Config
Log for #openttdcoop on 5th June 2013:
Times are UTC Toggle Colours
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01:43:09  <scshunt> !password
01:43:09  <PublicServer> scshunt: cheeps
01:43:17  <PublicServer> *** Game still paused (number of players)
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02:54:56  <iinsom`work> need me to connect scs?
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09:57:03  <ZxBiohazardZx> !players
09:57:05  <PublicServer> ZxBiohazardZx: There are currently no clients connected to the server
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10:58:41  <alluke> !password
10:58:41  <PublicServer> alluke: brooms
10:58:55  *** alluke has quit IRC
10:58:57  <PublicServer> *** Game still paused (number of players)
10:58:57  <PublicServer> *** Ernst Röhm joined the game
10:59:54  <PublicServer> <Ernst Röhm> why is this paused
11:00:14  <PublicServer> *** Game still paused (number of players)
11:00:14  <PublicServer> *** Game unpaused (number of players)
11:00:14  <PublicServer> *** adit joined the game
11:00:30  <PublicServer> <adit> because there are just one player
11:00:49  <PublicServer> <Ernst Röhm> and ths requires more than one to work?
11:01:15  <PublicServer> <adit> the bot automatically pause the game if number of player < 2
11:01:19  <PublicServer> <Ernst Röhm> k
11:01:56  <adit> !players
11:01:59  <PublicServer> adit: Client 222 (Orange) is Ernst Röhm, in company 1 (Bloggs & Co.)
11:01:59  <PublicServer> adit: Client 224 (Orange) is adit, in company 1 (Bloggs & Co.)
11:02:35  <PublicServer> <Ernst Röhm> who uses intercitylocos in freight sandwich
11:03:21  <PublicServer> <adit> dunno
11:05:43  <PublicServer> *** adit has left the game (leaving)
11:05:43  <PublicServer> *** Game paused (number of players)
11:12:44  *** frdm has quit IRC
11:13:10  <PublicServer> <Ernst Röhm> PLAAAAAYYYYEEEERRRRRSSSSSS
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12:00:08  <nicfer> !playercount
12:00:08  <PublicServer> nicfer: Number of players: 0 (0 spectators)
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12:36:25  <Vinnie> !playercount
12:36:25  <PublicServer> Vinnie: Number of players: 0 (0 spectators)
12:36:43  <adit> !playercount
12:36:43  <PublicServer> adit: Number of players: 0 (0 spectators)
12:36:54  <adit> :D
12:37:26  <Vinnie> wanna play?
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12:40:19  <Vinnie> !password
12:40:19  <PublicServer> Vinnie: tolled
12:40:26  <PublicServer> *** Game still paused (number of players)
12:40:28  <PublicServer> *** Vinnie joined the game
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12:48:41  <adit> Vinnie: I'll just watch.
12:48:50  <adit> pretty newbie here
12:49:12  *** frdm has joined #openttdcoop
12:49:16  <adit> !password
12:49:16  <PublicServer> adit: tolled
12:49:44  <PublicServer> *** Game still paused (number of players)
12:49:47  <PublicServer> *** adit joined the game
12:50:08  <adit> !playercount
12:50:08  <PublicServer> adit: Number of players: 4 (2 spectators)
12:52:28  <adit> !playercount
12:52:28  <PublicServer> adit: Number of players: 2 (1 spectators)
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12:57:27  <PublicServer> <Vinnie> everyone starts a newbie here
12:57:37  <PublicServer> <Vinnie> wanna learn something? we can also do that
13:02:15  <PublicServer> <adit> actually I don't know where to start
13:08:26  *** codertux has quit IRC
13:08:32  <RT78900> !password
13:08:32  <PublicServer> RT78900: citrus
13:09:18  <PublicServer> *** Game still paused (number of players)
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13:21:17  <PublicServer> *** RT78900 has left the game (leaving)
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13:54:55  <PublicServer> *** adit has left the game (general timeout)
13:54:55  <PublicServer> *** adit has left the game (connection lost)
14:09:57  *** Rieton has joined #openttdcoop
14:09:59  <Rieton> haai
14:10:03  <Rieton> !playercount
14:10:03  <PublicServer> Rieton: Number of players: 2 (2 spectators)
14:10:05  <Rieton> !password
14:10:05  <PublicServer> Rieton: wither
14:10:17  <Rieton> @dict wither
14:10:19  <Webster> Rieton: wn: wither v 1: wither, as with a loss of moisture; "The fruit dried and shriveled" [syn: {shrivel}, {shrivel up}, {shrink}, {wither}] 2: lose freshness, vigor, or vitality; "Her bloom was fading" [syn: {fade}, {wither}]
14:10:40  <PublicServer> *** Game still paused (number of players)
14:10:41  <PublicServer> *** Ryton joined the game
14:10:48  <PublicServer> <Ryton> hi y'all
14:10:59  <PublicServer> <Ryton> or hi vinnie :p
14:12:04  <PublicServer> <Ryton> 4th in progress at BBH08 is funny
14:12:14  <PublicServer> <Ryton> not much progress yet ;-)
14:15:12  <PublicServer> <Vinnie> jow
14:15:14  <PublicServer> *** Vinnie has joined company #1
14:15:14  <PublicServer> *** Game unpaused (number of players)
14:15:24  <PublicServer> <Ryton> wheres the need atm?
14:15:30  <PublicServer> <Ryton> bbh08 is most urgent?
14:15:36  <PublicServer> <Ryton> or bbh01?
14:16:20  <PublicServer> <Ryton> 4th in progress probably?
14:16:27  <PublicServer> <Vinnie> i think so
14:17:17  <PublicServer> <Ryton> any ideas yet for that one?
14:17:32  <PublicServer> <Vinnie> yes !A to !B
14:18:08  <PublicServer> <Ryton> ah I thouĝt the other side
14:18:18  <PublicServer> <Ryton> this is doable still :-)
14:18:56  <PublicServer> <Vinnie> i know you meant other side
14:19:02  <PublicServer> <Vinnie> im just an A hole
14:19:04  <PublicServer> <Ryton> kk
14:19:18  <scshunt> !password
14:19:18  <PublicServer> scshunt: piling
14:19:28  <PublicServer> *** scshunt joined the game
14:20:54  <scshunt> which direction is north again?
14:21:02  <PublicServer> <Ryton> see !compass
14:21:36  <PublicServer> <Ryton> thats the typical OTTC convention anyway
14:21:43  <PublicServer> <Ryton> OTTD engine has a different one :p
14:21:57  <scshunt> !compass
14:22:02  <PublicServer> <Ryton> (in the sign list)
14:22:08  <PublicServer> <scshunt> oh
14:22:23  <PublicServer> <scshunt> thanks
14:22:29  <PublicServer> <Ryton> yw
14:22:35  <PublicServer> <Vinnie> bio manages to build lots of hidden CL2
14:22:41  <PublicServer> <Ryton> thoug e.g. Planetmaker disagrees with this convention
14:24:52  <PublicServer> <Vinnie> goal is to get madd at bio
14:27:59  <scshunt> I prefer N being what we call E myself
14:28:14  <PublicServer> <Ryton>  :p
14:28:32  <PublicServer> *** scshunt has left the game (leaving)
14:28:34  <PublicServer> <Ryton> planetmaker calls the middel top N
14:28:40  <PublicServer> <Ryton> like a map
14:28:42  <PublicServer> <Ryton> (I think)
14:28:48  <PublicServer> <Vinnie> highlight abuse
14:28:50  <PublicServer> <Ryton> yah :-)
14:28:56  <PublicServer> <Ryton> *yeah
14:28:58  <PublicServer> <Ryton> but maybe he can comment
14:33:10  <PublicServer> <Vinnie> lets see how the next merger is
14:33:20  * planetmaker crawls from the dungeon. What do I do disagree with?
14:33:29  <TWerkhoven> the true north apparantly
14:33:36  <PublicServer> <Ryton> the location of the compass North :-)
14:33:40  <PublicServer> <Vinnie> from junction A and B a split to new 4th
14:33:44  <planetmaker> true North is up. Just like every other map
14:34:05  <PublicServer> <Ryton> Vinnie:  4 way split then?
14:34:14  <PublicServer> <Ryton> 2+2?
14:34:20  <planetmaker> if you disagree, check openttd source
14:34:30  <planetmaker> any other convention is... stupid
14:35:26  <planetmaker> and for some reason I cannot fathom, someone (re-)introduced a wrong north, which - my guess - is actually NW
14:35:31  <planetmaker> why ever. How is it useful?
14:36:11  <PublicServer> <Ryton> it is not
14:36:12  * planetmaker will correct compass :-)
14:36:15  <PublicServer> <Ryton> its just a name :-)
14:36:27  <PublicServer> <Ryton> but we have to agree on a consensus
14:36:38  <PublicServer> <Ryton>  = same with languages
14:36:40  <planetmaker> concensus *everywhere* is that North is up
14:36:45  <planetmaker> it needs no discussion really
14:37:00  <planetmaker> it only needs discussion and special care, if you differ there
14:37:07  <planetmaker> and... there's no reason to NOT have North up
14:37:24  <planetmaker> !password
14:37:24  <PublicServer> planetmaker: snooze
14:37:26  <scshunt> not on isometric maps it isn't
14:37:32  <PublicServer> *** planetm4ker joined the game
14:37:48  <planetmaker> what does it have to do with perspective, scshunt ?
14:38:15  <scshunt> the convention is not that N is up on isometric grids
14:38:30  <planetmaker> convention is that North is up on *every* map
14:38:41  <planetmaker> if you differ, you have to indicate and explain
14:38:57  <scshunt> Most games I've played with isometric grids will choose a diagonal to be north
14:39:07  <scshunt> because the four diagonals are the principal directions
14:39:19  <planetmaker> openttd doesn't
14:39:31  <planetmaker> thus doing differently here, is quite stupid
14:39:45  <planetmaker> as it leads to additional confusion
14:40:55  <PublicServer> <Vinnie> antenna
14:42:40  <PublicServer> <Vinnie> is that a good spot ?
14:44:19  <PublicServer> *** planetm4ker has left the game (leaving)
14:44:32  <PublicServer> <Vinnie> largest gap on bridge is 9, so the first gap should also be 9 or more
14:45:24  <PublicServer> <Vinnie> now the split
14:46:44  <PublicServer> <Ryton> k
14:46:50  <PublicServer> <Ryton> well done :-)
14:46:53  <PublicServer> <Vinnie> are you ready for real madness
14:47:07  <PublicServer> <Ryton> 3+3 > 4 now ?
14:47:13  <PublicServer> <Ryton> jmm
14:47:19  <PublicServer> <Ryton> 4+3>4
14:47:25  <PublicServer> <Vinnie> i think 4+3 > 4
14:47:33  <PublicServer> <Ryton> sohoudl be doable
14:47:35  <PublicServer> <Vinnie> make a new 4th from MSH 02
14:47:37  <PublicServer> <Ryton> easier than 4+4>4 :p
14:48:15  <PublicServer> <Ryton> I squeezed in a 4th from S
14:48:17  <PublicServer> <Ryton> was hard enouĝ
14:48:31  <PublicServer> <Ryton> or from SW :p
14:48:45  <PublicServer> <Vinnie> well this is gonna be even harder
14:48:51  <PublicServer> <Ryton> yeah
14:49:01  <PublicServer> <Vinnie> because the new 4th also needs split to sw
14:49:03  <PublicServer> <Ryton> from E to W you mean?
14:49:13  <PublicServer> <Ryton> thats only 2 lines atm
14:49:16  <PublicServer> <Ryton> maybe make that 3 first?
14:50:07  <PublicServer> <Ryton> I'd start at the other side
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14:50:18  <PublicServer> <Vinnie> till MSH 08?
14:50:28  <PublicServer> <Ryton> incoming l4th from N Wfirst
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14:50:42  <PublicServer> <Ryton> to BBH08 and SLH02
14:54:06  <PublicServer> <Vinnie> 4th in from that side?
14:54:10  <PublicServer> <Ryton> µyeah
14:54:24  <PublicServer> <Ryton> other side is more urgent
14:54:26  <PublicServer> <Vinnie> 3rd isnt even connected
14:54:28  <PublicServer> <Ryton> but out of my league
14:56:34  <PublicServer> * Ryton passes
14:56:37  <PublicServer> <Vinnie> im not comming any closer then a nuke option in this hub
14:56:55  <PublicServer> <Ryton> I dont see nuking as an option
14:57:02  <PublicServer> <Ryton> caŭse then you have to be able to rebuild it ;-)
14:57:08  <PublicServer> <Ryton> which I am not
14:57:15  <PublicServer> <Vinnie> lol
14:57:49  <PublicServer> <Ryton> what if we move MSŜ 02 10 tiles E? :p
14:58:11  <PublicServer> <Ryton> MSH02*
14:58:27  <PublicServer> <Vinnie> kinda needs expanding after BBH08
14:58:49  <PublicServer> <Ryton> build a replacement betweenSLH010 and current MSH02?
14:58:51  <PublicServer> <Ryton> first
14:58:51  <PublicServer> <Vinnie> BBH08 MSH 02 and BBH06 need to be expanded in one go
14:59:25  <PublicServer> <Vinnie> no its doable, but i don't feel like that right now
14:59:32  <PublicServer> <Ryton> later maybe :-)
14:59:34  <PublicServer> <Ryton> good call :p
14:59:44  <PublicServer> <Vinnie> im like a politican
14:59:56  <PublicServer> <Vinnie> keep shifting deadlines forward
14:59:58  <PublicServer> <Ryton> see !needs ĉoice from S
15:00:04  <PublicServer> <Ryton> that's way easier :-)
15:00:35  <PublicServer> <Vinnie> no need for that
15:00:49  <PublicServer> <Vinnie> south are two lines that both do not split
15:00:55  <PublicServer> <Vinnie> south gets priority
15:02:05  <PublicServer> <Vinnie> needs choice from inner ML from east
15:06:07  <PublicServer> <Vinnie> i'll be afk for a while
15:07:04  <Maraxus> !password
15:07:04  <PublicServer> Maraxus: bustle
15:07:24  <PublicServer> *** Maraxus joined the game
15:07:28  <PublicServer> <Maraxus> hi
15:08:18  <PublicServer> <Ryton> hi Maraxus
15:13:00  <PublicServer> <Maraxus> more trains or more expanding?
15:15:25  <nicfer> !password
15:15:25  <PublicServer> nicfer: eluded
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15:16:55  <PublicServer> *** Ryton has left the game (general timeout)
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15:18:54  <Ryton_> more expanding first
15:18:57  <PublicServer> <nicfer> there's three ways from BBH13 to BBH06 but not viceversa
15:19:13  <Ryton_> BBH08 area
15:19:22  <Ryton_> but its tricky
15:19:50  <PublicServer> <Maraxus> indeed it is
15:23:39  *** Rieton has quit IRC
15:24:02  <Ryton_> !password
15:24:02  <PublicServer> Ryton_: eluded
15:24:14  <PublicServer> *** Ryton joined the game
15:24:17  <PublicServer> <Ryton> any ideas yourself
15:24:19  <PublicServer> <Ryton> ?
15:24:37  <PublicServer> <Maraxus> zero
15:25:04  <PublicServer> <Ryton> thats a good optimum
15:25:18  <PublicServer> <Ryton> zero input, zero output = 100% efficiency :p
15:25:24  <PublicServer> <Maraxus> heh
15:25:38  <PublicServer> *** Vinnie has joined spectators
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15:35:17  *** ChanServ sets mode: +o ODM
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15:46:27  <PublicServer> <Ryton> pff
15:46:29  <PublicServer> <Ryton> one bridge
15:46:31  <PublicServer> <Ryton> is annonying me
15:46:42  <PublicServer> <Ryton> I'll just remove it :p
15:46:54  <PublicServer> <Maraxus> where?
15:48:47  *** Miolin has joined #openttdcoop
15:49:07  <Miolin> !password
15:49:07  <PublicServer> Miolin: vetted
15:49:16  <PublicServer> *** Miolin joined the game
15:49:26  *** Miolin is now known as Guest1074
15:49:36  <PublicServer> *** Miolin has joined company #1
15:50:12  <PublicServer> <Ryton> yeah
15:50:22  <PublicServer> <Ryton> and i'm off :p
15:50:32  <PublicServer> *** Ryton has left the game (connection lost)
15:50:36  <PublicServer> <Maraxus> cu
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15:55:06  <PublicServer> *** Game paused (number of players)
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15:57:55  <PublicServer> <nicfer> bak
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16:03:29  <PublicServer> *** Vinnie has left the game (leaving)
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16:31:05  <zxbiohazardzx_uni> evening
16:31:12  <zxbiohazardzx_uni> !player
16:31:14  <zxbiohazardzx_uni> !players
16:31:17  <PublicServer> zxbiohazardzx_uni: Client 242 is nicfer, a spectator
16:31:17  <zxbiohazardzx_uni> xd
16:31:23  <zxbiohazardzx_uni> !password
16:31:23  <PublicServer> zxbiohazardzx_uni: retard
16:31:55  <PublicServer> *** Game still paused (number of players)
16:31:57  <PublicServer> *** ZxBiohazardZx joined the game
16:31:58  <zxbiohazardzx_uni> hatebot hated me :(
16:32:04  <zxbiohazardzx_uni> it insults me!
16:34:59  <PublicServer> <ZxBiohazardZx> Trains in SLH10 are lost lol
16:35:09  <PublicServer> <ZxBiohazardZx> lifestock droppers taking the exit and so are many others
16:35:27  <PublicServer> *** nicfer has joined company #1
16:35:27  <PublicServer> *** Game unpaused (number of players)
16:35:36  <PublicServer> <ZxBiohazardZx> who to blame :P
16:36:32  <PublicServer> <ZxBiohazardZx> also SLH10 needs 3rd out properly
16:41:20  *** Jam35 has joined #openttdcoop
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16:43:50  <PublicServer> <Jam35> hi
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16:44:37  <zxbiohazardzx_uni> whole 3rd there is bad
16:44:40  <zxbiohazardzx_uni> :P
16:51:23  <PublicServer> <ZxBiohazardZx> why not add 3rd out
16:51:37  <PublicServer> <ZxBiohazardZx> ah nvm you did
16:52:16  <PublicServer> *** Jam35 has left the game (leaving)
16:53:00  <PublicServer> <ZxBiohazardZx> ?
16:53:06  <PublicServer> <ZxBiohazardZx> why change teh tunnels?
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17:00:28  <Ryton_> !password
17:00:28  <PublicServer> Ryton_: snider
17:01:15  <PublicServer> *** Ryton joined the game
17:01:57  <PublicServer> <Ryton> cool, redoing 3rd to SLH10
17:03:55  <PublicServer> <ZxBiohazardZx> wait
17:03:57  <PublicServer> <ZxBiohazardZx> bridges can be shorter
17:04:39  <PublicServer> <ZxBiohazardZx> nvm no real gain
17:06:19  <PublicServer> <Ryton> btw, why expand that? quite low traffic to W
17:06:29  <PublicServer> <Ryton> why not merge even to 1 line?
17:06:43  <PublicServer> <ZxBiohazardZx> we have a SHITLOAD of lost trains
17:06:49  <PublicServer> <Ryton> so?
17:06:51  <PublicServer> <ZxBiohazardZx> all going into the trap named SLH10
17:06:55  <PublicServer> <ZxBiohazardZx> hence we lack a connection
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17:07:25  <PublicServer> <Ryton> yes, but
17:07:31  <PublicServer> <Ryton> goods drop doesnt need 3 rentries
17:12:43  <PublicServer> <Ryton> care to tackle BBH08? :p
17:13:37  <PublicServer> <ZxBiohazardZx> the question is why they go wrong
17:13:39  <PublicServer> <ZxBiohazardZx> void order?
17:14:05  <PublicServer> <ZxBiohazardZx> BBH06 is screwing it up
17:14:11  <PublicServer> <ZxBiohazardZx> trains on a certain lane go west while they should go south
17:14:18  <PublicServer> <ZxBiohazardZx> BBH and MSH02 are messing
17:21:40  <PublicServer> <Ryton> yes they are
17:21:42  <PublicServer> <Ryton> but where?
17:22:01  <PublicServer> <ZxBiohazardZx> trying to find out
17:24:53  <PublicServer> <ZxBiohazardZx> why that merger anyway?
17:25:03  <PublicServer> <Ryton> why not?
17:25:13  <PublicServer> <ZxBiohazardZx> 3 in 3 out, assume balanced
17:25:16  <PublicServer> <Ryton> true
17:25:19  <PublicServer> <ZxBiohazardZx> you shouldnt mix while mixing
17:25:27  <PublicServer> <ZxBiohazardZx> there is no real point for it
17:25:34  <PublicServer> <Ryton> but its singel bridge nw
17:25:58  <PublicServer> <ZxBiohazardZx> double bridge doesnt require full balanced merger :P
17:26:32  <PublicServer> <Ryton> no but there is no space
17:26:34  <PublicServer> <Ryton> for a double bridge :s
17:26:48  <PublicServer> <Ryton> maybe bridge & tunnel
17:27:12  <PublicServer> <Ryton> ah crap already a tunnel there
17:27:34  <PublicServer> <ZxBiohazardZx> i only now see its a failsplit haha
17:31:24  <PublicServer> <Ryton> so, msh02 needs a 4th
17:31:38  <PublicServer> <Ryton> from E to W
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17:48:29  *** ChanServ sets mode: +o uliko
17:48:31  <PublicServer> <ZxBiohazardZx> MSH02
17:48:33  <PublicServer> <ZxBiohazardZx> yeah
17:48:47  <PublicServer> <Ryton> pff
17:49:55  <PublicServer> <ZxBiohazardZx> still traincapped :(
17:50:46  <PublicServer> <ZxBiohazardZx> i think ill checkout 07
17:51:08  <PublicServer> <ZxBiohazardZx> end of 3rd is bad and so is the rest
17:56:56  <PublicServer> *** nicfer has joined spectators
17:57:08  <PublicServer> <nicfer> I think it's all for today
17:58:03  <PublicServer> *** nicfer has left the game (leaving)
18:02:32  <PublicServer> <Ryton> msh02 is holding now
18:08:22  <Vinnie> !password
18:08:22  <PublicServer> Vinnie: facile
18:08:34  <PublicServer> *** Vinnie joined the game
18:08:38  <PublicServer> <Vinnie> hello
18:08:53  <PublicServer> <Ryton> hi vin
18:08:59  <PublicServer> <ZxBiohazardZx> heya vinnie
18:08:59  <PublicServer> <Ryton> in the modod now?
18:09:17  <PublicServer> <ZxBiohazardZx> im gonna try tackle dat 07 :P
18:09:33  <PublicServer> <Vinnie> reverser on a mainline
18:09:39  <PublicServer> <Ryton> yeah :;p
18:09:45  <PublicServer> <Vinnie> if V sees that hes gonna kill you
18:09:47  <PublicServer> <Ryton> 1/3 of a ml
18:09:54  <PublicServer> <Ryton> he will kill me anyway
18:10:00  <PublicServer> <Ryton> and he wont notice
18:10:06  <PublicServer> <Ryton> cause you'll nuke it before that happens
18:10:19  <PublicServer> <Vinnie> you hope
18:10:40  <V453000> hope is for the weak
18:10:47  <PublicServer> <ZxBiohazardZx> wait what
18:10:49  <PublicServer> <ZxBiohazardZx> a reverser
18:10:50  <PublicServer> <ZxBiohazardZx> where?
18:10:53  <PublicServer> <ZxBiohazardZx> let me get the boomstick
18:11:39  <PublicServer> <Vinnie> i guess its time for some nasty merger replacements
18:12:24  <PublicServer> <Vinnie> V was that a kick or a ban?
18:12:35  <PublicServer> <ZxBiohazardZx> " kicked by server"
18:12:45  <PublicServer> <ZxBiohazardZx> where is dat reverzer?
18:12:48  <PublicServer> <Vinnie> it always says kicked by server
18:12:58  <PublicServer> <Vinnie> between MSH 02 BBH 08
18:13:04  <PublicServer> <Vinnie> under power plant
18:13:59  <V453000> idk why isnt he responding or coming back
18:14:10  <PublicServer> <ZxBiohazardZx> aaah i see
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18:14:12  <PublicServer> <ZxBiohazardZx> ugly shit
18:14:12  *** ChanServ sets mode: +o Vinnie_nl
18:14:23  <PublicServer> <ZxBiohazardZx> why did he even reverse there!?
18:14:41  <PublicServer> <Vinnie> its a makeshift 3rd in MSH 02
18:15:15  <PublicServer> <ZxBiohazardZx> loop would do just as well, ignoring CL ofc
18:15:33  <PublicServer> <Vinnie> some CL1 and 2 in the hub now
18:15:43  <PublicServer> <Vinnie> need to redo it for 4th anyway
18:16:57  <PublicServer> <Vinnie> its actually pretty good how he found the space in the hub
18:17:19  <Ryton_> ty Vinnie :-)
18:17:37  <Ryton_> sorry for not responding, was eating.
18:17:55  <PublicServer> <ZxBiohazardZx> reverser is gone
18:17:59  <Ryton_> &ty V, I needed the kick ;-)
18:18:03  <Ryton_> gj
18:18:28  <Ryton_> I just hate a 270。turn
18:19:04  <Ryton_> double reverser can be more compact
18:19:17  <V453000> I didnt even see what you built, from that you can assume the kick wasnt a big deal :P
18:19:19  <Ryton_> though prob. Nat with cl3
18:19:48  <V453000> but you were just asking for it literally
18:20:03  <PublicServer> <ZxBiohazardZx> haha
18:20:05  <Ryton_> im glad you didn't see it, might have been a ban then ;-) :-P
18:20:12  <Ryton_> true
18:20:47  <Ryton_> I should  work instead of playing
18:20:49  <PublicServer> <Vinnie> time for a good old fashion jam
18:20:57  <PublicServer> <ZxBiohazardZx> haha
18:21:00  <PublicServer> <ZxBiohazardZx> why so vinnie
18:21:06  <Ryton_> blueberry jam?
18:21:08  <PublicServer> <ZxBiohazardZx> is it going too smooth for you liking?
18:21:10  <PublicServer> <ZxBiohazardZx> add more trains
18:21:32  <PublicServer> <Vinnie> adding trains is to easy
18:21:42  <PublicServer> <Vinnie> a single signal should be the cause of a jam
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18:29:31  <PublicServer> <ZxBiohazardZx> adding trains is hard, as we hit limit ages ago
18:29:37  <PublicServer> *** ZxBiohazardZx has left the game (leaving)
18:29:37  <PublicServer> *** Game paused (number of players)
18:29:41  <zxbiohazardzx_uni> time for me to go home though
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18:29:45  <Vinnie_nl> oke
18:29:48  *** frdm has joined #openttdcoop
18:30:05  <Vinnie_nl> !unpause
18:30:05  <PublicServer> *** Vinnie_nl has unpaused the server. (Use !auto to set it back.)
18:30:07  <PublicServer> *** Game unpaused (number of players)
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18:31:27  <PublicServer> *** Vinnie has enabled autopause mode.
18:31:29  <PublicServer> *** Game paused (number of players)
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19:04:17  <PublicServer> *** Vinnie has left the game (leaving)
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19:13:17  <Chris_Booth> !password
19:13:17  <PublicServer> Chris_Booth: stalls
19:13:23  <PublicServer> *** Game still paused (number of players)
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21:07:22  <PublicServer> *** Game still paused (number of players)
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21:07:26  <PublicServer> *** Mazur has joined spectators
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21:11:17  <tycoondemon> !password
21:11:17  <PublicServer> tycoondemon: stalls
21:11:44  <PublicServer> *** Game still paused (number of players)
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21:11:48  <PublicServer> *** Mazur has left the game (leaving)
21:11:52  <PublicServer> <tycoondemon> heho
21:11:54  <PublicServer> <tycoondemon> bye
21:12:04  <Mazur> Hi.  Bye.
21:12:14  <Mazur> Other sutff to do.
21:16:25  <tycoondemon> np
21:43:42  <PublicServer> <tycoondemon> ok bye then
21:43:45  <PublicServer> *** tycoondemon has left the game (leaving)
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21:51:51  <V453000> nööööö
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23:05:08  <iinsom`work> !password
23:05:08  <PublicServer> iinsom`work: bemoan
23:05:21  <PublicServer> *** Game still paused (number of players)
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