Config
Log for #openttdcoop on 23rd January 2014:
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00:03:16  <coopserver> <mfb> need magic dozer :(
00:03:46  <coopserver> <ryx> where?
00:03:52  <coopserver> <mfb> found a solution
00:03:57  <coopserver> <mfb> slintford
00:04:35  <coopserver> <ryx> lol
00:04:48  <coopserver> <mfb> ?
00:05:09  <coopserver> <ryx> nice spot for that factory
00:05:46  <coopserver> <mek42> What TL?  (And TL is train length in tiles, right?)
00:05:54  <coopserver> <mfb> 5, see plan. right
00:07:47  <coopserver> <mek42> Oh, so the turtle circle is the minimum turning radius to maintain high speed?
00:07:54  <mfb-> right
00:07:54  <coopserver> <Hazzard> Yeah
00:08:09  <coopserver> <ryx> also called CL2
00:14:37  *** sim-al2 has joined #openttdcoop
00:14:44  <sim-al2> !playercount
00:14:44  <coopserver> sim-al2: There are currently 4 players and 1 spectators, making a total of 5 clients connected
00:14:55  <sim-al2> !revision
00:14:55  <coopserver> sim-al2: Game version is r26264. Use Download <os-version> to get a direct download link.
00:15:00  <coopserver> <ryx> i hate mountains
00:15:08  <coopserver> <ryx> why am I trying to build a hub on one...
00:15:26  <sim-al2> Because you enjoy it?
00:15:32  *** cornjuliox has joined #openttdcoop
00:15:53  <coopserver> <ryx> gah, right now I mainly feel responsible to finish what I started
00:15:55  <coopserver> <mek42> Is it ok for me to start hooking in the rubber plantation near Fudhead cross?
00:16:35  <coopserver> <mfb> stupid house
00:16:51  <coopserver> <Hazzard> Yes, but it needs to be connected to the sideline hub and not the ML
00:18:00  <coopserver> <mek42> How do I tell main from side over here?
00:18:07  <coopserver> <mfb> see signs
00:18:27  <coopserver> <mfb> "SLH" connects a sideline (usually a single line) to a mainline (here: 2 per direction)
00:18:42  <sim-al2> !download
00:18:42  <coopserver> sim-al2: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
00:18:43  <coopserver> sim-al2: http://www.openttd.org/en/download-trunk/r26264
00:18:54  <coopserver> <Hazzard> Sidelines normally have only one track in each direction
00:19:57  <coopserver> <Hazzard> uhoh
00:20:32  <sim-al2> !password
00:20:32  <coopserver> sim-al2: strlen
00:20:38  <coopserver> *** Game paused (connecting clients)
00:20:41  <coopserver> *** sim-al2 has joined
00:20:41  <coopserver> *** Game unpaused (connecting clients)
00:23:03  <coopserver> <ryx> wow, stupid split is stupid
00:23:29  <coopserver> <sim-al2> What's wrong with it?
00:23:39  <coopserver> <mfb> SLH08 :D
00:23:52  <coopserver> <ryx> ?
00:23:56  <coopserver> <Hazzard> This may be the greatest SLH of all time
00:24:24  <coopserver> <ryx> i don't even
00:24:42  <coopserver> <ryx> I added the leading space to the SLH sign
00:24:56  <coopserver> <Hazzard> :(
00:25:03  <coopserver> <mfb> prios are still missing
00:25:05  <coopserver> <ryx> :P
00:28:13  <coopserver> <Hazzard> shoot
00:30:48  <coopserver> *** sim-al2 has joined company #1
00:30:53  <coopserver> <Hazzard> Is there a specific building that causes cities to accept goods?
00:31:02  <coopserver> <mfb> several buildings do
00:31:08  <coopserver> <mfb> you can check their info
00:31:09  <coopserver> <sim-al2> Certain number of commercai buldings
00:31:09  <coopserver> <ryx> use the question-mark tool
00:31:22  <coopserver> <mfb> you need 8 in total
00:31:36  <coopserver> <sim-al2> Example: "Small shops" accepts 4/8 goods
00:31:56  <coopserver> <sim-al2> That's the one with the flashing billboard
00:36:22  <coopserver> <Hazzard> Oh good
00:36:53  <coopserver> <mfb> ?
00:38:34  <coopserver> <mfb> advantage of indutries at sea-level: you can kill them :D
00:38:47  <coopserver> <ryx> hehe
00:38:50  <coopserver> <ryx> brutal
00:38:52  <coopserver> <sim-al2> How?
00:38:57  <coopserver> <mfb> water
00:38:59  <coopserver> <ryx> wow, today I'm on fire
00:39:01  <coopserver> <Hazzard> hurricane katrina
00:39:03  <coopserver> <sim-al2> Errr
00:39:11  <coopserver> <ryx> even hilly mergees work
00:40:11  <coopserver> <mfb> thanks
00:40:30  <coopserver> <sim-al2> I can do signaling at least
00:40:58  <coopserver> <sim-al2> Or not
00:43:38  <coopserver> <ryx> yeeeeah
00:43:40  <coopserver> <ryx> msh wood done
00:45:42  <coopserver> <mfb> looks a bit less square-like this way :D
00:45:57  <coopserver> <sim-al2> ok cool
00:47:01  <coopserver> <mfb> just wood missing?
00:47:02  <coopserver> <ryx> wow, moo drop looks lie a nightmare
00:47:04  <coopserver> <ryx> i love it
00:47:10  <coopserver> <ryx> will build wood
00:47:17  <coopserver> <ryx> currently looking at others for inspiration
00:47:23  <coopserver> <Hazzard> Did you accidentally build a factory?
00:47:26  <coopserver> <ryx> *like
00:47:39  <coopserver> <mfb> oh wrong industry
00:47:41  <coopserver> <mfb> good point
00:47:46  <coopserver> <mfb> we can flood it!
00:47:47  <coopserver> <sim-al2> I think it built itself
00:47:51  <coopserver> <Hazzard> oh yeah
00:48:05  <coopserver> <Hazzard> :D
00:48:22  <coopserver> <sim-al2> Ill spawn the new plant
00:48:23  <coopserver> <ryx> is it fine to have drop and pickup be the same station?
00:48:29  <coopserver> <mfb> sure
00:48:42  <coopserver> <mfb> as long as the orders are correct
00:48:47  <coopserver> <ryx> :)
00:49:05  <coopserver> <ryx> but I think I'll simply build a "normal" one
00:49:29  <coopserver> <sim-al2> merge?
00:49:42  <coopserver> <mfb> would be nice there
00:49:46  <coopserver> <mfb> move the rails a bit
00:50:09  <coopserver> <Hazzard> uhm
00:50:09  <coopserver> <mfb> that should fit
00:50:21  <coopserver> <sim-al2> Ok build it
00:50:29  <coopserver> <mfb> oh that type
00:50:29  <Sylf> !password
00:50:29  <coopserver> Sylf: newone
00:50:32  <coopserver> <mfb> well, does not matter
00:50:56  <Sylf> !apconnect
00:50:56  <coopserver> Already connected!!
00:51:28  <coopserver> *** Game paused (connecting clients)
00:51:33  <coopserver> *** Sylf has joined
00:51:33  <coopserver> *** Game unpaused (connecting clients)
00:53:27  <coopserver> <sim-al2> Are an y farms hooked up?
00:53:36  <coopserver> <mfb> building one right now
00:57:13  <coopserver> <Sylf> oh
00:57:22  <coopserver> <Sylf> nobody fixed msh animals
00:58:07  <coopserver> <sim-al2> What's wrong with it?
00:58:26  <coopserver> <ryx> ah, the missing connection?
00:58:40  <coopserver> <Sylf> no left turn from the station
00:59:02  <coopserver> <sim-al2> Oh...
01:06:30  <coopserver> <Sylf> good enough for today
01:09:22  <coopserver> <ryx> hmm, why that self-blocking thing?
01:09:41  <coopserver> <Sylf> where?
01:09:53  <coopserver> <Hazzard> Just in case you connect it before it's done and I have happened to send 50 trains your way
01:09:53  <coopserver> <ryx> someone just built it in front of wood entry
01:09:58  <coopserver> <ryx> ok
01:10:17  <coopserver> <ryx> you could just disconnect instead, but well
01:10:22  <coopserver> <ryx> not important
01:11:25  <coopserver> <Sylf> hey people in general...  sign the stations you build
01:11:45  <coopserver> <Sylf> so many stations near primaries are left unsigned
01:12:59  <coopserver> <Sylf> ugh
01:13:09  <coopserver> <Sylf> so much left hand drives
01:13:16  <coopserver> <Hazzard> Likely my fault
01:13:33  <coopserver> <Sylf> care if I fix some of them?
01:13:38  <coopserver> <Hazzard> Go ahead
01:14:37  <coopserver> <ryx> thanks, mysterious person helping with the signals
01:14:46  <coopserver> <sim-al2> Hi :)
01:14:51  <coopserver> <ryx> hello
01:14:56  <coopserver> <Sylf> mystery signal santao
01:15:00  <coopserver> <ryx> exit is a bit short, but well
01:15:00  <coopserver> <Sylf> santa*
01:15:46  <coopserver> <mfb> gn8
01:15:48  <coopserver> <ryx> funny, I have the reflex to hit T when chat disappears too quickly
01:15:48  <coopserver> *** mfb has left the game (Leaving)
01:15:51  <coopserver> <Hazzard> Night
01:15:54  <coopserver> <sim-al2> night
01:15:55  <coopserver> <ryx> wondering from what game I got that
01:16:02  <coopserver> <ryx> hight mfb
01:16:27  *** mfb- has quit IRC
01:16:50  <coopserver> <ryx> awww, really toilet paper?
01:17:01  <coopserver> <Hazzard> change it
01:17:05  <coopserver> <ryx> naw
01:17:11  <tyteen4a03> they have toilet paper and condoms and all that weird shit
01:17:47  <coopserver> <ryx> so, i simply fund a factory here?
01:18:11  <coopserver> <sim-al2> It takes wood
01:19:21  <coopserver> <ryx> wood drop done
01:19:48  <coopserver> <ryx> wow, someone has been quick
01:19:53  <coopserver> <ryx> please sign
01:20:06  <coopserver> <ryx> thx
01:20:28  <coopserver> <ryx> w00t!
01:20:31  <coopserver> <ryx> champagne!
01:20:41  <coopserver> <ryx> (yes, I'm easy to excite, I know)
01:20:46  <coopserver> <sim-al2> lol
01:21:54  <coopserver> <tyteen4a03> how exactly do you build on water?
01:22:25  <coopserver> <Sylf> use canals to block flooding
01:22:27  <coopserver> <sim-al2> Demolish, border with canals I believe
01:25:09  <coopserver> <ryx> whoa, slh08 is crazy
01:25:17  <coopserver> <Hazzard> Thanks
01:25:25  <coopserver> <tyteen4a03> I founded it
01:25:28  <coopserver> <Sylf> try expanding that next
01:25:35  <coopserver> <Hazzard> yesh
01:26:19  <coopserver> <Sylf> is slh08 missing an exit?
01:26:25  <coopserver> <Hazzard> no
01:26:32  <coopserver> <ryx> one of them is really far away
01:26:34  <coopserver> <Sylf> where's the exit to west?
01:26:40  <coopserver> <Sylf> oh
01:26:50  <coopserver> <Sylf> that IS far
01:31:46  <coopserver> *** tyteen4a03 has left the game (Leaving)
01:32:15  <coopserver> <ryx> wow, we wasted half of our trust fund
01:33:31  <coopserver> <sim-al2> Can someone look over my station at Grinnely Woods?
01:34:27  <coopserver> <Hazzard> I don't have the latest OpenGFX so the resize icon is a large questionmark
01:34:38  <coopserver> <Hazzard> But it makes the window bar twice as high so It's nice
01:34:40  <coopserver> <Sylf> why is the hack at Chindingville there?
01:34:49  <coopserver> <ryx> looks fine to me
01:35:06  <tyteen4a03> ooh hacks
01:35:12  <coopserver> <sim-al2> Ok. Where are the trains built?
01:35:14  <coopserver> <Hazzard> sim-al2: The station looks good
01:35:14  <coopserver> <ryx> waiting bay is 2 trains, but should be ok
01:36:06  <coopserver> <ryx> you can build one at the SLH-drop depot
01:36:46  <coopserver> <ryx> (for example)
01:36:51  <coopserver> <ryx> or just use a temp depot
01:37:16  <coopserver> <ryx> (but if you do so, remember to delete it or make it exit only)
01:38:28  <coopserver> <ryx> (I skipped its orders to make it load)
01:38:43  <coopserver> <sim-al2> Thx. Where should it drop?
01:39:00  <coopserver> <ryx> slh04, since that's the local hub
01:39:18  <coopserver> <sim-al2> Doesn't accept goods though
01:39:32  <coopserver> <ryx> :(
01:39:42  <coopserver> <sim-al2> bus time?
01:39:57  <coopserver> <Hazzard> yes
01:40:12  <coopserver> <ryx> naked mountain time
01:40:15  <coopserver> <sim-al2> Or just clear the forest...
01:40:50  <coopserver> <ryx> nooooo, it's not a bug that the town rating is capped at -1000
01:41:50  <coopserver> <sim-al2> Whats the rail for?
01:42:12  <coopserver> <Hazzard> Stop the plebians from growing outside of their land
01:42:23  <coopserver> <ryx> :)
01:42:26  <coopserver> <sim-al2> ah ok
01:44:06  <coopserver> <sim-al2> 4 buses should make them happy
01:44:20  <coopserver> <ryx> 1 bus would make them happy
01:44:34  <coopserver> <sim-al2> True
01:45:09  <coopserver> <ryx> btw, growth depends on the number of active stations within a certain city radius
01:45:24  <coopserver> <Hazzard> really?
01:45:30  <coopserver> <sim-al2> Trying to keep up station rating so it grows quickly
01:45:39  <coopserver> <ryx> station rating has no influence
01:45:48  <coopserver> <Hazzard> Hmm, didn't know that
01:45:52  <coopserver> <sim-al2> Seriously?
01:46:31  <ryx> yes
01:46:46  <ryx> station rating has an influence on primary industry growth though
01:51:11  <coopserver> <ryx> did someone just build an oil train in grain station? or was it lost?
01:53:48  <coopserver> *** Sylf has joined spectators
01:56:04  <coopserver> <Sylf> that overflow at penbourne cross is dangerous
01:56:23  <coopserver> <Hazzard> Hmm
01:56:42  <coopserver> <Sylf> let's do...
01:56:44  <coopserver> *** Sylf has joined company #1
01:59:21  <coopserver> <ryx> aww, still no profit this year :P
01:59:39  <coopserver> <Sylf> too much water bombing
01:59:42  <coopserver> *** Sylf has joined spectators
01:59:43  <coopserver> <sim-al2> :(
02:00:20  <coopserver> <Sylf> build more primaries stations inland
02:00:44  <coopserver> <Sylf> turtles are almighty!  Good in water and on land!
02:00:52  <coopserver> <Sylf> Unleash the turtle power
02:00:53  <coopserver> *** Hazzard has joined spectators
02:00:56  <coopserver> <ryx> lol
02:01:06  <coopserver> <ryx> they're pretty quiet animals
02:01:10  <coopserver> <ryx> they whistle though
02:01:36  <coopserver> <ryx> gotta go
02:01:52  <coopserver> <sim-al2> ok bye
02:01:56  <coopserver> <ryx> night
02:02:00  <coopserver> <sim-al2> night
02:02:02  <coopserver> *** ryx has left the game (Leaving)
02:02:03  <coopserver> *** Game paused (number of players)
02:02:15  <ryx> btw, 4 trains for that station is currently a bit much
02:02:27  <coopserver> <sim-al2> Thought it might grow later
02:02:36  <coopserver> <sim-al2> *Hope
02:02:56  <ryx> it will
02:03:14  <coopserver> *** Sylf has joined company #1
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02:23:37  <coopserver> <sim-al2> It looks like the Moo Drop is not actually putting food into the station for the trains to carry
02:42:49  <Sylf> make sure the refit is done right
02:45:25  <coopserver> <sim-al2> Yep refitting to goods -_-
02:54:42  <Sylf> !password
02:54:42  <coopserver> Sylf: clones
02:55:11  <Sylf> !password
02:55:11  <coopserver> Sylf: combat
02:55:20  <coopserver> *** Game paused (connecting clients)
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03:11:23  <coopserver> <mek42> Would tying in the Sunfingburg fruit plantation into Haz's primaries be a good beginner project?
03:12:06  <coopserver> <Sylf> sure
03:12:24  <coopserver> <Sylf> connect that, the farm, and the oil wells
03:12:40  <coopserver> <mek42> ok, gonna review the layout in wiki and figure out how to do signs and then log in as player
03:12:47  <coopserver> <Sylf> nah
03:12:53  <coopserver> <Sylf> there's no set design or anything
03:13:02  <coopserver> <Sylf> just a station that can hold 2 trains, a
03:13:11  <coopserver> <Sylf> and connect the station to the existing lines
03:13:28  <coopserver> <mek42> i just want to review load balance
03:13:38  <coopserver> <Sylf> there's no load balancing there
03:13:52  <coopserver> <Sylf> load balancing is all inside the official hubs
03:14:08  <coopserver> <Sylf> SLH, BBH, MSH
03:14:19  <coopserver> <mek42> oh, ok, logging in as player
03:14:56  <coopserver> *** mek42 has left the game (Leaving)
03:15:25  <mek42> !password
03:15:25  <coopserver> mek42: become
03:15:40  <coopserver> *** Game paused (connecting clients)
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03:32:21  <coopserver> <mek42> may i terraform one point yo allow for a vrossover infront of the station?
03:32:51  <coopserver> <mek42> ^^ to allow crossover
03:32:55  <coopserver> <Hazzard> Go ahead
03:33:01  <coopserver> <mek42> ty
03:33:33  <coopserver> <Hazzard> this game isn't ano terraform one
03:33:54  <coopserver> <Sylf> it still doesn't mean you can flatten the map
03:34:24  <coopserver> <Hazzard> Yes
03:35:15  <coopserver> <mek42> how do i make the water rails?
03:35:33  <coopserver> <Sylf> select WET rails from the rail type menu
03:35:40  <coopserver> <sim-al2> hold the track button, scroll down to "WetRails" and relase
03:50:49  <coopserver> <mek42> before I tie in, two things: 1) please check my design; 2) what kind of signalling do I need to add? (Sunfingburg East)
03:51:11  <coopserver> <Sylf> make the long bridge shorter
03:51:18  <coopserver> <Sylf> so you can put a signal in front of the station
03:53:34  <coopserver> <mek42> bridge replaced
03:53:46  <coopserver> <Sylf> add signals, and add trains
04:01:32  <coopserver> <Sylf> wait
04:01:36  <coopserver> *** Hazzard has joined spectators
04:01:40  <coopserver> <Sylf> hold the signals
04:01:50  <coopserver> <Sylf> mek, there's an easier way
04:02:05  <coopserver> <Hazzard> wat
04:02:08  <coopserver> <Sylf> also, use one-way block signals
04:02:31  <coopserver> <Hazzard> oh
04:02:32  <coopserver> <Hazzard> uh
04:02:42  <coopserver> <Sylf> you can place all signals with a ctrl-drag to make the signal placement faster
04:02:45  <coopserver> *** Hazzard has joined company #1
04:03:59  <coopserver> <Hazzard> I guess pbs don't work with overflows
04:04:33  <coopserver> <Sylf> pbs and overflows hate each other
04:04:47  <coopserver> <Hazzard> I just accidentally clogged slh06
04:04:50  <coopserver> <Hazzard> fixed now
04:05:57  <coopserver> <mek42> Signals: electric or semaphore?  abd how do i make them one-way block signals?
04:06:11  <coopserver> <Sylf> you don't have a choice on wet rails
04:06:22  <coopserver> <Sylf> whatever you use, they'll come out the same
04:19:52  <coopserver> <mek42> Do my signals look ok? (Sunfingburg East)
04:20:10  <coopserver> <Sylf> there.
04:20:21  <coopserver> <Sylf> the exit signal should be right next to the "x"
04:20:27  <coopserver> <Sylf> and they need to be twoway
04:20:42  <coopserver> <Sylf> and that's it
04:28:24  <coopserver> <Sylf> mek42, go ahead and add the trains to the station.
04:30:00  <coopserver> <mek42> For the train, I just clone the fruit train and make the first stop be my new orchard?
04:30:21  <coopserver> <Sylf> because of the nature of this particular game, there's  some more to it.
04:30:34  <coopserver> <Sylf> go ahead and clone a fruit train, and study the orders on that train
04:30:35  <coopserver> <Hazzard> You also have to change the SLH drop and SLH waypoint
04:30:57  <coopserver> <Hazzard> Oops, I guess I gave away the answer
04:32:10  <coopserver> <mek42> Donyforyj Depot #2 looks like the place to build from?
04:32:18  <coopserver> <mek42> foth
04:32:30  <coopserver> <mek42> ^^Dontforth
04:33:12  <coopserver> <Sylf> sure
04:34:10  <coopserver> <Hazzard> SLH signs need a leading space?
04:34:25  <coopserver> <Sylf> yes
04:34:35  <coopserver> <Hazzard> Oh
04:34:40  <coopserver> <Hazzard> I probably knew that at one point
04:37:28  <coopserver> <mek42> the go to depot / refit i can leave unchanged, right?
04:37:38  <coopserver> <Hazzard> Yeah
04:39:20  <coopserver> <mek42> any particular sideline drop we want to use?
04:39:32  <coopserver> <Hazzard> yes
04:39:49  <coopserver> <Hazzard> The SL that the station is connected to, SLH 07 Drop
04:41:18  <coopserver> <Sylf> hazzard, problem at Brendtown Woods
04:41:40  <coopserver> <Hazzard> Darn it
04:41:46  <coopserver> <Sylf> missing rail there
04:41:48  <coopserver> <Hazzard> My dreams of edge-living are over
04:41:52  <coopserver> <Hazzard> wait what
04:41:57  <coopserver> <Hazzard> mssing rail?
04:42:00  <coopserver> <Hazzard> oh
04:42:07  <coopserver> <Sylf> that piece was missing
04:42:12  <coopserver> <Hazzard> Back to the edge it is!
04:43:26  <coopserver> <mek42> how many trains should i make?
04:43:35  <coopserver> <Sylf> start with 3
04:44:24  <coopserver> <Sylf> make sure to hold the control key when you clone the train
04:44:51  <coopserver> <Sylf> that gives that group of trains shared orders
04:45:13  <coopserver> <Hazzard> BTW Sylf, what is the purpose of the fletchings before stations such as in Sunfingburg East?
04:45:32  <coopserver> <Sylf> anti-lost train trick
04:48:29  <coopserver> <Hazzard> I'm watching
04:49:54  <coopserver> <Sylf> without the trick, the train gets stuck at the other line
04:50:17  <coopserver> <Hazzard> ok
04:50:19  <coopserver> <Hazzard> I see
04:50:42  <coopserver> <Sylf> this is only useful with presignals
04:50:53  <coopserver> <Sylf> with PBS, you don't need that trick
04:51:19  <coopserver> <Sylf> but it's harder to predict what the loist trains will do when they come across PBS
04:52:24  <coopserver> <Sylf> hmm
04:52:26  <coopserver> <Hazzard> Is that something that always should be done?
04:52:34  <coopserver> <Sylf> yes
04:52:51  <coopserver> <Sylf> it's useful when people work on hub expansion etc
04:52:59  <coopserver> <Sylf> that's when trains get lost
04:54:05  <coopserver> <Sylf> in older version, the single rail behind the station used to work...
04:54:24  <coopserver> <Sylf> but you know how you do the same thing when you build the overflow?
04:54:30  <coopserver> <Sylf> It's the same path finder logic
04:54:33  <coopserver> <Hazzard> Yeah
04:54:39  <coopserver> <Hazzard> The trains prefer choices
04:54:57  <coopserver> <Sylf> trains like the path with more choices
04:56:29  <coopserver> <Hazzard> Ah
04:57:13  <coopserver> <Sylf> lol
04:58:39  <coopserver> <Sylf> :P
05:00:01  <coopserver> <Sylf> XD
05:00:13  <coopserver> <Sylf> lmao
05:01:09  <coopserver> <Hazzard> Ok
05:06:31  <coopserver> <mek42> my first train made a successful round trip! :)
05:06:52  <coopserver> <Sylf> goody
05:09:17  <coopserver> *** Hazzard has joined spectators
05:11:12  <coopserver> <mek42> Haz, specifically regarding the station I put in (Sunfingburg East) don't neglect the possibility that I screwed up when redoing my long bridge
05:12:08  <coopserver> <Hazzard> Looks fine to me
05:15:31  <coopserver> <mek42> I'm going to plug in the farm near the lost train demo
05:15:55  <coopserver> <Hazzard> Go for it
05:16:08  <coopserver> <Sylf> destroy the demo if you need the space
05:16:09  <coopserver> *** Hazzard has joined company #1
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05:20:03  <coopserver> <sim-al2> night
05:20:11  <coopserver> *** sim-al2 has left the game (Leaving)
05:22:21  <coopserver> <Sylf> what is train 160 doing....
05:22:53  <coopserver> <Hazzard> uhm
05:23:20  <coopserver> <Sylf> it'll be unlost soon enough
05:23:31  <coopserver> <Hazzard> No idea what it's doing there
05:55:27  <coopserver> *** Hazzard has joined spectators
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05:58:10  <coopserver> <Sylf> :D
06:17:25  <coopserver> <Sylf> gn
06:17:26  <coopserver> *** Sylf has left the game (Leaving)
06:17:29  <coopserver> <Hazzard> Nigh
06:17:31  <coopserver> <Hazzard> ..t
06:17:43  <coopserver> <Hazzard> Are you doing anything Mek?
06:18:57  <coopserver> <mek42> ty for giving me more room on the advance to suningfield north - any other problems before i add trains?  the terrain was a pain
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06:23:34  <coopserver> <Hazzard> Looks fine
06:23:50  <coopserver> <Hazzard> I have to leave soon
06:24:05  <Djanxy> !password
06:24:05  <coopserver> Djanxy: arrive
06:24:15  <coopserver> *** Game paused (connecting clients)
06:24:17  <coopserver> *** Djanxy has joined
06:24:17  <coopserver> *** Game unpaused (connecting clients)
06:24:29  <coopserver> <mek42> ok, i'll put up a sign saying it needs trains and i or someone else can add them later
06:24:30  <coopserver> <Djanxy> oh
06:24:35  <coopserver> <Djanxy> there's actually someone here :D
06:24:41  <coopserver> <Djanxy> ello
06:25:09  <coopserver> <mek42> hi, i can add a train now :)
06:25:12  <coopserver> *** Hazzard has joined spectators
06:25:20  <coopserver> <Hazzard> Well Djanxy is here now :)
06:25:24  <coopserver> <Hazzard> cya guys
06:25:26  <coopserver> *** Hazzard has left the game (Leaving)
06:25:29  <coopserver> <Djanxy> cya
06:25:31  *** Hazzard has quit IRC
06:25:51  <coopserver> <mek42> i just [ut in a farm, but only room for one station - should i do livestock since it seems to produce mostly livestock?
06:26:18  <coopserver> <Djanxy> sure, dont see why not
06:26:27  <coopserver> <mek42> Sunfingburg North is where it is
06:27:42  <coopserver> <Djanxy> can fit another station though, if you want
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06:32:27  <coopserver> <Djanxy> there's a setting in the client that makes new orders non-stop by default
06:32:51  <coopserver> <Djanxy> could see you fiddling with it :D
06:35:53  <coopserver> <mek42> the terrain is horrible to work with up here - i'll leave another station for someone else
06:38:16  <coopserver> <Djanxy> there you go :D
06:40:19  <coopserver> <Djanxy> do you know about signal "auto-fill" ? seems like you got a bit random gap sizes
06:44:38  <coopserver> <mek42> i did some auto signal on the farm, learned about it after i did the fruit
06:45:00  <coopserver> <Djanxy> oki ;)
06:45:00  <coopserver> <mek42> i only started playing openttd at all this past weekend
06:45:36  <coopserver> <Djanxy> yeah, thought i remembered you mentioning being new last night ;)
06:45:38  <coopserver> <mek42> and had issoes with the farm - hard to see terrain, more wreaking ball then i'd like
06:46:15  <coopserver> <Djanxy> ye, figuring out the terrain takes a little getting used to
06:46:44  <coopserver> <Djanxy> sometimes the map has a newgrf that removes the gridlines, doesnt make it any easier :D
06:52:49  <coopserver> <mek42> i'm going to exit, as it is late and i should think of bed, though i'm running  a single play, lol - probly lurk for a bit
06:53:35  <coopserver> <Djanxy> np, i was just here for a short while anyways - off to bed also in a little bit
06:53:51  <coopserver> <mek42> do you need me to lurk active to not pause the game, though?
06:53:59  <coopserver> <Djanxy> you can leave, np
06:54:11  <coopserver> <Djanxy> cya around
06:54:16  <coopserver> *** mek42 has left the game (Leaving)
06:54:17  <coopserver> *** Game paused (number of players)
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06:59:09  <BiG_M> !players
06:59:12  <BiG_M> !date
06:59:12  <coopserver> Apr 20 2219
06:59:14  <BiG_M> !date
06:59:14  <coopserver> Apr 20 2219
06:59:16  <BiG_M> !date
06:59:16  <coopserver> Apr 20 2219
06:59:21  <BiG_M> yoooooooooooooooooooooooooooooooooooooooooooooooOOOoooOOOoooOOOoooOOOoo
06:59:42  <coopserver> <Djanxy> YO
07:01:01  <Djanxy> how's your train mess doing ?
07:01:47  <Djanxy> !playercount
07:01:47  <coopserver> Djanxy: There are currently 1 players and 0 spectators, making a total of 1 clients connected
07:02:15  <Djanxy> as V informed me earlier, !players is now @op only
07:03:34  <coopserver> *** Djanxy has left the game (Leaving)
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07:34:46  <V453000> !info
07:34:46  <coopserver> V453000: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26264, date: Apr 20 2219, map size: 512x512, address: ps.openttdcoop.org:3983
07:34:51  <V453000> ...
07:35:21  <V453000> !companies
07:35:21  <coopserver> V453000: Company '1' (Orange): Finfingford Transport, Founded in 2100, Vehicles owned: 217 Trains, 28 Roadvehicles, 0 Ships and 0 Aeroplanes
07:35:30  <V453000> well that works
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10:15:03  <ryx> !password
10:15:04  <coopserver> ryx: stderr
10:15:14  <coopserver> *** Game still paused (connecting clients, number of players)
10:15:16  <ryx> lol
10:15:16  <coopserver> *** ryx has joined
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10:22:34  <coopserver> *** ryx has left the game (Leaving)
10:23:13  <ryx> well, looking nice
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11:37:00  <zxbiohazardzx> !info
11:37:00  <coopserver> zxbiohazardzx: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26264, date: Apr 20 2219, map size: 512x512, address: ps.openttdcoop.org:3983
11:37:22  *** zxbiohazardzx has quit IRC
12:31:40  *** Elyon has joined #openttdcoop
13:11:03  <V453000> Elyon: @@quickstart in case of doubt :P
13:11:04  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
13:11:06  *** Benny has joined #openttdcoop
13:11:20  <Benny> !revision
13:11:20  <coopserver> Benny: Game version is r26264. Use Download <os-version> to get a direct download link.
13:11:59  <Elyon> thank you :)
13:12:05  <Benny> !password
13:12:05  <coopserver> Benny: favors
13:12:09  <coopserver> *** Game still paused (connecting clients, number of players)
13:12:13  <coopserver> *** Benny has joined
13:12:14  <coopserver> *** Game still paused (number of players)
13:12:39  <V453000> dont say anything! :D
13:12:53  <coopserver> <Benny> man thats a tough request
13:13:13  <V453000> faild alraedy
13:13:32  <coopserver> <Benny> ^^
13:14:46  <Elyon> !password
13:14:46  <coopserver> Elyon: atomic
13:15:23  <Elyon> that ... doesn't seem to work.
13:15:54  <V453000> got r26264?
13:16:00  <V453000> aaaand grf pack?
13:16:02  <Elyon> yes
13:16:07  <V453000> !ip ?
13:16:08  <Elyon> it's the password that doesn't work
13:16:12  <V453000> !password
13:16:12  <coopserver> V453000: fsspec
13:16:17  <V453000> well it just changed =D
13:16:23  <coopserver> *** Game still paused (connecting clients, number of players)
13:16:25  <coopserver> *** Elyon has joined
13:16:25  <coopserver> *** Game still paused (number of players)
13:16:34  <Elyon> ah, there we go :)
13:16:36  <Elyon> thanks
13:16:41  <Elyon> how often does it change?
13:17:15  <coopserver> <Benny> every minute or so
13:17:26  <V453000> not that often
13:17:50  <coopserver> <Benny> every couple of minutes?
13:17:58  <coopserver> <Benny> something like that anyway
13:18:07  <Taede> 90sec atm
13:18:21  <V453000> just 90sec? :d
13:18:24  <V453000> why so often :D
13:18:50  <Taede> i pulled it out of my ear
13:18:55  <V453000> it used to be like 15 minutes even once per day would be enough imo
13:19:00  <Taede> as i had no idea how often ap changes it
13:19:04  <V453000> well yeah, but your ears are annoying =D
13:19:14  <V453000> I wouldnt really bother with it terribly much
13:19:26  <V453000> most people here lack short term memory anyway so they will forget it :P
13:19:31  <Taede> hehe
13:19:35  <V453000> if they have memorhy like me anyway
13:35:38  <coopserver> *** Benny has left the game (Leaving)
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14:29:07  <ryx> !password
14:29:07  <coopserver> ryx: having
14:29:29  <coopserver> *** Game still paused (connecting clients, number of players)
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15:51:55  <coopserver> *** Elyon has left the game (general timeout)
15:51:57  <tyteen4a03> !playercount
15:51:58  <coopserver> tyteen4a03: There are currently 0 players and 1 spectators, making a total of 1 clients connected
15:52:02  <tyteen4a03> !password
15:52:02  <coopserver> tyteen4a03: forums
15:52:10  <coopserver> *** Game still paused (connecting clients, number of players)
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16:05:35  *** zxbiohazardzx has joined #openttdcoop
16:05:43  <zxbiohazardzx> !info
16:05:43  <coopserver> zxbiohazardzx: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26264, date: Apr 20 2219, clients connected: 2, map size: 512x512, address: ps.openttdcoop.org:3983
16:05:46  <zxbiohazardzx> !dl win64
16:05:46  <coopserver> zxbiohazardzx: http://binaries.openttd.org/nightlies/trunk/r26264/openttd-trunk-r26264-windows-win64.zip
16:06:53  <zxbiohazardzx> !playercount
16:06:53  <coopserver> zxbiohazardzx: There are currently 1 players and 1 spectators, making a total of 2 clients connected
16:06:55  <zxbiohazardzx> !password
16:06:55  <coopserver> zxbiohazardzx: growth
16:07:20  <coopserver> *** Game still paused (connecting clients, number of players)
16:07:23  <coopserver> *** ZxBiohazardZx has joined
16:07:23  <coopserver> *** Game still paused (number of players)
16:07:23  <coopserver> *** Game unpaused (number of players)
16:07:28  <coopserver> <ZxBiohazardZx> yeah new game :)
16:07:35  <coopserver> <ZxBiohazardZx> with waterboatz
16:07:53  <coopserver> <ZxBiohazardZx> not that busy yet or is it me
16:08:00  <coopserver> <tyteen4a03> nah
16:11:46  *** ODM has joined #openttdcoop
16:11:46  *** ChanServ sets mode: +o ODM
16:29:26  <tyteen4a03> yay I made a horrible SLH
16:29:33  <coopserver> <ZxBiohazardZx> cant be worse then mine
16:35:38  <coopserver> <ZxBiohazardZx> you made #14?
16:35:41  <coopserver> <ZxBiohazardZx> you have a priority issue
16:35:42  <coopserver> <ZxBiohazardZx> go fix
16:36:19  <tyteen4a03> no I made SLH 11
16:36:25  <coopserver> <ZxBiohazardZx> fixed for t4 then
16:36:33  <tyteen4a03> oh I was just in the middle actually
16:36:40  <tyteen4a03> was looking up how to make those
16:36:55  <tyteen4a03> still haven't memorized them yet
16:45:21  *** Djanxy has joined #openttdcoop
16:49:27  <Djanxy> !password
16:49:27  <coopserver> Djanxy: league
16:49:57  <Djanxy> ..
16:49:59  <Djanxy> !password
16:49:59  <coopserver> Djanxy: french
16:50:06  <coopserver> <ZxBiohazardZx> eya
16:50:11  <coopserver> *** Game paused (connecting clients)
16:50:13  <coopserver> *** Djanxy has joined
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16:50:27  <coopserver> <Djanxy> lo
16:53:14  <coopserver> <ZxBiohazardZx> we got some lost trains on the net apparently haha
16:53:24  <coopserver> *** Djanxy has joined company #1
16:53:29  <coopserver> <Djanxy> sounds likely :D
16:53:47  <coopserver> <ZxBiohazardZx> they all took the exit at SLH10, not expecting them haha
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17:13:01  <Elyon> !password
17:13:01  <coopserver> Elyon: device
17:13:06  <coopserver> *** Game paused (connecting clients)
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17:33:21  <coopserver> <tyteen4a03> whoever's building around patbridge south: what's your plan?
17:33:36  <coopserver> <ZxBiohazardZx> me, connecting it to SLH10
17:33:47  <coopserver> <ZxBiohazardZx> i asume youhad northpart on 11
17:34:01  <coopserver> <tyteen4a03> oh ok
17:34:11  <coopserver> <tyteen4a03> because the forests are pretty close to the wood drop bit
17:34:28  <coopserver> <ZxBiohazardZx> just stopping at these 2, ridgeline  divider
17:34:42  <coopserver> <tyteen4a03> hm
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17:37:12  <coopserver> <tyteen4a03> the trains near gruntway rubber farms are not fitted for rubber :)
17:37:31  <coopserver> <ZxBiohazardZx> meh clone issue
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18:16:17  <coopserver> <Djanxy> grr
18:22:04  <coopserver> <ZxBiohazardZx> ?
18:22:15  <coopserver> <Djanxy> ?
18:27:36  <coopserver> <ZxBiohazardZx> nothin
18:40:19  <coopserver> <tyteen4a03> hm, my trains to patbridge heights seems to be lost
18:48:34  <coopserver> <ZxBiohazardZx> signal is wrong
18:48:39  <coopserver> <ZxBiohazardZx> the pre is facing wrong way
18:48:49  <coopserver> <Djanxy> huh
18:48:59  <coopserver> <ZxBiohazardZx> fixed
18:49:23  <coopserver> <Djanxy> was it for me or ? :D
19:14:26  <tyteen4a03> oh
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19:24:37  <coopserver> <Djanxy> t4, check orders for the trains at Pindhattan Ridge Woods
19:25:07  <coopserver> <Djanxy> after the drop at SLH 02 you have them go refit at a depot at SLH 08
19:25:22  <coopserver> <Djanxy> or no sry
19:25:35  <coopserver> <Djanxy> but it should be SLH 01
19:25:43  <coopserver> <Djanxy> and not SLH 02
19:26:04  <coopserver> <Djanxy> which causes them to not be able to find the way back to the primary station
19:30:42  *** Maraxus has joined #openttdcoop
19:30:42  *** ChanServ sets mode: +o Maraxus
19:31:04  <Maraxus> !password
19:31:04  <coopserver> Maraxus: unload
19:31:13  <coopserver> *** Game paused (connecting clients)
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20:05:33  <coopserver> <Djanxy> t4, each SLH is supposed to have it's own goods drop - you cant just let them go to a random one. They will just end up lost since the tracks are not built for that.
20:05:57  <tyteen4a03> ok
20:06:35  <coopserver> <Djanxy> also, no need to terraform as much as you just did.
20:06:47  <coopserver> <tyteen4a03> that was an accident
20:06:57  <coopserver> <Djanxy> ok ;)
20:10:19  <tyteen4a03> how do you tell which trains needs to go to which SLH?
20:10:28  <tyteen4a03> (also now I need to build SLH11 drop...)
20:10:48  <coopserver> <Djanxy> they go to the SLH they come from
20:10:55  <coopserver> <tyteen4a03> makes sense
20:13:15  <coopserver> <Djanxy> that's also why they will get lost otherwise - since the only way to get on to the sideline stations is through the drop (in most cases anyway)
20:18:15  <coopserver> <tyteen4a03> hm, may have designed the SL wrongly then
20:19:08  <coopserver> <Djanxy> just
20:19:17  <coopserver> <Djanxy> need to have to double bridges
20:19:32  <coopserver> <Djanxy> go to the drop instead, and get rid of the other part between
20:19:41  <coopserver> <tyteen4a03> ok
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21:04:15  <coopserver> *** Djanxy has left the game (Leaving)
21:04:15  <coopserver> *** Game paused (number of players)
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21:29:47  <Hazzard> !playercount
21:29:47  <coopserver> Hazzard: There are currently 1 players and 0 spectators, making a total of 1 clients connected
21:29:51  <Hazzard> !password
21:29:51  <coopserver> Hazzard: flippy
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21:30:58  <Hazzard> !password
21:30:58  <coopserver> Hazzard: member
21:31:05  <coopserver> *** Game still paused (connecting clients, number of players)
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21:31:11  <coopserver> *** Game still paused (number of players)
21:31:11  <coopserver> *** Game unpaused (number of players)
21:32:00  <Taede> !config channel plugins.Soap.passwordInterval 900
21:32:00  <coopserver> Taede: Error: You don't have the #openttdcoop,op capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified.
21:32:11  <coopserver> <Hazzard> Hi
21:32:20  <Taede> !config channel plugins.Soap.passwordInterval 900
21:32:20  <coopserver> Taede: The operation succeeded.
21:32:24  <Taede> ello
21:33:00  <Djanxy> thanks Taede - seemed like it was switching very often :D
21:33:45  <Taede> yeah, should be once 15mins now instead of every 90 seconds
21:34:00  <Djanxy> oh, it was that short ;)
21:34:06  <Hazzard> :D
21:48:23  *** Djanxy has quit IRC
21:50:24  <Taede> !dl lin64
21:50:24  <coopserver> Taede: http://binaries.openttd.org/nightlies/trunk/r26264/openttd-trunk-r26264-linux-generic-amd64.tar.xz
21:51:32  <Taede> !password
21:51:32  <coopserver> Taede: marker
21:51:38  <coopserver> *** Game paused (connecting clients)
21:51:41  <coopserver> *** Taede[L] has joined
21:51:42  <coopserver> *** Game unpaused (connecting clients)
21:52:02  <coopserver> <Hazzard> Hello
21:52:50  <coopserver> <Taede[L]> ello
22:02:07  <coopserver> <Hazzard> Is someone building at the tree drop station?
22:03:31  <Taede> im not even in the company
22:04:02  <coopserver> <Hazzard> I suppose t4 is afk but it looks like he couldn't finish these stations here
22:07:42  *** dr_gonzo_ has joined #openttdcoop
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22:08:00  <coopserver> *** Taede[L] has left the game (Leaving)
22:10:47  <coopserver> *** Hazzard has joined spectators
22:10:48  <coopserver> *** Game paused (number of players)
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22:43:03  <coopserver> *** tyteen4a03 has left the game (Leaving)

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