Config
Log for #openttdcoop on 30th September 2013:
Times are UTC Toggle Colours
00:07:24  *** Jan has joined #openttdcoop
00:08:03  *** Jan is now known as Guest709
00:08:55  *** Guest709 is now known as Bonobo
00:38:37  <Bonobo> !password
00:38:37  <PublicServer> Bonobo: skinny
00:39:30  <PublicServer> *** Game still paused (number of players)
00:40:03  <PublicServer> *** Player has left the game (leaving)
00:40:39  <Bonobo> !password
00:40:39  <PublicServer> Bonobo: crutch
00:41:03  <PublicServer> *** Game still paused (number of players)
00:41:05  <PublicServer> *** Bonobo joined the game
00:42:33  <PublicServer> *** Bonobo has left the game (leaving)
01:22:10  *** dwarf has quit IRC
01:28:40  *** roboboy has joined #openttdcoop
02:09:50  *** roboboy has quit IRC
02:14:34  *** roboboy has joined #openttdcoop
02:42:23  *** dwarf has joined #openttdcoop
02:42:23  *** ChanServ sets mode: +o dwarf
02:52:56  *** roboboy has quit IRC
03:42:34  *** roboboy has joined #openttdcoop
03:48:28  *** roboboy has quit IRC
03:56:28  *** roboboy has joined #openttdcoop
04:06:47  *** roboboy has quit IRC
04:21:08  *** roboboy has joined #openttdcoop
04:54:55  *** Djanx has quit IRC
05:14:08  *** roboboy has quit IRC
05:14:39  *** cypher_ has joined #openttdcoop
05:17:16  *** cypher_ has quit IRC
05:17:34  *** cypher_ has joined #openttdcoop
05:36:05  *** BiG_MeEcH has joined #openttdcoop
05:47:36  *** roboboy has joined #openttdcoop
06:10:34  *** roboboy has quit IRC
06:21:23  *** Sian has joined #openttdcoop
06:22:14  <Sian> hmm ... only three peeps here that i remember :P
06:24:26  *** cypher_ has quit IRC
06:40:41  *** valhallasw has joined #openttdcoop
06:54:01  <planetmaker> times change
06:54:07  <planetmaker> when were you here last?
06:55:25  *** cypher_ has joined #openttdcoop
06:55:53  <planetmaker> (and who are those 3 people?)
07:02:10  <Sian> back in single digit coops ... Ammler Xery and Osai
07:02:34  <planetmaker> that surely is long time ago :-)
07:02:51  <planetmaker> and even those are sadly around only extremely scarcly
07:02:59  <Sian> ... summer 06 i seem to recall
07:03:17  <Sian> or maybe 07 ...
07:03:27  <planetmaker> !archive will know
07:03:27  <PublicServer> planetmaker: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive
07:04:05  <planetmaker> 07 has your name and was summer 2006
07:05:32  <Sian> was in 4 or 5 maps i seem to recall ... know i made the build scheme for 2
07:06:25  <planetmaker> :-)
07:06:31  <planetmaker> LOADS of thing changed since
07:06:38  *** Progman has joined #openttdcoop
07:06:43  <Sian> wouldn't be surprised of that
07:07:05  <planetmaker> the game grew up, sort of
07:07:50  <planetmaker> and got more complicated to build good networks :D
07:08:12  <planetmaker> or at least: it changed what constitutes 'good network'
07:08:21  <Sian> heh :)
07:08:43  <Sian> ... sadly the public server doesn't really show the present day network building
07:08:53  <planetmaker> hm?
07:09:04  <Sian> ... and it got a rather unintuitative grf set IMO
07:09:24  <planetmaker> !dl lin64
07:09:25  <PublicServer> planetmaker: http://binaries.openttd.org/nightlies/trunk/r25734/openttd-trunk-r25734-linux-generic-amd64.tar.xz
07:10:01  <planetmaker> what you mean with "present day network building"?
07:10:03  <Sian> sorry ... welcome server i was thinking off
07:10:56  <planetmaker> ah, well. That's more a public playground
07:11:06  <planetmaker> it runs stable version and people are mostly free to play how they like
07:12:42  <Sian> I'll go download the trunk and look around on public
07:12:57  <V453000> unintuitive newgrfs? :D what is that
07:12:59  <V453000> also hello :)
07:13:16  <planetmaker> hehe, good question, V453000 :-) And good morning to you, too
07:13:17  *** valhallasw has quit IRC
07:13:42  <planetmaker> but why do I get a version conflict when trying to join PS?
07:13:48  <planetmaker> !revision
07:13:49  <PublicServer> planetmaker: Game version is r25734
07:14:06  <Sian> the train sets and the very complex industry setup ...
07:14:20  <V453000> whats wrong with those :)
07:14:32  <Sian> they're hard to figure out ...
07:14:44  <Sian> at least for me that haven't been in the game for some 7 years :P
07:14:52  <V453000> that might be the problem :P
07:15:21  <planetmaker> FIRS + NUTS?
07:15:24  <V453000> y
07:15:33  <planetmaker> good choice :-)
07:15:52  <planetmaker> Sian, those are the best grf around in their category :-)
07:16:29  <planetmaker> but they also change gameplay most wrt vanilla openttd, yes
07:17:29  <Sian> might just be me having to learn the setup of them :p
07:17:47  <planetmaker> just checkout industry chains ingame
07:17:50  <planetmaker> easy to follow then
07:17:56  <planetmaker> click an industry and see
07:20:43  <Sian> hmm ... where is manually downloaded grf files to be placed?
07:20:44  <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
07:21:27  <planetmaker> I suggest the newgrf folder :D
07:23:05  <Sian> well d'uh ... but which newgrf folder ... documents&Settings/***/Openttd/Newgrf or ?
07:24:35  <V453000> I think so
07:25:44  <Sian> okay ... i can't find 1 newgrf and the crawler calls a blank as well (no viable download link) ... and help on this one?
07:25:44  <Sian> http://grfcrawler.tt-forums.net/index.php?do=search&type=grfidlist&q=4D666F01
07:25:45  <Webster> Title: GRFCrawler (at grfcrawler.tt-forums.net)
07:26:20  <Sian> called NewGRF Test File (13 Jan 2006) ingame
07:26:23  <V453000> http://ircworld.nl/wlres/StolenTrees-v1.0.rar
07:26:27  <V453000> oh
07:26:31  <V453000> test file is from grf pack
07:26:36  <V453000> !grf
07:26:36  <PublicServer> V453000: http://www.openttdcoop.org/wiki/GRF
07:29:35  <V453000> get that and unzip it at the documents/.../newgrf folder
07:33:04  <Sian> !password
07:33:04  <PublicServer> Sian: crutch
07:33:05  *** valhallasw has joined #openttdcoop
07:33:27  <PublicServer> *** Game still paused (number of players)
07:33:29  <PublicServer> *** Sian joined the game
07:40:26  <Sian> got an off beat suggestion for the next game on Public Server ... Magic Roundabout :p
07:40:57  <V453000> I dont think that will be appreciated :)
07:41:14  <V453000> also there is planning now so ... you can submit whatever
07:43:06  <Sian> as said ... offbeat :p
07:43:41  <V453000> :)
07:45:13  <V453000> btw you can learn about the train set here http://dev.openttdcoop.org/projects/nuts/wiki
07:45:30  <V453000> it is basically the coop standard now so it is worth reading about :P
08:18:31  <PublicServer> *** Sian has left the game (general timeout)
08:18:31  <PublicServer> *** Sian has left the game (connection lost)
08:18:49  *** Max| has quit IRC
09:32:46  <Bonobo> !password
09:32:46  <PublicServer> Bonobo: glades
09:33:10  <PublicServer> *** Game still paused (number of players)
09:33:13  <PublicServer> *** Bonobo joined the game
09:57:28  *** Sian has quit IRC
09:57:29  *** Sian has joined #openttdcoop
10:23:57  *** dwarf has quit IRC
10:39:41  *** roboboy has joined #openttdcoop
10:44:27  <PublicServer> *** Bonobo has left the game (leaving)
11:20:20  *** Djanx has joined #openttdcoop
11:22:41  *** cypher_ has quit IRC
11:26:38  <Djanx> !password
11:26:38  <PublicServer> Djanx: swills
11:27:05  <PublicServer> *** Game still paused (number of players)
11:27:08  <PublicServer> *** Djanxy joined the game
11:28:13  <PublicServer> *** Djanxy has left the game (leaving)
11:48:47  *** MewMew_001 has joined #openttdcoop
11:49:19  *** MewMew_001 has quit IRC
11:52:53  *** Bonobo has left #openttdcoop
12:13:20  *** Djanx has quit IRC
13:10:45  *** Anson has joined #openttdcoop
13:13:49  *** AnsonMobil has quit IRC
13:25:00  <Sian> if i want to look at standard present day network buildup, which Game should i then look at?
13:26:21  *** Sylf has quit IRC
13:31:10  <Sian> !password
13:31:10  <PublicServer> Sian: swills
13:31:28  <PublicServer> *** Game still paused (number of players)
13:31:29  <PublicServer> *** Sian joined the game
13:33:53  <Sian> !password
13:33:53  <PublicServer> Sian: swills
13:34:05  <PublicServer> *** Game still paused (number of players)
13:34:07  <PublicServer> *** Sian_fake joined the game
13:34:15  <PublicServer> *** Sian_fake has left the game (leaving)
13:34:38  <Sian> hmm ... how many should there be online for unpausing (so i can play around with a plan)
13:41:12  *** AnsonMobil has joined #openttdcoop
13:42:09  <planetmaker> coop needs two people :-)
13:42:15  <planetmaker> playing. Not spectating
13:42:33  <Sian> ah okay ... :p
13:42:54  <Sian> trying to get an plan to work so i can draw it out in a few
13:43:00  <planetmaker> !playercount
13:43:00  <PublicServer> planetmaker: Number of players: 1 (0 spectators)
13:43:05  <planetmaker> !rcon unpause
13:43:05  <PublicServer> planetmaker: Game cannot be unpaused manually; disable pause_on_join/min_active_clients.
13:43:14  <planetmaker> go ahead. make your plan. When done call !auto
13:43:19  <planetmaker> hm.
13:43:26  <planetmaker> hm... meh
13:43:51  <planetmaker> !rcon set min_active_clients 1
13:43:52  <PublicServer> *** Game unpaused (number of players)
13:44:01  <planetmaker> well. tell me when done
13:47:09  <PublicServer> *** Sian has left the game (general timeout)
13:47:09  <PublicServer> *** Sian has left the game (connection lost)
13:47:11  <PublicServer> *** Game paused (number of players)
13:47:21  *** Anson has quit IRC
13:47:49  <Sian> !password
13:47:49  <PublicServer> Sian: swills
13:47:50  <Sian> !password
13:47:51  <PublicServer> Sian: swills
13:48:01  <PublicServer> *** Game still paused (number of players)
13:48:01  <PublicServer> *** Game unpaused (number of players)
13:48:03  <PublicServer> *** Sian joined the game
13:59:56  <PublicServer> *** Sian has left the game (leaving)
13:59:56  <PublicServer> *** Game paused (number of players)
14:00:08  <Sian> !auto
14:00:08  <PublicServer> *** Sian has enabled autopause mode.
14:09:03  <planetmaker> !rcon set min_active_clients
14:09:03  <PublicServer> planetmaker: Current value for 'min_active_clients' is: '2' (min: 0, max: 255)
14:09:10  <planetmaker> :-) good, works.
14:15:55  *** Sian has quit IRC
14:17:50  *** roboboy has quit IRC
14:25:46  *** Sian has joined #openttdcoop
15:02:10  *** ODM has joined #openttdcoop
15:02:10  *** ChanServ sets mode: +o ODM
15:06:29  *** cypher_ has joined #openttdcoop
15:09:07  *** Max| has joined #openttdcoop
15:10:54  *** Maraxus has joined #openttdcoop
15:10:54  *** ChanServ sets mode: +o Maraxus
15:12:07  <PublicServer> *** Game still paused (number of players)
15:12:09  <PublicServer> *** Maraxus joined the game
15:17:17  <PublicServer> *** Maraxus has left the game (leaving)
15:31:24  *** Sturmi has joined #openttdcoop
15:58:05  *** Troasta has joined #openttdcoop
15:58:33  <Troasta> Hello
15:59:10  *** valhallasw has quit IRC
15:59:55  <Troasta> I am new to TTD, does anybody have any starting advice?
16:05:32  <Sturmi> well, connect industries, deliver cargo, earn money.
16:21:52  *** dwarf has joined #openttdcoop
16:21:52  *** ChanServ sets mode: +o dwarf
16:27:04  *** cypher_ has quit IRC
16:41:20  *** Jam35 has joined #openttdcoop
16:41:57  *** Jam35 is now known as Guest777
16:56:25  *** uliko has joined #openttdcoop
16:56:25  *** ChanServ sets mode: +o uliko
17:00:01  *** Troasta has quit IRC
17:04:15  <Guest777> !password
17:04:15  <PublicServer> Guest777: violet
17:04:41  <PublicServer> *** Game still paused (number of players)
17:04:41  <PublicServer> *** Jam35 joined the game
17:06:13  <PublicServer> *** Game still paused (number of players)
17:06:14  <PublicServer> *** Sturmi joined the game
17:08:21  <PublicServer> *** Sturmi has joined company #1
17:08:54  <V453000> hi sturmi :)
17:09:00  <PublicServer> <Sturmi> hey V
17:09:52  <PublicServer> <Sturmi> just taking a look, and wtf? Wet rails & Waterslugs?
17:10:19  <PublicServer> <Jam35> yeah how do they float?
17:10:21  <PublicServer> <Jam35> hi
17:10:52  <PublicServer> *** Sturmi has joined spectators
17:11:26  <V453000> :)
17:11:29  <V453000> !password
17:11:29  <PublicServer> V453000: mooned
17:11:40  <PublicServer> *** Game still paused (number of players)
17:11:41  <PublicServer> *** V453000 joined the game
17:11:52  <PublicServer> <Jam35> I like Sian's plan :)
17:11:58  <PublicServer> <V453000> out of the question
17:12:05  <PublicServer> <Jam35> 6 4way bbh :)
17:12:08  <PublicServer> <Sturmi> roundabout? srsly
17:12:12  <PublicServer> <V453000> and 6 4ways
17:12:43  <PublicServer> <V453000> if you two want to build, we could
17:13:13  <PublicServer> <Jam35> build what?
17:13:17  <PublicServer> <V453000> network?
17:13:27  <PublicServer> <Jam35> plan ? :)
17:13:45  <PublicServer> <V453000> there is only one plan in question :P
17:14:03  <PublicServer> <Jam35> make the roundabout 2 4ways? :P
17:14:09  <PublicServer> <V453000> ...
17:14:16  <PublicServer> <Jam35> :(
17:14:38  <PublicServer> <V453000> k how about a deal
17:14:44  <PublicServer> <Jam35> well I can stay for a couple of hours
17:14:48  <PublicServer> <V453000> join company first
17:14:54  <PublicServer> *** Jam35 has joined company #1
17:14:54  <PublicServer> *** Game unpaused (number of players)
17:15:10  <PublicServer> <V453000> how bout that
17:15:12  <PublicServer> <V453000> xD
17:15:26  <PublicServer> <Jam35> eww
17:15:28  <PublicServer> <Jam35> ok :)
17:15:34  <PublicServer> <V453000> done
17:15:37  <PublicServer> <Jam35> you build the 4 way :D
17:15:43  <PublicServer> <V453000> fine
17:16:09  <PublicServer> <Jam35> lol
17:16:16  <PublicServer> <Jam35> fine
17:16:30  <PublicServer> <V453000> k
17:16:44  <PublicServer> <V453000> yeah I think this makes some sense
17:16:47  <PublicServer> <V453000> all ends accept everyfung
17:17:05  <PublicServer> <V453000> paper to the closes to SLH is still good
17:17:11  <PublicServer> <V453000> engine?
17:17:29  <PublicServer> <V453000> I kinda like the ducks
17:17:39  <PublicServer> *** Sturmi has joined company #1
17:18:04  <PublicServer> <Jam35> ducks is fine w ith me
17:18:10  <PublicServer> <V453000> Sturmi ?
17:18:20  <PublicServer> <Sturmi> the yellow ducks?
17:18:30  <PublicServer> <Sturmi> fine with me
17:18:30  <PublicServer> <V453000> do you see any other colour of ducks? :D
17:18:48  <PublicServer> <Sturmi> i see something brown, not sure what species it is tho^^
17:18:50  <PublicServer> <Jam35> but LLL_RRR not 8L_9R :)
17:19:00  <PublicServer> <V453000> aye
17:19:22  <PublicServer> <V453000> hm
17:19:30  <PublicServer> <V453000> we could use different engines for different cargoes
17:19:32  <PublicServer> <Sturmi> ah thoese are turtles
17:19:35  <PublicServer> <V453000> how about that
17:19:54  <PublicServer> <Jam35> as they are same speed why not?
17:19:57  <PublicServer> <V453000> yeah
17:20:11  <PublicServer> <V453000> k lets make trainyard first
17:20:57  <PublicServer> <V453000> could also do coal/gold
17:20:57  <PublicServer> <V453000> I guess
17:21:01  <PublicServer> <V453000> just for the shit of it
17:21:31  <PublicServer> <V453000> I suggest turtles for wood
17:21:53  <PublicServer> <Jam35> slugs for food
17:22:05  <PublicServer> <V453000> there is no food, maize or livestock
17:22:47  <PublicServer> <Jam35> huh?
17:22:53  <PublicServer> <V453000> refit
17:22:59  <PublicServer> <Jam35> duh
17:23:29  <PublicServer> <V453000> lets give slugs animals
17:23:56  <PublicServer> <V453000> or
17:24:02  <PublicServer> <V453000> yeah ok
17:24:06  <PublicServer> <V453000> hmm
17:24:16  <PublicServer> <Sturmi> how are they all same speed? limit by rail?
17:24:19  <PublicServer> <V453000> y
17:24:54  *** [1]Mark has joined #openttdcoop
17:26:43  <PublicServer> <V453000> hows that
17:27:01  <PublicServer> <Jam35> fine
17:27:19  <PublicServer> <V453000> orders later
17:27:31  <V453000> @stage Building SHIPS
17:27:31  *** Webster changes topic to "Cooperative OpenTTD | PSG268 (r25734) | STAGE: Building SHIPS | New players, use @quickstart and !help | www.openttdcoop.org"
17:27:57  <PublicServer> <V453000> lez do it
17:28:23  <PublicServer> <Jam35> jus' eating ... 10 mins and you're on
17:28:41  <PublicServer> <V453000> I iz on already
17:28:55  <PublicServer> <Jam35> :p
17:34:02  <PublicServer> <V453000> time to get some serious music going
17:36:12  <Sian> !password
17:36:12  <PublicServer> Sian: normed
17:36:25  <PublicServer> *** Sian joined the game
17:36:46  <PublicServer> <V453000> hi sorry your plan died, we decided to build asap :) but to compromise I added a 4way hub to my plan instead
17:37:55  <PublicServer> <V453000> use all chat pls :)
17:38:03  <PublicServer> <V453000> also, I marked the MLs and am building the hub inside
17:38:13  <PublicServer> <V453000> pulling the MLs to the map edges and building a station there is a good idea
17:38:17  <PublicServer> <V453000> making a SLH is just as good
17:39:37  *** retro|cz has joined #openttdcoop
17:41:19  <PublicServer> <Sian> so ... with you building the inner hub should i build a station somewhere?
17:41:34  <PublicServer> <V453000> yes but complete the ML to it first preferably
17:41:40  <PublicServer> <V453000> to see nicely where it fits
17:42:10  <PublicServer> <Sian> thinking a coal drop at Suningville
17:42:18  <PublicServer> <V453000> there isnt a coal drop
17:42:25  <PublicServer> <V453000> is everything drop, a refit station
17:42:37  <PublicServer> <V453000>  @@ABR11
17:42:38  <Webster> Advanced Building Revue 11: Refit Stations at #openttdcoop - http://blog.openttdcoop.org/2012/02/16/advanced-building-revue-11-refit-stations/
17:43:08  <PublicServer> <Sian> powerplants aren't producing anything so it aren't to be refitted into anything
17:43:18  <PublicServer> <V453000> no but it still is one refit station
17:46:00  <PublicServer> <V453000> doesnt need to be perfectly straight
17:46:03  <PublicServer> <V453000> straight is boring
17:47:31  <PublicServer> <Sian> hmm ... think i took the second shortest way around stuff there
17:47:54  <PublicServer> <V453000> doesnt have to be precisely shortest either :)
17:47:56  <PublicServer> <V453000> just nice
17:47:59  <PublicServer> <Sian> whats the TL?
17:48:17  <PublicServer> <V453000> 3 see plan
17:49:11  <PublicServer> <Sian> 12 lines to much?
17:49:27  <PublicServer> <V453000> depends on station, cant tell by number
17:49:37  <PublicServer> <V453000> especially in case of refit stations
17:49:39  <PublicServer> <Sian> power station ...
17:49:43  <PublicServer> <V453000> refit station
17:49:49  <PublicServer> <V453000> everything is dropped there
17:51:51  <PublicServer> <Sturmi> i kinda missed the V453000 Screensaver :D
17:52:22  <PublicServer> <V453000> wat
17:53:32  <PublicServer> <Sturmi> well, some have an aquarium as screensaver, i have openttd& V building
17:53:38  <PublicServer> <V453000> :D
17:53:41  <PublicServer> <V453000> ok
17:53:47  <PublicServer> <V453000> (NOT OK)
18:02:13  <PublicServer> *** Maraxus joined the game
18:02:17  <PublicServer> <V453000> heyo
18:02:20  <PublicServer> <Maraxus> hi
18:02:30  <PublicServer> <Jam35> evening
18:02:43  *** valhallasw has joined #openttdcoop
18:03:37  <PublicServer> <Sian> could someone look if i understood the path signals properly when trying to build the entry?
18:03:59  <PublicServer> <V453000> yeah but use the white ones
18:04:01  <PublicServer> <V453000> also presignals would work just fine there
18:04:03  <PublicServer> <V453000> (better)
18:06:42  <PublicServer> <V453000> need the 3 tiles there
18:07:01  <PublicServer> <Sian> for a 4'th entry ?
18:07:11  <PublicServer> <Sian> ah nvm ...
18:07:13  <PublicServer> <V453000> I fixed it already, hoped you saw it
18:07:19  <PublicServer> <Sian> yeah
18:07:42  <PublicServer> <Sian> so a whole train can sit there right?
18:07:45  <PublicServer> <V453000> exactly
18:08:36  <PublicServer> <Sian> blundered something
18:10:48  <PublicServer> <Sian> hmm ... need more room to fit it snuggly ... retry
18:17:58  <BiG_MeEcH> !password
18:17:58  <PublicServer> BiG_MeEcH: oldens
18:18:16  <PublicServer> *** Big Meech joined the game
18:19:31  <PublicServer> <Big Meech> you cna drag signals instead of placing them one at a time
18:20:29  <PublicServer> <V453000> hi meech
18:20:31  <PublicServer> <V453000> get to building
18:20:33  <PublicServer> <V453000> or else
18:21:03  <PublicServer> <Big Meech> no more trains that say for Meech on them?
18:21:06  <PublicServer> <V453000> nutfixing probably tomorrow, today is time for mayhem
18:21:09  <PublicServer> <V453000> nope
18:21:23  <PublicServer> <V453000> but rainbowslugs have one extra head
18:21:33  <PublicServer> <Big Meech> O_o
18:21:47  <PublicServer> <V453000> CHANGELOG SAYS IT
18:22:05  <PublicServer> *** Big Meech has joined company #1
18:22:57  <PublicServer> <Jam35> hi
18:23:05  <PublicServer> <Jam35> whoever that was :)
18:23:12  <PublicServer> <Big Meech> who's working near wip ?
18:23:18  <PublicServer> <Jam35> drag & pull?
18:23:20  <PublicServer> <Jam35> me
18:23:26  <PublicServer> <Jam35> I know that
18:23:30  <PublicServer> <Big Meech> jam you like placing 1 signal at a time! :D
18:23:32  <PublicServer> <Jam35> :)
18:23:34  <PublicServer> <Jam35> counting
18:23:36  <PublicServer> <V453000> no stackproof depots
18:23:38  <PublicServer> <V453000> :/
18:23:38  <PublicServer> <Jam35> TL
18:23:44  <PublicServer> <Jam35> 1/2 tiles anyway
18:23:59  <PublicServer> <Big Meech> you look like a noob doing it <3
18:24:06  <PublicServer> <Jam35> I am a noob
18:24:10  <PublicServer> <Big Meech> no way
18:24:20  <PublicServer> <V453000> only for those who dont know why he is doing it Big Meech :P
18:24:23  <PublicServer> <V453000> e.g. someone
18:24:25  <PublicServer> <Big Meech> they call you Jam35PRO
18:24:35  <PublicServer> <Jam35> show me how to change signal density to 0.5
18:24:41  <PublicServer> *** V453000 has changed his/her name to AssThunder
18:24:45  *** V453000 is now known as AssThunder
18:24:45  <PublicServer> <Jam35> and i'll do thta :P
18:24:47  <PublicServer> <Jam35> *that
18:24:53  <PublicServer> <Big Meech> :P
18:25:03  <PublicServer> <Jam35> then change it back...
18:25:10  <PublicServer> <Jam35> no ty :)
18:25:30  <PublicServer> <AssThunder> dont ever thank meech
18:26:06  <PublicServer> <Big Meech> you should thank me for reporting that #2 glitch yesterday
18:26:16  <PublicServer> <AssThunder> I know about it right :D
18:26:19  <PublicServer> <AssThunder> :>
18:26:44  <PublicServer> <Big Meech> now you do
18:26:50  <PublicServer> <AssThunder> nö
18:33:22  <PublicServer> *** Big Meech has joined spectators
18:44:28  <PublicServer> <AssThunder> where are them stackproof depots Jam35
18:44:51  <PublicServer> <Big Meech> theyre invisble depots
18:44:54  <PublicServer> <AssThunder> also lets not use TL+1 dropback
18:45:08  <PublicServer> <AssThunder> it is pointless for all cargoes and meh for paper in this case
18:45:10  <PublicServer> <Jam35> why's that?
18:45:16  <PublicServer> <Jam35> ok
18:45:18  <PublicServer> <AssThunder> trains will take same path on ML anyway
18:45:34  <PublicServer> <AssThunder> and there might be a change in nuts which will explain why not even paper :P
18:47:48  <PublicServer> <AssThunder> also I will take revenge on your dog for suggesting I build the bBH
18:48:10  <PublicServer> <Jam35> was purely that
18:48:10  <PublicServer> <Jam35> a
18:48:14  <PublicServer> <Jam35> suggestion
18:48:17  *** AssThunder is now known as V453000
18:48:17  <PublicServer> <Jam35> :)
18:48:23  <PublicServer> *** AssThunder has changed his/her name to V453000
18:48:25  <PublicServer> <V453000> no.
18:48:31  <PublicServer> <Jam35> yes
18:48:39  <PublicServer> <Jam35> you agreed willingly
18:48:41  <PublicServer> <V453000>  !!
18:48:53  <PublicServer> <V453000> nobody remembers OR believes that
18:49:19  <PublicServer> <Jam35> I'm sure there are witnesses
18:49:21  <PublicServer> <V453000> nope
18:49:28  <PublicServer> <V453000> all dead or banned
18:49:35  <PublicServer> <V453000> chat log eaten
18:50:41  <PublicServer> <Jam35> well if it's too hard for you see if someone else can continue ? :p
18:52:09  <PublicServer> <Jam35> drop station names: N S E W ?
18:52:19  <PublicServer> <Jam35> or as plan? ABCD
18:52:41  <PublicServer> <Jam35> or randomness
18:53:21  <PublicServer> <V453000> abcd is just fine
18:53:31  <PublicServer> <V453000> doesnt lead to fucked up arguments about where is north
18:53:45  <PublicServer> <Jam35> fine by me
18:53:59  <PublicServer> <V453000> ok lets do 1 2 3 4
18:54:05  <PublicServer> <V453000> ?
18:54:19  <PublicServer> <V453000> no
18:54:33  <PublicServer> <Jam35> Alpha Beta...
18:54:43  <PublicServer> <V453000> there
18:54:45  <PublicServer> <V453000> perfect
18:55:09  <PublicServer> <V453000> cuz animals like binary
18:55:11  <PublicServer> <Sturmi> alpha, beta, stable, abandoned?
18:55:21  <PublicServer> <Jam35> yes :)
18:56:15  <PublicServer> <Jam35> binary ? :D
18:56:25  <PublicServer> <V453000> 00 01 10 11 ?
18:57:20  <PublicServer> <Sian> Done ... would like a secondary opinion if i screwed up any part of it
18:57:27  <PublicServer> <V453000> yes it isnt a refit station
18:57:47  <PublicServer> <Sian> and how do you make it one?
18:57:57  <PublicServer> <V453000> already pointed at @@ABR11
18:57:58  <Webster> Advanced Building Revue 11: Refit Stations at #openttdcoop - http://blog.openttdcoop.org/2012/02/16/advanced-building-revue-11-refit-stations/
18:58:37  <PublicServer> <Sian> so it need some Depots at the end?
18:58:43  <PublicServer> <V453000> somewhere.
18:58:53  <PublicServer> <V453000> trains need to unload, refit, load, leave station
18:59:03  <PublicServer> <Sian> theres nothing to load there
18:59:10  <PublicServer> <V453000> goods/food/paper
18:59:32  <PublicServer> <Sian> its power station ... takes coal, makes nothing
18:59:46  <PublicServer> <V453000> yet another time, everything is dropped there
18:59:48  <PublicServer> <V453000> not just coal
19:00:03  <PublicServer> <Sian> ... ... i'm confused
19:00:13  <PublicServer> <V453000> there will be all secondary industries
19:00:19  <PublicServer> <V453000> not just the power plant
19:01:01  <PublicServer> <Sian> ... okay ... so all industries are going to be funded there?
19:01:03  <PublicServer> <V453000> yes
19:01:10  <PublicServer> <Sian> got
19:01:14  <PublicServer> <Sian> got'ya
19:01:17  <PublicServer> <V453000> good :)
19:01:51  *** tirkitneth has joined #openttdcoop
19:02:16  <tirkitneth> o/
19:02:19  <PublicServer> <V453000> hio
19:02:39  <PublicServer> *** tirkitneth joined the game
19:17:50  <PublicServer> *** Jam35 has joined spectators
19:17:50  <PublicServer> <Jam35> brb
19:18:00  *** valhallasw has quit IRC
19:18:00  *** retro|cz has quit IRC
19:18:00  *** Max| has quit IRC
19:18:00  *** ODM has quit IRC
19:18:00  *** AnsonMobil has quit IRC
19:18:00  *** PublicServer has quit IRC
19:18:00  *** pocok has quit IRC
19:18:00  *** condac has quit IRC
19:18:00  *** fonsinchen has quit IRC
19:18:00  *** Hirundo has quit IRC
19:18:26  *** valhallasw has joined #openttdcoop
19:18:26  *** retro|cz has joined #openttdcoop
19:18:26  *** Max| has joined #openttdcoop
19:18:26  *** ODM has joined #openttdcoop
19:18:26  *** AnsonMobil has joined #openttdcoop
19:18:26  *** PublicServer has joined #openttdcoop
19:18:26  *** condac has joined #openttdcoop
19:18:26  *** fonsinchen has joined #openttdcoop
19:18:26  *** pocok has joined #openttdcoop
19:18:26  *** Hirundo has joined #openttdcoop
19:18:26  *** solenoid.oftc.net sets mode: +ov ODM PublicServer
19:18:36  *** ChanServ sets mode: +v ODM
19:18:47  <PublicServer> *** tirkitneth has left the game (leaving)
19:21:26  <[1]Mark> SHIPS
19:21:52  <PublicServer> *** Maraxus has joined spectators
19:21:55  *** ODM has quit IRC
19:23:15  <[1]Mark> !password
19:23:15  <PublicServer> [1]Mark: deigns
19:23:27  <PublicServer> *** Mark joined the game
19:23:38  <PublicServer> <Big Meech> wiooooooooooooooooooooooooooooooooooooooooo!
19:23:54  <PublicServer> <Mark> oh those ships :D
19:24:01  <PublicServer> <Big Meech> oh boy!
19:24:59  <PublicServer> <Mark> omg 4-way bbh
19:25:06  <PublicServer> <Sian> like this then?
19:26:27  *** JoeMiles has quit IRC
19:26:27  *** phatmatt has quit IRC
19:26:27  *** planetmaker has quit IRC
19:26:27  *** tirkitneth has quit IRC
19:26:27  *** BiG_MeEcH has quit IRC
19:26:27  *** jrambo has quit IRC
19:26:27  *** murr4y has quit IRC
19:26:27  *** Born_Acorn has quit IRC
19:26:27  *** dwarf has quit IRC
19:26:27  *** Sian has quit IRC
19:26:27  *** condac_ has quit IRC
19:26:27  *** EyeMWing has quit IRC
19:27:12  *** tirkitneth has joined #openttdcoop
19:27:12  *** dwarf has joined #openttdcoop
19:27:12  *** Sian has joined #openttdcoop
19:27:12  *** BiG_MeEcH has joined #openttdcoop
19:27:12  *** jrambo has joined #openttdcoop
19:27:12  *** planetmaker has joined #openttdcoop
19:27:12  *** phatmatt has joined #openttdcoop
19:27:12  *** JoeMiles has joined #openttdcoop
19:27:12  *** EyeMWing has joined #openttdcoop
19:27:12  *** condac_ has joined #openttdcoop
19:27:12  *** murr4y has joined #openttdcoop
19:27:12  *** Born_Acorn has joined #openttdcoop
19:27:12  *** resistance.oftc.net sets mode: +oov dwarf planetmaker planetmaker
19:27:50  *** ChanServ sets mode: +v dwarf
19:27:56  <PublicServer> <Sian> do 10 look right now for Refitting?
19:32:22  <PublicServer> *** Mark has left the game (leaving)
19:33:38  <PublicServer> *** Sian has joined spectators
19:37:02  <PublicServer> *** Jam35 has joined company #1
19:40:32  <PublicServer> *** Maraxus has joined company #1
19:45:08  <PublicServer> <Sian> hmm ... wouldn't a large roundabout of some kind be better in the center than the giant clusterscrew?
19:45:23  <PublicServer> <Sian> can't find head and tail in it
19:48:49  <PublicServer> *** Sian has joined company #1
19:52:14  <PublicServer> *** Sian has left the game (leaving)
19:59:24  <PublicServer> <Jam35> so SLH's only need one exit/merge
19:59:26  <PublicServer> <Jam35>
19:59:44  <PublicServer> <Jam35> but two SL entry
20:00:06  <PublicServer> <Jam35> from both directions I mean
20:01:40  <PublicServer> <Maraxus> gn
20:01:48  <PublicServer> <Jam35> cya
20:01:50  <PublicServer> *** Maraxus has left the game (leaving)
20:02:02  *** Maraxus has quit IRC
20:13:44  <PublicServer> *** Big Meech has left the game (general timeout)
20:13:44  <PublicServer> *** Big Meech has left the game (connection lost)
20:20:36  <PublicServer> *** Sturmi has left the game (leaving)
20:28:49  *** RexConnors has joined #openttdcoop
20:28:53  *** RexConnors has quit IRC
20:29:18  *** RexConnors has joined #openttdcoop
20:29:22  <RexConnors> !password
20:29:23  <PublicServer> RexConnors: uphill
20:29:36  <PublicServer> *** Rex joined the game
20:30:50  *** cyph3r has joined #openttdcoop
20:31:02  *** uliko has quit IRC
20:31:20  <PublicServer> <Rex> Hey guys
20:31:30  <PublicServer> <Jam35> hi
20:34:21  <PublicServer> <Rex> omg i love the duck and turtle
20:34:57  <PublicServer> <Jam35> :)
20:35:03  <PublicServer> <Jam35> not the slug?
20:35:25  <PublicServer> <Rex> the slug i have seen before
20:35:32  <PublicServer> <Rex> in the other games i was in
20:35:42  <PublicServer> <Jam35> not aquatic version?
20:35:42  <PublicServer> <Rex> never seen the other ones though
20:36:00  <PublicServer> <Rex> never checked out the wet rails
20:36:26  <PublicServer> <Rex> slugs eat cargo?
20:36:40  <PublicServer> <Rex> they all do?
20:36:43  <PublicServer> <Rex> lol
20:37:29  <PublicServer> <Rex> so i was playing on some btp servers
20:38:31  <PublicServer> <Rex> and i was confused cuz the industry transport % wasnt increasing even though i had over 70 %
20:38:42  <PublicServer> <Rex> how long does it take to increase
20:38:58  <PublicServer> <Rex> it didnt increase even though i had like 77% for 5 years
20:39:08  <PublicServer> <Rex> just kept jumping up and down
20:39:19  <PublicServer> <Rex> is that the server settings?
20:39:30  <PublicServer> <Rex> or am i just not doing something right
20:39:45  <Guest777> has a few influences
20:40:02  *** Guest777 is now known as Jam35
20:40:06  <RexConnors> like?
20:40:17  <Jam35> age/speed of trains
20:40:24  <Jam35> or vehicles
20:40:30  <PublicServer> <Rex> ah
20:40:47  <Sturmi> but thats already summed up in station rating
20:41:21  <Sturmi> iirc you need 80+ rating to increase
20:41:32  <PublicServer> <Rex> ahhh
20:41:47  <PublicServer> <Rex> ty
20:42:05  <Jam35> http://wiki.openttd.org/Station_rating#Station_rating
20:42:17  <Jam35> thought you meant that
20:44:27  <Sturmi> ok i recalled incorrectly: http://wiki.openttd.org/Station_rating#Production_change
20:47:24  <BiG_MeEcH> My station rating is 99.9%
20:53:40  <RexConnors> ty
20:53:51  <PublicServer> *** Rex has left the game (leaving)
20:55:50  *** tirkitneth has quit IRC
21:05:39  *** RexConnors has quit IRC
21:13:52  *** Djanx has joined #openttdcoop
21:14:18  <Djanx> !password
21:14:18  <PublicServer> Djanx: mohair
21:14:37  <PublicServer> *** Djanxy joined the game
21:14:49  <PublicServer> <Djanxy> hiya
21:14:51  <PublicServer> <Jam35> hii
21:17:19  <PublicServer> *** Big Meech joined the game
21:17:24  <BiG_MeEcH> YooooooooooOOOOoooOOOooOOOOooOOOOOOOOOOOO!
21:17:42  <PublicServer> <Jam35> ffs hi
21:17:42  <V453000> http://www.rouming.cz/roumingShow.php?file=Crab-disarm.jpg
21:17:43  <Webster> Title: Roumenův Rouming - Zábavné a zajímavé obrázky - Crab-disarm (at www.rouming.cz)
21:17:44  <PublicServer> <Jam35> :)
21:18:07  <PublicServer> <Big Meech> why isnt there a crab vehicle ?
21:18:12  <Djanx> lol
21:18:16  <Djanx> dat crab
21:18:30  <PublicServer> <Big Meech> he could wield a knife
21:18:45  <PublicServer> <Big Meech> and let everyone know he's ready to cut a bitch
21:20:47  <PublicServer> *** Big Meech has left the game (general timeout)
21:20:47  <PublicServer> *** Big Meech has left the game (connection lost)
21:21:11  <PublicServer> <Jam35> not sure I like the coal/gold idea
21:21:45  <PublicServer> <Jam35> but without is a bit empty
21:22:19  <PublicServer> <V453000> will show you later what I mean by that :P needs new nuts
21:22:30  <Sturmi> !password
21:22:30  <PublicServer> Sturmi: mohair
21:22:50  <PublicServer> *** Sturmi joined the game
21:23:19  <PublicServer> <Sturmi> heya
21:23:37  <PublicServer> <Jam35> is it not better for those trains to get out of the station aafter refit
21:23:39  <PublicServer> <Jam35> hi ag
21:23:54  *** mfb- has joined #openttdcoop
21:23:54  *** ChanServ sets mode: +o mfb-
21:23:59  <mfb-> hi
21:24:13  <PublicServer> <Jam35> hi
21:24:39  <PublicServer> *** mfb joined the game
21:24:58  <PublicServer> <mfb> oh, just a single hub now
21:25:17  <PublicServer> <mfb> V construction?
21:25:23  <PublicServer> <Jam35> mhm
21:25:34  <PublicServer> <Sturmi> yea, V brainmelt
21:26:57  <PublicServer> <mfb> looks like the eastern lines do not match :p
21:27:13  <PublicServer> <Sturmi> east isnt done yet
21:28:12  <PublicServer> <Jam35> isn't paper dropped at main drop?
21:28:30  <PublicServer> <mfb> goes to the closest main drop
21:28:44  <PublicServer> <mfb> == the side where the SLH is
21:29:06  <PublicServer> <mfb> we don't need an exit for paper
21:29:10  <PublicServer> <mfb> ehm
21:29:16  <PublicServer> <Jam35> so wood -> far drop _refit paper ->drop near SLH ->refit goods -> SLH
21:29:18  <PublicServer> <mfb> SLH->ML is not needed for paper
21:29:25  <PublicServer> <mfb> but ML->SLH is needed in both directions
21:29:51  <PublicServer> <mfb> "most far away" is not really well-defined with such a cross
21:29:51  <PublicServer> <Jam35> k so it's ok then
21:30:01  <PublicServer> <mfb> so I guess it is "all other 3§
21:30:07  <PublicServer> <mfb> sure
21:30:13  <PublicServer> <mfb> both exits, merge towards the central hub
21:30:31  <PublicServer> <mfb> paper exit can be low capacity
21:31:01  <PublicServer> <Jam35> I took it to mean the main drops
21:31:07  <PublicServer> <Jam35> main drop to main drop
21:31:13  <PublicServer> <mfb> ?
21:31:39  <PublicServer> <Jam35> take paper from one main drop
21:31:49  <PublicServer> <Jam35> to the one close to the SL
21:31:53  <PublicServer> <mfb> right
21:32:11  <PublicServer> <Jam35> what is paper exit?
21:32:42  <PublicServer> <Jam35> anyway gtg
21:32:46  <PublicServer> *** Jam35 has left the game (leaving)
21:32:55  *** Jam35 has quit IRC
21:33:08  <PublicServer> <mfb> CL 1.5
21:36:56  *** Sian has quit IRC
21:43:33  <PublicServer> <V453000> 10 to 11 is easy to add, intentionally missing mfb :P
21:43:35  <PublicServer> <V453000> but thanks
21:44:05  <PublicServer> <mfb> ah
21:44:28  <PublicServer> <mfb> turning right is always easy :)
22:16:44  *** Webster has joined #openttdcoop
22:16:44  *** ChanServ sets mode: +o Webster
22:17:32  <V453000> the whole construction doesnt make sense from start to finish
22:17:34  <PublicServer> <Djanxy> mfb, why the entry/exit signals before the depots ? If you dont mind me asking :D
22:18:16  <PublicServer> <Sturmi> stackproofing?
22:18:25  <mfb-> do we have an article about that?
22:19:34  <mfb-> it prevents a second train from entering if the first train is still in the depot (and about to exit)
22:19:59  <PublicServer> <Djanxy> yeah ok
22:21:06  <PublicServer> <mfb> why do we use those numbers for the main stations?
22:21:49  <V453000> @ARB11
22:21:50  <Sturmi> doesnt lead to fucked up arguments about where is north
22:21:50  <V453000> mentions it
22:21:56  <V453000> @ABR11
22:21:57  <Webster> Advanced Building Revue 11: Refit Stations at #openttdcoop - http://blog.openttdcoop.org/2012/02/16/advanced-building-revue-11-refit-stations/
22:22:07  <V453000> perfect quoting Sturmi :D
22:22:25  <Djanx> alright thanks, will check it out
22:22:37  <Sturmi> at least something i can do today :p
22:23:40  <PublicServer> *** mfb has left the game (connection lost)
22:23:46  <mfb-> yeah, station renaming crashed the game
22:24:37  <PublicServer> *** mfb joined the game
22:25:25  <Djanx> yeah, I see
22:25:46  <V453000> XD
22:25:49  <Djanx> also
22:26:07  <Djanx> "There is just a seemingly useless combo signal added."
22:26:19  <Djanx> maybe why i wondered :D
22:26:27  <Djanx> since it's eemingly useless :)
22:26:31  <Djanx> seemingly*
22:27:02  <mfb-> that is the interesting part of the construction
22:27:24  <mfb-> while train 1 is in the depot, train 2 might go from the entry signal to the combo signal
22:27:38  <mfb-> but it does not block train 1 in that tile
22:28:03  <Djanx> yeah, a buffer of sorts
22:28:08  <Djanx> for the delay
22:28:17  <Djanx> of the train leaving the depot
22:28:55  <Djanx> i get it, cheers for clearing that up ;)
22:30:34  <AndreasB> dang my back hurts
22:30:40  <AndreasB> massage anyone? :
22:30:55  <Djanx> yeah, join the club
22:34:26  <PublicServer> <Sturmi> good night
22:34:30  <PublicServer> *** Sturmi has left the game (leaving)
22:34:51  *** Sturmi has quit IRC
22:35:03  <AndreasB> :PO
22:38:25  <AndreasB> Your stations look like a mess there Webster
22:38:32  <AndreasB> err, V453000
22:38:38  <AndreasB> But I see that it isnt
22:38:43  <V453000> mess?
22:38:45  <AndreasB> Yes
22:38:46  <AndreasB> http://blog.openttdcoop.org/files/blog/V453000/abr11_psg214_3.png
22:38:53  <AndreasB> At first glance it looks like chaos
22:38:57  <V453000> how the fuck is a cloned pattern a mess
22:39:25  <AndreasB> *sigh*
22:39:30  <AndreasB> AT FIRST it looks like chaos
22:39:36  <AndreasB> Cluttered
22:39:41  <AndreasB> Untill one sees that its not
22:40:05  <AndreasB> What I mean is: It's very complex
22:41:09  <AndreasB> What does those things in the middle do?
22:41:16  <AndreasB> V's pet
22:41:54  <V453000> @logic
22:41:58  <V453000> meh, see logic on main wiki page
22:42:11  <AndreasB> ok
22:42:35  <AndreasB> LOL
22:42:44  <AndreasB> You can make NOT AND OR gates in openttd
22:42:45  <AndreasB> wth
22:42:50  <mfb-> :D
22:43:16  <AndreasB> Who thinks of shit like that
22:43:20  <PublicServer> <mfb> we!
22:43:38  <AndreasB> Whats the point?
22:43:49  <V453000> controlling trains
22:43:53  <PublicServer> <mfb> coordinating trains
22:44:12  <AndreasB> You could even simulate OpenTTD in OpenTTD, if map size and computing power would not be a limit.
22:44:12  <AndreasB> wth
22:44:44  <AndreasB> Why would train A ever have to get there before B?
22:44:49  <planetmaker> if you lack a pocket calculator, load the correct game and have trains add up numbers for you ;-)
22:44:58  <mfb-> A, B?
22:45:26  <AndreasB> I dont understand this
22:45:41  <mfb-> what do you mean with A and B?
22:46:13  <AndreasB> f the setup is sensitive to the timing (train A has to arrive before train B or similar), this has to be taken into account in the design.
22:46:40  <mfb-> unloading at a transfer station should happen before loading, for example
22:46:47  <PublicServer> <mfb> otherwise loading will fail
22:47:05  <AndreasB> ooh
22:47:11  <AndreasB> Why cant you use orders?
22:47:21  <PublicServer> <mfb> sometimes that is not practical
22:47:27  <AndreasB> "go to here, unload, go to there, load"
22:51:25  <phatmatt> !players
22:51:28  <PublicServer> phatmatt: Client 132 (Orange) is mfb, in company 1 (Dunningwell Transport)
22:51:28  <PublicServer> phatmatt: Client 126 is Djanxy, a spectator
22:51:28  <PublicServer> phatmatt: Client 109 (Orange) is V453000, in company 1 (Dunningwell Transport)
22:52:24  <PublicServer> *** mfb has left the game (leaving)
22:52:24  <PublicServer> *** Game paused (number of players)
22:55:54  <V453000> @srn
22:55:56  <V453000> @srnw
22:55:56  <Webster> srnw: Self-regulating Network, see also: http://wiki.openttdcoop.org/SRNW
22:55:58  <V453000> see that AndreasB
23:01:31  *** dwarf has quit IRC
23:10:34  <AndreasB> doesnt really explain what it is
23:11:07  <AndreasB> Does it have to do with number of trains?
23:11:55  <V453000> no
23:12:03  <AndreasB> :S
23:12:04  <V453000> srnw is a network where any train can load at any station
23:12:16  <V453000> to control them, you need logic mechanisms
23:12:33  <AndreasB> why would I want them to do that?
23:13:21  <AndreasB> Would "Drop station" normally be a lane on the hub-station?
23:14:09  <AndreasB> Wait, trains run with the clock on that example?
23:14:17  <AndreasB> I mean against the clock
23:14:35  <AndreasB> no
23:14:54  <AndreasB> That picture doesnt make sense to me at all.. They HAVE to go through entrance/exit for every round
23:15:03  <AndreasB> While it says "1. SL works as a ring, while the only way out of the SL is through pickup stations"
23:15:08  <AndreasB> no, not as far as I can see.
23:16:32  <V453000> ._.
23:16:50  <V453000> so how do you get from the depot to the drop
23:16:50  <phatmatt> i don't see the problem with the picture..?
23:16:57  <V453000> without going through a pickup station
23:17:11  <V453000> that is a mystery to me
23:17:19  <AndreasB> eh
23:17:36  <AndreasB> while the only way out of the SL is through pickup stations
23:17:43  <AndreasB> Wheres the ring??
23:17:55  <AndreasB> Only ring I can see consists of drop and pickup
23:17:59  <V453000> SL works as a ring = SL is the ring?
23:18:24  <AndreasB> So how do you make sure its 100% loaded?
23:18:31  <V453000> the logic stations do that
23:18:37  <AndreasB> If it has to leave pickup 1, it WILL go to exit
23:18:41  <AndreasB> and it WILL unload
23:18:46  <AndreasB> in that picture.. ?
23:19:24  <AndreasB> Can that be used in larger scale?
23:19:31  <phatmatt> yes
23:19:36  <V453000> you saw pro zone game 2013 didnt you
23:19:45  <V453000> idk how much bigger scale do you want :)
23:19:46  <AndreasB> I really dont see it working for stations far from eachother :S
23:20:04  <V453000> psg121 psg180 psg199
23:20:06  <V453000> examples
23:20:07  <AndreasB> Dedicated trains vs orderless
23:20:34  <AndreasB> How do you know that station 3 will ever get a train
23:20:42  <AndreasB> and that they just dont go to station 1
23:20:57  <V453000> by only letting full trains exit
23:21:06  <AndreasB> eh
23:21:12  <V453000> !unpause
23:21:12  <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.)
23:21:12  <phatmatt> all your questions would be answered by looking at a real game, and not a greatly simplified picture ;)
23:21:13  <PublicServer> *** Game unpaused (number of players)
23:21:20  <AndreasB> I just did that with an conditional thing
23:21:26  <AndreasB> on my server
23:21:34  <AndreasB> jump to order 2 if load < 100
23:21:45  <AndreasB> tadaaa, bus keeps going in circles
23:21:48  <V453000> less efficient, and not very useful on any larger scale
23:21:59  <AndreasB> But that pictire
23:22:06  <AndreasB> thats as low scale as you can get it really?
23:22:34  <PublicServer> <V453000> it is a scheme?
23:22:52  <PublicServer> <V453000> as said, see the games I wrote about or the games mentioned on @@srnw
23:22:53  <Webster> srnw: Self-regulating Network, see also: http://wiki.openttdcoop.org/SRNW
23:22:56  <PublicServer> <V453000> pzg2013 is done that way too
23:23:11  <AndreasB> http://wiki.openttdcoop.org/File:SRNW_PSG121plan.png
23:23:18  <AndreasB> Not very nice to jews
23:23:33  <V453000> you might want to load the savegame not just look at plans :)
23:24:17  <AndreasB> I think I'm gonna continue with dedicated trains
23:24:21  <AndreasB> I see no reason not to :)
23:24:47  <AndreasB> But
23:24:51  <PublicServer> <V453000> your choice but I cant say your approach is very constructive :)
23:24:55  <AndreasB> A train going to pickup 1
23:25:03  <AndreasB> Will it be sent to pickup 2 afterwards?
23:25:09  <phatmatt> half the fun of coop is the new and interesting networks
23:25:13  <mfb-> have fun with all those order lists
23:25:22  <AndreasB> In that picture, it can only go one wau
23:25:23  <phatmatt> no, it will go to the dropoff
23:25:25  <PublicServer> <V453000> no it will again go to any station
23:25:29  <AndreasB> enter station 1, you HAVE to unload
23:25:39  <phatmatt> entrance -> pickup {1,2,3} -> unload
23:25:53  <PublicServer> <V453000> 1 - unload - choose available station again
23:25:54  <phatmatt> or, looping entrance -> entrance if 1,2,3 are busy
23:25:55  <AndreasB> So you risk 3 never being loaded
23:25:59  <PublicServer> <V453000> what he chose last time is irrelevant
23:26:05  <PublicServer> <V453000> no you dont risk anything, see how it works in real games
23:26:27  <PublicServer> <V453000> ofc when there isnt enough trains, far end stations can get unserved
23:26:33  <phatmatt> you "risk" it in the same way that you "risk" cargo not being picked up on time at a normal station
23:26:33  <PublicServer> <V453000> but that is what happens in  every game
23:26:39  <phatmatt> you just add more trains if so
23:26:41  <AndreasB> what if there are 5 stations and 20 trains
23:26:47  <AndreasB> they will be sent to depot?
23:26:57  <mfb-> or the overflow
23:26:57  <PublicServer> <V453000> to depot and try again
23:26:58  <AndreasB> if all the stations are full
23:27:00  <phatmatt> yes, or you use a logic system to control when they are sent out, see the wiki
23:27:04  <PublicServer> <V453000> depot = overflow
23:27:14  <AndreasB> o.O
23:27:56  <AndreasB> You have just turned a game into something -not a game-
23:28:05  <phatmatt> :/
23:28:06  <PublicServer> <V453000> ok that totally isnt a game :D
23:28:21  <phatmatt> dude, they're fake trains moving around a pointless network. it's all fun :)
23:28:27  <AndreasB> lol
23:28:29  <AndreasB> noi
23:28:32  <mfb-> openttd. serious business
23:28:33  <AndreasB> if you have to think
23:28:37  <AndreasB> Find a new game
23:28:37  <mfb-> :D
23:28:53  <PublicServer> <V453000> that sounds endlessly dull
23:28:57  <phatmatt> well, yes, welcome to openttdcoop
23:29:14  <AndreasB> But what is the point of SNRW as opposed to just telling train to go to 1, wait for full
23:29:24  <mfb-> if you don't have to think
23:29:28  <mfb-> Find a new game
23:29:30  <PublicServer> <V453000> you can have all stations serviced automatically?
23:29:31  <AndreasB> SRNW*
23:29:51  <PublicServer> <V453000> you just add trains and they find their place where they are needed
23:29:52  <AndreasB> But what if there are different types of produce?
23:30:03  <PublicServer> <V453000> then there are different ways to deal with it
23:30:07  <phatmatt> more cool network, less order management, did i mention its cool
23:30:14  <AndreasB> kik
23:30:15  <AndreasB> lol
23:30:30  <AndreasB> I need something to rebuy trains every 2-3 years
23:30:35  <AndreasB> ¨
23:30:39  <PublicServer> <V453000> why
23:30:49  <AndreasB> Someone thought it was cool making station rating drop a lot after 1 year
23:30:56  <AndreasB> when train is supposed to be there for 20 years
23:30:59  <PublicServer> <V453000> and what is the problem if it drops by the few %?
23:31:12  <AndreasB> That its not in the high 90's
23:31:25  <AndreasB> Like my station in the game im in now
23:31:27  <PublicServer> *** V453000 has left the game (general timeout)
23:31:27  <PublicServer> *** V453000 has left the game (connection lost)
23:31:27  <PublicServer> *** Game paused (number of players)
23:31:33  <AndreasB> Goods: Excellent (80%)
23:31:38  <V453000> aaaand that is the problem why
23:31:38  <V453000> !password
23:31:38  <PublicServer> V453000: loiter
23:31:39  <AndreasB> that simply doesnt cut it
23:31:42  *** cypher_ has joined #openttdcoop
23:32:17  <V453000> so why is station rating a value for you, if it is mostly defined by train speed, age and similar things?
23:32:44  <V453000> did ps just die
23:33:43  <scshunt> probably
23:34:40  <PublicServer> *** Game still paused (number of players)
23:34:40  <PublicServer> *** Game unpaused (number of players)
23:34:43  <PublicServer> *** phatmatt joined the game
23:35:33  <mfb-> gn8
23:36:00  *** mfb- has quit IRC
23:38:01  <AndreasB> Why doesnt the train keep shared order when CLONING?
23:38:07  <AndreasB> thats .. so fracking annoying
23:38:15  <V453000> !password
23:38:15  <PublicServer> V453000: loiter
23:38:20  <V453000> ctrl clone
23:38:27  <PublicServer> <phatmatt> ctrl+click
23:38:31  <AndreasB> really?
23:38:34  <PublicServer> *** V453000 joined the game
23:38:40  *** cyph3r has quit IRC
23:38:44  <AndreasB> before or after i click "Clone Train" ?
23:38:52  <PublicServer> <phatmatt> during
23:39:06  <PublicServer> <phatmatt> ctrl does all sorts of magical things in ottd
23:39:17  <AndreasB> so first click clone
23:39:20  <AndreasB> then ctrl click train
23:39:30  <Djanx> yup
23:39:42  <AndreasB> That has been SO ANNOYING for some time
23:39:43  <AndreasB> thanks <3
23:39:56  <Djanx> and if you want more, ctrl+click the clone button on the train you created
23:40:07  <Djanx> instead of cloning one at a time
23:40:28  <Djanx> has to still be in depot though for that button to be there
23:41:04  <AndreasB> >WHGAT?
23:41:06  <AndreasB> Really?1
23:41:14  <AndreasB> Say I create a trains
23:41:15  <AndreasB> -s
23:41:20  <AndreasB> tell it to go from A to B to C
23:41:21  <Djanx> but as phatmatt said, ctrl does wonders for all sorts of things
23:41:29  <AndreasB> then clone train, then ctrl click train 1
23:41:34  <AndreasB> Will they share orders auto?
23:41:38  <Djanx> yeah
23:41:41  <AndreasB> .ok
23:41:47  <AndreasB> and if i then ctrl click clone train ?
23:41:51  <AndreasB> what happens then?
23:41:54  <PublicServer> <phatmatt> no ctrl = duplicate orders, ctrl = share orders
23:42:29  <PublicServer> <phatmatt> i don't think ctrl clicking the button itself does anything
23:42:36  <PublicServer> <phatmatt> it's only when you're selecting the train that it does
23:42:50  <AndreasB> [01:39:58] <Djanx> and if you want more, ctrl+click the clone button on the train you created
23:43:02  <Djanx> if you ctrl+click the clone train in the train window (not the depot window), you clone with shared orders
23:43:03  <AndreasB> Didnt understand that one
23:43:12  <AndreasB> oooh
23:43:17  <Djanx> and that is spammable
23:43:19  <PublicServer> <phatmatt> oh, ic
23:43:20  <AndreasB> So OH
23:43:22  <AndreasB> NICE
23:43:24  <Djanx> compared to the depot clone
23:44:38  <Djanx> but that button is only available when the train is in depot (otherwise it's send to depot buttun)
23:44:46  <Djanx> button*
23:45:09  <Djanx> got it working ?
23:45:11  <PublicServer> <phatmatt> Andreas: try holding ctrl when you're using the level land tool
23:45:29  <PublicServer> <phatmatt> or placing a station
23:45:34  <Djanx> or rail
23:46:13  <PublicServer> <phatmatt> lol. i was thinking, wtf does it do with rail... but removing rail like that is so second nature i had to do it to remember ;)
23:46:20  <Djanx> haha
23:47:17  <AndreasB> I know when placing stationm
23:47:22  <PublicServer> <phatmatt> and when building bridges is helpful
23:47:31  <AndreasB> [01:45:13] <+PublicServer> <phatmatt> Andreas: try holding ctrl when you're using the level land tool
23:47:32  <PublicServer> <phatmatt> ctrl-drag uses the last bridge type
23:47:37  <AndreasB> what does that do?
23:47:42  <Djanx> oh
23:47:46  <Djanx> that one i didnt know
23:47:53  <AndreasB> ctrl rail is remove rail, that I know
23:47:55  <PublicServer> <phatmatt> Andreas: diagonal selection
23:48:02  <Djanx> it tilts it 45 degrees
23:48:03  <AndreasB> oh yeah
23:48:03  <AndreasB> true
23:48:05  <AndreasB> doh
23:48:33  <AndreasB> You know
23:48:36  <AndreasB> When making busses
23:48:37  <Djanx> hope you know about dragging signals as well ?
23:48:48  <AndreasB> I cloned it, manually changed to share order
23:48:52  <PublicServer> <phatmatt> btw, if you select 'go to' on a vehicle's order list, and then ctrl-click a train, it shares that train's orders
23:48:57  <AndreasB> or sometimes just went "screw it"
23:49:00  <PublicServer> <phatmatt> (normal click = duplicate, as you'd expect)
23:51:42  <PublicServer> *** V453000 has left the game (general timeout)
23:51:42  <PublicServer> *** V453000 has left the game (connection lost)
23:52:42  <AndreasB> There is no easy way to locate all busses with a specific order sheet?
23:52:49  <Djanx> yeah
23:52:57  <Djanx> if the have shared orders
23:53:46  <Djanx> once a vehicle has shared orders, theres a little button all the way to the right in the orders window
23:54:08  <Djanx> which shows a list of vehicles with those shared orders
23:54:15  <AndreasB> i know
23:54:18  <AndreasB> but
23:54:20  <AndreasB> yeah
23:54:24  <AndreasB> I deleted a lot of vehicles :D
23:54:45  <Djanx> not sure what you mean then
23:54:52  <AndreasB> haha, ctrl click made things SO MUCH EASIER
23:54:55  <AndreasB> i fucking love you guys!
23:55:02  *** Progman has quit IRC
23:55:09  <AndreasB> 51 busses in BAM
23:55:18  <Djanx> did you know about ctrl dragging signals ?
23:55:24  <Djanx> quite important one
23:55:26  <AndreasB> yes
23:55:31  <Djanx> ok good
23:55:32  <AndreasB> to make entire line at once
23:55:35  <AndreasB> or
23:55:35  <Djanx> yup
23:55:38  <AndreasB> to next junction
23:55:43  <Djanx> exactly
23:56:37  <Djanx> hmm, anything else that's handy...
23:57:12  <AndreasB> *points at pants ;P*
23:57:22  <AndreasB> lopl
23:58:34  <AndreasB> lol
23:58:39  <AndreasB> I've been making 600kmh road bridges
23:58:59  <Djanx> :P

Powered by YARRSTE version: svn-trunk