Config
Log for #openttdcoop on 6th November 2017:
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05:11:28  <Evuflow> So I've been playing some YETI for the first time. and I'm having difficulty designing the actual train orders, or the system behind the tracks.
05:12:12  <Evuflow> I can design the tracks, connect everything together, but knowing how best too organize trains gets really out of hand once everything reaches a particular size
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06:23:45  <Evuflow> anyone have some tips for managing this?
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06:52:01  <V453000> Evuflow: what is the issue?
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06:52:36  <V453000> in general overflows and separate stations for almost everything is the answer
07:08:24  <Evuflow> Yeah, I've been creating a drop and pickup station for every industry.
07:10:24  <Evuflow> However, I find it confusing particularly when connecting cities to a sideline, because if there is more than one city close together I'll connect them all together on the same sideline.
07:11:34  <Evuflow> But then trains can't go from one city to another without having to exit the sideline and perform a U turn, unless I connect every city in both directions... makes the sideline very complicated
07:13:13  <Evuflow> Other than that, I get confused when working out how to build trains orders without getting really confused.
07:14:18  <Evuflow> For example, working out how to supply the worker yards with food. Should I make the food trains go to each worker yard and back? or should I make a specific train that supplies each worker yard go to the same food provider... I think that's a better way if I use an overflow
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10:45:47  <Evuflow> Anyway, I'm off for now too
10:47:39  <V453000> Evuflow: you need to join #openttdcoop.stable for the Welcome server IRC chat :)
10:47:46  <V453000> this channel is linked to the Public Server
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14:00:44  <V453000> !vehicles
14:00:44  <coopserver> V453000: Total vehicles per type: Rail: 422, Road: 380, Water: 62, Air: 0
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20:29:35  <loeky> !pw
20:29:36  <coopserver> loeky: divide
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23:05:17  <JohnK> !pw
23:05:17  <coopserver> JohnK: follow
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23:05:49  <coopserver> <John> Hi
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