Config
Log for #openttdcoop on 9th November 2015:
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00:05:37  <dwarf> actually I'm starting to like the single counter idea
00:06:03  <dwarf> it's a little added complexity for the failsafes, but only needs n+1 trains for n lines
00:06:18  <dwarf> I gonna build a hub like that a bit later
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00:27:09  <dwarf> !pw
00:27:09  <coopserver> dwarf: expend
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01:59:32  <coopserver> <dwarf> are you going to build the other direction for belfast separately?
01:59:40  <coopserver> <Sylf> yes
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02:25:35  <coopserver> <dwarf> oh, nice split before station
02:37:25  <coopserver> <Sylf> I need to call quit for the night
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03:32:21  <dwarf> !pw
03:32:21  <coopserver> dwarf: orders
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05:06:44  <dwarf_> !pw
05:06:44  <coopserver> dwarf_: galois
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06:26:33  <dwarf_> !pw
06:26:33  <coopserver> dwarf_: digits
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08:04:55  <cha0tics> !pw
08:04:55  <coopserver> cha0tics: expert
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08:06:49  <dwarf> !pw
08:06:49  <coopserver> dwarf: expert
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08:07:20  <coopserver> <cha0tics> morning
08:07:48  <coopserver> <dwarf> morning for you
08:07:56  <coopserver> <dwarf> we only need 2 more stations
08:08:08  <coopserver> <cha0tics> for you it's just past midnight, so it's morning too
08:08:18  <coopserver> <dwarf> I added an order, now trains don't stop for pbs
08:08:27  <coopserver> <dwarf> in a sense :D
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08:45:52  <coopserver> <dwarf> what are you up to chaos?
08:46:15  <coopserver> <cha0tics> not sure, thinking about Washington station
08:46:40  <coopserver> <dwarf> yea, space is thight there, guess that's why no one did it yet
08:46:56  <coopserver> <cha0tics> gonna move it across the water
08:47:13  <coopserver> <dwarf> be careful with the 64 tile station spread
08:47:23  <coopserver> <dwarf> you want to be able to drop
08:48:02  <coopserver> <cha0tics> that's 64#
08:49:38  <coopserver> <dwarf> did you see the logic at bbh17?
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08:50:37  <coopserver> <cha0tics> yeah, looks likee a combo of my first try and your 2-train ccounter
08:51:24  <coopserver> <dwarf> it's essentially the same design as bbh15 by sylf
08:51:38  <coopserver> <dwarf> except there is only one counter for both lines
08:52:03  <coopserver> <dwarf> you should fix bbh2 btw
08:52:23  <coopserver> <dwarf> I debuged the others but didn't know how you want that
08:53:10  <coopserver> <cha0tics> I dunno either, because I don't understand what I wanted to do initially
08:53:18  <coopserver> <cha0tics> feel free to debug or improve it
08:53:37  <coopserver> <cha0tics> will ave to go for a while anyways
08:54:07  <coopserver> <dwarf> I'll go to sleep soon, I'll do it tomorrow if you don't
08:54:29  <coopserver> <cha0tics> kk, whoever comes first
08:54:45  <coopserver> <cha0tics> ttys g'night
08:55:00  <coopserver> <dwarf> gday for yo
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11:00:57  <happpy> morning  chaotics
11:01:38  <happpy> how things chaotics
11:01:50  <coopserver> <cha0tics> not bad happy, how are you?
11:01:58  <happpy> good
11:02:44  <happpy> we got a nice mars and snow map on  the  welcome server
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15:43:46  <Maraxus> !pw
15:43:46  <coopserver> Maraxus: andrew
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17:20:26  <dwarf> !pw
17:20:26  <coopserver> dwarf: forces
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17:23:05  <happpymoblic> hi dwarf
17:23:10  <happpymoblic> how things
17:25:27  <Jam35> !pw
17:25:27  <coopserver> Jam35: forces
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17:25:49  <happpymoblic> hi jam
17:25:54  <happpymoblic> how ar u
17:25:56  <coopserver> <Jam35> hihi
17:25:59  <coopserver> <Jam35> ko
17:28:47  <coopserver> <Jam35> cat murder
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18:16:22  <[1]lol> hi
18:16:31  <[1]lol> is V453000 online?
18:16:52  <V453000> sort of :) watching starcraft
18:17:02  <[1]lol> I can try to make a savegame for your article
18:17:19  <V453000> well, you can :)
18:17:19  <[1]lol> though i never played an chaos game
18:17:41  <[1]lol> does it need to be an running network or just the examples you need?
18:17:56  <V453000> running network is obviously way better but at least examples are a good start
18:18:15  <[1]lol> i will give it a try
18:18:24  <[1]lol> slugs with some small cl?
18:18:42  <[1]lol> would that do nice?
18:19:25  <V453000> does not really matter, in fact it is useful to make it differ and demonstrate on various things ... but not much impact
18:19:35  <V453000> using some early-game engines would make a lot of sense too
18:19:47  <[1]lol> to replace?
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19:02:47  <dwarf> !pw
19:02:47  <coopserver> dwarf: denial
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19:19:21  <coopserver> <dwarf> flood killing my cats!
19:19:31  <cha0tics> !pw!pw
19:19:34  <cha0tics> !pw!pw
19:19:36  <cha0tics> !pw
19:19:36  <coopserver> cha0tics: robust
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19:20:29  <coopserver> <cha0tics> why are you killing cats?
19:23:59  <Mazur> Cats are one reason to live for.
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20:34:49  <happpy> hi
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21:25:09  <lol> !pw
21:25:09  <coopserver> lol: violet
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21:34:08  <happpy> hi  lol
21:34:11  <happpy> how  ar u
21:34:11  <coopserver> <lol> hi
21:34:21  <coopserver> <lol> great
21:34:30  <coopserver> <lol> all strange kind of flipflops here
21:34:48  <coopserver> <lol> and i'm missing islands
21:36:37  <happpy> k   lol  can i  arsk  u sume  thin   i need to  no  befor  i doo  it   word  my bbh  01  works  at the  place i sing it on the  welome  server
21:36:54  <coopserver> <lol> of course
21:37:08  <coopserver> <lol> though i'm not as much experienced as most players around\
21:37:18  <coopserver> <lol> i still know how you thought me to build an overflow
21:37:26  <coopserver> <lol> do i need to take a look?
21:38:07  <happpy> yer  if u  dont  mind
21:38:22  <coopserver> <lol> i'm there
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21:59:08  <dwarf> !pw
21:59:08  <coopserver> dwarf: glitch
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23:18:51  <cha0tics> !players
23:18:51  <coopserver> cha0tics: The server is empty, noone is connected. Feel free to remedy this situation
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