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Log for #openttdcoop on 31st December 2014:
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00:11:06  *** Mothership_Q has joined #openttdcoop
00:14:15  <Mothership_Q> I assume you're with the "diamond cash money ballers"?
00:37:59  <glevans2> Good evening all.
00:38:04  <glevans2> !password
00:38:04  <coopserver> glevans2: prefix
00:38:13  <coopserver> *** Game still paused (connecting clients, number of players)
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01:15:28  *** Jam35 is now known as Jam35_
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01:40:51  <coopserver> *** glevans2 has joined company #1
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02:40:47  <glevans2> !password
02:40:47  <coopserver> glevans2: offest
02:41:07  <glevans2> !password
02:41:07  <coopserver> glevans2: offest
02:43:38  <glevans2> !password
02:43:38  <coopserver> glevans2: spoilt
02:43:49  <coopserver> *** Game still paused (connecting clients, number of players)
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08:05:43  *** ChanServ sets mode: +o StarLite
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12:45:52  <glevans2> Good morning all.
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19:14:58  *** KrunchyAl has joined #openttdcoop
19:15:24  <KrunchyAl> hi guys, everytime i load up the game it crashes the instant i connect
19:20:41  <Sylf> this server?
19:21:06  <Sylf> !password
19:21:07  <coopserver> Sylf: aborts
19:21:16  <Sylf> !ip
19:21:16  <coopserver> Sylf: publicserver-new.openttdcoop.org:3983
19:21:42  <coopserver> *** Game still paused (connecting clients, number of players)
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19:22:22  <Sylf> or the welcome server?
19:22:36  <coopserver> *** Sylf has left the game (Leaving)
20:40:46  *** damalix has joined #openttdcoop
20:40:54  <damalix> !password
20:40:54  <coopserver> damalix: spends
20:43:37  <damalix> !password
20:43:37  <coopserver> damalix: thomas
20:43:45  <coopserver> *** Game still paused (connecting clients, number of players)
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21:16:06  <coopserver> *** Damalix has left the game (Leaving)
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21:25:28  <eekee> oh! block signals got path-sensitive
21:25:38  <eekee> or rather pre-signals did
21:27:54  <Sylf> ?
21:28:10  <eekee> sec, posting screenshot
21:34:26  <eekee> here: http://ethan.uk.to/static/ottd/path-sensitive-presignals.png
21:35:21  <eekee> the exit signals on the yellow loop don't react to the combos on the blue lines unless i add pieces which would allow a train to turn onto the blue lines
21:42:11  <Sylf> exit signals don't react to anything except for trains in the signal block
21:43:03  <eekee> derp! ty :)
21:43:15  <glevans2> Good afternoon all.
21:43:40  <eekee> that's better. made them entries
21:43:44  <eekee> h'lo there
21:44:02  <glevans2> how are you eekee?
21:44:40  <eekee> alive. not entirely sure about anything beyond that. :) how about you?
21:45:05  <Sylf> if you switched those exit signals to entry signals, the entry signals on the mail lines won't react to them
21:45:34  <glevans2> I am doing well, it's 3:45 pm here, sojust over 8 more hours for me to do stuff in 2014...
21:45:44  <eekee> yes, i just did :)
22:01:40  <glevans2> !password
22:01:41  <coopserver> glevans2: fsspec
22:01:50  <coopserver> *** Game still paused (connecting clients, number of players)
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22:02:13  *** britboy3456 has quit IRC
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22:02:23  <coopserver> *** Game unpaused (number of players)
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22:11:32  <coopserver> *** glevans2 has joined spectators
22:11:33  <coopserver> *** Game paused (number of players)
22:25:50  <coopserver> *** glevans2 has left the game (Leaving)
22:50:22  <eekee> so depressing watching a train come out of a shed to the back side of a one-way signal over and over again
22:51:27  <eekee> the only thing wrong with the other way is one red signal between it and its goal
22:54:28  <eekee> ah well, sorted now
22:55:54  <eekee> in other news, watching logic trains run a long-ish loop is kinda funny when blue danube is playing
23:21:28  *** LSky`` has quit IRC
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