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00:14:53 *** dwarf has joined #openttdcoop 00:14:56 <dwarf> !pw 00:14:57 <coopserver> dwarf: income 00:15:12 <coopserver> *** Game paused (connecting clients) 00:15:18 <coopserver> *** dwarf has joined 00:15:19 <coopserver> *** Game unpaused (connecting clients) 00:16:05 <coopserver> <Mazur> Building SLH 08 00:16:14 <coopserver> <dwarf> I see 00:16:29 <coopserver> <Mazur> Hard going, as my Comp can just about manage. 00:16:30 <coopserver> <dwarf> more of the network needs upgrade to 3rd soon 00:16:53 *** happpy has joined #openttdcoop 00:16:54 <coopserver> *** dwarf has joined spectators 00:17:14 <coopserver> <Mazur> What is going wrong !here? 00:17:59 <coopserver> <dwarf> needs bot double sided exit signals 00:18:03 <coopserver> *** dwarf has joined company #1 00:18:40 <coopserver> <Mazur> Weird. 00:19:10 <coopserver> <dwarf> not sure why it works like that, but always has 00:23:36 <coopserver> *** plonka has left the game (general timeout) 00:28:23 *** Plonka has quit IRC 00:29:57 <coopserver> <dwarf> have fun, time to drink some beer :P 00:30:07 <coopserver> <dwarf> are you in the US maz? 00:30:13 <coopserver> <Mazur> Netherlands. 00:30:41 <coopserver> <dwarf> oh, then youre just up really late 00:31:03 <coopserver> <Mazur> just call me nightowl 00:31:12 <coopserver> <dwarf> yea, gotcha 00:31:44 <coopserver> <dwarf> as a general rule, avoid using path signals where not necessary 00:31:52 <coopserver> <dwarf> it slows the server down 00:32:13 <coopserver> <Mazur> Yews, bu sometimes one jusst has to. 00:32:29 <coopserver> <dwarf> right, prios for example 00:33:07 <coopserver> <dwarf> see you later 00:33:11 <coopserver> *** dwarf has left the game (Leaving) 00:39:21 *** dwarf has quit IRC 01:18:37 <coopserver> *** Mazur has left the game (Leaving) 01:18:38 <coopserver> *** Game paused (number of players) 02:50:17 <Mazur> !pw 02:50:17 <coopserver> Mazur: lowest 02:50:27 <coopserver> *** Game still paused (connecting clients, number of players) 02:50:31 <coopserver> *** Mazur has joined 02:50:32 <coopserver> *** Game still paused (number of players) 02:50:33 <coopserver> *** Game unpaused (number of players) 03:03:43 <coopserver> *** Mazur has left the game (general timeout) 03:03:44 <coopserver> *** Game paused (number of players) 03:04:08 <Mazur> !pw 03:04:08 <coopserver> Mazur: decode 03:04:20 <coopserver> *** Game still paused (connecting clients, number of players) 03:04:24 <coopserver> *** Mazur has joined 03:04:25 <coopserver> *** Game still paused (number of players) 03:04:26 <coopserver> *** Game unpaused (number of players) 03:24:18 <coopserver> *** Mazur has left the game (general timeout) 03:24:19 <coopserver> *** Game paused (number of players) 03:24:59 <Mazur> !pw 03:24:59 <coopserver> Mazur: toggle 03:25:26 <Mazur> !pw 03:25:26 <coopserver> Mazur: indent 03:25:33 <coopserver> *** Game still paused (connecting clients, number of players) 03:25:39 <coopserver> *** Mazur has joined 03:25:40 <coopserver> *** Game still paused (number of players) 03:25:41 <coopserver> *** Game unpaused (number of players) 03:33:47 <coopserver> *** Mazur has left the game (general timeout) 03:33:48 <coopserver> *** Game paused (number of players) 03:33:53 <Mazur> !pw 03:33:53 <coopserver> Mazur: inline 03:34:11 <coopserver> *** Game still paused (connecting clients, number of players) 03:34:14 <coopserver> *** Mazur has joined 03:34:15 <coopserver> *** Game still paused (number of players) 03:34:16 <coopserver> *** Game unpaused (number of players) 03:54:04 <coopserver> *** Mazur has left the game (general timeout) 03:54:05 <coopserver> *** Game paused (number of players) 05:40:47 <Mazur> !pw 05:40:47 <coopserver> Mazur: failed 05:40:51 <coopserver> *** Game still paused (connecting clients, number of players) 05:40:58 <coopserver> *** Mazur has joined 05:40:59 <coopserver> *** Game still paused (number of players) 05:41:00 <coopserver> *** Game unpaused (number of players) 05:54:11 <coopserver> *** Mazur has left the game (general timeout) 05:54:12 <coopserver> *** Game paused (number of players) 05:54:46 <Mazur> !pw 05:54:46 <coopserver> Mazur: embeds 05:54:57 <coopserver> *** Game still paused (connecting clients, number of players) 05:55:03 <coopserver> *** Mazur has joined 05:55:04 <coopserver> *** Game still paused (number of players) 05:55:05 <coopserver> *** Game unpaused (number of players) 05:59:33 <coopserver> *** Mazur has left the game (Leaving) 05:59:34 <coopserver> *** Game paused (number of players) 06:18:45 *** Hiddenfunstuff has joined #openttdcoop 06:34:05 *** Progman has joined #openttdcoop 06:53:15 *** Zyme has quit IRC 07:41:30 *** Progman has quit IRC 07:42:02 *** Sedontane has joined #openttdcoop 07:42:50 <Sedontane> !pw 07:42:50 <coopserver> Sedontane: maglev 07:42:55 <coopserver> *** Game still paused (connecting clients, number of players) 07:42:58 <coopserver> *** sedontane has joined 07:42:59 <coopserver> *** Game still paused (number of players) 07:43:00 <coopserver> *** Game unpaused (number of players) 08:08:27 <coopserver> <sedontane> intersting how one missed signal can jam a whole network up 08:28:30 <Jam35> 4!pw 08:28:33 <Jam35> !pw 08:28:33 <coopserver> Jam35: wander 08:28:37 <coopserver> <sedontane> hi Jam 08:28:38 <coopserver> *** Game paused (connecting clients) 08:28:40 <coopserver> *** Jam35 has joined 08:28:41 <coopserver> *** Game unpaused (connecting clients) 08:28:45 <coopserver> <Jam35> hi 08:30:38 <coopserver> <sedontane> MSH01B keeps jamming up 08:31:38 <coopserver> <Jam35> 01B? nr Miraĝo de la tero? 08:32:09 <coopserver> <sedontane> #Jam 08:32:32 <coopserver> <Jam35> oh MSH :) 08:33:11 <coopserver> <sedontane> Whenerver Station I gets an influx things get ganky 08:33:51 <coopserver> <sedontane> I'm just looking at it trying to work out how to add a third line MSH01B -> BBH02 08:35:58 <coopserver> <sedontane> BBH02 just needs to be LLL RRR on all sides I think 08:37:56 <coopserver> *** Jam35 has joined company #1 08:39:04 <coopserver> <sedontane> oh and I found a wierd signal thing 08:39:24 <coopserver> <sedontane> next to metal workshop drop WP 08:41:34 <coopserver> <Jam35> looks like the remainder of previously built stuff 08:41:40 <coopserver> <sedontane> i guess so 08:41:41 <coopserver> <Jam35> removed 08:41:52 <coopserver> <sedontane> I just fixed it incase it was something I didn't get 08:42:02 <coopserver> <Jam35> no it was a prio once 08:42:07 <coopserver> <sedontane> jammed the net from here to BBH03 08:42:27 <coopserver> <sedontane> BBH02 rather 08:48:34 <coopserver> <sedontane> its actually flowing ok right now actually 08:48:51 <coopserver> <sedontane> even MSH02 has relieved 08:49:20 <coopserver> <sedontane> I guess it just took a while for the net to restabilize 08:49:32 <coopserver> <sedontane> restabilise* 08:50:21 <coopserver> <sedontane> how do I work out what we are low on (what primary to prio connecting?) 08:51:09 <coopserver> <Jam35> look in train list: number of trains in the primary groups 08:51:37 <coopserver> <Jam35> oil has 176 trains and so on... 08:54:35 <coopserver> <sedontane> i love the cute engineering supplies train 08:55:32 <coopserver> <Jam35> that could be done more, trouble is it takes more space 08:56:00 <coopserver> <Jam35> but the industry gets the right amount of supplies in the right time 08:56:17 <coopserver> <Jam35> so none is wasted 08:56:46 <coopserver> <Jam35> and there is a pile so production does not drop 09:14:59 <Mazur> !pw 09:14:59 <coopserver> Mazur: fourth 09:15:04 <coopserver> *** Game paused (connecting clients) 09:15:06 <happpy> hi jam how at u 09:15:08 <coopserver> *** Mazur has joined 09:15:09 <coopserver> *** Game unpaused (connecting clients) 09:15:16 <happpy> hi mazur 09:15:22 <coopserver> <Mazur> Hup. 09:15:22 <happpy> how things 09:15:46 <coopserver> <Mazur> Similar. 09:16:11 <Sedontane> Hi Mazur 09:16:32 <coopserver> <Mazur> Sed. 09:19:45 <coopserver> <Mazur> +++ OUTC OF CHEESE ERRORR +++ 09:20:10 <coopserver> <Mazur> --- ABORT, RETRY, FAIL? 09:20:13 <coopserver> <sedontane> switch to nutella for your toast then 09:21:09 <coopserver> <Mazur> No, there is a host of trains making a detour in my SLH, and I can;t for hte life of me think of why. 09:21:26 <coopserver> <sedontane> which one?. 09:21:39 <coopserver> <Mazur> LSLH 09 09:22:11 <coopserver> <Jam35> building bbh 02 09:22:18 <coopserver> <Jam35> mayhaps 09:24:46 <coopserver> <Mazur> I do't think hat's it, it started even before I finished my SLH. 09:24:59 <coopserver> <sedontane> when did upgrading bridge types get put in? 09:25:15 <coopserver> <Jam35> a while ago 09:25:18 <coopserver> <Jam35> 2+yrs 09:25:31 <coopserver> <sedontane> wow 09:25:40 <coopserver> <sedontane> that shows how long i've been away 09:26:11 <coopserver> <Mazur> Not to mention how long yoy've been absent. 09:26:35 <coopserver> <sedontane> ?? 09:26:48 <coopserver> <Mazur> *joke* 09:26:57 <coopserver> <Mazur> <------ very humurous. 09:27:03 <Sedontane> that shows how mentaslly absent i am today 09:27:04 <coopserver> <Mazur> Allegedly. 09:28:09 <coopserver> <sedontane> wow I joined Coop way back in '07 09:30:26 <coopserver> <Mazur> No, it makes absolutely no sense. It's not even to turn arnoud, or go switch lanes! 09:30:44 <coopserver> <sedontane> just looping da loop? 09:31:21 <coopserver> <Mazur> Yes, taking my exit and rejoining after taking my escape loop. 09:33:39 <coopserver> <sedontane> ahh yapf signal 09:33:43 <coopserver> <Jam35> yes because pbs->2way 09:34:02 <coopserver> <sedontane> yeah, just saw that 09:34:10 <coopserver> <Jam35> if those 2 way are red trains go anywhere else 09:34:17 <coopserver> <Jam35> ANYWHERE :) 09:34:45 <coopserver> <sedontane> surely you could just do this? 09:35:21 <coopserver> <Jam35> or this 09:35:39 <coopserver> <sedontane> yeah 09:35:45 <coopserver> <Mazur> Not at BBH 02 anymore? 09:36:04 <coopserver> <Jam35> oh and a backwards signal under the SLH09 sign 09:36:26 <coopserver> <Jam35> no you were asking about lost trains :) 09:36:34 <coopserver> <Jam35> I need to rebuild stuff there 09:36:43 <coopserver> <sedontane> coopers assemble when enough strife is heard ;) 09:37:04 <coopserver> <Jam35> I might leave it for a while 09:37:10 <coopserver> <sedontane> I dont see any daytrippers anymore 09:37:21 <coopserver> <Jam35> after already rebuilding parts 09:38:14 <coopserver> <sedontane> personally i'#d split before the bridge flip flop, but seems ok now it isn't pbs 09:38:24 <coopserver> <Mazur> So, what was wrong? I missed that. Build hte whole damn thing with bothh CPUs barely hanging on and network near capacity. 09:39:11 <coopserver> <Mazur> Oh, PBS tribbels. 09:39:35 <coopserver> <sedontane> pbs is amazing, its also an arse 09:40:11 <coopserver> *** Jam35 has joined spectators 09:40:15 <coopserver> <Mazur> Yeah, before there was no room, now I moved the initial curve away. 09:40:59 <coopserver> <sedontane> back to figuring out how to fit a goat into a rabbit sized hole for me 09:41:22 <coopserver> <Mazur> Need a hand? 09:41:32 <coopserver> <sedontane> I'll shout if I do 09:41:41 <coopserver> <Mazur> Or a brain? 09:41:46 <coopserver> <sedontane> brainzzz 09:42:14 <coopserver> <Mazur> Or a wisecracking know-it-all on ht sideline? 09:42:29 <coopserver> <sedontane> hey, if you wanna come over to Opala 09:42:45 <coopserver> <sedontane> i'm trying to fit 3 different stations into the space of two 09:44:08 <happpy> tunal the 3 station mite work 09:44:16 <coopserver> <Mazur> Looks kike you have room to spare for double that. 09:44:32 <coopserver> <sedontane> I was afraid you would say that 09:45:48 <coopserver> <Mazur> If you move hte statuion 5 tiles backward, you can make them side by side. 09:46:48 <coopserver> <Mazur> Will need PBS entry sig, but it shoudl work. 09:48:15 <coopserver> <Mazur> Thikning about how to deal with train for one station bloocking path to other station.' 09:48:27 <coopserver> <sedontane> yeah 09:51:06 <coopserver> <Mazur> Something along these lines could work. 09:51:58 <coopserver> <Mazur> You remember how to make a separate station slap-bang up against another station? 09:52:23 <coopserver> <sedontane> no 09:52:33 <coopserver> <Mazur> Hold CTRLK while you build it. 09:52:46 <coopserver> <Mazur> -K 09:52:51 <coopserver> <Mazur> Just CTRL 09:53:10 <coopserver> <Mazur> To quote the late, great Tommy Cooper: 09:53:23 <coopserver> <Mazur> "Just like that." 09:54:18 <coopserver> <sedontane> why 2 stations here? 09:54:37 <coopserver> <Mazur> Because my brain isn;'t up uyet. 09:55:04 <coopserver> <sedontane> handy tip to remember though 09:59:44 <coopserver> <sedontane> I think trhat should be good 10:00:08 <coopserver> <Mazur> Well, of course it _should_ be good, but _is_ it? 10:00:09 <coopserver> <sedontane> the bauxite is a bit 'interesting' 10:02:04 <coopserver> <Mazur> Don't want to get two trains playing chicken and caugin hte whoile network to block. 10:02:14 <coopserver> <Mazur> causing*\ 10:02:41 <coopserver> <sedontane> yup 10:03:18 <coopserver> <Jam35> i don't think that reverser will work 10:03:25 <coopserver> <sedontane> it just did 10:03:34 <coopserver> <Jam35> if trains get diverted from coal they will probaly head through bauxite 10:03:51 <coopserver> <sedontane> watch 10:03:54 <coopserver> <Jam35> it just did? with one train? 10:04:00 *** happpy has left #openttdcoop 10:04:12 <coopserver> *** Jam35 has joined company #1 10:04:13 <coopserver> *** Mazur has left the game (general timeout) 10:04:20 <coopserver> <sedontane> oooh my overflo lane is too short 10:04:46 <coopserver> <sedontane> hmmm 10:04:47 <Mazur> !pw 10:04:48 <coopserver> Mazur: device 10:04:54 <coopserver> *** Game paused (connecting clients) 10:04:57 <coopserver> *** Mazur has joined 10:04:58 <coopserver> *** Game unpaused (connecting clients) 10:05:40 <coopserver> <Jam35> k 10:05:50 <coopserver> <sedontane> one more will jam it due to the overflow being too short 10:06:50 <coopserver> <Mazur> Solved. 10:06:59 <coopserver> <sedontane> YAY 10:07:12 <coopserver> <sedontane> that is one crazy little bit of track 10:07:24 <coopserver> <Jam35> try bauxite 10:09:42 <coopserver> <sedontane> damn 10:11:29 <coopserver> <sedontane> I think that should be fine 10:11:52 <coopserver> <sedontane> bauxite shouldn't need more than 4 trains right? 10:12:13 <coopserver> <Jam35> not yet 10:12:24 <coopserver> <Mazur> no clue, haven't checked back on my own baux, 10:12:59 <coopserver> <Mazur> Of which I have none, that's why. 10:15:13 <coopserver> <sedontane> right chaps, thanks for the help 10:15:19 <coopserver> <sedontane> time to do some housework 10:15:26 <coopserver> *** sedontane has left the game (Leaving) 10:15:31 <coopserver> <Mazur> Only right cxhaps, not left chaps? 10:15:46 <Sedontane> Mazur, your wit astounds mw 10:16:33 <coopserver> <Mazur> Don't worry abhout it, it has that effect on me, as well. 10:24:10 *** StarLite has joined #openttdcoop 10:24:10 *** ChanServ sets mode: +o StarLite 10:24:43 <coopserver> *** Mazur has left the game (general timeout) 10:25:29 <Sedontane> Is that your internet or the CPU Maz 10:26:05 <Mazur> !pw 10:26:05 <coopserver> Mazur: reload 10:26:07 <Mazur> Wifi 10:26:19 <coopserver> *** Game paused (connecting clients) 10:26:22 <coopserver> *** Mazur has joined 10:26:23 <coopserver> *** Game unpaused (connecting clients) 10:26:55 <coopserver> <Mazur> Or so I think, 10:29:11 <coopserver> *** Jam35 has joined spectators 10:36:12 <coopserver> <Mazur> /me don'r need no stinkin' house rules, /me likes Rock rules! 10:36:22 <coopserver> *** Jam35 has joined company #1 10:56:40 <coopserver> *** Jam35 has joined spectators 11:19:17 <coopserver> *** Mazur has left the game (general timeout) 11:19:18 <coopserver> *** Game paused (number of players) 11:45:04 <coopserver> *** Jam35 has joined company #1 11:45:05 <coopserver> *** Game unpaused (number of players) 11:46:01 <Mazur> Jam., 11:46:08 <coopserver> <Jam35> ye 11:46:59 <Mazur> Jam, i build a Bauxite primary, network time-out before adding trains, it's my last "/Mazur", but I can do that after brunch. 11:49:28 <Mazur> So:never mind. 11:51:28 <Jam35> added 3 11:51:36 <Jam35> there was one in depot with weird orders 11:51:46 <Jam35> 2 pickup stations 11:51:51 <Jam35> anyway changed 12:45:32 <coopserver> *** Jam35 has joined spectators 12:45:33 <coopserver> *** Game paused (number of players) 13:08:58 *** Maraxus has joined #openttdcoop 13:08:58 *** ChanServ sets mode: +o Maraxus 13:09:37 <Maraxus> !pw 13:09:37 <coopserver> Maraxus: silver 13:09:45 <coopserver> *** Game still paused (connecting clients, number of players) 13:09:49 <coopserver> *** Maraxus has joined 13:09:50 <coopserver> *** Game still paused (number of players) 13:11:58 <coopserver> *** Maraxus has joined company #1 13:11:59 <coopserver> *** Game unpaused (number of players) 13:16:29 <coopserver> *** Maraxus has left the game (Leaving) 13:16:30 <coopserver> *** Game paused (number of players) 13:16:32 *** Maraxus has quit IRC 14:08:05 *** liq3 has quit IRC 15:05:54 *** happpymoblic has joined #openttdcoop 15:11:15 *** happpy has joined #openttdcoop 15:11:35 <happpy> !players 15:11:35 <coopserver> happpy: There are currently 0 players and 1 spectators, making a total of 1 clients connected 15:11:38 <happpy> hi 15:39:39 <Mazur> !pw 15:39:40 <coopserver> Mazur: probed 15:39:47 <coopserver> *** Game still paused (connecting clients, number of players) 15:39:51 <coopserver> *** Mazur has joined 15:39:52 <coopserver> *** Game still paused (number of players) 15:39:53 <coopserver> *** Game unpaused (number of players) 15:47:42 <coopserver> *** Mazur has left the game (general timeout) 15:47:43 <coopserver> *** Game paused (number of players) 15:47:52 <Mazur> !pw 15:47:52 <coopserver> Mazur: arctic 15:48:09 <coopserver> *** Game still paused (connecting clients, number of players) 15:48:13 <coopserver> *** Mazur has joined 15:48:14 <coopserver> *** Game still paused (number of players) 15:48:15 <coopserver> *** Game unpaused (number of players) 16:00:36 <coopserver> *** Jam35 has joined company #1 16:03:11 <coopserver> *** Mazur has left the game (general timeout) 16:03:27 <Mazur> !pw 16:03:27 <coopserver> Mazur: larger 16:03:33 <coopserver> *** Game paused (connecting clients) 16:03:39 <coopserver> *** Mazur has joined 16:03:40 <coopserver> *** Game unpaused (connecting clients) 16:13:48 <coopserver> *** Mazur has left the game (general timeout) 16:19:12 <happpy> hey 16:30:19 <coopserver> *** Jam35 has joined spectators 16:30:20 <coopserver> *** Game paused (number of players) 17:07:30 *** lol has joined #openttdcoop 17:07:38 <lol> !pw 17:07:38 <coopserver> lol: pixels 17:07:48 <coopserver> *** Game still paused (connecting clients, number of players) 17:07:51 <coopserver> *** lol has joined 17:07:52 <coopserver> *** Game still paused (number of players) 17:07:53 <coopserver> *** Game unpaused (number of players) 17:33:46 <coopserver> <lol> is it bad if you hae a bit longer gap in a bbh after a split? 17:48:16 <coopserver> *** lol has left the game (Leaving) 17:48:17 <coopserver> *** Game paused (number of players) 17:48:18 *** lol has quit IRC 20:04:04 *** Progman has joined #openttdcoop 20:28:18 <coopserver> *** Jam35 has joined company #1 20:28:19 <coopserver> *** Game unpaused (number of players) 20:39:18 *** lol has joined #openttdcoop 20:39:19 <lol> !pw 20:39:19 <coopserver> lol: statue 20:39:27 <coopserver> *** Game paused (connecting clients) 20:39:30 <coopserver> *** lol has joined 20:39:31 <coopserver> *** Game unpaused (connecting clients) 20:40:24 <coopserver> <lol> hi 20:40:32 <coopserver> <Jam35> hello 20:40:37 <happpy> hi 20:40:50 <coopserver> <lol> where are you buidling? 20:41:00 <coopserver> <Jam35> BBH02 20:41:18 <coopserver> <lol> i see 20:42:41 <coopserver> <lol> is it really bad to use pbs for a compact split? 20:43:24 <coopserver> <Jam35> use with caution I would say 20:45:26 <coopserver> <lol> i got already 5 of my megagoodstrains in the game 20:45:30 <coopserver> <lol> that aren't waiting 20:50:17 <coopserver> <lol> see station K: MS pickup 20:50:57 <coopserver> <lol> and orders of train 1286 20:53:39 <coopserver> <Jam35> lost train is all 20:54:12 <coopserver> <lol> but it has some crap material waiting too 20:54:44 <coopserver> <lol> so that doesn't give all to the scrap material station 20:56:57 <coopserver> <lol> will primair industries die? 20:57:04 <coopserver> <Jam35> yes 20:57:25 <coopserver> <lol> so we don't serve stations inside ML? 20:57:50 <coopserver> <Jam35> it depends 21:01:34 <coopserver> <lol> depends on what? 21:01:52 <coopserver> <Jam35> how close it is to hubs 21:05:56 <coopserver> <lol> i like to see how big i made my plastic stuff and how barely it is used 21:10:30 <coopserver> <lol> why can't you give a station 2 harbour parts? 21:10:56 <coopserver> <Jam35> no idea 21:19:21 <coopserver> <lol> do we grow towns? 21:19:52 <coopserver> <Jam35> for recyclables 21:19:58 <coopserver> <lol> nice 21:20:30 <coopserver> <lol> can the network handle more metaltrains? 21:20:41 <coopserver> <lol> from A 21:21:17 <coopserver> <lol> oh we reached the limit again 21:22:38 <coopserver> <lol> do you see train 1024? 21:22:53 <coopserver> <lol> why did it pick that route? 21:23:36 <coopserver> <Jam35> idk 21:24:17 <coopserver> <lol> can it has something to do with penalty? 21:25:00 <coopserver> <lol> i don't see any major jams so you can raise the limit i think 21:25:03 <coopserver> <lol> i reached it 21:34:39 *** StarLite has quit IRC 21:34:49 <coopserver> <lol> can you raise limit by 20 trains jam? 21:35:06 <Jam35> !rcon set max_trains 21:35:08 <coopserver> Current value for 'max_trains' is: '1350' (min: 0, max: 5000) 21:35:11 <Jam35> !rcon set max_trains 1370 21:35:13 <Jam35> done 21:35:24 <coopserver> <lol> how much do we have now? 21:40:27 <coopserver> <lol> why have livestock trains supplie wagons if it isn't transfered to their dropstation 21:45:16 <coopserver> <Jam35> they should yeah 21:45:39 <coopserver> <lol> so we need one more transfer 21:45:45 <coopserver> <lol> or replace wagons? 21:45:50 <coopserver> <Jam35> changed it already 21:46:28 <coopserver> <lol> o doesn't give much 21:46:34 <coopserver> <lol> but it is better then nothing 21:46:52 <coopserver> <Jam35> the others have 2 destinations already 21:47:17 <coopserver> <lol> i got a farm with 1300 prod. 21:47:46 <coopserver> <lol> so i need more trains 21:49:24 <coopserver> <Jam35> what type of farm? 21:49:38 <coopserver> <lol> livestock /plantfibers 21:49:47 <coopserver> <lol> boosting my own industrie 21:50:02 <coopserver> <lol> the mainstation i made 21:50:12 <coopserver> <lol> it is 1700 now 21:50:12 <Jam35> !rcon set max_trains 1400 21:50:25 <coopserver> <Jam35> 1400 trains 21:50:44 <coopserver> <Jam35> livestock has enough for now I would say 21:51:21 *** Sedontane has quit IRC 21:52:05 <coopserver> <lol> i think we have only a few percent in overflow 21:52:10 <coopserver> <lol> but i leave 21:55:35 <coopserver> *** lol has left the game (Leaving) 21:55:37 *** lol has quit IRC 22:01:36 <coopserver> *** Jam35 has left the game (general timeout) 22:01:37 <coopserver> *** Game paused (number of players) 22:03:12 <Jam35> !ding 22:03:13 <coopserver> Dong! reply took 0:00:00.081931 22:03:27 <Jam35> !pw 22:03:27 <coopserver> Jam35: wooden 22:03:34 <coopserver> *** Game still paused (connecting clients, number of players) 22:03:37 <coopserver> *** Jam35 has joined 22:03:38 <coopserver> *** Game still paused (number of players) 22:03:55 <coopserver> *** Jam35 has joined company #1 22:03:56 <coopserver> *** Game unpaused (number of players) 22:06:55 <coopserver> *** Jam35 has left the game (Leaving) 22:06:56 <coopserver> *** Game paused (number of players) 22:20:53 *** Hiddenfunstuff has quit IRC 22:29:19 *** dwarf has joined #openttdcoop 22:29:22 <dwarf> !pw 22:29:22 <coopserver> dwarf: fucked 22:29:44 <coopserver> *** Game still paused (connecting clients, number of players) 22:29:51 <coopserver> *** dwarf has joined 22:29:52 <coopserver> *** Game still paused (number of players) 22:29:53 <coopserver> *** Game unpaused (number of players) 22:33:08 *** Progman has quit IRC 23:27:59 <Mazur> !pw 23:27:59 <coopserver> Mazur: silver 23:28:08 <coopserver> *** Game paused (connecting clients) 23:28:11 <coopserver> *** Mazur has joined 23:28:12 <coopserver> *** Game unpaused (connecting clients) 23:28:18 <coopserver> <Mazur> Halo. 23:28:23 <coopserver> <dwarf> hey 23:29:32 <coopserver> <Mazur> Rain limit, again. 23:34:29 <coopserver> <Mazur> Logical boittleneck at !temp end of 3rd. 23:34:58 <coopserver> <dwarf> I'm finishing 3rd so it will be removed soon 23:35:00 <coopserver> <Mazur> Quite sure I can;t be of help,. tthough, my lappiemis too small. 23:36:05 <coopserver> *** Mazur has left the game (general timeout) 23:36:16 <Mazur> As I said.