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00:00:27 *** Max| has quit IRC 00:00:37 <coopserver> <Generalcamo> Done checking my signals 00:01:03 <coopserver> <Generalcamo> Ouch 00:01:05 <coopserver> <Generalcamo> Thanks 00:01:17 <coopserver> <Jam35> how do trains get to those platforms? 00:01:42 <coopserver> <Generalcamo> They do not.. from this line. This is the exit line 00:02:21 <coopserver> <Jam35> so how do trains get to the platforms there 00:02:27 <coopserver> <Jam35> only from other side? 00:02:50 <coopserver> <Generalcamo> There is another line supposed to go there, which takes up the other 9 stations.. but 00:02:57 <coopserver> <Generalcamo> The terrain is giving me problems 00:03:01 <coopserver> <Jam35> like that? 00:03:06 <coopserver> <Generalcamo> Yes 00:03:29 <coopserver> <Generalcamo> As it is, I had to stretch my curve length because of the terrain 00:03:55 <coopserver> <Generalcamo> Like at that junction 00:04:12 <coopserver> <Sylf> we can work on that later 00:04:48 <coopserver> <Jam35> make the pbs normal block is fine 00:06:52 <coopserver> <Generalcamo> I am thinking.. since the tunnel is very long, should I split it into 9 lines? Or just keep it at 6 00:07:08 <coopserver> <Sylf> which tunnel? 00:07:31 <coopserver> <Sylf> Those don't need to be tunnels at all 00:07:44 <coopserver> <Sylf> unless you want them there as eyecandies for whatever 00:08:25 <coopserver> <Generalcamo> I'll keep them 3->6 for now, if I need to go 3 ->9, I will 00:08:39 <coopserver> <Sylf> no, there's no need 00:08:56 <coopserver> <Sylf> in fact, I'd kill the tunnels personally 00:09:01 <coopserver> <Jam35> the length is fine for TL10 00:09:04 <coopserver> <Jam35> but yeah 00:09:16 <coopserver> <Generalcamo> Alright, I'll just landscape the terrain down 00:09:31 <coopserver> <Jam35> hills aren't a problem 00:09:52 <coopserver> <Jam35> we have realistic acceleration 00:09:57 <coopserver> <Jam35> =no slowdown 00:10:04 <coopserver> <Generalcamo> Oh.. 00:10:24 <coopserver> <Jam35> anyway gtg 00:10:26 <coopserver> *** Jam35 has left the game (Leaving) 00:21:15 <coopserver> *** Sylf has joined spectators 00:31:34 <coopserver> <Sylf> Generalcomo, before you go too far, let me point out one thing. 00:31:47 <coopserver> <Sylf> The trains need to be able to turn around at the stations 00:32:05 <coopserver> <Generalcamo> Wait.. oh no 00:33:14 <coopserver> <Generalcamo> Looks like I just need to build crosses though.. so this should be an easy retrofit 00:33:36 <coopserver> <Sylf> abacas, can I lend you a quick hand? 00:33:50 <coopserver> <Sylf> to avoid some teraforming, I think 00:34:02 <Abacus> sure, please 00:34:07 <coopserver> *** Sylf has joined company #1 00:34:18 <coopserver> <Sylf> you may already have been headed this way but... 00:35:33 <coopserver> <Generalcamo> Actually.. I need to redo one of the sides 00:37:23 <coopserver> <Sylf> that should be CL10 00:37:26 <coopserver> <Abacus> very nice, thanks 00:38:41 <coopserver> <Abacus> please, tell me why is not a proble when I placed a sing "/Abacus question" 00:39:01 <coopserver> <Abacus> where* (curve) 00:39:03 <coopserver> <Sylf> A train can travel through 1 S-curve without slowing down 00:39:35 <coopserver> <Sylf> for example, that one is not fine 00:39:40 <coopserver> <Abacus> but I see 2 squares, not just 1 00:39:54 <coopserver> <Sylf> it's still one S-curve 00:40:07 <coopserver> <Sylf> with my example, you can fix the problem that way 00:40:37 <coopserver> <Sylf> that red section is only 4 tiles long, but it's still fine 00:41:11 <coopserver> <Abacus> ok, so where is the problem to be fixed folowwing your example? 00:41:20 <coopserver> <Sylf> the real life example is like that - it happens to have a merge and S-curve in place 00:46:23 <coopserver> <Generalcamo> Fixed my station 00:48:13 <coopserver> <Abacus> another question regarding curves, at /Abacus Curve 00:48:23 <coopserver> <Sylf> kk 00:48:34 <coopserver> <Sylf> what's on your mind? 00:48:54 <coopserver> <Sylf> how to solve the puzzle, or checking if something's ok? 00:49:00 <coopserver> <Abacus> how turno to the right (from th e station to the bridges), with low terraforming? 00:49:15 <coopserver> <Sylf> well... 00:49:24 <coopserver> <Sylf> it's challenging. 00:49:49 <coopserver> <Sylf> we neet at least that much of straight line for CL 00:50:08 <coopserver> <Generalcamo> Can someone check station 4 before I go do signaling? 00:50:11 *** Hazzard has joined #openttdcoop 00:50:23 <coopserver> <Abacus> now the problem will be at /Abacus Curve 2 00:50:31 <coopserver> <Generalcamo> I mean.. station 3 00:50:34 <Hazzard> !players 00:50:34 <coopserver> Hazzard: There are currently 3 players and 1 spectators, making a total of 4 clients connected 00:50:54 <coopserver> <Abacus> ok, seen that, thanks 00:52:38 <coopserver> <Abacus> so kind, I'l focus now on signaling that side of the station 00:52:40 *** Hazzard has quit IRC 00:52:52 *** Hazzard has joined #openttdcoop 00:53:59 *** _Hazzard has joined #openttdcoop 00:54:18 <coopserver> <Sylf> on the side you have completed, the broblem is with the size of the "waiting bay" as the trains enter the station area 00:54:41 <GenLag> You mean mine? 00:54:47 *** GenLag is now known as Generalcamo 00:54:52 <Generalcamo> You mean mine? 00:54:56 *** __Hazzard has joined #openttdcoop 00:55:01 <coopserver> <Sylf> yes 00:55:07 <coopserver> <Sylf> sorry 00:55:18 <coopserver> <Generalcamo> Alright, I'm in-game 00:55:38 <coopserver> <Generalcamo> Gmm 00:55:40 <coopserver> <Sylf> see train 3 00:55:58 <coopserver> <Sylf> If the train needs to wait there for next open platform, it blocks path for other trains behind it 00:56:39 <coopserver> <Generalcamo> I'll just fix the track then 00:56:50 <coopserver> <Generalcamo> It's a good thing I have extra room 00:58:02 <coopserver> <Sylf> let me clear some room for you... 00:58:24 <coopserver> <Abacus> signals finished, I think all should be ok 00:59:03 <coopserver> <Generalcamo> How many units is the train length? 00:59:10 <coopserver> <Abacus> TL20 00:59:16 <coopserver> <Sylf> 10 tiles long 00:59:21 <coopserver> <Generalcamo> Thanks 00:59:58 <coopserver> <Sylf> you'll want that area 01:00:19 *** luaduck is now known as luaduck_zzz 01:00:56 *** Hazzard has quit IRC 01:02:02 *** _Hazzard has quit IRC 01:02:24 <coopserver> <Sylf> I've thought of something for station 3 01:02:33 <coopserver> <Sylf> can I play a bit with it 01:02:35 <coopserver> <Sylf> ? 01:02:49 <coopserver> <Generalcamo> Go ahead 01:03:17 <coopserver> <Abacus> sorry, I was adding signals, and I think I added some that you removed,but cannot remind why. It's on th bottom-left side of station 4 01:03:30 <coopserver> <Abacus> you told me somtheing abount waiting area 01:04:04 <coopserver> <Sylf> for station 4, see how I fixed the signals on the west side of the station 01:04:23 <coopserver> <Abacus> that is what I touched again, sorry 01:04:46 <coopserver> *** Generalcamo has left the game (general timeout) 01:04:57 <Generalcamo> Drat 01:05:14 <coopserver> <Sylf> I'm not sure what you've touched 01:05:18 <Generalcamo> !password 01:05:18 <coopserver> Generalcamo: faster 01:05:44 <coopserver> <Abacus> added signals between tunnels on exit 01:05:53 <coopserver> *** Game paused (connecting clients) 01:06:02 <coopserver> <Abacus> and a few in inner enter line 01:06:05 <coopserver> <Sylf> oh 01:06:15 <coopserver> <Sylf> that one? 01:06:18 <coopserver> <Abacus> yes 01:06:18 <coopserver> *** Generalcamo has joined 01:06:20 <coopserver> *** Game unpaused (connecting clients) 01:06:25 <coopserver> <Sylf> yeah, don't add that one 01:06:55 <coopserver> <Generalcamo> Oh wow.. that looks simple 01:07:01 <coopserver> <Sylf> doesn't it? 01:07:07 <coopserver> <Generalcamo> Thanks Sylf for uncomplicating my station 01:07:10 <coopserver> *** Generalcamo has joined company #1 01:07:11 <coopserver> <Sylf> curve length isn't perfect, but it's better 01:07:32 <coopserver> <Generalcamo> The terrain prevents us from getting a perfect curve length 01:09:05 <coopserver> <Sylf> there, all fixed for station 4 01:09:19 <coopserver> <Abacus> thanks 01:09:30 <coopserver> <Abacus> time to watch waht you both was doing :) 01:10:33 <Hazzard__> !password 01:10:33 <coopserver> Hazzard__: faster 01:10:44 *** Hazzard__ is now known as Hazzard 01:11:02 <coopserver> *** Game paused (connecting clients) 01:11:06 <coopserver> *** Hazzard has joined 01:11:06 <coopserver> *** Game unpaused (connecting clients) 01:11:11 <coopserver> <Generalcamo> Hi 01:11:20 <coopserver> <Hazzard> Hello 01:11:28 <coopserver> <Abacus> I like how station 3 upper right part looks 01:11:55 <coopserver> <Generalcamo> Sylf did that for me 01:12:04 <coopserver> <Sylf> just note two things about that part 01:12:06 <coopserver> <Abacus> it's very clear 01:12:12 <coopserver> <Sylf> 1, the CL is still short 01:12:18 <coopserver> <Sylf> 2, the lines aren't mixed 01:12:30 <coopserver> <Sylf> but I'm too hungry to fix that for now 01:12:33 <coopserver> *** Sylf has joined spectators 01:12:45 <coopserver> <Sylf> hazzard will fix it for us 01:12:59 <coopserver> <Hazzard> ok 01:13:01 <coopserver> <Hazzard> wat 01:13:11 <coopserver> <Hazzard> I have to do the orders :D 01:13:24 <coopserver> <Abacus> balanceentering lines on station 3 01:14:00 <coopserver> *** Generalcamo has joined spectators 01:14:02 <coopserver> <Hazzard> shall I just go at it? 01:14:07 <coopserver> <Generalcamo> By all means 01:14:23 <coopserver> <Abacus> I like how it is on station 2, so I tried to do the same on station 4. Station 1 seems to me a bit less clear 01:14:44 <coopserver> <Generalcamo> The terrain is very tough at station 3, so you may need to do some landscaping 01:15:00 <coopserver> <Hazzard> which end? 01:15:01 <coopserver> <Generalcamo> I'll probably fix landscaping when I add aesthetic stuff 01:15:17 <coopserver> <Generalcamo> You may as well do both if you are up to it 01:16:15 <coopserver> <Generalcamo> The bridges at station 1 are going to cut a LOT of speed 01:16:31 <coopserver> <Generalcamo> 200 KM bridges vs. 600 KM trains 01:16:59 <coopserver> <Hazzard> Upgrade them :P 01:17:01 <coopserver> <Hazzard> Probably a mistake 01:17:05 <coopserver> *** Generalcamo has joined company #1 01:17:08 <coopserver> <Abacus> it shows 453 Km/h 01:17:27 <coopserver> <Generalcamo> Oh.. 400 KM bridges vs. 600 KM train 01:18:04 <coopserver> <Generalcamo> Oh.. one tile long bridges cannot be silicon.. 01:20:08 <coopserver> <Abacus> you could switch that bridge by the crossing tunnel 01:20:08 <coopserver> *** Hazzard has left the game (Leaving) 01:20:12 <Hazzard> !password 01:20:12 <coopserver> Hazzard: arrows 01:20:23 <coopserver> <Abacus> *swap 01:20:24 <coopserver> *** Game paused (connecting clients) 01:20:28 <coopserver> *** Hazzard has joined 01:20:28 <coopserver> *** Game unpaused (connecting clients) 01:20:30 <coopserver> <Generalcamo> With what? 01:21:03 <coopserver> <Hazzard> CL 10 is a pain 01:23:17 *** __Hazzard has quit IRC 01:24:26 <coopserver> <Abacus> added a few signs with 2 options I think could solve it 01:24:52 <coopserver> <Abacus> option2 seems easier 01:25:00 <coopserver> <Hazzard> ?? 01:25:16 <coopserver> <Hazzard> oh 01:26:55 <coopserver> <Abacus> no slow bridges now :) 01:27:11 <coopserver> <Hazzard> There were some 1 tile bridges? 01:27:17 <coopserver> <Abacus> yes 01:27:20 <coopserver> <Hazzard> Oh ok 01:28:15 <coopserver> <Generalcamo> CL at Station 1 is atrocious however 01:28:38 <coopserver> <Hazzard> Well see how it goes 01:28:49 <coopserver> <Hazzard> They're waiting bays so it's less damaging 01:31:34 <coopserver> <Generalcamo> This network is almost done 01:31:44 <coopserver> <Generalcamo> Should we start on the feeder networks? 01:31:50 <coopserver> <Hazzard> Go ahead 01:32:19 <coopserver> <Hazzard> There'll probably be mainline trains soon 01:32:24 <coopserver> <Hazzard> :D 01:32:43 <coopserver> <Generalcamo> For the feeder lines: Should I keep with Monorail, or do something else? 01:32:53 <coopserver> <Hazzard> Anything you want 01:33:07 <coopserver> <Sylf> I had another idea for the other side of station 3 01:33:31 <coopserver> *** Sylf has joined company #1 01:33:42 <coopserver> <Sylf> this gets better and better :D 01:39:22 <coopserver> <Sylf> not as good as I had in my head... 01:39:37 <coopserver> <Hazzard> aw 01:39:57 <coopserver> <Generalcamo> Can someone explain to me why MagLev trains are SLOWER than monorail trains? 01:40:34 <coopserver> <Hazzard> They have terrible acceleration, they are the only trains that use the original TTD's acceleration system (I think) 01:42:06 <coopserver> <Generalcamo> Oh.. they also have a slow loading speed 01:43:30 <coopserver> <Sylf> damn antenna! 01:43:59 <coopserver> <Generalcamo> Uh oh 01:44:05 <coopserver> <Generalcamo> Sylf.. 01:45:31 <coopserver> <Abacus> I'm checking Train4's orders, and I see Load=100% instead of >=50% 01:46:07 <coopserver> <Hazzard> V's orders use 100% 01:47:19 <coopserver> <Abacus> I mean there are 2 signs in plan with "Full: load > 50%" and "Not Full: load <= 50%" 01:47:31 <coopserver> <Hazzard> That's for my version of the orders 01:47:38 <coopserver> <Hazzard> which haven't been made yet 01:47:43 <coopserver> <Hazzard> because of the complexity 01:47:49 <buppy_> !password 01:47:49 <coopserver> buppy_: longer 01:47:56 <coopserver> *** Game paused (connecting clients) 01:47:59 <coopserver> *** pubby has joined 01:47:59 <coopserver> *** Game unpaused (connecting clients) 01:49:00 <coopserver> <pubby> hello 01:49:05 <coopserver> <Hazzard> Hi 01:49:13 <coopserver> <Abacus> hi pubby 01:49:18 <coopserver> *** Hazzard has joined spectators 01:49:23 <coopserver> <pubby> I have never played here before 01:49:52 <coopserver> <Abacus> I played just 1 time 1 year ago :) 01:50:18 <coopserver> <pubby> what can I do to help? 01:51:12 <coopserver> <Abacus> lol, found the game, it was Game 260 01:51:26 <coopserver> <Generalcamo> That was 23 games ago 01:51:45 <coopserver> <Abacus> 30.05.2013 - 11.06.2013 01:58:21 <coopserver> <pubby> are the bridge signals south of plarntown correct? 01:58:32 <coopserver> <pubby> one side uses path signals, other side doesn't 01:59:10 <coopserver> <Generalcamo> Now they are 02:00:04 <coopserver> <Hazzard> Do you guys think the split should be at 50% or at something higher like 70%? 02:00:11 <coopserver> <Hazzard> For the fancy orders 02:00:15 <coopserver> *** Hazzard has joined company #1 02:00:36 <coopserver> <Abacus> what for is the extra track? 02:02:55 <coopserver> <Sylf> rawr 02:03:50 <coopserver> <Generalcamo> Who is building a station in the middle of the ocean? 02:03:56 <coopserver> <Hazzard> Me 02:04:01 <coopserver> <Hazzard> They aren't for trains 02:05:37 <coopserver> <Sylf> Great Grundwood didn't have to be eliminated afterall :P 02:06:37 <coopserver> <pubby> did you leave out some path signals on your station, Generalcamo? 02:07:02 <coopserver> <Sylf> those? 02:07:19 <coopserver> <pubby> north side of the station 02:07:40 <coopserver> <Sylf> those are just forgotten probably 02:08:38 <coopserver> <pubby> with all the pbs tricks you guys do I have a hard time knowing what is deliberate 02:09:14 *** keoz has quit IRC 02:09:23 <coopserver> <Abacus> I wonder why are there 10 exiting tracks instead of 9, in southwest part of station 3 02:09:38 <coopserver> <Hazzard> It just gives slightly better throughput 02:09:48 <coopserver> <Sylf> so we don't have to have the X 02:10:36 <coopserver> <Sylf> that way, we spread overall traffic to more bridges 02:11:36 <coopserver> <Generalcamo> Sylf, I decided to start colour coding the tracks 02:11:46 <coopserver> <Generalcamo> Check your station, I want to see your opinion on it 02:13:18 <coopserver> <Sylf> by the way, to all who hasn't played a pax game on this server, I suggest you download some of past passenger games from the archive section of the wiki 02:13:36 <coopserver> <Sylf> and see how we build towns using our local transport networks 02:13:49 <coopserver> <Abacus> lol, water bridge :) 02:14:16 <coopserver> <Generalcamo> The transfer systems I messed up, I will be redoing those 02:14:44 <coopserver> <Hazzard> I'm starting to fill in the orders :D 02:15:58 <coopserver> <Sylf> Train 4 already had orders set 02:16:07 <coopserver> <Hazzard> Alternate orders 02:16:29 <coopserver> <Hazzard> Which was V's original plan 02:16:35 <coopserver> <Hazzard> But too complicated :D 02:18:41 <coopserver> <Sylf> :/ station2's eyecandy was redone 02:36:21 <coopserver> <Generalcamo> I need to go to bed now 02:36:43 <coopserver> <Hazzard> `night 02:41:54 <coopserver> *** Generalcamo has left the game (Leaving) 02:42:29 <coopserver> <Hazzard> Those orders were easier than I though they would be 02:47:48 <coopserver> *** n1cfer has joined company #1 02:48:47 *** Generalcamo has quit IRC 02:49:55 <coopserver> *** Hazzard has joined spectators 03:04:02 <coopserver> *** pubby has left the game (Leaving) 03:04:15 <coopserver> <Abacus> finished mainline colouring 03:16:26 *** KWKdesign has quit IRC 03:16:51 *** KWKdesign has joined #openttdcoop 03:18:10 <Sylf> !rcon set town_growth_rate 03:18:11 <coopserver> Current value for 'town_growth_rate' is: '1' (min: 0, max: 4) 03:18:15 <Sylf> !rcon set town_growth_rate 4 03:18:52 <Sylf> !rcon set fund_buildings 03:18:53 <coopserver> Current value for 'fund_buildings' is: 'off' (min: 0, max: 1) 03:18:55 <Sylf> !rcon set fund_buildings 1 03:19:35 <coopserver> <Abacus> check at "Spot1" for a speed slow down 03:20:25 <coopserver> <Sylf> kk 03:22:20 <coopserver> <Abacus> found a slow bridge :) 03:23:22 <coopserver> <Abacus> check Spot2: Slow bridge 03:23:51 <coopserver> <Sylf> yes, that's a known 03:24:27 <coopserver> <Sylf> oh well, fixed it anyway 03:26:48 *** KWKdesign has quit IRC 03:27:09 *** KWKdesign has joined #openttdcoop 03:36:39 *** Djanxy has quit IRC 03:38:47 <coopserver> <Abacus> Spot4, another slow down 03:39:06 <coopserver> <Sylf> can you put ! in front of those signs 03:39:08 <coopserver> <Sylf> ? 03:39:17 <coopserver> <Sylf> It makes searching for the signs easier 03:39:18 <coopserver> <Abacus> oh, sorry, I forgot that 03:39:28 <coopserver> <Abacus> added 03:40:50 <coopserver> <Abacus> now the train was at full speed :) 03:41:56 <coopserver> <Abacus> check !Spot5 03:42:19 <coopserver> <Abacus> I think it's a double S 03:42:23 <coopserver> <Sylf> yeah, that's close enough to the station, on a low traffic area 03:42:48 <coopserver> <Abacus> I noticed it just when some train passed without stopping 04:00:37 <coopserver> *** n1cfer has left the game (Leaving) 04:00:45 *** nicfer has quit IRC 04:24:33 <coopserver> *** Hazzard has joined company #1 04:34:12 <Hazzard> !password 04:34:12 <coopserver> Hazzard: bijker 04:34:19 <coopserver> *** Hazzard has left the game (Leaving) 04:34:27 <coopserver> *** Game paused (connecting clients) 04:34:31 <coopserver> *** Hazzard has joined 04:34:31 <coopserver> *** Game unpaused (connecting clients) 04:36:52 <Hazzard> !info 04:36:52 <coopserver> Hazzard: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26650, date: Sep 11 2266, clients connected: 3, map size: 256x512, address: publicserver-new.openttdcoop.org:3983 04:37:13 <Hazzard> -This map isn't 256x512 04:37:54 <Sylf> dunno 04:52:55 <coopserver> <Hazzard> :| 05:05:06 *** theholyduck has quit IRC 05:07:43 *** theholyduck has joined #openttdcoop 05:27:36 <coopserver> <Hazzard> :o 05:27:42 <coopserver> <Abacus> sorry :) 05:28:22 <coopserver> <Abacus> noticed the TL was bigger than station, sent to depot and skipped signals, but turn was not done 05:29:04 <coopserver> <Hazzard> goodnight 05:29:05 <coopserver> *** Hazzard has left the game (Leaving) 05:30:14 *** Hazzard has quit IRC 05:47:15 <planetmaker> moin 05:47:24 <Sylf> no 05:47:31 <Sylf> I'm about to say good night :P 05:56:20 <planetmaker> :) sleep well 06:02:00 <V453000> !password 06:02:00 <coopserver> V453000: sparcs 06:02:17 <V453000> hyhy 06:02:24 <coopserver> *** Game paused (connecting clients) 06:02:26 <coopserver> *** V453000 has joined 06:02:26 <coopserver> *** Game unpaused (connecting clients) 06:06:16 *** Alberth has joined #openttdcoop 06:06:18 *** Alberth has left #openttdcoop 06:12:11 *** Maraxus has joined #openttdcoop 06:12:11 *** ChanServ sets mode: +o Maraxus 06:12:51 <Maraxus> !password 06:12:51 <coopserver> Maraxus: batang 06:12:58 <coopserver> *** Game paused (connecting clients) 06:13:00 <coopserver> *** Maraxus has joined 06:13:02 <coopserver> *** Game unpaused (connecting clients) 06:14:16 <coopserver> <V453000> hyhy 06:14:20 <coopserver> <Maraxus> hi 06:14:21 <coopserver> <V453000> brb (: 06:14:24 <coopserver> *** V453000 has left the game (Leaving) 06:14:42 <coopserver> <Sylf> and I won't be back so soon. 06:14:43 <coopserver> <Sylf> bye 06:14:48 <coopserver> <Sylf> (goodnight) 06:14:49 <coopserver> *** Sylf has left the game (Leaving) 06:15:42 <coopserver> *** Abacus has left the game (connection lost) 06:15:42 <coopserver> *** Game paused (number of players) 06:16:13 <Abacus> !password 06:16:13 <coopserver> Abacus: batang 06:16:25 <coopserver> *** Game still paused (connecting clients, number of players) 06:16:28 <coopserver> *** Abacus has joined 06:16:29 <coopserver> *** Game still paused (number of players) 06:16:29 <coopserver> *** Game unpaused (number of players) 06:29:02 <V453000> !password 06:29:02 <coopserver> V453000: reject 06:29:13 <coopserver> *** Game paused (connecting clients) 06:29:24 <coopserver> *** V453000 has joined 06:29:24 <coopserver> *** Game unpaused (connecting clients) 06:40:20 <coopserver> *** Maraxus has left the game (Leaving) 07:05:21 <coopserver> <V453000> the loss of colour is quite annoying (: fixed in nuts 0.7.4 07:05:37 <coopserver> <Abacus> where is lost the color? 07:05:49 <coopserver> <V453000> when you clone the intercity trains, wagons lose the colour refit 07:06:03 <coopserver> <Abacus> ah, cloning trains... 07:06:40 <coopserver> <V453000> it was because the wagons did not have their own refit check :) they just adapted to the trains 07:08:11 <coopserver> <Abacus> I was playin the south area with several options, using timetables, waiting for full load, not waiting... enjoying :-D 07:08:47 <coopserver> <V453000> timetables arent very useful :) 07:11:33 <coopserver> <V453000> btw you should expect the area to be full of houses later 07:11:40 <coopserver> <V453000> that will require some more infrastructure :P 07:12:34 <coopserver> <Abacus> I don't know much of game evolution yet 07:12:44 <coopserver> <V453000> that is why I am saying it :P 07:12:55 <coopserver> <V453000> see what Sylf is doing with his towns 07:13:03 <coopserver> <V453000> tracks first to cover everything, then fill roads in 07:13:17 <coopserver> <V453000> you can see some pax games from the archive, @@ABR05 also helps 07:13:17 <Webster> Advanced Building Revue 05: Sbahns and city networks at #openttdcoop - http://blog.openttdcoop.org/2010/06/13/advanced-building-revue-05-sbahns-and-city-networks/ 07:13:28 <coopserver> <V453000> @@pax 07:13:29 <Webster> pax: Passengers and is, as an abbreviation, widely known and used in the transportation business 07:14:26 <Abacus> I'll check that link, thanks 07:15:13 <V453000> good overview is also here http://wiki.openttdcoop.org/PAX 07:24:48 <coopserver> <V453000> I think I am going to add the recolouring to all of the passenger trains 07:24:59 <coopserver> <V453000> cargo trains wont be so easy 07:25:11 <coopserver> <V453000> will see 07:33:34 <Abacus> time to go out, see you in the night 07:34:02 <coopserver> *** Abacus has left the game (Leaving) 07:34:02 <coopserver> *** Game paused (number of players) 07:35:35 *** Abacus is now known as Abacus^away 08:10:15 <coopserver> *** V453000 has left the game (Leaving) 08:20:33 *** keoz has joined #openttdcoop 09:10:35 *** Brumi has joined #openttdcoop 09:14:14 *** [FR]Syl59 has joined #openttdcoop 09:14:19 <[FR]Syl59> !password 09:14:19 <coopserver> [FR]Syl59: called 09:14:35 <coopserver> *** Game still paused (connecting clients, number of players) 09:14:39 <coopserver> *** [FR]Syl59 has joined 09:14:39 <coopserver> *** Game still paused (number of players) 09:19:31 <coopserver> *** [FR]Syl59 has left the game (Leaving) 09:24:57 *** theholyduck has quit IRC 09:29:56 <Jam35> !password 09:29:56 <coopserver> Jam35: signid 09:30:04 <coopserver> *** Game still paused (connecting clients, number of players) 09:30:07 <coopserver> *** Player has joined 09:30:08 <coopserver> *** Game still paused (number of players) 09:30:46 *** theholyduck has joined #openttdcoop 09:34:53 <coopserver> *** Player has joined company #1 09:44:36 *** Maraxus_ has joined #openttdcoop 09:45:12 *** Maraxus_ has quit IRC 09:47:17 <V453000> yoyo 09:50:58 *** Maraxus has quit IRC 09:53:02 <V453000> !password 09:53:02 <coopserver> V453000: strips 09:53:24 <coopserver> *** Game still paused (connecting clients, number of players) 09:53:26 <coopserver> *** V453000 has joined 09:53:26 <coopserver> *** Game still paused (number of players) 09:53:26 <coopserver> *** Game unpaused (number of players) 09:53:32 <coopserver> <V453000> yo Jam666Player 09:54:05 <coopserver> <Player> omd 09:54:12 <coopserver> <Player> devil 09:54:23 <coopserver> <Player> !NAME Jam35 09:54:37 <coopserver> <Player> !name Jam35 09:54:37 <coopserver> *** Player has changed his/her name to Jam35 09:54:46 <coopserver> <V453000> I haz new nuts :) 09:55:00 <coopserver> <Jam35> successful transplant 09:55:03 <coopserver> <Jam35> nice 09:55:03 <coopserver> <V453000> yeah 09:55:21 <coopserver> <V453000> it fixes shit in this game 09:55:26 <coopserver> <Jam35> so you fixed the recolour? 09:55:28 <coopserver> <V453000> yeah 09:55:36 <coopserver> <Jam35> n1 09:55:37 <coopserver> <V453000> twas quite annoying 09:55:41 <coopserver> <Jam35> sure 09:55:52 <coopserver> <V453000> also some other minor things but yeah that one is main for this game 09:59:24 <coopserver> <V453000> uploading (. 09:59:37 <coopserver> <V453000> done =D 09:59:58 <coopserver> *** Jam35 has joined spectators 09:59:58 <coopserver> *** Game paused (number of players) 10:00:03 <coopserver> <Jam35> I gtg out 10:00:10 <coopserver> <V453000> I reload shit with update 10:00:15 <coopserver> <Jam35> back in a couple of hours 10:00:17 <coopserver> <Jam35> ok nice 10:00:23 <coopserver> *** V453000 has left the game (Leaving) 10:00:27 <coopserver> *** Jam35 has left the game (Leaving) 10:01:37 <V453000> !getsave https://dl.dropboxusercontent.com/u/20419525/OpenTTDCoop%2C%206th%20Mar%202280.sav 10:01:37 <coopserver> Starting download... 10:01:40 <coopserver> Savegame successfully downloaded 10:01:47 <V453000> !contentupdate 10:01:48 <coopserver> V453000: Performing content update 10:01:49 <coopserver> Content server connection established 10:01:51 <V453000> !content 10:01:54 <coopserver> Downloading 0 file(s) (0 bytes) 10:01:58 <V453000> !content 10:01:58 <V453000> cmon 10:02:00 <coopserver> Downloading 5 file(s) (281158 bytes) 10:02:04 <V453000> bitch 10:03:00 <coopserver> Content server connection closed 10:04:27 <V453000> !rescan 10:04:27 <coopserver> V453000: Scanning content directories 10:04:55 <coopserver> V453000: Rescan completed 10:04:56 <V453000> !rcon ls 10:04:57 <coopserver> 0) .. (Parent directory) 10:04:58 <coopserver> 1) OpenTTDCoop%2C%206th%20Mar%202280.sav 10:04:59 <coopserver> 2) psg283start2.sav 10:05:00 <coopserver> 3) Little%20Sedingstone%20Transport%2C%2010th%20May%202102.sav 10:05:01 <coopserver> 4) psg283start1.sav 10:05:02 <coopserver> V453000: You have 36 more messages. Type !less to view them 10:05:02 <V453000> !rcon load 1 10:05:03 <coopserver> Starting new game 10:05:04 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26650) 10:05:04 <coopserver> ERROR: Game Load Failed, NewGRF mismatch 10:05:04 <coopserver> *** Game paused (number of players) 10:05:10 <V453000> ok 10:05:13 <V453000> !content 10:05:14 <coopserver> Downloading 5 file(s) (4576140 bytes) 10:05:17 <V453000> ... 10:18:25 <V453000> !rescan 10:18:25 <coopserver> V453000: Scanning content directories 10:18:35 <coopserver> V453000: Rescan completed 10:18:36 <V453000> !rcon load 1 10:18:37 <coopserver> Starting new game 10:18:37 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26650) 10:18:37 <coopserver> *** Game still paused (manual, number of players) 10:18:40 <V453000> !auto 10:18:41 <coopserver> *** Game still paused (number of players) 10:18:42 <V453000> !password 10:18:42 <coopserver> V453000: severe 10:18:59 <coopserver> *** Game still paused (connecting clients, number of players) 10:19:01 <coopserver> *** V453000 has joined 10:19:02 <coopserver> *** Game still paused (number of players) 10:24:10 *** [FR]Syl59 has quit IRC 10:38:31 *** Max| has joined #openttdcoop 11:31:47 *** Generalcamo has joined #openttdcoop 11:31:53 <Generalcamo> !password 11:31:53 <coopserver> Generalcamo: decent 11:33:11 <coopserver> *** Game still paused (connecting clients, number of players) 11:33:19 <coopserver> *** Generalcamo has joined 11:33:20 <coopserver> *** Game still paused (number of players) 11:33:23 <coopserver> <V453000> heyo 11:33:26 <coopserver> *** Generalcamo has joined company #1 11:33:26 <coopserver> *** Game unpaused (number of players) 11:33:30 <coopserver> <Generalcamo> Hi 11:37:57 <coopserver> *** Generalcamo has left the game (general timeout) 11:37:57 <coopserver> *** Game paused (number of players) 11:38:17 <Generalcamo> !password 11:38:17 <coopserver> Generalcamo: decent 11:38:48 *** Djanxy has joined #openttdcoop 11:39:02 <coopserver> *** Game still paused (connecting clients, number of players) 11:39:08 <coopserver> *** Game still paused (number of players) 11:39:56 <Generalcamo> !password 11:39:56 <coopserver> Generalcamo: decent 11:40:28 <coopserver> *** Game still paused (connecting clients, number of players) 11:40:36 <coopserver> *** Generalcamo has joined 11:40:38 <coopserver> *** Game still paused (number of players) 11:40:43 <coopserver> *** Generalcamo has joined company #1 11:40:43 <coopserver> *** Game unpaused (number of players) 12:01:47 <coopserver> *** Generalcamo has left the game (general timeout) 12:01:47 <coopserver> *** Game paused (number of players) 12:02:17 <Generalcamo> !password 12:02:17 <coopserver> Generalcamo: looped 12:02:22 <coopserver> *** Game still paused (connecting clients, number of players) 12:02:31 <coopserver> *** Generalcamo has joined 12:02:31 <coopserver> *** Game still paused (number of players) 12:02:37 <coopserver> *** Generalcamo has joined company #1 12:02:37 <coopserver> *** Game unpaused (number of players) 12:05:50 *** KWKdesign has quit IRC 12:06:03 *** KWKdesign has joined #openttdcoop 12:06:54 <coopserver> <V453000> ooo 12:06:57 <coopserver> <V453000> magic dozer is off 12:07:00 <coopserver> <V453000> im going to put it on 12:07:07 <coopserver> <Generalcamo> Alright 12:07:14 <coopserver> *** V453000 has left the game (Leaving) 12:07:14 <coopserver> *** Game paused (number of players) 12:08:14 <V453000> !getsave https://dl.dropboxusercontent.com/u/20419525/OpenTTDCoop%2C%2012th%20Sep%202279.sav 12:08:14 <coopserver> Starting download... 12:08:17 <coopserver> Savegame successfully downloaded 12:08:18 <V453000> !rcon load 1 12:08:19 <coopserver> Starting new game 12:08:19 <coopserver> *** Generalcamo has left the game (connection lost) 12:08:19 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26650) 12:08:19 <coopserver> *** Game still paused (manual, number of players) 12:08:20 <V453000> !auto 12:08:21 <coopserver> *** Game still paused (number of players) 12:08:23 <V453000> !password 12:08:23 <coopserver> V453000: looped 12:08:28 <Generalcamo> !password 12:08:28 <coopserver> Generalcamo: looped 12:08:32 <coopserver> *** Game still paused (connecting clients, number of players) 12:08:40 <coopserver> *** V453000 has joined 12:08:41 <coopserver> *** Generalcamo has joined 12:08:42 <coopserver> *** Game still paused (number of players) 12:08:47 <coopserver> *** Generalcamo has joined company #1 12:08:47 <coopserver> *** Game unpaused (number of players) 12:09:11 <coopserver> <Generalcamo> I just realized someone did not put either PBS or Pre-Signals at one of the bridges.. 12:09:13 <coopserver> <V453000> thats what I am talking about 12:09:17 <coopserver> <V453000> hm :) 12:17:10 <coopserver> *** Generalcamo has left the game (general timeout) 12:17:10 <coopserver> *** Game paused (number of players) 12:17:33 <V453000> !unpause 12:17:34 <coopserver> *** Game unpaused (number of players) 12:31:48 *** Djanxy has quit IRC 12:37:51 *** Maraxus has joined #openttdcoop 12:37:51 *** ChanServ sets mode: +o Maraxus 12:38:42 <Maraxus> !password 12:38:42 <coopserver> Maraxus: months 12:38:53 <coopserver> *** Game paused (connecting clients) 12:38:56 <coopserver> *** Maraxus has joined 12:38:57 <coopserver> *** Game unpaused (connecting clients) 12:38:59 <coopserver> <V453000> hy 12:39:04 <coopserver> <Maraxus> hi 12:40:39 *** nicfer has joined #openttdcoop 12:41:31 <nicfer> !password 12:41:31 <coopserver> nicfer: months 12:41:36 <coopserver> *** Game paused (connecting clients) 12:41:45 <coopserver> *** n1cfer has joined 12:41:45 <coopserver> *** Game unpaused (connecting clients) 12:42:07 <coopserver> *** n1cfer has joined company #1 12:48:31 *** zxbiohazardzx has joined #openttdcoop 12:48:59 *** Brumi has quit IRC 12:49:53 <zxbiohazardzx> !players 12:49:53 <coopserver> zxbiohazardzx: There are currently 3 players and 0 spectators, making a total of 3 clients connected 12:50:09 <zxbiohazardzx> !password 12:50:09 <coopserver> zxbiohazardzx: aiinfo 12:50:36 <coopserver> *** Game paused (connecting clients) 12:50:38 <coopserver> *** ZxBiohazardZx has joined 12:50:38 <coopserver> *** Game unpaused (connecting clients) 12:50:55 <coopserver> <V453000> yoyo 12:51:07 <coopserver> <ZxBiohazardZx> wtf orderscheme hehe 12:51:47 <coopserver> <V453000> too awesome 12:51:56 <coopserver> <ZxBiohazardZx> what is up with all the companies? 12:52:02 <coopserver> <V453000> just for the scheme 12:52:06 <coopserver> <V453000> colourz 12:52:22 <coopserver> <ZxBiohazardZx> ? 12:52:24 <coopserver> <ZxBiohazardZx> right 12:56:06 <Jam35> !password 12:56:06 <coopserver> Jam35: aiinfo 12:56:11 <coopserver> *** Game paused (connecting clients) 12:56:14 <coopserver> *** Player has joined 12:56:15 <coopserver> *** Game unpaused (connecting clients) 12:56:27 <coopserver> <Player> !name Jam35 12:56:27 <coopserver> *** Player has changed his/her name to Jam35 12:56:31 <coopserver> <V453000> omg him 12:56:32 <coopserver> *** Jam35 has joined company #1 12:56:53 <coopserver> <Jam35> yes 12:57:01 <coopserver> <Jam35> me 12:57:08 <coopserver> <Jam35> hello! 12:57:13 <coopserver> <V453000> OMG hello! 12:57:14 <coopserver> <ZxBiohazardZx> lol 12:59:49 <coopserver> <V453000> who wrote the delete sign 12:59:53 <coopserver> <n1cfer> me 12:59:59 <coopserver> <V453000> thanks 13:00:02 <coopserver> <n1cfer> it's a piece of the DOOM station 13:00:41 *** [FR]Syl59 has joined #openttdcoop 13:00:46 <[FR]Syl59> !password 13:00:46 <coopserver> [FR]Syl59: maglev 13:01:37 <coopserver> *** Game paused (connecting clients) 13:01:40 <coopserver> *** [FR]Syl59 has joined 13:01:41 <coopserver> *** Game unpaused (connecting clients) 13:01:45 <coopserver> <[FR]Syl59> o| 13:01:49 <coopserver> <Jam35> hi 13:01:50 <coopserver> <V453000> hy 13:01:55 <coopserver> <Maraxus> hi 13:04:01 <coopserver> *** [FR]Syl59 has joined company #1 13:04:24 <coopserver> <[FR]Syl59> Can I connect the towns near Gontbridge ? 13:04:33 <coopserver> <[FR]Syl59> (to station 1) 13:04:44 <coopserver> <Jam35> someone is there already 13:04:55 <coopserver> <Jam35> but I don't mind 13:05:14 <coopserver> <Jam35> I want to do the north side 13:06:49 <coopserver> <V453000> Sbahn isnt 100% about efficiency but also about style :P 13:06:52 <coopserver> <V453000> I keep my station as is 13:07:11 <coopserver> <V453000> which doesnt mean there wont be another station near that place 13:07:18 <coopserver> <Jam35> all my stuff is style over substance :p 13:07:30 <coopserver> <Jam35> bad style and broken :) 13:07:42 <coopserver> <V453000> liez 13:08:45 <coopserver> <V453000> who just wants to connect towns: the other half of station 4 feeder is free to be used 13:11:07 *** Brumi has joined #openttdcoop 13:22:18 *** Godde has quit IRC 13:25:22 <coopserver> <n1cfer> Sedhattan has one missing track 13:25:27 <coopserver> <n1cfer> I'll complete it 13:25:40 <coopserver> <ZxBiohazardZx> thx 13:27:36 *** Abacus^away has quit IRC 13:27:58 *** Abacus^away has joined #openttdcoop 13:33:37 <coopserver> <V453000> that looks severely wtf Jam35 :D 13:33:53 <coopserver> <Jam35> in the wrong way :P 13:34:12 <coopserver> <V453000> idk :D 13:36:11 <coopserver> <V453000> gg 13:36:46 <coopserver> <V453000> Your valiant tracks get 38 bonus XP for slaying the hideous 2 foes. 13:39:10 <coopserver> <Jam35> eh? :) 13:39:17 <coopserver> <V453000> my fuckers crashed 13:53:13 <coopserver> <n1cfer> hmmm, my try of a simple SRNW didn't work 13:53:26 <coopserver> <n1cfer> @Ranford 13:53:59 <coopserver> *** V453000 has left the game (Leaving) 13:54:03 <V453000> back later :) 13:57:30 <coopserver> <ZxBiohazardZx> whos busy at fondwood lol 13:57:36 <coopserver> <Jam35> moi 13:57:41 <coopserver> <Jam35> :) 13:57:47 <coopserver> <ZxBiohazardZx> kk 13:57:51 <coopserver> <[FR]Syl59> Jam ... Please ... :) 13:58:10 <coopserver> <Jam35> sorry 13:58:15 <coopserver> <[FR]Syl59> xD 13:58:16 <coopserver> <Jam35> pardon 13:58:18 <coopserver> <Jam35> me 13:58:33 <coopserver> <[FR]Syl59> But what the heck are you doing at Fondwood ? xD 13:58:46 <coopserver> <Jam35> weirdness 13:59:00 <coopserver> <Jam35> you stole my line :) 14:01:56 <coopserver> <Jam35> totally lost the plot actually :P 14:02:01 <coopserver> <Jam35> forgot what I was foing 14:02:04 <coopserver> <Jam35> *doing 14:02:06 <coopserver> <ZxBiohazardZx> lol 14:02:13 <coopserver> <[FR]Syl59> lmao :D 14:05:50 *** Godde has joined #openttdcoop 14:05:55 <coopserver> <ZxBiohazardZx> with tunnels of lenght 3-4 why not have 3-4 long stations (fondwood) 14:06:46 <coopserver> <Jam35> that spoils the 'capturing' I have planned out 14:06:55 <coopserver> <ZxBiohazardZx> k 14:08:16 *** GenLag has joined #openttdcoop 14:12:17 *** Generalcamo has quit IRC 14:18:41 *** Generalcamo has joined #openttdcoop 14:22:30 <coopserver> <ZxBiohazardZx> Fondwood Central and Fondwood Valley will result in unbalanced stations 14:22:36 <coopserver> <ZxBiohazardZx> they enter on side A and exit to B 14:22:41 <coopserver> <ZxBiohazardZx> no connection from B to A 14:23:22 <coopserver> <ZxBiohazardZx> oh well 14:24:27 *** GenLag has quit IRC 14:24:50 <coopserver> <ZxBiohazardZx> orderlist is wtf 14:24:54 <coopserver> <ZxBiohazardZx> them weird jumps 14:25:14 <coopserver> <ZxBiohazardZx> i like 14:30:22 <Sylf> !password 14:30:22 <coopserver> Sylf: filter 14:31:27 <coopserver> *** Game paused (connecting clients) 14:31:30 <coopserver> *** Sylf has joined 14:31:30 <coopserver> *** Game unpaused (connecting clients) 14:51:59 <coopserver> <ZxBiohazardZx> whoops 14:52:02 <coopserver> <ZxBiohazardZx> that stinks 15:17:32 *** Progman has joined #openttdcoop 15:24:29 <coopserver> *** ZxBiohazardZx has left the game (Leaving) 15:24:34 *** zxbiohazardzx has quit IRC 15:37:22 <coopserver> <[FR]Syl59> Woops 15:37:58 <coopserver> <Sylf> ? 15:38:17 <coopserver> <Sylf> oh, the crash? 15:39:49 <coopserver> *** Maraxus has joined spectators 15:45:53 *** Trangar has joined #openttdcoop 15:46:49 <coopserver> <Jam35> n1cfer: caouldn't you penalise the left track 15:47:01 <coopserver> <Jam35> cos trains don't seem to go to Ranford 15:48:31 <coopserver> <Sylf> penalties won't work 15:48:36 <coopserver> <Sylf> you need PF trap 15:48:44 <coopserver> <Jam35> mhm 15:49:32 <coopserver> <Sylf> bitches 15:50:36 <coopserver> <Sylf> still, it doesn't work optimally 15:50:53 <coopserver> <Sylf> with that kind of srnw, the pax get off at next local station 15:51:37 <coopserver> <Jam35> indeed 15:55:01 <coopserver> <Sylf> :P 15:55:03 <coopserver> <n1cfer> oops 15:56:00 *** Hazzard has joined #openttdcoop 15:56:23 <Hazzard> !players 15:56:23 <coopserver> Hazzard: There are currently 4 players and 1 spectators, making a total of 5 clients connected 15:56:25 <Hazzard> !password 15:56:25 <coopserver> Hazzard: groove 15:59:44 <Hazzard> !password 15:59:44 <coopserver> Hazzard: derive 15:59:53 <coopserver> *** Game paused (connecting clients) 16:00:04 <Hazzard> Wow I have slow internet today 16:00:10 <coopserver> *** Game unpaused (connecting clients) 16:02:56 <coopserver> *** Game paused (connecting clients) 16:03:02 <coopserver> *** Game unpaused (connecting clients) 16:03:05 <Hazzard> :/ 16:03:18 <coopserver> <Sylf> :( 16:03:23 <coopserver> <[FR]Syl59> Is a SNRW specailist here ? :p 16:03:26 <coopserver> <[FR]Syl59> :/ 16:03:34 <coopserver> <Sylf> like where? 16:03:45 <coopserver> <Sylf> I know how it works 16:03:50 <coopserver> <[FR]Syl59> Great rendingstone, need some help 16:04:00 <coopserver> <Sylf> kk 16:04:20 <coopserver> <[FR]Syl59> looks like the trains don't like some stations here ... 16:04:22 <coopserver> <Sylf> not the easiest type to make it work 16:05:09 <coopserver> <[FR]Syl59> Looks like I need more trains 16:05:37 <coopserver> <[FR]Syl59> Alternatively, I can do a timer 16:05:42 <coopserver> <Sylf> the loading speed probably is too fast to make it work too 16:06:28 <coopserver> <[FR]Syl59> Mh ... 16:06:52 <coopserver> <Sylf> or re-do it so you have dummy trains 16:07:05 <coopserver> <[FR]Syl59> ? 16:07:28 <coopserver> <Sylf> the system that make sure the ML trains will be loaded 100% once they visit the stations 16:07:50 <coopserver> <[FR]Syl59> Oh ... 16:08:15 <coopserver> <Sylf> one of the problem is that the trains aren't staying at the station long enough 16:08:58 <coopserver> <[FR]Syl59> That's why I thought about the timer 16:16:48 *** Hazzard_ has joined #openttdcoop 16:16:49 <coopserver> <[FR]Syl59> Trains automatically revser, can't use the dummy trains 16:17:21 <coopserver> <Sylf> you 16:17:25 *** Hazzard is now known as Guest4400 16:17:25 *** Hazzard_ is now known as Hazzard 16:17:27 <coopserver> <Sylf> not the way you build it 16:17:44 <Hazzard> !!password 16:17:50 <Hazzard> !password 16:17:50 <coopserver> Hazzard: differ 16:17:55 <coopserver> <Sylf> that would have required a waiting buffer for each station 16:17:58 <coopserver> *** Game paused (connecting clients) 16:18:03 <coopserver> *** Hazzard has joined 16:18:03 <coopserver> *** Game unpaused (connecting clients) 16:18:48 <coopserver> <[FR]Syl59> Which way are you talking about ? The only ways I know require waiting buffers 16:19:07 <coopserver> <Sylf> the way you had it didn't have any waiting buffer 16:19:17 *** Guest4400 has quit IRC 16:19:43 <coopserver> <[FR]Syl59> I know but, if train reverser automatically at stations, I can't use that way 16:19:53 <coopserver> <[FR]Syl59> reverse* 16:20:19 *** luaduck_zzz is now known as luaduck 16:20:40 <coopserver> <[FR]Syl59> Oh, I'm dumb :p 16:23:17 <coopserver> <Sylf> the station coverage area between Transfer and East stations overlap, so you can make the further apart 16:23:28 <coopserver> <Sylf> and have the entire town stretch a bit more 16:31:32 <coopserver> <Hazzard> lolwut 16:31:42 <coopserver> <n1cfer> lolwut wut? 16:31:44 <coopserver> <Hazzard> random HQ 16:31:58 <coopserver> <Sylf> :D 16:32:09 <coopserver> <n1cfer> I moved it there so Rinningwell Ridge West could accept passengers 16:32:26 <coopserver> <Sylf> but the local stations need to pax acceptance 16:32:29 <coopserver> <n1cfer> but houses were then built 16:32:55 <coopserver> <Sylf> only the 4 big stations need to accept pax 16:33:35 <coopserver> <Hazzard> The land area information says it costs 16:33:46 <coopserver> <Hazzard> the max value of a 64 bit integer 16:33:55 <coopserver> <Hazzard> to destroy the hq 16:34:04 <coopserver> <Hazzard> :o 16:34:21 <coopserver> <Jam35> reclaimed 16:34:32 <coopserver> <Jam35> @Fondwood 16:35:00 <coopserver> <n1cfer> Fondwood Brown requires it more 16:35:16 <coopserver> <Jam35> don't care 16:35:23 <coopserver> <Jam35> covers bare space 16:35:35 <coopserver> <Jam35> where I can't get road 16:35:42 <coopserver> <Jam35> cbb to get road 16:35:59 <coopserver> <Jam35> town will grow there 16:36:50 <coopserver> <n1cfer> it may take a while, and no house can be built at its current place 16:37:11 <coopserver> <Jam35> no house will build there anyway 16:37:15 <coopserver> <Jam35> that's the point 16:37:43 <coopserver> <Hazzard> ? 16:38:13 <coopserver> <Hazzard> I'm not really a pax person 16:38:22 <coopserver> <Hazzard> I 'm not great at the local networks 16:38:26 <coopserver> <Jam35> houses build next to roads 16:38:35 <coopserver> <Jam35> if no road: no house 16:38:42 <coopserver> <Hazzard> I know :P 16:39:09 <coopserver> <Jam35> what are you ?ing then? 16:39:10 <coopserver> <[FR]Syl59> Sylf : It works :) Thatnk you 16:41:18 <Generalcamo> !password 16:41:18 <coopserver> Generalcamo: guards 16:41:28 <coopserver> *** Game paused (connecting clients) 16:41:45 <coopserver> *** Generalcamo has joined 16:41:45 <coopserver> *** Game unpaused (connecting clients) 16:42:04 <coopserver> <Sylf> hi 16:42:13 <coopserver> <Generalcamo> Is Auto-Renew on? 16:42:23 <coopserver> <Hazzard> Nope 16:42:23 <coopserver> <Sylf> I don't think so 16:42:26 <coopserver> <Hazzard> No breakdowns 16:42:30 <coopserver> <Sylf> why? 16:42:42 <coopserver> <[FR]Syl59> hi 16:50:50 <coopserver> <Sylf> hmm 16:51:08 <coopserver> <Sylf> Syl, I'm gonna play with that srnw a bit more 16:51:23 <coopserver> <[FR]Syl59> What do you mean ? 16:51:49 <coopserver> <Sylf> like at the West station 16:52:16 <coopserver> <Sylf> some non-dummy trains are leaving the station not 100% loaded 16:52:29 <coopserver> <Sylf> the dummy trains start loading at the dummy stations too soon 16:52:54 <coopserver> <Sylf> so, play a trick so the dummy trains will wait for the ML train to leave the station completly first 16:53:17 <coopserver> <[FR]Syl59> Ok i see 16:55:14 <coopserver> <Hazzard> :o 16:59:09 <coopserver> *** Generalcamo has left the game (general timeout) 17:03:24 <coopserver> <[FR]Syl59> Well, every train go in depot now :'D 17:03:34 <Generalcamo> !password 17:03:34 <coopserver> Generalcamo: dumper 17:03:38 <coopserver> <Sylf> yeah, until that one station goes free... 17:03:48 <coopserver> *** Game paused (connecting clients) 17:03:51 <coopserver> <Hazzard> magic bulldozer is on? 17:04:23 <coopserver> <Sylf> hard to say during paused game :P 17:04:26 <coopserver> *** Game unpaused (connecting clients) 17:04:35 <coopserver> <Sylf> yup, it's on 17:04:41 <coopserver> <Hazzard> :D 17:04:46 *** Brumi has quit IRC 17:04:46 <coopserver> *** Game paused (connecting clients) 17:04:47 <coopserver> <Sylf> I just destroyed someone's cell phone life 17:04:50 <coopserver> <Hazzard> nukes nukes nukes 17:05:15 <coopserver> <Hazzard> :/ 17:05:22 <coopserver> *** Maraxus has joined company #1 17:05:25 <coopserver> *** Game unpaused (connecting clients) 17:05:34 <coopserver> <n1cfer> looks like someone is trying to connect from Mars 17:05:53 <coopserver> <Hazzard> You shouldn't have destroyed that intenet tower Sylf 17:06:00 <coopserver> <Hazzard> now they can't connect 17:06:15 <coopserver> <Sylf> yahyahyah, I know. 17:07:29 <coopserver> *** Game paused (connecting clients) 17:07:38 <coopserver> <Hazzard> Yay 17:07:49 <coopserver> <[FR]Syl59> RRrrrRrrrzZZZz ... 17:07:53 <coopserver> <Hazzard> Check out what I did to drainingway-on-sea :D 17:08:03 <coopserver> *** Game unpaused (connecting clients) 17:08:07 <coopserver> <Hazzard> (don't worry I have plans for it) 17:08:28 <coopserver> <Sylf> Draningway on the Sea became Drained down the Sea? 17:08:45 <coopserver> <Hazzard> yup 17:10:07 <coopserver> <n1cfer> you sinked a whole town without the local authority complaining? 17:10:18 <coopserver> <Sylf> magic dozer 17:10:24 <coopserver> <n1cfer> :D 17:10:29 <coopserver> <Hazzard> They should be happy 17:11:36 <coopserver> <Hazzard> Lol 17:14:16 <coopserver> <Hazzard> ? 17:16:03 <coopserver> <n1cfer> may it work? 17:16:09 <coopserver> <Sylf> no 17:16:13 <Generalcamo> !password 17:16:13 <coopserver> Generalcamo: vararg 17:16:16 <coopserver> <Sylf> HQ doesn't generate pax 17:16:27 <coopserver> <Sylf> and it takes away space for buildings 17:16:43 <coopserver> <Hazzard> You can grow the city without funding buildings? 17:16:47 <Generalcamo> You created atlantis? Hazzard? 17:16:53 <coopserver> <Hazzard> yup 17:16:56 <coopserver> <Sylf> not initially, haz 17:16:58 <hylje> cities grow fast if they have transit service 17:17:32 <Generalcamo> Funding just multiplies growth by 4... or sets it to the minimum if 0 17:17:33 <coopserver> <Hazzard> But if it doesn't have any citizens does the transit service count? Guess so 17:17:52 <coopserver> <Sylf> it doesn't 17:18:12 <coopserver> <Sylf> the transit needs to pickup/drop pax to count as service 17:18:12 <Generalcamo> Well.. the transit system must serve EITHER the industry connected to the city or serve the city's passengers and mail requirements 17:18:14 <coopserver> <Hazzard> Oh, it was funded 17:18:41 <coopserver> <Sylf> running an experiment? 17:19:36 <Generalcamo> !password 17:19:36 <coopserver> Generalcamo: vararg 17:19:43 <coopserver> *** Game paused (connecting clients) 17:20:17 <coopserver> *** Game unpaused (connecting clients) 17:20:33 <Hazzard> have you tried reseting your router/ 17:20:35 <Hazzard> ? 17:20:54 <coopserver> *** Hazzard has joined company #2 17:21:05 <coopserver> *** Hazzard has joined company #1 17:21:14 <coopserver> *** Hazzard has joined company #2 17:21:18 <coopserver> *** Hazzard has joined company #1 17:21:31 <coopserver> *** Game paused (connecting clients) 17:21:57 <coopserver> *** Generalcamo has joined 17:21:58 <coopserver> *** Game unpaused (connecting clients) 17:22:02 <coopserver> <Hazzard> :D 17:22:04 <coopserver> *** Generalcamo has joined company #1 17:23:34 <coopserver> <n1cfer> oops, I didn't press shifty 17:47:45 <coopserver> *** [FR]Syl59 has joined spectators 17:48:24 <coopserver> <Sylf> :D 17:48:34 <coopserver> <Hazzard> :D 17:48:53 <coopserver> <Sylf> The town drained for the second time 17:50:22 <coopserver> <Generalcamo> Who built the station at Redingstone? 17:50:25 <coopserver> <n1cfer> now the drowned town thinks we're great for what we done to them 17:51:10 <coopserver> <Sylf> Generalcamo: where? 17:51:18 <coopserver> <Generalcamo> Never mind, figured it out 17:51:23 <coopserver> <Hazzard> There doesn't seem to be a Redingstone :P 17:52:03 <coopserver> <Sylf> oh, great rendingstone? 17:52:08 <coopserver> <Generalcamo> Yes 17:52:19 <coopserver> <Generalcamo> I figured it out 17:52:33 <coopserver> <Generalcamo> Although.. what is the point of the logic gate? 17:52:33 <coopserver> <Sylf> I couldn't find the town from the town directory without the full name 17:53:03 <coopserver> <[FR]Syl59> To release train in depot if, and only if, the first station is empty 17:53:09 <coopserver> <Generalcamo> Ahh 17:53:35 <coopserver> <Hazzard> All the trains are stuck on the west side of the map 17:53:37 <coopserver> <Generalcamo> Your extension caused huge traffic jams on the line I built though, I had to expand it 17:53:51 <coopserver> <Generalcamo> And in the process.. crashed two of your trains 17:53:56 <coopserver> <Generalcamo> Replaced though 17:56:05 <coopserver> *** n1cfer has left the game (Leaving) 17:56:05 <coopserver> <Hazzard> There aren't enough ML trains to service the stations 17:59:34 <coopserver> <Hazzard> maybe the cap should be moved to higher than 70% 18:04:32 <coopserver> <Hazzard> The way these trains behave with these orders is really interesting 18:05:03 <coopserver> <Hazzard> They seem to end up grouped in packs 18:07:33 <coopserver> <[FR]Syl59> gtg bye, cya :) 18:07:36 <coopserver> <Hazzard> Cya 18:07:37 <coopserver> <[FR]Syl59> guys* 18:07:47 <coopserver> *** [FR]Syl59 has left the game (Leaving) 18:07:50 *** [FR]Syl59 has quit IRC 18:10:36 <coopserver> *** Sylf has left the game (general timeout) 18:11:56 *** Sylf has quit IRC 18:13:47 *** Sylf has joined #openttdcoop 18:13:47 *** ChanServ sets mode: +o Sylf 18:16:10 *** Abacus^away is now known as Abacus 18:17:02 <Abacus> hi 18:17:11 <coopserver> <Hazzard> Hello 18:17:50 <Abacus> !password 18:17:51 <coopserver> Abacus: better 18:17:58 <coopserver> *** Game paused (connecting clients) 18:18:01 <coopserver> *** Abacus has joined 18:18:01 <coopserver> *** Game unpaused (connecting clients) 18:18:15 <coopserver> <Jam35> trains are mostly stuck going back/forward between 1 & 2 18:18:38 <coopserver> <Jam35> 3 was empty 18:18:46 <coopserver> <Jam35> not now 18:18:55 <coopserver> <Jam35> yeah weird waves 18:19:02 <coopserver> <Hazzard> There is some serious game theory going on 18:19:09 <coopserver> <Hazzard> The trains are trying to be too smart 18:19:19 <coopserver> <Hazzard> :P 18:19:23 <coopserver> <Jam35> that's what happens :) 18:19:37 <coopserver> <Jam35> now 1 is empty 18:19:56 <coopserver> <Hazzard> I think the solution is to throw more trains at the problem 18:20:29 <coopserver> <Generalcamo> The trains are smart enough to not crash, so that should not cause any issues 18:20:32 <coopserver> <Hazzard> As long as the mainline doesn't jam, the trains still are carrying more pax than "dumb" trains (maybe?) 18:20:57 <coopserver> <Hazzard> I mean, maybe because of the waves, by the time they go back to the station that was once full, it's already empty due to other trains 18:21:10 <coopserver> <Jam35> but when a large wave arrives the stations already struggle 18:21:23 <coopserver> <Jam35> look at 1 now 18:21:24 <coopserver> <Hazzard> When they could've gone on to the next station 18:21:35 <coopserver> <Hazzard> yup 18:22:07 <coopserver> <Hazzard> We could try changing 70% to something higher, maybe 100% 18:22:30 <coopserver> <Hazzard> There probably still would be waves 18:22:30 <coopserver> <Jam35> ok try 18:22:39 <coopserver> <Hazzard> ok 18:22:40 <coopserver> <Jam35> seems fukdup as is :) 18:23:16 <Sylf> !password 18:23:16 <coopserver> Sylf: better 18:23:39 <coopserver> *** Game paused (connecting clients) 18:23:42 <coopserver> *** Sylf has joined 18:23:43 <coopserver> *** Game unpaused (connecting clients) 18:23:45 <coopserver> <Hazzard> Ok, done 18:23:57 <coopserver> <Jam35> mhm ... 18:24:45 <coopserver> <Sylf> more than the %, more balanced growth on all 4 corners of the map should help 18:24:55 <coopserver> *** Sylf has joined company #1 18:25:04 <coopserver> <Jam35> yeah north is way busier 18:26:09 <coopserver> <Hazzard> It seems to be better 18:28:07 <coopserver> <Hazzard> Well station 2 is not being services well enough now 18:28:45 <coopserver> <Generalcamo> And now it is being over-serviced.. 18:28:46 <coopserver> <Hazzard> Now they are even again 18:28:53 <coopserver> <Hazzard> yup 18:29:03 <coopserver> <Sylf> don't look at the short term effect of the stuff 18:29:08 <coopserver> <Hazzard> Now station 4 is being underserviced 18:29:36 <coopserver> <Sylf> when a station is underserviced, you should be looking at 20-30k waiting passengers or more 18:29:57 <coopserver> <Sylf> we're far from getting there yet 18:30:11 <coopserver> <Hazzard> It would be interesting to compare to "dumb" orders 18:30:43 <coopserver> <Sylf> set them to no orders 18:31:16 <coopserver> <Generalcamo> Wow.. the only industry is a single power plant near Kedingstone 18:31:30 <coopserver> <Generalcamo> Good thing this is a PAX game.. 18:31:36 <coopserver> <Hazzard> nope 18:31:39 <coopserver> <Sylf> yes, industries are set to fund-only 18:31:39 <coopserver> <Generalcamo> And now someone blew it up 18:31:50 <coopserver> <Sylf> oh noes 18:31:57 <coopserver> <Sylf> you revealed my secret station tile 18:32:01 <coopserver> <Hazzard> ... 18:32:18 <coopserver> <Generalcamo> Nothing compared to MY secret station tile 18:32:52 <coopserver> <Hazzard> :O 18:33:13 <coopserver> <Hazzard> Hey, WERE A MONOPOLY NOW 18:33:22 <coopserver> <Hazzard> :D 18:33:28 <coopserver> *** Hazzard has joined spectators 18:33:50 <coopserver> <Generalcamo> We also happen to be the LARGEST COMPANY on the map! 18:34:41 <coopserver> <Generalcamo> I think the next game should be a Chaos game, what do you all think? 18:34:55 <coopserver> <Sylf> no never 18:35:28 <coopserver> <Sylf> what's this pftrap-like contraption to the dummy station? 18:35:51 <coopserver> <Abacus> wow! another crash in the same spot 18:36:13 <coopserver> <Jam35> meh 18:36:25 <coopserver> <Jam35> pbs fault :P 18:36:52 <coopserver> <Generalcamo> What exactly did people use before PBSs came out? 18:36:58 *** _Hazzard has joined #openttdcoop 18:37:38 <coopserver> <Sylf> standard presignals 18:38:18 <coopserver> <Sylf> presignals are good 18:39:36 <LoPo> hi 18:39:42 <_Hazzard> Hi 18:39:45 <coopserver> <Maraxus> hi 18:40:00 <LoPo> !password 18:40:00 <coopserver> LoPo: statfs 18:40:39 <coopserver> *** Game paused (connecting clients) 18:40:44 <coopserver> *** LoPo has joined 18:40:44 <coopserver> *** Game unpaused (connecting clients) 18:40:50 <coopserver> <Jam35> hi 18:41:05 <coopserver> <Abacus> hi Jam 18:41:10 <coopserver> <Jam35> really wish I'd built tl 1+n 18:41:34 <coopserver> <Jam35> KNEW it was stupid 18:41:36 <coopserver> <Jam35> nm :) 18:41:57 <coopserver> <Sylf> at your colorful town? 18:42:06 <coopserver> <Jam35> yea 18:42:27 <coopserver> <Sylf> but they just won't be the same! 18:42:34 <coopserver> <Jam35> it's good to try things out 18:42:38 <coopserver> <Jam35> i know :) 18:43:21 <coopserver> *** LoPo has joined spectators 18:44:06 <coopserver> <Abacus> how is it possible the load % being MORE than 100%? 18:44:20 <coopserver> <Sylf> lol 18:44:22 <coopserver> <Sylf> nice catch 18:44:55 <coopserver> <Generalcamo> We have unrealistic trains, they act like a TARDIS 18:44:59 <coopserver> <Sylf> blame hazzard 18:45:41 <coopserver> <Generalcamo> Just for fun, we should remove every single signal 18:45:50 <_Hazzard> :s is that a bad thing 18:46:06 <coopserver> <Sylf> you can. 1. save your local copy 2. load your local copy 3. chaos! 18:48:47 <coopserver> <Abacus> is there some way to see the toal amount of passengers transported in a year? 18:49:19 <coopserver> <Generalcamo> Graph function I believe 18:49:26 <coopserver> <Sylf> delivered cargo graph? 18:49:31 <coopserver> <Generalcamo> Yes 18:49:39 <coopserver> *** Hazzard has started a new company #11 18:49:44 <coopserver> <Hazzard> whoops 18:50:01 <coopserver> *** Hazzard has joined company #1 18:50:17 <coopserver> <Abacus> sround 160k every month, nice 18:50:28 <coopserver> <Abacus> oh, every 3 months 18:51:04 <coopserver> <Abacus> this amount could be used to compare different designs 18:51:10 <coopserver> <Hazzard> World population is 433,000 18:51:27 <coopserver> *** Hazzard has left the game (Leaving) 18:52:38 <coopserver> <Abacus> I'll load a few of last pax final savegames to compare 18:52:48 *** _Hazzard has quit IRC 18:52:51 <coopserver> *** Abacus has left the game (Leaving) 18:53:13 <Hazzard> Designes of what? 18:56:37 <Abacus> network, orders... anything 18:56:47 <Abacus> overall performance 18:57:03 <Hazzard> maybe check that remove all signals design 18:59:29 <coopserver> <Sylf> someone flooded ICE Red and no other colors 18:59:46 <coopserver> <Sylf> you should've balanced the colours 19:07:44 <coopserver> Disconnected from #openttdcoop - Public Server (www.openttdcoop.org) 19:07:44 <coopserver> Attempting to reconnect... 19:07:44 <coopserver> Connection failed 19:07:50 <Hazzard> uhoh 19:08:12 *** Hazzard is now known as Hazzard_AFK 19:08:23 <Abacus> game crashes loading PublicServerGame_241_Final.sav (repeatable) 19:08:53 <Maraxus> use stable instead of trunk 19:09:33 <Sylf> !start 19:09:42 <coopserver> Server is starting... 19:09:43 <Abacus> r26703 loads it well 19:10:11 <Sylf> !apconnect 19:10:11 <coopserver> Connecting... 19:10:11 <coopserver> Connection failed 19:12:56 <Sylf> !start 19:12:57 <coopserver> Server is starting... 19:13:22 <Sylf> !apconnect 19:13:22 <coopserver> Connecting... 19:13:23 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26650) 19:13:23 <Generalcamo> #BlameHazzard 19:13:33 <Generalcamo> !unpause 19:13:45 <Sylf> !password 19:13:45 <coopserver> Sylf: rather 19:13:50 <coopserver> *** Game still paused (connecting clients, number of players) 19:13:56 <coopserver> *** Sylf has joined 19:13:56 <coopserver> *** Game still paused (number of players) 19:14:05 <coopserver> *** Sylf has joined spectators 19:14:50 <Maraxus> !info 19:14:51 <coopserver> Maraxus: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26650, date: Jan 01 2312, clients connected: 1, map size: 512x512, address: publicserver-new.openttdcoop.org:3983 19:15:31 <coopserver> *** Game still paused (connecting clients, number of players) 19:15:34 <coopserver> *** Maraxus has joined 19:15:34 <coopserver> *** Game still paused (number of players) 19:19:05 <Abacus> server full :-O 19:22:11 <Sylf> !rcon set max_clients 19:22:12 <coopserver> Current value for 'max_clients' is: '2' (min: 2, max: 255) 19:22:15 <Sylf> !rcon set max_clients 255 19:23:26 <Abacus> !password 19:23:26 <coopserver> Abacus: rather 19:23:32 <coopserver> *** Game still paused (connecting clients, number of players) 19:23:36 <coopserver> *** Abacus has joined 19:23:36 <coopserver> *** Game still paused (number of players) 19:26:47 <Abacus> Game/Population/3Months_Transported(Average): 241/550k/1313310 247/380k/1383897 253/150k/1740444 265/160k/536922 275/350k/936534 283/170k/434690 19:28:17 <Abacus> sorry, it is Game/3Months_Transported(average)/Population 19:29:54 <coopserver> *** Abacus has joined company #1 19:29:54 <coopserver> *** Game unpaused (number of players) 19:34:03 <Abacus> bankrupcy, most coloured signs in plan will be lost :) 19:34:33 <coopserver> *** Abacus has joined spectators 19:34:33 <coopserver> *** Game paused (number of players) 19:45:12 <Abacus> maybe map size woul be relevant to compare designs performance... 19:49:52 *** tycoondemon has quit IRC 20:02:08 *** Trangar has quit IRC 20:05:46 <coopserver> *** Sylf has joined company #1 20:05:46 <coopserver> *** Game unpaused (number of players) 20:29:36 <Generalcamo> !password 20:29:36 <coopserver> Generalcamo: dimwit 20:29:50 <coopserver> *** Game paused (connecting clients) 20:30:20 <coopserver> *** Generalcamo has joined 20:30:21 <coopserver> *** Game unpaused (connecting clients) 20:36:31 <coopserver> <Generalcamo> I am increasing the size of Sedhattan Transfer, as the amount of PAX is too large for the station 20:37:19 <coopserver> <Sylf> we shouldn't need to do that yet 20:37:32 <coopserver> <Sylf> there are ways to improve it without LL_RR 20:37:33 <coopserver> <Generalcamo> There is a huge clog however 20:38:02 <coopserver> <Sylf> the station design is very poor 20:38:10 <coopserver> <Sylf> that's one problem 20:38:15 <coopserver> <Generalcamo> Hence why I am redoing it from scratch 20:38:30 <coopserver> <Sylf> let's reuse as much as we can 20:44:33 <coopserver> *** Abacus has left the game (connection lost) 20:47:57 <coopserver> <Generalcamo> Alright, finished it. You can release the trains 20:50:41 <LoPo> !password 20:50:41 <coopserver> LoPo: visual 20:50:50 <coopserver> *** Game paused (connecting clients) 20:50:54 <coopserver> *** LoPo has joined 20:50:55 <coopserver> *** Game unpaused (connecting clients) 20:51:00 <coopserver> *** Game paused (connecting clients) 20:51:05 <coopserver> *** Player has joined 20:51:05 <coopserver> *** Game unpaused (connecting clients) 20:51:08 <coopserver> *** Player has started a new company #3 20:51:09 <coopserver> <LoPo> lo 20:51:14 <coopserver> *** Player has joined company #1 20:51:20 <coopserver> <Player> !name Jam35 20:51:20 <coopserver> *** Player has changed his/her name to Jam35 20:51:21 <coopserver> <Maraxus> hi 20:52:14 <coopserver> <Generalcamo> I think Fardworth also is due for an expansion.. 20:52:33 <coopserver> <Sylf> I disagree 20:52:42 <coopserver> <Sylf> unless you expand the town first 20:53:29 <coopserver> <Sylf> but if you for any further, you need to expand STATIAN 1 end of stuff first 20:54:08 <coopserver> <Generalcamo> I think all of this stuff is due for expansion.. 20:54:16 <coopserver> <Sylf> no 20:54:24 <coopserver> <Sylf> focus more on the south end of the map 20:54:36 <coopserver> <Sylf> north end is already too heavy compared to the other 20:54:59 <coopserver> <Sylf> STATIAN4 area really needs more pax 20:55:04 <coopserver> <Sylf> STATION* 20:55:31 <coopserver> <LoPo> :) 21:13:26 <coopserver> *** Generalcamo has joined spectators 21:19:43 <coopserver> <Sylf> Extreme stacking, Maraxus? 21:19:54 <coopserver> <Maraxus> yes 21:20:02 *** Progman has quit IRC 21:21:32 *** Djanxy has joined #openttdcoop 21:41:59 *** keoz has quit IRC 21:56:00 <planetmaker> @records 21:56:01 <Webster> #openttdcoop Records: Clients: 26 | Trains: 2666 (PSG#219) - 3000 (PZG#21) - ( 5000 (PZG#2013) logic net) | Single cargo type output: 204,614 (PZG#2013) | World Pop: 6,150,671 (PSG#201) | PublicServer:Archive - Hall of Fame - #openttdcoop Wiki - http://wiki.openttdcoop.org/PublicServer:Archive_-_Hall_of_Fame 22:14:02 <coopserver> <Jam35> train tsunami 22:15:17 <coopserver> <Jam35> all trains one side of map/other empty 22:15:33 <coopserver> <Sylf> yup 22:15:50 <coopserver> <Sylf> trains are all acting like water 22:15:56 <coopserver> <Sylf> generating waves 22:20:06 <coopserver> <Jam35> the orders are the main point of the plan, hard to know what to change 22:22:46 <coopserver> <Jam35> I wonder if the reverse would affect things much 22:22:55 <coopserver> <Jam35> i.e. if NOT full reverse 22:23:47 <coopserver> <Jam35> probably not, the wave just empties the station 22:26:09 <Abacus> hi again 22:26:15 <Abacus> !password 22:26:15 <coopserver> Abacus: across 22:26:16 <coopserver> <Jam35> hi 22:26:23 <coopserver> *** Game paused (connecting clients) 22:26:27 <coopserver> *** Abacus has joined 22:26:27 <coopserver> *** Game unpaused (connecting clients) 22:27:36 <coopserver> <Abacus> who is working on DatWood? I will watch to learn... 22:28:12 <coopserver> <Sylf> Dat wood B me 22:28:14 <coopserver> <Jam35> it's signed :) 22:28:16 <coopserver> <Abacus> oh, Sylf, I see the sign 22:28:42 <coopserver> <Abacus> I read bad these white signs over yellow 8-) 22:28:47 <coopserver> <Sylf> I'm working on STATION4 side of things right now 22:29:04 <coopserver> <Jam35> I tend to make them transparent 22:29:36 <coopserver> <Sylf> I get yelled at for doing that... 22:29:46 <coopserver> <Sylf> I have signs hidden completely when I'm working 22:29:47 <coopserver> <Jam35> really? :) 22:29:52 <coopserver> <Jam35> ah right 22:29:54 <coopserver> <Sylf> then someone start talking to me with signs 22:30:00 <coopserver> <Sylf> and get pissed at me for ignoring him 22:30:09 <coopserver> <Jam35> text visible here :) 22:30:19 <coopserver> <Jam35> enough to see behind mostly 22:30:22 <coopserver> <Sylf> 100% invisible here 22:31:10 <coopserver> <Abacus> so you have set 4 stations, then added roads, right? 22:31:30 <coopserver> <Sylf> yeah, for the most part 22:32:15 <coopserver> <Jam35> if you look around you will see that mostly stations are 9 tiles between 22:32:27 <coopserver> <Jam35> so they don't steal each others pax 22:32:53 <coopserver> <Jam35> and have maximum catchment 22:33:09 <coopserver> <Jam35> so no roads on the edge of the area and so on 22:34:08 <coopserver> <Jam35> also generally trying to maximise buildings within by having roads 'touch' as many tiles as possible 22:34:47 <coopserver> <Jam35> tunnels/bridges also maximise space 22:41:42 <coopserver> <Maraxus> gn 22:41:47 <coopserver> <Jam35> gn 22:41:51 <coopserver> *** Maraxus has left the game (Leaving) 22:42:01 *** Maraxus has quit IRC 22:50:17 <coopserver> <Jam35> it might be easier to keep the rails outside 22:50:28 <coopserver> <Jam35> up to you though 22:55:31 <coopserver> <Jam35> waiting bay too short Sylf :) 22:55:45 <coopserver> <Jam35> Guburg: Valley 22:55:48 <coopserver> <Sylf> D: 22:56:47 <coopserver> *** LoPo has joined spectators 23:00:03 <coopserver> <Generalcamo> And I am back 23:00:12 <coopserver> *** Jam35 has left the game (Leaving) 23:00:22 <Jam35> and goodnight :P 23:00:27 <coopserver> <Generalcamo> Good night 23:00:52 <coopserver> *** Generalcamo has joined company #1 23:24:52 *** theholyduck has quit IRC 23:25:05 *** LadyHawk has quit IRC 23:25:21 *** LadyHawk has joined #openttdcoop 23:26:21 <coopserver> *** LoPo has left the game (Leaving) 23:26:27 <LoPo> cu 23:26:35 <coopserver> <Sylf> later 23:33:50 *** theholyduck has joined #openttdcoop 23:47:00 <Djanxy> !password 23:47:00 <coopserver> Djanxy: pushes 23:47:08 <coopserver> *** Game paused (connecting clients) 23:47:11 <coopserver> *** Djanxy has joined 23:47:11 <coopserver> *** Game unpaused (connecting clients) 23:47:29 <coopserver> <Djanxy> hi 23:47:43 <coopserver> <Sylf> hi