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00:05:21 *** nicfer has quit IRC 00:23:33 *** Max| has quit IRC 00:25:09 *** Max| has joined #openttdcoop 00:54:27 *** mfb- has quit IRC 01:05:14 *** Max| has quit IRC 01:05:49 *** Max| has joined #openttdcoop 01:10:45 *** Raaaak has quit IRC 01:16:38 *** Max| has quit IRC 01:16:43 *** Max| has joined #openttdcoop 01:45:17 *** pugi has quit IRC 01:53:07 *** nicfer has joined #openttdcoop 02:22:08 *** dwarf has joined #openttdcoop 02:22:08 *** Webster sets mode: +o dwarf 03:27:04 <PublicServer> *** Game still paused (number of players) 03:27:05 <PublicServer> *** Sylf joined the game 03:28:06 <PublicServer> *** Sylf has left the game (leaving) 04:34:57 *** iTKerry has joined #openttdcoop 04:35:02 <iTKerry> !password 04:35:02 <PublicServer> iTKerry: chests 04:35:16 <PublicServer> *** Game still paused (number of players) 04:35:19 <PublicServer> *** iTKerry joined the game 04:41:32 *** grim4593 has quit IRC 04:43:08 <PublicServer> *** iTKerry has left the game (leaving) 04:47:10 *** iTKerry has quit IRC 05:37:56 *** nicfer has quit IRC 05:38:24 *** ODM has joined #openttdcoop 05:38:24 *** ChanServ sets mode: +o ODM 06:37:56 *** Gregor-PLNL has joined #openttdcoop 07:15:42 *** Vinnie_nl has joined #openttdcoop 07:16:01 <Vinnie_nl> !password 07:16:01 <PublicServer> Vinnie_nl: tycoon 07:16:17 <PublicServer> *** Game still paused (number of players) 07:16:18 <PublicServer> *** Vinnie joined the game 07:57:52 *** ODM has quit IRC 08:14:22 *** Gregor-PLNL has quit IRC 08:15:54 *** Jam35 has joined #openttdcoop 08:36:12 *** Jam35 has quit IRC 08:36:44 *** uliko has joined #openttdcoop 08:36:44 *** ChanServ sets mode: +o uliko 08:51:50 <PublicServer> *** Vinnie has left the game (leaving) 08:52:36 *** andbo has joined #openttdcoop 09:02:36 *** cyph3r has joined #openttdcoop 09:05:37 *** pugi has joined #openttdcoop 09:25:55 *** Progman has joined #openttdcoop 09:27:16 <PublicServer> *** Game still paused (number of players) 09:27:16 <PublicServer> *** Mazur joined the game 09:31:37 <Vinnie_nl> morning 09:32:05 <PublicServer> *** Game still paused (number of players) 09:32:05 <PublicServer> *** Game unpaused (number of players) 09:32:05 <Mazur> Moa ning to you three. 09:32:07 <PublicServer> *** Vinnie joined the game 09:32:42 *** dwarf has quit IRC 09:33:55 <PublicServer> <Mazur> How's life? 09:34:17 <PublicServer> <Vinnie> pretty good, and with you? 09:34:47 <PublicServer> <Mazur> Fairly decent. 09:35:21 <PublicServer> <Vinnie> sunday, hamburger day :D 09:36:41 <PublicServer> <Mazur> Real ones or American supermass produced ones? 09:37:23 <PublicServer> <Vinnie> Mora burgers baked + unions + egg and some bread 09:37:33 <PublicServer> <Vinnie> cooked by dad so its nice 09:37:48 <PublicServer> <Vinnie> so i think its like the amarican burgers 09:37:48 <PublicServer> <Mazur> Real ones, in other words. 09:38:26 *** dwarf has joined #openttdcoop 09:38:26 *** Webster sets mode: +o dwarf 09:38:26 <PublicServer> <Mazur> The McD ones are shite of the lowermost quality. 09:38:36 <PublicServer> <Vinnie> they are really bad 09:39:18 <PublicServer> <Vinnie> maybe we get soup to 09:40:01 <PublicServer> <Vinnie> i need to learn how to make good soup 09:40:43 <PublicServer> <Mazur> To much work for me, I'll satusfy my needs with the small cans from the Appie. 09:41:34 <PublicServer> <Vinnie> unox? 09:41:44 <PublicServer> <Vinnie> or housebrand 09:43:06 <PublicServer> <Mazur> I think I have the housebrand. Makes no matter to me, I don;t eat soup that often, I prefer a regular meat/veg/potato combo. 09:43:53 <PublicServer> <Mazur> For dinner, I mean 09:44:23 <PublicServer> <Vinnie> yes dinner always potato's or rice 09:44:41 <PublicServer> <Vinnie> and jus lots of jus 09:46:54 *** dwarf has quit IRC 09:50:23 <PublicServer> <Mazur> Yes. Real gravy, made from the butter the meat has been cooked in. 09:50:53 <PublicServer> <Vinnie> when you make meatballs and use that as basis 09:52:15 <PublicServer> <Mazur> WIth meatballs I generally use the remnant of the previous days gravy to ensure the proper flavour. 09:52:34 <PublicServer> <Mazur> TOgether with the new cooking fat. 09:53:04 <PublicServer> <Vinnie> oh i just use alot of ketjap ketchup and maggy, rest is just spices and a nice red union 09:53:18 <PublicServer> <Mazur> Because meatballs blled very little, so little flavour. 09:53:20 <PublicServer> <Vinnie> i heared that panneermeel is better then a biscuit 09:53:46 <PublicServer> <Mazur> I use paneermeel, dead cheap and a hell of a lot easier. 09:55:09 <PublicServer> <Mazur> Damnit, I got Eurovision Schlong contect type hits stuck in my head. 09:55:19 <PublicServer> <Vinnie> did you watch? 09:55:21 <PublicServer> <Mazur> contest 09:55:49 <PublicServer> <Mazur> The voting, for fun, to see if the East-block countries still are a solid east block. 09:56:23 <PublicServer> <Vinnie> are we still in the cold war? 09:57:05 <PublicServer> <Mazur> For them, apparently, top marks all go, within the "family". 09:57:12 <planetmaker> yes. nothing changed in the last 25 years ;-) 09:59:02 <PublicServer> <Mazur> Except Georgia can't abide Russia, and the three baltics are half-russian anyway by now. 10:01:48 <PublicServer> <Mazur> Hey, who stole my rubber! 10:01:57 <planetmaker> the pencil 10:02:03 *** Raaaak has joined #openttdcoop 10:02:38 <Mazur> !rcon set raw_industry_construction 1 10:06:53 <Mazur> !rcon set raw_industry_construction 2 10:13:30 <PublicServer> <Vinnie> are you going to do the BBH later? 10:18:58 <tycoondemon> !passworcd 10:19:01 <tycoondemon> !password 10:19:01 <PublicServer> tycoondemon: fleece 10:19:13 <PublicServer> *** tycoondemon joined the game 10:19:20 <PublicServer> <tycoondemon> he all 10:19:22 <PublicServer> <Vinnie> hi 10:19:30 <PublicServer> <Mazur> "My name is Perk 11." 10:19:40 <PublicServer> <Mazur> "You killed my station." 10:19:46 <PublicServer> <Mazur> "prepare to die." 10:19:53 <PublicServer> <tycoondemon> ? 10:20:15 <PublicServer> <Vinnie> Mazur got hit by a train 10:20:18 <PublicServer> <Mazur> The middle line is a note here. 10:21:39 <PublicServer> <Vinnie> check his entry at SLH 03 Primairy 6 10:21:53 <PublicServer> <Vinnie> kinda sexy 10:23:07 <PublicServer> <tycoondemon> what about it 10:23:17 <PublicServer> *** tycoondemon has joined company #1 10:24:05 <PublicServer> <Vinnie> SLH 04 is shorter than his primairy entry 10:24:45 *** murr4y has quit IRC 10:24:48 <PublicServer> <tycoondemon> I do not understand what you are saying 10:29:47 <PublicServer> *** Vinnie has joined spectators 10:32:29 *** cyph3r has quit IRC 10:32:32 *** murr4y has joined #openttdcoop 10:48:03 <PublicServer> <tycoondemon> there is a big jam :S 10:48:15 <PublicServer> <Mazur> WHere? 10:48:45 <PublicServer> <tycoondemon> SL01 10:49:31 <PublicServer> <Mazur> A bit, yes. 10:50:03 <PublicServer> <Mazur> Overflow? 10:50:48 <PublicServer> <tycoondemon> hwy are all those trains going to that station :s 10:51:18 <PublicServer> <Mazur> Because it's their destination? 10:51:28 <PublicServer> <tycoondemon> so many 10:51:56 <PublicServer> <Mazur> SOmeone added during a jam and kept adding? 10:52:47 <PublicServer> <Mazur> So what's your plan, man? 10:52:55 <PublicServer> <Mazur> Expansion? 10:53:21 <PublicServer> <Mazur> Overlow would allow for deleting extras. 10:53:43 <PublicServer> * Mazur loves his overflows. 10:53:53 <PublicServer> *** Vinnie has joined company #1 10:53:57 <PublicServer> <Mazur> But not so as you'd notice, I hope. 10:55:03 <PublicServer> <tycoondemon> I don't like overflows when they trap other trains as well 10:55:41 <PublicServer> <Mazur> It helps finding those wrong trains, too, if a wrong train got caught, check the orders. 10:56:12 <PublicServer> <Vinnie> shouldn't an overflow have an escape path 10:56:17 <PublicServer> <tycoondemon> who is making termines stations as primayries 10:56:24 <PublicServer> <tycoondemon> this is where the jams happen 10:56:40 <PublicServer> <Mazur> I do, as well as roll through. 10:57:20 <PublicServer> <Vinnie> jams arn't so bad 10:57:30 <PublicServer> <Vinnie> jams means work 10:59:08 <PublicServer> <tycoondemon> problem is, 1 jam causes others 10:59:22 <PublicServer> <tycoondemon> becaus to many trains arrive at primary 10:59:33 <PublicServer> <Vinnie> it produces 700 a month 10:59:39 <PublicServer> <Vinnie> ofcourse it gets many trains 11:00:42 <PublicServer> <tycoondemon> the problem is that they arriva at once 11:00:49 <PublicServer> <tycoondemon> because they all where jammed first 11:01:03 <PublicServer> <Vinnie> that is what the overflow fixes 11:01:05 <PublicServer> <tycoondemon> to many arrive at a primary an causes another jam 11:01:27 <PublicServer> <Mazur> So you fix that, gives one something to do. 11:01:45 <PublicServer> <Mazur> If you're busy doing something else, send me at it, I love untangling jams. 11:02:27 <PublicServer> <tycoondemon> I cant do something else when there are still jams ::P 11:03:13 <PublicServer> <Mazur> Of course you can, you can get up and take a leak, pour a drink, check out that nasty website, read an email. 11:03:21 *** valhallasw has joined #openttdcoop 11:03:23 <PublicServer> <Mazur> By the time your done, I'll have fixed the jam. 11:03:33 <PublicServer> <Vinnie> been there done that 11:05:49 <PublicServer> <tycoondemon> I will go get ootmeal 11:06:03 <PublicServer> <Mazur> ookmeal? 11:06:17 <PublicServer> <Mazur> Like the Librarian? 11:07:20 <PublicServer> <tycoondemon> sort of dont know 11:07:30 <PublicServer> <Mazur> Nother jam, I'm on it. 11:07:37 <PublicServer> <Mazur> Drajham Forest. 11:15:15 <PublicServer> <Vinnie> thats new 11:15:21 <PublicServer> <Vinnie> split without signals 11:17:00 <PublicServer> <tycoondemon> omg I only just noticed the 4th line 11:17:42 <PublicServer> <Vinnie> 5th soon 11:21:30 <PublicServer> <tycoondemon> to many signal vinnie 11:21:36 <PublicServer> <Vinnie> where? 11:21:50 <PublicServer> <Mazur> LOL, read "14th" for a second. 11:22:42 <PublicServer> <tycoondemon> at oil drop 11:23:20 <PublicServer> <Vinnie> do you mean the outgoing merger? 11:24:11 <PublicServer> <tycoondemon> no, I do not know what I meant any more 11:24:13 <PublicServer> <Vinnie> its not a jam, its a jam if the first split turns red 11:24:24 <PublicServer> <tycoondemon> what I do think: 4 in needs 4 out right? 11:25:04 <PublicServer> <Vinnie> you can lay the 4th there, sidelines are easy to expand 11:25:50 <PublicServer> <tycoondemon> I will at least lay the rail 11:26:10 <PublicServer> <Vinnie> want me to help you expand sidelines? 11:26:13 <PublicServer> <tycoondemon> I dont dare touch that merger 11:26:32 <PublicServer> <Vinnie> just build a new merger for 4 exits 11:26:43 <PublicServer> <tycoondemon> I never build a merger 11:28:03 *** valhallasw has quit IRC 11:28:13 <PublicServer> <Vinnie> are you trying a 2 + 1 > 2? 11:28:36 <PublicServer> <tycoondemon> i am allready failing at !FAIL 11:29:14 <PublicServer> <tycoondemon> I was trying if I remembered 3 to 2 11:29:46 <PublicServer> <Vinnie> that would be the basic one 11:30:04 <PublicServer> <tycoondemon> side to main 11:30:18 <PublicServer> <Vinnie> yes 11:31:16 <PublicServer> <Vinnie> how far do you want to go? do you want me to help you change that merger to 4 outputs? 11:31:50 <PublicServer> <tycoondemon> sure, well 11:32:12 <PublicServer> <tycoondemon> atm I am unable to load this big merger into my head :O 11:32:18 <PublicServer> <Vinnie> have you read V his article about mergers? 11:32:21 <PublicServer> <tycoondemon> yes 11:32:35 <PublicServer> <Vinnie> so if i use a term as all-to-all you understand what it means? 11:33:50 <PublicServer> <tycoondemon> yes 11:34:00 <PublicServer> <tycoondemon> I was trying to remember 3 to 2 all to all 11:34:07 <PublicServer> <tycoondemon> at !FAIL 11:36:24 <PublicServer> <tycoondemon> all to all 11:36:42 <PublicServer> <Vinnie> yes 11:37:00 <PublicServer> <Vinnie> if you look closely you see this merger 3 times into the big one 11:37:40 <PublicServer> <tycoondemon> indeed I see 11:38:02 <PublicServer> <Vinnie> this gives 3 sets of ML A ML B ML C 11:38:08 <PublicServer> *** Vinnie has left the game (general timeout) 11:38:08 <PublicServer> *** Vinnie has left the game (connection lost) 11:38:27 <PublicServer> *** Vinnie joined the game 11:38:38 <PublicServer> <tycoondemon> and then just merge an do it again? 11:38:52 <PublicServer> <Vinnie> no afterwards we make the 3 ML a connect 11:39:07 <PublicServer> <Vinnie> and the same for the 3 ML B and C 11:40:06 <PublicServer> <tycoondemon> I dont get that 11:41:58 <PublicServer> <Vinnie> uhm how do i explain this better 11:42:25 <PublicServer> <Vinnie> each merger has 3 exits. These 3 exits are all a 1 to 1 connection to the exit mainlines 11:42:33 <PublicServer> <Vinnie> but since we have 3 mergers 11:42:47 <PublicServer> <Vinnie> they need to connect to eachother first 11:43:01 <PublicServer> <tycoondemon> OW 11:43:08 <PublicServer> <tycoondemon> light... 11:43:23 <PublicServer> <tycoondemon> I get it 11:43:38 <PublicServer> <tycoondemon> but there is a problem I have with this merrger 11:43:48 <PublicServer> <Vinnie> to big? 11:43:51 <PublicServer> <tycoondemon> a LOT of trains are stopping 11:43:57 <PublicServer> <tycoondemon> size is no matter 11:44:07 <PublicServer> <Vinnie> yes that has to do with 2 things 11:44:11 <PublicServer> <tycoondemon> and maybe a little that the trains are zig zag ing 11:44:26 <PublicServer> <Vinnie> one not every mainline is considered equal for a train pathfinder 11:44:32 <PublicServer> <tycoondemon> and I believe that the less trains stop the better 11:44:47 <PublicServer> <Vinnie> so we got 9 entries that each have a short rout to the inner mainline 11:44:55 <PublicServer> <Vinnie> so lots of trains joining that line 11:45:49 <PublicServer> <tycoondemon> yes but then the main line should keep going and the sl should wait 11:45:51 <PublicServer> <Vinnie> the other reason is: the distance between the exit of each merger and the final merge varies 11:46:11 <PublicServer> <tycoondemon> I felt that with the going down simple mergers 11:46:22 <PublicServer> <tycoondemon> less trains stopping more thrue put 11:47:05 <PublicServer> <Vinnie> well this merger was build to teach how a merger is build up 11:47:12 <PublicServer> <Vinnie> so i builded it in modules 11:47:22 <PublicServer> <Vinnie> seperated so its easy to learn 11:47:28 <PublicServer> <tycoondemon> hmmm 11:48:06 <PublicServer> <Vinnie> but for a very efficient one you would not copy 3 parts inside the merger, you would just build it so the waiting bays are as short as possible 11:48:41 <PublicServer> <tycoondemon> indeed 11:48:59 <PublicServer> <tycoondemon> but I want to see the difference to the other simple merger 11:49:57 <PublicServer> <Vinnie> and building a all-to-all 9 >3 for the first time with every module of the merger intergrated might be to mutch for a first merger 11:50:41 <PublicServer> <tycoondemon> maybe, but I dont like this one 11:50:47 <PublicServer> <tycoondemon> no offence 11:51:05 <PublicServer> <Vinnie> i don't mind 11:51:19 <PublicServer> <Vinnie> it was just teaching merger 11:51:26 <PublicServer> <tycoondemon> I understand 11:52:25 <PublicServer> <tycoondemon> I allso dont like it that the slh is so close to the station 11:52:55 <PublicServer> <Vinnie> build a new one with 4 exits at your !fail sign 11:53:29 <PublicServer> <tycoondemon> ne what? 11:53:36 <PublicServer> <tycoondemon> new* 11:53:42 <PublicServer> <Vinnie> merger 11:55:52 <PublicServer> <tycoondemon> jam at suworth west 11:56:23 <PublicServer> <tycoondemon> I a thinking about it vinnie 11:56:27 <PublicServer> <tycoondemon> but 11:56:38 <PublicServer> <tycoondemon> industries in the way and the slh 11:56:45 <PublicServer> <tycoondemon> or sl 11:57:35 <PublicServer> <Vinnie> not if you go easy style 11:59:13 <PublicServer> <tycoondemon> KISS is the way :P 11:59:28 <PublicServer> <Vinnie> nevermind also no space for that :( 11:59:50 <PublicServer> <tycoondemon> I have a proposal 12:00:10 <PublicServer> <tycoondemon> first make a temperary like v did before down hill merger 12:00:20 <PublicServer> <tycoondemon> to bypass all the trains 12:00:30 <PublicServer> <tycoondemon> then destroy the tutorial merger 12:00:44 <PublicServer> <tycoondemon> and build a "perfect" merger 12:01:18 <PublicServer> <Vinnie> you do realize that the problem lies after this merger? 12:01:26 <PublicServer> <Vinnie> that the mainline from BBH to here jams 12:02:08 <PublicServer> <tycoondemon> I dont 12:03:59 <PublicServer> <tycoondemon> I see a jamming at wher sl06 comes to ml 12:04:17 <PublicServer> <tycoondemon> and at sl01 12:04:25 <PublicServer> <tycoondemon> but not on from that to bbh 12:08:30 <PublicServer> <tycoondemon> this network really is getting big :O 12:10:38 *** nicfer has joined #openttdcoop 12:16:32 <PublicServer> <Mazur> It seems harder to detect stoppages on the minimap, am I right? 12:18:18 <PublicServer> <tycoondemon> hold right mouse in minimap? 12:18:48 <PublicServer> <Mazur> That's for scrolling. 12:19:02 <PublicServer> <Mazur> I mean hte orange colour of trains instead of white. 12:19:06 <PublicServer> <tycoondemon> no every time you move the minimap it updatet 12:19:17 <PublicServer> <tycoondemon> it used to update at mouse hold 12:19:27 <PublicServer> <tycoondemon> but now you have to mo your mouse a little 12:19:50 <PublicServer> <Mazur> Here it updates fine, on the tick, but the new colour is hard. 12:19:56 <PublicServer> <tycoondemon> then you can detect stopages pretty easily 12:24:52 <nicfer> !playercount 12:24:52 <PublicServer> nicfer: Number of players: 3 (0 spectators) 12:25:23 <nicfer> !password 12:25:23 <PublicServer> nicfer: braves 12:25:37 <PublicServer> *** nicfer joined the game 12:25:45 <PublicServer> *** nicfer has joined company #1 12:25:47 <PublicServer> <Mazur> Furry NIck! 12:26:05 <PublicServer> <nicfer> herro 12:26:20 <PublicServer> <Mazur> Herro youlserf. 12:27:30 <PublicServer> <tycoondemon> I m gonna build a bypass and then redo a 9 to 4 merger 12:27:48 <PublicServer> <nicfer> whear? 12:28:06 <PublicServer> <Mazur> Lemme guess, southwest? 12:28:08 <PublicServer> <tycoondemon> oil drop exit 12:28:26 <PublicServer> <Mazur> Knew it. 12:28:42 <PublicServer> <Mazur> Getting better all hte time.... 12:28:52 <PublicServer> <Mazur> Ued to eb mad at my school. 12:29:08 <PublicServer> <Mazur> Teachers that taught me were a fool. 12:29:25 <PublicServer> <Mazur> (Beatles.) 12:31:01 <PublicServer> <Mazur> Tycoon, why not delete SL06 PRIM 06 yourself? 12:31:15 <PublicServer> <tycoondemon> I did 12:31:25 <PublicServer> <tycoondemon> delled it 12:31:27 <PublicServer> <tycoondemon> was too long for sigr 12:31:29 <PublicServer> <tycoondemon> i 12:31:31 <PublicServer> <Mazur> BUt you did not delete the station & track. 12:31:59 <PublicServer> <Mazur> I was wondering why not. 12:32:37 <PublicServer> <tycoondemon> forgot 12:34:31 <PublicServer> <nicfer> can I connect it directly to the ref drop? 12:34:51 <PublicServer> <nicfer> or it's too difficult? 12:35:33 <PublicServer> <Mazur> I've no idea. 12:38:17 <PublicServer> <Mazur> Well done, first crash in three days I've been back. 12:38:29 <PublicServer> <Mazur> And seecond. 12:38:41 <PublicServer> <tycoondemon> dont panic 12:38:51 <PublicServer> <Vinnie> ahhh the house is on fire 12:38:58 <PublicServer> <Mazur> No, just funning. 12:39:42 <PublicServer> <tycoondemon> the crashed trains have been rebuild allready 12:40:05 <PublicServer> <Mazur> I only panic when it's _my_ mess that grinds the whole map to a halt. 12:40:15 <PublicServer> <Mazur> Other peoples I love. 12:40:23 <PublicServer> <tycoondemon> cool 12:40:33 <PublicServer> <Mazur> GIves me something to do once the wrecks clear. 12:41:40 <PublicServer> <Mazur> I sorta remember the first time I messed up and blocked the whole map 5 minutes later. 12:41:50 <PublicServer> <Mazur> Blocked solid. 12:41:53 <PublicServer> <Vinnie> those are the best ones 12:42:03 <PublicServer> <tycoondemon> its a network test 12:42:10 <PublicServer> <tycoondemon> to see if it can handle stress :P 12:42:21 <PublicServer> <Mazur> Was expecting some sort of "You moron" tirade. 12:42:24 <PublicServer> <Mazur> Nothing. 12:42:40 <PublicServer> <Mazur> People just started to solve it. 12:42:46 <PublicServer> <Mazur> :-) 12:42:52 <PublicServer> <Vinnie> nukes 12:43:22 <PublicServer> <tycoondemon> nukes indeed 12:43:24 <PublicServer> <tycoondemon> gone is merger 12:44:31 <PublicServer> <Vinnie> mazur we have been griefed 12:45:01 <PublicServer> <Mazur> Have we? I noticed nothing so far? 12:45:15 <PublicServer> <tycoondemon> need a 4th line to BBH 12:45:29 <PublicServer> <Vinnie> why didn't you do that first? 12:49:07 <PublicServer> <tycoondemon> in due time 12:49:11 *** Progman has quit IRC 12:49:50 <PublicServer> <Mazur> Much cleaner. 12:50:04 <PublicServer> <Vinnie> yeah only its jammed back to BBH 12:50:30 <PublicServer> <tycoondemon> it is allready solving 12:51:04 <PublicServer> <Vinnie> so can i translate that your temp new merger is noting more then the destruction of the old merger? 12:51:26 <PublicServer> <tycoondemon> depends on how you look 12:51:30 <PublicServer> <tycoondemon> if in the past 10 min yes 12:51:34 <PublicServer> <tycoondemon> otherwise, 12:51:40 <PublicServer> <tycoondemon> I am building a new one 12:51:47 <PublicServer> <Vinnie> over 30 trains in depot 12:51:49 <PublicServer> <tycoondemon> so depends on your defenition of temp 12:51:57 <PublicServer> <Vinnie> so it ain't solving in 10 min 12:52:07 <PublicServer> <Mazur> Tartarsauce! 12:57:29 <PublicServer> <Mazur> Cleaned up a lot near SL03 DROP, should not give trouble there again. 12:57:48 <PublicServer> <tycoondemon> :) 12:58:18 <PublicServer> *** nicfer has left the game (general timeout) 12:58:18 <PublicServer> *** nicfer has left the game (connection lost) 12:58:27 <nicfer> !password 12:58:27 <PublicServer> nicfer: livens 12:58:34 <PublicServer> <tycoondemon> what is keningville halt? 12:58:45 <PublicServer> *** nicfer joined the game 12:58:47 <PublicServer> *** nicfer has joined company #1 12:59:07 <PublicServer> <Mazur> Not mine. 12:59:31 <PublicServer> <nicfer> it's my test zone 12:59:37 <PublicServer> <Mazur> An Uebung in station building? 13:00:40 <PublicServer> <Mazur> A station is all about the entry and the exits. 13:02:27 <PublicServer> <tycoondemon> why is chat not coming thrue 13:02:38 <PublicServer> <tycoondemon> my mind allways jamming when building mergers :P 13:02:44 <PublicServer> <Mazur> Isn't it? 13:03:07 <PublicServer> <tycoondemon> I had to type that message 3 times before it came thrue 13:03:21 <PublicServer> <Mazur> Weird. 13:03:52 <PublicServer> <Mazur> I had that at hte start, had to click things several times before they worked. It fixed itself. 13:06:21 <PublicServer> <Mazur> Nice, was goig to blockthe GOODS station, but detected just in time my trains waiting to load at the first stop there. 13:06:38 <PublicServer> <tycoondemon> O 13:08:48 <PublicServer> <Mazur> Going todo my groceries, back later, gator. 13:08:58 <PublicServer> <tycoondemon> bye 13:09:06 <PublicServer> <Mazur> Good luck with your merger/exit. 13:09:20 <PublicServer> <tycoondemon> it will eventually succeed 13:09:24 <PublicServer> *** Mazur has left the game (leaving) 13:09:32 <Mazur> That's the spirit. 13:10:16 <Mazur> And then someone else wiol nuke that tomorrow and build another so they can practice, too. 13:10:20 <Mazur> ;-P 13:10:34 <PublicServer> <tycoondemon> sure 13:10:46 <PublicServer> <tycoondemon> thats life 13:10:52 <Mazur> As I said, see ya later. 13:10:54 <Mazur> :-) 13:11:06 <Mazur> .off 13:14:40 *** valhallasw has joined #openttdcoop 13:23:24 <PublicServer> *** Vinnie has joined spectators 13:23:52 <perk11> !password 13:23:52 <PublicServer> perk11: boughs 13:24:08 <PublicServer> *** perk11 joined the game 13:24:41 <PublicServer> <perk11> lol 13:24:44 <PublicServer> <perk11> merger gone 13:25:07 <PublicServer> <perk11> was it inefffective? 13:25:17 <PublicServer> <tycoondemon> I was effective 13:25:28 <PublicServer> <perk11> but? 13:25:30 <PublicServer> <tycoondemon> but I thought it could be done better 13:25:37 <PublicServer> <tycoondemon> and vinnie said is was a practice merger 13:25:47 <PublicServer> <perk11> I see 13:25:53 <PublicServer> <tycoondemon> so I redo a nother practice merger 13:25:55 <PublicServer> <perk11> and how are trains going to turn left? 13:26:09 <PublicServer> <tycoondemon> 9 to 5 merger 13:26:16 <PublicServer> <tycoondemon> 1 line is the sl 13:26:26 <PublicServer> <perk11> oh 13:26:29 <PublicServer> <perk11> and you extend the whole ML?? 13:26:47 <PublicServer> <tycoondemon> a large part of the ml has a 4th line 13:26:54 <PublicServer> <perk11> oh 13:27:20 <PublicServer> <tycoondemon> right now I am still figureing out how to do this merger 13:27:31 <PublicServer> <tycoondemon> so the long bridges are temporary 13:27:34 <PublicServer> <perk11> I'm not sure 34 tile bridges are a good idea 13:27:36 <PublicServer> <perk11> oh ok 13:30:19 <PublicServer> <tycoondemon> I am pretty strong headed 13:30:46 <PublicServer> <perk11> what do you mean? 13:30:57 <PublicServer> <perk11> that you are smart? :) 13:32:19 *** Miolin has joined #openttdcoop 13:32:27 <Miolin> hi all 13:32:30 <PublicServer> <perk11> hi 13:32:32 <PublicServer> <Vinnie> hey 13:32:43 <PublicServer> <perk11> tycoondemon: now with jams more platforms are used 13:32:53 <PublicServer> <perk11> but without jams I guess it would be the same again 13:33:01 <PublicServer> <perk11> so why remove PBS 13:33:19 <PublicServer> <Vinnie> i removed pbs 13:33:30 <PublicServer> <tycoondemon> yes I did not 13:33:33 <PublicServer> <perk11> why so? 13:33:39 <PublicServer> <Vinnie> the first 3 sets of platforms were skipped 13:33:42 <PublicServer> <perk11> sorry I thought it was you, td 13:33:48 <PublicServer> <Vinnie> so the station wasn't fully used 13:33:50 <PublicServer> <perk11> oh 13:33:56 <PublicServer> <perk11> they were not when I set them up 13:33:59 <PublicServer> <perk11> what's changed 13:34:01 <PublicServer> <tycoondemon> my brain is melting 13:34:21 <PublicServer> <perk11> last time it ended up in a good station 13:34:24 <PublicServer> <Vinnie> what do you want? 4 or 5 exits? 13:34:26 <PublicServer> <perk11> so that's the good thing 13:34:40 <PublicServer> <tycoondemon> I want 5 exitss 13:35:15 <PublicServer> <tycoondemon> 4 for main, 1 for sl 13:35:46 <PublicServer> <tycoondemon> it should be doable 13:35:48 <PublicServer> <Vinnie> your making it complicated by building a sl exit in your merger 13:36:10 <PublicServer> <perk11> what's your problem, tycoondemon? 13:36:16 <PublicServer> <tycoondemon> yes and no 13:37:26 <PublicServer> *** Vinnie has joined company #1 13:37:30 <PublicServer> <tycoondemon> my problem is that I understand how mergers work, but I cannot get my head around one :O 13:38:14 <PublicServer> <tycoondemon> w 13:38:28 <PublicServer> <tycoondemon> that right bit allready is more smooth then my thinkning :P 13:38:38 <PublicServer> <tycoondemon> probl vinnie buliding ti 13:38:56 <PublicServer> <nicfer> I'm the one building those bridges 13:39:10 <PublicServer> <tycoondemon> yes but right of the merger 13:42:44 <PublicServer> <tycoondemon> vinnie's got the skills 13:43:03 <PublicServer> <Vinnie> vinnie can't count 13:43:38 <PublicServer> <tycoondemon> now put 9 of those behinds each other 13:43:44 <PublicServer> <Vinnie> 5 13:44:02 <PublicServer> <tycoondemon> you got 9 incoming lines 13:44:04 <PublicServer> <Vinnie> the first 4 come from the outmost lines 13:44:25 <PublicServer> <tycoondemon> ah 13:44:25 *** Dom_ has quit IRC 13:44:27 <PublicServer> <tycoondemon> of course 13:44:28 *** Dom_ has joined #openttdcoop 13:44:37 <PublicServer> <tycoondemon> something like that 13:44:49 <PublicServer> <tycoondemon> buit with cl 1.5 13:45:31 <PublicServer> <perk11> maybe not make it all-to-all? 13:45:39 <PublicServer> <perk11> would be more compact 13:45:50 <PublicServer> <tycoondemon> it has to be, otherwise it cant handle sl 13:46:00 <PublicServer> <perk11> all to sl yes 13:46:02 <PublicServer> <Vinnie> 19x35 isn't that big 13:46:40 <PublicServer> <tycoondemon> I like your snippid vinnie 13:46:46 <PublicServer> <perk11> yeah me too 13:47:00 <PublicServer> <Vinnie> atleast 6 tiles from the edge of map 13:47:02 <PublicServer> <Vinnie> for first one 13:47:12 <PublicServer> <Vinnie> signals are good 13:48:18 <PublicServer> <tycoondemon> how does the outer track get to the inner? 13:48:25 <PublicServer> <Vinnie> not 13:48:28 <PublicServer> <tycoondemon> if not placing 9 of them 13:48:30 <PublicServer> <Vinnie> outer get priority 13:49:15 <Miolin> !password 13:49:15 <PublicServer> Miolin: clamps 13:49:25 <PublicServer> *** Miolin joined the game 13:49:37 <PublicServer> *** Miolin has joined company #1 13:50:14 <PublicServer> <Vinnie> CL1.5 13:51:12 <PublicServer> <Vinnie> that is not the same axis 13:51:46 <PublicServer> <tycoondemon> what do you mean? 13:51:53 <PublicServer> <tycoondemon> ow 13:51:55 <PublicServer> <tycoondemon> yes 13:52:15 <PublicServer> <tycoondemon> what I am trying is to get the least amount of bridges 13:52:21 <PublicServer> <tycoondemon> and then stick 9 of them 13:52:31 <PublicServer> <tycoondemon> so it will be an all to all 13:52:45 <PublicServer> <Vinnie> then you need something like this 13:54:25 <PublicServer> <Vinnie> repeat such a patern 13:54:27 <PublicServer> <tycoondemon> hmmm, you've got an answer for everything :P 13:54:29 <PublicServer> <Vinnie> pattern 13:54:37 <PublicServer> <Vinnie> playing this game for to long 13:55:09 <PublicServer> <tycoondemon> it is apparent :P 13:55:21 <PublicServer> <perk11> I've been playing since 2007 but never built anything similar :P 13:55:55 <PublicServer> <tycoondemon> I am deciding what's best 13:56:01 <PublicServer> *** nicfer has joined spectators 13:57:13 <PublicServer> <Vinnie> your design needs to know this 13:57:19 <PublicServer> *** nicfer has joined company #1 13:57:35 <PublicServer> <Vinnie> see that sign 13:57:37 <PublicServer> *** nicfer has joined spectators 13:58:09 <PublicServer> <tycoondemon> wich sign? 13:58:16 <PublicServer> <Vinnie> 9 splits before join 13:58:22 <PublicServer> <tycoondemon> ah yes 13:58:50 <PublicServer> <tycoondemon> yes I figured tha the outer lane needs to get to the left also 13:58:56 <PublicServer> <tycoondemon> but only to the 5th 13:59:23 <PublicServer> <tycoondemon> I am still trying to undertand you tunnel snippit though 13:59:37 <PublicServer> <Vinnie> its just a doubletunnel 13:59:59 <PublicServer> <tycoondemon> doubletunnel for faster thrueput 14:00:01 <PublicServer> *** nicfer has joined company #1 14:00:03 <PublicServer> <Vinnie> yes 14:00:05 <PublicServer> <tycoondemon> ok 14:00:11 <PublicServer> <Vinnie> and the left tunnel is exit 14:00:14 <PublicServer> <tycoondemon> that makes sence 14:00:24 <PublicServer> *** nicfer has joined spectators 14:00:36 <PublicServer> <Vinnie> it is one soner so it has the length of a train 14:00:46 <PublicServer> <tycoondemon> yes 14:00:49 <PublicServer> <tycoondemon> I get that 14:01:03 <PublicServer> <tycoondemon> I like the tunnel snippid better 14:01:30 <PublicServer> <tycoondemon> 9 of those 14:01:56 <PublicServer> <perk11> this for every track? 14:01:58 <PublicServer> <tycoondemon> or is it to lame for using pbs? :P 14:02:25 <PublicServer> <Vinnie> no you use PBS on purpose, so you thought about using it. 14:02:43 <PublicServer> <tycoondemon> hmmm 14:03:02 <PublicServer> <perk11> this PBS shouldn't slow down the traffic 14:03:57 <PublicServer> <perk11> why reversed? 14:04:03 <PublicServer> <perk11> penalty? 14:04:06 <PublicServer> <Vinnie> yes 14:04:08 <PublicServer> <tycoondemon> land area says one way 14:04:18 <PublicServer> <Vinnie> you want trains to take the first exit unless it is blocked 14:04:27 <perk11> I see 14:04:36 <PublicServer> <tycoondemon> ow behind the tunnel 14:05:18 <PublicServer> <tycoondemon> I think I like the tunnel design 14:05:25 <PublicServer> <tycoondemon> but maybe 14:05:28 <PublicServer> <perk11> let's build it? 14:05:31 <PublicServer> <tycoondemon> It should be reversed 14:05:45 <PublicServer> <tycoondemon> as in that the trains go down when entering the ml 14:06:00 <perk11> that's a good point probably 14:06:21 <perk11> just change tunnels to bridges 14:06:24 <perk11> and they go down 14:06:43 <PublicServer> <tycoondemon> yes 14:06:53 <PublicServer> <tycoondemon> lets try make snippid next to it 14:08:01 *** Jam35 has joined #openttdcoop 14:09:37 <PublicServer> <Vinnie> btw, 4th into SLH 01 has missing connection to the BBH 14:10:07 <PublicServer> <tycoondemon> that could be 14:10:33 <PublicServer> <Vinnie> remember then that it will create some lost trains if you connect it 14:10:40 *** Kibyts has joined #openttdcoop 14:10:53 <Kibyts> HI :) 14:10:55 <PublicServer> <tycoondemon> they wont chose the right path? 14:11:02 <PublicServer> <tycoondemon> hi 14:11:04 <PublicServer> <Vinnie> Hello 14:11:19 <Kibyts> o0 - now I lost my bet... 14:11:24 <PublicServer> <Vinnie> no they will get forced to take the SLH01 exit in some cases 14:11:38 <Kibyts> I was pretty sure that nobody will answer :D 14:11:45 <perk11> lol 14:12:16 <PublicServer> *** nicfer has joined company #1 14:12:36 <PublicServer> <perk11> I made the reverse version 14:12:42 <PublicServer> <perk11> yeah it's pretty much the same 14:13:04 <PublicServer> <tycoondemon> it needs to remain same lvl 14:13:14 <PublicServer> <tycoondemon> not go down on every line 14:13:25 <perk11> why can't it go down? 14:13:29 <Kibyts> Me and a friend of mine try to play cargodist using hamachi for some weeks, but as soon as we get 3 stations connected for passangers we receive tons of desync errors. We didn't find anything about it. Is this a known issue? We use FIRS + cargodist but nothing else... 14:13:34 <PublicServer> <tycoondemon> 5 lines 14:13:37 <PublicServer> <Vinnie> if you use that version make sure its one tile higher 14:13:39 <PublicServer> <tycoondemon> 5 times goes down 14:14:12 <perk11> Kibyts: I tried cargodist and got the same issue, it looks like the cargodist problem, try reporting a bug to the developer 14:14:12 <Kibyts> anyone that knows anything about it? 14:14:31 <Kibyts> ok - so it seems not to be my fault :) 14:14:32 <Vinnie_nl> I'm not a pro with cargo dist 14:14:40 <Kibyts> this already helps a lot 14:14:43 <Vinnie_nl> maybe in the #openttd channel 14:15:01 *** cyph3r has joined #openttdcoop 14:15:19 <PublicServer> <tycoondemon> vinnie is pro in mergers 14:15:21 <PublicServer> <tycoondemon> that for suere 14:15:23 <PublicServer> <tycoondemon> sure 14:15:28 <perk11> :D 14:15:57 <perk11> tycoondemon: maybe make them go down every line? 14:16:05 <perk11> we can make them climb before 14:16:11 <PublicServer> <tycoondemon> why 14:16:14 <PublicServer> <perk11> for speed 14:16:20 <PublicServer> <tycoondemon> yes 14:16:25 <Kibyts> okay, so I will try to contact any developper - just one more question - what is the best way to contact one of them? 14:16:26 <PublicServer> <tycoondemon> but why down all the time? 14:16:34 *** Fulsalin has joined #openttdcoop 14:16:43 <Vinnie_nl> Kibyts: one sec let me see 14:16:51 <Kibyts> thanks! 14:17:19 <PublicServer> <perk11> my opinion is: more time down the hill=more probability to acelerate 14:17:39 <Fulsalin> !password 14:17:39 <PublicServer> Fulsalin: smiths 14:18:04 <PublicServer> *** Fulsalin joined the game 14:18:15 <Vinnie_nl> i think its hosted by devzone so try this channel #openttdcoop.dev there you can find support by IRC otherwise try the bugtracker 14:18:15 <PublicServer> <tycoondemon> yes 14:18:18 <PublicServer> <tycoondemon> that could be a factor 14:19:07 <Jam35> !password 14:19:07 <PublicServer> Jam35: smiths 14:19:13 <PublicServer> <Vinnie> perk11: reverse applies for climbing slopes 14:19:28 <PublicServer> *** Jam35 joined the game 14:19:31 <PublicServer> <Jam35> hi 14:19:34 <Kibyts> thx Vinnie_nl 14:19:37 <PublicServer> <tycoondemon> yes we know vinnie 14:19:39 <PublicServer> <nicfer> hi 14:19:41 <PublicServer> <tycoondemon> but the idea is: 14:19:43 <PublicServer> <Vinnie> so try to make the final mainline not climb 14:19:45 <PublicServer> <Miolin> hi 14:19:47 <PublicServer> <perk11> hi 14:19:53 <PublicServer> <tycoondemon> that they go down in places where there are more prone to stop 14:20:08 <PublicServer> <tycoondemon> and go up at a place, where ther will more unlikely stop 14:20:14 <PublicServer> <tycoondemon> net would be a gain 14:20:24 <PublicServer> <Vinnie> want me to start building for you? 14:20:38 <PublicServer> <perk11> so we need what 14:20:41 <PublicServer> <perk11> 5 tiles up 14:20:43 <PublicServer> <tycoondemon> I don't know 14:21:21 <PublicServer> <tycoondemon> arg , you are so pro 14:21:27 <PublicServer> <perk11> :D 14:21:33 <PublicServer> <Vinnie> counting, i mastered it 14:21:35 <PublicServer> <perk11> yeah same thoughts I have 14:22:53 <PublicServer> <tycoondemon> wouldnt it be better 14:23:19 <PublicServer> <tycoondemon> if the mergers on to the ml's would be farther appart 14:23:27 <PublicServer> <tycoondemon> so that the inner line has to move further 14:23:34 <PublicServer> <tycoondemon> then the outer to the mergers 14:23:44 <PublicServer> <tycoondemon> because it is a left turn 14:23:52 <PublicServer> <tycoondemon> en the outer have to travel further 14:24:22 <PublicServer> <Vinnie> you can do that via signals 14:24:26 <PublicServer> <Vinnie> see example 14:24:52 <PublicServer> <tycoondemon> I mean more, for the amount of spac where trains can stop 14:24:58 <PublicServer> <tycoondemon> before they come to the merger 14:25:41 <PublicServer> <Vinnie> i don't know what you mean 14:25:45 <tycoondemon> well 14:26:10 <tycoondemon> because the station exit is facing east 14:26:18 <tycoondemon> and the trains have to go west 14:26:28 <tycoondemon> they have to make a turn to the left 14:26:46 <PublicServer> *** perk11 has left the game (general timeout) 14:26:46 <PublicServer> *** perk11 has left the game (connection lost) 14:26:47 <tycoondemon> and the outer lines (closer to the east) have more space 14:26:53 <tycoondemon> to hold trains 14:26:55 *** Maraxus has joined #openttdcoop 14:27:02 <tycoondemon> but the inner lines/corner has less 14:27:08 <perk11> !password 14:27:08 <PublicServer> perk11: herpes 14:27:20 <PublicServer> <tycoondemon> so 14:27:20 <PublicServer> *** perk11 joined the game 14:27:21 <perk11> herpes :O 14:27:29 <PublicServer> *** nicfer has left the game (general timeout) 14:27:29 <PublicServer> *** nicfer has left the game (connection lost) 14:27:31 <PublicServer> <Vinnie> like arrows? 14:27:41 <PublicServer> <tycoondemon> when you space out the snippids 14:27:48 <nicfer> !password 14:27:48 <PublicServer> nicfer: herpes 14:27:58 <PublicServer> <Vinnie> but this will be big, you will not have alot of space 14:28:07 <PublicServer> *** nicfer joined the game 14:28:19 <PublicServer> <tycoondemon> so that when it splits it has to traver more to the north, the outer lan would have to travel less furthur to a snippid 14:28:35 <PublicServer> <tycoondemon> ah 14:28:37 <PublicServer> <tycoondemon> ok 14:28:41 <PublicServer> <tycoondemon> that might be a problem 14:28:56 <PublicServer> <tycoondemon> it is nine snippids after all 14:29:14 <PublicServer> <tycoondemon> ok 14:29:20 <PublicServer> <tycoondemon> that wouldnt matter 14:29:22 <PublicServer> <tycoondemon> I think now 14:29:24 <PublicServer> <tycoondemon> because its 9 14:29:30 <PublicServer> <tycoondemon> inner will have to travel farther 14:29:36 <PublicServer> <Vinnie> want it all 1 tile higher? 14:29:58 <PublicServer> <tycoondemon> might be nicer 14:30:29 <PublicServer> <tycoondemon> farther=further 14:31:06 <PublicServer> *** nicfer has joined company #1 14:31:08 <PublicServer> <Vinnie> this is only 5 wide :( 14:31:24 <PublicServer> <tycoondemon> we just need to move the temp 14:31:27 <PublicServer> <tycoondemon> a bit more 14:31:33 <PublicServer> <tycoondemon> that would not be a big problem 14:32:55 <PublicServer> <perk11> lol it's the 3rd rebuilding of this exit 14:33:15 <PublicServer> <tycoondemon> openttd is about building 14:33:17 <PublicServer> <Vinnie> oil rig is in the way 14:33:21 <PublicServer> <tycoondemon> rebuilding is also building 14:33:27 <PublicServer> <tycoondemon> its like the 500th game 14:33:33 <PublicServer> <tycoondemon> wich is a rebuild every time :P 14:33:34 <perk11> I'm not saying it's bad 14:33:36 <perk11> it's fun 14:33:39 <PublicServer> <tycoondemon> if you look at it right :P 14:34:01 <PublicServer> <tycoondemon> there is a stupuid oilwell in the wai 14:34:07 <PublicServer> <perk11> I guess the height is still wrong 14:34:21 <PublicServer> <perk11> it should be 1 level higher 14:35:42 <PublicServer> <Vinnie> oke i leave it to you 14:39:24 <PublicServer> <tycoondemon> ah yeah! :D 14:39:47 <PublicServer> <tycoondemon> why there? 14:40:13 <PublicServer> <tycoondemon> so are we deciding on each line one lvl down? 14:40:15 <PublicServer> <Vinnie> the oilrig will not be in the way 14:40:17 <PublicServer> <tycoondemon> or same lvl 14:40:24 <PublicServer> <perk11> some down 14:40:26 <PublicServer> <perk11> some not 14:40:36 <PublicServer> <perk11> we don't have enough lvls for each 14:40:42 <PublicServer> <tycoondemon> I like samhe lvl better -_- 14:40:48 <PublicServer> <perk11> why? 14:40:54 <PublicServer> <perk11> we already have high lvl 14:40:57 <PublicServer> <perk11> why not use it 14:41:20 <PublicServer> <tycoondemon> then it should be on the first mergers 14:41:23 <PublicServer> <tycoondemon> after the sl 14:41:25 <PublicServer> <perk11> agreed 14:41:31 <PublicServer> <tycoondemon> because those will the most bussy 14:41:49 <PublicServer> <perk11> so SL doesn't get lvl down? 14:42:03 <PublicServer> <tycoondemon> exactly 14:42:05 <PublicServer> <perk11> k 14:42:13 <PublicServer> <tycoondemon> because stops will be less there 14:42:20 <PublicServer> <Vinnie> wait i would not make it for all 9 lines 14:42:22 <PublicServer> <tycoondemon> because the sl will be much less chosen 14:42:40 <PublicServer> <Vinnie> then it needs length 60 and the farm is in the way 14:42:58 <PublicServer> <tycoondemon> we should kill the farm 14:43:08 <PublicServer> <perk11> :D 14:43:16 <PublicServer> <tycoondemon> or start closer to the station 14:43:18 <PublicServer> <Vinnie> or make 4 lines join from South 14:43:33 <PublicServer> <tycoondemon> that would be ugly 14:43:47 <PublicServer> <Vinnie> that would be the proper way to use such a merger 14:44:01 <PublicServer> *** tycoondemon has left the game (leaving) 14:44:03 <tycoondemon> ahteouhsáo 14:44:11 <tycoondemon> !password 14:44:11 <PublicServer> tycoondemon: gaming 14:44:25 <PublicServer> *** tycoondemon joined the game 14:44:27 <perk11> ahteowhat? 14:44:35 <PublicServer> <tycoondemon> if we place it right it should fit right?? 14:45:02 <PublicServer> <Vinnie> not fo 9 by 9 14:45:08 <PublicServer> <Vinnie> for* 14:45:26 <PublicServer> <Vinnie> or let me see to make sure 14:45:57 <PublicServer> *** Miolin has left the game (general timeout) 14:45:57 <PublicServer> *** Miolin has left the game (connection lost) 14:46:29 <Miolin> !password 14:46:29 <PublicServer> Miolin: gaming 14:46:29 *** perk11 has quit IRC 14:46:41 <PublicServer> *** Miolin joined the game 14:46:57 <PublicServer> <tycoondemon> if you widen the space between some snippids it would go more diagonal rigthL 14:47:03 <PublicServer> <tycoondemon> ?? 14:47:09 <PublicServer> <nicfer> are you also getting those freezes Miolin? 14:47:30 <PublicServer> <perk11> nicfer: I am getting them 14:47:37 *** perk11 has joined #openttdcoop 14:48:01 <PublicServer> <Vinnie> lucky you 14:48:03 <PublicServer> <tycoondemon> isnt this 1 to little 14:48:22 <PublicServer> *** Jam35 has left the game (general timeout) 14:48:22 <PublicServer> *** Jam35 has left the game (connection lost) 14:48:30 <PublicServer> <Vinnie> yes your right 14:48:32 <PublicServer> <tycoondemon> dont we need 1 more snippid? 14:49:03 <PublicServer> <tycoondemon> so next: 14:49:25 <PublicServer> <tycoondemon> would it make senc to make the sl the first or the last counting fro the stationt 14:49:27 <PublicServer> <Vinnie> i would do first one complete snippid 14:49:43 <PublicServer> <tycoondemon> sence=sense 14:49:50 <PublicServer> <perk11> snippid=snippet? 14:49:56 <PublicServer> <tycoondemon> i think 14:50:00 <PublicServer> <tycoondemon> my spelling is bad :P 14:50:01 <PublicServer> <Vinnie> whatever, never heared of that word 14:50:10 <PublicServer> *** nicfer has left the game (general timeout) 14:50:10 <PublicServer> *** nicfer has left the game (connection lost) 14:50:27 <nicfer> !password 14:50:27 <PublicServer> nicfer: forges 14:50:34 <PublicServer> <tycoondemon> a snippit as in a sub part 14:50:42 <PublicServer> *** nicfer joined the game 14:50:46 <PublicServer> *** nicfer has joined company #1 14:50:54 <PublicServer> <tycoondemon> what I was thinking vinnie 14:51:04 <PublicServer> <tycoondemon> if it would make sense to make A the sl or E 14:51:06 <PublicServer> <tycoondemon> ? 14:51:08 <PublicServer> <nicfer> I just completed a lacking connection @ SLH04 14:51:12 <PublicServer> <Vinnie> A 14:51:23 <PublicServer> <tycoondemon> ok 14:51:33 <PublicServer> <tycoondemon> so 14:51:51 <PublicServer> <tycoondemon> go down before b and c 14:52:02 <PublicServer> <tycoondemon> I think this is a plan :) 14:53:50 *** Dom__ has joined #openttdcoop 14:53:50 *** Dom_ has quit IRC 14:53:51 *** Dom__ is now known as Dom_ 14:54:13 <PublicServer> <perk11> what 14:54:25 <PublicServer> <perk11> why have this lane then? 14:54:43 <PublicServer> <tycoondemon> for looks 14:54:45 <PublicServer> <Vinnie> its a repeated pattern 14:54:45 <PublicServer> <tycoondemon> or depot 14:55:11 <PublicServer> <tycoondemon> lets 14:55:14 <PublicServer> <tycoondemon> keey it like 14:55:17 <PublicServer> <Vinnie> for the sake of easy building i would change that last 14:55:21 <PublicServer> <tycoondemon> asif it had another snippid 14:56:36 <PublicServer> <perk11> no 14:56:39 <PublicServer> <perk11> it wouldn't have 14:56:53 <PublicServer> <tycoondemon> ? 14:57:03 <PublicServer> <perk11> signs 14:57:17 <PublicServer> <Vinnie> oke 14:57:19 <PublicServer> <tycoondemon> no 14:57:25 <PublicServer> <tycoondemon> look at where it goes 14:57:28 <PublicServer> <tycoondemon> after the farm 14:57:42 <PublicServer> <tycoondemon> just giv it a lower gorge 14:58:05 <PublicServer> <Vinnie> last one is just a simple join, no double tunnel needed 15:00:05 *** codertux has quit IRC 15:00:19 <PublicServer> <tycoondemon> this is cool 15:01:09 <PublicServer> <tycoondemon> ? 15:03:12 <PublicServer> *** perk11 has left the game (leaving) 15:03:30 <perk11> !password 15:03:30 <PublicServer> perk11: forges 15:03:40 <PublicServer> *** perk11 joined the game 15:03:48 <PublicServer> <tycoondemon> even though its a repeating pattern 15:03:52 <PublicServer> <tycoondemon> it is still hard 15:03:57 *** codertux has joined #openttdcoop 15:03:58 <PublicServer> <Vinnie> come follow me 15:04:20 <PublicServer> <Vinnie> 4 straight 1 diagonal there 15:06:08 <PublicServer> <Vinnie> first and last row as last 15:06:42 <PublicServer> <Vinnie> every diagonal is a join 15:07:28 <PublicServer> <Vinnie> bridges 15:07:39 <PublicServer> <perk11> what about them 15:07:54 <PublicServer> <tycoondemon> simul building lol nice 15:08:24 <PublicServer> <Vinnie> right 15:08:27 <PublicServer> <perk11> :D 15:10:29 <PublicServer> <perk11> how long should it be 15:10:35 <PublicServer> <perk11> 5 ? 15:10:37 <PublicServer> <Vinnie> 1 TL = 5 tiles 15:10:41 <PublicServer> <perk11> k 15:14:31 <PublicServer> <Vinnie> signals? 15:14:50 <PublicServer> <tycoondemon> yes 15:14:52 <PublicServer> <tycoondemon> the hard part :S 15:15:03 <PublicServer> <Vinnie> select one way PBS 15:15:18 <PublicServer> <Vinnie> i do start here you the one next to it? 15:15:31 <PublicServer> <tycoondemon> ok 15:16:12 <PublicServer> *** perk11 has left the game (general timeout) 15:16:12 <PublicServer> *** perk11 has left the game (connection lost) 15:16:19 <perk11> !password 15:16:19 <PublicServer> perk11: bulled 15:16:31 <PublicServer> <Vinnie> penalties, reversed PBS 15:16:40 *** perk11 has quit IRC 15:16:46 <PublicServer> <Vinnie> 6 per row 15:17:44 <PublicServer> <Vinnie> two way exit signals 15:18:01 <PublicServer> <Vinnie> 5x 15:18:07 <PublicServer> <Vinnie> yellow 15:18:22 <PublicServer> <tycoondemon> yellow wthat? 15:18:46 *** perk11 has joined #openttdcoop 15:18:56 <PublicServer> <tycoondemon> you said exit nsignal 15:19:00 <perk11> !passwordf 15:19:03 <perk11> !password 15:19:03 <PublicServer> perk11: bulled 15:19:09 <PublicServer> <Vinnie> is that entry signa? 15:19:44 <PublicServer> <tycoondemon> it says pre signals 15:19:46 <PublicServer> <tycoondemon> land area 15:19:48 <PublicServer> <tycoondemon> info 15:19:51 <PublicServer> *** perk11 joined the game 15:20:07 <PublicServer> <Vinnie> oke 15:20:14 <PublicServer> <Vinnie> well next part is the prio 15:20:22 <PublicServer> <Vinnie> Combo + white one 15:20:34 <PublicServer> *** perk11 has joined company #1 15:20:52 <PublicServer> *** perk11 has left the game (general timeout) 15:20:52 <PublicServer> *** perk11 has left the game (connection lost) 15:22:04 <PublicServer> <Vinnie> and a block signal to seperate priorities 15:22:08 <PublicServer> <tycoondemon> omg, that is also a prio, did not realise it 15:22:14 <PublicServer> *** perk11 joined the game 15:23:09 <PublicServer> <tycoondemon> wow 15:24:04 <PublicServer> <perk11> this pattern give me a headache :D 15:24:14 <PublicServer> <perk11> gives* 15:24:22 <PublicServer> <tycoondemon> id like to see it work :) 15:26:00 <PublicServer> <Vinnie> this is it 15:26:18 <PublicServer> <tycoondemon> pretty cool 15:27:00 <PublicServer> <Vinnie> id prefer only that you connect the outer mainline D to C untill you fixed the next SLH 15:27:20 <PublicServer> <tycoondemon> you mean E 15:27:26 <PublicServer> <tycoondemon> ? 15:27:36 <PublicServer> <Vinnie> yes E to D 15:27:56 <PublicServer> <tycoondemon> as a temp 15:27:58 <PublicServer> <tycoondemon> you mean 15:28:00 <PublicServer> <Vinnie> yes 15:30:23 <PublicServer> <tycoondemon> ehm 15:30:33 <PublicServer> <tycoondemon> so ready to stop the trains for a bit? 15:30:37 <PublicServer> <Vinnie> sure 15:31:19 <PublicServer> <tycoondemon> lag when I broke the rails, must be the pathfinder :P 15:33:54 <PublicServer> <Vinnie> room for prio's 15:33:56 <PublicServer> <perk11> it's not working 15:34:54 <PublicServer> <Vinnie> that isnt part of looking for errors 15:35:16 <PublicServer> <tycoondemon> lol 15:35:18 <PublicServer> <tycoondemon> it look crazy 15:37:20 <PublicServer> <Vinnie> need PBS there 15:37:26 <PublicServer> <perk11> yeah it was missclick 15:37:28 <PublicServer> <tycoondemon> there is where? 15:38:19 <PublicServer> <tycoondemon> that 4th line is needed 15:38:33 <PublicServer> <Vinnie> then it needs extending to BBH 15:38:39 <PublicServer> <tycoondemon> yes 15:38:51 *** Max| has quit IRC 15:39:02 <PublicServer> <tycoondemon> well I woulntd want to mess with the bBBH 15:39:45 <PublicServer> <Miolin> are the stopped trains at oil drop ok`? 15:39:55 <PublicServer> <perk11> no? 15:40:01 <PublicServer> <tycoondemon> how about letting the sl go in the first line of the merger 15:40:08 <PublicServer> <tycoondemon> they are fine 15:40:11 <PublicServer> <tycoondemon> they are waiting 15:40:13 <PublicServer> <tycoondemon> not stopping 15:41:35 <PublicServer> <perk11> wtf 15:41:41 <PublicServer> <perk11> oh temp 15:42:20 <PublicServer> <perk11> why not just join the outer 15:42:34 <PublicServer> <Vinnie> outer is only SLH exit 15:42:58 <PublicServer> <perk11> I mean for temp but doesn't matter 15:43:08 <PublicServer> <tycoondemon> ho 15:43:10 <PublicServer> <tycoondemon> who connected E 15:43:12 <PublicServer> <Vinnie> i was talking about temp 15:43:14 <PublicServer> <Vinnie> me 15:43:18 <PublicServer> <tycoondemon> ok 15:43:33 <PublicServer> <Vinnie> unjamming that merge 15:43:39 <PublicServer> <tycoondemon> but only goes to sl 15:43:54 <PublicServer> <Vinnie> see !temp 15:44:08 <Maraxus> !password 15:44:08 <PublicServer> Maraxus: strewn 15:44:12 <PublicServer> <tycoondemon> ah 15:44:22 <PublicServer> *** Maraxus joined the game 15:44:24 <PublicServer> <Maraxus> hi 15:44:34 <PublicServer> <tycoondemon> maraxus praxus 15:45:01 <PublicServer> <Vinnie> hello 15:49:40 <PublicServer> *** Fulsalin has left the game (leaving) 15:50:03 *** Fulsalin has quit IRC 15:50:13 <PublicServer> <Vinnie> who is going to do 4th in SLH 01? 15:50:29 <PublicServer> <tycoondemon> I was looking at it 15:50:47 <PublicServer> <tycoondemon> but not really sure where to start 15:50:49 <PublicServer> *** Miolin has left the game (leaving) 15:50:53 <Miolin> bye all... cu later 15:50:59 <PublicServer> <Vinnie> cya 15:51:10 *** Miolin has left #openttdcoop 15:58:21 <PublicServer> <tycoondemon> I dont know 15:59:09 <PublicServer> <tycoondemon> funny lag every time you connect to rail parts 15:59:11 <PublicServer> <Vinnie> anyway its a gap 15:59:13 <PublicServer> <Vinnie> lets kill it 15:59:31 <PublicServer> <nicfer> can I connect Wrondington Mines directly to the drop? 15:59:54 <PublicServer> <tycoondemon> tl ok now 15:59:56 <PublicServer> <tycoondemon> ? 16:00:02 <PublicServer> <Vinnie> yes 16:00:28 <PublicServer> <tycoondemon> ok 16:00:34 <PublicServer> *** nicfer has left the game (leaving) 16:00:43 <PublicServer> <Vinnie> your past the mayhem 16:01:05 <PublicServer> <tycoondemon> indeed 16:06:46 <PublicServer> <tycoondemon> I have to go and get something to eat, I will be back later 16:06:52 <PublicServer> <Vinnie> ke 16:07:06 <PublicServer> <tycoondemon> I learn a lot by playing like this 16:07:12 <PublicServer> <tycoondemon> in your shadows :P 16:07:18 <PublicServer> <Vinnie> just wing it 16:13:29 <PublicServer> *** Vinnie has left the game (general timeout) 16:13:29 <PublicServer> *** Vinnie has left the game (connection lost) 16:23:36 <nicfer> !password 16:23:36 <PublicServer> nicfer: crated 16:23:52 <PublicServer> *** nicfer joined the game 16:24:00 <PublicServer> *** nicfer has joined company #1 16:32:57 *** ODM has joined #openttdcoop 16:32:58 *** ChanServ sets mode: +o ODM 16:34:13 *** Progman has joined #openttdcoop 16:46:38 <PublicServer> *** nicfer has left the game (general timeout) 16:46:38 <PublicServer> *** nicfer has left the game (connection lost) 16:46:54 <PublicServer> *** perk11 has left the game (leaving) 16:50:36 *** nicfer1 has joined #openttdcoop 16:54:13 *** nicfer has quit IRC 17:00:48 <PublicServer> <Maraxus> anyone building? 17:02:22 <PublicServer> *** Maraxus has left the game (leaving) 17:02:22 <PublicServer> *** Game paused (number of players) 17:07:29 *** nicfer has joined #openttdcoop 17:17:26 *** nicfer has quit IRC 17:18:33 *** nicfer has joined #openttdcoop 17:27:56 <PublicServer> *** tycoondemon has left the game (general timeout) 17:27:56 <PublicServer> *** tycoondemon has left the game (connection lost) 17:31:56 <Vinnie_nl> !playercount 17:31:56 <PublicServer> Vinnie_nl: Number of players: 0 (0 spectators) 17:34:27 <Vinnie_nl> !password 17:34:27 <PublicServer> Vinnie_nl: skiing 17:34:40 <PublicServer> *** Game still paused (number of players) 17:34:43 <PublicServer> *** Vinnie joined the game 17:37:36 *** dwarf has joined #openttdcoop 17:37:36 *** Webster sets mode: +o dwarf 17:42:32 *** nicfer has quit IRC 17:44:28 *** nicfer has joined #openttdcoop 18:01:18 *** nicfer has quit IRC 18:04:01 *** Macha has joined #openttdcoop 18:15:36 *** ODM has quit IRC 18:21:48 *** nicfer has joined #openttdcoop 18:26:18 *** Gregor-PLNL has joined #openttdcoop 18:29:06 *** Gregor-PLNL1 has joined #openttdcoop 18:32:47 *** nicfer has quit IRC 18:34:25 *** Gregor-PLNL has quit IRC 18:37:09 <PublicServer> *** Vinnie has joined company #1 18:39:10 <Maraxus> !password 18:39:10 <PublicServer> Maraxus: alibis 18:39:27 <PublicServer> *** Game still paused (number of players) 18:39:27 <PublicServer> *** Game unpaused (number of players) 18:39:27 <PublicServer> *** Maraxus joined the game 18:39:35 <PublicServer> <Maraxus> hi 18:39:37 <PublicServer> <Vinnie> hey 18:40:31 *** Dom__ has joined #openttdcoop 18:41:07 <PublicServer> <Vinnie> near deadlock 18:41:25 <perk11> :O 18:41:46 <perk11> !password 18:41:46 <PublicServer> perk11: alibis 18:41:57 <PublicServer> *** perk11 joined the game 18:42:53 <PublicServer> <perk11> oh BBH is really jammed 18:45:08 <PublicServer> <Vinnie> its unjamming 18:45:14 <PublicServer> <perk11> true 18:45:42 *** Dom_ has quit IRC 18:45:43 *** Dom__ is now known as Dom_ 18:46:21 <PublicServer> <perk11> did you change anything in merger? 18:46:35 <PublicServer> <perk11> why did trains suddenly started to use all tracks 18:46:58 <PublicServer> <Vinnie> because tracks are full 18:47:04 <PublicServer> <perk11> ah right 18:52:12 <PublicServer> <perk11> so that's funny 18:52:26 <PublicServer> <perk11> building an efficient merger actually jammed the whole network 19:08:14 <PublicServer> <Vinnie> tnx for the joiner 19:08:43 <perk11> are you thanking yourself? 19:08:47 <PublicServer> <Maraxus> np 19:08:50 <PublicServer> <perk11> oh 19:13:32 <PublicServer> <perk11> lot of trains are caught into "baddies trap", what's so bad about them? 19:14:26 <PublicServer> <Vinnie> i disconnected the mainline for a few seconds to insert 4th 19:14:33 <PublicServer> <Vinnie> thats why they could get lost 19:23:33 <PublicServer> *** perk11 has left the game (leaving) 19:27:02 *** Gregor-PLNL1 has quit IRC 19:34:02 <PublicServer> <Vinnie> building? 19:34:17 <PublicServer> <Maraxus> not atm 19:34:48 <PublicServer> <Vinnie> next thing would be a 4th inside BBH, but i don't feel like that tonight 19:35:09 <PublicServer> <Maraxus> just watching the large merger - signalling seems a bit suspicious 19:36:34 <V453000> !password 19:36:34 <PublicServer> V453000: gopher 19:36:47 <PublicServer> <V453000> hell 19:36:48 <PublicServer> *** V453000 joined the game 19:36:51 <PublicServer> <Vinnie> hi 19:36:54 <PublicServer> <Maraxus> hi 19:41:18 <PublicServer> <V453000> I am surprised nobody went into panic mode and tried to convince others to convert to slug engines 19:41:24 <PublicServer> <V453000> OR nobody reads the plan 19:41:34 <PublicServer> <V453000> ... I suppose the second option is the actual thing what happens 19:41:48 <PublicServer> <Vinnie> it works 19:41:59 <PublicServer> <V453000> ofc :) 19:48:49 <PublicServer> *** Vinnie has joined spectators 19:52:40 *** nicfer has joined #openttdcoop 19:53:03 <nicfer> !password 19:53:03 <PublicServer> nicfer: snooty 19:53:21 <PublicServer> *** nicfer joined the game 19:54:01 <PublicServer> *** nicfer has joined company #1 19:54:26 *** zxbiohazardzx has joined #openttdcoop 19:54:40 <zxbiohazardzx> heya 19:54:44 <zxbiohazardzx> !players 19:54:46 <PublicServer> zxbiohazardzx: Client 335 is Vinnie, a spectator 19:54:46 <PublicServer> zxbiohazardzx: Client 337 (Orange) is Maraxus, in company 1 (PSG259 Transport) 19:54:46 <PublicServer> zxbiohazardzx: Client 341 (Orange) is V453000, in company 1 (PSG259 Transport) 19:54:46 <PublicServer> zxbiohazardzx: Client 343 (Orange) is nicfer, in company 1 (PSG259 Transport) 19:54:51 <zxbiohazardzx> sup sup 19:55:09 <zxbiohazardzx> !password 19:55:09 <PublicServer> zxbiohazardzx: snooty 19:55:23 <PublicServer> *** ZxBiohazardZx joined the game 19:55:24 <PublicServer> <ZxBiohazardZx> sup 19:55:24 <PublicServer> <ZxBiohazardZx> xd 19:55:39 <PublicServer> <ZxBiohazardZx> slh04 still jams lol 19:55:51 <PublicServer> <ZxBiohazardZx> 4th didnt solve that issue :P 19:56:54 <PublicServer> <ZxBiohazardZx> bad connecttion thats why 19:57:13 <PublicServer> <ZxBiohazardZx> the reerser isnt considered to be an option 19:57:28 <PublicServer> <ZxBiohazardZx> is now 19:58:16 <PublicServer> *** V453000 has left the game (leaving) 19:58:44 <PublicServer> <ZxBiohazardZx> prim1 seems to jam it all 19:59:38 <PublicServer> <ZxBiohazardZx> rebuild ftw 19:59:56 <PublicServer> <nicfer> better to make it two slhs? 20:00:14 <PublicServer> <ZxBiohazardZx> nah just better merger, this one is way messy 20:00:29 <PublicServer> <ZxBiohazardZx> with 20 long for 4 you can do better :P 20:11:44 <PublicServer> *** Vinnie has joined company #1 20:11:52 <PublicServer> <Vinnie> later 20:12:02 <PublicServer> *** Vinnie has left the game (leaving) 20:12:19 <PublicServer> <Maraxus> cu 20:14:43 *** Jam35 has quit IRC 20:20:34 <PublicServer> <Maraxus> gn 20:20:40 <PublicServer> *** Maraxus has left the game (leaving) 20:21:15 *** Maraxus has quit IRC 20:25:08 <PublicServer> <ZxBiohazardZx> blegh 20:25:11 <PublicServer> <ZxBiohazardZx> old infraz 20:25:52 <PublicServer> *** nicfer has left the game (leaving) 20:25:52 <PublicServer> *** Game paused (number of players) 20:25:54 *** nicfer has quit IRC 20:30:26 <zxbiohazardzx> hmmz almost done :p 20:48:54 *** Vinnie_nl has quit IRC 20:50:37 <PublicServer> <ZxBiohazardZx> can someone log so i can finishit up?:P 20:52:49 *** Phoenix_the_II has quit IRC 21:00:09 <PublicServer> <ZxBiohazardZx> guess not 21:20:48 <PublicServer> <ZxBiohazardZx> qq 21:30:45 *** Macha has quit IRC 21:32:06 *** andbo has quit IRC 21:34:06 <PublicServer> <ZxBiohazardZx> ow common i just wanna finish the merger before sleeping 21:43:45 <PublicServer> <ZxBiohazardZx> ill just tag it all up :P 21:44:16 <TWerkhoven> sec 21:44:22 <PublicServer> <ZxBiohazardZx> ah great 21:44:24 <PublicServer> <ZxBiohazardZx> :) 21:44:26 <PublicServer> <ZxBiohazardZx> just wanted to finish up the work 21:44:40 <PublicServer> <ZxBiohazardZx> nicfer suddenly left so i couldnt finish the last bit :P 21:44:58 <PublicServer> *** Game still paused (number of players) 21:45:00 <PublicServer> *** {TWerkhoven[l]} joined the game 21:45:08 <PublicServer> *** {TWerkhoven[l]} has joined company #1 21:45:08 <PublicServer> *** Game unpaused (number of players) 21:45:24 <TWerkhoven> :) 21:45:36 <PublicServer> <ZxBiohazardZx> thx 21:47:26 *** Kibyts has quit IRC 21:48:58 *** Jomann has joined #openttdcoop 21:49:02 <Jomann> hey 21:49:49 <Jomann> I cannot connect via Linux version of openttd I tried to download missing content but then it stops? 21:50:14 <Jomann> ah its coop server 21:50:36 <PublicServer> <TWerkhoven[l]> all done bio? 21:50:39 <PublicServer> <ZxBiohazardZx> almost 21:51:57 <Jomann> ok i am goin to bed. Will have a look in some hours :) 21:51:59 <PublicServer> <ZxBiohazardZx> done i think 21:52:01 <PublicServer> <ZxBiohazardZx> :P 21:52:24 <PublicServer> <ZxBiohazardZx> thnx tc 21:52:30 <PublicServer> <ZxBiohazardZx> twerk :P 21:54:37 <PublicServer> *** TWerkhoven[l] has left the game (connection lost) 21:54:39 <PublicServer> *** Game paused (number of players) 21:54:41 <TWerkhoven> np 21:55:01 <PublicServer> <ZxBiohazardZx> :P 21:55:11 <PublicServer> <ZxBiohazardZx> 1 tile short but im off myself as well cya 21:55:13 <PublicServer> *** ZxBiohazardZx has left the game (leaving) 21:55:24 *** zxbiohazardzx has quit IRC 21:55:30 <TWerkhoven> jomann, which server are you trying to connect to, public or welcome? 21:55:38 *** Progman has quit IRC 21:56:17 *** uliko has quit IRC 22:38:00 *** dwarf has quit IRC 22:55:15 *** nicfer has joined #openttdcoop 23:01:47 *** valhallasw has quit IRC