Config
Log for #openttdcoop on 22nd May 2017:
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02:37:20  <GeneralCamo> !password
02:37:20  <coopserver> GeneralCamo: having
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02:50:57  <GeneralCamo> Are proposals for new games still being taken?
02:51:25  <GeneralCamo> Game 327 that is?
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11:55:16  <GeneralCamo> !password
11:55:16  <coopserver> GeneralCamo: easter
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11:57:56  <happpy> !players
11:57:56  <coopserver> happpy: There are currently 1 players and 0 spectators, making a total of 1 clients connected
11:58:50  <happpy> hi from Portugal
12:08:23  <loeky> hello
12:08:43  <coopserver> <GeneralCamo> o/
12:09:10  <happpy> got to go
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13:04:54  <loeky> !vehicles
13:04:54  <coopserver> loeky: Total vehicles per type: Rail: 1538, Road: 0, Water: 0, Air: 0
13:11:04  <loeky> !dl
13:11:05  <coopserver> loeky: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
13:11:06  <coopserver> loeky: http://www.openttd.org/en/download-trunk/r27742
13:12:34  <loeky> !pw
13:12:34  <coopserver> loeky: turner
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13:35:11  <loeky> !pw
13:35:13  <coopserver> loeky: parnum
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13:38:35  <loeky> !pw
13:38:36  <coopserver> loeky: paquet
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13:51:49  <coopserver> <GeneralCamo> 1538 trains. Seems to be a relatively smooth flow
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13:52:05  <coopserver> <loeky> not if you count MSH traffic
13:52:08  <coopserver> <GeneralCamo> At least, on the ML
13:52:26  <coopserver> <GeneralCamo> Yeah, MSHs are definitely packed
13:52:43  <coopserver> <loeky> yeah maby we can prio the MSH 2/6 vs 4/6 on ML
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13:54:19  <coopserver> <GeneralCamo> Goal is 2500 trains? Oh wow
13:54:29  <coopserver> <GeneralCamo> That would top the current Hall of Fame
13:54:37  <coopserver> <loeky> well its a number
13:54:44  <coopserver> <GeneralCamo> (Current record is 2k, on _pro_)
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13:54:50  <coopserver> <GeneralCamo> (1.8k on Pub)
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13:55:04  <coopserver> <loeky> oke ambitios
13:55:54  <coopserver> <loeky> but playing till all optimised takes nearly full rebuild
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15:25:28  <Maraxus> !pw
15:25:28  <coopserver> Maraxus: reduce
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15:25:43  <coopserver> <loeky> hey
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15:25:46  <happpy> hey
15:25:48  <coopserver> <Maraxus> hi
15:25:55  <happpy> how things
15:26:06  <Maraxus> fine atm
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15:32:03  <coopserver> <loeky> so you think it is posible to build prios on 2/6 for MSH and 4/6 on ML?
15:33:40  <coopserver> <Maraxus> ?
15:34:16  <coopserver> <loeky> to improve flow at MSH give it prio on 2/6 off the lines
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15:34:39  <coopserver> <loeky> or would this kill flow on ML
15:35:15  <Maraxus> ML should always have prio - if flow is not good enough you need more ML
15:36:28  <coopserver> <loeky> the proble is the slow speed to merge and we know 2/3 off all trains go to MSH
15:36:32  <coopserver> <loeky> but bad idee
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15:42:10  <coopserver> <loeky> need to go see you later
15:42:22  <Maraxus> cu
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17:37:53  <loeky> !pw
17:37:53  <coopserver> loeky: colors
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17:45:47  <loeky> !ding
17:45:48  <coopserver> Dong! reply took 0:00:00.074513
17:46:04  <loeky> !ip
17:46:04  <coopserver> loeky: ps.openttdcoop.org:3983
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18:08:50  <happpy> hey  lokey
18:08:58  <coopserver> <loeky> hello
18:10:25  <happpy> how things going
18:11:18  <loeky> trying to figure out how to merge trains as fast as posible
18:11:38  <happpy> year it can be hard
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18:12:30  <loeky> i could only run 7 trains on a loop off 22*3
18:13:04  <happpy> heem
18:13:09  <loeky> so 8.2 pieces of track per 2 tiles off train
18:13:17  <happpy> u will find a way
18:13:29  <loeky> !vehicles
18:13:29  <coopserver> loeky: Total vehicles per type: Rail: 1543, Road: 0, Water: 0, Air: 0
18:13:41  <loeky> not jet on 2K trains (-:
18:13:54  <loeky> !pw
18:13:54  <coopserver> loeky: matter
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18:21:26  <loeky> !pw
18:21:26  <coopserver> loeky: matter
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18:24:00  <loeky> !pw
18:24:00  <coopserver> loeky: turned
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18:56:25  <loeky> !pw
18:56:25  <coopserver> loeky: ostype
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19:40:47  <loeky> !grf
19:40:47  <coopserver> loeky: http://wiki.openttdcoop.org/GRF
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20:17:39  <loeky> !pw
20:17:39  <coopserver> loeky: hiding
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20:36:49  <Brumi> !download
20:36:49  <coopserver> Brumi: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
20:36:50  <coopserver> Brumi: http://www.openttd.org/en/download-trunk/r27742
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20:42:51  <Brumi> !password
20:42:51  <coopserver> Brumi: toctal
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