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Log for #openttdcoop on 6th January 2015:
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00:12:37  *** luaduck_zzz is now known as luaduck
02:40:25  <Hazzard> Is this info about diagonal tracks true? https://wiki.openttd.org/Railway_Designs#Diagonal_track
03:00:21  <eekee> could easily be tested
03:46:34  <Sylf> my quick test says yes, it's true
03:52:18  <Sylf> Trains are about 25% slower on diagonal tracks
03:56:58  <Elyon> one would have assumed a value closer to 41%
05:44:43  <Hazzard> Ok
05:44:47  <Hazzard> what about "you will probably need to manually increase the signal density on any angled rail you have."
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06:57:59  <V453000> it is definitely true guys :)
06:58:09  <V453000> have a fully packed train line and send them to diagonal
06:58:12  <V453000> observe results
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15:31:43  <eekee> eenteresteeng
15:33:45  <Elyon> d:b
15:38:53  <V453000> eekee: thanks for the bug repots on NUTS, I will fix them with the next version
15:39:07  <V453000> also, good catch on the capacity string, those bugs are hard to notice
15:44:44  <eekee> welcome, thank you :)
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17:45:38  <zxbiohazardzx> !info
17:45:38  <coopserver> zxbiohazardzx: #openttdcoop - Public Server (www.openttdcoop.org), Version: r27018, date: Jun 08 2345, map size: 512x256, address: publicserver-new.openttdcoop.org:3983
17:45:43  <zxbiohazardzx> !dl win64
17:45:43  <coopserver> zxbiohazardzx: http://binaries.openttd.org/nightlies/trunk/r27018/openttd-trunk-r27018-windows-win64.zip
17:46:22  <zxbiohazardzx> !password
17:46:22  <coopserver> zxbiohazardzx: curves
17:46:25  <coopserver> *** Game still paused (connecting clients, number of players)
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