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00:06:54 <coopserver> *** __Fellini__ has left the game (Leaving) 00:06:54 <coopserver> *** Game paused (number of players) 00:13:02 *** __Fellini__ has quit IRC 00:14:59 <Mazur> !pw 00:14:59 <coopserver> Mazur: floats 00:15:08 <coopserver> *** Game still paused (connecting clients, number of players) 00:15:10 <coopserver> *** Mazur has joined 00:15:11 <coopserver> *** Game still paused (number of players) 00:15:12 <coopserver> *** Game unpaused (number of players) 00:32:30 *** SteveT has quit IRC 00:33:48 <coopserver> *** Mazur has joined spectators 00:33:49 <coopserver> *** Game paused (number of players) 00:50:15 <Sylf> !pw 00:50:15 <coopserver> Sylf: pushes 00:50:28 <coopserver> *** Game still paused (connecting clients, number of players) 00:50:31 <coopserver> *** Sylf has joined 00:50:32 <coopserver> *** Game still paused (number of players) 00:50:43 <coopserver> <Sylf> allo 00:51:44 <coopserver> *** Sylf has joined company #1 00:51:45 <coopserver> *** Game unpaused (number of players) 00:57:38 <coopserver> <Mazur> Spylf! 00:58:03 <coopserver> <Sylf> at this rate, I'll end up being a pulp 00:58:48 <coopserver> <Mazur> We don't want that, do we? 00:59:41 <coopserver> <Mazur> On the other hand, it's better than ending up being a pup. 01:02:53 <coopserver> *** Mazur has joined company #1 01:07:29 <coopserver> *** Mazur has joined spectators 01:18:05 <coopserver> <Mazur> I wondered abougt that one. 01:19:52 <coopserver> <Mazur> BTW, there's an iron ore mine popped up smack in the middle of the last BBH to be build. 01:35:18 <coopserver> <Mazur> That's better. 01:42:16 <coopserver> *** Sylf has left the game (Leaving) 01:42:17 <coopserver> *** Game paused (number of players) 01:42:23 <Sylf> !pw 01:42:23 <coopserver> Sylf: smooth 01:42:30 <coopserver> *** Mazur has left the game (connection lost) 01:42:40 <coopserver> *** Game still paused (connecting clients, number of players) 01:42:44 <coopserver> *** Sylf has joined 01:42:45 <coopserver> *** Game still paused (number of players) 01:42:46 <coopserver> *** Game unpaused (number of players) 02:54:54 <coopserver> *** Sylf has left the game (Leaving) 02:54:55 <coopserver> *** Game paused (number of players) 03:42:19 *** Hiddenfunstuff has joined #openttdcoop 05:13:04 *** liq3 has quit IRC 06:23:05 *** SteveT has joined #openttdcoop 06:37:31 *** LSky` has joined #openttdcoop 07:59:13 *** lol has joined #openttdcoop 07:59:17 <lol> !pw 07:59:17 <coopserver> lol: before 07:59:26 <coopserver> *** Game still paused (connecting clients, number of players) 07:59:29 <coopserver> *** lol has joined 07:59:30 <coopserver> *** Game still paused (number of players) 07:59:31 <coopserver> *** Game unpaused (number of players) 07:59:32 <coopserver> <lol> hi 08:12:09 *** SteveT has quit IRC 08:39:15 *** glevans2 has quit IRC 08:39:59 *** lol has quit IRC 08:40:07 *** lol has joined #openttdcoop 08:41:00 *** glevans2 has joined #openttdcoop 08:42:50 *** __Fellini__ has joined #openttdcoop 08:42:53 <__Fellini__> !pw 08:42:53 <coopserver> __Fellini__: setter 08:43:24 <coopserver> *** Game paused (connecting clients) 08:43:28 <coopserver> *** __Fellini__ has joined 08:43:29 <coopserver> *** Game unpaused (connecting clients) 08:43:37 <coopserver> <__Fellini__> hi 08:45:51 <coopserver> *** __Fellini__ has joined company #1 08:49:45 *** SteveT has joined #openttdcoop 08:58:10 <coopserver> <lol> hi 09:01:40 <coopserver> <lol> what are you building? 09:01:48 <coopserver> <__Fellini__> nothing 09:01:54 <coopserver> *** __Fellini__ has joined spectators 09:01:59 <coopserver> <lol> shall we build the last bbh? 09:02:19 <coopserver> <__Fellini__> no, i cant, i need 2 go now 09:02:23 <coopserver> <lol> k 09:02:24 <coopserver> <lol> bye 09:02:29 <coopserver> <__Fellini__> gl 09:02:34 <coopserver> *** __Fellini__ has left the game (Leaving) 09:04:29 *** StarLite has joined #openttdcoop 09:04:29 *** ChanServ sets mode: +o StarLite 09:07:14 *** __Fellini__ has quit IRC 09:17:00 *** [1]Mark has joined #openttdcoop 09:39:37 <coopserver> *** lol has left the game (Leaving) 09:39:38 <coopserver> *** Game paused (number of players) 09:39:39 *** lol has quit IRC 10:25:21 <[1]Mark> yo 10:36:57 <glevans2> !pw 10:36:57 <coopserver> glevans2: source 10:37:05 <coopserver> *** Game still paused (connecting clients, number of players) 10:37:07 <coopserver> *** glevans2 has joined 10:37:08 <coopserver> *** Game still paused (number of players) 10:43:09 <coopserver> *** glevans2 has left the game (Leaving) 11:17:21 <[1]Mark> !dl win64 11:17:21 <coopserver> [1]Mark: http://binaries.openttd.org/nightlies/trunk/r27387/openttd-trunk-r27387-windows-win64.zip 11:20:33 <[1]Mark> !pw 11:20:33 <coopserver> [1]Mark: source 11:20:36 <coopserver> *** Game still paused (connecting clients, number of players) 11:20:43 <coopserver> *** Mark has joined 11:20:44 <coopserver> *** Game still paused (number of players) 11:26:55 <coopserver> *** Mark has left the game (general timeout) 11:30:27 *** Maraxus has joined #openttdcoop 11:30:27 *** ChanServ sets mode: +o Maraxus 11:34:00 *** [1]Mark has quit IRC 11:44:41 <Maraxus> !pw 11:44:41 <coopserver> Maraxus: martin 11:44:50 <coopserver> *** Game still paused (connecting clients, number of players) 11:44:54 <coopserver> *** Maraxus has joined 11:44:55 <coopserver> *** Game still paused (number of players) 11:52:34 <coopserver> *** Maraxus has left the game (Leaving) 11:52:35 *** Maraxus has quit IRC 12:05:49 *** SteveT has quit IRC 12:06:07 *** SteveT has joined #openttdcoop 14:32:31 <Mazur> !url 14:32:41 <Mazur> !help 14:32:41 <coopserver> Mazur: http://wiki.openttdcoop.org/Soap 14:36:27 <Mazur> !info 14:36:27 <coopserver> Mazur: #openttdcoop - Public Server (www.openttdcoop.org), Version: r27387, date: Oct 08 2186, map size: 512x512, address: ps.openttdcoop.org:3983 14:38:37 <Mazur> !clients 14:39:01 <Mazur> "The server is full"? 14:39:36 <Mazur> !pw 14:39:36 <coopserver> Mazur: messes 14:39:45 <coopserver> *** Game still paused (connecting clients, number of players) 14:39:58 <coopserver> *** Mazur has joined 14:39:59 <coopserver> *** Game still paused (number of players) 14:40:00 <coopserver> *** Game unpaused (number of players) 15:26:44 *** liq3 has joined #openttdcoop 15:40:46 <coopserver> *** Mazur has joined spectators 15:40:47 <coopserver> *** Game paused (number of players) 15:49:56 <coopserver> *** Mazur has joined company #1 15:49:57 <coopserver> *** Game unpaused (number of players) 15:52:06 <coopserver> *** Mazur has joined spectators 15:52:07 <coopserver> *** Game paused (number of players) 15:52:33 <coopserver> *** Mazur has left the game (general timeout) 15:53:55 <Mazur> !pw 15:53:55 <coopserver> Mazur: turner 15:54:15 <Mazur> !pw 15:54:15 <coopserver> Mazur: turner 15:54:24 <coopserver> *** Game still paused (connecting clients, number of players) 15:54:26 <coopserver> *** Mazur has joined 15:54:27 <coopserver> *** Game still paused (number of players) 15:54:28 <coopserver> *** Game unpaused (number of players) 15:54:37 <coopserver> *** Mazur has joined spectators 15:54:38 <coopserver> *** Game paused (number of players) 15:55:43 <Jam35> !pw 15:55:43 <coopserver> Jam35: tables 15:55:49 <coopserver> *** Game still paused (connecting clients, number of players) 15:55:51 <coopserver> *** Jam35 has joined 15:55:52 <coopserver> *** Game still paused (number of players) 15:55:57 <coopserver> <Mazur> Jam. 15:55:58 <coopserver> <Jam35> hello 15:56:35 <coopserver> *** Jam35 has joined company #1 15:56:36 <coopserver> *** Game unpaused (number of players) 16:00:01 <coopserver> <Mazur> Yep, that's hte last bit of ML to build, if i saw correctly. 16:00:15 <coopserver> <Jam35> I think so too 16:00:23 <coopserver> *** Mazur has joined company #1 16:01:00 <coopserver> <Mazur> hi5 16:01:13 <coopserver> <Jam35> o/ 16:01:19 <coopserver> <Jam35> :) 16:01:55 <coopserver> <Mazur> BBH looks pretty, hope it will work a bit. 16:02:09 <coopserver> <Jam35> which? 16:02:37 <coopserver> <Mazur> 10 16:02:52 <coopserver> <Mazur> The one I just build this aftrnoon. 16:03:46 <coopserver> <Jam35> I'm sure it will be ok for a while 16:03:52 <coopserver> <Jam35> like most here 16:03:58 <coopserver> <Jam35> all in fact 16:04:04 <coopserver> <Mazur> Technically it is a MSH, but it was labelled a BBH., so that's what I build. 16:04:36 <coopserver> <Jam35> yeah same difference :) 16:04:48 <coopserver> <Jam35> and this will surely have an SLH on the way 16:05:06 <coopserver> <Mazur> Ah, yes, that's different. 16:05:27 <coopserver> <Mazur> But in building style, a BBH is an MSH witout prios. 16:06:11 <coopserver> <Jam35> prios should be fine in a BBH 16:06:20 <coopserver> <Jam35> yes all lines are equal but 16:06:33 <coopserver> <Mazur> Yes, but logically itt's just a T junction of equals. 16:06:34 <coopserver> <Jam35> if lines get split and some don't then the unsplit line takes prio 16:07:24 <coopserver> <Jam35> brb 16:11:39 <coopserver> <Jam35> ok SLH time 16:12:03 <coopserver> <Mazur> So itm is., 16:12:21 <coopserver> <Mazur> But it's also feeding time at this zoo. 16:12:31 <coopserver> <Mazur> Have fnu! 16:12:33 <coopserver> <Jam35> nearly here too 16:12:36 <coopserver> <Jam35> ok bfn 16:12:43 <coopserver> *** Mazur has joined spectators 16:13:08 <coopserver> *** Mazur has left the game (general timeout) 16:22:35 <SteveT> !pw 16:22:35 <coopserver> SteveT: pieces 16:22:42 <coopserver> *** Game paused (connecting clients) 16:22:51 <coopserver> *** stevet has joined 16:22:52 <coopserver> *** Game unpaused (connecting clients) 16:29:34 <coopserver> *** stevet has left the game (Leaving) 16:59:09 <Jam35> !rcon set max_ships 16:59:10 <coopserver> Current value for 'max_ships' is: '10' (min: 0, max: 5000) 17:00:17 <Jam35> heh 17:00:23 <Jam35> all the boats have expired 17:01:03 *** Maraxus has joined #openttdcoop 17:01:03 *** ChanServ sets mode: +o Maraxus 17:04:04 <Jam35> !rcon set multiple_industry_per_town 17:04:05 <coopserver> Current value for 'multiple_industry_per_town' is: 'off' (min: 0, max: 1) 17:04:08 <Jam35> !rcon set multiple_industry_per_town 1 17:04:18 <Jam35> !rcon set multiple_industry_per_town 0 17:08:59 *** YellowMiner has joined #openttdcoop 17:09:04 <YellowMiner> !pw 17:09:04 <coopserver> YellowMiner: depend 17:09:12 <coopserver> *** Game paused (connecting clients) 17:09:14 <coopserver> *** YellowMiner has joined 17:09:15 <coopserver> *** Game unpaused (connecting clients) 17:09:37 *** YellowMiner is now known as Guest3566 17:10:05 <coopserver> *** YellowMiner has joined spectators 17:10:23 *** Guest3566 is now known as YellowMiner 17:14:24 <coopserver> *** YellowMiner has joined company #1 17:14:47 <coopserver> <YellowMiner> well i was away for a few days, is there anything not built yet? 17:15:11 *** __Fellini__ has joined #openttdcoop 17:15:13 <__Fellini__> !pw 17:15:13 <coopserver> __Fellini__: expert 17:15:14 <coopserver> <Jam35> SLHs 17:15:17 <Maraxus> !pw 17:15:17 <coopserver> Maraxus: expert 17:15:22 <coopserver> <Jam35> ok 17:15:23 <coopserver> <YellowMiner> for pickups? 17:15:28 <__Fellini__> hi all 17:15:32 <coopserver> <YellowMiner> hi 17:15:45 <coopserver> <Jam35> why does grain factory drop goods to drop platforms 17:15:47 <coopserver> *** Game paused (connecting clients) 17:15:50 <coopserver> *** __Fellini__ has joined 17:15:51 <coopserver> *** Game unpaused (connecting clients) 17:15:56 <coopserver> *** Game paused (connecting clients) 17:15:59 <coopserver> *** Maraxus has joined 17:16:00 <coopserver> *** Game unpaused (connecting clients) 17:16:01 <coopserver> <Jam35> when goods trains wait at pick platforms? 17:16:16 <coopserver> <Jam35> hihi 17:16:28 <coopserver> <Maraxus> hi 17:17:01 <coopserver> <Jam35> SLH yes primary pick up 17:17:22 <coopserver> <__Fellini__> jam 17:17:31 <coopserver> <Jam35> yelo 17:17:32 <coopserver> <__Fellini__> signals on slh1 17:18:01 <coopserver> <Maraxus> no a setting is a bit too high 17:18:02 <coopserver> <__Fellini__> oh 17:18:15 <coopserver> <__Fellini__> why trains so slow? 17:18:18 <Maraxus> !rcon set freight_trains 17:18:20 <coopserver> Current value for 'freight_trains' is: '255' (min: 1, max: 255) 17:18:22 <Maraxus> !rcon set freight_trains 1 17:18:23 <coopserver> ERROR: This command/variable is not available during network games. 17:18:26 <coopserver> <Jam35> weight factor? 17:18:40 <coopserver> <__Fellini__> phahhah 17:18:41 <Maraxus> yes need to reload game to set it 17:18:53 <coopserver> <Jam35> lol 255 17:19:16 <coopserver> <__Fellini__> we need rebuild all network for this weight factor 17:19:20 <coopserver> <__Fellini__> XDXDXD 17:19:31 <coopserver> *** Jam35 has left the game (Leaving) 17:19:38 <coopserver> *** Maraxus has left the game (Leaving) 17:21:36 <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/PSG%20301%2C%206th%20Jul%202197.sav 17:21:36 <coopserver> Starting download... 17:21:40 <coopserver> Savegame successfully downloaded 17:21:44 <Jam35> !rcon ls 17:21:45 <coopserver> 0) .. (Parent directory) 17:21:46 <coopserver> 1) autosave/ (Directory) 17:21:47 <coopserver> 2) uploads/ (Directory) 17:21:48 <coopserver> 3) game.sav 17:21:49 <coopserver> 4) PSG300Restart.sav 17:21:50 <coopserver> Jam35: You have 7 more messages. Type !less to view them 17:21:52 <Jam35> !rcon cd 2 17:21:54 <Jam35> !rcon ls 17:21:56 <coopserver> 0) .. (Parent directory) 17:21:57 <coopserver> 1) PSG%20301%2C%206th%20Jul%202197.sav 17:21:58 <coopserver> 2) PSG301Start.sav 17:21:59 <coopserver> 3) psg300_04m.sav 17:22:00 <coopserver> 4) PSG%20%23299%2C%2029th%20Sep%202080.sav 17:22:01 <coopserver> Jam35: You have 93 more messages. Type !less to view them 17:22:04 <Jam35> !rcon load 1 17:22:05 <coopserver> Starting new game 17:22:11 <coopserver> *** __Fellini__ has left the game (connection lost) 17:22:12 <coopserver> *** YellowMiner has left the game (connection lost) 17:22:13 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27387) 17:22:14 <coopserver> *** Game still paused (manual, number of players) 17:22:15 <YellowMiner> !pw 17:22:16 <coopserver> YellowMiner: oldest 17:22:24 <coopserver> *** Game still paused (manual, connecting clients, number of players) 17:22:26 <coopserver> *** YellowMiner has joined 17:22:27 <coopserver> *** Game still paused (manual, number of players) 17:22:28 <coopserver> *** Game still paused (manual, connecting clients, number of players) 17:22:29 <coopserver> *** Jam35 has joined 17:22:30 <coopserver> *** Game still paused (manual, number of players) 17:22:46 <coopserver> *** YellowMiner has joined company #1 17:22:47 <coopserver> *** Game still paused (manual) 17:22:48 <coopserver> *** __Fellini__ has left the game (connection lost) 17:22:56 <Jam35> street traffic! wtf 17:23:01 <Jam35> how??? 17:23:09 <coopserver> <YellowMiner> uh oh 17:23:21 <coopserver> <YellowMiner> sounds like another restart 17:23:52 <Maraxus> !pw 17:23:52 <coopserver> Maraxus: oldest 17:23:55 <__Fellini__> !pw 17:23:55 <coopserver> __Fellini__: oldest 17:24:02 <Jam35> !rcon reset_company 2 17:24:03 <coopserver> ERROR: Company is owned by an AI. 17:24:10 <Jam35> fak 17:24:13 <coopserver> *** Game still paused (manual, connecting clients) 17:24:16 <coopserver> *** __Fellini__ has joined 17:24:17 <coopserver> *** Game still paused (manual) 17:24:32 <coopserver> *** YellowMiner has joined spectators 17:24:33 <coopserver> *** Game still paused (manual, number of players) 17:24:52 <coopserver> *** Jam35 has left the game (Leaving) 17:24:55 <coopserver> *** __Fellini__ has joined company #1 17:24:56 <coopserver> *** Game still paused (manual) 17:25:02 <coopserver> *** __Fellini__ has joined spectators 17:25:03 <coopserver> *** Game still paused (manual, number of players) 17:25:49 <Jam35> I have maximum competitors zero 17:26:04 <Jam35> Idk how an AI could have started 17:26:32 <Jam35> does anybody know if it will die if left alone 17:26:34 <Jam35> ? 17:26:42 <coopserver> <YellowMiner> it'll respawn 17:26:45 <coopserver> <YellowMiner> AIs do 17:26:51 <coopserver> <__Fellini__> idk 17:27:09 <Jam35> because AIs in multiplayer is off too 17:27:44 <Jam35> !pw 17:27:44 <coopserver> Jam35: reread 17:27:51 <coopserver> *** Game still paused (manual, connecting clients, number of players) 17:27:53 <coopserver> *** Jam35 has joined 17:27:54 <coopserver> *** Game still paused (manual, number of players) 17:28:20 <coopserver> *** Jam35 has left the game (Leaving) 17:32:05 <coopserver> *** YellowMiner has left the game (Leaving) 17:32:10 *** YellowMiner has quit IRC 17:32:21 *** cornjuliox3 has joined #openttdcoop 17:33:31 <Jam35> !pw 17:33:31 <coopserver> Jam35: reread 17:33:38 <Maraxus> !pw 17:33:38 <coopserver> Maraxus: reread 17:33:39 <coopserver> *** Game still paused (manual, connecting clients, number of players) 17:33:41 <coopserver> *** Jam35 has joined 17:33:42 <coopserver> *** Game still paused (manual, number of players) 17:33:43 <coopserver> *** Game still paused (manual) 17:34:11 <coopserver> *** Game still paused (manual, connecting clients) 17:34:12 <coopserver> <Jam35> I can't see a way to stop it 17:34:14 <coopserver> *** Maraxus has joined 17:34:15 <coopserver> *** Game still paused (manual) 17:34:32 <coopserver> <Jam35> The save game has 2 competitors 17:34:43 <coopserver> <Jam35> as soon as I load game an AI starts 17:36:34 <coopserver> *** Maraxus has joined company #1 17:38:09 *** cornjuliox2 has quit IRC 17:38:54 <coopserver> *** Maraxus has left the game (Leaving) 17:39:31 <Maraxus> !pw 17:39:32 <coopserver> Maraxus: serves 17:39:47 <coopserver> *** Game still paused (manual, connecting clients) 17:39:49 <coopserver> *** Maraxus has joined 17:39:50 <coopserver> *** Game still paused (manual) 17:41:14 <Jam35> found it 17:41:21 <Jam35> stop_ai command offline 17:41:34 <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/PSG%20301%2C%206th%20Jul%202197.sav 17:41:34 <coopserver> Starting download... 17:41:42 <coopserver> Savegame successfully downloaded 17:41:43 <Jam35> !rcon load 1 17:41:44 <coopserver> Starting new game 17:41:45 <coopserver> *** __Fellini__ has left the game (connection lost) 17:41:46 <coopserver> *** Jam35 has left the game (connection lost) 17:41:47 <coopserver> *** Maraxus has left the game (connection lost) 17:41:48 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27387) 17:41:49 <coopserver> *** Game still paused (manual, number of players) 17:41:56 <Jam35> !pw 17:41:56 <coopserver> Jam35: legend 17:42:00 <coopserver> *** Game still paused (manual, connecting clients, number of players) 17:42:02 <coopserver> *** Jam35 has joined 17:42:03 <coopserver> *** Game still paused (manual, number of players) 17:42:11 <coopserver> *** Jam35 has joined company #1 17:42:12 <coopserver> *** Game still paused (manual) 17:42:13 <coopserver> *** __Fellini__ has left the game (connection lost) 17:42:21 <Jam35> !auto 17:42:22 <coopserver> *** Game unpaused (manual) 17:42:30 <coopserver> *** Game paused (connecting clients) 17:42:31 <Jam35> phew 17:42:33 <coopserver> *** Maraxus has joined 17:42:34 <coopserver> *** Game unpaused (connecting clients) 17:42:39 <Jam35> sorry for interruption(s) 17:42:51 <__Fellini__> !pw 17:42:52 <coopserver> __Fellini__: legend 17:43:03 <coopserver> <Maraxus> np 17:43:07 <coopserver> *** Game paused (connecting clients) 17:43:11 <coopserver> *** __Fellini__ has joined 17:43:12 <coopserver> *** Game unpaused (connecting clients) 17:43:18 <coopserver> *** Jam35 has joined spectators 17:43:24 <coopserver> <Jam35> afk :) 17:48:56 *** lol has joined #openttdcoop 17:49:02 <lol> !pw]\ 17:49:02 <coopserver> lol: Error: Spurious "]". You may want to quote your arguments with double quotes in order to prevent extra brackets from being evaluated as nested commands. 17:49:06 <lol> !pw 17:49:06 <coopserver> lol: legend 17:49:25 <coopserver> *** Game paused (connecting clients) 17:49:27 <coopserver> *** lol has joined 17:49:28 <coopserver> *** Game unpaused (connecting clients) 17:49:29 <coopserver> <lol> hi 17:49:33 <coopserver> <__Fellini__> o/ 17:49:48 <coopserver> <Maraxus> hi 17:50:10 <coopserver> <lol> do you see grainstation? 17:52:18 <coopserver> <lol> wood drop isn't accepting wood 17:52:41 <coopserver> *** __Fellini__ has joined company #1 17:52:59 <coopserver> <__Fellini__> fixed 17:53:44 <coopserver> <lol> and iron ore too 17:55:16 <coopserver> <lol> do you think it is better to do the grain entry in the centre and the goods exit outside the grainstation? 17:56:50 <coopserver> *** __Fellini__ has joined spectators 18:01:47 <coopserver> <lol> do you see slh 02? 18:03:38 <coopserver> <lol> ships are turned off 18:03:54 <coopserver> *** __Fellini__ has left the game (Leaving) 18:03:58 <coopserver> <lol> and that is one of the ways we have to transport oil 18:06:57 *** Sylf_mobile has joined #openttdcoop 18:09:28 <Jam35> vehicles expire is on 18:09:37 <Jam35> so boats have expired :) 18:09:44 <coopserver> <lol> i build a pipeline already 18:10:05 *** Sylf_mobile has quit IRC 18:14:41 <coopserver> *** Jam35 has joined company #1 18:17:20 <coopserver> <lol> why are trains of the wood goods group in the livestock one? 18:18:19 <coopserver> <Jam35> because the person who made the trains didn't realise that there were any groups 18:18:22 <coopserver> <Jam35> me 18:18:40 <coopserver> <lol> do you see my slh? 18:21:48 <coopserver> <lol> how much valuables does the hq generate? 18:21:54 <coopserver> <lol> only from its own town? 18:22:35 <__Fellini__> @pw 18:22:37 <__Fellini__> !pw 18:22:37 <coopserver> __Fellini__: cargos 18:22:39 <coopserver> <Jam35> does it at all 18:22:43 <coopserver> <Jam35> I thought only px 18:22:46 <coopserver> <Jam35> pax 18:22:57 <coopserver> <lol> we have a train that serves it 18:23:00 <coopserver> <lol> check the vals train 18:23:23 <coopserver> *** Game paused (connecting clients) 18:23:27 <coopserver> *** __Fellini__ has joined 18:23:28 <coopserver> *** Game unpaused (connecting clients) 18:26:55 <coopserver> <Jam35> the HQ is just a dummy station to make the orders 18:27:09 <coopserver> <Jam35> it should be replaced by mines 18:27:28 <coopserver> <Jam35> what mines? 18:27:34 <coopserver> <lol> you mean townstations? 18:27:37 <coopserver> <Jam35> what valuables? 18:27:42 <coopserver> <Jam35> it's not in plan 18:27:49 <coopserver> <Jam35> oh it is 18:27:50 <coopserver> <lol> third line 18:28:02 <coopserver> <Jam35> from towns then 18:28:20 <coopserver> <lol> so add a station for a town in my slh? 18:28:31 <coopserver> <Jam35> sure 18:28:42 <coopserver> <lol> and do i have to connect coal too? 18:28:44 <coopserver> <Jam35> I would ignore them personally but whatever 18:29:20 <coopserver> <Jam35> that coal is close 18:29:29 <coopserver> <Jam35> It doesn;t matter too m uch though 18:29:36 <coopserver> <lol> i have to rebuild slh for it 18:29:41 <coopserver> <lol> and maybe it will die soon 18:31:25 <coopserver> <__Fellini__> first week of game on PS - all play, last 2 weeks on PSG nobody play... Why? 18:31:37 <coopserver> <lol> most big building is done 18:31:48 <coopserver> <lol> then it is only expanding 18:35:50 *** happpy has joined #openttdcoop 18:35:56 <happpy> !players 18:35:56 <coopserver> happpy: There are currently 3 players and 1 spectators, making a total of 4 clients connected 18:35:59 <happpy> hi 18:38:48 <__Fellini__> hi happpy 18:38:55 <coopserver> <Jam35> hi 18:38:56 <coopserver> <lol> hi 18:39:00 <coopserver> <Maraxus> hi 18:39:02 <happpy> how things 18:39:16 <coopserver> <lol> fine 18:39:59 <coopserver> <lol> it's time to build slh 18:40:02 <happpy> nice 18:40:04 <coopserver> <lol> so why don't you join? 18:40:59 <coopserver> <lol> steel trains need to go to both factories isn't it? 18:41:10 <coopserver> <Jam35> I would say so 18:44:03 <coopserver> *** Jam35 has joined spectators 18:51:44 <coopserver> *** lol has joined spectators 18:51:50 <coopserver> *** lol has left the game (Leaving) 18:51:56 *** lol has quit IRC 18:53:32 <coopserver> *** __Fellini__ has left the game (Leaving) 18:58:03 <coopserver> *** Maraxus has joined spectators 18:58:04 <coopserver> *** Game paused (number of players) 18:59:05 *** __Fellini__ has quit IRC 19:09:52 *** YellowMiner has joined #openttdcoop 19:09:59 <YellowMiner> !pw 19:09:59 <coopserver> YellowMiner: linker 19:10:17 <coopserver> *** Game still paused (connecting clients, number of players) 19:10:18 <coopserver> *** YellowMiner has joined 19:10:19 <coopserver> *** Game still paused (number of players) 19:10:20 <coopserver> *** Game unpaused (number of players) 19:10:27 *** YellowMiner is now known as Guest3580 19:10:38 *** Guest3580 is now known as YellowMiner 19:11:40 <happpy> hi YellowMiner 19:11:47 <happpy> how ar u 19:11:59 <coopserver> <YellowMiner> hi 19:12:02 <coopserver> <YellowMiner> fine 19:12:03 <coopserver> <YellowMiner> thx 19:12:27 <coopserver> <YellowMiner> i'm not sure what to do, so i'm smoothing the lines and making evrything look good first 19:13:28 <happpy> k 19:34:45 *** Progman has joined #openttdcoop 19:50:34 *** StarLite has quit IRC 20:02:01 <coopserver> *** YellowMiner has left the game (general timeout) 20:02:02 <coopserver> *** Game paused (number of players) 20:02:28 *** YellowMiner has quit IRC 20:04:09 <coopserver> *** Maraxus has joined company #1 20:04:10 <coopserver> *** Game unpaused (number of players) 20:08:24 *** Hiddenfunstuff has quit IRC 20:10:08 <coopserver> *** Maraxus has left the game (Leaving) 20:10:09 <coopserver> *** Game paused (number of players) 20:10:20 *** Maraxus has quit IRC 20:12:17 <coopserver> *** Jam35 has left the game (Leaving) 20:25:07 *** Sylf_mobile has joined #openttdcoop 20:26:11 <Sylf_mobile> my vision was to have separate groups for steel trains 20:38:09 *** SteveT has quit IRC 20:53:22 *** happpy has left #openttdcoop 21:04:26 *** Progman has quit IRC 21:18:36 *** LSky` has quit IRC 22:13:05 *** mfb- has joined #openttdcoop 22:13:05 *** ChanServ sets mode: +o mfb- 22:13:11 <mfb-> hi 22:13:14 <mfb-> !password 22:13:14 <coopserver> mfb-: argidx 22:13:21 <coopserver> *** Game still paused (connecting clients, number of players) 22:13:23 <coopserver> *** Player has joined 22:13:24 <coopserver> *** Game still paused (number of players) 22:13:25 <coopserver> *** Game unpaused (number of players) 22:13:27 <mfb-> is that a word? 22:24:16 <Sylf_mobile> Argument ID X? sounds like a variable name 22:24:45 <mfb-> yeah, looks like some programming language uses it 22:24:48 <mfb-> "word"... 22:25:19 <mfb-> do you remember how to set the default player name? I did it once some years ago and forgot how :D 22:25:27 <coopserver> <Player> !nick mfb 22:25:28 <coopserver> *** Player has changed his/her name to mfb 22:30:34 <coopserver> *** mfb has left the game (Leaving) 22:30:35 <coopserver> *** Game paused (number of players) 22:30:40 <mfb-> !password 22:30:40 <coopserver> mfb-: derive 22:30:46 <coopserver> *** Game still paused (connecting clients, number of players) 22:30:49 <coopserver> *** mfb has joined 22:30:50 <coopserver> *** Game still paused (number of players) 22:30:51 <coopserver> *** Game unpaused (number of players) 22:30:55 <coopserver> <mfb> better 22:48:01 *** Sylf_mobile has quit IRC 23:33:21 <coopserver> *** mfb has left the game (Leaving) 23:33:22 <coopserver> *** Game paused (number of players) 23:33:26 *** mfb- has quit IRC