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00:00:35 *** argoneus_ is now known as argoneus 00:02:07 *** happpy has left #openttdcoop 00:08:44 <Mazur> !pw 00:08:44 <coopserver> Mazur: elment 00:08:51 <coopserver> *** Game still paused (connecting clients, number of players) 00:09:06 <coopserver> *** Mazur has joined 00:09:07 <coopserver> *** Game still paused (number of players) 00:09:08 <coopserver> *** Game unpaused (number of players) 00:09:18 <happpymoblic> hi mazur 00:09:25 <happpymoblic> how ar u 00:09:28 <coopserver> <Mazur> lo 00:12:42 <happpymoblic> the net work looks good now mazur all running nice 00:13:58 *** happpymoblic is now known as happpy 00:24:31 <happpy> gn have fun 00:34:33 *** Purion has quit IRC 00:48:54 <coopserver> *** Mazur has left the game (Leaving) 00:48:55 <coopserver> *** Game paused (number of players) 00:50:41 *** Asgeir has quit IRC 01:08:54 *** Purion has joined #openttdcoop 01:49:46 *** cha0tics has quit IRC 02:26:11 *** Alaura_ has quit IRC 02:29:27 *** Alaura_ has joined #openttdcoop 02:34:00 *** Purion has quit IRC 02:40:02 *** Alaura_ has quit IRC 02:55:13 *** liq3 has quit IRC 05:45:12 *** Alaura has joined #openttdcoop 06:17:09 *** Hiddenfunstuff has joined #openttdcoop 06:32:19 *** Trangar has joined #openttdcoop 06:34:43 *** Progman has joined #openttdcoop 07:01:38 *** dwarf has quit IRC 07:45:57 *** cha0tics has joined #openttdcoop 08:26:01 *** lol has joined #openttdcoop 08:26:02 <lol> !pw 08:26:02 <coopserver> lol: sqbool 08:26:10 <coopserver> *** Game still paused (connecting clients, number of players) 08:26:13 <coopserver> *** lol has joined 08:26:14 <coopserver> *** Game still paused (number of players) 08:26:25 <coopserver> *** lol has joined company #1 08:26:26 <coopserver> *** Game unpaused (number of players) 08:58:39 <coopserver> *** lol has left the game (Leaving) 08:58:40 <coopserver> *** Game paused (number of players) 08:58:43 *** lol has quit IRC 10:14:28 *** happpy has quit IRC 11:29:28 <glevans2> !pw 11:29:28 <coopserver> glevans2: levels 11:29:36 <coopserver> *** Game still paused (connecting clients, number of players) 11:29:38 <coopserver> *** glevans2 has joined 11:29:39 <coopserver> *** Game still paused (number of players) 11:29:40 <coopserver> *** Game unpaused (number of players) 11:36:53 <coopserver> *** glevans2 has left the game (Leaving) 11:36:54 <coopserver> *** Game paused (number of players) 11:43:21 *** liq3 has joined #openttdcoop 11:58:07 *** happpy has joined #openttdcoop 11:58:35 <happpy> !date 11:58:35 <coopserver> Jan 25 2488 11:58:48 <happpy> !players 11:58:48 <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation 12:16:55 *** happpy is now known as happpymoblic 12:23:42 *** happpy has joined #openttdcoop 12:27:06 *** StarLite has joined #openttdcoop 12:27:06 *** ChanServ sets mode: +o StarLite 13:26:55 *** cha0tics has quit IRC 14:45:18 *** Black has joined #openttdcoop 14:45:21 <Black> !pw 14:45:21 <coopserver> Black: usable 14:53:23 *** Black has quit IRC 15:01:14 <happpymoblic> hi 15:16:36 *** cha0tics has joined #openttdcoop 15:16:45 <cha0tics> !pw 15:16:45 <coopserver> cha0tics: chance 15:16:50 <coopserver> *** Game still paused (connecting clients, number of players) 15:16:55 <coopserver> *** cha0tics has joined 15:16:56 <coopserver> *** Game still paused (number of players) 15:18:29 <happpy> hi cha0tics 15:18:39 <coopserver> <cha0tics> hi happy, what's up 15:18:45 <happpy> not much 15:18:46 <happpy> u 15:18:53 <coopserver> <cha0tics> just checking 15:19:00 <happpy> nice 15:22:24 <coopserver> *** cha0tics has joined company #1 15:22:25 <coopserver> *** Game unpaused (number of players) 15:34:00 <coopserver> <cha0tics> ahhhh, that thing is giving me a headache 15:45:10 <cha0tics> can anyone give me a hand/hint? 15:47:57 <happpy> do a sing i chek it soon as i am dun on a slot game 15:48:47 <coopserver> <cha0tics> it says !!sign for happy!! 15:49:18 <Jam35> !pw 15:49:18 <coopserver> Jam35: failed 15:49:22 <coopserver> *** Game paused (connecting clients) 15:49:24 <coopserver> *** Jam35 has joined 15:49:25 <coopserver> *** Game unpaused (connecting clients) 15:49:49 <coopserver> <cha0tics> hi Jam 15:49:55 <coopserver> <Jam35> hi 15:50:00 <happpy> k 15:50:05 <happpy> hi jam 15:50:09 <coopserver> <Jam35> hi 15:50:42 <happpy> how ar u 15:50:46 <coopserver> <Jam35> ok 15:51:30 <coopserver> <Jam35> what do you want to know cha0tics? 15:52:00 <coopserver> <cha0tics> I'm trying to expand BBH12 to 3 lanes but I'm stuck 15:52:38 <coopserver> <Jam35> how are you stuck? 15:52:54 <coopserver> <cha0tics> with the exits 15:53:45 <coopserver> <cha0tics> i marked them !!prob1-3 15:54:25 <coopserver> <Jam35> well for me, that (imo) lazy long bridge is in the way 15:54:49 <coopserver> <cha0tics> I'm open for suggestions 15:55:08 <coopserver> <Jam35> hard to explain, more a case of do 15:55:19 <coopserver> <cha0tics> mind if I watch you doing it? 15:55:27 <coopserver> <Jam35> no problem 15:55:34 <coopserver> <cha0tics> where do you start? 15:55:53 <coopserver> *** Jam35 has joined company #1 15:56:13 <coopserver> <Jam35> I want the outer line to go there 15:56:28 <coopserver> <Jam35> means moving some stuff 15:56:46 <coopserver> <Jam35> while I am doint that I can make room for your line here 16:01:54 <coopserver> <Jam35> sorry :) 16:02:21 <coopserver> <cha0tics> for what? 16:02:30 <coopserver> <Jam35> removing you stuff :) 16:02:45 <coopserver> <cha0tics> It's fine, as long as I learn some stuff 16:04:17 <Mazur> !pw 16:04:17 <coopserver> Mazur: outbuf 16:04:23 <coopserver> *** Game paused (connecting clients) 16:04:37 <coopserver> *** Mazur has joined 16:04:38 <coopserver> *** Game unpaused (connecting clients) 16:05:26 <coopserver> <Jam35> ok that's made space kind of 16:06:10 <coopserver> <Jam35> we change the inner line to the yellow track after the merge is done 16:06:26 <coopserver> <Jam35> and outer to the blue 16:07:08 <coopserver> <Jam35> and need space at the split too 16:07:15 <coopserver> <Jam35> Prob1 16:09:23 <coopserver> <cha0tics> looks so simple 16:09:32 <coopserver> <cha0tics> I was totally overcomplicating it 16:09:39 <coopserver> <Jam35> practice is all 16:09:57 <coopserver> <Jam35> I / everyone is the same 16:10:47 <coopserver> <Jam35> with hubs like this it is easier to get the lines grouped together 16:10:59 <coopserver> <Mazur> Things also get simpler if you divide them up in all the separate patrs, and tackle them one each, while allowing room for hte others. 16:11:39 <coopserver> <Jam35> all that is left is the merger 16:11:51 <coopserver> <Jam35> you want to finish? 16:11:52 <coopserver> <cha0tics> which is my major headache 16:11:59 <coopserver> <Mazur> Signals on hte second from left. 16:12:02 <coopserver> <Jam35> it is the moist improtant part 16:12:08 <coopserver> <Jam35> *most even :P 16:12:41 <coopserver> <Jam35> here is how I would tackle it 16:12:59 <coopserver> <Jam35> I will make an example and you can do the real thing 16:13:12 <coopserver> <Mazur> Women are the moist important thing. 16:13:20 <coopserver> <Jam35> so, we have 3 diagonal lines 16:13:23 <coopserver> <Jam35> :)) 16:13:37 <coopserver> <cha0tics> where are you jam? 16:13:42 <coopserver> <Jam35> just below 16:14:01 <coopserver> <Jam35> it will need spacing out 16:14:02 <coopserver> <cha0tics> got you 16:14:07 <coopserver> <Jam35> and 3 straigh lines 16:15:12 <coopserver> <Jam35> ish 16:15:19 <coopserver> <Jam35> you get the idea 16:15:30 <coopserver> <Jam35> you must be more creatube with the space 16:15:40 <coopserver> <Jam35> creative omg 16:16:00 <coopserver> <cha0tics> and need more space to squeeze prios and signals in 16:16:11 <coopserver> <Jam35> ofc yes 16:17:18 <coopserver> <Jam35> ok I need to eat, will be observing though :) 16:17:22 <coopserver> *** Jam35 has joined spectators 16:17:27 <coopserver> <Jam35> good luck ! :D 16:17:28 <coopserver> <cha0tics> kk 16:17:32 <coopserver> <cha0tics> thanks 16:17:42 <coopserver> <Jam35> no probs :P 16:20:45 <coopserver> <Mazur> You can of course remove the old prios to get room for preparations while you're building. 16:25:49 <happpy> hi Mazur 16:27:09 <happpy> !pw 16:27:10 <coopserver> happpy: circle 16:27:23 <coopserver> <Jam35> you don't have to keep that line on the diagonal 16:27:38 <coopserver> <Jam35> bring it 90 deg to the other 3 if you want 16:28:00 <coopserver> <cha0tics> wait a sec, I've got an idea 16:28:10 <happpy> !pw 16:28:10 <coopserver> happpy: unload 16:28:11 <coopserver> <cha0tics> you can tell me I'm stupid afterwards 16:28:15 <coopserver> <cha0tics> ;) 16:28:17 <coopserver> <Jam35> :P 16:28:24 <coopserver> *** Game paused (connecting clients) 16:28:31 <coopserver> *** happy train sport has joined 16:28:32 <coopserver> *** Game unpaused (connecting clients) 16:30:15 *** dwarf has joined #openttdcoop 16:30:19 <dwarf> !pw 16:30:19 <coopserver> dwarf: inside 16:30:32 <coopserver> *** Game paused (connecting clients) 16:30:48 <coopserver> *** dwarf has joined 16:30:49 <coopserver> *** Game unpaused (connecting clients) 16:31:02 <coopserver> *** dwarf has joined spectators 16:31:07 <coopserver> <Mazur> We're at !prob2 16:31:10 <coopserver> <happy train sport> hi dwarf 16:31:14 <coopserver> <dwarf> hi all 16:31:27 <coopserver> <Mazur> D. Worff. 16:31:35 <coopserver> <Jam35> hihi 16:31:48 <coopserver> <happy train sport> how ar u dwarf 16:32:21 <coopserver> <cha0tics> damn, gotta have dinner 16:32:31 <coopserver> <cha0tics> can I leave it like that for 20 minutes? 16:32:37 <coopserver> <cha0tics> I would like to finish it 16:32:41 <coopserver> <Jam35> sure :) 16:32:50 <coopserver> <dwarf> who did that haphazard 3rd in bb12? I saw it yesterday 16:33:12 <coopserver> <dwarf> can I help finish it? 16:33:18 <coopserver> <cha0tics> no, plwase don't 16:33:28 <coopserver> <cha0tics> that's my chaos 16:33:30 <coopserver> <dwarf> can I fix prob3? 16:33:48 <coopserver> <cha0tics> yes, but leave !!prob2 for me 16:33:53 <coopserver> <dwarf> ok 16:33:54 <coopserver> <cha0tics> will be back in 20 min 16:34:02 <coopserver> *** dwarf has joined company #1 16:34:12 <coopserver> <Mazur> I did a quick fix wirrh a third into 06, !conection needs improving. My Laptop could jsut about hadlee it. 16:34:19 <coopserver> *** Jam35 has joined company #1 16:36:42 *** Arveen has joined #openttdcoop 16:36:49 <Arveen> good evening 16:37:02 <coopserver> <Mazur> R. Veen! 16:37:10 <Arveen> :D 16:37:18 <happpy> good evening Arveen 16:39:08 <coopserver> <Jam35> hi Arveen 16:40:36 <Arveen> hows going everyone ? 16:40:45 <coopserver> <happy train sport> good 16:40:53 <coopserver> <happy train sport> how things 16:41:02 <coopserver> <Mazur> Barely hanging on by my fingernails. 16:43:46 *** Black has joined #openttdcoop 16:43:51 <Black> !pw 16:43:51 <coopserver> Black: states 16:43:58 <coopserver> <Mazur> Don;t forget a third's coming in from the lower right. 16:44:29 <coopserver> *** happy train sport has joined company #1 16:51:56 *** Black has quit IRC 16:55:51 <coopserver> <cha0tics> ok, I'm back 16:55:57 <coopserver> <cha0tics> let me fix my chaos 16:55:58 <coopserver> <happy train sport> wb 16:57:59 <coopserver> *** dwarf has joined spectators 16:58:05 <coopserver> *** dwarf has joined company #1 16:59:28 <coopserver> *** dwarf has joined spectators 17:03:32 *** Maraxus has joined #openttdcoop 17:03:32 *** ChanServ sets mode: +o Maraxus 17:04:58 <Maraxus> !pw 17:04:58 <coopserver> Maraxus: judged 17:05:08 <coopserver> *** Game paused (connecting clients) 17:05:13 <coopserver> *** Maraxus has joined 17:05:14 <coopserver> *** Game unpaused (connecting clients) 17:05:33 <coopserver> <happy train sport> hi Maraxus 17:05:37 <coopserver> <Maraxus> hi 17:05:43 <coopserver> <cha0tics> hi 17:06:11 <coopserver> *** Mazur has left the game (Leaving) 17:07:59 <coopserver> *** dwarf has joined company #1 17:11:39 <happpy> diner time 17:11:44 <coopserver> *** happy train sport has left the game (Leaving) 17:11:48 <coopserver> <cha0tics> enjoy 17:12:31 <coopserver> *** dwarf has joined spectators 17:16:07 <coopserver> *** dwarf has joined company #1 17:22:24 <coopserver> *** dwarf has left the game (Leaving) 17:31:38 <coopserver> *** Maraxus has joined company #1 17:38:47 <dwarf> !pw 17:38:47 <coopserver> dwarf: stylus 17:39:03 <coopserver> *** Game paused (connecting clients) 17:39:07 <coopserver> <cha0tics> Jam? 17:39:09 <coopserver> *** dwarf has joined 17:39:11 <coopserver> *** Game unpaused (connecting clients) 17:39:16 <coopserver> <Jam35> hello 17:39:31 <coopserver> <cha0tics> can you take a look 17:39:42 <coopserver> <cha0tics> all I need to do are the prios 17:39:59 <coopserver> <dwarf> there are some CL issues 17:40:06 <coopserver> <Jam35> and short bays 17:40:08 *** happpy has quit IRC 17:40:23 <coopserver> <Jam35> can be fixed np 17:40:37 <coopserver> <Jam35> the example wasnt good 17:40:53 <coopserver> <Jam35> make the 3 split lines merge at the same point 17:41:03 <coopserver> <Jam35> would be nicer and easier to prio that 17:41:18 <coopserver> <Jam35> so something like 17:41:41 <coopserver> <Jam35> or however it fits 17:41:47 <coopserver> <Jam35> you have lots of space 17:41:53 <coopserver> <Jam35> where my example is 17:42:09 <coopserver> <cha0tics> I guess I'll get it 17:42:22 <coopserver> <Jam35> it's mostly there honestly 17:42:29 <coopserver> <Jam35> just a case of extending some stuff is all 17:43:02 <coopserver> <Jam35> ah yes one more thing 17:43:30 <coopserver> <Jam35> tbh the gap won't be the end of world 17:43:38 <coopserver> <Jam35> but it is still a gap 17:44:07 <coopserver> <cha0tics> that should be easy though 17:44:10 <coopserver> <Jam35> sure 17:51:43 <coopserver> <dwarf> dang 17:53:05 <coopserver> <Jam35> make the longest bridges 4 tiles longer 17:53:15 <coopserver> <Jam35> I think that's enough 17:53:31 <Arveen> !pw 17:53:31 <coopserver> Arveen: delete 17:53:35 <Mazur> !pw 17:53:35 <coopserver> Mazur: delete 17:53:36 <coopserver> *** Game paused (connecting clients) 17:53:37 <coopserver> *** Arveen has joined 17:53:38 <coopserver> *** Game unpaused (connecting clients) 17:53:42 <coopserver> *** Game paused (connecting clients) 17:53:45 <coopserver> *** Mazur has joined 17:53:46 <coopserver> *** Game unpaused (connecting clients) 17:53:59 <coopserver> <cha0tics> ok, but why? 17:54:04 <coopserver> <Jam35> bring them together as simply as possible 17:54:34 <coopserver> <Jam35> now move the second set 17:55:12 <coopserver> <Jam35> we can deuglify the ML in a minute :) 17:55:21 <coopserver> <Arveen> where is this building going on atm ? 17:55:28 <coopserver> <Jam35> BBH 12 17:55:42 <coopserver> <cha0tics> NW exit 17:55:57 <coopserver> <Jam35> you get the idea? 17:56:03 <coopserver> <cha0tics> i think the split i too early 17:56:09 <coopserver> <Jam35> make the second merge, similar, under the bridges 17:56:22 <coopserver> <Jam35> the space we just made could fix that 17:56:58 <coopserver> <Jam35> should I do something? 17:57:33 <coopserver> <Jam35> you can't cross there 17:57:55 <coopserver> <Jam35> at least it would need double bridge 17:58:32 <coopserver> <Jam35> no, sorry, don't copy that shape 17:59:20 <coopserver> <cha0tics> but you said too merge into one point 17:59:38 <coopserver> <Jam35> improvising :) 18:00:22 <coopserver> <Jam35> now again you have some space 18:00:31 <coopserver> <Jam35> to fix the CL at the split 18:01:57 <coopserver> <Jam35> tie them up :) 18:02:51 <coopserver> <Jam35> lovely 18:03:06 <coopserver> <Jam35> nearly :) 18:03:53 <coopserver> <cha0tics> but the prio is missing 18:03:59 <coopserver> <Jam35> build one 18:04:03 <coopserver> <Jam35> :))) 18:04:42 <coopserver> <cha0tics> which line would get the prio? 18:04:54 <coopserver> <Jam35> the unsplit line 18:05:10 <coopserver> <Jam35> the entry signals are there already 18:05:27 <coopserver> <cha0tics> bit tight 18:06:19 <coopserver> <Jam35> a bit longer 18:06:28 <coopserver> <Jam35> look above 18:06:54 <coopserver> <Jam35> that part was ok 18:07:02 <coopserver> <Jam35> now the prio track is accesible 18:07:18 <coopserver> <Jam35> oh still :) 18:07:38 <coopserver> <Jam35> now combo here 18:07:51 <coopserver> <Jam35> combo again maybe 18:07:55 <coopserver> <cha0tics> double prio? 18:07:56 <coopserver> <Jam35> exit 18:08:01 <coopserver> <Jam35> it is one 18:08:13 <coopserver> <Jam35> read backwards through the combos 18:08:24 <coopserver> <cha0tics> i c 18:08:46 <coopserver> <Mazur> The first loop is superfluous. 18:08:50 <coopserver> <Jam35> the 2 way can extend it in between the loop tracks at any point 18:09:15 <coopserver> <Jam35> no because there would be 2 two ways in a row 18:09:16 <coopserver> <Mazur> Or rather, the first double combo. 18:09:36 <coopserver> <Jam35> it prevents signal gap? 18:10:36 <coopserver> <Mazur> It didn't with two combo's in a row. 18:11:17 <coopserver> <Jam35> yes because normal, forwards travel direction would read the status ahead 18:11:36 <coopserver> <Jam35> and cause stoppages 18:12:22 <coopserver> <Jam35> are you happy cha0tics? sorry I kind of took over a bit 18:12:48 <coopserver> <cha0tics> all fine, helped me a lot 18:12:54 <coopserver> <Jam35> we can make the longer choices a bit faster with some signals 18:13:11 <coopserver> <Jam35> as long as they don't go past TL 18:13:37 <coopserver> <Jam35> and we should convert to red track 18:13:49 <coopserver> <Jam35> you realise there is a speed difference? 18:13:55 <coopserver> <Mazur> I was just about to.... 18:14:01 <coopserver> <Mazur> :-) 18:14:05 <coopserver> <cha0tics> yeah, know the MEOW 18:14:12 <coopserver> <Jam35> k 18:14:16 <V453000> PURR THE SHIT UP 18:14:26 <coopserver> <Jam35> looks nice if I do say so myself :P 18:14:36 <coopserver> <Mazur> What happened to all hte traffic, is there a block somwhere? 18:14:40 <coopserver> <cha0tics> yeah, we did a good job ;) 18:14:58 <coopserver> <cha0tics> yes, BBH06 18:15:02 *** happpy has joined #openttdcoop 18:15:29 <coopserver> <Jam35> dwarf that one train escaped :D 18:15:32 <coopserver> <Mazur> Ah, stopped trains for major rebuild, that would do the trick. 18:15:55 <coopserver> <cha0tics> JAM THE NETWORK! 18:16:11 <coopserver> <Arveen> bob marley would be proud 18:16:17 <coopserver> <Mazur> Strawberry jam or blueberry? 18:16:25 <coopserver> <cha0tics> ask Jam 18:17:26 <coopserver> <Jam35> no bits 18:17:42 <coopserver> <cha0tics> just pieces? 18:17:50 <coopserver> <Jam35> no 18:18:03 <coopserver> <cha0tics> just a pun 18:18:29 <coopserver> <Jam35> just a jar of fuit flavoured boiled sugar 18:18:42 <coopserver> <cha0tics> rofl 18:19:32 <coopserver> <Jam35> at least maize drop got a test of what happens in a jam 18:19:39 <coopserver> <Jam35> bouncy 18:20:21 <coopserver> <cha0tics> now I need to fix the exit on BBH09 18:23:43 <coopserver> <Arveen> i noticed at one of my stations the mine died - can i rebuild the mine ? 18:23:51 <Jam35> sec 18:23:55 <coopserver> <Mazur> Sure. 18:24:04 <Jam35> !rcon set raw_industry_construction 1 18:24:07 <Jam35> go :) 18:24:08 <coopserver> *** Arveen has joined company #1 18:24:11 *** Black has joined #openttdcoop 18:24:14 <Black> !pw 18:24:14 <coopserver> Black: builds 18:24:26 <Black> !pw 18:24:26 <coopserver> Black: expert 18:24:35 <coopserver> <Arveen> done ;D 18:24:38 <coopserver> *** Game paused (connecting clients) 18:24:45 <Jam35> !rcon set raw_industry_construction 2 18:24:51 <coopserver> *** Black has joined 18:24:52 <coopserver> *** Game unpaused (connecting clients) 18:25:16 <coopserver> <cha0tics> Jam? up for aome more questions? 18:25:17 <coopserver> <Jam35> 7 clients must be a record for the year :D 18:25:18 <coopserver> *** Black has left the game (general timeout) 18:25:21 <coopserver> <Jam35> sure 18:25:25 <coopserver> *** Game paused (connecting clients) 18:25:29 <coopserver> *** Black has joined 18:25:30 <coopserver> *** Game unpaused (connecting clients) 18:25:41 <coopserver> <cha0tics> !!!here 18:26:04 <coopserver> <Jam35> hm, my forgotten line 18:26:09 <coopserver> <cha0tics> should that be wplit into a thirs line crossing 18:26:14 <coopserver> <Mazur> Three exclamation marks! The sure sign of a distraught mind. 18:26:27 <coopserver> <Jam35> well, that direction is not under much stress 18:26:46 <coopserver> <Jam35> it will need doing if things get busier 18:26:50 <coopserver> <cha0tics> but look at NW wxit 18:26:56 <coopserver> <Jam35> it's not breaking right now 18:26:57 <coopserver> <cha0tics> exit 18:27:11 <coopserver> <cha0tics> I made a !TEMP! there 18:27:24 <coopserver> <Jam35> oh SW :) 18:27:44 <coopserver> <cha0tics> no, NW 18:27:45 <coopserver> <Mazur> The _other_ NW! 18:28:09 <coopserver> <Jam35> !this temp? 18:28:11 <coopserver> <cha0tics> yes 18:28:33 <coopserver> <Mazur> What about NW? Two liness out, 2 trains out. Seems enough. 18:28:50 <coopserver> *** Mazur has left the game (general timeout) 18:29:21 <coopserver> <cha0tics> just asking out my temp connection there 18:29:23 <coopserver> <Jam35> not easy that one is it? 18:30:08 <coopserver> <cha0tics> ahould I at least balance the two lines into three? 18:30:18 <coopserver> <Jam35> can do sure 18:34:01 <Mazur> !pw 18:34:02 <coopserver> Mazur: endian 18:34:13 <coopserver> *** Game paused (connecting clients) 18:34:15 <coopserver> *** Mazur has joined 18:34:16 <coopserver> *** Game unpaused (connecting clients) 18:37:45 <coopserver> *** dwarf has left the game (Leaving) 18:38:05 <coopserver> *** Black has left the game (Leaving) 18:39:11 <coopserver> <Arveen> town drop 1 has pretty heavy traffic 18:39:45 <coopserver> <Mazur> As long as it keeps moving, it's ok. 18:39:50 <coopserver> <Arveen> well 18:40:32 <coopserver> <Arveen> there are trains waiting at the bbh a couple of screens away 18:40:50 <coopserver> *** Maraxus has joined spectators 18:41:00 <coopserver> <Mazur> Yes, mostly because of work on BBH 09. 18:41:13 <coopserver> <Arveen> ah its just the back log then 18:41:33 <coopserver> <Mazur> Hopefully, look again after BBH09 is working full tilt. 18:43:16 <coopserver> <Mazur> Pity you're onlyy making a 2->3 there, and not immediately a 3->3. 18:43:31 <coopserver> <cha0tics> lol 18:43:40 <coopserver> <Jam35> yes good idea :) 18:43:41 <coopserver> <cha0tics> I knew there was something 18:44:03 <coopserver> <cha0tics> let me get a coffee first 18:46:48 <coopserver> <Mazur> My ad vice, movthe top split two to the left, move the second line two tiles closer to top line, and add a third, starting with the split. 18:47:21 <coopserver> *** Jam35 has left the game (Leaving) 18:47:33 <Jam35> !pw 18:47:33 <coopserver> Jam35: during 18:47:39 <coopserver> *** Game paused (connecting clients) 18:47:42 <coopserver> *** Jam35 has joined 18:47:43 <coopserver> *** Game unpaused (connecting clients) 18:47:50 <coopserver> <Jam35> well that was weird 18:48:00 <coopserver> <Jam35> I had double mouse pointers 18:48:11 <coopserver> <Jam35> windows pointer on top of ottd 18:48:13 <coopserver> <Mazur> Yeah, why leave if you didn;t intend to.? 18:48:14 <coopserver> <Arveen> double building capacity :D 18:48:31 <coopserver> <Mazur> Weirdo. 18:48:52 <coopserver> <Jam35> windows 10 incompatibility no doubt :) 18:50:37 <coopserver> *** Jam35 has joined company #1 18:52:34 <coopserver> <Mazur> Windows Imcompatible (TM) 18:52:58 <coopserver> <Jam35> incompatible with itself 18:53:20 <coopserver> <Mazur> It's Microsoft's religion, that the world is incompatible with them, not otherwise. 18:54:19 <coopserver> <Mazur> I thhink th coffee took Cha0tics hostage. 18:54:40 <coopserver> <Jam35> that's some strong coffee 18:54:55 <coopserver> <Mazur> Or weak cha0tics. 18:57:01 *** Black has quit IRC 19:01:21 <happpy> sume won say on youtube say that windows 10 has got adminstrator rights 19:18:12 <coopserver> <Mazur> Well, I'm done, it's way too hard doing one thing per minute. 19:19:42 <dwarf> !pw 19:19:42 <coopserver> dwarf: capped 19:19:50 <coopserver> <Mazur> Anyone left to finish this off? 19:20:06 <dwarf> let me see 19:20:15 <coopserver> *** Game paused (connecting clients) 19:20:20 <coopserver> *** dwarf has joined 19:20:21 <coopserver> *** Game unpaused (connecting clients) 19:20:33 <coopserver> <Mazur> BBH 09, NW corner. 19:20:34 <coopserver> <dwarf> what needs finishing 19:20:35 <coopserver> <dwarf> ? 19:21:22 <coopserver> <Mazur> There's now a 2->3 exit misiner added, I'd make it 3->3 immediately. 19:21:34 <coopserver> <Mazur> mixer* 19:21:36 <coopserver> <dwarf> where? 19:21:52 <coopserver> <Mazur> !TEMP! 19:21:55 <coopserver> <Jam35> it really needs 3+3->3 19:22:21 <coopserver> <Jam35> not much point to mix 3 over 3 :) 19:23:50 <coopserver> *** Mazur has left the game (Leaving) 19:24:45 <Jam35> looks ok to raise train limit osme more 19:24:53 <Jam35> !rcon set max_trains 19:24:54 <coopserver> Current value for 'max_trains' is: '1650' (min: 0, max: 5000) 19:24:58 <Jam35> !rcon set max_trains 1750 19:30:56 <Mazur> This afternoon some small dog (I think), barked. It sounded just like an OpenTTD plane landing. 19:35:15 <Mazur> Oh, and happy? I think they meant "Administator frights". 19:37:13 <coopserver> *** Arveen has joined spectators 19:38:23 <coopserver> <cha0tics> back 19:38:33 <coopserver> <cha0tics> Jam, are you working at Temp? 19:38:54 <coopserver> <Jam35> not me, dwarf I think 19:38:59 <coopserver> <dwarf> yup 19:39:03 <coopserver> <cha0tics> ok 19:39:11 <coopserver> <cha0tics> had a client on the phone :/ 19:41:48 <Mazur> !pw 19:41:48 <coopserver> Mazur: perlin 19:41:53 <coopserver> *** Game paused (connecting clients) 19:41:58 <coopserver> *** Mazur has joined 19:41:59 <coopserver> *** Game unpaused (connecting clients) 19:43:15 <coopserver> <cha0tics> There's a Jam at MSH06 19:44:03 <coopserver> <Mazur> Becaus of work on BBH09 19:45:39 <coopserver> <Jam35> incoming :) 19:45:41 <coopserver> <Mazur> Always gpo to hte head of the queue to find where hte jam _is_. 19:45:56 <coopserver> <cha0tics> or just ask 19:46:02 <coopserver> <cha0tics> Jam, where are you? 19:46:30 <coopserver> <Jam35> I took out the split at BBH09 for the new line is all 19:46:38 <coopserver> <Mazur> He said incoming, so likeely NW Iran. 19:49:14 <coopserver> <dwarf> it's done 19:49:25 <coopserver> <Mazur> Prio on lower line? 19:50:14 <coopserver> <dwarf> now it's done 19:50:44 <coopserver> <Mazur> Now we can see if MSH 06 really has a problem or not. 19:50:59 <coopserver> <Arveen> looks smooth atm 19:51:02 <coopserver> <dwarf> the lower exit still isn't balanced 19:51:49 <coopserver> <dwarf> ah, only a prio missing 19:55:05 <coopserver> <Jam35> I think we need 3rd MSH 03 -> BBH 05 19:55:59 <coopserver> <dwarf> I gtg now 19:56:00 <coopserver> <Jam35> If we do that we may as well do 3rd from MSH 01 too 19:56:06 <coopserver> <dwarf> cya! 19:56:11 <coopserver> <Jam35> bfn :) 19:56:13 <coopserver> *** dwarf has left the game (Leaving) 19:56:14 <coopserver> *** cha0tics has joined spectators 19:57:13 <happpy> yer true 20:06:54 <coopserver> *** Mazur has left the game (Leaving) 20:10:21 <coopserver> *** Arveen has left the game (Leaving) 20:10:31 <Arveen> im off for tonight - byebye :) 20:11:37 *** Arveen has quit IRC 20:15:20 <Trangar> V453000, factorio mp? 20:18:38 <dwarf> !pw 20:18:38 <coopserver> dwarf: public 20:19:11 <coopserver> *** Game paused (connecting clients) 20:19:20 <coopserver> *** dwarf has joined 20:19:21 <coopserver> *** Game unpaused (connecting clients) 20:28:52 <coopserver> *** dwarf has left the game (Leaving) 20:41:23 <coopserver> *** Maraxus has left the game (Leaving) 20:41:30 *** Maraxus has quit IRC 20:44:37 <coopserver> *** Jam35 has joined spectators 20:44:38 <coopserver> *** Game paused (number of players) 20:52:53 *** cha0tics has quit IRC 20:55:37 <coopserver> <cha0tics> everyone gone? 20:57:53 <coopserver> *** cha0tics has joined company #1 20:57:54 <coopserver> *** Game unpaused (number of players) 20:59:04 <coopserver> <Jam35> here but getting tired 21:00:49 <happpy> hi cha0tics 21:06:29 <happpy> !pw 21:06:29 <coopserver> happpy: render 21:06:38 <coopserver> *** Game paused (connecting clients) 21:06:44 <coopserver> *** happy train sport has joined 21:06:45 <coopserver> *** Game unpaused (connecting clients) 21:11:03 <dwarf> !pw 21:11:03 <coopserver> dwarf: violet 21:11:18 <coopserver> *** Game paused (connecting clients) 21:11:24 <coopserver> *** dwarf has joined 21:11:25 <coopserver> *** Game unpaused (connecting clients) 21:11:54 *** cha0tics has joined #openttdcoop 21:11:59 <coopserver> <dwarf> what are we building? 21:12:16 <coopserver> <cha0tics> nothing at the moment. I was balancing the trains at my stations 21:12:31 <coopserver> <Jam35> I was doing BBH03 and thirds leading up to it 21:12:38 <coopserver> <Jam35> not 03 21:12:44 <coopserver> <Jam35> 05 21:13:01 <coopserver> <Jam35> some unfinished stuff there now 21:14:17 <coopserver> <dwarf> I'll get 3rd started at MSH 01 21:14:58 <coopserver> <Jam35> just the merger to do there yeah 21:15:54 <coopserver> *** Jam35 has joined company #1 21:17:51 <coopserver> *** dwarf has left the game (general timeout) 21:19:52 *** dwarf_ has joined #openttdcoop 21:19:55 <dwarf_> !pw 21:19:55 <coopserver> dwarf_: needed 21:20:04 <coopserver> *** Game paused (connecting clients) 21:20:10 <coopserver> *** dwarf has joined 21:20:11 <coopserver> *** Game unpaused (connecting clients) 21:23:11 *** dwarf has quit IRC 21:29:22 <coopserver> <dwarf> I came up with this really good design for 2+3->3 merges 21:29:35 <coopserver> <cha0tics> where? 21:29:39 <coopserver> <dwarf> minimum number of bridge/tunnel connections 21:29:50 <coopserver> <dwarf> I'm building it all over the lace 21:30:03 <coopserver> <dwarf> exit of MSH 01 most recently 21:32:39 <coopserver> <dwarf> the neat thing about it is that both lines that split have 2 exits with minimum signal gap 21:33:49 <coopserver> <cha0tics> looks like there is a split missing 21:34:01 <coopserver> <dwarf> no, it's all there 21:34:15 <coopserver> <dwarf> 3 lines come with priority, 2 split 3way 21:34:36 <coopserver> <cha0tics> I see only one split 3way 21:35:04 *** Alaura has quit IRC 21:35:14 <coopserver> <cha0tics> ah ok, so two lines go without a split? 21:35:30 <coopserver> <dwarf> 3 go without split 21:37:34 <coopserver> <cha0tics> is there a way to prio 3 liney against each other? 21:37:48 <coopserver> <cha0tics> Master > Slave 1 > Slave 2 21:37:51 <coopserver> <dwarf> what do you mean? 21:37:58 <coopserver> <dwarf> ah 21:38:24 <coopserver> <dwarf> you can just do consecutive prioritized merges 21:38:55 <coopserver> <dwarf> something like that 21:39:01 <coopserver> <cha0tics> yeah I get that, my question mas more like in a place where all three meet 21:39:41 <coopserver> <dwarf> the whole point of having them all merge at the same point is that the two without the priority are equal 21:39:57 <coopserver> <dwarf> so they won't jam up unevenly 21:40:09 <coopserver> <cha0tics> understood 21:40:10 <coopserver> <dwarf> it's always easier to build consecutive merges 21:40:23 <coopserver> <cha0tics> my question was mainly to understand if it was possible at all 21:41:41 <coopserver> <dwarf> it's hard to do that, but should be possible 21:42:27 <coopserver> <dwarf> not without extra signal gap though 21:42:53 <coopserver> <cha0tics> to slow down the third line you mean? 21:44:37 <coopserver> <dwarf> something like this 21:45:06 <coopserver> <cha0tics> looks interesting 21:46:26 <coopserver> <cha0tics> ok, that's a brain twister now 21:48:53 <coopserver> *** dwarf has joined spectators 21:56:24 <coopserver> *** dwarf has joined company #1 21:58:03 *** Progman has quit IRC 22:12:36 <coopserver> *** Jam35 has joined spectators 22:13:29 <coopserver> *** dwarf has joined spectators 22:13:55 <coopserver> <cha0tics> I'm making cha0s again :D 22:16:59 <coopserver> *** dwarf has left the game (Leaving) 22:23:18 <coopserver> <Jam35> gtg gn 22:23:21 <coopserver> *** Jam35 has left the game (Leaving) 22:31:43 *** StarLite has quit IRC 23:20:06 <dwarf_> !pw 23:20:06 <coopserver> dwarf_: caused 23:20:22 <coopserver> *** Game paused (connecting clients) 23:20:34 <coopserver> *** dwarf has joined 23:20:35 <coopserver> *** Game unpaused (connecting clients) 23:21:13 <coopserver> <cha0tics> WB DWARF 23:21:28 <coopserver> <cha0tics> back to watch my cha0s? 23:21:47 <coopserver> <dwarf> good job at slh 5 23:22:02 <coopserver> <cha0tics> currently working on BBH04 23:22:07 <coopserver> <cha0tics> and thanks 23:29:57 <coopserver> <cha0tics> did you add that temp? 23:30:05 <coopserver> <dwarf> yes 23:30:17 <coopserver> <cha0tics> good, I thought it was my crash 23:36:25 <coopserver> <dwarf> gtg 23:36:25 <coopserver> <cha0tics> gn 23:36:25 <coopserver> *** dwarf has left the game (Leaving) 23:36:25 <dwarf_> it's only 4:30 pm here 23:36:25 <coopserver> <cha0tics> good whatever then 23:36:25 <coopserver> <cha0tics> 1:30am here 23:36:25 <dwarf_> good friday night :P 23:36:25 <dwarf_> bye 23:36:25 <coopserver> <cha0tics> bb 23:42:06 *** dwarf_ has quit IRC 23:43:07 <glevans2> !pw 23:43:07 <coopserver> glevans2: modify 23:43:13 <coopserver> *** Game paused (connecting clients) 23:43:16 <coopserver> *** glevans2 has joined 23:43:17 <coopserver> *** Game unpaused (connecting clients) 23:43:22 <coopserver> <cha0tics> hi 23:43:32 <coopserver> <glevans2> Hey all 23:43:38 <coopserver> <glevans2> Hi cha0tics 23:49:55 *** Hiddenfunstuff has quit IRC 23:51:56 <coopserver> <glevans2> only a couple sections still don't have a third 23:52:12 <coopserver> <cha0tics> where do you mean? 23:52:45 <coopserver> <glevans2> bbh10 to bbh04 still has only 2 ML 23:53:08 <coopserver> <cha0tics> I'm working on BBH04 at the moment 23:54:03 <coopserver> <glevans2> I figured as much, since only to people are in the company and I am not doing it... 23:54:17 <coopserver> <cha0tics> lol