Log for #openttd on 20th May 2006:
Times are UTC Toggle Colours
00:01:01  <shintah> at first it seemed to be the cpu
00:01:18  <shintah> but now I get out of sync at 60% cpu usage too
00:02:03  <Eddi|zuHause2> they must have gone crazy ;)
00:02:39  <Eddi|zuHause2> shintah: there may be some odd desync bugs in 0.4.7
00:02:52  <shintah> ok :/
00:02:57  <Eddi|zuHause2> try getting the nightly, and check if it is fixed
00:03:08  <shintah> might be that
00:03:16  <shintah> as it have run perfectly good for days
00:03:24  <shintah> and just now started to disconnect me
00:04:07  <glx> Eddi|zuHause2: you try yapf in release or debug build?
00:04:27  <Eddi|zuHause2> whatever it gives when just typing "make"
00:04:59  <glx> it doesn't open a console when you run it
00:05:01  <glx> ?
00:05:04  <Eddi|zuHause2> no
00:05:09  <glx> so release
00:05:27  <glx> but open the ingame console, you will see a lot of debug print
00:05:35  <glx> that use cpu
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00:05:54  <Eddi|zuHause2> yes, as KUDr hasn't figured out how to use debug instead of printf ;)
00:10:07  <glx> Eddi|zuHause2: try with
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00:14:28  <UnderBuilder> still no response to my opinion?
00:16:51  <Eddi|zuHause2> hm... this is strange...
00:17:07  <Eddi|zuHause2> it seems to crash when i activate yapf for road and ship
00:17:31  <glx> but not for trains?
00:18:00  <Eddi|zuHause2> trains is fine
00:19:26  <Eddi|zuHause2> ships is fine
00:19:31  <Eddi|zuHause2> road crashes
00:19:40  <Eddi|zuHause2> or rather... hangs
00:19:45  <glx> road is not optimised I think
00:21:13  <Eddi|zuHause2> well... road is kind of a killer task, as the 5 vehicles do not have a path to the target...
00:21:30  <glx> he he :)
00:21:50  <Eddi|zuHause2> and "no path" is like the worst case
00:22:07  <glx> and there's no cost cache for road I think
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00:22:52  <glx> for train the path cost is cached and updated when track is modified (if I understand well)
00:23:07  <Eddi|zuHause2> yeah
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00:23:27  <Eddi|zuHause2> but i expected that was not limited to trains
00:23:46  <Eddi|zuHause2> it should use the same code for any kind of system
00:24:11  <Eddi|zuHause2> if it is roads, water, tracks, or even landscape for AI building
00:24:40  <UnderBuilder> still no response to my opinion?
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00:25:05  <glx> UnderBuilder: I can always raise my rating
00:25:08  <Eddi|zuHause2> UnderBuilder: obviously, your opinion does not seem to matter much ;)
00:25:36  <glx> even with 2 towns very close
00:25:53  <Eddi|zuHause2> i don't understand the problem...
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00:26:11  <Eddi|zuHause2> and i need to get up early... so good night
00:26:27  <glx> nigh
00:26:31  <glx> +t
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00:28:54  <Eddi|zuHause2> richk needs long for reboot ;)
00:29:22  <glx> maybe he's gone to sleep :)
00:32:52  <Sacro> lol
00:34:07  <Sacro> brb
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00:37:56  <Sacro> shame you can't get screen for X
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05:03:20  <Celestar> ...
05:03:25  <Tobin> ?
05:03:42  <Celestar> what will people finally learn that "desyncs" are not hardware problems?
05:03:58  <Tobin> Heh.
05:03:58  <Celestar> NEVER
05:04:19  <Tobin> Maybe the error message could be reworded?
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05:04:39  <Tobin> "Client and server actions don't match"?
05:04:58  <Tobin> "Client failed to behave like server"?
05:06:14  <Celestar> maybe that's a good idea.
05:06:23  <Celestar> at least explain what desync means
05:06:28  <Tobin> Yeah.
05:06:40  <Celestar> "Random Number Generators on client and server do not match" ?
05:07:00  <Tobin> Even better.
05:07:11  <Tobin> I was trying to keep it brief though.
05:07:24  <Celestar> if you get a "Connection dropped" message, that's something different. It maybe slow hardware or a slow/bad connection
05:08:01  <Tobin> Well, "desync" sounds like it _might_ be a network issue.
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05:08:12  <Celestar> yes I know.
05:08:22  <Tobin> It's not unreasonable to think that but people should check before posting.
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05:10:44  <Tobin> What did you see that made you angry about the misunderstanding this time?
05:11:07  <Tobin> Oh,
05:11:35  <Celestar> er what?
05:11:41  <Celestar> no I read the backlog :)
05:11:45  <Tobin> Ah.
05:11:55  <Tobin> I thought you'd seen
05:13:02  <Tobin> Why was the magic bridges forum thread hidden, btw?
05:13:14  <Tobin> I asked Darkvater and he said to ask you.
05:13:43  <Celestar> some communicational problems, it will be re-actived.
05:13:50  <Celestar> activated.
05:14:04  * Celestar puts "make clearer error messages for network" on his todo-list
05:15:23  * roboman never got to see that thread, but he may have seen alot of the important stuff here
05:17:23  <Celestar> ok guys there is now an official category for bridge-branch related bug reports
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05:17:39  <Celestar> as to identify them from normal bug reports.
05:17:43  <Celestar> USE IT
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05:19:57  * roboman goes upstairs
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05:29:59  <Vornicus> stupid question
05:30:29  <Vornicus> why hasn't 32bpp been put into trunk yet?
05:30:46  <ln-> it wasn't that way in the original game.
05:31:07  <Vornicus> you didn't have elrails in the original game either.
05:32:09  <ln-> i know.
05:33:06  <roboman> elrails is a realism thing
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05:37:38  <ln-> does anyone have OS/2 Warp 4?
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05:54:09  <brygge_2> darkvater: are mart3p's 3 patches going to be merged into the trunk?
06:00:28  <roboman> i know parts of his planeset patch have ben merged by peter1138
06:00:39  <roboman> ^been
06:01:16  <brygge_2> yeah i know, but he mart3p has released 2 new pathes
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07:03:44  <Celestar> damnit
07:03:55  <Celestar> we need new cars
07:04:19  <Celestar> but what to buy ... hmmz
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07:53:48  <peter1138> hmm
07:54:10  <peter1138> wifi on windowsill : 300-1000 ms
07:54:39  <peter1138> wifi in middle of room on floor : 3-4 ms
07:54:47  <Celestar> ?
07:54:56  <Celestar> what are you trying to say?
07:55:11  <peter1138> my wifi connection sucks this morning
07:55:43  <Celestar> wtf is windowsill
07:56:03  <Celestar> OH!
07:56:10  <Celestar> I was assuming it to be some kinda software
07:56:15  * Celestar bangs head on the desk
07:56:56  <peter1138> lol
07:57:01  <Celestar> hm ..
07:57:01  <peter1138> morning :)
07:57:13  <Celestar> I have 2 floors between my comp and my AP, and I have 1.2ms
07:57:17  <Celestar> good morning (=
07:57:45  <Celestar> with 3 floors in between things start to get ugly
07:58:15  * Celestar things he has some decent access point
07:59:27  <Celestar> ok wrong, I have 1.4-1.6ms on the average
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08:01:58  <Celestar> CRAP
08:02:01  <Celestar> it took YAST 15 minutes to find out that an installation source is not accessible
08:02:05  <Celestar> maybe the timeout should be set to 5000 milliseconds instead of 5000 seconds?!
08:02:20  <Tron> peter1138: any news regarding _custom_sprites_base?
08:03:02  <peter1138> hmm, thought i'd already removed that o_O
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08:03:06  <Tron> be glad it wasn't 5000 seconds, because that would be almost one and a half hour
08:03:25  * Celestar thinks time is approprieate for some breakfast
08:04:11  <Tron> peter1138: i see 4 occurrences
08:04:23  <peter1138> i know, it's still there
08:04:44  <peter1138> i've got the tiny patch here too
08:04:45  <peter1138> hmm
08:05:20  * peter1138 recompiles just in case
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08:13:03  <CIA-3> peter1138 * r4917 /trunk/ (newgrf.c oldloader.c): - NewGRF: remove _custom_sprites_base, now used only to rejig vehicle images from ttd games, as we redetermine all vehicle images after game load anyway.
08:19:06  <peter1138> ini: trailing characters at end of setting 'lan_internet'
08:19:07  <peter1138> hmm
08:19:33  <peter1138> bool -> uint8 ??
08:21:03  <Celestar> ===> Compiling player_gui.c
08:21:03  <Celestar> player_gui.c: In function 'DrawPlayerEconomyStats':
08:21:03  <Celestar> player_gui.c:46: warning: assignment from incompatible pointer type
08:21:34  <Celestar> I don't like the sound of this
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08:28:54  <Celestar> anything we do about that warning
08:28:55  <Celestar> ?
08:32:30  <KUDr> is it on gcc?
08:32:35  <peter1138> gcc 4
08:32:56  <Celestar> yes
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08:34:38  <peter1138> stupid casts anyway
08:35:20  <Celestar> (gdb) whatis p->yearly_expenses + 2
08:35:20  <Celestar> type = int64 (*)[13]
08:35:20  <Celestar> (gdb) whatis tbl
08:35:21  <Celestar> type = int64 (*)[13]
08:35:33  <Celestar> and WHAT is incompatible about this?
08:36:37  <peter1138> Celestar:
08:36:52  <peter1138> (should do the same, right?)
08:37:02  <Tron> the warning seems wrong
08:37:13  <Celestar> it appears wrong to me as well
08:37:29  <Tron> if you remove the const from the tbl declaration it goes away
08:37:37  <Tron> but *p is a const Player
08:37:51  <Tron> so p->yearly_expenses is a const int64[3][13]
08:38:19  <peter1138> o_O
08:38:20  <Tron> so a line in this array is a const int64(*)[13]
08:39:57  <Celestar> maybe the const isn't propagated properly?
08:43:21  <Tron> well, build a 5 line test case and file a bug report to gcc
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08:44:08  <Celestar> I'm already doing so
08:46:55  <KUDr> hmm i can't get that warning anyway (gcc 4.0.1)
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08:47:10  * peter1138 has 4.0.3
08:47:39  <peter1138> hmm
08:47:44  <peter1138> actually i don't anymore
08:47:45  <peter1138> i did
08:48:06  <Tron> struct foo {
08:48:06  <Tron>   int x[2][10];
08:48:06  <Tron> };
08:48:06  <Tron> void f(void)
08:48:06  <Tron> {
08:48:07  <Tron>   const struct foo bar;
08:48:09  <Tron>   const int (*baz)[10] = bar.x; // should be ok
08:48:11  <Tron>   int (*qoox)[10] = bar.x; // should warn
08:48:13  <Tron>   bar.x[0][1] = 23; // error: asignment to const
08:48:15  <Tron>   (*qoox)[1] = 23;
08:48:17  <Tron> }
08:49:13  <Celestar>
08:49:44  <Tron> peter1138: your diff won't work, btw. check the line "tbl--;"
08:50:15  <peter1138> *nod*
08:52:29  <Celestar> is it me, or should the warning be the other round than it is? ;)
08:52:38  * Celestar trashes another attempt at drawing new signals
08:53:18  <Celestar> I need some artist
08:54:11  <roboman> purno drew a set of dutch signals for the dutch trainset including pbs
08:54:29  <Celestar> they don't help
08:55:09  * roboman just realised they probably wouldnt
08:56:21  <guru3> do you reckon porting openttd to the nokia 770 would be viable?
08:57:25  <guru3> haha never mind someone's already doing it
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09:04:04  <Celestar> why are people calling from Italy to sell me noodles?
09:07:39  <guru3> lol
09:07:58  <guru3> maybe they're really drunk
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09:16:05  <dvoid> hello :)
09:17:05  <dvoid> i was doing some coop playing yesterday and damn i missed a marker funcion. is there any?  and why not? :D
09:18:48  <Celestar> marker function?
09:18:48  <guru3> signs?
09:19:09  <Celestar> but I know what you mean, like select a location to return to later on?
09:19:41  <dvoid> yea like   put a flashing marker on the map so other players can se what you are talking about , like "hay can you build a bussstop here" *flash on map*
09:19:55  <guru3> you can use the tile info
09:19:59  <guru3> and scrollto in the console
09:20:14  <guru3> signs
09:20:18  <guru3> signl ist
09:20:20  <guru3> *sign list
09:20:23  <Celestar> dvoid: post a feqture request :)
09:21:00  <dvoid> guru3:  but signs are not as fast used
09:21:16  <Celestar> dvoid: as I said, post a feature request for 0.6.0
09:21:16  <dvoid> would be nice if one could like replicate the mousecursor or something
09:21:20  <guru3> well how would you disinguish between markers
09:21:46  <dvoid> if i want to say "make the track go like this" and then show with my marker
09:21:48  <Celestar> high-end AV receivers cost up to 4000 EUR :S
09:22:00  <guru3> ouch
09:22:16  * Celestar goes to the second model
09:22:19  <Celestar> 1600 EUR
09:22:20  <Celestar> much better
09:22:40  <guru3> lol
09:22:47  <guru3> not if you're poor like me
09:22:50  <Celestar> well.
09:22:56  <Celestar> it's not for me
09:23:03  <Celestar> it's for my sister who's a professions musician
09:23:08  <Celestar> she needs a decent device
09:24:08  * Celestar wonders why Sony lists the number of input with decimal places
09:24:50  <Celestar> it's not that I could have half an optical input, right?
09:26:38  <Celestar> SACD  is such a braindead format
09:26:46  <guru3> lol
09:27:33  <Celestar> 5.1 CD with 96 kbit
09:27:37  <Celestar> but only analog outputs
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09:27:59  <Celestar> I mean the fuck WHY?
09:28:01  <guru3> didn't know analog could handle 96kbps
09:28:14  <Celestar> analog doesn't care about sampling rates guru3 ....
09:28:22  <Celestar> analog doesn't KNOW what a sampling rate is
09:28:27  <guru3> i suppose not
09:28:34  <guru3> but still seems odd
09:28:49  <Celestar> it is because of line losses
09:29:02  <Celestar> and the stupid chinch-connectors have high losses as well
09:29:10  <guru3> :s
09:29:15  <Celestar> I wish Home Audio Systems would come with decent connectors
09:29:19  <Celestar> XLR or something
09:29:26  <guru3> i just wish i had speakers :/
09:29:27  <guru3> and a room
09:29:38  <guru3> so that i could use speakers
09:29:44  <Celestar>
09:30:06  <guru3> that's xlr?
09:30:10  <guru3> old skool
09:30:11  <Celestar> yes
09:30:13  <Celestar> nah
09:30:22  <Celestar> it's the standard in high-end audio devices
09:30:23  <guru3> been around a while
09:30:32  <guru3> tru
09:30:33  <guru3> e
09:30:47  <Celestar> well, there hasn't been much improvement in how to build a plug in the past 2 decades ^^
09:31:03  <Celestar> I hate plugs that don't firmly LOCK into the socket
09:31:28  <guru3> that's true
09:31:30  <Celestar> like USB for example :S
09:31:32  <guru3> keep tripping over those
09:31:53  <Celestar> well, if you trip, a not-so-firm connection is maybe not bad ^^
09:32:03  <Celestar> as to not toss devices around the room :)
09:32:39  <guru3> yeah but some of the audio stuff is so heavy ><
09:33:13  <Celestar> hm
09:33:26  <Celestar> 30kg for an amp is nothing unusual
09:33:35  <Celestar> and those things eat up to 600 Watts
09:33:46  <Celestar> ... well you can have that with a cheap Xeon server as well
09:33:48  <guru3> well 30kg of amp
09:33:52  <guru3> will hold you down
09:34:24  <Celestar> destroying 30kg of amp (and 4000 bucks) by tripping over a cable will hold you down as well :)
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09:34:44  <guru3> potato potahto
09:34:54  <Celestar> nice song :)
09:35:03  <guru3> song? Oo
09:35:13  <Celestar> there's a song about that ... :)
09:35:18  <Celestar> me->gone();
09:35:22  <guru3> mmm k
09:35:26  <guru3> cu
09:35:35  <Celestar> people TEST THE BRIDGE BRANCH and post problems on the tracker.
09:35:48  <guru3> what's special about the bridge branch?
09:36:05  <[Shaman]> It's speshul
09:47:27  <Darkvater> morning
09:49:30  <[Shaman]> lo
09:49:52  <roboman> is there a compiled exe i can get
09:50:31  <[Shaman]> roboman:
09:51:10  <roboman> i meant for the bridge branch
09:51:48  <[Shaman]> you'd have to compile it yourself.
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10:41:03  <Celestar> bah
10:41:09  <Celestar> my family is fucking nuts
10:41:51  <Noldo> how come?
10:42:10  <Celestar> I've lost track about who talks or does not talk to whom
10:42:53  <Noldo> what have they done to each other?
10:43:03  <Celestar> that is a good question
10:43:42  <Celestar> I seem to have lost track about that as well
10:45:56  <Noldo> I wonder if they take that as an insult and stop talking to you
10:46:26  <Celestar> not yet.
10:46:41  <Celestar> I'm the only one who doesn't have a blood feud with anyone
10:47:09  * Fujitsu blood-feuds Celestar.
10:47:27  <Noldo> that reminds me that I should play some more King of Dragon Pass today
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10:48:30  <Celestar> ok food time
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11:11:23  * valhallazzzw stumbles around
11:11:30  * valhallazzzw needs brianetta >:(
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11:12:42  * Fujitsu throws a Brianetta at valhallazzzw.
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11:13:26  <valhallazzzw> :D
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13:38:15  <Sacro> afternoon all
13:38:52  <hylje> morning
13:39:09  <Sacro> hylje: how are you?
13:39:29  <hylje> rather fine
13:39:36  <hylje> waiting for GNOME to compile
13:40:12  <Sacro> hmm, thats a slow process
13:41:00  <hylje> tru
13:41:02  <hylje> -_-
13:42:42  <Sacro> i might sync gnome in a bit, see what its like
13:42:49  <Sacro> ive ditched KDE for XFCE4
13:44:49  <hylje> emerge 82 of 95 of GNOME
13:44:55  <hylje> almost there, yay
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13:46:08  <Sacro> hehe, it has a LOT of dependancies
13:46:59  <hylje> yes. really.
13:47:01  <roboman> has anyone seen what weeve been doing on briannetas nightly
13:48:31  <hylje> no
13:49:40  <roboman> weve been making planes run out of fuel in the middle of the ocean
13:50:26  <Sacro> hehe, mad
13:50:31  <Sacro> do i still have a company on there?
13:51:29  <Sacro> ooh yay, tis still there
13:51:38  <hylje> planes have fuel?
13:51:51  <hylje> ive seen a plane be in the air for some decades
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13:54:09  <Sacro> they crash if you remove the airport they're going to
13:55:14  <hylje> oh no it didnt
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14:21:41  <roboman> gnight
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14:31:50  *** Belugas_Gone is now known as Belugas
14:35:26  <Born_Acorn> peter1138! newstations!
14:35:33  <Born_Acorn> err..
14:35:38  <Born_Acorn> peter1138! newsounds!
14:35:38  <glx> lol
14:35:43  * Belugas thinks about adding an OnClick event on Widget
14:35:53  <Belugas> you're definitively weird, Born_Acorn
14:37:40  <Born_Acorn> definitively?
14:37:55  <Born_Acorn> Or Definately?
14:38:26  <Born_Acorn> I am the definitive definition of weird.
14:38:27  <Belugas> or hopelessly?
14:38:29  <hylje> >X
14:38:57  <Sacro> Born_Acorn: definatly the definative definition
14:39:10  * Belugas would rather improve his spelling than commit anything today
14:39:51  <Born_Acorn> But if I am definately the definitive definition of being  the definitive definition of weird, then who is the definitive definition of cool?
14:40:07  <Born_Acorn> definately.
14:40:22  <Belugas> Or what : South Pole
14:40:43  <Belugas> or... 0 Kelvin ^^
14:40:49  <Sacro> thats cold
14:41:24  <Belugas> pfffff..... not my day
14:41:39  * Belugas goes silent
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14:58:03  <Darkvater> ok let's do some 0.4/ devving
14:58:17  <Darkvater> anyone seen richk around?
14:58:32  <Darkvater> great news everybody :)
14:58:41  <Darkvater> I got twinview+tv-out+mplayer to work again
14:58:45  * Darkvater is very happyt
14:58:46  <Darkvater> -t
14:59:21  <Darkvater> behold!
14:59:22  <Darkvater> export DISPLAY=":0.0"
14:59:23  <Darkvater> mplayer -ontop -cache 4096 -subfont-text-scale 3 -vf expand=0:$expandBy -sub-fuzziness 1 -subpos 80 -osdlevel 1 -subalign 0 -subwidth 100 -stop-xscreensaver -xineramascreen 1 -fstype -fullscreen -fs $AC3 "$@"
14:59:31  <ledow> Yeah, well I just set up Linux motion detection on 4 CCTV cameras... I'm equally as chuffed. :-)
15:00:10  <Darkvater> we're even then ^^
15:00:32  <ledow> Although that command-line is much more scary than mine
15:00:43  <hylje> spells !
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15:01:26  <Darkvater> the best part is, I grab my laptop, SSH into my PC and run mplayer from here, getting the movie on the tv ^^
15:01:31  * Darkvater is very very lazy
15:01:37  *** mode/#openttd [-o Darkvater] by Darkvater
15:01:37  <Darkvater> hi RichK67
15:01:42  <Darkvater> was looking for ya
15:02:21  <RichK67> hi dv
15:02:28  <Darkvater> MiHaMiX: ping
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15:03:16  <RichK67> DV: what did you need me for?
15:03:20  <Darkvater> airports
15:03:26  <Darkvater> just looking for the log
15:03:45  <RichK67> ok, (2 known errors - oops!)
15:04:06  <ledow> Darkvater: In the past, I've ssh'd from my laptop into my home machine, port-forwarded a port to a linux server, used that to VNC into that Linux machine and then from there rdesktop into my girlfriends Windows machine.  That windows machine is running through the TV and also through our wireless video link and all this to play on MP3'S on speakers that are upstairs in the house!
15:05:15  <RichK67> to all interested: new Mini IN posted (now with Snow in Temperate :) )
15:05:34  <Darkvater> ledow: so why not tunnel rdp from your linux server to windows and just rdesktop to local?
15:06:03  <Darkvater> you made this awefully complicated
15:06:14  <ledow> It was never intended to do that job at all but for a one-off I did it. :-)
15:07:05  <Darkvater> RichK67:
15:10:44  <RichK67> hmm... ok
15:13:31  <CIA-3> tron * r4918 /trunk/ (6 files in 2 dirs): Move the information about the size of airports from an global array into the struct which describes an airport
15:14:25  <RichK67> ack - another thing that breaks mini_in!
15:14:55  <Darkvater> 'a global array' ;)
15:15:51  <RichK67> except the info is now more awkward to access for the size highlight... oh well!
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15:25:00  <Darkvater> wb Tron
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15:36:49  <peter1138> definitely
15:41:17  <peter1138> bah
15:41:19  <peter1138> i need a faster pc
15:44:40  <RichK67> DV: text ready - where do you want it?
15:48:12  <Darkvater> somewhere readable
15:48:17  <Darkvater> peter1138: yeah, agree 100%
15:51:45  <RichK67> pm sent
15:54:48  <CIA-3> Darkvater * r4919 /branch/0.4/ (npf.c npf.h pathfind.c pathfind.h train_cmd.c vehicle.h):
15:54:48  <CIA-3> - Backport from trunk (r4812, r4008, r4110):
15:54:48  <CIA-3>  NTP properly checks for railtypes on non-plain-rail-tiles
15:55:06  <Tron> Darkvater: did you merge both bridge related fixes?
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15:56:08  <Darkvater> Tron: were there any more? Looking through trunk/ I could find only this
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15:56:33  <Darkvater> brb
15:56:40  <Tron> this what?
15:57:10  <Tron> Darkvater: r4750 and r4766
15:59:15  <ln->
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16:05:05  <hylje> haha
16:06:22  <peter1138> means nothing to me
16:07:02  <ln-> it's not the text, it's the characters
16:07:21  <ln-> .. not characters as in chars, but as in animals
16:07:37  <Tron> this is plain scary...
16:12:56  <Darkvater> Tron: 4750 is done, looking at 4766
16:13:24  <Darkvater> Tron: 4766 was not present in branch/0.4
16:13:48  <Darkvater> peter1138: Happy Tree Friends? :)
16:14:13  <Darkvater> < just watch one
16:14:16  *** iridium is now known as iridium`nh
16:14:58  <Born_Acorn> I watched em all.
16:15:01  <Born_Acorn> Good times.
16:15:11  <Darkvater> yeah it's pretty sick
16:15:40  <Born_Acorn> And that preschool has used large images. Ho ho ho.
16:19:03  * Vornicus fights with SVN and the mini_IN patch
16:19:48  <RichK67> Vorn - 4918 has broken MiniIN and new airports - im fixing now
16:20:17  <Vornicus> mmmh.  actually the problem is that the patch fails on openttd.dsp
16:20:49  <RichK67> ah... M$ - not supported ;)
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16:22:39  <Vornicus> ah, it's an MSVS file
16:22:40  <Vornicus> okay
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16:26:23  * Vornicus is now building the latest mini_IN.
16:29:43  <Vornicus> ...oh, biscuits.
16:30:01  <Vornicus> Dammit, I need to get rid of all non-controlled files in my source tree.
16:30:31  <Magus_X> ((Vornicus)): wow, giveme the link pelase
16:30:32  <Magus_X> please
16:30:36  <Magus_X> of the latest mini_in ;)
16:30:48  <Magus_X> holy shit
16:30:53  <Magus_X> happytreefriends LOL
16:31:00  <Magus_X> i prefer
16:31:01  <Magus_X> ^^
16:31:24  * Vornicus is working on making it build.  ask rich
16:32:34  <Magus_X> [Vornicus]: you are the builder of miniin?
16:33:12  <Vornicus> I make the OSX build.
16:33:24  <Magus_X> hm...
16:33:32  <Magus_X> i will download the latest win32
16:33:42  <Vornicus> Hopefully I won't have to for much longer, mine doesn't seem to work on some other people's computers
16:33:57  <Vornicus> and I can't make universal binaries
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16:46:40  <CIA-3> tron * r4920 /trunk/ (industry_cmd.c table/build_industry.h town_cmd.c):
16:46:40  <CIA-3> Remove parameters, which get only used in certain functions, by splitting those functions.
16:46:40  <CIA-3> At least in the case of checking for oil industry restrictions this makes the check conditions more clear.
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17:00:45  *** mode/#openttd [+o orudge] by ChanServ
17:06:14  <Darkvater> orudge: :)
17:06:21  <orudge> Hello
17:06:27  <orudge> and yes, I know what you're going to ask ;)
17:06:33  <Darkvater> :)
17:06:34  <Sacro> hello
17:06:41  <orudge> all I'm going to say is "exams"
17:06:45  <orudge> but they'll be done soon :p
17:06:47  <Darkvater> :)
17:07:11  <Darkvater> ladies and gentlemen, you have just witnessed the power of the ':)'
17:08:02  <orudge> :)
17:08:14  <Sacro> :)
17:08:18  <orudge> D:
17:08:40  <hylje> (:
17:11:12  <CIA-3> Darkvater * r4921 /branch/0.4/ (5 files):
17:11:12  <CIA-3> - Backport from trunk (r4825, r4826, r4829):
17:11:12  <CIA-3>  Game crashes when cloning/autoreplace reaches train-limit
17:14:59  <CIA-3> Darkvater * r4922 /branch/0.4/terraform_gui.c:
17:14:59  <CIA-3> - Backport from trunk (r4827):
17:14:59  <CIA-3>  The build-tree window button defaulted to a place-push-button on opening where
17:14:59  <CIA-3>  no treetype is selected.
17:15:26  * DaleStan wonders how auto-replace can reach the train limit.
17:15:41  <Darkvater> peter1138: ping
17:16:07  <Darkvater> DaleStan: single-headed to dual-headed or something. ask Bjarni
17:17:30  <ln-> does someone have OS/2 Warp 4 in some format?
17:17:58  <Sacro> me
17:19:09  <ln-> i have 4.52, but it won't run under VMware nor QEMU, and that's annoying.
17:20:07  <RichK67> hi DV
17:20:23  <Sacro> i got 4, not sure what version
17:21:06  <ln-> 4.52 has never been officially released.
17:21:58  <Sacro> lol
17:22:21  <ln-> IBM accidentally had it on their FTP server for some time.
17:22:50  <CIA-3> Darkvater * r4923 /branch/0.4/network_gui.c:
17:22:50  <CIA-3> - Backport from trunk (r4892):
17:22:50  <CIA-3>  Crash when sorting an empty server list.
17:23:38  <ln-> anyway, i'm looking for version 4 now, and i'd be happy to find it.
17:24:11  <Born_Acorn> All of Darkvater's 0.4 work has increased my SVN Digests a lot!
17:24:15  <Darkvater> pppp ppee pppeeeeepp peter1138
17:25:10  <Sacro> :) i got it
17:25:34  <ln-> interesting how the commit messages often describe the opposite of what was really changed. i bet darkvater's commit didn't introduce a crash, but fixed it. :)
17:25:51  <Darkvater> :)
17:27:54  <peter1138> hmm?
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17:28:27  <ln-> sacro, on cd?
17:28:48  <Darkvater> peter1138: r4859 do you have an example of this? So I can check it for 0.4/
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17:30:05  <peter1138> yeah
17:30:48  <Born_Acorn> peter1138! newsounds!
17:31:04  <Born_Acorn> (keep wanna say newstations, but thats already happened!)
17:31:29  <peter1138> Darkvater: i don't think it affects 0.4 though
17:31:53  <Darkvater> peter1138: that's why I want to test it but don't know where it is exhibited
17:33:45  <CIA-3> Darkvater * r4924 /branch/0.4/rail_cmd.c:
17:33:45  <CIA-3> - Backport from trunk (r4906):
17:33:45  <CIA-3>  Refresh build vehicle window (if opened) when converting rail depot
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17:35:14  <CIA-3> Darkvater * r4925 /branch/0.4/ai/default/default.c:
17:35:14  <CIA-3> - Backport from trunk (r4911):
17:35:14  <CIA-3>  The AI no longer attempts to build signals under bridges.
17:36:07  <CIA-3> Darkvater * r4926 /branch/0.4/aircraft_cmd.c:
17:36:07  <CIA-3> - Backport from trunk (r4914):
17:36:07  <CIA-3>  Aircraft can now serve as feeders
17:36:42  <peter1138> Darkvater: actually...
17:37:12  <peter1138> Darkvater: you've introduced it was 4919, heh
17:37:29  <Darkvater> :)
17:37:37  <Darkvater> so do you have an example?
17:37:43  <Darkvater> or lemme check
17:37:46  <peter1138> is 0.4.8 getting elrails then?
17:38:19  <peter1138> or did you backport the tpf->railtypes thing for fun?
17:38:32  <Darkvater> nop, it's working on rail-crossings
17:38:48  <Darkvater> peter1138: I needed it for another fix concerning compatible railtypes under bridges
17:39:29  <Darkvater> <@peter1138> Darkvater: you've introduced it was 4919, heh
17:39:33  <Darkvater> does not compute
17:40:34  <peter1138> err, was = in :P
17:41:07  <Darkvater> still road-crossing incompatible railtypes seem correctly handled in 0.4/
17:41:22  <Darkvater> unless the bug is really present in some weird special case
17:41:44  <peter1138> no, the logic is wrong
17:42:22  <Darkvater> but it works?
17:43:04  <peter1138> i've got a save, but it needs ukrs loaded
17:43:17  <peter1138> let me try to engineer one
17:43:23  <Darkvater> ss? :)
17:47:01  <peter1138> doesn't show much
17:47:15  <peter1138> basically
17:47:20  <peter1138> if the tile is a street
17:47:25  <peter1138> and the railtype matches
17:48:03  <peter1138> then the part before the || is false
17:48:10  <peter1138> so it checks the part after the or
17:48:41  <RichK67> DV: in your comments on airports, you say "I believe we have an airport flag that tells us what flying devices can landat that airport"... any idea what it is, cos for the life of me, i cant find it. (airport_subtype would make sense, but doesnt exist)
17:48:44  <peter1138> GetRailType doesn't assert, it just returns the bits
17:49:05  <peter1138> but in this case it's returning the owner of the road
17:49:21  <Darkvater> RichK67: will look at it in a min
17:49:22  <peter1138> it works if you're the only player, and it's your crossing
17:49:26  <RichK67> ty
17:49:32  <Darkvater> very busy doing lang-merges
17:49:49  <peter1138> assuming tpf->railtypes has normal rail set
17:49:51  <Darkvater> peter1138: ok, will merge it then
17:50:53  <peter1138> should i be watching dr who?
17:51:10  <RichK67> ooo.... cybermen :)
17:51:13  <Belugas> peter1138 : no, tyranny.diff
17:51:18  <RichK67> food up - brb
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17:56:03  <ln-> Sacro, you have it on cd?
17:56:25  *** Angst [] has quit ["und wech"]
17:56:28  <Sacro> ln-: iso
17:57:19  *** Zahl22 [] has joined #openttd
17:57:24  <ln-> ok..
18:02:45  <Sacro> mmm, gnome'y goodness
18:02:57  *** zemei [] has joined #openttd
18:03:25  <CIA-3> tron * r4927 /trunk/ (rail_cmd.c road_cmd.c tunnelbridge_cmd.c): Replace 3 big ifs (which regard foundations) by a bit less confusing code
18:03:53  *** dvoid [] has quit [Remote closed the connection]
18:04:36  <Darkvater> < what am I to do with this?
18:04:44  <Darkvater> 'corrected localecodes'
18:04:50  <Darkvater> does 0.4/ need it??
18:06:13  <ln-> what's the purpose of 'fixing' them?
18:06:19  <Darkvater> I have no idea
18:06:25  <Darkvater> otherwise I would've decided myself ;)
18:06:41  <ln-> i fear it may have some undesirable side effects.
18:07:31  *** Zahl [] has quit [Read error: 110 (Connection timed out)]
18:07:58  <ln-> what happens if you are using a locale which is not one of the 'fixed' ones, will you get english or what? e.g. de_AT.
18:08:14  <ln-> (deutsch, austria)
18:08:39  *** johnny83 [] has joined #openttd
18:08:41  <ln-> in which case 'de' would be the desired language.
18:08:46  <Tron> yay, even more cases in which the foundations are drawn wrong
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18:10:41  <CIA-3> belugas * r4928 /trunk/newgrf.c:
18:10:41  <CIA-3> CodeChange : Rename functions referring to "Vehicle" for "Feature".
18:10:41  <CIA-3> Mainly because newgrf deals with more than just vehicles.
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18:18:33  <Sacro> ahh, laptop in kitchen
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18:21:56  <White_Rabbit> hey
18:22:44  <peter1138> Tron?
18:23:04  <White_Rabbit> no, that's not me
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18:25:57  <Born_Acorn> peter1138. you should have watched Dr Who.
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18:30:06  <Brianetta> Who did basic_platformsw.grf?
18:31:27  *** tokai|ni [] has quit [Read error: 110 (Connection timed out)]
18:31:37  *** tokai [] has quit [Connection timed out]
18:31:57  <White_Rabbit> Cornelius
18:32:04  <White_Rabbit> but they're part of PGS too
18:32:11  <Brianetta> AH, right
18:32:13  <Brianetta> I have PGS
18:32:16  <Brianetta> so I can remove that
18:32:38  <Brianetta> ukwaypointsw.grf was peter1138
18:32:42  <Brianetta> and somebody
18:33:02  <Brianetta> Since he's the one insisted I have it, I'm assuming permission to make available on my page (:
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18:34:25  <Born_Acorn> I am the somebody!
18:34:31  <Ibigoo> hi there
18:34:35  <White_Rabbit> hi
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18:35:32  <White_Rabbit> you shouldn't use platformsw.grf from Aegir's 'official' download site, Brianetta...the old basic_platformsw.grf from the old PGS site is so much better
18:35:46  <Born_Acorn> Expect a new version of UKWaypoints soon.
18:36:11  *** Tron [] has quit [Nick collision from services.]
18:36:13  *** Tron_ is now known as Tron
18:36:16  <Brianetta> White_Rabbit: I hav the long named one
18:36:51  <Brianetta> Basically, I'm removing all grfs form my nightly for which I have no license to redistribute
18:37:05  *** UnderBuilder [i=UnderBui@] has joined #openttd
18:37:31  <Tron> there are more license manics out there like Michael Blunk?
18:37:41  <Brianetta> I don't even want to know
18:37:47  <hylje> yes
18:38:05  <Brianetta> I believe I have a Blunck set
18:38:17  <Brianetta> but I am adhering to the guidelines in the readme
18:38:38  <Born_Acorn> That says you can redistribute as long as its with the readme, I think.
18:38:40  <Tron> "if you don't want your stuff distributed DON'T PUT IN ON TEH FUCKING INTARWEB!"
18:38:42  <Brianetta> yes
18:38:57  <Brianetta> Tron: The law is on the side of the creator, though ):
18:40:18  <UnderBuilder> I think that the local autority in OTTD sometimes hurts. For example when there are two cities near is impossible raise ratings on one of them
18:40:40  <UnderBuilder> or in a big city
18:40:52  * Brianetta removed bare_tiles.grf
18:41:09  <Brianetta> Invisible station squares suck like a black hole
18:41:19  <Darkvater> whohoo
18:41:19  <CIA-3> Darkvater * r4929 /branch/0.4/lang/ (17 files):
18:41:19  <CIA-3> - Backport from trunk (r's and lots of it):
18:41:19  <CIA-3>  Language changes. It seems no strings are missing, good job translators :D
18:41:27  * Belugas plans a cities merging patch
18:41:38  <hylje> yay for merging cities
18:42:16  <Sacro> merging citys FTW
18:42:18  <White_Rabbit> wait, actually, bare tiles doesn't just have invisible station tiles, but also introduces 'naked' rail as a station
18:42:24  <White_Rabbit> which can look good in certain situations
18:42:33  <hylje> what about shrinking and splitting cities too
18:43:11  <Brianetta> White_Rabbit: That's also in another grf, because it's still an option
18:43:31  <Brianetta> but an invisible non-rail tile int he middle of a city sucks for player and competitor alike
18:43:36  <White_Rabbit> which one?
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18:43:44  <Brianetta> White_Rabbit: No idea which one
18:44:02  <CIA-3> Darkvater * r4930 /branch/0.4/pathfind.c:
18:44:02  <CIA-3> - Backport from trunk (r4859):
18:44:02  <CIA-3>  Fix issue with train pathfinding over level crossings.
18:44:43  <White_Rabbit> afaik, there was only one with bare rails
18:45:01  * Brianetta shrugs
18:45:39  <Born_Acorn> I can see how bare rails could be happy.
18:45:43  <Born_Acorn> good even.
18:46:18  <Darkvater> < thoughts
18:48:21  <SpComb> boo
18:48:25  <hylje> oob
18:48:34  <SpComb> boon
18:49:15  <hylje> what really happens when someone quits freenode with the message "Success"
18:49:27  <SpComb> try it?
18:49:51  <hylje> no
18:50:16  <Belugas> Darkvater : 4753 for sure
18:50:19  <hylje> its an ircd quit message, it doesnt have the "Quit:" in front of it
18:50:42  *** White_Rabbit [] has quit ["success"]
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18:50:51  <hylje> or here it appears its just "quoted"
18:51:27  <SpComb> yeah...
18:57:46  <Tron> Darkvater: 4766?
18:58:13  <Darkvater> Tron: the bridge-speed-limit?
18:58:17  <Darkvater> it's not present in 0.4/
18:58:31  <Tron> what?
18:58:45  <Darkvater> -Fix: Vehicles on a sloped tile under a bridge were affected by the bridge speed limit
18:58:58  <Darkvater> this bug is not present in 0.4/ so no need to backport it
18:59:08  <Darkvater> I tested it about two weeks ago
18:59:16  <Tron> i wouldn't have marked it as -Fix if it wasn't there
18:59:35  <Darkvater> I am sorry but it really didn't exhibit there
18:59:54  <Darkvater> I had sloped rails with a TIM under 4 consecutive wooden bridges
19:00:04  <Darkvater> and it sped below them at 160km/h
19:00:08  <Darkvater> not slowing down
19:00:53  <White_Rabbit> I haven't used the default vehicles in a very long TIMs really only go at 160km/h?
19:01:05  <Darkvater> I donnu what it was, about 160
19:02:04  <White_Rabbit> well, the default trains tend to be ridiculously slow...a Ginzu goes at 128km/h
19:02:27  <Tron> Darkvater:
19:02:36  * Sacro only understands mph
19:02:40  <White_Rabbit> no, the TIM goes at 241km/h
19:03:28  <Darkvater> ah slopes like that...
19:03:31  * Darkvater will test again
19:03:35  <Darkvater> brb
19:03:47  <Tron> are there other slopes than the sloped ones?
19:03:47  <Sacro> hmm, Eurovision again
19:04:19  <Ibigoo> by all, good night
19:04:22  *** Ibigoo [] has left #openttd []
19:05:44  <White_Rabbit> hm, I wonder if Pikkabird took the Eurostar straight from the Asiastar and added a second company colour
19:07:04  <Tron> Darkvater: hm, no exclamation marks, do you mean question marks?
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19:09:38  <White_Rabbit> argh! why are the industrial stations gone from your nightly, Brianetta?
19:09:53  <White_Rabbit> they were the most popular ones
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19:12:42  <UnderBuilder> nobody responses to my question?
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19:18:37  <Belugas> what was the question?
19:19:22  <Tron> Celestar: ?
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19:24:32  <UnderBuilder> I think that the local autority in OTTD sometimes hurts. For example when there are two cities near is impossible raise ratings on one of them
19:24:33  <UnderBuilder> nobody responses to my question?
19:24:37  <UnderBuilder> sorry the last
19:24:46  <UnderBuilder> or in a big city
19:25:03  <Belugas> Mmm.... I see a comment, not a question
19:27:51  <Sacro> yeah, me too
19:28:02  <UnderBuilder> sorry I mean opinion
19:28:08  <Sacro> UnderBuilder: if its a question, end it with '?'
19:29:00  <Belugas> Coule end with a "?", but would have words lile "Why", "How", "When", "Is it possible"...
19:29:33  <Brianetta> White_Rabbit: They aren't supposed to be
19:29:34  <Belugas> s/Coule/Could
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19:37:06  * Vornicus sees no question
19:37:37  <peter1138> urgh
19:37:46  <peter1138> this eurovision song is terrible
19:37:56  <Sacro> hehe, join us in #eurovision
19:39:15  <UnderBuilder> I think that the restrinctions of the local autority should be less, so you always can build a railstation, and all the buildings should require a maximum of 'good' ratings
19:39:17  <vrak> s/song// -.-
19:39:37  <vrak> s/this// too
19:40:04  <Vornicus> if you can't increase the rating of a town at all, there's no room in the town to build a station anyway.
19:42:02  <Belugas> I think the local autority  should not be removed.  If it is low, it's mainly because you've behaved badly around.
19:42:42  <Belugas> Everybody complains about the game been too easy.  Why remove a level of difficulty?
19:42:54  *** Aankhen`` [n=pockled@] has quit ["Look ma, no script!"]
19:43:24  <Belugas> You have to wait until you can actually build something on that town, or bribe them :)
19:43:48  <glx> or build trees
19:43:53  <Vornicus> yey trees
19:43:59  <hylje> yes mass trees
19:44:43  <Belugas> or only a timy little buss station and keep on visiting it
19:45:12  <glx> rating should be good enough to build bus station :)
19:45:42  <Sacro> yeah, but sometimes you get so low you cant even build a station to get it higher, and theres nowhere left to plant trees?
19:46:04  <UnderBuilder> sacro: I mean that
19:46:08  <White_Rabbit> bulldoze all trees
19:46:13  <White_Rabbit> you cannot have your rating go lower
19:46:21  <glx> that's true
19:46:39  <glx> and then you can plant new ones
19:47:07  <White_Rabbit> and also good way to make your opponents anger the LA by planting trees where they're building tracks ;)
19:49:12  *** zemei [] has quit ["Leaving."]
19:49:32  <mikl> I wonder why all the LA are tree-huggers
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19:50:27  *** mikl [n=mikl@pdpc/supporter/active/mikl] has quit ["In the end, all that matters is your relation with God..."]
19:50:58  <UnderBuilder> <Sacro> [...] and theres nowhere left to plant trees? <----- I mean that is the doomish part
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19:53:08  <Vornicus> the LA are treehuggers because trees hide all that ugly construction and stuff
19:53:32  <hylje> mass more trees
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19:56:55  <UnderBuilder> when I make the bug posted in and start the train in question, the game crashes, I guess that us must know that
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19:57:30  <UnderBuilder> but that bug was fixed =)
19:57:44  <UnderBuilder> (fixed in what revision?)
19:59:16  <UnderBuilder> don't worry, I see it
20:00:06  <UnderBuilder> but I have r4890 and the bug is still there =S
20:01:45  *** Sionide [] has quit [Read error: 104 (Connection reset by peer)]
20:02:03  <Vornicus> try the latest.  we're currently up to 4930
20:02:53  *** Sionide [] has joined #openttd
20:03:48  <Tron> UnderBuilder: provide a savegame where it happens
20:05:11  * Vornicus fddles with terrain generation options, finds a very strange game...
20:06:20  <RichK67> back... hi guys
20:06:22  <Vornicus> it's a 256x256 map, with three smallish islands and a whole bunch of tiny islands
20:08:51  <RichK67> Darkvater ping
20:09:15  <Vornicus> Rich, is there a way to determine the seed of a tgperlin game after you've started?
20:09:44  <RichK67> if it was the last thing you did (no reloads), then yes
20:10:09  <Vornicus> okay, how?
20:10:19  <RichK67> abandon the game, go into the scenario editor, and go to create a random terrain...
20:10:31  <RichK67> it should still have the same seed
20:11:10  <Vornicus> cool.  50065, very flat, high water, very rough.
20:11:57  *** tokai [] has joined #openttd
20:12:47  <Vornicus> you should get three islands
20:12:55  <RichK67> cool - 3 islands and some barrier reefs ;)
20:13:11  <Vornicus> indeed.
20:13:23  <Vornicus> And on my game the three islands are absolutely crammed
20:13:25  <RichK67> is this MiniIN 4917?
20:13:45  <Vornicus> 4593; I can't get 4917 to build because I can't figure out how to clean out my SVN working copy
20:14:11  <RichK67> check out a new one is usually easiest :)
20:14:37  <Vornicus> and patch doesn't yell when you patch a file that should be empty/nonexistant at the start, but does yell when you patch a file that should be empty/nonexistant at the end.
20:15:22  <ln-> lordi
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20:16:11  <CIA-3> Darkvater * r4931 /branch/0.4/tunnelbridge_cmd.c:
20:16:11  <CIA-3> - Backport from trunk (r4766):
20:16:11  <CIA-3>  Vehicles on a sloped tile under a bridge were affected by the bridge speed limit
20:16:14  *** Mizipzor [] has joined #openttd
20:16:21  <Darkvater> Tron: I was thinking of sloped tiles on foundations, sorry
20:16:34  <Darkvater> RichK67: yes, have time now to read PM in detail
20:16:50  <RichK67> ty
20:17:46  <Tron> Darkvater: they are affected, too
20:17:53  <RichK67> DV: ive done almost all the changes you asked for - except new gui (want more feedback), and i need the station subtype variable that indicates what type of airport it is... is it "facilities"??
20:18:11  <Darkvater> Tron: yes but not when the foundationed-tile is level, which I tested :)
20:18:30  <RichK67> that will allow me to sort out the "cannot build aircraft at heliports" problem
20:18:35  <Tron> facilities is a bitmask of present station types (airport, bus stop, truck stop, dock, railroad station, buoy)
20:19:03  <Darkvater> RichK67: pm
20:19:16  <Vornicus>
20:19:21  <RichK67> hi tron - do you know if there is an indicator in the airport station struct to show if it is helis only?
20:23:03  <Tron> well, the only info of this kind i know about is in the finite state machine
20:23:41  <Tron> if it has a state of type HELILANDING then helicopters can land
20:23:50  <Tron> if it has a state with LANDING then planes can land
20:24:29  <RichK67> apparently there is an item in the airport struct "acc_planes" which matches to the vehicle subtype :)
20:27:02  <Tron> so, what's your question then?
20:30:08  <RichK67> problem solved , thanks
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20:32:48  <Tron> UnderBuilder: i suppose this was false alarm and the problem isn't there anymore
20:36:10  * Vornicus solves his checkout problems, maybe.
20:39:57  <RichK67> btw, tron - good work on moving the airport sizes into the airport struct, much more logical. i was worried of effect on new airports, but the conversion was easy
20:41:02  <Darkvater> this stuff has lingered for a long long time. I was planning to unify and externify it to addon files, but never got around so didn't touch :)
20:41:31  <Tron> no... what's that?
20:41:48  <Tron> why did you place GetTileMaxZ() in tunnelbridge_cmd.c?
20:43:47  <Darkvater> cause it's only used there, it's only for 0.4/ and have put all the other added getters in there
20:44:24  <Tron> why the extra complication?
20:44:33  <Tron> what if there's another fix which uses it?
20:44:46  <Tron> a simple merge would've been less work for you, too
20:45:03  <Tron> i don't understand this
20:45:12  <Darkvater> was in tile.c/h right?
20:45:13  * Vornicus also eyes this game
20:45:28  <Vornicus> where on earth do I start?
20:45:40  <Tron> yes, it belongs in tile.[ch]
20:45:43  <Tron> what's the matter?
20:47:06  *** UnderBuilder [i=UnderBui@] has quit [" Like's GUI?  Then try HydraIRC -> <-"]
20:47:21  * Vornicus also grabs the grfs and puts them into the data folder so make builds them in
20:48:56  <Tron> grf files are not compiled into anything
20:49:19  <Vornicus> They're built into the OSX bundle
20:49:31  <Vornicus> which is what I'm building
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20:50:06  <Tron> that's a bug. a misfeature at best
20:50:07  <Ibigoo> hi there
20:50:28  <Celestar> Darkvater: so we can remove openttd.ds[pw] files?
20:50:44  <Darkvater> hi Ibigoo
20:50:46  <Darkvater> Celestar: no
20:50:57  <Celestar> why not?
20:50:58  <Darkvater> Celestar: yapf isn't merged, until then they're perfectly valid
20:50:59  <Belugas> Celestar : no
20:51:00  <Vornicus> Tron, the point is so you can copy the application bundle alone and get a working game
20:51:01  <Belugas> please
20:51:12  <Celestar> Darkvater: apart from the fact that they contain loads of trailing whitespace?
20:51:15  <Vornicus> ...that you need the extra stuff from the original sucks, though
20:51:16  <Celestar> Belugas: ?
20:51:29  <Darkvater> Celestar: doesn't matter, VS6 does that..fucktard program
20:51:34  <Tron> Celestar: how can they contain trainling whitespace?
20:51:41  <Tron> there's a script which prevents this
20:51:55  <Darkvater> it's added as windows-endline file that circumvents it
20:51:59  <Belugas> I use MSV6
20:52:01  <Darkvater> that's how KUDr did it :)
20:52:12  <Tron> uh... WTF?!
20:52:29  <Darkvater> r4746
20:52:32  <Tron> every single text file in the repo is supposed to be of svn:eol-style native and NOTHING ELSE
20:52:36  <Darkvater> Property svn:eol-style changed from native to CRLF
20:53:16  <Celestar> because MSVS6 deliberately adds trailing whitespace according to some random scheme
20:53:18  <Darkvater> Tron: I think for the time being openttd.dsp can be left CLRF. VS6 has this nasty habit of adding trailing spaces to the file whenever you change it. I talked it out with KUDr and decided to leave it at that
20:53:34  <Tron> it wasn't CRLF for 4746 revisions
20:54:01  <Darkvater> I always edited it by hand. Seems some people are not that handy. Doesn't matter though
20:54:02  <Belugas> Further more, only Windows (CRLF) uses MSV6
20:54:11  <Tron> nobody mentioned this problem for 4746 revisions
20:54:19  <Celestar> Darkvater: it SUCKS
20:54:30  <Darkvater> Belugas: you shouldn't put up such a fight though. When yapf is in, vs6 is out
20:54:36  *** Brianetta [] has quit ["Tschüß"]
20:54:59  <Belugas> well... i'm not a fighter, but a lover...  Give me time to adjust ;)
20:55:22  <Tron> Celestar: something is fishy in elrail.c:219
20:55:23  <Celestar> ;)
20:55:28  <Vornicus> oh, and the latest svn's make release fails on Mac; it looks for README_if_game_crashed_on_OSX.txt in docs but that file doesn't exist
20:55:33  <Celestar> Tron: trunk that is assume?
20:55:40  <Tron> yes
20:55:43  <Darkvater> Belugas: get up to speed and DL vs2005+windows SDK
20:55:56  <Celestar> line 219 is empty for me?
20:56:33  <CIA-3> Darkvater * r4932 /branch/0.4/ (tile.c tile.h tunnelbridge_cmd.c): - Codechange: (r4931): move GetTileMaxZ to tile.[ch] instead of lingering it in tunnelbridge_cmd.c. Might be needed some day for some other backport commit (Tron).
20:56:58  <Tron> Celestar: 218 then
20:57:06  <Belugas> Darkvater : I have it at home.  Can they both coexist?
20:57:18  <Darkvater> Ibigoo: any luck with grf-coding? ;)
20:57:23  <Darkvater> Belugas: of cousre
20:57:29  <Darkvater> I have VS6, VS2003 and VS2005 here
20:57:33  <Belugas> that is the only thing stopping me getting rid of it
20:57:46  <Darkvater> although I must admit, VS6 only on my USB stick, but works just the same :P
20:57:50  <CIA-3> celestar * r4933 /branch/bridge/ (64 files in 5 dirs): Sync with trunk up to r4931, apart from openttd.dsp, because it contains trailing whitespace
20:58:00  <Darkvater> all have their own directories seperated so there is no problem whatsoever
20:58:02  <Celestar> Tron: looking
20:58:11  <Tron> Celestar: the comment in 217 and the code in 218 deviate
20:58:25  <Celestar> Tron: yes I noticed.
20:58:43  <Tron> Celestar: also the executed code in the then part is exactly the opposite of one part of the condition
20:59:46  *** ProfFrink [] has joined #openttd
20:59:48  <Tron> Celestar: also considering the next few ifs this looks like there should be a switch on the tile type
21:00:07  <Belugas> ok, thanks Darkvater
21:00:37  *** gryph [n=gryph@] has quit [Read error: 104 (Connection reset by peer)]
21:01:54  <Darkvater> Belugas:
21:02:30  <Ibigoo> Darkavter: I read the tutorials yet :)
21:03:33  *** Prof_Frink [] has quit [Read error: 104 (Connection reset by peer)]
21:03:33  *** ProfFrink is now known as Prof_Frink
21:03:36  * peter1138 yawnsa
21:03:44  <Darkvater> is that a newsound?
21:04:13  <peter1138> do-do
21:04:45  <CIA-3> celestar * r4934 /trunk/elrail.c: -Fix: Correct a misleading comment, and remove an unneeded condition from the corresponding if (thans Tron for pointing it out)
21:05:24  *** |Jurgen| [] has quit [Remote closed the connection]
21:05:31  * Celestar thinks Munich has the most braindead Mayor that ever existed on this planet
21:05:33  <Tron> Celestar: did you see my last comment?
21:05:40  <Celestar> Tron: now, yes :)
21:05:44  <Darkvater> ok I think I needa go to sleep
21:05:52  <Darkvater> so you sometime tomorrow evening
21:06:23  * peter1138 commits Darkvater
21:06:25  <peter1138> ls -l
21:06:29  <Belugas> I'm going home.  My f****** working day is over :)
21:06:39  <peter1138> it's saturday, you fool
21:06:39  <Belugas> Bye all
21:06:45  *** Belugas is now known as Belugas_Gone
21:06:57  <Celestar> this whole foundation idea is stupid.
21:07:10  <Celestar> we finally need to store ALL FOUR CORNERS of a tile :S
21:07:23  <Tron> it's just not consistently designed and implemented
21:07:31  <Belugas_Gone> peter1138 : no kidding???  I REALLY did not noticed. grrrrrrr
21:07:39  <Belugas_Gone> gone
21:07:52  <Celestar> nite Belugas_Gone
21:08:05  <Celestar> Tron: is that some attempt at British Understatement?
21:08:38  <Vornicus> "this foundation idea is stupid" - which one?
21:08:43  <Celestar> hr hr some News Headlines really rock: "Hell Freezes Over: Dell Goes AMD"
21:08:46  <Ibigoo> adieu Gentlaments
21:08:48  <Ibigoo> good night
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21:27:27  * Vornicus decides that starting with a fleet of oil tankers sounds good.
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21:31:40  <Sacro> hmm, maybe
21:33:00  <Vornicus> only 11 tankers to service this one oil well!
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21:35:56  * Celestar thinks he should find is "realistic_ships.diff"
21:36:09  <Celestar> they were ... larger
21:36:36  <RichK67> phew - finished my reply to DV
21:36:43  <Celestar> concerning?
21:36:48  <RichK67> new airports
21:36:51  <Celestar> ah :)
21:36:53  <RichK67> ive done most changes
21:37:04  <Celestar> that sounds promising
21:37:27  <RichK67> there is a graphic glitch (its the nose of plane disappearing into tarmac one)
21:38:05  <RichK67> i think that is not my airports code, but a generic graphic glitch
21:38:16  <RichK67> foundations related??
21:39:25  <RichK67> any ideas?
21:39:25  <Celestar> yeah
21:39:27  <Celestar> it is
21:39:43  <RichK67> so am i let off having to bugfix that one?? ;)
21:40:54  <RichK67> DV has not mentioned about losing the district airports... is this still going to happen?
21:41:33  <Celestar> you cannot bugfix it that easily
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21:44:24  <RichK67> Celestar: is it possible to have a Mini IN branch created, so I can better control my updates to/from it? (ie. I can upload, but everyone else can only download)
21:45:11  <Celestar> RichK67: yeah it's possible
21:45:13  <Tron> RichK67: the bounding boxes of planes on the ground are way too small
21:45:17  <Tron> that's the problem
21:45:23  <Celestar> RichK67: but not today please :)
21:45:26  * Vornicus would love it if the compile farm handled the build of it, too, because his build is known to not work in some places
21:45:35  <Tron> so the pixels of sprites (ground and plane) may overlap
21:45:41  <Tron> but the bounding boxes don't
21:45:42  <Celestar> ...
21:45:48  * Celestar thinks we need dynamic BBs :S
21:45:55  <Vornicus> bbs?
21:46:00  <Tron> the sort order sprites to be drawn is determined by the bounding boxes
21:46:00  <RichK67> tron: thanks... as long as it aint my fault ;)
21:46:17  <Celestar> Vornicus: Bounding Boxes
21:46:19  <Vornicus> ah
21:46:24  <Vornicus> yes, that would help
21:46:29  <Tron> Celestar: i have no idea what a dynamic BB would be, but correct BBs are totally sufficient
21:46:31  <peter1138> hmm, ukrs maglev
21:46:40  <RichK67> Celestar: thanks, a Mini IN branch would be a great help
21:46:46  <Celestar> Tron: "dynamic" as in "not hardcoded into the grf"
21:46:59  <RichK67> lol - what ukrs maglev ;)
21:47:03  <Tron> there's not BB information in the grf
21:47:28  <Celestar> so what prevents us from repairing that problem then? ;)
21:47:35  <RichK67> peter1138: its only mail, passengers & goods. useless for heavy freight
21:47:41  <peter1138> RichK67: and?
21:47:42  <Tron> somebody needs to check if there are side effects
21:47:48  <peter1138> actually valuables would be nice
21:47:56  <Tron> maybe a larger BB could cause problems with hangars
21:47:56  <peter1138> but i don't fancy carrying coal
21:48:09  <Tron> (maybe, i don't know, i never tested it)
21:48:12  <Celestar> Tron: talking about side effects, do you have some bug lists for the bridge branch?
21:48:22  <peter1138> Celestar: if it was in the grf, it wouldn't be *hard* coded ;p
21:48:28  <Celestar> lol
21:48:41  <Tron> Celestar: not right now, but i should know some problem, which aren't mentioned in the bugs file
21:48:47  <Celestar> because body temperature rises over 37°C again today.
21:49:06  <Celestar> Tron: just post in in the tracker please? I'll have some bugfix time tomorrow ...
21:49:28  <Tron> when i remember the problems
21:49:31  <Celestar> or dump the whole file somewhere where I can read it :)
21:49:37  <Vornicus> richk67: who made the nice towns patch?
21:49:40  <RichK67> Vorn: Truelight has modified the compile farm to handle the miniIN, but its manually triggered. give it a couple of weeks, and im sure we'll have a front end and nightly builds
21:49:49  <Celestar> Tron: actually the bridge branch solved on AI assert ;)
21:49:52  <Vornicus> woot
21:50:14  <Celestar> s/on/one
21:50:24  <RichK67> hmm... town growth....
21:50:42  <Vornicus> because, man, these towns are nice. :)
21:51:41  <peter1138> bah
21:51:47  <peter1138> upgrading to maglev is a bitch
21:52:29  <RichK67>   i think its either scrooge or dalestan
21:52:51  <Celestar> Tron:  I hope I have ironed the biggest problems with bridges. However, I'm rather useless at designing signals that fit under bridge :S
21:53:29  <Eddi|zuHause> the transrapid can be refitted to valuables, too. (i believe)
21:53:35  <Celestar> I'm considering "hanging" them somewhere :)
21:55:10  <RichK67> the patch is called town_growth_finale.diff   but i cant find the link
21:56:10  <Vornicus> sweet.
21:56:20  <RichK67> LOL
21:56:21  <Eddi|zuHause> is there a particular reason why most of the mini_in patches are not in trunk already?
21:56:28  <RichK67> llordi won!
21:56:51  <Vornicus> depends on the patch
21:56:53  <RichK67> eddi - most are buggy as hell ;)
21:57:13  <RichK67> even my airports patch has big holes in it
21:57:56  <Celestar> RichK67: still?
21:58:13  * Vornicus thinks TGperlin is close to prime time, but it could use some extra toys - better coastal smoothing at map edges, and a way to get the generator number for an extant map
21:58:16  <Eddi|zuHause> yeah, but there is a) no rule that bugs may not be fixed and b) that trunk may not have bugs
21:58:42  <Celestar> Eddi|zuHause: some things will be in trunk sooner or later, others not ..
21:58:54  <RichK67> nah - ive been killing them... its just a lot of work i didnt expecyt
21:58:57  <RichK67> expect
21:59:05  * Vornicus <3 TGPerlin, except for the map edge thing
21:59:30  <Celestar> trunk will always have bugs :P
21:59:41  <Celestar> well written C code has about 0.5-0.8 bugs / KLOC
22:00:01  <Vornicus> all code has bugs
22:00:20  <gradator> bonjour
22:01:06  <Celestar> <= some people have too much time
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22:02:02  <Celestar> <= roxx :)
22:02:26  <RichK67> Vorn: yeah, TGP needs more work on the coastlines... i have an idea for it, but it will take time. devs want a more complete gui too
22:03:33  <RichK67> when TGP goes live, i'll add the gen number to the savegame, then have it accessible in the info panel
22:03:52  <ln-> lordi
22:04:18  <RichK67> great fireworks too... i work as a professional firework photographer, and they were good :)
22:04:45  <hylje> =]
22:05:06  <Vornicus> ...ah, bloodninja.
22:05:34  <Celestar> ooooh no
22:05:39  <Celestar> Air Force One on TV
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22:06:12  <RichK67> where eagles dare later :)
22:06:58  <Celestar> there are some things about the movie which are .... not overly realistic.
22:07:12  <Celestar> a 747 is not really designed to do power-slides on a runway for example ;)
22:07:45  <RichK67> lol - and its not the millennium falcon either ;)
22:08:02  <glx> a lot of movies with planes are not realistic
22:08:37  <peter1138> like airplane
22:08:49  <RichK67> lol - a lot of movies... are not realistic ;)
22:08:50  <Celestar> Airport is one of the best
22:09:07  <Celestar> The Gimli Glider is very good
22:09:11  <RichK67> airport is a disaster; airplane was funny :)
22:09:13  <Celestar> so is the movie about UA232
22:09:36  * peter1138 > sleep
22:10:01  <Celestar> me too
22:10:07  <Tron> wrong, peter1138 is lexically before sleep
22:10:09  <RichK67> "by dawn's early light" is a great air movie
22:10:39  <RichK67> cya celestar/peter1138
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22:15:43  <Bjarni> what did I miss?
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22:16:03  <Eddi|zuHause> ("Airplane!")
22:16:03  <Eddi|zuHause> (USA, 1980)
22:16:14  <Eddi|zuHause> is that the movie you were talking about?
22:16:21  <Bjarni> I missed 1980???
22:16:34  <Eddi|zuHause> yes, you did ;)
22:17:14  <Bjarni> so  how old do you think I am?
22:17:24  <RichK67> i cant keep a straight face every time i go to an airport and here "the red zone is for loading unloading only"... :)
22:17:36  <Eddi|zuHause> i believe we discussed that a while back
22:18:21  <Bjarni> RichK67: I thought the red zone was a dangerous one that nobody should enter
22:18:30  <Bjarni> like jet engine test area or something
22:19:50  <RichK67> its the bit in the movie where the taxis turn up, and the announcers start having an argument over which zone is for what... and then they have a marital argument :)
22:20:23  <Bjarni> nice, I got 16 svn mails today :)
22:20:40  <Bjarni> even through it states that all of them are from yesterday
22:20:47  <Tobin> Eddi|zuHause: I believe that films actual title was "Flying High"
22:21:18  <Tobin> Erm, actually that's the film RichK67 is talking about.
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22:21:37  <Tobin> Dang IRC client is using the same colour for both of you.
22:22:31  <Bjarni> both of who?
22:22:45  <Tobin> Eddi|zuHause and RichK67.
22:22:46  <RichK67> lol - i saw airplane at the cinema, and its start was hysterical (coming out only 3 yrs after Jaws)... the plane's fin moving about in the clouds... cracking :)
22:22:50  <Bjarni> I get the same colour for Tobin and RichK67
22:22:59  <Vornicus> I get the same color for Tobin and Bjarni
22:23:02  <Bjarni> Eddi|zuHause got a different one though
22:23:13  <RichK67> i get the same colour for everyone :)    except me ;)
22:23:22  <Vornicus> (green) Eddi has teal, rich has blue
22:23:33  <Bjarni> RichK67: monochrome monitor?
22:23:38  <Bjarni> I once used one of those
22:23:53  <Vornicus> (many clients do not color code nicks)
22:23:58  <RichK67> trillian... yeah, about the same as mono ;)
22:24:31  <Bjarni> <Vornicus>	Eddi has teal, rich has blue <-- if I recall correctly what teal is, then I got the same
22:24:46  <Eddi|zuHause> hm... is there a decent colour-code script for mirc?
22:24:52  <RichK67> teal = greeny/blue
22:25:15  <Bjarni> I guess you could call it that
22:29:03  <RichK67> bbl
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22:56:19  <RichK67> back
23:17:08  <ln->
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23:19:10  <Bringuh> quick question: I want to run a game on my dedicated server with custom .grfs. The dedicated server is running the Linux version (with the .grfs from the windows version of the game); I will need the windows versions of the respective custom .grfs, right?
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23:21:16  <glx> yes
23:21:59  <glx> but all clients should use the same grfs in the same order
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23:24:12  <Bjarni> ln-: hmm, why do you show us a pic of you going shopping?
23:24:35  <Bjarni> do you think that we think you are such a geek that you can't figure out how to go shopping?
23:25:15  <valhalla1zzw> Bjarni: :D
23:26:06  <Bjarni> goodnight
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23:26:13  <valhalla1zzw> tssss
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