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00:25:39 *** happpy has joined #openttdcoop 00:26:49 <happpy> !players 00:26:49 <coopserver> happpy: The server is empty, no one is connected. Feel free to remedy this situation 01:51:43 *** tycoondemon2 has joined #openttdcoop 01:57:09 *** tycoondemon has quit IRC 01:57:29 *** tycoondemon has joined #openttdcoop 02:01:49 *** tycoondemon2 has quit IRC 03:36:46 *** stooj has quit IRC 03:37:51 *** stooj has joined #openttdcoop 05:29:44 *** AzureSpeed has joined #openttdcoop 05:30:19 <AzureSpeed> !pw 05:30:20 <coopserver> AzureSpeed: carbon 05:30:25 <coopserver> *** Game still paused (connecting clients, number of players) 05:30:30 <coopserver> *** AzureSpeed has joined 05:30:31 <coopserver> *** Game still paused (number of players) 05:35:57 <coopserver> *** AzureSpeed has left the game (Leaving) 05:36:05 *** AzureSpeed has quit IRC 07:44:58 <Arveen2> !players 07:44:58 <coopserver> Arveen2: The server is empty, no one is connected. Feel free to remedy this situation 07:52:28 *** Arveen2 is now known as Arveen|Work 07:58:42 *** stooj has quit IRC 07:59:12 *** stooj has joined #openttdcoop 08:10:45 *** Sova has joined #openttdcoop 08:35:22 <Clockworker> if the bouncer keeps dropping then it's only half working 08:35:32 <Clockworker> or do I not keep dropping, is it only on my end? 08:36:02 <Clockworker> signon: Mon Feb 6 19:29:18 08:36:03 <Clockworker> hmm 09:05:13 <Arveen|Work> good morning 10:32:04 *** StarLite has joined #openttdcoop 10:32:04 *** ChanServ sets mode: +o StarLite 11:24:38 *** Deactivated has joined #openttdcoop 11:24:52 <Deactivated> !pw 11:24:52 <coopserver> Deactivated: hidden 11:24:55 <coopserver> *** Game still paused (connecting clients, number of players) 11:25:06 <coopserver> *** Deactivated has joined 11:25:07 <coopserver> *** Game still paused (number of players) 11:25:08 <coopserver> *** Game unpaused (number of players) 11:27:38 *** Sova has quit IRC 11:30:58 <coopserver> *** Deactivated has joined spectators 11:30:59 <coopserver> *** Game paused (number of players) 11:37:47 *** AzureSpeed has joined #openttdcoop 11:37:51 <AzureSpeed> !plaers 11:37:54 <AzureSpeed> !players 11:37:54 <coopserver> AzureSpeed: There are currently 0 players and 1 spectators, making a total of 1 clients connected 11:38:44 <AzureSpeed> !pw 11:38:45 <coopserver> AzureSpeed: consts 11:38:49 <coopserver> *** Game still paused (connecting clients, number of players) 11:38:54 <coopserver> *** AzureSpeed has joined 11:38:55 <coopserver> *** Game still paused (number of players) 11:38:59 <coopserver> <AzureSpeed> hi 11:39:35 <coopserver> *** AzureSpeed has joined company #1 11:39:37 <coopserver> *** Game unpaused (number of players) 11:40:48 <coopserver> <Deactivated> hi 11:40:50 <coopserver> <Deactivated> sry was afk 11:40:54 <coopserver> <AzureSpeed> np 11:41:49 *** Sova has joined #openttdcoop 11:44:54 *** lol has joined #openttdcoop 11:45:04 <lol> hey 11:45:05 <lol> !pw 11:45:05 <coopserver> lol: consts 11:45:09 <coopserver> <AzureSpeed> hey 11:45:47 <coopserver> *** Game paused (connecting clients) 11:45:50 <coopserver> *** lol has joined 11:45:51 <coopserver> *** Game unpaused (connecting clients) 11:45:59 <coopserver> <lol> cool map size 11:46:51 <coopserver> <lol> is this an kind of srnw? 11:47:33 <coopserver> *** lol has joined company #1 11:48:50 <coopserver> *** Deactivated has left the game (connection lost) 11:49:31 <coopserver> *** AzureSpeed has joined spectators 11:49:41 <coopserver> <lol> what do we have to build? 11:54:08 <coopserver> <AzureSpeed> i guess you could call it s srnw. youll have to ask jam what he intended with his build 11:54:31 <coopserver> <lol> did jam make the plan? 11:54:43 <happpy> hi 11:56:43 <coopserver> <AzureSpeed> look at the networkd plan xD 11:56:50 <coopserver> <AzureSpeed> hi happy 11:56:51 <coopserver> <lol> do we have a system without the 2 chain? 11:56:59 <coopserver> <lol> i can't find the name of the author 11:57:00 <happpy> how things going 11:57:07 <coopserver> <lol> great for me 11:57:22 <coopserver> <AzureSpeed> lol look at the voting board xD 11:57:37 <coopserver> <lol> got it 11:57:38 <coopserver> <lol> lol 12:02:12 <coopserver> <AzureSpeed> cyallater 12:02:15 <coopserver> *** AzureSpeed has left the game (Leaving) 12:02:16 <coopserver> <lol> bye 12:02:21 *** AzureSpeed has quit IRC 12:02:30 *** stooj has quit IRC 12:03:32 *** stooj has joined #openttdcoop 12:06:42 <lol> is the speed of a purr train determined by it's front engine? 12:08:53 <coopserver> <lol> why do we use clean for the entire network? 12:15:28 <lol> @cl 12:15:28 <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed 12:22:38 <lol> what is the ratio between building materials and machinery? 12:22:54 <Deactivated> That I have no idea... wait I'll take a look 12:23:00 <Deactivated> !pw 12:23:00 <coopserver> Deactivated: eflags 12:23:14 <coopserver> *** Game paused (connecting clients) 12:23:23 <coopserver> *** Deactivated has joined 12:23:24 <coopserver> *** Game unpaused (connecting clients) 12:23:49 <coopserver> <Deactivated> whoa wut all these buildings!? 12:24:31 <coopserver> <lol> i think that is called eyecandy 12:24:41 <coopserver> <lol> you can bomb them 12:24:46 <coopserver> <Deactivated> Yeah but those random buildings tho... lel 12:25:02 <coopserver> <Deactivated> Nah I need a plane first 12:25:31 <coopserver> <Deactivated> fudge too high 12:25:40 <coopserver> <lol> it went through 12:25:48 <coopserver> <lol> when it was landing 12:26:05 <coopserver> <Deactivated> lol 12:26:23 <coopserver> <lol> watch this 12:26:36 <coopserver> <Deactivated> lelel it went through one of them 12:26:48 <coopserver> <lol> can we build this somewhere else? 12:26:59 <coopserver> <Deactivated> Yeah it'll get in the way 12:27:37 <coopserver> <Deactivated> oooo 12:28:08 <coopserver> <Deactivated> darn it we can't rotate those 12:28:28 <coopserver> <Deactivated> oh snap 12:31:19 <coopserver> <Deactivated> gg 12:31:29 <coopserver> <lol> lol 12:31:30 <coopserver> <Deactivated> y u still in the air? 12:31:43 <coopserver> <lol> that plane isn't 12:31:53 <coopserver> <lol> we got 24 trains and already a crash 12:32:02 <coopserver> <Deactivated> lol 12:32:19 <coopserver> <Deactivated> crashed plane sprite glitching out on Zbase I think 12:33:06 <coopserver> <Deactivated> well whatever at least we can crash through Lady Liberty's face 12:34:00 <coopserver> *** Deactivated has joined spectators 12:34:02 <coopserver> <Deactivated> 1 sec 12:38:35 <lol> i get a ration 3.7 building material and 5 machinery 12:38:43 <coopserver> <Deactivated> :/ 12:38:46 <coopserver> *** Deactivated has joined company #1 12:38:50 <lol> but i don't know if that is correct, it might be some more building materials 12:39:10 <lol> but i will just split it in an ratio 1:1 12:40:00 <lol> so each type of cargo gets the same amount of food 12:42:09 <coopserver> <lol> did i build on the station 3B? 12:42:18 <coopserver> <Deactivated> Then who linked it up? 12:42:29 <coopserver> <lol> that wasn't me 12:42:31 <coopserver> <Deactivated> prob Azure 12:42:59 <coopserver> <lol> i thought for a moment someone else uses my nick 12:43:40 <coopserver> <Deactivated> haha 12:44:49 <coopserver> <Deactivated> you want trains? 12:45:05 <coopserver> <lol> not right now 12:45:25 <coopserver> <Deactivated> ya guess I'm way too hyped for them llol 12:48:04 <coopserver> <Deactivated> dat overflow dat went too far... 12:48:22 <coopserver> <lol> which overflow? 12:48:26 <coopserver> <Deactivated> 3B 12:48:31 <coopserver> <Deactivated> / 1B yard 12:48:39 <coopserver> <lol> who made that? 12:48:50 <coopserver> <Deactivated> me? 12:48:58 <coopserver> <lol> cool 12:49:06 <coopserver> <Deactivated> lol did not expect that 12:49:10 <coopserver> <lol> but don't you need to have 2-way signals to force trains in the overflow? 12:49:24 <coopserver> <Deactivated> 2-way signals? where? 12:49:37 <coopserver> <lol> red track 12:50:09 <coopserver> <Deactivated> Don't think so but no idea... 12:50:31 <coopserver> <Deactivated> well if signal at red track is red they will be forced in 12:50:32 <coopserver> <lol> and i think the green track will give a green signal when the overflow is empty 12:50:50 <coopserver> <lol> so trains will be released when they can go in the overflow, even if the platforms are full 12:51:16 <coopserver> <lol> no, you need to make it 2-way to really force it 12:51:36 <coopserver> <Deactivated> yeah green light is a little borked 12:51:41 <coopserver> <Deactivated> green track 12:51:42 <coopserver> <lol> do you see the station of jam and maraxus? 12:51:48 <coopserver> <Deactivated> yep 12:52:11 <coopserver> <lol> at that station the red track has a double signal 12:52:26 <coopserver> <lol> to force trains away if that block is full 12:53:41 <coopserver> <Deactivated> that's just a prio for overflow 12:54:12 <coopserver> <lol> if it was a prio they could have kept it single signal 12:54:58 <lol> http://blog.openttdcoop.org/2010/04/26/advanced-building-revue-04-overflows/ 12:55:07 <lol> check the heading eol? overlfow 12:55:17 <lol> srry, it is eol? shelter 12:55:51 <coopserver> <Deactivated> oh ok eol 12:55:53 <coopserver> <Deactivated> makes sense 12:56:43 <coopserver> <Deactivated> tight on space... 12:56:48 <coopserver> <lol> yes it is 12:56:55 <coopserver> <Deactivated> fam I do compact shit 12:57:03 <coopserver> <Deactivated> That's what I'm known for 12:57:31 <coopserver> <Deactivated> *cancerous rage coming* 12:57:35 <coopserver> <Deactivated> fffffffffff 12:59:51 <coopserver> <Deactivated> ... 13:00:00 <coopserver> <lol> TL is 5 13:00:06 <coopserver> <Deactivated> I may or may not have accidentally taken TL3 13:00:14 <coopserver> <Deactivated> cancerous rage incoming again 13:00:18 <coopserver> <Deactivated> fffffffffffffffffffffffffffffff 13:00:30 <coopserver> <Deactivated> gg 13:00:39 <coopserver> <lol> you could remove braking space in front of station and move it by one tile 13:00:56 <coopserver> <Deactivated> Viable 13:01:36 <coopserver> <Deactivated> testing 13:02:16 <coopserver> <lol> actually only the first 2 platforms can be that close 13:02:34 <coopserver> <Deactivated> Yeah 13:02:49 <coopserver> <lol> you fix it 13:02:54 <coopserver> <lol> this isn't working ;) 13:02:56 <coopserver> <Deactivated> k 13:03:04 <coopserver> <Deactivated> actually no diff 13:03:22 <coopserver> <Deactivated> I lie 13:03:24 <coopserver> <Deactivated> I lied 13:03:51 <coopserver> <Deactivated> Yeah that's some serious cuts 13:06:30 <coopserver> <lol> in this way we make groups of 2 tracks 13:07:12 <coopserver> <lol> so if a set of 2 is empty a train is released 13:10:03 <coopserver> <lol> what do you think of this modification? 13:10:54 <coopserver> <Deactivated> Hmm nice 13:11:03 <coopserver> <lol> now only fix the waiting bay 13:11:27 <coopserver> <Deactivated> fffff 13:11:34 <coopserver> <Deactivated> Other one also not TL5 13:11:39 <coopserver> <Deactivated> nvm that's easy 13:12:06 <coopserver> <lol> don't we need reversers? 13:12:14 <coopserver> <Deactivated> hmm? 13:12:31 <coopserver> <Deactivated> should not need 13:13:33 <coopserver> <Deactivated> whatever safety precautions 13:13:51 <coopserver> <Deactivated> Wood loading stations for YETI dudes yaaaaaaaaay 13:16:24 <coopserver> <Deactivated> I was probably having a headache while doing that lol 13:19:27 <coopserver> <lol> now i have a signal gap of 2 13:20:33 <coopserver> <lol> now it is how i like it 13:20:39 <coopserver> <lol> i hope you like it too 13:20:52 <coopserver> <lol> i think i fixed the platform detection 13:45:36 <coopserver> <Deactivated> ok thx 13:45:41 <coopserver> <Deactivated> sry was afk 13:45:53 <coopserver> <lol> that is all right 13:46:00 <coopserver> <lol> are you ok with the changes i made? 13:46:10 <coopserver> <Deactivated> Yeah 13:46:19 <coopserver> <lol> we will see if it works 13:47:55 <coopserver> <Deactivated> ok bye 13:48:00 <coopserver> <lol> don't you need 4 stations? 13:48:13 <coopserver> <lol> 2 times a drop and 2 times a pick? 13:48:20 <coopserver> <lol> or one drop and 2 times a pick 13:49:33 <Deactivated> wait wut 13:49:35 <Deactivated> oh crap 13:49:52 <Deactivated> ok I can do a drop, dun need overflow this time I hope? 13:50:16 <coopserver> <lol> ` 13:50:22 <coopserver> <lol> right 13:50:27 <coopserver> *** lol has joined spectators 13:55:59 <coopserver> <Deactivated> but dat drop will have to be gigantic 14:00:09 <V453000> hi guise, I placed a sign at 3X that I will build it, please remove it 14:00:16 <V453000> unless someone already did :) 14:00:32 <coopserver> <Deactivated> lol where's that small island reservation 14:00:44 <coopserver> <Deactivated> ah there it is; just removed 14:01:35 <coopserver> <Deactivated> Hmm how should I do this? 14:02:25 <coopserver> <lol> V, is it correct if we do buiding materials and machinery in a 1:1 ratio? 14:03:06 <coopserver> <Deactivated> gah whatever I'll do the drop tomorrow, for now I gotta sleep 14:03:12 <coopserver> <lol> i leave as well 14:03:16 <coopserver> *** lol has left the game (Leaving) 14:03:20 <coopserver> <Deactivated> k 14:03:22 <lol> have a good night 14:03:29 <V453000> I think Lejving said it's like 1:2 14:03:31 <coopserver> <Deactivated> what time for you? 14:03:39 <lol> 15:03 14:03:47 <coopserver> <Deactivated> 22:03 here 14:03:53 <coopserver> <Deactivated> Have a good afternoon 14:04:07 <lol> then it needs some adjustment 14:04:23 <lol> 1 machinery or 1 building materials? 14:06:22 <coopserver> <Deactivated> ok bye guys 14:06:59 <coopserver> *** Deactivated has left the game (Leaving) 14:07:00 <coopserver> *** Game paused (number of players) 14:07:01 *** Deactivated has quit IRC 14:13:01 *** lol_ has joined #openttdcoop 14:16:30 *** lol has quit IRC 14:21:36 *** lol_ has quit IRC 14:34:01 <Arveen|Work> !players 14:34:01 <coopserver> Arveen|Work: The server is empty, no one is connected. Feel free to remedy this situation 14:36:23 *** happpy_ has joined #openttdcoop 14:40:25 *** happpy has quit IRC 14:41:34 *** happpy_ is now known as happpy 15:21:00 <happpy> !date 15:21:00 <coopserver> Mar 18 2232 15:24:16 *** vinnie has joined #openttdcoop 15:24:48 <happpy> hey vinnie 15:27:28 <vinnie> hello 15:27:34 <vinnie> !pw 15:27:34 <coopserver> vinnie: lastof 15:27:38 <happpy> how things 15:27:54 <vinnie> im doing ok and you? 15:27:56 <V453000> yo 15:28:01 <happpy> good 15:28:15 <coopserver> *** Game still paused (connecting clients, number of players) 15:28:28 <coopserver> *** Vinnie has joined 15:28:29 <coopserver> *** Game still paused (number of players) 15:36:25 *** ODM has joined #openttdcoop 15:55:48 <coopserver> *** Vinnie has left the game (Leaving) 15:57:19 *** Sova has quit IRC 16:57:54 <Jam35> !pw 16:57:54 <coopserver> Jam35: barren 16:58:00 <coopserver> *** Game still paused (connecting clients, number of players) 16:58:02 <coopserver> *** Jam35 has joined 16:58:03 <coopserver> *** Game still paused (number of players) 16:58:42 <happpy> hi jam 16:58:48 <happpy> how things 16:58:52 <Jam35> hi gud 17:06:31 <coopserver> *** Jam35 has joined company #1 17:06:32 <coopserver> *** Game unpaused (number of players) 17:09:49 <coopserver> *** Jam35 has joined spectators 17:09:50 <coopserver> *** Game paused (number of players) 17:18:00 *** vinnie has quit IRC 17:32:48 *** vinnie has joined #openttdcoop 17:56:27 *** Progman has joined #openttdcoop 18:55:57 <V453000> Jam35 what do you think about BRIX being only 8bpp? :D 18:56:12 <V453000> 32bpp version available only on non-bananas download with same grfid probably 19:07:21 <Arveen|Work> is there already a 8bit version to look at ? 19:07:29 *** Arveen|Work is now known as Arveen|Home 19:10:40 *** dr_gonzo has joined #openttdcoop 19:11:09 *** dr_gonzo is now known as Guest153 19:19:50 <V453000> I have the converter working so there's going to be 19:23:58 <V453000> https://www.tt-forums.net/download/file.php?id=196764 19:24:01 <V453000> simple preview 19:24:15 <V453000> from https://www.tt-forums.net/viewtopic.php?f=26&t=73374&start=180#p1182506 19:24:16 <Webster> Title: [32bpp/EZ]BRIX!!! - Page 10 - Transport Tycoon Forums (at www.tt-forums.net) 19:24:31 *** Maraxus has joined #openttdcoop 19:24:31 *** ChanServ sets mode: +o Maraxus 19:33:24 <Maraxus> !pw 19:33:24 <coopserver> Maraxus: queues 19:33:37 <coopserver> *** Game still paused (connecting clients, number of players) 19:33:45 <coopserver> *** Maraxus has joined 19:33:46 <coopserver> *** Game still paused (number of players) 19:37:55 <coopserver> *** Maraxus has left the game (Leaving) 19:37:56 *** Maraxus has quit IRC 19:58:24 <Jam35> V453000 looks quite nice, I don;t think it's a bad idea 19:59:01 <Jam35> if it saves some performance for MP games i'm all for it 20:38:39 <V453000> well even the color consistency with other grfs 21:04:46 *** StarLite has quit IRC 21:13:24 *** ODM has quit IRC 21:25:12 *** orudge`` has joined #openttdcoop 21:25:22 *** orudge`` has quit IRC 21:29:34 *** orudge` has quit IRC 21:43:29 *** Guest153 has quit IRC 22:00:22 <coopserver> *** Jam35 has left the game (connection lost) 22:05:19 *** vinnie has quit IRC 22:14:46 *** Progman has quit IRC 22:50:06 *** happpy_ has joined #openttdcoop 22:55:40 *** happpy has quit IRC 22:55:57 *** happpy_ is now known as happpy 23:19:00 *** Arveen has joined #openttdcoop 23:24:39 *** Arveen|Home has quit IRC