Config
Log for #openttdcoop on 4th November 2013:
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00:00:13  *** JoeMiles has quit IRC
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04:22:01  <GOT> !players
04:22:04  <PublicServer> GOT: There are currently no clients connected to the server
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06:46:47  <Riking> !password
06:46:47  <PublicServer> Riking: cheeps
06:47:15  <Riking> oh, new version
06:49:49  <PublicServer> *** Game still paused (number of players)
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11:27:41  <GOT> !password
11:27:41  <PublicServer> GOT: parcel
11:28:02  <PublicServer> *** Game still paused (number of players)
11:28:02  <PublicServer> *** GriffinOneTwo joined the game
11:28:28  <PublicServer> *** Game still paused (number of players)
11:28:28  <PublicServer> *** Game unpaused (number of players)
11:28:28  <PublicServer> *** V453000 joined the game
11:28:32  <PublicServer> <V453000> heyo
11:28:38  <PublicServer> <GriffinOneTwo> ~
11:32:25  <PublicServer> <V453000> btw I think it would be nice if you synchronized your IRC and game nicknames a bit more, it doesnt need to be 1:1 but it should be very resembling to say the least
11:32:41  <PublicServer> <GriffinOneTwo> /name GOT
11:33:03  <PublicServer> <V453000> try it in console and without / :)
11:33:13  <PublicServer> <GriffinOneTwo> name GOT
11:33:23  <PublicServer> <V453000> console not chat
11:33:42  <PublicServer> *** GriffinOneTwo has changed his/her name to GOT
11:33:58  <PublicServer> <V453000> thanks
11:34:01  <PublicServer> <V453000> the longer name was nicer though :P
11:34:03  <PublicServer> <GOT> I hit console, after chat was open I guess
11:34:50  <PublicServer> <GOT> is there really no roro on the whole map?
11:35:18  <PublicServer> <V453000> only in places where they dont hurt
11:37:57  <PublicServer> <V453000> should probably end this game soonish
11:38:34  <GOT> nothing left to do?
11:38:46  <GOT> the welcome server could use a reset too
11:38:48  <PublicServer> <V453000> more like people dont seem to be interested in that
11:38:58  <PublicServer> <V453000> perha
11:39:00  <PublicServer> <V453000> ps
11:39:14  <PublicServer> <V453000> the welcome server isnt really too
11:39:18  <PublicServer> <V453000> important
11:39:21  <PublicServer> <V453000> and this keyboard sucks :D
11:39:28  <PublicServer> <GOT> pffft
11:39:52  <PublicServer> <GOT> All the mini layouts around the map, are they prefab or dome in game?
11:40:04  <PublicServer> <V453000> the plans?
11:40:15  <PublicServer> <V453000> they are voted for in the start of the game
11:40:17  <PublicServer> <GOT> yea, becides the central one
11:40:25  <PublicServer> <GOT> ahh
11:40:51  <PublicServer> <V453000> we usually remove them during the game but yeah
11:46:02  <PublicServer> <GOT> Fondtown seems hosed
11:46:28  <PublicServer> <GOT> I guess not
11:46:30  <PublicServer> <V453000> hosed?
11:46:57  <PublicServer> <GOT> nosed ~= not working well
11:47:20  <PublicServer> <GOT> 297 tons fo wood waiting
11:47:30  <PublicServer> <V453000> well, not enough ML throughput available
11:47:44  <PublicServer> <V453000> unless you want to expand it :D
11:47:58  <PublicServer> <GOT> I haven't the time ATM
11:48:20  <PublicServer> <V453000> next game id say :)
11:49:07  <PublicServer> <GOT> you going to do the same setup again?
11:49:13  <PublicServer> <V453000> what
11:49:35  <PublicServer> <GOT> after a reset, same map layout, or diff?
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11:49:49  <PublicServer> <V453000> ever seen our archives? :)
11:49:55  <PublicServer> <GOT> yea a few
11:50:06  <PublicServer> <V453000> still need me to answer? :)
11:50:24  <PublicServer> <GOT> well based on what you said it seemed like a fair question
11:50:59  <PublicServer> <V453000> ok, a new game obviously means new map.
11:52:26  <PublicServer> <V453000> no new nuts yet though =(
11:53:38  *** retro|cz has joined #openttdcoop
11:53:52  <GOT> wingnuts, trainnuts, or NUTS Unrealistic Train Set ?
11:54:17  <PublicServer> <V453000> dont know what you mean by the first two :D
11:54:23  <GOT> I think I can help if you are looking for wingnuts
11:54:59  <PublicServer> <V453000> not sure waht you mean by wingnuts in relation to openttd
11:56:05  <PublicServer> <GOT> http://www.merriam-webster.com/dictionary/wing%20nut
11:56:06  <Webster> Title: Wing nut - Definition and More from the Free Merriam-Webster Dictionary (at www.merriam-webster.com)
11:56:24  <V453000> that I know
11:56:29  <V453000> but relation to openttd?
11:56:47  <GOT> in relation to some potiential players
11:57:08  <V453000> idontgetit
11:57:34  <V453000> anyway, talk was about NUTS Unrealistic Train Set 0.6.1 . :)
11:58:43  <GOT> hmm, like a player who perhaps makes entertaining, but not usefull development, or would perhaps scrap the whole section the were developing, and start over from scratch to potientially improve it
11:59:27  <GOT> ahh
11:59:47  <V453000> hm :)
12:00:03  <PublicServer> <GOT> you're in charge of it arn't you, crach the whip?
12:00:17  <PublicServer> <V453000> there is no charge, I am simply the only one who creates it
12:00:28  <PublicServer> <GOT> takes the blame?
12:00:54  <PublicServer> <V453000> you could say that too
12:01:13  <PublicServer> <V453000> I dont suggest trying any blames though :P
12:01:52  <PublicServer> <GOT> Hey have you seen any sets / stations / ... that look like Electronic PCBs?
12:02:04  <PublicServer> <V453000> no idea what that is
12:02:14  <PublicServer> <GOT> Printed Circuit Boards
12:02:46  <PublicServer> <V453000> uhmmmm
12:02:48  <PublicServer> <V453000> wut? :D
12:02:58  <PublicServer> <V453000> like a newGRF?
12:03:04  <PublicServer> <GOT> yea
12:03:08  <PublicServer> <V453000> if you look at the minimap you could get similar output :D
12:03:30  <PublicServer> <V453000> I dont think such stations exist though
12:03:40  <PublicServer> <V453000> at the same time, I think some bare platforms are as close as you could get
12:04:02  <PublicServer> <GOT> http://us.123rf.com/400wm/400/400/sharpner/sharpner1201/sharpner120100007/12038109-seamless-background-simulates-the-green-circuit-board-pcb.jpg
12:04:23  <V453000> well yeah but how would you want to achieve such look
12:04:31  <V453000> I mean, the tracks kind of look that way already
12:04:51  <PublicServer> <GOT> Tracks for traces, buildings for components
12:05:06  <PublicServer> <GOT> trains, trucks for data packets ?
12:05:16  <PublicServer> <V453000> nobody did that yet, doesnt mean you cant :)
12:06:30  <PublicServer> <V453000> it just takes a lot of time, but making newGRFs is quite a bunch of fun
12:06:33  <PublicServer> <V453000> for me at least
12:07:17  <PublicServer> <GOT> http://www.expresspcb.com/GSoftware/SShotExpressPCB_3.gif
12:07:35  <PublicServer> <V453000> as I said
12:07:41  <PublicServer> <GOT> yea
12:08:03  <PublicServer> <GOT> anyway, I think it would look good, when I have a spare year, ...
12:08:09  <PublicServer> <V453000> (:
12:08:53  <PublicServer> <V453000> depends what you want to replace, as what, and how many sprites you need to draw really
12:09:03  <PublicServer> <V453000> NUTS 0.0.1 took about 9 months
12:09:09  <PublicServer> <V453000> which was like 10 000 sprites I think
12:09:15  <PublicServer> <GOT> well, there we go
12:09:22  <PublicServer> <GOT> a year was not too far off
12:09:40  <PublicServer> <V453000> well yeah but 10 000 is basically a whole base set
12:09:42  <PublicServer> <V453000> (like opengfx)
12:10:14  <PublicServer> <GOT> really everything would need to get peplace eventually, for it to look right
12:10:41  <PublicServer> <V453000> pretty much, but from what you seem to want to achieve, the drawing job should be rather trivial
12:12:15  <PublicServer> <GOT> If I were more of an artist perhaps, my first shot would likely end up looking closre to legos with stripes =, I'm sure it would take many revisions before it looked right
12:12:45  <PublicServer> <V453000> I wasnt able to draw before I started with nuts either
12:12:45  <PublicServer> <V453000> so yeah
12:13:00  <PublicServer> <GOT> well, there wo go again
12:13:14  <PublicServer> <V453000> also I think your systematic kind of thing idea would probably just nede moving pixels around, no terribly hard drawing techniques
12:13:28  <PublicServer> <V453000> honestly pixel art is more about trying and moving stuff around, than being able to draw like by hand :)
12:14:35  <PublicServer> <GOT> Yea, I've made a few small icons that looked ok, but they weren't five minute jobs either, e.g. RETMA rack mount equipment icons
12:15:01  <PublicServer> <V453000> no clue what that is, but I will go with "okay" :
12:15:03  <PublicServer> <V453000> :)
12:15:30  <PublicServer> <V453000> but if I imagine your idea, drawing boxes etc would be moderately easy, all you would need to do is guess the right sizes etc, which you can easily take from e.g. NUTS
12:15:52  <PublicServer> <V453000> obviously if you wanted some more badass detail and stuff, things get harder :)
12:17:17  <GOT> yea, I'd ahve to start with an existing set, and fiddle the pixels till it looked the the apropriate electronic item
12:17:34  <V453000> not an existing set but a template from it
12:17:37  <V453000> e.g. 1 vehicle
12:17:39  <V453000> or tracks
12:17:41  <V453000> etc
12:17:59  <V453000> those 2 things NUTS can provide, for landscape/buildings/industries/other you would have to go elsewhere :)
12:26:20  <GOT> it has trains too IIRC
12:26:42  <V453000> what has trains? :D
12:26:55  <PublicServer> <GOT> NUTS engines, wagons, ..
12:27:05  <PublicServer> <V453000> I said that? :d
12:27:15  <PublicServer> <V453000> ps you probably dont need to tell me what nuts has :P
12:27:40  <GOT> just clarifing what I think I knew
12:27:51  <PublicServer> <V453000> :)
12:28:01  <PublicServer> <V453000> well wagons are technically trains too, in terms of drawing template
12:41:30  <PublicServer> *** V453000 has left the game (leaving)
12:41:30  <PublicServer> *** Game paused (number of players)
12:45:28  <GOT> whats the common time of day when most are onthis server?
12:52:13  <V453000> european evening generally
12:52:50  <PublicServer> <GOT> so, like in 6-8hrs?
12:52:59  <V453000> +-
12:54:14  <PublicServer> <GOT> any specific days more pupulated, like Sat ?
12:55:32  <V453000> well friday - sunday is obviously best
12:55:38  <V453000> depends really
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13:10:34  <GOT> L8TR ~
13:11:34  <PublicServer> *** GOT has left the game (leaving)
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15:51:59  <PublicServer> *** Game still paused (number of players)
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16:37:30  <V453000> !password
16:37:31  <PublicServer> V453000: crimed
16:37:40  <PublicServer> *** Game still paused (number of players)
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16:56:46  *** pear has joined #openttdcoop
16:58:28  <pear> I'm :"Newbies inc" from the welcome server
16:58:33  <Benny> !password
16:58:34  <PublicServer> Benny: crimed
16:58:38  <Benny> hello
16:58:51  <PublicServer> *** Game still paused (number of players)
16:58:53  <PublicServer> *** Benny joined the game
16:59:34  <pear> uh how do I enter the game passwd?
16:59:53  <Benny> to get the password type !password here
17:00:06  <pear> I saw you get the password
17:00:07  <Taede> the game will ask for the password when you try to join it
17:00:13  <Benny> if you mean in the server brows...
17:00:15  <Benny> ^^
17:00:21  <Benny> yes that
17:01:42  <pear> Where do I get GRF "new bridges 0.41"
17:01:50  <Benny> !grf
17:01:50  <PublicServer> Benny: http://www.openttdcoop.org/wiki/GRF
17:02:23  <V453000> pear: please choose 1 nickname to use on all servers and IRC :) for your own sake :P
17:02:46  <pear> I'll use "pear" henceforth
17:03:05  <V453000> ok :)
17:03:10  <V453000> sounds nice enough
17:07:12  <PublicServer> *** V453000 has left the game (leaving)
17:07:37  <pear> The server is running r25863 I guess I need to download that?
17:07:45  <Benny> !download win32
17:07:45  <PublicServer> Benny: http://binaries.openttd.org/nightlies/trunk/r25863/openttd-trunk-r25863-windows-win32.zip
17:07:51  <Benny> :)
17:08:11  <Benny> assuming that's the system you're using
17:09:58  <pear> !password
17:09:59  <PublicServer> pear: boyish
17:10:19  <PublicServer> *** Game still paused (number of players)
17:10:19  <PublicServer> *** pear joined the game
17:10:24  <PublicServer> *** Benny has joined company #1
17:10:24  <PublicServer> *** Game unpaused (number of players)
17:10:52  <V453000> we can have a new map shortly if you like
17:11:06  <PublicServer> <Benny> why
17:11:10  <PublicServer> <Benny> we havent broken this one yet :P
17:12:32  <PublicServer> <pear> I notice Quarnford isn't connected yet any particular reason for that?
17:12:55  <PublicServer> <Benny> can you put a sign
17:12:56  <V453000> probably no ML to accomodate that :)
17:13:07  <V453000> well Benny most people seem to be uninterested in this game anymore :)
17:13:16  <V453000> and its been a while (:
17:13:18  <PublicServer> <Benny> yes yes i was only joking
17:13:34  <PublicServer> <Benny> ive noticed a lack of interest too
17:14:13  <PublicServer> <Benny> pear: thats a town
17:14:15  <PublicServer> <Benny> what about it
17:14:18  <V453000> but if you want to build, we can start with a collective plan immediately
17:14:30  <PublicServer> <Benny> collective plan?
17:14:46  <PublicServer> <pear> Just noticed it isn't being serviced
17:15:04  <PublicServer> <Benny> this is a cargo game so we dont service towns
17:15:16  <PublicServer> <Benny> we sometimes have passenger (pax) games too
17:15:43  <PublicServer> <Benny> or both (?), depending on the voted plan
17:15:45  <PublicServer> <pear> well there are a bunch of industries nearby that aren't serviced either
17:16:07  <V453000> ML cant take it
17:16:11  <V453000> you would have to expand mainline
17:19:19  <PublicServer> <pear> What's the "train yard" for?
17:19:38  <PublicServer> <pear> Just things to copy?
17:19:44  <PublicServer> <Benny> yes
17:19:51  <PublicServer> <Benny> puts things in the correct group etc
17:25:35  *** damalix has joined #openttdcoop
17:25:37  <PublicServer> <pear> Why not connect the oil rigs to oil refineries?
17:25:51  <PublicServer> <Benny> we have
17:26:10  <PublicServer> <pear> I mean the floating ones
17:26:16  <PublicServer> <Benny> yes
17:26:18  <PublicServer> <Benny> me too
17:26:28  <PublicServer> <Benny> we usually dont do the ones that are mid-sea
17:26:43  <PublicServer> <Benny> but ones closer to shore usually get connected
17:27:20  <damalix> !svn
17:27:20  <PublicServer> damalix: svn update -r25863 && make && ./bin/openttd -n ps.openttdcoop.org#1 -p justly
17:27:21  <PublicServer> damalix: svn checkout -r25863 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make
17:27:26  <PublicServer> <pear> Ah you build railroads only?
17:27:36  <PublicServer> <Benny> mainly
17:27:43  <V453000> ONLY! :D
17:27:48  <PublicServer> <Benny> sometimes use boats/RVs for feeders
17:27:55  <PublicServer> <Benny> and planes for MM?
17:28:05  <PublicServer> *** Damalix joined the game
17:28:07  <PublicServer> <Benny> i.e money making
17:28:17  <PublicServer> <Damalix> Heya there !
17:28:19  <PublicServer> <Benny> hello
17:29:45  <PublicServer> <pear> Can I make some boats to connect great woonway oilfield to the nearby refinery?
17:29:49  <V453000> !info
17:29:50  <PublicServer> V453000: #:1(Orange) Company Name: 'Plonbourne Transport'  Year Founded: 2100  Money: 25647715265  Loan: 0  Value: 25697577074  (T:1391, R:39, P:0, S:0) unprotected
17:29:59  <PublicServer> <Benny> no all oil goes to the central oil drop
17:30:00  <V453000> I will start a new game very shortly
17:30:04  <V453000> !save
17:30:05  <PublicServer> Saving game...
17:30:11  <PublicServer> <Benny> like now? :o
17:30:11  <V453000> !transfer 269 game.sav
17:30:15  <V453000> like now
17:30:15  <PublicServer> V453000: PublicServerGame_269_Final.sav
17:30:15  <PublicServer> V453000: Transfer done. (/home/openttd/svn-publicserver/autopilot/save/game.sav->http://www.openttdcoop.org//files/PublicServer_archive/PublicServerGame_269_Final.sav)
17:30:19  <PublicServer> <Benny> allrighty then
17:30:27  <PublicServer> <Benny> i beg you please not toyland
17:30:34  <PublicServer> <Benny> :(
17:31:33  <damalix> 3 end of that psg :)
17:31:52  <damalix> So I guess this is the ond of that PSG
17:33:29  <V453000> !getsave https://dl.dropboxusercontent.com/u/20419525/psg270start1.sav
17:33:32  <PublicServer> V453000: OK :-)
17:33:42  <V453000> !gamenr 270
17:33:42  <PublicServer> *** V453000 has set gamenr to 270 (next !restart)
17:33:46  <V453000> !restart
17:33:46  <PublicServer> V453000: Restart scheduled, will be initiated in next minute!
17:33:56  <V453000> lets do it
17:34:05  <PublicServer> <Benny> sure
17:34:07  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
17:34:07  <PublicServer> Thank you for playing r25863.
17:34:12  <PublicServer> Server has exited
17:34:12  *** PublicServer has quit IRC
17:34:59  *** PublicServer has joined #openttdcoop
17:34:59  <PublicServer> Autopilot engaged
17:34:59  <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server (www.openttdcoop.org)'
17:34:59  *** ChanServ sets mode: +v PublicServer
17:34:59  *** Webster changes topic to "Cooperative OpenTTD | PSG270 (r25863) | STAGE: Building | New players, use @quickstart and !help | www.openttdcoop.org"
17:35:47  <V453000> !rcon cd 3
17:35:48  <damalix> !svn
17:35:50  <V453000> !rcon load 2
17:35:52  <PublicServer> damalix: server_pw larvae
17:35:53  <PublicServer> damalix: alias ap_cmd "%+ ; echo donecapture"
17:35:53  <PublicServer> damalix: debug_level "0"
17:35:53  <PublicServer> damalix: server_info
17:35:53  <PublicServer> damalix: dbg: [net] Starting dedicated version r25863
17:35:53  <PublicServer> damalix: dbg: [net] [core] starting network...
17:35:53  <PublicServer> damalix: dbg: [net] [udp] initializing listeners
17:35:55  <PublicServer> damalix: dbg: [net] [core] network online, multiplayer available
17:35:55  <PublicServer> damalix: dbg: [net] Detected broadcast addresses:
17:35:57  <PublicServer> damalix: dbg: [net] 0) 91.198.87.255
17:35:57  <PublicServer> damalix: you have 17 more messages
17:36:04  <V453000> !changepw
17:36:24  <damalix> oops
17:36:57  <V453000> !changepw
17:36:59  <V453000> fuck
17:37:02  <V453000> !rcon quit
17:37:06  <V453000> nice
17:43:55  *** PublicServer has quit IRC
17:45:22  <pear> !password
17:45:55  <Benny> server isnt up yet pear
17:46:24  <pear> k
17:52:51  <damalix> I was too lazy to retype another command lol so I asked for the svn link... xD Hope I didn't break anything
17:54:10  <pear> !password
17:54:16  <pear> still down I guess :(
17:54:18  <V453000> dont do any commands
17:54:18  <Benny> no, the bot just likes to paste the current output in the console
17:54:22  *** PublicServer has joined #openttdcoop
17:54:22  <PublicServer> Autopilot engaged
17:54:22  <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server (www.openttdcoop.org)'
17:54:23  *** ChanServ sets mode: +v PublicServer
17:54:23  *** Webster changes topic to "Cooperative OpenTTD | PSG270 (r25863) | STAGE: Building | New players, use @quickstart and !help | www.openttdcoop.org"
17:54:25  <V453000> wait
17:54:27  <V453000> no commands
17:54:36  <damalix> xD
17:54:57  *** PublicServer has quit IRC
17:55:02  <damalix> I swear I don't touch anything before you tell us now
17:55:33  *** PublicServer has joined #openttdcoop
17:55:33  <PublicServer> Autopilot engaged
17:55:33  <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server (www.openttdcoop.org)'
17:55:33  *** ChanServ sets mode: +v PublicServer
17:55:33  *** Webster changes topic to "Cooperative OpenTTD | PSG270 (r25863) | STAGE: Building | New players, use @quickstart and !help | www.openttdcoop.org"
17:55:43  *** PublicServer has quit IRC
17:55:46  <V453000> hm k
17:55:47  <V453000> :D
17:55:49  <V453000> done
17:56:51  <damalix> !help
17:57:00  <pear> Is it ready to give out passwords?
17:57:25  <Benny> no
17:57:27  <Benny> bot left the channel
17:57:35  <V453000> guys if a client "PublicServer" is not in IRC, it cant accept any !commands ;)
17:57:46  <damalix> xD
17:58:07  <damalix> I didn't even looked et this
17:58:20  <V453000> [18:55] == PublicServer [openttd@00012849.user.oftc.net] has quit [Remote host closed the connection] is a hint :P
17:58:28  *** Jam35 has joined #openttdcoop
17:58:28  *** ChanServ sets mode: +o Jam35
18:00:43  <pear> zzz
18:03:44  <V453000> well then this will take some time
18:03:44  <V453000> :d
18:03:53  <V453000> need higher power to kick the server in the nuts :)
18:12:09  <pear> Deliver us from sin, forgive our trespasses, and kick the server in the nuts.
18:14:14  *** uliko has joined #openttdcoop
18:14:14  *** ChanServ sets mode: +o uliko
18:14:29  *** PublicServer has joined #openttdcoop
18:14:29  <PublicServer> Autopilot engaged
18:14:29  <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server (www.openttdcoop.org)'
18:14:29  *** ChanServ sets mode: +v PublicServer
18:14:29  *** Webster changes topic to "Cooperative OpenTTD | PSG270 (r25863) | STAGE: Building | New players, use @quickstart and !help | www.openttdcoop.org"
18:14:55  <Benny> pear: lol it worked
18:15:12  <planetmaker> hardly on its own
18:15:41  <damalix> sorrrrryyyyyyyyyyyyyyyyyyy !
18:17:18  <pear> Is server happy now?
18:17:41  <planetmaker> dunno. check it out
18:17:46  <pear> !password
18:17:46  <PublicServer> pear: burble
18:18:14  <damalix> !svn
18:18:14  <PublicServer> damalix: svn update -r25863 && make && ./bin/openttd -n ps.openttdcoop.org#1 -p burble
18:18:14  <PublicServer> damalix: svn checkout -r25863 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make
18:18:45  <PublicServer> *** Game still paused (number of players)
18:18:48  <PublicServer> *** Damalix joined the game
18:18:54  <PublicServer> *** Game still paused (number of players)
18:18:54  <PublicServer> *** Game unpaused (number of players)
18:18:54  <PublicServer> *** pear joined the game
18:19:03  <PublicServer> *** Benny joined the game
18:19:07  <Benny> ..wait
18:19:16  <PublicServer> <pear> this is old map
18:19:22  <PublicServer> <Damalix> it is 269
18:19:36  <PublicServer> *** Damalix has left the game (leaving)
18:19:36  <PublicServer> *** Game paused (number of players)
18:19:59  <V453000> !rcon cd 3
18:20:01  <V453000> !rcon load 2
18:20:04  <PublicServer> *** Game still paused (manual, number of players)
18:20:06  <V453000> thansk planetmaker ^^
18:20:16  <V453000> thanks ^^
18:20:20  <V453000> all hail planetmaker the savior
18:20:24  <V453000> !changepw
18:20:24  <PublicServer> V453000: Password changed to nudity
18:20:29  <V453000> yeah! with nudity
18:20:39  <PublicServer> *** Game still paused (manual, number of players)
18:20:40  <PublicServer> *** V453000 joined the game
18:20:40  <V453000> !auto
18:20:40  <PublicServer> *** V453000 has enabled autopause mode.
18:20:41  <PublicServer> *** Game still paused (number of players)
18:20:42  <PublicServer> *** Benny joined the game
18:20:44  <V453000> @stage Planning
18:20:44  *** Webster changes topic to "Cooperative OpenTTD | PSG270 (r25863) | STAGE: Planning | New players, use @quickstart and !help | www.openttdcoop.org"
18:21:13  <pear> !password
18:21:13  <PublicServer> pear: nudity
18:21:15  <damalix> Yay long life to planetmaker \o\ ... /o/
18:21:27  <PublicServer> *** Game still paused (number of players)
18:21:27  <PublicServer> *** Game unpaused (number of players)
18:21:27  <PublicServer> *** pear joined the game
18:23:31  <PublicServer> <pear> someone's making airports is that for the moneymaker phase?
18:23:37  <PublicServer> <V453000> yes
18:23:56  <PublicServer> <V453000> we can make a plan now
18:24:03  <PublicServer> <V453000> I suggest we make one plan and start building right away
18:24:06  <PublicServer> <V453000> no need to wait
18:24:20  <PublicServer> <Benny> you're the only one here qualified to make one so go ahead
18:24:46  <PublicServer> <pear> how is dundee airport getting its passengers?
18:25:04  <PublicServer> <V453000> well id say TL5  cargo game with a few hubs and drops cant offend anybody
18:25:18  <PublicServer> <Benny> i love the traditional coop game
18:25:28  <PublicServer> <V453000> exact
18:25:46  <PublicServer> <Benny> pear: look at the surrounding cities
18:25:52  <PublicServer> *** Benny has joined company #1
18:26:04  <PublicServer> <pear> but they're out of range
18:26:18  <PublicServer> <Benny> the station tiles in the surrounding cities are connected to the airport
18:26:29  <damalix> I'm off for dinner, I'll see you later on ;)
18:26:36  <PublicServer> <pear> How do you do that?
18:26:43  <PublicServer> <Benny> ctrl-click when creating a station
18:27:18  <PublicServer> <pear> Is there a range limit on that or can  one station service half the map?
18:27:28  <PublicServer> <Benny> there's an option for it
18:27:39  <PublicServer> <Benny> usually set very high for the PS and very low for the welcome server
18:28:01  <PublicServer> <Benny> currently 64 tiles
18:28:55  <PublicServer> <pear> Is that feature used for MM only?
18:28:58  <PublicServer> <V453000> +-
18:29:04  <PublicServer> <V453000> not abused
18:29:27  <PublicServer> <pear> The use currently looks abusive to me IMHO
18:29:39  <PublicServer> <Benny> this isnt building stage though
18:29:41  <PublicServer> <V453000> nobody cares about MM
18:29:44  <PublicServer> <Benny> ^
18:29:46  <PublicServer> <V453000> we could have cheated the money just as much
18:30:00  <PublicServer> <pear> oh ok
18:30:44  <pear> testing to see if IRC messages are sent in-game too
18:30:54  <V453000> are
18:30:56  <PublicServer> <pear> ah good
18:31:43  <PublicServer> <V453000> this sounds fun enough to me
18:32:37  <PublicServer> <Benny> LL_RR?
18:32:43  <PublicServer> <V453000> yes
18:32:47  <PublicServer> <V453000> should be implied if unstated :P
18:32:49  <PublicServer> <Benny> CL?
18:32:51  <PublicServer> <V453000> 3
18:33:01  <PublicServer> <Benny> ah good
18:34:49  <PublicServer> <pear> What's the meaning of the network plan someone drew?
18:34:52  <PublicServer> <V453000> well it doesnt fit the plan sketch 1:1 but it fits the map
18:35:10  <PublicServer> <pear> So that's the shape of the mainline?
18:35:16  <PublicServer> <V453000> yes
18:35:43  <PublicServer> <pear> and only one of each secondary industry will be used?
18:35:54  <PublicServer> <V453000> is enough
18:36:16  <PublicServer> <V453000> lets put water and diamonds elsewhere tho
18:36:47  <PublicServer> <Benny> universal rail, no?
18:36:51  <PublicServer> <V453000> dont build straight ML
18:36:53  <PublicServer> <Benny> i.e. purr
18:36:56  <PublicServer> <Benny> wut
18:36:58  <PublicServer> <V453000> better make it fit the land
18:36:58  <PublicServer> <Benny> why
18:37:09  <PublicServer> <Benny> thats not very openttdcoop D:
18:37:11  <PublicServer> <V453000> purr/maglev, any
18:37:17  <PublicServer> <V453000> that is very openttdcoop
18:37:45  <PublicServer> <Benny> okay would you do a line to show me the gist of it?
18:38:19  <PublicServer> <V453000> layed out signs now
18:38:21  <PublicServer> <Benny> just avoid mountains, or keep in mind inclines/descents?
18:38:21  <PublicServer> <V453000> so yeah
18:38:53  <PublicServer> <V453000> see !ML
18:39:07  <PublicServer> <Benny> okay so avoid mountains
18:39:46  <PublicServer> <pear> the purchased land shows the approximate location of mainlines?
18:39:52  <PublicServer> <V453000> yes
18:40:26  <PublicServer> <V453000> might want to build maglev tracks for now
18:40:29  <PublicServer> <V453000> purr will be expensive for now :)
18:40:33  <PublicServer> <Benny> allright
18:40:37  <PublicServer> <pear> what sort of rails are those?
18:40:51  <PublicServer> <V453000> purr?
18:40:57  <PublicServer> <V453000> universal tracks with different colours
18:41:03  <PublicServer> <V453000> useful for marking things or just building with style :P
18:41:06  <PublicServer> <pear> who is building btw?
18:41:24  <PublicServer> <Benny> i <m
18:41:27  <PublicServer> <V453000> everyone? :P
18:42:04  <Jam35> !password
18:42:04  <PublicServer> Jam35: ravine
18:42:05  <PublicServer> <pear> should I just pick a section of mainline and start laying 4 maglev lines?
18:42:19  <PublicServer> <Benny> id say go for it
18:42:20  <PublicServer> *** Jam35 joined the game
18:42:21  <PublicServer> <V453000> in a similar manner to the res
18:42:23  <PublicServer> <V453000> yeah
18:42:23  <PublicServer> <Benny> not much to screw up now
18:42:25  <PublicServer> <V453000> hy
18:42:28  <PublicServer> *** Vinnie joined the game
18:42:31  <PublicServer> <Jam35> hie
18:42:31  <PublicServer> <Benny> hello vinnie
18:42:33  <PublicServer> <Vinnie> hey
18:42:43  <PublicServer> <V453000> minions get to building
18:42:43  <PublicServer> <V453000> or else
18:43:02  <PublicServer> <Jam35> ooh nice small map
18:43:12  <PublicServer> <V453000> should be fun
18:46:52  <PublicServer> *** Jam35 has joined company #1
18:49:37  <PublicServer> <V453000> giving prio to double tunnel isnt the best of ideas ;)
18:49:43  <PublicServer> <V453000> just saying
18:50:17  <PublicServer> <pear> landscaping is really cheap on this server is it OK to use a lot of it?
18:50:23  <PublicServer> <V453000> no
18:50:25  <PublicServer> <V453000> as low as you can
18:50:27  <PublicServer> <Vinnie> yes your right i could go far complicated for mergers
18:50:47  <PublicServer> <V453000> Vinnie it can be simple but giving prio to double tunnel is easy evil mode
18:50:57  <PublicServer> <pear> as low as you can while still maintaining CL 3 right?
18:51:00  <PublicServer> <V453000> yes
18:51:22  <PublicServer> <V453000> general rule of tf: you can tf as long as nobody recognizes it
18:51:28  <PublicServer> <V453000> once it gets too obvious, it is bad
18:51:50  <PublicServer> <V453000> eg this looks reasonable
18:52:29  <PublicServer> <V453000> but making a 4->2 should be more than trivial Vinnie :P
18:52:35  <PublicServer> <V453000> no need for high tech wtf there
18:52:41  <PublicServer> <V453000> rather make it expandable
18:52:55  <PublicServer> <Vinnie> it will be
18:53:06  <PublicServer> <V453000> kay, nuff of my bothering
18:53:12  <PublicServer> <V453000> :)
18:53:50  <PublicServer> <pear> are short s-curves OK?
18:53:56  <PublicServer> <V453000> depends
18:54:03  <PublicServer> <pear> on
18:54:13  <PublicServer> <V453000> try really :)
18:54:17  <PublicServer> <V453000> best way to get a glimpse
18:55:40  <PublicServer> <V453000> as you can see all of those "sbends" cause slowdown
18:56:19  <PublicServer> <Benny> its okay if the straight piece is TL minus 1
18:56:27  <PublicServer> <V453000> +-
18:56:41  <PublicServer> <V453000> total has to be 5 or more
18:56:51  <PublicServer> <V453000> see that one
18:57:05  <PublicServer> <Benny> how is that okay :o
18:57:08  <PublicServer> <V453000> try
18:57:11  <PublicServer> <Vinnie> it needs to chenge
18:57:33  <PublicServer> <Benny> oh wait no of course
18:57:44  <PublicServer> <V453000> simple Benny, a TL5 train will alwasy be at most at 2 turns
18:58:15  <PublicServer> *** Djanxy joined the game
18:58:19  <PublicServer> <V453000> tunnels like that are out of the question ;)
18:58:45  <PublicServer> <pear> any particular reason or is that just the style?
18:58:55  <PublicServer> <pear> oh capacity
18:59:01  <PublicServer> <V453000> reason is you need multiple tunnels to keep track throughput
18:59:16  <PublicServer> <V453000> plus the merge back can be problematic
18:59:26  <PublicServer> <V453000> and mainly unreasonable when there is easy way around the hill
19:00:56  <PublicServer> <Benny> okay so i've never built a MSH or BBH before
19:01:06  <PublicServer> <Benny> how does one normally approach in terms of balancing?
19:01:06  <PublicServer> <Djanxy> so, just to be sure - CL3 means diagonals needs to be 3.5 right ?
19:01:24  <PublicServer> <Benny> i thought that would be CL3.5
19:01:35  <PublicServer> <V453000> the shortest way to understand it is http://wiki.openttdcoop.org/Merging_Tracks
19:01:41  <PublicServer> <V453000> TL3 can fit in it, it is CL3
19:01:43  <PublicServer> <V453000> sense? :P
19:01:47  <PublicServer> <Benny> thank you v453000
19:01:53  <PublicServer> <Benny> well it's TL5 :P
19:02:24  <pear> so idea is train should only be over 1 curve at a time?
19:02:26  <PublicServer> <V453000> it would be wtf if in TL3 games you talked about CL3.5
19:02:34  <PublicServer> <Benny> lol yes
19:02:36  <V453000> @cl
19:02:37  <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed
19:02:48  <V453000> I think this mentions it pear
19:03:51  <PublicServer> <Djanxy> so, is that good enough ?
19:04:30  <PublicServer> <Djanxy> always uncertain, since in my mind the shortest curve on that is 2.5 ;P
19:04:56  <PublicServer> <V453000> in the naming conventions this is what makes most sense
19:05:14  <PublicServer> <V453000> the real mechanism how it counts the CL is completely different too, so just ignore everything and go for simple logic convention
19:08:16  <PublicServer> <Benny> wow this wiki page is very useful
19:08:28  <PublicServer> <Vinnie> mindfuck :P
19:08:39  <PublicServer> <V453000> oh who wrote it
19:08:41  <PublicServer> <V453000> who was it
19:08:48  <PublicServer> <Djanxy> the mindfucker?
19:08:55  <PublicServer> <V453000> :D
19:08:57  <PublicServer> <Benny> that one insane dude
19:09:44  <PublicServer> <pear> can someone draw a CL3 S curve?
19:10:23  <PublicServer> <V453000> nope
19:10:25  <PublicServer> <V453000> doesnt exist
19:10:32  <PublicServer> <V453000> there isnt any CL3 sbend
19:10:38  <PublicServer> <V453000> sbends are counted by TL
19:10:45  <PublicServer> <V453000> so you could call this TL5 sbend
19:10:55  <PublicServer> <V453000> which that is
19:12:22  <PublicServer> <pear> so two opposite curves can be right next to each other but multiple pairs should be well separated?
19:12:54  <PublicServer> <Benny> yes
19:13:20  <PublicServer> <V453000> yeah
19:13:22  <PublicServer> <V453000> kind of so :D
19:13:24  <PublicServer> <V453000> weird as it sounds
19:13:59  <scshunt> the general rule is ensure that there is at least TL tiles between two consecutive curves in the same direction
19:14:17  <PublicServer> <pear> oh ok
19:14:23  <PublicServer> <V453000> pretty much that
19:15:08  <scshunt> so for instance you can do consecutive s bends in the same direction only if a train has completely entered the first bend before it enters the second
19:15:26  <pear> thanks scshunt
19:17:10  <pear> Our trains will potentially be slowed down going around CL3 curves, right?
19:17:20  <PublicServer> <V453000> just try it
19:17:23  <PublicServer> <V453000> seriously
19:17:25  <PublicServer> <V453000> get a train
19:17:27  <PublicServer> <V453000> build a curve
19:17:29  <PublicServer> <V453000> see
19:17:56  <PublicServer> <V453000> best way for you to get it
19:20:12  <PublicServer> <Benny> v453000: so for an all to all MSH here, 2->2 mergers?
19:20:22  <PublicServer> <V453000> 4->2 ?
19:20:25  <PublicServer> <Benny> what
19:20:28  <PublicServer> <V453000> what is 2->2
19:20:30  <PublicServer> <Benny> how is it 4
19:20:34  <PublicServer> <V453000> 2->2 is straight track
19:20:53  <PublicServer> <Benny> well im thinking
19:21:03  <PublicServer> <Benny> there are 2 lines coming from the ML station
19:21:03  <PublicServer> <V453000> I know you mean 2 on each line, but you cant count mergers that way
19:21:06  <PublicServer> <V453000> total input -> total output
19:21:12  <PublicServer> <V453000> 4 -> 2, done :)
19:21:22  <PublicServer> <Benny> where do the 4 tracks come from
19:21:25  <PublicServer> <Benny> ml station only has 2
19:21:29  <PublicServer> <Benny> <--- stupid
19:21:31  <PublicServer> <V453000> and the ML has the other 2?
19:21:33  <PublicServer> <V453000> :D
19:21:35  <PublicServer> <Djanxy> 2 ML, 2 merging
19:21:41  <PublicServer> <Benny> well the ml has 4
19:21:43  <PublicServer> <Djanxy> i guess
19:21:45  <PublicServer> <Benny> so er, 2->4
19:21:47  <PublicServer> <V453000> what the f
19:21:53  <PublicServer> <Benny> lol
19:21:55  <PublicServer> <V453000> how do you get output of 4 XD
19:22:05  <PublicServer> <V453000> you get 2 + 2 (=4) -> 2
19:22:08  <PublicServer> <V453000> what is unclear :D
19:22:11  <PublicServer> <Benny> 2+2?
19:22:13  <PublicServer> <Benny> what
19:22:21  <PublicServer> <V453000> 2 from one direction, 2 from the other?
19:22:27  <PublicServer> <Benny> ...what
19:22:29  <PublicServer> <V453000> -> 2 on one of the exits?
19:22:37  <PublicServer> <V453000> just build a BBH and see.
19:22:39  <PublicServer> <Benny> why the heck would
19:22:39  <PublicServer> <V453000> or msh
19:22:50  <PublicServer> <Benny> well i wanna understand what im gonna build first :P
19:22:58  <PublicServer> <Benny> come to MSH REF
19:23:08  <PublicServer> <V453000> no
19:23:10  <PublicServer> <V453000> just connect tracks
19:23:12  <PublicServer> <V453000> period :D
19:23:19  <PublicServer> <Benny> okay well im gonna fuck up, just saying :P
19:23:21  <PublicServer> <V453000> I hereby think it is impossible to fuck line counts up
19:23:43  <PublicServer> <V453000> it will still be 4->2 x3
19:23:46  <PublicServer> <V453000> unless you do something real wild
19:24:04  <PublicServer> <Benny> wait
19:24:06  <PublicServer> <V453000> in short
19:24:12  <damalix> !svn
19:24:12  <PublicServer> damalix: svn update -r25863 && make && ./bin/openttd -n ps.openttdcoop.org#1 -p exhume
19:24:12  <PublicServer> damalix: svn checkout -r25863 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make
19:24:20  <PublicServer> <Benny> 4->2 from ML to ML station ofc
19:24:26  <PublicServer> <Djanxy> i think there are many people who has accomplished extraordinary things that started out with fucking up a lot
19:24:26  <PublicServer> <Jam35> nice Vinnie :)
19:24:40  <PublicServer> <Benny> OOOOOH
19:24:46  <PublicServer> <V453000> please consider the "merger" a scheme :D
19:24:56  <PublicServer> <Benny> yes yes of course
19:24:59  <PublicServer> <Benny> that makes too much sense
19:25:05  <PublicServer> <Benny> <--- idiot
19:25:07  <PublicServer> <Jam35> brb
19:25:09  <PublicServer> <V453000> now go ahead undisturbed :) me goes for shower
19:25:09  <PublicServer> <Djanxy> lol
19:25:09  <PublicServer> *** Jam35 has joined spectators
19:25:42  <PublicServer> <Vinnie> thanks
19:26:14  <PublicServer> *** Damalix joined the game
19:26:22  <PublicServer> <V453000> when I return, my eyes shall witness your masterpiece and punish you accordingly
19:26:40  <PublicServer> <Benny> looking forward to it
19:26:46  <PublicServer> <Benny> >_<
19:26:52  *** eirc has joined #openttdcoop
19:26:56  <eirc> !password
19:26:56  <PublicServer> eirc: exhume
19:27:23  <PublicServer> *** eirc joined the game
19:27:27  <PublicServer> <eirc> hi
19:27:33  <PublicServer> <Damalix> Hi
19:27:36  <PublicServer> <Benny> hello
19:27:38  <PublicServer> <Djanxy> hi eirc
19:27:38  <PublicServer> <Vinnie> hello
19:28:36  <PublicServer> <eirc> whats with the small maps? :P
19:28:46  <PublicServer> <Benny> whats wrong with small maps D:
19:28:48  <PublicServer> <Vinnie> we are dwarfs
19:28:52  <PublicServer> <Benny> lol
19:29:02  <PublicServer> <eirc> oh didnt want to offend ppl :)
19:29:47  <PublicServer> <Vinnie> depends on your opinion of verticly challenged people
19:29:53  <PublicServer> <eirc> hahahah
19:37:55  <PublicServer> <eirc> can i try and build one of the remaining hubs? i'm not sure ill do it right but u can scrap it after
19:38:10  <PublicServer> <V453000> id say yes
19:38:12  <PublicServer> <Benny> im building my first MSH right now
19:38:14  <PublicServer> <Benny> go for it
19:38:21  <PublicServer> <eirc> also not sure how to make the prios correct but these can be added later right
19:38:21  <PublicServer> <V453000> if you leave enough space between parts, it can always be heavily modified
19:38:27  <PublicServer> <eirc> cool
19:39:17  <PublicServer> <eirc> ill go for the town drop msh
19:39:19  <PublicServer> <pear> is there something easy I can do?
19:39:26  <PublicServer> <V453000> SLH is moderately easy
19:44:43  <PublicServer> *** Jam35 has joined company #1
19:47:31  *** Maraxus has joined #openttdcoop
19:47:31  *** ChanServ sets mode: +o Maraxus
19:49:36  <PublicServer> <Damalix> I don't remember exactly, on a BBH, all tracks must go to all other tracks, right ?
19:49:42  <PublicServer> <Benny> no
19:49:44  <PublicServer> <V453000> kind of
19:49:47  <PublicServer> <Benny> read the wiki article on mergers
19:49:50  <PublicServer> <V453000> you give enough choices for it to work
19:49:52  <PublicServer> <V453000> yeah that
19:50:01  <damalix> !wiki mergers
19:50:01  <PublicServer> damalix: http://www.openttdcoop.org/wiki/Main_Page
19:50:02  <PublicServer> <Benny> most brilliant thing ive ever read
19:50:10  <PublicServer> <V453000> o
19:50:13  <PublicServer> <V453000> :>
19:50:15  <PublicServer> <Benny> i always build all-to-all mergers before
19:50:21  <PublicServer> <Benny> everywhere
19:52:48  <PublicServer> *** pear has left the game (leaving)
19:56:10  <damalix> both exist in the junctionnary
19:56:18  <PublicServer> <V453000> neither is wrong
19:56:29  <PublicServer> <Vinnie> shit
19:56:36  <PublicServer> <Vinnie> money
19:56:37  <PublicServer> <V453000> GG :D
19:56:40  <PublicServer> <Benny> lol
19:56:46  <PublicServer> <eirc> oops :/
19:56:48  <PublicServer> <Djanxy> stop bulldozing water :)
19:56:50  <PublicServer> <Vinnie> :P
19:56:57  <PublicServer> <Vinnie> its easy trees
19:57:44  <damalix> I'll begin with the simplest version then
19:58:18  <PublicServer> <V453000> all of the 4->2 should be friendly to start with
19:58:28  <PublicServer> <V453000> one of the reasons for starting with LL_RR
19:58:39  <PublicServer> <Vinnie> poffadder became a city
19:58:45  <PublicServer> <Vinnie> wtf
19:59:29  <PublicServer> *** Maraxus joined the game
19:59:33  <PublicServer> <Maraxus> hi
19:59:35  <PublicServer> <V453000> hy
19:59:37  <PublicServer> <Benny> hello
19:59:40  <PublicServer> <Damalix> heya
19:59:42  <PublicServer> <eirc> hey
19:59:49  <PublicServer> <Jam35> hi
20:00:47  <PublicServer> *** Maraxus has joined company #1
20:01:05  <PublicServer> <Vinnie> hello
20:03:10  <Benny> !tunnel 3 8
20:03:10  <PublicServer> Benny: You need 2 tunnels/bridges for trainlength 3 and gap 8.
20:09:04  <Benny> !tunnel 5 10
20:09:04  <PublicServer> Benny: You need 2 tunnels/bridges for trainlength 5 and gap 10.
20:11:39  <PublicServer> <Djanxy> careful with CL eirc
20:11:50  <PublicServer> <eirc> aha yeah
20:11:56  <PublicServer> <eirc> those tunnels righ
20:12:19  <PublicServer> <eirc> yeah
20:12:49  <PublicServer> <Djanxy> those tunnels also not synced
20:13:00  <PublicServer> <V453000> BURN THE HERETIC WHO BUILT THEM
20:13:03  <PublicServer> <Djanxy> at the other sign
20:13:05  <PublicServer> <V453000> which ones?
20:13:11  <PublicServer> <V453000> aha
20:13:13  <PublicServer> <Djanxy> MSH town
20:13:13  <PublicServer> <V453000> myeah
20:13:15  <PublicServer> <eirc> yeah oop
20:13:18  <PublicServer> <V453000> easy fix :)
20:13:20  <PublicServer> <Benny> i dont have the ability to build unsynced bridges
20:13:22  <PublicServer> <Djanxy> yup
20:13:24  <PublicServer> <Benny> cant stand them
20:13:32  <PublicServer> <V453000> (:
20:13:47  <PublicServer> <Benny> v453000, also
20:13:50  <PublicServer> <Benny> at MSH REF
20:14:00  <PublicServer> <Benny> signs at south output
20:14:07  <PublicServer> <Djanxy> only 2 there
20:14:57  <PublicServer> <V453000> both of those need to be 5 tiles
20:15:03  <PublicServer> <Benny> wait
20:15:03  <PublicServer> <Benny> shit
20:15:05  <PublicServer> <V453000> so trains can stop on those
20:15:07  <PublicServer> <Benny> this is TL5
20:15:09  <PublicServer> <Benny> not 3
20:15:15  <PublicServer> <Benny> fuck i've built TL3 mergers
20:15:27  <PublicServer> <V453000> ez
20:15:30  <PublicServer> <V453000> :D yeah
20:15:32  <PublicServer> <V453000> go fix
20:15:36  <PublicServer> <Benny> still tho
20:15:42  <PublicServer> <Benny> should i do this
20:15:44  <PublicServer> <V453000> you can fix the rest in a similar manner
20:19:55  <PublicServer> <Djanxy> so, iirc there should be platforms equal to loading stages +1, per line ?
20:20:11  *** pear has left #openttdcoop
20:20:17  <PublicServer> <eirc> what?
20:20:44  <PublicServer> <V453000> uhmf not really
20:20:50  <PublicServer> <V453000> see @@abr07
20:20:51  <Webster> Advanced Building Revue 07: Stations at #openttdcoop - http://blog.openttdcoop.org/2010/09/28/advanced-building-revue-07-stations/
20:20:58  <PublicServer> <V453000> there the how many platforms question is specifically answered
20:21:00  <PublicServer> <Djanxy> alright, just thought i read/heard about that
20:24:07  *** ODM has quit IRC
20:26:38  <PublicServer> <Vinnie> selling a free merger
20:26:45  <PublicServer> <Benny> lol
20:26:47  <PublicServer> <Benny> what
20:26:58  <PublicServer> <Vinnie> i build you one for free
20:27:04  <PublicServer> <Benny> really?
20:27:10  <PublicServer> <Benny> i seriously need one
20:27:26  <PublicServer> <V453000> bitches should build it themselves to learn
20:27:29  <PublicServer> <Benny> D:
20:27:31  <PublicServer> <Vinnie> demand makes price go up by 10%
20:27:33  <PublicServer> <Benny> o-okay sensei
20:35:50  <PublicServer> <eirc> anyone wanna check this abomination i have build?
20:36:12  <PublicServer> <eirc> *built
20:36:27  <PublicServer> <Vinnie> priorities
20:36:29  <PublicServer> <eirc> its got no prios
20:36:31  <PublicServer> <eirc> yeah
20:36:38  <PublicServer> <eirc> not sure how do them
20:36:40  <PublicServer> <V453000> no choices is the bigger problem
20:37:02  <PublicServer> <eirc> yeah i sent everyline to its own side
20:37:09  <PublicServer> <eirc> is that fixable?
20:37:16  <PublicServer> <Benny> vinnie was offering mergers
20:38:04  <PublicServer> <eirc> so i have to pass both lines under the tunnels and make mergers for both sides?
20:38:15  <PublicServer> <Vinnie> no a mix would be fine
20:38:41  <PublicServer> <Vinnie> basicly a part of the merge does that
20:38:51  <PublicServer> <Vinnie> only with correct waiting bay lengths
20:39:06  <PublicServer> <V453000> Vinnie didnt you say your thing will be expandable? :D
20:39:13  <PublicServer> <Vinnie> it is
20:39:19  <PublicServer> <Vinnie> look i add a 3rd
20:39:33  <PublicServer> <V453000> k somewhat valid point
20:40:11  <PublicServer> <Benny> wait
20:40:26  <PublicServer> <V453000> food plant ready
20:40:26  <PublicServer> <Benny> are multi-train waiting bays valid?
20:40:26  <PublicServer> <eirc> so can i do do the merge thing before the "ML" merge?
20:40:35  <PublicServer> <V453000> Benny: yes but be careful with them ... though shorter =better
20:40:41  <PublicServer> <Benny> okay
20:41:01  <PublicServer> <eirc> also bays should hold a 5tl train right?
20:41:08  <PublicServer> <V453000> ofc :)
20:42:27  <PublicServer> <V453000> Maraxus if you did 1 less set it would actually make sense :)
20:42:45  <PublicServer> <V453000> could have this then
20:43:23  <PublicServer> <V453000> hm well not like it is a huge advantage
20:43:29  <PublicServer> <V453000> looparound overflow would be best obviously :)
20:43:29  <PublicServer> *** Vinnie has joined spectators
20:43:42  <PublicServer> <V453000> ps correct me if I guessed builder wrongly :)
20:43:56  <PublicServer> <V453000> @ water /diamonds drop
20:43:58  <PublicServer> <Maraxus> you guessed correct :)
20:44:04  <PublicServer> <V453000> (:
20:44:50  <PublicServer> <eirc> do this look ok?
20:44:57  <PublicServer> <eirc> on the right hand side
20:45:55  <PublicServer> <eirc> L
20:46:15  <PublicServer> <eirc> or should the bays be exactly one tl?
20:47:17  <PublicServer> <V453000> anyway, good night
20:47:19  <PublicServer> *** V453000 has left the game (leaving)
20:47:21  <PublicServer> <Damalix> I'm signalling my BBH.
20:47:21  <PublicServer> <eirc> gn
20:47:27  <PublicServer> <Maraxus> gn
20:47:37  <PublicServer> <Damalix> Can someone have a look to it pls ?
20:47:47  <PublicServer> <Damalix> gn
20:48:34  <PublicServer> <Jam35> eirc the bays can be longer but make sure the signals work
20:48:44  <PublicServer> <eirc> like?
20:48:54  <PublicServer> <Jam35> like not getting half a train in the bays
20:49:01  <PublicServer> <Jam35> blocking the split
20:49:03  <PublicServer> <eirc> so a multiple of tl
20:49:06  <PublicServer> <eirc> k
20:49:08  <PublicServer> <Jam35> kind of
20:50:38  <PublicServer> <Jam35> damalix you have the same issue as eirc
20:50:52  <PublicServer> <Jam35> lack of choice @ mergers
20:52:50  <PublicServer> <Benny> not sure if i need to prio my MSH?
20:53:00  <PublicServer> <Benny> im assuming yes
20:53:18  <PublicServer> <Benny> considering it uses inner to outer mergers
20:53:24  <PublicServer> <Jam35> unsplitted lines should have prio
20:53:39  <PublicServer> <Benny> okay, do we know length?
20:53:42  <PublicServer> <Benny> prio length
20:53:46  <damalix> You need full choice in BBH ? We assume the MLs are not enough balanced ?
20:53:58  <PublicServer> <Benny> yes
20:54:04  <damalix> ok
20:54:11  <PublicServer> <Benny> yes as in yes you should have full choice
20:54:33  <PublicServer> <Benny> if not traffic will start piling up the second one line has more traffic than the others
20:55:00  <PublicServer> <Jam35> all lines do not need all choices
20:55:18  <PublicServer> <Jam35> but if you want to build that fine
20:55:20  <PublicServer> <Damalix> Let's go then :)
20:58:25  *** Mark has joined #openttdcoop
21:00:24  <damalix> !tunnel
21:00:24  <PublicServer> damalix: !tunnel <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
21:00:30  <damalix> !tunnel 3 10
21:00:30  <PublicServer> damalix: You need 3 tunnels/bridges for trainlength 3 and gap 10.
21:02:25  <PublicServer> <eirc> how do u make merges fit exatly tls? is it ok to skip some signals?
21:02:36  <PublicServer> <Benny> yes
21:02:42  <PublicServer> <eirc> aha
21:03:17  <PublicServer> <Benny> just not too many :)
21:06:19  <PublicServer> *** Maraxus has joined spectators
21:07:27  <damalix> !wiki merger
21:07:27  <PublicServer> damalix: http://www.openttdcoop.org/wiki/Main_Page
21:07:59  *** skaby has quit IRC
21:08:43  <PublicServer> <Jam35> Benny: no
21:08:50  <PublicServer> <Jam35> not needed :)
21:08:54  <PublicServer> <Benny> okay i see
21:09:36  <PublicServer> <eirc> so where do i stop counting tls? coz there are merges everywhere :/
21:10:07  <PublicServer> <Benny> you have to think about where trains stop to wait
21:10:29  <PublicServer> <eirc> possibly in every merge?
21:11:03  <PublicServer> *** Maraxus has joined company #1
21:11:11  <PublicServer> <Jam35> and it is good to merge all lines as close as possible to the joined line
21:11:25  <PublicServer> <Jam35> so there is less space I mean
21:11:43  <PublicServer> <eirc> does this merge ive made make any sense?
21:12:05  <PublicServer> <eirc> i have noted the waiting bays
21:12:11  <PublicServer> <Jam35> it makes sense
21:12:35  <PublicServer> <Jam35> the bays after the first merge might not be needed
21:12:45  <PublicServer> <eirc> on the top
21:12:52  <PublicServer> <Jam35> so you merge then merge again atm
21:13:14  <PublicServer> <Jam35> bring them all closer would work better
21:14:08  <PublicServer> <eirc> so the last yellow on each line does not need to be exactly 5
21:14:18  <PublicServer> <Jam35> no
21:14:43  <PublicServer> <eirc> no as in "it does not have to" or " no you're wrong" ? :p
21:14:50  <Mark> hai
21:14:54  <PublicServer> <Jam35> the two splitted lines would be better merging at the same point or closer
21:14:58  <PublicServer> <eirc> hi
21:15:02  <PublicServer> <Benny> hello
21:15:10  <PublicServer> <Jam35> so the bay in front isn't really necessary
21:15:11  *** Mark has quit IRC
21:15:12  <PublicServer> <Maraxus> hi
21:15:14  <PublicServer> <Jam35> hi
21:15:48  <PublicServer> <Jam35> it will split trains though
21:16:08  *** Mark has joined #openttdcoop
21:16:21  <Mark> !password
21:16:21  <PublicServer> Mark: axises
21:16:30  <PublicServer> *** Mark joined the game
21:16:50  <PublicServer> <Jam35> also the double bridge is not needed there
21:16:57  <PublicServer> <eirc> oooooooooooooooo
21:17:05  <PublicServer> <Jam35> two trains will split to that side
21:17:07  <PublicServer> <Mark> nice small map
21:17:25  <PublicServer> <Jam35> better 1:1
21:18:29  <Mark> @op
21:18:29  *** Webster sets mode: +o Mark
21:18:33  <Mark> @stage Building
21:18:33  *** Webster changes topic to "Cooperative OpenTTD | PSG270 (r25863) | STAGE: Building | New players, use @quickstart and !help | www.openttdcoop.org"
21:19:41  <PublicServer> <Jam35> Benny I just did 1TL ish length prio
21:19:55  <PublicServer> <Jam35> hard to tell what works without trains
21:19:59  <PublicServer> <Benny> oh allright, thanks
21:20:05  <PublicServer> <Benny> will just start with that then
21:20:07  <PublicServer> <Jam35> something is good :)
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21:25:37  <PublicServer> <Damalix> TL = 5 ?
21:25:47  <PublicServer> <Jam35> yep
21:25:47  <PublicServer> <Benny> yes
21:25:57  <PublicServer> <Damalix> and CL 3
21:26:03  <PublicServer> <Jam35> mhm
21:27:14  <PublicServer> <Damalix> ok ok so back to the simpler design... Less compact but better
21:27:44  <PublicServer> <Jam35> oh too long now :p
21:30:45  <PublicServer> <Jam35> lovely
21:30:51  <PublicServer> <Damalix> ^
21:30:54  <PublicServer> <Damalix> ^^
21:31:28  <PublicServer> <eirc> is this ok now?
21:32:35  <PublicServer> *** Vinnie has joined company #1
21:33:31  <PublicServer> <Damalix> There is something weird to me between the TL5 S bend and the CL 3
21:33:41  <PublicServer> <eirc> like so?
21:33:51  <PublicServer> <Vinnie> yes
21:34:00  *** skaby has joined #openttdcoop
21:34:06  <PublicServer> <eirc> so is it ready?
21:34:16  <PublicServer> <Damalix> why is CL different between an S curve and a C curve ?
21:34:26  <PublicServer> <Vinnie> well now i can explain complicated why you have to many signals
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21:34:48  <PublicServer> <Vinnie> or give a summary and say that after the exit signal you need a 5 tile gap
21:35:06  <PublicServer> <Vinnie> which one would you like?
21:35:24  <PublicServer> <eirc> both i guess?
21:35:32  <PublicServer> <eirc> ill grab sth to eat btw :D
21:35:34  <PublicServer> <Vinnie> oke let me add a prio
21:36:08  <PublicServer> <Vinnie> imagine red tracks to be trains waiting for the priority
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21:36:43  <PublicServer> <eirc> so i do need to have a waiting bay there too
21:36:45  <PublicServer> <Vinnie> see the last train blocking the split?
21:36:55  <PublicServer> <Vinnie> nope that problem cant be fixed
21:37:02  <PublicServer> <eirc> oh ok
21:37:29  <PublicServer> <Vinnie> the join there either adds one space for a train to move forward and mess up waiting bays
21:37:35  <PublicServer> <eirc> but with better positioned signals it would work
21:37:45  <PublicServer> <Vinnie> yes
21:37:51  <PublicServer> <Vinnie> in this case less signals
21:38:10  <PublicServer> <eirc> placed to accommodate this and the previous waiting bays
21:38:16  <PublicServer> <Vinnie> if the blue track would have no signals
21:38:26  <PublicServer> <Vinnie> then a train can never block the split
21:40:36  <PublicServer> <Jam35> nice looking hub Benny :)
21:40:43  <PublicServer> <Benny> really? :o
21:40:45  <PublicServer> <Jam35> one thing though...
21:40:51  <PublicServer> <Benny> shoot
21:40:55  <PublicServer> <Jam35> you swap drive side
21:41:01  <PublicServer> <Benny> where
21:41:08  <PublicServer> <Jam35> drive on left below hub :)
21:41:10  <PublicServer> <Vinnie> Happy !!!!
21:41:16  <PublicServer> <Jam35> lol
21:41:18  <PublicServer> <Benny> is that bad? D:
21:41:40  <PublicServer> <Jam35> um...
21:41:47  <PublicServer> <Jam35> I'm ok with it but...
21:41:51  <PublicServer> <Jam35> idk
21:41:54  <PublicServer> <Benny> i cant see it
21:42:08  <PublicServer> <Benny> wait shit now i do
21:42:14  <PublicServer> <Benny> lol that is not intentional
21:42:20  <PublicServer> <Benny> i dont like that at all
21:42:22  <PublicServer> <Benny> ew
21:42:41  <PublicServer> <Jam35> you say it is your first, well, kudos
21:42:48  <PublicServer> <Jam35> nm :)
21:42:58  <PublicServer> <Benny> thanks for that
21:45:08  <PublicServer> <Benny> will fix CL when water dies
21:45:27  <PublicServer> <Vinnie> im not sure if it even is bad
21:45:41  <PublicServer> <Vinnie> 394 from 401
21:45:57  <PublicServer> <Vinnie> i think it will live
21:46:16  <PublicServer> <Benny> right after a split too
21:47:10  <PublicServer> <Vinnie> red is train 1
21:47:12  <PublicServer> <Vinnie> blue is train 2
21:47:34  <PublicServer> <Vinnie> train 2 blocks split
21:48:17  <PublicServer> <Benny> oh, yes
21:50:02  <PublicServer> <Benny> thanks
21:50:17  <PublicServer> <Vinnie> np
21:52:15  <PublicServer> *** Benny has left the game (leaving)
21:52:20  <Benny> goodnight people
21:52:26  <PublicServer> <Jam35> cya
21:52:28  <PublicServer> <Vinnie> cya
21:52:39  <PublicServer> <Jam35> me too
21:52:42  <PublicServer> *** Jam35 has left the game (leaving)
21:52:44  *** Benny has left #openttdcoop
21:52:46  <PublicServer> <Maraxus> cu
21:52:49  <PublicServer> <Damalix> g'night then
21:53:25  *** Jam35 has quit IRC
21:53:41  <damalix> !players
21:53:43  <PublicServer> damalix: Client 28 (Orange) is Mark, in company 1 (Green & Co.)
21:53:43  <PublicServer> damalix: Client 26 (Orange) is Maraxus, in company 1 (Green & Co.)
21:53:43  <PublicServer> damalix: Client 17 (Orange) is Vinnie, in company 1 (Green & Co.)
21:53:43  <PublicServer> damalix: Client 19 (Orange) is Djanxy, in company 1 (Green & Co.)
21:53:43  <PublicServer> damalix: Client 22 (Orange) is Damalix, in company 1 (Green & Co.)
21:53:45  <PublicServer> damalix: Client 24 (Orange) is eirc, in company 1 (Green & Co.)
21:58:41  <PublicServer> *** Mark has left the game (general timeout)
21:58:41  <PublicServer> *** Mark has left the game (connection lost)
21:59:29  *** Mark has quit IRC
22:00:09  *** Mark has joined #openttdcoop
22:00:09  *** Webster sets mode: +o Mark
22:00:16  <PublicServer> <Maraxus> gn
22:00:26  <PublicServer> *** Maraxus has left the game (leaving)
22:00:27  <damalix> gn
22:00:32  *** Maraxus has quit IRC
22:00:54  <PublicServer> *** phatmatt joined the game
22:03:09  *** [1]Mark has joined #openttdcoop
22:06:50  <PublicServer> <eirc> hey back here
22:09:11  *** Mark has quit IRC
22:09:11  *** [1]Mark is now known as Mark
22:20:11  <damalix> Meet up tomorow to see if those buildings are fine enough :)
22:20:18  <PublicServer> *** phatmatt has joined spectators
22:20:29  <damalix> Good night
22:20:32  <PublicServer> <Djanxy> nn
22:20:34  <PublicServer> <eirc> gn
22:20:36  <PublicServer> <Vinnie> cya
22:21:56  <PublicServer> *** Damalix has left the game (leaving)
22:23:42  *** damalix has quit IRC
22:41:52  <PublicServer> <Vinnie> cya
22:41:56  <PublicServer> <Djanxy> bb
22:41:58  <PublicServer> *** Vinnie has left the game (leaving)
22:42:00  <PublicServer> <eirc> bb
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22:48:15  *** Webster sets mode: +o Mark
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23:12:57  <PublicServer> <Djanxy> slowly crreping closer eirc :D
23:13:15  <PublicServer> <eirc> ill end up at the edge of the map i think...
23:13:17  <PublicServer> <eirc> soon enough
23:13:31  <PublicServer> <eirc> and i still have no idea what im doing
23:13:37  <PublicServer> <Djanxy> reconsidering this station, dont think i can fit the entrance like this :D
23:14:01  <PublicServer> <eirc> sorry for that
23:14:15  <PublicServer> <Djanxy> np
23:14:25  <PublicServer> <Djanxy> wasnt really happy with what i was trying out anyways
23:14:45  <PublicServer> <eirc> forced rebuild then :p
23:16:44  <PublicServer> <eirc> i think this merge is done maybe
23:17:06  <PublicServer> <eirc> ill check the lengths and i think it won'd move any more
23:17:13  <PublicServer> <Djanxy> middelburg hates me :(
23:17:27  <PublicServer> <eirc> hahaha
23:17:49  <PublicServer> <eirc> pay them with trees
23:24:23  <PublicServer> <eirc> omg that mountain
23:24:37  <PublicServer> <Djanxy> yup :D
23:28:47  <PublicServer> <eirc> i think i can make the incomming line a bit better
23:30:28  <PublicServer> <eirc> one more merge left
23:32:47  <PublicServer> <phatmatt> no, that won't work, because it will require both bridges to be full before it blocks the deprioritized lane :P
23:33:09  <PublicServer> <eirc> hmmmmmm
23:33:27  <PublicServer> <Djanxy> hard to make proper prios over bridges in my experience
23:33:41  <PublicServer> <phatmatt> check this out: http://wiki.openttdcoop.org/Prio
23:34:24  <PublicServer> <Djanxy> the entry signal will be green if either bridge is empty
23:34:35  <PublicServer> <Djanxy> so it wont stop for an inc train on one bridge
23:35:15  *** CGW has joined #openttdcoop
23:35:33  <PublicServer> <Djanxy> skip having 2 bridges anyways
23:35:35  <CGW> Hi, how do i get into the public server?
23:35:52  <phatmatt> @quickstart
23:35:54  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
23:35:54  <phatmatt> !quickstart
23:35:57  <PublicServer> <Djanxy> ah, that's the main line
23:35:58  <phatmatt> read that ^
23:35:59  <PublicServer> <Djanxy> 'sry
23:36:01  <PublicServer> <eirc> yeah
23:36:28  <PublicServer> <Djanxy> well, either is
23:37:26  <PublicServer> <eirc> well the other one is split
23:37:40  <PublicServer> <eirc> but that one is not
23:37:50  <PublicServer> <eirc> so i think it should have two bridges and prio
23:39:54  <CGW> I've read the rules, what's the password?
23:40:10  <PublicServer> <Djanxy> need to get it from irc
23:40:12  <phatmatt> CGW: i don't think you actually read that page.
23:40:34  <CGW> i thought this was the IRC? derp
23:40:41  <PublicServer> <eirc> so this path signal may get the job done
23:40:53  *** Progman has quit IRC
23:41:16  <PublicServer> <eirc> aha!
23:41:22  <PublicServer> <eirc> check it
23:43:08  <PublicServer> <eirc> is there room on the double bridges for tl 5 trains?
23:43:50  <PublicServer> <Djanxy> cant have 2 two way combos after each other
23:44:16  <PublicServer> <Djanxy> that one wont leave the bridge
23:44:36  <PublicServer> <Djanxy> if there is a train in the merge
23:45:35  <PublicServer> <Djanxy> that's CL1
23:45:41  <PublicServer> <Djanxy> for the upper bridge
23:45:45  <PublicServer> <eirc> yeah
23:45:51  <PublicServer> <eirc> 2
23:46:10  <PublicServer> <Djanxy> anyways, think you're restraining yourself for room, could start something earlier i feel
23:46:31  <CGW> Sorry for being stupid, i font really get this, how to i connect to the irc channel to get the server password?
23:46:46  <Djanxy> !password
23:46:46  <PublicServer> Djanxy: runway
23:46:47  <eirc> are you not on the irc?
23:46:50  <phatmatt> CGW: this is the IRC. if you read... nevermind
23:46:53  <Djanxy> like that
23:47:12  <CGW> !password
23:47:12  <PublicServer> CGW: runway
23:47:17  <CGW> i see
23:47:26  <CGW> ok thank you
23:47:31  <Djanxy> it changes quite often
23:47:50  <phatmatt> sorry if i sound grumpy. we just try to ensure that the quickstart is read properly as much as possible :P
23:48:05  <Djanxy> yeah matt, sorry for jumping the gun :D
23:48:07  <phatmatt> and yes. whenever something says to "use a command in irc", you normally just type it in like a chat message
23:48:14  <phatmatt> like this:
23:48:16  <phatmatt> !dl linux
23:48:16  <PublicServer> phatmatt: unknown option "linux"
23:48:18  <phatmatt> ..
23:48:20  <phatmatt> !dl lin64
23:48:21  <PublicServer> phatmatt: http://binaries.openttd.org/nightlies/trunk/r25863/openttd-trunk-r25863-linux-generic-amd64.tar.xz
23:48:22  <Djanxy> haha
23:48:26  <phatmatt> -_-
23:48:31  <Djanxy> !help
23:48:31  <PublicServer> Djanxy: http://www.openttdcoop.org/wiki/IRC_Commands
23:48:36  <phatmatt> oh yeah, there's that too.
23:48:38  <Djanxy> commands there
23:50:06  <PublicServer> <Djanxy> hmm eird
23:50:09  <PublicServer> <Djanxy> eirc
23:50:15  <PublicServer> <eirc> yeah
23:50:35  <PublicServer> <eirc> yeah
23:50:37  <PublicServer> <Djanxy> hmm nah nvm
23:50:55  <PublicServer> <eirc> the path signal appears to be malfunctioning
23:50:57  <PublicServer> <eirc> :/
23:51:11  <PublicServer> <Djanxy> was gonna say that signal was gonna cause the twoway after the bridge to go red
23:51:11  <PublicServer> <eirc> there *is* a free path ahead
23:51:15  <CGW> !download
23:51:15  <PublicServer> CGW: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
23:51:15  <PublicServer> CGW: http://www.openttd.org/en/download-trunk/r25863
23:51:29  <PublicServer> <Djanxy> but that would be after the train has entered the block i guess
23:51:39  <PublicServer> <Djanxy> hmm yeah
23:51:41  <PublicServer> <Djanxy> why wont it go
23:51:59  <PublicServer> <eirc> there are some issues i thing when combining path and block
23:52:06  <PublicServer> <Djanxy> because the red two way is end of line
23:52:09  <PublicServer> <Djanxy> maybe
23:53:17  <PublicServer> *** CGW joined the game
23:53:28  <PublicServer> <phatmatt> yay. welcome
23:53:29  <PublicServer> <Djanxy> need to have signal after bridge
23:53:35  <PublicServer> <eirc> hey
23:53:37  <PublicServer> <CGW> hi
23:53:41  <PublicServer> <Djanxy> even for pbs
23:54:24  <PublicServer> <Djanxy> anyways
23:54:38  <PublicServer> <Djanxy> can move the merge even more forward and further from the bridge
23:56:13  <PublicServer> <Djanxy> no
23:56:15  <PublicServer> <eirc> hahah
23:56:17  <PublicServer> <Djanxy> hah
23:56:35  <PublicServer> <eirc> it would happen when two ppl start stop trains and skip signals :p
23:56:43  <PublicServer> <Djanxy> hehehe ye
23:57:05  <PublicServer> <CGW> can i join and build?
23:57:27  <PublicServer> <phatmatt> sure thing. you might just wanna say what you're gonna build before you do it, first :P
23:57:49  <PublicServer> <Djanxy> and sign the vandalism ;)
23:58:11  <PublicServer> <eirc> ill try to build the top merge until they gather the corpses
23:58:58  <PublicServer> <CGW> how about a small road network, build up these close four towns, near charlestown. keep it simple! nothing crazy!
23:59:50  <PublicServer> <Djanxy> this is about trains and cargo

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