Times are UTC Toggle Colours
00:14:17 *** Lakie has quit IRC 00:55:55 *** KenjiE20 has quit IRC 01:24:28 *** thgergo has quit IRC 06:57:56 <Brot6> OpenGFX+ Trains - Revision 207:4a4dd89cb9ea: Cleanup: Remove unused code in bulk and flatbed wagons (planetmaker) @ http://dev.openttdcoop.org/projects/ogfx-trains/repository/revisions/4a4dd89cb9ea 06:58:56 <Brot6> OpenGFX+ Trains - Revision 208:5a05601bbaa8: Cleanup: Remove unused code in monorail refrigerate ... (planetmaker) @ http://dev.openttdcoop.org/projects/ogfx-trains/repository/revisions/5a05601bbaa8 06:58:58 <Brot6> ogfx-trains: compile of r207 still failed (#2265) - http://bundles.openttdcoop.org/ogfx-trains/nightlies/ERROR/r207 06:59:08 <Brot6> ogfx-trains: compile of r208 still failed (#2265) - http://bundles.openttdcoop.org/ogfx-trains/nightlies/ERROR/r208 08:19:09 *** welshdragon has quit IRC 08:22:56 *** welshdragon has joined #openttdcoop.devzone 09:22:52 *** welshdragon has quit IRC 10:43:19 *** ODM has joined #openttdcoop.devzone 11:37:12 *** KenjiE20 has joined #openttdcoop.devzone 11:52:48 *** Lakie has joined #openttdcoop.devzone 12:43:40 *** DanMacK has joined #openttdcoop.devzone 13:44:03 * Lakie hacks his local copy of nml around a little 13:53:11 <DanMacK> Hey Lakie 13:53:15 <Lakie> Hi DanMacK 13:55:09 <DanMacK> What's new? 14:11:03 *** DayDreamer has joined #openttdcoop.devzone 14:15:21 <Brot6> 2cc train set - Bug #2243: single unit metros (Voyager1) @ http://dev.openttdcoop.org/issues/2243#change-5801 14:16:08 <Brot6> 2cc train set - Feature #2217: C8 (Voyager1) @ http://dev.openttdcoop.org/issues/2217#change-5803 15:13:46 *** DayDreamer has quit IRC 15:16:45 * Lakie wonders why recolour is failing on his nml grf 15:18:12 <Rubidium> set the wrong palette? 15:18:56 <planetmaker> :-) 15:19:35 <Lakie> Possibly, looks the right company colours but just without the recolouring, heh 15:20:09 <Lakie> How do I set palette in nml? 15:20:20 <planetmaker> easily answered, if you switch the used palette ingame for that NewGRF 15:20:43 <planetmaker> In NML you don't set it - it sets it for you by looking at the one you actually used 15:20:59 <planetmaker> auto-palette detection on the graphics 15:21:03 <Lakie> Ok, so it'd be windows 15:21:20 <planetmaker> and you use the DOS base graphics? 15:21:27 <Lakie> Still doesn't explain why the recolour tag in the building entries of my spritelayouts has no effects. :( 15:21:31 <Lakie> Na, windows 15:21:48 <planetmaker> hm... still, it shouldn't matter... as NML also sets the action14 entry for the palette... 15:22:06 <planetmaker> Lakie, post the code ;-) 15:22:24 <Lakie> pastebin style place? 15:22:33 <planetmaker> well. whatever :-) 15:22:46 <planetmaker> But I wonder how well buildings already work. They're not really tested 15:22:59 <Lakie> It worked at some point before 15:25:49 <Lakie> http://pastebin.com/LGyRV7NP 15:25:55 <Lakie> 'tis rather long 15:26:08 <Lakie> (Considering how simple an object it is) 15:27:30 <Lakie> From memory specifying 'recolour : 0' in the building sections should cause company colour recoluring of them 15:31:36 <planetmaker> hm, I'd believe so ,too... 15:34:47 <planetmaker> what happens, if you set recolour to another value than 0? 15:41:27 <planetmaker> Sorry, I don't see right now anything obvious :-( 15:42:08 <Lakie> um, I'll have a go at that 15:42:18 * Lakie tries to remember the standard cc remaps 15:42:21 <Lakie> 775 ish 15:42:35 <planetmaker> well. You activated 2CC. So mind that ;-) 15:42:42 <planetmaker> Maybe try to deactivate that first 15:42:51 <Lakie> I tried that already 15:42:52 <Lakie> :) 15:43:02 <Lakie> I have an almost duplicate in nfo which works fine 15:43:17 <Lakie> minus buy menu in graphics since nml told me off for that 15:43:18 <planetmaker> well, so did you get re-colour with 2cc de-activated? 15:43:25 <Lakie> Yes 15:43:29 <Lakie> I tried both 15:43:43 <planetmaker> ok, so w/o 2cc it works, but fails with 2cc activated? 15:44:02 <Lakie> Both fail 15:44:10 <Lakie> 2cc is handled in ttdpatch / openttd 15:44:29 <Lakie> the actual recolouring itself seems to be failing implying the bits haven't been flagged 15:44:33 * Lakie tries output nfo 15:45:41 <Lakie> Yeah its not set when recolour is 0 15:46:50 <Lakie> It outputs "\dx80000001" instead of "\dx80008001". 15:49:49 * Lakie guesses mark as a bug? 15:53:31 <Lakie> Also ignore the 'view', 'views' things, as I merely added them for testing purposes 15:55:53 *** thgergo has joined #openttdcoop.devzone 16:01:06 <Brot6> NewGRF Meta Language - Bug #2282 (New): Company Colour recolouring. (Lakie) @ http://dev.openttdcoop.org/issues/2282 16:01:32 * Lakie flees 16:06:56 <planetmaker> Lakie, did you check the nfo output of nml? I guess so, yes? 16:07:10 <Lakie> yeah 16:07:16 <planetmaker> uhm, yes... :-) sorry, reading back :-) 16:07:33 <Lakie> --nfo "%~dpn.nfo" was added to nml's arguments 16:08:05 * Lakie imagines Hirundo would have a better idea as to why it fails 16:08:06 <planetmaker> no need to flee when reporting bugs :-) - I prefer those people usually over blind hooray-people :-) 16:08:22 <planetmaker> possibly, or yexo 16:08:29 <Lakie> Heh, I'll probably flag the objects code review later. 16:08:39 <planetmaker> :-) 16:08:51 <Lakie> views and view are my hacks for it currently. >_> 16:08:59 <planetmaker> I just checked with my windmill, but it doesn't really use re-colouring 16:09:03 <planetmaker> ;-) 16:09:16 <Lakie> Heh, well that layout would 16:09:25 <Lakie> ttd statue plus recolouring really 16:09:49 * Lakie thought it was basic enough, doesn't use external sprites and such 16:12:37 <planetmaker> :-) 17:08:52 <Brot6> nml: update from r1179 to r1180 done - http://bundles.openttdcoop.org/nml/nightlies/r1180 17:18:17 <Brot6> nml-ammler: compile of r1179 failed - http://bundles.openttdcoop.org/nml-ammler/nightlies/ERROR/r1179 17:18:26 <Brot6> Following repos didn't need a nightlies update: 2cctrainset (r736), 32bpp-extra (r39), ai-admiralai (r75), ai-aroai (r11), ailib-common (r21), ailib-direction (r17), ailib-list (r32), ailib-string (r29), ailib-tile (r16), airportsplus (r71), basecosts (r22), belarusiantowns (r8), bros (r45), comic-houses (r71), firs (r1743), fish (r567), frenchtowns (r6), grfcodec (r821), heqs (r572), indonesiantowns (r41), manindu (r6), metrotrackset 17:18:26 <Brot6> (r56), narvs (r5), newgrf_makefile (ERROR r255), nml (r1180), nutracks (r176), ogfx-industries (r3), ogfx-landscape (r23), ogfx-rv (r78), ogfx-trains (ERROR r208), ogfx-trees (r42), opengfx (r608), openmsx (r97), opensfx (r97), smts (r19), snowlinemod (r45), spanishtowns (r10), swedishrails (r193), swisstowns (r22), transrapidtrackset (r15), ttdviewer (r26), ttrs (r24), worldairlinersset (r671) 17:20:09 <Brot6> newgrf_makefile: update from r254 to r255 done - http://bundles.openttdcoop.org/newgrf_makefile/nightlies/r255 17:21:19 <Brot6> ogfx-trains: update from r204 to r208 done (39 errors) - http://bundles.openttdcoop.org/ogfx-trains/nightlies/r208 17:21:55 <Brot6> swedishrails: rebuild of r193 done (Diffsize: 6) (DiffDiffsize: 8) - http://bundles.openttdcoop.org/swedishrails/nightlies/r193/log 17:22:09 <Brot6> Following repos rebuilds successful without any difference to earlier nightlies builds: airportsplus, belarusiantowns, frenchtowns, indonesiantowns (1 errors) (Diffsize: 1), manindu (Diffsize: 1), narvs, ogfx-industries, ogfx-landscape, ogfx-rv (1 errors) (Diffsize: 6), spanishtowns, swisstowns 17:24:24 <planetmaker> http://bundles.openttdcoop.org/swedishrails/nightlies/r193/log/swedishrails-r193-devzone.err.log <-- shouldn't this be empty, Ammler ? 17:25:37 *** Brot6 has quit IRC 17:26:22 *** Brot6 has joined #openttdcoop.devzone 17:27:59 *** frosch123 has joined #openttdcoop.devzone 17:37:51 <Ammler> planetmaker: some projects have nfo in sprites/ where it should be, your Framework doesn't 17:38:14 <Ammler> so we copy both and the other does trigger a error 17:38:33 <planetmaker> ehm... nml projects are not expected to have nfo ... 17:39:27 <planetmaker> also... why is "sprites" hardcoded? No nml project ever used that... 17:39:30 <Ammler> oh, I just see, the log you link is quite old 17:39:33 <planetmaker> actually one 17:39:46 <Brot6> 2cc train set - Revision 737:19109a0a65b4: Change: Some gfx files are changed. Close #2243 (DJNekkid) @ http://dev.openttdcoop.org/projects/2cctrainset/repository/revisions/19109a0a65b4 17:39:46 <Brot6> 2cc train set - Revision 738:fa0396234c0e: Change: Updated gfx from VoyagerOne (DJNekkid) @ http://dev.openttdcoop.org/projects/2cctrainset/repository/revisions/fa0396234c0e 17:39:46 <Brot6> 2cc train set - Bug #2243 (Closed): single unit metros (DJNekkid) @ http://dev.openttdcoop.org/issues/2243#change-5804 17:40:01 <Ammler> hmm, also on the rebuild log 17:40:58 <Ammler> it would be easier, if you tell me what's wrong instead asking me if it should ;-) 17:41:03 <planetmaker> Ammler, not having nfo IMHO must not be an error with the build log 17:41:37 <planetmaker> well, the devzone error log for all nml projects is never 0 17:41:57 <planetmaker> and that should not be 17:42:11 <planetmaker> they always "fail" with what I linked 17:42:25 <Ammler> ok 17:43:24 <Ammler> oh, the error is that the build script doesn't make a nfo 17:45:55 <Ammler> planetmaker: does the nml project have a special target to make the nfo? 17:50:00 <planetmaker> no. But it could be added 17:50:11 <planetmaker> make nfo 17:54:27 <Ammler> planetmaker: or just make the nfo, it doesn't hurt, does it? 17:54:41 <Ammler> or isn't it needed anymore? 17:55:04 <Ammler> I could remove it there, but I thought it is useful for debugging 17:56:00 <planetmaker> well... the default make target for nml projects should not generate an nfo. That takes far too much time 17:56:15 <planetmaker> as such it would need a separate target 17:56:33 <Ammler> it really needs time to make the nfo? 17:56:47 <planetmaker> having the nfo... would it allow then grf2html to work? 17:56:47 <Ammler> he, I should mesure it :-) 17:56:54 <planetmaker> Ammler, it does :-) 17:56:59 <Ammler> no, that was just not enabled 17:57:08 <Ammler> I just added that, grf2html should not fail anymore 17:57:18 <planetmaker> ah, ok 17:57:18 <Brot6> 2cc train set - Feature #2229 (Closed): Change of some graphics (DJNekkid) @ http://dev.openttdcoop.org/issues/2229#change-5805 17:57:32 <Ammler> it just now is to decide, if you like to have nfo in bundles published 17:57:53 <planetmaker> :-) it wouldn't hurt us to publish it, too, would it? 17:57:53 <Ammler> I remove it for now 17:57:56 <planetmaker> ok 17:58:18 <Ammler> you know, who to ping, if you updated the makefile framework and like to publish it :-) 17:58:28 <planetmaker> :-) 17:58:37 <frosch123> what does grf2html have to do with nfo? 17:59:18 <Brot6> 2cc train set - Bug #1870 (Closed): r673 (DJNekkid) @ http://dev.openttdcoop.org/issues/1870#change-5806 17:59:38 <planetmaker> nothing, frosch123 :-) 18:00:14 <frosch123> ok :) 18:09:46 * Lakie ponders if Dante123 is understanding his relatively clean nfo 18:10:19 <Hirundo> Lakie: I'm looking at #2282 currently 18:10:19 <Brot6> Hirundo: Lakie: #2282 is http://dev.openttdcoop.org/issues/show/2282 "NewGRF Meta Language - Bug #2282: Company Colour recolouring. - #openttdcoop Development Zone" 18:10:25 <Lakie> Cool 18:10:42 <Hirundo> Those special cases when recolouring is 0 are not implemented (yet) 18:11:13 <Lakie> Sorry, just noticed it when porting some sample objects. 18:11:16 <Lakie> Ah 18:11:26 <Lakie> But it used to be? 18:11:41 <Hirundo> Perhaps it once worked... 18:12:53 <Hirundo> I suggest to add a special constant, something like "recolour: ITEM_COLOUR" should be generic enough for houses and industries 18:13:11 <Lakie> Maybe 18:13:21 <planetmaker> what would that constitute, Hirundo ? 18:13:28 <Hirundo> there is 'TRANSPARANT' already 18:14:07 <planetmaker> so, rather, COMPANY_COLOUR 18:14:12 <planetmaker> ? 18:14:29 <Lakie> Well, CC only applies to objects really 18:14:30 <Hirundo> Houses have the same sortof, but they don't use company colours 18:14:42 <Lakie> Same concept but different names 18:14:49 <planetmaker> they define the 4 colours specifically. somehow 18:15:03 <Hirundo> There's a property, yes 18:15:20 <planetmaker> which is a list / array of 4 entries - which are chosen from randomly, yes 18:15:31 <Lakie> I'm assuming there is a constant for cannot be made transparent also? 18:15:42 <Lakie> bit 30 iirc 18:16:06 <Hirundo> always_draw: 1; (not documented I presume) 18:16:30 <planetmaker> Hirundo, maybe a solution then like for the animation control... - yes, probably not documented (well) 18:16:44 <Lakie> I duno, the documentation for spritelayout isn't very clearly documented 18:16:49 <planetmaker> the *layout* is not well documented 18:16:50 <Hirundo> #2283 :) 18:16:50 <Brot6> Hirundo: #2283 is http://dev.openttdcoop.org/issues/show/2283 "NewGRF Meta Language - Feature Request #2283: Document sprite layouts - #openttdcoop Development Zone" 18:17:01 <Lakie> Yes, sorry. 18:17:09 <Hirundo> I just opened it like 10 secs ago 18:17:12 <Lakie> Troubles of changing your mind mid sentence. ;) 18:17:25 <Brot6> NewGRF Meta Language - Feature Request #2283 (New): Document sprite layouts (Hirundo) @ http://dev.openttdcoop.org/issues/2283 18:19:19 <Hirundo> hmm... Is it possible to use bit 14 (transparency) with a recolour sprite? 18:19:33 <Lakie> I doub it? 18:19:55 <Lakie> Or atleat I doubt you'd get any good results 18:19:57 <Hirundo> http://wiki.ttdpatch.net/tiki-index.php?page=Action2HousesIndustryTiles seems to tell so 18:20:23 <Hirundo> Though IIRC it didn't say so when I wrote the NML code, at least not explicitly 18:21:40 <Lakie> Hmmm... sent a pm in reply but deleted within minutes of sending. Lakie wonders why Dante did such 18:27:32 <Brot6> 2cc train set - Bug #2216: Naming of engines (DJNekkid) @ http://dev.openttdcoop.org/issues/2216#change-5807 18:45:01 <Brot6> 2cc train set - Revision 739:3b141e708796: Change: Name overhaul, close #2216 (DJNekkid) @ http://dev.openttdcoop.org/projects/2cctrainset/repository/revisions/3b141e708796 18:45:01 <Brot6> 2cc train set - Bug #2216 (Closed): Naming of engines (DJNekkid) @ http://dev.openttdcoop.org/issues/2216#change-5808 18:53:23 <Hirundo> It seems to me, that using bit 14 (transparent) only makes sense when setting the recolour sprite num to 802 decimal (=station roof recolour sprite) 18:57:06 <Lakie> Or a custom one to the same effect? 18:58:52 <Hirundo> Are custom sprites used for that purpose? 19:03:18 <Brot6> 32bpp-ez-patches: update from r22009 to r22027 done (2 errors) - http://bundles.openttdcoop.org/32bpp-ez-patches/testing/r22027 19:06:04 <Brot6> clientpatches: update from r21488 to r21488 done - http://bundles.openttdcoop.org/clientpatches/testing/r21488 19:07:15 <Brot6> serverpatches: compile of r22027 still failed (#2080) - http://bundles.openttdcoop.org/serverpatches/testing/ERROR/r22027 19:09:01 * Lakie sigh 19:09:12 <Lakie> I'm afraid I wouldn't know Hirundo 19:09:31 <Lakie> You might be better asking MB, George or andynorth. 19:10:07 * Lakie thinks Dante is still not understanding stations and objects work on different concepts 19:12:18 <Lakie> Though in fairness this could be due to the changes made to the selection gui causing him confusion 19:24:22 <DJNekkid> is it possible to set gimp so that when i select something (i.e. put a 'rectangle' around a sprite) and i move the selection, i move the content of it as well? 19:27:14 <Lakie> err, ctrl-x, ctrl-v? 19:27:21 <Lakie> Should pasteit as a temporary layer 19:31:44 <Hirundo> hmm... I'm pretty sure at least MB does with his glass stations 19:35:41 <Hirundo> So, we need a new sprite 'property' to represent bits 14-15 separately 19:42:03 <Lakie> unsure. 19:42:30 <Lakie> I guess if you mean move them to seperate properties in the layout, possibly 19:44:31 <Brot6> NewGRF Meta Language - Bug #2282: Company Colour recolouring. (Hirundo) @ http://dev.openttdcoop.org/issues/2282#change-5809 19:44:46 <Hirundo> Lakie: See link above ^^ 19:45:45 <Lakie> Sounds reasonable 19:46:06 <Lakie> I presume this allows one to use custom transpareny remappings? 19:47:18 <Hirundo> yes 19:47:33 <Hirundo> It's better to do it Right now, I think 19:49:44 <Lakie> Yeah 19:50:00 *** andythenorth has joined #openttdcoop.devzone 19:50:32 <Lakie> Not many people write houses/industries/objects in nml currently so it's a cnvient time to hammer it all our 19:52:24 <Brot6> NewGRF Meta Language - Revision 1181:3dd7a4e23d2a: Change: Raise an error when 'always_draw' is s... (Hirundo) @ http://dev.openttdcoop.org/projects/nml/repository/revisions/3dd7a4e23d2a 19:55:21 <DJNekkid> where there a awnser to my prev. question? 19:55:29 <DJNekkid> my computer decided to die (no more power) 20:01:22 <Lakie> Not really, maybe using ctrl-x, ctrl-v and pasting the selected region s a temporary layer was all I could think of. 20:01:22 <Hirundo> <Lakie> err, ctrl-x, ctrl-v? 20:01:24 <Hirundo> <Lakie> Should pasteit as a temporary layer 20:03:35 <Brot6> Grapes - Revision 95:84f41963776a: Doc: Document Plugin handling methods (dih) @ http://dev.openttdcoop.org/projects/grapes/repository/revisions/84f41963776a 20:13:40 <DJNekkid> Hirundo: that is what i currently do, but i find the 3 extra keyboard clicks unneccesary :D 20:44:08 *** MinchinWeb has joined #openttdcoop.devzone 20:45:05 <MinchinWeb> Is this how you get your company index? 20:45:11 <MinchinWeb> MyIndex = AICompany.ResolveCompanyID(COMPANY_SELF); 20:47:16 <Hirundo> MinchinWeb: You may get a better/faster answer in #openttd 20:47:36 <MinchinWeb> ok, I'll try that thx 20:47:38 <Hirundo> There aren't a lot of NoAI people in here 20:54:59 <Ammler> MinchinWeb: don't use the irc for confirming your thought, report the error you have 20:55:36 <Ammler> that means, try it out and ask if it doesn't work how you like it 20:58:46 <MinchinWeb> @Ammler I tried it, got an error and so thought someone here might have got it to work; in any case I got an answer on #openttd 20:59:22 *** MinchinWeb has left #openttdcoop.devzone 20:59:22 <Ammler> MinchinWeb: just liked to help you, how to make better questions and waste less time of others :-) 20:59:25 <Ammler> mäh 21:04:57 <Yexo> @logs 21:04:58 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 21:08:05 *** andythenorth_ has joined #openttdcoop.devzone 21:10:09 <Brot6> NewGRF Meta Language - Bug #2282: Company Colour recolouring. (yexo) @ http://dev.openttdcoop.org/issues/2282#change-5810 21:13:20 <Brot6> NewGRF Meta Language - Bug #2282: Company Colour recolouring. (Hirundo) @ http://dev.openttdcoop.org/issues/2282#change-5811 21:15:03 <Brot6> NewGRF Meta Language - Bug #2282: Company Colour recolouring. (yexo) @ http://dev.openttdcoop.org/issues/2282#change-5812 21:15:05 *** andythenorth has quit IRC 21:16:42 *** andythenorth has joined #openttdcoop.devzone 21:20:53 *** Lakie` has joined #openttdcoop.devzone 21:22:09 <Yexo> 14-15 0: draw sprite normally, 1: draw sprite in transparent mode, 2: recolor sprite <- from http://wiki.ttdpatch.net/tiki-index.php?page=Action2HousesIndustryTiles 21:22:22 <Yexo> can both bits be set at the same time? I do not completely understand their meaning 21:24:10 *** andythenorth_ has quit IRC 21:26:52 <Hirundo> valid values for bit 14-15 are 0-2, so both bits can never be set 21:27:45 *** Lakie has quit IRC 21:28:04 *** Lakie` is now known as Lakie 21:29:25 <Hirundo> basically transparent mode means: "For all non-transparent pixels in the supplied sprite, recolour all underlying pixels using the supplied recolour table" 21:31:19 <Yexo> if neither bit is set, use no palette at all; if either bit is set and the recolour sprite != 0: use the given recolour sprite. If either bit is set and the recolour sprite is 0, use the default recolour sprite (which can differ per feature) 21:33:58 <Hirundo> yes 21:43:33 *** andythenorth_ has joined #openttdcoop.devzone 21:48:52 *** frosch123 has quit IRC 21:50:46 *** andythenorth has quit IRC 21:59:33 <Brot6> NewGRF Meta Language - Revision 1182:a4beb22eadbb: Fix: 'zoffset' isn't neccesarily 0. (Hirundo) @ http://dev.openttdcoop.org/projects/nml/repository/revisions/a4beb22eadbb 21:59:33 <Brot6> NewGRF Meta Language - Revision 1183:cd0c876a4550: Change: rename the spritelayout property 'reco... (Hirundo) @ http://dev.openttdcoop.org/projects/nml/repository/revisions/cd0c876a4550 21:59:33 <Brot6> NewGRF Meta Language - Revision 1184:f2fae042d3c8: Feature #2282: Introduce a new layout sprite p... (Hirundo) @ http://dev.openttdcoop.org/projects/nml/repository/revisions/f2fae042d3c8 22:01:21 <Hirundo> Yexo: Would it be useful to add the recolour sprites mentioned here as constants? http://wiki.ttdpatch.net/tiki-index.php?page=RecolorSprites 22:03:20 <Yexo> do we already have constants for the colours? 22:03:43 <Yexo> seems not 22:04:02 <Yexo> yes, it would be useful to have those as constants 22:20:21 *** Lakie has quit IRC 22:22:06 <Brot6> 2cc train set - Bug #2216: Naming of engines (Voyager1) @ http://dev.openttdcoop.org/issues/2216#change-5813 22:22:25 *** andythenorth_ has left #openttdcoop.devzone 22:30:35 *** DanMacK has quit IRC 22:33:46 <Brot6> NewGRF Meta Language - Revision 1185:515edd1e862d: Add: A number of constants for possible palett... (Hirundo) @ http://dev.openttdcoop.org/projects/nml/repository/revisions/515edd1e862d 22:37:25 *** ODM has quit IRC 22:37:41 *** ODM has joined #openttdcoop.devzone 22:54:08 *** Lakie has joined #openttdcoop.devzone 22:59:35 <planetmaker> Hm... how do I define a sprite for the purchase list (action3, cargo type 0xFF)? 22:59:42 <planetmaker> in NML that is 23:00:53 <Lakie> in graphics "0xFF : <sprite_name>;"? 23:01:12 <Lakie> I'm guessing, told me for objects it wasn't valid. ;_; 23:03:31 * planetmaker tests that. It's also my guess :-) 23:03:42 <planetmaker> it compiled at least 23:04:43 <planetmaker> does the trick :-) 23:08:29 <Lakie> Cool 23:17:03 <Brot6> OpenGFX+ Trains - Bug #2284 (New): Make use of special sprites for the purchase list (planetmaker) @ http://dev.openttdcoop.org/issues/2284 23:20:50 *** ODM has quit IRC 23:39:02 *** Lakie has quit IRC 23:49:38 <Brot6> 2cc train set - Feature #2240: DB ET85 (EmperorJake) @ http://dev.openttdcoop.org/issues/2240#change-5814