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00:13:57 *** Brumi has quit IRC 00:40:32 <coopserver> *** n1cfer has left the game (Leaving) 00:45:06 *** wasd22 has quit IRC 01:02:28 <Djanxy> !dl win64 01:02:28 <coopserver> Djanxy: http://binaries.openttd.org/nightlies/trunk/r26650/openttd-trunk-r26650-windows-win64.zip 01:03:19 *** kero has quit IRC 01:03:33 <Djanxy> !password 01:03:33 <coopserver> Djanxy: tricky 01:03:38 <coopserver> *** Game still paused (connecting clients, number of players) 01:03:40 <coopserver> *** Djanxy has joined 01:03:40 <coopserver> *** Game still paused (number of players) 01:04:53 <coopserver> *** Djanxy has left the game (Leaving) 02:04:25 *** luaduck is now known as luaduck_zzz 03:03:00 *** nicfer has quit IRC 03:34:46 *** Mark has joined #openttdcoop 03:37:09 *** Hazzard_ has joined #openttdcoop 03:37:19 *** Djanxy has quit IRC 03:43:32 *** Hazzard has quit IRC 03:46:48 *** Mark has quit IRC 04:25:35 <Sylf> !password 04:25:35 <coopserver> Sylf: depend 04:25:38 <coopserver> *** Game still paused (connecting clients, number of players) 04:25:43 <coopserver> *** Sylf has joined 04:25:43 <coopserver> *** Game still paused (number of players) 04:30:30 <coopserver> *** Sylf has joined company #1 04:30:51 <coopserver> *** Sylf has left the game (Leaving) 07:08:53 *** kero has joined #openttdcoop 08:17:20 *** LadyHawk has joined #openttdcoop 08:17:54 *** LadyHawk is now known as Guest3780 09:43:46 *** luaduck_zzz is now known as luaduck 09:44:23 *** luaduck is now known as luaduck_zzz 10:02:13 *** Brumi has joined #openttdcoop 10:09:33 *** Maraxus has joined #openttdcoop 10:09:33 *** ChanServ sets mode: +o Maraxus 10:11:40 <Maraxus> !password 10:11:40 <coopserver> Maraxus: frames 10:11:47 <coopserver> *** Game still paused (connecting clients, number of players) 10:11:52 <coopserver> *** Maraxus has joined 10:11:52 <coopserver> *** Game still paused (number of players) 10:12:10 <coopserver> *** Maraxus has joined company #1 10:13:31 <coopserver> *** Maraxus has left the game (Leaving) 10:29:23 *** Guest3780 has quit IRC 11:55:47 <kero> Little question. Let's suppose, i build a bus station (with a catchment area of 3), directly attached to a train station (catchment of 4): as a result, will the catchment area of the whole station be extended or not ? 11:56:20 <kero> mmh this question was intendend for #openttd :) 11:56:48 <V453000> yes 11:57:01 <V453000> they will just combine into one 11:57:11 <V453000> -> catchment adds up by that amount :) 11:58:38 <kero> Ok. That was what I thought, but a doubt came to me ... Thank you. 11:58:58 <planetmaker> depends on settings really 11:59:09 <planetmaker> 'realistic catchment area' or so 11:59:18 <kero> you mean, "realistic catchment area" ? 11:59:29 <kero> Yes, indeed. 12:02:13 *** KWKdesign has quit IRC 12:02:17 *** KWKdesign has joined #openttdcoop 12:08:49 <kero> Some feature giving the possibility of seeing the entire catched area in a city wouldn't be useless :) 12:14:29 *** Djanxy has joined #openttdcoop 12:56:32 <planetmaker> webster versiono 12:56:34 <planetmaker> webster version 12:56:35 <Webster> planetmaker: The current (running) version of this Supybot is 0.83.4.1. The newest version available online is 0.83.4.1. 13:14:07 *** nicfer has joined #openttdcoop 13:22:01 *** Brumi has quit IRC 13:29:21 <V453000> https://dl.dropboxusercontent.com/u/20419525/YETI/industry_2C_f0000.png (: 13:36:51 <Djanxy> that's some big tomatoes 13:38:53 <V453000> iz. 13:39:06 <V453000> greenhouse, you know 13:39:35 <Djanxy> :P 13:40:08 <V453000> !password 13:40:08 <coopserver> V453000: strict 13:40:20 <coopserver> *** Game still paused (connecting clients, number of players) 13:40:22 <coopserver> *** V453000 has joined 13:40:22 <coopserver> *** Game still paused (number of players) 13:40:52 <coopserver> <V453000> we can play when Jam35 comes back :) 13:41:48 <coopserver> *** V453000 has left the game (Leaving) 13:43:37 <nicfer> !password 13:43:37 <coopserver> nicfer: toobar 13:43:43 <coopserver> *** Game still paused (connecting clients, number of players) 13:43:52 <coopserver> *** n1cfer has joined 13:43:52 <coopserver> *** Game still paused (number of players) 13:53:46 *** Brumi has joined #openttdcoop 14:34:33 *** KWKdesign has quit IRC 14:34:56 *** KWKdesign has joined #openttdcoop 15:37:13 *** Hazzard has joined #openttdcoop 15:44:01 *** Hazzard_ has quit IRC 15:44:51 *** Trangar has joined #openttdcoop 16:04:09 *** KWKdesign has quit IRC 16:04:09 *** Sylf has quit IRC 16:04:09 *** tyteen4a03 has quit IRC 16:04:09 *** tycoondemon has quit IRC 16:04:09 *** efess has quit IRC 16:04:09 *** Hazzard has quit IRC 16:04:09 *** nicfer has quit IRC 16:04:09 *** bdavenport has quit IRC 16:04:09 *** Wing_ has quit IRC 16:04:09 *** luaduck_zzz has quit IRC 16:04:09 *** theholyduck has quit IRC 16:04:09 *** Guest823 has quit IRC 16:04:10 *** orudge has quit IRC 16:06:11 *** Hazzard has joined #openttdcoop 16:06:11 *** KWKdesign has joined #openttdcoop 16:06:11 *** nicfer has joined #openttdcoop 16:06:11 *** Sylf has joined #openttdcoop 16:06:11 *** bdavenport has joined #openttdcoop 16:06:11 *** Wing_ has joined #openttdcoop 16:06:11 *** luaduck_zzz has joined #openttdcoop 16:06:11 *** tyteen4a03 has joined #openttdcoop 16:06:11 *** theholyduck has joined #openttdcoop 16:06:11 *** tycoondemon has joined #openttdcoop 16:06:11 *** efess has joined #openttdcoop 16:06:11 *** orudge has joined #openttdcoop 16:06:11 *** Guest823 has joined #openttdcoop 16:06:11 *** resistance.oftc.net sets mode: +o Sylf 16:06:18 *** ChanServ sets mode: +v Sylf 16:38:37 <coopserver> *** n1cfer has left the game (connection lost) 16:38:39 *** nicfer has quit IRC 16:50:07 *** LadyHawk has joined #openttdcoop 16:57:36 *** Progman has joined #openttdcoop 17:29:53 <Maraxus> !password 17:29:53 <coopserver> Maraxus: solved 17:30:02 <coopserver> *** Game still paused (connecting clients, number of players) 17:30:05 <coopserver> *** Maraxus has joined 17:30:05 <coopserver> *** Game still paused (number of players) 17:31:20 <Sylf> !password 17:31:20 <coopserver> Sylf: solved 17:31:30 <coopserver> *** Game still paused (connecting clients, number of players) 17:31:35 <coopserver> *** Sylf has joined 17:31:38 <coopserver> *** Sylf has joined company #1 17:31:49 <coopserver> *** Jam35 has joined 17:31:49 <coopserver> *** Game still paused (number of players) 17:32:01 <coopserver> *** Jam35 has joined company #1 17:32:01 <coopserver> *** Game unpaused (number of players) 17:32:11 <coopserver> *** Maraxus has joined company #1 17:32:27 <coopserver> <Jam35> since I messed with my .cfg I get an out of memory error 17:32:39 <coopserver> <Jam35> 2gb sprite cache failed 17:32:59 <coopserver> <Jam35> but looks like 512 in the file 17:34:37 <coopserver> <Maraxus> max_sprite_cache_size is 64 in my config 17:34:58 <coopserver> <Jam35> mine too but... 17:35:10 <coopserver> <Jam35> sprite cache px =512 17:35:15 <coopserver> <Jam35> not sure what that is 17:35:29 <coopserver> <Jam35> in any case neither are 2gb 17:35:43 <coopserver> <Jam35> and I don;t know where that number is defined 17:37:05 <coopserver> <Maraxus> try 128 instead of 512 in sprite_cache_size_px 17:37:24 <coopserver> <Jam35> ok that number is in 17:37:30 <coopserver> <Jam35> until next time :) 17:39:55 <coopserver> <Sylf> are we going to bridge the islands the normal way, or with canal bridges? 17:40:13 <coopserver> <Jam35> I don't have a preference 17:40:17 <coopserver> <Sylf> k 17:40:25 <coopserver> <Jam35> up to builder :) 17:41:58 <coopserver> <Jam35> tight spot for a bbh 17:42:18 <coopserver> <Jam35> I guess'as needed' tf is in order 17:44:59 <coopserver> <Jam35> I suggest clean PURR but open to others 17:47:05 <Maraxus> @stage building 17:47:05 *** Webster changes topic to "Cooperative OpenTTD | PSG281 (r26650) | STAGE: building | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 17:59:15 *** a_sad_dude has joined #openttdcoop 18:07:22 *** Progman has quit IRC 18:10:29 *** nicfer has joined #openttdcoop 18:15:54 *** ODM has joined #openttdcoop 18:15:54 *** ChanServ sets mode: +o ODM 18:20:03 <coopserver> <Jam35> I havent mentioned how food/machines get back to igloos 18:20:18 <coopserver> <Jam35> overlooked that tbh 18:20:56 <coopserver> <Jam35> maybe one drop per SL 18:21:03 <coopserver> <Jam35> transfer etc 18:33:45 <coopserver> <Maraxus> a slightly annoying detail - TL is four... 18:34:13 <coopserver> <Sylf> shit 18:34:21 <coopserver> <Sylf> I forgot 18:34:42 <coopserver> <Maraxus> didn't see it before 18:36:27 *** Brumi has quit IRC 19:18:03 <coopserver> *** Sylf has left the game (Leaving) 19:41:26 <coopserver> <Jam35> hm not much space for SL's :) 19:43:58 <coopserver> <Maraxus> will be interesting 19:44:48 *** Brumi has joined #openttdcoop 20:05:31 *** Brumi has quit IRC 20:06:55 <Jam35> !rcon set manual_industry_construction 1 20:06:56 <coopserver> 'manual_industry_construction' is an unknown setting. 20:07:08 <Jam35> !rcon set raw_industry_construction 1 20:07:26 <Jam35> !rcon set raw_industry_construction 2 20:29:21 *** ODM has quit IRC 20:44:39 <coopserver> <Maraxus> refinery done 20:46:39 <coopserver> <Jam35> nice, just getting some trains started :) 20:52:01 *** Trangar has quit IRC 20:55:40 <nicfer> !password 20:55:40 <coopserver> nicfer: taller 20:55:46 <coopserver> *** Game paused (connecting clients) 20:55:56 <coopserver> *** n1cfer has joined 20:55:56 <coopserver> *** Game unpaused (connecting clients) 20:56:56 <coopserver> *** n1cfer has joined company #1 21:00:56 <coopserver> <n1cfer> CL is 1.5 right? 21:01:43 <coopserver> <Maraxus> yes 21:02:14 <coopserver> <Jam35> the ones at plan have CL1 21:02:21 <coopserver> <Jam35> and I don;t see them slowing 21:08:53 <nicfer> @cl 4 21:08:53 <Webster> nicfer: (cl <no arguments>) -- Returns full name and reference url (if defined) 21:09:05 <nicfer> @gap 4 21:09:05 <Webster> nicfer: For Trainlength of 4: <= 10 needs 2, 11 - 16 needs 3, 17 - 22 needs 4. 21:15:06 <coopserver> <Jam35> watch the EAT sign @ food pick 21:15:13 <coopserver> <Jam35> when train passes 21:16:33 <coopserver> <Maraxus> a small glitch 21:16:42 <coopserver> <n1cfer> I didn't spot it 21:36:40 *** a_sad_dude has quit IRC 21:51:54 <coopserver> <n1cfer> YETI fits nicely with zBase 32bpp base set 21:58:58 <coopserver> <n1cfer> SLH01 lacked a entry presignal 22:00:11 <coopserver> <Jam35> never! 22:00:14 <coopserver> <n1cfer> reverse fashion slug 22:03:09 <coopserver> *** n1cfer has joined spectators 22:06:57 <coopserver> *** n1cfer has joined company #1 22:08:19 <coopserver> <n1cfer> the worker yard's sign gets overlapped by trains 22:08:35 <coopserver> <n1cfer> happened recently in Little Bundwood 22:08:48 <coopserver> <Jam35> that's what I said about EAT 22:09:05 <coopserver> <Maraxus> quite a few of the industries has that particular glitch 22:09:51 <coopserver> <n1cfer> that doesn't happen for me on the EAT sign 22:09:59 <coopserver> <Jam35> weird 22:10:15 <Jam35> https://dl.dropboxusercontent.com/u/51134233/EATEN.png 22:10:50 <coopserver> <n1cfer> maybe because I'm using zbase? 22:11:59 <Jam35> mhm 22:13:21 <Sylf> how do you work with zbase when you play coop style? I can't distinguish the type of presignals from the back 22:14:20 <coopserver> <n1cfer> I tried to see how well it combines with YETI 22:15:09 <coopserver> <n1cfer> and yes, presigs are sometimes hard to distinguish 22:15:53 <Sylf> good... it's not just me 22:38:01 <coopserver> <n1cfer> more trains for Plenfingbourne Woods? 22:38:24 <coopserver> <Jam35> hm okay 22:38:29 *** a_sad_dude has joined #openttdcoop 22:39:36 <coopserver> <n1cfer> mooink 22:40:14 <coopserver> <n1cfer> it's the sound of a PigCow 22:40:21 <coopserver> <Jam35> :p 23:00:13 <coopserver> <n1cfer> Gonningpool oil well shall be serviced by SLH01 or via a new hub? 23:00:55 <coopserver> <Jam35> I would say new 23:01:04 <coopserver> <Jam35> for that side of ML? 23:01:28 <coopserver> <Jam35> plenty of space there also 23:20:52 <coopserver> <n1cfer> shall the food trains have A->B->A->C... or one set of shared trains for each SL transfer? 23:21:13 <coopserver> <Jam35> I have done a set for SL01 23:21:17 <coopserver> <Jam35> see groups 23:21:35 <coopserver> <Jam35> but doesn't mean all SLs share that system 23:21:58 <coopserver> <n1cfer> see what I've done to food trains 23:22:05 <coopserver> <n1cfer> for example train 23 23:23:09 <coopserver> <Jam35> hm can you make your own please? 23:23:34 <coopserver> <Jam35> feel free to share the new ones with others 23:23:47 <coopserver> <Jam35> but not 01 23:23:56 *** KWKdesign has quit IRC 23:24:30 *** KWKdesign has joined #openttdcoop 23:27:20 <coopserver> <Jam35> tired gn 23:27:23 <coopserver> *** Jam35 has left the game (Leaving) 23:29:43 <coopserver> <n1cfer> do I need transfers like in SL01? 23:31:08 <coopserver> <Maraxus> not if you can make it work without them 23:32:04 *** Godde has quit IRC 23:33:25 *** luaduck_zzz is now known as luaduck 23:37:17 *** Godde has joined #openttdcoop 23:41:17 *** luaduck is now known as luaduck_zzz 23:43:58 <coopserver> <Maraxus> I'm off - gn 23:44:02 <coopserver> *** n1cfer has joined spectators 23:44:02 <coopserver> *** Game paused (number of players) 23:44:06 <coopserver> <n1cfer> bye 23:44:12 <coopserver> *** Maraxus has left the game (Leaving) 23:44:23 *** Maraxus has quit IRC