Config
Log for #openttdcoop on 19th September 2015:
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00:46:59  <Sylf> How long are we gonna wait for lol to finish his map?
02:57:33  <Mazur> Two weeks?
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12:34:15  <Sylf> !pw
12:34:16  <coopserver> Sylf: misses
12:34:38  <coopserver> *** Game still paused (connecting clients, number of players)
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12:35:03  <Sylf> !savee
12:35:05  <Sylf> !save
12:35:06  <coopserver> Saving map...
12:35:07  <coopserver> Map successfully saved to game.sav
12:35:23  <Sylf> !transfer 302 game.sav
12:35:23  <coopserver> Sylf: Attempting to transfer game.sav
12:35:26  <coopserver> Transfer done. File now at http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_302_Final.sav
12:52:15  <coopserver> *** Sylf has left the game (Leaving)
12:52:16  <coopserver> *** Game paused (number of players)
13:08:51  <Sylf> !rcon pwd
13:08:52  <coopserver> /home/openttd/svn-publicserver/server/save/
13:08:58  <Sylf> !rcon cd uploads
13:09:04  <Sylf> !rcon load 1
13:09:05  <coopserver> Starting new game
13:09:10  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27387)
13:09:11  <coopserver> ERROR: Game Load Failed, NewGRF mismatch
13:09:12  <Sylf> !date
13:09:13  <coopserver> *** Game paused (number of players)
13:09:14  <coopserver> Jan 01 1945
13:09:23  <Sylf> !contentupdate
13:09:23  <coopserver> Sylf: Performing content update
13:09:24  <coopserver> Content server connection established
13:09:56  <Sylf> !content
13:09:57  <coopserver> Downloading 6 file(s) (1907562 bytes)
13:10:30  <coopserver> Content server connection closed
13:10:44  <Sylf> !rescan
13:10:44  <coopserver> Sylf: Scanning content directories
13:11:48  <coopserver> Sylf: Rescan completed
13:12:38  <Sylf> !rcon load 1
13:12:39  <coopserver> Starting new game
13:12:41  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27387)
13:12:42  <coopserver> *** Game still paused (manual, number of players)
13:12:47  <Sylf> @stage planning
13:12:47  *** Webster changes topic to "Cooperative OpenTTD | PSG302 (r27387) | STAGE: planning | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
13:13:27  <Sylf> @topic change 2 s/PSG302/PSG303/
13:13:27  *** Webster changes topic to "Cooperative OpenTTD | PSG303 (r27387) | STAGE: planning | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
13:53:51  <YellowMiner_> better look at what that new game's like
13:53:53  <YellowMiner_> !pw
13:53:53  <coopserver> YellowMiner_: causes
13:54:25  <YellowMiner_> !pw
13:54:25  <coopserver> YellowMiner_: stdout
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14:14:20  <Maraxus> !pw
14:14:20  <coopserver> Maraxus: screen
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15:20:01  <Jam35> !pw
15:20:01  <coopserver> Jam35: indtid
15:20:06  <coopserver> *** Game still paused (manual, connecting clients, number of players)
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15:26:25  <YellowMiner_> !pw
15:26:25  <coopserver> YellowMiner_: bugfix
15:26:33  <coopserver> *** Game still paused (manual, connecting clients, number of players)
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15:31:53  <coopserver> *** Game still paused (manual)
15:33:17  <Jam35> !auto
15:33:18  <coopserver> *** Game unpaused (manual)
15:34:03  <Sylf> !setdef
15:34:03  <coopserver> Sylf: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
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15:45:58  <Sylf> !pw
15:45:58  <coopserver> Sylf: client
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16:15:10  <Mazur> !pw
16:15:10  <coopserver> Mazur: sparse
16:15:14  <coopserver> *** Game still paused (connecting clients, number of players)
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17:42:08  <Arveen> game 302 is named "Public Server Game 3012" at the website
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17:43:07  <lol> @logs
17:43:07  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/
17:43:08  <lol> !pw
17:43:08  <coopserver> lol: modify
17:43:11  <lol> hi]
17:43:18  <Arveen> the download link also points to savegame 3012
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17:45:18  <lol> great you didn't wait for me to fix my map
17:45:24  <lol> because it still isn't done
17:48:58  <Mazur> You were taking your time, it was finalising for three days...
17:49:23  <lol> i didn't know it started finalizing that soon
17:49:40  <lol> and at the same time i knew some other players were making one
17:51:32  <coopserver> *** lol has left the game (Leaving)
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17:57:52  <Arveen> !pw
17:57:52  <coopserver> Arveen: encode
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18:20:05  <lol> !pw
18:20:05  <coopserver> lol: addref
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18:24:07  *** ChanServ sets mode: +o Maraxus
18:24:39  <Maraxus> !pw
18:24:39  <coopserver> Maraxus: octave
18:24:54  <Maraxus> !pw
18:24:54  <coopserver> Maraxus: female
18:25:06  <coopserver> *** Game still paused (connecting clients, number of players)
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18:25:10  <Sylf> archive page is fixed
18:25:11  <coopserver> *** Game still paused (number of players)
18:25:40  <coopserver> <lol> is this your map sylf
18:25:44  <Sylf> yes
18:25:50  <coopserver> <lol> nice
18:25:51  <Sylf> I just whipped one up this morning
18:26:01  <coopserver> <lol> good you decided to not wait for me
18:26:15  <Sylf> I saw new version of dutch train set released this morning, so I used that for trains
18:26:49  <coopserver> <lol> what do you think is the max of usable second. industries to still have a not to complicated plan?
18:27:32  <Sylf> PSG222 used all secondaries
18:27:42  <Sylf> that's the last firs PSG I played
18:29:23  <Sylf> https://wiki.openttdcoop.org/Special:Search?search=firs
18:29:35  <Sylf> You can find various firs games
18:30:42  <lol> that is a really impressive firs game
18:30:44  <V453000> I think 275 was firs too
18:30:59  <V453000> with the nuts refit
18:31:12  <Arveen> im wondering. firs has so many more different industries. isnt the amount of generated industries for each material too few ?
18:31:35  <lol> we can fund if we want more
18:31:45  <Arveen> ah ok
18:31:55  <lol> that is what i saw in psg 222 too
18:42:32  <lol> i think my plan will use around 15 secundair industries
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18:48:52  <lol> can you have 2 types of trains with a different speed at the same ML?
18:51:35  <Sylf> that was PSG 300, but normally no.
18:51:42  <Sylf> did you see such a game somewhere?
18:51:48  <lol> noi
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18:52:05  <Sylf> We've had games where we had 2 separate ML running different engines
18:52:09  <lol> just want to use the trains i'm in every day for some unregular passenerlines
18:52:28  <lol> i will propose already some different ML's
18:52:35  <lol> to deliver supplies selfregulating
18:52:36  <Sylf> We have firs loaded, so we won't play a passenger game
18:52:55  <lol> it is some extra, just because you picked this trainset
18:54:41  <lol> but if it isn't possible with maxspeed we don't do it
19:02:57  <Mazur> There is a way to run two speeds on one network: use double lines everywhere, with frequent connections to faster lane, and use slight penalties on faster lane.
19:03:18  <coopserver> <lol> to complicated for me
19:03:34  <Mazur> We should try that sometime?
19:03:42  <lol> true
19:03:50  <lol> why will fast trains pick the fast lane?
19:04:10  <Mazur> When they reach a slow train in front of tem, I hope.
19:04:25  <lol> ah
19:04:34  <lol> but if they can't change they still will stop
19:04:38  <Mazur> Just don't msake connections back to slow lane
19:05:02  <lol> you have to calculate the penalty really carefull
19:05:54  <Mazur> Before sloq to fast connections you;ll have Path sigs, anyway, that would help, I think.
19:06:53  <Mazur> Perhaps skip a sig behind hte "switch" on the fast lane.
19:07:24  <lol> if you use path signals before the fast lane you cannot give prio
19:07:32  <lol> causing the fast lane to stop
19:07:47  <Mazur> Only at switches.
19:08:16  <lol> yeah, but you need them frequent you said
19:08:28  <lol> which is true because it is an penalty regulated switch
19:08:33  <Mazur> It would require much experimentation.
19:09:02  <Mazur> Pushing the boundaries of openttd knowledge.
19:09:29  <lol> you can also make some waiting space at a switch
19:09:35  <Mazur> Since everyone always seems determined it's impossible, and not even try.
19:09:48  <Mazur> Yep.
19:10:07  <lol> it is really easy by the use of newgrfs too
19:11:47  <Mazur> Or using via orders
19:12:41  <lol> but that gives you a seperated ML too, but with a shared merge
19:12:47  <lol> and split it later again
19:13:00  <Mazur> Indeed, and i would be boring easy.
19:13:03  <Mazur> it
19:13:16  <lol> you are really boring easy ;)
19:13:45  <Mazur> It's a gift.
19:20:05  <lol> do you have some time to look or you understand my plan?
19:22:08  <Mazur> Perhaps.
19:26:52  <Mazur> !pw
19:26:52  <coopserver> Mazur: animal
19:26:56  <coopserver> *** Game paused (connecting clients)
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19:30:04  <coopserver> <lol> i didn't see max speed of the cargo trains
19:31:47  <coopserver> <Mazur> The NS 1600P electric  runs 221 km/h
19:32:23  <coopserver> <lol> i know
19:32:27  <coopserver> <lol> it has some more power
19:32:39  <coopserver> <Mazur> HS-2 runs 320
19:32:57  <coopserver> <lol> the cargo wagon attached limits it to 140
19:34:17  <coopserver> <Mazur> Yep.
19:38:10  <coopserver> <lol> do you think it got enough info about what the plan is?
19:38:36  <coopserver> *** Maraxus has left the game (Leaving)
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19:39:32  <coopserver> <Mazur> No Engine(s) or TL specified.
19:43:22  <coopserver> <lol> it is pretty complicated already
19:44:10  <lol> @cl
19:44:10  <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed
19:44:45  <Mazur> @cl 101
19:44:45  <Webster> Mazur: (cl <no arguments>) -- Returns full name and reference url (if defined)
19:45:10  <coopserver> <lol> cl 2 is fine i think
19:46:26  <coopserver> <Mazur> Indeed.
19:49:31  <coopserver> <Mazur> Annie Whey, time to TV.
19:49:49  <coopserver> <Mazur> Star Trek: Into Darkness.
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20:01:34  <Sylf> !rcon set wagon_speed_limit
20:01:35  <coopserver> 'wagon_speed_limit' is an unknown setting.
20:01:49  <Sylf> !rcon set wagon_speed_limits
20:01:51  <coopserver> Current value for 'wagon_speed_limits' is: 'on' (min: 0, max: 1)
20:01:56  <Sylf> !save
20:01:57  <coopserver> Saving map...
20:01:58  <coopserver> Map successfully saved to game.sav
20:02:29  <Sylf> !pause
20:02:30  <coopserver> *** Game still paused (manual, number of players)
20:03:29  <Sylf> !rcon load 1
20:03:30  <coopserver> Starting new game
20:03:31  <coopserver> *** Arveen has left the game (connection lost)
20:03:32  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27387)
20:03:33  <coopserver> *** Game paused (number of players)
20:03:37  <Sylf> !rcon set wagon_speed_limits
20:03:38  <coopserver> Current value for 'wagon_speed_limits' is: 'off' (min: 0, max: 1)
20:03:39  <coopserver> *** Arveen has left the game (connection lost)
20:04:17  <lol_> you got rid of it?
20:04:38  <lol_> !pw
20:04:38  <coopserver> lol_: tycoon
20:04:48  <coopserver> *** Game still paused (connecting clients, number of players)
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20:05:03  <lol_> now i have to remake plan
20:05:11  <lol_> @cl
20:05:11  <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed
20:05:37  <coopserver> *** lol has joined company #1
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21:45:50  <Sylf> !pw
21:45:50  <coopserver> Sylf: hiding
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22:02:03  <Jam35> !pw
22:02:03  <coopserver> Jam35: loader
22:02:10  <coopserver> *** Game still paused (connecting clients, number of players)
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22:07:18  <Jam35> what is CM?
22:10:00  <Sylf> no idea
22:51:55  <glevans2> !pw
22:51:55  <coopserver> glevans2: sqbool
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