Config
Log for #openttdcoop on 30th November 2014:
Times are UTC Toggle Colours
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04:26:53  <sam_> !password
04:26:53  <coopserver> sam_: unpack
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04:43:34  <sam_> !password
04:43:34  <coopserver> sam_: better
04:44:01  <sam_> !password
04:44:01  <coopserver> sam_: better
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04:49:27  <sam_> !password
04:49:27  <coopserver> sam_: cargos
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05:11:26  <StAbLE_MEECH> !players
05:11:26  <coopserver> StAbLE_MEECH: There are currently 1 players and 0 spectators, making a total of 1 clients connected
05:11:34  <StAbLE_MEECH> SYLF! :D
05:11:35  <StAbLE_MEECH> xD
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05:53:26  <Sylf> @calc 66*60
05:53:26  <Webster> Sylf: 3960
05:53:56  <Sylf> @calc 210*60
05:53:56  <Webster> Sylf: 12600
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07:00:32  <coopserver> *** sam has left the game (Leaving)
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07:00:50  <sam_> BBH02 would need a 2nd...worst jam ever XD
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08:51:07  <Maraxus> !password
08:51:07  <coopserver> Maraxus: harder
08:51:15  <coopserver> *** Game still paused (connecting clients, number of players)
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09:32:46  <coopserver> *** Maraxus has joined company #1
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09:51:11  *** Jam35_ is now known as Jam35
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10:21:27  <Vinnie> !password
10:21:27  <coopserver> Vinnie: ending
10:21:31  <coopserver> *** Game still paused (connecting clients, number of players)
10:21:41  <coopserver> *** Vinnie has joined
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10:21:48  <coopserver> <Vinnie> hello
10:27:25  <coopserver> <Maraxus> hi
10:31:41  <coopserver> *** Maraxus has joined company #1
10:32:11  <Vinnie> #openttdcoop.dev
10:33:20  <V453000> Vinnie: #openttdcoop.devzone
10:34:13  <Vinnie> there done my thing
10:34:27  <V453000> :) ty
10:37:02  <coopserver> <Maraxus> first largish jam at bbh02
10:47:22  <coopserver> *** Maraxus has joined spectators
10:58:55  <coopserver> <Vinnie> there my reasons why our yeti's don't grow
10:59:40  <coopserver> *** Vinnie has joined spectators
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11:16:10  <mitooo> !password
11:16:10  <coopserver> mitooo: drinks
11:16:19  <coopserver> *** Game still paused (connecting clients, number of players)
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11:56:41  <StarLite> !players
11:56:41  <coopserver> StarLite: There are currently 0 players and 3 spectators, making a total of 3 clients connected
12:17:13  <damalix> !password
12:17:13  <coopserver> damalix: tested
12:17:20  <coopserver> *** Game still paused (connecting clients, number of players)
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12:19:38  *** ChanServ sets mode: -o Jam35
12:19:38  *** ChanServ sets mode: +v Maraxus
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12:19:38  *** ChanServ sets mode: +v coopserver
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12:19:38  *** ChanServ sets mode: -o LoPo
12:20:10  <coopserver> *** Maraxus has joined company #1
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12:20:39  <coopserver> <Damalix> Hi there :)
12:20:43  <coopserver> <Maraxus> hi
12:21:17  <coopserver> <Vinnie> hey
12:21:53  <coopserver> <Damalix> stupid trainz x(
12:22:34  *** ChanServ sets mode: +o Jam35
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12:25:03  <coopserver> <Vinnie> whats wrong?
12:25:16  <coopserver> <Damalix> I crashed two trains O_o
12:28:48  <coopserver> <Vinnie> crash 2 more so you teach them to not do it again
12:29:08  <coopserver> <Damalix> I'll give it a try :)
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12:54:23  <StarLite> !players
12:54:23  <coopserver> StarLite: Client 1404 (Orange) is Maraxus, in company 1 (Unnamed)
12:54:24  <coopserver> StarLite: Spectators: Client 1406 (Vinnie), Client 1408 (Mitooo), Client 1410 (Damalix)
12:58:32  <coopserver> *** Damalix has joined company #1
13:04:54  <coopserver> <Maraxus> 2nd needed from bbh 02 to msh 03 if anyone wants to
13:05:00  <coopserver> <Maraxus> I'm done for now
13:05:18  <coopserver> *** Maraxus has left the game (Leaving)
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13:44:18  <StarLite> !password
13:44:18  <coopserver> StarLite: nearly
13:44:22  <coopserver> *** Game still paused (connecting clients, number of players)
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13:46:01  <BiG_MEECH> yooooooooooooooooooooooooooooooooooooooooooOO!
13:46:05  <StarLite> o/
13:46:20  <BiG_MEECH> WAT UP PLAYER
13:46:31  <StarLite> the sky?
13:46:40  <StarLite> or well, in my case , the roof
13:46:40  <BiG_MEECH> WORD 2 UR MOTHER
13:46:45  <BiG_MEECH> SWEET
13:48:15  <BiG_MEECH> I would have figured it was the stars
13:50:59  <BiG_MEECH> asdasdas
13:51:05  <BiG_MEECH> !nick
13:51:05  <coopserver> BiG_MEECH: Error: You don't have the admin capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified.
13:51:22  * BiG_MEECH slaps V453000 around a bit with a large fishbot
13:57:06  <Vinnie> ol
13:57:26  <StarLite> man, MSH04 is a mess
13:57:43  <StarLite> signal gaps EVEYWHERE
13:58:30  <BiG_MEECH> I bilt it
13:58:50  <coopserver> <Vinnie> nah, it looks ok. So meech didnt build it
13:59:01  <BiG_MEECH> BIGMEECHMSH00000000000000004BALLERSTYLE
13:59:15  <BiG_MEECH> I'm always crammin it in the gap
13:59:17  <coopserver> <StarLite> The general idea is good, but the realisation is sloppy imho
14:02:38  <StarLite> @gap 3
14:02:38  <Webster> StarLite: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
14:03:12  <Vinnie> meech how are you baller?
14:07:40  <BiG_MEECH> I read how in a book
14:10:49  <StarLite> 2nd line BBH02 > MSH03 done
14:11:32  <coopserver> <StarLite> I wonder how well the !tmp stuff at MSh11 works tho...
14:11:39  <coopserver> <StarLite> we'll see
14:16:56  <coopserver> *** Damalix has joined company #1
14:17:26  <coopserver> <StarLite> what was the rcon command for train limit again?
14:20:11  <StarLite> !rcon set max_trains
14:20:12  <coopserver> Current value for 'max_trains' is: '1000' (min: 0, max: 5000)
14:20:12  *** Maraxus has joined #openttdcoop
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14:20:18  <StarLite> !rcon set max_trains 1010
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14:37:44  <edog300> !password
14:37:44  <coopserver> edog300: stderr
14:38:12  <coopserver> *** Game still paused (connecting clients, number of players)
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14:45:00  <Maraxus> !password
14:45:00  <coopserver> Maraxus: stderr
14:45:07  <coopserver> *** Game still paused (connecting clients, number of players)
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14:46:07  <coopserver> <Ed - edog300> Aaaand they're off
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14:58:42  <StarLite> !rcon set max_trains 1111
14:59:03  <StarLite> !rcon set max_trains
14:59:04  <coopserver> Current value for 'max_trains' is: '1111' (min: 0, max: 5000)
14:59:25  <coopserver> *** Ed - edog300 has left the game (general timeout)
15:00:08  <coopserver> <Damalix> better ?
15:00:17  <coopserver> <Maraxus> think so
15:00:38  *** edog300 has joined #openttdcoop
15:00:41  <edog300> !password
15:00:41  <coopserver> edog300: double
15:00:49  <coopserver> *** Game paused (connecting clients)
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15:01:54  <coopserver> <Damalix> a little bit out of sync but it's a station hub after all
15:02:21  <coopserver> <Maraxus> shouldn't matter too much atm
15:10:58  <damalix> @cl
15:10:58  <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed
15:11:02  <damalix> !cl
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15:17:35  <fonsinchen> !password
15:17:35  <coopserver> fonsinchen: danger
15:17:44  <coopserver> *** Game still paused (connecting clients, number of players)
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16:17:21  <coopserver> <StarLite> 1X Drop needs expansion
16:17:27  <coopserver> *** Damalix has joined spectators
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16:29:42  <damalix> I'd change the rightmost part to pickup and expand the drop leftwise
16:45:37  *** Maraxus has joined #openttdcoop
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16:46:06  <Maraxus> !password
16:46:06  <coopserver> Maraxus: colors
16:46:16  <coopserver> *** Game still paused (connecting clients, number of players)
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16:52:51  <Hazzard_> !players
16:52:51  <coopserver> Hazzard_: There are currently 1 players and 3 spectators, making a total of 4 clients connected
16:54:34  <StarLite> 1X could use a small rebuild I think
16:58:15  <StarLite> esp the entrance
17:01:10  <coopserver> <Vinnie> im back alive
17:01:15  <coopserver> *** Vinnie has joined company #1
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17:15:23  <edog300> !password
17:15:23  <coopserver> edog300: priest
17:15:31  <coopserver> *** Game paused (connecting clients)
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17:20:35  <leg3nd> !password
17:20:35  <coopserver> leg3nd: corner
17:20:45  <leg3nd> !dl
17:20:45  <coopserver> leg3nd: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
17:20:46  <coopserver> leg3nd: http://www.openttd.org/en/download-trunk/r27018
17:25:51  *** happy__ has joined #openttdcoop
17:26:32  <happy__> !password
17:26:33  <coopserver> happy__: corner
17:27:14  <coopserver> *** Game paused (connecting clients)
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17:31:26  <happy__> !password
17:31:26  <coopserver> happy__: follow
17:31:39  <coopserver> *** Game paused (connecting clients)
17:31:43  <coopserver> <Vinnie> oh i made this to right
17:31:46  <coopserver> <Vinnie> tight
17:31:50  <coopserver> *** happy has joined
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17:32:23  <coopserver> *** happy has left the game (Leaving)
17:32:49  <coopserver> *** Game paused (connecting clients)
17:33:00  <coopserver> *** happy train sport has joined
17:33:01  <coopserver> *** Game unpaused (connecting clients)
17:33:17  <coopserver> <happy train sport> hi  all
17:33:24  <coopserver> <Vinnie> hey happy
17:33:43  <coopserver> <happy train sport> how  things  going
17:33:51  <coopserver> <Vinnie> doing ok, and you?
17:33:57  <coopserver> <happy train sport> goos
17:33:59  <coopserver> <happy train sport> good
17:34:03  <coopserver> *** happy train sport has joined company #1
17:35:30  <coopserver> <happy train sport> got a bit ov a train q  at    bbh/05 /sam
17:36:11  <coopserver> <StarLite> its missing a choice
17:36:12  <coopserver> <Vinnie> yeah almost no mergers anywhere
17:36:17  <coopserver> <StarLite> its a 1-to-1 join
17:36:40  <coopserver> <StarLite> pretty easy to fix  ;)
17:37:04  <coopserver> <Vinnie> its timeconsuming to do it for all hubs
17:37:45  <coopserver> *** StarLite has joined company #1
17:40:36  <coopserver> <StarLite> fixed the problem,
17:40:43  <coopserver> <happy train sport> nice
17:40:44  <coopserver> <leg3nd> Impresive,
17:40:49  <coopserver> <leg3nd> did not take long to fix :>
17:40:59  <coopserver> <StarLite> it's not hard to fix :p
17:41:49  <coopserver> <happy train sport> now  2 train q  at  the  frut   farm
17:42:12  <Sylf> !password
17:42:12  <coopserver> Sylf: follow
17:42:19  <coopserver> *** Game paused (connecting clients)
17:42:28  <coopserver> *** Sylf has joined
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17:42:35  <coopserver> <happy train sport> hi  Sylf
17:42:40  <Sylf> hi
17:44:01  <coopserver> <Vinnie> check some connections when you expand a hub
17:44:07  <coopserver> <Vinnie> mine had missing connections
17:44:16  <coopserver> <StarLite> which one?
17:44:24  <coopserver> <Vinnie> MSH 03
17:45:03  *** britboy3456 has joined #openttdcoop
17:45:08  <britboy3456> !password
17:45:08  <coopserver> britboy3456: follow
17:45:46  <coopserver> *** Game paused (connecting clients)
17:45:56  <coopserver> *** Sylf has joined company #1
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17:46:19  <coopserver> *** Game unpaused (connecting clients)
17:46:25  <coopserver> <Vinnie> needs doubling is not that important
17:46:41  <britboy3456> !password
17:46:41  <coopserver> britboy3456: voodoo
17:46:50  <coopserver> <happy train sport> k
17:47:04  <coopserver> <Vinnie> but you can try with the CL3 behind it
17:47:12  <coopserver> *** Game paused (connecting clients)
17:47:18  <coopserver> <Vinnie> goodluck keeping a gap of 1 tile max
17:47:21  <coopserver> *** britboy3456 has joined
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17:48:25  <coopserver> <StarLite> hmzz, desynced now tho
17:48:38  <coopserver> <StarLite> but at least the Cl isnt the priob
17:48:39  <coopserver> <Sylf> don't worry about synch too much
17:48:55  <coopserver> <StarLite> desync isn't as bad as the CL2 it had tho :)
17:48:56  <coopserver> <happy train sport> hi britboy3456
17:49:00  <coopserver> <britboy3456> Hey
17:49:33  <coopserver> <Sylf> these trains are powerful enough, they'll recover from desync soon enough
17:49:40  <coopserver> <happy train sport> how  things  britboy3456
17:49:55  <coopserver> *** leg3nd has joined company #1
17:50:01  <coopserver> <britboy3456> Alright
17:50:09  <coopserver> <britboy3456> Been away, a lots changed
17:50:10  <coopserver> <StarLite> yeah, they can get evil mode in a packed ML with a simple double bridge tho :(
17:51:15  <coopserver> <happy train sport> dus  eney  won got a plan to fixs this train q
17:51:23  <coopserver> <StarLite> where?
17:51:35  <coopserver> <happy train sport> at my   sign  train q
17:51:42  <coopserver> <Sylf> britboy, I've basterdized your 3X
17:52:02  <coopserver> <StarLite> ah, MSH18
17:52:21  <coopserver> <happy train sport> yep
17:52:22  <coopserver> <StarLite> its not that bad really
17:52:30  <coopserver> <Vinnie> jam that hub needs serious expansion to make that fit
17:52:54  <coopserver> <britboy3456> I saw sylf :)
17:53:08  <coopserver> <happy train sport> k
17:53:09  <coopserver> <StarLite> its like 2 or 3 trains directly from a station
17:53:32  <coopserver> <StarLite> MSH18 > BBH04 is gonna need a 3rd line soon  tho
17:53:43  <coopserver> <StarLite> that will solve the MSh18 station thing as well
17:54:32  <coopserver> <happy train sport> diner time have fun
17:54:37  <coopserver> *** happy train sport has left the game (Leaving)
17:55:33  <coopserver> <Sylf> there. fixed for 1X overflow
17:55:37  <coopserver> <Vinnie> am i screensharing or what :P
17:55:43  <coopserver> <Sylf> :P
17:55:54  *** Hazzard_ has quit IRC
17:56:06  <coopserver> <leg3nd> Any one want to make the Prio at !here
17:56:24  <coopserver> <leg3nd> forgot how to make them :>
17:56:58  <coopserver> <leg3nd> Thanks
17:57:14  <coopserver> <Sylf> that was too long i think
17:57:27  <coopserver> <StarLite> yeah
17:57:30  <coopserver> <leg3nd> Looks like it yeah.
17:57:45  <coopserver> <StarLite> needs a full 3rs line soon anyways
17:58:03  <coopserver> <Sylf> yeah
17:58:05  <V453000> !password
17:58:05  <coopserver> V453000: voodoo
17:58:07  <coopserver> <leg3nd> atleast the split helping a bit.
17:58:15  <coopserver> *** Game paused (connecting clients)
17:58:16  <coopserver> *** StarLite has joined spectators
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17:58:22  <coopserver> *** leg3nd has joined spectators
17:58:23  <coopserver> <StarLite> gtg, bbl :)
17:58:24  <coopserver> <V453000> wat up
17:58:33  <coopserver> <leg3nd> <-- hides im fucking it up :>
17:59:05  <coopserver> <Vinnie> what, that one prio didnt fuck up anything
17:59:26  <coopserver> <leg3nd> just messing with you all. but that prio is a bit long tho
18:00:10  <coopserver> <Vinnie> cya
18:00:14  <coopserver> *** Vinnie has left the game (Leaving)
18:00:32  <coopserver> <leg3nd> V are you planing on going mental some where ?
18:00:38  <coopserver> <V453000> ?
18:00:44  <coopserver> <V453000> am mental quite locally
18:01:02  <coopserver> <leg3nd> i mean build something mental as always. Dont belive you can build "normal" :>
18:01:22  <coopserver> <V453000> no I wont build this game :)
18:01:24  <coopserver> <V453000> nuts need more work
18:01:31  <coopserver> <leg3nd> you are going Nuts :>
18:01:34  <coopserver> <leg3nd> hehe
18:01:58  *** Hazzard_ has joined #openttdcoop
18:04:23  <coopserver> *** leg3nd has joined company #1
18:06:09  <coopserver> *** leg3nd has joined spectators
18:06:16  <coopserver> <leg3nd> better go get something to eat.
18:06:18  <coopserver> <leg3nd> later
18:06:26  <coopserver> *** leg3nd has left the game (Leaving)
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18:18:08  <coopserver> *** Game paused (number of players)
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18:40:25  <StarLite> !players
18:40:25  <coopserver> StarLite: Spectators: Client 1412 (StarLite), Client 1441 (Ed - edog300)
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18:56:03  *** ChanServ sets mode: +o ODM
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19:08:01  <Hazzard_> !players
19:08:01  <coopserver> Hazzard_: There are currently 0 players and 2 spectators, making a total of 2 clients connected
19:08:12  <coopserver> *** Ed - edog300 has left the game (Leaving)
19:08:19  <Hazzard_> !players
19:08:19  <coopserver> Hazzard_: There are currently 0 players and 1 spectators, making a total of 1 clients connected
19:08:22  <Hazzard_>  !players
19:08:33  <edog300> !clientlist
19:08:38  <Hazzard_> !playerlist
19:08:40  <Hazzard_> !clients
19:08:43  <Hazzard_> !client
19:08:49  <edog300> !ding
19:08:50  <coopserver> Dong! reply took 0:00:00.013127
19:08:54  <Hazzard_> why does StarLite get special treatment
19:09:04  <Hazzard_> !players
19:09:04  <coopserver> Hazzard_: There are currently 0 players and 1 spectators, making a total of 1 clients connected
19:09:09  *** edog300 has quit IRC
19:09:10  <StarLite> ?
19:09:23  <Hazzard_> When you did "!players" it listed the clients
19:09:28  <Hazzard_> When I do it I only get the counts
19:09:31  <Hazzard_> !playercount
19:09:31  <coopserver> Hazzard_: There are currently 0 players and 1 spectators, making a total of 1 clients connected
19:09:34  <Hazzard_> !players
19:09:34  <coopserver> Hazzard_: There are currently 0 players and 1 spectators, making a total of 1 clients connected
19:18:49  <Hazzard_> !password
19:18:49  <coopserver> Hazzard_: copied
19:19:07  <coopserver> *** Game still paused (connecting clients, number of players)
19:19:18  <coopserver> *** Hazzard has joined
19:19:19  <coopserver> *** Game still paused (number of players)
19:19:20  <coopserver> *** Game unpaused (number of players)
19:22:40  <Sylf> That special treatment is for members :)
19:23:00  *** sam_ has joined #openttdcoop
19:23:08  <Hazzard_> I remember a few years ago it was like that for everyone
19:23:22  <sam_> !password
19:23:22  <coopserver> sam_: copied
19:23:25  <sam_> !playercount
19:23:25  <coopserver> sam_: There are currently 1 players and 1 spectators, making a total of 2 clients connected
19:23:26  <coopserver> *** Game paused (connecting clients)
19:23:38  <coopserver> *** sam has joined
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19:23:54  <StarLite> !players
19:23:54  <coopserver> StarLite: Client 1472 (Orange) is Hazzard, in company 1 (Unnamed)
19:23:55  <coopserver> StarLite: Client 1474 (Orange) is sam, in company 1 (Unnamed)
19:23:56  <coopserver> StarLite: Spectators: Client 1412 (StarLite)
19:24:51  <StarLite> maybe cus I have op, cant think of any other reason
19:25:19  <Hazzard_> Sylf, try it
19:25:42  <Sylf> !players
19:25:42  <coopserver> Sylf: Client 1472 (Orange) is Hazzard, in company 1 (Unnamed)
19:25:43  <coopserver> Sylf: Client 1474 (Orange) is sam, in company 1 (Unnamed)
19:25:44  <coopserver> Sylf: Spectators: Client 1412 (StarLite)
19:26:00  <Hazzard_> I guess you're right
19:34:02  <sam_> ooohhh
19:34:06  <sam_> how did we increase the train limits?
19:34:27  <coopserver> <sam> i mean..it's runtime configurable?
19:34:42  <coopserver> <Hazzard> it is
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19:46:09  <damalix> !password
19:46:09  <coopserver> damalix: mapgen
19:46:37  <coopserver> *** Game paused (connecting clients)
19:46:44  <coopserver> *** Damalix has joined
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19:57:11  <damalix> @gap 5
19:57:11  <Webster> damalix: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
19:57:18  <coopserver> *** sam has left the game (Leaving)
20:04:17  <leg3nd> !password
20:04:17  <coopserver> leg3nd: refnum
20:04:44  <coopserver> *** Game paused (connecting clients)
20:04:51  <coopserver> *** leg3nd has joined
20:04:52  <coopserver> *** Game unpaused (connecting clients)
20:06:40  <coopserver> *** StarLite has joined company #1
20:06:58  <coopserver> *** StarLite has joined spectators
20:07:05  <coopserver> <StarLite> nn guys :)
20:07:15  <coopserver> *** StarLite has left the game (Leaving)
20:07:26  <StarLite> !rcon set max_trains
20:07:27  <coopserver> Current value for 'max_trains' is: '1111' (min: 0, max: 5000)
20:07:34  <StarLite> yeah, max trains is at 1111 atm
20:07:55  <StarLite> we can change it at runtime. but only if all current problems and bottlenecks are solved :)
20:08:06  <StarLite> anyways, im off again :0
20:08:08  <StarLite> :)
20:08:10  *** StarLite has quit IRC
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20:20:45  <coopserver> *** Damalix has left the game (connection lost)
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20:51:17  <coopserver> *** Game paused (connecting clients)
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20:54:05  <Jam35> lag
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22:01:09  *** Jam35 is now known as Jam35_
22:06:58  <Djanxy> !password
22:06:58  <coopserver> Djanxy: strdup
22:07:11  <coopserver> *** Game paused (connecting clients)
22:07:17  <coopserver> *** Djanxy has joined
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22:45:33  <coopserver> *** Game paused (number of players)
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