Config
Log for #openttdcoop on 26th September 2015:
Times are UTC Toggle Colours
00:14:53  *** dwarf has joined #openttdcoop
00:14:56  <dwarf> !pw
00:14:57  <coopserver> dwarf: income
00:15:12  <coopserver> *** Game paused (connecting clients)
00:15:18  <coopserver> *** dwarf has joined
00:15:19  <coopserver> *** Game unpaused (connecting clients)
00:16:05  <coopserver> <Mazur> Building SLH 08
00:16:14  <coopserver> <dwarf> I see
00:16:29  <coopserver> <Mazur> Hard going, as my Comp can just about manage.
00:16:30  <coopserver> <dwarf> more of the network needs upgrade to 3rd soon
00:16:53  *** happpy has joined #openttdcoop
00:16:54  <coopserver> *** dwarf has joined spectators
00:17:14  <coopserver> <Mazur> What is going wrong !here?
00:17:59  <coopserver> <dwarf> needs bot double sided exit signals
00:18:03  <coopserver> *** dwarf has joined company #1
00:18:40  <coopserver> <Mazur> Weird.
00:19:10  <coopserver> <dwarf> not sure why it works like that, but always has
00:23:36  <coopserver> *** plonka has left the game (general timeout)
00:28:23  *** Plonka has quit IRC
00:29:57  <coopserver> <dwarf> have fun, time to drink some beer :P
00:30:07  <coopserver> <dwarf> are you in the US maz?
00:30:13  <coopserver> <Mazur> Netherlands.
00:30:41  <coopserver> <dwarf> oh, then youre just up really late
00:31:03  <coopserver> <Mazur> just call me nightowl
00:31:12  <coopserver> <dwarf> yea, gotcha
00:31:44  <coopserver> <dwarf> as a general rule, avoid using path signals where not necessary
00:31:52  <coopserver> <dwarf> it slows the server down
00:32:13  <coopserver> <Mazur> Yews, bu sometimes one jusst has to.
00:32:29  <coopserver> <dwarf> right, prios for example
00:33:07  <coopserver> <dwarf> see you later
00:33:11  <coopserver> *** dwarf has left the game (Leaving)
00:39:21  *** dwarf has quit IRC
01:18:37  <coopserver> *** Mazur has left the game (Leaving)
01:18:38  <coopserver> *** Game paused (number of players)
02:50:17  <Mazur> !pw
02:50:17  <coopserver> Mazur: lowest
02:50:27  <coopserver> *** Game still paused (connecting clients, number of players)
02:50:31  <coopserver> *** Mazur has joined
02:50:32  <coopserver> *** Game still paused (number of players)
02:50:33  <coopserver> *** Game unpaused (number of players)
03:03:43  <coopserver> *** Mazur has left the game (general timeout)
03:03:44  <coopserver> *** Game paused (number of players)
03:04:08  <Mazur> !pw
03:04:08  <coopserver> Mazur: decode
03:04:20  <coopserver> *** Game still paused (connecting clients, number of players)
03:04:24  <coopserver> *** Mazur has joined
03:04:25  <coopserver> *** Game still paused (number of players)
03:04:26  <coopserver> *** Game unpaused (number of players)
03:24:18  <coopserver> *** Mazur has left the game (general timeout)
03:24:19  <coopserver> *** Game paused (number of players)
03:24:59  <Mazur> !pw
03:24:59  <coopserver> Mazur: toggle
03:25:26  <Mazur> !pw
03:25:26  <coopserver> Mazur: indent
03:25:33  <coopserver> *** Game still paused (connecting clients, number of players)
03:25:39  <coopserver> *** Mazur has joined
03:25:40  <coopserver> *** Game still paused (number of players)
03:25:41  <coopserver> *** Game unpaused (number of players)
03:33:47  <coopserver> *** Mazur has left the game (general timeout)
03:33:48  <coopserver> *** Game paused (number of players)
03:33:53  <Mazur> !pw
03:33:53  <coopserver> Mazur: inline
03:34:11  <coopserver> *** Game still paused (connecting clients, number of players)
03:34:14  <coopserver> *** Mazur has joined
03:34:15  <coopserver> *** Game still paused (number of players)
03:34:16  <coopserver> *** Game unpaused (number of players)
03:54:04  <coopserver> *** Mazur has left the game (general timeout)
03:54:05  <coopserver> *** Game paused (number of players)
05:40:47  <Mazur> !pw
05:40:47  <coopserver> Mazur: failed
05:40:51  <coopserver> *** Game still paused (connecting clients, number of players)
05:40:58  <coopserver> *** Mazur has joined
05:40:59  <coopserver> *** Game still paused (number of players)
05:41:00  <coopserver> *** Game unpaused (number of players)
05:54:11  <coopserver> *** Mazur has left the game (general timeout)
05:54:12  <coopserver> *** Game paused (number of players)
05:54:46  <Mazur> !pw
05:54:46  <coopserver> Mazur: embeds
05:54:57  <coopserver> *** Game still paused (connecting clients, number of players)
05:55:03  <coopserver> *** Mazur has joined
05:55:04  <coopserver> *** Game still paused (number of players)
05:55:05  <coopserver> *** Game unpaused (number of players)
05:59:33  <coopserver> *** Mazur has left the game (Leaving)
05:59:34  <coopserver> *** Game paused (number of players)
06:18:45  *** Hiddenfunstuff has joined #openttdcoop
06:34:05  *** Progman has joined #openttdcoop
06:53:15  *** Zyme has quit IRC
07:41:30  *** Progman has quit IRC
07:42:02  *** Sedontane has joined #openttdcoop
07:42:50  <Sedontane> !pw
07:42:50  <coopserver> Sedontane: maglev
07:42:55  <coopserver> *** Game still paused (connecting clients, number of players)
07:42:58  <coopserver> *** sedontane has joined
07:42:59  <coopserver> *** Game still paused (number of players)
07:43:00  <coopserver> *** Game unpaused (number of players)
08:08:27  <coopserver> <sedontane> intersting how one missed signal can jam a whole network up
08:28:30  <Jam35> 4!pw
08:28:33  <Jam35> !pw
08:28:33  <coopserver> Jam35: wander
08:28:37  <coopserver> <sedontane> hi Jam
08:28:38  <coopserver> *** Game paused (connecting clients)
08:28:40  <coopserver> *** Jam35 has joined
08:28:41  <coopserver> *** Game unpaused (connecting clients)
08:28:45  <coopserver> <Jam35> hi
08:30:38  <coopserver> <sedontane> MSH01B keeps jamming up
08:31:38  <coopserver> <Jam35> 01B? nr Miraĝo de la tero?
08:32:09  <coopserver> <sedontane> #Jam
08:32:32  <coopserver> <Jam35> oh MSH :)
08:33:11  <coopserver> <sedontane> Whenerver Station I gets an influx things get ganky
08:33:51  <coopserver> <sedontane> I'm just looking at it trying to work out how to add a third line MSH01B -> BBH02
08:35:58  <coopserver> <sedontane> BBH02 just needs to be LLL RRR on all sides I think
08:37:56  <coopserver> *** Jam35 has joined company #1
08:39:04  <coopserver> <sedontane> oh and I found a wierd signal thing
08:39:24  <coopserver> <sedontane> next to metal workshop drop WP
08:41:34  <coopserver> <Jam35> looks like the remainder of previously built stuff
08:41:40  <coopserver> <sedontane> i guess so
08:41:41  <coopserver> <Jam35> removed
08:41:52  <coopserver> <sedontane> I just fixed it incase it was something I didn't get
08:42:02  <coopserver> <Jam35> no it was a prio once
08:42:07  <coopserver> <sedontane> jammed the net from here to BBH03
08:42:27  <coopserver> <sedontane> BBH02 rather
08:48:34  <coopserver> <sedontane> its actually flowing ok right now actually
08:48:51  <coopserver> <sedontane> even MSH02 has relieved
08:49:20  <coopserver> <sedontane> I guess it just took a while for the net to restabilize
08:49:32  <coopserver> <sedontane> restabilise*
08:50:21  <coopserver> <sedontane> how do I work out what we are low on (what primary to prio connecting?)
08:51:09  <coopserver> <Jam35> look in train list: number of trains in the primary groups
08:51:37  <coopserver> <Jam35> oil has 176 trains and so on...
08:54:35  <coopserver> <sedontane> i love the cute engineering supplies train
08:55:32  <coopserver> <Jam35> that could be done more, trouble is it takes more space
08:56:00  <coopserver> <Jam35> but the industry gets the right amount of supplies in the right time
08:56:17  <coopserver> <Jam35> so none is wasted
08:56:46  <coopserver> <Jam35> and there is a pile so production does not drop
09:14:59  <Mazur> !pw
09:14:59  <coopserver> Mazur: fourth
09:15:04  <coopserver> *** Game paused (connecting clients)
09:15:06  <happpy> hi jam how  at u
09:15:08  <coopserver> *** Mazur has joined
09:15:09  <coopserver> *** Game unpaused (connecting clients)
09:15:16  <happpy> hi mazur
09:15:22  <coopserver> <Mazur> Hup.
09:15:22  <happpy> how things
09:15:46  <coopserver> <Mazur> Similar.
09:16:11  <Sedontane> Hi Mazur
09:16:32  <coopserver> <Mazur> Sed.
09:19:45  <coopserver> <Mazur> +++ OUTC OF CHEESE ERRORR +++
09:20:10  <coopserver> <Mazur> --- ABORT, RETRY, FAIL?
09:20:13  <coopserver> <sedontane> switch to nutella for your toast then
09:21:09  <coopserver> <Mazur> No, there is a host of trains making a detour in my SLH, and I can;t for hte life of me think of why.
09:21:26  <coopserver> <sedontane> which one?.
09:21:39  <coopserver> <Mazur> LSLH 09
09:22:11  <coopserver> <Jam35> building bbh 02
09:22:18  <coopserver> <Jam35> mayhaps
09:24:46  <coopserver> <Mazur> I do't think hat's it, it started even before I finished my SLH.
09:24:59  <coopserver> <sedontane> when did upgrading bridge types get put in?
09:25:15  <coopserver> <Jam35> a while ago
09:25:18  <coopserver> <Jam35> 2+yrs
09:25:31  <coopserver> <sedontane> wow
09:25:40  <coopserver> <sedontane> that shows how long i've been away
09:26:11  <coopserver> <Mazur> Not to mention how long yoy've been absent.
09:26:35  <coopserver> <sedontane> ??
09:26:48  <coopserver> <Mazur> *joke*
09:26:57  <coopserver> <Mazur> <------ very humurous.
09:27:03  <Sedontane> that shows how mentaslly absent i am today
09:27:04  <coopserver> <Mazur> Allegedly.
09:28:09  <coopserver> <sedontane> wow I joined Coop way back in '07
09:30:26  <coopserver> <Mazur> No, it makes absolutely no sense.  It's not even to turn arnoud, or go switch lanes!
09:30:44  <coopserver> <sedontane> just looping da loop?
09:31:21  <coopserver> <Mazur> Yes, taking my exit and rejoining after taking my escape loop.
09:33:39  <coopserver> <sedontane> ahh yapf signal
09:33:43  <coopserver> <Jam35> yes because pbs->2way
09:34:02  <coopserver> <sedontane> yeah, just saw that
09:34:10  <coopserver> <Jam35> if those 2 way are red trains go anywhere else
09:34:17  <coopserver> <Jam35> ANYWHERE :)
09:34:45  <coopserver> <sedontane> surely you could just do this?
09:35:21  <coopserver> <Jam35> or this
09:35:39  <coopserver> <sedontane> yeah
09:35:45  <coopserver> <Mazur> Not at BBH 02 anymore?
09:36:04  <coopserver> <Jam35> oh and a backwards signal under the SLH09 sign
09:36:26  <coopserver> <Jam35> no you were asking about lost trains :)
09:36:34  <coopserver> <Jam35> I need to rebuild stuff there
09:36:43  <coopserver> <sedontane> coopers assemble when enough strife is heard ;)
09:37:04  <coopserver> <Jam35> I might leave it for a while
09:37:10  <coopserver> <sedontane> I dont see any daytrippers anymore
09:37:21  <coopserver> <Jam35> after already rebuilding parts
09:38:14  <coopserver> <sedontane> personally i'#d split before the bridge flip flop, but seems ok now it isn't pbs
09:38:24  <coopserver> <Mazur> So, what was wrong?  I missed that.  Build hte whole damn thing with bothh CPUs barely hanging on and network near capacity.
09:39:11  <coopserver> <Mazur> Oh, PBS tribbels.
09:39:35  <coopserver> <sedontane> pbs is amazing, its also an arse
09:40:11  <coopserver> *** Jam35 has joined spectators
09:40:15  <coopserver> <Mazur> Yeah, before there was no room, now I moved the initial curve away.
09:40:59  <coopserver> <sedontane> back to figuring out how to fit a goat into a rabbit sized hole for me
09:41:22  <coopserver> <Mazur> Need a hand?
09:41:32  <coopserver> <sedontane> I'll shout if I do
09:41:41  <coopserver> <Mazur> Or a brain?
09:41:46  <coopserver> <sedontane> brainzzz
09:42:14  <coopserver> <Mazur> Or a wisecracking know-it-all on ht sideline?
09:42:29  <coopserver> <sedontane> hey, if you wanna come over to Opala
09:42:45  <coopserver> <sedontane> i'm trying to fit 3 different stations into the space of two
09:44:08  <happpy> tunal  the 3 station mite work
09:44:16  <coopserver> <Mazur> Looks kike you have room to spare for double that.
09:44:32  <coopserver> <sedontane> I was afraid you would say that
09:45:48  <coopserver> <Mazur> If you move hte statuion 5 tiles backward, you can make them side by side.
09:46:48  <coopserver> <Mazur> Will need PBS entry sig, but it shoudl work.
09:48:15  <coopserver> <Mazur> Thikning about how to deal with train for one station bloocking path to other station.'
09:48:27  <coopserver> <sedontane> yeah
09:51:06  <coopserver> <Mazur> Something along these lines could work.
09:51:58  <coopserver> <Mazur> You remember how to make a separate station slap-bang up against another station?
09:52:23  <coopserver> <sedontane> no
09:52:33  <coopserver> <Mazur> Hold CTRLK while you build it.
09:52:46  <coopserver> <Mazur> -K
09:52:51  <coopserver> <Mazur> Just CTRL
09:53:10  <coopserver> <Mazur> To quote the late, great Tommy Cooper:
09:53:23  <coopserver> <Mazur> "Just like that."
09:54:18  <coopserver> <sedontane> why 2 stations here?
09:54:37  <coopserver> <Mazur> Because my brain isn;'t up uyet.
09:55:04  <coopserver> <sedontane> handy tip to remember though
09:59:44  <coopserver> <sedontane> I think trhat should be good
10:00:08  <coopserver> <Mazur> Well, of course it _should_ be good, but _is_ it?
10:00:09  <coopserver> <sedontane> the bauxite is a bit 'interesting'
10:02:04  <coopserver> <Mazur> Don't want to get two trains playing chicken and caugin hte whoile network to block.
10:02:14  <coopserver> <Mazur> causing*\
10:02:41  <coopserver> <sedontane> yup
10:03:18  <coopserver> <Jam35> i don't think that reverser will work
10:03:25  <coopserver> <sedontane> it just did
10:03:34  <coopserver> <Jam35> if trains get diverted from coal they will probaly head through bauxite
10:03:51  <coopserver> <sedontane> watch
10:03:54  <coopserver> <Jam35> it just did? with one train?
10:04:00  *** happpy has left #openttdcoop
10:04:12  <coopserver> *** Jam35 has joined company #1
10:04:13  <coopserver> *** Mazur has left the game (general timeout)
10:04:20  <coopserver> <sedontane> oooh my overflo lane is too short
10:04:46  <coopserver> <sedontane> hmmm
10:04:47  <Mazur> !pw
10:04:48  <coopserver> Mazur: device
10:04:54  <coopserver> *** Game paused (connecting clients)
10:04:57  <coopserver> *** Mazur has joined
10:04:58  <coopserver> *** Game unpaused (connecting clients)
10:05:40  <coopserver> <Jam35> k
10:05:50  <coopserver> <sedontane> one more will jam it due to the overflow being too short
10:06:50  <coopserver> <Mazur> Solved.
10:06:59  <coopserver> <sedontane> YAY
10:07:12  <coopserver> <sedontane> that is one crazy little bit of track
10:07:24  <coopserver> <Jam35> try bauxite
10:09:42  <coopserver> <sedontane> damn
10:11:29  <coopserver> <sedontane> I think that should be fine
10:11:52  <coopserver> <sedontane> bauxite shouldn't need more than 4 trains right?
10:12:13  <coopserver> <Jam35> not yet
10:12:24  <coopserver> <Mazur> no clue, haven't checked back on my own baux,
10:12:59  <coopserver> <Mazur> Of which I have none, that's why.
10:15:13  <coopserver> <sedontane> right chaps, thanks for the help
10:15:19  <coopserver> <sedontane> time to do some housework
10:15:26  <coopserver> *** sedontane has left the game (Leaving)
10:15:31  <coopserver> <Mazur> Only right cxhaps, not left chaps?
10:15:46  <Sedontane> Mazur, your wit astounds mw
10:16:33  <coopserver> <Mazur> Don't worry abhout it, it has that effect on me, as well.
10:24:10  *** StarLite has joined #openttdcoop
10:24:10  *** ChanServ sets mode: +o StarLite
10:24:43  <coopserver> *** Mazur has left the game (general timeout)
10:25:29  <Sedontane> Is that your internet or the CPU Maz
10:26:05  <Mazur> !pw
10:26:05  <coopserver> Mazur: reload
10:26:07  <Mazur> Wifi
10:26:19  <coopserver> *** Game paused (connecting clients)
10:26:22  <coopserver> *** Mazur has joined
10:26:23  <coopserver> *** Game unpaused (connecting clients)
10:26:55  <coopserver> <Mazur> Or so I think,
10:29:11  <coopserver> *** Jam35 has joined spectators
10:36:12  <coopserver> <Mazur> /me don'r need no stinkin' house rules, /me likes Rock rules!
10:36:22  <coopserver> *** Jam35 has joined company #1
10:56:40  <coopserver> *** Jam35 has joined spectators
11:19:17  <coopserver> *** Mazur has left the game (general timeout)
11:19:18  <coopserver> *** Game paused (number of players)
11:45:04  <coopserver> *** Jam35 has joined company #1
11:45:05  <coopserver> *** Game unpaused (number of players)
11:46:01  <Mazur> Jam.,
11:46:08  <coopserver> <Jam35> ye
11:46:59  <Mazur> Jam, i build a Bauxite primary, network time-out before adding trains, it's my last "/Mazur", but I can do that after brunch.
11:49:28  <Mazur> So:never mind.
11:51:28  <Jam35> added 3
11:51:36  <Jam35> there was one in depot with weird orders
11:51:46  <Jam35> 2 pickup stations
11:51:51  <Jam35> anyway changed
12:45:32  <coopserver> *** Jam35 has joined spectators
12:45:33  <coopserver> *** Game paused (number of players)
13:08:58  *** Maraxus has joined #openttdcoop
13:08:58  *** ChanServ sets mode: +o Maraxus
13:09:37  <Maraxus> !pw
13:09:37  <coopserver> Maraxus: silver
13:09:45  <coopserver> *** Game still paused (connecting clients, number of players)
13:09:49  <coopserver> *** Maraxus has joined
13:09:50  <coopserver> *** Game still paused (number of players)
13:11:58  <coopserver> *** Maraxus has joined company #1
13:11:59  <coopserver> *** Game unpaused (number of players)
13:16:29  <coopserver> *** Maraxus has left the game (Leaving)
13:16:30  <coopserver> *** Game paused (number of players)
13:16:32  *** Maraxus has quit IRC
14:08:05  *** liq3 has quit IRC
15:05:54  *** happpymoblic has joined #openttdcoop
15:11:15  *** happpy has joined #openttdcoop
15:11:35  <happpy> !players
15:11:35  <coopserver> happpy: There are currently 0 players and 1 spectators, making a total of 1 clients connected
15:11:38  <happpy> hi
15:39:39  <Mazur> !pw
15:39:40  <coopserver> Mazur: probed
15:39:47  <coopserver> *** Game still paused (connecting clients, number of players)
15:39:51  <coopserver> *** Mazur has joined
15:39:52  <coopserver> *** Game still paused (number of players)
15:39:53  <coopserver> *** Game unpaused (number of players)
15:47:42  <coopserver> *** Mazur has left the game (general timeout)
15:47:43  <coopserver> *** Game paused (number of players)
15:47:52  <Mazur> !pw
15:47:52  <coopserver> Mazur: arctic
15:48:09  <coopserver> *** Game still paused (connecting clients, number of players)
15:48:13  <coopserver> *** Mazur has joined
15:48:14  <coopserver> *** Game still paused (number of players)
15:48:15  <coopserver> *** Game unpaused (number of players)
16:00:36  <coopserver> *** Jam35 has joined company #1
16:03:11  <coopserver> *** Mazur has left the game (general timeout)
16:03:27  <Mazur> !pw
16:03:27  <coopserver> Mazur: larger
16:03:33  <coopserver> *** Game paused (connecting clients)
16:03:39  <coopserver> *** Mazur has joined
16:03:40  <coopserver> *** Game unpaused (connecting clients)
16:13:48  <coopserver> *** Mazur has left the game (general timeout)
16:19:12  <happpy> hey
16:30:19  <coopserver> *** Jam35 has joined spectators
16:30:20  <coopserver> *** Game paused (number of players)
17:07:30  *** lol has joined #openttdcoop
17:07:38  <lol> !pw
17:07:38  <coopserver> lol: pixels
17:07:48  <coopserver> *** Game still paused (connecting clients, number of players)
17:07:51  <coopserver> *** lol has joined
17:07:52  <coopserver> *** Game still paused (number of players)
17:07:53  <coopserver> *** Game unpaused (number of players)
17:33:46  <coopserver> <lol> is it bad if you hae a bit longer gap in a bbh after a split?
17:48:16  <coopserver> *** lol has left the game (Leaving)
17:48:17  <coopserver> *** Game paused (number of players)
17:48:18  *** lol has quit IRC
20:04:04  *** Progman has joined #openttdcoop
20:28:18  <coopserver> *** Jam35 has joined company #1
20:28:19  <coopserver> *** Game unpaused (number of players)
20:39:18  *** lol has joined #openttdcoop
20:39:19  <lol> !pw
20:39:19  <coopserver> lol: statue
20:39:27  <coopserver> *** Game paused (connecting clients)
20:39:30  <coopserver> *** lol has joined
20:39:31  <coopserver> *** Game unpaused (connecting clients)
20:40:24  <coopserver> <lol> hi
20:40:32  <coopserver> <Jam35> hello
20:40:37  <happpy> hi
20:40:50  <coopserver> <lol> where are you buidling?
20:41:00  <coopserver> <Jam35> BBH02
20:41:18  <coopserver> <lol> i see
20:42:41  <coopserver> <lol> is it really bad to use pbs for a compact split?
20:43:24  <coopserver> <Jam35> use with caution I would say
20:45:26  <coopserver> <lol> i got already 5 of my megagoodstrains in the game
20:45:30  <coopserver> <lol> that aren't waiting
20:50:17  <coopserver> <lol> see station K: MS pickup
20:50:57  <coopserver> <lol> and orders of train 1286
20:53:39  <coopserver> <Jam35> lost train is all
20:54:12  <coopserver> <lol> but it has some crap material waiting too
20:54:44  <coopserver> <lol> so that doesn't give all to the scrap material station
20:56:57  <coopserver> <lol> will primair industries die?
20:57:04  <coopserver> <Jam35> yes
20:57:25  <coopserver> <lol> so we don't serve stations inside ML?
20:57:50  <coopserver> <Jam35> it depends
21:01:34  <coopserver> <lol> depends on what?
21:01:52  <coopserver> <Jam35> how close it is to hubs
21:05:56  <coopserver> <lol> i like to see how big i made my plastic stuff and how barely it is used
21:10:30  <coopserver> <lol> why can't you give a station 2 harbour parts?
21:10:56  <coopserver> <Jam35> no idea
21:19:21  <coopserver> <lol> do we grow towns?
21:19:52  <coopserver> <Jam35> for recyclables
21:19:58  <coopserver> <lol> nice
21:20:30  <coopserver> <lol> can the network handle more metaltrains?
21:20:41  <coopserver> <lol> from A
21:21:17  <coopserver> <lol> oh we reached the limit again
21:22:38  <coopserver> <lol> do you see train 1024?
21:22:53  <coopserver> <lol> why did it pick that route?
21:23:36  <coopserver> <Jam35> idk
21:24:17  <coopserver> <lol> can it has something to do with penalty?
21:25:00  <coopserver> <lol> i don't see any major jams so you can raise the limit i think
21:25:03  <coopserver> <lol> i reached it
21:34:39  *** StarLite has quit IRC
21:34:49  <coopserver> <lol> can you raise limit by 20 trains jam?
21:35:06  <Jam35> !rcon set max_trains
21:35:08  <coopserver> Current value for 'max_trains' is: '1350' (min: 0, max: 5000)
21:35:11  <Jam35> !rcon set max_trains 1370
21:35:13  <Jam35> done
21:35:24  <coopserver> <lol> how much do we have now?
21:40:27  <coopserver> <lol> why have livestock trains supplie wagons if it isn't transfered to their dropstation
21:45:16  <coopserver> <Jam35> they should yeah
21:45:39  <coopserver> <lol> so we need one more transfer
21:45:45  <coopserver> <lol> or replace wagons?
21:45:50  <coopserver> <Jam35> changed it already
21:46:28  <coopserver> <lol> o doesn't give much
21:46:34  <coopserver> <lol> but it is better then nothing
21:46:52  <coopserver> <Jam35> the others have 2 destinations already
21:47:17  <coopserver> <lol> i got a farm with 1300 prod.
21:47:46  <coopserver> <lol> so i need more trains
21:49:24  <coopserver> <Jam35> what type of farm?
21:49:38  <coopserver> <lol> livestock /plantfibers
21:49:47  <coopserver> <lol> boosting my own industrie
21:50:02  <coopserver> <lol> the mainstation i made
21:50:12  <coopserver> <lol> it is 1700 now
21:50:12  <Jam35> !rcon set max_trains 1400
21:50:25  <coopserver> <Jam35> 1400 trains
21:50:44  <coopserver> <Jam35> livestock has enough for now I would say
21:51:21  *** Sedontane has quit IRC
21:52:05  <coopserver> <lol> i think we have only a few percent in overflow
21:52:10  <coopserver> <lol> but i leave
21:55:35  <coopserver> *** lol has left the game (Leaving)
21:55:37  *** lol has quit IRC
22:01:36  <coopserver> *** Jam35 has left the game (general timeout)
22:01:37  <coopserver> *** Game paused (number of players)
22:03:12  <Jam35> !ding
22:03:13  <coopserver> Dong! reply took 0:00:00.081931
22:03:27  <Jam35> !pw
22:03:27  <coopserver> Jam35: wooden
22:03:34  <coopserver> *** Game still paused (connecting clients, number of players)
22:03:37  <coopserver> *** Jam35 has joined
22:03:38  <coopserver> *** Game still paused (number of players)
22:03:55  <coopserver> *** Jam35 has joined company #1
22:03:56  <coopserver> *** Game unpaused (number of players)
22:06:55  <coopserver> *** Jam35 has left the game (Leaving)
22:06:56  <coopserver> *** Game paused (number of players)
22:20:53  *** Hiddenfunstuff has quit IRC
22:29:19  *** dwarf has joined #openttdcoop
22:29:22  <dwarf> !pw
22:29:22  <coopserver> dwarf: fucked
22:29:44  <coopserver> *** Game still paused (connecting clients, number of players)
22:29:51  <coopserver> *** dwarf has joined
22:29:52  <coopserver> *** Game still paused (number of players)
22:29:53  <coopserver> *** Game unpaused (number of players)
22:33:08  *** Progman has quit IRC
23:27:59  <Mazur> !pw
23:27:59  <coopserver> Mazur: silver
23:28:08  <coopserver> *** Game paused (connecting clients)
23:28:11  <coopserver> *** Mazur has joined
23:28:12  <coopserver> *** Game unpaused (connecting clients)
23:28:18  <coopserver> <Mazur> Halo.
23:28:23  <coopserver> <dwarf> hey
23:29:32  <coopserver> <Mazur> Rain limit, again.
23:34:29  <coopserver> <Mazur> Logical boittleneck at !temp end of 3rd.
23:34:58  <coopserver> <dwarf> I'm finishing 3rd so it will be removed soon
23:35:00  <coopserver> <Mazur> Quite sure I can;t be of help,. tthough, my lappiemis too small.
23:36:05  <coopserver> *** Mazur has left the game (general timeout)
23:36:16  <Mazur> As I said.

Powered by YARRSTE version: svn-trunk