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00:46:59 <Sylf> How long are we gonna wait for lol to finish his map? 02:57:33 <Mazur> Two weeks? 03:30:12 *** Max| has quit IRC 03:35:19 *** Max| has joined #openttdcoop 06:19:10 *** Progman has joined #openttdcoop 06:24:19 *** Hiddenfunstuff has joined #openttdcoop 06:59:58 *** Progman has quit IRC 09:10:38 *** liq3 has quit IRC 10:01:32 *** YellowMiner_ has joined #openttdcoop 10:14:35 *** StarLite has joined #openttdcoop 10:14:35 *** ChanServ sets mode: +o StarLite 11:17:13 *** jrb0001 has joined #openttdcoop 11:19:24 *** jrb0001 has quit IRC 11:19:43 *** jrb0001 has joined #openttdcoop 11:31:54 *** glevans2 has joined #openttdcoop 12:04:38 *** Ektor has joined #openttdcoop 12:34:15 <Sylf> !pw 12:34:16 <coopserver> Sylf: misses 12:34:38 <coopserver> *** Game still paused (connecting clients, number of players) 12:34:42 <coopserver> *** Sylf has joined 12:34:43 <coopserver> *** Game still paused (number of players) 12:34:56 <coopserver> *** Sylf has joined company #1 12:34:57 <coopserver> *** Game unpaused (number of players) 12:35:03 <Sylf> !savee 12:35:05 <Sylf> !save 12:35:06 <coopserver> Saving map... 12:35:07 <coopserver> Map successfully saved to game.sav 12:35:23 <Sylf> !transfer 302 game.sav 12:35:23 <coopserver> Sylf: Attempting to transfer game.sav 12:35:26 <coopserver> Transfer done. File now at http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_302_Final.sav 12:52:15 <coopserver> *** Sylf has left the game (Leaving) 12:52:16 <coopserver> *** Game paused (number of players) 13:08:51 <Sylf> !rcon pwd 13:08:52 <coopserver> /home/openttd/svn-publicserver/server/save/ 13:08:58 <Sylf> !rcon cd uploads 13:09:04 <Sylf> !rcon load 1 13:09:05 <coopserver> Starting new game 13:09:10 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27387) 13:09:11 <coopserver> ERROR: Game Load Failed, NewGRF mismatch 13:09:12 <Sylf> !date 13:09:13 <coopserver> *** Game paused (number of players) 13:09:14 <coopserver> Jan 01 1945 13:09:23 <Sylf> !contentupdate 13:09:23 <coopserver> Sylf: Performing content update 13:09:24 <coopserver> Content server connection established 13:09:56 <Sylf> !content 13:09:57 <coopserver> Downloading 6 file(s) (1907562 bytes) 13:10:30 <coopserver> Content server connection closed 13:10:44 <Sylf> !rescan 13:10:44 <coopserver> Sylf: Scanning content directories 13:11:48 <coopserver> Sylf: Rescan completed 13:12:38 <Sylf> !rcon load 1 13:12:39 <coopserver> Starting new game 13:12:41 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27387) 13:12:42 <coopserver> *** Game still paused (manual, number of players) 13:12:47 <Sylf> @stage planning 13:12:47 *** Webster changes topic to "Cooperative OpenTTD | PSG302 (r27387) | STAGE: planning | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 13:13:27 <Sylf> @topic change 2 s/PSG302/PSG303/ 13:13:27 *** Webster changes topic to "Cooperative OpenTTD | PSG303 (r27387) | STAGE: planning | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 13:53:51 <YellowMiner_> better look at what that new game's like 13:53:53 <YellowMiner_> !pw 13:53:53 <coopserver> YellowMiner_: causes 13:54:25 <YellowMiner_> !pw 13:54:25 <coopserver> YellowMiner_: stdout 13:54:33 <coopserver> *** Game still paused (manual, connecting clients, number of players) 13:54:35 <coopserver> *** YellowMiner has joined 13:54:36 <coopserver> *** Game still paused (manual, number of players) 13:54:37 <coopserver> *** Game still paused (manual) 13:55:08 <coopserver> *** YellowMiner has joined spectators 13:55:09 <coopserver> *** Game still paused (manual, number of players) 14:03:39 <coopserver> *** YellowMiner has left the game (Leaving) 14:12:32 *** Maraxus has joined #openttdcoop 14:12:32 *** ChanServ sets mode: +o Maraxus 14:14:20 <Maraxus> !pw 14:14:20 <coopserver> Maraxus: screen 14:14:32 <coopserver> *** Game still paused (manual, connecting clients, number of players) 14:14:35 <coopserver> *** Maraxus has joined 14:14:36 <coopserver> *** Game still paused (manual, number of players) 14:40:32 <coopserver> *** Maraxus has left the game (Leaving) 14:40:41 *** Maraxus has quit IRC 14:49:04 *** Ektor has quit IRC 15:20:01 <Jam35> !pw 15:20:01 <coopserver> Jam35: indtid 15:20:06 <coopserver> *** Game still paused (manual, connecting clients, number of players) 15:20:07 <coopserver> *** Jam35 has joined 15:20:08 <coopserver> *** Game still paused (manual, number of players) 15:26:25 <YellowMiner_> !pw 15:26:25 <coopserver> YellowMiner_: bugfix 15:26:33 <coopserver> *** Game still paused (manual, connecting clients, number of players) 15:26:35 <coopserver> *** YellowMiner has joined 15:26:36 <coopserver> *** Game still paused (manual, number of players) 15:27:01 <coopserver> *** YellowMiner has left the game (Leaving) 15:31:52 <coopserver> *** Jam35 has joined company #1 15:31:53 <coopserver> *** Game still paused (manual) 15:33:17 <Jam35> !auto 15:33:18 <coopserver> *** Game unpaused (manual) 15:34:03 <Sylf> !setdef 15:34:03 <coopserver> Sylf: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 15:36:57 <coopserver> *** Jam35 has joined spectators 15:36:58 <coopserver> *** Game paused (number of players) 15:41:02 <coopserver> *** Jam35 has left the game (Leaving) 15:45:58 <Sylf> !pw 15:45:58 <coopserver> Sylf: client 15:46:04 <coopserver> *** Game still paused (connecting clients, number of players) 15:46:07 <coopserver> *** Sylf has joined 15:46:08 <coopserver> *** Game still paused (number of players) 15:46:22 <coopserver> *** Sylf has joined company #1 15:46:23 <coopserver> *** Game unpaused (number of players) 15:46:30 <coopserver> *** Sylf has joined spectators 15:46:31 <coopserver> *** Game paused (number of players) 15:58:27 <coopserver> *** Sylf has left the game (Leaving) 16:15:10 <Mazur> !pw 16:15:10 <coopserver> Mazur: sparse 16:15:14 <coopserver> *** Game still paused (connecting clients, number of players) 16:15:16 <coopserver> *** Mazur has joined 16:15:17 <coopserver> *** Game still paused (number of players) 16:15:18 <coopserver> *** Game unpaused (number of players) 16:18:07 <coopserver> *** Mazur has left the game (Leaving) 16:18:08 <coopserver> *** Game paused (number of players) 17:32:53 *** Progman has joined #openttdcoop 17:39:51 *** Arveen has joined #openttdcoop 17:42:08 <Arveen> game 302 is named "Public Server Game 3012" at the website 17:43:04 *** lol has joined #openttdcoop 17:43:07 <lol> @logs 17:43:07 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 17:43:08 <lol> !pw 17:43:08 <coopserver> lol: modify 17:43:11 <lol> hi] 17:43:18 <Arveen> the download link also points to savegame 3012 17:43:31 <coopserver> *** Game still paused (connecting clients, number of players) 17:43:33 <coopserver> *** lol has joined 17:43:34 <coopserver> *** Game still paused (number of players) 17:45:18 <lol> great you didn't wait for me to fix my map 17:45:24 <lol> because it still isn't done 17:48:58 <Mazur> You were taking your time, it was finalising for three days... 17:49:23 <lol> i didn't know it started finalizing that soon 17:49:40 <lol> and at the same time i knew some other players were making one 17:51:32 <coopserver> *** lol has left the game (Leaving) 17:51:35 *** lol has quit IRC 17:57:52 <Arveen> !pw 17:57:52 <coopserver> Arveen: encode 17:57:58 <coopserver> *** Game still paused (connecting clients, number of players) 17:57:59 <coopserver> *** Arveen has joined 17:58:00 <coopserver> *** Game still paused (number of players) 18:20:05 *** lol has joined #openttdcoop 18:20:05 <lol> !pw 18:20:05 <coopserver> lol: addref 18:20:20 <coopserver> *** Game still paused (connecting clients, number of players) 18:20:22 <coopserver> *** lol has joined 18:20:23 <coopserver> *** Game still paused (number of players) 18:20:51 *** liq3 has joined #openttdcoop 18:24:07 *** Maraxus has joined #openttdcoop 18:24:07 *** ChanServ sets mode: +o Maraxus 18:24:39 <Maraxus> !pw 18:24:39 <coopserver> Maraxus: octave 18:24:54 <Maraxus> !pw 18:24:54 <coopserver> Maraxus: female 18:25:06 <coopserver> *** Game still paused (connecting clients, number of players) 18:25:09 <coopserver> *** Maraxus has joined 18:25:10 <Sylf> archive page is fixed 18:25:11 <coopserver> *** Game still paused (number of players) 18:25:40 <coopserver> <lol> is this your map sylf 18:25:44 <Sylf> yes 18:25:50 <coopserver> <lol> nice 18:25:51 <Sylf> I just whipped one up this morning 18:26:01 <coopserver> <lol> good you decided to not wait for me 18:26:15 <Sylf> I saw new version of dutch train set released this morning, so I used that for trains 18:26:49 <coopserver> <lol> what do you think is the max of usable second. industries to still have a not to complicated plan? 18:27:32 <Sylf> PSG222 used all secondaries 18:27:42 <Sylf> that's the last firs PSG I played 18:29:23 <Sylf> https://wiki.openttdcoop.org/Special:Search?search=firs 18:29:35 <Sylf> You can find various firs games 18:30:42 <lol> that is a really impressive firs game 18:30:44 <V453000> I think 275 was firs too 18:30:59 <V453000> with the nuts refit 18:31:12 <Arveen> im wondering. firs has so many more different industries. isnt the amount of generated industries for each material too few ? 18:31:35 <lol> we can fund if we want more 18:31:45 <Arveen> ah ok 18:31:55 <lol> that is what i saw in psg 222 too 18:42:32 <lol> i think my plan will use around 15 secundair industries 18:44:27 <coopserver> *** lol has joined company #1 18:44:28 <coopserver> *** Game unpaused (number of players) 18:48:52 <lol> can you have 2 types of trains with a different speed at the same ML? 18:51:35 <Sylf> that was PSG 300, but normally no. 18:51:42 <Sylf> did you see such a game somewhere? 18:51:48 <lol> noi 18:52:01 *** YellowMiner_ has quit IRC 18:52:05 <Sylf> We've had games where we had 2 separate ML running different engines 18:52:09 <lol> just want to use the trains i'm in every day for some unregular passenerlines 18:52:28 <lol> i will propose already some different ML's 18:52:35 <lol> to deliver supplies selfregulating 18:52:36 <Sylf> We have firs loaded, so we won't play a passenger game 18:52:55 <lol> it is some extra, just because you picked this trainset 18:54:41 <lol> but if it isn't possible with maxspeed we don't do it 19:02:57 <Mazur> There is a way to run two speeds on one network: use double lines everywhere, with frequent connections to faster lane, and use slight penalties on faster lane. 19:03:18 <coopserver> <lol> to complicated for me 19:03:34 <Mazur> We should try that sometime? 19:03:42 <lol> true 19:03:50 <lol> why will fast trains pick the fast lane? 19:04:10 <Mazur> When they reach a slow train in front of tem, I hope. 19:04:25 <lol> ah 19:04:34 <lol> but if they can't change they still will stop 19:04:38 <Mazur> Just don't msake connections back to slow lane 19:05:02 <lol> you have to calculate the penalty really carefull 19:05:54 <Mazur> Before sloq to fast connections you;ll have Path sigs, anyway, that would help, I think. 19:06:53 <Mazur> Perhaps skip a sig behind hte "switch" on the fast lane. 19:07:24 <lol> if you use path signals before the fast lane you cannot give prio 19:07:32 <lol> causing the fast lane to stop 19:07:47 <Mazur> Only at switches. 19:08:16 <lol> yeah, but you need them frequent you said 19:08:28 <lol> which is true because it is an penalty regulated switch 19:08:33 <Mazur> It would require much experimentation. 19:09:02 <Mazur> Pushing the boundaries of openttd knowledge. 19:09:29 <lol> you can also make some waiting space at a switch 19:09:35 <Mazur> Since everyone always seems determined it's impossible, and not even try. 19:09:48 <Mazur> Yep. 19:10:07 <lol> it is really easy by the use of newgrfs too 19:11:47 <Mazur> Or using via orders 19:12:41 <lol> but that gives you a seperated ML too, but with a shared merge 19:12:47 <lol> and split it later again 19:13:00 <Mazur> Indeed, and i would be boring easy. 19:13:03 <Mazur> it 19:13:16 <lol> you are really boring easy ;) 19:13:45 <Mazur> It's a gift. 19:20:05 <lol> do you have some time to look or you understand my plan? 19:22:08 <Mazur> Perhaps. 19:26:52 <Mazur> !pw 19:26:52 <coopserver> Mazur: animal 19:26:56 <coopserver> *** Game paused (connecting clients) 19:26:57 <coopserver> *** Mazur has joined 19:26:58 <coopserver> *** Game unpaused (connecting clients) 19:30:04 <coopserver> <lol> i didn't see max speed of the cargo trains 19:31:47 <coopserver> <Mazur> The NS 1600P electric runs 221 km/h 19:32:23 <coopserver> <lol> i know 19:32:27 <coopserver> <lol> it has some more power 19:32:39 <coopserver> <Mazur> HS-2 runs 320 19:32:57 <coopserver> <lol> the cargo wagon attached limits it to 140 19:34:17 <coopserver> <Mazur> Yep. 19:38:10 <coopserver> <lol> do you think it got enough info about what the plan is? 19:38:36 <coopserver> *** Maraxus has left the game (Leaving) 19:38:44 *** Maraxus has quit IRC 19:39:32 <coopserver> <Mazur> No Engine(s) or TL specified. 19:43:22 <coopserver> <lol> it is pretty complicated already 19:44:10 <lol> @cl 19:44:10 <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed 19:44:45 <Mazur> @cl 101 19:44:45 <Webster> Mazur: (cl <no arguments>) -- Returns full name and reference url (if defined) 19:45:10 <coopserver> <lol> cl 2 is fine i think 19:46:26 <coopserver> <Mazur> Indeed. 19:49:31 <coopserver> <Mazur> Annie Whey, time to TV. 19:49:49 <coopserver> <Mazur> Star Trek: Into Darkness. 19:50:19 <coopserver> *** Mazur has left the game (Leaving) 19:50:29 *** lol_ has joined #openttdcoop 19:50:40 <coopserver> *** lol has left the game (Leaving) 19:50:41 <coopserver> *** Game paused (number of players) 19:52:15 *** lol has quit IRC 20:01:34 <Sylf> !rcon set wagon_speed_limit 20:01:35 <coopserver> 'wagon_speed_limit' is an unknown setting. 20:01:49 <Sylf> !rcon set wagon_speed_limits 20:01:51 <coopserver> Current value for 'wagon_speed_limits' is: 'on' (min: 0, max: 1) 20:01:56 <Sylf> !save 20:01:57 <coopserver> Saving map... 20:01:58 <coopserver> Map successfully saved to game.sav 20:02:29 <Sylf> !pause 20:02:30 <coopserver> *** Game still paused (manual, number of players) 20:03:29 <Sylf> !rcon load 1 20:03:30 <coopserver> Starting new game 20:03:31 <coopserver> *** Arveen has left the game (connection lost) 20:03:32 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27387) 20:03:33 <coopserver> *** Game paused (number of players) 20:03:37 <Sylf> !rcon set wagon_speed_limits 20:03:38 <coopserver> Current value for 'wagon_speed_limits' is: 'off' (min: 0, max: 1) 20:03:39 <coopserver> *** Arveen has left the game (connection lost) 20:04:17 <lol_> you got rid of it? 20:04:38 <lol_> !pw 20:04:38 <coopserver> lol_: tycoon 20:04:48 <coopserver> *** Game still paused (connecting clients, number of players) 20:04:49 <coopserver> *** lol has joined 20:04:50 <coopserver> *** Game still paused (number of players) 20:05:03 <lol_> now i have to remake plan 20:05:11 <lol_> @cl 20:05:11 <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed 20:05:37 <coopserver> *** lol has joined company #1 20:05:38 <coopserver> *** Game unpaused (number of players) 20:06:32 *** Arveen has quit IRC 20:12:37 <coopserver> *** lol has left the game (Leaving) 20:12:38 <coopserver> *** Game paused (number of players) 20:12:45 *** lol_ has quit IRC 20:26:38 *** StarLite has quit IRC 21:45:50 <Sylf> !pw 21:45:50 <coopserver> Sylf: hiding 21:46:42 <coopserver> *** Game still paused (connecting clients, number of players) 21:46:45 <coopserver> *** Sylf has joined 21:46:46 <coopserver> *** Game still paused (number of players) 21:50:10 <coopserver> *** Sylf has joined company #1 21:50:11 <coopserver> *** Game unpaused (number of players) 21:54:55 *** jrb0001 has quit IRC 21:55:30 *** jrb0001 has joined #openttdcoop 21:57:53 *** Progman has quit IRC 21:59:35 <coopserver> *** Sylf has left the game (Leaving) 21:59:36 <coopserver> *** Game paused (number of players) 22:02:03 <Jam35> !pw 22:02:03 <coopserver> Jam35: loader 22:02:10 <coopserver> *** Game still paused (connecting clients, number of players) 22:02:12 <coopserver> *** Jam35 has joined 22:02:13 <coopserver> *** Game still paused (number of players) 22:06:52 <coopserver> *** Jam35 has left the game (Leaving) 22:07:18 <Jam35> what is CM? 22:10:00 <Sylf> no idea 22:51:55 <glevans2> !pw 22:51:55 <coopserver> glevans2: sqbool 22:52:03 <coopserver> *** Game still paused (connecting clients, number of players) 22:52:06 <coopserver> *** glevans2 has joined 22:52:07 <coopserver> *** Game still paused (number of players) 22:52:08 <coopserver> *** Game unpaused (number of players) 22:54:37 <coopserver> *** glevans2 has left the game (Leaving) 22:54:38 <coopserver> *** Game paused (number of players) 23:09:35 *** jrb0001 has quit IRC 23:32:24 *** Hiddenfunstuff has quit IRC