Config
Log for #openttdcoop on 10th September 2015:
Times are UTC Toggle Colours
00:11:48  <coopserver> *** glevans2 has joined company #1
00:11:49  <coopserver> *** Game unpaused (number of players)
00:15:07  <coopserver> <glevans2> hmm... trains seem to prefer the outer line, overloading that side of the station
01:09:33  <coopserver> *** glevans2 has joined spectators
01:09:34  <coopserver> *** Game paused (number of players)
01:09:47  <coopserver> *** glevans2 has left the game (Leaving)
01:53:55  *** Mothership_Q has quit IRC
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08:11:29  *** ChanServ sets mode: +o Maraxus
08:12:29  <Maraxus> !pw
08:12:29  <coopserver> Maraxus: clears
08:12:37  <coopserver> *** Game still paused (connecting clients, number of players)
08:12:42  <coopserver> *** Maraxus has joined
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08:15:05  <coopserver> *** Maraxus has joined company #1
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08:30:11  <coopserver> *** Maraxus has left the game (Leaving)
08:30:12  <coopserver> *** Game paused (number of players)
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08:56:01  *** KenjiE20 is now known as Guest1216
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08:56:05  *** ChanServ sets mode: +o KenjiE20
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10:05:36  *** ChanServ sets mode: +o StarLite
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11:40:09  <glevans2> !pw
11:40:09  <coopserver> glevans2: admins
11:40:17  <coopserver> *** Game still paused (connecting clients, number of players)
11:40:20  <coopserver> *** glevans2 has joined
11:40:21  <coopserver> *** Game still paused (number of players)
11:40:22  <coopserver> *** Game unpaused (number of players)
12:07:49  <coopserver> *** glevans2 has left the game (Leaving)
12:07:50  <coopserver> *** Game paused (number of players)
12:35:18  *** lol has joined #openttdcoop
12:35:22  <lol> http://openttdcoop.myminicity.com/env
12:35:32  <lol> try that
12:35:41  <lol> found it at the blog
12:47:50  *** lol has quit IRC
14:04:07  *** Asgeir has quit IRC
14:22:13  <^Spike^> @help topic
14:22:13  <Webster> ^Spike^: (topic [<channel>]) -- Returns the topic for <channel>. <channel> is only necessary if the message isn't sent in the channel itself.
14:22:17  <^Spike^> @help topic add
14:22:17  <Webster> ^Spike^: (topic add [<channel>] <topic>) -- Adds <topic> to the topics for <channel>. <channel> is only necessary if the message isn't sent in the channel itself.
14:22:40  <^Spike^> @topic add Servers will be going down for unscheduled maintenance
14:22:40  *** Webster changes topic to "Cooperative OpenTTD | PSG302 (r27387) | STAGE: Building | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org | Servers will be going down for unscheduled maintenance"
14:26:12  <^Spike^> !rcon save 20150910_save
14:26:13  <coopserver> Saving map...
14:26:14  <coopserver> Map successfully saved to 20150910_save.sav
14:53:54  *** Webster has joined #openttdcoop
14:53:54  *** ChanServ sets mode: +o Webster
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14:54:10  *** ChanServ sets mode: +o ^Spike^
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14:54:45  *** ChanServ sets mode: +o coopserver
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14:57:04  *** planetma- is now known as planetmaker
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14:58:12  *** ChanServ sets mode: +o Jam35
14:58:44  *** Webster has joined #openttdcoop
14:58:45  *** ChanServ sets mode: +o Webster
15:02:01  <Webster> Latest update from blog: Server/DevZone Outtage <http://blog.openttdcoop.org/2015/01/28/serverdevzone-outtage/> || RAWR!!! <http://blog.openttdcoop.org/2015/01/27/rawr/> || New member: Hazzard <http://blog.openttdcoop.org/2014/12/25/new-member-hazzard/> || Server Changes <http://blog.openttdcoop.org/2014/08/26/server-changes/> || YETIs have arrived! <http://blog.openttdcoop.org/2014/07/13/yetis-have-arrived/> || YETI Extended Towns & Industries <http://blog.openttdcoop.org/2014/04/09/yeti-extended-towns-industries/> || 2ND NUTS BIRTHDAY <http://blog.openttdcoop.org/2014/03/31/2nd-nuts-birthday/> || New member: Taede <http://blog.openttdcoop.org/2013/11/18/new-member-taede/> || New member: Jam35 <http://blog.openttdcoop.org/2013/09/07/new-member-jam35/> || My OpenTTD Story <http://blog.openttdcoop.org/2013/09/04/my-openttd-story/>
15:36:15  *** Progman has joined #openttdcoop
16:09:38  *** ^Spike^ sets mode: +o planetmaker
16:09:50  <^Spike^> !start
16:09:55  <^Spike^> damn coopserver :D
16:10:03  <^Spike^> !apconnect
16:10:03  <coopserver> Connecting...
16:10:04  <coopserver> Connection failed
16:10:07  <^Spike^> !apdisconnect
16:10:07  <coopserver> Not connected!!
16:10:42  <^Spike^> !apconnect
16:10:44  <coopserver> Connecting...
16:10:45  <coopserver> Connection failed
16:10:46  <^Spike^> !apconnect
16:10:46  <coopserver> Connecting...
16:10:47  <coopserver> Connection failed
16:10:48  <coopserver> Server is starting...
16:23:30  <^Spike^> !apconnect
16:23:30  <coopserver> Connecting...
16:23:32  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27387)
16:23:49  <^Spike^> !companies
16:23:50  <coopserver> ^Spike^: Company '1' (Orange): Green & Co., Founded in 2100, Vehicles owned: 1233 Trains, 0 Roadvehicles, 4 Ships and 0 Aeroplanes
16:29:32  <^Spike^> @topic remove -1
16:29:32  *** Webster changes topic to "Cooperative OpenTTD | PSG302 (r27387) | STAGE: Building | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
16:31:10  *** SomeOne has joined #openttdcoop
16:49:57  *** SomeOne is now known as SomeTrain
16:50:24  <SomeTrain> @quickstart
16:50:25  <Webster> Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart
16:50:59  <SomeTrain> !password
16:50:59  <coopserver> SomeTrain: stderr
16:51:14  <coopserver> *** Game still paused (connecting clients, number of players)
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17:05:04  *** jrb0001 has joined #openttdcoop
17:09:10  <jrb0001> !pw
17:09:10  <coopserver> jrb0001: manual
17:09:18  <coopserver> *** Game still paused (connecting clients, number of players)
17:09:25  <coopserver> *** jrb0001 has joined
17:09:26  <coopserver> *** Game still paused (number of players)
17:28:14  *** lol has joined #openttdcoop
17:28:29  <lol> hi
17:28:32  <lol> !pw
17:28:32  <coopserver> lol: george
17:28:35  <lol> @archive
17:28:35  <Webster> http://www.openttdcoop.org/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive
17:28:53  <coopserver> *** Game still paused (connecting clients, number of players)
17:28:57  <coopserver> *** lol has joined
17:28:58  <coopserver> *** Game still paused (number of players)
17:28:59  <coopserver> *** Game unpaused (number of players)
17:36:43  <coopserver> <lol> trainlimit is reached
17:39:52  <coopserver> <jrb0001> again?
17:40:02  <coopserver> <lol> yeah, i made some foodtrains
17:40:21  <coopserver> <lol> i want to see how that works if there are a lot of trains at the platfroms
17:41:46  <coopserver> <jrb0001> Is there any disadvantage if you set the limit very high?
17:42:09  <coopserver> <lol> you can have players cloning so much you get a huge jam
17:42:14  <coopserver> <lol> players like me
17:42:23  <coopserver> <lol> but now system is running fine
17:43:01  <coopserver> <lol> so 250 or 500 more can be done i think
17:43:19  <coopserver> <jrb0001> 1500 should be possible but for more, we have to upgrade some of the lines
17:43:36  <coopserver> <lol> that is what the game is about isn't it?
17:45:16  <coopserver> <jrb0001> bbh8 / bbh9 has already a 5th line
17:45:22  <coopserver> <lol> i know
17:46:38  <coopserver> <jrb0001> but it isn't really used
17:47:28  <coopserver> <lol> can you set a new limit?
17:47:34  <coopserver> <jrb0001> how?
17:47:43  <coopserver> <lol> at the irc channel
17:48:24  <jrb0001> !trains 1500
17:48:37  <coopserver> <jrb0001> no
17:48:49  <lol> !limit
17:48:49  <coopserver> lol: Error: You don't have the #openttdcoop,op capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified.
17:49:10  <coopserver> <lol> i need only one train for a new station
17:49:16  <coopserver> <jrb0001> it doesn't say anything to me :(
17:49:24  <coopserver> <lol> i used another command
17:50:23  <jrb0001> !limit
17:50:23  <coopserver> jrb0001: Error: You don't have the #openttdcoop,op capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified.
17:52:55  <Mazur> Pity it's too much for my aging lappie already, so I could verify the network's fine and raise the limit.
17:55:07  <coopserver> <jrb0001> It seems like there are two useless trains: pin the tail and the train in the center.
17:55:31  <coopserver> <lol> that 2 ones won't make much difference
17:55:50  <coopserver> <lol> i cutted a food train already for the train i needed
17:56:04  <coopserver> <lol> and i like the pin the tail one
17:58:12  <coopserver> <jrb0001> Pin the tail is a funny train but the one in the middle...
17:58:25  <coopserver> <lol> that is part of the network plan
17:58:34  <coopserver> <jrb0001> Why?
17:58:36  <coopserver> <lol> every game has that one
17:58:40  <coopserver> <lol> to show the CL
18:00:32  <coopserver> <lol> i leave
18:00:36  <coopserver> <lol> will have a look later
18:00:43  <coopserver> <lol> to make some more ML i think
18:01:06  <coopserver> *** lol has left the game (Leaving)
18:01:07  <coopserver> *** Game paused (number of players)
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18:15:09  <Jam35> !pw
18:15:09  <coopserver> Jam35: turner
18:15:14  <coopserver> *** Game still paused (connecting clients, number of players)
18:15:16  <coopserver> *** Jam35 has joined
18:15:17  <coopserver> *** Game still paused (number of players)
18:16:39  <coopserver> *** Jam35 has joined company #1
18:16:40  <coopserver> *** Game unpaused (number of players)
18:18:35  <Jam35> !rcon set max_trains 1500
18:28:21  <coopserver> *** Jam35 has left the game (Leaving)
18:28:22  <coopserver> *** Game paused (number of players)
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19:41:26  <Sylf> !rcon set max_trains
19:41:27  <coopserver> Current value for 'max_trains' is: '1500' (min: 0, max: 5000)
19:43:18  <coopserver> *** jrb0001 has left the game (Leaving)
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21:46:55  <coopserver> *** Player has left the game (connection lost)
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