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00:50:33 *** dwarf has joined #openttdcoop 00:50:37 <dwarf> !password 00:50:37 <coopserver> dwarf: legend 00:50:54 <coopserver> *** Game still paused (connecting clients, number of players) 00:50:57 <coopserver> *** dwarf has joined 00:50:58 <coopserver> *** Game still paused (number of players) 00:50:59 <coopserver> *** Game unpaused (number of players) 01:16:40 <coopserver> *** dwarf has joined spectators 01:16:41 <coopserver> *** Game paused (number of players) 01:33:32 <coopserver> *** dwarf has joined company #1 01:33:33 <coopserver> *** Game unpaused (number of players) 02:14:53 *** liq3 has joined #openttdcoop 02:32:13 *** maxtimbo has joined #openttdcoop 02:43:17 <maxtimbo> hello 02:44:57 <coopserver> <dwarf> Yay,Ihave the bigget town! 02:45:07 <coopserver> <dwarf> biggest 02:45:15 <maxtimbo> !players 02:45:15 <coopserver> maxtimbo: There are currently 1 players and 0 spectators, making a total of 1 clients connected 02:52:57 <coopserver> *** dwarf has joined spectators 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<coopserver> *** Game still paused (number of players) 06:32:13 *** maxtimbo has joined #openttdcoop 06:34:57 <coopserver> *** stevet has joined company #1 06:34:58 <coopserver> *** Game unpaused (number of players) 06:45:57 *** dwarf has joined #openttdcoop 06:46:01 <dwarf> !password 06:46:02 <coopserver> dwarf: showed 06:46:13 <coopserver> *** Game paused (connecting clients) 06:46:19 <coopserver> *** dwarf has joined 06:46:20 <coopserver> *** Game unpaused (connecting clients) 06:47:24 <maxtimbo> !pw 06:47:24 <coopserver> maxtimbo: nobody 06:47:34 <coopserver> *** Game paused (connecting clients) 06:47:38 <coopserver> *** maxtimbo has joined 06:47:39 <coopserver> *** Game unpaused (connecting clients) 06:51:46 <coopserver> *** maxtimbo has left the game (Leaving) 06:52:47 *** maxtimbo has quit IRC 07:00:17 *** Progman has joined #openttdcoop 07:29:45 <coopserver> *** stevet has joined spectators 07:31:43 <coopserver> *** stevet has left the game (Leaving) 07:34:54 <coopserver> *** 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#openttdcoop 11:36:25 <happpy> !ip 11:36:25 <coopserver> happpy: ps.openttdcoop.org:3983 11:36:33 *** liq3 has joined #openttdcoop 11:45:26 <SteveT> !pw 11:45:26 <coopserver> SteveT: digest 11:45:36 <coopserver> *** Game still paused (connecting clients, number of players) 11:45:44 <coopserver> *** stevet has joined 11:45:45 <coopserver> *** Game still paused (number of players) 11:47:08 <happpy> hi 11:49:19 <coopserver> *** stevet has left the game (Leaving) 12:17:36 *** wicope has quit IRC 12:23:16 <SteveT> !pw 12:23:16 <coopserver> SteveT: filler 12:23:26 <coopserver> *** Game still paused (connecting clients, number of players) 12:23:29 <SteveT> hi there 12:23:33 <coopserver> *** stevet has joined 12:23:34 <coopserver> *** Game still paused (number of players) 12:23:35 <coopserver> *** Game unpaused (number of players) 12:34:54 *** happpy has left #openttdcoop 12:41:42 <coopserver> *** stevet has joined spectators 12:41:43 <coopserver> *** Game paused (number of players) 12:50:08 *** Progman has joined #openttdcoop 12:58:45 *** Maraxus has joined #openttdcoop 12:58:45 *** ChanServ sets mode: +o Maraxus 13:02:00 <coopserver> *** stevet has left the game (Leaving) 13:06:50 *** YellowMiner has joined #openttdcoop 13:06:57 <YellowMiner> !password 13:06:57 <coopserver> YellowMiner: reload 13:07:07 <coopserver> *** Game still paused (connecting clients, number of players) 13:07:15 <coopserver> *** YellowMiner has joined 13:07:16 <coopserver> *** Game still paused (number of players) 13:09:40 *** SteveT has quit IRC 13:33:33 *** SteveT has joined #openttdcoop 13:33:39 <SteveT> !pw 13:33:39 <coopserver> SteveT: domain 13:33:50 <coopserver> *** Game still paused (connecting clients, number of players) 13:33:58 <coopserver> *** stevet has joined 13:33:59 <coopserver> *** Game still paused (number of players) 13:34:00 <coopserver> *** Game unpaused (number of players) 13:34:10 <coopserver> <YellowMiner> hi 13:34:21 <coopserver> <stevet> hi there 13:34:34 <coopserver> <YellowMiner> looking around and trying to understand the network 13:35:11 <coopserver> <stevet> the network plan is at the far left corner, if you havent already seen it 13:35:48 <coopserver> <YellowMiner> i've seen signs, not a plan 13:36:15 <coopserver> <YellowMiner> i might try building another small food network 13:36:39 <SteveT> there is a plan 13:36:41 <coopserver> <YellowMiner> but i need to know what i'm allowed to do first 13:36:49 <SteveT> but building a small food network is a good place to start 13:37:05 <coopserver> *** YellowMiner has joined company #1 13:38:00 <coopserver> <YellowMiner> can i fund some extra farms? We're running low on unusedo nes 13:39:04 <coopserver> <stevet> sounds reasonable I think some of them have been closed due to lack of trains visiting them 13:39:15 <coopserver> <YellowMiner> ok 13:39:29 <coopserver> <YellowMiner> man that's expensive 13:39:57 <coopserver> <YellowMiner> oh good we can fund them where needed 13:40:17 <coopserver> <YellowMiner> i need a spot near a city to gow then 13:41:55 <Sylf> Building yet another food network is boring 13:42:20 <sbn> for you, Sylf 13:42:22 <Sylf> So you can ask what kind of interesting thing can be done 13:43:14 <sbn> !password 13:43:14 <coopserver> sbn: faster 13:43:18 <coopserver> *** Game paused (connecting clients) 13:43:21 <coopserver> *** sbn has joined 13:43:22 <coopserver> *** Game unpaused (connecting clients) 13:43:51 <coopserver> <YellowMiner> well the plan specifies small food networks, a big mail one and i see a bunch of local PAXs around. I don't want to mess with the main network yet so food should be nice 13:43:55 <Sylf> For example, we can have a food network with refit 13:44:11 <coopserver> <YellowMiner> I could try that 13:44:21 <Sylf> and the trains refit from grain/livestock to food 13:44:27 <coopserver> <YellowMiner> like refit after grain drop anto food 13:44:34 <Sylf> and take the food back to the nearest town from the original farm 13:44:34 <coopserver> <sbn> Sylf what did you do in Banbury? it cahnged so much 13:45:01 <coopserver> <sbn> car mail disconnected? 13:45:19 <Sylf> that type of back-to-origin refit is something new since PSG200 13:45:24 <Sylf> CAR mail is connected 13:45:31 <coopserver> <sbn> yeah I just saw 13:45:39 <Sylf> I left CAR untouched so you can expand that 13:45:41 <coopserver> <sbn> thought it was part of carningville, but it's spread the other way 13:45:55 <coopserver> <sbn> *carningville food 13:46:09 <Sylf> banbury is more or less what simple stuff can be done 13:46:39 <Sylf> and there's one station built but still not connected 13:47:50 <Sylf> Now, I'm trying to think of a way to fit in unreacheable-destination srnw somewhere 13:48:01 <coopserver> <sbn> srnw? 13:48:18 <coopserver> <YellowMiner> self regulated network 13:48:36 <coopserver> <YellowMiner> i've yet to figure out how they work 13:48:38 <coopserver> <sbn> timed relaeasing? 13:48:44 <coopserver> <sbn> *releasing 13:49:14 <coopserver> <sbn> Sylf Banbury North should connect to the SBahn? 13:49:54 <coopserver> <YellowMiner> ok can i fund a farm, a food plant and start? 13:50:04 <Sylf> !pw 13:50:04 <coopserver> Sylf: unsafe 13:50:08 <coopserver> <sbn> as long as it's not in the snow 13:50:14 <coopserver> *** Game paused (connecting clients) 13:50:17 <coopserver> *** Sylf has joined 13:50:18 <coopserver> *** Game unpaused (connecting clients) 13:51:02 <coopserver> <Sylf> Banbury North: Probably not to the banbury sbahn 13:51:16 <coopserver> <sbn> could move the ml a bit? 13:51:36 <coopserver> <Sylf> but it can be connected to CAR sbahn 13:51:45 <coopserver> <YellowMiner> can i take the pocket of greenery around wanington for farming? 13:52:13 <coopserver> <YellowMiner> and drop to Denfingborough? 13:52:32 <coopserver> <Sylf> feed both DEN and HON 13:52:43 <coopserver> <YellowMiner> sounds good 13:53:08 <coopserver> <sbn> It's getting too complicated for me 13:53:31 <coopserver> <Sylf> but before feeding HON, HON should be expanded first, so you can strategically place the food drop 13:54:11 <coopserver> <YellowMiner> well i'll do production first. 13:54:22 <coopserver> <sbn> Yellow be sure to hook up HON ;) 13:54:24 <coopserver> <Sylf> rather than picking a food network, it's probably easier to pick a town, and grow that one town 13:54:32 <coopserver> <YellowMiner> if i want a refit network, i'll need 2 sets of trains for the two towns 13:54:38 <coopserver> <YellowMiner> per farm 13:55:05 <coopserver> <Sylf> ok, let me point some stuff out there 13:55:06 <coopserver> <YellowMiner> ore a set of farms per town 13:55:19 <coopserver> *** Sylf has joined company #1 13:55:33 <coopserver> <stevet> Is the mainline cl4? 13:55:42 <coopserver> <sbn> above snow, yes 13:55:55 <coopserver> <stevet> ok 13:56:07 <coopserver> <Sylf> say, you place 3 industries like that 13:56:20 <coopserver> <YellowMiner> i see where this is going 13:56:21 <coopserver> <YellowMiner> ok 13:56:22 <coopserver> <Sylf> then you will need 2 sets of trains for each farms 13:57:02 <coopserver> <Sylf> not too hard,right? 13:57:22 <coopserver> <YellowMiner> should do 13:58:44 <coopserver> <sbn> food plant #1 has no food trains going out? 13:59:07 <coopserver> <YellowMiner> ok 30 min AFK ind i get this done. My play time is horribly fragmented with small things to do stuck in it evrywhere 14:01:27 <coopserver> *** sbn has left the game (Leaving) 14:02:42 <Razaekel> !pw 14:02:42 <coopserver> Razaekel: stdout 14:02:49 <coopserver> *** Game paused (connecting clients) 14:02:51 <coopserver> *** Razaekel has joined 14:02:52 <coopserver> *** Game unpaused (connecting clients) 14:03:27 <coopserver> <Sylf> hi raz 14:03:31 <coopserver> <Razaekel> yo 14:03:35 <coopserver> <Sylf> your farm exploded 14:03:41 <coopserver> <Razaekel> yea 14:03:50 *** liq3 has quit IRC 14:04:09 <coopserver> *** Razaekel has joined company #1 14:04:22 <coopserver> <Razaekel> both of them 14:05:33 *** liq3 has joined #openttdcoop 14:11:40 <coopserver> <Razaekel> humph 14:12:16 <coopserver> <Razaekel> if the farms expand again, i won't really be able to keep up with it without filling n the water next to it 14:12:24 <coopserver> <Razaekel> and doing more terraforming 14:13:07 <coopserver> <Sylf> gradston farm has reached max production level 14:13:34 <coopserver> <Razaekel> how do you know? 14:13:53 <coopserver> <Sylf> about 2200 per month is the game's limit 14:14:02 <coopserver> <Sylf> 2300* 14:15:53 <coopserver> <Razaekel> think i got it under control now, the stock levels are dropping 14:20:54 <coopserver> <Razaekel> i like big numbers and i cannot lie 14:21:30 <coopserver> <Sylf> size matters eh 14:21:47 <coopserver> <Razaekel> depends on the topic 14:21:51 <coopserver> <stevet> I have just added another mail station, DAR MAIL 14:22:05 <coopserver> <stevet> need to grow darhill now 14:22:23 <Maraxus> !pw 14:22:24 <coopserver> Maraxus: thomas 14:22:29 <coopserver> <Sylf> stevet, can I show you some stuff? 14:22:34 <coopserver> *** Game paused (connecting clients) 14:22:37 <coopserver> <stevet> fire away 14:22:38 <coopserver> *** Maraxus has joined 14:22:39 <coopserver> *** Game unpaused (connecting clients) 14:22:56 <coopserver> <Sylf> at the hub, pick a hub name, and mark it with that name 14:23:22 <coopserver> <stevet> yea I was just about to do that, trying to remember how to bring up the signs list 14:23:24 <coopserver> <Sylf> looking at the sign list, the next SLH is SLH06 14:23:49 <coopserver> <Sylf> now, at that hub, there are a few signal stuff I neet to point out 14:24:13 <SteveT> ok 14:24:14 <coopserver> <Sylf> at the split !here, there are some signal gaps 14:24:20 <coopserver> <Sylf> make sure to fill those gaps 14:24:51 <coopserver> <Sylf> there's also one !missing signal 14:25:21 <coopserver> <Sylf> after those are fixed, you can delete those signs 14:25:30 <SteveT> ok thanks for taking a look 14:25:38 <coopserver> *** Maraxus has joined company #1 14:25:39 <coopserver> <Sylf> then 14:25:48 <coopserver> <Sylf> now you can work on expanding DAR 14:25:49 <SteveT> not used to using CL4 trains, 14:26:10 <SteveT> you have a good eye for missing signals, 14:26:44 <coopserver> <Sylf> missing signal is a pet peeve of mine :P 14:27:00 <SteveT> I normally notice whent the trains get backed up ;) 14:27:00 <coopserver> <YellowMiner> back 14:28:21 <coopserver> <YellowMiner> so for a refit network, i would want trains to not wait at station for full load i suppose, or only at the farms. Should i use short or long trains? 14:28:56 <coopserver> <Sylf> for refit network, you want a full load at farms, but not at the food pickup 14:29:12 <coopserver> <Sylf> length of the train doesn't matter much 14:29:35 <coopserver> <Razaekel> jeez 14:29:42 <coopserver> <Razaekel> Grenway really grew 14:29:52 <coopserver> <Sylf> the only thing is, if the train is too long, it takes a long time for trains to enter/exit the depot 14:30:15 <coopserver> <Sylf> To work around the slowness, wetrail is great for refit network 14:30:48 <coopserver> <YellowMiner> i was thinking TL 1 or 2 chamis, because they're practical for the distances i'll be working ith and they're damn cute. And i also like monorail. 14:31:13 <coopserver> <YellowMiner> short lenght will be good ith many trains 14:31:26 <coopserver> <YellowMiner> many trains being necessary if they don't wait at stations 14:31:29 <coopserver> <Sylf> brainmelter is always fun 14:31:46 <coopserver> <YellowMiner> but i've no idea whatsoever of how to use it 14:31:52 <coopserver> <Sylf> but like I said, they'll be waiting for full load at farms 14:32:12 <coopserver> <Sylf> brainmelter is just another monorail engine 14:32:54 <coopserver> <YellowMiner> monorail fast could be interesting too. but the chamis could allow TL1 wich would be really interesting 14:33:11 <coopserver> <YellowMiner> interesting spam :/ 14:33:19 <coopserver> <YellowMiner> too much of that word 14:33:38 <coopserver> <YellowMiner> ok TL1 chamis will be fun 14:33:51 <coopserver> <YellowMiner> they'll wait not too long at the farm with their low capacity 14:33:53 <coopserver> <Sylf> TL1 chami is not CL1, FYI. 14:34:02 <coopserver> <YellowMiner> uh oh 14:34:06 <coopserver> <YellowMiner> CL2? 14:34:10 <coopserver> <Sylf> CL1.5 14:34:19 <coopserver> <YellowMiner> That'll do 14:34:51 <coopserver> <Sylf> http://wiki.openttdcoop.org/Curve_length, just for a reminder what 1.5 is :P 14:35:33 <coopserver> <YellowMiner> i figured it out by looking at a ttdcoop network using executers. But it wasn't clear until this point 14:36:18 <coopserver> <YellowMiner> destroyer of world or invisible scars? 14:36:29 <coopserver> <YellowMiner> i think the invisible scars is already in use 14:36:59 <coopserver> <YellowMiner> they have same capacity right? 14:37:16 <coopserver> <Sylf> yes 14:37:49 <coopserver> <YellowMiner> ok let's fund the stuff and start working. TL1 Chami refit network 14:38:22 <coopserver> <Sylf> invisible scars might be slow enough for CL1 14:38:26 <coopserver> <Sylf> I'm not sure. 14:38:33 <coopserver> <YellowMiner> lemme check 14:38:55 <coopserver> <Sylf> it might be different depending on the rail color 14:39:16 <coopserver> <YellowMiner> nope 130 Kph 14:39:22 <coopserver> <YellowMiner> on cl1 monorail 14:39:27 <coopserver> <YellowMiner> the thing goes 200 14:39:35 <coopserver> <YellowMiner> unless you make it longer 14:39:48 <coopserver> <YellowMiner> but i'll stay with TL1 14:40:10 <coopserver> <YellowMiner> wooh 14:41:22 <coopserver> <YellowMiner> dofarms need enough grass surface around? 14:41:30 <coopserver> <Razaekel> no 14:41:36 <coopserver> <Razaekel> that's just decoration 14:42:15 <coopserver> <YellowMiner> then why can't i fund there >:( 14:42:24 <coopserver> <Razaekel> where? 14:42:37 <coopserver> <YellowMiner> flat area under the sign, north of the map 14:42:47 <coopserver> <Maraxus> must be below snowline 14:42:51 <coopserver> <YellowMiner> north west maybe 14:42:53 <coopserver> <Razaekel> what's the sign title? 14:42:59 <coopserver> <YellowMiner> farm around here 14:43:11 <coopserver> <Razaekel> put a ! in front 14:43:24 <coopserver> <YellowMiner> f 14:43:27 <coopserver> <YellowMiner> done 14:43:29 <coopserver> <YellowMiner> fail 14:43:38 <coopserver> <Razaekel> ah 14:43:50 <coopserver> <Razaekel> you can't fund farms directly 14:44:02 <coopserver> <Razaekel> nvm 14:44:04 <coopserver> <YellowMiner> you can, i just funded the other one 14:44:06 <coopserver> <Sylf> we can in this game :) 14:44:16 <coopserver> <Razaekel> couldn't when i started 14:44:38 <coopserver> <Sylf> we normally have it prospecting only 14:45:46 <coopserver> <Razaekel> i dunno 14:46:38 <coopserver> <Razaekel> hmm 14:46:50 <coopserver> <Razaekel> if the ground is more than 4 levels above sea level, it wont'f und 14:46:57 <sbn> How can I get over my fear of complicated tracks? 14:47:20 <coopserver> <Razaekel> stare at the overflow valley 14:48:03 <coopserver> <YellowMiner> where is it? 14:48:20 <coopserver> <Razaekel> bottom right-ish 14:52:03 <V453000> sup humans 14:52:06 <V453000> "pw 14:52:07 <V453000> !pw 14:52:08 <coopserver> V453000: pageup 14:53:11 <coopserver> *** Game paused (connecting clients) 14:53:15 <coopserver> *** V453000 has joined 14:53:16 <coopserver> *** Game unpaused (connecting clients) 14:55:12 <coopserver> <Sylf> wassup V 14:58:24 <coopserver> <V453000> Sylf seen BRIX yet? :P 14:59:06 <sbn> !tunnels 3 14:59:07 <coopserver> <Sylf> yes 14:59:14 <sbn> @tunnels 3 14:59:14 <Webster> sbn: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 14:59:40 <sbn> @tunnels 6 14:59:40 <Webster> sbn: For Trainlength of 6: <= 12 needs 2, 13 - 20 needs 3, 21 - 28 needs 4. 15:00:46 <sbn> @cl 15:00:46 <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed 15:00:55 <sbn> @clcalc maglev 15:00:55 <Webster> sbn: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 15:01:04 <sbn> @clcalc maglev 3 15:01:04 <Webster> sbn: A maglev Curve Length of 3 (5 half tiles) gives a speed of 336km/h or 210mph 15:01:14 <coopserver> <Razaekel> @cl 15:01:29 <sbn> Only works on irc, Razaekel 15:01:37 <coopserver> <Razaekel> shame 15:01:38 <sbn> try !cl 15:01:48 <coopserver> <Razaekel> !cl 15:02:03 <coopserver> <Razaekel> probably only searches the first character 15:02:09 <coopserver> <Razaekel> instead of the whole string 15:02:18 <Razaekel> test !cl 15:02:20 <coopserver> <Sylf> @@clcalc 3 15:02:20 <Webster> coopserver: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 15:02:33 <coopserver> <Razaekel> ah 15:02:34 <sbn> double the @ ingame 15:02:35 <coopserver> <Razaekel> double @@ 15:02:39 <coopserver> <Sylf> I know there's a way to work it from irc... 15:02:52 <coopserver> <Sylf> but I think you need paranthesis somewhere 15:02:53 <sbn> in irc it's only one @ 15:03:21 <sbn> @clcalc maglev 3.5 15:03:21 <Webster> sbn: A maglev Curve Length of 3 (5 half tiles) gives a speed of 336km/h or 210mph 15:03:26 <sbn> @clcalc maglev 3,5 15:03:30 <sbn> @clcalc maglev 4 15:03:30 <Webster> sbn: A maglev Curve Length of 4 (7 half tiles) gives a speed of 392km/h or 245mph 15:03:47 <coopserver> <Sylf> @@(clcalc maglev 4) 15:03:48 <Webster> coopserver: A maglev Curve Length of 4 (7 half tiles) gives a speed of 392km/h or 245mph 15:05:39 <sbn> "I think this should definitely make it into a wiki entry (both here and at openttd.org, e.g. in the game mechanics section), together with a small table stating the recommended minimum tiles for typical train types." 15:05:53 <sbn> still missing that on the openttdcoop wiki 15:06:02 <sbn> "small table stating the recommended minimum tiles" 15:06:28 <sbn> @trainsets 15:06:28 <Webster> Default: http://wiki.openttd.org/Trains | 2cc: http://users.tt-forums.net/2cc/vehiclelist.html | Japanese Set: http://www.as-st.com/ttd/japan/index.html | NARS2: http://users.tt-forums.net/pikka/wiki/index.php?title=North_American_Renewal_Set | UKRS: http://www.pikkarail.com/ttdp/ukrs/vehicles.htm 15:06:38 <coopserver> *** Maraxus has joined spectators 15:06:41 <V453000> you know, it is better to simply understand how it works 15:06:45 <V453000> then you can use it for any train set 15:07:05 <V453000> NUTS does have the CL for each train on its wiki 15:07:48 <coopserver> *** V453000 has left the game (Leaving) 15:08:13 <Sylf> that @trainsets list is missing NUTS wiki 15:08:18 <coopserver> <YellowMiner> oops 15:08:21 <Sylf> that's a fatal error 15:08:26 <coopserver> <YellowMiner> just buldozed my farm 15:08:33 <coopserver> <YellowMiner> wait how can we even do that 15:08:35 <Sylf> lmao 15:08:42 <Sylf> welcome to magic dozer 15:08:46 <sbn> :D 15:08:54 <sbn> Just wanted to say "Magic" 15:08:55 <sbn> ... 15:08:56 <sbn> ... 15:08:58 <sbn> ... 15:08:59 <sbn> 'dozer' 15:09:40 <sbn> V453000 ofcourse it's better to 'simply understand' 15:09:45 <sbn> no arguing there 15:09:53 <sbn> but it would still be a good source for newbies 15:10:02 <sbn> to have a little list 15:10:09 <sbn> PAX: ... CL and TL 15:10:24 <sbn> Cargo: ... CL and TL till year => then ... = 15:12:49 <coopserver> <YellowMiner> what's the station spread? 15:14:24 <coopserver> *** Maraxus has left the game (Leaving) 15:14:27 *** Maraxus has quit IRC 15:19:24 *** Mothership_Q has joined #openttdcoop 15:19:51 <Mothership_Q> !pw 15:19:51 <coopserver> Mothership_Q: sender 15:19:58 <coopserver> *** Game paused (connecting clients) 15:20:01 <coopserver> *** Mothership_Q has joined 15:20:02 <coopserver> *** Game unpaused (connecting clients) 15:23:32 <coopserver> <Razaekel> now this looks like a industrial center 15:26:15 <coopserver> *** Mothership_Q has left the game (Leaving) 15:37:19 <coopserver> <Razaekel> maxed out the farm 15:37:23 <coopserver> <Razaekel> 2,295 of both 15:37:43 <coopserver> <Sylf> :D 15:41:50 <coopserver> *** Razaekel has left the game (Leaving) 15:47:05 <sbn> For high-speed networks typical values of three to five tiles are normal, with four being a particular favourite, because on a track with a SD of 2 a line of TL-4 trains accelerating from standstill has a lower reaction time than trains with uneven TL. 15:48:00 <Sylf> that sounds pretty outdated 15:48:32 <sbn> https://wiki.openttd.org/Railway_Designs 15:50:54 <Sylf> take stuff on that wiki with a grain of salt 15:51:26 <Sylf> that wiki doesn't write for any particular play style. for coop style, coop wiki is the place to go 16:08:46 *** __Fellini__ has joined #openttdcoop 16:08:49 <__Fellini__> !pw 16:08:49 <coopserver> __Fellini__: colpos 16:09:23 <coopserver> *** Game paused (connecting clients) 16:09:29 <coopserver> *** __Fellini__ has joined 16:09:30 <coopserver> *** Game unpaused (connecting clients) 16:09:50 <coopserver> <__Fellini__> hi all 16:09:59 <coopserver> <Sylf> hi fell 16:13:05 <coopserver> <__Fellini__> need more srnw for king of srnw 16:13:17 <coopserver> <__Fellini__> =D 16:13:27 <coopserver> <Sylf> go for it 16:14:07 <coopserver> <__Fellini__> u built much, i dont want try 16:15:18 <coopserver> <Sylf> so much activity at overflow valley now 16:15:32 <coopserver> <__Fellini__> whoa 16:15:36 <coopserver> <__Fellini__> yep 16:16:44 <coopserver> <__Fellini__> i like idea srnw based on speed of trains 16:17:13 <coopserver> <Sylf> I like Grunpool farm 16:18:07 <coopserver> <__Fellini__> u mean Wrunnton? 16:18:18 <coopserver> <Sylf> I mean Grunpool. 16:18:39 <coopserver> <Sylf> That's why I built Wrunnton 16:18:46 <coopserver> <Sylf> wrunnton is ugly. 16:18:57 <coopserver> <__Fellini__> lol, why? 16:19:26 <coopserver> <Sylf> it just looks ugly. 16:19:41 <coopserver> <__Fellini__> i dont think so 16:20:11 <coopserver> <__Fellini__> actually, i like all srnws on this map 16:21:36 <coopserver> <Sylf> Grunpool/Wrunnton are more of refit concept, more than srnw 16:22:14 <coopserver> <__Fellini__> mb, but looks very interest & original 16:23:24 <coopserver> <YellowMiner> Is there a way to send a train to a depot without sending it to a specific depot? 16:23:26 <coopserver> <Sylf> fonfingway-on-sea mail sbahn is the simple srnw that anyone can understand and copy 16:23:35 <Mothership_Q> !pw 16:23:36 <coopserver> Mothership_Q: ttypes 16:23:40 <coopserver> <Sylf> in an order? 16:23:41 <coopserver> *** Game paused (connecting clients) 16:23:49 <coopserver> <Sylf> use Go to Nearest Depot order 16:23:50 <coopserver> *** Mothership_Q has joined 16:23:51 <coopserver> *** Game unpaused (connecting clients) 16:24:31 <coopserver> <__Fellini__> fonfing very easy nw 16:25:15 <coopserver> <YellowMiner> ok how do i set that order up? 16:25:39 <coopserver> <Sylf> click on the triangle next to Go To 16:25:50 <coopserver> <YellowMiner> I'm a moron 16:25:51 <coopserver> <Sylf> It gives you a drop-down option of different orders 16:30:58 <coopserver> <YellowMiner> Ok, running the test 16:31:02 <coopserver> <__Fellini__> how to build splitter for different TL trains? 16:31:16 <coopserver> <YellowMiner> i'm going to throw in more trains over time to see the capacity of my platforms 16:31:22 <coopserver> <__Fellini__> for separate them 16:33:21 <coopserver> <Sylf> fellini, there's either a wiki or blog article about it 16:33:28 <coopserver> <Sylf> I think that example uses TL3 and TL7 16:33:40 <coopserver> <Sylf> but I don't have the article handy with me 16:34:05 <coopserver> <YellowMiner> The good thing is the refit system automatically create overflows 16:38:07 <coopserver> <__Fellini__> i cant find it on wiki 16:38:32 <coopserver> <__Fellini__> & i want separate tl3 tl5 16:40:02 <coopserver> <__Fellini__> u need exit signals on ur "auto"-overflows 16:44:46 <coopserver> <__Fellini__> so, gl 2 all 16:44:47 <coopserver> <__Fellini__> bb 16:45:22 <coopserver> *** __Fellini__ has left the game (Leaving) 16:51:15 <coopserver> *** stevet has joined spectators 16:53:38 *** __Fellini__ has quit IRC 16:58:19 <coopserver> <Sylf> you can't do TL3 vs TL5 16:58:36 <coopserver> <Sylf> 2 train lengths need to be at least 3 tiles different 16:59:07 <coopserver> <Sylf> See !TL Sorter 17:00:26 <coopserver> *** stevet has joined company #1 17:02:05 <coopserver> <Sylf> oh fine. Fellini didn't bother to stay 17:08:17 <coopserver> *** Mothership_Q has left the game (Leaving) 17:19:39 <coopserver> *** Sylf has left the game (Leaving) 17:20:47 <coopserver> *** stevet has joined spectators 17:27:57 <coopserver> *** stevet has joined company #1 17:39:02 *** liq3 has quit IRC 17:52:15 *** Mothership_Q has quit IRC 18:09:36 <coopserver> <YellowMiner> GG 18:16:15 <coopserver> *** YellowMiner has joined spectators 18:16:19 <coopserver> <YellowMiner> AFK 18:40:43 <Sylf> fellini: This is the wiki page I was thinking of: http://wiki.openttdcoop.org/User:Mark/VarTL 18:52:24 <Jam35> !pw 18:52:24 <coopserver> Jam35: sigill 18:52:30 <coopserver> *** Game paused (connecting clients) 18:52:32 <coopserver> *** Player has joined 18:52:33 <coopserver> *** Game unpaused (connecting clients) 18:52:41 <coopserver> *** Player has left the game (Leaving) 18:52:52 <coopserver> *** Game paused (connecting clients) 18:52:54 <coopserver> *** Jam35 has joined 18:52:55 <coopserver> *** Game unpaused (connecting clients) 19:41:36 *** kamil has joined #openttdcoop 19:41:42 *** kamil has left #openttdcoop 19:45:13 *** dwarf has joined #openttdcoop 19:45:17 <dwarf> !password 19:45:18 <coopserver> dwarf: copied 19:45:52 <coopserver> *** Game paused (connecting clients) 19:45:57 <coopserver> *** dwarf has joined 19:45:58 <coopserver> *** Game unpaused (connecting clients) 20:08:33 <coopserver> <YellowMiner> back 20:08:38 <coopserver> *** YellowMiner has joined company #1 20:09:25 <sbn> jo 20:10:50 <sbn> what's the user of srnw again? 20:10:56 <sbn> !find srnw 20:11:00 <sbn> @wiki snrw 20:11:01 <Webster> Search - #openttdcoop Wiki - http://wiki.openttdcoop.org/Special:Search?go=Go&search=snrw 20:11:28 <sbn> @wiki srnw 20:11:29 <Webster> Self-regulating Network - #openttdcoop Wiki - http://wiki.openttdcoop.org/Special:Search?go=Go&search=srnw 20:12:29 <sbn> urgh so much info 20:14:27 <sbn> nvm, too hungover for this 20:20:03 <coopserver> *** stevet has joined spectators 20:20:26 <SteveT> OK I think I have grown Darhill enough for now 20:20:43 <coopserver> <dwarf> lol 20:21:10 <SteveT> you can still see some of the snow... 20:27:42 <coopserver> <dwarf> steve, you should make priority signals on the ML at SLH 06 20:28:12 <coopserver> <dwarf> and send some trains towards grenway 20:29:47 <coopserver> <dwarf> and don't use full load orders, it jams trains up 20:59:16 <coopserver> *** dwarf has joined spectators 21:02:43 <coopserver> *** dwarf has joined company #1 21:09:50 <coopserver> *** stevet has joined company #1 21:24:17 <coopserver> <stevet> oops 21:24:23 <coopserver> <dwarf> hahaha 21:27:58 *** StarLite has quit IRC 21:29:09 <coopserver> *** dwarf has joined spectators 21:30:41 <coopserver> *** dwarf has joined company #1 21:30:51 <coopserver> *** dwarf has joined spectators 21:30:57 <coopserver> <stevet> Sortted all the trains I have added into groups now as well, sorry about that I completely forgot to do it earlier 21:31:18 <coopserver> <dwarf> oh, I haven't done that either 21:31:32 <coopserver> <stevet> Then I think someone has done it for you. 21:31:39 <coopserver> <stevet> there are only a few ungrouped now 21:36:25 <coopserver> *** stevet has left the game (Leaving) 21:44:33 *** SteveT has quit IRC 21:48:05 <coopserver> *** dwarf has joined company #1 21:49:02 <coopserver> *** Jam35 has left the game (Leaving) 21:51:34 <coopserver> *** dwarf has joined spectators 21:54:54 <coopserver> <YellowMiner> wich train could i use for a very short range network with great throughput? 21:55:23 <coopserver> <dwarf> something with high tractive effort 21:55:36 <coopserver> <dwarf> I like meat grinder 21:55:44 <coopserver> *** dwarf has joined company #1 21:55:45 <coopserver> <YellowMiner> cargo 21:56:00 <coopserver> <YellowMiner> look here (north west) 21:56:24 <coopserver> <YellowMiner> or look for a /yellow sign 21:57:01 <coopserver> <dwarf> want monorail? 21:57:12 <coopserver> <YellowMiner> i need o ship the food from the unloading station built away from the town where i have space to the town 21:57:15 <coopserver> <YellowMiner> yeah 21:57:21 <coopserver> <YellowMiner> i likemonorails 21:57:45 <coopserver> <YellowMiner> so something compact with high throughput 21:57:59 <coopserver> <YellowMiner> i was thinking about a loop with tons of trains 21:58:10 <coopserver> <YellowMiner> wich load fast 21:58:21 <coopserver> <dwarf> reality looks good 21:58:37 <coopserver> <YellowMiner> my network? 21:58:38 <coopserver> <dwarf> for short distnces you want high TE for high acceleration 21:59:03 <coopserver> <YellowMiner> i was thinking about a superstrong loop 21:59:14 <coopserver> <YellowMiner> or again, many small chamis 21:59:21 <coopserver> <YellowMiner> they work evrywhere 21:59:38 <coopserver> <YellowMiner> but i don't know how many stations i'll need in ths case 21:59:59 <coopserver> <dwarf> well, whatever you like, I don't know these trainests that well 22:02:44 <coopserver> *** dwarf has joined spectators 22:03:07 *** Jam35 is now known as Jam35_ 22:07:27 <coopserver> *** dwarf has joined company #1 22:10:04 <coopserver> <YellowMiner> ok i'll figure that out tommorow 22:10:10 <coopserver> <YellowMiner> bye 22:10:14 <coopserver> *** YellowMiner has left the game (Leaving) 22:10:16 <coopserver> <dwarf> gn 22:10:24 *** YellowMiner has left #openttdcoop 22:12:43 *** Progman has quit IRC 22:17:30 *** LSky` has quit IRC 22:20:55 <coopserver> *** dwarf has joined spectators 22:20:56 <coopserver> *** Game paused (number of players) 22:20:58 <coopserver> *** dwarf has left the game (Leaving)