Log for #openttd on 28th March 2006:
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00:02:12  *** iridium is now known as iridium`nh
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00:16:34  <black_Nightmare> I got an advanced signalling question if anyone could help......
00:17:19  <black_Nightmare> if say you have two 3-platforms station that have their own wye pre-signalling .... how would you join the two mainlines into one?  (like a Y split before both wyes)
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00:17:40  <RichK> ask me your questions, black_Nightmare, I am not afraid.... waaaaaaaaaaaaaaaaaaaaa.... (monty python)
00:18:40  <black_Nightmare> question is already stated :p
00:18:58  <RichK> hmm.... not sure i understand the question without a piccy...
00:19:11  <RichK> yeah, you typed faster than i did
00:19:46  <black_Nightmare> one second....
00:27:07  <black_Nightmare> ok put up for a while now: (dumb quick work of that drawing heh)
00:27:18  <black_Nightmare> dark grey = station platforms .. anyway
00:28:38  <RichK> surprisingly... any signal you like
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00:29:20  <RichK> this is on exit to mainline?
00:29:28  <black_Nightmare> enterance to station actually
00:29:38  <black_Nightmare> I didn't bother drawing the exit which would had been left of the platform
00:30:31  <RichK> oh, sorry, in that case you need a yellow horizontal bar. ensure the blue sigs are two direction sigs
00:30:37  <black_Nightmare> there's too much traffic holdup when several trains try to use one single track to the multi-platforms station so hence I want see if I could do something like what I drew up
00:31:04  <black_Nightmare> ok let me try rebuild it quickly and see what happens...brb & ty
00:31:57  <RichK> your blue ones need to be combo sigs (3ctrl clicks)- they are both the exit to the first sector, and the entrance to the next
00:35:26  <black_Nightmare> ty got the hang of this now
00:36:27  <RichK> yeah, you can do some real clever signalling systems with careful pre- and combo- usage
00:36:37  <black_Nightmare> when all red is full behind one blue that turns red and trains go to other blue signal instead
00:36:44  <black_Nightmare> I like this :->
00:37:11  <black_Nightmare> now just need to rebuild the tracks a bit better and finally I wouldn't have the 'multiply trains waiting on one single track' gridlock :->
00:37:37  <RichK> yup, in a coop game, we had a 16 platform station taking over 60 trains/month with no waiting - platform usage was at least 14 all the time
00:39:42  <black_Nightmare> 8 platforms connected now (3+5 split) ... 3 to connect yet ... when I set up the enterances properly this time .. should be interesting to have a smooth 5+6 split ;)
00:39:50  <black_Nightmare> <<is already in a coop game with some nice people heh
00:40:38  <RichK> coop is good :)
00:46:46  <black_Nightmare> one moment....making a screenshot just for comments mainly
00:48:14  <SimonRC> Is there a sensible junction to join a pair of crossin 2-way lines together?
00:48:40  <SimonRC> I managed to invent one that looks like a kind of whirlpool,  but it's huge1
00:49:48  <RichK> two styles - cloverleaf (big loops back like on motorways), or a hub. hub is more efficient, but takes acres, and is hard to make/easy to mess up
00:50:11  <RichK> cloverleaf also can cause headaches for pathfinder
00:51:00  <black_Nightmare> ok.... 210.59KB screenshot up for now: and yeah I know about the cattle train taking a tiny curve but lets not complain.  (and pls leave the exit track alone..I'm still not done trying to bash it for something better yet so meh)
00:51:02  <SimonRC> Don't you get probems with cloverleaf if 4 trains try to turn in the cross-direction?
00:51:18  <black_Nightmare> not sure if I'm getting it right yet but I'm actually willing to try
00:51:43  * black_Nightmare blew quite some money on building new farms if you was wondering
00:52:53  <SimonRC> ah
00:53:18  <SimonRC> you need to learn the signal names: pre-signal, exit signal, and combo signal.
00:53:20  <black_Nightmare> simonrc..funny is I have 3 more farms on existing stations now
00:53:33  <SimonRC> you appear to have obliterated a town, too
00:53:35  <black_Nightmare> simonrc....I'm already trying to learn lol
00:53:44  <black_Nightmare> simonrc..yeah it was in the way of the mainline enterance so meh
00:53:51  <black_Nightmare> had 2 other players help bulldoze things LOL
00:54:08  <black_Nightmare> going remove all my signs when I'm sure I can finish my mass signalling
00:54:17  <Tobin> black_Nightmare: I just looked at your screenshot; you really should call those signal types by their names not the number of clicks.
00:54:18  <SimonRC> how do you get the mini-finances window?
00:54:43  <black_Nightmare> tobin..heh sorry..was lazy so did it quickly
00:54:55  <black_Nightmare> the button second from right in the title
00:54:59  <SimonRC> are to two ways out the same?
00:55:08  <SimonRC> ah, of course
00:55:10  <Tobin> SimonRC: It's one of the buttons in the top corners of the finance window.
00:55:25  <Tobin> Top right, I think.
00:55:43  <Tobin> Heh, what black_Nightmare said.
00:56:22  <Tobin> Oh, PBS how do I miss thee?
00:56:28  <black_Nightmare> well anyway...I'm not so sure my signalling is finished...trains seem to be lining up a bit now for the first signal...hmmm...guess I need to try some more
00:56:41  <SimonRC> Anyway, looks like textbook station design to me, except you might want to give each platform an exit area big enough to hold one train.
00:57:19  <SimonRC> maybe you could make it so that ther is no one place that all trains have to go thorough.
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00:58:36  <SimonRC> I would make a second track where Oost Kaatstag used to be.
00:59:18  <SimonRC> no, wait, actually I wouldn't try to take everything to one factory.
00:59:20  <SimonRC> :-)
00:59:42  <SimonRC> BTW, does revenue go up proportional to distance travelled?
01:00:01  <Tobin> Distance between stations.
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01:01:11  <Tobin> I.e. the games doesn't now how many squares goods were moved through just the direct distance between start and destination.
01:03:17  <Vornicus> I have one game on a 64x128 map where all three of my goods production places are served by one very excessively busy station.
01:03:51  <SimonRC> "The well-known cloverleaf type of junction is a very good example for a bad junction design."  <-- I thought so.
01:04:18  <Vornicus> It's better than the other kinds.
01:04:27  <Vornicus> The only problem with cloverleaf is merges before branches.
01:04:33  <Vornicus> Which can cause traffic jams.
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01:09:07  <black_Nightmare> ughh hmm I'm thinking...maybe I should reverse this factory station
01:09:15  <black_Nightmare> enterance track needs more space than the exit heh
01:09:40  <black_Nightmare> we'll see after I fix the exit tracks
01:14:43  <SimonRC> I can't find my desigh aroun anywhere
01:15:04  <SimonRC> I think it is because it is not useful on most peoples' layouts.
01:15:43  <SimonRC> I have found junctions are much easier to build if the tow line that join are at different levels.
01:16:30  <SimonRC> It gives you something to aim for: a minimal junctions, where the trains only ever have to make to minimal theoretical height change.
01:17:24  <SimonRC> Vornicus: no, merges before branches almost certainly *will* cause traffic jams.
01:24:18  <RichK> cya guys
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01:25:48  <black_Nightmare> ughhh...that was quite some work and (ouch) 2 train crashes ....
01:26:02  <black_Nightmare> fixed up the exit (removed the bridging line anyhow..wasn't really needing that)
01:28:45  <black_Nightmare> oh and did a little more work on the enterance
01:28:49  <black_Nightmare> now its just perfect to me :-)
01:29:00  <black_Nightmare> train keep going left n right n left...barely even stopping anymore
01:29:05  <black_Nightmare> :-D
01:29:41  <black_Nightmare> oh and the exit track...
01:30:10  <black_Nightmare> I reshaped it like a yard ... shortest part is near the factory but its long enough to hold one train
01:30:20  <black_Nightmare> longest is the bottommost platform of course (can hold 2 trains there if needed heh)
01:30:24  <black_Nightmare> :-)
01:32:26  <SimonRC> let's see
01:33:55  <black_Nightmare> straight from the game now since I don't need to label/whatever at all :p >>
01:34:05  <black_Nightmare> *I* think I am finished with it hence the filename hehe ;)
01:34:33  <black_Nightmare> there's two main exit lanes then they join later on too...figures
01:35:02  <black_Nightmare> and to think this was a starting-to-clog-up 5-platform station at first lol...meh how far I came
01:35:08  <black_Nightmare> lot of space for more new trains in case too
01:35:53  <SimonRC> yeah
01:36:22  <black_Nightmare> 'maarten' is also the server owner of this map anyhow so hence these label signs in yellow :->
01:37:04  <SimonRC> BTW, does revenue go up proportional to distance travelled?
01:37:47  <black_Nightmare> simonrc....after what I know of serving a farm like 20 tiles far away on my own little map compared to the really-long-distance hauled farm trains on this coop map... I would say *yes*
01:38:00  <black_Nightmare> not sure but thats what I think
01:40:05  <black_Nightmare> anyone else want look at that finished_finally.png or no?
01:40:08  <black_Nightmare> :-)
01:40:27  <SimonRC> looks good to me
01:54:59  <Vornicus> ...piss and biscuits.
01:55:30  <Vornicus> Revenue increases proportional to the Manhattan distance between the stations in question.
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01:56:01  <Vornicus> ...that's the most evil set of exit stuff I've ever seen
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01:57:07  <Vornicus> And from the looks of things, I'm not sure it's warranted.
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02:07:11  <black_Nightmare> if a bribing fails..does that mean any stations near that town wouldn't give any loads?
02:09:55  <SimonRC> I assume that ratings drop to 0.
02:10:08  <SimonRC> What does the rating mean numerically anyway?
02:11:23  <Vornicus> station cargo rating dictates what percentage of nearby production gets sent to that station.
02:11:28  <SimonRC> ah, ok
02:11:50  <SimonRC> Is there a way to see the capture radius once a station is built>
02:12:11  <Vornicus> Not that I'm aware of.
02:14:16  <black_Nightmare> ugh passenger train between two towns and still *zero* load even at the stations
02:14:27  <black_Nightmare> weird....guess I'll wait for the server owner to come back in a while
02:15:49  <Vornicus> Bribing towns will sometimes make them not let you operate fully in their town.
02:16:06  <black_Nightmare> permamently?
02:17:01  <Vornicus> sometimes.
02:17:21  <Vornicus> Another reason to stay away from them.  Other methods are more cost effective and less risky.
02:17:26  <black_Nightmare> guess I'll just rip up everything then
02:22:16  <black_Nightmare> found a different coal mine heh..guess not all was lost
02:22:23  <black_Nightmare> 594 tonnes :-P
02:27:50  <SimonRC> !
02:27:55  <black_Nightmare> ?
02:28:00  <SimonRC> I thought they rarely went above 200
02:28:30  <black_Nightmare> found out otherwise I'm guessing?
02:29:26  <SimonRC> I thought coal mines rarely went above 200 tones/month.
02:30:26  <black_Nightmare> ohh heh
02:30:37  <black_Nightmare> well this one looks quite larger than the normal coal mine
02:30:53  <black_Nightmare> looks like 2 shafts instead of just one
02:32:42  <SimonRC> size doesn;t matter
02:34:03  <black_Nightmare> hmm..that reminds me...
02:34:16  <black_Nightmare> what happens if I save a coop map then open it myself?
02:34:54  <Vornicus> dunno.  I didn't know you could save coop maps.
02:36:31  <black_Nightmare> hmm.....guess I'll try save and see what happens in the morning
02:47:50  <black_Nightmare> well bye now ;)
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05:27:36  <peter1138> 22:53 <@Bjarni> I just got spammed with lang warnings :(
05:27:44  <peter1138> oh, he's not here
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05:44:15  <peter1138> MiHaMiX: will the webtranslator remove strings no longer used?
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06:41:01  <Celestar> morning
06:41:20  <Celestar> did Tron mention where he went? :O
06:41:52  <peter1138> morningitis
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06:43:45  <MiHaMiX> peter1138: yes, it will.
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07:24:00  <Celestar> bah I wish I understood inkscape
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07:44:59  <Celestar> :)
07:45:01  <DarkSSH> goddammit, missed out a whole day
07:45:03  <Celestar> welcome back ;)
07:45:35  <DarkSSH> ok and now I'm off :P
07:46:22  <MiHaMiX> :)
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07:57:22  <Fujitsu> Celestar, I take it elrails is basically finished?
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08:36:00  <Celestar> Fujitsu: yes, it is.
08:36:04  <CIA-5> celestar * r4138 /branch/elrail/ (5 files in 2 dirs):
08:36:04  <CIA-5> [elrail]
08:36:04  <CIA-5> Added electrified rail to the landscape documentation
08:36:04  <CIA-5> Added two pngs to illustrate the position and types of Pylon {Control,Position} Points
08:36:04  <CIA-5> Added the XML source (open with inkscape or another svg compatible graphics program)
08:36:05  <CIA-5> Modified the elrail doxymentation to include above bitmaps in the documentation
08:36:07  <Celestar> I'm waiting for Tron's concensus to merge.
08:37:11  <Fujitsu> Celestar, I hope the sparks don't show on an electric loco when it is part of a multihead consist on non-electrified track...
08:37:44  <Celestar> Fujitsu: I'm not sure, but I didn't take care about such minor eye candies. they can be fixed in trunk
08:37:52  <Fujitsu> Goodo.
08:37:55  <Fujitsu> Just, it would look a bit silly.
08:38:08  <Celestar> slightly :)
08:39:21  <Celestar> is anyone remotely familiar with the elrail code?
08:39:23  <Celestar> peter1138: ?
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08:54:08  <peter1138> hello
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08:56:33  <Fujitsu> I've taken a little look over it...
08:56:36  <Fujitsu> But very little :(
08:56:55  <Celestar> can you check out the latest trunk, generate the documentation and check of you understand the graphics?
08:57:25  <Fujitsu> What do you think I am!? Why wouldn't I already have the latest trunk!? :P
08:57:43  <Celestar> well, I just commited like 5 minutes ago ;P
08:57:57  <Fujitsu> 20 minutes, but still.
08:58:55  <Fujitsu> True.
08:59:00  <Fujitsu> I was one revision behind :(
08:59:16  * Fujitsu doxygens
09:04:29  <Celestar> lol :;)
09:06:08  <Fujitsu> Staking a while to generate...
09:22:39  <Fujitsu> WHere are the graphics?
09:22:41  *** Sacro [i=Ben@adsl-83-100-233-197.karoo.KCOM.COM] has joined #openttd
09:22:41  <Fujitsu> (it just finished(
09:22:45  <Sacro> morning all
09:22:53  <Fujitsu> Morning Sacro.
09:23:17  <Sacro> hmm, tis early for me
09:23:40  <Fujitsu> Well, evening.
09:25:06  <Celestar> Fujitsu: elrail.c documentation
09:25:08  <Sacro> depends where your sitting
09:25:15  <Fujitsu> Ahh. OK.
09:25:17  <Fujitsu> Of course.
09:26:33  <Celestar> elapsed time: 1min, tile remaining: 29min, completion: 87.6%
09:26:44  <Celestar> some people have problems using percentages it seems ..
09:27:56  <Fujitsu> They are good.
09:27:56  <Sacro> Celestar: please dont make it sit at 100% for 2 minutes, that drives me insane
09:28:17  <Fujitsu> The diagrams are explanatory.
09:28:45  <Celestar> Fujitsu: good. then I'll leave them that way
09:28:55  <Fujitsu> They're nice.
09:29:59  <Celestar> ok I have 12 mails in the past 5 minutes about 1) people unable to contact the license server, 2) people unable to contact the web, 3) people unable to contact the mail server. I can contact 1) the license server, 2) the web server, 3) the mail server. Someone must be doing something wrongo.
09:31:27  <Fujitsu> License server?
09:31:47  * Fujitsu 's respect for Celestar drops at the sight of him possibly maintaining a license server.
09:31:49  <Celestar> a FLEXlm server for commercial software.
09:31:54  <Celestar> all 12 people are windows users.
09:32:00  <Fujitsu> Urgh.
09:32:04  <Fujitsu> FLEXlm.
09:32:20  <Celestar> all 12 people have written arbitrary IPs into the "Primary DNS Server" field of the network panel.
09:32:25  <Celestar> and now they wonder why it doesn't work.
09:32:32  <Celestar> the DNS server is DOWN.
09:32:41  <Celestar> FLEXlm is rather horrible software.
09:33:15  <Celestar> yes we need it :S
09:33:21  <Celestar> Fluent + CFX
09:34:08  * Fujitsu pities Celestar for having to work with Windows machines.
09:34:45  <Celestar> well I love working with them ...
09:34:51  <Celestar> ... exterminating them one-by-one.
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09:36:01  <Fujitsu> Good.
09:36:06  * Fujitsu helps Celestar.
09:39:07  <Celestar> talking about which .. I have yet to sabotage a windows computer today :P
09:40:28  * Fujitsu chastises Celestar.
09:41:00  <Celestar> you WHAT=? ;)(
09:43:44  <peter1138> hmm
09:46:07  <Celestar> The easiest way to sabotage a windows computer: SWITCH IT ON!
09:46:18  * Sacro sighs
09:46:29  <Sacro> yet again #openttd appears on
09:46:37  <Celestar> ^^
09:46:51  <Celestar> hmpf ...
09:46:54  <Celestar> TRRRROOOOONNN
09:47:57  <Fujitsu> Where?
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09:48:35  <Sacro> hasnt tron been back yet?
09:48:35  <Fujitsu> Aha
09:49:17  <Celestar> seems not.
09:49:28  <Celestar> well I'm waiting for patch-proofreading
09:49:40  <Celestar> 1500 lines worth of i
09:49:48  <Fujitsu> Not too bad.
09:50:32  <Celestar> we still have lots of \.m[1-5] stuff to kill
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09:52:31  <Sacro> which patch?
09:52:43  <Celestar> see above
09:53:00  <Celestar> stuff to move all map accesses into foo_map.[ch] files
09:54:13  <Celestar> and to get rid of ModifyTile
09:54:30  <Sacro> oh right
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10:11:00  <Sacro> any OSX users here? how do u install a .dmg file?
10:12:36  <Celestar> ok is it me, or is there a bug in town_cmd.c:173 ?
10:12:49  <Celestar> oh no .. it's just coded weirdly
10:13:23  <Sacro> lol, doesnt surprise me
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10:39:48  <Celestar> er guys.
10:39:58  <Celestar> is it me or are there no working lifts in the current trunk?
10:42:04  <Celestar> no, there aren't
10:43:06  <peter1138> wasn't me
10:43:49  <Sacro> lifts?
10:43:51  <Rubidium> they should work; nothing has changed to that code since rev. 3445 and I know they worked properly back then
10:44:05  <Celestar> that's the theory
10:44:29  <Celestar> fact is, that town_cmd.c:299 is never hit.
10:44:33  <Celestar> at least not for a new game.
10:45:52  <Celestar> can anyone confirm ? latest trunk?
10:47:00  <ThePizzaKing> you mean lifts in buildings?
10:47:03  <Celestar> yes
10:47:46  <ThePizzaKing> they're working on the title screen
10:47:55  <Celestar> yes.
10:48:00  <Celestar> its an old savegame.
10:48:02  <Celestar> try a new one.
10:48:22  <Rubidium> only the following building can have a lift (narrows the search):
10:49:01  <Celestar> hm...
10:49:17  <Sacro> anyone know any cheap webcams that are OSX compatible?
10:49:53  <Celestar> oh they do work
10:49:59  <Celestar> I looked for the wrong building type :S
10:50:33  <Celestar> there is another that looks like having a lift :S
10:52:58  <peter1138> heh
10:53:20  <El-POdiUM> ARe you guys stil developing OpenTTD?
10:54:35  <Fujitsu> A number of people are, El-POdiUM!
10:54:43  <El-POdiUM> great
10:57:59  <Tobin> Sacro: I seem to remember a third party driver that supported a number of USB webcams under OS X.
11:00:00  <Tobin> Sacro: According to System the webcam built into the new iMacs is made by a company called Micron you could try to find another company that uses the same device (there must be an external version available from someone since it's hooked to the internal USB bus on my machine).
11:05:07  *** Nubian [] has quit [Remote closed the connection]
11:07:48  <Sacro> Tobin: ive found a logitech one, but its £100
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11:14:10  <El-POdiUM> Aplle ISight costs a fortune
11:14:15  <El-POdiUM> try ebay Sacro
11:17:58  <Sacro> it aint for me
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11:20:57  <El-POdiUM> ok
11:21:23  *** johnny83 [] has quit [Client Quit]
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11:24:58  <Sacro> i got a linux related problem :(
11:26:48  <Sacro> i cant login to my pc due to conflicting IPs :(
11:27:01  <Sacro> and i cant connect a monitor due to lack of power lead
11:27:25  * Sacro considers trying to login blind and change the ip...
11:27:47  <Rubidium> so it isn't a linux related problem :)
11:28:27  <Sacro> windows would spot the problem and change IP
11:29:01  <Rubidium> to something in the 69.somewhat range I guess
11:29:34  <Sacro> lets rewire
11:29:36  <Rubidium> so if it happens behind a router, you would also not be able to login
11:30:03  <Rubidium> you should've used a correctly configured DHCP
11:30:07  <Fujitsu> Yes.
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11:35:51  <Sacro> in my flat its the gateway - ie .0.1
11:35:57  <Sacro> however at my mums, its not
11:36:42  <Rubidium> that doesn't matter if you use DHCP at both places
11:36:43  <Celestar> vici@galadriel:[/home/vici/openttd/trunk]> svn diff | wc -l
11:36:44  <Celestar> 1401
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11:37:39  <Fujitsu> Nice.
11:37:43  <El-POdiUM> anyone got a pic of Electric Rails? url?
11:38:39  <peter1138> on the forum
11:40:27  <El-POdiUM> ok
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11:50:06  <Celestar> m2 = GB(_m[ti->tile].m4, 4, 3); <= great variable name ..
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12:02:42  <peter1138> :)
12:03:21  <peter1138> should be groundtype
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12:13:58  <Tobin> Sacro: You asked about .dmg files earlier, I take it you worked it out?
12:14:43  <El-POdiUM> This may be a stupid questin, but how do i create a dedicated server?
12:15:35  <peter1138> -D
12:21:09  * Celestar is demysitfiying road_cmd.c
12:21:10  <Sacro> Tobin: yeah, FAQ told me
12:22:12  <Sacro> grrr, i hate WMP
12:22:33  <Sacro> though putty is useful
12:25:06  <Sacro> cant you just do s/m2/something else?
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12:26:04  <Celestar> ?
12:26:37  <peter1138> heh
12:26:41  <peter1138>
12:26:45  <Tobin> Sacro: Goodoh. I take it you haven't been using a Mac much before today?
12:26:55  <Sacro> Tobin: ive never used a mac
12:27:11  <Sacro> well, not for about 11 yers
12:27:29  <Sacro> 1994 i last used a mac i think
12:27:33  <Tobin> Sacro: Then why the question about disk images?
12:27:46  <Tobin> Heh, things have changed in the last 11 years.
12:28:17  <El-POdiUM> Is OpenTTD going to get an autoupdater?
12:28:18  <Celestar> peter1138: that's 50% of what I've done now :P
12:28:26  <peter1138> oh well
12:28:39  <peter1138> one day we'll have a tracker, and use it...
12:28:44  <Sacro> Tobin: a nice female wanting to see me on webcam, but her msn client didnt support it, wheras aMsn does
12:28:54  <Celestar> peter1138: ^^
12:29:01  <Celestar> we HAVE a tracker?
12:29:07  <Tobin> Sacro: ;)
12:29:13  <peter1138> well, bugs. ;)
12:29:17  <Sacro> peter1138: torrent?
12:29:37  <Sacro> Tobin: im sure the last mac i used had 2 buttons
12:30:12  <Tobin> Sacro: The official MSN client sucks. Adium is fantastic but it relies on libGaim for protocol support so no webcams there. :(
12:30:38  <peter1138> gruargh, starving
12:30:44  <Sacro> Tobin: aMSN works, its done in TCL/TK
12:30:53  <Tobin> Sacro: I know. It blows.
12:31:23  <Sacro> hmm, i use it when others fail
12:31:49  <Sacro> my kopete accepts and transfers files, just doesnt write them, i get a 0b file
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12:38:40  <Celestar> vici@galadriel:[/home/vici/openttd/trunk]> svn diff | wc -l
12:38:41  <Celestar> 318
12:39:01  <Sacro> wc ?
12:39:19  * Sacro really needs to re-read linux for dummies
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12:40:58  <Maedhros> Sacro: wordcount, although with the -l option it counts lines instead
12:40:59  <Celestar> peter1138: ..
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12:42:25  <Celestar> vici@galadriel:[/home/vici/openttd/trunk]> svn diff | wc -l
12:42:26  <Celestar> 1719
12:44:54  *** Tobin [] has quit []
12:46:22  <peter1138> what?
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12:50:42  <peter1138> oh
12:50:46  <peter1138> damn irssi
12:50:53  <peter1138> never highlights dccs :/
12:51:36  <Celestar> I'm 69 map references down
12:52:21  *** tokai|ni [] has quit [Read error: 110 (Connection timed out)]
12:52:26  <peter1138> nice
12:52:35  <Sacro> then what happens?
12:52:53  *** tokai [] has quit [Read error: 110 (Connection timed out)]
12:52:54  <Celestar> then we have all map accesses in foo_map.[ch] files.
12:52:58  <peter1138> then the code is clearer and easier to understand
12:53:02  <Celestar> and changes to the map will be AGES easier.
12:53:12  <Celestar> we shall then make a branch/bridge
12:53:20  <Celestar> with arbitrary tiles under bridges and custombridgeheads.
12:53:26  <peter1138> \o/
12:53:27  <Sacro> is this the new map array? or just accessors to the old one?
12:53:45  <Celestar> just accessors. and then modifications / extension of the current map array.
12:54:02  <Sacro> will we be getting signals on bridges/in tunnels?
12:54:02  <Celestar> like moving from 5 bytes + 1 uint16 into a single uint64.
12:54:12  <Sacro> thats a lot of extra space
12:54:24  <Celestar> Sacro: on bridge, sooner or later. in tunnels. I guess no. maybe tunnel portals.
12:54:39  <Celestar> for tunnels, the biggest problem is the UI part.
12:55:09  <Sacro> i was thinking maybe a +/- button, only draws landscape so high, ie doing cutways
12:55:18  <Celestar> ask Bjarni but I'm not sure multiple trains are permitted on one tunnel track.
12:55:29  <Celestar> Sacro: I've already implemented such a thing.
12:55:36  <Celestar> it's in branch/newmap
12:55:52  <Celestar> vici@galadriel:[/home/vici/openttd/trunk]> grep \.m[1-5] road_cmd.c
12:55:52  <Celestar> grep: No match.
12:55:54  <Celestar> \o/
12:55:56  <Sacro> cool, i know current tunnels are more like a black and white hole
12:56:20  <Sacro> whats the \. bit for?
12:56:36  <Celestar> it represents the dot
12:56:47  <Celestar> becase the map is accesses as _m[].m[1-5]
12:56:57  <Sacro> ah yeah, cos . means something mystical
12:56:59  <Celestar> but ok.
12:57:05  <Celestar> . is not mystical
12:57:09  <Celestar> . is "any character"
12:57:14  <Celestar> vici@galadriel:[/home/vici/openttd/trunk]> grep m[1-5] road_cmd.c
12:57:15  <Celestar> grep: No match.
12:57:17  <Celestar> :)
12:57:17  <hylje> regular expressions
12:57:19  <Sacro> i thought thats what ? is?
12:57:32  <hylje> no
12:57:50  <hylje> in regexps ? means the thing before it is optional
12:57:51  <hylje> afaik
12:57:56  <MiHaMiX> grep -E ..
12:58:17  <Celestar> depending on implementation, "?" means 0 or 1 repetitions
12:58:26  <Sacro> Celestar: yeah, i think thats right
12:58:39  <Celestar> so .? is any one char, or no char
12:58:51  <Celestar> .* is any amount of chars (including none)
12:58:59  <Celestar> .+ is any amount of chars (excluding none)
12:59:34  <Sacro> right, that makes sense
13:00:05  <Sacro> i was perusing the source earlier, looking at newgrf stuff and tractive effort
13:02:02  <Celestar> peter1138 is working on TE
13:02:21  <Sacro> cool
13:02:31  <Celestar> as Tron seems nowhere near, I think I'll start looking at a merge.
13:03:21  <peter1138> 133KB for a patch to use {WEIGHT} instead of {COMMA} <tons>
13:03:23  <peter1138> hmm
13:04:45  <CIA-5> celestar * r4139 /branch/elrail/players.c: [elrail] Merge from trunk: revisions 4134:4148. Slowly preparing for a merge ...
13:04:53  <Sacro> your merging elrails?
13:05:08  <peter1138> yeah
13:05:10  <Celestar> Sacro: if nothing obscure happens, within the next 24 hours.
13:05:25  <peter1138> elrails \o/
13:05:28  <Sacro> damnit, just as i was hoping to get my life on track
13:05:32  <peter1138> :P
13:05:47  <peter1138> assert(user <> sacro)
13:06:00  <Sacro> yeek, VB
13:06:01  <Celestar> wee matlab crashed.
13:06:32  <Celestar> now lets see
13:06:48  <Sacro> hmm, im getting confused between VMWare, DOSBOX and putty
13:06:55  <Sacro> i can never remember whats local and what isnt
13:07:02  <Celestar> haha
13:07:15  <Sacro> next to put on cygwin and really confuse myself
13:07:39  <Sacro> i have been on my desktop, su'd, ssh'd to my laptop, and su'd again
13:07:45  <peter1138> should i remove now unused strings, or should i wait for the translators to do it?
13:07:59  <peter1138> (now == since multiunit system)
13:09:19  <Celestar> great I have a zombie vim
13:10:23  <Sacro> lol
13:10:42  <Sacro> damnit, now i have samba going, i cant remember which files are local and not
13:11:09  <Celestar> yesterday I had 3 screens nested.
13:11:11  <Celestar> nasty going
13:11:23  <Sacro> i havent yet got into using screen
13:11:34  <Sacro> tty 0 - 6 is usually enough for me
13:13:10  <egladil> [28 15:10 CEST] Sacro damnit, now i have samba going, i cant remember which files are local and not  <=== thats easy for me. i have no local files :)
13:14:10  <Celestar> <= load not good.
13:14:54  <egladil> 60?
13:15:04  <Sacro> \\c\Documents and Settings\Ben has a .gimp fk
13:15:06  <Sacro> l
13:15:11  <Celestar> egladil: yes :S
13:15:13  <Sacro> folder *cries*
13:15:13  <egladil> i never managed to get higher than 25...
13:15:23  <Celestar> seems like a problem
13:16:06  <egladil> well, i haven't really tried
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13:17:20  <Sacro> ping floodage may help :)
13:17:45  <egladil> :)
13:17:45  <Sacro> grr, putty only has 1 tty
13:18:07  <Noldo> screen is your friend
13:18:42  <Sacro> hmm, i just typed "openttd" into puttym what happens now...
13:19:19  <Sacro> how do you tell what version openttd is? -v doesnt say anything
13:19:21  <Celestar> a ping flood doesn't normally kill a gigabit line.
13:19:53  <Sacro> Celestar: shame
13:26:06  <Celestar> bah
13:26:16  <Celestar> having a full / partition is a BAD thing.
13:26:31  <Celestar> having admins who fill a / to the LAST SECTOR is even worse a thing :S
13:27:08  <Sacro> when df reports 0b :(
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13:37:42  <Sacro> when will elrails be in the nightlies?
13:38:59  <Sacro> and does contain just the latest nightlies?
13:39:51  * Sacro considers writing an auto-updator for windows/linux
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13:47:09  <Celestar> and back to normal.
13:47:19  <Celestar> Sacro: hopefully around tomorrow
13:48:12  * MiHaMiX progressing well ;)
13:49:16  <Sacro> Celestar: cooool
13:50:01  <Celestar> lets see
13:50:05  <Celestar> vici@galadriel:[/home/vici/openttd/trunk]> svn merge -q svn:// -r3818:HEAD .
13:50:09  <Celestar> vici@galadriel:[/home/vici/openttd/trunk]> svn st | grep ^C
13:50:11  <Celestar> C      rail.h
13:50:14  <Celestar> C      tunnelbridge_cmd.c
13:50:16  <Celestar> C      data/openttd.grf
13:50:19  <Celestar> C      bridge_map.h
13:50:21  <Celestar> C      rail_map.h
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13:50:31  <Sacro> hmm, you seem to have merged bash into IRC
13:51:14  *** CobraA1 [] has left #openttd []
13:58:45  <Celestar> I .. don't use bash
13:59:06  <hylje>
13:59:30  <Sacro> im not in there again am i?
13:59:48  * Sacro checks
14:01:56  <Celestar> <= muhaha
14:02:24  <Celestar> a gaming rig with a Netburst CPU ... how pitiful
14:02:49  * Sacro makes a note for his birthday
14:03:00  <Celestar> what does it read?
14:03:08  <Celestar> "install nuclear power plant in basement" ?
14:03:16  <Sacro> must...have...that...pc
14:03:21  <Celestar> nah.
14:03:26  <Celestar> there are better PCs to have
14:03:27  <Celestar> WAY better
14:03:35  <Sacro> 30 inch screen, thats a lot of OTTD
14:03:55  <Celestar> you want an U40
14:04:20  <Sacro> do i?
14:04:33  <Celestar> half the price, twice as fast, and with decent workmanship.
14:05:08  <Celestar> 2 passively cooled Dual-Core Opterons
14:05:53  <Celestar> Quad Core Power in living-room noise levels.
14:05:57  <Sacro> gtg. see you all later
14:05:58  *** Sacro [i=Ben@adsl-83-100-233-197.karoo.KCOM.COM] has quit ["Sacro has no reason"]
14:06:33  <Celestar>
14:09:03  *** e1ko_AfK [] has quit ["Chatzilla 0.9.67+ [SeaMonkey 1.0/2006013012]"]
14:16:25  <Celestar> DarkSSH: anywhere near?
14:20:29  <Rubidium> make
14:21:34  <Celestar> wrong window
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14:23:06  <Rubidium> well, that sometimes happens :)
14:24:53  <Celestar> I know :)
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15:23:41  <DarkSSH> Celestar: yes my dear
15:24:41  <Celestar> I have rewritten the vehicle slotter once again :P
15:25:21  <Celestar> faster, better, easier and way more readable :)
15:25:51  <Celestar> Vornicus: ping
15:27:16  <DarkSSH> damn I hate Tomcat and Java in general
15:27:25  <DarkSSH> bunch of fucking crappy assholes that came up with this
15:27:45  <DarkSSH> I might also add that I hate HSQLDB which is unable to do case-insensitive searches
15:27:54  <DarkSSH> Celestar: again o_O :)
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15:27:58  <peter1138> hello
15:27:59  *** SchAmane [] has quit ["Ciao"]
15:28:05  <DarkSSH> Celestar: one might wonder how the previous ones even worked :p
15:28:07  <DarkSSH> peter1138: hi
15:28:21  <DarkSSH> hmm, I think tron might've forgot to pay his ISP bills
15:28:28  <Celestar> yeah.
15:28:37  <Vornicus> ??
15:28:38  <mcsmurf> hm, is there any specific info i can give you when i sometimes crash with a dir < lengthof(_tileoffs_by_dir) assertion?
15:28:43  <Celestar> vici@galadriel:[/home/vici/openttd/trunk]> svn diff | grep ^+ | wc -l
15:28:43  <Celestar> 46
15:28:43  <Celestar> vici@galadriel:[/home/vici/openttd/trunk]> svn diff | grep ^- | wc -l
15:28:43  <Vornicus> Yes?
15:28:45  <Celestar> 146
15:28:49  <mcsmurf> it only happens randomly; or is this already known?
15:28:51  <Celestar> 100 lines less of slotting code.
15:29:05  <Celestar> Vornicus: you had savegames with slotting/vehicle problems. can I have some of them?
15:29:27  <Vornicus> There's one on
15:29:51  <Celestar> downloading
15:30:18  <Vornicus> i have a slightly earlier save, too, before the problem starts; the game was played out before PBS left the scene.
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15:31:33  <DarkSSH> fascinating
15:31:43  <DarkSSH> I was gone for a whole day and not a single PM on irc :P
15:31:59  <Vornicus> ./msg DarkSSH Not any more!  muahaha!
15:32:31  <DarkSSH> that is not how it works
15:32:32  <DarkSSH> it
15:32:34  <DarkSSH> it's
15:32:38  <DarkSSH>  /msg DarkSSH ...
15:32:44  <mcsmurf> DarkSSH, tell me something about the crash i see ;-)
15:32:48  <Celestar> DarkSSH: if tron doesn't show up till tomorrow morning, you're the last one that can stop the merge :P
15:32:54  <DarkSSH> I think Vornicus has a windows client
15:32:59  <DarkSSH> and I bet it's mIRC
15:33:04  <DarkSSH> pathetic I tell ya
15:33:06  <peter1138> help me darkvater, you're my only hope
15:33:09  <peter1138> (erm)
15:33:11  <Vornicus> xChat Aqua, actually
15:33:13  <Celestar> rofl :)
15:33:14  <DarkSSH> mcsmurf: two cars?
15:33:26  <DarkSSH> Celestar: muhahaha, feel the power!
15:33:29  <Vornicus> but I use . because I started on mIRC five years ago.
15:33:47  <Celestar> DarkSSH: well, not really, but I give you veto rights.
15:33:50  <DarkSSH> so did I, but do you see me use it?
15:33:56  <DarkSSH> ah good
15:33:59  <mcsmurf> DarkSSH, haha :) no :D the assertion i posted above, which leads to a crash
15:34:01  * DarkSSH likes veto's
15:34:08  <Celestar> DarkSSH: I've created documentation. compile doxygen and read the elrail.c doc.
15:34:10  <mcsmurf> DarkSSH, dir < lengthof(_tileoffs_by_dir); should i file this as a bug or...?
15:34:10  <DarkSSH> mcsmurf: donnu, got savegame + config?
15:34:30  <mcsmurf> DarkSSH, well i don't know how much you can do with this savegame, this crash is quite random...
15:34:31  <DarkSSH> mcsmurf: what version, when does it happen, do you have to do something?
15:34:47  <DarkSSH> mcsmurf: the moment it stops being random, report it
15:34:50  <mcsmurf> DarkSSH, nightly, but happened already with old nightlies a few weeks ago once and then
15:35:16  <DarkSSH> mcsmurf: put save + config up somewhere
15:35:52  <mcsmurf> i think the last time i tried to build a train station
15:35:52  <Celestar> somehwere?
15:35:56  <Celestar>
15:36:22  <DarkSSH> possible
15:36:41  <DarkSSH> MiHaMiX is fastly nearing ocmpletion of WT2 and then he can focus a bit on flyspray :)
15:38:11  <Celestar> what's wrong with flyspray?
15:38:31  <Celestar> weee the new slotter can even rescue TOTALLY locked up games \o/
15:38:35  <DarkSSH> the forced registration is a put-off
15:38:44  <DarkSSH> and also the mails it sends out are..not really informative
15:39:00  <DarkSSH> at least with th SF mails I can see what the person did/typed without going to the site
15:40:02  <Celestar> Vornicus: do you have more Roadvehicle games? I have a diff to test.
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15:40:29  * mcsmurf pokes
15:41:31  <DarkSSH> bbiaf
15:41:39  *** mode/#openttd [-o DarkSSH] by DarkSSH
15:41:51  <Celestar> and how do I SEND a file?
15:43:25  *** XeryusTC is now known as Xeryus|ph00d
15:44:20  <Celestar> vici@galadriel:[/home/vici/openttd/trunk/currdiff]> cat newslotter.diff unified.diff | wc -l
15:44:23  <Celestar> 2172
15:44:28  <Celestar> it really really is time for Tron to return :P
15:44:43  <peter1138> i read that as news letter...
15:44:57  <Celestar> what?
15:45:04  <peter1138> newslotter -> news letter
15:45:09  <Celestar> ah ;)
15:45:14  <Celestar> new slotter
15:45:27  <peter1138> DarkSSH: should i go removing the old strings, or leave it up to WT?
15:46:36  <Celestar> strings are the translators' business methinks
15:48:58  <peter1138> mmm
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15:58:21  <mcsmurf> is behind dialup or just general issues with it atm ;) ?
15:58:43  <Celestar> general problems? ;)
15:59:11  <mcsmurf> well...wrong OS...wrong server
15:59:15  <mcsmurf> think of something ;-)
15:59:54  <mcsmurf> <1KB/s is not so good :/
16:00:45  <Celestar> nope not really.
16:00:50  *** AciD [] has joined #openttd
16:09:57  * peter1138 hungers
16:10:13  *** MeusH [] has joined #openttd
16:10:20  <MeusH> heyah
16:10:34  * Vornicus tries to remember (again) how to apply a patch
16:10:50  *** e1ko_AfK is now known as e1ko
16:12:29  <Celestar> patch -p0 -i filename
16:13:01  <Vornicus> yay thank you
16:13:56  * Vornicus hunts down socks while that builds.
16:16:31  <mcsmurf> patch -p0<filename
16:16:32  <mcsmurf> :o
16:17:55  <Celestar> works as well.
16:18:02  <Celestar> depends on whether you prefer options or directs
16:20:52  * peter1138 hacks his vim syntax files to allow // comments in pascal
16:21:04  <Celestar> lol
16:21:21  * Celestar hacks hackykid's signal gui
16:21:37  <mcsmurf> "OpenTTD has a project page on SourceForge. The SourceForge tracker is used to keep track of bug reports,"
16:21:43  <mcsmurf> is the bug reports part still true?
16:21:52  <mcsmurf> i saw before here
16:23:17  <Celestar> both are currently in use.
16:23:24  <Celestar> will be preferred in the future.
16:23:31  <Celestar> i.e. someone edit that stuff.
16:25:05  <Vornicus> It seems to work, Celestar.
16:25:43  <Celestar> great
16:26:26  <mcsmurf> heh downloading the nightly from is really fast
16:26:32  <mcsmurf> but from it's really really slow
16:27:16  <Vornicus> Yeah.  The traffic in the game I sent you has unclogged, but it's still a little clumpy from buses trying to cram in to the small stations.  I figure that will even out some eventually.
16:27:30  <Celestar> Vornicus: let it run and hope.
16:27:34  <Celestar> if not build more stops :)
16:29:32  <DarkSSH> peter1138: leave it up to WT
16:30:26  <DarkSSH> 18:23 < Celestar> i.e. someone edit that stuff. <-- look who has been given access? :)
16:30:33  <Celestar> oh?
16:30:34  <Celestar> I needa run
16:30:36  <Celestar> cu laters
16:30:42  <DarkSSH> yeah, sure he needs to run NOW
16:30:52  <Celestar> elrail-veto deadline is tomorrow 0900
16:30:59  <DarkSSH> nice masking of quotation-marks :)
16:31:50  <Vornicus> the current major bottleneck is presberg bay 3, which has a bank at it in addition to the usual mail and passenger traffic.  So now I'm trying to find a good space for a second truck stop, hopefully that will clear up the cycling traffic.
16:31:56  *** Qrrbrbirlbel_ [] has quit [Read error: 110 (Connection timed out)]
16:33:29  <peter1138> k
16:34:01  <peter1138> hmm, so
16:34:10  <Vornicus> perfect.
16:34:15  <Vornicus> yay it is fixeded
16:35:10  <Vornicus> thank you, celestar!
16:38:12  <peter1138> oo eh le patch?
16:38:36  <mcsmurf> argh :( new assertion
16:41:03  <Vornicus> which patch?
16:48:34  <peter1138> elrails
16:48:38  <peter1138> errr no
16:48:45  <peter1138> whatever it was you're testing ;p
16:49:04  <peter1138> ffs delphi won't quit :/
16:49:12  <peter1138> the process it was debugging died...
16:49:19  *** Mukke [] has joined #openttd
16:49:28  <peter1138> it thinks it's still running, and fails to kill it off when quitting, so it doesn't quit
16:49:32  <peter1138> o_O
16:49:46  <peter1138> > home
16:51:16  <Vornicus> time to kill -9
16:52:03  * SpComb CAN'T FIND IT
17:02:47  *** Xeryus|ph00d is now known as XeryusTC
17:07:25  *** black_Nightmare [] has joined #openttd
17:07:40  <black_Nightmare> haven't tried it yet but....what kind of controls do you get when you own 75% of another company?
17:09:38  *** Sacro [i=Ben@adsl-83-100-201-11.karoo.KCOM.COM] has joined #openttd
17:12:45  <black_Nightmare> ugh damn..I forgot how to signal..meh ... I really need a guidebook to remind me sometimes
17:14:01  <MiHaMiX> DarkSSH: ping
17:14:44  *** _StefaN^ [] has joined #openttd
17:14:57  <black_Nightmare> if anyone is willing to .. tell me if I ctrl the first signal once... next one three times..then the platform ones twice?  (I still need to be able to remember their names yet so excuse me heh)
17:17:13  <Sacro> ctrl once = entrance, three times = exit, twice = both
17:17:32  <Sacro> you dont often need both, i usually have just an entrance and an exit
17:18:29  <black_Nightmare> hmm you recall I shared a screenshot of my complex goods station once?
17:18:40  <Sacro> yes i recall
17:18:43  <black_Nightmare> that was the one I want to reuse the signalling from but now I forgot how ... feck me lol
17:20:40  <Sacro> lol
17:20:50  * Sacro ponders how elrails is going
17:22:05  <black_Nightmare> meh running out of $ and no trains
17:22:11  <black_Nightmare> some of a day I am having!!
17:22:34  <MiHaMiX> black_Nightmare: Ctrl - Alt - C, and give some money to you :)
17:23:28  <black_Nightmare> even in coop?
17:23:36  <black_Nightmare> :->
17:23:55  <MiHaMiX> black_Nightmare: not there D:
17:24:03  <MiHaMiX> anyhow, bbl :)
17:25:14  <black_Nightmare> guess I'll wait for maarten to come back...perhaps he'll help :p
17:25:16  <black_Nightmare> brb
17:26:09  <Sacro> M-C-c i belive :)
17:26:36  <Sacro> how do i find the svn log?
17:27:08  *** DJ_Mirage [] has joined #openttd
17:28:29  <black_Nightmare> -88 and still counting more debt with no trains........hehehe ^_^
17:30:03  *** Pulec [n=Pulcoj@] has joined #openttd
17:30:34  <Sacro> hmm, looking at the 0.5 roadmap, md5 scenario check and newgrf pre-join check both look like the same basic coed
17:30:46  *** DaleStan_ [] has joined #openttd
17:30:52  *** DaleStan [] has quit [Nick collision from services.]
17:30:55  <Sacro> the server sends out the md5's of the current newgrfs in use, and the clients verify it
17:32:36  *** SailorOrion [n=jd@] has joined #openttd
17:32:47  <SailorOrion> back
17:32:55  <Sacro> wb SailorOrion
17:33:41  <DarkSSH> hi Celestar
17:34:03  <SailorOrion> hey DarkSSH
17:34:40  <SailorOrion> BAH I can't ssh to my workstation
17:34:51  <SailorOrion> I get a login prompt, and there it hangs :S
17:34:56  <DarkSSH> :(
17:35:05  <DarkSSH> I have that all the time on the univeristy computers
17:35:16  <Sacro> how can i see whast been committed since i went to the pub?
17:35:30  <DarkSSH> > timeline
17:35:50  <Sacro> into any particular place?
17:36:13  <Sacro> ahh, found it, thanks
17:37:27  <SailorOrion> DarkSSH: damnit seems I forgot my passwd for the homepage :P
17:37:37  <DarkSSH> my GOD
17:37:43  <SailorOrion> I have it in my wallet.
17:37:46  <SailorOrion> but I can't log in.
17:37:47  <DarkSSH> why do you people all forget your PW?
17:37:51  <SailorOrion> because SSH fails
17:38:08  <SailorOrion> because they're all stored in kwallet
17:38:35  <SailorOrion> :S
17:38:40  <Sacro> and if kwallet fails, we might never see you again :s
17:40:26  <CIA-5> Darkvater * r4140 /website/mixedfeed.php: - Fix [website]: Fix the RSS feed (again). <guid/> should not be used as a link under any circumstances
17:40:51  <CIA-5> Darkvater * r4141 /website/templates/ (header.tpl login.tpl post.tpl): - Change [website]: change the 3 second timeout after an action to 1 second.
17:41:17  <SailorOrion> DarkSSH: quit messing with the website and start reading elrails :P
17:41:29  * DarkSSH messes with SailorOrion
17:41:45  * Sacro steps back
17:43:36  * SpComb moves in and eats DarkSSH
17:43:51  <SailorOrion> BAH
17:44:44  * SailorOrion hits
17:45:05  <SailorOrion> <= there. Fixed it.
17:45:39  <DarkSSH> SailorOrion: 'feature requestS'
17:45:52  <SailorOrion> why do you ALWAYS moan? :P
17:46:01  <SailorOrion> *runs*
17:46:09  <SailorOrion> bah kopete sucks as IRC clent
17:46:24  <SailorOrion> ok DNS is down now
17:46:26  <Sacro> ksirc is quite nice
17:46:48  <SailorOrion> ok now DNS has failed :S
17:47:24  <SailorOrion> ping
17:47:27  <DarkSSH> pong
17:47:33  <SailorOrion> hm ..
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17:47:43  <SailorOrion> I have no DNS but luckily IRC still works :S
17:48:02  <SpComb> moan moan moan
17:48:10  * SpComb bitchslaps SailorOrion
17:48:27  <SailorOrion> whoever set up this crappy installation here needs to be hit :S
17:49:26  * SailorOrion hacks some DNS servers from memory into /etc/resolv.conf
17:50:15  *** Angst [] has joined #openttd
17:52:04  <SailorOrion> hr hr works
17:53:12  <SailorOrion> .oO(in 2-3 years I need to memorize IPv6 Servers then :P)
17:53:17  <SpComb> put put as a dns server
17:53:55  <SailorOrion> I use and
17:54:05  <SailorOrion> we also have and
17:55:22  <SailorOrion> ok.
17:55:27  <SailorOrion> 3 minutes then I gotta teach
17:55:34  <SailorOrion> for 90 minutes.
17:56:35  <DarkSSH> :O
17:56:38  <DarkSSH> at 8PM?
17:56:42  <SailorOrion> yeah
17:56:43  <SailorOrion> Dancing
17:56:56  <SailorOrion> already 12 couples here.
17:56:57  <Sacro> whens the nightly out?
17:57:18  <SailorOrion> Sacro: 2000 CE[S]T
17:57:27  <SailorOrion> cu later
17:57:31  <Sacro> whats that in BST?
17:57:33  <SailorOrion> me->out
17:57:33  * mcsmurf looks for changelog
17:57:37  *** SailorOrion [n=jd@] has left #openttd ["Kopete 0.10.3 :"]
18:04:47  <Sacro> mcsmurf: from when to when?
18:05:18  *** Tron [] has joined #openttd
18:05:19  <mcsmurf> oh i was just wondering if any crasher was fixed in today's nightly :)
18:05:24  <mcsmurf> since i'm about to file a bug
18:05:34  <mcsmurf> compared to yesterday's
18:07:20  <Sacro> > nightly is what DarkSSH pointed me to
18:07:29  <Sacro> s/nightly/timeline
18:09:05  <mcsmurf> anyway, see crash follows, even if the assertion is ignored
18:09:09  <mcsmurf> err
18:09:11  <mcsmurf> :)
18:09:17  *** Born_Acorn [] has joined #openttd
18:09:35  <mcsmurf> it's a crasher, but not sure why or...; but heh i don't know the code of OpenTTD ;-)
18:10:28  <Sacro> have a read of it
18:10:46  <Sacro> harass a few devs
18:10:59  <mcsmurf> i could imagine fixing a crasher with the help of a game which already runs for 60 years
18:11:03  <mcsmurf> is not so easy  ;-)
18:11:09  *** Scia [] has joined #openttd
18:11:16  <mcsmurf> (minimal testcase and such :D )
18:19:13  <Sacro> is there a precompiled latest elrails?
18:21:16  <Sacro> for win32 that is
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18:26:19  *** RoySmeding [] has quit ["kthxbye"]
18:26:44  <Sacro> coulda sworn that the compile farm attemtped to compile brances :(
18:27:46  *** vrak [] has quit [Remote closed the connection]
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18:37:40  <XeryusTC> devs?
18:39:03  <blathijs> XeryusTC: user?
18:41:55  <XeryusTC> my ottd doesn't save the message settings :(
18:42:06  <mcsmurf> is "regression" a common term in OpenTTD development :) ? (just wondering if i can use it in a bug ;D)
18:42:39  *** Vornicus is now known as TheMonsterMash
18:42:46  *** TheMonsterMash is now known as Vornicus
18:47:12  <mcsmurf> anyway, i think Celestar broke it
18:47:16  *** Andrew67 [n=andrew67@] has joined #openttd
18:47:24  <mcsmurf> (just my guess based looking at the checkins ;-)
18:50:47  *** Born_Acorn [] has quit [Read error: 110 (Connection timed out)]
18:51:26  <MeusH> and that was one hour ago...?
18:52:32  <MeusH> hey MiHaMiX
18:52:39  <MeusH> how about a wiki bot? :P
18:53:09  <MiHaMiX> MeusH: hmm
18:53:23  <hylje> anyone have a spare dedicated
18:53:25  <MiHaMiX> MeusH: you mean a bot which notifies us whether there's a change on a wiki page?
18:54:34  <MiHaMiX> Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Phasellus lorem lectus, adipiscing sed, dictum eget, scelerisque varius, tellus. Integer vehicula volutpat felis. Ut sed turpis quis nibh tristique fringilla.
18:54:56  <MeusH> no
18:55:03  <MiHaMiX> then?
18:56:05  <MeusH> like bot that loops all numbers from 1 to $current_revision, search it in the wiki, and changes into a link to svn logs (that Trac system)
18:56:24  <MeusH> it could also help when doing something big
18:56:31  <MeusH> nevermind, just my crazy ideas
18:56:45  <MiHaMiX> hmm
18:56:55  <MeusH> and by the way, who's Ae-a?
18:57:05  <MiHaMiX> MeusH: you know, I've just implemented something into WT2 which resembles me your idea
18:57:17  <MeusH> yeah, go on
18:57:19  <MiHaMiX> Ae-a? :)
18:57:28  <MeusH> anyway, he had made a lot of changes, and he was able to *move* pages
18:57:40  <MeusH> I don't think normal users are able to do so
18:57:42  <MiHaMiX>  revnum | commiter  |     commitdate      |          changelogpart
18:57:42  <MiHaMiX> --------+-----------+---------------------+----------------------------------
18:57:42  <MiHaMiX>    4136 | belugas   | 2006-03-27 14:28:56 | CodeChange : Revert part of r...
18:57:42  <MiHaMiX>    4134 | tron      | 2006-03-27 06:18:02 | Revert part of r4133: Replaci...
18:57:42  <MiHaMiX>    4133 | Darkvater | 2006-03-26 22:58:11 | - Some miscellaneous changes ...
18:57:45  <MiHaMiX>    4132 | Darkvater | 2006-03-26 22:56:58 | - Missed 3 CargoID's...
18:57:47  <MiHaMiX>    4131 | Darkvater | 2006-03-26 22:55:27 | - CodeChange: Add proper sema...
18:57:50  <MiHaMiX>    4130 | Darkvater | 2006-03-26 22:41:56 | - CodeChange: Add proper sema...
18:57:52  <MiHaMiX>    4129 | Darkvater | 2006-03-26 22:25:29 | - CodeChange: Add proper bool...
18:57:55  <MiHaMiX>    4128 | Darkvater | 2006-03-26 22:23:32 | - CodeChange: Add proper sema...
18:57:57  <MiHaMiX>    4127 | peter1138 | 2006-03-26 22:02:11 | - Update English language fil...
18:58:02  <MiHaMiX> hmm
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18:58:05  <MiHaMiX> lemme see
18:58:07  <MeusH> nice
18:58:12  <Bjarni> goodday good people of #openttd
18:58:21  <MeusH> hello
18:58:35  * MeusH whispers: good Bjarni didn't saw that
18:59:52  <MeusH> MiHaMiX: this is an IRC script?
19:00:04  <MeusH> MiHaMiX: do you have idea who is Ae-a?
19:00:11  *** tokai [] has quit [Read error: 104 (Connection reset by peer)]
19:01:09  <Bjarni> saw what?
19:01:16  <Bjarni> MeusH: tell me of be kicked
19:01:56  <MeusH> of? you mean "or"?
19:02:08  <MeusH> MiHaMiX: ahh that Ae-a dude is unstoppable
19:02:18  <MeusH> he writes articles faster than I read them o_O
19:02:28  <MiHaMiX> Bjarni: don't hurt MeusH or I'll hurt you personally :P
19:02:34  <MiHaMiX> MeusH: :DD
19:02:50  <Bjarni> hmm
19:02:56  <Bjarni> still... saw what?
19:02:59  <MiHaMiX> MeusH: I don't know him. Maybe I'll write a mail to him/her and ask some details :)
19:03:03  <MiHaMiX> Bjarni: my c&p
19:03:18  <MiHaMiX> Bjarni: 12 lines :)
19:03:20  *** x87 [n=x87@tor/session/x-e8e0a5ba9cab4a54] has quit [Remote closed the connection]
19:03:41  *** Cheery [] has quit ["Leaving"]
19:03:47  <MiHaMiX> MeusH: no, it's not an irc script, it's part of WT2 :)
19:05:19  <Bjarni> <-- hehe, placed at a railroad crossing
19:21:16  <Vornicus> that would sting.
19:26:21  <Vornicus> (I once flipped my bike like that hitting a dune at the beach.  That stung.  Something more sudden like that... and of course at a rail crossing...)
19:26:27  <MeusH> MiHaMiX: what's WT2? I only know WT3...
19:27:22  <MiHaMiX> MeusH: what's WT3? I only know WT and WT2 :)
19:28:01  <MiHaMiX> MeusH: FYI: WT2 stands for WebTranslator2
19:28:18  <MeusH> bleh, w3c, sorry
19:28:35  *** _StefaN^ [] has quit []
19:28:38  <MeusH> and WebTranslator is your tool to translate OpenTTD strings, isn't it?
19:29:51  <MiHaMiX> MeusH: right
19:30:30  <MeusH> anyway, I'm still curious about that Ae-a user
19:30:33  <MeusH> he can move pages
19:30:43  <MeusH> while standard dude can't
19:30:51  <MeusH> at least I checked when logging out
19:32:22  <MiHaMiX> registered users CAN move pages
19:32:33  <MeusH> okay, thanks
19:32:34  <MiHaMiX> unregistered users are unable, of course :)
19:32:41  <MeusH> very good :)
19:34:46  <MeusH> Bjarni: Do you remember the RCT style startscreen? I mean, like if camera on opntitle.dat could move to some spots to create a slideshow
19:34:50  *** tokai [] has joined #openttd
19:35:09  <MeusH> Random numbers doesn't work well in OpenTTD
19:35:19  <MeusH> but I've got an idea to create signs
19:35:29  <MeusH> called 1, 2, 3, and so on
19:35:40  <MeusH> OpenTTD would loop throught all of them
19:36:16  <MeusH> and I'm thinking about it according to much closer time of making new opntitle.dat
19:36:23  <MeusH> with electrified railways and so on
19:39:01  <Sacro> couldnt you script camera changes into it?
19:44:32  <peter1138> moo
19:44:48  <peter1138> 20:38 < MeusH> Random numbers doesn't work well in OpenTTD
19:44:49  <peter1138> what??
19:49:22  <Bjarni> <MeusH>	Bjarni: Do you remember the RCT style startscreen? I mean, like if camera on opntitle.dat could move to some spots to create a slideshow <-- I don't think I have ever been told about it :s
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19:51:04  <peter1138> didn't luca make a patch for that?
19:51:27  <peter1138> (another lost-in-the-mists-of-time patch)
19:54:05  <Vornicus> That would be kinda awesome, but we'd need to make a title page game with lots of stuff on it.
19:54:11  <mcsmurf> Celestar, ping
19:54:26  <Vornicus> Not just one page's worth and some support stuff.
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20:21:27  <DarkSSH> Bjarni:
20:21:32  <DarkSSH> Bjarni: doesn't sound too good
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20:31:09  <peter1138> hmm
20:31:21  * peter1138 wonders what he was upto with saving grf config
20:32:27  <DarkSSH> only you know that :)
20:32:51  <Vornicus> Looks like the UTF-8 problem I was having earlier that bjarni fixed for me.
20:33:00  *** Qball is now known as Catbert
20:33:38  <DarkSSH> Vornicus: yes but why would it fail? As far as I understand the iconv library is statically linked into the OSX executable, no?
20:34:07  <DarkSSH> I told Bjarni not to backport the iconv thing to 0.4.7 but he wouldn't listen
20:34:32  <Vornicus> I don't know.  I just know that earlier on I could not open the Load Game menu
20:34:45  <DarkSSH> how did he fix it for you?
20:34:55  <Vornicus> I don't recall.
20:34:56  <DarkSSH> remove iconv with/from fink?
20:35:13  <Vornicus> I don't use fink because it doesn't work.
20:35:28  <DarkSSH> ah
20:35:43  *** Nubian [] has quit [Remote closed the connection]
20:36:28  <peter1138> o_O
20:36:39  *** BJH [] has quit [Read error: 110 (Connection timed out)]
20:36:46  <peter1138> DarkSSH: thing is, someone changed all the ini file stuff ;-)
20:37:00  <DarkSSH> ?
20:37:15  <DarkSSH> I fail to see the link
20:37:30  <peter1138> re saving grf config, heh
20:37:48  <DarkSSH> ah
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20:39:43  <DarkSSH> peter1138: and?
20:39:54  *** Qrrbrbirlbel [] has joined #openttd
20:39:55  <peter1138> hmm
20:40:05  <peter1138> my aim:
20:40:13  <peter1138> replace [newgrf] with [newgrf_presets]
20:40:52  <peter1138> newgrf_presets contains a list, each has its own ini section
20:41:02  <peter1138> hmm
20:41:07  <peter1138> or maybe some other way
20:41:10  <DarkSSH> and?
20:41:15  <peter1138> don't really want to clutter settings.c too much
20:41:23  <DarkSSH> to have parameters for the grf files?
20:41:32  <peter1138> [newgrf_presets]
20:41:33  <peter1138> ukrs
20:41:35  <peter1138> dbsetxl
20:41:36  <peter1138>
20:41:38  <peter1138> [ukrs]
20:41:53  <DarkSSH> and what's in ukrs?
20:41:54  <peter1138> pb_ukrs.grf=<params>
20:42:36  <peter1138> (doesn't need to be =, heh)
20:43:24  *** Catbert is now known as Qball
20:45:07  <mcsmurf> can you CC people to a task in Flyspray?
20:45:35  <mcsmurf> so they look at the task ;) (or do the devs watch a mailinglist with the new tasks?)
20:45:54  <DarkSSH> peter1138: so why not
20:45:56  <DarkSSH> [newgrf]
20:46:01  <DarkSSH> pb_ukrs.grf=<params>
20:46:03  <DarkSSH> directly?
20:46:24  <peter1138> misunderstand :)
20:46:46  <mcsmurf> since i think Celestar is responsible for the crash i see in
20:46:54  <mcsmurf> from looking at the checkin list
20:46:55  <peter1138> the [ukrs] or [dbsetxl] can contain more than one grf file
20:47:04  <peter1138> they are just names for logical groups
20:47:14  <DarkSSH> mcsmurf: I just browse there regularly to see if new things come up. After I reply I get mails about further activities
20:47:21  <peter1138> ukrs is often used with viaducts and some road vehicles
20:47:30  <DarkSSH> peter1138: ok, so you want to bundle things into groups.
20:47:41  <DarkSSH> hmm
20:47:44  <peter1138> the newgrf_presets is to be able to easily switch from one group to another
20:48:05  <DarkSSH> ah, don't see the point in it, but ok :)
20:48:20  <DarkSSH> in my view you ususally set up your newgrf when you start a game and stick with it to the end
20:48:42  <peter1138> yes, indeed
20:48:43  <mcsmurf> DarkSSH, ah ok i'm used to the Bugzilla bug system, where you normally CC people :)
20:48:52  <peter1138> and i won't allow changing it in game either, heh
20:48:52  <mcsmurf> or people watch the default assignee or QA
20:48:54  <DarkSSH> but to support this, you'll have to rewrite quite a few things. The Iniparser has no notion of 'dynamic' groups, neither of the params
20:49:17  *** DaleStan_ is now known as DaleStan
20:49:42  <DarkSSH> mcsmurf: and why do you think celestar is responsible for it?
20:49:45  <DarkSSH> hi DaleStan
20:49:54  <DarkSSH> peter1138: so there is no point is there? :P
20:50:17  <peter1138> yeah, because commenting out lines in the config file is a bitch
20:50:31  <mcsmurf> (edit) 	03/26/06 16:29:20 	@4114 	[4114] 	Darkvater 	- Add missing source files to VS2003/VS6 project files added in r4113
20:50:32  <mcsmurf> (edit) 	03/26/06 14:41:39 	@4113 	[4113] 	celestar 	Moved all relevant map functions for stations to station_map.[ch] &
20:50:34  <mcsmurf> (edit) 	03/26/06 11:08:44 	@4111 	[4111] 	tron 	Fix/Remove some stale comments
20:50:35  <DarkSSH> and now you are commenting out newgrf groups
20:50:40  <Eddi|zuHause> i second peter1138...
20:50:41  <mcsmurf> these are the checkins that happened in the timeframe
20:51:02  <DarkSSH> mcsmurf: and which revision is it? :)
20:51:17  <mcsmurf> DarkSSH, did you look at the task? ;)
20:51:20  <DarkSSH> yes
20:51:23  <peter1138> DarkSSH: no, the gui will allow selecting a group to use
20:51:29  <peter1138> (before game)
20:51:30  <mcsmurf> r1409 is ok, r4115 not
20:51:32  <DarkSSH> you say " r4109 and r4115"
20:51:40  <DarkSSH> that is not ONE revision :)
20:51:43  <mcsmurf> broke between
20:52:06  <mcsmurf> comments should not matter, project files the same
20:52:13  <mcsmurf> so only one checkin left?
20:52:14  <DarkSSH> ok let's see if it crashes
20:52:29  <mcsmurf> usually i had to wait like 20-30 seconds
20:52:30  <DarkSSH> and why do you think it doesn't happen before 4109?
20:52:45  <DaleStan> hi DarkSSH  (I've been here, it just takes me a while to realize I still have a tail.
20:52:50  <mcsmurf> DarkSSH, i had the game running long enough with that version and did not crash
20:53:08  <DarkSSH> mcsmurf: were you using nightlies?
20:53:11  <mcsmurf> yes
20:53:45  <mcsmurf> you think something could be wrong with a savegame?
20:54:42  <DarkSSH> no
20:54:49  <DarkSSH> it thinks a helipad is a bouy
20:55:05  <peter1138> heh
20:55:09  <peter1138> SetCustomStationSprite()
20:55:10  <peter1138> o_O
20:55:13  <mcsmurf> o_O ?!
20:55:18  <mcsmurf> a buoy?!
20:55:19  <DarkSSH> no not like that :P
20:58:14  *** stavrosg [] has quit ["I will rule you all one day and... mom? yes mom, I am coming..."]
21:00:03  <mcsmurf> ok gotta go
21:00:08  <mcsmurf> thanks for your help
21:00:13  <mcsmurf> OpenTTD rocks! ;)
21:00:24  *** mcsmurf [] has quit ["Chatzilla 0.9.72 [SeaMonkey 1.5a/0000000000]"]
21:00:26  <SpComb> TTD Patch is better!
21:00:28  <SpComb> crap
21:00:30  * SpComb hides
21:01:35  <hylje> i found a troll
21:01:50  <Eddi|zuHause> vanquish him!
21:04:03  *** Jenkz [] has quit [Read error: 104 (Connection reset by peer)]
21:04:36  <SpComb> troll? never
21:05:57  * peter1138 > sleep
21:06:30  *** Nubian [] has joined #openttd
21:10:41  *** Belugas_Gone is now known as Belugas
21:11:13  <DarkSSH> gn peter1138
21:11:23  <DarkSSH> grrr fucking flyspray
21:11:26  *** KritiK [] has joined #openttd
21:11:38  <DarkSSH> it can't handle editing task and adding comment at the same time :(
21:12:28  <hylje> queue em
21:12:44  *** |Jeroen| [] has quit ["Whoopsy"]
21:18:45  *** black_Nightmare [] has joined #openttd
21:19:48  *** Belugas is now known as Belugas_Gone
21:21:10  <SpComb> !insult Osai
21:21:16  <SpComb> hmm, oops
21:21:25  <SpComb> ah well, doesn't like me anyways
21:21:37  <Sacro> lol
21:21:38  <Osai> hu?
21:22:01  *** RichK [n=RichK@] has joined #openttd
21:22:01  <Sacro> Osai: SpComb wants to insult you
21:22:03  <SpComb> tab completion...
21:22:16  <SpComb> I wanted to insult orudge
21:22:20  <Osai> seems to work :p
21:22:24  <SpComb> but was too lazy
21:22:25  <orudge> How not nice, SpComb
21:22:29  <SpComb> yeah
21:22:38  <SpComb> but that's how it goes
21:22:48  <egladil> RichK: pong
21:23:06  <RichK> ping
21:23:13  <Osai> hey Rich :)
21:23:32  <RichK> hi
21:23:45  <RichK> airports patch is now complete :)
21:24:10  <egladil> what was it you wanted last night?
21:24:45  <Osai> i ll leave again, cya guys!
21:25:10  <Sacro> hmm, i want to try elrails
21:25:11  <RichK> can you create a .grf from this png?
21:25:48  <egladil> sure
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21:27:00  <RichK> MeusH: ping
21:29:58  <XeryusTC> heya RichK
21:30:09  <RichK> hi xeryus
21:30:31  <XeryusTC> i've been playing around a bit with your TerraGenesis patch
21:30:39  <XeryusTC> it creates really nice landscapes :)
21:30:39  <RichK> ive managed to solve the major flaws in the airports patch :)
21:30:48  <RichK> which? Perlin?
21:31:01  <XeryusTC> uhm
21:31:09  <RichK> it has a random seed
21:31:19  <XeryusTC> i guess it is the perlin
21:31:49  <RichK> semi-random - if you enter the same number, you get exactly the same terrain.... great if you want to "just see that one in tropical"...
21:31:50  <XeryusTC> it is the one based on r3984 iirc
21:32:23  <RichK> ive a couple of updates to that one.... i think thats 3e, but my dev version is 3g
21:33:03  <RichK> eek... nope its 3d... thats ancient! :)
21:33:04  <XeryusTC> i would like to see it when it is done
21:34:00  <RichK> the new version can run on a dedicated server, and still randomly pick a seed. send it 0 as seed, and it picks a random seed. send it a number, it uses the number
21:34:22  *** Brianetta [] has joined #openttd
21:34:22  <Sacro> RichK: sounds cool
21:34:29  <XeryusTC> nice :)
21:34:51  <RichK> it means brianetta can use it on his dedicated server ;)
21:35:04  <Brianetta> wah?
21:35:23  <XeryusTC> it creates beautifull landscapes :)
21:35:29  <RichK> the mod to terragenesis to let it pick a random seed
21:35:33  <egladil> RichK:
21:35:35  <Brianetta> ah, yeah
21:35:46  <RichK> inspired/for your server
21:35:53  <RichK> is it working ok?
21:35:56  <Brianetta> well, I could use it before, but the server would always have the same coastline, regardless of map dimensions or climate...
21:36:04  <Brianetta> It's good, yeah
21:36:05  <RichK> thanks egladil
21:36:13  <Brianetta> Haven't updated the server for a few days, though
21:36:32  <RichK> i need to update the patch really, its several generations out
21:36:38  <Brianetta> I think TGen is ready to be committed to trunk
21:37:28  <RichK> needs more testing, and i need to handle 64x64 better... way too easy to have all sea
21:38:03  *** ^Cartman^ [] has quit ["Que?"]
21:38:09  <Bjarni> !insult Osai
21:38:10  <jmp_ghli> >Bjarni> Bjarni tells Osai: If you ever waste my time again with another one of these sonnets to your stupidity, I will uppercut your jaw so hard that your head snaps backward and then snaps forward in perfect synchronicity for me to head butt you into a seven-year coma.
21:38:17  <Bjarni> just carrying out SpComb's will
21:38:18  <Bjarni> :p
21:38:33  <Bjarni> !slap SpComb
21:38:34  <jmp_ghli> >Bjarni> Bjarni wants SpComb's full printed version of X11 source code. And will take...
21:38:54  <egladil> RichK: np
21:38:56  <Bjarni> no insulting in here
21:41:04  <RichK> bjarni - major bug fixed in 3 airports patch - pls ask devs to consider its trunk-worthiness :) <grovel>
21:41:13  <DarkSSH> Bjarni: good news
21:41:21  <Bjarni> \o/
21:41:23  <DarkSSH> Bjarni:
21:41:50  <Bjarni> o_O
21:42:52  <Bjarni> somehow I don't find that to be good news
21:43:13  <DarkSSH> it's like in Futurama
21:43:26  <Bjarni> ahh, like that
21:43:35  <hylje> "sorry, were closed" -> "sorry, were open"
21:43:37  <DarkSSH> The Professor: "Good news everybody! You have been selected to transfer cargo the Death Planet 1"
21:43:43  <RichK> first time poster tho.... maybe got something wrong
21:44:09  <Bjarni> good news everyone. You will go to the dangerous planet of canibalismic where noone returns
21:44:15  *** Sacro2 [i=Ben@adsl-83-100-151-153.karoo.KCOM.COM] has joined #openttd
21:44:16  <Bjarni> good news like that?
21:44:20  <RichK> lol
21:44:23  <DarkSSH> exactly
21:44:47  <RichK> egladil: awesome grf.... im posting a screenie :)
21:45:05  <Sacro2> speed?
21:45:18  <Bjarni> hmm... what to do...
21:45:25  <egladil> Rexxie: don't thank me, thank MeusH for making good graphics
21:45:34  <Rexxie> alright :p
21:45:38  <egladil> (i know i wouldn't be able to)
21:45:43  <egladil> err, RichK :)
21:45:43  <Bjarni> anybody happens to have OSX 10.3.9?
21:45:50  <Bjarni> Vornicus: are you here?
21:46:17  <Vornicus> I'm here.
21:46:22  <Vornicus> I have OSX 10.3.9.
21:46:37  <Bjarni> Vornicus: good, can you use the 0.4.7 binary and load savegames?
21:46:43  <Vornicus> I am already downloading the 0.4.7 release for testing; I know the latest revision doesn't have that problem.
21:47:12  <RichK>   here is the screenie
21:47:19  <Bjarni> there is a risk that the problem is my crosscompilation to 10.3.9, that's not good enough
21:47:28  <Bjarni> if it's not, then I know what went wrong and how to fix it
21:47:33  <DarkSSH> why is fast blue?
21:47:54  <Sacro2> i think there should be an option to have speed signs on signalling side
21:48:00  <Bjarni> but it's not something I will do unless I get indications that it's the binary that was built the wrong way
21:48:02  <Sacro2> so as the driver can see them
21:48:31  *** Sacro [i=Ben@adsl-83-100-201-11.karoo.KCOM.COM] has quit [Nick collision from services.]
21:48:42  <Bjarni> RichK: why is fast and slow switched?
21:48:59  *** Sacro2 is now known as Sacro
21:49:42  <Bjarni> green sign, that indicates end of local speed limit in real life do not really feel like the right sign for the slowest track ;)
21:49:54  <Bjarni> also green usually indicates trains, that wants to go forward
21:49:55  <Sacro> i thought yellow - slow, green - medium, and blue - fast
21:50:00  <RichK> oops.... its the order in the .grf... i can negate it easily
21:50:07  <Vornicus> ...meep
21:50:09  *** Spoco [] has quit []
21:50:21  <Vornicus> Bjarni, 0.4.7 crashes when I click load game.
21:50:27  <Bjarni> :(
21:50:46  <Bjarni> Vornicus: in a moment, I will give you a new binary to test
21:50:50  <Bjarni> I need to compile it first
21:51:07  <Vornicus> ok
21:51:19  <CIA-5> Darkvater * r4142 /trunk/ (macros.h settings.c): - Fix [FS#74]: Incorrectly loaded settings from the config file when the signed uint32 variable would be negative.
21:51:24  <Sacro> RichK: any chance of having them on the drivers side, so's he can see them
21:51:56  <RichK> no - its not a "sided" sign, but will always not overlap a signal
21:52:26  <Sacro> RichK: i cant understand that sentance, sorry
21:52:57  <RichK> ok, pic updated - same link
21:53:08  *** tokai [] has joined #openttd
21:53:27  <Sacro> i want both signals and speed indicators on the left side, is that possible?
21:53:36  <RichK> a flat sign or a signal has a facing - towards the driving side. this does not have a facing, as that would then overcomplicate the placement
21:53:41  <RichK> no
21:54:00  <RichK> because it would interfere with the signal graphic
21:54:12  <Sacro> oh right, i understand that
21:54:21  *** jerome_ [] has quit ["Ex-Chat"]
21:54:23  <glx> can't you put the sign on top of signal?
21:54:44  <RichK> look at the screenie, and you can see how they place relative to existing signals
21:54:50  <XeryusTC> they look nice :) but maybe the signs should face the driver in stead of the user
21:55:05  <RichK> aaaaaaaaaaaarrrrrrrrrrrrrrrrrrrrrrgggggggggggggggggghhhhhhhhhhhhhhhhh
21:55:12  <hylje> yarrr
21:55:26  <Sacro> ooh eck, we've angered im
21:55:44  <RichK> nope - that was my hair getting ripped out ;)
21:55:53  <XeryusTC> last part was for MeusH ;)
21:55:59  <Sacro> makes you more aerodynamic i suppose
21:56:16  <RichK> lol - you havent seen the rest of me!
21:56:25  <Sacro> and im not really wanting to
21:56:28  <XeryusTC> RichK: you're fat?
21:57:27  <RichK> anyway - i dont want people to think of the signs as signals, so they are more sort of symbolic... i think its pretty clear when you look at them that they arent signals, so dont necessarily work like signals
21:57:39  *** PAStheLoD [] has quit ["( :: NoNameScript 4.01 :: )"]
21:58:01  <RichK> the symbol is a pyramid, and it does rotate through 4 aspects, so at least 3 do not face the user
21:59:02  <RichK> about facing... if you have 2 way track, which way would a 1 way sign point?
21:59:20  <Sacro> RichK: forwards
21:59:22  *** Angst [] has quit ["n8"]
22:00:05  <RichK> sacro: which forwards? or do you have to have 2 signs? (not good)
22:00:06  <XeryusTC> RichK: just like the signals do now, both ways
22:00:42  <Vornicus> the problem with all this is that except at signals, tracks do not have an innate direction.
22:01:29  <RichK> look at the pic, and see where you have 2 tracks running vertical, 4 signals, but definitely only space for 2 speed signs (which BTW have to be the same - only 1 type per tile)
22:02:40  <RichK> xeryus - solid more like ;)
22:02:56  <Sacro> now we need yellow signals :P
22:03:04  <XeryusTC> hmm, you could use something like the waypoints
22:06:10  <egladil> hmm. sleep...
22:06:23  <egladil> RichK: if you need more grf updating, just send me the image link
22:06:25  <RichK> egladil: posting patch now
22:06:56  <egladil> ok
22:08:29  *** Tobin [] has joined #openttd
22:09:07  <RichK>   uploaded
22:10:04  *** Zr40_ is now known as Zr40
22:11:23  <DarkSSH> gn all
22:11:33  <RichK> cya
22:11:51  <egladil> will read it tomorrow
22:11:59  <egladil> now i have to get some sleep
22:12:01  <Sacro> night DarkSSH
22:12:01  <egladil> good night
22:12:05  <RichK> gn
22:14:19  <XeryusTC> night DaleStan
22:16:16  <XeryusTC> DarkSSH*
22:17:26  <El-POdiUM> just gotta say that i admire your work guys
22:18:12  <MeusH> hey RichK
22:18:24  <black_Nightmare> ughh *wonders what I am remembering wrong as usual lol* .. trains not going right at station enterance
22:18:35  <black_Nightmare> meh....someone whack me with a openttd manual :p
22:18:39  <MeusH> I've just finished watching The Last of the Mohicans and Passed with the Wind, sorry for absence
22:18:46  <MeusH> I saw the screenie
22:18:53  <MeusH> but I think there is a wrong sprite
22:18:54  * hylje hits black_Nightmare with TFM
22:19:22  <RichK> hi MeusG
22:19:23  <MeusH> I thought sprite #2 would be used, but I saw #3
22:19:28  <RichK> -G +H
22:19:30  *** Qrrbrbirlbel_ [] has joined #openttd
22:19:34  <MeusH> and yeah, I need to add the sprite numbers to the png
22:19:48  <MeusH> Now the sprites are reworked
22:19:52  <MeusH> and they are cleaner
22:20:07  <MeusH> also, the support is one pixel smaller
22:20:51  *** XeryusTC is now known as Xeryus|sleep
22:21:15  <RichK> i just asked egladil to grf the one with the three colours... i really like it - its clear and simple
22:24:38  <MeusH> And how about ?
22:24:54  <MeusH> There is no orange yet, but it's easier to do and you'll see it in couple of hours
22:24:59  <MeusH> I just need to go sleep now
22:25:09  <MeusH> I'm unable to do anything now :(
22:25:17  <MeusH> I don't even want to wash myself
22:25:18  <RichK> okies :) have a good one
22:27:09  *** Maedhros [n=jc@gentoo/developer/Maedhros] has quit ["leaving"]
22:28:39  <MeusH> goodnight
22:28:40  *** MeusH [] has quit ["Goodbye"]
22:30:58  <RichK> time to go.......
22:31:02  <RichK> gn
22:31:05  *** RichK [n=RichK@] has quit []
22:37:17  *** Qrrbrbirlbel [] has quit [Read error: 110 (Connection timed out)]
22:42:57  <Sacro> hmm, film on tv - "Maniac Nurses Find Ecstacy"
22:43:56  <MiHaMiX> hmm
22:44:04  * MiHaMiX rarely watch TV
22:44:11  <MiHaMiX> only when CSI is broadcasted :)
22:45:05  <Bjarni> you want to know if they are on to you so you can make a run for it?
22:45:59  <MiHaMiX> Bjarni: you tell it to me? :)
22:51:25  *** bp0 [] has left #openttd []
22:51:31  * MiHaMiX hates waiting on the server
22:52:17  * MiHaMiX loves being creative :D
22:52:27  *** Xeryus|sleep [n=irc@] has quit [Read error: 110 (Connection timed out)]
22:54:08  *** bp0 [] has joined #openttd
22:55:29  * MiHaMiX just found an idea with which he can boost certain operations by 1000%
22:55:44  * MiHaMiX turns off verbose mode :D
22:57:27  <Sacro> lol
23:00:21  <Bjarni> lol
23:00:49  <MiHaMiX> what's so funny? :P
23:01:00  <Bjarni> <MiHaMiX>	Bjarni: you tell it to me? :) <-- actually I meant that could be the reason why you watch CSI on TV
23:01:06  *** Tron [] has quit [Read error: 110 (Connection timed out)]
23:01:21  <MiHaMiX> Bjarni: lol :D
23:01:38  <MiHaMiX> A  (bin)  images/screenshots/screenshot_manage_2.png
23:03:28  *** tokai [] has quit [Read error: 110 (Connection timed out)]
23:11:38  <MiHaMiX> ok, bye folks, good night
23:12:14  <Bjarni> I just did a great job
23:12:24  <Bjarni> I closed a bug report and opened a new one
23:13:32  <Bjarni> the good thing is that the new one is not as serious as it affects only me (or anybody else compiling universal binaries, which you would only do for distribution)
23:13:39  <Bjarni> I have all the time until next release to fix it
23:15:48  <Sacro> lovely
23:18:34  *** Qrrbrbirlbel_ [] has quit [Read error: 110 (Connection timed out)]
23:24:17  <Sacro> ftp is sooo slow
23:29:18  *** Tobin [] has quit []
23:30:28  <Bjarni> not really
23:30:34  <Bjarni> it depends on the server
23:30:40  <Bjarni> anyway goodnight
23:30:54  <Bjarni> Sacro: I recommend that you go to bed as well
23:31:28  <Bjarni> I can't order you, so read the recommendation as an order ;)
23:31:31  <Bjarni> :p
23:32:11  <Sacro> Bjarni: im going soon, just trying to install PHPNuke for a female
23:32:36  <Sacro> also my brother is on the phone to his gf, he doesnt take too kindly to me invading his room
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23:36:59  <tank> anyhow... i just have to think about this telephone-sex-scene in american pie or so ;)
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23:38:03  <Sacro> the 2nd one im guessing?
23:52:36  <tank> don't know which film exactly it was, you know those scene, where (i think) stiffler is listening to the two over the second phone in the house or so :)
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23:55:03  <Sacro> yeah, thats the second one
23:56:36  <Sacro> last nightly here was 3396 :s
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