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01:10:55 *** maxtimbo has joined #openttdcoop 01:11:08 <maxtimbo> sbn, you there? 01:12:38 <maxtimbo> !pw 01:12:38 <coopserver> maxtimbo: strips 01:12:43 <coopserver> *** Game still paused (connecting clients, number of players) 01:12:47 <coopserver> *** maxtimbo has joined 01:12:48 <coopserver> *** Game still paused (number of players) 01:16:37 <coopserver> *** maxtimbo has left the game (Leaving) 01:26:09 <Mothership_Q> hey max 01:26:19 <Mothership_Q> hows it goin? 01:38:23 <maxtimbo> is going 01:38:30 <maxtimbo> how're you? 01:44:15 <Mothership_Q> good, enjoying the stable map right now :) 01:55:18 <maxtimbo> Yep. Just popped in to take some screenshots of overflows 01:55:55 <maxtimbo> This game is done. been waiting for a new map to start :| 02:05:03 *** maxtimbo has quit IRC 02:05:34 *** maxtimbo has joined #openttdcoop 03:18:34 <Mothership_Q> maxtimbo, I think V is close with a map :) 03:19:44 <maxtimbo> sweet 03:20:19 <maxtimbo> What'chu workin' on? 04:11:27 *** liq3 has joined #openttdcoop 05:03:06 <V453000> I go this https://dl.dropboxusercontent.com/u/20419525/psg300_04.sav 05:03:11 <V453000> got* 05:12:01 <maxtimbo> Where's all the industry? 05:56:40 <V453000> to be funded :) 05:56:45 <V453000> /prospected 05:57:33 <maxtimbo> well, I'm game. Pretty sure everyone is itching for a new game... 06:23:14 *** maxtimbo has quit IRC 07:43:55 *** Hiddenfunstuff has joined #openttdcoop 08:14:47 *** LSky` has joined #openttdcoop 08:24:06 *** tycoondemon has quit IRC 08:27:48 *** tycoondemon has joined #openttdcoop 08:39:54 *** glevans2 has quit IRC 08:41:56 *** glevans2 has joined #openttdcoop 08:49:47 <sbn> !seen maxtimbo 09:00:08 <sbn> @seen maxtimbo 09:00:08 <Webster> sbn: maxtimbo was last seen in #openttdcoop 3 hours, 2 minutes, and 34 seconds ago: <maxtimbo> well, I'm game. Pretty sure everyone is itching for a new game... 09:26:27 <sbn> Whats up guys? 09:41:42 <mari_kiri> The sky 09:41:59 <mari_kiri> I really should poke my head in there at some stage before the map changes 09:43:18 <sbn> in the sky? 09:43:26 <mari_kiri> Clouds 09:43:50 <mari_kiri> No sun though, the sun got deleted and God's going to restore it from backups in the morning 09:44:05 <sbn> you mean atoms right 09:44:17 <mari_kiri> What about atoms? 09:44:22 <sbn> god 09:44:50 <mari_kiri> Pfft, services don't maintain themselves, honey 09:45:06 <mari_kiri> Especially when people keep deleting the sun for some reason 10:36:39 <sbn> there isn't a depot list is there? 10:42:00 <sbn> So I just upgraded to monorail 10:42:05 <sbn> what a pain in the back to do 10:42:12 <sbn> next game will be with the universal rail 10:43:11 <V453000> :) 10:43:20 <V453000> yeah, manual change is a pain 10:52:28 <V453000> if I play with original vehicles, I just keep rail or start when maglev is available :) 11:08:05 *** StarLite has joined #openttdcoop 11:08:05 *** ChanServ sets mode: +o StarLite 11:08:32 <sbn> but isn't part of the game trying to strugle to build the network? 11:10:56 <V453000> well sure, to build it 11:11:07 <V453000> not to spend pointless time manually monkey-working to replace trains 11:11:17 <V453000> that is what autoreplace is for, so you can spend more time actually building :) 11:11:37 <sbn> yeah but I ment "start when maglev is available" 11:14:37 <sbn> btw, do you do multiple steel mills 11:14:39 <sbn> or is one enough? 11:14:58 <sbn> A wait, it's secondairy industry 11:15:08 <sbn> so you do multiple of them 11:20:55 <V453000> one is fine 11:21:33 <V453000> "start whenever" = start with no network, build it :) no matter what year or which trains are available 11:21:55 <V453000> it is always the same building :) just rails, rails, rails 12:15:11 <sbn> urgh 12:15:16 <sbn> I need to move a junction 12:15:17 <sbn> fuck my life 12:15:31 <sbn> actually I need a 4way junction .. 12:21:09 <sbn> http://i.imgur.com/xcReept.png 12:21:11 <sbn> V453000 12:21:16 <sbn> nice start, right? 12:21:39 <V453000> cant tell much from that 12:21:51 <V453000> but looks reasonable 12:22:51 <sbn> I would give you a better screenshot 12:22:59 <sbn> but then it's going to be huge probablly 12:23:08 <V453000> np there :D 12:23:52 <sbn> 100+;b 12:23:55 <sbn> 100+mb 12:27:15 <sbn> 900 mb 12:27:20 <sbn> that's a bit much to upload 12:30:22 <sbn> editing the image 12:30:50 <sbn> so that it only contains the network 12:33:16 <sbn> Can't even open it 12:37:17 <V453000> :) 12:40:13 <sbn> problem with my partitions 12:40:14 <sbn> fixing it 12:48:34 <sbn> V453000 is there an other way to take a screenshot of part of the map? 12:48:43 <V453000> well yeah 12:48:46 <V453000> zoom out as much as you want 12:48:56 <V453000> go to the weird ? menu, and there is "default zoom screenshot" 12:49:13 <V453000> that will make a screenshot of the portion of the map you are looking at, in x1 zoom 12:49:16 <sbn> can't capture all in the most zoomed out 12:49:36 <V453000> send save? :D 12:49:42 <sbn> that works yeah 12:49:51 *** glubothemad has joined #openttdcoop 12:50:52 <sbn> http://www.skyblownet.com/dump/Sintfield_Transport_2008-02-18.sav 12:51:24 <sbn> I didn't do proper junctions for the dropoff stations 12:52:05 <sbn> and you'll find that I put a new station near Hefingbridge Heights. Didn't get to hook it up properly yet 12:52:16 <sbn> it currently has a direct line to the dropoff station, going to remove that 12:53:20 <V453000> add more trains :) looks ok so far, you will see problems when it jams ;) 12:53:33 <sbn> btw 12:53:42 <sbn> I wanne do a 4 way junction near slh 03 12:53:52 <sbn> Just to the left of it 12:53:55 <sbn> how would I do that :D 12:54:09 <V453000> no reason to make a 4way junction there 12:54:13 <V453000> just make two 3-ways 12:54:18 <V453000> better manageable and expandable 12:54:27 <sbn> so same as slh 03 then 12:54:33 <sbn> but just a bit more to the west 12:54:42 <V453000> aye 12:54:47 <sbn> (west = left of the slh) 12:55:11 <sbn> how hard is it to upgrade the ml to LL_RR and switch over the hubs? 12:55:27 <sbn> I don't think the hubs are perfect for my TL though 12:56:35 <sbn> where is a good place to do a 4 way junction? 12:56:46 <sbn> or should I just stick with two 3way junctions all the time? 12:57:31 <sbn> what about the junctions for the dropoffstations, how should I improve those? 12:57:37 <sbn> (Lots of questions, I know) 12:58:37 <V453000> just stick with 3-way junctions 12:59:48 <V453000> the only time when 4-way is an option is very late in the game when your junctions are super huge and the 3-ways get so big that they basically grow into each other 12:59:56 <sbn> ok 13:00:00 <V453000> at that point I have experienced that it was convenient to turn the two into a 4-way 13:00:06 <V453000> other than that, 4-way will always have problems with expanding 13:00:40 <V453000> there is nothing wrong with your junctions technically, but you will suffer when expanding them to LL_RR 13:00:49 <V453000> making something a less compact would help you there 13:01:12 <V453000> it is one of the hints my blog article will have ... start with things far apart 13:01:24 <sbn> I just copied the design from the wiki tbh 13:02:06 <V453000> yes, schematically it is fine 13:02:48 <sbn> the only thing I am worried about is the track near the 2 in bridges 13:03:00 <sbn> if you take a look at slh 04 13:03:12 <sbn> the track coming from the right that then goes up 13:03:34 <V453000> think less, build more :P 13:03:45 <V453000> when the problem occurs, just solve it somehow :) 13:28:35 <sbn> okay 14:28:06 *** Mothership_Q has quit IRC 15:52:27 *** Jam35_ is now known as Jam35 16:18:48 *** happpy has joined #openttdcoop 16:18:54 <happpy> !players 16:18:54 <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation 16:18:59 *** happpy has left #openttdcoop 16:33:18 *** wicope has joined #openttdcoop 16:52:43 *** BiG_FISHBOT has quit IRC 16:58:33 *** liq3 has quit IRC 17:54:06 *** BiG_FISHBOT has joined #openttdcoop 18:03:04 <sbn> V453000 hows the article coming along? (sorry for buggin you) 18:24:38 *** Maraxus has joined #openttdcoop 18:24:38 *** ChanServ sets mode: +o Maraxus 18:39:06 *** glubothemad has quit IRC 18:39:08 *** Progman has joined #openttdcoop 19:14:10 *** fleet75 has joined #openttdcoop 19:15:09 <fleet75> !password 19:15:09 <coopserver> fleet75: method 19:15:16 <coopserver> *** Game still paused (connecting clients, number of players) 19:15:21 <coopserver> *** fleet75 has joined 19:15:22 <coopserver> *** Game still paused (number of players) 19:15:23 <coopserver> *** Game unpaused (number of players) 19:27:31 <coopserver> *** fleet75 has left the game (general timeout) 19:27:32 <coopserver> *** Game paused (number of players) 19:29:33 <fleet75> !password 19:29:33 <coopserver> fleet75: owning 19:29:39 <coopserver> *** Game still paused (connecting clients, number of players) 19:29:42 <coopserver> *** fleet75 has joined 19:29:43 <coopserver> *** Game still paused (number of players) 19:29:44 <coopserver> *** Game unpaused (number of players) 19:43:19 <coopserver> *** fleet75 has left the game (Leaving) 19:43:19 <coopserver> *** Game paused (number of players) 19:43:26 *** fleet75 has quit IRC 20:01:25 *** Maraxus has quit IRC 20:16:39 *** StarLite has quit IRC 20:29:49 *** LSky` has quit IRC 20:37:08 *** Hiddenfunstuff has quit IRC 20:37:56 *** maxtimbo has joined #openttdcoop 21:02:42 <Razaekel> !date 21:02:42 <coopserver> Aug 05 2462 21:10:27 *** p3tiny has joined #openttdcoop 21:19:47 *** Jam35 is now known as Jam35_ 21:21:27 *** p3tiny has quit IRC 22:31:49 *** planetmaker has quit IRC 22:34:29 *** V453000 has quit IRC 22:34:54 *** hylje has quit IRC 22:34:56 *** hylje has joined #openttdcoop 22:34:56 *** ChanServ sets mode: +o hylje 22:36:12 *** planetmaker has joined #openttdcoop 22:36:12 *** ChanServ sets mode: +o planetmaker 22:36:42 *** V453000 has joined #openttdcoop 22:36:42 *** ChanServ sets mode: +o V453000 22:47:34 *** Progman has quit IRC 22:50:39 <sbn> for a ro-ro station that has 4 platforms, the next 2 should shift 1 to the back right? 22:51:01 <maxtimbo> depends on TL 22:51:05 <sbn> 5 22:51:32 <sbn> if you have a station with 2 lines and want to add the other 2 lines 22:51:39 <sbn> you either move your entrence or exit right? 22:52:02 <maxtimbo> So long as you have enough room for one train + 2 signals in each line... 22:52:37 <maxtimbo> I don't think you have to move anything. But I don't fully understand the question.... 22:55:08 <sbn> http://www.skyblownet.com/dump/stations0.png 22:55:10 <sbn> not like that? 22:55:31 <sbn> you see the train loading 22:55:39 <sbn> those left two stations was what I build first 22:55:56 <sbn> the original entrence sign was at the climb/curve/hill 22:56:08 <sbn> now it's moved 2-3 places back 22:56:51 <maxtimbo> that's all gravy 22:57:01 <maxtimbo> you don't need to move anything 22:57:03 *** wicope has quit IRC 22:57:09 <sbn> gravy? 22:57:21 <sbn> I already moved the entrence signal 22:57:22 <maxtimbo> slang.... 'sall good 22:57:24 <Hazzard> !date 22:57:24 <coopserver> Aug 05 2462 22:58:04 <sbn> let me rephrase the quesiton 22:58:06 <maxtimbo> yeah, you need an entrance signal and some exit signals right in front of the platforms 22:58:18 <sbn> is this trainstation optimal for TL5 22:59:00 <maxtimbo> yeah. You won't have any trains in those waiting bays, though. But you might not want that 22:59:23 <sbn> I wont? 23:00:03 <maxtimbo> If you don't want that you can shorten the waiting bays. If you do want that, change the exit signals to combo signals and make exit signals in front of the platforms 23:00:24 <sbn> then I should add 1 tile no? 23:00:39 <maxtimbo> also, the platform furthest right should have two extra tiles. 23:00:59 <maxtimbo> basically you need 7 tiles in front of each platform 23:01:05 <sbn> exactly 23:01:08 <sbn> that's what I though 23:01:20 <maxtimbo> 2 for combo/exit signals and 5 for the train 23:01:48 <sbn> o fuck I forgot the entry signal lol 23:01:59 <maxtimbo> don't forget that 23:43:22 *** maxtimbo has quit IRC