Config
Log for #openttdcoop on 25th August 2015:
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00:06:54  <coopserver> *** __Fellini__ has left the game (Leaving)
00:06:54  <coopserver> *** Game paused (number of players)
00:13:02  *** __Fellini__ has quit IRC
00:14:59  <Mazur> !pw
00:14:59  <coopserver> Mazur: floats
00:15:08  <coopserver> *** Game still paused (connecting clients, number of players)
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00:50:15  <Sylf> !pw
00:50:15  <coopserver> Sylf: pushes
00:50:28  <coopserver> *** Game still paused (connecting clients, number of players)
00:50:31  <coopserver> *** Sylf has joined
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00:50:43  <coopserver> <Sylf> allo
00:51:44  <coopserver> *** Sylf has joined company #1
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00:57:38  <coopserver> <Mazur> Spylf!
00:58:03  <coopserver> <Sylf> at this rate, I'll end up being a pulp
00:58:48  <coopserver> <Mazur> We don't want that, do we?
00:59:41  <coopserver> <Mazur> On the other hand, it's better than ending up being a pup.
01:02:53  <coopserver> *** Mazur has joined company #1
01:07:29  <coopserver> *** Mazur has joined spectators
01:18:05  <coopserver> <Mazur> I wondered abougt that one.
01:19:52  <coopserver> <Mazur> BTW, there's an iron ore mine popped up smack in the middle of the last BBH to be build.
01:35:18  <coopserver> <Mazur> That's better.
01:42:16  <coopserver> *** Sylf has left the game (Leaving)
01:42:17  <coopserver> *** Game paused (number of players)
01:42:23  <Sylf> !pw
01:42:23  <coopserver> Sylf: smooth
01:42:30  <coopserver> *** Mazur has left the game (connection lost)
01:42:40  <coopserver> *** Game still paused (connecting clients, number of players)
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02:54:55  <coopserver> *** Game paused (number of players)
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07:59:17  <lol> !pw
07:59:17  <coopserver> lol: before
07:59:26  <coopserver> *** Game still paused (connecting clients, number of players)
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07:59:32  <coopserver> <lol> hi
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08:42:53  <__Fellini__> !pw
08:42:53  <coopserver> __Fellini__: setter
08:43:24  <coopserver> *** Game paused (connecting clients)
08:43:28  <coopserver> *** __Fellini__ has joined
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08:43:37  <coopserver> <__Fellini__> hi
08:45:51  <coopserver> *** __Fellini__ has joined company #1
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08:58:10  <coopserver> <lol> hi
09:01:40  <coopserver> <lol> what are you building?
09:01:48  <coopserver> <__Fellini__> nothing
09:01:54  <coopserver> *** __Fellini__ has joined spectators
09:01:59  <coopserver> <lol> shall we build the last bbh?
09:02:19  <coopserver> <__Fellini__> no, i cant, i need 2 go now
09:02:23  <coopserver> <lol> k
09:02:24  <coopserver> <lol> bye
09:02:29  <coopserver> <__Fellini__> gl
09:02:34  <coopserver> *** __Fellini__ has left the game (Leaving)
09:04:29  *** StarLite has joined #openttdcoop
09:04:29  *** ChanServ sets mode: +o StarLite
09:07:14  *** __Fellini__ has quit IRC
09:17:00  *** [1]Mark has joined #openttdcoop
09:39:37  <coopserver> *** lol has left the game (Leaving)
09:39:38  <coopserver> *** Game paused (number of players)
09:39:39  *** lol has quit IRC
10:25:21  <[1]Mark> yo
10:36:57  <glevans2> !pw
10:36:57  <coopserver> glevans2: source
10:37:05  <coopserver> *** Game still paused (connecting clients, number of players)
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11:17:21  <[1]Mark> !dl win64
11:17:21  <coopserver> [1]Mark: http://binaries.openttd.org/nightlies/trunk/r27387/openttd-trunk-r27387-windows-win64.zip
11:20:33  <[1]Mark> !pw
11:20:33  <coopserver> [1]Mark: source
11:20:36  <coopserver> *** Game still paused (connecting clients, number of players)
11:20:43  <coopserver> *** Mark has joined
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11:26:55  <coopserver> *** Mark has left the game (general timeout)
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11:30:27  *** ChanServ sets mode: +o Maraxus
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11:44:41  <Maraxus> !pw
11:44:41  <coopserver> Maraxus: martin
11:44:50  <coopserver> *** Game still paused (connecting clients, number of players)
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14:32:31  <Mazur> !url
14:32:41  <Mazur> !help
14:32:41  <coopserver> Mazur: http://wiki.openttdcoop.org/Soap
14:36:27  <Mazur> !info
14:36:27  <coopserver> Mazur: #openttdcoop - Public Server (www.openttdcoop.org), Version: r27387, date: Oct 08 2186, map size: 512x512, address: ps.openttdcoop.org:3983
14:38:37  <Mazur> !clients
14:39:01  <Mazur> "The server is full"?
14:39:36  <Mazur> !pw
14:39:36  <coopserver> Mazur: messes
14:39:45  <coopserver> *** Game still paused (connecting clients, number of players)
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15:53:55  <Mazur> !pw
15:53:55  <coopserver> Mazur: turner
15:54:15  <Mazur> !pw
15:54:15  <coopserver> Mazur: turner
15:54:24  <coopserver> *** Game still paused (connecting clients, number of players)
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15:55:43  <Jam35> !pw
15:55:43  <coopserver> Jam35: tables
15:55:49  <coopserver> *** Game still paused (connecting clients, number of players)
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15:55:57  <coopserver> <Mazur> Jam.
15:55:58  <coopserver> <Jam35> hello
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16:00:01  <coopserver> <Mazur> Yep, that's hte last bit of ML to build, if i saw correctly.
16:00:15  <coopserver> <Jam35> I think so too
16:00:23  <coopserver> *** Mazur has joined company #1
16:01:00  <coopserver> <Mazur> hi5
16:01:13  <coopserver> <Jam35> o/
16:01:19  <coopserver> <Jam35> :)
16:01:55  <coopserver> <Mazur> BBH looks pretty, hope it will work a bit.
16:02:09  <coopserver> <Jam35> which?
16:02:37  <coopserver> <Mazur> 10
16:02:52  <coopserver> <Mazur> The one I  just build this aftrnoon.
16:03:46  <coopserver> <Jam35> I'm sure it will be ok for a while
16:03:52  <coopserver> <Jam35> like most here
16:03:58  <coopserver> <Jam35> all in fact
16:04:04  <coopserver> <Mazur> Technically it is a MSH, but it was labelled a BBH., so that's what I build.
16:04:36  <coopserver> <Jam35> yeah same difference :)
16:04:48  <coopserver> <Jam35> and this will surely have an SLH on the way
16:05:06  <coopserver> <Mazur> Ah, yes, that's different.
16:05:27  <coopserver> <Mazur> But in building style, a BBH is an MSH witout prios.
16:06:11  <coopserver> <Jam35> prios should be fine in a BBH
16:06:20  <coopserver> <Jam35> yes all lines are equal but
16:06:33  <coopserver> <Mazur> Yes, but logically itt's just a T junction of equals.
16:06:34  <coopserver> <Jam35> if lines get split and some don't then the unsplit line takes prio
16:07:24  <coopserver> <Jam35> brb
16:11:39  <coopserver> <Jam35> ok SLH time
16:12:03  <coopserver> <Mazur> So itm is.,
16:12:21  <coopserver> <Mazur> But it's also feeding time at this zoo.
16:12:31  <coopserver> <Mazur> Have fnu!
16:12:33  <coopserver> <Jam35> nearly here too
16:12:36  <coopserver> <Jam35> ok bfn
16:12:43  <coopserver> *** Mazur has joined spectators
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16:22:35  <SteveT> !pw
16:22:35  <coopserver> SteveT: pieces
16:22:42  <coopserver> *** Game paused (connecting clients)
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16:29:34  <coopserver> *** stevet has left the game (Leaving)
16:59:09  <Jam35> !rcon set max_ships
16:59:10  <coopserver> Current value for 'max_ships' is: '10' (min: 0, max: 5000)
17:00:17  <Jam35> heh
17:00:23  <Jam35> all the boats have expired
17:01:03  *** Maraxus has joined #openttdcoop
17:01:03  *** ChanServ sets mode: +o Maraxus
17:04:04  <Jam35> !rcon set multiple_industry_per_town
17:04:05  <coopserver> Current value for 'multiple_industry_per_town' is: 'off' (min: 0, max: 1)
17:04:08  <Jam35> !rcon set multiple_industry_per_town 1
17:04:18  <Jam35> !rcon set multiple_industry_per_town 0
17:08:59  *** YellowMiner has joined #openttdcoop
17:09:04  <YellowMiner> !pw
17:09:04  <coopserver> YellowMiner: depend
17:09:12  <coopserver> *** Game paused (connecting clients)
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17:09:37  *** YellowMiner is now known as Guest3566
17:10:05  <coopserver> *** YellowMiner has joined spectators
17:10:23  *** Guest3566 is now known as YellowMiner
17:14:24  <coopserver> *** YellowMiner has joined company #1
17:14:47  <coopserver> <YellowMiner> well i was away for a few days, is there anything not built yet?
17:15:11  *** __Fellini__ has joined #openttdcoop
17:15:13  <__Fellini__> !pw
17:15:13  <coopserver> __Fellini__: expert
17:15:14  <coopserver> <Jam35> SLHs
17:15:17  <Maraxus> !pw
17:15:17  <coopserver> Maraxus: expert
17:15:22  <coopserver> <Jam35> ok
17:15:23  <coopserver> <YellowMiner> for pickups?
17:15:28  <__Fellini__> hi all
17:15:32  <coopserver> <YellowMiner> hi
17:15:45  <coopserver> <Jam35> why does grain factory drop goods to drop platforms
17:15:47  <coopserver> *** Game paused (connecting clients)
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17:15:56  <coopserver> *** Game paused (connecting clients)
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17:16:01  <coopserver> <Jam35> when goods trains wait at pick platforms?
17:16:16  <coopserver> <Jam35> hihi
17:16:28  <coopserver> <Maraxus> hi
17:17:01  <coopserver> <Jam35> SLH yes primary pick up
17:17:22  <coopserver> <__Fellini__> jam
17:17:31  <coopserver> <Jam35> yelo
17:17:32  <coopserver> <__Fellini__> signals on slh1
17:18:01  <coopserver> <Maraxus> no a setting is a bit too high
17:18:02  <coopserver> <__Fellini__> oh
17:18:15  <coopserver> <__Fellini__> why trains so slow?
17:18:18  <Maraxus> !rcon set freight_trains
17:18:20  <coopserver> Current value for 'freight_trains' is: '255' (min: 1, max: 255)
17:18:22  <Maraxus> !rcon set freight_trains 1
17:18:23  <coopserver> ERROR: This command/variable is not available during network games.
17:18:26  <coopserver> <Jam35> weight factor?
17:18:40  <coopserver> <__Fellini__> phahhah
17:18:41  <Maraxus> yes need to reload game to set it
17:18:53  <coopserver> <Jam35> lol 255
17:19:16  <coopserver> <__Fellini__> we need rebuild all network for this weight factor
17:19:20  <coopserver> <__Fellini__> XDXDXD
17:19:31  <coopserver> *** Jam35 has left the game (Leaving)
17:19:38  <coopserver> *** Maraxus has left the game (Leaving)
17:21:36  <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/PSG%20301%2C%206th%20Jul%202197.sav
17:21:36  <coopserver> Starting download...
17:21:40  <coopserver> Savegame successfully downloaded
17:21:44  <Jam35> !rcon ls
17:21:45  <coopserver> 0) .. (Parent directory)
17:21:46  <coopserver> 1) autosave/ (Directory)
17:21:47  <coopserver> 2) uploads/ (Directory)
17:21:48  <coopserver> 3) game.sav
17:21:49  <coopserver> 4) PSG300Restart.sav
17:21:50  <coopserver> Jam35: You have 7 more messages. Type !less to view them
17:21:52  <Jam35> !rcon cd 2
17:21:54  <Jam35> !rcon ls
17:21:56  <coopserver> 0) .. (Parent directory)
17:21:57  <coopserver> 1) PSG%20301%2C%206th%20Jul%202197.sav
17:21:58  <coopserver> 2) PSG301Start.sav
17:21:59  <coopserver> 3) psg300_04m.sav
17:22:00  <coopserver> 4) PSG%20%23299%2C%2029th%20Sep%202080.sav
17:22:01  <coopserver> Jam35: You have 93 more messages. Type !less to view them
17:22:04  <Jam35> !rcon load 1
17:22:05  <coopserver> Starting new game
17:22:11  <coopserver> *** __Fellini__ has left the game (connection lost)
17:22:12  <coopserver> *** YellowMiner has left the game (connection lost)
17:22:13  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27387)
17:22:14  <coopserver> *** Game still paused (manual, number of players)
17:22:15  <YellowMiner> !pw
17:22:16  <coopserver> YellowMiner: oldest
17:22:24  <coopserver> *** Game still paused (manual, connecting clients, number of players)
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17:22:47  <coopserver> *** Game still paused (manual)
17:22:48  <coopserver> *** __Fellini__ has left the game (connection lost)
17:22:56  <Jam35> street traffic! wtf
17:23:01  <Jam35> how???
17:23:09  <coopserver> <YellowMiner> uh oh
17:23:21  <coopserver> <YellowMiner> sounds like another restart
17:23:52  <Maraxus> !pw
17:23:52  <coopserver> Maraxus: oldest
17:23:55  <__Fellini__> !pw
17:23:55  <coopserver> __Fellini__: oldest
17:24:02  <Jam35> !rcon reset_company 2
17:24:03  <coopserver> ERROR: Company is owned by an AI.
17:24:10  <Jam35> fak
17:24:13  <coopserver> *** Game still paused (manual, connecting clients)
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17:24:52  <coopserver> *** Jam35 has left the game (Leaving)
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17:24:56  <coopserver> *** Game still paused (manual)
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17:25:49  <Jam35> I have maximum competitors zero
17:26:04  <Jam35> Idk how an AI could have started
17:26:32  <Jam35> does anybody know if it will die if left alone
17:26:34  <Jam35> ?
17:26:42  <coopserver> <YellowMiner> it'll respawn
17:26:45  <coopserver> <YellowMiner> AIs do
17:26:51  <coopserver> <__Fellini__> idk
17:27:09  <Jam35> because AIs in multiplayer is off too
17:27:44  <Jam35> !pw
17:27:44  <coopserver> Jam35: reread
17:27:51  <coopserver> *** Game still paused (manual, connecting clients, number of players)
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17:28:20  <coopserver> *** Jam35 has left the game (Leaving)
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17:33:31  <Jam35> !pw
17:33:31  <coopserver> Jam35: reread
17:33:38  <Maraxus> !pw
17:33:38  <coopserver> Maraxus: reread
17:33:39  <coopserver> *** Game still paused (manual, connecting clients, number of players)
17:33:41  <coopserver> *** Jam35 has joined
17:33:42  <coopserver> *** Game still paused (manual, number of players)
17:33:43  <coopserver> *** Game still paused (manual)
17:34:11  <coopserver> *** Game still paused (manual, connecting clients)
17:34:12  <coopserver> <Jam35> I can't see a way to stop it
17:34:14  <coopserver> *** Maraxus has joined
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17:34:32  <coopserver> <Jam35> The save game has 2 competitors
17:34:43  <coopserver> <Jam35> as soon as I load game an AI starts
17:36:34  <coopserver> *** Maraxus has joined company #1
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17:38:54  <coopserver> *** Maraxus has left the game (Leaving)
17:39:31  <Maraxus> !pw
17:39:32  <coopserver> Maraxus: serves
17:39:47  <coopserver> *** Game still paused (manual, connecting clients)
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17:39:50  <coopserver> *** Game still paused (manual)
17:41:14  <Jam35> found it
17:41:21  <Jam35> stop_ai command offline
17:41:34  <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/PSG%20301%2C%206th%20Jul%202197.sav
17:41:34  <coopserver> Starting download...
17:41:42  <coopserver> Savegame successfully downloaded
17:41:43  <Jam35> !rcon load 1
17:41:44  <coopserver> Starting new game
17:41:45  <coopserver> *** __Fellini__ has left the game (connection lost)
17:41:46  <coopserver> *** Jam35 has left the game (connection lost)
17:41:47  <coopserver> *** Maraxus has left the game (connection lost)
17:41:48  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27387)
17:41:49  <coopserver> *** Game still paused (manual, number of players)
17:41:56  <Jam35> !pw
17:41:56  <coopserver> Jam35: legend
17:42:00  <coopserver> *** Game still paused (manual, connecting clients, number of players)
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17:42:12  <coopserver> *** Game still paused (manual)
17:42:13  <coopserver> *** __Fellini__ has left the game (connection lost)
17:42:21  <Jam35> !auto
17:42:22  <coopserver> *** Game unpaused (manual)
17:42:30  <coopserver> *** Game paused (connecting clients)
17:42:31  <Jam35> phew
17:42:33  <coopserver> *** Maraxus has joined
17:42:34  <coopserver> *** Game unpaused (connecting clients)
17:42:39  <Jam35> sorry for interruption(s)
17:42:51  <__Fellini__> !pw
17:42:52  <coopserver> __Fellini__: legend
17:43:03  <coopserver> <Maraxus> np
17:43:07  <coopserver> *** Game paused (connecting clients)
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17:43:24  <coopserver> <Jam35> afk :)
17:48:56  *** lol has joined #openttdcoop
17:49:02  <lol> !pw]\
17:49:02  <coopserver> lol: Error: Spurious "]".  You may want to quote your arguments with double quotes in order to prevent extra brackets from being evaluated as nested commands.
17:49:06  <lol> !pw
17:49:06  <coopserver> lol: legend
17:49:25  <coopserver> *** Game paused (connecting clients)
17:49:27  <coopserver> *** lol has joined
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17:49:29  <coopserver> <lol> hi
17:49:33  <coopserver> <__Fellini__> o/
17:49:48  <coopserver> <Maraxus> hi
17:50:10  <coopserver> <lol> do you see grainstation?
17:52:18  <coopserver> <lol> wood drop isn't accepting wood
17:52:41  <coopserver> *** __Fellini__ has joined company #1
17:52:59  <coopserver> <__Fellini__> fixed
17:53:44  <coopserver> <lol> and iron ore too
17:55:16  <coopserver> <lol> do you think it is better to do the grain entry in the centre and the goods exit outside the grainstation?
17:56:50  <coopserver> *** __Fellini__ has joined spectators
18:01:47  <coopserver> <lol> do you see slh 02?
18:03:38  <coopserver> <lol> ships are turned off
18:03:54  <coopserver> *** __Fellini__ has left the game (Leaving)
18:03:58  <coopserver> <lol> and that is one of the ways we have to transport oil
18:06:57  *** Sylf_mobile has joined #openttdcoop
18:09:28  <Jam35> vehicles expire is on
18:09:37  <Jam35> so boats have expired :)
18:09:44  <coopserver> <lol> i build a pipeline already
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18:17:20  <coopserver> <lol> why are trains of the wood goods group in the livestock one?
18:18:19  <coopserver> <Jam35> because the person who made the trains didn't realise that there were any groups
18:18:22  <coopserver> <Jam35> me
18:18:40  <coopserver> <lol> do you see my slh?
18:21:48  <coopserver> <lol> how much valuables does the hq generate?
18:21:54  <coopserver> <lol> only from its own town?
18:22:35  <__Fellini__> @pw
18:22:37  <__Fellini__> !pw
18:22:37  <coopserver> __Fellini__: cargos
18:22:39  <coopserver> <Jam35> does it at all
18:22:43  <coopserver> <Jam35> I thought only px
18:22:46  <coopserver> <Jam35> pax
18:22:57  <coopserver> <lol> we have a train that serves it
18:23:00  <coopserver> <lol> check the vals train
18:23:23  <coopserver> *** Game paused (connecting clients)
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18:26:55  <coopserver> <Jam35> the HQ is just a dummy station to make the orders
18:27:09  <coopserver> <Jam35> it should be replaced by mines
18:27:28  <coopserver> <Jam35> what mines?
18:27:34  <coopserver> <lol> you mean townstations?
18:27:37  <coopserver> <Jam35> what valuables?
18:27:42  <coopserver> <Jam35> it's not in plan
18:27:49  <coopserver> <Jam35> oh it is
18:27:50  <coopserver> <lol> third line
18:28:02  <coopserver> <Jam35> from towns then
18:28:20  <coopserver> <lol> so add a station for a town in my slh?
18:28:31  <coopserver> <Jam35> sure
18:28:42  <coopserver> <lol> and do i have to connect coal too?
18:28:44  <coopserver> <Jam35> I would ignore them personally but whatever
18:29:20  <coopserver> <Jam35> that coal is close
18:29:29  <coopserver> <Jam35> It doesn;t matter too m uch though
18:29:36  <coopserver> <lol> i have to rebuild slh for it
18:29:41  <coopserver> <lol> and maybe it will die soon
18:31:25  <coopserver> <__Fellini__> first week of game on PS - all play, last 2 weeks on PSG nobody play... Why?
18:31:37  <coopserver> <lol> most big building is done
18:31:48  <coopserver> <lol> then it is only expanding
18:35:50  *** happpy has joined #openttdcoop
18:35:56  <happpy> !players
18:35:56  <coopserver> happpy: There are currently 3 players and 1 spectators, making a total of 4 clients connected
18:35:59  <happpy> hi
18:38:48  <__Fellini__> hi happpy
18:38:55  <coopserver> <Jam35> hi
18:38:56  <coopserver> <lol> hi
18:39:00  <coopserver> <Maraxus> hi
18:39:02  <happpy> how things
18:39:16  <coopserver> <lol> fine
18:39:59  <coopserver> <lol> it's time to build slh
18:40:02  <happpy> nice
18:40:04  <coopserver> <lol> so why don't you join?
18:40:59  <coopserver> <lol> steel trains need to go to both factories isn't it?
18:41:10  <coopserver> <Jam35> I would say so
18:44:03  <coopserver> *** Jam35 has joined spectators
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19:09:52  *** YellowMiner has joined #openttdcoop
19:09:59  <YellowMiner> !pw
19:09:59  <coopserver> YellowMiner: linker
19:10:17  <coopserver> *** Game still paused (connecting clients, number of players)
19:10:18  <coopserver> *** YellowMiner has joined
19:10:19  <coopserver> *** Game still paused (number of players)
19:10:20  <coopserver> *** Game unpaused (number of players)
19:10:27  *** YellowMiner is now known as Guest3580
19:10:38  *** Guest3580 is now known as YellowMiner
19:11:40  <happpy> hi  YellowMiner
19:11:47  <happpy> how ar u
19:11:59  <coopserver> <YellowMiner> hi
19:12:02  <coopserver> <YellowMiner> fine
19:12:03  <coopserver> <YellowMiner> thx
19:12:27  <coopserver> <YellowMiner> i'm not sure what to do, so i'm smoothing the lines and making evrything look good first
19:13:28  <happpy> k
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20:02:01  <coopserver> *** YellowMiner has left the game (general timeout)
20:02:02  <coopserver> *** Game paused (number of players)
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20:26:11  <Sylf_mobile> my vision was to have separate groups for steel trains
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22:13:05  *** mfb- has joined #openttdcoop
22:13:05  *** ChanServ sets mode: +o mfb-
22:13:11  <mfb-> hi
22:13:14  <mfb-> !password
22:13:14  <coopserver> mfb-: argidx
22:13:21  <coopserver> *** Game still paused (connecting clients, number of players)
22:13:23  <coopserver> *** Player has joined
22:13:24  <coopserver> *** Game still paused (number of players)
22:13:25  <coopserver> *** Game unpaused (number of players)
22:13:27  <mfb-> is that a word?
22:24:16  <Sylf_mobile> Argument ID X? sounds like a variable name
22:24:45  <mfb-> yeah, looks like some programming language uses it
22:24:48  <mfb-> "word"...
22:25:19  <mfb-> do you remember how to set the default player name? I did it once some years ago and forgot how :D
22:25:27  <coopserver> <Player> !nick mfb
22:25:28  <coopserver> *** Player has changed his/her name to mfb
22:30:34  <coopserver> *** mfb has left the game (Leaving)
22:30:35  <coopserver> *** Game paused (number of players)
22:30:40  <mfb-> !password
22:30:40  <coopserver> mfb-: derive
22:30:46  <coopserver> *** Game still paused (connecting clients, number of players)
22:30:49  <coopserver> *** mfb has joined
22:30:50  <coopserver> *** Game still paused (number of players)
22:30:51  <coopserver> *** Game unpaused (number of players)
22:30:55  <coopserver> <mfb> better
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