Log for #openttd on 13th March 2006:
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07:11:50  *** mode/#openttd [+o Darkvater] by ChanServ
07:11:57  *** Darkvater changed the topic of #openttd to: Good services except for translator, which is DOWN | Website: * (Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs)
07:12:18  *** mode/#openttd [-o Darkvater] by Darkvater
07:12:50  <peter1138> morning Darkvater
07:12:50  <Darkvater> what kind of degenerate action has been going on here while I was gone?
07:12:52  <CIA-5> tron * r3838 /trunk/tunnelbridge_cmd.c: Demystify building bridge middle parts a bit by removing some magic numbers and generic names
07:13:04  <Darkvater> morning Tron
07:13:12  <Tron> morning, Darkvater
07:13:23  <peter1138> Darkvater: << that :)
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07:14:04  <Darkvater> THAT is nice :)
07:14:17  * Darkvater checks if it's already in or just a wip
07:14:57  <Darkvater> has Tron taken over your work peter1138 ? :)
07:15:20  <peter1138> Darkvater: no, he came up with an idea that matched what you told me last year
07:15:52  <Darkvater> what did I tell you?
07:18:34  <peter1138> something like, instead of putting track/road bits onto bridges, but bridge buts onto other tiles. or something
07:18:42  <peter1138> what you actually said was stop, cos it was toooooo big
07:19:04  <Darkvater> and?
07:19:09  <peter1138> and
07:19:12  <peter1138> i can't remember
07:19:15  <peter1138> it was years ago!
07:19:15  * Darkvater finds it interesting to hear what he has said in the past :P
07:19:44  <Tron> bridge middle parts just take up 4 bits
07:19:56  <Tron> and are stored in regular tiles
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07:20:15  <Darkvater> ah
07:20:15  <Tron> so you don't have a bridge middle part with for example rails below
07:20:29  <Tron> instead you get a normal rail tile with a bridge middle part above
07:20:30  <Darkvater> you have rails with a bridge middle part on top?
07:20:56  <Darkvater> yeah, that's better thinking :)
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07:21:07  * Darkvater is proud to have thought of that according to peter1138 :p
07:21:08  <Tron> theoretically this works with all tile types, just most look silly/wrong
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07:21:39  <peter1138> yeah, that 8 pixels just isn't enough mostly
07:22:00  <Tron> %svn di | grep -c ^-
07:22:00  <Tron> 574
07:22:00  <Tron> %svn di | grep -c ^+
07:22:00  <Tron> 315
07:22:18  <Tron> 250 lines of obsolete special cases ^^
07:22:22  <Darkvater> he, did you know that if I want to debug a minidump post-mortem with VS2005 I get a BSOD on windows? Very annoying
07:22:45  <Darkvater> Tron: I see you have been very busy last week. Are your local changes getting smaller? :)
07:23:14  <Vornicus> (8 pixels, for the record, is 1/4 the pixel height of a tile, or half the pixel height of a tile sloping exactly away from the player, or 1/8 the pixel width of a tile)
07:23:39  <Tron> my m5-struct-hack is now at 3900 lines, it was at 4800 before - that's only the accessors
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07:23:58  <Vornicus> m5 struct hack?
07:24:14  <Tron> i turned m5 into a union of structs
07:24:26  <Vornicus> what's m5 got in it?
07:24:40  <Tron> depends on the tile type
07:24:53  <Vornicus> oh wait, there's a table on the wiki, isn't there.
07:25:02  <Darkvater> just m5? Or the whole thing
07:25:04  <Tron> for rails it holds the type (no signals, signals, depot) and the present rail bits
07:25:19  <Tron> m5.
07:25:43  * Vornicus tries to find this table, isn't sure what to look for.
07:25:52  <Tron> so this doesn't take accessors for the other attributes into account
07:26:10  <Tron> Vornicus: docs/landscape.html in the source
07:26:55  <Vornicus> ...I should probably get some new source, I'm working from 3360 or so...
07:27:14  <Vornicus> ...when was 3360?
07:28:08  <Tron> current is 3838
07:28:27  <Vornicus> ...yeah, only 500 revisions between then and now.  No big deal. :P
07:30:13  <peter1138> not much changes
07:31:02  <Vornicus> no, only a lot of cleanup, a couple new toys, I think a release, and a whole bunch of other stuff.
07:32:21  <Tron> that direction stuff was a bitch
07:32:30  <Tron> and there's still some ugly stuff left
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07:37:11  <Darkvater> anyone heard from KUDr ?
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07:40:08  <Vornicus> He's been idle for 9 1/2 hours.
07:40:26  <Vornicus> so, um.  the whole time since he signed on.
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08:16:29  <Celaway> ok which tile types can contain a track.
08:16:33  <Celaway> railway.
08:16:35  <Celaway> road.
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08:17:13  <Tobin> Celaway: Does water count? It can have bridges.
08:17:49  <Celaway> well, but not under the bridge.
08:17:59  <Tobin> True.
08:18:00  <Vornicus> track can be built on any tile with land.
08:18:46  <Vornicus> Though not all tiles can have any given track built on it.
08:19:30  <Vornicus> low-low-high-high tiles can have track built straight up the hill, straight across the hill, or diagonally toward the top of the hill, but not diagonally toward the bottom.
08:19:56  <guru3>  /t
08:20:26  <Vornicus> ridges and valleys can have any direction, as can low-low-low-high and low-high-high-high things.
08:21:08  <Vornicus> low-medium-high-medium is a little bit tricky.  I'll try that right now.
08:21:47  <peter1138> ttdpatch allows double foundations on such things, i believe
08:22:24  <Vornicus> actually low-medium-high-medium can't hold any tracks of any sort.
08:22:38  <Vornicus> Which is odd, I thought they could.
08:23:26  <Celaway> ok
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08:24:22  <Vornicus> I think that's all the different kinds of slopes.
08:25:45  <Vornicus> Note that two tracks that require two different kinds of foundations - or one needs a foundation and one needs the lack thereof - are never allowed on the same tile.
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08:32:29  <CIA-5> celestar * r3839 /branch/elrail/elrail.c: -Codechange: Drawing of level crossings takes place in DrawCatenaryRailway as well
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09:09:23  <Celestar> Tron: we need station_map* stuff
09:16:09  <Tron> mkay
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09:52:37  * peter1138 wonders if splitting Cmds from tile handlers would be useful
09:52:47  * Qball doesn't wonder.
10:00:50  * Bjarni wonders why peter1138 got that idea
10:06:39  * Qball wonders why bjarni wonders that peter wonders..
10:07:03  *** mode/#openttd [-o peter1138] by peter1138
10:07:16  * Bjarni is amazed that Qball learned to wonder that quickly
10:09:51  <Qball> you don't wonder how I did that?
10:11:32  <Bjarni> well, you cheated
10:12:01  <Bjarni> you claimed to wonder when you didn't
10:12:03  <Qball> I bet you wondered how I cheated
10:12:14  <Bjarni> I know how you cheated
10:12:19  <Qball> that is wonderfull.
10:12:23  <Bjarni> it's more like a question why
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10:13:16  <Bjarni> <--- yes, they accepted me
10:13:37  <CIA-5> celestar * r3840 /branch/elrail/elrail.c: -Fix: wires and pylons are now drawn correctly for all tilehs
10:13:41  <Celestar> tadaa
10:14:01  <Bjarni> errr, wait a minute
10:14:56  <Bjarni> where did the channel statistics go?
10:15:16  <Bjarni> I added it to the topic so I would not forget it and now it's gone :(
10:15:32  <Qball>
10:16:11  <Celestar> Bjarni: rather test elrails please
10:17:04  <Bjarni> do you think you added endian issues in it?
10:17:39  <Bjarni> Qball: it's so typical. I get girls to talk about their sexuality and then they aren't in the same location as me, so I miss all of it
10:17:57  <Qball> :D
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10:19:10  <Bjarni> shit
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10:19:17  <Bjarni> the Aussies are invading
10:19:20  *** Fujitsu_ is now known as Fujitsu
10:20:28  <BurtyB> just make sure they dont have cricket bats
10:20:41  <Qball> or they start duding you
10:20:50  <Bjarni> <-- I like this one as well
10:21:14  <Bjarni> or they start to "mate" you
10:21:24  <BurtyB> arse against wall time
10:22:18  <Qball>
10:23:25  <Bjarni> Qball: that proofs how you should NOT test your future son in law
10:24:37  <MiHaMiX> Qball: old, but good :D
10:25:17  <Darkvater> <-- don't you just LOVE bloomberg? :D
10:25:18  *** Plnt_ is now known as Plnt
10:25:20  <Darkvater> I should try that at work
10:25:26  <MiHaMiX> Darkvater: hi!
10:25:28  <Qball> I hope his dad in law reads qdb
10:25:55  <Darkvater> 'ello MiHaMiX
10:25:58  <Bjarni> Darkvater: I see you deleted my addition to the topic :(
10:26:03  <MiHaMiX> Darkvater: kerestelek :)
10:26:06  <MiHaMiX> Darkvater: msg :)
10:26:51  <Darkvater> Bjarni: no bs please. Just put it in your favorites or something
10:26:55  <Qball> 32511, I now somebody who did that, thought his pc would run faster that way
10:27:34  <Bjarni> Darkvater: while you were away, somebody showed up with a windows related patch and left because you were not here
10:27:41  <Bjarni> and now I forgot his name :p
10:28:23  <Darkvater> I don't see my name related to that in the backlogs
10:28:50  <peter1138> why would it depend on Darkvater anyway? heh
10:28:57  <Bjarni> he will show up again or windows will lack this improvement
10:29:18  <Qball> golden:
10:29:21  <Bjarni> I think it was something about the mouse pointer going away when in the background in window mode or something
10:30:02  <Bjarni> Darkvater: also we still lack that timing thing
10:30:52  <Darkvater> Bjarni: oh that mouse's on the forums as well...kinda bs if you ask me
10:32:15  <Bjarni> heh
10:32:19  <Bjarni> it's windows
10:32:22  <Bjarni> I don't care
10:32:29  <Bjarni> besides it's even in window mode
10:32:34  <Fujitsu> Yes, that was it, Bjarni... I've forgotten who...
10:33:08  <Bjarni> another aspect where the devs FORCE you to use what they want, instead of allowing you to choose. <--- bobingabout's reply to not being able to load planes with coal and iron ore
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10:35:10  <peter1138> the aircraft refitmask hasn't been changed since r2306...
10:35:20  <Celestar> Darkvater: have you tested elrails a little?
10:36:20  <Bjarni> peter1138: it's not like it's sane to transport iron ore in concorde, but it appears that bobingabout didn't get that
10:36:29  <peter1138> well yeah
10:36:33  <Bjarni> maybe you need sanity to get that statement :p
10:37:18  <peter1138> maybe it was broken until i implemented cargo classes
10:37:25  <peter1138> as i changed some stuff around then
10:37:34  <peter1138> (but not the default refit masks)
10:37:47  <Bjarni> Celestar changed the refit mask ages ago
10:37:52  <Bjarni> and he is complaining about that NOW
10:37:59  <Celestar> huh?
10:38:09  <peter1138> no, dv did :)
10:38:30  <Bjarni> whatever
10:38:33  <peter1138> hmm, no
10:38:33  <Bjarni> it was ages ago
10:38:40  <peter1138> dv just rewrote it
10:38:41  <Bjarni> and he is complaining now
10:38:48  <peter1138> the masks where still there
10:38:53  <peter1138> and contained the same things, heh
10:41:42  <Darkvater> Celestar: I wish. Very very busy, half the time here, half the time packing away ski-stuff
10:42:53  <Bjarni> right now I don't think the refit mask is important or who changed it. It's more important that bobingabout makes statements in public on how he wants the game to be and calls us some sort of dictators because we didn't core it as he wanted
10:43:24  <Celestar> Darkvater: ok
10:43:28  <Celestar> Darkvater: it's close to completion
10:43:43  <Bjarni> ok, then I will try it tonight
10:44:07  *** TL|Away is now known as TrueLight
10:44:22  <Bjarni> I think erails is enough to make a new release (when we know that it works, that is)
10:44:22  <peter1138> Bjarni: well, he can feel free to write a patch
10:44:32  <peter1138> all it takes is to just rip out a few lines of code
10:44:37  <Fujitsu> elrails will make things good :)
10:44:38  <Darkvater> peter1138: which we'll tactfully ignore ^^
10:44:43  <peter1138> Darkvater: :)
10:44:48  <peter1138> Bjarni: elrails and partial 2cc!
10:44:53  <Celestar> Bjarni: it works :)
10:45:03  <peter1138> and maybe...
10:45:03  <Darkvater> eh shit
10:45:04  <Celestar> Bjarni: the drawing code needs fine-tuning
10:45:10  <Darkvater> peter1138: can you fix the signal bug?
10:45:11  <Bjarni> I meant when we tested it enough to say that it's not easy to find bugs in
10:45:16  <Darkvater> I'll get to work on the missing glyphs
10:45:27  <Darkvater> and 2 more things about CMD_parameter validation
10:45:37  <Darkvater> then backport trunk fixes to 0.4.5 and do a SP-release
10:45:49  <peter1138> you mean the 2 signals on one tile bug?
10:45:54  <peter1138> cos i found another one
10:45:57  <peter1138> that is in 0.4.5
10:46:11  <Darkvater> donnu which one. The one that Tron has brought to my attention :)
10:46:21  <peter1138> < maybe?
10:46:33  <Darkvater> I think the other one. The 2-on-1 has been there for ages and is/was a feature
10:46:38  <peter1138> << patch that works, but may be a better solution
10:46:46  <peter1138> s/may/there may/
10:46:49  <Darkvater> that looks like a bug
10:46:50  <Celestar> Darkvater: how long are you going skiing?
10:46:53  <Bjarni> I fixed fullscreen on x86 OSX, but it's done by redrawing everything each time. I can't really fix it right unless somebody with x86 OSX tells me what goes wrong besides it crashes in the buffer copy line
10:47:11  <Darkvater> also I saw some forum posts about the tunnel screwing up signals on the station above?
10:47:14  <Darkvater> Celestar: I just got back
10:47:16  <peter1138> Celestar: i think he's just been?
10:47:20  <Celestar> Darkvater: how was it then? ;)
10:47:23  <peter1138> Darkvater: yeah, that's old too :(
10:47:29  <peter1138> pathfinder issue
10:47:38  <Darkvater> Celestar: ... awesome :D
10:47:41  <peter1138> i guess we need to check for tunnel entrances in the pathfinder
10:47:47  <Darkvater> only 3 days of sun, but just great snow
10:47:50  <Bjarni> Celestar: didn't you notice that Darkvater turned mute for the last couple of days?
10:47:55  <Celestar> Darkvater: where ya been?
10:48:01  <Darkvater> I just had to put down my stick and it went at least 60cm deep without any effort
10:48:02  <Celestar> Bjarni: no  I didn't. I was busy coding elrails
10:48:03  <Bjarni> back yard?
10:48:08  <Bjarni> it had snow ;)
10:48:19  <Darkvater> we were to France, Val Cenis
10:48:29  <Bjarni> yikes
10:48:32  <Darkvater> oh and almost every day there were avalanches...just w00w
10:48:33  <peter1138> << saveload code works now
10:48:35  <Bjarni> they speak... French
10:48:43  * Darkvater slaps Bjarni
10:48:53  <Fujitsu> Goodnight.
10:49:00  <Darkvater> gn Fujitsu
10:49:24  <Fujitsu> Bye.
10:49:24  <Qball>
10:49:27  <Qball> ha ha ha
10:49:35  <Fujitsu> Good busyness, Darkvater :P
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10:50:15  <peter1138> crap
10:50:19  <peter1138> it's 10:50
10:50:23  <peter1138> and i've eaten my lunch :(
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10:52:50  <CIA-5> celestar * r3841 /branch/elrail/elrail.c:
10:52:50  <CIA-5> -Cleanup: Removed tons of unused stuff
10:52:50  <CIA-5> -Fix: Small problem due to incomplete 0x00 > 0xFF replacement.
10:52:50  <CIA-5> -Cleanup: Use GetTrackBits where approprieate
10:53:18  <Darkvater>
10:53:19  <Darkvater>
10:53:42  <Celestar> COOL Darkvater is that the new GUI? :P
10:53:54  <Darkvater> the second one is the avalance
10:53:57  <Darkvater> avalanche
10:54:40  <peter1138> that's nice
10:54:47  <Celestar> wow.
10:54:47  <peter1138> did you add the lens flare later? ;)
10:54:56  <Celestar> the next commit will be the LARGEST commit even in openttd
10:55:08  <peter1138> nah, that was pbs
10:55:26  <CIA-5> celestar * r3842 /branch/elrail/elrail.c: -Fix: Sign problem with pylon offsets
10:55:43  <syf> lens flares are awesome
10:55:52  <Celestar> -                       const char y_ppp_offsets[DIR_END] = {-3,  0, -3, +4, +3,  0, -3, -4};
10:55:54  <Darkvater> <-- that's me skiing
10:55:55  <Celestar> +                       const char y_ppp_offsets[DIR_END] = {-3,  0, +3, +4, +3,  0, -3, -4};
10:56:18  <syf> looks cold, where is it
10:56:18  <Darkvater> peter1138: no! they suck. It was just the sun shining from that side
10:56:36  <peter1138> syf: well it's snow...
10:56:45  <Darkvater> Val Cenis - France. It was about -8C
10:56:46  <Celestar> that's you monoskiing? :P
10:56:52  <syf> ah
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10:56:57  <syf> nice place
10:57:03  <Darkvater> Celestar: with 2 ski's yes :)
10:57:17  <Celestar> I saw only one :P
10:57:20  <Darkvater> I've perfected the art of skiing with parallel ski's in my 20 yearsof skiing
10:58:18  <Darkvater> it was great, really. Too bad I'll have to wait a year to do it again...bleh
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11:01:11  <CIA-5> celestar * r3843 /branch/elrail/elrail.c: -Codechange: Drawing of stations takes place in DrawCatenaryRailway as well
11:01:33  <Celestar> 5 commits today \o/
11:02:22  <Darkvater> :)
11:04:33  <peter1138> so what *doesn't take place in DrawCatenaryRailway? :p
11:04:43  <peter1138> bridges 'n tunnels i guess
11:05:28  <Celestar> peter1138: not yet.
11:05:34  <Celestar> I'm trying to unify this also.
11:06:08  <Celestar> Tunnels will not be included I guess.
11:06:19  <Skiddles> Do we have elrails for OTTD? :D
11:06:41  <Celestar> Skiddles: In a few days.
11:06:57  <Skiddles> Woo!
11:06:59  * Skiddles dances
11:07:06  <Celestar> Skiddles: there is a branch already, which has some minor problems I'm just addressing
11:07:38  <peter1138> slopes :)
11:07:44  *** tokai [] has joined #openttd
11:07:46  *** Skiddles is now known as Skiddles^
11:08:29  <Tron> Celestar: sorry, it was me who had the smallest commit already: i added a single #
11:08:59  <Celestar> Tron: well I changed a "-" to a "+" .. that's about the same amount :P
11:09:26  <Tron> but i was earlier (:
11:09:29  <peter1138> :)
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11:10:05  <Darkvater> hmm I wonder
11:10:19  <Darkvater> do we want 'autosave interval' saved with a game at all or not?
11:10:31  <Darkvater> I know Tron is against it, but I'd like to hear different opinions
11:10:53  <peter1138> it's not really a game option...
11:11:19  <Darkvater> so no/yes?
11:11:44  <Darkvater> I guess you are inclined towards a no
11:11:50  <peter1138> no from me
11:11:51  <Tron> i hate, Hate, HATE IT!!!!!!11111onehundredandeleven *berserk*
11:11:56  <peter1138> lol
11:12:30  <Tron> *ehem*
11:12:38  <Tron> i'm against saving it
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11:13:27  <Darkvater> Tron: we got the message :P
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11:19:29  <CIA-5> celestar * r3844 /branch/elrail/elrail.c:
11:19:29  <CIA-5> -Codechange: Staticized local const variables
11:19:29  <CIA-5> -Fix: an elrail depot would cause an assert
11:20:23  <MiHaMiX> okay, wiki, docs and nightly will be gone for an hour or so, upgrading apache to 2.0
11:21:11  *** MiHaMiX changed the topic of #openttd to: WIKI, DOCS and NIGHTLY is DOWN due to maintenance | Translator is under reconstruction | Website: * (Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs)
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11:27:49  <peter1138>     try
11:27:49  <peter1138>     finally
11:27:49  <peter1138>     free
11:27:50  <peter1138>     end;
11:27:50  <peter1138> o_O
11:29:29  <Tron> ?
11:30:34  <peter1138> some delphi i'm working with
11:31:18  <Tron> 11:53 < Darkvater> <--- you found the yeti?
11:31:43  <Darkvater> the feet are not so big :'(
11:32:07  <MiHaMiX> :DD
11:35:56  <syf> lol
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11:39:02  *** Netsplit <-> quits: Skiddles^, eQualizer, Tron_, vrak, RoySmeding, blathijs, coppercore, Nubian, mouse, Scia,  (+24 more, use /NETSPLIT to show all of them)
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11:39:31  <CIA-5> celestar * r3845 /branch/elrail/ (elrail.c rail_cmd.c):
11:39:31  <CIA-5> -Add: Waypoints will get wires any pylons now
11:39:31  <CIA-5> -Codechange: Universal function to obtail track bits
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11:40:14  <Tron> any?
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11:40:43  <Celestar> obtain.
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11:40:54  <Celestar> not yet, it's still being expanded :)
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11:41:13  <Tron> i mean the -Add: line
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11:41:22  <Celestar> s/any/and
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11:41:33  <Celestar> I really really should get lunch it seems :S
11:41:50  <hylje> :E
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11:42:02  <Celestar> k guys.
11:42:09  <Celestar> someone else resume the coding now.
11:42:14  <Celestar> I need food & got work
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11:43:19  <Tron> Celestar: what about the bridge ramps and tunnels?
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11:43:56  <Singaporekid> :o
11:44:12  <Celestar> Tron: that'S the next step
11:44:17  <Celestar> Tron: but first food.
11:44:35  <Celestar> stomach noise is > 85dB(A). so I either get food or earplugs
11:44:41  <Tron> earplugs
11:44:47  <Tron> cheaper and faster to obtain
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11:44:58  <Celestar> cheaper yes, faster no.
11:45:09  <Celestar> the workshop is further away than the cafeteria
11:45:12  <Tron> +		if (IsRailWaypoint(ti->tile) && GetRailType(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti); if (IsRailWaypoint(ti->tile) && HASBIT(_m[ti->tile].m3, 4)) {
11:45:29  <hylje> and food is better in the long term
11:45:36  <Tron> factor out the common part of the if
11:45:44  <Tron> s
11:45:59  <Celestar> whoa. One should scroll a little further down when editing files :P
11:46:39  <Celestar>             static const CatenarySprite Wires[15][TRACK_END][4] = { <= this is too big :S
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11:50:51  <peter1138> well that was nice
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11:52:06  <Celestar> ?
11:52:15  <Celestar> I love bank applications
11:52:36  <Celestar> "Cannot logout: Your login session expired. To complete the operation, please log-in again"
11:52:41  <SpComb> whee
11:54:08  <hylje>  :D
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12:00:21  <peter1138> "I found another bug when returning from subsidiaries patch (based on nightly r3755) to latest nightly r3833. The AI controlled ALL my road vehicles, but there was NO AI in the game. The computer stopped my trucks and when the facility was free again, it re-started the trucks. Very annoying. But it's still a GREAT patch."
12:00:26  <peter1138> lol
12:00:28  <peter1138> that'll be the multistop changes :P
12:00:36  *** MiHaMiX changed the topic of #openttd to: Translator is under reconstruction | Website: * (Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs)
12:00:40  <Singaporekid> :o
12:01:03  <MiHaMiX> services should be working. in case of any error please feel free to report to mihamix (at) openttd (dot) org
12:01:10  <MiHaMiX> bbl
12:02:22  <Celestar> peter1138: ?
12:02:32  <peter1138> Celestar: well, it stops and starts vehicles...
12:02:55  <Celestar> peter1138: :)
12:03:19  <Celestar> " Very annoying. But it's still a GREAT patch" <= conflicting inputs
12:03:38  <peter1138> no, he thinks it's to do with subsidiaries
12:03:43  <peter1138> which it's not :)
12:04:07  <Celestar> ^^
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12:05:27  <Celestar> as I said: no more coding today.
12:05:29  <Celestar> time for work
12:05:41  <Darkvater> hmm fuck
12:05:50  <Darkvater> I can't identify my nick
12:05:52  *** KUDr_wrk [] has quit [Read error: 110 (Connection timed out)]
12:06:00  <Darkvater> 13:05 -!- nickserv: No such nick/channel
12:06:02  <peter1138> yeah, nickserv isn't around
12:06:10  <Darkvater> so I can't PM :(
12:06:14  <peter1138> lol
12:06:18  <peter1138> nice feature lilo :P
12:06:24  <Celestar> lol
12:06:27  <Darkvater> fking freenode...stupid spamasses
12:06:39  <Darkvater> Tron: so no PM for you :/
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12:15:10  <peter1138> implementing public/private key encryption within existing delphi code is... a pain
12:18:02  <Celestar> peter1138: do something useful :P
12:18:59  <Eddi|zuHause2> i can't see why that would be a delphi-specific problem
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12:19:18  <FauxFaux> peter1138: I'm installing win95 machines, count yourself lucky :p
12:19:23  <peter1138> Eddi|zuHause2: well, delphi isn't my strong point ;p
12:19:31  <Celestar> delphi sucks
12:19:45  <Celestar> very big time
12:20:44  <Eddi|zuHause2> well... i never did more than simple console applications...
12:21:39  <Darkvater> Tron: ok, got the glyphs
12:22:01  <Celestar> whatcha need that for?
12:22:15  <Darkvater> missing glyphs
12:22:51  <Darkvater> Tron: I guess the ^2, ^3, X and % need an offset in the y-axis
12:29:42  <Qball> it's going swell with Freenode
12:30:55  <Eddi|zuHause2> what does 'swell' mean anyway?
12:31:14  <Eddi|zuHause2> (it sounds so ironic)
12:32:05  <Qball> hmmm I wanted to type well
12:32:21  <Qball> but swell does have some odd possible translation
12:32:47  <Qball>    3. To raise to arrogance; to puff up; to inflate; as, to be
12:32:47  <Qball>       swelled with pride or haughtiness.
12:32:48  <Qball>       [1913 Webster]
12:33:23  <Qball> freenode seems to have lost itself
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12:34:18  <FauxFaux> !dict swell
12:34:21  <FauxFaux> Aaaw.
12:34:22  <Eddi|zuHause2> <- about 2 dozens of possible translations ;)
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12:35:11  <Qball> Eddi|zuHause2: your trying to be the channel's bot?
12:35:19  <DjViper> lol
12:35:25  <Qball> !insult Darkvater
12:35:32  <Qball> hmmm you are broken
12:35:34  <Eddi|zuHause2> that was totally unrelated :p
12:36:00  <FauxFaux> Darkvater: Qball told me to tell you that you smell!111oneoneoneoneoenoenoeoeeo
12:36:00  <Qball> you are not just broken as a bot?
12:36:14  * Darkvater does not forget these things
12:36:17  <FauxFaux> Ooh, nasty lag there.
12:36:24  <Darkvater> just you wait till nickserv is back and I'll ban both of you
12:36:30  <FauxFaux> YAY
12:37:06  <Qball> Darkvater: the force isn't with you anymore?
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12:38:45  <Qball> I told you the move to the dark side was bad
12:42:51  <SpComb> "and keep you informed"
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12:50:32  <Qball>
12:50:36  <Qball> ha ha
12:51:59  <peter1138> we FORCE a lower resolution, just for him
12:54:25  <tank> hm...
12:54:37  <tank> i thought this could be resolved through editing the makefile or so
12:54:48  <tank> afair there was some entry for the maximum resolution
12:55:26  <CIA-5> tron * r3846 /trunk/ (5 files): Add functions to set the type of stuff (clear, water, rail, road) under bridges
12:55:52  <Qball>
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13:00:02  <Eddi|zuHause2> that link sounds... intresting...
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13:11:45  <SpComb> lilo spam!
13:12:33  <Qball> we need p2pirc
13:15:01  <SpComb> we od?
13:15:19  <Qball> yes
13:15:23  <Qball> no more big irc servers
13:15:48  <Qball> no more lilo spam
13:15:55  <Qball> (then it will remain in the boot sector)
13:16:17  <Qball> gimme 1.10^6 euro and I will code it for  you
13:16:51  * Eddi|zuHause2 imagines the kind of spam going around in an uncontrolled super-network
13:18:12  * Eddi|zuHause2 looks in an arbitrary e-mail folder to get inspiration
13:18:21  <Qball> :
13:18:25  <Qball> D
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13:19:19  <SpComb> hmm, DoS attack on freenode?
13:20:16  <Qball> hmm
13:20:30  <SpComb> the high packet loss bit sounds a bit like that
13:24:40  <FauxFaux> Qball: Heh, with ipv6 a broadcast udp irc would be really really pro :p
13:25:17  <SpComb> no, just implement the IRC networking with RIP, so IRC networks don't have to be acyclic trees
13:25:18  <Qball> but you never know if your message is recieved
13:25:25  <SpComb> so a higher level of routing in the servers
13:25:39  <SpComb> then if a server goes down, only the users that are connected to it are affected
13:25:53  <SpComb> you could have fully redundant network
13:25:56  <FauxFaux> Qball: You don't now. :)
13:26:16  <Qball> I vote for smoke signals anyway
13:27:50  <Prof_Frink> Carrier pigeons are more efficient, but suffer from H5N1 packet loss
13:27:59  <SpComb> IP over avian
13:28:07  <SpComb> rhrh
13:29:10  <Qball> you know everybody on the world via just 10?? friends?
13:29:19  <Qball> or hops, how you casll it
13:29:29  <Qball> so just chat that way
13:29:40  <Qball> big latency, and BER rate, but it will work
13:30:03  * Prof_Frink thought it was 6 or 7
13:30:20  <Qball> even better
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13:45:39  <Celestar> I REALLY should quit coding elrails today :S
13:45:48  <Qball> no
13:46:10  <hylje> no not really
13:46:28  <Qball> if you stop, you know I will get somebody to kill you
13:46:45  <Qball> bjarni: Do you have an opening for a quick hit-and-run job?
13:47:23  <hylje> run a train over him
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13:48:56  <CIA-5> celestar * r3847 /branch/elrail/elrail.c: -Feature: Pylons no longer appear all on the same side of the track, but in a more eye-candyish way on alternating ones
13:49:11  <Celestar> there you go :P
13:49:17  <Qball> more!
13:49:28  <Celestar> Qball: what about first testing THIS one?!
13:49:47  <Qball>  svn co svn:// openttd-erail/ what was it?
13:50:20  <Qball> got it
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13:55:07  <peter1138> Celestar: \o/
13:55:15  <Celestar> peter1138:
13:55:17  <Celestar> ?
13:55:42  <Qball> when is e-rail availible?
13:55:47  <Qball> I am in 1990 still don't see it
13:56:25  <Scia> Celestar: nice work!
13:56:52  <Celestar> thanks
13:57:08  <Celestar> Qball: as sooon as you have have elrail-vehicle
13:57:14  <Celestar> Qball: you needa build it..
13:57:15  <Qball> hmmm
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13:57:53  <Scia> I like the way you hanle the pylons: it doen't switch sides as for as I've tested it
13:58:38  <Scia> only in curves :P
13:58:58  <Celestar> Scia: they switch sides from track to track, into on one track
13:59:06  <Celestar> s/into/not
13:59:27  <Qball> wtf. why don't I get emu's
13:59:37  <Qball> aah there we go
13:59:54  <Celestar> ?
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14:00:36  <Celestar> ok
14:00:38  *** stefan__ [] has joined #openttd
14:00:49  <Scia> I'm sorry, it don't get what you mean :S
14:00:57  <Celestar> how can one 100MBPs upload onto a server eat 70% CPU :S
14:01:22  <Celestar> Scia: I just modified stuff a little
14:01:49  <Scia> hmm ok
14:02:05  *** stefan__ [] has quit [Client Quit]
14:02:28  <Aankhen``> Celestar: Bad to no hardware network controller?
14:02:35  *** Coder`TuX [n=codertux@] has quit ["Windows, the best game ever: Try to see how many blue screens you can get per hour and then try to beat that record!"]
14:03:02  <Celestar> Aankhen``: 0000:00:0c.0 Ethernet controller: Intel Corp. 82541GI/PI Gigabit Ethernet Controlle
14:03:05  <Qball> hmmmm only the left of the 2 tracks has electification
14:03:47  <Aankhen``> Celestar: Onboard controller?
14:03:51  <Celestar> Aankhen``: nah
14:03:52  <Celestar> PCI
14:03:54  <Aankhen``> Ah.
14:03:55  <Celestar> and that's where the problem is
14:04:05  <Qball> intel should be good enough
14:04:07  <Celestar> because the freaking RAID controller is in the very same bus
14:04:13  <Aankhen``> Mmm.
14:04:18  <Aankhen``> PCI Express, yah baby.
14:05:12  <Celestar> not xpress
14:05:16  <Aankhen``> Instead of 32 lane SLI motherboards, we should get 32 lane non-SLI motherboards with the extra lanes divided up among x4, x2 and x1 slots.
14:05:24  <Celestar> boring crappy PCI
14:05:30  <Celestar> 1.08 GBps for all devices
14:05:33  <Aankhen``> Celestar: Yea, I was just implying that PCI Express would rawk there. :-)
14:05:36  <Qball> Celestar: only the erails on the left is electrified
14:05:44  <Qball> with to tracks next to eachother
14:05:53  <Celestar> Qball: ?
14:06:01  <Scia> Qball: convert them to elrails!
14:06:21  <Qball> they are
14:06:30  <Scia> hmm... it works fine here... :S
14:07:49  <Qball>
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14:10:16  <Scia> it all looks wrong...
14:10:29  <Scia> any special grfs using?
14:10:33  <Qball> no
14:10:33  <Celestar> what EXACTLY did you download there?
14:10:36  <Qball> it's a clean checkout
14:10:42  <Qball> of the elrails branch
14:10:48  <Celestar> which one?
14:10:52  <Qball> (ps. it's on ppc machine)
14:11:09  <Qball> /branch/elrails/
14:11:16  <Qball> where the commits went
14:11:46  <Celestar> something is very fishy :)
14:11:57  <Qball> how should it look
14:12:07  <Celestar> DCC me the savegame please
14:12:53  <Qball> send
14:14:20  <Celestar>
14:14:41  <Qball> are you endian proof
14:14:51  <Celestar> yes
14:15:19  <Scia> I did get a warning when i compiled
14:15:58  <Scia> elrail.c:74: warning: ?OwnedPPPonPCP? defined but not used
14:16:13  <Scia> I don't know if it has anything to do with it...
14:16:16  <Celestar> Scia: because I'
14:16:22  <Celestar> Scia: because I'm not using that array maybe?
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14:16:45  <Scia> Celestar: I don't know anything about programming :P
14:16:49  <Celestar> Qball: what colordepth do you have?
14:16:59  <Qball> 24bit
14:17:07  <Celestar> Qball: because the color of the wire changes over the length
14:17:14  <Celestar> from white to grey and back to white
14:18:49  <Qball> I'll blame it on the moonshine
14:19:26  * Qball is listening to Melua, Katie - Blame It On The Moon
14:20:09  *** Belugas_Gone is now known as Belugas
14:20:30  <Belugas> Good day to you all
14:21:43  <Celestar> hi
14:21:55  <Qball> Celestar: but it seems to work
14:22:01  <Celestar> great :)
14:22:34  <Qball> aah and it doesn't drive on a non-erail track
14:22:35  <Qball> good
14:23:01  <Celestar> yes :)
14:23:12  <Celestar> Belugas: fill me in on tfc_newmap :)
14:24:12  <Qball> why can't I connect a normal rail to a e-rail?
14:24:21  <Celestar> only on a tile edge.
14:24:29  <Celestar> becase otherwise you have to rewrite the map code.
14:24:32  <Qball> that sucks
14:25:32  <peter1138> we can make it upgrade the railtype were it would be mixed
14:26:09  <peter1138> won't need that many changes
14:26:18  <Belugas> Celestar : What do you want to know about it  ?
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14:26:53  <Celestar> Belugas: 1) Purpose, 2) Status, 3) Roadmap
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14:53:59  <Celestar> man man
14:54:23  <Celestar> you move from W2K Server onto a W2K3 Server and suddenly EVERYTHING is different :thumbs down:
14:55:42  <Qball> 3 years different
14:56:43  <Celestar> where did the Server Manager go :S
14:57:23  <init> Celestar: I just tried the elrails branch, and it looks good.
14:57:42  <Celestar> init: thanks.
14:57:56  <Celestar> I hope to have it mergeable in < 96 hours.
14:58:43  <Qball> Celestar: who motivated you in this coding streak?
14:58:55  <Celestar> Qball: frustration at work? :P
14:59:07  <Qball> good
14:59:25  <init> Celestar: However, I found one small visual bug, where a piece of elrail track connected to a piece of ordinary track removes the end support for the catenary, which makes the ending piece of catenary just float without supports. You might be aware of this already. :)
14:59:39  <Celestar> init: :o no I'm not
14:59:50  <peter1138> ah, if (railtype != ELRAIL) bits = 0 ?
14:59:57  <peter1138> neighbour stuff
15:00:15  <peter1138> mmm, more stuff to slow it down :(
15:00:22  <Celestar> peter1138: it shouldn't be slow.
15:00:28  <Celestar> drawing doesn't take place too often
15:00:42  <init> Celestar: It does not happen every time you connect different types of rail though...
15:00:51  <Celestar> init: I know when it happens :)
15:00:56  <Celestar> thanks for reporting
15:00:58  <init> Celestar: Okay
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15:03:07  <Celestar> well address later
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15:08:22  <CIA-5> celestar * r3848 /branch/elrail/elrail.c: -Fix: Neighbouring tiles are taken into account if it contains electrified rail
15:08:25  <Celestar> init: there you go.
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15:10:39  <glx> Celestar: is it possible that you prefix your commit message with [elrail] ?
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15:11:37  <Celestar> glx: yes. can do.
15:11:38  <Celestar> sorry
15:11:40  <Scia> In r3848 I get an error: openttd: tile.h:62: GetTileType: Assertion `tile < MapSize()' failed.
15:12:07  <guru3> how are elrails going these days?
15:12:14  <Scia> when generating a map that is bigger than 128x128 :S
15:12:19  <Celestar> guru3: nearing completion.
15:12:23  <guru3> grand
15:12:25  <Celestar> Scia: trunk?
15:12:30  <Scia> yes
15:12:35  <Celestar> :q
15:13:05  <Eddi|zuHause2> Celestar: how hard would it be to implement it like this: on single tracks, you have pylons on alternating sides, on double tracks you have a pylon in the middle with wires on each side, and on multiple tracks you have pylons on the outside spanning the entire line?
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15:13:29  <Celestar> Eddi|zuHause2: that is planned for version 2.0 of elrails.
15:13:32  <Celestar> but it is slow
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15:14:10  <Eddi|zuHause2> nice ;) hopefully not too slow
15:14:21  <Celestar> Tron: ping
15:14:33  <Eddi|zuHause2> keep up the great work ;)
15:15:25  <Tron> Celestar: yes?
15:15:48  <Celestar> "we" have a problem
15:16:09  <Qball> pregnant?
15:16:20  <Celestar> svn HEAD. creating a new map. openttd: tile.h:62: GetTileType: Assertion `tile < MapSize()' failed.
15:16:33  <Celestar> problem in tunnelbridge_cmd.c:546
15:16:43  <Tron> mom
15:17:28  <Tron> size? map type?
15:18:05  <glx> Scia when generating a map that is bigger than 128x128 :S
15:18:08  <Celestar> map_x = 7
15:18:10  <Tron> hmhm
15:18:12  <Celestar> map_y = 8
15:18:13  <Tron> checking
15:18:24  <Celestar> type temperate
15:20:19  <Celestar> somewhere between r3833 and head
15:20:47  <init> Celestar: You have obviously fixed "my" bug in r3848 :)
15:20:54  <Scia> r3838 still worked
15:21:04  <Celestar> yes that's been the idea init  :)
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15:21:38  <init> Celestar: Ahh, I should have looked a bit higher in the irc backlog...
15:21:48  <Celestar> ^^
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15:22:39  <Tron> ok, found it, stupid bug
15:24:25  <peter1138> FUCKING IDIOTS!
15:24:33  <SpComb> :O
15:24:40  <peter1138> "i asked you to delete this account, and now it's asking me for the password"
15:24:42  <peter1138> well duh
15:24:54  <SpComb> huh?
15:25:20  <Celestar> ?!
15:26:00  <peter1138> you'd think, if you had asked for an account to be deleted, you'd realise you have to... stop trying to log into it...
15:26:05  <init> Celestar: And by the way, I have a related suggestion to the one Eddi|zuHause2 had about pylons for double-track lines: In Sweden, where I live, all double-track lines have two pylons on the sides of the tracks instead of one in the middle, so I suggest that this should be configurable setting.
15:26:41  <Celestar> init: most countries have pylons on the outside
15:26:47  <Celestar> but all this is difficult
15:26:53  <Celestar> because it involves scanning lots of tiles
15:27:46  <init> Celestar: I thought so, but I wasn't sure...:)
15:29:01  <init> Celestar: And I'd say that this is no rush, getting elrails working will be great even without these additional suggestions.
15:29:40  <Celestar> wouldn'T change gameplay in the first place.
15:30:24  <Scia> hmm, the AI obviously does not yet know how to buy locomotives on electrified tracks :)
15:30:49  <Celestar> ^^
15:31:00  <Born_Acorn> Wow. All those erails commits Celestar. You need rest!
15:31:01  <Celestar> I care little about that, as the AI can't get any worse :P
15:31:57  <Scia> hehe, yes, the best AI is no AI :P
15:32:23  <Matt-W> the AI makes me wish I'd paid more attention in my AI lectures...
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15:33:32  <Eddi|zuHause2> init: you mean a configurable setting the same way as driving on left/right?
15:33:36  <Eddi|zuHause2> i could live with that ;)
15:34:13  <Eddi|zuHause2> Celestar: maybe, in order to speed things up, some things about neighbouring tiles should be stored instead of calculated each time
15:34:35  <Eddi|zuHause2> (i don't know how that is handled currently)
15:34:52  <init> Eddi|zuHause2: That's correct
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15:35:00  <Scia> or the side of the pylons could depend on the signal side
15:35:07  <peter1138> hmmm
15:35:17  <peter1138> i had the ai making elrails
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15:35:35  <peter1138> though i don't remember it building vehicles... hmm...
15:35:40  <init> Scia: No, I think that it should be separate. But that's just me. :)
15:36:53  <Scia> yes, preferably it should be seperate ofcourse :)
15:37:23  <Scia> but I thought it might be simpler the implement
15:38:02  <TL|Away> Windows build is _broken_
15:38:08  <TL|Away> win32.c: In function `ShowOSErrorBox':
15:38:08  <TL|Away> win32.c:81: error: `_exception_string' undeclared (first use in this function)
15:38:08  <TL|Away> win32.c:81: error: (Each undeclared identifier is reported only once
15:38:08  <TL|Away> win32.c:81: error: for each function it appears in.)
15:38:08  <TL|Away> win32.c: In function `WinMain':
15:38:08  <Celestar> Eddi|zuHause2: currently, we'Re very low on storage spcae
15:38:09  <TL|Away> win32.c:1159: warning: implicit declaration of function `Win32InitializeExceptions'
15:38:57  <CIA-5> tron * r3849 /trunk/tunnelbridge_cmd.c: Fix bug in r3846
15:40:07  <TL|Away> and broken for a long time as far as I can see
15:40:10  <TL|Away> (no-SDL build btw)
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15:45:00  <Tron> Celestar: you don't have to store it on the map
15:45:19  <Tron> it doesn't need to be saved or anything
15:45:57  <peter1138> heh, i've never built without SDL :)
15:46:06  <init> Celestar: I noticed another thing about elrails: Couldn't it be possible to upgrade ordinary rail to electrified rail even with trains on the track, since this upgrade does not impact the steam/diesel trains in any way?
15:46:50  <Celestar> init: well, sooner-or-later.
15:46:57  <peter1138> one step at a time :)
15:47:15  <init> In understand, just a suggestion. You make the piorities. :)
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15:52:10  <syf> what gameplay things does elrail add anyway?
15:52:24  <syf> as opposed to regular rail
15:53:01  <Qball> more costs to run emu's
15:53:04  <Qball> more realism
15:53:12  <Qball> Celestar powered fun
15:53:14  <syf> ah, higher costs? oki
15:53:22  <peter1138> the costs don't change (yet)
15:53:28  <peter1138> excepting having to upgrade
15:53:32  <Qball> you can to convert the track
15:53:54  <Qball> I don't know if e-trains are more expensive then diesels
15:53:57  <Qball> I kinda doubt it
15:54:07  <peter1138> depends
15:54:08  <Qball> and cities should be happier with emu's then dmu's
15:54:15  <init> syf: You can convert those parts of the track where you want to run fast electric loco's without having to worry about your non-electric trains...
15:54:18  <peter1138> they have a different running cost base
15:54:41  <Celestar> I find this idea recently that certain cargo types cannot be loaded on elrails not bad actually
15:55:09  <syf> mm
15:55:10  <Qball> Celestar: why?
15:55:12  <init> Celestar: Such as?
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15:55:33  <Prof_Frink> syf: Most .grf train sets require elrails
15:55:38  <Celestar> well.
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15:55:53  <peter1138> oh yea
15:55:56  <Celestar> as someone pointed out. ever tried to load logs of wood with the catenary inyour way?
15:55:57  <peter1138> i didn't add the newgrf flag
15:56:26  <Qball> what would be cool is (not erail releated) if you can make signs that depend on cargo type, so you can have goods+pax go an a fast (f.e. elrails) and rest on slow.
15:56:32  <Qball> normal.
15:56:46  <syf> Qball, that'd be pretty awesome
15:56:58  <peter1138> waypoints would be better for that
15:57:07  <peter1138> as they actually exist on the map, heh
15:57:23  <peter1138> and, oh look, you can already do that!
15:57:26  <Qball> I hate having to mess with waypoints
15:57:30  <peter1138> (but manually routed, of course)
15:58:54  <Prof_Frink> peter1138: newstations!
16:00:02  <peter1138> lies
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16:07:21  <CIA-5> peter1138 * r3850 /branch/elrail/newgrf.c: [elrail] Add electrified rail TTDPatch compatibility flag for NewGRF
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16:08:00  <peter1138> you imagined that
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16:13:48  <peter1138> now you can try out the us set
16:13:52  <peter1138> or the canadian set
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16:17:02  <TL|Away> [New News] Electric Rails -- Help us test (binaries available) --
16:17:42  <hylje> could you make the elrail stuff work with the vanilla
16:18:00  <hylje> mm
16:18:03  <hylje> nevermind
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16:18:53  <hylje> TL|Away: in the news post, s/sent/send
16:19:18  <peter1138> Therefor -> Therefore :P
16:22:51  <Tron> TL|Away: please add a warning that savegames generated with this could be unrecoverably broken
16:23:18  <hylje> mm
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16:42:04  <hylje> why elrail and ordinary rail cost the same
16:42:14  <hylje> shouldnt elrail be slightly more expensive
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17:02:31  <Tron> Darkvater: set the map size to something different, start a game, go back to the main menu -> the map size change got lost
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17:19:09  <Bjarni> what did I miss?
17:19:21  <Prof_Frink> The point.
17:19:27  <BurtyB> loads of girls came in n partied
17:19:40  <Bjarni> it's typical. It appears that it dropped the connection like 5 minutes after I left
17:20:01  <Bjarni> but before I left, everything worked just fine
17:20:16  <Hinrik> the girls were all asking for you, but you were nowhere to be found :P
17:20:17  <Bjarni> no way I should be able to get a log of what happened
17:21:08  <Bjarni> Hinrik: <-- so you mean that it's kind of like this?
17:21:20  <Bjarni> I get girls to talk about sex, but I don't see it
17:21:47  <Hinrik> hehe
17:22:36  <Bjarni> it's a conspiracy
17:22:47  <Bjarni> the net is full of sex, just not when I'm around
17:23:38  <peter1138> hylje: notice that monorail and maglev cost the same too
17:23:50  <hylje> :o
17:24:11  <peter1138> Tron: custom currencies are broken too
17:27:14  <Bjarni> \o/
17:27:18  <Bjarni> I checked out elrails
17:27:25  <Bjarni> 7th time is the charm
17:27:26  <Bjarni> :p
17:27:53  * Bjarni don't know why svn didn't like checking out a branch
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17:40:28  <Bjarni> wtf happened to currency display in the cheat menu?
17:40:30  <FauxFaux> Bjarni: Currency in *options?
17:41:05  <Bjarni> I don't know how long it have been there since I don't usually cheat. I just needed to get electric engines fast
17:41:08  <peter1138> Bjarni: yeah, that too
17:42:00  <Bjarni> are there anybody working on it right now?
17:42:15  <Bjarni> btw it's in the elrail branch
17:42:49  <peter1138> no
17:42:52  <peter1138> it's in trunk
17:42:52  <peter1138> too
17:44:13  <peter1138> remove the gui and replace it with console commands ;)
17:44:28  <Eddi|zuHause> lol :)
17:44:41  <Bjarni> elrail.c:74: warning: 'OwnedPPPonPCP' defined but not used
17:47:31  <peter1138> yes yes
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17:51:20  <init> Bjarni: I tried clicking on the add money cheat, and it adds the right amount, it just seems to be the display that is wrong...*also trying out elrails*
17:52:15  <hylje> elrails look quite messy when you have a lot of them :x
17:52:24  <hylje> also
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17:54:36  <init> hylje: Want to see some other fun thing with elrails? Try building a four-tile steel girder bridge on land (two actual bridge tiles and two ramps). The catenary will go up the ramp, over the bridge and down the ramp without any supports...:)
17:54:54  <hylje> :-))
17:55:03  <peter1138> w.i.p.
17:55:18  <init> peter1138: Oki
17:56:13  <Bjarni> damn, it's slow to upload to the forum
17:56:25  <Bjarni> also, there is no progress bar :s
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17:57:30  <Scia> yeah the ai has built an electic locomotive with the US set
17:57:38  <Scia> only without carriages :P
17:57:40  <Scia> :D
17:57:41  <peter1138> lol
17:57:42  <hylje> :>
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17:58:04  <Bjarni> ok, so catenary support is not the only thing to fix
17:58:09  <hylje> could >3 parallel eltracks have overhead-supported catenaries
17:58:21  <Bjarni> o_O
17:58:32  <Bjarni> I'm only uploading with 2-3 k/s to the forum
17:59:01  <hylje> instead of several pylons
17:59:07  <Bjarni> ahh, finally done :D
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17:59:28  <Prof_Frink> hylje: It would probably look weird
17:59:36  <hylje> perhaps
17:59:36  <Prof_Frink> The tracks are too far apart
17:59:37  <init> hylje: We discussed that with Celestar earlier. Possibly in Elrails 2.0.
17:59:45  <hylje> k
18:00:02  <hylje> and we're in around .5 now? :D
18:00:27  <Prof_Frink> .000497817236
18:00:38  <hylje> really
18:00:48  <Prof_Frink> .000497817237 now
18:01:09  <Scia> lol, I know what the I did, he thought he bought carriages, but it were 5 locomotives which are still in the depot :)
18:01:19  <Scia> *I=AI
18:01:38  <peter1138> lol
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18:10:17  <vasi> hey, i'm playing a Tropical map, and i'm noticing one of my stations no longer accepts food
18:10:27  <vasi> it looks like only houses take food, big buildings don't
18:11:09  <vasi> so um, apparently TTDPatch has an option to enable office towers accepting that an option in openttd?
18:11:15  <vasi> and if not, any objection if i add it?
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18:44:19  <Born_Acorn> It makes sense for offices to accept food
18:44:42  <Born_Acorn> Most places of work have canteens/vending machines.
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18:49:39  <peter1138> hmm
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19:02:18  * peter1138 wonders when his keypresses will register
19:02:30  <peter1138> have been trying to login to a machine for about... 25 minutes
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19:04:51  <TL|Away> Tron: updated, tnx
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19:06:15  *** TL|Away is now known as TrueLight
19:06:17  <peter1138> wb
19:07:12  *** glx is now known as glx|away
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19:16:46  <peter1138> still waiting
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19:33:05  <SpComb> it makes more sense for offices to acecpt food than *residential housing*
19:33:13  <SpComb> I mean, how many people have food delivered to them from a factory?
19:33:22  <SpComb> it goes to a store, and they buy it from there...
19:33:53  <peter1138> still waiting
19:34:22  <Belugas> You're compiling ? ;)
19:34:25  <peter1138> no
19:34:26  <SpComb> commit random acts of violence against the computer?
19:34:46  <peter1138> SpComb: these days the supermarkets do deliver...
19:35:04  <peter1138> Belugas: trying to get into an unresponsive server
19:35:17  <BurtyB> want me to DoS it peter1138 see if that helps?
19:35:20  <SpComb> supermarkets, perhaps
19:35:30  <peter1138> heh
19:35:31  <SpComb> but not food factories!
19:35:32  <Scia> hmm... what needs to be the setting of restart_game_date so it never restarts?
19:35:42  <peter1138> SpComb: it's the next step!
19:35:46  <SpComb> restart_game_date=Please_don't_restart
19:35:57  <peter1138> direct from the supermarket warehouses
19:35:58  <peter1138> Scia: 0
19:36:18  <Scia> peter1138: doesn't work anymore...
19:36:23  *** TrueLight is now known as TL|Away
19:36:43  *** TL|Away [n=kvirc@] has quit [Remote closed the connection]
19:36:48  <peter1138> oh yeah
19:36:55  <Scia> openttd automagically changes that to 1920...
19:37:01  <peter1138> it needs a flag adding
19:37:10  <peter1138> ZEROISDISABLED or something
19:37:16  <peter1138> but i'm going home
19:37:28  <Scia> ok
19:37:29  <Scia> bye
19:37:49  *** Sionide [n=sphinx@] has joined #openttd
19:40:13  <MiHaMiX> aaaarrgh
19:40:21  * MiHaMiX fixed a fucking annoying bug
19:40:50  <MiHaMiX> the bug was caused by PEAR's Auth_HTTP package :)
19:41:14  <Bjarni> MiHaMiX: are you still on diesel power?
19:41:17  <BurtyB> PEAR sucks donkey cock and so do the PEAR devs attitude sadly :(
19:41:24  <Bjarni> or did the power company actually do something good?
19:42:00  <MiHaMiX> Bjarni: they've fixed it
19:42:09  <MiHaMiX> Bjarni: so we're running on normal AC
19:42:29  <MiHaMiX> Bjarni: but it's heavily snowing here from yesterday evening
19:42:42  <MiHaMiX> Bjarni: and the traffic is a real mess now
19:42:49  <Bjarni> and now the maintenance guys got a job to do before next power failure ;)
19:43:12  <MiHaMiX> Bjarni: i don't know that :)
19:43:55  <Bjarni> btw when the power dies, will all the servers die or do they have batteries so they survive until the generator is running?
19:44:08  <MiHaMiX> BurtyB: yes, certain PEAR packages looks like a real mess
19:44:31  <MiHaMiX> Bjarni: there is a 40kVA USP dedicated to our server room
19:44:32  <Bjarni> btw it sucks if the generator should start manually :p
19:44:45  <MiHaMiX> which should last for an hour or so
19:45:23  <Bjarni> nice
19:51:29  *** tank_ is now known as tank
20:02:53  *** sw4y [n=sw4y@] has joined #openttd
20:09:07  *** znikoz2 [n=1@] has joined #openttd
20:12:40  <CIA-5> tron * r3851 /trunk/ (rail_cmd.c train_cmd.c): Rail depots only have an entrance at one side, therefore use UpdateSignalsOnSegment() instead of SetSignalsOnBothDir()
20:16:54  <peter1138> PEAR -> PHP -> SUCK
20:17:24  * BurtyB has no problems with PHP
20:17:36  <tokai> who uses PEAR anyway:)
20:17:46  <tokai> everone should write his own wrapper:)
20:18:01  <BurtyB> people who think its as good as CPAN is for perl then realise its not
20:19:06  <peter1138>  20:13:47 up 232 days, 16:08,  3 users,  load average: 155.09, 164.28, 207.48
20:19:09  <peter1138> woo
20:19:20  <BurtyB> lol @ load avg
20:19:20  <peter1138> that's um, not good.
20:20:03  <peter1138> it's only shown the top line so far
20:20:04  <peter1138> that's from top
20:21:36  *** Osai [] has quit []
20:22:44  <MiHaMiX> peter1138: php is not suck. certain php codes suck, but mostly because some underskilled persons wrote them.
20:22:59  <MiHaMiX>  21:22:55 up 234 days,  2:59,  1 user,  load average: 0.00, 0.00, 0.00
20:23:34  <peter1138> php sucks
20:23:56  <MiHaMiX> peter1138: you don't know PHP in this case good enough
20:23:57  <MiHaMiX> :)
20:28:23  *** stefan [] has quit [Connection timed out]
20:30:36  *** stefan [] has joined #openttd
20:31:34  <hylje> omg uptime
20:31:38  <hylje>  22:30:06 up 306 days,  8:41,  3 users,  load average: 0.00, 0.00, 0.00
20:31:39  <hylje> :<
20:33:53  *** RoySmeding [] has quit [Remote closed the connection]
20:34:17  <Bjarni> "you are a lying liar" <-- are there any other kinds?
20:34:30  <Belugas> Fucking liar ?
20:34:51  <Bjarni> I meant liars, that don't lie
20:35:13  <Bjarni> lying is useless since liar tells it all
20:36:23  <syf> php5 fixed a lot of the suckage in 4
20:37:20  <MiHaMiX> syf: and created new ones :D
20:37:32  <MiHaMiX> syf: but, basically, php5 is way better than php4 :)
20:37:53  * BurtyB will be sticking to php4 for devel for quite a while yet i imagine
20:38:23  * MiHaMiX writes WT2 in PHP5
20:38:26  <syf> true
20:38:32  <syf> wt2?
20:38:38  <MiHaMiX> WebTranslator2
20:38:49  <syf> ah
20:39:08  <syf> the default copy object behaviour in 4 was annoying as hell
20:39:09  <Belugas> Mmmh... PHP5 must be hard to write...
20:39:12  <Bjarni> how is wt2 going?
20:39:30  <MiHaMiX> Bjarni: ->
20:39:35  <BurtyB> Belugas theres little difference to php4 for the most part
20:40:52  *** stavrosg [] has quit [Read error: 110 (Connection timed out)]
20:40:54  <Belugas> BurtyB : it was a joke.  MiHaMiX is working on his translator for quite a long time, now :)
20:41:07  <Belugas> Thus the "must be hard"
20:43:12  <syf> looks good -_-
20:43:22  <MiHaMiX> Belugas: Belugas: well.. currently the php codes are 28k lines(!)
20:43:42  <MiHaMiX> Belugas: well, including compiled smarty template files.
20:45:07  <MiHaMiX> er... included the complete old webtranslator's source :DD
20:45:14  <MiHaMiX> and some other codes as well :DDD
20:45:33  <hylje> php5 is fun
20:45:51  <hylje> and high line amounts arent that bad as long as the code is properly structured
20:46:13  *** Osai [] has joined #openttd
20:46:36  <MiHaMiX>  2633 total
20:46:45  <MiHaMiX> this is the total :D
20:46:47  *** KUDr [] has quit [Read error: 110 (Connection timed out)]
20:47:08  <peter1138> hylje: it was more the load average i was concerned with
20:47:10  <BurtyB> hmm my current project is 2.4K lines of php and 1.8K of javascript *shudder*
20:47:20  <peter1138> Swap:  1024880K total,  1001624K used,    23256K free,    18744K cached
20:47:22  <peter1138> generally not good
20:47:27  <MiHaMiX> sorry, had some 'redundancy' in the source structure (storing every old snapshot of WT1)
20:47:41  <MiHaMiX>              total       used       free     shared    buffers     cached
20:47:41  <MiHaMiX> Mem:       8159836    8114408      45428          0       9640    7660840
20:47:41  <MiHaMiX> -/+ buffers/cache:     443928    7715908
20:47:41  <MiHaMiX> Swap:      4194296      83572    4110724
20:47:43  <BurtyB> that looks fine peter1138
20:48:54  <MiHaMiX> BurtyB: well, not to mention JS codes..
20:49:07  <Osai> hi all :)
20:49:12  <MiHaMiX> BurtyB: 172 lines of JS :)
20:49:16  <peter1138> Tron:
20:49:23  <BurtyB> MiHaMiX :), i wish I only had that much
20:50:00  <Tron> peter1138: hm?
20:50:11  <MiHaMiX> BurtyB: I understood you, i have another project in which I have 944lines of JS and it'll surely increase :)
20:50:16  <peter1138> (char)(unsigned long)p doesn't work
20:50:21  <lc> you could play a 8192x8192 map on that machine
20:50:33  <MiHaMiX> lc: to me? :)
20:50:38  <peter1138> *(char*)ptr = *(char*)p does, but maybe i missed something...
20:50:41  <MiHaMiX> lc: i don't really believe :)
20:50:42  <lc> MiHaMiX: yes
20:50:54  <MiHaMiX> lc: postgresql wouldn't like that situation :D
20:51:26  <MiHaMiX> lc: 95% of HDD cache is for caching Postgresql database files into memory :)
20:51:43  <peter1138> lc, it might've been free -b ;)
20:52:21  <MiHaMiX> peter1138: it's for you:
20:52:24  <MiHaMiX> # free -b total       used       free     shared    buffers     cached
20:52:24  <MiHaMiX> Mem:    8355672064 8308998144   46673920          0    9871360 7844769792
20:52:24  <MiHaMiX> -/+ buffers/cache:  454356992 7901315072
20:52:24  <MiHaMiX> Swap:   4294959104   85577728 4209381376
20:52:25  <Kjetil> freebe ?
20:52:35  <peter1138> hehe
20:52:48  <MiHaMiX> peter1138: we have 4 box like this :D
20:53:07  <MiHaMiX> peter1138: and 14 like this:
20:53:08  <MiHaMiX>              total       used       free     shared    buffers     cached
20:53:08  <MiHaMiX> Mem:    4153454592 4093345792   60108800          0    4997120 2843439104
20:53:08  <MiHaMiX> -/+ buffers/cache: 1244909568 2908545024
20:53:10  <MiHaMiX> Swap:   4294959104          0 4294959104
20:53:15  <peter1138> heh
20:54:01  *** MeusH [] has joined #openttd
20:54:04  <MeusH> hello
20:54:17  <MiHaMiX> MeusH: hi
20:54:25  <MiHaMiX> MeusH: i'll upgrade the wiki tomorrow
20:54:29  <MeusH> great
20:55:07  <MeusH> I'll have spare time tommorow, in about 17-18 hours
20:55:33  *** wolfy [] has quit [Read error: 110 (Connection timed out)]
20:55:35  <MeusH> 14:30 GMT I think
20:55:41  <MiHaMiX> that'll be perfect, since I'm planning to upgrade the wiki at around 11 am CET
20:55:52  *** Forexs [] has joined #openttd
20:56:07  <MiHaMiX> i think the upgrade will took at most 30 minutes
20:56:13  <MiHaMiX> but that's the max
20:56:21  <MeusH> i've been just enlighted, we live in the same timezone, right? :)
20:56:30  <MiHaMiX> lol, yes :DD
20:56:34  <MeusH> great
20:56:47  <MeusH> do you switch to daylight save time?
20:57:01  <MiHaMiX> MeusH: yes
20:57:19  <MiHaMiX> MeusH: it's 21:57 here
20:57:26  <MeusH> same here
20:57:29  <MeusH> okay, that's perfect for our relationship
20:57:31  <MeusH> o_O dang
20:57:38  <MiHaMiX> :DD
20:58:17  <MeusH> what would you like me to do?
20:58:41  <MeusH> anyway, is there a blacklist variant that looks for bad words in the whole article, not only links?
20:58:54  <MeusH> or anything that can filter out "viagra"?
20:59:03  <hylje> regular expressions
20:59:08  <MeusH> usually viagra selling sites doesn't contain "viagra" in their names
20:59:15  <MiHaMiX> MeusH: i don't know, please look after that. I'm just performing certain administrative tasks
20:59:22  <MeusH> okay
20:59:33  <MeusH> I'll learn more looking at the links
20:59:35  <lc> don't you read spam ? cialis is far better than viagra
20:59:38  <MiHaMiX> MeusH: if you name an extension to MW which will do that I'll try to install
20:59:56  <BurtyB> all natural too
21:00:07  <MiHaMiX> MeusH: and i'd like you to check the integrity of the wiki pages after the switch
21:00:42  <MeusH> okay
21:01:10  *** jong [] has joined #openttd
21:01:23  <MiHaMiX> MeusH: thanks
21:01:30  <MiHaMiX> bbl, WT2
21:01:59  *** sw4y [n=sw4y@] has quit [Remote closed the connection]
21:02:33  <MeusH> WT2? What's that?
21:02:36  *** KritiK [] has joined #openttd
21:03:34  <MiHaMiX> ??info WT2
21:03:41  <MiHaMiX> WT2: WebTranslator2
21:04:34  <MeusH> okay
21:04:36  <MeusH> w8 a sec
21:04:50  <MeusH> Bruce98 pointed me to
21:05:18  <MeusH> we'll see this protection method tommorow, won't we?
21:06:29  <MiHaMiX> MeusH: i hope :D
21:07:26  <MeusH> okay
21:15:32  <MeusH> MiHaMiX: It was a bit tiring task, but I finished the blacklist
21:15:33  <MeusH>
21:15:37  <MeusH> :P
21:16:07  <MiHaMiX> MeusH: you got this from squidguard blacklist?
21:19:59  <MeusH> dunno
21:20:07  <MeusH> but I've found more "official" things
21:20:07  <MeusH>
21:20:24  <MeusH>  < cleanup script, to remove past spam
21:21:07  <MeusH> < this one is a big project, give me some time to read this page
21:23:32  <MiHaMiX> MeusH: the first 2 links are known for me
21:23:47  <MiHaMiX> MeusH: we're using the first one as a basic spamlist
21:24:23  <MeusH> also, the rewriteme authorisation should take care of spambots, I think
21:25:50  *** ThePizzaKing [] has joined #openttd
21:29:22  <peter1138> Darkvater: ping?
21:32:30  *** glx|away is now known as glx
21:32:36  *** ^Cartman^ [] has joined #openttd
21:33:28  <peter1138>  4910 mysql     14   0 25568  13M  2904 D     0.2  2.7   0:01 mysqld
21:33:28  <peter1138>  4912 mysql     14   0 25568  13M  2904 D     0.2  2.7   0:01 mysqld
21:33:28  <peter1138>  4935 mysql     13   0 25504  13M  2816 D     0.2  2.7   0:01 mysqld
21:33:32  <peter1138> * a lot
21:33:57  * peter1138 brutually kills it. muwhahaha
21:34:14  <peter1138> well, i will if my terminal responds
21:34:19  *** fyzix [] has joined #openttd
21:34:47  <Bjarni> peter1138: you are cruel
21:35:07  <peter1138> bjarni: you are bjarni
21:35:07  <Bjarni> you killed my sql and it didn't do you anything
21:35:10  <Bjarni> o_O
21:35:10  <fyzix> Can anybody tell me how to make my trains to go the same way around when I've made a circle?
21:35:21  <hylje> oneway signals
21:35:26  <peter1138> put signals on it
21:35:28  <Bjarni> fyzix: one way signals
21:35:38  <fyzix> yeah. how do I make them oneway?
21:35:52  <Bjarni> ...
21:36:12  <Bjarni> I just replied to one n00b question. Now somebody else have to take over
21:36:17  <Bjarni> everybody knows this one ;)
21:36:20  <hylje> well
21:36:21  <Bjarni> err
21:36:27  <Bjarni> well, almost everybody
21:36:30  <fyzix> lol. allright, please help
21:36:40  <hylje> "build" signals on existing ones to toggle twoway and oneways
21:36:52  <Bjarni> try to "build" a signal on a signal you already have
21:37:14  <MeusH> put a signal on a existing signal
21:37:30  <MeusH> also try it with ctrl to get pre-signals
21:37:31  <fyzix> AHHH. ok. Thanks... that wasn't quite so obvious as it might seem
21:38:17  <Bjarni> but it's the way it have always been
21:38:38  <Bjarni> TTD works like that too and TTDpatch and we had it like that even from version 0.1.1
21:38:56  *** XeryusTC is now known as XeryusW3
21:39:29  *** TrueLight [] has joined #openttd
21:39:38  <Bjarni> TrueLight!
21:39:45  <Bjarni> I thought you were asleep
21:39:46  <peter1138> ooh, it's catching up
21:40:22  <peter1138> Bjarni: found the cause of the cheats window being stuffed, by the way
21:40:27  *** Cheery [] has quit [Read error: 104 (Connection reset by peer)]
21:40:41  <Bjarni> peter1138: good. Is it fixable?
21:40:52  <peter1138> yes
21:40:56  <Bjarni> :)
21:41:02  <peter1138> Darkvater replaced a SetDParam64 with a SetDParam
21:41:04  <peter1138> "doh"
21:41:11  <Bjarni> lol
21:41:16  <Bjarni> why did he do that?
21:42:05  <peter1138> typo, or thinko?
21:42:06  <peter1138> heh
21:42:45  <Bjarni> btw Brianetta asked if he should use his nightly server for elrails. What do you guys say?
21:43:18  <Bjarni> it would get people to play them a lot
21:43:46  *** Belugas is now known as Belugas_Gone
21:44:05  <peter1138> if he wants
21:44:06  <Bjarni> oh that line reminds me
21:44:22  <Bjarni> <peter1138>	if he wants <-- he is asking us what we think
21:44:42  <MeusH> Celestar, you are the one and the only!
21:44:43  <peter1138> i don't think
21:44:47  <MeusH> :[
21:44:50  <MeusH> OpenTTD is awesome!
21:44:53  <MeusH> really
21:44:58  <peter1138> is it?
21:45:06  <MeusH> It rocks everything
21:45:15  <Bjarni> gone is the state your characters get if they fail to save vs spells when somebody cast distengrate on them in Pools of Darkness (kids: none of you have ever seen this game)
21:45:15  *** Spoco [] has quit []
21:45:22  <peter1138> bah
21:45:25  <peter1138> killing mysql hasn't helped :(
21:45:40  <peter1138> Bjarni: what?
21:46:02  <Bjarni> it was a respond to ---	Belugas is now known as Belugas_Gone
21:46:31  <Bjarni> but so much happened in between that it seemed out of context
21:47:08  <Bjarni> I just mean I thought like "shit, now I lost him and all the items I gave him" :p
21:47:41  <Bjarni> however Belugas tend to show up again after being gone and then he have what he had when he went gone
21:47:50  <Bjarni> so gone in Canada is not that bad
21:47:50  * peter1138 kills all php processes
21:48:04  <Bjarni> :(
21:48:12  <Bjarni> peter1138 turned into a serial killer
21:48:14  <MeusH> peter1138, please tell me what's 2ccmap.grf
21:48:48  <peter1138> it's an imaginary file
21:49:13  <MeusH> a dummy to make 2 company colour vehicles looking nice in-game?
21:50:19  *** |Jeroen| [] has quit ["Whoopsy"]
21:57:41  <Bjarni> MeusH: why do you post something on the forum INSTEAD of saying it in the channel?
21:59:41  <Bjarni> MeusH: do you keep this page up to date?
21:59:42  <Bjarni>
21:59:50  <Bjarni> the rest of us forget to do so :(
21:59:53  <peter1138> anyone can, heh
22:00:02  <peter1138> hehe
22:00:17  <peter1138> ffs
22:00:21  <peter1138> mysql just isn't dying :(
22:00:33  * Bjarni gives peter1138 a bigger gun
22:00:47  <Born_Acorn> I can't sort any vehicle list :(
22:01:13  * Bjarni gives peter1138 an AK47
22:01:24  <Bjarni> cheap and fully automatic
22:01:42  * SpComb gives peter1138 a PHALANX
22:01:45  <Bjarni> aims like shit thought, so you will get a lot of misfires, but that's not my problem
22:01:49  <SpComb> for that matter, why not two?
22:01:51  <BurtyB> and one for evey man alive or some stupid stat
22:02:10  <SpComb>
22:02:18  <SpComb> <-- the internals
22:02:25  <SpComb> fits nicely in a backpack
22:03:08  <peter1138> Born_Acorn: why not? it works for me...
22:03:13  <Bjarni> I would still go with the plasma rifle
22:03:23  <Born_Acorn> Where are the doodads to do it?
22:03:24  <Bjarni> lighter and more efficient
22:03:49  <peter1138> uh... on a vehicle list...
22:04:30  * Bjarni charges his plasma rifle and aims it at....
22:04:35  <Bjarni> SpComb
22:04:39  * Bjarni fires
22:04:58  * SpComb ducks before Bjarni fires
22:05:00  <Bjarni> oops, I need to fix this rifle. Now I killed Born_Acorn
22:05:11  <Bjarni> the aim is all fucked up
22:05:16  *** TrueLight is now known as TL|Away
22:05:19  <SpComb> like on a AK47?
22:05:27  <Bjarni> not unlikely
22:05:39  <Bjarni> and now it hit TrueLight :(
22:05:44  * SpComb revvs up his PHALANX
22:05:46  <SpComb> rawr
22:06:04  <SpComb> The basis of the system is a 20mm M61 Vulcan gatling gun linked to a radar system for acquiring and tracking targets. The gun fires at a variable 4,500 rounds per minute (hydraulic models only fired 3,000 rounds per minute): it is mounted in a self-contained turret along with an automated fire control system. The system automatically searches, detects, tracks, engages and confirms kills using its computer-controlled radar system. The entire unit weighs 5625 kg or 6120 kg.
22:06:06  * Bjarni bypass the auto target device and aims manually
22:06:23  * Bjarni watches SpComb's PHALANX melt
22:06:27  *** Mucht is now known as Mucht|zZz
22:06:30  <SpComb> it's fully automatic
22:06:38  *** Nubian [] has quit [Remote closed the connection]
22:06:51  * SpComb sets it up in the middle of #openttd on a 10 second timer, and leaves quickly, locking the door behind him
22:06:56  <Bjarni> we better stop this
22:07:06  <Bjarni> Nubian melted too
22:07:09  <Born_Acorn> Where on a vehicle list? I can't see anything!
22:07:14  <Bjarni> and Mucht is sleeping with the fishes
22:07:18  * SpComb watches everyone get slaughtered
22:07:59  <ThePizzaKing> damn, I think that's the tenth time I've been killed on this channel, some whay or another
22:08:28  <Bjarni> err
22:08:43  <Bjarni> ThePizzaKing: we can't kill you
22:08:48  <Bjarni> you are already below ground
22:08:56  <Bjarni> even lower than 6 feet under
22:08:58  <Scia> damn... I'm not waterproof anymore
22:09:09  <ThePizzaKing> oh yeah, I forgot
22:09:11  <Scia> thanks Bjarni :(
22:09:12  *** irCuBiC_ [] has joined #openttd
22:09:20  <Bjarni> Scia: you mean you leak?
22:09:30  *** znikoz2 [n=1@] has quit []
22:09:42  <Born_Acorn> peter1138! The only things on this vehicle purchase list clickable are X, The trains, Build Vehicle and Rename!
22:09:44  <Scia> yes, they put holes in me
22:09:50  <SpComb> !insult Bjarni
22:09:52  <Born_Acorn> (and the scrollbar)
22:09:55  <SpComb> crap
22:10:01  <Bjarni> !insult SpComb
22:10:02  <jmp_ghli> >Bjarni> Bjarni tells SpComb: You have less value than a shovel full of horse shit. Do yourself and everyone else a favor: paint crosshairs on your forehead and walk across a rifle firing range, you unicycle-pedalling blubberhead in floppy clown shoes.
22:10:23  <Bjarni> my trusted servant stopped taking orders against me
22:10:25  <SpComb> drive a unicycle in clown shoes?
22:10:56  * SpComb paints corsshairs on his forehead and commences to aim his thought energy at Bjarni
22:11:04  <Bjarni> !insult SpComb
22:11:04  <jmp_ghli> >Bjarni> Bjarni tells SpComb: If you ever waste my time again with another one of these sonnets to your stupidity, I will uppercut your jaw so hard that your head snaps backward and then snaps forward in perfect synchronicity for me to head butt you into a seven-year coma.
22:11:06  <SpComb> through the crossairs!
22:11:27  <Bjarni> hey it gave that insult to AlexFili as well
22:11:54  <Bjarni> somehow it worked better on AlexFili
22:12:05  <peter1138> Born_Acorn: oh, the purchase list
22:12:10  <peter1138> Born_Acorn: no, that's not sortable
22:12:44  <Bjarni> heh
22:12:47  <Bjarni> not yet
22:13:39  <Born_Acorn> peter1138, "2006-02-04 r3546 - [NewGRF] Implement manual sorting of vehicle purchase list "
22:13:51  <Born_Acorn> its wrong!
22:14:42  <SpComb> yes, all wrong
22:14:50  <SpComb> I vote we remove Born_Acorn immdeiatly
22:15:13  <Bjarni> ok
22:15:15  <Born_Acorn> *immediately
22:15:22  *** ^Cartman^ [] has quit ["Que?"]
22:15:28  <Scia> How do you want to do that? he gained some weight with all the lead in him :P
22:15:28  <Born_Acorn> I vote we don't.
22:17:32  <SpComb> I vote we ignore Born_Acorn's vote
22:18:37  <peter1138> Born_Acorn: sorting via newgrf info
22:18:49  <peter1138> Born_Acorn: i.e. your ukrs list is in the correct order
22:20:24  <SpComb> GAME OVER - You Win! Click Here to start a new game.
22:20:32  *** irCuBiC [n=ircubic@] has quit [Read error: 110 (Connection timed out)]
22:20:48  <Born_Acorn> Back to 2cc!
22:24:07  *** jong [] has quit [Read error: 110 (Connection timed out)]
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22:30:20  <MeusH> <@Bjarni> MeusH: do you keep this page up to date?  <-- no, I'm busy keeping wiki out of spam... or looking for anti spam protection
22:30:34  <MeusH> tommorow, however, spam shouldn't be a problem anymore
22:30:39  <MeusH> so this page will be updated
22:31:13  <MeusH> MeusH: why do you post something on the forum INSTEAD of saying it in the channel?  <-- you mean that electrified railways suggestion?
22:37:07  <Bjarni> yeah
22:37:39  <Bjarni> a lot of posts on the forum will never be read by the developers
22:38:06  <MeusH> allright
22:38:16  <peter1138> also
22:38:40  <MeusH> I can take a look at the code and try making that feature, but I'm aware that patch can rest on for ages, too
22:38:50  <Bjarni> also instead of proclaiming it to a lot of people, it would be faster to tell peter1138 right away so he can code a fix before anybody else notice it ;)
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22:41:08  <MeusH> allright
22:41:12  <MeusH> remove that post then
22:41:17  <Bjarni> no
22:41:22  <Bjarni> now you wrote it
22:42:06  <Bjarni> but I meant in the future, if you want to tell peter1138 something, tell him in the channel when you are both here instead of leaving IRC to write a message for him on the forum
22:42:51  <MeusH> okay
22:43:05  <Bjarni> it reminds me of the guy, who sent me an Email with a question and I walked the 3 meters to him to talk about it and he insisted on getting a reply in his mainbox
22:43:08  <MeusH> sorry, I got it
22:43:25  <MeusH> lol, nice one
22:43:49  <MeusH> so anyway, is peter1138 going to code it?
22:44:00  <Bjarni> let's ask him
22:44:25  <Bjarni> peter1138: are you going to code what MeusH wrote on the forum, but didn't say in here?
22:44:48  <MeusH> :P
22:45:00  <MeusH> I'll tell it now. Be prepared
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22:45:30  <MeusH> Railway should be changed to Electrified Railway when placing Electrified Railway track on Railway tile
22:45:32  <peter1138> i might
22:45:37  <peter1138> however
22:45:46  <peter1138> i'd already thought about that several days ago :P
22:45:53  <MeusH> imagine you've got a straight Railway track
22:45:58  <MeusH> try to cross it with Electrified Railway
22:46:01  <MeusH> you won't be able
22:46:14  <peter1138> lol
22:46:15  <peter1138> ok
22:46:20  <peter1138> i think i fixed this server
22:46:28  <MeusH> this should be able to be done, so Railway need to be changed to Electrified Railway
22:46:36  <peter1138>  22:46:30 up 232 days, 18:40,  3 users,  load average: 0.68, 2.80, 13.51
22:46:53  <MeusH> also this would reduce the build time, since player wouldn't have to click on convert tool
22:47:08  <peter1138> are you still talking?
22:47:14  <MeusH> no, I just finished.
22:47:21  <Bjarni> I didn't say anything
22:47:57  <MeusH> I should go sleep now
22:48:17  <MeusH> let me know if you take it, or you leave it for me to do
22:48:18  <MeusH> cya
22:48:20  <Bjarni> MeusH: I got a question for you
22:48:25  <MeusH> uh, what?
22:48:58  <Bjarni> whenever somebody says Poland, I think of a place with a lot of dirty coal mines. Any idea why?
22:49:08  <Bjarni> I mean I think of the mines exclusively
22:49:19  <Bjarni> is it like all you got or something?
22:49:27  <MeusH> southwestern part of Poland has lot of dirty mines
22:49:39  <MeusH> it isn't rich part of the country, most people mine there
22:50:18  <MeusH> nevermind it, when someone says Czech I think if place with a lot of dirty coal mines
22:50:25  <Bjarni> heh
22:50:44  <Bjarni> I think I think like that because I have burned a lot of Polish coal
22:50:54  <MeusH> anyway, southwestern part is industrial, while rest ist arigutical
22:51:03  <Bjarni> I have burned German coal as well, yet Germany is not a place with a lot of dirty coal mines
22:51:11  <MeusH> yeah, polish coal is good :D
22:51:16  <Bjarni> yeah, it is
22:51:36  <Bjarni> some of the German is as well, but not all of it
22:51:37  <MeusH> Germany has lot of dirty mines in "Ruhra valley" or whatever you call this place
22:51:47  <MeusH> also heavy industrial area
22:51:53  <Bjarni> I know
22:52:23  <MeusH> Poland is much more a rural area with lot of farming fields, and business done only in cities
22:52:59  <MeusH> there are still villages without fresh water (if you call a stream or well fresh water, then most villages has fresh water)
22:53:25  <Bjarni> somehow I'm not surprised
22:53:36  <MeusH> yep, that's what I thought
22:53:44  <MeusH> And you live in Denmark, don't you?
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22:54:02  <Bjarni> communism is not known to take good care of everybody in the country
22:54:41  <Bjarni> <MeusH>	And you live in Denmark, don't you? <-- no, I just stole this DNS, so people don't know that I live in Peru
22:54:52  <Bjarni> people tend to think less of Peru than Europe
22:55:01  <MeusH> I don't use whois command much :)
22:55:09  <MeusH> It was nice speaking with you but I really need to go, I've got only 5 hours of sleep
22:55:10  <MeusH> cya
22:55:20  <Bjarni> oops
22:55:22  <Bjarni> same here :(
22:55:28  *** MeusH [] has quit ["KVIrc 3.2.0 'Realia'"]
22:55:41  <Bjarni> ok, a bit more than 5 hours, but I'm not sleeping yet
22:55:44  <Bjarni> goodnight
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23:00:29  <Darkvater> peter1138: ping-reply
23:00:58  *** XeryusW3 is now known as XeryusTC
23:04:41  <peter1138> Darkvater:
23:05:16  <Darkvater> peter1138: you would've been better off committing it cause I have the same fixes :)
23:05:32  <Darkvater> well except for misc_gui.c which is better here
23:06:09  <peter1138> heh
23:06:23  <peter1138> well, i'm going to bed now :)
23:06:33  <peter1138> nn
23:06:35  <Darkvater> hmm is the D0
23:06:44  <Darkvater> for restart_game_date
23:06:45  <peter1138> 's way past my bed time
23:07:01  <peter1138> dunno how that works really, but restart_game_date == 0 means disabled, so...
23:07:15  * peter1138 > gone
23:07:16  <Darkvater> so that already works?
23:10:08  <CIA-5> Darkvater * r3852 /trunk/settings.c: - Revert r3733 which fixed the default value loading for char, but broke loading a set value. Added a better fix which needs a char value to be a string (eg enclosed in double-quotes)
23:13:23  <CIA-5> Darkvater * r3853 /trunk/misc_gui.c: - Fix a change of SetDParam64 to SetDParam in r3713 that caused slightly vibrating text when pressing the cheat-button. Thanks to peter1138 for noticing.
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23:14:38  <Brianetta> Guys
23:14:40  <Brianetta> For the elrail server I need either a source patch or a non-SDL binary
23:15:34  * Brianetta pokes everybody
23:16:25  <Scia> Brianetta: svn://
23:16:49  <Brianetta> ta
23:17:36  <Scia> I hope the restart_game_date will be fixed soon
23:17:48  <Brianetta> That isn't just me, is it?
23:17:55  <Scia> your server was empty due to that the last few days...
23:18:08  <Brianetta> I have no idea what it should be set to to disable it
23:18:13  <Brianetta> I#ve put it to 2090
23:18:21  <Brianetta> but it treats 0 as 1920
23:18:24  <Scia> Brianetta: it can't be disabled yet
23:18:53  <Brianetta> Well, I never set it to 0 but there's where it was.
23:18:56  *** KUDr [] has joined #openttd
23:19:01  <Brianetta> Hey KUDr
23:19:03  <Scia> yes
23:19:08  <KUDr> cau
23:19:29  <Scia> It should have been 0, but Openttd replaces that by 1920 automagically
23:19:39  <Scia> hi KUDr
23:19:47  <KUDr> :) hi
23:20:11  <Brianetta> OK, elrails server going
23:20:26  <CIA-5> Darkvater * r3854 /trunk/settings.c: - Fix restart_game_date to default to zero and allow a value of 0 which got screwed up during the patch-rewrite. Thanks peter1138
23:20:51  <Darkvater> behold
23:21:17  <Brianetta> I put it at 2090 which is a date my games rarely reach
23:21:27  <Brianetta> I suppose 2090 would work better, as the game can't reach that at all (:
23:21:32  <Brianetta> 2091 even
23:21:32  <Scia> :D nice work Darkvater
23:22:36  <Darkvater> some things went a bit wrong with changing the ~100 patches....sorry
23:22:40  <Scia> and peter1138 also ofcourse
23:22:57  <Brianetta> Magic numbers, yes?
23:23:12  <Brianetta> Get rid of a magic number, then find out what it did
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23:24:43  <Brianetta> cd data ; svn info * | grep "Not a versioned"
23:24:57  <Brianetta> That should tell me the files I need to copy over to elrail from trunk, shouldn'#t it?
23:25:47  *** XeryusTC is now known as Xeryus|bed
23:27:12  <Brianetta> Hmm
23:27:23  <Brianetta> is r3853S the version that was posted to the forum?
23:28:16  <Darkvater> why do you want to copy over files?
23:29:24  <glx> Brianetta: a branch is like a stand-alone version
23:29:26  <Brianetta> Darkvater: There are no required files from TTD left
23:29:30  <Brianetta> ?
23:29:37  <Scia> how can I 'downgrade' to r3853S? I have r3854 of elrails :S
23:29:54  <glx> Brianetta: grf and as always
23:30:01  <Brianetta> Scia: I'll try to get the server to match, don't worry
23:30:18  <Brianetta> glx: "as always" - like I do this every day
23:30:39  <Brianetta> Checked out revision 3854.
23:30:46  <Scia> k :)
23:31:03  <Brianetta> Wait, did smoething just get sommitted?
23:31:27  <glx> yes but in trunk :)
23:31:47  <Brianetta> r3854S now
23:32:03  <Brianetta> Which version are the posted binaries?
23:32:15  <Brianetta> Most testers will have those
23:32:35  <Scia> r3848
23:32:55  <Scia> how do you get the 'S' behind it?
23:33:09  <Scia> I will check out a binarie
23:33:13  <Scia> see what that says
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23:34:01  * Brianetta reverts to 3848
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23:35:48  <Brianetta> Any joy, Scia?
23:36:16  <Scia> Brianetta: the binary says r3848, so without an S
23:36:52  <Brianetta> OK, can you connect?
23:37:06  <Brianetta> wait
23:37:09  <Scia> yes
23:37:25  <Scia> wait i need to set up the newgrfs
23:37:28  <Brianetta> It's binding to all IPs
23:37:50  <Brianetta> Which newgrfs need specifying?
23:38:11  <Scia> is it just the three as usual?
23:38:20  <Brianetta> Oh, UK
23:38:27  <Brianetta> I wasn't going to put that on at first
23:38:30  <Scia> Brianetta: elrails is loaded automatically
23:38:33  <Scia> oh ok
23:38:36  <Brianetta> Then go for it
23:38:46  <Scia> pass?
23:39:00  <Brianetta> electric
23:39:12  <Scia> there I am
23:39:18  <Brianetta> It's all on the web page in the server name
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23:39:35  * Brianetta compiles a client
23:39:47  <Brianetta> elrail.c:74: warning: `OwnedPPPonPCP' defined but not used
23:40:50  <Scia> Brianetta: I know, but I was too lazy :P
23:40:52  <Scia> ;)
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