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00:00:13 *** JoeMiles has quit IRC 00:02:06 *** JoeMiles has joined #openttdcoop 00:32:27 *** GOT has joined #openttdcoop 00:52:08 *** GOT has quit IRC 01:00:20 *** a_sad_dude has quit IRC 01:28:55 *** GOT has joined #openttdcoop 01:33:43 *** happy_ has quit IRC 02:33:33 *** a_sad_dude has joined #openttdcoop 04:22:01 <GOT> !players 04:22:04 <PublicServer> GOT: There are currently no clients connected to the server 05:41:01 *** Djanxy has quit IRC 05:48:12 *** roboboy has joined #openttdcoop 06:46:27 *** Riking has joined #openttdcoop 06:46:47 <Riking> !password 06:46:47 <PublicServer> Riking: cheeps 06:47:15 <Riking> oh, new version 06:49:49 <PublicServer> *** Game still paused (number of players) 06:49:50 <PublicServer> *** Riking joined the game 06:58:33 <PublicServer> *** Riking has left the game (leaving) 07:03:29 *** Riking has quit IRC 07:43:37 <PublicServer> *** Game still paused (number of players) 07:43:39 <PublicServer> *** phatmatt joined the game 08:27:46 <PublicServer> *** phatmatt has left the game (leaving) 08:30:49 *** dr-dinosaur2 has joined #openttdcoop 08:38:36 *** dr-dinosaur has quit IRC 09:01:30 *** GOT has quit IRC 09:16:11 *** Mark has quit IRC 09:41:27 *** robotboy has joined #openttdcoop 09:41:46 *** Taede has quit IRC 09:48:29 *** roboboy has quit IRC 09:50:43 *** Taede has joined #openttdcoop 10:05:09 *** skaby has joined #openttdcoop 10:21:26 *** Taede has quit IRC 10:25:17 *** happy_ has joined #openttdcoop 10:30:20 *** Taede has joined #openttdcoop 10:49:34 *** happy_ has quit IRC 11:27:30 *** GOT has joined #openttdcoop 11:27:41 <GOT> !password 11:27:41 <PublicServer> GOT: parcel 11:28:02 <PublicServer> *** Game still paused (number of players) 11:28:02 <PublicServer> *** GriffinOneTwo joined the game 11:28:28 <PublicServer> *** Game still paused (number of players) 11:28:28 <PublicServer> *** Game unpaused (number of players) 11:28:28 <PublicServer> *** V453000 joined the game 11:28:32 <PublicServer> <V453000> heyo 11:28:38 <PublicServer> <GriffinOneTwo> ~ 11:32:25 <PublicServer> <V453000> btw I think it would be nice if you synchronized your IRC and game nicknames a bit more, it doesnt need to be 1:1 but it should be very resembling to say the least 11:32:41 <PublicServer> <GriffinOneTwo> /name GOT 11:33:03 <PublicServer> <V453000> try it in console and without / :) 11:33:13 <PublicServer> <GriffinOneTwo> name GOT 11:33:23 <PublicServer> <V453000> console not chat 11:33:42 <PublicServer> *** GriffinOneTwo has changed his/her name to GOT 11:33:58 <PublicServer> <V453000> thanks 11:34:01 <PublicServer> <V453000> the longer name was nicer though :P 11:34:03 <PublicServer> <GOT> I hit console, after chat was open I guess 11:34:50 <PublicServer> <GOT> is there really no roro on the whole map? 11:35:18 <PublicServer> <V453000> only in places where they dont hurt 11:37:57 <PublicServer> <V453000> should probably end this game soonish 11:38:34 <GOT> nothing left to do? 11:38:46 <GOT> the welcome server could use a reset too 11:38:48 <PublicServer> <V453000> more like people dont seem to be interested in that 11:38:58 <PublicServer> <V453000> perha 11:39:00 <PublicServer> <V453000> ps 11:39:14 <PublicServer> <V453000> the welcome server isnt really too 11:39:18 <PublicServer> <V453000> important 11:39:21 <PublicServer> <V453000> and this keyboard sucks :D 11:39:28 <PublicServer> <GOT> pffft 11:39:52 <PublicServer> <GOT> All the mini layouts around the map, are they prefab or dome in game? 11:40:04 <PublicServer> <V453000> the plans? 11:40:15 <PublicServer> <V453000> they are voted for in the start of the game 11:40:17 <PublicServer> <GOT> yea, becides the central one 11:40:25 <PublicServer> <GOT> ahh 11:40:51 <PublicServer> <V453000> we usually remove them during the game but yeah 11:46:02 <PublicServer> <GOT> Fondtown seems hosed 11:46:28 <PublicServer> <GOT> I guess not 11:46:30 <PublicServer> <V453000> hosed? 11:46:57 <PublicServer> <GOT> nosed ~= not working well 11:47:20 <PublicServer> <GOT> 297 tons fo wood waiting 11:47:30 <PublicServer> <V453000> well, not enough ML throughput available 11:47:44 <PublicServer> <V453000> unless you want to expand it :D 11:47:58 <PublicServer> <GOT> I haven't the time ATM 11:48:20 <PublicServer> <V453000> next game id say :) 11:49:07 <PublicServer> <GOT> you going to do the same setup again? 11:49:13 <PublicServer> <V453000> what 11:49:35 <PublicServer> <GOT> after a reset, same map layout, or diff? 11:49:41 *** happy_ has joined #openttdcoop 11:49:49 <PublicServer> <V453000> ever seen our archives? :) 11:49:55 <PublicServer> <GOT> yea a few 11:50:06 <PublicServer> <V453000> still need me to answer? :) 11:50:24 <PublicServer> <GOT> well based on what you said it seemed like a fair question 11:50:59 <PublicServer> <V453000> ok, a new game obviously means new map. 11:52:26 <PublicServer> <V453000> no new nuts yet though =( 11:53:38 *** retro|cz has joined #openttdcoop 11:53:52 <GOT> wingnuts, trainnuts, or NUTS Unrealistic Train Set ? 11:54:17 <PublicServer> <V453000> dont know what you mean by the first two :D 11:54:23 <GOT> I think I can help if you are looking for wingnuts 11:54:59 <PublicServer> <V453000> not sure waht you mean by wingnuts in relation to openttd 11:56:05 <PublicServer> <GOT> http://www.merriam-webster.com/dictionary/wing%20nut 11:56:06 <Webster> Title: Wing nut - Definition and More from the Free Merriam-Webster Dictionary (at www.merriam-webster.com) 11:56:24 <V453000> that I know 11:56:29 <V453000> but relation to openttd? 11:56:47 <GOT> in relation to some potiential players 11:57:08 <V453000> idontgetit 11:57:34 <V453000> anyway, talk was about NUTS Unrealistic Train Set 0.6.1 . :) 11:58:43 <GOT> hmm, like a player who perhaps makes entertaining, but not usefull development, or would perhaps scrap the whole section the were developing, and start over from scratch to potientially improve it 11:59:27 <GOT> ahh 11:59:47 <V453000> hm :) 12:00:03 <PublicServer> <GOT> you're in charge of it arn't you, crach the whip? 12:00:17 <PublicServer> <V453000> there is no charge, I am simply the only one who creates it 12:00:28 <PublicServer> <GOT> takes the blame? 12:00:54 <PublicServer> <V453000> you could say that too 12:01:13 <PublicServer> <V453000> I dont suggest trying any blames though :P 12:01:52 <PublicServer> <GOT> Hey have you seen any sets / stations / ... that look like Electronic PCBs? 12:02:04 <PublicServer> <V453000> no idea what that is 12:02:14 <PublicServer> <GOT> Printed Circuit Boards 12:02:46 <PublicServer> <V453000> uhmmmm 12:02:48 <PublicServer> <V453000> wut? :D 12:02:58 <PublicServer> <V453000> like a newGRF? 12:03:04 <PublicServer> <GOT> yea 12:03:08 <PublicServer> <V453000> if you look at the minimap you could get similar output :D 12:03:30 <PublicServer> <V453000> I dont think such stations exist though 12:03:40 <PublicServer> <V453000> at the same time, I think some bare platforms are as close as you could get 12:04:02 <PublicServer> <GOT> http://us.123rf.com/400wm/400/400/sharpner/sharpner1201/sharpner120100007/12038109-seamless-background-simulates-the-green-circuit-board-pcb.jpg 12:04:23 <V453000> well yeah but how would you want to achieve such look 12:04:31 <V453000> I mean, the tracks kind of look that way already 12:04:51 <PublicServer> <GOT> Tracks for traces, buildings for components 12:05:06 <PublicServer> <GOT> trains, trucks for data packets ? 12:05:16 <PublicServer> <V453000> nobody did that yet, doesnt mean you cant :) 12:06:30 <PublicServer> <V453000> it just takes a lot of time, but making newGRFs is quite a bunch of fun 12:06:33 <PublicServer> <V453000> for me at least 12:07:17 <PublicServer> <GOT> http://www.expresspcb.com/GSoftware/SShotExpressPCB_3.gif 12:07:35 <PublicServer> <V453000> as I said 12:07:41 <PublicServer> <GOT> yea 12:08:03 <PublicServer> <GOT> anyway, I think it would look good, when I have a spare year, ... 12:08:09 <PublicServer> <V453000> (: 12:08:53 <PublicServer> <V453000> depends what you want to replace, as what, and how many sprites you need to draw really 12:09:03 <PublicServer> <V453000> NUTS 0.0.1 took about 9 months 12:09:09 <PublicServer> <V453000> which was like 10 000 sprites I think 12:09:15 <PublicServer> <GOT> well, there we go 12:09:22 <PublicServer> <GOT> a year was not too far off 12:09:40 <PublicServer> <V453000> well yeah but 10 000 is basically a whole base set 12:09:42 <PublicServer> <V453000> (like opengfx) 12:10:14 <PublicServer> <GOT> really everything would need to get peplace eventually, for it to look right 12:10:41 <PublicServer> <V453000> pretty much, but from what you seem to want to achieve, the drawing job should be rather trivial 12:12:15 <PublicServer> <GOT> If I were more of an artist perhaps, my first shot would likely end up looking closre to legos with stripes =, I'm sure it would take many revisions before it looked right 12:12:45 <PublicServer> <V453000> I wasnt able to draw before I started with nuts either 12:12:45 <PublicServer> <V453000> so yeah 12:13:00 <PublicServer> <GOT> well, there wo go again 12:13:14 <PublicServer> <V453000> also I think your systematic kind of thing idea would probably just nede moving pixels around, no terribly hard drawing techniques 12:13:28 <PublicServer> <V453000> honestly pixel art is more about trying and moving stuff around, than being able to draw like by hand :) 12:14:35 <PublicServer> <GOT> Yea, I've made a few small icons that looked ok, but they weren't five minute jobs either, e.g. RETMA rack mount equipment icons 12:15:01 <PublicServer> <V453000> no clue what that is, but I will go with "okay" : 12:15:03 <PublicServer> <V453000> :) 12:15:30 <PublicServer> <V453000> but if I imagine your idea, drawing boxes etc would be moderately easy, all you would need to do is guess the right sizes etc, which you can easily take from e.g. NUTS 12:15:52 <PublicServer> <V453000> obviously if you wanted some more badass detail and stuff, things get harder :) 12:17:17 <GOT> yea, I'd ahve to start with an existing set, and fiddle the pixels till it looked the the apropriate electronic item 12:17:34 <V453000> not an existing set but a template from it 12:17:37 <V453000> e.g. 1 vehicle 12:17:39 <V453000> or tracks 12:17:41 <V453000> etc 12:17:59 <V453000> those 2 things NUTS can provide, for landscape/buildings/industries/other you would have to go elsewhere :) 12:26:20 <GOT> it has trains too IIRC 12:26:42 <V453000> what has trains? :D 12:26:55 <PublicServer> <GOT> NUTS engines, wagons, .. 12:27:05 <PublicServer> <V453000> I said that? :d 12:27:15 <PublicServer> <V453000> ps you probably dont need to tell me what nuts has :P 12:27:40 <GOT> just clarifing what I think I knew 12:27:51 <PublicServer> <V453000> :) 12:28:01 <PublicServer> <V453000> well wagons are technically trains too, in terms of drawing template 12:41:30 <PublicServer> *** V453000 has left the game (leaving) 12:41:30 <PublicServer> *** Game paused (number of players) 12:45:28 <GOT> whats the common time of day when most are onthis server? 12:52:13 <V453000> european evening generally 12:52:50 <PublicServer> <GOT> so, like in 6-8hrs? 12:52:59 <V453000> +- 12:54:14 <PublicServer> <GOT> any specific days more pupulated, like Sat ? 12:55:32 <V453000> well friday - sunday is obviously best 12:55:38 <V453000> depends really 13:02:17 *** robotboy has quit IRC 13:08:17 *** Djanxy has joined #openttdcoop 13:10:34 <GOT> L8TR ~ 13:11:34 <PublicServer> *** GOT has left the game (leaving) 13:11:40 *** GOT has quit IRC 14:08:54 *** happy_ has quit IRC 14:14:22 *** Djanxy has quit IRC 14:31:12 *** Ristovski has joined #openttdcoop 14:33:42 *** a_sad_dude has quit IRC 15:30:59 *** a_sad_dude has joined #openttdcoop 15:36:39 *** Djanxy has joined #openttdcoop 15:37:55 *** Djanxy has quit IRC 15:38:12 *** Djanxy has joined #openttdcoop 15:38:38 *** Djanxy has joined #openttdcoop 15:48:17 *** happy_ has joined #openttdcoop 15:51:59 <PublicServer> *** Game still paused (number of players) 15:52:02 <PublicServer> *** Djanxy joined the game 16:02:01 <PublicServer> *** Djanxy has left the game (leaving) 16:24:47 *** ODM has joined #openttdcoop 16:24:47 *** ChanServ sets mode: +o ODM 16:37:11 *** Vinnie_nl has joined #openttdcoop 16:37:11 *** ChanServ sets mode: +o Vinnie_nl 16:37:30 <V453000> !password 16:37:31 <PublicServer> V453000: crimed 16:37:40 <PublicServer> *** Game still paused (number of players) 16:37:40 <PublicServer> *** V453000 joined the game 16:56:46 *** pear has joined #openttdcoop 16:58:28 <pear> I'm :"Newbies inc" from the welcome server 16:58:33 <Benny> !password 16:58:34 <PublicServer> Benny: crimed 16:58:38 <Benny> hello 16:58:51 <PublicServer> *** Game still paused (number of players) 16:58:53 <PublicServer> *** Benny joined the game 16:59:34 <pear> uh how do I enter the game passwd? 16:59:53 <Benny> to get the password type !password here 17:00:06 <pear> I saw you get the password 17:00:07 <Taede> the game will ask for the password when you try to join it 17:00:13 <Benny> if you mean in the server brows... 17:00:15 <Benny> ^^ 17:00:21 <Benny> yes that 17:01:42 <pear> Where do I get GRF "new bridges 0.41" 17:01:50 <Benny> !grf 17:01:50 <PublicServer> Benny: http://www.openttdcoop.org/wiki/GRF 17:02:23 <V453000> pear: please choose 1 nickname to use on all servers and IRC :) for your own sake :P 17:02:46 <pear> I'll use "pear" henceforth 17:03:05 <V453000> ok :) 17:03:10 <V453000> sounds nice enough 17:07:12 <PublicServer> *** V453000 has left the game (leaving) 17:07:37 <pear> The server is running r25863 I guess I need to download that? 17:07:45 <Benny> !download win32 17:07:45 <PublicServer> Benny: http://binaries.openttd.org/nightlies/trunk/r25863/openttd-trunk-r25863-windows-win32.zip 17:07:51 <Benny> :) 17:08:11 <Benny> assuming that's the system you're using 17:09:58 <pear> !password 17:09:59 <PublicServer> pear: boyish 17:10:19 <PublicServer> *** Game still paused (number of players) 17:10:19 <PublicServer> *** pear joined the game 17:10:24 <PublicServer> *** Benny has joined company #1 17:10:24 <PublicServer> *** Game unpaused (number of players) 17:10:52 <V453000> we can have a new map shortly if you like 17:11:06 <PublicServer> <Benny> why 17:11:10 <PublicServer> <Benny> we havent broken this one yet :P 17:12:32 <PublicServer> <pear> I notice Quarnford isn't connected yet any particular reason for that? 17:12:55 <PublicServer> <Benny> can you put a sign 17:12:56 <V453000> probably no ML to accomodate that :) 17:13:07 <V453000> well Benny most people seem to be uninterested in this game anymore :) 17:13:16 <V453000> and its been a while (: 17:13:18 <PublicServer> <Benny> yes yes i was only joking 17:13:34 <PublicServer> <Benny> ive noticed a lack of interest too 17:14:13 <PublicServer> <Benny> pear: thats a town 17:14:15 <PublicServer> <Benny> what about it 17:14:18 <V453000> but if you want to build, we can start with a collective plan immediately 17:14:30 <PublicServer> <Benny> collective plan? 17:14:46 <PublicServer> <pear> Just noticed it isn't being serviced 17:15:04 <PublicServer> <Benny> this is a cargo game so we dont service towns 17:15:16 <PublicServer> <Benny> we sometimes have passenger (pax) games too 17:15:43 <PublicServer> <Benny> or both (?), depending on the voted plan 17:15:45 <PublicServer> <pear> well there are a bunch of industries nearby that aren't serviced either 17:16:07 <V453000> ML cant take it 17:16:11 <V453000> you would have to expand mainline 17:19:19 <PublicServer> <pear> What's the "train yard" for? 17:19:38 <PublicServer> <pear> Just things to copy? 17:19:44 <PublicServer> <Benny> yes 17:19:51 <PublicServer> <Benny> puts things in the correct group etc 17:25:35 *** damalix has joined #openttdcoop 17:25:37 <PublicServer> <pear> Why not connect the oil rigs to oil refineries? 17:25:51 <PublicServer> <Benny> we have 17:26:10 <PublicServer> <pear> I mean the floating ones 17:26:16 <PublicServer> <Benny> yes 17:26:18 <PublicServer> <Benny> me too 17:26:28 <PublicServer> <Benny> we usually dont do the ones that are mid-sea 17:26:43 <PublicServer> <Benny> but ones closer to shore usually get connected 17:27:20 <damalix> !svn 17:27:20 <PublicServer> damalix: svn update -r25863 && make && ./bin/openttd -n ps.openttdcoop.org#1 -p justly 17:27:21 <PublicServer> damalix: svn checkout -r25863 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make 17:27:26 <PublicServer> <pear> Ah you build railroads only? 17:27:36 <PublicServer> <Benny> mainly 17:27:43 <V453000> ONLY! :D 17:27:48 <PublicServer> <Benny> sometimes use boats/RVs for feeders 17:27:55 <PublicServer> <Benny> and planes for MM? 17:28:05 <PublicServer> *** Damalix joined the game 17:28:07 <PublicServer> <Benny> i.e money making 17:28:17 <PublicServer> <Damalix> Heya there ! 17:28:19 <PublicServer> <Benny> hello 17:29:45 <PublicServer> <pear> Can I make some boats to connect great woonway oilfield to the nearby refinery? 17:29:49 <V453000> !info 17:29:50 <PublicServer> V453000: #:1(Orange) Company Name: 'Plonbourne Transport' Year Founded: 2100 Money: 25647715265 Loan: 0 Value: 25697577074 (T:1391, R:39, P:0, S:0) unprotected 17:29:59 <PublicServer> <Benny> no all oil goes to the central oil drop 17:30:00 <V453000> I will start a new game very shortly 17:30:04 <V453000> !save 17:30:05 <PublicServer> Saving game... 17:30:11 <PublicServer> <Benny> like now? :o 17:30:11 <V453000> !transfer 269 game.sav 17:30:15 <V453000> like now 17:30:15 <PublicServer> V453000: PublicServerGame_269_Final.sav 17:30:15 <PublicServer> V453000: Transfer done. (/home/openttd/svn-publicserver/autopilot/save/game.sav->http://www.openttdcoop.org//files/PublicServer_archive/PublicServerGame_269_Final.sav) 17:30:19 <PublicServer> <Benny> allrighty then 17:30:27 <PublicServer> <Benny> i beg you please not toyland 17:30:34 <PublicServer> <Benny> :( 17:31:33 <damalix> 3 end of that psg :) 17:31:52 <damalix> So I guess this is the ond of that PSG 17:33:29 <V453000> !getsave https://dl.dropboxusercontent.com/u/20419525/psg270start1.sav 17:33:32 <PublicServer> V453000: OK :-) 17:33:42 <V453000> !gamenr 270 17:33:42 <PublicServer> *** V453000 has set gamenr to 270 (next !restart) 17:33:46 <V453000> !restart 17:33:46 <PublicServer> V453000: Restart scheduled, will be initiated in next minute! 17:33:56 <V453000> lets do it 17:34:05 <PublicServer> <Benny> sure 17:34:07 <PublicServer> Scheduled quit for automated maintenance... will be back shortely 17:34:07 <PublicServer> Thank you for playing r25863. 17:34:12 <PublicServer> Server has exited 17:34:12 *** PublicServer has quit IRC 17:34:59 *** PublicServer has joined #openttdcoop 17:34:59 <PublicServer> Autopilot engaged 17:34:59 <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server (www.openttdcoop.org)' 17:34:59 *** ChanServ sets mode: +v PublicServer 17:34:59 *** Webster changes topic to "Cooperative OpenTTD | PSG270 (r25863) | STAGE: Building | New players, use @quickstart and !help | www.openttdcoop.org" 17:35:47 <V453000> !rcon cd 3 17:35:48 <damalix> !svn 17:35:50 <V453000> !rcon load 2 17:35:52 <PublicServer> damalix: server_pw larvae 17:35:53 <PublicServer> damalix: alias ap_cmd "%+ ; echo donecapture" 17:35:53 <PublicServer> damalix: debug_level "0" 17:35:53 <PublicServer> damalix: server_info 17:35:53 <PublicServer> damalix: dbg: [net] Starting dedicated version r25863 17:35:53 <PublicServer> damalix: dbg: [net] [core] starting network... 17:35:53 <PublicServer> damalix: dbg: [net] [udp] initializing listeners 17:35:55 <PublicServer> damalix: dbg: [net] [core] network online, multiplayer available 17:35:55 <PublicServer> damalix: dbg: [net] Detected broadcast addresses: 17:35:57 <PublicServer> damalix: dbg: [net] 0) 91.198.87.255 17:35:57 <PublicServer> damalix: you have 17 more messages 17:36:04 <V453000> !changepw 17:36:24 <damalix> oops 17:36:57 <V453000> !changepw 17:36:59 <V453000> fuck 17:37:02 <V453000> !rcon quit 17:37:06 <V453000> nice 17:43:55 *** PublicServer has quit IRC 17:45:22 <pear> !password 17:45:55 <Benny> server isnt up yet pear 17:46:24 <pear> k 17:52:51 <damalix> I was too lazy to retype another command lol so I asked for the svn link... xD Hope I didn't break anything 17:54:10 <pear> !password 17:54:16 <pear> still down I guess :( 17:54:18 <V453000> dont do any commands 17:54:18 <Benny> no, the bot just likes to paste the current output in the console 17:54:22 *** PublicServer has joined #openttdcoop 17:54:22 <PublicServer> Autopilot engaged 17:54:22 <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server (www.openttdcoop.org)' 17:54:23 *** ChanServ sets mode: +v PublicServer 17:54:23 *** Webster changes topic to "Cooperative OpenTTD | PSG270 (r25863) | STAGE: Building | New players, use @quickstart and !help | www.openttdcoop.org" 17:54:25 <V453000> wait 17:54:27 <V453000> no commands 17:54:36 <damalix> xD 17:54:57 *** PublicServer has quit IRC 17:55:02 <damalix> I swear I don't touch anything before you tell us now 17:55:33 *** PublicServer has joined #openttdcoop 17:55:33 <PublicServer> Autopilot engaged 17:55:33 <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server (www.openttdcoop.org)' 17:55:33 *** ChanServ sets mode: +v PublicServer 17:55:33 *** Webster changes topic to "Cooperative OpenTTD | PSG270 (r25863) | STAGE: Building | New players, use @quickstart and !help | www.openttdcoop.org" 17:55:43 *** PublicServer has quit IRC 17:55:46 <V453000> hm k 17:55:47 <V453000> :D 17:55:49 <V453000> done 17:56:51 <damalix> !help 17:57:00 <pear> Is it ready to give out passwords? 17:57:25 <Benny> no 17:57:27 <Benny> bot left the channel 17:57:35 <V453000> guys if a client "PublicServer" is not in IRC, it cant accept any !commands ;) 17:57:46 <damalix> xD 17:58:07 <damalix> I didn't even looked et this 17:58:20 <V453000> [18:55] == PublicServer [openttd@00012849.user.oftc.net] has quit [Remote host closed the connection] is a hint :P 17:58:28 *** Jam35 has joined #openttdcoop 17:58:28 *** ChanServ sets mode: +o Jam35 18:00:43 <pear> zzz 18:03:44 <V453000> well then this will take some time 18:03:44 <V453000> :d 18:03:53 <V453000> need higher power to kick the server in the nuts :) 18:12:09 <pear> Deliver us from sin, forgive our trespasses, and kick the server in the nuts. 18:14:14 *** uliko has joined #openttdcoop 18:14:14 *** ChanServ sets mode: +o uliko 18:14:29 *** PublicServer has joined #openttdcoop 18:14:29 <PublicServer> Autopilot engaged 18:14:29 <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server (www.openttdcoop.org)' 18:14:29 *** ChanServ sets mode: +v PublicServer 18:14:29 *** Webster changes topic to "Cooperative OpenTTD | PSG270 (r25863) | STAGE: Building | New players, use @quickstart and !help | www.openttdcoop.org" 18:14:55 <Benny> pear: lol it worked 18:15:12 <planetmaker> hardly on its own 18:15:41 <damalix> sorrrrryyyyyyyyyyyyyyyyyyy ! 18:17:18 <pear> Is server happy now? 18:17:41 <planetmaker> dunno. check it out 18:17:46 <pear> !password 18:17:46 <PublicServer> pear: burble 18:18:14 <damalix> !svn 18:18:14 <PublicServer> damalix: svn update -r25863 && make && ./bin/openttd -n ps.openttdcoop.org#1 -p burble 18:18:14 <PublicServer> damalix: svn checkout -r25863 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make 18:18:45 <PublicServer> *** Game still paused (number of players) 18:18:48 <PublicServer> *** Damalix joined the game 18:18:54 <PublicServer> *** Game still paused (number of players) 18:18:54 <PublicServer> *** Game unpaused (number of players) 18:18:54 <PublicServer> *** pear joined the game 18:19:03 <PublicServer> *** Benny joined the game 18:19:07 <Benny> ..wait 18:19:16 <PublicServer> <pear> this is old map 18:19:22 <PublicServer> <Damalix> it is 269 18:19:36 <PublicServer> *** Damalix has left the game (leaving) 18:19:36 <PublicServer> *** Game paused (number of players) 18:19:59 <V453000> !rcon cd 3 18:20:01 <V453000> !rcon load 2 18:20:04 <PublicServer> *** Game still paused (manual, number of players) 18:20:06 <V453000> thansk planetmaker ^^ 18:20:16 <V453000> thanks ^^ 18:20:20 <V453000> all hail planetmaker the savior 18:20:24 <V453000> !changepw 18:20:24 <PublicServer> V453000: Password changed to nudity 18:20:29 <V453000> yeah! with nudity 18:20:39 <PublicServer> *** Game still paused (manual, number of players) 18:20:40 <PublicServer> *** V453000 joined the game 18:20:40 <V453000> !auto 18:20:40 <PublicServer> *** V453000 has enabled autopause mode. 18:20:41 <PublicServer> *** Game still paused (number of players) 18:20:42 <PublicServer> *** Benny joined the game 18:20:44 <V453000> @stage Planning 18:20:44 *** Webster changes topic to "Cooperative OpenTTD | PSG270 (r25863) | STAGE: Planning | New players, use @quickstart and !help | www.openttdcoop.org" 18:21:13 <pear> !password 18:21:13 <PublicServer> pear: nudity 18:21:15 <damalix> Yay long life to planetmaker \o\ ... /o/ 18:21:27 <PublicServer> *** Game still paused (number of players) 18:21:27 <PublicServer> *** Game unpaused (number of players) 18:21:27 <PublicServer> *** pear joined the game 18:23:31 <PublicServer> <pear> someone's making airports is that for the moneymaker phase? 18:23:37 <PublicServer> <V453000> yes 18:23:56 <PublicServer> <V453000> we can make a plan now 18:24:03 <PublicServer> <V453000> I suggest we make one plan and start building right away 18:24:06 <PublicServer> <V453000> no need to wait 18:24:20 <PublicServer> <Benny> you're the only one here qualified to make one so go ahead 18:24:46 <PublicServer> <pear> how is dundee airport getting its passengers? 18:25:04 <PublicServer> <V453000> well id say TL5 cargo game with a few hubs and drops cant offend anybody 18:25:18 <PublicServer> <Benny> i love the traditional coop game 18:25:28 <PublicServer> <V453000> exact 18:25:46 <PublicServer> <Benny> pear: look at the surrounding cities 18:25:52 <PublicServer> *** Benny has joined company #1 18:26:04 <PublicServer> <pear> but they're out of range 18:26:18 <PublicServer> <Benny> the station tiles in the surrounding cities are connected to the airport 18:26:29 <damalix> I'm off for dinner, I'll see you later on ;) 18:26:36 <PublicServer> <pear> How do you do that? 18:26:43 <PublicServer> <Benny> ctrl-click when creating a station 18:27:18 <PublicServer> <pear> Is there a range limit on that or can one station service half the map? 18:27:28 <PublicServer> <Benny> there's an option for it 18:27:39 <PublicServer> <Benny> usually set very high for the PS and very low for the welcome server 18:28:01 <PublicServer> <Benny> currently 64 tiles 18:28:55 <PublicServer> <pear> Is that feature used for MM only? 18:28:58 <PublicServer> <V453000> +- 18:29:04 <PublicServer> <V453000> not abused 18:29:27 <PublicServer> <pear> The use currently looks abusive to me IMHO 18:29:39 <PublicServer> <Benny> this isnt building stage though 18:29:41 <PublicServer> <V453000> nobody cares about MM 18:29:44 <PublicServer> <Benny> ^ 18:29:46 <PublicServer> <V453000> we could have cheated the money just as much 18:30:00 <PublicServer> <pear> oh ok 18:30:44 <pear> testing to see if IRC messages are sent in-game too 18:30:54 <V453000> are 18:30:56 <PublicServer> <pear> ah good 18:31:43 <PublicServer> <V453000> this sounds fun enough to me 18:32:37 <PublicServer> <Benny> LL_RR? 18:32:43 <PublicServer> <V453000> yes 18:32:47 <PublicServer> <V453000> should be implied if unstated :P 18:32:49 <PublicServer> <Benny> CL? 18:32:51 <PublicServer> <V453000> 3 18:33:01 <PublicServer> <Benny> ah good 18:34:49 <PublicServer> <pear> What's the meaning of the network plan someone drew? 18:34:52 <PublicServer> <V453000> well it doesnt fit the plan sketch 1:1 but it fits the map 18:35:10 <PublicServer> <pear> So that's the shape of the mainline? 18:35:16 <PublicServer> <V453000> yes 18:35:43 <PublicServer> <pear> and only one of each secondary industry will be used? 18:35:54 <PublicServer> <V453000> is enough 18:36:16 <PublicServer> <V453000> lets put water and diamonds elsewhere tho 18:36:47 <PublicServer> <Benny> universal rail, no? 18:36:51 <PublicServer> <V453000> dont build straight ML 18:36:53 <PublicServer> <Benny> i.e. purr 18:36:56 <PublicServer> <Benny> wut 18:36:58 <PublicServer> <V453000> better make it fit the land 18:36:58 <PublicServer> <Benny> why 18:37:09 <PublicServer> <Benny> thats not very openttdcoop D: 18:37:11 <PublicServer> <V453000> purr/maglev, any 18:37:17 <PublicServer> <V453000> that is very openttdcoop 18:37:45 <PublicServer> <Benny> okay would you do a line to show me the gist of it? 18:38:19 <PublicServer> <V453000> layed out signs now 18:38:21 <PublicServer> <Benny> just avoid mountains, or keep in mind inclines/descents? 18:38:21 <PublicServer> <V453000> so yeah 18:38:53 <PublicServer> <V453000> see !ML 18:39:07 <PublicServer> <Benny> okay so avoid mountains 18:39:46 <PublicServer> <pear> the purchased land shows the approximate location of mainlines? 18:39:52 <PublicServer> <V453000> yes 18:40:26 <PublicServer> <V453000> might want to build maglev tracks for now 18:40:29 <PublicServer> <V453000> purr will be expensive for now :) 18:40:33 <PublicServer> <Benny> allright 18:40:37 <PublicServer> <pear> what sort of rails are those? 18:40:51 <PublicServer> <V453000> purr? 18:40:57 <PublicServer> <V453000> universal tracks with different colours 18:41:03 <PublicServer> <V453000> useful for marking things or just building with style :P 18:41:06 <PublicServer> <pear> who is building btw? 18:41:24 <PublicServer> <Benny> i <m 18:41:27 <PublicServer> <V453000> everyone? :P 18:42:04 <Jam35> !password 18:42:04 <PublicServer> Jam35: ravine 18:42:05 <PublicServer> <pear> should I just pick a section of mainline and start laying 4 maglev lines? 18:42:19 <PublicServer> <Benny> id say go for it 18:42:20 <PublicServer> *** Jam35 joined the game 18:42:21 <PublicServer> <V453000> in a similar manner to the res 18:42:23 <PublicServer> <V453000> yeah 18:42:23 <PublicServer> <Benny> not much to screw up now 18:42:25 <PublicServer> <V453000> hy 18:42:28 <PublicServer> *** Vinnie joined the game 18:42:31 <PublicServer> <Jam35> hie 18:42:31 <PublicServer> <Benny> hello vinnie 18:42:33 <PublicServer> <Vinnie> hey 18:42:43 <PublicServer> <V453000> minions get to building 18:42:43 <PublicServer> <V453000> or else 18:43:02 <PublicServer> <Jam35> ooh nice small map 18:43:12 <PublicServer> <V453000> should be fun 18:46:52 <PublicServer> *** Jam35 has joined company #1 18:49:37 <PublicServer> <V453000> giving prio to double tunnel isnt the best of ideas ;) 18:49:43 <PublicServer> <V453000> just saying 18:50:17 <PublicServer> <pear> landscaping is really cheap on this server is it OK to use a lot of it? 18:50:23 <PublicServer> <V453000> no 18:50:25 <PublicServer> <V453000> as low as you can 18:50:27 <PublicServer> <Vinnie> yes your right i could go far complicated for mergers 18:50:47 <PublicServer> <V453000> Vinnie it can be simple but giving prio to double tunnel is easy evil mode 18:50:57 <PublicServer> <pear> as low as you can while still maintaining CL 3 right? 18:51:00 <PublicServer> <V453000> yes 18:51:22 <PublicServer> <V453000> general rule of tf: you can tf as long as nobody recognizes it 18:51:28 <PublicServer> <V453000> once it gets too obvious, it is bad 18:51:50 <PublicServer> <V453000> eg this looks reasonable 18:52:29 <PublicServer> <V453000> but making a 4->2 should be more than trivial Vinnie :P 18:52:35 <PublicServer> <V453000> no need for high tech wtf there 18:52:41 <PublicServer> <V453000> rather make it expandable 18:52:55 <PublicServer> <Vinnie> it will be 18:53:06 <PublicServer> <V453000> kay, nuff of my bothering 18:53:12 <PublicServer> <V453000> :) 18:53:50 <PublicServer> <pear> are short s-curves OK? 18:53:56 <PublicServer> <V453000> depends 18:54:03 <PublicServer> <pear> on 18:54:13 <PublicServer> <V453000> try really :) 18:54:17 <PublicServer> <V453000> best way to get a glimpse 18:55:40 <PublicServer> <V453000> as you can see all of those "sbends" cause slowdown 18:56:19 <PublicServer> <Benny> its okay if the straight piece is TL minus 1 18:56:27 <PublicServer> <V453000> +- 18:56:41 <PublicServer> <V453000> total has to be 5 or more 18:56:51 <PublicServer> <V453000> see that one 18:57:05 <PublicServer> <Benny> how is that okay :o 18:57:08 <PublicServer> <V453000> try 18:57:11 <PublicServer> <Vinnie> it needs to chenge 18:57:33 <PublicServer> <Benny> oh wait no of course 18:57:44 <PublicServer> <V453000> simple Benny, a TL5 train will alwasy be at most at 2 turns 18:58:15 <PublicServer> *** Djanxy joined the game 18:58:19 <PublicServer> <V453000> tunnels like that are out of the question ;) 18:58:45 <PublicServer> <pear> any particular reason or is that just the style? 18:58:55 <PublicServer> <pear> oh capacity 18:59:01 <PublicServer> <V453000> reason is you need multiple tunnels to keep track throughput 18:59:16 <PublicServer> <V453000> plus the merge back can be problematic 18:59:26 <PublicServer> <V453000> and mainly unreasonable when there is easy way around the hill 19:00:56 <PublicServer> <Benny> okay so i've never built a MSH or BBH before 19:01:06 <PublicServer> <Benny> how does one normally approach in terms of balancing? 19:01:06 <PublicServer> <Djanxy> so, just to be sure - CL3 means diagonals needs to be 3.5 right ? 19:01:24 <PublicServer> <Benny> i thought that would be CL3.5 19:01:35 <PublicServer> <V453000> the shortest way to understand it is http://wiki.openttdcoop.org/Merging_Tracks 19:01:41 <PublicServer> <V453000> TL3 can fit in it, it is CL3 19:01:43 <PublicServer> <V453000> sense? :P 19:01:47 <PublicServer> <Benny> thank you v453000 19:01:53 <PublicServer> <Benny> well it's TL5 :P 19:02:24 <pear> so idea is train should only be over 1 curve at a time? 19:02:26 <PublicServer> <V453000> it would be wtf if in TL3 games you talked about CL3.5 19:02:34 <PublicServer> <Benny> lol yes 19:02:36 <V453000> @cl 19:02:37 <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed 19:02:48 <V453000> I think this mentions it pear 19:03:51 <PublicServer> <Djanxy> so, is that good enough ? 19:04:30 <PublicServer> <Djanxy> always uncertain, since in my mind the shortest curve on that is 2.5 ;P 19:04:56 <PublicServer> <V453000> in the naming conventions this is what makes most sense 19:05:14 <PublicServer> <V453000> the real mechanism how it counts the CL is completely different too, so just ignore everything and go for simple logic convention 19:08:16 <PublicServer> <Benny> wow this wiki page is very useful 19:08:28 <PublicServer> <Vinnie> mindfuck :P 19:08:39 <PublicServer> <V453000> oh who wrote it 19:08:41 <PublicServer> <V453000> who was it 19:08:48 <PublicServer> <Djanxy> the mindfucker? 19:08:55 <PublicServer> <V453000> :D 19:08:57 <PublicServer> <Benny> that one insane dude 19:09:44 <PublicServer> <pear> can someone draw a CL3 S curve? 19:10:23 <PublicServer> <V453000> nope 19:10:25 <PublicServer> <V453000> doesnt exist 19:10:32 <PublicServer> <V453000> there isnt any CL3 sbend 19:10:38 <PublicServer> <V453000> sbends are counted by TL 19:10:45 <PublicServer> <V453000> so you could call this TL5 sbend 19:10:55 <PublicServer> <V453000> which that is 19:12:22 <PublicServer> <pear> so two opposite curves can be right next to each other but multiple pairs should be well separated? 19:12:54 <PublicServer> <Benny> yes 19:13:20 <PublicServer> <V453000> yeah 19:13:22 <PublicServer> <V453000> kind of so :D 19:13:24 <PublicServer> <V453000> weird as it sounds 19:13:59 <scshunt> the general rule is ensure that there is at least TL tiles between two consecutive curves in the same direction 19:14:17 <PublicServer> <pear> oh ok 19:14:23 <PublicServer> <V453000> pretty much that 19:15:08 <scshunt> so for instance you can do consecutive s bends in the same direction only if a train has completely entered the first bend before it enters the second 19:15:26 <pear> thanks scshunt 19:17:10 <pear> Our trains will potentially be slowed down going around CL3 curves, right? 19:17:20 <PublicServer> <V453000> just try it 19:17:23 <PublicServer> <V453000> seriously 19:17:25 <PublicServer> <V453000> get a train 19:17:27 <PublicServer> <V453000> build a curve 19:17:29 <PublicServer> <V453000> see 19:17:56 <PublicServer> <V453000> best way for you to get it 19:20:12 <PublicServer> <Benny> v453000: so for an all to all MSH here, 2->2 mergers? 19:20:22 <PublicServer> <V453000> 4->2 ? 19:20:25 <PublicServer> <Benny> what 19:20:28 <PublicServer> <V453000> what is 2->2 19:20:30 <PublicServer> <Benny> how is it 4 19:20:34 <PublicServer> <V453000> 2->2 is straight track 19:20:53 <PublicServer> <Benny> well im thinking 19:21:03 <PublicServer> <Benny> there are 2 lines coming from the ML station 19:21:03 <PublicServer> <V453000> I know you mean 2 on each line, but you cant count mergers that way 19:21:06 <PublicServer> <V453000> total input -> total output 19:21:12 <PublicServer> <V453000> 4 -> 2, done :) 19:21:22 <PublicServer> <Benny> where do the 4 tracks come from 19:21:25 <PublicServer> <Benny> ml station only has 2 19:21:29 <PublicServer> <Benny> <--- stupid 19:21:31 <PublicServer> <V453000> and the ML has the other 2? 19:21:33 <PublicServer> <V453000> :D 19:21:35 <PublicServer> <Djanxy> 2 ML, 2 merging 19:21:41 <PublicServer> <Benny> well the ml has 4 19:21:43 <PublicServer> <Djanxy> i guess 19:21:45 <PublicServer> <Benny> so er, 2->4 19:21:47 <PublicServer> <V453000> what the f 19:21:53 <PublicServer> <Benny> lol 19:21:55 <PublicServer> <V453000> how do you get output of 4 XD 19:22:05 <PublicServer> <V453000> you get 2 + 2 (=4) -> 2 19:22:08 <PublicServer> <V453000> what is unclear :D 19:22:11 <PublicServer> <Benny> 2+2? 19:22:13 <PublicServer> <Benny> what 19:22:21 <PublicServer> <V453000> 2 from one direction, 2 from the other? 19:22:27 <PublicServer> <Benny> ...what 19:22:29 <PublicServer> <V453000> -> 2 on one of the exits? 19:22:37 <PublicServer> <V453000> just build a BBH and see. 19:22:39 <PublicServer> <Benny> why the heck would 19:22:39 <PublicServer> <V453000> or msh 19:22:50 <PublicServer> <Benny> well i wanna understand what im gonna build first :P 19:22:58 <PublicServer> <Benny> come to MSH REF 19:23:08 <PublicServer> <V453000> no 19:23:10 <PublicServer> <V453000> just connect tracks 19:23:12 <PublicServer> <V453000> period :D 19:23:19 <PublicServer> <Benny> okay well im gonna fuck up, just saying :P 19:23:21 <PublicServer> <V453000> I hereby think it is impossible to fuck line counts up 19:23:43 <PublicServer> <V453000> it will still be 4->2 x3 19:23:46 <PublicServer> <V453000> unless you do something real wild 19:24:04 <PublicServer> <Benny> wait 19:24:06 <PublicServer> <V453000> in short 19:24:12 <damalix> !svn 19:24:12 <PublicServer> damalix: svn update -r25863 && make && ./bin/openttd -n ps.openttdcoop.org#1 -p exhume 19:24:12 <PublicServer> damalix: svn checkout -r25863 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make 19:24:20 <PublicServer> <Benny> 4->2 from ML to ML station ofc 19:24:26 <PublicServer> <Djanxy> i think there are many people who has accomplished extraordinary things that started out with fucking up a lot 19:24:26 <PublicServer> <Jam35> nice Vinnie :) 19:24:40 <PublicServer> <Benny> OOOOOH 19:24:46 <PublicServer> <V453000> please consider the "merger" a scheme :D 19:24:56 <PublicServer> <Benny> yes yes of course 19:24:59 <PublicServer> <Benny> that makes too much sense 19:25:05 <PublicServer> <Benny> <--- idiot 19:25:07 <PublicServer> <Jam35> brb 19:25:09 <PublicServer> <V453000> now go ahead undisturbed :) me goes for shower 19:25:09 <PublicServer> <Djanxy> lol 19:25:09 <PublicServer> *** Jam35 has joined spectators 19:25:42 <PublicServer> <Vinnie> thanks 19:26:14 <PublicServer> *** Damalix joined the game 19:26:22 <PublicServer> <V453000> when I return, my eyes shall witness your masterpiece and punish you accordingly 19:26:40 <PublicServer> <Benny> looking forward to it 19:26:46 <PublicServer> <Benny> >_< 19:26:52 *** eirc has joined #openttdcoop 19:26:56 <eirc> !password 19:26:56 <PublicServer> eirc: exhume 19:27:23 <PublicServer> *** eirc joined the game 19:27:27 <PublicServer> <eirc> hi 19:27:33 <PublicServer> <Damalix> Hi 19:27:36 <PublicServer> <Benny> hello 19:27:38 <PublicServer> <Djanxy> hi eirc 19:27:38 <PublicServer> <Vinnie> hello 19:28:36 <PublicServer> <eirc> whats with the small maps? :P 19:28:46 <PublicServer> <Benny> whats wrong with small maps D: 19:28:48 <PublicServer> <Vinnie> we are dwarfs 19:28:52 <PublicServer> <Benny> lol 19:29:02 <PublicServer> <eirc> oh didnt want to offend ppl :) 19:29:47 <PublicServer> <Vinnie> depends on your opinion of verticly challenged people 19:29:53 <PublicServer> <eirc> hahahah 19:37:55 <PublicServer> <eirc> can i try and build one of the remaining hubs? i'm not sure ill do it right but u can scrap it after 19:38:10 <PublicServer> <V453000> id say yes 19:38:12 <PublicServer> <Benny> im building my first MSH right now 19:38:14 <PublicServer> <Benny> go for it 19:38:21 <PublicServer> <eirc> also not sure how to make the prios correct but these can be added later right 19:38:21 <PublicServer> <V453000> if you leave enough space between parts, it can always be heavily modified 19:38:27 <PublicServer> <eirc> cool 19:39:17 <PublicServer> <eirc> ill go for the town drop msh 19:39:19 <PublicServer> <pear> is there something easy I can do? 19:39:26 <PublicServer> <V453000> SLH is moderately easy 19:44:43 <PublicServer> *** Jam35 has joined company #1 19:47:31 *** Maraxus has joined #openttdcoop 19:47:31 *** ChanServ sets mode: +o Maraxus 19:49:36 <PublicServer> <Damalix> I don't remember exactly, on a BBH, all tracks must go to all other tracks, right ? 19:49:42 <PublicServer> <Benny> no 19:49:44 <PublicServer> <V453000> kind of 19:49:47 <PublicServer> <Benny> read the wiki article on mergers 19:49:50 <PublicServer> <V453000> you give enough choices for it to work 19:49:52 <PublicServer> <V453000> yeah that 19:50:01 <damalix> !wiki mergers 19:50:01 <PublicServer> damalix: http://www.openttdcoop.org/wiki/Main_Page 19:50:02 <PublicServer> <Benny> most brilliant thing ive ever read 19:50:10 <PublicServer> <V453000> o 19:50:13 <PublicServer> <V453000> :> 19:50:15 <PublicServer> <Benny> i always build all-to-all mergers before 19:50:21 <PublicServer> <Benny> everywhere 19:52:48 <PublicServer> *** pear has left the game (leaving) 19:56:10 <damalix> both exist in the junctionnary 19:56:18 <PublicServer> <V453000> neither is wrong 19:56:29 <PublicServer> <Vinnie> shit 19:56:36 <PublicServer> <Vinnie> money 19:56:37 <PublicServer> <V453000> GG :D 19:56:40 <PublicServer> <Benny> lol 19:56:46 <PublicServer> <eirc> oops :/ 19:56:48 <PublicServer> <Djanxy> stop bulldozing water :) 19:56:50 <PublicServer> <Vinnie> :P 19:56:57 <PublicServer> <Vinnie> its easy trees 19:57:44 <damalix> I'll begin with the simplest version then 19:58:18 <PublicServer> <V453000> all of the 4->2 should be friendly to start with 19:58:28 <PublicServer> <V453000> one of the reasons for starting with LL_RR 19:58:39 <PublicServer> <Vinnie> poffadder became a city 19:58:45 <PublicServer> <Vinnie> wtf 19:59:29 <PublicServer> *** Maraxus joined the game 19:59:33 <PublicServer> <Maraxus> hi 19:59:35 <PublicServer> <V453000> hy 19:59:37 <PublicServer> <Benny> hello 19:59:40 <PublicServer> <Damalix> heya 19:59:42 <PublicServer> <eirc> hey 19:59:49 <PublicServer> <Jam35> hi 20:00:47 <PublicServer> *** Maraxus has joined company #1 20:01:05 <PublicServer> <Vinnie> hello 20:03:10 <Benny> !tunnel 3 8 20:03:10 <PublicServer> Benny: You need 2 tunnels/bridges for trainlength 3 and gap 8. 20:09:04 <Benny> !tunnel 5 10 20:09:04 <PublicServer> Benny: You need 2 tunnels/bridges for trainlength 5 and gap 10. 20:11:39 <PublicServer> <Djanxy> careful with CL eirc 20:11:50 <PublicServer> <eirc> aha yeah 20:11:56 <PublicServer> <eirc> those tunnels righ 20:12:19 <PublicServer> <eirc> yeah 20:12:49 <PublicServer> <Djanxy> those tunnels also not synced 20:13:00 <PublicServer> <V453000> BURN THE HERETIC WHO BUILT THEM 20:13:03 <PublicServer> <Djanxy> at the other sign 20:13:05 <PublicServer> <V453000> which ones? 20:13:11 <PublicServer> <V453000> aha 20:13:13 <PublicServer> <Djanxy> MSH town 20:13:13 <PublicServer> <V453000> myeah 20:13:15 <PublicServer> <eirc> yeah oop 20:13:18 <PublicServer> <V453000> easy fix :) 20:13:20 <PublicServer> <Benny> i dont have the ability to build unsynced bridges 20:13:22 <PublicServer> <Djanxy> yup 20:13:24 <PublicServer> <Benny> cant stand them 20:13:32 <PublicServer> <V453000> (: 20:13:47 <PublicServer> <Benny> v453000, also 20:13:50 <PublicServer> <Benny> at MSH REF 20:14:00 <PublicServer> <Benny> signs at south output 20:14:07 <PublicServer> <Djanxy> only 2 there 20:14:57 <PublicServer> <V453000> both of those need to be 5 tiles 20:15:03 <PublicServer> <Benny> wait 20:15:03 <PublicServer> <Benny> shit 20:15:05 <PublicServer> <V453000> so trains can stop on those 20:15:07 <PublicServer> <Benny> this is TL5 20:15:09 <PublicServer> <Benny> not 3 20:15:15 <PublicServer> <Benny> fuck i've built TL3 mergers 20:15:27 <PublicServer> <V453000> ez 20:15:30 <PublicServer> <V453000> :D yeah 20:15:32 <PublicServer> <V453000> go fix 20:15:36 <PublicServer> <Benny> still tho 20:15:42 <PublicServer> <Benny> should i do this 20:15:44 <PublicServer> <V453000> you can fix the rest in a similar manner 20:19:55 <PublicServer> <Djanxy> so, iirc there should be platforms equal to loading stages +1, per line ? 20:20:11 *** pear has left #openttdcoop 20:20:17 <PublicServer> <eirc> what? 20:20:44 <PublicServer> <V453000> uhmf not really 20:20:50 <PublicServer> <V453000> see @@abr07 20:20:51 <Webster> Advanced Building Revue 07: Stations at #openttdcoop - http://blog.openttdcoop.org/2010/09/28/advanced-building-revue-07-stations/ 20:20:58 <PublicServer> <V453000> there the how many platforms question is specifically answered 20:21:00 <PublicServer> <Djanxy> alright, just thought i read/heard about that 20:24:07 *** ODM has quit IRC 20:26:38 <PublicServer> <Vinnie> selling a free merger 20:26:45 <PublicServer> <Benny> lol 20:26:47 <PublicServer> <Benny> what 20:26:58 <PublicServer> <Vinnie> i build you one for free 20:27:04 <PublicServer> <Benny> really? 20:27:10 <PublicServer> <Benny> i seriously need one 20:27:26 <PublicServer> <V453000> bitches should build it themselves to learn 20:27:29 <PublicServer> <Benny> D: 20:27:31 <PublicServer> <Vinnie> demand makes price go up by 10% 20:27:33 <PublicServer> <Benny> o-okay sensei 20:35:50 <PublicServer> <eirc> anyone wanna check this abomination i have build? 20:36:12 <PublicServer> <eirc> *built 20:36:27 <PublicServer> <Vinnie> priorities 20:36:29 <PublicServer> <eirc> its got no prios 20:36:31 <PublicServer> <eirc> yeah 20:36:38 <PublicServer> <eirc> not sure how do them 20:36:40 <PublicServer> <V453000> no choices is the bigger problem 20:37:02 <PublicServer> <eirc> yeah i sent everyline to its own side 20:37:09 <PublicServer> <eirc> is that fixable? 20:37:16 <PublicServer> <Benny> vinnie was offering mergers 20:38:04 <PublicServer> <eirc> so i have to pass both lines under the tunnels and make mergers for both sides? 20:38:15 <PublicServer> <Vinnie> no a mix would be fine 20:38:41 <PublicServer> <Vinnie> basicly a part of the merge does that 20:38:51 <PublicServer> <Vinnie> only with correct waiting bay lengths 20:39:06 <PublicServer> <V453000> Vinnie didnt you say your thing will be expandable? :D 20:39:13 <PublicServer> <Vinnie> it is 20:39:19 <PublicServer> <Vinnie> look i add a 3rd 20:39:33 <PublicServer> <V453000> k somewhat valid point 20:40:11 <PublicServer> <Benny> wait 20:40:26 <PublicServer> <V453000> food plant ready 20:40:26 <PublicServer> <Benny> are multi-train waiting bays valid? 20:40:26 <PublicServer> <eirc> so can i do do the merge thing before the "ML" merge? 20:40:35 <PublicServer> <V453000> Benny: yes but be careful with them ... though shorter =better 20:40:41 <PublicServer> <Benny> okay 20:41:01 <PublicServer> <eirc> also bays should hold a 5tl train right? 20:41:08 <PublicServer> <V453000> ofc :) 20:42:27 <PublicServer> <V453000> Maraxus if you did 1 less set it would actually make sense :) 20:42:45 <PublicServer> <V453000> could have this then 20:43:23 <PublicServer> <V453000> hm well not like it is a huge advantage 20:43:29 <PublicServer> <V453000> looparound overflow would be best obviously :) 20:43:29 <PublicServer> *** Vinnie has joined spectators 20:43:42 <PublicServer> <V453000> ps correct me if I guessed builder wrongly :) 20:43:56 <PublicServer> <V453000> @ water /diamonds drop 20:43:58 <PublicServer> <Maraxus> you guessed correct :) 20:44:04 <PublicServer> <V453000> (: 20:44:50 <PublicServer> <eirc> do this look ok? 20:44:57 <PublicServer> <eirc> on the right hand side 20:45:55 <PublicServer> <eirc> L 20:46:15 <PublicServer> <eirc> or should the bays be exactly one tl? 20:47:17 <PublicServer> <V453000> anyway, good night 20:47:19 <PublicServer> *** V453000 has left the game (leaving) 20:47:21 <PublicServer> <Damalix> I'm signalling my BBH. 20:47:21 <PublicServer> <eirc> gn 20:47:27 <PublicServer> <Maraxus> gn 20:47:37 <PublicServer> <Damalix> Can someone have a look to it pls ? 20:47:47 <PublicServer> <Damalix> gn 20:48:34 <PublicServer> <Jam35> eirc the bays can be longer but make sure the signals work 20:48:44 <PublicServer> <eirc> like? 20:48:54 <PublicServer> <Jam35> like not getting half a train in the bays 20:49:01 <PublicServer> <Jam35> blocking the split 20:49:03 <PublicServer> <eirc> so a multiple of tl 20:49:06 <PublicServer> <eirc> k 20:49:08 <PublicServer> <Jam35> kind of 20:50:38 <PublicServer> <Jam35> damalix you have the same issue as eirc 20:50:52 <PublicServer> <Jam35> lack of choice @ mergers 20:52:50 <PublicServer> <Benny> not sure if i need to prio my MSH? 20:53:00 <PublicServer> <Benny> im assuming yes 20:53:18 <PublicServer> <Benny> considering it uses inner to outer mergers 20:53:24 <PublicServer> <Jam35> unsplitted lines should have prio 20:53:39 <PublicServer> <Benny> okay, do we know length? 20:53:42 <PublicServer> <Benny> prio length 20:53:46 <damalix> You need full choice in BBH ? We assume the MLs are not enough balanced ? 20:53:58 <PublicServer> <Benny> yes 20:54:04 <damalix> ok 20:54:11 <PublicServer> <Benny> yes as in yes you should have full choice 20:54:33 <PublicServer> <Benny> if not traffic will start piling up the second one line has more traffic than the others 20:55:00 <PublicServer> <Jam35> all lines do not need all choices 20:55:18 <PublicServer> <Jam35> but if you want to build that fine 20:55:20 <PublicServer> <Damalix> Let's go then :) 20:58:25 *** Mark has joined #openttdcoop 21:00:24 <damalix> !tunnel 21:00:24 <PublicServer> damalix: !tunnel <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2) 21:00:30 <damalix> !tunnel 3 10 21:00:30 <PublicServer> damalix: You need 3 tunnels/bridges for trainlength 3 and gap 10. 21:02:25 <PublicServer> <eirc> how do u make merges fit exatly tls? is it ok to skip some signals? 21:02:36 <PublicServer> <Benny> yes 21:02:42 <PublicServer> <eirc> aha 21:03:17 <PublicServer> <Benny> just not too many :) 21:06:19 <PublicServer> *** Maraxus has joined spectators 21:07:27 <damalix> !wiki merger 21:07:27 <PublicServer> damalix: http://www.openttdcoop.org/wiki/Main_Page 21:07:59 *** skaby has quit IRC 21:08:43 <PublicServer> <Jam35> Benny: no 21:08:50 <PublicServer> <Jam35> not needed :) 21:08:54 <PublicServer> <Benny> okay i see 21:09:36 <PublicServer> <eirc> so where do i stop counting tls? coz there are merges everywhere :/ 21:10:07 <PublicServer> <Benny> you have to think about where trains stop to wait 21:10:29 <PublicServer> <eirc> possibly in every merge? 21:11:03 <PublicServer> *** Maraxus has joined company #1 21:11:11 <PublicServer> <Jam35> and it is good to merge all lines as close as possible to the joined line 21:11:25 <PublicServer> <Jam35> so there is less space I mean 21:11:43 <PublicServer> <eirc> does this merge ive made make any sense? 21:12:05 <PublicServer> <eirc> i have noted the waiting bays 21:12:11 <PublicServer> <Jam35> it makes sense 21:12:35 <PublicServer> <Jam35> the bays after the first merge might not be needed 21:12:45 <PublicServer> <eirc> on the top 21:12:52 <PublicServer> <Jam35> so you merge then merge again atm 21:13:14 <PublicServer> <Jam35> bring them all closer would work better 21:14:08 <PublicServer> <eirc> so the last yellow on each line does not need to be exactly 5 21:14:18 <PublicServer> <Jam35> no 21:14:43 <PublicServer> <eirc> no as in "it does not have to" or " no you're wrong" ? :p 21:14:50 <Mark> hai 21:14:54 <PublicServer> <Jam35> the two splitted lines would be better merging at the same point or closer 21:14:58 <PublicServer> <eirc> hi 21:15:02 <PublicServer> <Benny> hello 21:15:10 <PublicServer> <Jam35> so the bay in front isn't really necessary 21:15:11 *** Mark has quit IRC 21:15:12 <PublicServer> <Maraxus> hi 21:15:14 <PublicServer> <Jam35> hi 21:15:48 <PublicServer> <Jam35> it will split trains though 21:16:08 *** Mark has joined #openttdcoop 21:16:21 <Mark> !password 21:16:21 <PublicServer> Mark: axises 21:16:30 <PublicServer> *** Mark joined the game 21:16:50 <PublicServer> <Jam35> also the double bridge is not needed there 21:16:57 <PublicServer> <eirc> oooooooooooooooo 21:17:05 <PublicServer> <Jam35> two trains will split to that side 21:17:07 <PublicServer> <Mark> nice small map 21:17:25 <PublicServer> <Jam35> better 1:1 21:18:29 <Mark> @op 21:18:29 *** Webster sets mode: +o Mark 21:18:33 <Mark> @stage Building 21:18:33 *** Webster changes topic to "Cooperative OpenTTD | PSG270 (r25863) | STAGE: Building | New players, use @quickstart and !help | www.openttdcoop.org" 21:19:41 <PublicServer> <Jam35> Benny I just did 1TL ish length prio 21:19:55 <PublicServer> <Jam35> hard to tell what works without trains 21:19:59 <PublicServer> <Benny> oh allright, thanks 21:20:05 <PublicServer> <Benny> will just start with that then 21:20:07 <PublicServer> <Jam35> something is good :) 21:20:08 *** Progman has joined #openttdcoop 21:25:37 <PublicServer> <Damalix> TL = 5 ? 21:25:47 <PublicServer> <Jam35> yep 21:25:47 <PublicServer> <Benny> yes 21:25:57 <PublicServer> <Damalix> and CL 3 21:26:03 <PublicServer> <Jam35> mhm 21:27:14 <PublicServer> <Damalix> ok ok so back to the simpler design... Less compact but better 21:27:44 <PublicServer> <Jam35> oh too long now :p 21:30:45 <PublicServer> <Jam35> lovely 21:30:51 <PublicServer> <Damalix> ^ 21:30:54 <PublicServer> <Damalix> ^^ 21:31:28 <PublicServer> <eirc> is this ok now? 21:32:35 <PublicServer> *** Vinnie has joined company #1 21:33:31 <PublicServer> <Damalix> There is something weird to me between the TL5 S bend and the CL 3 21:33:41 <PublicServer> <eirc> like so? 21:33:51 <PublicServer> <Vinnie> yes 21:34:00 *** skaby has joined #openttdcoop 21:34:06 <PublicServer> <eirc> so is it ready? 21:34:16 <PublicServer> <Damalix> why is CL different between an S curve and a C curve ? 21:34:26 <PublicServer> <Vinnie> well now i can explain complicated why you have to many signals 21:34:29 *** uliko has quit IRC 21:34:48 <PublicServer> <Vinnie> or give a summary and say that after the exit signal you need a 5 tile gap 21:35:06 <PublicServer> <Vinnie> which one would you like? 21:35:24 <PublicServer> <eirc> both i guess? 21:35:32 <PublicServer> <eirc> ill grab sth to eat btw :D 21:35:34 <PublicServer> <Vinnie> oke let me add a prio 21:36:08 <PublicServer> <Vinnie> imagine red tracks to be trains waiting for the priority 21:36:40 *** brylie has joined #openttdcoop 21:36:43 <PublicServer> <eirc> so i do need to have a waiting bay there too 21:36:45 <PublicServer> <Vinnie> see the last train blocking the split? 21:36:55 <PublicServer> <Vinnie> nope that problem cant be fixed 21:37:02 <PublicServer> <eirc> oh ok 21:37:29 <PublicServer> <Vinnie> the join there either adds one space for a train to move forward and mess up waiting bays 21:37:35 <PublicServer> <eirc> but with better positioned signals it would work 21:37:45 <PublicServer> <Vinnie> yes 21:37:51 <PublicServer> <Vinnie> in this case less signals 21:38:10 <PublicServer> <eirc> placed to accommodate this and the previous waiting bays 21:38:16 <PublicServer> <Vinnie> if the blue track would have no signals 21:38:26 <PublicServer> <Vinnie> then a train can never block the split 21:40:36 <PublicServer> <Jam35> nice looking hub Benny :) 21:40:43 <PublicServer> <Benny> really? :o 21:40:45 <PublicServer> <Jam35> one thing though... 21:40:51 <PublicServer> <Benny> shoot 21:40:55 <PublicServer> <Jam35> you swap drive side 21:41:01 <PublicServer> <Benny> where 21:41:08 <PublicServer> <Jam35> drive on left below hub :) 21:41:10 <PublicServer> <Vinnie> Happy !!!! 21:41:16 <PublicServer> <Jam35> lol 21:41:18 <PublicServer> <Benny> is that bad? D: 21:41:40 <PublicServer> <Jam35> um... 21:41:47 <PublicServer> <Jam35> I'm ok with it but... 21:41:51 <PublicServer> <Jam35> idk 21:41:54 <PublicServer> <Benny> i cant see it 21:42:08 <PublicServer> <Benny> wait shit now i do 21:42:14 <PublicServer> <Benny> lol that is not intentional 21:42:20 <PublicServer> <Benny> i dont like that at all 21:42:22 <PublicServer> <Benny> ew 21:42:41 <PublicServer> <Jam35> you say it is your first, well, kudos 21:42:48 <PublicServer> <Jam35> nm :) 21:42:58 <PublicServer> <Benny> thanks for that 21:45:08 <PublicServer> <Benny> will fix CL when water dies 21:45:27 <PublicServer> <Vinnie> im not sure if it even is bad 21:45:41 <PublicServer> <Vinnie> 394 from 401 21:45:57 <PublicServer> <Vinnie> i think it will live 21:46:16 <PublicServer> <Benny> right after a split too 21:47:10 <PublicServer> <Vinnie> red is train 1 21:47:12 <PublicServer> <Vinnie> blue is train 2 21:47:34 <PublicServer> <Vinnie> train 2 blocks split 21:48:17 <PublicServer> <Benny> oh, yes 21:50:02 <PublicServer> <Benny> thanks 21:50:17 <PublicServer> <Vinnie> np 21:52:15 <PublicServer> *** Benny has left the game (leaving) 21:52:20 <Benny> goodnight people 21:52:26 <PublicServer> <Jam35> cya 21:52:28 <PublicServer> <Vinnie> cya 21:52:39 <PublicServer> <Jam35> me too 21:52:42 <PublicServer> *** Jam35 has left the game (leaving) 21:52:44 *** Benny has left #openttdcoop 21:52:46 <PublicServer> <Maraxus> cu 21:52:49 <PublicServer> <Damalix> g'night then 21:53:25 *** Jam35 has quit IRC 21:53:41 <damalix> !players 21:53:43 <PublicServer> damalix: Client 28 (Orange) is Mark, in company 1 (Green & Co.) 21:53:43 <PublicServer> damalix: Client 26 (Orange) is Maraxus, in company 1 (Green & Co.) 21:53:43 <PublicServer> damalix: Client 17 (Orange) is Vinnie, in company 1 (Green & Co.) 21:53:43 <PublicServer> damalix: Client 19 (Orange) is Djanxy, in company 1 (Green & Co.) 21:53:43 <PublicServer> damalix: Client 22 (Orange) is Damalix, in company 1 (Green & Co.) 21:53:45 <PublicServer> damalix: Client 24 (Orange) is eirc, in company 1 (Green & Co.) 21:58:41 <PublicServer> *** Mark has left the game (general timeout) 21:58:41 <PublicServer> *** Mark has left the game (connection lost) 21:59:29 *** Mark has quit IRC 22:00:09 *** Mark has joined #openttdcoop 22:00:09 *** Webster sets mode: +o Mark 22:00:16 <PublicServer> <Maraxus> gn 22:00:26 <PublicServer> *** Maraxus has left the game (leaving) 22:00:27 <damalix> gn 22:00:32 *** Maraxus has quit IRC 22:00:54 <PublicServer> *** phatmatt joined the game 22:03:09 *** [1]Mark has joined #openttdcoop 22:06:50 <PublicServer> <eirc> hey back here 22:09:11 *** Mark has quit IRC 22:09:11 *** [1]Mark is now known as Mark 22:20:11 <damalix> Meet up tomorow to see if those buildings are fine enough :) 22:20:18 <PublicServer> *** phatmatt has joined spectators 22:20:29 <damalix> Good night 22:20:32 <PublicServer> <Djanxy> nn 22:20:34 <PublicServer> <eirc> gn 22:20:36 <PublicServer> <Vinnie> cya 22:21:56 <PublicServer> *** Damalix has left the game (leaving) 22:23:42 *** damalix has quit IRC 22:41:52 <PublicServer> <Vinnie> cya 22:41:56 <PublicServer> <Djanxy> bb 22:41:58 <PublicServer> *** Vinnie has left the game (leaving) 22:42:00 <PublicServer> <eirc> bb 22:42:06 *** Vinnie_nl has quit IRC 22:47:29 *** Mark has quit IRC 22:48:15 *** Mark has joined #openttdcoop 22:48:15 *** Webster sets mode: +o Mark 22:54:02 *** Ristovski has quit IRC 23:12:57 <PublicServer> <Djanxy> slowly crreping closer eirc :D 23:13:15 <PublicServer> <eirc> ill end up at the edge of the map i think... 23:13:17 <PublicServer> <eirc> soon enough 23:13:31 <PublicServer> <eirc> and i still have no idea what im doing 23:13:37 <PublicServer> <Djanxy> reconsidering this station, dont think i can fit the entrance like this :D 23:14:01 <PublicServer> <eirc> sorry for that 23:14:15 <PublicServer> <Djanxy> np 23:14:25 <PublicServer> <Djanxy> wasnt really happy with what i was trying out anyways 23:14:45 <PublicServer> <eirc> forced rebuild then :p 23:16:44 <PublicServer> <eirc> i think this merge is done maybe 23:17:06 <PublicServer> <eirc> ill check the lengths and i think it won'd move any more 23:17:13 <PublicServer> <Djanxy> middelburg hates me :( 23:17:27 <PublicServer> <eirc> hahaha 23:17:49 <PublicServer> <eirc> pay them with trees 23:24:23 <PublicServer> <eirc> omg that mountain 23:24:37 <PublicServer> <Djanxy> yup :D 23:28:47 <PublicServer> <eirc> i think i can make the incomming line a bit better 23:30:28 <PublicServer> <eirc> one more merge left 23:32:47 <PublicServer> <phatmatt> no, that won't work, because it will require both bridges to be full before it blocks the deprioritized lane :P 23:33:09 <PublicServer> <eirc> hmmmmmm 23:33:27 <PublicServer> <Djanxy> hard to make proper prios over bridges in my experience 23:33:41 <PublicServer> <phatmatt> check this out: http://wiki.openttdcoop.org/Prio 23:34:24 <PublicServer> <Djanxy> the entry signal will be green if either bridge is empty 23:34:35 <PublicServer> <Djanxy> so it wont stop for an inc train on one bridge 23:35:15 *** CGW has joined #openttdcoop 23:35:33 <PublicServer> <Djanxy> skip having 2 bridges anyways 23:35:35 <CGW> Hi, how do i get into the public server? 23:35:52 <phatmatt> @quickstart 23:35:54 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 23:35:54 <phatmatt> !quickstart 23:35:57 <PublicServer> <Djanxy> ah, that's the main line 23:35:58 <phatmatt> read that ^ 23:35:59 <PublicServer> <Djanxy> 'sry 23:36:01 <PublicServer> <eirc> yeah 23:36:28 <PublicServer> <Djanxy> well, either is 23:37:26 <PublicServer> <eirc> well the other one is split 23:37:40 <PublicServer> <eirc> but that one is not 23:37:50 <PublicServer> <eirc> so i think it should have two bridges and prio 23:39:54 <CGW> I've read the rules, what's the password? 23:40:10 <PublicServer> <Djanxy> need to get it from irc 23:40:12 <phatmatt> CGW: i don't think you actually read that page. 23:40:34 <CGW> i thought this was the IRC? derp 23:40:41 <PublicServer> <eirc> so this path signal may get the job done 23:40:53 *** Progman has quit IRC 23:41:16 <PublicServer> <eirc> aha! 23:41:22 <PublicServer> <eirc> check it 23:43:08 <PublicServer> <eirc> is there room on the double bridges for tl 5 trains? 23:43:50 <PublicServer> <Djanxy> cant have 2 two way combos after each other 23:44:16 <PublicServer> <Djanxy> that one wont leave the bridge 23:44:36 <PublicServer> <Djanxy> if there is a train in the merge 23:45:35 <PublicServer> <Djanxy> that's CL1 23:45:41 <PublicServer> <Djanxy> for the upper bridge 23:45:45 <PublicServer> <eirc> yeah 23:45:51 <PublicServer> <eirc> 2 23:46:10 <PublicServer> <Djanxy> anyways, think you're restraining yourself for room, could start something earlier i feel 23:46:31 <CGW> Sorry for being stupid, i font really get this, how to i connect to the irc channel to get the server password? 23:46:46 <Djanxy> !password 23:46:46 <PublicServer> Djanxy: runway 23:46:47 <eirc> are you not on the irc? 23:46:50 <phatmatt> CGW: this is the IRC. if you read... nevermind 23:46:53 <Djanxy> like that 23:47:12 <CGW> !password 23:47:12 <PublicServer> CGW: runway 23:47:17 <CGW> i see 23:47:26 <CGW> ok thank you 23:47:31 <Djanxy> it changes quite often 23:47:50 <phatmatt> sorry if i sound grumpy. we just try to ensure that the quickstart is read properly as much as possible :P 23:48:05 <Djanxy> yeah matt, sorry for jumping the gun :D 23:48:07 <phatmatt> and yes. whenever something says to "use a command in irc", you normally just type it in like a chat message 23:48:14 <phatmatt> like this: 23:48:16 <phatmatt> !dl linux 23:48:16 <PublicServer> phatmatt: unknown option "linux" 23:48:18 <phatmatt> .. 23:48:20 <phatmatt> !dl lin64 23:48:21 <PublicServer> phatmatt: http://binaries.openttd.org/nightlies/trunk/r25863/openttd-trunk-r25863-linux-generic-amd64.tar.xz 23:48:22 <Djanxy> haha 23:48:26 <phatmatt> -_- 23:48:31 <Djanxy> !help 23:48:31 <PublicServer> Djanxy: http://www.openttdcoop.org/wiki/IRC_Commands 23:48:36 <phatmatt> oh yeah, there's that too. 23:48:38 <Djanxy> commands there 23:50:06 <PublicServer> <Djanxy> hmm eird 23:50:09 <PublicServer> <Djanxy> eirc 23:50:15 <PublicServer> <eirc> yeah 23:50:35 <PublicServer> <eirc> yeah 23:50:37 <PublicServer> <Djanxy> hmm nah nvm 23:50:55 <PublicServer> <eirc> the path signal appears to be malfunctioning 23:50:57 <PublicServer> <eirc> :/ 23:51:11 <PublicServer> <Djanxy> was gonna say that signal was gonna cause the twoway after the bridge to go red 23:51:11 <PublicServer> <eirc> there *is* a free path ahead 23:51:15 <CGW> !download 23:51:15 <PublicServer> CGW: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 23:51:15 <PublicServer> CGW: http://www.openttd.org/en/download-trunk/r25863 23:51:29 <PublicServer> <Djanxy> but that would be after the train has entered the block i guess 23:51:39 <PublicServer> <Djanxy> hmm yeah 23:51:41 <PublicServer> <Djanxy> why wont it go 23:51:59 <PublicServer> <eirc> there are some issues i thing when combining path and block 23:52:06 <PublicServer> <Djanxy> because the red two way is end of line 23:52:09 <PublicServer> <Djanxy> maybe 23:53:17 <PublicServer> *** CGW joined the game 23:53:28 <PublicServer> <phatmatt> yay. welcome 23:53:29 <PublicServer> <Djanxy> need to have signal after bridge 23:53:35 <PublicServer> <eirc> hey 23:53:37 <PublicServer> <CGW> hi 23:53:41 <PublicServer> <Djanxy> even for pbs 23:54:24 <PublicServer> <Djanxy> anyways 23:54:38 <PublicServer> <Djanxy> can move the merge even more forward and further from the bridge 23:56:13 <PublicServer> <Djanxy> no 23:56:15 <PublicServer> <eirc> hahah 23:56:17 <PublicServer> <Djanxy> hah 23:56:35 <PublicServer> <eirc> it would happen when two ppl start stop trains and skip signals :p 23:56:43 <PublicServer> <Djanxy> hehehe ye 23:57:05 <PublicServer> <CGW> can i join and build? 23:57:27 <PublicServer> <phatmatt> sure thing. you might just wanna say what you're gonna build before you do it, first :P 23:57:49 <PublicServer> <Djanxy> and sign the vandalism ;) 23:58:11 <PublicServer> <eirc> ill try to build the top merge until they gather the corpses 23:58:58 <PublicServer> <CGW> how about a small road network, build up these close four towns, near charlestown. keep it simple! nothing crazy! 23:59:50 <PublicServer> <Djanxy> this is about trains and cargo