Config
Log for #openttdcoop on 25th July 2014:
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01:02:28  <Djanxy> !dl win64
01:02:28  <coopserver> Djanxy: http://binaries.openttd.org/nightlies/trunk/r26650/openttd-trunk-r26650-windows-win64.zip
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01:03:33  <Djanxy> !password
01:03:33  <coopserver> Djanxy: tricky
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04:25:35  <Sylf> !password
04:25:35  <coopserver> Sylf: depend
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10:11:40  <Maraxus> !password
10:11:40  <coopserver> Maraxus: frames
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11:55:47  <kero> Little question. Let's suppose, i build a bus station (with a catchment area of 3), directly attached to a train station (catchment of 4): as a result, will the catchment area of the whole station be extended or not ?
11:56:20  <kero> mmh this question was intendend for #openttd :)
11:56:48  <V453000> yes
11:57:01  <V453000> they will just combine into one
11:57:11  <V453000> -> catchment adds up by that amount :)
11:58:38  <kero> Ok. That was what I thought, but a doubt came to me ... Thank you.
11:58:58  <planetmaker> depends on settings really
11:59:09  <planetmaker> 'realistic catchment area' or so
11:59:18  <kero> you mean, "realistic catchment area" ?
11:59:29  <kero> Yes, indeed.
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12:08:49  <kero> Some feature giving the possibility of seeing the entire catched area in a city wouldn't be useless :)
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12:56:32  <planetmaker> webster versiono
12:56:34  <planetmaker> webster version
12:56:35  <Webster> planetmaker: The current (running) version of this Supybot is 0.83.4.1.  The newest version available online is 0.83.4.1.
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13:29:21  <V453000> https://dl.dropboxusercontent.com/u/20419525/YETI/industry_2C_f0000.png (:
13:36:51  <Djanxy> that's some big tomatoes
13:38:53  <V453000> iz.
13:39:06  <V453000> greenhouse, you know
13:39:35  <Djanxy> :P
13:40:08  <V453000> !password
13:40:08  <coopserver> V453000: strict
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13:40:52  <coopserver> <V453000> we can play when Jam35 comes back :)
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13:43:37  <nicfer> !password
13:43:37  <coopserver> nicfer: toobar
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17:29:53  <Maraxus> !password
17:29:53  <coopserver> Maraxus: solved
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17:31:20  <Sylf> !password
17:31:20  <coopserver> Sylf: solved
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17:32:27  <coopserver> <Jam35> since I messed with my .cfg I get an out of memory error
17:32:39  <coopserver> <Jam35> 2gb sprite cache failed
17:32:59  <coopserver> <Jam35> but looks like 512 in the file
17:34:37  <coopserver> <Maraxus> max_sprite_cache_size is 64 in my config
17:34:58  <coopserver> <Jam35> mine too but...
17:35:10  <coopserver> <Jam35> sprite cache px =512
17:35:15  <coopserver> <Jam35> not sure what that is
17:35:29  <coopserver> <Jam35> in any case neither are 2gb
17:35:43  <coopserver> <Jam35> and I don;t know where that number is defined
17:37:05  <coopserver> <Maraxus> try 128 instead of 512 in sprite_cache_size_px
17:37:24  <coopserver> <Jam35> ok that number is in
17:37:30  <coopserver> <Jam35> until next time :)
17:39:55  <coopserver> <Sylf> are we going to bridge the islands the normal way, or with canal bridges?
17:40:13  <coopserver> <Jam35> I don't have a preference
17:40:17  <coopserver> <Sylf> k
17:40:25  <coopserver> <Jam35> up to builder :)
17:41:58  <coopserver> <Jam35> tight spot for a bbh
17:42:18  <coopserver> <Jam35> I guess'as needed' tf is in order
17:44:59  <coopserver> <Jam35> I suggest clean PURR but open to others
17:47:05  <Maraxus> @stage building
17:47:05  *** Webster changes topic to "Cooperative OpenTTD | PSG281 (r26650) | STAGE: building | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
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18:20:03  <coopserver> <Jam35> I havent mentioned how food/machines get back to igloos
18:20:18  <coopserver> <Jam35> overlooked that tbh
18:20:56  <coopserver> <Jam35> maybe one drop per SL
18:21:03  <coopserver> <Jam35> transfer etc
18:33:45  <coopserver> <Maraxus> a slightly annoying detail - TL is four...
18:34:13  <coopserver> <Sylf> shit
18:34:21  <coopserver> <Sylf> I forgot
18:34:42  <coopserver> <Maraxus> didn't see it before
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19:41:26  <coopserver> <Jam35> hm not much space for SL's :)
19:43:58  <coopserver> <Maraxus> will be interesting
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20:06:55  <Jam35> !rcon set manual_industry_construction 1
20:06:56  <coopserver> 'manual_industry_construction' is an unknown setting.
20:07:08  <Jam35> !rcon set raw_industry_construction 1
20:07:26  <Jam35> !rcon set raw_industry_construction 2
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20:44:39  <coopserver> <Maraxus> refinery done
20:46:39  <coopserver> <Jam35> nice, just getting some trains started :)
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20:55:40  <nicfer> !password
20:55:40  <coopserver> nicfer: taller
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21:00:56  <coopserver> <n1cfer> CL is 1.5 right?
21:01:43  <coopserver> <Maraxus> yes
21:02:14  <coopserver> <Jam35> the ones at plan have CL1
21:02:21  <coopserver> <Jam35> and I don;t see them slowing
21:08:53  <nicfer> @cl 4
21:08:53  <Webster> nicfer: (cl <no arguments>) -- Returns full name and reference url (if defined)
21:09:05  <nicfer> @gap 4
21:09:05  <Webster> nicfer: For Trainlength of 4: <= 10 needs 2, 11 - 16 needs 3, 17 - 22 needs 4.
21:15:06  <coopserver> <Jam35> watch the EAT sign @ food pick
21:15:13  <coopserver> <Jam35> when train passes
21:16:33  <coopserver> <Maraxus> a small glitch
21:16:42  <coopserver> <n1cfer> I didn't spot it
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21:51:54  <coopserver> <n1cfer> YETI fits nicely with zBase 32bpp base set
21:58:58  <coopserver> <n1cfer> SLH01 lacked a entry presignal
22:00:11  <coopserver> <Jam35> never!
22:00:14  <coopserver> <n1cfer> reverse fashion slug
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22:08:19  <coopserver> <n1cfer> the worker yard's sign gets overlapped by trains
22:08:35  <coopserver> <n1cfer> happened recently in Little Bundwood
22:08:48  <coopserver> <Jam35> that's what I said about EAT
22:09:05  <coopserver> <Maraxus> quite a few of the industries has that particular glitch
22:09:51  <coopserver> <n1cfer> that doesn't happen for me on the EAT sign
22:09:59  <coopserver> <Jam35> weird
22:10:15  <Jam35> https://dl.dropboxusercontent.com/u/51134233/EATEN.png
22:10:50  <coopserver> <n1cfer> maybe because I'm using zbase?
22:11:59  <Jam35> mhm
22:13:21  <Sylf> how do you work with zbase when you play coop style?  I can't distinguish the type of presignals from the back
22:14:20  <coopserver> <n1cfer> I tried to see how well it combines with YETI
22:15:09  <coopserver> <n1cfer> and yes, presigs are sometimes hard to distinguish
22:15:53  <Sylf> good... it's not just me
22:38:01  <coopserver> <n1cfer> more trains for Plenfingbourne Woods?
22:38:24  <coopserver> <Jam35> hm okay
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22:39:36  <coopserver> <n1cfer> mooink
22:40:14  <coopserver> <n1cfer> it's the sound of a PigCow
22:40:21  <coopserver> <Jam35> :p
23:00:13  <coopserver> <n1cfer> Gonningpool oil well shall be serviced by SLH01 or via a new hub?
23:00:55  <coopserver> <Jam35> I would say new
23:01:04  <coopserver> <Jam35> for that side of ML?
23:01:28  <coopserver> <Jam35> plenty of space there also
23:20:52  <coopserver> <n1cfer> shall the food trains have A->B->A->C... or one set of shared trains for each SL transfer?
23:21:13  <coopserver> <Jam35> I have done a set for SL01
23:21:17  <coopserver> <Jam35> see groups
23:21:35  <coopserver> <Jam35> but doesn't mean all SLs share that system
23:21:58  <coopserver> <n1cfer> see what I've done to food trains
23:22:05  <coopserver> <n1cfer> for example train 23
23:23:09  <coopserver> <Jam35> hm can you make your own please?
23:23:34  <coopserver> <Jam35> feel free to share the new ones with others
23:23:47  <coopserver> <Jam35> but not 01
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23:27:20  <coopserver> <Jam35> tired gn
23:27:23  <coopserver> *** Jam35 has left the game (Leaving)
23:29:43  <coopserver> <n1cfer> do I need transfers like in SL01?
23:31:08  <coopserver> <Maraxus> not if you can make it work without them
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23:43:58  <coopserver> <Maraxus> I'm off - gn
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23:44:06  <coopserver> <n1cfer> bye
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