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00:00:19 *** gnemonix has joined #openttdcoop 00:04:27 <PublicServer> *** amiller has left the game (leaving) 00:27:00 *** dwarf has quit IRC 00:59:56 <scshunt> amiller: you can't put signals on bridges 01:00:05 <scshunt> so it ensures that the trains can go through uninterrupted 01:00:11 <amiller> ohh i see that does make sense 01:02:38 <Sylf> so, where's ielo? 01:02:50 *** dwarf has joined #openttdcoop 01:02:50 *** Webster sets mode: +o dwarf 01:03:03 <amiller> technical difficulties, we might have given up 01:03:04 <Sylf> we finally, finally, at long last may have multiple players on this side of the ocean! 01:03:05 <ielo> Sylf, leave me alone 01:03:08 <ielo> i hate you 01:03:13 <Sylf> heh. 01:07:31 <scshunt> Sylf: which side of the ocean? 01:09:13 <Sylf> american side 01:12:08 <ielo> im uk side 01:13:10 <Sylf> yeah, figured that out after I said that 01:13:50 <ielo> miller is my american boi 01:18:45 *** [1]Mark has joined #openttdcoop 01:24:47 *** Mark has quit IRC 01:24:47 *** [1]Mark is now known as Mark 01:38:24 *** cyph3r has quit IRC 01:42:35 <amiller> what are all the openttd people european 01:42:45 <amiller> that makes sense beacuse there's no public transport in amreica 01:48:05 <Sylf> we have some, but not to the extent of asia or europe 01:53:27 <PublicServer> *** Game still paused (number of players) 02:36:20 <ZestyLemons> !password 02:36:20 <PublicServer> ZestyLemons: boldly 02:36:36 <PublicServer> *** Game still paused (number of players) 02:36:37 <PublicServer> *** ZestyLemons joined the game 02:37:14 <scshunt> Sylf: I'm Canadian 02:37:32 <ZestyLemons> canadian here too 02:37:35 <ZestyLemons> best coast? 02:38:23 <Sylf> I'm a Japanese on the States soil 02:38:47 <ZestyLemons> now i'm just confused 02:39:54 <ZestyLemons> man I sort of wish that you didn't need two players on the server to play but I can see why it's in place 02:42:37 *** ielo has quit IRC 02:46:40 <PublicServer> *** ZestyLemons has left the game (leaving) 02:53:20 <scshunt> ZestyLemons: I can join in if you'd like 02:53:29 <scshunt> ZestyLemons: ontario, from alberta 02:57:01 <scshunt> !password 02:57:01 <PublicServer> scshunt: boldly 02:57:08 <ZestyLemons> oh sure 02:57:10 <PublicServer> *** Game still paused (number of players) 02:57:12 <PublicServer> *** scshunt joined the game 02:57:30 <PublicServer> *** Game still paused (number of players) 02:57:30 <PublicServer> *** Game unpaused (number of players) 02:57:33 <PublicServer> *** ZestyLemons joined the game 02:59:42 <PublicServer> *** Sylf joined the game 02:59:45 <PublicServer> <ZestyLemons> hi 03:00:16 <PublicServer> <Sylf> laggy game 03:00:39 <PublicServer> <scshunt> yeah :( 03:01:17 <PublicServer> <Sylf> wtf is this dirty prio at BBH10? 03:01:36 <PublicServer> <ZestyLemons> lemme see 03:01:38 <PublicServer> <scshunt> was it mine? 03:01:44 <PublicServer> <scshunt> if not, no clue 03:02:10 <PublicServer> <ZestyLemons> yeah it's yours 03:02:24 <PublicServer> <Sylf> hub is his, but the prio is not 03:02:38 <PublicServer> <scshunt> ok then 03:02:46 <PublicServer> <Sylf> that prio dosn't make any sense 03:03:21 <PublicServer> <ZestyLemons> maybe it's just me but i think most of the rails here are super messy 03:04:17 <PublicServer> <Sylf> as long as you know the separation between main and side lines, this is considered pretty clean so far 03:05:51 <PublicServer> <Sylf> at least I don't see much mess yet 03:08:01 <PublicServer> <scshunt> ugh, I done screwed up 03:08:05 <PublicServer> <Sylf> ? 03:08:41 <PublicServer> <Sylf> zesty, for stuff like Olafsvik Mines, a few tips... 03:08:43 <PublicServer> <scshunt> ok, fixed it, but it's ugly 03:08:45 <PublicServer> <ZestyLemons> shoot 03:08:49 <PublicServer> <scshunt> and terrible 03:09:13 <PublicServer> <scshunt> (I'm working at BBH 08 to add choice) 03:09:31 <PublicServer> <Sylf> having those depot accessible from anywhere on the network is a bad thing. 03:09:49 <PublicServer> <ZestyLemons> oh 03:09:52 <PublicServer> <ZestyLemons> i realize why 03:09:58 <PublicServer> <Sylf> also, the primary stations should be attached to sidelines, not directly to the main line 03:10:28 <PublicServer> <Sylf> and you should only use path based signals only when you really need to 03:10:46 <PublicServer> <ZestyLemons> do they stress the server? 03:10:49 <PublicServer> <scshunt> Sylf: if you want to see, look at !wtf is this. I'm going to ponder how to fix it for a mo 03:11:16 <PublicServer> <Sylf> people do claim that PBS is a bit heavier than block signals 03:11:47 <PublicServer> <ZestyLemons> alright, i'll re work it. what do you mean by side lines? 03:11:56 <PublicServer> <Sylf> that wtf is... hmmm 03:12:22 <PublicServer> <scshunt> if you mean CPU, then yes 03:12:30 *** dwarf has quit IRC 03:12:44 <PublicServer> <Sylf> side lines.... hmmm 03:13:04 <PublicServer> <ZestyLemons> because i put prio on the mainline 03:13:10 <PublicServer> <Sylf> so, here on coop games, we have 2 main types of lines. Main and side lines. 03:13:33 <PublicServer> <Sylf> side lines are attached to main lines with sideline hubs. 03:13:51 <PublicServer> <Sylf> each of those sideline hubs are marked as SLH xx 03:13:57 <PublicServer> <Sylf> so you know where those sidelines are. 03:14:00 <PublicServer> <ZestyLemons> ohh 03:14:30 <PublicServer> <Sylf> any lines between BBH and BBH or BBH and MSH are main lines. 03:14:36 <PublicServer> <ZestyLemons> so i need to build a SLH instead of just plug in rails, i see 03:14:38 <PublicServer> <Sylf> BBH - Back Bone Hubs 03:14:42 <PublicServer> <Sylf> MSH - Main Station Hubs 03:16:12 <PublicServer> <Sylf> for that diamond mine, you can probably attach it to either SLH 05 or SLH 21 03:16:38 <PublicServer> <scshunt> ok, fixed the wtffery 03:16:48 <PublicServer> <scshunt> somewhat, anyway 03:16:51 <PublicServer> <ZestyLemons> hm 03:16:53 <PublicServer> <scshunt> I still have some concerns 03:16:59 <PublicServer> <ZestyLemons> thinking of what design i should go for 03:17:10 <PublicServer> <ZestyLemons> while i'm waiting for my trains to come back 03:17:36 <PublicServer> <scshunt> actually I can do better 03:19:07 <PublicServer> <scshunt> Sylf: how does the north->west connection look at BBH 08? 03:19:17 <PublicServer> <Sylf> :D 03:19:20 <PublicServer> <scshunt> :D 03:20:18 <PublicServer> <ZestyLemons> whos trains crashed yo 03:20:37 <PublicServer> <ZestyLemons> 155 and 453? 03:20:40 <PublicServer> <scshunt> Sylf I think 03:20:48 <PublicServer> <scshunt> crashes happen 03:21:07 <PublicServer> <ZestyLemons> rip 03:21:21 <PublicServer> <ZestyLemons> oh man that traffic build up 03:21:33 <PublicServer> <scshunt> yup, crashes on MLs suck 03:22:01 <PublicServer> <ZestyLemons> i guess all my trains are back 03:22:19 <PublicServer> <ZestyLemons> time to work on that SLH 03:24:37 <PublicServer> <scshunt> ok, that was a bad idea 03:24:55 <PublicServer> <ZestyLemons> what happened now? 03:25:09 <PublicServer> <scshunt> I did a thing which caused backup 03:25:33 <PublicServer> <scshunt> Sylf: merge before choice, right? 03:25:40 <PublicServer> <Sylf> ? 03:25:43 <PublicServer> <Sylf> like where? 03:25:53 <PublicServer> <scshunt> east corner of BBH 08 03:25:56 <PublicServer> <scshunt> where that bridge is 03:25:58 <PublicServer> <scshunt> by the tunnels 03:26:12 <PublicServer> <scshunt> need to have proper choice; the PBS before tunnels is backing up 03:26:22 <PublicServer> <scshunt> do I merge first, then choice, or choice first, then merge 03:26:36 <PublicServer> <scshunt> plenty of room for either 03:27:20 <PublicServer> <Sylf> hmmm 03:27:39 <PublicServer> <Sylf> what you have isn't terrible, but 03:27:49 <PublicServer> <scshunt> it definitely doesn't work 03:27:55 <PublicServer> <scshunt> need proper choice 03:28:01 <PublicServer> <Sylf> let's do this.... 03:28:03 <PublicServer> <scshunt> if I connect it up, the red line backks up 03:28:29 <PublicServer> <scshunt> oh not up there 03:28:35 <PublicServer> <scshunt> up there is fine 03:29:01 <PublicServer> <scshunt> dude, there's no need for that 03:29:08 *** dwarf has joined #openttdcoop 03:29:08 *** Webster sets mode: +o dwarf 03:29:40 <PublicServer> <Sylf> now we have 2 clean waiting bays. 03:29:43 <PublicServer> <scshunt> I guess 03:29:50 <PublicServer> <Sylf> now, wee need to take them to above snow lines 03:30:00 <PublicServer> <scshunt> oh right, totally forgot about that XD 03:30:12 <PublicServer> <scshunt> I'll let you work on that while I do the east side 03:30:22 <PublicServer> *** phatmatt joined the game 03:36:30 <PublicServer> <scshunt> how do I penalize a line to encourage trains to prefer the other? 03:36:41 <PublicServer> <scshunt> at a choice 03:36:43 <PublicServer> <Sylf> add PF penalties 03:36:49 <PublicServer> <scshunt> yes, how? 03:36:52 <PublicServer> <Sylf> such as road crossing, back facing PBS 03:37:30 <PublicServer> <Sylf> where do you want a penality? 03:37:32 <PublicServer> <scshunt> how do you build a road crossing? 03:37:34 <PublicServer> <scshunt> build road first? 03:37:52 <PublicServer> <scshunt> oh wait, that square has a signal 03:38:29 <PublicServer> <scshunt> nope, not enough :( 03:38:35 <PublicServer> <scshunt> oh, there we go 03:38:51 <PublicServer> <scshunt> hmm 03:39:05 <PublicServer> <scshunt> nope, need more 03:39:44 <PublicServer> *** phatmatt has left the game (general timeout) 03:39:44 <PublicServer> *** phatmatt has left the game (connection lost) 03:39:46 <PublicServer> <scshunt> ok, that worked 03:40:00 <PublicServer> <scshunt> BBH has been improved :) 03:40:35 <PublicServer> <scshunt> and BBH 04 as well :D 03:43:01 <PublicServer> <scshunt> Sylf: do you see a way to add choice to BBH 04's W -> N? 03:43:29 <PublicServer> <Sylf> I don't see W-> N connection 03:43:40 <PublicServer> <scshunt> err, wait, you use funny directions 03:43:42 <PublicServer> <scshunt> N -> E 03:44:20 <PublicServer> <scshunt> oh, I think I do. make the middle set of brdiges longer? 03:44:21 <PublicServer> <Sylf> we already have enough choice there 03:44:35 <PublicServer> <scshunt> it's only partial 03:44:45 <PublicServer> <Sylf> we don't need all to all 03:44:47 <PublicServer> <scshunt> and trains coming in seem to prefer red 03:45:01 <PublicServer> <Sylf> the middle two lines have choices, and that should be good enough 03:45:03 <PublicServer> <scshunt> hence the PF penalties on the choice 03:45:09 <PublicServer> <scshunt> not to bad right now though so I'll leave it 03:45:31 <PublicServer> <Sylf> BTW, that yellow line isn't big enough of waiting bay 03:45:53 <PublicServer> <scshunt> wasn't mine, but ok 03:45:59 <PublicServer> <scshunt> easy enough to fix 03:46:55 <PublicServer> <scshunt> I'll let you take care of it then :) 03:47:14 <PublicServer> <Sylf> ok, done. 03:51:05 <PublicServer> <Sylf> zesty, use blue purr rails when you build 03:51:32 <PublicServer> <ZestyLemons> oh whoa has that much time passed? 03:51:45 <PublicServer> <ZestyLemons> it's not <2250 03:51:53 <PublicServer> <ZestyLemons> it's 2215 :/ 03:51:53 <PublicServer> <Sylf> it is. 03:51:59 <PublicServer> <ZestyLemons> you sure? 03:52:09 <PublicServer> <Sylf> blue rails between 2200 and 2249. 03:52:39 <PublicServer> <ZestyLemons> the big signs list says <2200 red and then <2250 blue 03:52:49 <PublicServer> <Sylf> right. 03:52:57 <PublicServer> <Sylf> if year is less than 2200, use red. 03:53:04 <PublicServer> <Sylf> if year is less than 2250, use blue. 03:53:25 <PublicServer> <ZestyLemons> OH 03:53:27 <PublicServer> <ZestyLemons> i see 03:53:29 <PublicServer> <ZestyLemons> oh wow 03:53:33 <PublicServer> <ZestyLemons> my brain not strong enough 03:54:35 <PublicServer> <scshunt> I love nesting 03:54:37 <PublicServer> <scshunt> this game should just be about nesting 03:56:19 <PublicServer> <Sylf> also, zesty, the sideline hubs should be built below the snow line 03:56:49 <PublicServer> <ZestyLemons> but the mainline is above the snow? 03:57:03 <PublicServer> <Sylf> main lines go anywhere. 03:57:13 <PublicServer> <Sylf> BBH are built above snow 03:57:19 <PublicServer> <Sylf> SLH are built under snow 03:58:42 <PublicServer> <Sylf> wow wow 03:58:52 <PublicServer> <Sylf> plz don't terraform like that 03:59:08 <PublicServer> <Sylf> we terraform a tile by tile as needed 03:59:50 <PublicServer> <scshunt> eventually it will take longer for the trains to make it round the sidelines than to get to the main station and back :P 04:00:13 <PublicServer> <Sylf> hm? 04:00:21 <PublicServer> <scshunt> go look at SLH 11 04:00:56 <PublicServer> <Sylf> uh oh. Fruit drop isn't accepting goods 04:01:02 <PublicServer> <scshunt> uh ok 04:01:05 <PublicServer> <scshunt> *oh 04:02:00 <PublicServer> <scshunt> fruit drop or fruit goods drop? 04:02:28 <PublicServer> <Sylf> that nesting so close to the main station probably isn't too safe at SLH 11 04:02:29 *** dwarf has quit IRC 04:02:58 <PublicServer> <scshunt> possibly not, but it can always be killed later if need be 04:03:02 <PublicServer> <Sylf> that wood drop actually is due for expansion 04:03:17 <PublicServer> <scshunt> seems find to me 04:03:32 <PublicServer> <scshunt> maybe more trains 04:03:38 <PublicServer> <scshunt> for pickup 04:04:40 <PublicServer> <scshunt> oh dear did I broke it :( 04:05:47 <PublicServer> <Sylf> D: out of spaceo 04:06:01 <PublicServer> <scshunt> haha 04:06:51 <PublicServer> <scshunt> haha I love it 04:06:57 <PublicServer> <Sylf> damn right! 04:07:23 <PublicServer> <scshunt> what an abject waste of space :P 04:14:32 *** gnemonix has quit IRC 04:15:43 <PublicServer> <ZestyLemons> how does SLH 05 look? i think i got it right 04:17:26 <PublicServer> <Sylf> hmmm 04:18:41 <PublicServer> <Sylf> that split is really bother som. 04:18:55 <PublicServer> <Sylf> Also, don't build your primary station so close to the hub. 04:18:57 <PublicServer> <ZestyLemons> hm 04:19:09 <PublicServer> <Sylf> If you do, we won't be able to connect other industries to that side line. 04:19:17 <PublicServer> <Sylf> Also, it should be name SLH 24. 04:19:27 <PublicServer> <Sylf> and put a space in front of "SLH" 04:19:41 <PublicServer> <Sylf> so it should be " SLH 24 / ZestyLemmings" 04:19:47 <PublicServer> <Sylf> ZestyLemons* 04:19:53 <PublicServer> <ZestyLemons> Lemmings, lol 04:20:09 <PublicServer> <ZestyLemons> hm 04:23:53 <PublicServer> <scshunt> whee, silly constructions 04:24:15 <PublicServer> <ZestyLemons> not sure if i like how the main line turn off is 04:24:28 <V453000> LEMMINGS? :D 04:24:34 *** dwarf has joined #openttdcoop 04:24:34 *** Webster sets mode: +o dwarf 04:24:35 <V453000> !password 04:24:35 <PublicServer> V453000: etches 04:24:59 <PublicServer> <ZestyLemons> not sure how i can squeeze in in here and keep it below the line 04:25:01 <PublicServer> <scshunt> it's fine, except that you don't have connectivity from the other ML direction 04:25:03 <PublicServer> <V453000> dig dig 04:25:04 <PublicServer> *** V453000 joined the game 04:25:12 <PublicServer> <scshunt> also 04:25:24 <PublicServer> <scshunt> oh wait you do, but its CL is too short 04:25:26 <PublicServer> <ZestyLemons> yeah i should do more tunnels 04:25:28 <PublicServer> <Sylf> it's better to start at a spot where there are more space, really. 04:25:42 <PublicServer> <V453000> wat is happening? :) 04:25:44 <PublicServer> <Sylf> it makes the building a whole lot easier 04:26:04 <PublicServer> <scshunt> V453000: more nesting & silliness! :D :D :D 04:26:18 <PublicServer> <Sylf> lemons is building his/her? first? PSG hub at SLH24 04:26:33 <PublicServer> <V453000> ah 04:26:36 <PublicServer> <V453000> :) 04:26:38 <PublicServer> <scshunt> also see the primaries by BBH 03 04:26:40 <PublicServer> <V453000> show will be a bitch there :P 04:26:47 <PublicServer> <V453000> snow 04:27:29 <PublicServer> <scshunt> would it be a bad idea to hunt down low-performing primaries and add trains? 04:27:59 <PublicServer> <Sylf> it needs to be done to jam the net work a bit 04:28:02 <PublicServer> <Sylf> so more expansion can be done 04:28:24 <PublicServer> <Sylf> but it won't be done by me... time for some nightly nap 04:28:42 <PublicServer> *** Sylf has joined spectators 04:28:58 <PublicServer> *** V453000 has left the game (general timeout) 04:28:58 <PublicServer> *** V453000 has left the game (connection lost) 04:29:03 <PublicServer> <Sylf> :o 04:29:09 <PublicServer> <scshunt> rule of thumb is one per station at a time, right? 04:29:23 <PublicServer> <Sylf> yeah 04:29:54 <PublicServer> <scshunt> oh, boy 04:29:57 <PublicServer> <scshunt> I am so not looking forward to this 04:30:04 <PublicServer> <Sylf> ? 04:30:12 <PublicServer> <Sylf> too many stations? 04:30:26 <PublicServer> <scshunt> the ML needs doubling between BBHs 26 and 13 (surprise!) 04:30:28 <PublicServer> <Sylf> you can sort the station list window by the station ratings 04:30:38 <PublicServer> <Sylf> oh, the expansion 04:30:38 <PublicServer> <scshunt> actually, I guess there's enough room in 13 still 04:31:01 <PublicServer> <scshunt> the doubling needs to happen at least as far as the SL, I'll do that 04:31:04 <PublicServer> <scshunt> wish me luck :P 04:31:14 <PublicServer> <Sylf> wait... is it that terrible? 04:31:22 <PublicServer> <scshunt> yes, the SLH is backed up 10 trains 04:31:32 <PublicServer> <ZestyLemons> what one? 04:31:38 <PublicServer> <scshunt> SLH 18 04:31:41 <PublicServer> <Sylf> I mean, the pain of expansion 04:31:48 <PublicServer> <scshunt> oh, I'm just new to it 04:31:50 <PublicServer> <scshunt> it's not that bad 04:31:58 <PublicServer> <scshunt> although the red track is judging me 04:32:04 <PublicServer> <Sylf> well, then! 04:32:12 <PublicServer> <Sylf> You need that pain :) 04:32:14 <PublicServer> <ZestyLemons> oh jeez thats hella backed up 04:32:22 <PublicServer> <Sylf> You can't play this game unless you are a masochist 04:32:25 <V453000> my pc is freezing like insane today 04:33:03 <PublicServer> <ZestyLemons> i dunno if its your fault really, there's a lot of traffic on that line 04:33:09 <PublicServer> *** Sylf has joined company #1 04:33:11 <PublicServer> <scshunt> it's not 04:33:13 <PublicServer> <scshunt> asa 04:33:20 <PublicServer> <scshunt> but it needs fixing, and that's how co-op works 04:33:23 <PublicServer> *** Sylf has joined spectators 04:33:49 <PublicServer> <scshunt> when stuff is broke, you fix it :) 04:34:27 <PublicServer> *** Sylf has joined company #1 04:34:47 <PublicServer> <scshunt> what, what's that for 04:34:53 <PublicServer> <scshunt> whoever's doing BBH 13, I got this :/ 04:35:15 <PublicServer> <Sylf> that choice 04:36:01 <PublicServer> <scshunt> I was going to put the other line on it 04:36:04 <PublicServer> <scshunt> I guess your approach works too 04:36:18 <PublicServer> <scshunt> w/e, go ahead 04:36:28 <PublicServer> <scshunt> I'll start working at the SLH 04:37:18 <V453000> off to work, enjoy your stay :P 04:41:02 <PublicServer> <Sylf> hrmmmmm 04:41:56 <PublicServer> <scshunt> hmm? 04:42:38 <PublicServer> <Sylf> yeah, just hmming 04:43:04 <PublicServer> <scshunt> ok, the SLH now has choice onto the MLs 04:43:32 <PublicServer> <scshunt> question 04:43:42 <PublicServer> <scshunt> what does the PBS at !here do? 04:43:49 <PublicServer> <scshunt> why would a train ever want to switch lines? 04:44:02 <PublicServer> <scshunt> and if it does, doesn't that just mean it goes into evil mode? 04:44:13 <PublicServer> <Sylf> switch lines? 04:44:19 <PublicServer> <scshunt> like, not go straight 04:44:25 <PublicServer> <scshunt> since they both go to roughly the same place 04:45:00 <PublicServer> <Sylf> that really depends on the amount of penalty for that line 04:45:30 <PublicServer> <scshunt> like, the only thing I can think of is if one is backed up 04:45:40 <PublicServer> <scshunt> but if the incoming traffic is busy, it could get into evil mode, and that would suck 04:46:27 <PublicServer> <scshunt> it can be avoided, too 04:46:46 <PublicServer> <scshunt> uh, why build over there? 04:47:01 <PublicServer> <scshunt> I was just going to have the red cut under the blue 04:47:04 <PublicServer> <Sylf> I just saw something 04:47:07 <PublicServer> <scshunt> err, other way around 04:47:49 <PublicServer> <Sylf> that double bridge was there before 04:48:07 <PublicServer> <Sylf> and the reason is in the prio 04:48:13 <PublicServer> <scshunt> blue line doesn't have choice; maybe it doesn't matter? 04:48:19 <PublicServer> <Sylf> how the 2nd -> W part is built 04:48:50 <PublicServer> <Sylf> those 4 are the input lines 04:48:56 <PublicServer> <scshunt> it wasn't there before, you added it, I thought 04:49:11 <PublicServer> <Sylf> from each dirrection 1 each have choices, and 1 each have no choice, with priority 04:49:17 <PublicServer> <scshunt> ah ok 04:49:59 <PublicServer> <Sylf> that's becoming more typical of 2+2=>2 merges 04:50:26 <PublicServer> <Sylf> you can even use that in 2+2=>3 merges 04:53:04 <PublicServer> <scshunt> what was the point of that? 04:53:10 <PublicServer> <scshunt> oh, syncing 04:53:13 <PublicServer> <scshunt> doesn't matter, that's going to become a choice soon 04:53:15 <PublicServer> <Sylf> silly sync 04:53:29 <PublicServer> <ZestyLemons> oh god i did it 04:53:35 <PublicServer> <scshunt> where and what? 04:53:47 <PublicServer> <ZestyLemons> i think i managed to wrestle this SLH together 04:53:57 <PublicServer> <Sylf> SLH24 04:54:33 <PublicServer> <ZestyLemons> good/bad? 04:55:04 <PublicServer> <Sylf> you need a signal after the bridge to make double bridges effective 04:55:26 <PublicServer> <ZestyLemons> whoops, i see ya fixed it 04:55:40 <PublicServer> <Sylf> so, we can make that double bridge smaller 04:56:02 <PublicServer> <ZestyLemons> %#blind 04:56:38 <PublicServer> <Sylf> also, let's make this part simpler 04:57:17 <PublicServer> <ZestyLemons> man i have a lot to learn 05:01:55 <PublicServer> <scshunt> ok, doubled the line all the way to BBH 26 05:02:46 <PublicServer> <scshunt> this should hold for quite a while :) 05:03:12 <PublicServer> <Sylf> yeah, until you spam the area with another 200 trains 05:03:16 <PublicServer> <scshunt> yup 05:03:51 <PublicServer> <scshunt> wtf, there are pax waiting at the diamond drop 05:04:05 <PublicServer> <ZestyLemons> pax? 05:04:11 <PublicServer> <scshunt> passengers 05:04:30 <PublicServer> <ZestyLemons> they've been there a while, it's weird 05:05:35 *** roboboy has joined #openttdcoop 05:05:48 <PublicServer> <Sylf> hm 05:05:50 <PublicServer> *** Sylf has left the game (leaving) 05:06:14 <Sylf> !password 05:06:14 <PublicServer> Sylf: acorns 05:06:15 <PublicServer> <scshunt> can I make a rule proposal? 05:06:32 <PublicServer> *** Sylf joined the game 05:06:33 <PublicServer> <scshunt> every SLH must have a depot and it must be marked 05:06:43 <PublicServer> <Sylf> bleh. 05:06:47 <PublicServer> <scshunt> animal drop, I'm looking at you 05:07:13 <PublicServer> <Sylf> those brown CHIPS tiles don't look good next to OpenGFX copper ore mines 05:07:19 <PublicServer> <ZestyLemons> marked like with a sign? 05:07:25 <PublicServer> <scshunt> yeah 05:07:39 <PublicServer> <ZestyLemons> /SLH 24 Depot or something, yeah? 05:09:17 <PublicServer> <Sylf> don't forget to group them together 05:09:40 <PublicServer> <scshunt> group wha? 05:09:41 <PublicServer> <Sylf> ctrl-cloning the trains is probably the easiest way to group them 05:09:55 <PublicServer> <Sylf> the diamond trains at Zesty's Nest 05:10:01 <PublicServer> <ZestyLemons> kay 05:10:15 <PublicServer> <scshunt> aren't trains grouped by default? 05:10:17 <PublicServer> <Sylf> anyway. 05:10:21 *** dwarf has quit IRC 05:10:23 <PublicServer> <Sylf> past midnight, past bet time. 05:10:25 <PublicServer> <scshunt> yeah 05:10:43 <PublicServer> <Sylf> grouped, as in all trains at the same primary station should be grouped together 05:10:55 <PublicServer> <Sylf> not just in the train list window 05:11:07 <PublicServer> <scshunt> oh, shared orders you mean? 05:11:09 <PublicServer> <Sylf> the order groups. 05:13:03 <PublicServer> *** Sylf has left the game (leaving) 05:13:11 <Sylf> GN 05:13:20 <PublicServer> <ZestyLemons> night 05:13:23 <Sylf> yeah, the shared orders thing :) 05:13:40 <PublicServer> <ZestyLemons> ah, did it 05:20:05 *** tycoondemon has joined #openttdcoop 05:20:53 <PublicServer> *** scshunt has left the game (connection lost) 05:20:53 <PublicServer> *** Game paused (number of players) 05:29:13 <PublicServer> *** ZestyLemons has left the game (leaving) 05:29:17 *** ZestyLemons has quit IRC 05:30:59 *** dwarf has joined #openttdcoop 05:30:59 *** Webster sets mode: +o dwarf 05:32:49 *** uliko has joined #openttdcoop 05:32:49 *** ChanServ sets mode: +o uliko 05:35:02 *** Stevetrov has joined #openttdcoop 05:39:06 <scshunt> hey Stevetrov 05:39:20 <Stevetrov> HI 05:40:58 <Stevetrov> hows it going? 05:47:23 <scshunt> good 05:54:24 <Stevetrov> !password 05:54:24 <PublicServer> Stevetrov: zoomed 05:54:37 <PublicServer> *** Game still paused (number of players) 05:54:37 <PublicServer> *** stevetrov joined the game 05:57:46 <PublicServer> *** stevetrov has left the game (leaving) 06:02:48 *** [1]Mark has joined #openttdcoop 06:08:48 *** Mark has quit IRC 06:08:49 *** [1]Mark is now known as Mark 06:25:54 <phatmatt> !players 06:25:57 <PublicServer> phatmatt: There are currently no clients connected to the server 06:30:20 *** roboboy has quit IRC 07:24:19 *** pugi has joined #openttdcoop 07:32:34 *** Gregor-PLNL has joined #openttdcoop 07:49:34 *** Dom_ has joined #openttdcoop 07:59:53 <Dom_> !password 07:59:53 <PublicServer> Dom_: zoomed 08:00:03 <PublicServer> *** Game still paused (number of players) 08:00:03 <PublicServer> *** Dom joined the game 08:02:57 <PublicServer> *** Dom has left the game (leaving) 08:21:49 *** [1]Mark has joined #openttdcoop 08:27:51 *** Mark has quit IRC 08:27:51 *** [1]Mark is now known as Mark 09:38:44 *** dwarf has quit IRC 09:39:34 *** dwarf has joined #openttdcoop 09:39:34 *** Webster sets mode: +o dwarf 09:43:45 *** roboboy has joined #openttdcoop 09:45:34 *** ielo has joined #openttdcoop 09:50:07 *** evildwarf has joined #openttdcoop 09:50:07 *** Webster sets mode: +o evildwarf 09:56:57 *** dwarf has quit IRC 10:12:00 *** [1]Mark has joined #openttdcoop 10:16:53 *** Max|_ has quit IRC 10:17:54 *** Mark has quit IRC 10:17:55 *** [1]Mark is now known as Mark 10:27:59 *** evildwarf has quit IRC 10:29:32 *** cyph3r has joined #openttdcoop 10:35:03 *** [1]Mark has joined #openttdcoop 10:41:02 *** Mark has quit IRC 10:41:02 *** [1]Mark is now known as Mark 10:56:26 *** ielo has quit IRC 11:20:00 *** Vinnie_nl has joined #openttdcoop 11:20:00 *** ChanServ sets mode: +o Vinnie_nl 11:22:03 *** ielo has joined #openttdcoop 11:40:56 *** ielo has quit IRC 12:38:16 *** nicfer has joined #openttdcoop 12:40:17 *** ielo has joined #openttdcoop 13:00:38 <nicfer> !dl win64 13:00:38 <PublicServer> nicfer: http://binaries.openttd.org/nightlies/trunk/r25613/openttd-trunk-r25613-windows-win64.zip 13:18:03 *** Dom_ has quit IRC 13:22:17 *** roboboy has quit IRC 13:42:49 *** Maraxus has joined #openttdcoop 13:52:22 *** Anson has quit IRC 13:52:42 *** Anson has joined #openttdcoop 13:56:20 *** KenjiE20 has quit IRC 13:56:58 *** KenjiE20 has joined #openttdcoop 13:56:58 *** ChanServ sets mode: +o KenjiE20 13:59:49 *** ielo has quit IRC 14:09:13 *** Max| has joined #openttdcoop 14:28:42 <nicfer> !password 14:28:42 <PublicServer> nicfer: zoomed 14:28:59 <PublicServer> *** Game still paused (number of players) 14:28:59 <PublicServer> *** nicfer joined the game 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IRC 17:31:30 *** Dom_ has joined #openttdcoop 17:33:44 <Stevetrov> !password 17:33:44 <PublicServer> Stevetrov: zoomed 17:34:03 <PublicServer> *** Game still paused (number of players) 17:34:06 <PublicServer> *** stevetrov joined the game 17:40:12 <PublicServer> *** stevetrov has left the game (leaving) 18:10:46 *** ODM has quit IRC 18:21:31 *** Jam35 has quit IRC 18:35:11 <Maraxus> !password 18:35:11 <PublicServer> Maraxus: haunts 18:35:26 <PublicServer> *** Game still paused (number of players) 18:35:26 <PublicServer> *** Maraxus joined the game 18:43:29 <V453000> !date 18:43:29 <PublicServer> V453000: 11 Jan 2220 18:44:20 *** slaca has joined #openttdcoop 18:53:42 *** ZestyLemons has joined #openttdcoop 18:55:10 <ZestyLemons> !password 18:55:11 <PublicServer> ZestyLemons: haunts 18:55:27 <PublicServer> *** Game still paused (number of players) 18:55:28 <PublicServer> *** ZestyLemons joined the game 19:06:22 *** Progman has joined #openttdcoop 19:15:42 <PublicServer> *** ZestyLemons has left the game (leaving) 19:15:44 *** ZestyLemons has quit IRC 19:16:14 <PublicServer> *** Maraxus has left the game (leaving) 19:16:39 *** Stevetrov has quit IRC 19:16:59 *** Stevetrov has joined #openttdcoop 19:49:51 *** Stevetrov has quit IRC 19:51:32 *** Jam35 has joined #openttdcoop 20:05:22 *** Jam35 has quit IRC 20:21:36 <scshunt> !password 20:21:36 <PublicServer> scshunt: gruels 20:21:44 <PublicServer> *** Game still paused (number of players) 20:21:44 <PublicServer> *** scshunt joined the game 20:29:34 *** Vinnie_nl has joined #openttdcoop 20:29:34 *** ChanServ sets mode: +o Vinnie_nl 20:29:40 <Vinnie_nl> !password 20:29:40 <PublicServer> Vinnie_nl: gruels 20:29:51 *** Stevetrov has joined #openttdcoop 20:29:54 <PublicServer> *** Game still paused (number of players) 20:29:54 <PublicServer> *** Game unpaused (number of players) 20:29:56 <PublicServer> *** Vinnie joined the game 20:29:58 <PublicServer> <Vinnie> hello 20:30:00 <PublicServer> <scshunt> Hey 20:31:07 <PublicServer> <scshunt> ok, I think the input to the animal drop needs doubling 20:32:22 <PublicServer> <Vinnie> need help with that or can you do it alone? 20:32:40 <PublicServer> <scshunt> I think I can do it, but having someone watching over my shoulder wouldn't hurt :) 20:33:16 <PublicServer> <Vinnie> is that some kind of invitation to spy on you? 20:33:26 <PublicServer> <scshunt> as long as you don't work for the NSA 20:33:40 <PublicServer> <Vinnie> no just a party selling information 20:34:39 <dr-dinosaur> !password 20:34:39 <PublicServer> dr-dinosaur: gruels 20:34:57 <PublicServer> *** Dr-Dinosaur joined the game 20:36:05 <PublicServer> <Dr-Dinosaur> this map isn't growing as much as usual :/ 20:36:24 <PublicServer> <scshunt> lag and people not being around 20:37:43 <PublicServer> <Vinnie> waiting bay length? 20:37:51 <PublicServer> <scshunt> ooh, thanks 20:38:06 <PublicServer> <Vinnie> was more aimed at the one under the bridge 20:38:13 <PublicServer> <scshunt> oh, hmm 20:38:38 <PublicServer> <scshunt> I don't want to get rid of the red :( 20:39:00 <PublicServer> <scshunt> oh well 20:40:10 <PublicServer> <Vinnie> i need a shotgun to shoot mosquito 20:40:57 <PublicServer> <scshunt> @@(gap 4) 20:40:58 <Webster> PublicServer: For Trainlength of 4: <= 10 needs 2, 11 - 16 needs 3, 17 - 22 needs 4. 20:42:57 <Vinnie_nl> http://wiki.openttdcoop.org/Line_sync 20:43:05 <PublicServer> <scshunt> oh right, thanks 20:43:13 *** gnemonix has quit IRC 20:45:11 <PublicServer> <Vinnie> if you use PBS there i would also remove that singe 20:45:18 <PublicServer> <Vinnie> single entry signal 20:45:36 <PublicServer> <scshunt> why bother though? that's fine as is and less computing power 20:46:02 <PublicServer> <scshunt> can you do the BBH? I have a meeting :( 20:46:02 <PublicServer> <Vinnie> actually it could jam the split right now if train stops at the green part 20:46:29 <PublicServer> <scshunt> there's no entry singal there 20:47:05 <PublicServer> *** Vinnie has left the game (general timeout) 20:47:05 <PublicServer> *** Vinnie has left the game (connection lost) 20:47:06 <Vinnie_nl> !password 20:47:06 <PublicServer> Vinnie_nl: batted 20:47:13 <PublicServer> <scshunt> it's only a drop anyways, backup is unlikely 20:47:21 <PublicServer> *** Vinnie joined the game 20:47:57 <PublicServer> <scshunt> oh, forgot about htat, thanks 20:48:07 <PublicServer> <scshunt> currently head-scratching about the BBH 22 20:48:15 <PublicServer> <scshunt> bah 20:48:17 <PublicServer> <Vinnie> look at this 20:48:24 <PublicServer> <Vinnie> tada 20:48:26 <PublicServer> <scshunt> that's dirty :P 20:48:36 <PublicServer> <scshunt> but yeah, that works for now 20:48:48 <PublicServer> <scshunt> there are definitely waves on this network 20:48:52 <PublicServer> <Vinnie> 2 incomming lines 2 outgoing lines 20:49:02 <PublicServer> <Vinnie> no need to get it complicated 20:49:17 <PublicServer> <scshunt> shouldn't it be balanced though? 20:49:43 <PublicServer> *** scshunt has left the game (leaving) 20:49:55 <PublicServer> <Vinnie> 1 incomming mainline to 1 outgoing mainline seems pretty balanced 20:50:04 *** amiller has quit IRC 20:50:20 *** valhallasw has quit IRC 20:51:27 *** evildwarf has quit IRC 20:52:30 <PublicServer> <Dr-Dinosaur> trains were going down my SLH which should have been 20:52:32 <PublicServer> <Dr-Dinosaur> How odd 20:52:44 <PublicServer> <Dr-Dinosaur> I don't have a direct loop so they got stuck waiting for a station 20:52:54 <PublicServer> <Dr-Dinosaur> should not have been 20:53:34 <PublicServer> <Vinnie> PBS crossing infronbt of terminus stations is the best/most easy solution to such a problem 20:53:53 <PublicServer> <Dr-Dinosaur> I got ro-ros 20:53:57 <PublicServer> <Vinnie> other solution would be a split after the exit presignal 20:54:16 <PublicServer> <Vinnie> even better 20:55:27 <PublicServer> <Vinnie> can you help me 20:55:38 <PublicServer> <Vinnie> do you use a windows version of the game? 20:55:44 <PublicServer> <Dr-Dinosaur> yep 20:56:02 <PublicServer> <Vinnie> if i blow up a tile near Hafnir East can you check if you hear it 20:56:13 <PublicServer> <Dr-Dinosaur> nope, no speakers 20:56:21 <PublicServer> <Vinnie> oh, thanks anyway 20:56:24 <PublicServer> <Dr-Dinosaur> what did you blow up? 20:56:31 <PublicServer> <Vinnie> trees 20:56:58 <PublicServer> <Vinnie> i encountered bug with no sound effects in various multiplayer actions 20:57:12 <PublicServer> <Vinnie> but i cant check for a windows version, thats why 20:59:03 *** amiller has joined #openttdcoop 20:59:42 <PublicServer> <Vinnie> i have to go soon, are you building? 20:59:48 <PublicServer> <Dr-Dinosaur> nah, just watching 20:59:50 <PublicServer> <Dr-Dinosaur> cya later 20:59:52 <PublicServer> <Vinnie> cya 20:59:55 <PublicServer> *** Dr-Dinosaur has left the game (leaving) 20:59:55 <PublicServer> *** Game paused (number of players) 20:59:59 <PublicServer> *** Vinnie has left the game (leaving) 21:00:39 *** Vinnie_nl has quit IRC 21:04:34 *** Stevetrov has quit IRC 21:08:38 *** ZestyLemons has joined #openttdcoop 21:08:51 <ZestyLemons> anyone playing? 21:10:14 *** Gregor-PLNL has quit IRC 21:16:24 *** Progman has quit IRC 21:24:44 *** [1]Mark has joined #openttdcoop 21:26:49 *** slaca has quit IRC 21:36:34 *** Dom_ has quit IRC 21:37:17 *** Maraxus has quit IRC 21:57:30 *** uliko has quit IRC 21:58:09 <scshunt> I'll probably be playing in a little 21:58:44 *** [1]Mark has quit IRC 22:25:51 <scshunt> !password 22:25:51 <PublicServer> scshunt: behead 22:26:14 <PublicServer> *** Game still paused (number of players) 22:26:16 <PublicServer> *** scshunt joined the game 22:32:19 <scshunt> ZestyLemons: I'm playing now 22:35:14 <PublicServer> <scshunt> ugh, so many useless uses of PBS 22:35:32 <PublicServer> <scshunt> that probably isn't responsible for the lag, but it isn't helping either 22:40:25 <ZestyLemons> !password 22:40:26 <PublicServer> ZestyLemons: fences 22:40:37 <PublicServer> *** Game still paused (number of players) 22:40:37 <PublicServer> *** Game unpaused (number of players) 22:40:38 <PublicServer> *** ZestyLemons joined the game 22:40:47 <PublicServer> <ZestyLemons> what do you mean useless pbs? Where at? 22:40:50 *** evildwarf has joined #openttdcoop 22:40:50 *** Webster sets mode: +o evildwarf 22:41:07 <PublicServer> <scshunt> look at BBH 31 22:41:20 <PublicServer> <scshunt> in front of most of the tunnels/bridges splits, there is PBS 22:41:36 <PublicServer> <scshunt> but it could be replaced by presignals 22:41:50 <PublicServer> <ZestyLemons> no point for pbs there yeah 22:42:17 <PublicServer> <scshunt> we're building with blud 22:42:23 <PublicServer> <scshunt> *blue 22:45:08 *** Mark has joined #openttdcoop 22:46:13 <PublicServer> <ZestyLemons> i think that's most of that sorted 22:53:38 <PublicServer> <scshunt> where are you building? 22:53:56 <PublicServer> <ZestyLemons> me? i'm looking for place to build really 22:54:10 <PublicServer> <scshunt> can always add primaries 22:54:17 <PublicServer> <ZestyLemons> elaborate 22:54:31 <PublicServer> <scshunt> find a primary industry with no station, add a station 22:54:54 <PublicServer> <ZestyLemons> oh 22:55:28 <PublicServer> <ZestyLemons> well i'm looking, it's just hard to find one that i'll have enough room for a slh 22:55:38 <PublicServer> <scshunt> you can add it to an existing sideline 22:55:54 <PublicServer> <ZestyLemons> it's hard for me to tell whats a sideline and whats a mainline tbh 22:55:57 <PublicServer> <scshunt> in fact, that's preferred if there is one nearby 22:56:08 <PublicServer> <scshunt> a sideline is connected to primaries and a SLH 22:56:21 <PublicServer> <scshunt> a mainline will usually connect two hubs 22:56:31 <PublicServer> <scshunt> or a main station (ALLCAPS) to a hub 22:56:42 <PublicServer> <scshunt> it gets a little messy around the lake in the south :/ 22:56:48 <PublicServer> <ZestyLemons> so if a line connects two SLHs its a mainline 22:56:58 <PublicServer> <scshunt> yep 23:15:36 *** amiller has quit IRC 23:18:11 *** Mark has quit IRC 23:22:32 <PublicServer> <scshunt> Don't forget to sign your work! 23:23:07 <PublicServer> <scshunt> ` 23:23:18 <PublicServer> <scshunt> Zesty: is this the first station you did? 23:23:29 <PublicServer> <ZestyLemons> grindavik? no. 23:23:36 <PublicServer> <scshunt> kk 23:23:47 <PublicServer> <scshunt> the issue here is that the exit signal on the way out is triggering the entry signal on the way in 23:23:53 <PublicServer> <scshunt> better is this: 23:24:04 <PublicServer> <ZestyLemons> of course, durr 23:24:26 <PublicServer> <scshunt> oh, no leading spaces on signatures 23:25:13 <PublicServer> <scshunt> the other two look good 23:25:55 <PublicServer> <scshunt> I need to go, see you later 23:26:06 <PublicServer> <ZestyLemons> kay 23:26:10 <scshunt> maybe someone else will come in :( 23:26:18 <PublicServer> *** scshunt has left the game (leaving) 23:26:18 <PublicServer> *** Game paused (number of players) 23:38:39 *** nicfer has quit IRC 23:44:39 *** pugi has quit IRC 23:55:46 <PublicServer> *** ZestyLemons has left the game (leaving)