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Log for #openttdcoop on 21st July 2015:
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01:10:55  *** maxtimbo has joined #openttdcoop
01:11:08  <maxtimbo> sbn, you there?
01:12:38  <maxtimbo> !pw
01:12:38  <coopserver> maxtimbo: strips
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01:26:09  <Mothership_Q> hey max
01:26:19  <Mothership_Q> hows it goin?
01:38:23  <maxtimbo> is going
01:38:30  <maxtimbo> how're you?
01:44:15  <Mothership_Q> good, enjoying the stable map right now :)
01:55:18  <maxtimbo> Yep. Just popped in to take some screenshots of overflows
01:55:55  <maxtimbo> This game is done. been waiting for a new map to start :|
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03:18:34  <Mothership_Q> maxtimbo, I think V is close with a map :)
03:19:44  <maxtimbo> sweet
03:20:19  <maxtimbo> What'chu workin' on?
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05:03:06  <V453000> I go this https://dl.dropboxusercontent.com/u/20419525/psg300_04.sav
05:03:11  <V453000> got*
05:12:01  <maxtimbo> Where's all the industry?
05:56:40  <V453000> to be funded :)
05:56:45  <V453000>  /prospected
05:57:33  <maxtimbo> well, I'm game. Pretty sure everyone is itching for a new game...
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08:49:47  <sbn> !seen maxtimbo
09:00:08  <sbn> @seen maxtimbo
09:00:08  <Webster> sbn: maxtimbo was last seen in #openttdcoop 3 hours, 2 minutes, and 34 seconds ago: <maxtimbo> well, I'm game. Pretty sure everyone is itching for a new game...
09:26:27  <sbn> Whats up guys?
09:41:42  <mari_kiri> The sky
09:41:59  <mari_kiri> I really should poke my head in there at some stage before the map changes
09:43:18  <sbn> in the sky?
09:43:26  <mari_kiri> Clouds
09:43:50  <mari_kiri> No sun though, the sun got deleted and God's going to restore it from backups in the morning
09:44:05  <sbn> you mean atoms right
09:44:17  <mari_kiri> What about atoms?
09:44:22  <sbn> god
09:44:50  <mari_kiri> Pfft, services don't maintain themselves, honey
09:45:06  <mari_kiri> Especially when people keep deleting the sun for some reason
10:36:39  <sbn> there isn't a depot list is there?
10:42:00  <sbn> So I just upgraded to monorail
10:42:05  <sbn> what a pain in the back to do
10:42:12  <sbn> next game will be with the universal rail
10:43:11  <V453000> :)
10:43:20  <V453000> yeah, manual change is a pain
10:52:28  <V453000> if I play with original vehicles, I just keep rail or start when maglev is available :)
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11:08:32  <sbn> but isn't part of the game trying to strugle to build the network?
11:10:56  <V453000> well sure, to build it
11:11:07  <V453000> not to spend pointless time manually monkey-working to replace trains
11:11:17  <V453000> that is what autoreplace is for, so you can spend more time actually building :)
11:11:37  <sbn> yeah but I ment "start when maglev is available"
11:14:37  <sbn> btw, do you do multiple steel mills
11:14:39  <sbn> or is one enough?
11:14:58  <sbn> A wait, it's secondairy industry
11:15:08  <sbn> so you do multiple of them
11:20:55  <V453000> one is fine
11:21:33  <V453000> "start whenever" = start with no network, build it :) no matter what year or which trains are available
11:21:55  <V453000> it is always the same building :) just rails, rails, rails
12:15:11  <sbn> urgh
12:15:16  <sbn> I need to move a junction
12:15:17  <sbn> fuck my life
12:15:31  <sbn> actually I need a 4way junction ..
12:21:09  <sbn> http://i.imgur.com/xcReept.png
12:21:11  <sbn> V453000
12:21:16  <sbn> nice start, right?
12:21:39  <V453000> cant tell much from that
12:21:51  <V453000> but looks reasonable
12:22:51  <sbn> I would give you a better screenshot
12:22:59  <sbn> but then it's going to be huge probablly
12:23:08  <V453000> np there :D
12:23:52  <sbn> 100+;b
12:23:55  <sbn> 100+mb
12:27:15  <sbn> 900 mb
12:27:20  <sbn> that's a bit much to upload
12:30:22  <sbn> editing the image
12:30:50  <sbn> so that it only contains the network
12:33:16  <sbn> Can't even open it
12:37:17  <V453000> :)
12:40:13  <sbn> problem with my partitions
12:40:14  <sbn> fixing it
12:48:34  <sbn> V453000 is there an other way to take a screenshot of part of the map?
12:48:43  <V453000> well yeah
12:48:46  <V453000> zoom out as much as you want
12:48:56  <V453000> go to the weird ? menu, and there is "default zoom screenshot"
12:49:13  <V453000> that will make a screenshot of the portion of the map you are looking at, in x1 zoom
12:49:16  <sbn> can't capture all in the most zoomed out
12:49:36  <V453000> send save? :D
12:49:42  <sbn> that works yeah
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12:50:52  <sbn> http://www.skyblownet.com/dump/Sintfield_Transport_2008-02-18.sav
12:51:24  <sbn> I didn't do proper junctions for the dropoff stations
12:52:05  <sbn> and you'll find that I put a new station near Hefingbridge Heights. Didn't get to hook it up properly yet
12:52:16  <sbn> it currently has a direct line to the dropoff station, going to remove that
12:53:20  <V453000> add more trains :) looks ok so far, you will see problems when it jams ;)
12:53:33  <sbn> btw
12:53:42  <sbn> I wanne do a 4 way junction near slh 03
12:53:52  <sbn> Just to the left of it
12:53:55  <sbn> how would I do that :D
12:54:09  <V453000> no reason to make a 4way junction there
12:54:13  <V453000> just make two 3-ways
12:54:18  <V453000> better manageable and expandable
12:54:27  <sbn> so same as slh 03 then
12:54:33  <sbn> but just a bit more to the west
12:54:42  <V453000> aye
12:54:47  <sbn> (west = left of the slh)
12:55:11  <sbn> how hard is it to upgrade the ml to LL_RR and switch over the hubs?
12:55:27  <sbn> I don't think the hubs are perfect for my TL though
12:56:35  <sbn> where is a good place to do a 4 way junction?
12:56:46  <sbn> or should I just stick with two 3way junctions all the time?
12:57:31  <sbn> what about the junctions for the dropoffstations, how should I improve those?
12:57:37  <sbn> (Lots of questions, I know)
12:58:37  <V453000> just stick with 3-way junctions
12:59:48  <V453000> the only time when 4-way is an option is very late in the game when your junctions are super huge and the 3-ways get so big that they basically grow into each other
12:59:56  <sbn> ok
13:00:00  <V453000> at that point I have experienced that it was convenient to turn the two into a 4-way
13:00:06  <V453000> other than that, 4-way will always have problems with expanding
13:00:40  <V453000> there is nothing wrong with your junctions technically, but you will suffer when expanding them to LL_RR
13:00:49  <V453000> making something a less compact would help you there
13:01:12  <V453000> it is one of the hints my blog article will have ... start with things far apart
13:01:24  <sbn> I just copied the design from the wiki tbh
13:02:06  <V453000> yes, schematically it is fine
13:02:48  <sbn> the only thing I am worried about is the track near the 2 in bridges
13:03:00  <sbn> if you take a look at slh 04
13:03:12  <sbn> the track coming from the right that then goes up
13:03:34  <V453000> think less, build more :P
13:03:45  <V453000> when the problem occurs, just solve it somehow :)
13:28:35  <sbn> okay
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16:18:54  <happpy> !players
16:18:54  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
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18:03:04  <sbn> V453000 hows the article coming along? (sorry for buggin you)
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19:15:09  <fleet75> !password
19:15:09  <coopserver> fleet75: method
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19:29:33  <fleet75> !password
19:29:33  <coopserver> fleet75: owning
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21:02:42  <Razaekel> !date
21:02:42  <coopserver> Aug 05 2462
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22:50:39  <sbn> for a ro-ro station that has 4 platforms, the next 2 should shift 1 to the back right?
22:51:01  <maxtimbo> depends on TL
22:51:05  <sbn> 5
22:51:32  <sbn> if you have a station with 2 lines and want to add the other 2 lines
22:51:39  <sbn> you either move your entrence or exit right?
22:52:02  <maxtimbo> So long as you have enough room for one train + 2 signals in each line...
22:52:37  <maxtimbo> I don't think you have to move anything. But I don't fully understand the question....
22:55:08  <sbn> http://www.skyblownet.com/dump/stations0.png
22:55:10  <sbn> not like that?
22:55:31  <sbn> you see the train loading
22:55:39  <sbn> those left two stations was what I build first
22:55:56  <sbn> the original entrence sign was at the climb/curve/hill
22:56:08  <sbn> now it's moved 2-3 places back
22:56:51  <maxtimbo> that's all gravy
22:57:01  <maxtimbo> you don't need to move anything
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22:57:09  <sbn> gravy?
22:57:21  <sbn> I already moved the entrence signal
22:57:22  <maxtimbo> slang.... 'sall good
22:57:24  <Hazzard> !date
22:57:24  <coopserver> Aug 05 2462
22:58:04  <sbn> let me rephrase the quesiton
22:58:06  <maxtimbo> yeah, you need an entrance signal and some exit signals right in front of the platforms
22:58:18  <sbn> is this trainstation optimal for TL5
22:59:00  <maxtimbo> yeah. You won't have any trains in those waiting bays, though. But you might not want that
22:59:23  <sbn> I wont?
23:00:03  <maxtimbo> If you don't want that you can shorten the waiting bays. If you do want that, change the exit signals to combo signals and make exit signals in front of the platforms
23:00:24  <sbn> then I should add 1 tile no?
23:00:39  <maxtimbo> also, the platform furthest right should have two extra tiles.
23:00:59  <maxtimbo> basically you need 7 tiles in front of each platform
23:01:05  <sbn> exactly
23:01:08  <sbn> that's what I though
23:01:20  <maxtimbo> 2 for combo/exit signals and 5 for the train
23:01:48  <sbn> o fuck I forgot the entry signal lol
23:01:59  <maxtimbo> don't forget that
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