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01:21:23 *** DrEdam has joined #openttdcoop 01:22:04 <happpy> to get the pw doo ! pw 01:22:28 <happpy> u mite need this 01:22:34 <happpy> ! grf 01:22:34 <coopserver> happpy: http://wiki.openttdcoop.org/GRF 01:23:27 <happpy> ! players 01:23:27 <coopserver> happpy: The server is empty, no one is connected. Feel free to remedy this situation 01:23:39 <happpy> !date 01:23:39 <coopserver> Jun 15 2232 01:23:41 <DrEdam> !pw 01:23:41 <coopserver> DrEdam: scores 01:23:48 <DrEdam> ! pw 01:23:48 <coopserver> DrEdam: scores 01:24:02 <coopserver> *** Game still paused (connecting clients, number of players) 01:24:06 <coopserver> *** DrEdam has joined 01:24:07 <coopserver> *** Game still paused (number of players) 01:24:08 <coopserver> *** Game unpaused (number of players) 01:24:16 <happpy> ther u go 01:24:39 <happpy> ther shord be a sign say net work plan 01:27:39 <DrEdam> mmm 01:27:55 <happpy> what's up 01:28:01 <DrEdam> so you guys build the full network then put trains on? 01:28:17 <happpy> yep 01:30:34 <happpy> when a game start players make sume plans for a train net work and then ho ever plan wins then fun part start 01:31:12 <happpy> red the net work plan and u shord be fine 01:31:21 <DrEdam> nah not gonna mess 01:31:37 <DrEdam> interesting to watch but now at least I like to build and run trains 01:31:55 <DrEdam> interesting that the stations seem to follow designs I've been coming to on my own 01:31:59 <happpy> thet be player's can tech u good tips and help u 01:32:17 <DrEdam> yeh I'm sure 01:34:31 <happpy> sune ov the nwt works ar ver big and lits ov train's i been olayinv for 4 years abnd got good tips from playing abd whoching 01:35:10 <happpy> dame it dame phone texs 01:36:11 <happpy> soory if my texs if bad can not tyip good or spel good 01:36:39 <happpy> eney way have fun gn 01:36:45 <DrEdam> gn :) 01:37:45 <coopserver> *** DrEdam has left the game (Leaving) 01:37:46 <coopserver> *** Game paused (number of players) 02:03:13 *** newbie has joined #openttdcoop 02:10:44 *** DrEdam has quit IRC 03:51:21 *** Ethereal_Whisper has quit IRC 06:50:59 *** deetwelve has left #openttdcoop 06:58:11 *** newbie has quit IRC 07:30:32 *** AzureSpeed has joined #openttdcoop 07:31:09 <AzureSpeed> !pw 07:31:09 <coopserver> AzureSpeed: shoule 07:31:17 <coopserver> *** Game still paused (connecting clients, number of players) 07:31:23 <coopserver> *** AzureSpeed has joined 07:31:24 <coopserver> *** Game still paused (number of players) 07:43:52 <coopserver> *** AzureSpeed has joined company #1 07:43:53 <coopserver> *** Game unpaused (number of players) 07:44:09 *** Arveen is now known as Arveen|Work 07:54:25 <coopserver> *** AzureSpeed has left the game (Leaving) 07:54:26 <coopserver> *** Game paused (number of players) 07:54:38 *** AzureSpeed has quit IRC 08:19:01 *** Sova has joined #openttdcoop 08:40:36 *** Deactivated has joined #openttdcoop 08:40:41 <Deactivated> !pw 08:40:41 <coopserver> Deactivated: splits 08:40:48 <Deactivated> splits FTW 08:40:59 <coopserver> *** Game still paused (connecting clients, number of players) 08:41:10 <coopserver> *** Deactivated has joined 08:41:11 <coopserver> *** Game still paused (number of players) 08:42:37 <coopserver> <Deactivated> whoa chill weather 08:42:40 <coopserver> <Deactivated> dun rain so hard 08:43:10 <coopserver> *** Deactivated has joined company #1 08:43:11 <coopserver> *** Game unpaused (number of players) 08:56:54 <coopserver> *** Deactivated has left the game (Leaving) 08:56:55 <coopserver> *** Game paused (number of players) 11:14:49 *** Sova has quit IRC 11:29:47 *** Sova has joined #openttdcoop 11:56:23 *** happpy has quit IRC 12:04:45 *** happpy has joined #openttdcoop 12:05:42 <happpy> !players 12:05:42 <coopserver> happpy: The server is empty, no one is connected. Feel free to remedy this situation 12:25:58 <Deactivated> !players 12:25:58 <coopserver> Deactivated: The server is empty, no one is connected. Feel free to remedy this situation 12:26:00 <Deactivated> !pw 12:26:00 <coopserver> Deactivated: reload 12:26:07 <coopserver> *** Game still paused (connecting clients, number of players) 12:26:15 <coopserver> *** Deactivated has joined 12:26:16 <coopserver> *** Game still paused (number of players) 12:26:17 <coopserver> *** Game unpaused (number of players) 12:26:40 <happpy> hi 12:30:16 <coopserver> <Deactivated> hi 12:33:37 <coopserver> <Deactivated> wow this is all a mess lol 12:34:09 <happpy> yhe net work ? 12:34:13 <coopserver> <Deactivated> yeah 12:34:41 <happpy> 12:34:57 <coopserver> <Deactivated> Hmm no one has removed that plane glitching throught the buildings upon landing tho... 12:35:03 <coopserver> <Deactivated> *through 12:36:09 <happpy> fill free to change or fixs stuf 12:36:30 <coopserver> <Deactivated> Nah it's my station that's in a mess; too bad we can't use colored rails to index things 12:37:17 <happpy> it ne k ther be players chang or fixs it so it dont mater 12:37:43 <coopserver> <Deactivated> True 12:40:26 <coopserver> <Deactivated> A Deactivated trait: all my things lack space 12:40:42 <hylje> spaghetti 12:40:58 <coopserver> <Deactivated> building a station here at the world border so can't do much 12:41:06 <coopserver> <Deactivated> alreadt 100% cramped with tracks 12:42:25 <coopserver> <Deactivated> will need to do massive amounts of TF 12:44:17 <happpy> ther shord room mor ml 12:44:50 <happpy> ther be lots ov bbh and slh 12:46:01 <Deactivated> well I 12:46:09 <Deactivated> Well I'll have a think through it 12:46:24 <Deactivated> gotta go, will download map and do it 12:46:39 <coopserver> *** Deactivated has left the game (Leaving) 12:46:40 <coopserver> *** Game paused (number of players) 12:54:04 *** Deactivated has quit IRC 13:35:46 *** AzureSpeed has joined #openttdcoop 13:36:18 <AzureSpeed> !pw 13:36:18 <coopserver> AzureSpeed: loader 13:36:23 <coopserver> *** Game still paused (connecting clients, number of players) 13:36:29 <coopserver> *** AzureSpeed has joined 13:36:30 <coopserver> *** Game still paused (number of players) 13:37:32 <happpy> hi 13:37:35 <coopserver> <AzureSpeed> hi 13:37:45 <happpy> how things 13:37:54 <coopserver> <AzureSpeed> fine 13:37:55 <coopserver> <AzureSpeed> brb 13:39:18 <coopserver> <AzureSpeed> back 13:39:31 <happpy> wb 13:39:40 <coopserver> <AzureSpeed> thx 13:40:45 <coopserver> *** AzureSpeed has joined company #1 13:40:46 <coopserver> *** Game unpaused (number of players) 13:42:41 <V453000> heyo 13:42:48 <coopserver> <AzureSpeed> hi v 13:42:53 <happpy> hi v 13:43:06 <coopserver> <AzureSpeed> ya wanna come on server an build yo 3x station? :D 13:43:20 <V453000> don't have time :( 13:43:23 <V453000> working hardcore 13:43:37 <V453000> just build it :> 13:43:53 <coopserver> <AzureSpeed> i cant im total noob with stations xD 13:44:11 <V453000> well others can always fix it :) 13:44:27 <coopserver> <AzureSpeed> it needs 3x and 3bb picks/drops xD 14:00:46 <V453000> eazy :P 14:16:05 *** Lejving has joined #openttdcoop 14:28:04 <coopserver> *** AzureSpeed has left the game (Leaving) 14:28:05 <coopserver> *** Game paused (number of players) 14:28:12 <AzureSpeed> whatya workin on v? 14:30:04 <AzureSpeed> cya 14:30:06 *** AzureSpeed has quit IRC 15:42:33 *** ODM has joined #openttdcoop 15:57:22 *** Sova has quit IRC 16:38:12 *** ODM has quit IRC 17:10:38 *** StarLite has joined #openttdcoop 17:10:38 *** ChanServ sets mode: +o StarLite 17:37:11 *** Progman has joined #openttdcoop 18:01:28 <Jam35> !pw 18:01:28 <coopserver> Jam35: signid 18:01:34 <coopserver> *** Game still paused (connecting clients, number of players) 18:01:38 <coopserver> *** Jam35 has joined 18:01:39 <coopserver> *** Game still paused (number of players) 18:02:47 <coopserver> *** Jam35 has joined company #1 18:02:48 <coopserver> *** Game unpaused (number of players) 18:03:08 *** happy_ has joined #openttdcoop 18:07:44 <coopserver> *** Jam35 has joined spectators 18:07:45 <coopserver> *** Game paused (number of players) 18:10:34 *** happy_ has left #openttdcoop 18:13:15 <happpy> hi jam 18:35:29 *** innocenat has quit IRC 19:25:48 *** innocenat has joined #openttdcoop 19:50:55 *** dr_gonzo has joined #openttdcoop 19:51:33 *** dr_gonzo is now known as Guest255 19:52:26 *** happpy_ has joined #openttdcoop 19:53:23 <Lejving> !pw 19:53:24 <coopserver> Lejving: params 19:53:30 <coopserver> *** Game still paused (connecting clients, number of players) 19:53:34 <coopserver> *** Lejvingbot has joined 19:53:35 <coopserver> *** Game still paused (number of players) 19:53:36 <coopserver> *** Game unpaused (number of players) 20:04:10 *** AzureSpeed has joined #openttdcoop 20:04:31 <AzureSpeed> !pw 20:04:31 <coopserver> AzureSpeed: blocks 20:04:37 <coopserver> *** Game paused (connecting clients) 20:04:41 <coopserver> *** AzureSpeed has joined 20:04:42 <coopserver> *** Game unpaused (connecting clients) 20:04:43 <coopserver> <AzureSpeed> hey 20:04:45 <coopserver> <Lejvingbot> sup 20:05:27 <coopserver> <AzureSpeed> nothing much wbu? 20:05:31 <coopserver> *** AzureSpeed has joined company #1 20:05:51 <coopserver> <Lejvingbot> not much, been busy 20:07:29 <coopserver> <AzureSpeed> seems like im gonna have to rebuild msh 3x xD 20:08:10 <coopserver> *** Jam35 has joined company #1 20:08:23 <coopserver> <Jam35> we could move the ML further still 20:10:31 <coopserver> <Lejvingbot> azure you should try minimize your junctions a little :) it's not good to either have too big or too bad imo, but yours is just a tad too big 20:10:47 <coopserver> <Lejvingbot> (usually) 20:10:53 <coopserver> <AzureSpeed> im just gonna destroy the whole thing and rebuild it xD 20:11:00 <coopserver> <Lejvingbot> we can rebuild it 20:11:03 <coopserver> <Lejvingbot> we have the technology 20:12:05 <coopserver> <Jam35> this one is like 15 tiles wider than my MSH 1X 20:12:11 <coopserver> <Jam35> which is big already 20:12:20 <coopserver> <Jam35> it has a town inside of it! :P 20:12:21 <coopserver> <AzureSpeed> shall i just delete the whole msh and build a new more compressed one? 20:12:47 <coopserver> <AzureSpeed> duh look at my msh 3b it has one in there too xD 20:13:10 <coopserver> <Jam35> there are a few things you do which are a bit unnecessary 20:13:15 <coopserver> <Jam35> like... 20:13:36 <coopserver> <Jam35> the red 20:14:10 <coopserver> <Jam35> you swap lines but before the merge 20:14:21 <coopserver> <Jam35> we normally do this in the merger 20:14:39 <coopserver> <Jam35> doing it here is probably not going to achieve anything 20:14:42 <coopserver> <AzureSpeed> ok sry didnt cross my mind at that time 20:14:57 <coopserver> <Jam35> because nothing will force trains onto the longer route 20:15:19 <coopserver> <Jam35> the path with higher pf penalty 20:15:29 <coopserver> <Jam35> so there is space immediately 20:15:32 <coopserver> <Lejvingbot> I don't want to brag (too much ;)) but my bbh01 is almost perfect example 20:16:02 <coopserver> <Jam35> yes you can see how he swaps the lines and gives choice all in one go at the merger 20:16:04 <coopserver> <Lejvingbot> the merges are a bit too far from the middle of it if you wanna shrink it on purpose 20:16:12 <coopserver> <Lejvingbot> so you can expand them later 20:16:16 <coopserver> <Jam35> there is space inside the hub for expansion 20:16:25 <coopserver> <Jam35> but not too much to make it super huge 20:17:57 <coopserver> <Lejvingbot> hmm jam 20:18:04 <coopserver> <Lejvingbot> how do you ensure all lanes get a train? 20:18:08 <coopserver> <Lejvingbot> in test 20:18:26 <coopserver> <Jam35> nothing yet 20:18:30 <coopserver> <Lejvingbot> oh ok 20:18:38 <coopserver> <Jam35> we could use similar logic as before 20:18:47 <coopserver> <Lejvingbot> we could do the sidelane srnw 20:18:57 <coopserver> <Jam35> but small groups 20:19:20 <coopserver> <Jam35> like machinery and bm chain would work I think 20:19:27 <coopserver> <Jam35> so 3 trains wait together 20:19:36 <coopserver> <Jam35> or flipflop 20:19:41 <coopserver> <Jam35> like lol's start 20:20:05 <coopserver> <Jam35> combine the two I think 20:20:20 <coopserver> <Jam35> flipflop between chains 20:20:36 <coopserver> <Jam35> 3 trains per line wait for each other in station 20:20:38 <coopserver> <Lejvingbot> hm 20:20:52 <coopserver> <Jam35> gotta be the simplest way... 20:20:53 <coopserver> <Lejvingbot> actually making them sync is bad, that would limit throughput wouldn't it 20:20:57 <coopserver> <Lejvingbot> better is with counter 20:21:13 <coopserver> <Jam35> then 3 way flip flop 20:21:16 <coopserver> <Jam35> ok 20:21:23 <coopserver> <Lejvingbot> syncing makes them stop and shit 20:21:31 <coopserver> <Lejvingbot> but it's 6 lanes right 20:21:53 <coopserver> <Lejvingbot> it should be 8! 20:22:00 <coopserver> <Jam35> at 1X we also have to consider what goes to 5X 20:22:10 <coopserver> <Lejvingbot> 50/50, then 25/25, then 12,5/12,5 20:22:15 <coopserver> <Lejvingbot> 12,5x8 = 100 20:22:16 <coopserver> <Lejvingbot> done! 20:22:41 <coopserver> <Jam35> Azure 20:22:47 <coopserver> <AzureSpeed> ? 20:22:49 <coopserver> <Jam35> can I show you a thing 20:22:59 <coopserver> <Jam35> don't be upset :) 20:23:22 <coopserver> <AzureSpeed> meh ive already got my doze of it today xD 20:25:33 <coopserver> <Jam35> you seem to like big loops when you could bridge the other track 20:25:48 <coopserver> <Lejvingbot> jam how important is it that exact exact all 6 ways get same amount of trains? 20:25:53 <coopserver> <Jam35> wasn;t the best example but a little space saved 20:26:07 <coopserver> <Jam35> not too much atm 20:26:15 <coopserver> <Lejvingbot> 2 lanes with a 33% split = 6 lanes 20:26:16 <coopserver> <Jam35> because I don;t know the exact numbers 20:26:29 <coopserver> <Lejvingbot> that should be easy, and we can just copy design from pz 20:26:43 <coopserver> <Jam35> as long as the network isn;t failing to grow 20:26:55 <coopserver> <Jam35> I don't care at all 20:27:00 <coopserver> <Lejvingbot> cool 20:27:16 <coopserver> <Lejvingbot> gonna make two 33% splits then for 1x :) 20:27:28 <coopserver> <Lejvingbot> seems like you nailed the orders in !test 20:27:41 <coopserver> <Lejvingbot> within a station too nice space save 20:27:50 <coopserver> <Jam35> it seems to work 20:28:18 <coopserver> <Jam35> it's nice to have TL +2 station and use all 3 near end / mid/far ned 20:28:37 <coopserver> <Jam35> borrows a bit from refit drop back 20:28:53 <coopserver> <Lejvingbot> I think expandability can be thrown out of the window here... 20:29:47 <coopserver> <Jam35> aim to have an expansion other side of Drutborough if possible 20:29:57 <coopserver> <Jam35> so keep within 64 tiles 20:30:04 <coopserver> <Jam35> could work 20:30:11 <coopserver> <Lejvingbot> y 20:30:36 <coopserver> <Jam35> 3CC should probably not need (much) expansion 20:30:49 <coopserver> <Jam35> so use any space there 20:31:07 <coopserver> <Jam35> logic crater or whatnot 20:31:14 <coopserver> <Lejvingbot> 33% train split, each train gets 2 stations to pick from... 3 choices for 2 lanes 6, two stations 6 lanes = 12 20:31:57 <coopserver> <Lejvingbot> seems to be what we usually have 5-6 stations for a lane 20:32:04 <coopserver> <AzureSpeed> oops im an idiot xD 20:32:33 <coopserver> <Jam35> lol 20:32:39 <coopserver> <Jam35> classic connection 20:32:44 <coopserver> <Jam35> everyone has them 20:32:58 <coopserver> <Jam35> do those first anyway 20:33:04 <coopserver> <Jam35> way easier btw 20:33:17 <coopserver> <Jam35> start with the cross over 20:33:20 <coopserver> <Jam35> work outwards 20:34:33 <Jam35> you don't have to find space for the last connection through all the other shizzle 20:35:05 <coopserver> <Lejvingbot> !this too close to 3cc jam? 20:35:11 <coopserver> <Jam35> nope 20:35:21 <coopserver> <Jam35> the drop might need to expand 20:35:28 <coopserver> <Jam35> is all I would think 20:35:44 <coopserver> <Jam35> b/c we use that for both drops maybe 20:36:43 <coopserver> <Lejvingbot> wait 20:36:46 <coopserver> <Lejvingbot> this is a 2/3 split 20:36:49 <coopserver> <Lejvingbot> not a 1/1/1 20:37:01 <coopserver> <Lejvingbot> the 1/1/1 is way smaller lol 20:39:19 <coopserver> <Jam35> can I help Azure? 20:39:53 <coopserver> <AzureSpeed> sure 20:40:49 <coopserver> <Jam35> much nicer already btw 20:41:22 <coopserver> <Lejvingbot> ty 20:41:34 <coopserver> <Jam35> not you :P 20:41:37 <coopserver> <Lejvingbot> xD 20:41:43 <coopserver> <Jam35> yoo too :D 20:45:25 <coopserver> <AzureSpeed> jam? do i need prios at the exit to station lanes? 20:45:50 <coopserver> <Jam35> ok look at BBH01 20:46:04 <coopserver> <Jam35> !here 20:46:44 <coopserver> <Jam35> you see the red and blue 20:46:47 <coopserver> <Jam35> ? 20:46:52 <coopserver> <AzureSpeed> yeah 20:47:04 <coopserver> <Jam35> ok, so the blue line is the priority line 20:47:12 <coopserver> <Jam35> the red lines have a choice 20:47:15 <coopserver> <Jam35> so they wait 20:47:29 <coopserver> <Jam35> because trains (mostly) have somewhere else to go 20:47:37 <coopserver> <Jam35> they can have one waiting 20:47:44 <coopserver> <AzureSpeed> so how do i now know at the msh which is the prio line? 20:47:49 <coopserver> <Jam35> whilst one behind goes to other lane 20:48:01 <coopserver> <Jam35> my point 20:48:08 <coopserver> <Jam35> as they are, they are equal 20:48:18 <coopserver> <Jam35> neither would have priority over the other 20:48:35 <coopserver> <Jam35> you need to split a line so it has choices 20:48:49 <coopserver> <Jam35> then it will wait for a line that does NOT have a choice 20:49:02 <coopserver> <Jam35> that is a priority line 20:49:24 <coopserver> <Jam35> with me? 20:49:32 <coopserver> <AzureSpeed> kinda 20:49:54 <coopserver> <Jam35> ok so look !here 2 20:53:23 <coopserver> <Jam35> yes 20:53:36 <coopserver> <Jam35> ideally we keep the choices as short as possible 20:53:45 <coopserver> <Jam35> so get the 3 lines together as soon as 20:54:28 <coopserver> <Jam35> so again, the red line is split 20:54:43 <coopserver> <Jam35> it chooses the two other (non-split) MLs 20:54:53 <coopserver> <Jam35> which are the prio lines 20:55:07 <coopserver> <Jam35> same for the other line 20:55:43 <coopserver> <Jam35> and so on... 20:55:56 <coopserver> <Jam35> we need that 3 times :) 20:56:03 <coopserver> <Jam35> in a 3 way hub 20:57:47 <coopserver> <Lejvingbot> hmm 20:57:49 <coopserver> <Lejvingbot> overflow jam? 20:57:52 <coopserver> <Lejvingbot> before or after split 20:57:58 <coopserver> <Lejvingbot> before right 20:58:38 <coopserver> <Jam35> can't be before can it? 20:59:01 <coopserver> <Lejvingbot> I'm asking you :D 20:59:22 <coopserver> <Jam35> you would need to fill up lines up to and beyond the logic 20:59:30 <coopserver> <Jam35> i.e. ugly af 20:59:39 <coopserver> <Jam35> and probably a bit broken 20:59:47 <coopserver> <Lejvingbot> allright 21:00:14 <coopserver> <Lejvingbot> problem with overflow after split I guess is if they overflow, something is dun goofed? 21:00:35 <coopserver> <Jam35> yes it can combine still I think 21:00:38 <coopserver> <Lejvingbot> all lanes should be equal 21:01:10 <coopserver> <Lejvingbot> well though, if anything is jaming it's the pick up 21:01:25 <coopserver> <Jam35> it's pretty weird tbh 21:01:27 <coopserver> <Lejvingbot> thus the overflow needs to be imediete before station 21:01:33 <coopserver> <Lejvingbot> yeah lol 21:01:43 <coopserver> <Jam35> I would say leave room if you can 21:01:50 <coopserver> <Jam35> don't build it 21:02:05 <coopserver> <Jam35> let's see what happens with some trains running first 21:02:10 <coopserver> <Lejvingbot> alllright 21:02:29 <coopserver> <Lejvingbot> though 21:02:41 <coopserver> <Lejvingbot> if we do overflow, we can't have one 21:02:43 <coopserver> <Lejvingbot> we need one for each lane 21:02:46 <coopserver> <Lejvingbot> so they don't mix again 21:03:18 <coopserver> <Jam35> we can't put the trains back before the logic without so much detection 21:03:28 *** orudge`` has joined #openttdcoop 21:03:28 <coopserver> <Jam35> too much detection 21:03:33 <coopserver> <Jam35> silly amount 21:03:54 <coopserver> <Lejvingbot> =) 21:04:34 <coopserver> <Jam35> best way then would be to let lines fill up beyond logic 21:04:38 <coopserver> <Jam35> ugly af 21:04:51 <coopserver> <Jam35> imo of course 21:05:48 <coopserver> <Lejvingbot> overflow before station is the best I think 21:05:59 <coopserver> <Lejvingbot> sort first then if shit is messy we overflow one for each lane 21:06:01 <coopserver> <Lejvingbot> so 6 overflows lol 21:06:19 <coopserver> <Lejvingbot> then make sure we spawn trains first before logic 21:07:23 <V453000> !pw 21:07:23 <coopserver> V453000: winapi 21:07:33 <V453000> !dl win64 21:07:33 <coopserver> V453000: http://binaries.openttd.org/nightlies/trunk/r27742/openttd-trunk-r27742-windows-win64.zip 21:08:10 <coopserver> *** Game paused (connecting clients) 21:08:13 <coopserver> *** V453000 has joined 21:08:14 <coopserver> *** Game unpaused (connecting clients) 21:08:15 <coopserver> <V453000> sup guise 21:08:25 <coopserver> <AzureSpeed> sup v done with yo work? 21:08:28 <coopserver> <Jam35> hi 21:08:29 <coopserver> <Lejvingbot> hi 21:08:37 <coopserver> <V453000> not quite :) taking a little break 21:09:32 <coopserver> *** V453000 has joined company #1 21:11:11 <coopserver> <AzureSpeed> up for a little bit o station building v? xD 21:11:28 <coopserver> <V453000> no :) sorry 21:11:34 <coopserver> <V453000> some other day 21:12:32 <coopserver> <Lejvingbot> hmmz 21:14:24 <coopserver> <AzureSpeed> brb 21:14:27 <coopserver> *** AzureSpeed has joined spectators 21:17:28 <coopserver> <Lejvingbot> I probably dun goofed on 1x 21:17:35 <coopserver> <Lejvingbot> not entirely sure with the colors 21:17:44 <coopserver> <Jam35> hm oh 21:18:30 <coopserver> <Jam35> what do we need again? :) 21:18:42 <coopserver> <Lejvingbot> besides a miracle? 21:18:46 <coopserver> <Jam35> heh 21:19:10 <coopserver> <Lejvingbot> guns, lots of guns :) 21:22:15 <coopserver> <AzureSpeed> back 21:22:17 <coopserver> <Jam35> we need 6 primaries and 5X as destinations 21:22:18 <coopserver> *** AzureSpeed has joined company #1 21:23:17 <coopserver> <Jam35> you split into chains so... 21:24:09 <coopserver> <AzureSpeed> where ya buildin? 21:24:16 <coopserver> <Lejvingbot> I made 1x 21:24:21 <coopserver> <Lejvingbot> what I made I'm not sure of 21:24:39 <coopserver> <AzureSpeed> well you made smth at least xD 21:25:04 <coopserver> <Jam35> the 3rd set of platforms from the left must be wrong 21:25:13 <coopserver> <Jam35> because only one red track 21:25:28 <coopserver> <Jam35> there has to be corresponding rear engine 21:25:35 <coopserver> <Jam35> for it to work 21:25:51 <coopserver> <Jam35> fff 21:25:52 <coopserver> <Lejvingbot> rip 21:26:11 <coopserver> <Jam35> gn 21:26:15 <coopserver> <Jam35> :D 21:26:16 <coopserver> <AzureSpeed> gn 21:26:21 <coopserver> <Lejvingbot> wtf 21:26:24 <coopserver> <Lejvingbot> 30min early 21:26:31 <coopserver> <Lejvingbot> gn though 21:26:33 <coopserver> <Jam35> no not yet... 21:27:19 <coopserver> <Lejvingbot> hmm 21:27:29 <coopserver> <Lejvingbot> instead of thinking it's 1/6, 2/6 and so on 21:27:45 <coopserver> <Lejvingbot> we could think the platforms are lazy-split 21:28:26 <coopserver> <Lejvingbot> depends on how you wanna think of it 21:28:39 <coopserver> <Lejvingbot> both works I think 21:29:20 <coopserver> <Jam35> but I think we need 7 things 21:29:25 <coopserver> <Lejvingbot> fuark 21:30:12 <coopserver> <Jam35> if we split 33% to 5X 33 to Mach chain and 33 to BM chain 21:30:17 <coopserver> <Jam35> that part is done 21:30:27 <coopserver> <Jam35> now we need the individual stations 21:30:51 <coopserver> <Jam35> so... 21:31:05 <coopserver> <Jam35> 3 platforms per line? 21:31:12 <coopserver> <Lejvingbot> sure 21:31:26 <coopserver> <Jam35> one platform per industry 21:31:36 <coopserver> <Lejvingbot> that'll be 9 lanes total then 21:31:43 <coopserver> <Lejvingbot> for one lane 21:31:46 <coopserver> <Lejvingbot> 18 in all 21:31:51 <coopserver> <Jam35> annoying but yes 21:32:05 <coopserver> <Jam35> also 21:32:14 <coopserver> <Jam35> how do they get spread equally 21:32:37 <coopserver> <Lejvingbot> well they splitted 33% first... 21:32:39 *** StarLite has quit IRC 21:33:09 <coopserver> <Lejvingbot> if you wanna split them 3 ways again, times 3 for both lanes, we could make 6 more splitters ^^ 21:33:29 <coopserver> <Lejvingbot> or just consider a pbs signal to be a lazy split 21:34:22 <coopserver> <Lejvingbot> the conundrum is real 21:34:26 <coopserver> <Jam35> yes 21:34:29 <coopserver> <Lejvingbot> :D 21:34:36 <coopserver> <Jam35> I want it much simpler 21:34:51 <coopserver> <Lejvingbot> I just copied your design 21:35:00 <coopserver> <Lejvingbot> imagine yours !test 21:35:10 <coopserver> <Lejvingbot> but I made logic for them to split evenly 21:35:12 <coopserver> <Jam35> the colours wer only an example 21:35:19 <coopserver> <Lejvingbot> yeah you say that NOW :D 21:35:28 <coopserver> <Jam35> need to be as plan 21:35:31 <coopserver> <Jam35> :P 21:35:33 <coopserver> <Lejvingbot> :P 21:36:15 <coopserver> <Lejvingbot> but how come we need 7 lanes? 21:36:17 <coopserver> <Lejvingbot> or 9 21:36:24 <coopserver> <Lejvingbot> wasn't it 6 to begin with? 21:36:40 <coopserver> <Jam35> 5X + 6 primaries 21:36:53 <coopserver> <Lejvingbot> crap 21:37:06 <coopserver> <Jam35> the ratio is wrong 21:37:15 <coopserver> <Jam35> but there are 7 places to go 21:37:19 <coopserver> <Jam35> only from 1X 21:37:25 <coopserver> <Lejvingbot> that way 9 makes sense then 21:37:29 <coopserver> <Lejvingbot> you can tweak it a little 21:37:34 <coopserver> <Lejvingbot> start with 1 to all 7 21:37:37 <coopserver> <Lejvingbot> then tweak what needs more 21:38:01 <coopserver> <Lejvingbot> hmm 21:38:04 <coopserver> <Jam35> 3X and 5X only have 6 21:38:14 <coopserver> <Jam35> invent a 7 way splitter? 21:38:16 <coopserver> <Lejvingbot> lose one split from 1x 21:38:17 <coopserver> <Jam35> :D 21:38:21 *** Guest255 has quit IRC 21:38:24 <coopserver> <Lejvingbot> have 3 lanes 21:38:29 <coopserver> <Lejvingbot> 3 way splits 21:38:30 <coopserver> <Lejvingbot> 9 21:39:00 <coopserver> <Lejvingbot> anyways we need space :D 21:39:07 <coopserver> <Lejvingbot> so fuarkkkk either way 21:39:28 <coopserver> <Lejvingbot> can these 33% splits be tinkered easy to a 25% split maybe? then you'd have 8 lanes 21:40:09 <coopserver> <Jam35> combine 1 of 3 at platforms from each line 21:40:20 <coopserver> <Jam35> and have 9 platforms 21:41:52 <coopserver> <Jam35> then, and only because it is a pick station alreay and we expect trains to wait sometimes 21:42:08 <coopserver> <Jam35> have 3 group wait to be filled 21:42:37 <coopserver> <Lejvingbot> yeah 21:42:38 <coopserver> <Jam35> so we equally fill each chain 21:43:16 <coopserver> <Jam35> not too much syncing 21:44:11 <coopserver> <Lejvingbot> you want more sync? 21:44:17 <coopserver> <Lejvingbot> we can move back them a little 21:44:19 <coopserver> <Jam35> we can at least test that 21:44:22 <coopserver> <Jam35> no 21:45:32 <coopserver> <Jam35> I would leave room for a couple of lines if poss 21:45:46 <coopserver> <Lejvingbot> wait 21:46:20 <coopserver> <Lejvingbot> tell me how this made sense agian? :D 21:48:45 <coopserver> <Jam35> wait again 21:52:00 <coopserver> <Lejvingbot> don't understand why I need a shrink 21:52:07 <coopserver> <Lejvingbot> my head is getting shrunk here LOL 21:52:17 <coopserver> <Lejvingbot> wrinkled 21:52:24 <coopserver> <Jam35> expanded no? 21:52:34 <coopserver> <Lejvingbot> hah I guess 21:53:16 <coopserver> <Lejvingbot> I was on a job interview today for a company that pretty much solves problems for transport companies (dhl and stuff) 21:53:25 <coopserver> <Lejvingbot> should've mentioned I'm a openttd god 21:53:46 <coopserver> <Jam35> how to lose a job... :) 21:53:49 <coopserver> <Lejvingbot> xD 21:54:10 <coopserver> <Jam35> and friends 21:54:33 <coopserver> <Jam35> and women 21:54:51 <coopserver> <Lejvingbot> have neither so no worries 21:55:50 <coopserver> <Jam35> so whattawe got? 21:56:00 <coopserver> <Jam35> CC CG CR GC GG GR 21:56:15 <coopserver> <Jam35> RR for 5X 21:56:26 <coopserver> <Jam35> 1st tile is C always 21:58:17 <coopserver> <Jam35> that I think 21:59:45 <coopserver> <Lejvingbot> nice 22:01:39 <coopserver> <Jam35> now some release stuff 22:01:57 <coopserver> <Jam35> would have been better with a gap between the chains... 22:04:07 <coopserver> <Lejvingbot> wtf 22:04:10 <coopserver> <Lejvingbot> now you dun goofed it! 22:06:44 <coopserver> <Jam35> so much time to get so little done :) 22:07:04 <coopserver> <Lejvingbot> haha yeap 22:07:32 <coopserver> <Jam35> getting there I guess 22:07:40 <coopserver> <Jam35> Igtg now 22:07:43 <coopserver> <Lejvingbot> figured 22:07:44 <coopserver> <Lejvingbot> gn :) 22:07:46 <coopserver> *** Lejvingbot has joined spectators 22:07:49 <coopserver> <Jam35> haha bb 22:07:52 <coopserver> *** Jam35 has left the game (Leaving) 22:07:56 <coopserver> <AzureSpeed> gtg too now cyall tomorrow 22:08:01 <coopserver> *** AzureSpeed has left the game (Leaving) 22:08:07 *** AzureSpeed has quit IRC 22:12:32 *** Progman has quit IRC 22:14:03 <coopserver> <V453000> gtg, bai 22:14:04 <coopserver> *** V453000 has left the game (Leaving) 22:14:05 <coopserver> *** Game paused (number of players) 22:26:23 *** happpy_ has quit IRC 23:12:44 *** zwamkat has quit IRC 23:25:38 *** orudge`` has quit IRC 23:25:54 *** orudge`` has joined #openttdcoop 23:28:00 *** zwamkat has joined #openttdcoop