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Log for #openttdcoop on 27th December 2013:
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02:37:31  <Icantmove> !password
02:37:31  <PublicServer> Icantmove: trance
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16:56:53  *** TC_x has joined #openttdcoop
16:58:48  <TC_x> hello folks
16:59:54  <TC_x> I am looking for a bit of help taking my game to the next level, I played the original TTD around 15+ years ago when I was younger, and at that point had basically only mastered ro-ro stations and simple single L_R configuraitons with simple 3 ways and so on.
17:00:17  <TC_x> I've recently pickd up openttd and delved into resources on openttdcoop and others, and while much of it is helpful and I feel like I've advanced
17:00:42  <TC_x> I still seem to be having a problem with some of the larger brainmelt items in the late game, like LLLL_RRRR or multiline mainlines with proper SLH integration or giant drop station entries and exits
17:01:31  <TC_x> I've looked at screenshots and junctionary entrys but I'm not quite getting it without seeing it in action. I'm wondering if anyone could maybe provide a guiding hand, help me out, or give me some words of wisdom?
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17:14:41  <nicferirc> is there a page containing the server's current password? to be used with OTTDAU's server autoconnect feature
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18:09:06  <Jam35> !archive
18:09:06  <PublicServer> Jam35: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive
18:10:41  <Jam35> TC_x: have you looked through the archive games? Or better still, join Public Server
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20:44:55  <Tray> !password
20:44:55  <PublicServer> Tray: trance
20:45:16  <PublicServer> *** Game still paused (number of players)
20:45:19  <PublicServer> *** Tray joined the game
22:00:11  <PublicServer> *** Tray has left the game (general timeout)
22:00:11  <PublicServer> *** Tray has left the game (connection lost)
22:01:37  <nicferirc> is there a page containing the server's current password? to be used with OTTDAU's server autoconnect feature
22:02:04  <nicferirc> !password
22:02:04  <PublicServer> nicferirc: pickup
22:02:18  <PublicServer> *** Game still paused (number of players)
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