Times are UTC Toggle Colours
00:01:51 <PublicServer> <Anson> i just removed the area of station tiles from drop10 and the station sign jumped to a new location ... thus one tile is still left 00:02:09 <PublicServer> <Anson> although i se a "bought land" sign at the same place 00:04:23 <PublicServer> <Fehlersturm> what? where 00:04:46 <PublicServer> <Anson> how did you delete drop10 in singleplayer ? 00:05:16 *** happy has quit IRC 00:05:41 <PublicServer> <Anson> did you remove the 12x3 tiles of the station, or did you blow it up ? 00:06:59 <PublicServer> <Fehlersturm> k 00:07:10 <PublicServer> <Fehlersturm> you are right if you remove just the station it jums 00:07:16 <PublicServer> <Fehlersturm> *jumps 00:07:26 <PublicServer> <Fehlersturm> now you might have to join afterall 00:07:48 <PublicServer> *** Anson has joined company #1 00:07:48 <PublicServer> *** Game unpaused (number of players) 00:08:20 <PublicServer> <Fehlersturm> very wierd 00:08:30 <PublicServer> <Fehlersturm> if i try to remove a station there 00:08:36 <PublicServer> <Fehlersturm> it says no station 00:08:42 <PublicServer> <Anson> at X, there is a station, although there are really only "bought signs" 00:09:04 <PublicServer> <Anson> in single, i tried removing them, but the station was still there 00:09:34 <PublicServer> <Anson> to fix the problem, the trains need to be stopped so that the station is empty, and then you can blow it up with dynamite 00:09:41 <PublicServer> <Anson> that will leave a grey station sign 00:09:56 <PublicServer> <Fehlersturm> yeah and then one has to redo all orders 00:10:32 <PublicServer> <Anson> it should be possible to rebuild the station with CTRL and not lose the orders 00:10:59 <PublicServer> <Anson> * it SHOULD .... :-) 00:11:01 <PublicServer> <Fehlersturm> yeah but then the trains cannot drop anything 00:11:11 <PublicServer> <Fehlersturm> until the papermill has dies 00:11:17 <PublicServer> <Fehlersturm> *died 00:12:04 <PublicServer> <Fehlersturm> cause as soon as you build !that. the papermill recives stuff again 00:12:10 <PublicServer> <Fehlersturm> strangely 00:12:33 <PublicServer> <Anson> no, destroying the entire station should blow up all 12x3 PLUS the 1x1 tiles, and immediatelyrebuilding 12x3 should make it properly ... then adding a new 1x1 station tile near the factory which shall accept cargo 00:13:07 <PublicServer> <Fehlersturm> well. thats what i did in singleplayer. no dice 00:13:29 <PublicServer> <Anson> let me try it in singleplayer ... BRB 00:18:10 <PublicServer> *** Fehlersturm has left the game (general timeout) 00:18:11 <PublicServer> *** Fehlersturm has left the game (connection lost) 00:18:12 <PublicServer> *** Game paused (number of players) 00:18:13 *** Fehlersturm has quit IRC 00:19:19 *** Fehlersturm has joined #openttdcoop 00:19:23 <Fehlersturm> !password 00:19:23 <PublicServer> Fehlersturm: eagles 00:19:48 <PublicServer> *** Game still paused (number of players) 00:19:48 <PublicServer> *** Game unpaused (number of players) 00:19:48 <PublicServer> *** Fehlersturm joined the game 00:20:18 <PublicServer> *** Fehlersturm has left the game (general timeout) 00:20:18 <PublicServer> *** Fehlersturm has left the game (connection lost) 00:20:18 <PublicServer> *** Game paused (number of players) 00:21:19 <PublicServer> <Anson> I'm back ingame 00:21:59 <BiG_MeEcH> Thanks for the warning. 00:22:07 <Fehlersturm> i get disconnected :-( 00:22:13 <Fehlersturm> !password 00:22:13 <PublicServer> Fehlersturm: eagles 00:22:39 <PublicServer> *** Game still paused (number of players) 00:22:39 <PublicServer> *** Game unpaused (number of players) 00:22:41 <PublicServer> *** Fehlersturm joined the game 00:22:45 <PublicServer> <Anson> there seem to be two problems with that drop10 ... (1) there is a hidden station tile at sign X, which CAN be removed by blowing up the entire station (instead of removing all its tiles) 00:23:24 <PublicServer> <Anson> but (2) after rebuilding the station and putting a new additional station tile next to the new factory, the old one still (or again) gets cargo 00:24:34 <PublicServer> <Fehlersturm> maybe if we rebuild the other way around. the small tile at the new factory first 00:24:40 <PublicServer> <Fehlersturm> then the big station... 00:24:42 <PublicServer> <Anson> and that problem (2) probably is a feature and no bug ... it is the way that stations get their cargo when 2 or more stations are near a drop 00:24:44 <PublicServer> <Fehlersturm> ill try 00:25:23 <PublicServer> <Fehlersturm> well its starnge though. since neither stations catchment area intersects with the industry 00:25:29 <PublicServer> <Anson> when there is no station tile in radius 4 of the old factory, no cargo should be delivered to it ... 00:26:24 <PublicServer> <Anson> but the old industry is right in the station's area when you pull an imaginary rubberband around all station tiles 00:26:35 <PublicServer> <Anson> maybe that is the problem ... 00:27:29 <PublicServer> <Anson> then it could be solved like this : first fix problem (1) by blowing up the station, then create a new temporary factory outside the whole area, eg to the west of the drop station 00:28:15 <PublicServer> <Anson> maybe then the old factory would die, and then that station tile can be moved from the temporary factory to the real new factory 00:29:17 <PublicServer> <Fehlersturm> if we are creating new factorys. 00:29:35 <PublicServer> <Fehlersturm> we can just really cheat and blow up the unwanted one 00:29:54 <PublicServer> <Fehlersturm> but AndreasB would probably call that Cheating 00:30:12 <PublicServer> <Anson> it is only a shortcut and no cheating imho :-) 00:30:42 <PublicServer> <Fehlersturm> shortcuts are cheating 00:30:44 <PublicServer> <Anson> but i think we would need an op to do that ?! 00:30:54 <PublicServer> <Fehlersturm> jup 00:31:24 <PublicServer> <Anson> what do you think ? where could a temp new paper factory go ? 00:31:34 <PublicServer> <Fehlersturm> i have a tricky signaling thing for your brain 00:31:49 <PublicServer> <Fehlersturm> took me ages to figure out 00:32:17 <PublicServer> <Anson> shall we do that factory move first ? then the old factory can die while we do something else 00:32:27 <PublicServer> <Fehlersturm> k 00:32:41 <PublicServer> <Anson> where should the temp factory go ? 00:33:04 <PublicServer> <Fehlersturm> well it needs to be closer to the center of the station 00:33:10 <PublicServer> <Anson> next to the oil refinery, where i put a sign ? 00:33:13 <PublicServer> <Fehlersturm> which is nigh ipossible 00:33:29 <PublicServer> <Fehlersturm> ok 00:33:35 <PublicServer> <Fehlersturm> maybe we should remove 00:33:52 <PublicServer> <Fehlersturm> first? 00:34:18 <PublicServer> <Fehlersturm> it doesnt do anything anyway atm 00:34:48 <PublicServer> <Fehlersturm> i just did 00:35:18 <PublicServer> <Anson> what did you do ?? 00:36:16 <PublicServer> <Fehlersturm> remove the small station tile at !here 00:36:44 <PublicServer> <Anson> we will nuke the drop ... no need to remove station tiles :-) 00:37:02 <PublicServer> <Fehlersturm> but! 00:37:04 <PublicServer> <Anson> but where should the new paperworks go ? where i put those x signs ? 00:37:10 <PublicServer> <Fehlersturm> we cannot fund that factory 00:37:28 <PublicServer> <Fehlersturm> only one factory of type X per village 00:37:30 <PublicServer> <Anson> why not ? 00:37:36 <PublicServer> <Anson> oh 00:38:39 <PublicServer> <Anson> OUCH 00:38:53 <PublicServer> <Anson> look where the town of the old factory is !!! 00:39:27 <PublicServer> <Anson> the factory is named Planway-on-sea Printing Works, but the town is on the opposite edge of the map !!!!! 00:39:33 <PublicServer> <Anson> isn't that a bug ? 00:40:06 <PublicServer> <Fehlersturm> wha? its called Suningville printing works here... 00:41:00 <PublicServer> <Anson> oh, yes ... wrong window 00:41:58 <PublicServer> <Fehlersturm> well i say. wait for op to nuke it 00:42:16 <PublicServer> <Fehlersturm> or matter of factly. lets just keep it 00:42:35 <PublicServer> <Fehlersturm> i found a way to build a better entrance without removing it .. 00:42:41 <PublicServer> <Fehlersturm> (i think) 01:01:59 *** retro|cz has joined #openttdcoop 01:08:07 <Fehlersturm> haha i just did a openttd screenshot of entire map. and now i laugh about gimp trying to open a 108mb png 01:08:55 <Fehlersturm> aaand it starts to swap... :-) 01:17:55 *** Mark has quit IRC 01:18:22 <Fehlersturm> ok ill be off to bed 01:18:27 <Fehlersturm> goodnight 01:18:40 <PublicServer> *** Fehlersturm has left the game (leaving) 01:18:40 <PublicServer> *** Game paused (number of players) 01:18:51 *** Fehlersturm has quit IRC 01:39:54 <PublicServer> *** Anson has left the game (leaving) 03:22:08 *** dwarf has quit IRC 03:49:12 *** dwarf has joined #openttdcoop 03:49:12 *** Webster sets mode: +o dwarf 04:17:18 <PublicServer> *** Game still paused (number of players) 04:17:18 <PublicServer> *** Sylf joined the game 04:18:00 <PublicServer> *** Sylf has left the game (leaving) 04:48:36 *** Djanx has joined #openttdcoop 04:54:01 *** dwarf has quit IRC 05:02:30 *** dwarf has joined #openttdcoop 05:02:30 *** ChanServ sets mode: +o dwarf 05:08:41 *** Djanx has quit IRC 05:23:49 *** a_sad_dude has joined #openttdcoop 08:36:40 *** tycoondemon has quit IRC 08:55:20 *** valhallasw has joined #openttdcoop 09:23:50 *** Jam35 has joined #openttdcoop 09:56:36 *** Mark has joined #openttdcoop 10:17:46 *** retro|cz has quit IRC 10:20:18 *** roboboy has joined #openttdcoop 10:38:21 *** Fehlersturm has joined #openttdcoop 10:39:09 <Fehlersturm> !password 10:39:09 <PublicServer> Fehlersturm: exudes 10:39:21 <PublicServer> *** Game still paused (number of players) 10:39:24 <PublicServer> *** Fehlersturm joined the game 10:42:36 *** Sian has joined #openttdcoop 10:42:49 <Sian> !password 10:42:49 <PublicServer> Sian: perter 10:43:18 *** happy has joined #openttdcoop 10:43:35 <PublicServer> *** Game still paused (number of players) 10:43:36 <PublicServer> *** Game unpaused (number of players) 10:43:36 <PublicServer> *** Sian joined the game 10:44:58 *** dwarf has quit IRC 10:46:01 <Fehlersturm> hello 10:46:21 <PublicServer> <Sian> hey 10:50:27 <PublicServer> *** Sian has left the game (general timeout) 10:50:27 <PublicServer> *** Sian has left the game (connection lost) 10:50:29 <PublicServer> *** Game paused (number of players) 10:58:46 <PublicServer> *** Fehlersturm has left the game (leaving) 11:08:13 *** Ristovski has joined #openttdcoop 11:34:03 *** Fehlersturm has quit IRC 12:22:39 *** Djanx has joined #openttdcoop 12:27:42 *** a_sad_dude has quit IRC 12:48:05 *** tycoondemon has joined #openttdcoop 12:50:23 *** skaby has quit IRC 12:51:32 *** tycoondemon has quit IRC 12:51:53 *** tycoondemon has joined #openttdcoop 12:56:54 *** retro|cz has joined #openttdcoop 13:00:41 *** skaby has joined #openttdcoop 13:07:23 *** roboboy has quit IRC 13:29:30 *** a_sad_dude has joined #openttdcoop 13:46:23 *** makjes has joined #openttdcoop 14:05:19 <PublicServer> *** Game still paused (number of players) 14:05:21 <PublicServer> *** makjes joined the game 14:11:32 <PublicServer> *** makjes has left the game (leaving) 14:30:05 *** tycoondemon has quit IRC 14:35:31 *** tycoondemon has joined #openttdcoop 14:57:39 *** Djanx has quit IRC 15:06:35 *** ODM has joined #openttdcoop 15:06:35 *** ChanServ sets mode: +o ODM 15:25:26 *** happy has quit IRC 15:46:37 *** skaby has quit IRC 15:51:45 *** Sturmi has joined #openttdcoop 15:53:48 *** skaby has joined #openttdcoop 15:56:29 <Sian> played a bit around with building a working roundabout ... do this seem plausable? 15:56:29 <Sian> http://i.imgur.com/rnRqdd4.png 15:57:37 <Sturmi> working and roundabout are two words that dont go together 15:57:45 <V453000> send trains there to see how it works 15:57:46 <Sturmi> !players 15:57:46 <V453000> no need to ask 15:57:49 <PublicServer> Sturmi: There are currently no clients connected to the server 15:58:13 <Sturmi> btw: hello folks :) 15:59:11 <V453000> hy 16:02:56 <Sian> Sturmi ... American by any chance? 16:03:02 <Sturmi> nope 16:03:17 <V453000> I would assume german 16:03:27 <Sian> that was a very american opinion nonetheless :p 16:03:53 <Sturmi> no sian... was just the truth 16:04:37 <Sturmi> german is correct. Former almost-czech-german, now almost-dutch-german 16:05:06 <V453000> DUTCH PLAGUE? 16:05:08 <Sian> untill its been tested i'm of the belief that would be more viable (at least in terms of simplicity) to the clusterfucks that sometimes appears in a 4way BBH 16:05:18 <scshunt> building SHIPS? 16:05:28 <V453000> scshunt: yes? 16:05:32 <scshunt> O_op 16:06:06 <Sturmi> if you dont want, build a boat :p 16:06:26 *** valhallasw has quit IRC 16:09:52 *** skarufue has joined #openttdcoop 16:10:15 <skarufue> !password 16:10:15 <PublicServer> skarufue: smiths 16:10:21 <skarufue> !help 16:10:21 <PublicServer> skarufue: http://www.openttdcoop.org/wiki/IRC_Commands 16:11:56 *** skarufue has quit IRC 16:12:45 *** Fehlersturm has joined #openttdcoop 16:22:54 *** Maraxus has joined #openttdcoop 16:22:54 *** ChanServ sets mode: +o Maraxus 16:26:02 *** Progman has joined #openttdcoop 16:36:02 <Fehlersturm> anyone running openttd on a reasonably recent ati card with opensource drivers. and knows what tot do about HORRRIBLE screen tear? 16:36:40 <Fehlersturm> on linux that is 16:37:59 <Fehlersturm> drivers are: xf86-video-ati 7.2.0-1 16:38:41 *** valhallasw has joined #openttdcoop 16:40:28 <Fehlersturm> !download 16:40:28 <PublicServer> Fehlersturm: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 16:40:28 <PublicServer> Fehlersturm: http://www.openttd.org/en/download-trunk/r25734 16:40:48 <Fehlersturm> !download lin64 16:40:48 <PublicServer> Fehlersturm: http://binaries.openttd.org/nightlies/trunk/r25734/openttd-trunk-r25734-linux-generic-amd64.tar.xz 16:44:30 <Fehlersturm> !password 16:44:31 <PublicServer> Fehlersturm: smiths 16:44:49 <PublicServer> *** Game still paused (number of players) 16:44:51 <PublicServer> *** Fehlersturm joined the game 16:47:47 <PublicServer> *** Fehlersturm has left the game (leaving) 16:48:09 <Fehlersturm> well. il just install catylst again. *sigh* 16:48:15 <Fehlersturm> bb 16:52:21 *** retro|cz has quit IRC 17:02:59 *** Fehlersturm has quit IRC 17:29:28 *** Mark has quit IRC 17:35:30 *** Maraxus has quit IRC 18:07:57 *** dwarf has joined #openttdcoop 18:07:57 *** ChanServ sets mode: +o dwarf 19:03:29 *** happy has joined #openttdcoop 19:40:44 *** Sian has quit IRC 19:40:47 *** Sian has joined #openttdcoop 19:56:21 *** perk11 has quit IRC 20:44:31 *** ODM has quit IRC 20:47:15 *** Mark has joined #openttdcoop 20:47:15 *** Webster sets mode: +o Mark 20:54:08 *** happy_ has joined #openttdcoop 20:58:11 *** happy has quit IRC 20:58:42 *** valhallasw has quit IRC 21:04:17 *** Mark has quit IRC 21:07:46 *** happy_ has quit IRC 21:07:58 *** happy has joined #openttdcoop 21:12:31 *** Jam35 has quit IRC 21:12:46 *** bon has joined #openttdcoop 21:12:54 <bon> hi 21:19:46 *** Sturmi has quit IRC 22:45:03 *** bon has left #openttdcoop 22:54:49 *** Progman has quit IRC 22:59:07 *** dwarf has quit IRC 23:06:22 *** Ristovski has quit IRC 23:36:24 *** mfb- has joined #openttdcoop 23:36:24 *** ChanServ sets mode: +o mfb- 23:36:29 <mfb-> hi 23:37:15 <PublicServer> *** Game still paused (number of players) 23:37:16 <PublicServer> *** mfb joined the game 23:55:43 *** happy has quit IRC 23:56:23 *** uliko has joined #openttdcoop 23:56:23 *** ChanServ sets mode: +o uliko