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00:03:16 <coopserver> <mfb> need magic dozer :( 00:03:46 <coopserver> <ryx> where? 00:03:52 <coopserver> <mfb> found a solution 00:03:57 <coopserver> <mfb> slintford 00:04:35 <coopserver> <ryx> lol 00:04:48 <coopserver> <mfb> ? 00:05:09 <coopserver> <ryx> nice spot for that factory 00:05:46 <coopserver> <mek42> What TL? (And TL is train length in tiles, right?) 00:05:54 <coopserver> <mfb> 5, see plan. right 00:07:47 <coopserver> <mek42> Oh, so the turtle circle is the minimum turning radius to maintain high speed? 00:07:54 <mfb-> right 00:07:54 <coopserver> <Hazzard> Yeah 00:08:09 <coopserver> <ryx> also called CL2 00:14:37 *** sim-al2 has joined #openttdcoop 00:14:44 <sim-al2> !playercount 00:14:44 <coopserver> sim-al2: There are currently 4 players and 1 spectators, making a total of 5 clients connected 00:14:55 <sim-al2> !revision 00:14:55 <coopserver> sim-al2: Game version is r26264. Use Download <os-version> to get a direct download link. 00:15:00 <coopserver> <ryx> i hate mountains 00:15:08 <coopserver> <ryx> why am I trying to build a hub on one... 00:15:26 <sim-al2> Because you enjoy it? 00:15:32 *** cornjuliox has joined #openttdcoop 00:15:53 <coopserver> <ryx> gah, right now I mainly feel responsible to finish what I started 00:15:55 <coopserver> <mek42> Is it ok for me to start hooking in the rubber plantation near Fudhead cross? 00:16:35 <coopserver> <mfb> stupid house 00:16:51 <coopserver> <Hazzard> Yes, but it needs to be connected to the sideline hub and not the ML 00:18:00 <coopserver> <mek42> How do I tell main from side over here? 00:18:07 <coopserver> <mfb> see signs 00:18:27 <coopserver> <mfb> "SLH" connects a sideline (usually a single line) to a mainline (here: 2 per direction) 00:18:42 <sim-al2> !download 00:18:42 <coopserver> sim-al2: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 00:18:43 <coopserver> sim-al2: http://www.openttd.org/en/download-trunk/r26264 00:18:54 <coopserver> <Hazzard> Sidelines normally have only one track in each direction 00:19:57 <coopserver> <Hazzard> uhoh 00:20:32 <sim-al2> !password 00:20:32 <coopserver> sim-al2: strlen 00:20:38 <coopserver> *** Game paused (connecting clients) 00:20:41 <coopserver> *** sim-al2 has joined 00:20:41 <coopserver> *** Game unpaused (connecting clients) 00:23:03 <coopserver> <ryx> wow, stupid split is stupid 00:23:29 <coopserver> <sim-al2> What's wrong with it? 00:23:39 <coopserver> <mfb> SLH08 :D 00:23:52 <coopserver> <ryx> ? 00:23:56 <coopserver> <Hazzard> This may be the greatest SLH of all time 00:24:24 <coopserver> <ryx> i don't even 00:24:42 <coopserver> <ryx> I added the leading space to the SLH sign 00:24:56 <coopserver> <Hazzard> :( 00:25:03 <coopserver> <mfb> prios are still missing 00:25:05 <coopserver> <ryx> :P 00:28:13 <coopserver> <Hazzard> shoot 00:30:48 <coopserver> *** sim-al2 has joined company #1 00:30:53 <coopserver> <Hazzard> Is there a specific building that causes cities to accept goods? 00:31:02 <coopserver> <mfb> several buildings do 00:31:08 <coopserver> <mfb> you can check their info 00:31:09 <coopserver> <sim-al2> Certain number of commercai buldings 00:31:09 <coopserver> <ryx> use the question-mark tool 00:31:22 <coopserver> <mfb> you need 8 in total 00:31:36 <coopserver> <sim-al2> Example: "Small shops" accepts 4/8 goods 00:31:56 <coopserver> <sim-al2> That's the one with the flashing billboard 00:36:22 <coopserver> <Hazzard> Oh good 00:36:53 <coopserver> <mfb> ? 00:38:34 <coopserver> <mfb> advantage of indutries at sea-level: you can kill them :D 00:38:47 <coopserver> <ryx> hehe 00:38:50 <coopserver> <ryx> brutal 00:38:52 <coopserver> <sim-al2> How? 00:38:57 <coopserver> <mfb> water 00:38:59 <coopserver> <ryx> wow, today I'm on fire 00:39:01 <coopserver> <Hazzard> hurricane katrina 00:39:03 <coopserver> <sim-al2> Errr 00:39:11 <coopserver> <ryx> even hilly mergees work 00:40:11 <coopserver> <mfb> thanks 00:40:30 <coopserver> <sim-al2> I can do signaling at least 00:40:58 <coopserver> <sim-al2> Or not 00:43:38 <coopserver> <ryx> yeeeeah 00:43:40 <coopserver> <ryx> msh wood done 00:45:42 <coopserver> <mfb> looks a bit less square-like this way :D 00:45:57 <coopserver> <sim-al2> ok cool 00:47:01 <coopserver> <mfb> just wood missing? 00:47:02 <coopserver> <ryx> wow, moo drop looks lie a nightmare 00:47:04 <coopserver> <ryx> i love it 00:47:10 <coopserver> <ryx> will build wood 00:47:17 <coopserver> <ryx> currently looking at others for inspiration 00:47:23 <coopserver> <Hazzard> Did you accidentally build a factory? 00:47:26 <coopserver> <ryx> *like 00:47:39 <coopserver> <mfb> oh wrong industry 00:47:41 <coopserver> <mfb> good point 00:47:46 <coopserver> <mfb> we can flood it! 00:47:47 <coopserver> <sim-al2> I think it built itself 00:47:51 <coopserver> <Hazzard> oh yeah 00:48:05 <coopserver> <Hazzard> :D 00:48:22 <coopserver> <sim-al2> Ill spawn the new plant 00:48:23 <coopserver> <ryx> is it fine to have drop and pickup be the same station? 00:48:29 <coopserver> <mfb> sure 00:48:42 <coopserver> <mfb> as long as the orders are correct 00:48:47 <coopserver> <ryx> :) 00:49:05 <coopserver> <ryx> but I think I'll simply build a "normal" one 00:49:29 <coopserver> <sim-al2> merge? 00:49:42 <coopserver> <mfb> would be nice there 00:49:46 <coopserver> <mfb> move the rails a bit 00:50:09 <coopserver> <Hazzard> uhm 00:50:09 <coopserver> <mfb> that should fit 00:50:21 <coopserver> <sim-al2> Ok build it 00:50:29 <coopserver> <mfb> oh that type 00:50:29 <Sylf> !password 00:50:29 <coopserver> Sylf: newone 00:50:32 <coopserver> <mfb> well, does not matter 00:50:56 <Sylf> !apconnect 00:50:56 <coopserver> Already connected!! 00:51:28 <coopserver> *** Game paused (connecting clients) 00:51:33 <coopserver> *** Sylf has joined 00:51:33 <coopserver> *** Game unpaused (connecting clients) 00:53:27 <coopserver> <sim-al2> Are an y farms hooked up? 00:53:36 <coopserver> <mfb> building one right now 00:57:13 <coopserver> <Sylf> oh 00:57:22 <coopserver> <Sylf> nobody fixed msh animals 00:58:07 <coopserver> <sim-al2> What's wrong with it? 00:58:26 <coopserver> <ryx> ah, the missing connection? 00:58:40 <coopserver> <Sylf> no left turn from the station 00:59:02 <coopserver> <sim-al2> Oh... 01:06:30 <coopserver> <Sylf> good enough for today 01:09:22 <coopserver> <ryx> hmm, why that self-blocking thing? 01:09:41 <coopserver> <Sylf> where? 01:09:53 <coopserver> <Hazzard> Just in case you connect it before it's done and I have happened to send 50 trains your way 01:09:53 <coopserver> <ryx> someone just built it in front of wood entry 01:09:58 <coopserver> <ryx> ok 01:10:17 <coopserver> <ryx> you could just disconnect instead, but well 01:10:22 <coopserver> <ryx> not important 01:11:25 <coopserver> <Sylf> hey people in general... sign the stations you build 01:11:45 <coopserver> <Sylf> so many stations near primaries are left unsigned 01:12:59 <coopserver> <Sylf> ugh 01:13:09 <coopserver> <Sylf> so much left hand drives 01:13:16 <coopserver> <Hazzard> Likely my fault 01:13:33 <coopserver> <Sylf> care if I fix some of them? 01:13:38 <coopserver> <Hazzard> Go ahead 01:14:37 <coopserver> <ryx> thanks, mysterious person helping with the signals 01:14:46 <coopserver> <sim-al2> Hi :) 01:14:51 <coopserver> <ryx> hello 01:14:56 <coopserver> <Sylf> mystery signal santao 01:15:00 <coopserver> <ryx> exit is a bit short, but well 01:15:00 <coopserver> <Sylf> santa* 01:15:46 <coopserver> <mfb> gn8 01:15:48 <coopserver> <ryx> funny, I have the reflex to hit T when chat disappears too quickly 01:15:48 <coopserver> *** mfb has left the game (Leaving) 01:15:51 <coopserver> <Hazzard> Night 01:15:54 <coopserver> <sim-al2> night 01:15:55 <coopserver> <ryx> wondering from what game I got that 01:16:02 <coopserver> <ryx> hight mfb 01:16:27 *** mfb- has quit IRC 01:16:50 <coopserver> <ryx> awww, really toilet paper? 01:17:01 <coopserver> <Hazzard> change it 01:17:05 <coopserver> <ryx> naw 01:17:11 <tyteen4a03> they have toilet paper and condoms and all that weird shit 01:17:47 <coopserver> <ryx> so, i simply fund a factory here? 01:18:11 <coopserver> <sim-al2> It takes wood 01:19:21 <coopserver> <ryx> wood drop done 01:19:48 <coopserver> <ryx> wow, someone has been quick 01:19:53 <coopserver> <ryx> please sign 01:20:06 <coopserver> <ryx> thx 01:20:28 <coopserver> <ryx> w00t! 01:20:31 <coopserver> <ryx> champagne! 01:20:41 <coopserver> <ryx> (yes, I'm easy to excite, I know) 01:20:46 <coopserver> <sim-al2> lol 01:21:54 <coopserver> <tyteen4a03> how exactly do you build on water? 01:22:25 <coopserver> <Sylf> use canals to block flooding 01:22:27 <coopserver> <sim-al2> Demolish, border with canals I believe 01:25:09 <coopserver> <ryx> whoa, slh08 is crazy 01:25:17 <coopserver> <Hazzard> Thanks 01:25:25 <coopserver> <tyteen4a03> I founded it 01:25:28 <coopserver> <Sylf> try expanding that next 01:25:35 <coopserver> <Hazzard> yesh 01:26:19 <coopserver> <Sylf> is slh08 missing an exit? 01:26:25 <coopserver> <Hazzard> no 01:26:32 <coopserver> <ryx> one of them is really far away 01:26:34 <coopserver> <Sylf> where's the exit to west? 01:26:40 <coopserver> <Sylf> oh 01:26:50 <coopserver> <Sylf> that IS far 01:31:46 <coopserver> *** tyteen4a03 has left the game (Leaving) 01:32:15 <coopserver> <ryx> wow, we wasted half of our trust fund 01:33:31 <coopserver> <sim-al2> Can someone look over my station at Grinnely Woods? 01:34:27 <coopserver> <Hazzard> I don't have the latest OpenGFX so the resize icon is a large questionmark 01:34:38 <coopserver> <Hazzard> But it makes the window bar twice as high so It's nice 01:34:40 <coopserver> <Sylf> why is the hack at Chindingville there? 01:34:49 <coopserver> <ryx> looks fine to me 01:35:06 <tyteen4a03> ooh hacks 01:35:12 <coopserver> <sim-al2> Ok. Where are the trains built? 01:35:14 <coopserver> <Hazzard> sim-al2: The station looks good 01:35:14 <coopserver> <ryx> waiting bay is 2 trains, but should be ok 01:36:06 <coopserver> <ryx> you can build one at the SLH-drop depot 01:36:46 <coopserver> <ryx> (for example) 01:36:51 <coopserver> <ryx> or just use a temp depot 01:37:16 <coopserver> <ryx> (but if you do so, remember to delete it or make it exit only) 01:38:28 <coopserver> <ryx> (I skipped its orders to make it load) 01:38:43 <coopserver> <sim-al2> Thx. Where should it drop? 01:39:00 <coopserver> <ryx> slh04, since that's the local hub 01:39:18 <coopserver> <sim-al2> Doesn't accept goods though 01:39:32 <coopserver> <ryx> :( 01:39:42 <coopserver> <sim-al2> bus time? 01:39:57 <coopserver> <Hazzard> yes 01:40:12 <coopserver> <ryx> naked mountain time 01:40:15 <coopserver> <sim-al2> Or just clear the forest... 01:40:50 <coopserver> <ryx> nooooo, it's not a bug that the town rating is capped at -1000 01:41:50 <coopserver> <sim-al2> Whats the rail for? 01:42:12 <coopserver> <Hazzard> Stop the plebians from growing outside of their land 01:42:23 <coopserver> <ryx> :) 01:42:26 <coopserver> <sim-al2> ah ok 01:44:06 <coopserver> <sim-al2> 4 buses should make them happy 01:44:20 <coopserver> <ryx> 1 bus would make them happy 01:44:34 <coopserver> <sim-al2> True 01:45:09 <coopserver> <ryx> btw, growth depends on the number of active stations within a certain city radius 01:45:24 <coopserver> <Hazzard> really? 01:45:30 <coopserver> <sim-al2> Trying to keep up station rating so it grows quickly 01:45:39 <coopserver> <ryx> station rating has no influence 01:45:48 <coopserver> <Hazzard> Hmm, didn't know that 01:45:52 <coopserver> <sim-al2> Seriously? 01:46:31 <ryx> yes 01:46:46 <ryx> station rating has an influence on primary industry growth though 01:51:11 <coopserver> <ryx> did someone just build an oil train in grain station? or was it lost? 01:53:48 <coopserver> *** Sylf has joined spectators 01:56:04 <coopserver> <Sylf> that overflow at penbourne cross is dangerous 01:56:23 <coopserver> <Hazzard> Hmm 01:56:42 <coopserver> <Sylf> let's do... 01:56:44 <coopserver> *** Sylf has joined company #1 01:59:21 <coopserver> <ryx> aww, still no profit this year :P 01:59:39 <coopserver> <Sylf> too much water bombing 01:59:42 <coopserver> *** Sylf has joined spectators 01:59:43 <coopserver> <sim-al2> :( 02:00:20 <coopserver> <Sylf> build more primaries stations inland 02:00:44 <coopserver> <Sylf> turtles are almighty! Good in water and on land! 02:00:52 <coopserver> <Sylf> Unleash the turtle power 02:00:53 <coopserver> *** Hazzard has joined spectators 02:00:56 <coopserver> <ryx> lol 02:01:06 <coopserver> <ryx> they're pretty quiet animals 02:01:10 <coopserver> <ryx> they whistle though 02:01:36 <coopserver> <ryx> gotta go 02:01:52 <coopserver> <sim-al2> ok bye 02:01:56 <coopserver> <ryx> night 02:02:00 <coopserver> <sim-al2> night 02:02:02 <coopserver> *** ryx has left the game (Leaving) 02:02:03 <coopserver> *** Game paused (number of players) 02:02:15 <ryx> btw, 4 trains for that station is currently a bit much 02:02:27 <coopserver> <sim-al2> Thought it might grow later 02:02:36 <coopserver> <sim-al2> *Hope 02:02:56 <ryx> it will 02:03:14 <coopserver> *** Sylf has joined company #1 02:03:14 <coopserver> *** Game unpaused (number of players) 02:08:19 <coopserver> *** Sylf has left the game (general timeout) 02:08:19 <coopserver> *** Game paused (number of players) 02:13:45 <coopserver> *** Hazzard has joined company #1 02:13:45 <coopserver> *** Game unpaused (number of players) 02:21:44 *** jrambo has quit IRC 02:22:10 *** jrambo has joined #openttdcoop 02:23:37 <coopserver> <sim-al2> It looks like the Moo Drop is not actually putting food into the station for the trains to carry 02:42:49 <Sylf> make sure the refit is done right 02:45:25 <coopserver> <sim-al2> Yep refitting to goods -_- 02:54:42 <Sylf> !password 02:54:42 <coopserver> Sylf: clones 02:55:11 <Sylf> !password 02:55:11 <coopserver> Sylf: combat 02:55:20 <coopserver> *** Game paused (connecting clients) 02:55:23 <coopserver> *** Sylf has joined 02:55:23 <coopserver> *** Game unpaused (connecting clients) 03:11:23 <coopserver> <mek42> Would tying in the Sunfingburg fruit plantation into Haz's primaries be a good beginner project? 03:12:06 <coopserver> <Sylf> sure 03:12:24 <coopserver> <Sylf> connect that, the farm, and the oil wells 03:12:40 <coopserver> <mek42> ok, gonna review the layout in wiki and figure out how to do signs and then log in as player 03:12:47 <coopserver> <Sylf> nah 03:12:53 <coopserver> <Sylf> there's no set design or anything 03:13:02 <coopserver> <Sylf> just a station that can hold 2 trains, a 03:13:11 <coopserver> <Sylf> and connect the station to the existing lines 03:13:28 <coopserver> <mek42> i just want to review load balance 03:13:38 <coopserver> <Sylf> there's no load balancing there 03:13:52 <coopserver> <Sylf> load balancing is all inside the official hubs 03:14:08 <coopserver> <Sylf> SLH, BBH, MSH 03:14:19 <coopserver> <mek42> oh, ok, logging in as player 03:14:56 <coopserver> *** mek42 has left the game (Leaving) 03:15:25 <mek42> !password 03:15:25 <coopserver> mek42: become 03:15:40 <coopserver> *** Game paused (connecting clients) 03:15:44 <coopserver> *** mek42 has joined 03:15:44 <coopserver> *** Game unpaused (connecting clients) 03:32:21 <coopserver> <mek42> may i terraform one point yo allow for a vrossover infront of the station? 03:32:51 <coopserver> <mek42> ^^ to allow crossover 03:32:55 <coopserver> <Hazzard> Go ahead 03:33:01 <coopserver> <mek42> ty 03:33:33 <coopserver> <Hazzard> this game isn't ano terraform one 03:33:54 <coopserver> <Sylf> it still doesn't mean you can flatten the map 03:34:24 <coopserver> <Hazzard> Yes 03:35:15 <coopserver> <mek42> how do i make the water rails? 03:35:33 <coopserver> <Sylf> select WET rails from the rail type menu 03:35:40 <coopserver> <sim-al2> hold the track button, scroll down to "WetRails" and relase 03:50:49 <coopserver> <mek42> before I tie in, two things: 1) please check my design; 2) what kind of signalling do I need to add? (Sunfingburg East) 03:51:11 <coopserver> <Sylf> make the long bridge shorter 03:51:18 <coopserver> <Sylf> so you can put a signal in front of the station 03:53:34 <coopserver> <mek42> bridge replaced 03:53:46 <coopserver> <Sylf> add signals, and add trains 04:01:32 <coopserver> <Sylf> wait 04:01:36 <coopserver> *** Hazzard has joined spectators 04:01:40 <coopserver> <Sylf> hold the signals 04:01:50 <coopserver> <Sylf> mek, there's an easier way 04:02:05 <coopserver> <Hazzard> wat 04:02:08 <coopserver> <Sylf> also, use one-way block signals 04:02:31 <coopserver> <Hazzard> oh 04:02:32 <coopserver> <Hazzard> uh 04:02:42 <coopserver> <Sylf> you can place all signals with a ctrl-drag to make the signal placement faster 04:02:45 <coopserver> *** Hazzard has joined company #1 04:03:59 <coopserver> <Hazzard> I guess pbs don't work with overflows 04:04:33 <coopserver> <Sylf> pbs and overflows hate each other 04:04:47 <coopserver> <Hazzard> I just accidentally clogged slh06 04:04:50 <coopserver> <Hazzard> fixed now 04:05:57 <coopserver> <mek42> Signals: electric or semaphore? abd how do i make them one-way block signals? 04:06:11 <coopserver> <Sylf> you don't have a choice on wet rails 04:06:22 <coopserver> <Sylf> whatever you use, they'll come out the same 04:19:52 <coopserver> <mek42> Do my signals look ok? (Sunfingburg East) 04:20:10 <coopserver> <Sylf> there. 04:20:21 <coopserver> <Sylf> the exit signal should be right next to the "x" 04:20:27 <coopserver> <Sylf> and they need to be twoway 04:20:42 <coopserver> <Sylf> and that's it 04:28:24 <coopserver> <Sylf> mek42, go ahead and add the trains to the station. 04:30:00 <coopserver> <mek42> For the train, I just clone the fruit train and make the first stop be my new orchard? 04:30:21 <coopserver> <Sylf> because of the nature of this particular game, there's some more to it. 04:30:34 <coopserver> <Sylf> go ahead and clone a fruit train, and study the orders on that train 04:30:35 <coopserver> <Hazzard> You also have to change the SLH drop and SLH waypoint 04:30:57 <coopserver> <Hazzard> Oops, I guess I gave away the answer 04:32:10 <coopserver> <mek42> Donyforyj Depot #2 looks like the place to build from? 04:32:18 <coopserver> <mek42> foth 04:32:30 <coopserver> <mek42> ^^Dontforth 04:33:12 <coopserver> <Sylf> sure 04:34:10 <coopserver> <Hazzard> SLH signs need a leading space? 04:34:25 <coopserver> <Sylf> yes 04:34:35 <coopserver> <Hazzard> Oh 04:34:40 <coopserver> <Hazzard> I probably knew that at one point 04:37:28 <coopserver> <mek42> the go to depot / refit i can leave unchanged, right? 04:37:38 <coopserver> <Hazzard> Yeah 04:39:20 <coopserver> <mek42> any particular sideline drop we want to use? 04:39:32 <coopserver> <Hazzard> yes 04:39:49 <coopserver> <Hazzard> The SL that the station is connected to, SLH 07 Drop 04:41:18 <coopserver> <Sylf> hazzard, problem at Brendtown Woods 04:41:40 <coopserver> <Hazzard> Darn it 04:41:46 <coopserver> <Sylf> missing rail there 04:41:48 <coopserver> <Hazzard> My dreams of edge-living are over 04:41:52 <coopserver> <Hazzard> wait what 04:41:57 <coopserver> <Hazzard> mssing rail? 04:42:00 <coopserver> <Hazzard> oh 04:42:07 <coopserver> <Sylf> that piece was missing 04:42:12 <coopserver> <Hazzard> Back to the edge it is! 04:43:26 <coopserver> <mek42> how many trains should i make? 04:43:35 <coopserver> <Sylf> start with 3 04:44:24 <coopserver> <Sylf> make sure to hold the control key when you clone the train 04:44:51 <coopserver> <Sylf> that gives that group of trains shared orders 04:45:13 <coopserver> <Hazzard> BTW Sylf, what is the purpose of the fletchings before stations such as in Sunfingburg East? 04:45:32 <coopserver> <Sylf> anti-lost train trick 04:48:29 <coopserver> <Hazzard> I'm watching 04:49:54 <coopserver> <Sylf> without the trick, the train gets stuck at the other line 04:50:17 <coopserver> <Hazzard> ok 04:50:19 <coopserver> <Hazzard> I see 04:50:42 <coopserver> <Sylf> this is only useful with presignals 04:50:53 <coopserver> <Sylf> with PBS, you don't need that trick 04:51:19 <coopserver> <Sylf> but it's harder to predict what the loist trains will do when they come across PBS 04:52:24 <coopserver> <Sylf> hmm 04:52:26 <coopserver> <Hazzard> Is that something that always should be done? 04:52:34 <coopserver> <Sylf> yes 04:52:51 <coopserver> <Sylf> it's useful when people work on hub expansion etc 04:52:59 <coopserver> <Sylf> that's when trains get lost 04:54:05 <coopserver> <Sylf> in older version, the single rail behind the station used to work... 04:54:24 <coopserver> <Sylf> but you know how you do the same thing when you build the overflow? 04:54:30 <coopserver> <Sylf> It's the same path finder logic 04:54:33 <coopserver> <Hazzard> Yeah 04:54:39 <coopserver> <Hazzard> The trains prefer choices 04:54:57 <coopserver> <Sylf> trains like the path with more choices 04:56:29 <coopserver> <Hazzard> Ah 04:57:13 <coopserver> <Sylf> lol 04:58:39 <coopserver> <Sylf> :P 05:00:01 <coopserver> <Sylf> XD 05:00:13 <coopserver> <Sylf> lmao 05:01:09 <coopserver> <Hazzard> Ok 05:06:31 <coopserver> <mek42> my first train made a successful round trip! :) 05:06:52 <coopserver> <Sylf> goody 05:09:17 <coopserver> *** Hazzard has joined spectators 05:11:12 <coopserver> <mek42> Haz, specifically regarding the station I put in (Sunfingburg East) don't neglect the possibility that I screwed up when redoing my long bridge 05:12:08 <coopserver> <Hazzard> Looks fine to me 05:15:31 <coopserver> <mek42> I'm going to plug in the farm near the lost train demo 05:15:55 <coopserver> <Hazzard> Go for it 05:16:08 <coopserver> <Sylf> destroy the demo if you need the space 05:16:09 <coopserver> *** Hazzard has joined company #1 05:19:58 <coopserver> *** sim-al2 has joined spectators 05:20:03 <coopserver> <sim-al2> night 05:20:11 <coopserver> *** sim-al2 has left the game (Leaving) 05:22:21 <coopserver> <Sylf> what is train 160 doing.... 05:22:53 <coopserver> <Hazzard> uhm 05:23:20 <coopserver> <Sylf> it'll be unlost soon enough 05:23:31 <coopserver> <Hazzard> No idea what it's doing there 05:55:27 <coopserver> *** Hazzard has joined spectators 05:57:16 <coopserver> *** Hazzard has joined company #1 05:58:10 <coopserver> <Sylf> :D 06:17:25 <coopserver> <Sylf> gn 06:17:26 <coopserver> *** Sylf has left the game (Leaving) 06:17:29 <coopserver> <Hazzard> Nigh 06:17:31 <coopserver> <Hazzard> ..t 06:17:43 <coopserver> <Hazzard> Are you doing anything Mek? 06:18:57 <coopserver> <mek42> ty for giving me more room on the advance to suningfield north - any other problems before i add trains? the terrain was a pain 06:23:28 *** Djanxy has joined #openttdcoop 06:23:34 <coopserver> <Hazzard> Looks fine 06:23:50 <coopserver> <Hazzard> I have to leave soon 06:24:05 <Djanxy> !password 06:24:05 <coopserver> Djanxy: arrive 06:24:15 <coopserver> *** Game paused (connecting clients) 06:24:17 <coopserver> *** Djanxy has joined 06:24:17 <coopserver> *** Game unpaused (connecting clients) 06:24:29 <coopserver> <mek42> ok, i'll put up a sign saying it needs trains and i or someone else can add them later 06:24:30 <coopserver> <Djanxy> oh 06:24:35 <coopserver> <Djanxy> there's actually someone here :D 06:24:41 <coopserver> <Djanxy> ello 06:25:09 <coopserver> <mek42> hi, i can add a train now :) 06:25:12 <coopserver> *** Hazzard has joined spectators 06:25:20 <coopserver> <Hazzard> Well Djanxy is here now :) 06:25:24 <coopserver> <Hazzard> cya guys 06:25:26 <coopserver> *** Hazzard has left the game (Leaving) 06:25:29 <coopserver> <Djanxy> cya 06:25:31 *** Hazzard has quit IRC 06:25:51 <coopserver> <mek42> i just [ut in a farm, but only room for one station - should i do livestock since it seems to produce mostly livestock? 06:26:18 <coopserver> <Djanxy> sure, dont see why not 06:26:27 <coopserver> <mek42> Sunfingburg North is where it is 06:27:42 <coopserver> <Djanxy> can fit another station though, if you want 06:27:52 *** sim-al2 has quit IRC 06:32:27 <coopserver> <Djanxy> there's a setting in the client that makes new orders non-stop by default 06:32:51 <coopserver> <Djanxy> could see you fiddling with it :D 06:35:53 <coopserver> <mek42> the terrain is horrible to work with up here - i'll leave another station for someone else 06:38:16 <coopserver> <Djanxy> there you go :D 06:40:19 <coopserver> <Djanxy> do you know about signal "auto-fill" ? seems like you got a bit random gap sizes 06:44:38 <coopserver> <mek42> i did some auto signal on the farm, learned about it after i did the fruit 06:45:00 <coopserver> <Djanxy> oki ;) 06:45:00 <coopserver> <mek42> i only started playing openttd at all this past weekend 06:45:36 <coopserver> <Djanxy> yeah, thought i remembered you mentioning being new last night ;) 06:45:38 <coopserver> <mek42> and had issoes with the farm - hard to see terrain, more wreaking ball then i'd like 06:46:15 <coopserver> <Djanxy> ye, figuring out the terrain takes a little getting used to 06:46:44 <coopserver> <Djanxy> sometimes the map has a newgrf that removes the gridlines, doesnt make it any easier :D 06:52:49 <coopserver> <mek42> i'm going to exit, as it is late and i should think of bed, though i'm running a single play, lol - probly lurk for a bit 06:53:35 <coopserver> <Djanxy> np, i was just here for a short while anyways - off to bed also in a little bit 06:53:51 <coopserver> <mek42> do you need me to lurk active to not pause the game, though? 06:53:59 <coopserver> <Djanxy> you can leave, np 06:54:11 <coopserver> <Djanxy> cya around 06:54:16 <coopserver> *** mek42 has left the game (Leaving) 06:54:17 <coopserver> *** Game paused (number of players) 06:59:04 *** BiG_M has joined #openttdcoop 06:59:09 <BiG_M> !players 06:59:12 <BiG_M> !date 06:59:12 <coopserver> Apr 20 2219 06:59:14 <BiG_M> !date 06:59:14 <coopserver> Apr 20 2219 06:59:16 <BiG_M> !date 06:59:16 <coopserver> Apr 20 2219 06:59:21 <BiG_M> yoooooooooooooooooooooooooooooooooooooooooooooooOOOoooOOOoooOOOoooOOOoo 06:59:42 <coopserver> <Djanxy> YO 07:01:01 <Djanxy> how's your train mess doing ? 07:01:47 <Djanxy> !playercount 07:01:47 <coopserver> Djanxy: There are currently 1 players and 0 spectators, making a total of 1 clients connected 07:02:15 <Djanxy> as V informed me earlier, !players is now @op only 07:03:34 <coopserver> *** Djanxy has left the game (Leaving) 07:32:39 *** mek42 has quit IRC 07:34:46 <V453000> !info 07:34:46 <coopserver> V453000: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26264, date: Apr 20 2219, map size: 512x512, address: ps.openttdcoop.org:3983 07:34:51 <V453000> ... 07:35:21 <V453000> !companies 07:35:21 <coopserver> V453000: Company '1' (Orange): Finfingford Transport, Founded in 2100, Vehicles owned: 217 Trains, 28 Roadvehicles, 0 Ships and 0 Aeroplanes 07:35:30 <V453000> well that works 07:39:19 *** valhallasw has joined #openttdcoop 07:45:42 *** ben1066_ has quit IRC 07:45:47 *** ben1066 has joined #openttdcoop 08:04:29 *** GriffinOneTwo has joined #openttdcoop 08:14:32 *** Djanxy has quit IRC 08:17:38 *** GriffinOneTwo has quit IRC 08:21:50 *** GriffinOneTwo has joined #openttdcoop 08:47:32 *** valhallasw has quit IRC 09:02:18 *** valhallasw has joined #openttdcoop 09:25:53 *** skaby has joined #openttdcoop 09:39:17 *** cornjuliox has quit IRC 09:41:16 *** cornjuliox has joined #openttdcoop 09:45:44 *** cornjuliox has quit IRC 09:51:04 *** cornjuliox has joined #openttdcoop 10:15:03 <ryx> !password 10:15:04 <coopserver> ryx: stderr 10:15:14 <coopserver> *** Game still paused (connecting clients, number of players) 10:15:16 <ryx> lol 10:15:16 <coopserver> *** ryx has joined 10:15:17 <coopserver> *** Game still paused (number of players) 10:21:01 *** GriffinOneTwo has quit IRC 10:22:34 <coopserver> *** ryx has left the game (Leaving) 10:23:13 <ryx> well, looking nice 10:49:27 *** retro|cz has quit IRC 11:36:06 *** zxbiohazardzx has joined #openttdcoop 11:37:00 <zxbiohazardzx> !info 11:37:00 <coopserver> zxbiohazardzx: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26264, date: Apr 20 2219, map size: 512x512, address: ps.openttdcoop.org:3983 11:37:22 *** zxbiohazardzx has quit IRC 12:31:40 *** Elyon has joined #openttdcoop 13:11:03 <V453000> Elyon: @@quickstart in case of doubt :P 13:11:04 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 13:11:06 *** Benny has joined #openttdcoop 13:11:20 <Benny> !revision 13:11:20 <coopserver> Benny: Game version is r26264. Use Download <os-version> to get a direct download link. 13:11:59 <Elyon> thank you :) 13:12:05 <Benny> !password 13:12:05 <coopserver> Benny: favors 13:12:09 <coopserver> *** Game still paused (connecting clients, number of players) 13:12:13 <coopserver> *** Benny has joined 13:12:14 <coopserver> *** Game still paused (number of players) 13:12:39 <V453000> dont say anything! :D 13:12:53 <coopserver> <Benny> man thats a tough request 13:13:13 <V453000> faild alraedy 13:13:32 <coopserver> <Benny> ^^ 13:14:46 <Elyon> !password 13:14:46 <coopserver> Elyon: atomic 13:15:23 <Elyon> that ... doesn't seem to work. 13:15:54 <V453000> got r26264? 13:16:00 <V453000> aaaand grf pack? 13:16:02 <Elyon> yes 13:16:07 <V453000> !ip ? 13:16:08 <Elyon> it's the password that doesn't work 13:16:12 <V453000> !password 13:16:12 <coopserver> V453000: fsspec 13:16:17 <V453000> well it just changed =D 13:16:23 <coopserver> *** Game still paused (connecting clients, number of players) 13:16:25 <coopserver> *** Elyon has joined 13:16:25 <coopserver> *** Game still paused (number of players) 13:16:34 <Elyon> ah, there we go :) 13:16:36 <Elyon> thanks 13:16:41 <Elyon> how often does it change? 13:17:15 <coopserver> <Benny> every minute or so 13:17:26 <V453000> not that often 13:17:50 <coopserver> <Benny> every couple of minutes? 13:17:58 <coopserver> <Benny> something like that anyway 13:18:07 <Taede> 90sec atm 13:18:21 <V453000> just 90sec? :d 13:18:24 <V453000> why so often :D 13:18:50 <Taede> i pulled it out of my ear 13:18:55 <V453000> it used to be like 15 minutes even once per day would be enough imo 13:19:00 <Taede> as i had no idea how often ap changes it 13:19:04 <V453000> well yeah, but your ears are annoying =D 13:19:14 <V453000> I wouldnt really bother with it terribly much 13:19:26 <V453000> most people here lack short term memory anyway so they will forget it :P 13:19:31 <Taede> hehe 13:19:35 <V453000> if they have memorhy like me anyway 13:35:38 <coopserver> *** Benny has left the game (Leaving) 13:46:07 *** Benny has quit IRC 14:29:07 <ryx> !password 14:29:07 <coopserver> ryx: having 14:29:29 <coopserver> *** Game still paused (connecting clients, number of players) 14:29:31 <coopserver> *** ryx has joined 14:29:32 <coopserver> *** Game still paused (number of players) 14:53:24 *** retro|cz has joined #openttdcoop 15:51:55 <coopserver> *** Elyon has left the game (general timeout) 15:51:57 <tyteen4a03> !playercount 15:51:58 <coopserver> tyteen4a03: There are currently 0 players and 1 spectators, making a total of 1 clients connected 15:52:02 <tyteen4a03> !password 15:52:02 <coopserver> tyteen4a03: forums 15:52:10 <coopserver> *** Game still paused (connecting clients, number of players) 15:52:13 <coopserver> *** tyteen4a03 has joined 15:52:13 <coopserver> *** Game still paused (number of players) 16:05:35 *** zxbiohazardzx has joined #openttdcoop 16:05:43 <zxbiohazardzx> !info 16:05:43 <coopserver> zxbiohazardzx: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26264, date: Apr 20 2219, clients connected: 2, map size: 512x512, address: ps.openttdcoop.org:3983 16:05:46 <zxbiohazardzx> !dl win64 16:05:46 <coopserver> zxbiohazardzx: http://binaries.openttd.org/nightlies/trunk/r26264/openttd-trunk-r26264-windows-win64.zip 16:06:53 <zxbiohazardzx> !playercount 16:06:53 <coopserver> zxbiohazardzx: There are currently 1 players and 1 spectators, making a total of 2 clients connected 16:06:55 <zxbiohazardzx> !password 16:06:55 <coopserver> zxbiohazardzx: growth 16:07:20 <coopserver> *** Game still paused (connecting clients, number of players) 16:07:23 <coopserver> *** ZxBiohazardZx has joined 16:07:23 <coopserver> *** Game still paused (number of players) 16:07:23 <coopserver> *** Game unpaused (number of players) 16:07:28 <coopserver> <ZxBiohazardZx> yeah new game :) 16:07:35 <coopserver> <ZxBiohazardZx> with waterboatz 16:07:53 <coopserver> <ZxBiohazardZx> not that busy yet or is it me 16:08:00 <coopserver> <tyteen4a03> nah 16:11:46 *** ODM has joined #openttdcoop 16:11:46 *** ChanServ sets mode: +o ODM 16:29:26 <tyteen4a03> yay I made a horrible SLH 16:29:33 <coopserver> <ZxBiohazardZx> cant be worse then mine 16:35:38 <coopserver> <ZxBiohazardZx> you made #14? 16:35:41 <coopserver> <ZxBiohazardZx> you have a priority issue 16:35:42 <coopserver> <ZxBiohazardZx> go fix 16:36:19 <tyteen4a03> no I made SLH 11 16:36:25 <coopserver> <ZxBiohazardZx> fixed for t4 then 16:36:33 <tyteen4a03> oh I was just in the middle actually 16:36:40 <tyteen4a03> was looking up how to make those 16:36:55 <tyteen4a03> still haven't memorized them yet 16:45:21 *** Djanxy has joined #openttdcoop 16:49:27 <Djanxy> !password 16:49:27 <coopserver> Djanxy: league 16:49:57 <Djanxy> .. 16:49:59 <Djanxy> !password 16:49:59 <coopserver> Djanxy: french 16:50:06 <coopserver> <ZxBiohazardZx> eya 16:50:11 <coopserver> *** Game paused (connecting clients) 16:50:13 <coopserver> *** Djanxy has joined 16:50:13 <coopserver> *** Game unpaused (connecting clients) 16:50:27 <coopserver> <Djanxy> lo 16:53:14 <coopserver> <ZxBiohazardZx> we got some lost trains on the net apparently haha 16:53:24 <coopserver> *** Djanxy has joined company #1 16:53:29 <coopserver> <Djanxy> sounds likely :D 16:53:47 <coopserver> <ZxBiohazardZx> they all took the exit at SLH10, not expecting them haha 16:58:30 *** uliko has joined #openttdcoop 16:58:30 *** ChanServ sets mode: +o uliko 16:59:09 *** valhallasw has quit IRC 17:12:29 *** valhallasw has joined #openttdcoop 17:13:01 <Elyon> !password 17:13:01 <coopserver> Elyon: device 17:13:06 <coopserver> *** Game paused (connecting clients) 17:13:08 <coopserver> *** Elyon has joined 17:13:08 <coopserver> *** Game unpaused (connecting clients) 17:32:46 <coopserver> *** Elyon has left the game (Leaving) 17:33:21 <coopserver> <tyteen4a03> whoever's building around patbridge south: what's your plan? 17:33:36 <coopserver> <ZxBiohazardZx> me, connecting it to SLH10 17:33:47 <coopserver> <ZxBiohazardZx> i asume youhad northpart on 11 17:34:01 <coopserver> <tyteen4a03> oh ok 17:34:11 <coopserver> <tyteen4a03> because the forests are pretty close to the wood drop bit 17:34:28 <coopserver> <ZxBiohazardZx> just stopping at these 2, ridgeline divider 17:34:42 <coopserver> <tyteen4a03> hm 17:35:47 *** retro|cz has quit IRC 17:37:12 <coopserver> <tyteen4a03> the trains near gruntway rubber farms are not fitted for rubber :) 17:37:31 <coopserver> <ZxBiohazardZx> meh clone issue 17:40:24 *** Jam35 has joined #openttdcoop 17:40:24 *** ChanServ sets mode: +o Jam35 17:41:10 *** Progman has joined #openttdcoop 18:16:17 <coopserver> <Djanxy> grr 18:22:04 <coopserver> <ZxBiohazardZx> ? 18:22:15 <coopserver> <Djanxy> ? 18:27:36 <coopserver> <ZxBiohazardZx> nothin 18:40:19 <coopserver> <tyteen4a03> hm, my trains to patbridge heights seems to be lost 18:48:34 <coopserver> <ZxBiohazardZx> signal is wrong 18:48:39 <coopserver> <ZxBiohazardZx> the pre is facing wrong way 18:48:49 <coopserver> <Djanxy> huh 18:48:59 <coopserver> <ZxBiohazardZx> fixed 18:49:23 <coopserver> <Djanxy> was it for me or ? :D 19:14:26 <tyteen4a03> oh 19:22:27 *** Jam35 has quit IRC 19:24:37 <coopserver> <Djanxy> t4, check orders for the trains at Pindhattan Ridge Woods 19:25:07 <coopserver> <Djanxy> after the drop at SLH 02 you have them go refit at a depot at SLH 08 19:25:22 <coopserver> <Djanxy> or no sry 19:25:35 <coopserver> <Djanxy> but it should be SLH 01 19:25:43 <coopserver> <Djanxy> and not SLH 02 19:26:04 <coopserver> <Djanxy> which causes them to not be able to find the way back to the primary station 19:30:42 *** Maraxus has joined #openttdcoop 19:30:42 *** ChanServ sets mode: +o Maraxus 19:31:04 <Maraxus> !password 19:31:04 <coopserver> Maraxus: unload 19:31:13 <coopserver> *** Game paused (connecting clients) 19:31:16 <coopserver> *** Maraxus has joined 19:31:16 <coopserver> *** Game unpaused (connecting clients) 19:38:30 <coopserver> *** Maraxus has left the game (Leaving) 19:38:42 *** Maraxus has quit IRC 19:39:17 *** skyem123 has joined #openttdcoop 19:44:04 <coopserver> *** ryx has left the game (general timeout) 19:44:34 *** ryx_ has joined #openttdcoop 19:46:57 *** ryx has quit IRC 19:52:09 <coopserver> *** ZxBiohazardZx has left the game (Leaving) 19:55:01 *** zxbiohazardzx has quit IRC 20:05:33 <coopserver> <Djanxy> t4, each SLH is supposed to have it's own goods drop - you cant just let them go to a random one. They will just end up lost since the tracks are not built for that. 20:05:57 <tyteen4a03> ok 20:06:35 <coopserver> <Djanxy> also, no need to terraform as much as you just did. 20:06:47 <coopserver> <tyteen4a03> that was an accident 20:06:57 <coopserver> <Djanxy> ok ;) 20:10:19 <tyteen4a03> how do you tell which trains needs to go to which SLH? 20:10:28 <tyteen4a03> (also now I need to build SLH11 drop...) 20:10:48 <coopserver> <Djanxy> they go to the SLH they come from 20:10:55 <coopserver> <tyteen4a03> makes sense 20:13:15 <coopserver> <Djanxy> that's also why they will get lost otherwise - since the only way to get on to the sideline stations is through the drop (in most cases anyway) 20:18:15 <coopserver> <tyteen4a03> hm, may have designed the SL wrongly then 20:19:08 <coopserver> <Djanxy> just 20:19:17 <coopserver> <Djanxy> need to have to double bridges 20:19:32 <coopserver> <Djanxy> go to the drop instead, and get rid of the other part between 20:19:41 <coopserver> <tyteen4a03> ok 20:19:44 *** dr_gonzo_ has joined #openttdcoop 21:02:33 *** dr_gonzo_ has quit IRC 21:04:15 <coopserver> *** Djanxy has left the game (Leaving) 21:04:15 <coopserver> *** Game paused (number of players) 21:16:37 *** ODM has quit IRC 21:29:38 *** Hazzard has joined #openttdcoop 21:29:47 <Hazzard> !playercount 21:29:47 <coopserver> Hazzard: There are currently 1 players and 0 spectators, making a total of 1 clients connected 21:29:51 <Hazzard> !password 21:29:51 <coopserver> Hazzard: flippy 21:30:08 *** skyem123 has quit IRC 21:30:58 <Hazzard> !password 21:30:58 <coopserver> Hazzard: member 21:31:05 <coopserver> *** Game still paused (connecting clients, number of players) 21:31:11 <coopserver> *** Hazzard has joined 21:31:11 <coopserver> *** Game still paused (number of players) 21:31:11 <coopserver> *** Game unpaused (number of players) 21:32:00 <Taede> !config channel plugins.Soap.passwordInterval 900 21:32:00 <coopserver> Taede: Error: You don't have the #openttdcoop,op capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified. 21:32:11 <coopserver> <Hazzard> Hi 21:32:20 <Taede> !config channel plugins.Soap.passwordInterval 900 21:32:20 <coopserver> Taede: The operation succeeded. 21:32:24 <Taede> ello 21:33:00 <Djanxy> thanks Taede - seemed like it was switching very often :D 21:33:45 <Taede> yeah, should be once 15mins now instead of every 90 seconds 21:34:00 <Djanxy> oh, it was that short ;) 21:34:06 <Hazzard> :D 21:48:23 *** Djanxy has quit IRC 21:50:24 <Taede> !dl lin64 21:50:24 <coopserver> Taede: http://binaries.openttd.org/nightlies/trunk/r26264/openttd-trunk-r26264-linux-generic-amd64.tar.xz 21:51:32 <Taede> !password 21:51:32 <coopserver> Taede: marker 21:51:38 <coopserver> *** Game paused (connecting clients) 21:51:41 <coopserver> *** Taede[L] has joined 21:51:42 <coopserver> *** Game unpaused (connecting clients) 21:52:02 <coopserver> <Hazzard> Hello 21:52:50 <coopserver> <Taede[L]> ello 22:02:07 <coopserver> <Hazzard> Is someone building at the tree drop station? 22:03:31 <Taede> im not even in the company 22:04:02 <coopserver> <Hazzard> I suppose t4 is afk but it looks like he couldn't finish these stations here 22:07:42 *** dr_gonzo_ has joined #openttdcoop 22:07:46 *** uliko has quit IRC 22:08:00 <coopserver> *** Taede[L] has left the game (Leaving) 22:10:47 <coopserver> *** Hazzard has joined spectators 22:10:48 <coopserver> *** Game paused (number of players) 22:12:45 *** dr_gonzo_ has quit IRC 22:23:11 *** Progman has quit IRC 22:42:50 *** valhallasw has quit IRC 22:43:03 <coopserver> *** tyteen4a03 has left the game (Leaving)