Log for #openttd on 7th May 2006:
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00:22:43  <Born_Acorn> peter1138! Newstations!
00:23:25  * Born_Acorn is just checking. When you said "It's coming", I assumed any minute. So I stayed up!
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00:30:11  <Tobin> "Newstations: implement support for variables 40, 41, 46, 47 and 49." <-- Yay!
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01:59:53  <black_Nightmare> any of you recall a replacement factory building?  it was like old english town style
02:06:28  <Eddi|zuHause> i don't think i ever actually saw that
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02:22:59  <black_Nightmare> found it finally .. meh
02:23:07  <black_Nightmare> was bornacorn's
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07:01:54  <CIA-3> tron * r4764 /trunk/ (rail.h rail_map.h): Move some functions from rail.h to rail_map.h
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07:55:14  <CIA-3> tron * r4765 /trunk/ (6 files): Add GetTileMaxZ(), which returns the height of the highest corner of a tile, and use it to simplify the code in a few places
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08:10:49  <Tobin> peter1138: ping
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08:18:17  <CIA-3> tron * r4766 /trunk/tunnelbridge_cmd.c: -Fix: Vehicles on a sloped tile under a bridge were affected by the bridge speed limit
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08:31:53  <ernie_hh> good morning :)
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08:40:21  <defiler88> hi#
08:40:30  <defiler88> ...
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08:42:02  <defiler88> anyone knows what's up with the webserver ? no wiki, no nightlys, no nothing...
08:42:07  * roboman shower
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08:50:52  <defiler88> haaaallllloooo ? anyone awake ?
08:51:24  <Noldo> never!
08:51:38  <defiler88> ...
08:52:35  * ThePizzaKing is awake
08:52:39  <Noldo> Truelight will propably fix it when he notices it
08:55:49  <PandaMojo> defiler88: was down a couple days ago too
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09:01:49  <peter1138> Tobin: yes?
09:02:19  <Tobin> peter1138: I've been playing with the 2cc stuff from your site and I think there's a bug with tender colours.
09:02:51  <Tobin> peter1138: It seems that the colour of tenders is determined by the base company colour not by the engine colour.
09:03:18  <peter1138> no, it's determined by wagon colour
09:03:25  <peter1138> (freight)
09:03:29  <peter1138> it is known about :)
09:03:36  <Tobin> Ah, ok then.
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09:04:37  <Tobin> It uses the engine colour in the purchase list though.
09:05:41  <peter1138> that's because the purchase list only shows one sprite
09:05:49  <peter1138> it's always been mocked up, heh
09:05:51  <Tobin> Ah.
09:06:00  <peter1138> hence the purchase list showed tenders before we supported it
09:06:31  <Tobin> Oh, and the automatic station layout stuff is very nifty, btw.
09:06:37  <Tobin> Makes sense.
09:07:01  <Tobin> 2x5 coal stations with jcindstaw.grf have a small bug though.
09:07:24  <Fujitsu> Remember that TrueLight will be away for the next few days...
09:07:25  <Tobin> And not being able to remove parts of stations can be a touch frustrating.
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09:08:36  <peter1138> why can't you?
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09:09:35  <Tobin> It pops up the message "Can't remove part of station..." if I try.
09:09:53  <peter1138> hmm
09:09:54  <Fujitsu> What's the latest newstations patch?
09:09:56  <peter1138> it works for me
09:10:12  <peter1138> heh, on my hdd :)
09:10:38  * roboman is back
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09:11:21  <Fujitsu> Can I get a copy, peter1138? Please? :)
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09:18:47  <peter1138> not yet
09:18:50  <peter1138> still working on it
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09:22:05  <MeusH> hey
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09:25:07  <Fujitsu> OK, peter1138.
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09:38:41  <Sacro> morning all
09:39:33  <MeusH> hej¿e Sacro
09:40:01  <Sacro> MeusH: thats both foreign and UTF-8 :) neither i understand
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09:42:33  <MeusH> that's something like heloo
09:43:00  <Sacro> hehe, heloo to you too :)
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09:45:01  <muddypaws> miaow
09:45:37  * Fujitsu turns into a dog and chases muddypaws.
09:46:38  <peter1138> *sigh*
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09:46:47  <peter1138> almost got custom ground sprites working properly
09:47:30  <roboman> hello
09:49:57  <Sacro> hey
09:50:44  * muddypaws loves publunch
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09:54:50  <Fujitsu> Nice, peter1138.
10:04:07  <peter1138> < that's nice
10:05:01  <Sacro> peter1138: implement it :)
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10:10:43  <Fujitsu> Very nice...
10:10:52  <Fujitsu> How close are you to implementing things like that?
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10:23:55  <peter1138> hmm?
10:24:07  <peter1138> that all works
10:24:18  <peter1138> or would do if the docks & shipyards were coded
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10:27:29  * Vornicus eyes that
10:27:34  <Vornicus> ....insanity
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10:28:35  <XeryusTC> peter1138! newstations! [/Born_Acron]
10:30:21  <XeryusTC> \o/
10:30:51  <MeusH> wee
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10:35:48  <Fujitsu> peter1138, good, I thought so.
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10:45:01  <Sacro> XeryusTC: that needs comitting :)
10:45:28  <XeryusTC> yes
10:45:34  <XeryusTC> its only a one line patch :)
10:45:46  * Sacro looks around for devs
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10:46:00  <Sacro> not like its gonna take long to read
10:46:50  <XeryusTC> indeed
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10:50:47  <MeusH> :P
10:51:15  <XeryusTC> MeusH: thats the second one in 3 days i encountered :P
10:51:26  <MeusH> second one
10:51:27  <MeusH> hmm
10:51:31  <MeusH> the plague
10:53:46  <Sacro> the all link to the same site :(
10:54:25  * Sacro wonders why quite a few of the links are in white...
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10:54:52  <Zr40> Sacro: all orange here
10:54:58  <Mukke> lol sacro
10:55:03  <Zr40> maybe you visited one of the sites before?
10:55:40  <Sacro> Zr40: i was errrrm, researching
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10:55:58  <Zr40> Sacro: that's what they all say ;)
10:56:14  <peter1138> ok, ground sprites hunky dory
10:56:30  <Sacro> peter1138: any chance you can merge
10:56:30  <MeusH> hunky! Congrats
10:56:40  <Sacro> peter1138: nice one :)
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10:57:21  <peter1138> 10KB to fix it o_O
10:57:57  <Sacro> one line of code
10:58:53  <Sacro> makes upgrading to elrails soo much easier
10:58:57  <CIA-3> peter1138 * r4767 /trunk/ (6 files): - Newstations: fix loading / use of custom ground sprites
10:59:20  <Tobin> Sacro: Stop distracting him from newstations. :)
10:59:32  <Sacro> Tobin: fine... ill track down another dev
11:01:27  <Mukke> in one line, what is newstations all about?
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11:02:33  <Tobin> Mukke:
11:03:14  <Sacro> damnit, i just lost "the game" :(
11:03:23  <Tobin> Not the best example though.
11:03:57  <Mukke> hm
11:04:12  <Mukke> are those buildings all part of the station?
11:04:16  <Mukke> what exactly is it good for?
11:04:28  <Tobin> It lets you have better looking stations.
11:05:01  <Mukke> at the expense of wasted tiles? doesn't look very advantageous to me
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11:05:17  <Mukke> I mean, sometimes it can be hard enough to fit a normal station
11:05:25  <Tobin> You don't have to have the extra tiles peter1138 just put them in that station to show off.
11:05:27  <peter1138> Mukke: it doesn't offer any gameplay change
11:05:30  <peter1138> it is purely graphical
11:05:33  <Mukke> ok
11:05:37  <peter1138> but
11:05:38  <Mukke> thanks for the headsup
11:05:52  <peter1138> there are many newstations that will work like regular stations, just with different graphics
11:05:55  <Mukke> now, someone go work on brudges over diagonal track :)
11:06:10  <peter1138> Mukke: check out the bridge branch, and then come back
11:06:20  <Mukke> oh?
11:06:30  <Mukke> that, and cargo packets is what I want :)
11:06:47  <peter1138> <-- from bridge branch
11:07:12  <Mukke> ah..... very very nice :)
11:07:23  <Mukke> what's the status on that? will it be in main soon?
11:07:42  <peter1138> how far is it tron? :)
11:08:10  <Mukke> hm.. wiki down?
11:09:01  <Tron> peter1138: SETBIT(dtss->image, 31); <--- s/31/TRANSPARENT_BIT/
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11:10:12  <Tron> peter1138: not that far
11:10:33  <Tron> peter1138: what's the bit 31 in ttdp?
11:10:39  <Tobin> Is there anything in particular that needs to be tested in the bridge branch?
11:10:42  <peter1138> argh, forgot the comments
11:10:58  <peter1138> bit 31 there means use default graphics
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11:12:28  <Tron> peter1138: i think in the long run a common model to handle this stuff is necessary. For me it looks like it's rather engrafted to the standard code.
11:13:12  <Tron> peter1138: is see 0x42D all over the place, does it have a special meaning?
11:13:15  <ernie_hh> is there a chance to steal the transportgoods from my opponent by building a parallel track with better values? or are good always distributet equal?
11:13:43  <Mukke> goods are distributed according to rating
11:13:52  <peter1138> Tron: only that the spec has it all over the place as an arbitrary offset
11:13:52  <Mukke> if you can maintain better rating you will get more goods
11:14:05  <Mukke> easiest way to achive better rating is to use newer vehicles
11:14:09  <peter1138> it just happens to be the first default platform sprite, but that really is irrelevant
11:14:37  <Mukke> anyways I am off
11:14:40  <Tron> peter1138: -extern uint16 _custom_sprites_base; <--- thank you very much. if you can get rid of this entierly i'd be very glad
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11:15:49  <Tron> so there's no reason for this offset?
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11:16:00  <peter1138> it's used in oldloader.c
11:16:06  <peter1138> i have no idea why
11:16:35  <Tron> i mean 0x42D
11:16:39  <peter1138> oh
11:17:07  <peter1138> no, i don't see the point. however, it's in the specs :/
11:17:21  <Tron> *shrug* ok
11:17:53  <Tron> on the other hand, if you can find out the exact purpose for _custom_sprites_base in oldloader, would be good, too (:
11:18:12  <Tron> bonus points if you can remove it (;
11:19:14  <Tron> shouldn't the current vehicle sprite get recalculated on load anyway?
11:19:15  <peter1138> looks like however originally used that base for the station tiles got confused between sprites and spritesets. the spec isn't entirely clear, though
11:19:24  <peter1138> Tron: good point
11:19:48  <Tron> afk for 15 mins
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11:34:56  <Born_Acorn> peter1138! Newstations!
11:35:18  <Tobin> Heh.
11:35:35  <peter1138> lies
11:35:44  <Eddi|zuHause2> Tron: [05.05. 22:40] <Celestar> If Tron shows up, beat him into reading & approving
11:39:11  <Tron> peter1138: afaict AfterLoadVehicles() handles it
11:39:32  <peter1138> *nod*
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11:40:56  <CIA-3> peter1138 * r4768 /trunk/rail_gui.c: - Newstations: Add newstation selector GUI. The additions are only active if a newstation set is loaded, otherwise it will look the same.
11:41:46  <CIA-3> peter1138 * r4769 /trunk/ (newgrf.c rail_cmd.c): - Newstations: add newstations ttdpatch flag
11:41:48  <peter1138> ARGH
11:41:59  <peter1138> didn't want to commit rail_cmd.c
11:42:44  <Born_Acorn> use the uncommitterinationator!
11:43:37  <peter1138> anyone who can compile, enjoy
11:43:45  <peter1138> my newstations patch is now 0KB
11:43:55  <Tron> what's that in rail_cmd.c?
11:43:56  <MiHaMiX> peter1138: cool :)
11:44:06  <MiHaMiX> peter1138: where is the newstations set?
11:44:34  <peter1138> Tron: allow converting from rail to elrail even with vehicles in the way. shouldn't have been there o_O
11:44:46  <Tron> to me it looks like a pretty complicated way to remove the " || IsPlainRailTile(tile)" in that line
11:45:10  * ThePizzaKing parties around NewStations
11:45:16  <peter1138> MiHaMiX:
11:45:23  <MiHaMiX> peter1138: thanks
11:46:09  <Born_Acorn> newstations!
11:46:22  * Born_Acorn organises a party
11:46:23  <Fujitsu> ...
11:46:31  <Fujitsu> peter1138, did you just say that newstations was committed!?
11:46:34  * Fujitsu celebrates!
11:46:53  <Tron> peter1138: are you reverting the change to rail_cmd.c?
11:48:23  <Eddi|zuHause2> don't you dare :p
11:48:31  <peter1138> i should do
11:48:38  <peter1138> as it's irrelevant
11:48:54  <Born_Acorn> So newstations is now all in the trunk?
11:49:08  <peter1138> otoh, not sure what isplainrailtile() has got to do with it
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11:49:47  <Tron> it prevents updating of normal and signalled rail tiles while a vehicle is on that tile
11:49:51  <CIA-3> peter1138 * r4770 /trunk/rail_cmd.c: - Revert unindented change to rail_cmd.c in r4769.
11:50:44  * Fujitsu updates from 4769 to 4770.
11:50:54  <peter1138> Tron: ok, i see it
11:52:16  <peter1138> right
11:52:27  <peter1138> Born_Acorn: apart from the bits i haven't written
11:53:10  <MiHaMiX> peter1138: how can I install the downloaded newstations grf? I put it into the newgrf dir, but still can't use it :/
11:53:18  <MiHaMiX> peter1138: RTFM answer is good enough
11:53:29  <peter1138> put it in the [newgrf] section in openttd.cfg
11:53:45  <peter1138> with the files in data/ (or a subdir)
11:53:47  <MiHaMiX> ahh, manually? I believed the gui for that is working
11:53:55  <peter1138> nope, fraid not
11:53:59  <MiHaMiX> ok
11:54:00  <Tron> the gui does exactly nothing
11:54:12  <peter1138> i think the gui will probably be ripped out
11:54:22  <peter1138> and replaced with something that does, heh
11:54:31  <peter1138> besides, having it where it is is dumb
11:54:31  <Fujitsu> Ahh.
11:54:36  <Fujitsu> I was about to ask the same question.
11:54:41  <Fujitsu> True, peter1138. It's hidden.
11:54:44  <peter1138> it needs to set up before being in game, not during a game
11:54:49  <MiHaMiX> peter1138: so, [newgrf]
11:55:05  <MiHaMiX> peter1138: and what's the name of the directive, since I have no [newgrf] section
11:55:14  <peter1138> just the name of the file
11:55:18  <MiHaMiX> ahh
11:55:20  <peter1138> of they're in data, "file.grf"
11:55:20  <MiHaMiX> ok, thanks
11:55:24  <Qball> it seems to work quiet nicely
11:55:28  <peter1138> if it's in data/newgrf, "newgrf/file.grf"
11:55:31  <CIA-3> tron * r4771 /trunk/tunnelbridge_cmd.c: -Regression: It was possible to remove a bridge while a vehicle was on it
11:57:12  <MiHaMiX> dbg: [newstatsw.grf:4189][Error] VehicleMapSpriteGroup: Invalid special sprite length 6 (expected 7)!
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11:57:54  * Fujitsu applauds peter1138.
11:58:10  <ledow> Tron: THANK YOU!  The amount of times I've buggered up a game because a vehicle dropped into the water....
12:00:00  <Tron> don't use a bleeding edge version if you want to avoid problems
12:00:08  <Qball> peter1138: realy nice job.
12:00:30  <peter1138> MiHaMiX: AI construction callback, unsupported
12:00:39  <peter1138> (it does that for vehicles too)
12:00:50  <Fujitsu> peter1138, is there any good reason for some things in newstats.grf being greyed out? Features yet to be written?
12:01:03  <peter1138> Tron: do use a bleeding edge version if you want to find bugs :)
12:01:10  <Fujitsu> Yes.
12:01:16  <ledow> There's too much in trunk compared to the latest stable that i want to use - I understand the risk but prefer major features over minor problems ;-)  Plus it helps peoople fine wierd bugs
12:01:22  <peter1138> Fujitsu: yes, the grf author decided you need to wait until a later date before building those
12:01:37  <MeusH> thank you soo much! hail to peter1138 and Tron :)
12:01:52  <Fujitsu> peter1138, ahh. Thanks.
12:02:34  <MiHaMiX> peter1138: i think i found a graphic glitch
12:02:58  <MiHaMiX> peter1138: above non-track tiles I see the electric fence for electrified railways
12:03:24  <ledow> Is it just me or is there still some sort of bug where trains sometimes choose a platform that's already occupied and then end up blocking the entire entrance waiting at a red light?
12:03:53  <MeusH> electric fence?
12:04:00  <Tron> overhead wires, i guess
12:04:01  <MeusH> catenary you mean?
12:04:08  <MeusH> ohh
12:04:09  <MiHaMiX> MeusH: yes, overhead wires or catenary
12:05:03  <peter1138> heh, yes
12:05:23  <peter1138> just change the railtype for now ;)
12:05:40  <Eddi|zuHause2> peter1138: the station building list shows standard station at the end, but it is not selectable
12:05:49  <Qball> noticed that too
12:06:03  * ledow mutters to himself... just me then, I take it.
12:06:18  <Qball> ledow: I also have that from time to time
12:06:32  <Qball> mostly when a depot is inside a pre-signal block
12:06:42  <ledow> Yep... depots are definitely a factor
12:07:37  * Maedhros joins the newstations party
12:07:42  <ledow> It seems that the train coming in CHOOSES a platform which is green and then a microsecond later a train comes out of a depot and turns the light red before the train can get into the signal block.
12:07:43  <Maedhros> peter1138: great job :D
12:11:25  <peter1138> thanks
12:11:47  <ledow> I don't see a entry for this signal/depot bug though.
12:12:02  <Eddi|zuHause2> hmz... the large station hall does not allow selecting 6 platforms :(
12:12:08  *** Sacro [n=Sacro@adsl-83-100-239-46.karoo.KCOM.COM] has joined #openttd
12:12:13  <Sacro> afternoon all
12:12:17  <peter1138> if you've got presignals around a junction with a depot in it, it's not a bug
12:13:00  <peter1138> Eddi|zuHause2: you can build additional bits on to it though
12:13:06  <peter1138> so 6 platforms are possible
12:13:10  <Eddi|zuHause2> yes...
12:13:19  <Eddi|zuHause2> but it makes no sense...
12:13:41  <Eddi|zuHause2> well... it makes sense as in that TTD allowed only 4 platforms in general
12:13:57  <Eddi|zuHause2> so i understand where it comes from
12:14:43  <hylje> .o
12:14:52  <Eddi|zuHause2> err... are the "glass roof" tiles supposed to be black?
12:14:52  <hylje> i have a 8 platform station
12:15:21  <Eddi|zuHause2> instead of transparent, as the GUI suggests?
12:16:35  <Eddi|zuHause2> hm... when i build a newgrf station over an existing station, the graphics does not change until i move the mouse curser away
12:16:51  <Sacro> how do i get newgrf stations?
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12:17:40  <Fujitsu> Sacro, update to r4770, compile, get a GRF, enable it.
12:17:53  <Sacro> GRF == newstations?
12:18:03  <Born_Acorn> Yes¬
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12:18:04  <Born_Acorn> !
12:18:20  <Sacro> Born_Acorn: now to find something else to bother peter1138 about :)
12:18:24  <Born_Acorn> has all the newstations grfs there are!
12:18:33  <Born_Acorn> peter1138! 2 Company colours!
12:18:37  <Sacro> i thought there only was one
12:18:49  <Born_Acorn> peter1138! newsounds!
12:18:57  <Sacro> peter1138: ECS!
12:19:01  <Born_Acorn> peter1138! newhouses! newindustries! neweverything!
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12:19:41  <Fujitsu> peter1138, the `Wood (un)loading station'(s) in the Industrial Set don't get their display changed when selected... (you can place them fine, but the text in the listbox doesn't go white)
12:20:12  <peter1138> silly fools using colour codes in the names
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12:21:41  <hylje> are newstations nothing but eye candy
12:21:42  <Fujitsu> Hahh. THat might do it.
12:21:47  <Fujitsu> hylje, basically.
12:22:32  <peter1138> i'm sure everyone will get bored of them soon ;)
12:22:42  <Fujitsu> I doubt it :P
12:23:12  * Fujitsu wonders when 0.4.8 or whatever will be released.
12:23:20  <hylje> i think stations should have an efficiency attribute
12:23:23  * Fujitsu continues to thank peter1138.
12:23:33  <MeusH> Fujitsu: 0.4.8 will not have newstations
12:23:44  <Fujitsu> MeusH, I guessed as much.
12:24:24  <peter1138> hmm, right, what's next
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12:24:38  <Sacro> newsounds!
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12:25:06  <Eddi|zuHause2> i still think varying catchment radious would be appropriate for newstations...
12:25:11  <ledow> Bah... call me when I can plug in every single known GRF simultaneously and use all the graphics/buildings/vehicles at the same time, along with a Mars set from TTO... :-)
12:25:28  <Sacro> mars set for TTO? thought it was for TTDX
12:25:48  <Eddi|zuHause2> the mars graphics came with the World Editor addon to TT
12:26:10  <Sacro> ah, i never had that
12:26:13  <black_Nightmare> sacro...there's a mars set replacement for toyland climate :p
12:26:21  <black_Nightmare> turns it into something a bit way more fun ;)
12:26:35  <black_Nightmare> you can download it from george's site
12:26:44  <Sacro> f1 is cool in stereo :)
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12:27:59  <black_Nightmare> hey glx ;)
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12:31:37  <Tobin> peter1138: Do the opening and closing doors on stations work? I see to remember them depending on PBS.
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12:32:29  <Sacro> brb
12:32:31  <Eddi|zuHause2> you mean loading states?
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12:32:40  <Eddi|zuHause2> what do they have to do with PBS?
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12:34:42  <Tobin> Eddi|zuHause2: No, IIRC some of the station types included doors that only opened if the platform was in use, i.e. there was a PBS path reserved through the tile.
12:35:01  <Eddi|zuHause2> oh...
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12:36:06  <Eddi|zuHause2> shouldn't such a thing rather check wether a train STOPS at that station, rather than rushes through?
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12:37:33  <Tobin> You want the door to open either way, and a stopped train on a platform still has a path reserved.
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12:38:10  <Sacro> back
12:38:26  <black_Nightmare> wb sacro
12:39:15  <peter1138> Tobin: quite
12:39:21  <peter1138> Tobin: no, because we don't have PBS
12:39:33  <peter1138> Tobin: otoh, i don't think they ever got coded
12:39:37  <Tobin> So they are open all the time?
12:39:37  <Sacro> black_Nightmare: thanks
12:39:41  <Tobin> Ah, ok.
12:39:41  <Born_Acorn> I'm getting bashed. Cygwin says there is no make command! The wiki lied!
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12:39:51  <Qball> install make
12:39:55  <Sacro> Born_Acorn: install make
12:40:07  <Sacro> should be installed by default though
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12:41:11  <Fujitsu> Goodnight all.
12:41:13  <Born_Acorn> must have missed it
12:41:14  <Born_Acorn> bah.
12:41:17  <Fujitsu> Thanks, again, peter1138 :)
12:41:20  <MeusH> cya Fujitsu
12:42:09  <black_Nightmare> problem..I already tried the mars set once...its interesting to say :p
12:42:09  <Fujitsu> Bye MeusH!
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12:42:26  <black_Nightmare> including that the rails are replaced by what almost looks like "hovering tracks"
12:43:20  *** angerman [] has quit []
12:43:36  <Sacro> cool
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12:46:50  * Sacro might try installing cygwin and newstations after the f1
12:52:45  <Born_Acorn> I am a big boy now!
12:52:49  <Born_Acorn> I compiled!
12:54:07  <Sacro> :)
12:58:47  <CIA-3> peter1138 * r4772 /trunk/ (newgrf_station.c newgrf_station.h): - Newstations: when allocating a custom station (via action 0x03) check if the station has already been allocated. (Fixes duplicate waypoints in newstatsw in non-temperate climate)
12:59:37  * peter1138 marks one off on his buglist
12:59:56  <MeusH> bare_tilesw.grf
12:59:56  <MeusH> basic_platformsw.grf
12:59:56  <MeusH> glassstationw.grf
12:59:56  <MeusH> jstatsw.grf
12:59:56  <MeusH> newstatsw.grf
12:59:57  <MeusH> pgs-counw.grf
12:59:59  <MeusH> pgs-freiw.grf
13:00:01  <MeusH> pgs-silvw.grf
13:00:03  <MeusH> pgs-subuw.grf
13:00:05  <MeusH> will this work?
13:00:09  <MeusH> gotta try it
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13:01:28  <Sacro> MeusH: let us know :)
13:02:09  <MeusH> yess
13:02:17  <MeusH> I'll compile peter's fix and try it
13:02:32  <Eddi|zuHause2> what is pgs-*.grf?
13:02:33  *** Zr40 [] has quit [Connection timed out]
13:02:38  <black_Nightmare> whats the 'pgs-' one if I may ask?
13:02:40  <Sacro> project generic stations
13:02:42  <black_Nightmare> lol eddi .. seem we have same Q
13:02:52  <black_Nightmare> ohhh yeah..I think I have one or two of these... *checks my newgrf list*
13:03:09  <Sacro> for linkage:
13:03:28  <black_Nightmare> yeah I have pgs-barew, pgs-platw, and pgs-statw here
13:03:32  <black_Nightmare> have many other station grf's tho
13:05:45  <peter1138> currently our absolute limit for newstations is around 8000
13:06:11  <peter1138> but we'd run out of sprites / file slots way before then
13:06:38  <Eddi|zuHause2> hm... those generic stations screenshots do not look very pretty...
13:06:41  <Sacro> peter1138: 8191?
13:06:48  <peter1138> 8190 actually
13:06:57  <peter1138> as the default station and waypoint take 1 each
13:07:21  <peter1138> heh, that last commit fixes the duplicate "Wood (un)loading station" too :)
13:07:30  <Born_Acorn> This bug is still not fixed!
13:07:31  <Born_Acorn>
13:07:34  <Sacro> ah right, i was close, so its (16384 -2) / 2
13:07:48  <peter1138> no, 8192 - 2
13:08:27  <peter1138> however
13:08:39  <peter1138> that limit is only because we can only have a dropdown list with 32 items in it
13:10:26  <Qball> :D
13:10:52  <CIA-3> peter1138 * r4773 /trunk/ (lang/english.txt rail_gui.c): - Newstations: add proper tooltips to the station builder window
13:11:27  * Sacro cant wait till 19:00
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13:12:40  <peter1138> the canadian station set (beta iirc) works too, if you mess with the ttdpatch version number
13:14:10  <Sacro> cool
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13:15:37  <peter1138> i'm off...
13:16:02  <peter1138> there's a newstations category on flyspray for reporting any bugs / unimplemented bits
13:16:12  <peter1138> back later
13:16:26  <Sacro> peter1138: goodbye
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13:20:26  <Sacro> mmmm nice
13:21:07  <webfreakz> KUDr?
13:24:49  <MeusH> IT WORKS
13:24:51  <MeusH> it all works
13:24:54  <MeusH> thanks peter1138
13:25:06  <MeusH> I think there is a small bug thingy
13:25:14  <MeusH> also present with default stations
13:25:29  <MeusH> so, some stations prohibit you from making i.e. 1x1
13:25:33  <MeusH> they require 2x1 instead
13:25:38  <Qball> that isn't a bug is it?
13:25:53  <MeusH> but you can remove it and the station looks disorted
13:29:33  <Sacro> MeusH: i think he's gone out
13:34:44  <MeusH> I think the same :)
13:34:54  <Born_Acorn>
13:34:55  <Born_Acorn> woo.
13:36:32  <Qball> sweet
13:36:36  <Qball> esp the coal stack
13:36:46  <Sacro> that was quick :)
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13:37:39  <Born_Acorn> I converted my latest game to newstations right away, of course!
13:38:02  <Sacro> nice one
13:45:01  <MeusH> Born_Acorn: what's the set's name?
13:45:05  <MeusH> I want these stations, too
13:45:15  <MeusH> i mean, more freight stations
13:46:24  * Sacro waits for Brianetta to come on, to request newstation grfs
13:46:25  <MeusH> doesn't seem to have some
13:46:41  <Born_Acorn>
13:46:48  <Born_Acorn> Under Transport Tycoob
13:46:49  <Born_Acorn> n
13:46:50  <Born_Acorn> -b
13:46:58  <Born_Acorn> then newgrfs
13:47:06  <Born_Acorn> then Station Sets
13:47:15  <Born_Acorn> then brickfreightw.GRF
13:48:22  * MeusH bows and grabs the grf
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13:49:18  <Qball> stations are "animated"
13:49:19  <Qball> nice
13:49:53  <Born_Acorn> Michael Bluncks passenger stations fill with passengers.
13:50:36  <Sacro> oooh nice, Born_Acorn: does that pile of coal get bigger?
13:51:32  <Born_Acorn> Not yet.
13:51:35  <Born_Acorn> *yet*
13:51:37  <Born_Acorn> :p
13:51:51  <Born_Acorn> I still have to draw that.
13:53:50  <Prof_Frink> Born_Acorn! newstations!
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13:54:48  <Sacro> Born_Acorn: newstations!
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13:55:12  <XeryusTC> newstations are finally finished? :D
13:57:37  <Sacro> there may be some bugs to squash, but yeah
13:58:46  <MeusH> everybody: newstations!
13:58:50  <MeusH> \o/ woohoo
13:59:15  <Sacro> \o/ /o\ \o/
13:59:34  * XeryusTC woohoos a thousand times :D:D:D:D
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14:00:14  <XeryusTC> KUDr: can you sync yapf to the trunk?
14:01:00  <XeryusTC> oh wait
14:01:04  <XeryusTC> i can do that myself :)
14:01:11  <XeryusTC> (i hope)
14:01:19  *** tokai|noir [] has joined #openttd
14:03:40  <ector--> 2>.\rail_gui.c(692) : error C2220: warning treated as error - no 'object' file generated
14:03:40  <ector--> 2>.\rail_gui.c(692) : warning C4018: '<' : signed/unsigned mismatch
14:04:09  <Sacro> ector--: what OTTD version, OS and compilor?
14:04:28  <XeryusTC> thats MSVC
14:04:29  <ector--> vs2005, latest trunk out of svn
14:04:48  <ector--> just fyi basically
14:04:51  <ector--> easy to kludge
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14:08:29  <Sacro> hmm, i wonder whose line that is
14:08:50  *** angerman [] has joined #openttd
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14:14:45  <Sacro>
14:14:46  <Born_Acorn> Somebody make a thread about newstations to increase interest!
14:15:53  *** Tobin [] has quit []
14:16:18  <MeusH> thanks Sacro!
14:16:23  <MeusH> amazing game
14:16:28  <MeusH> Born_Acorn: make a thread!
14:16:36  <MeusH> called "peter1138: newstations" :D
14:16:39  <XeryusTC> Born_Acorn: why dont you do it yourself?
14:17:07  * XeryusTC crosses his fingers
14:17:15  <Born_Acorn> I will!
14:17:16  <Born_Acorn> noy.
14:17:20  <Born_Acorn> now.
14:17:22  <XeryusTC> hopefully it compiles
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14:17:35  <MeusH> Sacro! new record! -28 meters :D
14:17:36  <Born_Acorn> Closer to nightly time.
14:18:03  <MeusH> I remember having fun with worms world party jumping like that on the rope
14:18:08  <Sacro> MeusH: err, HOW? my highest is 524
14:18:13  <Eddi|zuHause2> -- for industrial stations
14:18:33  <XeryusTC> Sacro: MeusH: is that some kind of yeti game 1?
14:18:51  <Sacro> XeryusTC: nope, its rope swinging - a la spiderman
14:19:03  <XeryusTC> ok
14:22:11  <MeusH> Sacro: just jump the left side instead of right :)
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14:24:52  <Sacro> MeusH: i can only get -26
14:24:55  <Qball> this is weird
14:25:04  <Qball> trains only "unload" one carage
14:25:33  <XeryusTC> damnit, my merging didn't work :(
14:26:17  <Qball> wth
14:27:02  <Sacro> Qball: what have you done?
14:27:06  <MeusH> hmm
14:27:07  <ln-> carage?
14:27:14  <Sacro> carrige
14:27:20  <MeusH> <XeryusTC> Sacro: MeusH: is that some kind of yeti game 1?  <== I don't know
14:27:26  <MeusH> I saw many yeti games
14:27:35  <MeusH> but none of them featured rope swinging IIRC
14:27:36  <Sacro> nah its a robot not a yeti
14:27:38  <MeusH> brb
14:28:14  <XeryusTC> yeti game 1 is the one where you needed to hit a bird with a bat
14:28:27  <Qball> Sacro: hmm not sure.
14:28:35  <Qball> Sacro: aah nvm
14:28:59  <MeusH> XeryusTC: ohh, I remember
14:29:03  <MeusH> it's not that kind of game
14:30:18  <MeusH> Sacro: the screen doesn't move well
14:30:27  <MeusH> and I've got problems with noticing the robot
14:30:40  <MeusH> I don't know whether it is far away at the right, or above
14:31:01  <MeusH> the screen should follow the robot IMO
14:31:14  <MeusH> it sticks to one position and doesn't move any further sometimes
14:32:02  <MeusH> 420 for me
14:32:04  <MeusH> brb
14:32:10  <Sacro> yeah, when he goes too high, it'd be nice to have a height indicator too
14:32:17  <Sacro> ok :) mines still 524
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14:43:21  <MeusH>
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14:46:49  <peter1138> hm, so
14:47:13  <peter1138> MeusH: not sure how to handle the 'removing a part breaks the layout' thing
14:47:36  <peter1138> i'm not sure if ttdp even supports doing that
14:47:41  <peter1138> (it may since irregular stations)
14:47:55  <Qball> it requires some more indepth info about the station
14:48:45  <MeusH> peter1138: this is just cosmetic disadvantage
14:48:50  <MeusH> and probably unfixable
14:48:55  <MeusH> so never mind that
14:48:56  <MeusH> brb
14:49:04  * XeryusTC crosses his fingers again
14:49:13  <peter1138> it is fixable, if we remember every individually built part
14:53:40  <XeryusTC> w00t, newstations :D
14:53:57  * XeryusTC gives peter1138 an unlimited amount of beers :D
14:54:49  <Qball> well peter can trow that party now, he got enough beer
14:56:46  <peter1138> 22\o/
14:56:50  <peter1138> er
14:56:51  <peter1138> -22
14:56:51  <peter1138> :)
14:57:21  <Sacro> peter1138: my link?
14:57:52  <peter1138> ?
14:58:06  <Sacro> n/m
14:59:41  <XeryusTC> peter1138: there are some station types unselectable, why is that?
14:59:48  <peter1138> oh, the pendulum
14:59:57  <peter1138> XeryusTC: date, usually
15:00:07  <XeryusTC> peter1138: i suspected that
15:01:08  <peter1138> 252 m
15:01:09  <peter1138> hmm
15:01:19  <peter1138> bit less than you sacro :(
15:01:44  <glx> peter1138: I like the fact station are reverted to default if grf is disabled :)
15:01:53  <Tron> <--- does anybody have a problem with this savegame? i don't
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15:03:01  <peter1138> o_O
15:03:13  <peter1138> epiphany saves the .sav as a .exe... wtf?
15:04:02  <Sacro> ff doesnt even give it an extension
15:04:30  <Sacro> it knows it as an octet/stream
15:04:35  <glx> Tron: it doesn't crash for me with latest rev
15:05:31  <peter1138> guess their config might be useful
15:06:58  <Tron> it does neither with HEAD nor with 0.4.7 as stated in the report
15:07:06  <peter1138> glx: they persist, even if you save the game without the grfs loaded
15:07:49  <peter1138> when playing network games though, all station grfs must be in the same order for each user
15:07:56  <peter1138> (but that's the same for any grf, really)
15:08:01  <glx> as usual :)
15:08:49  <peter1138> hmm
15:09:02  <peter1138> i wonder if tile height changes should count against station extent?
15:09:47  <Sacro> to stop multi level stations?
15:10:10  <peter1138> well, it might improve their appearance
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15:10:23  <peter1138> like putting fences on the edge
15:10:27  <peter1138> (for some)
15:11:54  <CIA-3> KUDr * r4774 /branch/yapf/ (Makefile yapf/unittest/unittest.cpp):
15:11:54  <CIA-3> [YAPF] Fix: unittest broken on morphos. Fixed by removing stl::list for now. Stl
15:11:54  <CIA-3> uses C++ bool which is in conflict with openttd bool. To fix it correctly we'll
15:11:54  <CIA-3> probably need ottd bool compatible with C++ bool (size 4 on morphos/PPC). Looks
15:11:54  <CIA-3> more like BIG_ENDIAN issue since on Intel CPU openttd works with 'typedef
15:11:57  <CIA-3> unsigned int bool' but on morphos/PPC not.
15:12:51  * peter1138 tries it
15:12:56  <peter1138> (it's only a two-liner
15:12:58  <peter1138> )
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15:16:17  <peter1138> hmm, need to account for the foundation
15:16:33  <Sacro> lol, yeah
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15:19:52  <peter1138> GetTileMaxZ()
15:25:05  <peter1138> Tron: 154 is what you've just fixed, yes?
15:25:20  <Tron> ?
15:25:28  <peter1138>  FS#154 -- Destroying bridge with vehicles on top
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15:26:21  <Tron> probably
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15:38:12  <KUDr> peter1138: "rail_gui.c(692) : warning C4018: '<' : signed/unsigned mismatch" <-- MSVC
15:38:35  <Tron> <--- something is fishy with crash.sav: look at the trees above the snowline
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15:41:56  <peter1138> climate been changed?
15:42:10  <MeusH> Tron: maybye some newgrf is needed?
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15:42:35  <MeusH> or it utilizes "snow in temperate" patch?
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15:44:55  <peter1138> strange signal layouts
15:47:31  <XeryusTC> if snow in temperate is needed you would also see the snow when you dont have the patch
15:47:40  <Sacro> what newgrf do i need for the bottom right station?
15:48:13  *** angerman [] has quit []
15:48:26  <peter1138> jcindstaw.grf
15:48:28  <XeryusTC> industries
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15:48:42  <XeryusTC> its the grain station from that set
15:48:57  * XeryusTC basicly download all the newstations from grf-crawler :P
15:51:28  <Sacro> XeryusTC: then create a zip, with your [newgrf] in a text file, then dcc :)
15:51:49  <MeusH> Tron, peter1138: notice strange bridge near the city of Dunding
15:51:57  <XeryusTC> Sacro: i've about 20 grfs loaded, which arent all newstations
15:52:30  <Qball> so?
15:52:32  <Qball> just dcc it
15:52:41  <Tron> MeusH: what exactly means "near"?
15:52:53  <Sacro> :)
15:53:02  <Sacro> i use UKRS too
15:53:11  * Sacro wants to kill bobingabout
15:53:34  <XeryusTC> Sacro: it would be easier to just download them all
15:53:42  <glx> MeusH: tube bridge?
15:53:48  <MeusH> Tron: north-westbound
15:53:52  <MeusH> there is a tube bridge
15:53:58  <MeusH> and something strange next to it
15:54:08  <peter1138> that's a bug in combroadw.grf
15:54:16  <MeusH> oh, okay
15:54:18  <Qball> Sacro: what is stopping you
15:54:21  <Tron> MeusH: tile number?
15:54:44  <glx> 2E8C
15:54:51  <MeusH> 0x358D
15:55:06  <MeusH> 141x53
15:55:07  <Sacro> Qball: killing him? its sunday, theres a lack of busses
15:55:30  <XeryusTC> peter1138: there is a problem if i use the "Coal unloader" station from that industries set
15:55:34  <Tron> that's an empty tile
15:56:01  <MeusH> but as peter1138 said, this is bug related to combroadw.grf
15:56:06  <MeusH> sorry, sill me
15:56:11  <Tron> ok
15:56:17  <MeusH> I should have disabled newgrfs
15:56:20  <XeryusTC> peter1138: the first style is facing the wrong direction, but it is accessable for trains
15:56:27  <Qball> Sacro: to bad
15:56:43  <MeusH> Tron: do you have any ideas on trees above the snowline?
15:57:04  <peter1138> XeryusTC: what size station?
15:57:06  <Tron> yes i have, it's fixed
15:57:28  <Tron> nothing serious, the problem in this save will solve by itself over time
15:57:32  <XeryusTC> peter1138: i use a 12x3 station, but it seems to happen from 4x3
15:58:03  <peter1138> hmm.
15:58:37  <XeryusTC> other stations seem to work ok (from that set at least)
16:04:36  <glx> peter1138:,%2024th%20Dec%201963.png <-- don't know if it's a bug from pgs-counw.grf
16:06:33  <MeusH> you mean the oversized building?
16:08:17  <glx> I mean the building on the track, and the wrong building
16:12:30  <glx>,%2020th%20Dec%201963.png <-- wrong building is indeed a passenger building
16:14:40  <Sacro> glx: isnt that a custom bridge icon?
16:15:11  <glx> where?
16:15:38  <MeusH> glx: construction toolbar
16:15:41  <MeusH> Sacro: yes it is
16:16:07  <glx> pb_viaduct.grf yes :)
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16:19:10  <Sacro> glx: i have that installed, but it hasnt changed mine
16:19:31  <MeusH> combined road set?
16:19:36  <MeusH> Purno's new bridges?
16:19:41  <glx> yes combroad
16:20:03  <MeusH> this one contains new bridges, too
16:22:44  <Sacro> ah nice
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16:30:26  *** tokai|mdlx is now known as tokai
16:34:20  <CIA-3> peter1138 * r4775 /trunk/rail_gui.c: - Newstations: allow clicking on any part of the station class dropdown to bring up the list, instead of just the button (thanks tron)
16:34:32  * Celestar has returned.
16:35:06  <Celestar> peter1138: I've done some more specs about bridge stuff that we need. Will show around some doc tomorrow (RFC)
16:35:15  <peter1138> ok
16:37:12  <Celestar> (which would include things like maximum bridge height as well)
16:38:18  <Celestar> brb loo
16:39:44  <Celestar> so.
16:39:55  <Celestar> any comments on the bridge modifications?
16:42:06  <CIA-3> tron * r4776 /branch/bridge/ (76 files in 8 dirs): Sync with trunk up to r4775
16:42:18  <Celestar> BAH
16:42:32  <Celestar> trooooooon
16:42:44  <MeusH> Celestar: is it possible that bridges get obsolete at given time?
16:42:46  <Celestar> :P
16:42:53  <Celestar> MeusH: yes I am thinking of this.
16:42:59  <MeusH> also, is it possible for bridges to have custom height limit?
16:43:08  <Celestar> Tron: ouch :P
16:43:14  <Tron> ?
16:43:31  <Celestar> causes some conflicts
16:43:35  <MeusH> this way, we can have the highest bridges available later in the game, which would be far more realistic
16:43:36  * Celestar goes updating his stuff
16:44:16  <Sacro> yeah, but why is that realistic?
16:44:25  <Sacro> see Roman Aquaducts etc?
16:44:45  <MeusH> yeah, but no trains go on these
16:44:58  <MeusH> and aquaducts are not 200 meters high
16:45:04  <Sacro> well what about Isambard Kingdom Brunell?
16:45:18  <MeusH> however, some bridges nowdays are that high
16:47:07  <Celestar> Tron: conflicts solved :)
16:48:00  <Celestar> Tron: peter1138: Darkvater: on the long run, will we want bridges of non-diagonal type or some with signals/junctions/whatever?
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16:48:58  <peter1138> that brings a whole new level of pathfinder changes, heh
16:49:03  <Celestar> yes it does.
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16:49:16  <Celestar> something like eis_os is planning (or however he is called)
16:49:52  <MeusH> Sacro: so what about him?
16:50:07  <Tron> you could add a second map layer
16:50:24  <Celestar> map layers ... we've been there haven't we?
16:50:38  <MeusH> Tron: it would require more than one map layers, if you want more than one bridge over other
16:50:39  <Tron> a second, not arbitrary
16:50:49  <Tron> MeusH: no, really?
16:50:51  <MeusH> at least that's what I think
16:51:15  <MeusH> if we want say underground level, ground level and two bridges over it, it would require four layers
16:51:26  <MeusH> but I think you're right and I don't know something :)
16:51:36  <Sacro> MeusH: didnt he build high bridges?
16:51:57  <MeusH> yes he did
16:52:00  <Tron> given that the average bridges graphics is as high as half the max altitude of the map (i.e. 8 height levels) i think multiple bridges above each other doesn't make much sense
16:52:03  <MeusH> but I meant much higher
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16:54:07  <Celestar> to have really usable crossing bridges, we need new sprites.
16:54:12  <Celestar> PROPER new sprites
16:55:53  <Celestar> Darkvater: you there?
16:56:26  <MeusH> Celestar: IIRC it is planned that 32bpp bridges will utilize different drawing alghoritm
16:56:43  <peter1138> and who's planned that? heh
16:56:44  <Celestar> modifying the drawing algo to something sane is no problem.
16:56:51  <Celestar> the problem is that we need proper sprites.
16:56:52  <MeusH> Alltaken?
16:57:14  <MeusH> the vertical parts of the bridges would be drawn just like fences around railway
16:57:26  <MeusH> so there would be no problem with i.e. junctions on bridges
16:57:43  <MeusH> as there would be no vertical parts between two railway tracks
16:58:26  <Tron> vertical parts?
16:58:29  <Tron> pillars?
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16:59:00  <peter1138> Celestar: why is that a problem?
16:59:04  <Eddi|zuHause2> [07.05. 18:47] <MeusH> and aquaducts are not 200 meters high <<- the gölschtalviaduct: length: 574m height: 78m built: 1846-51
16:59:09  <MeusH> these vertical parts above bridge surface
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16:59:18  <Celestar> peter1138: because someone needs to draw them :)
16:59:18  <Eddi|zuHause2> largest brickstone bridge in the world
16:59:22  <peter1138> actually the main problem i see is that bridges are 8 pixels high, and so are vehicles
16:59:27  <MeusH> assuming pillars are belowe bridge surface
16:59:40  <peter1138> that's makes drawing something decent tricky
16:59:42  <Eddi|zuHause2> limiting bridge height does not make sense
16:59:53  <peter1138> -'s
17:00:01  <Sacro> just style and materials, and strength
17:00:09  <Celestar> peter1138: vehicles are not 8 pixels high afaik
17:00:33  <Eddi|zuHause2> (that is a train bridge btw
17:00:34  <peter1138> 3d box model-wise
17:00:42  <peter1138> maybe more...
17:01:11  <Tron> BBs of vehicles are 6 high
17:01:57  <Celestar> proper bridges WOULD work fine afaik
17:05:16  <peter1138> ah
17:05:22  <peter1138> i found my old newnewbridges code
17:06:01  <Sacro> has nightly been done yet? or is it 19:00 BST?
17:06:19  <Eddi|zuHause2> it is 20:00 CEST
17:06:22  <Eddi|zuHause2> in an hour
17:07:32  * Sacro waits... and watches the simpsons
17:08:15  <Tron> peter1138: newnewbridges?
17:08:50  <Eddi|zuHause2> we need a lot more bridge types
17:08:59  <Eddi|zuHause2> and much larger bridges
17:09:05  <Celestar> I'm up to 32 bridges types in my diff (=
17:09:06  <Eddi|zuHause2> like longer suspension distances
17:09:34  <Eddi|zuHause2> or the above mentioned gölschtalviaduct ;)
17:09:53  <Eddi|zuHause2> i was always impressed by that bridge as a child
17:10:13  <peter1138> Tron: fiddling with the newgrf resolver code to allow dynamic variations, and the like
17:10:33  <Celestar> Eddi|zuHause2: I agree with MUCH longer suspension distances.
17:10:49  <peter1138> (and making things like longer suspension distances easier)
17:12:07  <Sacro> and signals on bridges
17:12:16  <Celestar> that's planned as well
17:12:34  <Celestar> but we'll finally need to enlarge the map array.
17:12:50  <Eddi|zuHause2> actually, according to KUDr, PBS would make signals on bridges pretty obsolete
17:13:11  <Celestar> that is correct.
17:13:23  <Celestar> (ultra-high-speed trains don't have signals anyway)
17:14:15  <Celestar> but adding m7 and m8 shouldn't be much of a problem, should it? ;)
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17:24:55  <peter1138> hope not
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17:28:22  * Sacro waits for the nightly...
17:31:03  *** |Jeroen| [] has quit [Connection timed out]
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17:38:05  <XeryusTC> hi all
17:38:10  <Noldo> hi
17:38:10  <Celestar> is it a BAD sign that I know by heart that "must demolish bridge first" is STR_5007 ?
17:38:27  <hylje> you must demolish bridge first !
17:38:54  <peter1138> heh
17:39:02  <Sacro> Celestar: probably, its like knowing the reg plate for the USS Enterprisee
17:39:21  <Born_Acorn> peter1138! Newstations!
17:40:00  <XeryusTC> Born_Acorn: Download! Nightly! In! 20! Minutes!
17:40:39  <Born_Acorn> I! know!
17:40:49  <XeryusTC> Ok!
17:40:51  <Born_Acorn> I! compiled! the! source! earlier!
17:40:56  <XeryusTC> Ok!
17:41:08  <hylje> O
17:43:08  <CIA-3> peter1138 * r4777 /trunk/newgrf.c: - NewGRF: moving warning message about feature callbacks above station code and change minimum length for action 3 from 7 to 6 bytes.
17:43:44  <peter1138> (error message relegated to a warning (that you don't normally see) that states what the issue is)
17:45:33  <Eddi|zuHause2> gnah... mini_IN has way too many conflicts...
17:45:46  <Eddi|zuHause2> did richk mention when he comes back?
17:45:54  <glx> Eddi|zuHause2: 2 weeks
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17:48:57  <Celestar> hopefully some of is stuff is committed till then.
17:49:54  <glx> I didn't tried mini_IN but I think main conflict is caused by pbs
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17:50:51  <Celestar> note to self: compile after source code modification might be helpful
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17:53:24  <Celestar> peter1138: NICE work on newstations \o/
17:53:27  <Eddi|zuHause2> no, main conflicts are aircraft things
17:53:34  <Eddi|zuHause2> that are put into trunk meanwhile
17:53:43  <Eddi|zuHause2> usually only differs in comments and stuff
17:53:57  <Eddi|zuHause2> but creates merge conflicts all over the place
17:54:08  <UnderBuilder> hi all and an applause for the coder!
17:54:21  <UnderBuilder> (peter1138)
17:55:18  <glx> Eddi|zuHause2: but these can be solved, pbs can't because no free bits in map for stations
17:55:30  <XeryusTC> peter1138: there are three problems with newstations:
17:55:48  <Sacro> you have 1 minute to commit them
17:55:49  <XeryusTC> 1. if the name of the station is bigger then the selecter it doesnt highlight when it is selected
17:55:56  <Eddi|zuHause2> yes, but those are not merge conflicts, but functionality conflicts... SVN does not even notice that ;)
17:56:47  <XeryusTC> 2. stations without a name dont have a name in the list, it would be nicer if it was just named "unnamed station x" or "station x"
17:56:55  *** mode/#openttd [+o Darkvater] by ChanServ
17:56:59  <Celestar> heyo Darkvater
17:57:30  <XeryusTC> 3. some of the station tiles are bigger then the the normal tiles and overlap the text in the select gui
17:57:37  <Eddi|zuHause2> i managed to resolve all conflicts... now try to compile ;)
17:57:45  *** gryphAway is now known as gryph
17:58:25  <glx> Eddi|zuHause2: but I think you should remove all pbs stuff if you don't want problems when playing :)
17:58:46  <Sacro> nah, it'll be interesting
17:58:47  <Eddi|zuHause2> let's address that problem if we manage to get there ;)
17:58:59  <Sacro> surely it'll only affect track tiles anyway?
17:59:10  <Eddi|zuHause2> only station tiles
17:59:39  <Sacro> yeah, where you have a newstation in a pbs block
17:59:57  <Eddi|zuHause2> right...
18:00:07  <Eddi|zuHause2> but i can't get that aircraft stuff to compile
18:00:10  <Sacro> i personally dont, i only use them on junctions, so surely the wouldnt affect each other?
18:00:38  <Eddi|zuHause2> well... if you have junction-station-junction, the station is a PBS block, too
18:00:51  <Sacro> gui client compiled...
18:00:57  <Eddi|zuHause2> not sure how junction-head station works
18:01:08  <Sacro> should i be worried that nothing else is there peoples?
18:01:43  <Sacro> ah, win32 now there
18:02:07  <peter1138> XeryusTC: 1 is not true. 1 happens when the name of the station has the colour code for black in it
18:02:18  <peter1138> 2) which set? :)
18:02:49  <peter1138> 3) can't see how to clip, i'm afraid. last time i used ttdp, it overflowed into the game viewport
18:03:58  <peter1138> mb nicely provides faux sprites just for the gui
18:04:40  <XeryusTC> 2. some set named "Suburban" in game, it is from pgs-subuw.grf
18:04:56  <Celestar> bbl
18:05:00  <peter1138> hmm, the last one
18:05:02  <Celestar> cu
18:05:18  <peter1138> iirc that set wasn't really finished
18:05:21  *** Brianetta [] has joined #openttd
18:08:55  <Sacro> w00t Brianetta
18:09:54  <Brianetta> rargh
18:10:02  <Brianetta> I am no longer a KDE user
18:10:05  <Brianetta> After 5 years
18:10:09  <Brianetta> I have returned to Gnome
18:10:15  <Brianetta> and OMG it's WEIRD
18:10:26  <Born_Acorn> In Soviet Russia, Gnome returns to you.
18:11:07  <Sacro> im a KDE user, but i do like gnome...
18:11:49  <Brianetta> Just not sure what to make of the (lack of) clipboard manager
18:11:53  <Brianetta> I miss klipper
18:12:04  <Sacro> cant you run it?
18:12:18  <Brianetta> klipper runs in Gnome OK, but it starts a load of KDE services in the background
18:12:25  <Brianetta> and I can hear them chugging away
18:13:56  <Eddi|zuHause2> aircraft_cmd.c: In function `CmdBuildAircraft':
18:13:56  <Eddi|zuHause2> aircraft_cmd.c:334: error: `_heli_rotor_sprite' undeclared (first use in this fu
18:13:56  <Eddi|zuHause2> nction)
18:14:06  <Eddi|zuHause2> anybody suggestions on how to solve that?
18:14:28  <Sacro> declare it
18:14:48  <peter1138> remove the changes
18:15:38  <peter1138> most of that has been committed
18:17:06  <Eddi|zuHause2> grr...
18:17:06  <Eddi|zuHause2> main_gui.c:677: error: conflicting types for 'DrawPlayerIcon'
18:17:06  <Eddi|zuHause2> main_gui.c:57: error: previous declaration of 'DrawPlayerIcon' was here
18:17:06  <Eddi|zuHause2> main_gui.c:677: error: conflicting types for 'DrawPlayerIcon'
18:17:06  <Eddi|zuHause2> main_gui.c:57: error: previous declaration of 'DrawPlayerIcon' was here
18:17:15  <Eddi|zuHause2> maybe i should stop trying...
18:18:45  <Brianetta> peter1138: Is newstations ready for a nightly tonight?
18:19:09  <XeryusTC> Brianetta: they're already in trunk :D
18:19:32  <Brianetta> OK
18:19:57  <Brianetta> Which newstations set is the one Pikka showed on his site?
18:21:03  <Sacro> not sure, just looking now
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18:21:19  <XeryusTC> what's pikka's site again?
18:21:34  <Brianetta> um
18:21:42  <Brianetta> and click
18:22:55  <XeryusTC> Brianetta: the set goes under the name "Platforms", i'll check my cfg file
18:23:01  <Sacro>
18:23:12  <peter1138> newstatsw
18:23:19  <XeryusTC> newstatsw.grf
18:23:31  <XeryusTC> peter1138 was faster
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18:24:37  * Sacro hands peter1138 a biscuit
18:31:14  <Darkvater> wow guys I did miss a lot today :)
18:31:25  <Darkvater> peter1138's been on a roll ^^
18:32:37  <XeryusTC> peter1138 is everyones favorite dev now :+
18:34:27  <Darkvater> T_T
18:34:32  <Darkvater> and what about me? :)
18:34:38  *** mode/#openttd [-o Darkvater] by Darkvater
18:35:20  <Darkvater> hi Celestar (if you're around)
18:36:41  <Brianetta> Darkvater is everybody's favourite temporartily retired dev
18:37:00  <Darkvater> < hmm, peter's hail thread
18:37:05  <Darkvater> thank you Brianetta :)
18:37:30  <Darkvater> although I am the one with the faithful followers. KUDr and Belugas_Gone ^
18:38:28  <Darkvater> rail_gui.c: In function `StationBuildWndProc':
18:38:28  <Darkvater> rail_gui.c:692: warning: comparison between signed and unsigned
18:39:16  <ln->
18:42:56  <ernie_hh> .oO( would be nice, if the openttd daemon would generate a rss-feed to inform you about important thinks happening while offline ;) )
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18:52:48  <Sacro> ln-: already posted by me :)
18:53:04  <Sacro> record currently 524 (also me)
18:53:32  <ln-> my negative record is -33
18:53:46  <Sacro> ah, MeusH got -26, i got -24
18:55:18  <MeusH> now I've got +426
18:55:22  <MeusH> but I'll get better soon
18:56:05  <MeusH> 490
18:57:00  <MeusH> 512 and got too long rope so I felt
18:57:03  <ln-> 2 people reported getting over 1000
18:57:11  <MeusH> Sacro: I noticed "level up"
18:57:19  <MeusH> what's in the next level? more speed?
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18:59:51  <Sacro> i dunno, i died 24 in
19:04:55  <ledow> 645
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19:06:12  <vrak> 711
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19:08:53  <Ihmemies> wtf is the point
19:08:58  <Sacro> peter1138: you around?
19:09:03  <peter1138> maybe
19:09:09  <MeusH> Ihmemies: to jump as far as possible
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19:09:36  <Darkvater> peter1138: unsigned warning in rail_gui.c
19:09:37  <Ihmemies> right
19:09:41  <Ihmemies> hmm
19:09:43  <Ihmemies> the camera sucks
19:09:45  <peter1138> Darkvater: i know
19:09:45  <Sacro> peter1138: is there a way to have the train move into a buffer stop? to allow for an extra 3/8 length carridge (ukrs brake van)
19:09:47  <Ihmemies> can I do anything about it?
19:09:54  <peter1138> Sacro: no
19:09:55  <Darkvater> k
19:10:24  <Ihmemies> i give up
19:10:30  <vrak> 1496 :/
19:10:34  <Ihmemies> i want to play the game, not to fight vs. a camera
19:10:42  <peter1138> camera?
19:10:58  <Ihmemies> my guy is always somewhere else than in the camera screen
19:11:04  <Ihmemies> somewhere... no idea
19:11:06  <Ihmemies> and then I die
19:11:17  <Ihmemies> and I can't see forward :P
19:11:19  <vrak> the problems begin when the guy gets ahead of it
19:11:34  <Sacro> peter1138:
19:11:45  <Ihmemies> the camera should just be fixed to the guy's center
19:11:56  <Ihmemies> like in all proper games! anyways, i shall be quiet
19:15:08  <MeusH> Ihmemies: I've had this problem
19:15:12  <MeusH> but I got used to it
19:15:39  <Sacro> peter1138: how do you use car parks, flat and glass roofs? newstatsw.grf
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19:16:55  <MeusH> Sacro: I think you just place it
19:17:00  <MeusH> like a platform
19:17:05  <MeusH> sometimes you need to drag
19:17:35  <Sacro> its blanked out
19:18:14  <Sacro> unless its only after a certain year
19:18:44  <MeusH> yes, I noticed glass roofs are blanked out
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19:20:30  <MeusH> glass roof is really nice
19:20:36  <MeusH> it works later in the game
19:22:49  <Sacro> ah right
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19:24:04  <black_Nightmare> *takes a gun and shoots brianetta's isp's servers*
19:24:15  <Brianetta> black_Nightmare: Try reading
19:24:18  <black_Nightmare> there sacro :p
19:24:32  <black_Nightmare> hmm moment
19:24:43  <Brianetta> You're desyncing because you don't have the same newgrf set
19:25:09  <Sacro> i need a "dont show trees" patch
19:26:10  <hylje> Sacro: click x
19:26:10  <MeusH> Sacro! You already have it
19:26:12  <MeusH> the X patch :D
19:26:48  <black_Nightmare> hmm brianetta..when did newstatsw.grf come in?
19:26:53  <black_Nightmare> I don't recall noticing that there before
19:27:05  <Sacro> black_Nightmare: today :D
19:27:27  * Sacro shudders - bobingabout has joined
19:27:46  <black_Nightmare> that figures, what is it for anyhow?
19:28:51  <black_Nightmare> ? :p
19:29:43  <Eddi|zuHause2> Brianetta: i guess you should have changed the password :)
19:31:13  <Sacro> yeah, i was thinking that too
19:31:18  <Brianetta> Stations, black_Nightmare
19:31:25  <Sacro> only 5 desyncs so far though
19:31:52  <Brianetta> Which one's bobingabout?
19:31:53  <black_Nightmare> oh ok brianetta...finally :p
19:32:15  <Scia> why should it desync anyway?
19:32:45  <Eddi|zuHause2> because stations do all kind of random effects and other changes
19:32:50  <Brianetta> Scia: It has no way of knowing the newgrfs are different until they behave differently
19:33:02  <Scia> ok so it isn't just graphical changes :)
19:35:09  <peter1138> nope
19:35:22  <Brianetta> peter1138: Is there an invisibe station?
19:35:33  <Sacro> Brianetta: tash
19:35:40  <peter1138> yes
19:35:43  <Brianetta> Sacro: He's been on before
19:35:45  <Scia> plain station tiles you mean Brianetta ?
19:35:53  <peter1138> i've got two
19:35:55  <Sacro> Brianetta: void
19:35:59  <Brianetta> Yeah - could be very interesting with bog, irregular ones
19:36:00  <peter1138> "Bare Tracks" and "Bare Ground"
19:36:09  * Sacro wishes his trains would pull up to the buffers :(
19:36:10  <Brianetta> er, big
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19:36:30  <peter1138> Sacro: the spec only says the tile is blocked
19:36:42  <Brianetta> Sacro: Trains never pull up to buffers
19:36:46  <peter1138> not how far it's blocked
19:37:03  * peter1138 ponders a solution
19:37:19  <Sacro> hmm, it'd look nicer if they did, rather than just stopping before it
19:37:20  <peter1138> don't include carriage with no cargo capacity in the 'slow loading down' thing
19:37:41  <Brianetta> Sacro: Sign of a driver who brakes too little, too late
19:39:00  <Darkvater> yaay
19:39:01  <Darkvater> May 11, 2006
19:39:01  <Darkvater> SUSE Linux 10.1 Final Release
19:39:04  <Brianetta> So, are there any interesting stations, or is it just these grey ones?
19:39:07  <Scia> peter1138: it is a nice patch, I think it deserves a news head on the OTTD page :)
19:39:08  * Darkvater installs new system next weekend
19:39:15  <Brianetta> Darkvater: I just ditched Suse for Fedora
19:39:19  <Sacro> Brianetta: yeah true
19:39:25  <Brianetta> after 5 years
19:39:26  <Darkvater> I don't like fedora
19:39:42  <Darkvater> i tried fc3 last year and it SUCKED with a capital SUCKED
19:39:43  <Brianetta> I liek Suse, but I don't like yast
19:39:48  <MeusH> I used to have fc4
19:39:55  <Maedhros> Brianetta: there are some slightly more interesting ones if you run passenger services :)
19:39:58  <MeusH> it was my first linux and I liked it
19:39:59  <Brianetta> Helen has FC4, I have FC5
19:40:03  <MeusH> but now I'll have ubuntu
19:40:11  <MeusH> which seems to be better than fc4
19:40:33  <Darkvater> ugh ubuntu was just horrible
19:40:36  <Brianetta> So um
19:40:45  <Darkvater> it was all the way back to stupid newb-winxp feeling
19:40:55  <Sacro> Brianetta: could do with PGS
19:41:11  <Scia> Brianetta: what does rachel run? :)
19:41:19  <Sacro> i tried FC4, and ubuntu, didnt like gnome much
19:41:28  <Brianetta>
19:41:36  <Brianetta> Where do these stations come from?
19:41:39  <MeusH> Sacro: but there is KDE for ubuntu, isn't it?
19:41:47  <Brianetta> Scia: rachel funs 0.4.7 vanilla
19:42:01  <Brianetta> MeusH: No, that's kubuntu
19:42:08  <Sacro> MeusH: i didnt like the package management, or sudo
19:42:17  <Brianetta> What's PGS?
19:42:26  <Scia> Brianetta: I think it is from the usset?
19:42:36  <Sacro> Project Generic Stations - yeah i think so too Scia
19:43:05  <peter1138>
19:43:09  <Brianetta> Scia: It's running alongside UKRS
19:43:22  <peter1138> ^^ should let brake vans / ETDs not incur penalty
19:44:09  <Scia> Brianetta: I know, but the stationset that belongs to the usset is a seperate grf
19:44:17  <Prof_Frink> Brianetta: ubuntu/kubuntu/xubuntu/edubuntu are the same thing with different defaults
19:44:47  <MeusH> so no KDE for me? AFAIK Ubuntu bases on Debian
19:44:49  <Brianetta> Right
19:45:10  <Brianetta> Over the course of this game, I want suggestions for an interesting set of station newgrfs for the next game.
19:45:12  <peter1138>
19:45:59  <Prof_Frink> MeusH: aptitude install kubuntu-desktop for full kde'age, or just get the kde packages manually
19:46:32  <black_Nightmare> well brianetta...not sure I got a station suggestion but I do have another suggestion if you mind :p
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19:47:34  <Scia> Brianetta: I was a little bit wrong :P :
19:47:48  <MeusH> Prof_Frink, oh, so may I just apt-get the KDE for ubuntu?
19:47:59  <MeusH> or it would be better if I have installed kubuntu
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19:50:13  <Darkvater> peter1138: did the US set guys forgot to make normal thumbnails or something for the industry-window?
19:50:21  <peter1138> looks like it
19:50:25  <Darkvater> :s
19:50:34  <peter1138> oh, the toronto union station :D
19:50:38  <peter1138> i had an old usstatsw :/
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19:51:03  <Darkvater> what's up with some of the names not ligthing up as white?
19:51:32  <peter1138> the names have black colour codes in them o_O
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19:51:47  <Darkvater> :s
19:51:56  <Sacro> peter1138: ETD?
19:52:00  <Darkvater> we should filter the colour codes? :)
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19:52:15  <peter1138> end of train device
19:52:26  <peter1138> Darkvater: for station names, yes, i think so
19:52:35  <Sacro> peter1138: will you commit that diff? and the elrail patch too?
19:52:42  <black_Nightmare> brianetta?
19:52:49  <Brianetta> yes?
19:53:30  <Darkvater> :s
19:53:54  <Darkvater> anyone else has that the mouse becomes VERY jumpty and no accurate under linux?
19:54:04  <Darkvater> it's like it has a zillion dustbalss in it
19:54:06  <Darkvater> but
19:54:12  <Darkvater> 1. it is a laser mouse
19:54:13  <Darkvater> and
19:54:18  <Darkvater> 2. it works perfectly in windows
19:54:20  <Sacro> Darkvater: yeah, me
19:55:00  <Darkvater> very, very annoying. If sus 10.1 does not solve this I'm back to windows-land
19:56:14  <black_Nightmare> second me trying find website again to show you
19:56:22  <MeusH> wow, laser mouse
19:56:31  <MeusH> DV: I've got smiliar issue, but with sound
19:56:45  <MeusH> all the music was like all the cables were covered with rust
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19:56:56  <Darkvater> yeah I have that as well
19:57:11  <Darkvater> again, windows works perefctly and passing the sound with spdif through to my decoder also
19:57:30  <Brianetta> Darkvater: My mouse is jumpy and inaccurate in Linux since FC5, and only when running OpenTTD
19:57:37  <Brianetta> The game is sluggish ):
19:57:48  <MeusH> windows is just good for audio/video/gamepads/usb devices
19:57:54  <MeusH> linux seems to be more a work tool
19:57:59  <black_Nightmare> ok brianetta....think I got most links...mind if I ramble off a few grf's you could consider? :-)
19:58:21  <Brianetta> State their cases, too
19:58:23  <MeusH> configuring linux to have UT2004 in it is a pain
19:58:26  <MeusH> brb
19:58:28  <MeusH> suppere
19:58:29  <Brianetta> and if you want me to remember, email it
19:58:32  <MeusH> supper*
19:59:04  <Tron> Brianetta: do you have the music files and timidity installed?
19:59:12  <Brianetta> Tron: Yes
19:59:18  <Tron> the music plays?
19:59:21  <Brianetta> Yes
19:59:25  <Tron> ok, then nvm
19:59:26  <Brianetta> but I have that disabled
19:59:33  <Brianetta> becasue it eats my CPU
19:59:55  <Brianetta> My game has only become sluggish since moving from Suse 9.3 to Fedora Core 5
20:00:00  <Tron> it does what?
20:00:12  <Tron> what CPU do you have?
20:00:21  <Brianetta> Athlon 2500+
20:00:27  <Tron> fascinating
20:00:37  <Brianetta> What's fascinating?
20:00:38  <Darkvater> it eats mine as well. I can see the CPU temp rising alarmingly :P
20:00:48  <Tron> Athlon XP 2000+ and timidity uses <1% CPU
20:00:58  <Brianetta> Do you have several gigs of patch files?
20:01:37  <Tron> this doesn't really change the amount of data
20:02:28  *** Scia [] has quit [Remote closed the connection]
20:02:41  <Tron> 44,1 KHz, 16bit, stereo even with 20 instruments is just about 3.3MB/s
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20:06:14  <Brianetta> There you go.
20:06:31  <Brianetta> Mine eats my CPU, but sounds like you have a session band.
20:07:43  <Tron> i fail to see your point
20:08:19  <Tron> it's just mixing a bunch of stuff in the _kilohertz_ range into one buffer and sending it to a soundcard
20:08:21  <Brianetta> Never mind
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20:08:59  <black_Nightmare> sorry had to afk for a moment
20:09:03  <black_Nightmare> anyway brianetta.....
20:10:03  <Sacro> 6th desync...
20:11:03  <Sacro> how do you get an industry (coal mine) to increase production?
20:12:07  <Brianetta> Take away its coal
20:12:09  <Brianetta> and hope
20:12:19  <Eddi|zuHause2> run at ~65%
20:13:09  <black_Nightmare> planesetw_459.grf , newshipsw.grf , snowline_155.grf (on forum somewhere), and 4lvw.grf
20:13:26  <black_Nightmare> I've probably got a lot more suggestions but they're only more of scenary or town ones so maybe not best on multiplayer
20:13:45  <Eddi|zuHause2> is the nightly r4777?
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20:14:23  <Brianetta> black_Nightmare: I wanted station graphics
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20:15:12  <Eddi|zuHause2> 4lvw.grf <- that is not by any chance georges long vehicles?
20:15:26  <Eddi|zuHause2> those are really ugly
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20:16:08  <black_Nightmare> you just want only 2 schoolbus-looking passenger vehicles alone? :p
20:16:32  <Eddi|zuHause2> try pb_hovs_bus.grf
20:16:59  <Eddi|zuHause2> those long vehicles just do not fit into the game (graphically)
20:17:05  <Eddi|zuHause2> they are too huge
20:17:38  <black_Nightmare> eddi..not many of them actually..the name is a bit of hoax on some of the independent sets
20:17:41  <black_Nightmare> figures
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20:18:38  <black_Nightmare> and anyway snowline_155.grf is kinda interesting if you can guess what that does :p
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20:21:49  <Eddi|zuHause2> Brianetta: i guess you need at least the industrial stations from the usset (jcindstaw.grf)
20:21:59  <Eddi|zuHause2> additional to the newstatsw.grf
20:24:06  <Eddi|zuHause2> hm... if i have newgrf/combroadw.grf = 1 1, is that purely graphical changes, or will that desync?
20:25:26  <Eddi|zuHause2> i know that the newbridges (1st parameter = 2) actually change speed limits and stuff
20:25:47  <peter1138> it should be ok
20:26:21  <black_Nightmare> not sure..I've always used a different roadset
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21:40:43  <MeusH> orudge:
21:40:48  <MeusH> delete this
21:41:00  <MeusH> and put some kind of authorisation
21:41:08  <MeusH> is this... fourth spam post?
21:41:12  <MeusH> in two days?
21:41:50  <valhallasw> phpBB - fuckedupness
21:42:11  <valhallasw> captcha on registration should work nicely
21:42:26  <orudge> There's already one.
21:42:35  <orudge> These spammers/whatever are clever.
21:43:08  <valhallasw> .. O_o
21:43:16  <MeusH>
21:43:18  <MeusH> fifth?
21:43:34  <Sacro> 6th at least
21:43:40  <CIA-3> KUDr * r4778 /branch/yapf/yapf/ (5 files): [YAPF] Code cleanup, added some comments, some code reduced using inheritance
21:43:47  <Sacro> that bloke had posted 4, and ive seen to pr0n related
21:44:22  <MeusH> orudge: both e-mail confirmation and authorisation with a number/text on the image is required IMO. IIRC at least one of these is present
21:44:26  <valhallasw> orudge: what about a randomly generated openttd savegame with a code in it? ;P
21:44:48  <hylje> also
21:45:02  <hylje> a list of very easy but obscure questions may help
21:45:25  <MeusH> yeah, hylie made me thing about something good
21:45:39  *** stillunknown_ [] has quit [Remote closed the connection]
21:45:46  <MeusH> we just need a brand new security system, not used by anyone else
21:45:52  <valhallasw> yeah
21:45:53  <hylje> since a human can answer them but bot needs to be taught
21:45:55  <MeusH> so spambots are confused
21:46:18  <valhallasw> orudge: simple idea
21:46:22  <valhallasw> exactly the same code
21:46:26  <MeusH> orudge: I don't know how spambots work (yet), but I think they seek for a components with specified names, like "submit"
21:46:32  <valhallasw> but let people type the numbers backwards ;)
21:46:34  <hylje> and teaching like thousands of questions can be too much work for a spammer
21:46:36  * Sacro recommends
21:46:38  <MeusH> so it goes to "submit" button and virtually clicks it
21:46:53  <MeusH> if you rename "submit" to "foobar", spambots won't click it
21:47:05  <valhallasw> you hope so
21:47:26  <hylje> also, bots identify the forms mostly by names
21:47:38  <XeryusTC> you can also press enter to submit
21:47:40  <hylje> randomize or add salt to those names
21:47:54  <XeryusTC> i think that bots prefer that above clicking ;)
21:47:59  <hylje> and it can confuse most bots
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21:49:04  <Sacro> whats wrong with kittenauth, it works and its cute
21:49:41  *** Trippledence [] has quit [Read error: 104 (Connection reset by peer)]
21:50:07  <XeryusTC> Sacro: it looks cool
21:50:16  <MeusH> kittenauth is cool
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21:50:19  <MeusH> yeah
21:50:42  <hylje> kittenauth modified to be "spot-the-ottd-vehicle"
21:50:47  <hylje> obscurity.
21:51:38  <XeryusTC> lol, the test site doesnt work :P
21:52:23  <Sacro> well, could change the images, click on the ploddyphut choo choo
21:53:27  <Vornicus> Kittenauth doesn't work, when all the images are broken
21:53:48  <Sacro> Vornicus: no, thats true, the site is being upgraded i belive
21:54:10  <MeusH> Sacro: not every person knows what's that bloodyphut thing is
21:54:40  <MeusH> I think "choose the correct answer would be good" and some mathematical thingies
21:54:51  <MeusH> like 2*3=6 and 2*3=7
21:55:02  <MeusH> because everyone knows that
21:55:52  <MeusH> at least coppa(tm), whatever it is, requires every forum member to be over 13
21:56:08  <MeusH> or their parents should send fax to owen
21:56:19  <MeusH> this is sick, but true
21:56:30  <MeusH> 12,5 hours online
21:56:32  <MeusH> sleepy
21:56:35  <MeusH> cya everybody
21:56:43  *** MeusH [] has quit ["Goodbye"]
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21:58:34  <Sacro> but with maths, google has an inbuilt calculator
21:58:41  <Sacro> as do most bots i'd think
21:59:09  <glx> could be an image
21:59:21  <Sacro> 12.5? hours
21:59:28  <valhallasw> yeah! read a clock!
21:59:35  <Sacro> [13:15] *** Connecting to ""
21:59:45  * Sacro wishes he could count :(
22:00:09  <Sacro> ah, 10 hours :)
22:00:35  <Sacro> and if i see that on bash or qdb ill be very upset
22:04:34  <Sionide> that is *not* worthy of bash or qdb
22:04:39  *** Angst [] has quit ["n8"]
22:05:40  <CIA-3> KUDr * r4779 /branch/yapf/ (22 files in 2 dirs): Sync with trunk (4744:4778)
22:07:23  * valhallasw clicks 'submit'
22:07:56  * Sacro curses valhallasw
22:07:57  <Born_Acorn> peter1138! newsounds!
22:08:03  <Sacro> i cant help being stupid :(
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22:22:33  <ln-> 1110 m
22:24:32  <Sacro> is quite high
22:24:39  <Sacro> :| are you still doing that
22:25:02  <Sacro> thats like almost 5 hours
22:25:02  <ln-> not the whole time, no :)
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22:28:54  <ln-> 1362
22:32:02  * Sacro sighs
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22:37:05  <Brianetta>
22:37:12  <Brianetta> TTD music bittorrent
22:38:20  <Brianetta> MP3s, made 'em myself
22:38:30  <vondel> i have the strange tendency to right-click on ttd screenshots to move the screen :)
22:38:42  <Brianetta> vondel: It's quite normal
22:39:13  <Brianetta> I've seen posted screenshots where there's a line across the image from a right-click-drag done in the image editor
22:39:58  <vondel> i was looking on the forums to see what junctions people are making
22:40:34  *** Mucht [] has joined #openttd
22:40:48  <vondel> how to bundle 3 medium-busy lines into 2 lines
22:40:58  *** Mucht is now known as Mucht|zZz
22:41:01  <Brianetta> Use a load balancer
22:42:09  <vondel> do you happen to know where people posted screens of their load balancers ?
22:42:14  <Brianetta>
22:42:19  <Brianetta>
22:42:26  <Brianetta> The first is exactly what you want
22:42:33  <Brianetta> although they're optimised for non-NPF
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22:43:27  <vondel> i'm using NPF, but they'll work a bit
22:43:29  *** Dred_furst [i=nn@] has quit ["( :: NoNameScript 4.0 :: )"]
22:43:35  <vondel> but i was searching for better :)
22:43:40  <Brianetta> They'll work.
22:43:57  <Brianetta> Load balancing theory is advanced at #openttdcoop
22:44:08  <Brianetta> Look at the signalsd
22:45:13  <vondel> it only looks to be working if block-size is in the order of train-length
22:49:41  <vondel> this my current loadbalancer:
22:50:19  *** publunch [] has quit [Read error: 110 (Connection timed out)]
22:51:23  <vondel> 3 tracks coming into screen at the bottom left, 2 leaving at the top-right
22:52:57  <ln-> 1463
22:55:41  <vondel> ln-: ?
22:56:36  <Sacro> vondel:
22:57:09  <Sacro> Brianetta: noone in swarm :(
22:57:26  <Brianetta> swarm?
22:57:39  <Sacro> for your torrent
22:57:56  <Brianetta> eh?
22:58:05  <Brianetta> This is my first torrent
22:58:10  <Sacro> [23:40] <Brianetta>
22:58:18  <Sacro> yeah, theres nobody seeding it
22:58:24  <Brianetta> Aren't I?
22:58:27  <Brianetta> hang on
22:58:34  <Sacro> :)
22:58:40  <Brianetta> I thnk I am
22:58:55  <Brianetta> although I've done 0b
22:59:55  * Brianetta nmaps self
23:00:08  <Brianetta> Oooh,
23:00:20  <Sacro> it tickles?
23:00:28  <Brianetta> It's not listening
23:01:00  <Sacro> ...
23:01:08  <ln-> 1740
23:01:16  <ln-> ok, maybe it's about time to go sleep.
23:01:26  <Brianetta> wtf is "Enable automatic port mapping"
23:02:32  <Sacro> no idea
23:02:44  * Brianetta reads the help page
23:07:24  <Brianetta> [2006-05-07 23:31:17] "ttdmus" : Tracker announce still not complete 59 seconds after starting it
23:07:24  <Brianetta> [2006-05-07 23:38:17] "ttdmus" : Tracker announce still not complete 60 seconds after starting it
23:07:44  <Brianetta> It's not appearing on the tracker
23:07:52  <Sacro> im showing tracker status: ok
23:07:52  <Brianetta> which is why it appears unseeded
23:08:29  <Brianetta> Well, you have the link to the torrent file
23:08:36  <Brianetta> the tracker doesn't
23:08:49  <Sacro> download the torrent and select the files as the torrent folder to download to
23:08:54  <Sacro> that shouldwork
23:09:06  <Sacro> you should join as a seeded client
23:09:09  <Brianetta> eh?
23:09:25  <Sacro> hmm
23:09:49  <Brianetta> I'll restart my client
23:11:50  *** Forexs- [] has joined #openttd
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23:12:07  <Sacro> ok
23:14:36  <Brianetta> Try now
23:15:20  <Sacro> updated tracker, still nothing
23:16:21  <Brianetta> It says it's seeding it
23:17:08  *** ector-- [] has quit [Read error: 110 (Connection timed out)]
23:17:23  <Brianetta> Proto Recv-Q Send-Q Local Address               Foreign Address             State
23:17:23  <Brianetta> tcp        0      0 *:6881                      *:*                         LISTEN
23:17:27  <Brianetta> My machine is listening
23:18:35  <Sacro> update in 14 secs
23:19:06  <Sacro> 2 peers, no seeds
23:19:24  <Sacro> is that your tracker thats listening, do you have any clients going?
23:21:05  <ln-> 1998
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23:29:26  <Brianetta> You've lost me.
23:29:43  <Brianetta> I have this bittorrent window.  It says it's done and seeding indefinitely.
23:30:51  <Sacro> querying now
23:32:37  <Sacro> nothing, an im off to bed, night all
23:32:42  <Brianetta> night
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