Config
Log for #openttdcoop on 11th October 2013:
Times are UTC Toggle Colours
00:01:51  <PublicServer> <Anson> i just removed the area of station tiles from drop10 and the station sign jumped to a new location ... thus one tile is still left
00:02:09  <PublicServer> <Anson> although i se a "bought land" sign at the same place
00:04:23  <PublicServer> <Fehlersturm> what? where
00:04:46  <PublicServer> <Anson> how did you delete drop10 in singleplayer ?
00:05:16  *** happy has quit IRC
00:05:41  <PublicServer> <Anson> did you remove the 12x3 tiles of the station, or did you blow it up ?
00:06:59  <PublicServer> <Fehlersturm> k
00:07:10  <PublicServer> <Fehlersturm> you are right if you remove just the station it jums
00:07:16  <PublicServer> <Fehlersturm> *jumps
00:07:26  <PublicServer> <Fehlersturm> now you might have to join afterall
00:07:48  <PublicServer> *** Anson has joined company #1
00:07:48  <PublicServer> *** Game unpaused (number of players)
00:08:20  <PublicServer> <Fehlersturm> very wierd
00:08:30  <PublicServer> <Fehlersturm> if i try to remove a station there
00:08:36  <PublicServer> <Fehlersturm> it says no station
00:08:42  <PublicServer> <Anson> at X, there is a station, although there are really only "bought signs"
00:09:04  <PublicServer> <Anson> in single, i tried removing them, but the station was still there
00:09:34  <PublicServer> <Anson> to fix the problem, the trains need to be stopped so that the station is empty, and then you can blow it up with dynamite
00:09:41  <PublicServer> <Anson> that will leave a grey station sign
00:09:56  <PublicServer> <Fehlersturm> yeah and then one has to redo all orders
00:10:32  <PublicServer> <Anson> it should be possible to rebuild the station with CTRL and not lose the orders
00:10:59  <PublicServer> <Anson> * it SHOULD .... :-)
00:11:01  <PublicServer> <Fehlersturm> yeah but then the trains cannot drop anything
00:11:11  <PublicServer> <Fehlersturm> until the papermill has dies
00:11:17  <PublicServer> <Fehlersturm> *died
00:12:04  <PublicServer> <Fehlersturm> cause as soon as you build !that. the papermill recives stuff again
00:12:10  <PublicServer> <Fehlersturm> strangely
00:12:33  <PublicServer> <Anson> no, destroying the entire station should blow up all 12x3 PLUS the 1x1 tiles, and immediatelyrebuilding 12x3 should make it properly ... then adding a new 1x1 station tile near the factory which shall accept cargo
00:13:07  <PublicServer> <Fehlersturm> well. thats what i did in singleplayer. no dice
00:13:29  <PublicServer> <Anson> let me try it in singleplayer ... BRB
00:18:10  <PublicServer> *** Fehlersturm has left the game (general timeout)
00:18:11  <PublicServer> *** Fehlersturm has left the game (connection lost)
00:18:12  <PublicServer> *** Game paused (number of players)
00:18:13  *** Fehlersturm has quit IRC
00:19:19  *** Fehlersturm has joined #openttdcoop
00:19:23  <Fehlersturm> !password
00:19:23  <PublicServer> Fehlersturm: eagles
00:19:48  <PublicServer> *** Game still paused (number of players)
00:19:48  <PublicServer> *** Game unpaused (number of players)
00:19:48  <PublicServer> *** Fehlersturm joined the game
00:20:18  <PublicServer> *** Fehlersturm has left the game (general timeout)
00:20:18  <PublicServer> *** Fehlersturm has left the game (connection lost)
00:20:18  <PublicServer> *** Game paused (number of players)
00:21:19  <PublicServer> <Anson> I'm back ingame
00:21:59  <BiG_MeEcH> Thanks for the warning.
00:22:07  <Fehlersturm> i get disconnected :-(
00:22:13  <Fehlersturm> !password
00:22:13  <PublicServer> Fehlersturm: eagles
00:22:39  <PublicServer> *** Game still paused (number of players)
00:22:39  <PublicServer> *** Game unpaused (number of players)
00:22:41  <PublicServer> *** Fehlersturm joined the game
00:22:45  <PublicServer> <Anson> there seem to be two problems with that drop10 ... (1) there is a hidden station tile at sign X, which CAN be removed by blowing up the entire station (instead of removing all its tiles)
00:23:24  <PublicServer> <Anson> but (2) after rebuilding the station and putting a new additional station tile next to the new factory, the old one still (or again) gets cargo
00:24:34  <PublicServer> <Fehlersturm> maybe if we rebuild the other way around. the small tile at the new factory first
00:24:40  <PublicServer> <Fehlersturm> then the big station...
00:24:42  <PublicServer> <Anson> and that problem (2) probably is a feature and no bug ... it is the way that stations get their cargo when 2 or more stations are near a drop
00:24:44  <PublicServer> <Fehlersturm> ill try
00:25:23  <PublicServer> <Fehlersturm> well its starnge though. since neither stations catchment area intersects with the industry
00:25:29  <PublicServer> <Anson> when there is no station tile in radius 4 of the old factory, no cargo should be delivered to it ...
00:26:24  <PublicServer> <Anson> but the old industry is right in the station's area when you pull an imaginary rubberband around all station tiles
00:26:35  <PublicServer> <Anson> maybe that is the problem ...
00:27:29  <PublicServer> <Anson> then it could be solved like this : first fix problem (1) by blowing up the station, then create a new temporary factory outside the whole area, eg to the west of the drop station
00:28:15  <PublicServer> <Anson> maybe then the old factory would die, and then that station tile can be moved from the temporary factory to the real new factory
00:29:17  <PublicServer> <Fehlersturm> if we are creating new factorys.
00:29:35  <PublicServer> <Fehlersturm> we can just really cheat and blow up the unwanted one
00:29:54  <PublicServer> <Fehlersturm> but AndreasB would probably call that Cheating
00:30:12  <PublicServer> <Anson> it is only a shortcut and no cheating imho :-)
00:30:42  <PublicServer> <Fehlersturm> shortcuts are cheating
00:30:44  <PublicServer> <Anson> but i think we would need an op to do that ?!
00:30:54  <PublicServer> <Fehlersturm> jup
00:31:24  <PublicServer> <Anson> what do you think ? where could a temp new paper factory go ?
00:31:34  <PublicServer> <Fehlersturm> i have a tricky signaling thing for your brain
00:31:49  <PublicServer> <Fehlersturm> took me ages to figure out
00:32:17  <PublicServer> <Anson> shall we do that factory move first ? then the old factory can die while we do something else
00:32:27  <PublicServer> <Fehlersturm> k
00:32:41  <PublicServer> <Anson> where should the temp factory go ?
00:33:04  <PublicServer> <Fehlersturm> well it needs to be closer to the center of the station
00:33:10  <PublicServer> <Anson> next to the oil refinery, where i put a sign ?
00:33:13  <PublicServer> <Fehlersturm> which is nigh ipossible
00:33:29  <PublicServer> <Fehlersturm> ok
00:33:35  <PublicServer> <Fehlersturm> maybe we should remove
00:33:52  <PublicServer> <Fehlersturm> first?
00:34:18  <PublicServer> <Fehlersturm> it doesnt do anything anyway atm
00:34:48  <PublicServer> <Fehlersturm> i just did
00:35:18  <PublicServer> <Anson> what did you do ??
00:36:16  <PublicServer> <Fehlersturm> remove the small station tile at !here
00:36:44  <PublicServer> <Anson> we will nuke the drop ... no need to remove station tiles :-)
00:37:02  <PublicServer> <Fehlersturm> but!
00:37:04  <PublicServer> <Anson> but where should the new paperworks go ? where i put those x signs ?
00:37:10  <PublicServer> <Fehlersturm> we cannot fund that factory
00:37:28  <PublicServer> <Fehlersturm> only one factory of type X per village
00:37:30  <PublicServer> <Anson> why not ?
00:37:36  <PublicServer> <Anson> oh
00:38:39  <PublicServer> <Anson> OUCH
00:38:53  <PublicServer> <Anson> look where the town of the old factory is !!!
00:39:27  <PublicServer> <Anson> the factory is named Planway-on-sea Printing Works, but the town is on the opposite edge of the map !!!!!
00:39:33  <PublicServer> <Anson> isn't that a bug ?
00:40:06  <PublicServer> <Fehlersturm> wha? its called Suningville printing works here...
00:41:00  <PublicServer> <Anson> oh, yes ... wrong window
00:41:58  <PublicServer> <Fehlersturm> well i say. wait for op to nuke it
00:42:16  <PublicServer> <Fehlersturm> or matter of factly. lets just keep it
00:42:35  <PublicServer> <Fehlersturm> i found a way to build a better entrance without removing it ..
00:42:41  <PublicServer> <Fehlersturm> (i think)
01:01:59  *** retro|cz has joined #openttdcoop
01:08:07  <Fehlersturm> haha i just did a openttd screenshot of entire map. and now i laugh about gimp trying to open a 108mb png
01:08:55  <Fehlersturm> aaand it starts to swap... :-)
01:17:55  *** Mark has quit IRC
01:18:22  <Fehlersturm> ok ill be off to bed
01:18:27  <Fehlersturm> goodnight
01:18:40  <PublicServer> *** Fehlersturm has left the game (leaving)
01:18:40  <PublicServer> *** Game paused (number of players)
01:18:51  *** Fehlersturm has quit IRC
01:39:54  <PublicServer> *** Anson has left the game (leaving)
03:22:08  *** dwarf has quit IRC
03:49:12  *** dwarf has joined #openttdcoop
03:49:12  *** Webster sets mode: +o dwarf
04:17:18  <PublicServer> *** Game still paused (number of players)
04:17:18  <PublicServer> *** Sylf joined the game
04:18:00  <PublicServer> *** Sylf has left the game (leaving)
04:48:36  *** Djanx has joined #openttdcoop
04:54:01  *** dwarf has quit IRC
05:02:30  *** dwarf has joined #openttdcoop
05:02:30  *** ChanServ sets mode: +o dwarf
05:08:41  *** Djanx has quit IRC
05:23:49  *** a_sad_dude has joined #openttdcoop
08:36:40  *** tycoondemon has quit IRC
08:55:20  *** valhallasw has joined #openttdcoop
09:23:50  *** Jam35 has joined #openttdcoop
09:56:36  *** Mark has joined #openttdcoop
10:17:46  *** retro|cz has quit IRC
10:20:18  *** roboboy has joined #openttdcoop
10:38:21  *** Fehlersturm has joined #openttdcoop
10:39:09  <Fehlersturm> !password
10:39:09  <PublicServer> Fehlersturm: exudes
10:39:21  <PublicServer> *** Game still paused (number of players)
10:39:24  <PublicServer> *** Fehlersturm joined the game
10:42:36  *** Sian has joined #openttdcoop
10:42:49  <Sian> !password
10:42:49  <PublicServer> Sian: perter
10:43:18  *** happy has joined #openttdcoop
10:43:35  <PublicServer> *** Game still paused (number of players)
10:43:36  <PublicServer> *** Game unpaused (number of players)
10:43:36  <PublicServer> *** Sian joined the game
10:44:58  *** dwarf has quit IRC
10:46:01  <Fehlersturm> hello
10:46:21  <PublicServer> <Sian> hey
10:50:27  <PublicServer> *** Sian has left the game (general timeout)
10:50:27  <PublicServer> *** Sian has left the game (connection lost)
10:50:29  <PublicServer> *** Game paused (number of players)
10:58:46  <PublicServer> *** Fehlersturm has left the game (leaving)
11:08:13  *** Ristovski has joined #openttdcoop
11:34:03  *** Fehlersturm has quit IRC
12:22:39  *** Djanx has joined #openttdcoop
12:27:42  *** a_sad_dude has quit IRC
12:48:05  *** tycoondemon has joined #openttdcoop
12:50:23  *** skaby has quit IRC
12:51:32  *** tycoondemon has quit IRC
12:51:53  *** tycoondemon has joined #openttdcoop
12:56:54  *** retro|cz has joined #openttdcoop
13:00:41  *** skaby has joined #openttdcoop
13:07:23  *** roboboy has quit IRC
13:29:30  *** a_sad_dude has joined #openttdcoop
13:46:23  *** makjes has joined #openttdcoop
14:05:19  <PublicServer> *** Game still paused (number of players)
14:05:21  <PublicServer> *** makjes joined the game
14:11:32  <PublicServer> *** makjes has left the game (leaving)
14:30:05  *** tycoondemon has quit IRC
14:35:31  *** tycoondemon has joined #openttdcoop
14:57:39  *** Djanx has quit IRC
15:06:35  *** ODM has joined #openttdcoop
15:06:35  *** ChanServ sets mode: +o ODM
15:25:26  *** happy has quit IRC
15:46:37  *** skaby has quit IRC
15:51:45  *** Sturmi has joined #openttdcoop
15:53:48  *** skaby has joined #openttdcoop
15:56:29  <Sian> played a bit around with building a working roundabout ... do this seem plausable?
15:56:29  <Sian> http://i.imgur.com/rnRqdd4.png
15:57:37  <Sturmi> working and roundabout are two words that dont go together
15:57:45  <V453000> send trains there to see how it works
15:57:46  <Sturmi> !players
15:57:46  <V453000> no need to ask
15:57:49  <PublicServer> Sturmi: There are currently no clients connected to the server
15:58:13  <Sturmi> btw: hello folks :)
15:59:11  <V453000> hy
16:02:56  <Sian> Sturmi ... American by any chance?
16:03:02  <Sturmi> nope
16:03:17  <V453000> I would assume german
16:03:27  <Sian> that was a very american opinion nonetheless :p
16:03:53  <Sturmi> no sian... was just the truth
16:04:37  <Sturmi> german is correct. Former almost-czech-german, now almost-dutch-german
16:05:06  <V453000> DUTCH PLAGUE?
16:05:08  <Sian> untill its been tested i'm of the belief that would be more viable (at least in terms of simplicity) to the clusterfucks that sometimes appears in a 4way BBH
16:05:18  <scshunt> building SHIPS?
16:05:28  <V453000> scshunt: yes?
16:05:32  <scshunt> O_op
16:06:06  <Sturmi> if you dont want, build a boat :p
16:06:26  *** valhallasw has quit IRC
16:09:52  *** skarufue has joined #openttdcoop
16:10:15  <skarufue> !password
16:10:15  <PublicServer> skarufue: smiths
16:10:21  <skarufue> !help
16:10:21  <PublicServer> skarufue: http://www.openttdcoop.org/wiki/IRC_Commands
16:11:56  *** skarufue has quit IRC
16:12:45  *** Fehlersturm has joined #openttdcoop
16:22:54  *** Maraxus has joined #openttdcoop
16:22:54  *** ChanServ sets mode: +o Maraxus
16:26:02  *** Progman has joined #openttdcoop
16:36:02  <Fehlersturm> anyone running openttd on a reasonably recent ati card with opensource drivers. and knows what tot do about HORRRIBLE screen tear?
16:36:40  <Fehlersturm> on linux that is
16:37:59  <Fehlersturm> drivers are: xf86-video-ati 7.2.0-1
16:38:41  *** valhallasw has joined #openttdcoop
16:40:28  <Fehlersturm> !download
16:40:28  <PublicServer> Fehlersturm: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
16:40:28  <PublicServer> Fehlersturm: http://www.openttd.org/en/download-trunk/r25734
16:40:48  <Fehlersturm> !download lin64
16:40:48  <PublicServer> Fehlersturm: http://binaries.openttd.org/nightlies/trunk/r25734/openttd-trunk-r25734-linux-generic-amd64.tar.xz
16:44:30  <Fehlersturm> !password
16:44:31  <PublicServer> Fehlersturm: smiths
16:44:49  <PublicServer> *** Game still paused (number of players)
16:44:51  <PublicServer> *** Fehlersturm joined the game
16:47:47  <PublicServer> *** Fehlersturm has left the game (leaving)
16:48:09  <Fehlersturm> well. il just install catylst again. *sigh*
16:48:15  <Fehlersturm> bb
16:52:21  *** retro|cz has quit IRC
17:02:59  *** Fehlersturm has quit IRC
17:29:28  *** Mark has quit IRC
17:35:30  *** Maraxus has quit IRC
18:07:57  *** dwarf has joined #openttdcoop
18:07:57  *** ChanServ sets mode: +o dwarf
19:03:29  *** happy has joined #openttdcoop
19:40:44  *** Sian has quit IRC
19:40:47  *** Sian has joined #openttdcoop
19:56:21  *** perk11 has quit IRC
20:44:31  *** ODM has quit IRC
20:47:15  *** Mark has joined #openttdcoop
20:47:15  *** Webster sets mode: +o Mark
20:54:08  *** happy_ has joined #openttdcoop
20:58:11  *** happy has quit IRC
20:58:42  *** valhallasw has quit IRC
21:04:17  *** Mark has quit IRC
21:07:46  *** happy_ has quit IRC
21:07:58  *** happy has joined #openttdcoop
21:12:31  *** Jam35 has quit IRC
21:12:46  *** bon has joined #openttdcoop
21:12:54  <bon> hi
21:19:46  *** Sturmi has quit IRC
22:45:03  *** bon has left #openttdcoop
22:54:49  *** Progman has quit IRC
22:59:07  *** dwarf has quit IRC
23:06:22  *** Ristovski has quit IRC
23:36:24  *** mfb- has joined #openttdcoop
23:36:24  *** ChanServ sets mode: +o mfb-
23:36:29  <mfb-> hi
23:37:15  <PublicServer> *** Game still paused (number of players)
23:37:16  <PublicServer> *** mfb joined the game
23:55:43  *** happy has quit IRC
23:56:23  *** uliko has joined #openttdcoop
23:56:23  *** ChanServ sets mode: +o uliko

Powered by YARRSTE version: svn-trunk