Log for #openttd on 18th May 2006:
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02:43:28  <CIA-3> belugas * r4902 /trunk/ (10 files):
02:43:28  <CIA-3> Newgrf : Introduction of the newgrf_cargo files.
02:43:28  <CIA-3> Clearing engine and newgrf_engine from cargo related structures.
02:43:28  <CIA-3> Apart from moving stuff cargo related, there is nothing really newcargo for now.
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02:52:09  <CIA-3> belugas * r4903 /trunk/newgrf_cargo.c: CodeChange : forgot the Id tag. Sorry
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06:30:11  <MiHaMiX> morning
06:30:46  <MiHaMiX> blathijs: what's your problem with irssi? :)
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06:33:58  <blathijs> MiHaMiX: It refused to resize with my window
06:34:03  <blathijs> and stuck to 80x25
06:34:09  <blathijs> but it's fixed now
06:34:21  <blathijs> (could have been a screen issue, though)
06:35:31  <MiHaMiX> blathijs: well, use screen -Dx to get your screen back
06:35:59  <blathijs> MiHaMiX: well, I could attach the screen just fine
06:36:02  <MiHaMiX> blathijs: this way it always using the maximal size
06:36:19  <MiHaMiX> blathijs: okay :)
06:36:19  <blathijs> it just put irssi up top left at 80x25
06:36:31  <MiHaMiX> ahh
06:36:36  <MiHaMiX> that's different
06:43:13  <SpComb> do you have it open in two places?
06:43:30  <SpComb> with -Dr or such it shouldn't...
06:43:34  <blathijs> nope, I always attach with -dr
06:43:44  <blathijs> also, in that case C-A F should fix it
06:44:00  <blathijs> or C-Z (suspend irssi, forcing a resize)
06:52:43  <MiHaMiX> I always attach to screen with -Dx
06:53:27  <hylje> i always attach it one place at a time
06:53:37  <hylje> i never use more than one device at a time anyway
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07:10:00  <blathijs> hylje: I usually have one left attached at home, or sometimes some stale ssh connection lingers around
07:11:02  <peter1138> well that could cause your problem
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07:40:12  <Bjarni> Tobin: I see that you get to go to the big house
07:40:30  <Tobin> Eh?
07:41:05  <Bjarni> according to the news, some guy named Tobin have to go to jail for 10 months for fraught in an US election in 2002
07:41:19  <Tobin> Meh, wasn't me.
07:41:20  <Bjarni> I don't know of any Tobin besides you
07:41:31  <Tobin> I didn't even register to vote. :(
07:41:45  <Bjarni> are you an idiot?
07:41:57  <Tobin> For that matter I don't know what state I'd register in.
07:42:21  <Bjarni> !whatis idiot
07:42:24  <jmp_ghli> >Bjarni> Idiot \Id"i*ot\ (d"*t), n.  1. A man in private station, as distinguished from one holding a public office.  |St. Austin affirmed that the plain places of Scripture are sufficient to all laics, and all idiots or private persons.--Jer. Taylor. | 2. An unlearned, ignorant, or simple person, as distinguished from the educated; an ignoramus.  |Christ was received of idiots, of the vulgar people, and of the simpler sort, while he was
07:42:27  <Tobin> No, but I didn't sort out all my U.S. paperwork until about six months ago.
07:42:35  <Tobin> Bah.
07:42:47  <Tobin> Did you get iChat working, btw?
07:42:51  <Bjarni> no
07:43:03  <Bjarni> jmp_ghli failed to tell the origin of the word idiot
07:43:23  <Bjarni> it's from ancient Greek and mean somebody, who don't care for politics
07:44:22  <Tobin> I care for politics but you've got no idea how much friggin around it is to register to vote when it's been years since you've lived in the U.S.
07:45:01  * Tobin didn't have his U.S. passport until the end of last year
07:45:10  <Bjarni> I know they registered a dog as a voter in California
07:45:17  <Tobin> Really?
07:45:32  <Bjarni> they didn't check anything
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07:46:19  <Tobin> Well that's California, I'm definitely not eligible to vote there.
07:46:21  <hylje> :<
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08:15:35  <CIA-3> celestar * r4904 /branch/bridge/tunnelbridge_cmd.c: [bridge] Re-allow construction of bridges over signal tiles.
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09:53:32  <Mizipzor> is there an easy way to quickly upgrade all trains of one type to another type when it becomes avaliable?
09:57:00  <hylje> replace vehicles ?
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09:57:41  <Mizipzor> oh... there! now i found the button :P thanks!
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10:02:03  <Bjarni> ...
10:02:19  <Bjarni> it appears that it takes longer to find the button than it took me to code it
10:02:41  <Bjarni> and it took like a year before all bugs had been fixed
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10:17:24  <peter1138> hmm
10:17:30  <Mizipzor> peter1138, what?
10:17:30  <peter1138> our wiki is b0rked
10:18:18  <peter1138> our "Development Main-Page" comes up as a discussion
10:18:36  <peter1138> and clicking on "article" takes me to "Manual:Main-Page"
10:18:42  <peter1138> that's got to be wrong
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10:23:52  <peter1138> MiHaMiX: ping?
10:30:38  <Mizipzor> reliability says how likely a train is to not break, right?
10:31:55  <Tobin> Yes.
10:32:03  <Tobin> I.e. how reliable it is.
10:33:17  <Mizipzor> so these new diesel trains i got with a max reliability of 64% isnt all that great? :P
10:33:42  <Tobin> Could be worse.
10:38:08  <peter1138> could be 0%
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11:26:08  <Celestar> baaaah
11:26:11  <Celestar> I suck at drawing sprites
11:27:23  <Celestar> BIG TIME
11:27:51  <Noldo> don't worry
11:28:10  <Noldo> bad and free is better than good and non-free
11:28:18  <Celestar> hm?
11:28:34  <Celestar> I need special signals
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11:35:56  <Eddi|zuHause> how special?
11:35:58  <Sacro> afternoon all
11:37:24  <Sacro> im very special :)
11:37:35  <Celestar> Eddi|zuHause: ones that fit under bridges
11:38:20  <Bjarni> Celestar: have you seen the catenary thing on the forum?
11:38:30  <Eddi|zuHause> how about moving them so they stand in front of the bridge, not under it?
11:38:39  <Bjarni> people started to talk about removing it o_O
11:39:16  <Celestar> Bjarni: no?
11:39:22  <Eddi|zuHause> or make clearance over track = 2 height levels?
11:39:52  <Celestar> Eddi|zuHause: moving them helps not much if track || bridge
11:40:06  <Eddi|zuHause> (people are not gonna like that ;)
11:40:40  <Eddi|zuHause> but we do need more realistic height levels
11:41:18  <Celestar> the height levels are rather ok, only the bridge sprites suck
11:41:34  <Celestar> plus signals are abnormally large so that you can see the status
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11:42:31  <Eddi|zuHause> i cannot imagine you can fit any of these semaphore signals under a 8 pixel high bridge
11:42:39  <Sacro> how about having a 3rd rail grf? instead of catenary
11:42:45  <Celestar> 3rd rail sucks
11:43:04  <Celestar> but ok, make a 3rd rail grf, including it is a matter of minutes.
11:43:15  <Celestar> vici@noname:[/home/vici/openttd/branch/bridge]> firefox
11:43:16  <Celestar> /usr/bin/firefox: line 159:   481 Segmentation fault      $AOSS $MOZ_PROGRAM $@
11:43:18  <Celestar> great :S
11:43:35  <Eddi|zuHause> sounds fun ;)
11:43:48  <Bjarni> Celestar:
11:45:19  <Prof_Frink> Eddi|zuHause: Use the TTO Semaphores
11:47:47  <Celestar> people are weird ...
11:48:01  <Prof_Frink> yes, we are
11:48:58  <Eddi|zuHause> Prof_Frink: i do not think i'd like those
11:49:12  <Eddi|zuHause> plus, i believe they were left side only
11:49:16  <Celestar> Bjarni: er ... you do NOT need transparent sprites to make pylons/catenary transparent...
11:49:28  <Celestar> Bjarni:  implementing that takes about 5 minutes
11:50:23  <Prof_Frink> Of course, if you had signals on borders rather than tile, this would all be solved.
11:50:32  <Eddi|zuHause> i need a mode to draw electrified/non-electrified tracks in bright distinctive colours
11:50:56  <Eddi|zuHause> to find stray unelectrified tiles
11:51:15  <Prof_Frink> cht:trac... oh wait ;)
11:51:35  <Eddi|zuHause> ??
11:52:07  <Celestar> cht:track is braindead
11:52:26  <Prof_Frink> Well it would be
11:52:34  <Prof_Frink> cht:track doesn't exist
11:54:27  <Eddi|zuHause> i guess i don't know enough about cheats to get the point...
11:56:29  <Celestar> cht:track 1 converts the whole network to elrail in The Patch
11:57:38  <Bjarni> <Celestar>	Bjarni: er ... you do NOT need transparent sprites to make pylons/catenary transparent... <-- ok, I just thought that I saw transparent sprites in a grf once
11:57:55  <Celestar> as far I as I have something to say ... there will be 1) no cheat to convert an entire network, 2) no way to upgrade shit if a train is underneath and 3) no way to make a vehicle move on an incompatible track
11:58:53  <Bjarni> why not 2?
11:59:15  <Bjarni> it makes sense on really dense trafficked tracks
11:59:22  <Celestar> however, the whole point is moot, because when we're through with balancing, there should be need to think at least twice whether you want to upgrade
11:59:32  <Celestar> Bjarni: upgrade from convrail to elrail, fine
11:59:40  <Celestar> but upgrade from monorail to maglev ... ??
11:59:47  <Celestar> it's basically the same as 3
11:59:53  <Bjarni> oh, more people posted then
12:00:19  <Sacro> please have 2 for conv <-> elrail
12:00:23  <Bjarni> I meant that it should be possible if and only if the train can run on the new track type
12:00:44  <Celestar> Sacro: yes, as Bjarni said it will be in 0.5.0
12:01:13  <Bjarni> not fixed at a certain track type, but instead checking compatible track types for the train
12:01:21  <Celestar> yeah
12:01:23  <Bjarni> makes adding more track types easier in the future
12:01:45  <Celestar> but that really is a minor thing to implement
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12:04:57  <Eddi|zuHause> how about native narrow gauge support?
12:05:10  <Eddi|zuHause> if adding track types is so easy?
12:06:04  <Sacro> yeah, and rack an pinion rails for mountains
12:07:26  <Noldo> Eddi|zuHause: what would be the adde value?
12:08:27  <Eddi|zuHause> narrow gauge could have different properties, like pricing/aging of rails
12:08:41  <Eddi|zuHause> or effect of curve radiuses
12:09:23  <Eddi|zuHause> (in the future)
12:09:26  <Celestar> but lower max speed ..
12:09:27  <Eddi|zuHause> (after the balancing)
12:11:37  <Eddi|zuHause> ideally, narrow gauge should be a viable option in the early game and in mountaneous areas
12:11:38  <hylje> can a electric loco be pulled around by a diesel in a convrail
12:11:48  <Eddi|zuHause> yes, hylje
12:11:54  <hylje> good
12:12:19  <Eddi|zuHause> it can as well be pushed around though ;)
12:14:36  <Eddi|zuHause> as for upgrading networks, you should be able to upgrade a depot with trains inside, to then upgrade the trains without loosing the orders
12:15:00  <Eddi|zuHause> btw. a train leaving a depot must check if the rail is compatible before
12:15:10  <Eddi|zuHause> iirc it does not do that
12:15:16  <Celestar> bbl
12:15:25  <Eddi|zuHause> i had electric trains leaving conventional depots
12:15:27  <Eddi|zuHause> with 0hp
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12:22:04  <Bjarni> heh
12:22:27  <Bjarni> post a bug report
12:22:34  <Bjarni> since Celestar left
12:23:45  <peter1138> burp
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12:35:09  <Brianetta> valhallazzzw will be in his first final exam now
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12:38:52  <Bjarni> hmm
12:39:05  <Bjarni> he added zzz to his name and he got an exam right now?
12:39:15  <peter1138> yes
12:39:17  <Bjarni> that sounds promising
12:39:20  <peter1138> don't you sleep during exams?
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12:41:26  <Bjarni> I had a teacher, who was asked if he ever failed an exam in his major and then he said that he was up late new years eve and the next night as well due to his brother's birthday. The next day he had a 5 hour written exam and he can remember looking a the assignment and then he wakes up by the callout to inform that there was 30 minutes left
12:41:28  <Bjarni> he failed
12:41:50  <Bjarni> image that he was asleep for 4 hours and nobody woke him up
12:45:38  <hylje> owned
12:45:45  <Brianetta> heh
12:46:09  <ledow> would anyone mind if I have a quick bash at trying to make elrails an option?
12:48:18  <Sacro> ledow: its open source :)
12:49:12  <ledow> Yeah but don't wanna tread on toes or annoy the person who spent so long putting it in. ;-)
12:49:50  <Sacro> hmmm, suppose, why wouldnt anyone wnt it though?
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12:50:06  <ledow> A lot of people are asking for it in forums
12:50:17  <ledow> no removal but an option of whether or not to use it
12:50:34  <Sacro> could you ont just define elrails as the same as conv rails?
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12:50:42  <ledow> That's what I'm trying now...
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12:50:48  <ledow> there's a fwew niggles with doing so
12:50:57  <Celestar> bug reports?
12:51:20  <Celestar> did I hear "bug" ?
12:51:33  <ledow> Celestar: er... no?
12:51:42  <Celestar> ok
12:51:44  <Celestar> good then
12:51:58  * ledow strokes Celestar until he goes back to sleep. :-)
12:52:04  <Celestar> hm?
12:52:12  <Celestar> that will happen in a few minutes anyway.
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12:54:22  * Celestar is trying to convince openttd to charge maintainance costs depending on vehicle speed
12:54:48  <hylje> your personality is too low for that
12:55:03  * Celestar casts Charisma +4 on himself
12:56:10  * Celestar thinks a lot of people will yell and rant post-balancing
12:56:41  <Sacro> hehe, probably
12:57:36  <Celestar> because you won't make any money by sending around Coal in 600km/h maglevs
12:57:52  <Sacro> good
12:58:13  <Brianetta> Celestar: UKRS has no maglevs that can carry coal anyway (:
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12:59:11  <Brianetta> No monorails (should have sacrificed maglev, IMO) and the various maglevs can carry only passengers, mail and goods.
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13:01:43  <Celestar> makes a bit of sense.
13:01:55  <Celestar> Brianetta: but I think it should be enforced by economic requirements
13:02:07  <Celestar> somehow the game needs to be financial challenge later on
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13:05:10  <ledow> more disasters, get fined for a railway monopoly, charge for electricity, :-)
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13:11:52  <Brianetta> Charge for electricity is good
13:12:08  <Brianetta> Incentives for removing catenary
13:12:30  <Brianetta> Actually, in UKRS, all the very late game trains are fuel-cell
13:12:39  <Brianetta> so catenary isn't necessary
13:12:43  <ledow> use too much 'leccy and the town gets brownouts and your ratings drop. :-)
13:12:51  <Bjarni> <ledow>	would anyone mind if I have a quick bash at trying to make elrails an option? <-- actually even though I'm not the one to code elrails, I'm against making them an option
13:12:59  <Brianetta> Not an option
13:12:59  <Brianetta> no
13:13:03  <Brianetta> it's a bug fix
13:13:05  <Bjarni> partly because I think it should be there
13:13:21  <Bjarni> also because it's a real balance thing if it is in one game and not in another one
13:13:37  <Brianetta> electric locos operating without a power source should have been, like, bug 0002 from the original decompilation
13:13:54  <Bjarni> I did it ages ago
13:14:07  <Brianetta> Now that bug is fixed
13:14:10  <Bjarni> I hacked a passenger car to behave as an engine to see what happened
13:14:16  <Brianetta> Other bugs fixes don't end up as patch options
13:14:30  <ledow> Bjarni: I actually like elrails and I think they are a good addition but I always say that I'd prefer big changes to be options and I should practice what I preach for those who don't like elrails.
13:14:34  <Bjarni> it took ages to gain speed due to 0 hp, but it didn't have a max speed either, so eventually.... :)
13:15:54  <Bjarni> ledow: I think this should not be an option. All we need is a way to make it easier to see what tracks got catenary and so on
13:16:12  <ledow> Bjarni: It doesn't look like it's easy to do anyway - like you say it's very integrated.  It'd make a complete mess of the code
13:16:27  <Bjarni> maybe we could make the track itself red in transparent mode or something so they are easy to tell apart if you want to check
13:17:17  <Bjarni> if not red, then some other colour, just a colour so it's easy to tell apart from the normal tracks
13:17:28  <Bjarni> and makes it easy to spot a missed tile during conversion
13:18:52  <ledow> There should be a floodfill convert option - convert this track and all connected tracks within X squares to the new type.
13:20:33  <Eddi|zuHause> now that is a rubbish idea...
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13:25:06  <Bjarni> ledow: you mean "convert signal block to.." option?
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13:25:20  <Bjarni> I can't help but to think: why?
13:25:32  <Bjarni> we already got drag 'n' drop conversion
13:25:39  <Bjarni> hi blathijs
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13:29:13  <Brianetta> How about a cyan or blue overlay?
13:29:16  <Brianetta> Electric blue
13:29:25  <Bjarni> that could work too
13:30:24  <Brianetta> Should be a YAPO: "Show coloured electrified line when buildings are invisible"
13:32:59  <peter1138> o_O
13:33:08  <blathijs> hey Bjarni
13:33:35  <Bjarni> maybe they should be pink
13:33:50  <Bjarni> if that is what it takes to get girls to play the game
13:33:51  <Bjarni> :p
13:33:52  <Prof_Frink> Bjarni: make a TTD-colourpicker
13:34:25  <Bjarni> I got it
13:34:42  <Bjarni> the red/black colour from crossings, so you can see that it's AC power
13:40:54  <Bjarni> <--- actually it could be nice to ask the channel. Why did flyspray fail to be a message board for "who is working on what"?
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13:41:30  <peter1138> because it's jumbled up with bug reports
13:42:28  <peter1138> and generally gives the appearance of being a bug reporting system, not a tracker
13:42:33  <Bjarni> that's the idea with filters
13:43:05  <Bjarni> I just filtered for "work in progress" and only 3 tasks showed up
13:43:16  <glx> but doesn't really suggest it can be used for something else
13:43:33  <Bjarni> I didn't pick that URL
13:44:29  <ledow> Someone should close
13:45:41  <glx> yeah it's not a bug :)
13:45:56  <ledow> it's not even a complaint given his comment afterwards.
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13:46:30  <Bjarni> closed
13:46:41  <Bjarni> Additional comments about closing:  you are demanding too much. We can't fix the cause of this issue :p
13:46:51  <blathijs> Bjarni: hey, I was gonna do that ;-)
13:47:02  <Bjarni> heh
13:47:15  <Eddi|zuHause> [18.05. 14:54] <Celestar> did I hear "bug" ? <- yes,
13:47:36  <glx> hey I was reading it :)
13:48:01  <ledow> If anyone's in a weird, unreproducable-bug-fixing mode, could they have a look at
13:48:42  <glx> ledow: too hard :)
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13:49:22  <ledow> It's horrible when you get a bug that you can't show a savegame for.
13:50:10  <hylje> mm
13:51:53  <Bjarni> Eddi|zuHause: comment added
13:53:05  <ledow> Bjarni: I like the error icon idea inside depots
13:53:34  <ledow> little red cross = not just stopped but CAN'T leave.
13:54:36  <Bjarni> at first I wondered about a lightning behind a red X, but then I realised that we should use something a bit more general so it's not restricted to electric engines only. We don't know what we want to add in the future
13:54:45  <peter1138> Bjarni: ?
13:55:00  <peter1138> oh, error icon *idea* hmm
13:55:09  <peter1138> thought you'd written something ;p
13:55:10  <ledow> That icon is extremely small though so a little red cross might be much easier to see
13:55:12  <Prof_Frink> Or, if you can't be bothered to redraw sprites, have the red 'stopped' flag with the padlock from the multiplayer dialogue
13:55:36  <Prof_Frink> s/redraw/draw more/
13:55:55  <Bjarni> that could work too
13:56:39  <Bjarni> say we got steering cars and we got one in a depot without an engine, then it should not be able to leave, but it's not due to the catenary, so a lightning would be wrong to use in such a case
13:57:02  <ledow> a little red exclamation mark?
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14:07:29  <Eddi|zuHause> i like a cross better than an exclamation mark
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14:08:35  <ledow> I think it would have to be simple and generic (i.e. a good potential for re-use), so it's should be something like X, ! or ?
14:09:05  <Prof_Frink> Or a no-entry sign
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14:14:40  <blathijs> w00t
14:14:42  <blathijs> finally works :-)
14:15:07  <glx> your connection ?
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14:21:01  <Celestar> do we support Solaris? Ultrasparc?
14:21:33  <blathijs> glx: no, irssi resizing
14:21:56  <blathijs> somehow, I managed to get one of my terminals fucked up, so irssi wouldn't resize inside that terminal or any terminal spawned from it
14:22:12  <blathijs> but it was not an env variable
14:22:32  <blathijs> Celestar: dunno, I don't have any sparcs (though I think there might be a few lying around at uni here somewhere)
14:24:33  <Celestar> I'll get an Ultrasparc T1 on Monday for 5 weeks, let's see then ;)
14:25:19  <blathijs> what kind of machine is that?
14:25:44  <Celestar> an 8 core/32 thread server
14:25:47  <blathijs> sounds shiny :-)
14:25:54  <Celestar> in 1U :)
14:26:14  <blathijs> what kinda speed?
14:26:20  <Celestar> 1.0 GHz
14:26:26  <blathijs> Celestar: what are you getting it for?
14:26:33  <Celestar> google up on "Sun Niagara"
14:26:53  <Celestar> blathijs: testing it, and deciding whether next file server is Opteron based on Ultrasparc based (Sun machine anyway)
14:27:58  <blathijs> it uses native threads or something?
14:28:21  <Celestar> native threads?
14:29:44  <Belugas> Celestar, once the testing and decision are done, do you keep the machine as a payment?  That would be nifty :D
14:29:55  <Brianetta> So, are we going to have DVTs and other non-loco driving cabs?
14:30:01  <Brianetta> Sounds cool
14:30:04  <Celestar> lets see ;)
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14:32:50  <peter1138> what would it achieve?
14:33:05  <Celestar> no more turning trains?
14:33:19  <peter1138> hmm
14:33:49  <peter1138> and who's working on this?
14:33:57  <Celestar> along with realistically-sized depots, that'd add a lot of depth on gameplay.
14:34:01  <Celestar> dunno, not me (yet) ;)
14:34:23  <blathijs> Celestar: well, it supports 4 threads per core. I've never seen a cpu that supported a number of threads per core, since threads are completely user-level
14:34:35  <blathijs> but it seems this chip does threads at the hardware level
14:34:45  <Celestar> blathijs: Hyperthreading Pentium 4s support 2 threads at hardware level
14:34:59  <Celestar> so does each of these cores support 4 threads at hardware level
14:35:33  <blathijs> Celestar: yes, I never really understood how that worked. I generally misunderstood HT for dual core, but now I understand how it really works (reading up on the niagara ;-)
14:35:43  <Celestar> (=
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14:45:57  <blathijs> Celestar: it sounds pretty, I want one ;-)
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14:55:21  <valhallazzzw> yes Bjarni
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14:55:58  <valhallasw> it went reasonably well
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15:26:23  <Eddi|zuHause> peter1138: can it be that the string handling is messed up? i do not get DBSetXL in german anymore
15:27:45  <Eddi|zuHause> (neither the newstations)
15:27:54  * peter1138 blames Belugas  ;p
15:29:10  * Belugas blames grf writers hohohoho
15:29:14  <Eddi|zuHause> that does not really help me ;)
15:29:36  <Belugas> well.. Looks like some testings are needed.
15:30:11  <Belugas> unfortunately, i'm at work for another 6 hours.
15:30:22  <Belugas> I can check the code, though...
15:30:27  <peter1138> print strncmp(iso_codes[1].code, iso_name, 5)
15:30:27  <peter1138>  = 1
15:30:30  <peter1138> print strncmp(iso_codes[2].code, iso_name, 5)
15:30:30  <peter1138>  = 0
15:30:32  <peter1138> looks ok...
15:31:08  <peter1138> so it's not that
15:32:17  <peter1138> hmm
15:33:18  <peter1138> ahhh
15:33:37  <peter1138> misplaced bracket
15:34:09  <Eddi|zuHause> non track tiles need a little work...
15:34:15  <ln-> quiz: where is this from:
15:34:19  <Eddi|zuHause> i cannot place bufferstops on slopes
15:34:39  <CIA-3> peter1138 * r4905 /trunk/newgrf_text.c: - NewGRF: fix typo that prevented non-english NewGRF text from working.
15:34:41  <peter1138> Eddi|zuHause: that's for reporting
15:34:46  <peter1138> err
15:34:48  <peter1138> *thanks*
15:35:18  <Eddi|zuHause> also, when transparent, they show a track
15:35:30  <Eddi|zuHause> even under buildings
15:35:31  <peter1138> Eddi|zuHause: that's because there is track beneath them
15:35:36  <peter1138> it's a hack
15:35:41  <Eddi|zuHause> yeah, i figured ;)
15:35:49  <Eddi|zuHause> it's just not pretty ;)
15:36:03  <peter1138> well
15:36:06  <peter1138> speak to the grf author
15:36:13  <peter1138> than can change the ground beneath
15:36:25  <peter1138> we can't guess what it should be
15:36:56  <Eddi|zuHause> ln-: that wagon looks kinda russian
15:37:27  <Eddi|zuHause> but if i had to guess, i would say it's your home town ;)
15:37:33  <Eddi|zuHause> (wherever that is)
15:37:59  <Belugas> Ho... you found it too, peter1138.  Just a hell of a lot more faster then "Snailish" here :(
15:41:16  <ln-> Eddi|zuHause: not my home town, no. :)
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15:44:03  <Eddi|zuHause> is it just me or should "void" track tiles not count as platform?
15:49:59  <peter1138> Eddi|zuHause: they are station tiles, so yes, they should
15:50:10  <peter1138> i would say they shouldn't exist, but we can't stop them ;p
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15:51:30  <Eddi|zuHause> hm... if i wanted to have the ottd window start as maximized window (not full screen, and not normal window), how could i achieve that?
15:52:02  <glx> hmm I think there's a setting in cfg
15:52:36  <glx> yes "resolution" in openttd.cfg
15:52:48  <Eddi|zuHause> no, that does not suffice
15:53:28  <Eddi|zuHause> like, if i have windows docked at the edge of the screen
15:53:55  <Eddi|zuHause> the ottd window pops out beneath those windows in normal mode
15:54:07  <Eddi|zuHause> but in maximized mode, it takes those windows in account
15:55:00  <[Shaman]> << Robin williams + Spore == .........
15:55:08  <Eddi|zuHause> prime example: if the taskbar is not configured to automatically disappear
15:55:38  <Eddi|zuHause> and "resolution" is set to take that size in account
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15:56:17  <Eddi|zuHause> the ottd window is set centered on the screen, leaving a small empty stripe at the top, and being overlapped by the taskbar in the bottom
15:56:19  <peter1138> maximized: no
15:56:32  <peter1138> i've thought about adding it though
15:56:41  <peter1138> didn't get as far as actually doing it
15:57:15  <Eddi|zuHause> i have not much knowledge about winapi
15:57:35  <Eddi|zuHause> but it should be easy to tell it (at window creation) to make it maximized
15:57:44  <Eddi|zuHause> where would i find that part in the code?
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16:04:21  <peter1138> pretty deep, unfortunately
16:05:03  <Charles_Montomer> I daresay we need a newgrf capability for newsounds. You there. peter1138. commit one, poste haste.
16:05:37  * Charles_Montomer is upper class and stonking rich.
16:05:57  <Charles_Montomer> Have some money.
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16:07:35  <Belugas> video/win32_v.c:575 is win creation.  on 555,  should add WS_MAXIMIZE, i think
16:07:52  <Belugas> that is for maximizing at startup..
16:07:52  <peter1138> also need to save the maximized state
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16:08:12  <glx> could be saved in [win32]
16:09:09  <Belugas> internally to win32_v.c, maybe?
16:09:27  <peter1138> glx: is it windows specific?
16:09:37  <peter1138> other oses can start in fullscreen, no?
16:09:39  <peter1138> err
16:09:43  <peter1138> maximized, i mean
16:10:07  <glx> I don't know for others
16:10:26  <glx> so in doubt I just say win32 specific :)
16:10:59  <Belugas> looks like digging harder and harder :D
16:11:48  *** Charles_Montomer is now known as Born_Acorn
16:11:50  <Born_Acorn> orudge!
16:12:04  <orudge> Born_Acorn!
16:12:22  <Born_Acorn> orudge again!
16:12:53  <Eddi|zuHause> at least i got a small local fix for my problem now ;)
16:13:20  <Eddi|zuHause> for a clean patch, one needs to do more ;)
16:13:33  <Eddi|zuHause> btw. it's not line 555, but 558
16:13:58  <Eddi|zuHause> 555 is for full screen
16:14:10  <Belugas> my point on 555
16:14:31  <Belugas> if doing full screen, really do full screen
16:14:50  <Eddi|zuHause> yes, of course ;)
16:16:36  <peter1138> 555 timer!
16:17:48  <Belugas> timer?
16:17:58  <ledow> it's a chip
16:18:12  <ledow> NE555 is the name of a timing chip
16:19:38  <Belugas> Gaaaa... Hallucinogenic tea :P
16:20:54  <glx> Belugas: but fullscreen already works :)
16:21:30  <glx> and maximized != fullscreen
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16:25:49  <Belugas> on my dual monitor, it does not fullscreenisize
16:25:51  <glx> <-- refresh build vehicule window (if opened) when converting rail depot
16:26:08  <glx> comments please
16:27:09  <Celestar> glx: I'd prefer using InvalidateWindowById
16:27:59  <glx> Celestar: yes but I need to modify w so why not set it dirty directly? (this saves a loop though)
16:29:10  <Celestar> glx: point taken
16:29:48  <peter1138> hmm
16:30:25  <Celestar> <= glx what about this?
16:31:15  <Celestar> ;)
16:31:24  <glx> I didn't look this one :)
16:31:28  <Celestar> ok.
16:31:36  <Celestar> I like the patch
16:31:37  <glx> maybe a missing refresh in other place
16:31:41  <Celestar> yes
16:31:48  <Celestar> wtf?
16:32:17  <Celestar> brb there was a pretty loud bang outside ....
16:33:45  * Mizipzor holds his breath
16:37:09  <Celestar> :S
16:37:15  <Celestar> women and cars
16:37:20  <glx> :)
16:37:28  <Celestar> two BMWs wrecked
16:38:01  <Belugas> Mizipzor, you can breath now.
16:38:10  <glx> hmm about #73, indeed the window is refreshed
16:38:27  <Celestar> but the list is not regenerated it seems
16:38:37  * Mizipzor breaths
16:38:42  <glx> it is but the pointer is not memorised
16:39:07  <glx> or updated (select pointer I mean)
16:39:19  <peter1138> purchase window?
16:39:38  <peter1138> ah, yeah
16:39:49  <peter1138> it stores the selected vehicle by position in list
16:39:51  <peter1138> not by engine_Type
16:39:55  <peter1138> s/T/t/
16:40:03  <peter1138> so you'd need to change that
16:40:18  <Celestar> just listindex++ if vehicle is added?
16:40:40  <glx> depends if it's added before or after selected :)
16:40:45  <Celestar> ^^
16:41:41  <peter1138> yeah
16:41:50  <peter1138> and that's in a totally different place
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16:44:54  * XeryusTC points everyone to
16:45:15  <glx> XeryusTC: again ?!
16:45:25  <XeryusTC> glx: yes, need votes every day :)
16:46:41  <Bjarni> why?
16:46:57  <XeryusTC> so i get free planets :)
16:47:01  <XeryusTC> 50k of them :)
16:47:17  <Bjarni> why should I care?
16:47:17  <XeryusTC> or 70k if i get the most votes
16:47:33  <XeryusTC> Bjarni: you shouldnt, but you could help me out
16:49:25  <guru3> XeryusTC: that looks nasty
16:49:27  <guru3> in a bad way
16:49:39  <guru3> good games don't need to advertise like that
16:49:43  <XeryusTC> guru3: the flashing is not my fault
16:50:06  <guru3> i don't care if a game has 500000 or 500 players
16:50:12  <guru3> if it's good that's when i play it ><
16:50:36  <XeryusTC> guru3: most people do care since it is a MMOG
16:50:45  <XeryusTC> you need someone to attack ;)
16:50:47  <guru3> ok but it still looks bad to me
16:51:45  <CIA-3> glx * r4906 /trunk/rail_cmd.c: - Fix: Refresh build vehicle window (if opened) when converting rail depot
16:52:03  <Bjarni> as I said earlier, then I went away from games that tries to control my time a long time ago
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16:53:02  <XeryusTC> Bjarni: you don't have to play it, i just need people to click it
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16:56:37  <Bjarni> XeryusTC: actually I don't like the idea of you lurking people in here to click on links to bad games
16:56:59  <XeryusTC> ok, ill stop it then
16:57:05  <Eddi|zuHause> you mean luring, not lurking ;)
16:57:12  <_Jango_> or co-ercing
16:57:16  <_Jango_> :)
17:00:00  <Bjarni> I mean that he acts as a predator, who lures people into wasting time
17:00:19  <Bjarni> we already do that very well on our own. We don't need anybody else to help us doing that
17:00:57  <Scia> But we like wasting time playing OTTD :p
17:00:59  <XeryusTC> two are always better then one ;)
17:01:54  <Bjarni> you can always turn off OTTD. You can't turn off the internet
17:02:07  *** Eddi|zuHause2 [] has joined #openttd
17:02:26  <Bjarni> the game continues even when you go to sleep/school/work, which mean that it starts with you getting too little sleep and ends with taking over your life
17:02:41  <Bjarni> that is what MMOG is designed to do
17:02:49  <Bjarni> since there aren't any pause
17:02:51  <Mizipzor> Bjarni, good point
17:02:54  <XeryusTC> it wont, there is a game mode where you only need to login every 1-2 days
17:03:04  <XeryusTC> and there is one for logging in 3 times a day
17:03:10  <XeryusTC> and one for playing all day
17:03:51  <Bjarni> but if you want to play say 4 hours on your day off, but not really on your work day, then you don't have that option
17:06:06  <XeryusTC> true
17:06:41  <XeryusTC> but my points still stands, you don't have to play, just click :)
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17:16:01  <hylje> what about an ottd mmo
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18:05:36  <Eddi|zuHause2> hm... the dutch catenary is pretty, but it has some weird display bug with tunnel entrances
18:06:18  <glx> Eddi|zuHause2: at least it's easier to see catenary with this grf :)
18:06:28  <Bjarni> screenshot?
18:06:28  <Eddi|zuHause2> yes, i noticed ;)
18:08:30  <Bjarni> I guess not
18:09:07  <Eddi|zuHause2> in german we have a saying "Ein alter Mann ist kein D-Zug"
18:09:28  <Eddi|zuHause2> ('an old man is no express train' or something)
18:10:36  <hylje> D-Zug
18:10:38  <hylje> :>
18:11:33  <Eddi|zuHause2> narf, i need more upload ;)
18:11:55  <Eddi|zuHause2>
18:13:03  <Eddi|zuHause2> that is with almost clean trunk
18:13:08  <Eddi|zuHause2> i set ELRAIL_ELEVATION = 11
18:14:23  <Vornicus> hey, that's pretty good
18:17:23  <Eddi|zuHause2> it misses a sprite for the autorail button ;)
18:18:19  *** angerman_ [] has joined #openttd
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18:19:55  <Eddi|zuHause2> anyway... the "bug" is, that the catenary goes out of the back of the tunnel entrance
18:19:55  <Brianetta> It's so nice that there is more than one nightly now.
18:20:19  <valhallasw> How much are there?
18:20:22  <valhallasw> Three or so?
18:22:28  <Brianetta> Five or six
18:23:42  <Bjarni> who made the Dutch catenary grf?
18:23:48  <Bjarni> can we use it?
18:25:19  *** Mucht|zZz [] has quit ["I'll be back!"]
18:26:36  <Born_Acorn> Bjarni, Purno
18:30:00  <Bjarni> then we can use it :)
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18:33:27  <Mizipzor> hmm... i took all coal to a powerplant... made enough money to build a main line, start moving all the coal across the map... thought longer distance was more money but im making considerably less now! what did i do wrong? is this a bad tactic?
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18:35:20  <XeryusTC> Mizipzor: you need more trains to haul everything, which means that your total running cost becomes higher
18:36:17  <Mizipzor> hmmm... correct
18:36:55  <Bjarni> maybe you should make the trains longer when you travel longer
18:37:17  <Bjarni> running cost for one engine is the same nomatter how many cars you add to it
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18:37:45  <Brianetta> Loading times go up, though
18:37:52  <Bjarni> the longest train I made for commercial use contained 22 freight wagons
18:37:57  <Bjarni> I made a fortune
18:37:57  <Brianetta> and the oomph up hills goes down
18:38:05  <_Jango_> trains take too long to respond on a green signal now - probably cos i'm using "realistic acc"
18:38:24  <Brianetta> _Jango_: No, I believe there's actually a wait there
18:38:28  <_Jango_> it's annoying
18:38:34  <Brianetta> Your driver has to put his paper down, etc
18:38:37  <Bjarni> <Brianetta>	Loading times go up, though <-- make the stations long enough and enable new loading algorithm
18:38:46  <_Jango_> messes up junction design
18:38:55  <Brianetta> Bjarni: The loding times are limited by production in many cases
18:38:57  <_Jango_> it's fatal if the train actually stops
18:39:12  <Brianetta> _Jango_: Design them so they don't have to stop
18:39:23  <_Jango_> sometimes easier said than done
18:39:37  <hylje> usually easier said than done
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18:39:44  <hylje> i want bendy bridges and tunnels
18:39:50  <_Jango_> correction accepted
18:40:15  <_Jango_> i think i want yellow signals if we're going to keep this wait
18:40:15  <Bjarni> Brianetta: yes and if the production is the limitation, then the line is not good enough. I usually travel with the long trains over long distances only when transporting goods or steel where I can force a pretty high production rate
18:40:37  <Bjarni> also usually when I make so long trains, it's because I'm too cheap to build two tracks
18:40:45  <_Jango_> Bjarni: agreed - i used to have everything (including raws) going long distances
18:40:50  <_Jango_> now i tend to "hub" it
18:40:53  <hylje> long distance is the win
18:41:29  <Mizipzor> hmm... something is seriously wrong... my trains waiting at the hub to pick stuff up just pick it up and instantly sell it!
18:41:38  <Mizipzor> my hub is at the powerplant i used to deliver coal to
18:41:44  <_Jango_> you need to "transfer and leave empty"
18:41:47  <Mizipzor> it now serves as the hub
18:42:01  <Mizipzor> i do, the trains transferring are all ok, yellow numbers show above them
18:42:04  <Bjarni> I learned that the US way of making single tracked railroads work pretty well. You make the double tracked area where the trains meet too long so none of them have to stop, yet you don't have to make it double tracked all the way
18:42:24  <Bjarni> it needs some thinking to figure out how long and where they meet when doing it like that though
18:42:26  <Mizipzor> but the trains supposed to pick it up and ship it long distance, simply picks it up and sells it!
18:42:52  <_Jango_> are you transferring coal?
18:42:55  <Mizipzor> yes
18:43:07  <Mizipzor> it used to work :S i wonder what i did to break it
18:45:26  <Brianetta> Bjarni: Point, but Mizipzor was transporting coal.
18:45:56  <Mizipzor> i dont think what type of goods i transport can affect this problem
18:46:22  <Brianetta> Mizipzor: The point in question was making sure demand was high.  This can be done with steel and goods.
18:46:36  <_Jango_> to be honest, it's quicker to just build everything double-tracked
18:46:47  <_Jango_> rather than spend time thinking about it
18:46:56  <Mizipzor> woot? now it simply start working again! i did nothing!
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18:47:29  <Mizipzor> i suspect a bug
18:52:47  <hylje> on a sidenote, what has been the most obscure (possible) exploit in the history of OTTD
18:53:14  <_Jango_> who's got the best link to ottd signalling
18:53:22  <_Jango_> a how-to i mean
18:53:51  <LIIT> _Jango_: << PBS is not in oTTD yet
18:54:21  <_Jango_> hmm, thx
18:56:44  <_Jango_> i like this:
18:56:48  <_Jango_> not seen that before
18:57:16  <Mizipzor> thats the one i use :)
18:57:26  <_Jango_> it's neat
18:57:33  <Mizipzor> like it better then the one on the wiki with a lot of other rails crossing the main
18:57:42  <_Jango_> link?
18:57:58  <Mizipzor> no, not a junction
18:58:14  <LIIT> Mizipzor: with link, he ment: "url?"
18:58:23  <Mizipzor> ah!
18:58:24  <_Jango_> indeed i did ;)
18:58:26  <LIIT> :-D
18:59:41  <Mizipzor> _Jango_, ... I dont like the part 4
18:59:59  <Mizipzor> i do it more like you... but i put the grey one way more back
19:00:05  <_Jango_> thx
19:00:23  <Mizipzor> so that if the oncoming train goes out, the one already on the mainline is so far behind it dont have to slow down
19:00:38  <Mizipzor> like... your picture, but the grey one four five tiles back
19:00:49  <_Jango_> one sec
19:01:03  <_Jango_> it's ugly
19:01:03  <_Jango_> very ugly
19:01:22  <Mizipzor> indeed
19:01:32  <_Jango_> Mizipzor: the only problem with your way is that you limit the flow on the mainline
19:01:56  <Mizipzor> how do you mean?
19:02:36  <_Jango_> well, if you move the grey one four or five tiles back, that means you can't have 2 trains following each other down the mainline at less than 5 tiles
19:02:45  <_Jango_> actually, if x == 5, then it's not too bad
19:02:51  <_Jango_> but, if x == 10 then that would be worse
19:03:02  <_Jango_> i frequently have trains nose-to-tail
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19:05:47  <Mizipzor> _Jango_, i dont have that much trains yet
19:05:53  <_Jango_> ah ;)
19:06:14  <_Jango_> i think the coop people like Brianetta regularly have > 1000 trains
19:07:28  <Mizipzor> indeed
19:07:50  <Mizipzor> argh! my trains break down all the time
19:08:04  <Mizipzor> i force them into the depots every once in a while to keep reliability high
19:08:11  <Mizipzor> is there a way to make them go there ofter on thier own?
19:08:39  <_Jango_> you can order them to go to depots
19:08:42  <LIIT> aye
19:08:52  <_Jango_> or turn break downs off
19:08:57  <LIIT> don't do that :-)
19:08:59  <_Jango_> or several other options
19:09:04  <_Jango_> LIIT: i hate breakdowns!
19:09:04  <LIIT> always play on hard (or harder) ;-)
19:09:12  <Mizipzor> i wont turn breakdowns off :P im a man...
19:09:22  <_Jango_> lol
19:09:25  <_Jango_> clearly i'm not then
19:09:31  <_Jango_> they annoy me no end
19:09:37  <hylje> woman
19:09:43  <Mizipzor> but i have enough trains to not even consider making them individually manually go to the depot
19:09:57  <LIIT> Mizipzor: then there plan B, 2 sec, let me make a screenshot
19:10:16  <_Jango_> forced depot stop on the mainline?
19:10:20  <Mizipzor> ive built very efficient depots along my main lines but the trains never go there... they prefer go on and break down every 20th tile
19:11:04  <Eddi|zuHause2> remove the bypassing track
19:11:12  <Eddi|zuHause2> so they _have_ to go into the depot
19:11:23  <Mizipzor> hmm... that could an idea
19:11:44  <_Jango_> but in order to not mess up the orders, you need a bypass track with an inverted signal
19:11:50  <_Jango_> i.e. a signal pointing the wrong way
19:12:00  <Mizipzor> uhm?
19:12:45  <Eddi|zuHause2> i don't think the (new) pathfinder will eat that ;)
19:13:15  <_Jango_> possibly :)
19:13:26  <Eddi|zuHause2> what would you possibly want that to do?
19:13:50  <Eddi|zuHause2> i believe NPF can plan through depots
19:13:52  <KUDr> NPF and YAPF can plan path thru depots
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19:14:08  <Mizipzor> am i the only one bothered by this? trains running around with 5% reliability? and needed to be _forced_ into depots and instantly get 89% again? why cant they go there on thier own every once in a while... they already do... cant i just make them go more often?
19:14:35  <Eddi|zuHause2> reduce the service interval?
19:14:37  <_Jango_> yeah
19:15:08  <Mizipzor> where is that option?
19:15:27  <LIIT> k, I'm likely too late, but
19:15:54  <_Jango_> you sure about the server?
19:15:59  *** Sacro [n=Sacro@] has joined #openttd
19:16:09  <Bjarni> Firefox can't find the server at
19:16:32  <gradator> Host not found: 3(NXDOMAIN)
19:16:39  <Sacro> evening all
19:16:47  <LIIT> bah, I was up at 2am, brainfart...
19:16:52  <Mizipzor> Unknown host
19:17:00  <Mizipzor> ah!
19:17:08  <Mizipzor> i like the service interval flag better :P
19:17:18  <Sacro> Mizipzor: nice bit of depot making
19:17:18  <_Jango_> that's better
19:17:51  <LIIT> Mizipzor: aye, but clone train don't copy the service-interval on the stable version - yet
19:17:57  <Mizipzor> Sacro, what do you mean?
19:18:08  <Sacro> sorry, i mean LIIT
19:18:11  <LIIT> :-)
19:18:15  <Sacro> LIIT: nice bit of depot making
19:18:16  <Bjarni> LIIT: I fixed that in the nightly build
19:18:18  <Mizipzor> configure patches option... isnt that it?
19:18:27  <LIIT> Bjarni: I noticed, it's much appreciated :-)
19:18:42  <Mizipzor> 15days/% what does that mean? they go there every fifteen day? or when they got 15%?
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19:20:43  <Mizipzor> and now they started selling at hub again :(
19:20:50  <Mizipzor> i think ive found a bug here
19:20:59  <Bjarni> no
19:21:05  <Bjarni> we don't have unknown bugs
19:21:13  <Mizipzor> so sure? :P
19:21:24  <Bjarni> but we do have user errors
19:21:35  * Sacro stays quiet
19:21:35  <Mizipzor> ok wait, let me explain... incoming train has transfer and leave empty... ok?
19:21:59  <Sacro> thats a user error caused by using a setup that doesnt work
19:22:04  <Mizipzor> outgoing trains are set to full load and then go far away and sell...
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19:22:18  <Mizipzor> problem is, the hub is located so the stuff can be sold there
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19:23:14  <Mizipzor> it works as long as the outgoing transporters can pick stuff up and instantly leave... if its empty and they have to wait... they sell locally and instantly whenever something gets in! instead of loadin it into their train to wait until they get full!
19:23:21  <Mizipzor> understand what i mean?
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19:24:30  <LIIT> Mizipzor: have you got the transfer option on ?=
19:24:32  <Sacro> transfer is broken anywya
19:24:45  <Bjarni> see
19:24:50  <Bjarni> it's a known bug
19:25:08  <Bjarni> so you should not spread lies that it's a newly found bug
19:25:40  <Bjarni> the problem is that it was coded, but never completed
19:26:41  <Mizipzor> im not spreading lies, i said i *think* ive found one... no reason to be harsch
19:26:42  <Sacro> well, its been completed but never coded also
19:27:07  <Bjarni> Mizipzor: well, it was intended to be a joke ;)
19:27:32  <Mizipzor> Bjarni, sorry for missunderstanding... i guess it happens alot when its only text :P
19:27:39  <Bjarni> I'm pretty sure that all programs of this size got unknown bugs
19:27:49  <Mizipzor> well... im off for food, no hard feelings... have fun! :)
19:27:50  <XeryusTC> Bjarni: shouldn't you come up with some weird fact about a practical application of physics/chemics/biology? :b
19:27:55  <LIIT> I have a small problem, see: - when a train is inside the depot for servicing, then it isn't registered as being in the the block (and that's the way the signals are supposed to work), but does anyone have a good idea on how to fix my system ?
19:29:02  <Bjarni> XeryusTC: what do you mean? A real life reason why the coal is sold?
19:29:03  *** Mizipzor [] has quit [Remote closed the connection]
19:29:44  <XeryusTC> Bjarni: just like you do every night, like a few nights ago about how much coal a running computer uses, or something about chernobyl (was yesterday iirc)
19:29:49  <_Jango_> hmm, my multistop is broke
19:30:11  <Bjarni> I once said that the start delay when the signal turns green is realistic since there is a delay to release the air pressure brake, but the channel said that it's not a simulation :s
19:30:16  <Sacro> LIIT: the depots need to be set as presig combo, but afaik they are only entry
19:30:41  <Bjarni> XeryusTC: ahh, but I don't see a reason to do that regarding the transfer option
19:30:43  <LIIT> Sacro: can you place depots with specific signals inside ?
19:31:07  <XeryusTC> Bjarni: there isn't, i just want an interesting conversation with someone
19:31:38  <Sacro> XeryusTC: tell us about yourself
19:31:44  <XeryusTC> and since my "Get A Live" project has only started today I can't talk to someone else but here and some channel where I always get shouted at
19:32:10  <XeryusTC> <- my Get A Live project :)
19:32:23  <XeryusTC> could be a bit slow atm
19:32:24  <SpComb> *Life
19:32:28  <LIIT> Life ?
19:32:35  <SpComb> Get A Life
19:32:39  <XeryusTC> same difference ;)
19:32:42  <SpComb> I take it
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19:33:31  <XeryusTC> most pages don't work yet btw ;)
19:34:08  <Celestar> hey peops
19:34:15  <Brianetta> hey Celestar
19:34:22  <XeryusTC> heya Celestar
19:34:29  <_Jango_> Celestar: when was the last update to multi stop done?
19:34:31  <_Jango_> (hi also
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19:35:10  <Celestar> _Jango_: 4323
19:35:16  <Celestar> why?
19:35:21  <_Jango_> ok, well, it's still broken in 4690
19:35:23  <Celestar> anything not working?
19:35:44  <_Jango_> the vehicles seem to be going to the closest stop
19:35:52  <_Jango_> rather than choosing an empty slot
19:35:55  <Bjarni> hi Celestar
19:36:06  <Celestar> _Jango_: show me savegame
19:36:16  <Bjarni> XeryusTC: I fail to see my connection to your major (and failing) project to get a life
19:36:18  <_Jango_> sure
19:36:21  <Celestar> _Jango_: there's a balancing happening between stop usage and stop distance.
19:36:42  <_Jango_> maybe the distance between is too small?
19:36:48  <XeryusTC> Bjarni: Sacro wanted to know something about me
19:36:51  <_Jango_> in that case, i have this problem quite often
19:36:52  <Celestar> er .. too big (=
19:36:54  <_Jango_> hmm
19:36:56  <_Jango_> no
19:37:03  <_Jango_> definitely not :)
19:37:04  <XeryusTC> and the project only started today
19:37:20  <XeryusTC> so it isn't working very well yet ;)
19:37:23  <_Jango_> i often have road vehicles in town messing up after a while of operation
19:37:28  <Sacro> sorry, was moving rooms
19:38:16  <Celestar> _Jango_: need savegame and will investigate (probably an "official" bug report could help as well)
19:38:35  <_Jango_> one sec, just copying it to public server
19:38:44  <Celestar> upload it to
19:38:49  <_Jango_> ok
19:38:55  <Celestar> so that no double posting happens
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19:41:20  <Bjarni> XeryusTC: I still fail to see what I should do about your failing project
19:41:30  <XeryusTC> Bjarni: nothing
19:41:43  <XeryusTC> and it's not failing
19:41:43  <Bjarni> you mean I should tell you about nuclear power, ship building and birds?
19:41:46  <XeryusTC> just started today
19:41:57  <hylje> tell us about tits
19:42:00  <_Jango_> Celestar: just posting now - it's titled "multi-stop problem"
19:42:09  <XeryusTC> Bjarni: you could do that :)
19:42:11  <Bjarni> hylje: (.)(.)
19:42:15  <Celestar> _Jango_: good
19:42:22  <hylje> no, the tit birds
19:42:25  <_Jango_> the save game is rather big :/
19:42:42  <Bjarni> o_O
19:42:47  <Celestar> _Jango_: how big?
19:42:51  <_Jango_> 2.20Mb
19:42:56  <Bjarni> hylje: are you a child or gay or something?
19:43:03  <Celestar> if it doesn't upload, dcc it
19:43:09  <_Jango_> ok
19:43:10  <XeryusTC> rofl _O-
19:43:17  <Bjarni> rejection of boobs... that's against the laws of nature
19:43:29  <LIIT> aye, that's true....
19:43:37  <Celestar> hm
19:43:42  <hylje> :>:>
19:43:44  <Celestar> Seagate's 750GB HDD tested
19:44:01  <_Jango_> you've got one??
19:44:05  <hylje> i can get better tits than puny ascii tits
19:44:11  <Bjarni> XeryusTC: the reason for your project is failing is that you want to get a life and your progress is to make a homepage and get people from IRC to read it
19:44:42  <_Jango_> Celestar: i can't see the attachment, can you?
19:44:53  <Celestar> _Jango_: not yet, but we'll purchase some soon
19:44:53  <LIIT> Bjarni: hmm, nice quote for :-)
19:45:29  <XeryusTC> Bjarni: uhm, i was planning on finishing the site first and then to tell people, but i couldn't help myself when Sacro asked me to tell something about myself as i dont want to give away my true identity
19:46:16  <Sacro> mmmmmmm tits
19:46:21  <Celestar> _Jango_: I can't see the bug report :P
19:46:30  <_Jango_> it's def there!
19:46:34  <Celestar> number?
19:46:40  <_Jango_> 179
19:47:08  <Bjarni>
19:47:11  <Bjarni> I can see it
19:47:18  <Bjarni> but I fail to see files attached to it
19:47:24  <Celestar> _Jango_: can't see the savegame either
19:47:29  <_Jango_> Bjarni: i think the file attachment failed
19:47:32  <_Jango_> i'm gonna try to dcc it
19:47:40  <_Jango_> but later
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19:47:50  <LIIT> huh ? That was a bit weird
19:47:58  <Bjarni> <-- voting time
19:50:15  <Bjarni> <--- awesome one. This guy failed in the basics of getting a life too
19:51:05  <XeryusTC> rofl
19:51:11  <LIIT> lol
19:52:02  <Bjarni> <-- gee, I guess that list became pretty long
19:52:10  <Bjarni> how many of you are going to try that now?
19:52:44  <Celestar> hahaha
19:54:07  <LIIT> lol, nice
19:54:27  <hylje> zomg
19:54:55  <XeryusTC> rofl
19:55:33  <Bjarni> lol
19:55:39  <Bjarni> I got to remember this one
19:55:45  <Bjarni> 59 854
19:55:50  <Bjarni> that should be easy to remember
19:56:06  <LIIT> FLW: "You racist! They're elves. So what if they're black?"
19:56:10  <Bjarni> I just have to remember 59 853 and then add one
19:56:28  <Bjarni> LIIT: drows?
19:56:51  <LIIT> Bjarni: just a random "famous last words"
19:57:54  <Sacro> Bjarni: or remember one and add 59 853
19:58:32  <Bjarni> Sacro: but  I can't add  more than 8 bit, otherwise it's too much to remember
19:59:22  <Sacro> hmm
20:00:20  <Bjarni> <-- it's like saying that steam trains are faster than maglev
20:00:43  <Bjarni> A4 was fast when it was new, but not by modern standards
20:01:09  <Sacro> Bjarni: actually british trains run slower now
20:01:32  <XeryusTC> btw Bjarni, it's pretty lame to post your own quotes ;)
20:02:55  <LIIT> 18841 quotes approved; 9093 quotes pending << hmm, has just given up ?
20:02:59  <Bjarni> well, it appears that LIIT wanted to do so, but didn't do it anyway
20:03:09  <Bjarni> if he didn't say anything, then I wouldn't have done it
20:03:10  <hylje> LIIT: they used to have 40k
20:03:13  <hylje> LIIT: pending
20:03:38  <LIIT> Bjarni: I posted to instead, and it's still pending
20:03:40  <LIIT> hylje: ouch
20:03:45  <Bjarni> see, LIIT did it on while I used the other database
20:04:49  *** angerman_ [] has quit []
20:07:18  <peter1138> Born_Acorn: newsounds?
20:07:50  <Born_Acorn> peter1138! newsounds!
20:08:00  <peter1138> :D
20:08:11  <LIIT>
20:11:11  <Celestar> MiHaMiX: ping
20:11:44  <Celestar> ah ..
20:11:48  <Celestar> cancel echo request
20:13:07  <Celestar> <= peter1138 should we close this?
20:13:33  * peter1138 looks
20:13:52  <peter1138> i dunno
20:13:57  <peter1138> it doesn't mean anything to me
20:14:10  <Celestar> I don't understand the stack trace
20:14:16  <Bjarni> Celestar: I think so if nobody understands it
20:14:26  <Bjarni> I have no idea what went wrong
20:15:14  <Celestar> peter1138: I mean do we have any chance of getting information out of this stack trace?
20:15:26  <peter1138> Darkvater might
20:15:28  <peter1138> i don't
20:15:35  <Celestar> how?
20:15:50  *** KritiK [] has joined #openttd
20:15:50  <Bjarni> I would not even know where to start to investigate how to gain info from it
20:16:09  <glx> I think KUDr tried to get useful info from it but failed
20:16:20  <Celestar> KUDr: ping
20:16:30  <Bjarni> I think KUDr is one of the best windows guys we got here
20:16:33  <Celestar> Belugas: you there?
20:16:41  <KUDr> pong
20:17:10  <Bjarni> KUDr: <-- can you get anything useful out of this one?
20:17:18  <Celestar> KUDr: see above (=
20:17:34  <Celestar> at least which symbol crahsed?
20:17:43  <KUDr> Some addresses (from .pdb file):
20:17:43  <KUDr> 0042BF35 static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) [win32_v.c:182]
20:17:43  <KUDr> 004270B9 ??? [viewport.c:1080..1085]
20:17:43  <KUDr> 0042CB30 DispatchMessage(&mesg); [win32_v.c:717]
20:17:43  <KUDr> 0042709B ??? [viewport.c:1080..1085]
20:17:45  <KUDr> 0042B6F6 return 0; [win32.c:1174]
20:17:47  <KUDr> Not very usefull, i know...
20:17:49  <KUDr> this is all
20:18:33  <KUDr> i know how to mine more info if the calling convention is cdecl
20:18:43  <KUDr> but not with fastcall
20:18:50  <hylje> lordi !
20:18:51  <Belugas> I'm barely here Celestar
20:19:17  <Celestar> Belugas: are you planning anything with clearing up the rest of the map accesses anytime soon?
20:19:25  <KUDr> Celestar: it crashed in WndProcGdi
20:19:39  <Belugas> Yes i do, at least for industries
20:19:46  <Belugas> and another file that I don't remember
20:19:56  <KUDr> but dunno what args (what event)
20:20:36  <Celestar> Belugas: good so I won't worry (=
20:20:45  <Celestar> KUDr: so is this an openttd crash after all?
20:20:50  *** Mizipzor [] has joined #openttd
20:21:25  <KUDr> Celestar: not sure as it came from user32.dll
20:21:37  <Belugas> Celestar : I'm stucked right now because of Sounds in Industry_cmd.  There are at least 3 different schemes of sounds and they are all shitty, to say the least
20:21:48  <KUDr> never can tell if you don't have .dmp file
20:22:03  <Celestar> Belugas: yeah ...
20:22:12  <KUDr> or have it crashed under debugger
20:22:18  <Celestar> KUDr: does $USER possibly have the dmp file?
20:22:25  <KUDr> no
20:22:32  <Belugas> Celestar : only one need an accessor, the others don't.  But since i'm preparing newindustries too, i don't want to to someting that will backfire at me soon
20:22:39  <Celestar> KUDr: so the bug report is worthless?
20:22:48  <Celestar> Belugas: good thinking ^^
20:22:49  <KUDr> in this case
20:23:05  <KUDr> it can be very helpfull but not in this case
20:23:46  <KUDr> Celestar: we can do nothing i guess
20:23:59  <KUDr> need reproducible case
20:24:07  <KUDr> then it would be easy
20:24:19  <Belugas> and savegame and config
20:24:19  <glx> or at least what happened before crash
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20:24:47  <KUDr> yes, what action
20:24:55  <KUDr> like click on map
20:25:01  <KUDr> drag and drop convert
20:25:03  <KUDr> or so
20:25:52  <Celestar> KUDr: wanna post something like that?
20:27:19  <Celestar> ?
20:30:09  <KUDr> it is already there i guess
20:30:21  <KUDr> nothing is sure
20:30:45  <KUDr> so i would close it as there were no more similar reports
20:31:02  <KUDr> like works for me
20:31:14  <KUDr> i play with ottd every day
20:31:23  <UnderBuilder> I have still problems with my linux ottd
20:31:27  <KUDr> and never had such crash
20:31:37  <Bjarni> UnderBuilder: then you better start to talk about it
20:31:42  <KUDr> i play it undex XP
20:31:47  <KUDr> under
20:32:30  <KUDr> UnderBuilder: report it
20:33:09  <UnderBuilder> the game doesn't find nor the lang files but I have those in the right place. The folders and files are in lower case
20:33:22  <Bjarni> ahh that issue
20:33:29  <Bjarni> I thought you fixed that
20:33:40  <KUDr> UnderBuilder: do you have rights on it?
20:33:58  <Bjarni> if I recall correctly, only root had read permission
20:34:14  <Bjarni> so chmod should solve it
20:34:21  <KUDr> i was somebody else i guess
20:34:24  <Sacro> or chown
20:35:04  <Bjarni> <KUDr>	i was somebody else i guess <--- ever wondered about seeing a psychiatrist about your condition?
20:35:17  <KUDr> heh sorry
20:35:20  <KUDr> i -> it
20:36:01  <Bjarni> "i was somebody else it guess" <-- even worse
20:36:03  <Bjarni> :p
20:36:05  * Bjarni hides
20:36:11  <KUDr> hehe
20:36:53  <Sacro> im seeing one next week as it happens
20:38:01  <Bjarni> that's good
20:38:23  <Bjarni> it's actually a real life person. I think it's good that you see one of those again
20:38:37  <UnderBuilder> so what is the solution? enter as root and give read permission?
20:38:48  <Bjarni> and you might even have to go there during daylight
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20:39:06  <Bjarni> you know, when it's light outside just like when you turn on the lights indoor
20:39:06  <KUDr> UnderBuilder: yes
20:39:23  <Bjarni> read permission is the best solution
20:39:30  <Bjarni> generally avoid using root if possible
20:39:36  <Bjarni> for security reasons
20:39:42  <glx> UnderBuilder: no need to logout tough, just su in terminal
20:39:57  <Bjarni> one line written by root can break your computer
20:40:46  <glx> Bjarni: like while(1) in init script ?
20:41:08  <CIA-3> celestar * r4907 /branch/bridge/train_cmd.c: [bridge] -Fix: If vehicles crash on a bridge, the no longer end up under the bridge after the crash
20:41:26  <Celestar> guys.
20:41:31  <Celestar> I need more bridge/branch testing
20:42:16  <Bjarni> glx: or  rm -fr .
20:42:31  <Bjarni> that one would be really nasty
20:42:36  <glx> yeah this one is even better :)
20:42:44  <Eddi|zuHause2> "if you want to read mail really fast, type 'rm -rf /'"
20:43:15  <Bjarni> <-- new way of viewing space colonisation :)
20:43:44  <Eddi|zuHause2> glx: err... what exactly is your diff supposed to do? nothing has changed for me...
20:44:08  <Bjarni> <Chis> anyone have any files in digital format?
20:44:12  <UnderBuilder> new cargos under development? wow
20:44:22  <Bjarni> no, I got an analogue HD :p
20:44:43  <Eddi|zuHause2> "datasette"? ;)
20:44:55  <glx> Eddi|zuHause2: what does it do for you?
20:44:57  <Celestar> people, what about doing some devving or testing instead of fucking around in
20:45:00  <Bjarni> analogue CPUs are also way faster and with better error handling/correction, so overclocking is easier
20:45:05  <Celestar> btw
20:45:10  <Celestar> whats this warning in player_gui?
20:45:33  <Eddi|zuHause2> glx: like i said, nothing
20:45:36  <Bjarni> Celestar: you mean like doing something serious?
20:45:38  <Bjarni> good idea
20:45:39  <Bjarni> bbl
20:46:26  <glx> Eddi|zuHause2: if I have an electric train in depot, then convert depot to normal rail, the train can't be start (unless it also has diesel engine)
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20:46:55  <glx> Eddi|zuHause2: btw I just found a bug if the train is already running while conversion (you can't stop it)
20:47:15  <Eddi|zuHause2> well... i can still start the train
20:49:06  <glx> what engine is it and what is the power displayed?
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20:51:06  <Celestar> Bjarni: yeah, like testing bridge stuff for example
20:52:02  <Celestar> something the others in here should do as well (=
20:52:02  <Eddi|zuHause2> the engine is a BR 250/BR 155 (DBSetXL)
20:52:09  <Eddi|zuHause2> and th power does not change
20:53:04  <Celestar> Eddi|zuHause2: ok what is the problem?
20:53:24  <glx> Celestar: not in trunk :)
20:53:30  <Eddi|zuHause2> the electric train leaving conventional rail thing
20:53:35  <Eddi|zuHause2> *depot
20:53:44  <Belugas> I forgot to tell you Celestar : yesterday, while testing bridges, there was a flickering when one train was on a bridge and the other on on a diagonal track exactly under the train on the bridge
20:53:57  <Eddi|zuHause2>
20:54:04  <Belugas> not a big think, just a flickering
20:54:11  <Eddi|zuHause2> well... it might have nothing to do with your diff, glx
20:54:19  <Eddi|zuHause2> it could be a deeper problem
20:54:19  <Celestar> er what diff?
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20:54:28  <glx> Eddi|zuHause2: it works for me :)
20:54:35  <Eddi|zuHause2> attatched to that task
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20:55:03  <Eddi|zuHause2> from what i can see, it checks if power=0, and then prevents from starting
20:55:09  <Eddi|zuHause2> but the power does not get 0
20:55:20  <Celestar> ah ok (=
20:55:27  <Celestar> once its finished, tell me
20:55:33  * Celestar goes digging for some bridge stuff
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20:56:01  <Eddi|zuHause2> glx: what engine did you use?
20:56:27  <glx> br250 + br194
20:57:04  <Celestar> me->bed();
20:57:29  <glx> Eddi|zuHause2: what should be the date for br155 ?
20:57:43  <Eddi|zuHause2> br155 is the same as br 250
20:57:46  <Eddi|zuHause2> just renamed
20:57:52  <Eddi|zuHause2> 250 is the east german number
20:57:56  <Eddi|zuHause2> 155 the west german
20:58:02  <glx> ha ok
20:58:14  <Eddi|zuHause2> it's an east german loco
20:58:43  <Eddi|zuHause2> after the reunification, they had to rename all electric locos from 2xx to 1xx, and all diesel from 1xx to 2xx
20:59:14  <Eddi|zuHause2> because they used different naming schemes
21:00:35  <glx> btw it works here, so I can't see what's wrong
21:00:51  <Celestar> what are 3xx used for in Germany anyway?
21:01:26  <Eddi|zuHause2> i don't know
21:01:35  <Celestar> maybe DMUs?
21:01:39  <Rubidium> Celestar: is it a know 'feature' that there is no speed limit on bridge middle parts?
21:01:42  <Eddi|zuHause2> 4xx is EMUs
21:01:48  <Eddi|zuHause2> and 6xx is DMUs
21:01:51  <Celestar> Rubidium: no, it's a known problem
21:02:07  <Celestar> Rubidium: i'm just working on it
21:02:23  <Celestar> Rubidium: bug m
21:02:29  <Celestar> Rubidium: but keep reporting :)
21:02:48  <Celestar> 8xx are (some?) wagons?
21:02:58  <Eddi|zuHause2> it's definite... the power is not updated on convert... did i mess up with applying the diff?
21:04:22  <Eddi|zuHause2>
21:04:27  <Eddi|zuHause2> list of numbers
21:05:33  <Celestar> ahhh
21:05:40  <Celestar> 3xx are the Köfs for example
21:06:05  *** Belugas is now known as Belugas_Gone
21:06:25  <Belugas_Gone> good night all
21:06:34  <Celestar> nite
21:07:27  <glx> Eddi|zuHause2: check DoConvertRail() in rail_cmd.c <-- the power update is fired here in the diff
21:09:15  <Eddi|zuHause2> must have been my mistake
21:09:18  <Eddi|zuHause2> works now
21:10:08  <Eddi|zuHause2> narf... that action changed the look of my BR250 from old red to traffic red :p
21:10:32  <Darkvater> he, finally back
21:11:43  <Darkvater> <Celestar> <= Darkvater peter1138 requesting permission to close this report <I say wait another day (1 week between last reply) and close it then
21:12:13  <glx> hmm I think this discussion just happened :)
21:13:26  <Celestar> Darkvater: roger
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21:18:27  <CIA-3> celestar * r4908 /branch/bridge/ (bridge.h roadveh_cmd.c train_cmd.c tunnelbridge_cmd.c): [bridge] -Fix: Obey speed limits on bridges
21:18:31  <Celestar> Rubidium: better? ;)
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21:22:37  <Rubidium> Celestar: seems to work ok for trains... but the road vehicles are hopping from 32 to 33 to 32 etc
21:22:55  <Celestar> Rubidium: yah.
21:23:00  <Celestar> noted
21:23:08  <Celestar> Rubidium: do they do that in trunk as well?
21:23:14  *** ^Cartman^ [] has quit ["Bunchie!"]
21:24:10  <Rubidium> yes
21:24:42  <Celestar> so at least that's not a regression (=
21:25:24  <Celestar> Rubidium: kinda annoying nonetheless, right?
21:25:41  <Rubidium> yes
21:26:39  * Celestar goes coding a fix
21:28:00  <Darkvater> he, it's sleepie time again...
21:28:02  <peter1138> yeah
21:28:03  <peter1138> nini
21:28:08  <Darkvater> I've been very active today openttd wise :P
21:28:09  <Darkvater> NOT
21:28:25  <Darkvater> bah
21:28:48  <ln-> yeah, interesting, finland did it.
21:29:34  <glx> did what?
21:29:58  <ln-> that's a secret.
21:30:03  <Sacro> finland?
21:30:24  <ln-> it's a country in eastern europe.
21:30:40  <ln-> politically not that east.
21:30:54  <Sacro> hmmm i cant see it from here
21:31:00  <Celestar> Darkvater: ?
21:34:35  <hylje> all your base are belong to us
21:34:43  <CIA-3> celestar * r4909 /branch/bridge/ (bridge.h roadveh_cmd.c tunnelbridge_cmd.c): [bridge] -Fix: Road Vehicle speed no longer flickers when hitting a speed limit on a bridge (Thanks Rubidium for reporting)
21:34:45  <Celestar> Rubidium: better?
21:34:46  <Celestar> ;)
21:38:16  <Rubidium> yes, but not perfect: the 'bad' behaviour is still present on the bridge entrances
21:38:54  <Celestar> yes, but that is something different
21:39:08  <Celestar> the speed actually gets reduced by the z coordinate change
21:39:53  <Rubidium> no, it's with 'flat' entrance
21:40:04  <Celestar> hm .. weird
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21:41:43  <Celestar> Rubidium: I'm not quite sure what causes it, so I'll have to wait a bit. anything else?
21:42:19  <Rubidium> not for now, but I'm busy with other things :)
21:42:27  <Celestar> ok
21:42:33  <Celestar> problem reports always welcome (=
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21:46:21  <Celestar> preferred would be lots of testing and no problems of course
21:46:32  <Born_Acorn> peter1138, with mart3p's patches, will they be committed?
21:50:19  <glx> Born_Acorn: too late, he's gone to sleep :)
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21:58:59  <Born_Acorn> aww
22:00:42  *** Zr40 [] has quit [Success]
22:00:57  *** UnderBuilder_ [i=UnderBui@] has joined #openttd
22:01:18  <Sacro> anyone know if you can have a WXGA console?
22:01:40  *** Netsplit <-> quits: @Darkvater, Prof_Frink, anboni, SchAmane, Jpl, jmp_ghli, yanek, Kjetil, Celestar, e1ko,  (+5 more, use /NETSPLIT to show all of them)
22:01:42  *** UnderBuilder_ is now known as UnderBuilder
22:01:45  <ln-> ???'? ???? ????????, ???? ???
22:02:57  *** Wolfensteijn [] has quit [Read error: 110 (Connection timed out)]
22:02:59  <DaleStan> ln-: You might have more success with English.
22:03:18  *** Netsplit over, joins: Kjetil
22:03:41  <ln-> that was english.
22:04:02  <glx> ?? ??? ???? :)
22:04:04  <DaleStan> It arrived here in Cryllic glyphs.
22:05:01  <ln-> i know, but it was english written with cyrillic letters.
22:05:22  <glx> too hard to type cyrillic on a french keyboard :)
22:05:30  <Bjarni> ahh
22:05:35  <Bjarni> me too
22:05:42  <Bjarni> I also want to attack DaleStan with a tank
22:05:51  <Bjarni> do you mind if we do it together?
22:05:56  <ln-> ??? ?? ????? ?????? ?? ?????
22:06:16  <Bjarni> oh, you want to charge Bush first
22:06:39  <glx> ln-: I don't understand the last word
22:06:51  <ln-> "what"
22:07:14  *** orudge [] has joined #openttd
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22:07:14  *** e1ko [] has joined #openttd
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22:07:14  *** guru3 [n=guru3@2002:51e7:e65f:1:0:0:0:1] has joined #openttd
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22:07:14  *** ServerMode/#openttd [+oo orudge Darkvater] by
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22:07:21  <glx> just XP :)
22:07:31  <ln-> gtk+ features a nice way to write cyrillic in translitterated way.
22:07:33  <Bjarni> I got ???? from the first senstence and then ??? from the last and replied based on that
22:07:38  *** ProfFrink [] has joined #openttd
22:07:42  <Bjarni> ln-: now your tank arrived :)
22:08:05  <ln-> the word is "talk", not "tank" :)
22:08:16  <Bjarni> !insult jmp_ghli
22:08:16  <jmp_ghli> >Bjarni> Bjarni tells jmp_ghli: Why don't you give me your address so I can go and see where a semi-trained chimp with a limp lives when its not banging its paws on the keyboard?
22:08:38  <Bjarni> bots can be so stupid :)
22:08:55  <tank_> Bjarni: hey, i'm here since a long time ;)
22:09:02  <Bjarni> ln-: I'm op and you are not, and I say it's "tank", so it's "tank". Got it?
22:09:12  <Bjarni> [00:07] 	-->	tank_ ( has joined #openttd
22:09:34  <Bjarni> [00:01] 	<--	tank_ has quit (
22:09:39  <Bjarni> reverse the order of those
22:09:49  <tank_> well, the quitting tank wasn't me
22:09:50  <Bjarni> so you left for 6
22:09:52  <ln-> ???, ??, ???!
22:10:04  <Bjarni> ...
22:10:12  <Bjarni> *6 minutes
22:10:27  <Bjarni> maybe you did the other kind of 6 in those 6 minutes
22:10:54  <Bjarni> ln-: how do you write that?
22:11:13  <Bjarni> I mean, how do you write English with non-latin letters?
22:12:34  <ln-> technically or linguistically?
22:13:27  <Bjarni> I don't get how I should read it
22:13:33  <Bjarni> it's foreign letters
22:13:38  <Bjarni> looks like garbage to me
22:13:48  * Bjarni hides from all Russians
22:14:10  <ln-> you should learn the cyrillic letters then, after that it'll all make sense.
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22:16:55  <Bjarni> <Frankstar> I am so fucking pissed. This one guy sold me his air guitar on ebay for 70 dollars and I still havent fucking received shit.
22:17:33  <Bjarni> sounds a bit like the colonial canned air
22:18:18  <Bjarni> before Hong Kong went back to China, they canned air from it and sold it afterwards as "last shipment of colonial air. It's not possible to get it anymore"
22:18:20  <Bjarni> :)
22:19:58  <Bjarni> <--- hentai actually means pervert
22:20:58  *** Qrrbrbirlbel [] has quit [Read error: 110 (Connection timed out)]
22:24:00  <Bjarni> and the channel died :/
22:24:16  <Bjarni> that's kind of disturbing
22:24:28  <Bjarni> hentai got mentioned and then the channel is completely dead
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22:53:05  <Eddi|zuHause2> [19.05. 00:06] <glx> too hard to type cyrillic on a french keyboard :) <- i changed my keymap so i can write greek letters when pressing AltGr ;)
22:53:17  <Eddi|zuHause2> ??????
22:53:28  *** UnderBuilder [i=UnderBui@] has quit [Read error: 110 (Connection timed out)]
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22:54:23  <Eddi|zuHause2> (i need them occasionally for maths related stuff)
22:54:46  <Eddi|zuHause2> (only problem is, that mIRC can't handle UTF-8 input properly yet)
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23:00:47  *** Darkvater [] has quit [Read error: 104 (Connection reset by peer)]
23:00:49  <Bjarni> then get a proper client
23:00:57  *** Darkvater [] has joined #openttd
23:00:58  *** mode/#openttd [+o Darkvater] by ChanServ
23:01:01  <Bjarni> now that's ironic
23:01:17  <Bjarni> Dark left at 1 O'clock
23:01:22  *** ProfFrink [] has joined #openttd
23:01:27  <Bjarni> now that's an early sunrise
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23:05:21  *** Netsplit <-> quits: @orudge, jmp_ghli, guru3, anboni, Ayoze, yanek, SchAmane
23:09:00  <UnderBuilder> what happen here?
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23:09:39  <glx> just many netsplits :)
23:09:44  <orudge> Indeed
23:09:54  <UnderBuilder> I am out :(
23:10:01  <UnderBuilder> ehm
23:10:04  <UnderBuilder> sorry
23:10:06  *** mode/#openttd [+o orudge] by ChanServ
23:10:50  <UnderBuilder> I mean that above I haved a conection timed out error and in my IRC client says error in the title
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23:11:40  <UnderBuilder> a netsplit is when a server is turned off no?
23:13:52  <valhallasw> UnderBuilder: can be
23:13:59  <valhallasw> or the link between two servers is lost
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23:22:20  <[Shaman]> a netsplit is when the dataconnection between 2 nodes in a network is lost
23:22:49  <[Shaman]> can be a server set on fire, general connection flaw or just ircops messing around
23:23:28  <Sacro> my local ISP used to have quite a few dropouts, until they moved the cutoff power switches somewhere where people didnt lean on them
23:23:57  *** Brianetta [] has joined #openttd
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23:25:19  <Sacro> evening Brianetta
23:26:50  <Brianetta> No
23:26:52  <Brianetta> Morning
23:27:03  <Brianetta> Morning and Happy Birthday, Brianetta
23:27:05  <Sacro> hmm, so it is
23:27:10  <Sacro> happy birthday Brianetta :D
23:27:13  <Brianetta> (:
23:27:19  <glx> Happy Birthday Brianetta :)
23:27:20  * Brianetta jsut turned 31
23:27:21  <Born_Acorn> Merry Easter Ned Flanders!
23:27:43  <Brianetta> Hokely-dokely, Acorny!
23:27:51  * Born_Acorn alerts the media
23:28:31  <Sacro> Born_Acorn: with you around, they're probably already on alert
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23:45:50  <Born_Acorn> lies.
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