Times are UTC Toggle Colours
00:07:29 *** Hagbard_Ub [n=hagbard@81-235-253-135-no24.tbcn.telia.com] has quit ["Leaving"] 00:07:50 *** Hagbard_Ub_ [n=Hagbard_@81-235-253-135-no24.tbcn.telia.com] has quit [Remote closed the connection] 00:07:53 *** lws1984 [n=lws1984@ip68-9-157-1.ri.ri.cox.net] has quit ["Lost terminal"] 00:08:31 *** Hagbard_Ub [n=Hagbard_@81-235-253-135-no24.tbcn.telia.com] has joined #openttd 00:08:38 *** Sacro [n=ben@adsl-83-100-186-84.karoo.KCOM.COM] has quit ["Gone"] 00:14:27 *** Trippledence_ [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 00:14:27 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 104 (Connection reset by peer)] 00:14:31 <Ihmemies> is 800,000,980 euros the most expensive tunnel game can estimate? 00:14:45 <Ihmemies> i tried a few spots and every one of them gave 800,000,980 00:16:24 *** Sacro [n=ben@adsl-213-249-225-139.karoo.KCOM.COM] has joined #openttd 00:18:20 *** jong [n=jong@flipflip.student.utwente.nl] has quit [Remote closed the connection] 00:22:29 *** shintah [i=bebble@84-217-107-77.tn.glocalnet.net] has quit [] 00:23:10 *** Hagbard_Ub [n=Hagbard_@81-235-253-135-no24.tbcn.telia.com] has quit [Remote closed the connection] 00:23:50 *** Hagbard_Ub [n=Hagbard_@81-235-253-135-no24.tbcn.telia.com] has joined #openttd 00:26:01 *** Trippledence_ [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 104 (Connection reset by peer)] 00:26:11 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 00:26:30 *** Hagbard_Ub [n=Hagbard_@81-235-253-135-no24.tbcn.telia.com] has quit [Remote closed the connection] 00:28:30 *** Hagbard_Ub [n=Hagbard_@81-235-253-135-no24.tbcn.telia.com] has joined #openttd 00:32:24 *** arex [n=q@cm-84.211.66.043.chello.no] has quit ["-> http://www.pokerweb.no/ <- Nyttig og interessant informasjon for pokerinteresserte."] 00:34:17 *** Hagbard_Ub [n=Hagbard_@81-235-253-135-no24.tbcn.telia.com] has quit [Remote closed the connection] 00:38:14 *** Nubian [n=nubian@193.93.73.116] has quit [Remote closed the connection] 00:43:30 *** Nubian [n=nubian@193.93.73.116] has joined #openttd 00:43:46 *** Hagbard_Ub [n=Hagbard_@81-235-253-135-no24.tbcn.telia.com] has joined #openttd 00:44:37 *** Eddi|zuHause [n=johekr@p54B75C2F.dip.t-dialin.net] has joined #openttd 00:45:49 <CIA-3> richk * r5341 /branch/MiniIN/train_gui.c: [MiniIN]: Reverted changes to train_gui.c, except for include of rail_map.h. Trains werent getting drawn in depots. 00:47:21 *** ^Cartman^ [n=Eric_Car@ti100710a081-6037.bb.online.no] has quit ["Bunchie!"] 00:48:52 <Eddi|zuHause> hm... looks like this is actually working ;) 00:49:14 *** Ihmemies [i=ihmemies@a88-113-31-191.elisa-laajakaista.fi] has quit ["Signed off"] 00:50:35 <Sacro> Eddi|zuHause: quoi? 00:50:47 <Eddi|zuHause> SuSE 10.1 00:51:05 <Eddi|zuHause> and connecting to the net ;) 00:54:21 *** RichK67 [n=RichK67@194.164.100.143] has quit [] 00:59:39 *** Mukke [i=Mukke@x1-6-00-13-8f-3d-00-a9.k146.webspeed.dk] has quit [] 00:59:57 <Sacro> yech, dont like suse 01:06:34 <Eddi|zuHause> that is your choice ;) 01:07:18 <Eddi|zuHause> let's see what the TV is saying... it did recognize the card on hardware scan 01:07:53 <Sacro> hehe, i got fed up of not being able to do anything without yast complaining 01:08:38 <Eddi|zuHause> hm... signal 24% ... that is frightenly low... 01:08:43 <Sacro> for what? 01:08:59 <Eddi|zuHause> says the channel scan 01:09:02 <Eddi|zuHause> DVB-S 01:09:33 <Eddi|zuHause> under windows, that was always around 65-75%, and that should only depend on the sattelite dish, not on the OS ;) 01:09:35 <Sacro> i wish i had DVB 01:09:53 <Eddi|zuHause> it does find the channels, though 01:12:48 <Sacro> thats ok then 01:13:37 <Eddi|zuHause> well... if the signal is too low, it might not display correctly 01:15:41 <Sacro> true 01:16:05 *** Triffid_Hunter [n=Splat@funkmunch.net] has joined #openttd 01:19:38 *** Gabriel [n=sxcindfc@host-84-9-139-231.bulldogdsl.com] has joined #openttd 01:19:53 <Gabriel> Hey. Are you guys as crazy about TTD as me? 01:20:09 <Sacro> Gabriel: crazy about all kinds of things in here 01:20:22 <Gabriel> S'good then. As long as one of them is TTD. 01:20:36 <Sacro> hmm, TTO, TTD, TTDP, OTTD 01:20:55 <Gabriel> OTTD myself 01:21:04 <Gabriel> Is TTDP any good? 01:21:20 <Sacro> dont start the dreaded war :P 01:21:21 <Gabriel> Is there anything specifically that OTTD has that it doesn't? 01:21:30 <Gabriel> I'm just curious 01:21:42 <Sacro> big maps, stable multiplayer, cross platform 01:21:45 <Belugas_Gone> different approach, different solutions, different futur 01:21:52 <Gabriel> Ahh I see 01:21:55 <Gabriel> No big maps would suck 01:22:00 <Gabriel> OTTD it is 01:22:01 <Sacro> yeah 01:22:03 <Sacro> :) 01:22:13 <Gabriel> I'm busy building a rail network all the way around a 2048x2048 map 01:22:20 <Sacro> i never played TTD, and hence i dont much like TTDP 01:22:22 *** ThePizzaKing [n=thepizza@c211-28-165-190.eburwd2.vic.optusnet.com.au] has joined #openttd 01:22:29 <Sacro> hey The-Moon 01:22:30 <Sacro> :S 01:22:32 <Sacro> hey ThePizzaKing 01:22:50 <ThePizzaKing> hey Sacro 01:22:56 <Eddi|zuHause> hmzz... it says it cannot find a demuxer for the signal :( 01:23:12 <Gabriel> Oh, are there any good patches for getting more later level vehicles? 01:23:42 <Eddi|zuHause> what do you mean? there are lots of grf files with vehicle sets 01:23:51 <Eddi|zuHause> like UKRS or the DBSetXL 01:23:57 <Eddi|zuHause> use grfcrawler 01:24:10 <Sacro> Gabriel: where are you from in the world? 01:24:20 <Sacro> ThePizzaKing: if your here...then it means i should be in bed 01:24:25 <Gabriel> England. 01:24:34 <Gabriel> And I don't know any of them, or how to use grf sets. 01:24:40 <Gabriel> I'd appreciate it if someone could explain. 01:24:42 <ThePizzaKing> Sacro: Yeah, that's probably about right 01:24:45 <Sacro> well if you like british trains, then i'd recommend UKRS 01:25:00 <Gabriel> Does the UKRS extend the future capabilities of the rail system? 01:25:22 <Gabriel> Or just dot the existing level with more choice in terms of engines? 01:25:31 <Sacro> it replaces the standard TT vehicles with UK ones, 01:25:49 <Gabriel> But nothing faster? 01:25:53 <Eddi|zuHause> you just need to put the file into your [newgrf] section of openttd.cfg 01:26:19 <Sacro> Gabriel: errr, faster than what? maglevs? 01:26:24 <Eddi|zuHause> usually, freight trains go slower, due to wagonspeedlimits 01:26:35 <Eddi|zuHause> passenger trains can go faster 01:26:42 <Gabriel> Yeah, sure, faster than maglevs :) 01:26:47 <Gabriel> Oh, and also, what length train do you guys use? 01:27:09 <Sacro> Gabriel: well, errm, depends 01:27:11 <Gabriel> I use alot of 12 length (inc engine) on one way systems, it seems to work quite well. 01:27:20 <Sacro> in my last game (online!) 01:27:35 <Sacro> i had some 10's, some 12's, some 20's and a few 40's 01:27:48 <Sacro> think i had a couple of 5's knocking about too 01:27:53 <Gabriel> When are 40s a good idea? 01:28:32 <Sacro> when you have 700T of wood a month to shift 01:28:47 <Sacro> and a whoppingly powerful engine to shove at the front 01:29:15 <Sacro> and when 20's just wont do the job 01:29:45 <Gabriel> How would you have 700T of wood to shift? That's alot 01:30:18 <Sacro> big forest 01:31:21 <Gabriel> What ver are you playing online? 01:31:23 <Gabriel> 0.4.7? 01:31:27 <Sacro> i was playing nightlies 01:31:36 *** Zahl [n=SENFGURK@dslb-082-083-201-081.pools.arcor-ip.net] has quit ["YOU! It was you wasn't it!?"] 01:31:47 <Gabriel> Are there any good improvements in nightlies atm? 01:32:08 <Sacro> errm, not sure whats in 0.4.7 01:32:19 <Sacro> electric rails i belive is one main thing 01:32:33 <Gabriel> Are they any good or just another set of rails you spend ages replacing and fiddling with? 01:32:41 <Sacro> i like the added realism 01:33:12 <Sacro> plus it supports a lot more newgrfs, like added stations etc 01:33:33 <Gabriel> Sweet. 01:33:39 <Gabriel> I can't wait for the new industry sets 01:33:45 *** rubyruy [n=ruyasan@S0106000f66054cc0.vc.shawcable.net] has joined #openttd 01:33:47 <Sacro> ahh, i think Belugas_Gone is doing newcargoes 01:34:07 <Gabriel> That's gonna make the game so much better 01:34:15 <Gabriel> 4th tier and maybe eventually fifth tier industries will be sweet 01:34:30 <Sacro> yeah 01:35:04 <Gabriel> I'd love to see larger TD maps becoming less of the same and more of a complex industrial network 01:35:23 <Sacro> hehe, you should join a nightly server, they get insane 01:35:34 <Gabriel> Can you teach me how? 01:35:37 *** rubyruy_ [n=ruyasan@S0106000f66054cc0.vc.shawcable.net] has quit [Read error: 110 (Connection timed out)] 01:36:08 <Sacro> :( its 2:40 am 01:36:20 <Sacro> windows im hoping? 01:36:40 <Sacro> http://nightlies.openttd.org for the latest version 01:37:01 <Sacro> http://www.openttd.org/nightly.php even 01:37:36 <Sacro> http://ppcis.org/nightly/brianetta-grf.zip for the grfs that we use on Brianettas server 01:37:47 <Sacro> http://ppcis.org/nightly/ has the main info you need 01:38:09 <Gabriel> Yeah windows 01:39:08 <Gabriel> You in England too Sacro? 01:39:10 <Sacro> well download the win32 build, extract it, add your ttd grfs into the data folder, and your gm folder as needed 01:39:12 <Sacro> yeah 01:39:24 <Gabriel> I'll just go to nightlies permenantly 01:39:28 <Gabriel> Don't see any reason not to 01:40:10 <Gabriel> So what do I do with the unzipped win32 thing? 01:40:12 <Sacro> they're not guaranteed to be stable, and savegame compatible 01:40:18 <Gabriel> Copy it over my existing ttd install? 01:40:33 <Sacro> over your old ottd install? can do 01:40:46 <Gabriel> Kk 01:40:47 <Gabriel> Good 01:40:54 <Gabriel> I'll copy one and name it 'nightlies' 01:42:11 <Sacro> yeah, thats the best idea, how i have it 01:42:51 <Gabriel> What's the playerbase like? 01:42:59 <Sacro> what do you mean? 01:43:00 <Gabriel> There aren't any knobs, are there? 01:43:10 <Sacro> yeah course, worlds full of em 01:43:15 <Gabriel> Surely this game is too complex for the kind of people that play cs, though.. 01:43:39 <Sacro> you'd be surprised... 01:43:58 <Gabriel> Okay where do I copy the grfs again? 01:44:07 <Eddi|zuHause> in the data directory 01:44:20 <Eddi|zuHause> or a subdirectory thereof 01:44:25 *** Hallo [n=me@c094.fem.tu-ilmenau.de] has quit [] 01:45:19 <Gabriel> Ok now what do I do 01:45:22 <Gabriel> I've booted the game 01:45:52 <Sacro> alter your settings to suit, and then quit the game, edit your openttd.cfg and add the grfs 01:46:37 <Gabriel> Settings? Where do I find the settings? 01:46:48 <Gabriel> Like, the ones I need to suit to 01:46:51 <Gabriel> I know the in game ones 01:47:02 <Sacro> lol, game options, and patch settings 01:47:41 <Gabriel> Ok put new grfs in 01:47:46 <Gabriel> What should I edit in patch settings? 01:48:04 <Sacro> you pasted the list into your openttd.cfg? 01:48:22 <Gabriel> yEAH 01:48:22 <Sacro> its up to you, i always centre the top bar, make trees transparent 01:49:13 <Gabriel> By the way 01:49:16 <Sacro> yeah? 01:49:21 <Gabriel> What does editing 'x size of map' and 'y size of map' do? 01:49:40 <Sacro> its 2^x long/wide 01:49:48 <Sacro> goes up to 11 i think 01:50:02 <Sacro> but you can do it all ingame 01:50:27 *** coppercore [n=copperco@dpc691917057.direcpc.com] has quit [Read error: 104 (Connection reset by peer)] 01:52:26 <Gabriel> Ok I spectated 01:52:30 <Gabriel> One guy is whipping everyone else 01:53:14 <Sacro> which server? 01:53:20 <Gabriel> Yours the brianna one 01:53:44 <Sacro> hehe, its the best server going, there will be a new game starting at 6pm tommorow i think 01:55:43 <Gabriel> Oh yeah confirm this for me 01:55:48 <Gabriel> What is the best transport type? 01:55:58 <Sacro> planes 01:56:01 <Gabriel> Passengers with planes yeah? 01:56:02 <Sacro> make most profit 01:56:12 <Gabriel> So whoever places airports first wins? 01:56:13 <Sacro> but coal trains can make a fair whack too 01:56:30 <Sacro> we dont play for who makes the most money 01:56:44 <Sacro> its generally who has the biggest/prettiest/silliest lines 01:57:07 <Sacro> sometimes later on, we fight to be 1st 01:57:30 <Sacro> but as long as you have over £10M, then your fine 01:58:16 <Sacro> but im going to bed now, so night mate 01:58:49 <Gabriel> nn 01:58:54 *** Sacro [n=ben@adsl-213-249-225-139.karoo.KCOM.COM] has quit ["Gone"] 02:00:09 <Gabriel> Is anyone still up? 02:07:00 *** coppercore [n=copperco@dpc691917057.direcpc.com] has joined #openttd 02:08:38 *** lws1984 [n=lws1984@ip68-9-157-1.ri.ri.cox.net] has joined #openttd 02:08:46 <Belugas_Gone> no, i'm sleeping, and i'm dreaming that i'm typing ;) 02:14:22 <Gabriel> Cunning. 02:14:41 <Gabriel> I'm reading the roadmap and dreaming about improvements. 02:15:21 <Gabriel> How's the new economy coming? :) 02:15:26 <Gabriel> Need a C programmer to help? 02:18:49 <Belugas_Gone> economy... that is a big BIG BIIIIIIIIIIIIG concept... 02:19:02 <Belugas_Gone> small steps are taken every day :) 02:19:04 <Gabriel> I know, but I want it :P 02:19:15 <Belugas_Gone> they all say that :D 02:19:22 <Gabriel> Is everything done in C? 02:19:58 <Belugas_Gone> there is a little part in C++, the YAPF (Yet another PathFinding) 02:20:04 <Belugas_Gone> the rest is in C, yes 02:20:15 <Gabriel> Cool. I'm in the middle of a comp sci degree. 02:20:55 <Gabriel> Any idea on an eta on stuff like advanced economy? Months? Years? 02:21:26 <Belugas_Gone> months, years :) 02:21:32 <Belugas_Gone> to be honest, it is hard to reply 02:21:50 <Belugas_Gone> my schedule at work is frantic 02:22:07 <Belugas_Gone> i have a wife and a young kid (2 years and a half today) 02:22:24 <Belugas_Gone> and i can only do some dev stuff at night 02:22:27 <Gabriel> The new map is going to increase complexity by a factor of 4? 02:22:30 <Gabriel> Sweet :O 02:22:55 <Belugas_Gone> new map? not much of a priority right now... 02:23:04 <Belugas_Gone> sorry to disapooint you 02:23:09 <Gabriel> Hehheh, it's okay 02:23:13 <Gabriel> What is a priority atm? 02:23:58 <Belugas_Gone> good question :) 02:24:03 <Belugas_Gone> it depends to whom you ask 02:24:16 <Gabriel> I'll settle for your answer. 02:24:17 <Belugas_Gone> some devs would say : fix bugs for next realease 02:24:32 <Gabriel> I'm far too busy being an irresponsible student right now and doing illegal things for it to really matter. 02:24:36 <Belugas_Gone> on my part, i would say.. 02:24:44 <Belugas_Gone> new cargo, 02:24:48 <Belugas_Gone> tyhen new industries 02:24:54 <Gabriel> Sweet <3 02:24:55 <Belugas_Gone> then newhouses 02:25:22 <Belugas_Gone> newairports, too, but in a collaborative way 02:25:26 <Gabriel> Yeah, towns need to be made more complex :o 02:25:32 <Gabriel> What kind of new airports? :) 02:25:47 <Belugas_Gone> i have "newcurrencies" around the corner too, in the newgrf_lab branch 02:26:07 <Belugas_Gone> Richk67 has designed a few new airports 02:26:13 <Belugas_Gone> they are great. 02:26:19 <Gabriel> Where can I see? :) 02:26:21 <Belugas_Gone> but we want to extend the concept 02:26:46 <Belugas_Gone> where the users will be able to provide their own without having to recompile, by means of grf 02:26:58 <Belugas_Gone> look in the dev forum. 02:27:22 <Belugas_Gone> towns... only the grphical parts... 02:27:33 <Belugas_Gone> well.. maybe more, but it has to be seen 02:27:42 <Gabriel> Yeah, I know, but eventually they do need to be more complex for the sake of the game 02:27:44 <Belugas_Gone> i dream of adding a process of town merging :) 02:27:49 <Gabriel> Ooh, sweet 02:28:23 <Gabriel> Where's the dev forum by the way? Sorry, I'm a noob. 02:29:02 <Gabriel> Oh, and is anyone ever going to make it so the HQs can be bigger? That would be cool. 02:29:27 <Gabriel> You have a knowledge of the source, how difficult would it be to insert additional levels into the chain? 02:31:35 <Belugas_Gone> http://www.tt-forums.net/index.php?c=20 02:32:02 <Belugas_Gone> levels? chain? 02:32:12 <Gabriel> Yeah, for HQ status, in the high score chain. 02:32:22 <Belugas_Gone> ho... 02:32:24 <Gabriel> Scuze my use of buzz words, we get alot in the lectures. 02:32:24 <Belugas_Gone> well.. 02:32:32 <Gabriel> How is it stored? And what are the datatypes? 02:32:41 <Belugas_Gone> need to draw the next level, for starter :) 02:33:30 <Belugas_Gone> and here are the sources : http://svn.openttd.org/cgi-bin/trac.cgi/browser/trunk?rev=5341&order=name 02:34:05 *** lws1984 [n=lws1984@ip68-9-157-1.ri.ri.cox.net] has quit ["Lost terminal"] 02:34:32 <Belugas_Gone> unmovable_map.h holds the HQ definition and manipulation 02:34:34 <Gabriel> Is there anyway to see images of richk67's new airports without downloading? 02:34:49 <Gabriel> Drawing the next level is eeeasy 02:35:07 <Belugas_Gone> Function EnlargeCompanyHQ should be interesting 02:35:17 <glx> new airports are viewable on the forum 02:35:21 <Gabriel> I could draw a ttd 2x2 image in like 15 minutes :O 02:35:36 <Gabriel> What's the post title? I can't find it 02:36:33 <Belugas_Gone> http://www.tt-forums.net/viewtopic.php?p=423544#423544 <--- airports 02:36:43 <Gabriel> Thankyou :) 02:36:59 <Gabriel> Ohhh I like these 02:37:20 <Belugas_Gone> well... now, you know where you could post your HQ new chains ! 02:37:35 <Belugas_Gone> there is a graphics topic. 02:38:11 <Gabriel> Aw, there's no image of the international one 02:38:16 <Gabriel> Do I have to compile it myself to see? 02:39:07 <Gabriel> Oh wait, yes there is 02:39:39 <Gabriel> Oh, here's a question 02:39:47 <Gabriel> Would it ever be possible to have a 3x3 hq? }) 02:40:36 *** lws1984 [n=lws1984@ip68-9-157-1.ri.ri.cox.net] has joined #openttd 02:42:19 <Belugas_Gone> I don't know, would it be? That is a good challenge for you :D 02:46:36 *** StarLite [n=Star@StarLite.xs4all.nl] has quit [Read error: 110 (Connection timed out)] 02:48:17 <Belugas_Gone> good night, and have fun, Gabriel 02:48:31 <Belugas_Gone> and if you need the sources, we are using SVN 02:48:37 <Belugas_Gone> cool toy 02:56:35 <CIA-3> belugas * r5342 /branch/newgrf_lab/ (currency.c currency.h newgrf.c): 02:56:35 <CIA-3> [newgrf_lab] Adding more properties to "newcurrencies" 02:56:35 <CIA-3> Added a few entries to InitializeGRFSpecial, although they are not effective 02:56:35 <CIA-3> Corrected the reinitialization of the _currency_spec 02:56:35 <CIA-3> Added the NUM_CURRENCY define. Not fully exploited yet 02:56:35 <CIA-3> TODO : 02:56:37 <CIA-3> _currency_string_list would have to be integrated to the _currency_spec array 02:58:37 <Belugas_Gone> going ZZZzzzzz 03:02:15 <Gabriel> Hmm, funky 03:13:38 <Gabriel> What's the height limitation on grfs? 03:15:20 *** Hagbard_Ub [n=Hagbard_@81-235-253-135-no24.tbcn.telia.com] has quit [Read error: 104 (Connection reset by peer)] 03:15:31 <bulio> where can I find a really good rail tutorial? 03:15:39 <bulio> one that explains backbones, mainlines, etc. 03:15:54 <glx> bulio: wiki 03:16:44 <bulio> I've checked 03:18:56 *** SchAmane [n=schamane@p5498DB56.dip.t-dialin.net] has quit [Success] 03:19:55 *** SchAmane [n=schamane@p5498DCEC.dip.t-dialin.net] has joined #openttd 03:25:18 <bulio> does newgrf files affect the game in any way besides graphics? 03:27:30 <glx> yes, some grf change vehicle capacity/speed ... 03:30:44 *** glx [i=glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit ["Bye!"] 03:34:51 *** valhalla1zzw [n=valhalla@dsl68-30.fastxdsl.nl] has joined #openttd 03:34:51 *** valhallazzzw [n=valhalla@dsl68-30.fastxdsl.nl] has quit [Read error: 104 (Connection reset by peer)] 03:41:04 *** arex [n=q@cm-84.211.66.043.chello.no] has joined #openttd 03:46:40 *** tokai [n=tokai@p54B829CF.dip0.t-ipconnect.de] has joined #openttd 03:51:57 <arex> Any thoughts on the last few lines of http://wiki.openttd.org/index.php/FAO_Devs ? 03:58:03 *** tokai|ni [n=tokai@p54B81D38.dip0.t-ipconnect.de] has quit [Read error: 110 (Connection timed out)] 04:00:55 <Gabriel> Ok finished my hq designs 04:01:02 <Gabriel> Would anyone take a look for me and see what they think? 04:01:08 <arex> Absolutely 04:01:26 <lws1984> sure 04:01:38 <Gabriel> Okay. 04:01:57 *** brygge_2 [n=joachim_@5.81-166-137.customer.lyse.net] has joined #openttd 04:03:17 <Gabriel> Gimme a moment 04:07:40 <Gabriel> http://img217.imageshack.us/my.php?image=hqsongrass4bb.jpg 04:08:26 <arex> they're nice :D 04:08:27 <lws1984> looks good 04:08:39 <arex> need some more variance 04:08:45 <Gabriel> The existing system of only having four levels is too small I feel 04:08:50 <Gabriel> And agreed, I was only fiddling 04:08:55 <Gabriel> It's only 10 mins work 04:09:06 <arex> good 10 minutes work then:) 04:09:11 <Gabriel> I'll put helipads in and stuff like that later 04:09:23 <arex> a helipad would be nice 04:09:53 <Gabriel> I don't want too much variation because it has to be obvious it's an hq :) That's what makes it cool 04:10:24 *** baske [n=baske@ip-81-11-187-247.dsl.scarlet.be] has joined #openttd 04:10:35 <arex> helipad on the 5th, and an "outside" elevator on the 4th :P 04:10:56 <arex> or from 3rd perhaps.. 04:11:01 <arex> just throwing out ideas 04:12:32 <lws1984> lol 04:12:36 <lws1984> sounds good 04:15:53 <Gabriel> Yeah, good ideas. 04:16:59 *** ThePizzaKing [n=thepizza@c211-28-165-190.eburwd2.vic.optusnet.com.au] has quit ["Disappearing /\/\/\/\/\/\/\/\/\"] 04:19:30 *** ThePizzaKing [n=thepizza@c211-28-165-190.eburwd2.vic.optusnet.com.au] has joined #openttd 04:19:55 *** Osai [n=Osai@p54B36F3F.dip.t-dialin.net] has joined #openttd 04:28:38 *** StarLite [n=Star@StarLite.xs4all.nl] has joined #openttd 04:28:48 <Gabriel> I put a little lift on one 04:29:04 <lws1984> yay for lfits! 04:30:02 <Gabriel> No motion yet, but it could clearly be put in 04:36:06 <arex> When starting a new OpenTTD game, my strategy is to make a few Coal Mine - Power Station routes to get a good income before i start on a bigger network. I use one-track stations and a "circular" railway (one-way drive). What do you guys do? 04:36:40 <lws1984> i pray to the good lord that the coal mines stay productive 04:37:58 <arex> I just played with a beginner, and he made more money than me. And I have no idea why :p 04:50:49 *** lws1984 [n=lws1984@ip68-9-157-1.ri.ri.cox.net] has quit ["Goodbyzzzzzzzzzzzzzzzzzzzzzzz"] 04:59:05 <Gabriel> Lol 04:59:09 <Gabriel> You got owned? 04:59:29 <Gabriel> First thing to do when getting owned is open the opposing player's financial report 04:59:42 <Gabriel> Analyse where they're making more money than you then open the appropriate vehicle report 04:59:51 <Gabriel> Find which of his or her trains/planes are making the most money per annum 05:00:05 <Gabriel> Then analyse what routes they're taking and mimic them 05:00:21 <Gabriel> By doing this you will improve until you're good enough to innovate on your own. 05:00:37 <Gabriel> Obviously don't use the same industries they are 05:00:57 <Gabriel> Just the same types 05:01:57 *** roboman [n=Leo@c211-30-120-103.carlnfd2.nsw.optusnet.com.au] has joined #openttd 05:03:02 <roboman> hello 05:04:02 <Gabriel> Hi. 05:11:28 <arex> I want to find the recipe for wealth in OTTD :( 05:13:15 *** brygge_2 [n=joachim_@5.81-166-137.customer.lyse.net] has left #openttd [] 05:15:38 *** Netsplit calvino.freenode.net <-> irc.freenode.net quits: eQualizer, rain````, bulio, Triffid_Hunter, ThePizzaKing, DaleStan, dp--, Jezral, Prof_Frink, LIIT, (+54 more, use /NETSPLIT to show all of them) 05:18:15 *** Netsplit over, joins: LIIT, Triffid_Hunter, @peter1138, roboman, Osai, ThePizzaKing, baske, valhalla1zzw, coppercore, rubyruy (+54 more) 05:28:39 <arex> On medium difficulty, should one start with road traffic? 05:30:42 <Vornotron> A little road stuff is always helpful; however, your big moneymaker will always always always be trains. 05:30:59 <arex> How do you start out a game? 05:31:14 <Vornotron> Coal. 05:31:31 <arex> Long distances is more profitable, right? 05:31:35 * Vornotron returns from Utah, by the by. 05:31:36 <Vornotron> Yes. 05:31:51 <Gabriel> Yep, long distances, more trains. 05:32:28 <arex> One train with 10 trucks or two trains with 5 trucks? 05:32:35 <Vornotron> the latter 05:33:00 <Vornotron> /all/ lines should have multiple trains. 05:33:36 <arex> Do you even out land and build tunnels? 05:33:47 <Vornotron> Your target is to always have at least one train waiting at any pickup station. 05:34:05 <Vornotron> Yes, both, depending on the situation. 05:34:24 <arex> Is your routes usually 100% flat? 05:34:35 <arex> (in the beginning) 05:34:58 <Vornotron> Early routes especially get hurt by climbing. Try to keep it flat, but don't /require/ it. 05:37:17 *** Osai [n=Osai@p54B36F3F.dip.t-dialin.net] has quit [] 05:38:20 <arex> What about something like this? http://lystad.org/stuff/pics/isthisok.png 05:39:01 <Vornotron> It's okay-ish. 05:39:14 <arex> What could be better? 05:39:15 <Vornotron> you /need/ signals. 05:39:20 <Vornotron> need need need need need. 05:39:27 <arex> Sure, but now I only had one train. 05:40:28 <Vornotron> You'll also want to have multiple platforms at all stations - two, in general, for each resource pickup. 05:40:55 <arex> This is my first line. I'm transporting coal. 05:41:49 <Vornotron> right, but you should still have two platforms at that pickup... and you should have ensured you had enough room to do so. 05:42:29 <arex> If I'm only going to pickup coal - why? 05:44:11 <Vornotron> Because to get the best profit you need to have the second train arrive as the first train is finishing the loading process. 05:44:24 <Vornotron> so that you are never not loading. 05:46:28 <arex> Those two seconds I miss doesn't mean anything 05:46:56 <Vornotron> yes it does 05:47:15 <arex> perhaps after 100 years when you have 100 stations :) 05:49:14 <arex> I want to learn more about the start phase. Because it seems I suck at it :( 05:50:31 <arex> Do you build multiple coal routes or just one long one? 05:50:50 <Vornotron> Start with coal, move it as far as you think you can afford, two trains, two platforms at the coal station. 05:51:00 <Vornotron> Use the most productive coal mine you can get your hands on. 05:51:58 <Vornotron> You'll want to increase your loan to the maximum possible so you can afford a rather long system; eventually you should probably pay it off, but not until you're making a lot of money. 05:53:11 <Gabriel> One long one definitely. 05:53:29 <arex> When my friends and I play, we usually start with 0k or 0k. That's not a very long one though :P 05:53:30 *** roboman [n=Leo@c211-30-120-103.carlnfd2.nsw.optusnet.com.au] has quit [Read error: 104 (Connection reset by peer)] 05:53:44 <Vornotron> Gabriel: and pay more than the maintenance cost of a second train in burned profits. 05:54:29 <Gabriel> For instance, I have 50 12 length trains carrying 400 tonnes of coal apiece 1900 x 25m, for a cool 700,000 a trip. (65 million/yr grosse) 05:54:54 <arex> :P 05:55:29 <Gabriel> I make more than the world's richest ever billionaire had in a year :p 05:55:50 <Gabriel> But that map was just an excersize in redundancy. 05:55:53 <Vornotron> The problem with using only one train is that your rating is crap and then you spend an age waiting for your train to fill up, and all the while the asking price for the coal goes down. 05:56:15 <arex> I see. 05:56:21 <Gabriel> Vornotron: 05:56:23 <Gabriel> I am not a noob. 05:56:28 <arex> So when estimating the length of my route, I should include the cost of two trains. 05:56:29 <Gabriel> I meant, one long track, not one long train. 05:56:43 <Vornotron> Ah 05:56:48 <Gabriel> Or possibly two long tracks with a one way system. 05:56:52 <Gabriel> One way is the best. 05:57:10 <arex> Yes, like in the screenshot i pasted, right? 05:57:13 <Vornotron> well, yes, one track would do just fine, for early game stuff, but you need to make sure you can expand it to two-track stuff later 05:57:51 <arex> I like to build a food/oil/goods/passenger network separate from the primary stuff. 05:58:38 <arex> Cool. A flying saucer in my game. 05:59:09 <Gabriel> It'll delete your rail track. 05:59:12 <Gabriel> They're right annoying. 05:59:37 <arex> :( 06:03:13 <Gabriel> Indeed 06:03:23 <Gabriel> They do not come in peace 06:04:00 <Vornotron> SLEP 06:04:01 * Vornotron slep 06:14:43 *** Jenkz [n=nobody@80-192-44-21.cable.ubr05.dund.blueyonder.co.uk] has joined #openttd 06:18:03 *** tokai [n=tokai@p54B829CF.dip0.t-ipconnect.de] has left #openttd ["icebears... take care of them!"] 06:19:51 *** roboman [n=Leo@c211-30-120-103.carlnfd2.nsw.optusnet.com.au] has joined #openttd 06:23:19 *** ThePizzaKing [n=thepizza@c211-28-165-190.eburwd2.vic.optusnet.com.au] has quit ["Disappearing /\/\/\/\/\/\/\/\/\"] 06:25:42 *** ThePizzaKing [n=thepizza@c211-28-165-190.eburwd2.vic.optusnet.com.au] has joined #openttd 06:27:18 *** Osai^2 [n=Osai@p54B36F3F.dip.t-dialin.net] has joined #openttd 06:41:18 *** Trenskow [n=outlet@85.218.142.227] has joined #openttd 06:44:38 *** Trenskow [n=outlet@85.218.142.227] has quit [Client Quit] 06:44:54 *** narthollis [n=nano-tec@dsl-203-113-237-192.SA.netspace.net.au] has joined #openttd 06:46:22 *** zen-- [n=zen@88-196-39-32-dsl.noe.estpak.ee] has joined #openttd 07:00:16 *** Trenskow [n=outlet@85.218.142.227] has joined #openttd 07:00:23 *** Trenskow [n=outlet@85.218.142.227] has quit [Client Quit] 07:08:37 *** Hendikins|Out [n=wolfox@CPE-60-227-113-138.nsw.bigpond.net.au] has quit ["Any technology, no matter how primitive, is magic to those who don't understand it"] 07:09:30 *** Hendikins [n=wolfox@CPE-60-227-113-138.nsw.bigpond.net.au] has joined #openttd 07:13:31 *** pwr [n=pwr@82.78.120.186] has quit ["Client exiting"] 07:18:58 *** Osai^2 [n=Osai@p54B36F3F.dip.t-dialin.net] has quit [] 07:36:49 *** Osai^2_ [n=Osai@p54B36F3F.dip.t-dialin.net] has joined #openttd 07:39:00 *** tokai [n=tokai@p54B829CF.dip0.t-ipconnect.de] has joined #openttd 07:48:20 *** DarkSSH [n=tfarago@tin.liacs.nl] has joined #openttd 07:48:24 *** mode/#openttd [+o DarkSSH] by ChanServ 07:48:30 *** DarkSSH is now known as Darkvater 07:48:34 *** mode/#openttd [-o Darkvater] by Darkvater 07:48:34 <Darkvater> morning 07:48:49 <valhalla1zzw> 'lo Darkvater 07:49:07 <Gabriel> Mrah 07:49:11 <Gabriel> I've still not gone to bed 07:49:18 <valhalla1zzw> XD 07:49:32 <Gabriel> Busy covering a 2048 x 2048 in rail 07:49:44 <Gabriel> I have 87% of industries done 07:50:05 <valhalla1zzw> well 07:50:07 <valhalla1zzw> sure 07:50:13 <valhalla1zzw> you must be bored then? :P 07:50:20 <Darkvater> woow 07:50:23 <hylje> :O 07:50:25 <Gabriel> Yeah, dead inside. 07:50:26 <Darkvater> 22) Human Variant of Mad Cow Disease May Be Latent for 50 Years, Study Finds 07:50:35 <Gabriel> 6.7 billion a year :P 07:50:39 <Darkvater> *shock* 07:50:47 <Gabriel> I make more than the richest man in the world ever per year, lol. 07:50:48 * valhalla1zzw electrocutes Darkvater 07:50:52 * valhalla1zzw sees Darkvater sizzle 07:50:58 <valhalla1zzw> >:) 07:51:16 * Darkvater has magic immunity 07:51:21 <valhalla1zzw> oh. 07:51:21 <Darkvater> and +6 armour 07:51:25 <Gabriel> Omg 07:51:27 <hylje> omg 07:51:30 <hylje> imbalanced 07:51:34 <valhalla1zzw> hax imo 07:51:35 <Gabriel> Are you one of those speed roleplayer people, Valhalla1zzw? 07:51:45 <Darkvater> hrhr 07:51:45 <valhalla1zzw> erm? 07:51:48 <Darkvater> eh 07:51:49 <Darkvater> I mean 07:51:50 <valhalla1zzw> I don't do WoW 07:51:50 <Darkvater> hehe 07:51:54 <Gabriel> Typing an action then a response 07:51:54 <valhalla1zzw> WoW is bad mkay? 07:51:56 <Gabriel> As a confirm 07:51:59 <Gabriel> Like 07:52:04 <Darkvater> Warcraft III - TFT o/ 07:52:06 * Gabriel kicks Valhalla firmly in the chin 07:52:11 * Gabriel watches him spin across the floor. 07:52:16 <valhalla1zzw> sometimes 07:52:21 <valhalla1zzw> when I feel like it 07:52:27 <valhalla1zzw> Darkvater: whoo! TOWER DEFENSE \o/ 07:52:30 <hylje> Darkvater: what brings wc3 into this 07:52:33 <hylje> imba? :p 07:52:33 <Gabriel> Tower defense is awesome 07:52:35 <Gabriel> For the record 07:52:41 <Gabriel> I'm all about the TD 07:52:47 <hylje> Gabriel: depends on the td really :b 07:52:51 <valhalla1zzw> because I said WoW was bad ;) 07:52:56 <Gabriel> The good ones, mostly :p 07:52:59 <Gabriel> Anyway 07:53:04 <Gabriel> I'm gonna go try and sleep 07:53:06 <Gabriel> Ciao in a bit 07:53:07 * Darkvater kicks valhalla1zzw 07:53:11 <valhalla1zzw> auch. 07:53:22 <valhalla1zzw> stupid duft. 07:53:35 <Darkvater> footie rush! 07:53:40 <hylje> keke 07:53:41 <hylje> ke 07:54:06 <Darkvater> did you guys see president Ape yesterday? 07:54:13 <hylje> no 07:54:25 <Darkvater> he was on a visit in Budapest (Hungary) 07:54:34 <Darkvater> the whole city closed down, immense security measures 07:54:47 <Darkvater> they had a wall of trollies from end to end in the place he was giving a speech 07:54:53 <Darkvater> total madness I tell ya 07:54:55 <hylje> when Clinton and Jeltsin met in here 07:55:02 <hylje> i didnt note any extreme measures 07:55:23 <hylje> looks like they have become more paranoid 07:55:27 <Darkvater> yeah but this guy is totally paranoid. He took with him 600 security peeps :S 07:59:54 <Darkvater> haha 08:00:09 <Darkvater> guy informs Bush in august 2001 about impending terrorist attack 08:00:18 <Darkvater> intelligence traffic about an impending terrorist attack. After 08:00:18 <Darkvater> listening, Bush dismissed the staffer, saying, ``All right. 08:00:18 <Darkvater> You've covered your ass, now.'' 08:00:30 <hylje> bushism 08:00:31 <Darkvater> that's *gold* ^^ 08:05:36 <Darkvater> ay nice 08:05:42 <Darkvater> Total Killed Non- Wounded in Action 08:05:42 <Darkvater> Deaths in Action Hostile Returned to Duty Total 08:05:42 <Darkvater> ========================================================================= 08:05:42 <Darkvater> Total 2,809 2,131 678 10,370 19,345 08:06:05 <Darkvater> is the channel dead(ish)? 08:06:44 <hylje> no 08:06:51 <hylje> we just log your actions 08:07:46 <Darkvater> ah then I should start chatting more ey 08:07:54 <Darkvater> it is boring to do it alone though 08:07:59 <Darkvater> somehow doesn't really feel right 08:08:01 <Darkvater> you know 08:08:09 <Darkvater> makes oneself feel kidna stuipd 08:08:10 <hylje> you arent just in the right mood 08:08:21 <Darkvater> perhaps a few beers might help 08:08:35 <valhalla1zzw> isnt it a tad early for that Darkvater? 08:08:40 <Darkvater> but I'm at work and I won't be looked at kindly 08:09:54 <Darkvater> muhahhaha 08:09:55 <Darkvater> Three men died in Bellville, Cape Town, after being overwhelmed 08:09:55 <Darkvater> by gas fumes while watching a World Cup soccer match on television, 08:09:55 <Darkvater> Die Burger reported on Friday, 08:10:06 <Darkvater> doesn't that just makes you feel silly *D 08:10:28 <peter1138> do it anyway 08:10:44 <Darkvater> They had used a petrol generator to power a television set with 08:10:44 <Darkvater> all doors and windows closed. 08:11:11 <Darkvater> peter1138: after you :) 08:14:18 <Darkvater> peter1138: I loved your post in mart3p's newgrf topic 08:14:25 <Darkvater> "/me whistles innocently..." 08:14:26 <Darkvater> ;p 08:15:25 <peter1138> is there some gamma control for windows? 08:16:36 <Darkvater> brightness dial on your monitor? 08:16:46 <peter1138> hmm, colour profiles, but no way of changing them... 08:16:54 <Darkvater> I know that the nvidia driver has such controls 08:16:57 <Darkvater> I think it had 08:17:24 <peter1138> not much use without an nvidia... 08:17:40 <peter1138> and the monitor is a TFT... changing the brightness or contrast doesn't make it look any better 08:17:48 <hylje> :x 08:25:41 *** Osai^2_ [n=Osai@p54B36F3F.dip.t-dialin.net] has quit [] 08:27:42 *** zen-- [n=zen@88-196-39-32-dsl.noe.estpak.ee] has quit [] 08:29:15 * peter1138 sees that Richk botched a merge 08:29:23 <peter1138> (and then reverted some of it) 08:29:33 <peter1138> no smooth depot scrolling! 08:32:28 <Darkvater> damn got me scared there 08:32:28 *** roboman [n=Leo@c211-30-120-103.carlnfd2.nsw.optusnet.com.au] has quit [Read error: 104 (Connection reset by peer)] 08:32:35 <Darkvater> it's only minin ;) 08:32:36 *** Richk67_wrk [n=RichK67@talk-210-66.talkadsl.com] has joined #openttd 08:32:41 <peter1138> yeah 08:32:45 <peter1138> speak of the devil 08:33:11 *** tokai|ni [n=tokai@p54B83F82.dip0.t-ipconnect.de] has joined #openttd 08:33:56 <peter1138> Richk67_wrk: are you gonna do that merge properly? ;p 08:33:59 <Darkvater> Richk67_wrk: r5339, what happened to the indentation? 08:34:07 <peter1138> sync, even 08:35:34 <Richk67_wrk> dunno peter... i do my best, but its awkward when a feature in MiniIN gets added to trunk 08:35:46 <Richk67_wrk> and then changed 08:36:05 <Richk67_wrk> DV: what? 08:37:04 <peter1138> Richk67_wrk: that particular part wasn't in the MiniIN :P 08:37:06 <Darkvater> Richk67_wrk: DEBUG() isn't indented according to svn.openttd.org timeline 08:37:13 <Richk67_wrk> peter: if you can tell me what i should have done, please do... 08:37:51 <Richk67_wrk> DV: its temporary code in my development branch for TGP... it conforms to my standard for temporary code ;) 08:38:37 <Darkvater> ... 08:38:45 <Darkvater> wasn't that the TGP-merge branch? 08:38:54 <Darkvater> I mean why do double work when you can do it right the first time? 08:39:04 <Darkvater> it's not like it takes a huge amount of effort 08:39:20 <Darkvater> if you use a proper editor it's even indented for you when you press <enter> 08:40:08 <Richk67_wrk> there aint no such thing as the "TGP-merge" branch... 08:40:09 <peter1138> Richk67_wrk: it's not temporary now 08:40:12 <peter1138> it's there for ever :) 08:41:20 <peter1138> Richk67_wrk: we should be able to just merge the TGP branch without fucking around with it 08:42:31 <Darkvater> I was under the impression that tgp was a development branch like any other (eg elrails, yapf) 08:42:36 <Darkvater> when it's done it's merged 08:42:38 <peter1138> Richk67_wrk: ... 08:42:42 <peter1138> [MiniIN]: Sync with trunk: r5209-5298 08:42:47 <peter1138> [MiniIN]: Sync with trunk, r5307-r5338. 08:42:53 <peter1138> you've missed revisions out? 08:43:24 <peter1138> no wonder it didn't work 08:43:41 <Darkvater> :) 08:45:05 <peter1138> (don't think it's affected anything, but always use the last sync revision) 08:45:21 <Richk67_wrk> peter.... try checking *what* those "missed" numbers are... i think you will find its all MiniIN commits 08:45:25 <peter1138> r5209:5298 then r5298:5338 08:45:40 *** TinoM| [n=Tino@i5387E1B7.versanet.de] has joined #openttd 08:45:50 <peter1138> i'm still not sure why you left bits out of the merge though 08:45:55 <peter1138> conflicts? 08:46:22 <Richk67_wrk> 5307 is the next trunk commit after 5298 08:46:26 *** tokai [n=tokai@p54B829CF.dip0.t-ipconnect.de] has quit [Read error: 110 (Connection timed out)] 08:47:48 <Richk67_wrk> yes, there were conflicts ... rail.h, rail_map.h - both because of MiniIN patches conflicting with the move, and aircraft something (_cmd.c i think - easy to resolve) and train_gui.c ... now that was a bugger 08:48:24 <Richk67_wrk> [09:42] Darkvater: when it's done it's merged <-- and it aint done 08:48:35 <peter1138> so in the case of conflicts you just ignore them? heh 08:48:40 <Richk67_wrk> FO 08:49:25 <Richk67_wrk> no, i included the trunk version of train_gui.c changes... and all trains disappeared in the depot window... IMO the trunk part didnt work 08:49:40 <peter1138> strange that it works in trunk, then 08:50:15 <Richk67_wrk> yeah - strange that it didnt in MiniIN... but rather than leave MiniIN not working, i reverted train_gui.c 08:50:47 <arex> Any thoughts on the last few lines of http://wiki.openttd.org/index.php/FAO_Devs ? 08:51:07 <Richk67_wrk> of course, rather than berating me for it, you could helpfully take a look and let me know *what/how* it should be done right... 08:51:39 <peter1138> arex: yes, don't rely on a wiki page 08:51:58 <peter1138> (i've never seen that page before) 08:52:04 <arex> Ouch :) 08:52:05 <arex> hehe 08:52:21 <peter1138> there is a tracker with feature requests available... 08:52:40 <arex> Are there any reasons not to change the constants? 08:53:57 <Darkvater> Richk67_wrk: i am not saying it's done but if you want it done you need to indent those lines anyways. So you're just creating additional work 08:54:37 <peter1138> arex: memory use most likely, though i'm not sure what the effect'll actually be 08:54:49 <Richk67_wrk> DV: no, im saying its not done... shall i just revert everything and let everyone else do my development for me?? 08:55:05 <arex> peter1138: probably nothing relevant, right 08:55:08 <Darkvater> no need to get so worked up about a few tabs 08:55:39 <Richk67_wrk> my thoughts exactly... those lines will *probably* (95%+) be deleted anyway 08:55:41 <arex> to allow higher resolution and more game windows makes the game much richer :) 08:56:22 <peter1138> Darkvater: clearly we need hardware donations, to run the game at higher resolutions ;) 08:58:12 <arex> It's a great experience I think should be available for everyone 08:58:22 <Richk67_wrk> so peter: given that with the conflicted trunk code, it drew no units in the depot window when i bought a train, but when i reverted back to the MiniIN code instead, it did draw them... what would your choice be? 09:00:16 <Darkvater> peter1138: great idea :D 09:02:21 *** TinoM [n=Tino@i5387EE2A.versanet.de] has quit [Read error: 110 (Connection timed out)] 09:03:47 <peter1138> trunk code didn't conflict. your code did ;) 09:03:53 <Darkvater> Richk67_wrk: that minin is broken? :) 09:04:06 <peter1138> Richk67_wrk: but anyway, i can have a look at it when i've time 09:04:46 <Richk67_wrk> thanks for all your support and help (as usual) 09:06:16 <peter1138> fucking customers 09:06:27 <peter1138> why do they think their stuff should come before mine? ;( 09:06:30 *** BurtyB [n=chris@cpc3-nwrk1-0-0-cust410.nott.cable.ntl.com] has joined #openttd 09:06:55 <arex> http://sourceforge.net/tracker/index.php?func=detail&aid=1511174&group_id=103924&atid=636368 :D 09:07:15 <Richk67_wrk> DV: MiniIN wasnt "broken" until i tried to update it with some of peter's trunk changes... MiniIN is more bleeding edge than trunk, and sometimes when trunk catches up it causes problems.... 09:08:06 *** roboman [n=Leo@c211-30-120-103.carlnfd2.nsw.optusnet.com.au] has joined #openttd 09:09:12 <Darkvater> Richk67_wrk: :) 09:09:30 <CIA-3> richk * r5343 /branch/TGP/misc.c: [TGP]: Indented some temporary debug code to satisfy a PLH. 09:09:55 <Richk67_wrk> oo... CIA3 is bakc 09:09:58 <Richk67_wrk> back even 09:10:15 <Richk67_wrk> didnt like CIA14 - not as friendly ;) 09:10:35 <peter1138> Richk67_wrk: remember, trunk is canon 09:11:45 <Richk67_wrk> fine - then please update train_gui.c for me in a way that fits with trunk, but doesnt fuck up MIniIN... last time i included the "canon" if fucked it up 09:13:01 <Hackykid> whats a PLH? 09:13:22 <Richk67_wrk> [09:32] peter1138: speak of the devil <-- and good morning to you too.... i arrive here and get blasted for trying to keep my branches working... makes me wonder why i bother 09:14:17 <Darkvater> lag? 09:14:40 <Darkvater> Programmer Living in Hell 09:14:57 <Darkvater> or something along those lines I think... not too positive I'm sure ;p 09:15:17 *** jong [n=jong@flipflip.student.utwente.nl] has joined #openttd 09:15:17 <Hackykid> hehe 09:15:31 <peter1138> Richk67_wrk: a common phrase when someone enters, whom you've just been talking about. you know that :P 09:17:00 <Darkvater> Richk67_wrk: so, when can we expect airports? :P 09:17:03 <Richk67_wrk> yeah - but the whole tone since has been thump the RichK67... blasting me for fucking tabs and im still not sure what your complaint was about... since i applied trunk... it didnt work, so i restored MiniIN... 09:17:26 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 110 (Connection timed out)] 09:17:48 <Richk67_wrk> at this rate, who knows... i am very busy atm 09:19:40 <Richk67_wrk> the only reason for MiniIN's existence is because the devs dont allow reasonable patches into trunk in any sensible timeframe... so it pisses me off when i get criticised for making sure it works 09:20:00 <Richk67_wrk> bacon time... bbl 09:20:11 <Hackykid> maybe you should just start a fork :-p 09:22:06 <Prof_Frink> Goodbye #openttd 09:22:09 <Darkvater> Richk67_wrk: perhaps not such a good moment to bring up the fact that I've been sleeping with your wife is it? 09:22:11 *** Prof_Frink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has left #openttd ["Goin' home"] 09:22:12 <Darkvater> :P 09:22:52 * Darkvater blasts some tabs in a general direction 09:23:32 *** Trenskow [n=outlet@80.251.195.1] has joined #openttd 09:24:16 * peter1138 compilifies 09:24:22 <peter1138> damn it, i'm supposed to be working ;) 09:25:46 <Trenskow> so she said yesterday :D 09:25:53 <Darkvater> he says so every day 09:25:53 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 09:25:59 <Trenskow> hehehehe 09:27:21 *** TinoM| is now known as TinoM 09:27:28 <blathijs> For anyone who thinks they can properly code C: http://katherina.student.utwente.nl/~matthijs/cgi-bin/blosxom/software/HappyNumber.html 09:27:46 <Darkvater> is that the pyramid? 09:31:02 *** Eddi|zuHause [n=johekr@p54B75C2F.dip.t-dialin.net] has quit [Remote closed the connection] 09:34:29 <Hackykid> hmm, how long is running that prog supposed to take? 09:34:51 <blathijs> Hackykid: around 5 seconds, so Dynamic Programming is required 09:34:56 <blathijs> Darkvater: pyramid? 09:35:08 <Hackykid> i mean, it doesnt seem to work here 09:35:16 <blathijs> ah 09:35:16 <Darkvater> blathijs: something else, nvm 09:35:25 <blathijs> Hackykid: it requires input on cmdline, one number 09:35:33 <Hackykid> ah 09:35:53 <blathijs> Hackykid: which can be 1 <= n < = 10.000.000 09:36:35 <Hackykid> hmm, now it finishes, but it doesnt give any output 09:40:20 <blathijs> Hackykid: what compiler? 09:40:43 <Hackykid> gcc version 3.4.4 (cygming special) 09:40:49 <blathijs> Hackykid: it should at least output a newline I think? 09:41:05 <Hackykid> hmm, yes 09:41:37 <blathijs> Hackykid: There is a particularly nasty hack with the return value of h there, which will probably not work on all compilers :-) 09:41:45 <Hackykid> it doesnt seem to... 09:41:48 <Hackykid> yeah, i ready :-p 09:41:51 <Hackykid> *read 09:41:53 <Hackykid> hmm 09:42:00 <blathijs> Hackykid: if you put "return" before the last "line" in "h()", you should remove that hack 09:42:22 <peter1138> Richk67_wrk: http://fuzzle.org/o/depotgui.diff 09:43:21 <peter1138> (see, i'm working ;p) 09:43:24 *** Eddi|zuHause [n=johekr@p54B75C2F.dip.t-dialin.net] has joined #openttd 09:43:44 <Hackykid> when i input "x" it outputs -1 09:44:03 <Hackykid> any number doesnt give any output 09:44:37 <blathijs> weird... 09:44:57 <blathijs> inputting "10" should output "2" 09:45:43 <Hackykid> after adding "return" it outputs "1" on "x" 09:45:49 <Hackykid> still nothing with numbers 09:46:09 <blathijs> meuh 09:46:48 <blathijs> the difference might be because the return value of "scanf" is different (which should be 1) 09:46:59 <Eddi|zuHause> err... when the task bar in KDE disappeared, and refuses to reapper, what should i do? 09:47:57 <blathijs> Hackykid: weird, I don't think there are other non-C-compliant hacks in there... 09:48:22 <Darkvater> Eddi|zuHause: restart X? 09:48:26 <Darkvater> or restart kicker 09:49:22 <blathijs> Hackykid: try putting "int" in front of the two functions and the m[... line? 09:49:50 <blathijs> Hackykid: and perhaps in front of the function arguments too? 09:50:19 <Hackykid> well... all the warnings are gone now 09:50:24 <Hackykid> still no output though 09:50:46 *** Trenskow^ [n=outlet@80.251.195.1] has joined #openttd 09:50:50 <Richk67_wrk> peter: thanks... looks like i very nearly had the DrawTrainImage right... i just retained the if (--skip.... line ... 09:51:34 <Richk67_wrk> as for the depot smooth scroll - thanks, i never knew it wasnt working 09:51:43 <blathijs> Hackykid: weird, run it through gdb perhaps? 09:52:00 *** christooss [n=matic@clj20-83.dial-up.arnes.si] has joined #openttd 09:57:00 <Hackykid> hmm, dont have gdb here 09:57:02 *** angerman [n=angerman@e181104055.adsl.alicedsl.de] has joined #openttd 09:57:08 <Hackykid> too lazy to install it :-p 09:58:01 <blathijs> Hackykid: how can you develop anything without gdb? :-p 09:58:38 <Hackykid> i cant! 09:58:55 *** roboman [n=Leo@c211-30-120-103.carlnfd2.nsw.optusnet.com.au] has quit [Read error: 104 (Connection reset by peer)] 09:58:56 <Darkvater> :O 09:59:41 <peter1138> damn .net 09:59:46 <peter1138> typeof(foo) 09:59:51 <peter1138> what would you think that does? 10:00:20 <Darkvater> creates pink elephants 10:00:35 <Richk67_wrk> types "of" foo times? 10:00:37 <Darkvater> I would say it returns the type of foo, eg integer/string/double/magic 10:00:56 <Hackykid> it seems execution just stops... after i becomes 9 (with input 10) 10:01:05 <Hackykid> h does get called once 10:01:09 <Hackykid> and set m[1] to 2 10:02:25 <blathijs> setting m[1] to 2 should be done by main? m[4] should be set to 1 too, these are the bases cases of the algorithm 10:02:53 <blathijs> Hackykid: and h should get called once for every value of i, ie 10 times 10:03:34 *** Trenskow [n=outlet@80.251.195.1] has quit [Read error: 110 (Connection timed out)] 10:04:06 <blathijs> Hackykid: ah, but i counts down, so h gets called once, for 10 only 10:04:25 <blathijs> which indeed sets m[1] to 2, which it already was 10:04:53 <Hackykid> hmm, seems h gets called loads of times with i=0 10:05:11 <blathijs> that's weird, since the for loop should not run when i = 0 10:05:19 <blathijs> the for condition is "i" 10:05:21 <Hackykid> indeed 10:05:55 <Hackykid> h gets called with 10, then with 9, and then lots and lots of times with 0 10:06:11 <Hackykid> (the call with 10 returns 2) 10:06:28 <Hackykid> the call with 9 seems not to return, 10:06:35 <Hackykid> so h[9] seems to call h[0] 10:07:44 <blathijs> ah, yes 10:07:47 <blathijs> h is recursive 10:07:52 <Hackykid> in h(9), after the for loop, x is 0 10:08:00 <Hackykid> and m[0] is 0 too 10:08:00 <blathijs> that should never happen 10:08:02 <peter1138> Darkvater: nope 10:08:12 <blathijs> it shuld be 81 10:08:14 <peter1138> Darkvater: typeof(integer) or typeof(string) etc works 10:08:15 <blathijs> it should be 81 10:08:25 <peter1138> but definitely not typeof(somevariable) 10:08:50 <blathijs> Hackykid: try adding an extra pair of brackets around i%10 > 10:08:52 <peter1138> (you need somevariable.GetType() for that) 10:09:06 <Darkvater> o_O 10:09:12 <Darkvater> stupid .net 10:09:27 <blathijs> well, a type is probably some kind of object I think? 10:09:42 <blathijs> and "integer" is probably just a type-denoter, not the type itself ;-p 10:10:05 *** Trenskow [n=outlet@80.251.195.2] has joined #openttd 10:10:48 <Trenskow> Richk67_wrk, i'll get that miniin patch ready for you within this weekend 10:10:58 <Trenskow> the network filter match 10:11:01 <Trenskow> patch even 10:11:21 <Richk67_wrk> thanks... dont forget to indent properly .... (see Darkvater for details ;) ) 10:11:56 <Trenskow> ok 10:12:36 <Trenskow> is there any reason to make gameplay improvement patches, as long as the new map array isn't done ? 10:12:55 <Trenskow> i wanna make a drive-through depot 10:13:25 <Richk67_wrk> if you make it with map-accessors, it shouldnt be a problem 10:13:31 * Darkvater isn't PLH'd about the MinIN branch 10:13:57 <Trenskow> brb 10:13:58 *** Trenskow [n=outlet@80.251.195.2] has quit [Client Quit] 10:14:15 <Hackykid> blathijs: something is weird with that for loop.... 10:14:58 <Hackykid> the body of that loop is i/=10 10:15:08 <Hackykid> so with i=9, i becomes 0 10:15:19 <Hackykid> after that, the increment part of the loop is done 10:15:30 <Hackykid> x+=0%10*(0%10) 10:15:46 <blathijs> hmm, good point 10:15:55 <blathijs> why does it work here? :-) 10:16:02 <Hackykid> bug! :-p 10:16:05 <Hackykid> making it for(x=0;i;x+=((i%10)*(i%10)),i/=10) 10:16:11 <blathijs> matthijs@katherina:~/public_html/happy$ ./a.out 10:16:11 <blathijs> 10 10:16:11 <blathijs> Segmentation fault 10:16:14 <blathijs> woops 10:16:14 <Hackykid> gives 3 as output with input 10 10:16:46 <blathijs> that's correct (I was mistaken earlier) 10:16:55 <blathijs> Hackykid: what does 10000000 give? 10:17:09 <blathijs> Should be 1418854 10:17:09 *** BurtyB [n=chris@cpc3-nwrk1-0-0-cust410.nott.cable.ntl.com] has left #openttd [] 10:17:19 <Hackykid> way too much debug output :O 10:17:30 * Hackykid removes some printf's 10:17:49 *** Trenskow^ [n=outlet@80.251.195.1] has quit [Read error: 110 (Connection timed out)] 10:17:50 <blathijs> Hackykid: sorry for that, I changed something without testing apparently 10:18:31 <Hackykid> tsssk tssk 10:18:49 <Hackykid> yeah, 1418854 10:19:04 *** Trenskow [n=outlet@80.251.195.2] has joined #openttd 10:19:11 <Trenskow> back 10:19:13 <Trenskow> my bus came 10:19:29 <blathijs> Hackykid: and without all the extra fluff? (I've updated the version on my blog) 10:19:43 <Trenskow> i f.. hate ppl who are taking up two seats, while the whle bus is standing up 10:20:37 <Trenskow> dont tell me... i'm a great speller 10:20:57 <Hackykid> hmm, output 276 with input 10... 10:21:37 <Hackykid> oh, wait 10:22:43 <Hackykid> hmm, yeah, weird... 10:22:53 *** Eddi|zuHause2 [n=johekr@p54B75C2F.dip.t-dialin.net] has joined #openttd 10:24:15 <blathijs> Hackykid: still? 10:24:24 *** rubyruy [n=ruyasan@S0106000f66054cc0.vc.shawcable.net] has quit [Client Quit] 10:24:27 <blathijs> Hackykid: perhaps it assumes bytes as datatype or someting? 10:24:35 <blathijs> Hackykid: hmm, that wouldn't work... 10:24:56 *** Ihmemies [i=ihmemies@a88-113-31-191.elisa-laajakaista.fi] has joined #openttd 10:26:49 <Hackykid> ah 10:26:50 <Hackykid> m[x]=m[x]?:h(x); 10:26:56 <Hackykid> that breaks it 10:27:00 <Hackykid> m[x]=m[x]?m[x]:h(x); 10:27:02 <Hackykid> works 10:27:28 <Darkvater> is that code even valid? 10:28:23 <Hackykid> sure it is :-p 10:29:11 <Darkvater> bull 10:29:21 <Hackykid> m[x]=m[x]?:h(x); 10:29:21 <Hackykid> return m[x]; 10:29:22 <Hackykid> also works 10:29:24 <Darkvater> I'll rip yourhead off for such doe 10:29:33 <Hackykid> so it is related to the return-hack 10:30:18 <Hackykid> aah, with -O2 the original version works, too 10:30:53 <Hackykid> -O3 give // return m[x]; 10:31:05 <Hackykid> -O3 give -895370994 on input 10 10:31:14 <Hackykid> -O0 give 276 on input 10 10:31:26 <Hackykid> -O1 -O2 give 3 on input 10 10:31:42 <Hackykid> blathijs: maybe you wanna mention that in your blog :-p 10:32:17 * Hackykid wonders why i was compiling with -O0 again... 10:35:12 <blathijs> Hackykid: weird :-) 10:35:38 *** Trenskow [n=outlet@80.251.195.2] has quit ["Read error: Connection reset by sortepeer"] 10:35:41 <Hackykid> :-) 10:35:50 <Darkvater> anyone want a nice TFT replay of me beating a nasty orc with ud? :) 10:35:56 <Hackykid> well, not really, considering the evilness of that return hack :-p 10:36:47 <Hackykid> i mean, its not that suprising that the value in EAX depends on how much optimizing you do, is it? 10:36:49 <Darkvater> < lunch 10:37:00 <blathijs> Hackykid: true 10:37:05 *** Osai^2 [n=Osai@p54B36F3F.dip.t-dialin.net] has joined #openttd 10:44:54 *** Eddi|zuHause [n=johekr@p54B75C2F.dip.t-dialin.net] has quit [Read error: 110 (Connection timed out)] 10:45:25 *** Zavior [n=asdadsq@d195-237-7-253.elisa-laajakaista.fi] has quit [Read error: 104 (Connection reset by peer)] 10:53:35 *** Zavior [n=asdadsq@d195-237-7-253.elisa-laajakaista.fi] has joined #openttd 11:00:07 *** Mukke [i=Mukke@x1-6-00-13-8f-3d-00-a9.k146.webspeed.dk] has joined #openttd 11:19:02 *** roboman [n=Leo@c211-30-120-103.carlnfd2.nsw.optusnet.com.au] has joined #openttd 11:22:04 *** thgergo [n=th_gergo@81.183.136.31] has joined #openttd 11:36:49 <Darkvater> this is impossible 11:36:57 <Darkvater> I leave an hour ago and nobody said a single word :( 11:45:03 <guru3> buahahahaha 11:46:58 <XeryusTC> Darkvater: we were all waiting for your return 11:50:45 <arex> I know I was. 11:51:52 <Darkvater> well I'm back but cannot detect a sudden surge of activity 11:52:17 <[Shaman]> Darkvater: SHHH you were ruining the silence! 11:52:56 * Darkvater breaks your concentration 11:53:21 *** Ihmemies [i=ihmemies@a88-113-31-191.elisa-laajakaista.fi] has quit ["Signed off"] 11:54:20 <XeryusTC> Darkvater: not everyone noticed yet i guess 11:55:21 * Darkvater rings the bell 11:55:22 <Darkvater> there 11:56:40 <XeryusTC> mass highlight >:) 11:56:49 <Darkvater> he like on windows 11:56:55 <Darkvater> net msg "I am back!" 11:56:57 <Darkvater> eh 11:57:01 <Darkvater> net msg * "I am back!" 11:57:10 <XeryusTC> omg 11:57:26 <Darkvater> net send * 11:57:54 <Darkvater> I wonder if I should try this at work :P 11:57:59 <Darkvater> probably my last day here 11:59:29 <blathijs> IRC clients should highlight by default on "the channel bell" 11:59:35 <blathijs> so you can ring the channel bell :-) 12:00:13 <Darkvater> which one's that? 12:01:23 <[Shaman]> Darkvater: don't forget to change your computer's name before you do that :p 12:01:38 <Darkvater> sysadmins probably can trace it anyhow 12:01:52 <[Shaman]> yeh but sysadmins are lazy :P 12:01:52 <Darkvater> would be awesome though, spamming the whole of Shell ^_^ 12:02:25 <[Shaman]> a poorly setup novell network (like at my college) can be crashed by mass-creating folders on a network share :P 12:03:12 <[Shaman]> we done it the first day of college, we'll do it the last day of college 12:03:34 <Darkvater> :) 12:03:57 *** mikl [n=mikl@pdpc/supporter/active/mikl] has joined #openttd 12:04:13 <[Shaman]> took them 2 full weeks last time to 'fix' it :P 12:04:22 *** www2 [n=www2@a213-84-7-87.adsl.xs4all.nl] has joined #openttd 12:05:15 <[Shaman]> they upgraded the server because it couldn't handle the 'load' they thought.. only they didn't realise the mass-folder-creating thing was part of the public login script 12:05:23 *** Trenskow [n=outlet@80.251.195.1] has joined #openttd 12:05:28 <[Shaman]> so everybody who logged in on the public account would be silently creating folders 12:05:36 *** Trenskow [n=outlet@80.251.195.1] has quit [Client Quit] 12:05:46 <[Shaman]> so the network was down again before they could figgure out what it was :P 12:06:49 *** Trenskow [n=kristian@80.251.195.1] has joined #openttd 12:08:19 <Darkvater> I guess one of you changed the public logon-script? 12:11:16 *** Trenskow^ [n=kristian@80.251.195.1] has joined #openttd 12:12:34 <Trenskow^> oups sorry.... 12:15:52 <Zavior> :D 12:20:18 <XeryusTC> [Shaman]: nothing is as dump as temp fixes by sysadmins 12:20:18 <Hackykid> blathijs: hey, i think i shaved a character of that happy number thingy :-p 12:21:04 <XeryusTC> we once had a big security leak at school, you could view and edit each others account by creating a bypass to the file server with word (creating hyperlink) 12:21:44 <[Shaman]> lol 12:21:45 <XeryusTC> so the admins disabled the hyperlink function, but if you just entered //name_of_server/ it would create a hyperlink for you :) 12:21:52 *** Sacro [n=ben@adsl-83-100-195-67.karoo.KCOM.COM] has joined #openttd 12:22:03 <[Shaman]> lol 12:22:41 <Sacro> afternoon al 12:24:02 <XeryusTC> hi Sacro 12:24:51 <Sacro> Hey XeryusTC, how are you? 12:25:03 <XeryusTC> im fine, how are you? 12:25:19 <Sacro> i could be better 12:25:35 <XeryusTC> ? 12:25:51 <Sacro> just done my legs in again 12:26:28 <[Shaman]> [Darkvater]: I guess one of you changed the public logon-script? << *whistles* 12:26:35 <Darkvater> :D 12:26:47 <Sacro> Darkvater: you broke something? 12:28:02 <Darkvater> your leg? 12:28:14 <Sacro> ahh, had trouble with it for 14 years 12:28:52 <XeryusTC> i guess someone needs to edit the login script at our school so it generates some network traffic, the server at school are too slow because of the high load :D 12:29:19 <[Shaman]> XeryusTC: batch script that creates random folders :o 12:29:24 *** www2 [n=www2@a213-84-7-87.adsl.xs4all.nl] has left #openttd [] 12:29:36 <XeryusTC> about 180 PCs hooked up to one server :') 12:29:57 <Sacro> ouch 12:30:09 <XeryusTC> [Shaman]: not needed, probably some pings will do it :P 12:31:01 <[Shaman]> "net send * Fags! 12:31:04 <[Shaman]> eh +" 12:31:15 <blathijs> Hackykid: oeh 12:31:17 <blathijs> Hackykid: nice :-) 12:31:36 <blathijs> Hackykid: I've added some extra indents to your comment to make it readable :-) 12:31:45 <XeryusTC> [Shaman]: doing that gets you banned, someone did it by accidence once, he was banned for a week :P 12:32:17 <Hackykid> blathijs: heh good 12:32:31 <[Shaman]> eh 12:32:33 <Hackykid> something went quite wrong when copy/pasting there 12:32:37 <[Shaman]> not if you put it in a login script 12:32:43 <[Shaman]> they can't ban everybody who logs in.... 12:33:04 <XeryusTC> true 12:33:43 <[Shaman]> public login > START: \n net send * Fags \n GOTO START 12:33:56 <XeryusTC> lol 12:34:30 <Darkvater> they probably can see who edited the login script 12:34:35 *** Trenskow [n=kristian@80.251.195.1] has quit [Read error: 110 (Connection timed out)] 12:35:25 <XeryusTC> Darkvater: they probably can, but you can create a new account anyways 12:35:51 <Darkvater> what kind of a noob network you got there? 12:35:53 <Darkvater> sjeesh 12:36:00 <[Shaman]> create at least 40 new accounts, then modify the file letter by letter on each account :p 12:36:31 <XeryusTC> Darkvater: school admins are commonly known as dumb :P 12:37:10 <[Shaman]> lengthy procedure, but worth the effort later on xD 12:38:00 <XeryusTC> it's just enough to create a dummy account, make another account with that and delete the dummy 12:38:17 <XeryusTC> after that you'll probably need to flood the log by maken a big number of dummy accounts 12:38:39 <[Shaman]> ye 12:38:43 <XeryusTC> maken=making 12:38:55 <[Shaman]> lol 12:39:01 <[Shaman]> dutch/english mixup :p 12:39:06 <XeryusTC> yeah :P 12:39:55 *** Trenskow^ [n=kristian@80.251.195.1] has quit [Read error: 110 (Connection timed out)] 12:42:20 <blathijs> Hackykid: well, my blogs uses markdown formatting on comments, so code needs to be indented by a tab to make it appear ok 12:42:33 *** tokai [n=tokai@p54B83F82.dip0.t-ipconnect.de] has joined #openttd 12:43:24 <Hackykid> it also changed a *x into a x for some reason :O 12:43:34 <Hackykid> but now its fine 12:44:04 <blathijs> *something* makes something bold in markdown :-) 12:44:14 <blathijs> or italic I think 12:44:41 <Hackykid> aha 12:45:18 <blathijs> but you can't properly put real tabs in www text areas without nifty firefox extensions ;-) 12:45:36 <[Shaman]> copy it from notepad? :P 12:46:00 <blathijs> [Shaman]: hmm, that would work :-) 12:46:00 *** roboman [n=Leo@c211-30-120-103.carlnfd2.nsw.optusnet.com.au] has quit [Read error: 104 (Connection reset by peer)] 12:46:12 <blathijs> [Shaman]: I use MozEx, to edit textarea's in vim :-) 12:46:41 <[Shaman]> I use Editplus to type the code and then paste it in a textbox. 12:46:51 <Hackykid> well, i did copy it from notepad :-p 12:47:05 <Hackykid> but, that was just the stuff copied from the blog 12:47:13 <blathijs> Hackykid: but you indented with spaces instead of tabs I guess :-) 12:47:27 <blathijs> browsers are not really good at showing real tabs :-) 12:47:28 <Hackykid> yeah 12:54:20 <[Shaman]> http://www.encyclopediadramatica.com/index.php/Image:Centipedes.jpg << ROFL 12:54:22 <[Shaman]> LSFW 12:54:32 <Sacro> LSFW? 12:54:41 <Sacro> :| 12:54:41 <[Shaman]> less suitable for work 12:54:52 <Sacro> <SFW :P 12:54:58 <[Shaman]> NSFW == not suitable for work, SFW == safe for work 12:55:11 <[Shaman]> NMS = not mental-safe :P 12:55:26 * Sacro = NMS 12:56:00 <XeryusTC> Sacro: known fact :P 12:57:09 <Sacro> hmm, how to terminate a screen session 12:58:11 <[Shaman]> kill it? 12:59:04 <Belugas_Gone> pull the plug :) 12:59:18 *** Belugas_Gone is now known as Belugas 12:59:51 <Sacro> ah ^A ^K 13:04:04 <Darkvater> ps aux | grep SCREEN 13:04:05 <Darkvater> :) 13:04:38 <Darkvater> [Shaman]: wtf? 'free pc check'? 13:04:55 <[Shaman]> Darkvater: that one also puzzled me 13:08:14 <peter1138> burp 13:08:41 *** Hagbard_Ub [n=Hagbard_@81-235-253-135-no24.tbcn.telia.com] has joined #openttd 13:12:48 *** DaleStan [n=Dale@pool-71-120-98-121.ipslin.dsl-w.verizon.net] has quit [Read error: 110 (Connection timed out)] 13:13:25 <Darkvater> bless you 13:19:33 *** Belugas is now known as Belugas_Gone 13:21:02 *** tokai|noir [n=tokai@p54B8137B.dip0.t-ipconnect.de] has joined #openttd 13:21:21 <[Shaman]> wtf :o coke + wow in 1 commercial!? O_O 13:21:22 <[Shaman]> http://video.google.com/videoplay?docid=-1175367493081978705 13:21:31 <[Shaman]> ghey >_< 13:23:10 *** Mucht [n=Mucht@chello080109200215.3.sc-graz.chello.at] has quit [Client Quit] 13:23:26 *** Maedhros [n=jc@gentoo/developer/Maedhros] has quit ["leaving"] 13:28:09 *** tokai|3 [n=tokai@p54B8137B.dip0.t-ipconnect.de] has joined #openttd 13:28:20 *** ThePizzaKing [n=thepizza@c211-28-165-190.eburwd2.vic.optusnet.com.au] has quit [Remote closed the connection] 13:30:34 *** TinoM [n=Tino@i5387E1B7.versanet.de] has quit ["Verlassend"] 13:30:50 *** roboman [n=Leo@c211-30-120-103.carlnfd2.nsw.optusnet.com.au] has joined #openttd 13:32:00 *** lws1984 [n=lws1984@ip68-9-157-1.ri.ri.cox.net] has joined #openttd 13:34:19 <roboman> gnight 13:35:16 <Sacro> night roboman 13:37:08 <Hagbard_Ub> nite?! 13:38:28 <peter1138> yes... 13:40:04 *** tokai|ni [n=tokai@p54B83F82.dip0.t-ipconnect.de] has quit [Read error: 110 (Connection timed out)] 13:40:42 *** tokai [n=tokai@p54B83F82.dip0.t-ipconnect.de] has quit [Read error: 110 (Connection timed out)] 13:45:17 *** TinoM [n=Tino@i5387E1B7.versanet.de] has joined #openttd 14:05:05 *** Zbeynex [n=Sean@host-137-205-71-139.res.warwick.ac.uk] has joined #openttd 14:05:48 *** Cxaxukluth [n=Sean@host-137-205-71-139.res.warwick.ac.uk] has quit [Connection reset by peer] 14:22:06 *** PAStheLoD [n=pas@catv-56656d26.catv.broadband.hu] has joined #openttd 14:25:36 *** coppercore [n=copperco@dpc691917057.direcpc.com] has quit [Read error: 104 (Connection reset by peer)] 14:34:03 *** Eddi|zuHause3 [n=johekr@p54B75C2F.dip.t-dialin.net] has joined #openttd 14:34:16 *** jonty-comp [n=Jonty@88-107-54-161.dynamic.dsl.as9105.com] has joined #openttd 14:35:22 *** Sacro [n=ben@adsl-83-100-195-67.karoo.KCOM.COM] has quit [Remote closed the connection] 14:44:48 *** Bjarni [n=Bjarni@0x50a46c1a.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 14:44:49 *** mode/#openttd [+o Bjarni] by ChanServ 14:46:20 <Darkvater> ey jbarni 14:47:37 *** mikl [n=mikl@pdpc/supporter/active/mikl] has quit [Remote closed the connection] 14:47:37 *** Brianetta [n=brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 14:51:43 *** Eddi|zuHause2 [n=johekr@p54B75C2F.dip.t-dialin.net] has quit [Connection timed out] 14:51:52 *** lws1984 [n=lws1984@ip68-9-157-1.ri.ri.cox.net] has quit ["Freedom is having the right to shout THEATRE! in a crowded fire."] 14:54:17 <Darkvater> hmm 14:54:25 <Darkvater> I greet thee and thou does not even answereth 14:54:59 <Noldo> Bjarni! 14:56:11 *** Sacro [n=ben@adsl-83-100-195-67.karoo.KCOM.COM] has joined #openttd 14:57:50 <Richk67_wrk> forsooth.. tis twoo 14:57:55 *** Hagbard_Ub is now known as Hagbard_Ub_Showe 14:58:03 *** Hagbard_Ub_Showe is now known as Hagbard_UbShower 14:59:40 *** Ammler [n=irc@5.97.202.62.cust.bluewin.ch] has joined #openttd 15:00:51 <arex> How can I play coop? 15:01:25 <Richk67_wrk> be nice ;) 15:01:30 *** Ammler [n=irc@5.97.202.62.cust.bluewin.ch] has quit [Remote closed the connection] 15:02:18 *** Ammler [n=irc@5.97.202.62.cust.bluewin.ch] has joined #openttd 15:03:34 <arex> No, how do I start a coop game? :) 15:04:33 <Ammler> arex, are you also in openttdcoop? 15:04:38 <arex> no 15:04:42 <valhalla1zzw> well, start a server and invite people 15:04:44 <arex> i want to play a coop game with some friends 15:04:48 <valhalla1zzw> they can join the same company 15:05:13 <arex> oh 15:05:56 <arex> thanks :P 15:06:36 *** Mukke [i=Mukke@x1-6-00-13-8f-3d-00-a9.k146.webspeed.dk] has quit [] 15:11:04 * Brianetta chuckles 15:20:32 <Bjarni> ahh, nice. Now it connected 15:20:49 <Bjarni> can somebody DCC something to me. I want to see if my new router setup works for DCC 15:21:17 * Bjarni wonders why it took 2 minutes to connect to freenode 15:21:26 *** SchAmane [n=schamane@p5498DCEC.dip.t-dialin.net] has quit [Read error: 113 (No route to host)] 15:22:23 *** tokai|noir [n=tokai@p54B8137B.dip0.t-ipconnect.de] has quit [Read error: 110 (Connection timed out)] 15:25:42 <Bjarni> either nobody bothered to read what I just wrote or my router is blocking incoming DCC transfers 15:28:13 *** arex [n=q@cm-84.211.66.043.chello.no] has quit [Read error: 104 (Connection reset by peer)] 15:30:38 <Brianetta> wait up 15:30:43 * Brianetta DCCs something 15:30:52 *** Brianetta [n=brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit [Remote closed the connection] 15:31:20 <Hackykid> that went well :-) 15:33:08 *** Brianetta [n=brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 15:33:54 <Brianetta> OK, I'm not trying to DCC Bjarni anything else 15:35:03 *** Dred_furst [i=nn@user-550.wfd84a.dsl.pol.co.uk] has joined #openttd 15:35:06 *** Eddi|zuHause [n=johekr@p54B76FF0.dip.t-dialin.net] has joined #openttd 15:35:32 *** Eddi|zuHause3 [n=johekr@p54B75C2F.dip.t-dialin.net] has quit [Read error: 110 (Connection timed out)] 15:43:40 *** Nubian [n=nubian@193.93.73.116] has quit [Remote closed the connection] 15:45:00 *** Hagbard_UbShower is now known as Hagbard_Ub 15:46:31 <Bjarni> Brianetta: it was mine, not your connection, that needed testing :P 15:47:11 <Brianetta> ): 15:59:38 <Zavior> := 16:10:56 *** Eddi|zuHause2 [n=johekr@p54B76FF0.dip.t-dialin.net] has joined #openttd 16:11:02 *** Eddi|zuHause [n=johekr@p54B76FF0.dip.t-dialin.net] has quit [Read error: 104 (Connection reset by peer)] 16:13:51 *** tokai [n=tokai@p54B8137B.dip0.t-ipconnect.de] has joined #openttd 16:16:22 *** jonty-comp [n=Jonty@88-107-54-161.dynamic.dsl.as9105.com] has quit ["Au reviour!"] 16:16:50 *** Nubian [n=nubian@193.93.73.116] has joined #openttd 16:18:44 *** tokai|noir [n=tokai@p54B84EFD.dip0.t-ipconnect.de] has joined #openttd 16:21:52 *** Zbeynex [n=Sean@host-137-205-71-139.res.warwick.ac.uk] has quit [Client Quit] 16:23:11 <Bjarni> bye people 16:23:14 *** Bjarni [n=Bjarni@0x50a46c1a.virnxx14.adsl-dhcp.tele.dk] has quit ["Leaving"] 16:24:38 *** DJ_Mirage [n=martijn@biggetje.xs4all.nl] has joined #openttd 16:27:40 *** tokai|ni [n=tokai@p54B84EFD.dip0.t-ipconnect.de] has joined #openttd 16:28:47 *** Richk67_wrk [n=RichK67@talk-210-66.talkadsl.com] has quit [] 16:29:20 *** Forexs [i=Forexs@x1-6-00-0f-b5-14-63-5f.k136.webspeed.dk] has joined #openttd 16:29:29 <peter1138> outside there's a boxcar waiting 16:30:06 <peter1138> here comes your man 16:32:08 *** Trenskow [n=outlet@85.218.142.227] has joined #openttd 16:37:10 <Sacro> stand by your man.... 16:38:38 <Sacro> :( i seem to have both bobingabout and maley123 on msn now :( 16:39:58 *** tokai [n=tokai@p54B8137B.dip0.t-ipconnect.de] has quit [Read error: 110 (Connection timed out)] 16:40:07 *** tokai|3 [n=tokai@p54B8137B.dip0.t-ipconnect.de] has quit [Read error: 110 (Connection timed out)] 16:40:52 <Brianetta> poor Sacro 16:41:04 <Sacro> Brianetta: yes... 16:41:31 <Sacro> new game tonight i hope? 16:41:32 *** Wolf01 [n=wolf01@host7-229.pool875.interbusiness.it] has joined #OpenTTD 16:41:34 *** Brianetta [n=brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit ["Tschüß"] 16:41:46 <Wolf01> hi all 16:42:47 <Sacro> hi Wolf01 16:47:19 *** jonty-comp [n=Jonty@88-107-54-161.dynamic.dsl.as9105.com] has joined #openttd 16:48:23 *** Trenskow^ [n=outlet@85.218.142.227] has joined #openttd 16:48:36 *** Trenskow [n=outlet@85.218.142.227] has quit [Read error: 104 (Connection reset by peer)] 16:51:38 *** Hagbard_Ub is now known as Hagbard_Ub_Showe 16:51:40 *** Hagbard_Ub_Showe is now known as Hagbard_Ub 16:53:04 *** Trenskow^ [n=outlet@85.218.142.227] has quit [Client Quit] 16:57:10 *** Hackykid [n=Hackykid@ip5655e868.adsl-surfen.hetnet.nl] has quit [Read error: 104 (Connection reset by peer)] 17:01:22 *** KUDr_wrk [n=KUDr@195.39.113.200] has joined #openttd 17:03:46 *** Mucht [n=Mucht@chello080109200215.3.sc-graz.chello.at] has joined #openttd 17:04:06 *** MrRexxie [n=rexxars@ti131310a080-16226.bb.online.no] has quit ["edgepro: There are two kinds of people, those who finish what they start and so on."] 17:12:51 <Wolf01> <bllllll> The instructions said to install Microsoft Windows(tm) XP or better, so I installled OpenBSD. 17:12:51 <Wolf01> lol 17:13:06 <Tron> <Hackykid> m[x]=m[x]?m[x]:h(x); <--- gcc extension 17:13:28 <Tron> uh... wrong line 17:13:34 <Tron> <Hackykid> m[x]=m[x]?:h(x); <--- gcc extension 17:14:32 <peter1138> ugly 17:14:35 <peter1138> what does it do? heh 17:14:40 <narthollis> lol, :p - like that thinking Wolf01 17:14:56 <Tron> x?:y -> x?x:y 17:15:02 <peter1138> ah 17:15:11 <Tron> this is a relic from when gcc was Really Bad(tm) at optimising 17:15:52 <anboni> i was just about to ask if there's ANY situation where you'd want to use that style.. i guess optimization would be the only reason 17:16:39 <Tron> maybe if x has side effects, but then you could just put it in a variable 17:18:21 *** Eddi|zuHause2 [n=johekr@p54B76FF0.dip.t-dialin.net] has quit [Read error: 110 (Connection timed out)] 17:20:16 *** Eddi|zuHause2 [n=johekr@p54B76FF0.dip.t-dialin.net] has joined #openttd 17:28:46 *** Belugas [n=Jfranc@216.191.111.226] has joined #openttd 17:30:50 *** tokai [n=tokai@p54B839DC.dip0.t-ipconnect.de] has joined #openttd 17:34:04 *** paulstuffins [n=paulstuf@host-84-9-15-207.bulldogdsl.com] has quit ["Leaving"] 17:35:30 *** tokai|3 [n=tokai@p54B839DC.dip0.t-ipconnect.de] has joined #openttd 17:37:10 *** Belugas_Gone [n=Jfranc@216.191.111.226] has quit [Read error: 110 (Connection timed out)] 17:37:54 *** |Jeroen| [n=jeroen@dD5E03EB1.access.telenet.be] has joined #openttd 17:37:57 *** paulstuffins [n=paulstuf@host-84-9-15-207.bulldogdsl.com] has joined #openttd 17:43:50 *** Rubidium [n=rubidium@rubidium.student.utwente.nl] has quit [Client Quit] 17:44:26 *** Rubidium_ [n=rubidium@rubidium.student.utwente.nl] has joined #openttd 17:45:28 *** Rubidium_ is now known as Rubidium 17:47:30 *** tokai|ni [n=tokai@p54B84EFD.dip0.t-ipconnect.de] has quit [Read error: 110 (Connection timed out)] 17:48:24 *** Morlark [n=Sean@82-71-32-147.dsl.in-addr.zen.co.uk] has joined #openttd 17:50:01 *** tokai|noir [n=tokai@p54B84EFD.dip0.t-ipconnect.de] has quit [Read error: 110 (Connection timed out)] 17:50:06 *** jonty-comp [n=Jonty@88-107-54-161.dynamic.dsl.as9105.com] has quit ["Bee Bee Kewww"] 17:55:08 <baske> question: why does the following give a corrupt stack?? 17:55:09 <baske> void SaveOrLoadStatistics(const char *filename, int mode) { 17:55:09 <baske> char name[100]; 17:55:09 <baske> strcpy(name, filename); 17:55:09 <baske> strcat(name, ".log"); 17:55:45 <Sacro> you havent defined filename 17:56:08 <baske> filename is a given parameter.. should i still define it? 17:56:45 <Sacro> errm, i think you need to use *filename, or could be &filename 17:57:40 <baske> strange. i'll give it a try :) 17:57:52 <Tron> no 17:58:03 <Tron> Sacro, sorry, you have no clue about C 17:58:24 <Sacro> Tron: i have a few clues, but im more of a PHP guy 17:59:32 <Tron> no, that's basic pointer stuff and you told him totally wrong things 17:59:42 <baske> well, it wasn't this clue as it refuses to compile now :) 17:59:55 <Tron> baske: if strlen(filename) > 95 then the buffer will overflow 18:00:37 <baske> ow, right. forgot about that. will make it 1000 for safety 18:00:52 <Tron> then it will overflow at strlen() > 995 18:01:21 <Tron> snprintf(name, sizeof(name), "%s.log", filename); 18:01:41 *** scia [n=scia@AveloN.xs4all.nl] has joined #OpenTTD 18:01:51 <Tron> this at least will not overflow the buffer 18:01:58 <baske> ow. thank you very much. learning every day :) 18:02:11 *** Triffid_Hunter [n=Splat@funkmunch.net] has quit [Read error: 110 (Connection timed out)] 18:02:12 <baske> 'at least'? what can/will happen then? 18:02:20 <Tron> check the return value of snprintf() if you want to find out if the name was too long 18:02:42 <Tron> it will cut off the rest which is too long 18:03:49 <baske> so, i should set it to a high value, say 1000. and if it still doesn't fit it saved the program from crashing and i should execute some error code... right? 18:05:02 <Tron> yes, or malloc() enough memory, or use asprintf() if your libc has it 18:05:23 <Gabriel> Allo allo :o 18:05:25 <Gabriel> How is everyone? 18:06:18 <baske> tnx alot Tron. 18:06:39 <Sacro> hey Gabriel 18:06:51 *** Forexs [i=Forexs@x1-6-00-0f-b5-14-63-5f.k136.webspeed.dk] has quit [Read error: 104 (Connection reset by peer)] 18:06:55 <Gabriel> I finished my new hqs :) 18:06:57 <Gabriel> Anyone wanna see? 18:07:05 <Sacro> yeah 18:07:46 *** Forexs [i=Forexs@x1-6-00-0f-b5-14-63-5f.k136.webspeed.dk] has joined #openttd 18:07:50 <Gabriel> http://img267.imageshack.us/my.php?image=hqsongrass6oz.jpg 18:08:15 <Sacro> very nice 18:08:31 <Sacro> would be nice if the helipads could be usable 18:08:42 <narthollis> mmmm... nice :) 18:08:49 <Gabriel> Lol 18:08:57 <Gabriel> You have any idea how much programming that would involve? :P 18:09:03 <Sacro> yes 18:09:11 <Gabriel> Lots. 18:09:30 <Gabriel> Plus the HQ would have to be registered as an airport 18:09:50 <narthollis> and then only after the 3rd upgrade... 18:09:54 <Sacro> yep 18:10:14 <Gabriel> Well technically the fifth 18:10:20 <Gabriel> I'm not suggesting we remove the original stages 18:10:25 <Gabriel> Just insert more. :P 18:10:29 <narthollis> lol, :p - ahh! 18:10:39 *** HackyKid [n=Hackykid@ip5655e868.adsl-surfen.hetnet.nl] has joined #openttd 18:10:40 <narthollis> makes sense :p 18:11:01 <Gabriel> I think having 4 seperate appearances for an HQ is silly with the other levels of complexities in the game. 18:11:22 <narthollis> mmm 18:11:57 <Belugas> Good start, Gabriel :) 18:12:16 <Belugas> But... I though you wanted a 3x3 HQ? 18:12:30 <Gabriel> Start small, work your way up :P 18:12:34 <narthollis> hehehe :p 18:12:38 <Gabriel> I figured you can start with a 2x2 hq 18:12:42 <Gabriel> But have it so when you place it 18:12:45 <Wolf01> has anybody tried this? http://www.gravitation3d.com/magiccube5d/ 18:12:48 <Gabriel> It places 5 'landholders' around it 18:12:49 <narthollis> wouldnt u need to re-do all the hq's for 3x3? 18:12:55 <Gabriel> That aren't actually landholders 18:13:02 <Gabriel> No, you wouldn't. 18:13:09 <narthollis> lol, :p - ok 18:13:18 <Gabriel> Just have the graphics for the little signs that you use to reserve land 18:13:24 <Gabriel> In 5 squares around one side of it 18:13:43 <Gabriel> Then you don't have to worry about problems with space later 18:13:54 <Gabriel> Cause I don't know about you guys, but I like putting my hq in big cities 18:14:10 <narthollis> yeah, i see :) - lol, definataly agree there 18:14:22 <narthollis> put it in a city, then make that city massive :) 18:14:29 <Gabriel> Exactly 18:14:39 <Wolf01> you can place directly a 3*3 HQ looking as 2*2 and the other 5 tiles are grass 18:15:00 <Gabriel> Yeah, but it's cooler to have the reserved signs 18:15:07 <Gabriel> Otherwise you can forget and try and build there 18:15:24 <narthollis> lol :p - yeah 'Cant build here. HQ in the way' 18:15:26 <Wolf01> make the 5 tiles looking as reserved sign 18:15:27 <Gabriel> Plus seems more reasonable, companies do buy up surrounding land in prediction of expansion 18:15:37 <Gabriel> S'what I said, wolf :) 18:15:57 <narthollis> yeah - exactly :p -- also on the usable heli-pads... 18:16:15 <narthollis> what company lets random people use there towers heli-pads anyways? 18:16:31 <Gabriel> Zactly 18:16:36 <Wolf01> i want more HQ stages 18:16:40 <Gabriel> I was considering just having one helicopter ontop of the HQ 18:16:42 <Wolf01> like 8 18:16:45 <Gabriel> That never moves or anything 18:16:48 <Gabriel> That IS 8. 18:17:01 <Gabriel> 4 + 4 = 8. :P 18:17:07 <Gabriel> 4 original ones, 4 additional ones. 18:17:08 <Wolf01> your are 8, ottd has 4 18:17:16 <Gabriel> Oh well yeah 18:17:19 *** Mucht [n=Mucht@chello080109200215.3.sc-graz.chello.at] has quit [Client Quit] 18:17:20 <Gabriel> I'm working on it, gimme a chance 18:17:24 <Gabriel> I only made those last night 18:17:30 <Wolf01> ok, i wait :) 18:18:07 *** Belugas is now known as Belugas_Gone 18:19:01 <Wolf01> i'm looking for somebody that wants to collaborate to make catchement areas for placed stations, anybody interested? 18:19:26 <narthollis> ? 18:20:14 <Wolf01> i want to see catchement areas for placed station like when you are placing a new station 18:20:34 <narthollis> ah :p - that would be cool! 18:22:10 <Wolf01> maybe that is cooler than improved transparency that i've done 18:23:31 <Wolf01> i noticed that patch isn't so popular 18:24:01 <narthollis> how dose it improve transperency? 18:24:43 <Wolf01> http://www.tt-forums.net//files/transp3_193.png <- see here 18:25:03 <narthollis> :p 18:25:14 <tokai> looks a bit too much:) 18:25:27 <tokai> needs some quick "make all transparent" switch too:) 18:25:38 <narthollis> lol, :p - yeah 18:25:38 <Wolf01> the X key :P 18:25:47 <narthollis> good idea though 18:26:08 <tokai> anyway.. from UI design it sucks a little bit too ;) such stuff should be grouped in a submenu :) 18:26:10 <Wolf01> shift X cycle the activation and ctrl X toggle the transparency for players buildings 18:27:42 <narthollis> anyways - im gona goto bed... its like 4am here... :p 18:27:44 <narthollis> night all 18:28:02 <Wolf01> :O 18:28:07 <Wolf01> 'night 18:28:09 <Wolf01> XD 18:28:36 <Belugas_Gone> good work Wolf01 :) 18:28:49 <Wolf01> for the catchement areas? 18:29:08 <narthollis> (left that browser window open... look at the transpency more 2morow) 18:29:22 <Belugas_Gone> transparency 18:29:28 <Belugas_Gone> was it yours? 18:29:42 <Wolf01> yes 18:30:01 <Gabriel> I need someone to help me program my hqs in 18:31:46 <Wolf01> wait, i look for the code and i tell you if i can help you 18:32:08 <Wolf01> if i find the code... 18:33:32 <Wolf01> ok, i found something, seem not so hard 18:35:30 <Gabriel> yeah? How's it done? 18:35:52 <Gabriel> If you can help me program it in, you can take 50% of the credit :P 18:36:00 <Gabriel> Wolf01 and Gabriel's HQ level patch :P 18:36:07 <Wolf01> lol 18:36:14 *** tokai|ni [n=tokai@p54B81F79.dip0.t-ipconnect.de] has joined #openttd 18:36:15 *** tokai|noir [n=tokai@p54B81F79.dip0.t-ipconnect.de] has joined #openttd 18:38:43 <Wolf01> mmm seem a bit more hard as i said before 18:39:07 <Gabriel> Thought so. 18:39:34 <Wolf01> _m[t + TileDiffXY(0, 0)].m5 = UNMOVABLE_HQ_NORTH + size; 18:39:34 <Wolf01> _m[t + TileDiffXY(0, 1)].m5 = UNMOVABLE_HQ_WEST + size; 18:39:34 <Wolf01> _m[t + TileDiffXY(1, 0)].m5 = UNMOVABLE_HQ_EAST + size; 18:39:34 <Wolf01> _m[t + TileDiffXY(1, 1)].m5 = UNMOVABLE_HQ_SOUTH + size; 18:39:34 <Wolf01> we need to add more combos 18:40:03 <Gabriel> That's just the placing hq algorithm 18:40:13 <Gabriel> If we're not using 3 square hqs yet 18:40:17 <Gabriel> We don't need to expand that 18:42:13 <Wolf01> ok, then is only to add 4 more intervals to the budget condition 18:42:15 <Wolf01> (val = 0, score < 170) || 18:42:15 <Wolf01> (val++, score < 350) || 18:42:15 <Wolf01> (val++, score < 520) || 18:42:15 <Wolf01> (val++, score < 720) || 18:42:15 <Wolf01> (val++, true); 18:42:21 <Wolf01> *score 18:42:35 <Gabriel> So we need to choose 8 new intervals 18:42:42 <Gabriel> Easy peasy I expect 18:43:03 <Gabriel> 100, 200, 300, 400, 500, 620, 740, 860, 980. 18:44:40 <Wolf01> yes i think that is not a problem 18:52:22 *** Born_Acorn [n=bornacor@AC8F1DAF.ipt.aol.com] has joined #openttd 18:56:07 *** tokai|3 [n=tokai@p54B839DC.dip0.t-ipconnect.de] has quit [Connection timed out] 18:56:56 *** tokai [n=tokai@p54B839DC.dip0.t-ipconnect.de] has quit [Connection timed out] 18:57:21 *** _bitwise [n=_bitwise@ipa238.5.tellas.gr] has joined #openttd 18:58:23 <_bitwise> how 18:58:25 <_bitwise> dee 18:58:39 <Wolf01> hi bit 18:58:58 <Zavior> Wow Gabriel 18:59:03 <Zavior> Those hq's really rock 18:59:46 *** scia [n=scia@AveloN.xs4all.nl] has quit [Client Quit] 19:00:26 *** glx [i=glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 19:01:25 <_bitwise> It's friday night 10pm here and I _just_ now finished working. 19:01:32 <_bitwise> Why am I not out getting drunk? 19:02:36 <_bitwise> And what hq's? I wanna see. :) 19:03:01 <Wolf01> [20:08:03] <Gabriel> http://img267.imageshack.us/my.php?image=hqsongrass6oz.jpg 19:05:40 *** RichK67 [n=RichK67@194.164.100.143] has joined #openttd 19:05:58 <RichK67> hi all 19:06:05 <_bitwise> hmm. spiffy. Can copters actually land there? 19:06:07 <Wolf01> hi RichK67 19:06:58 <CIA-3> richk * r5344 /branch/MiniIN/train_gui.c: [MiniIN]: Correction to train_gui.c by Peter1138. Many thanks for patch. 19:07:12 <Wolf01> i think that copters couldn't land on the 2 lowers landing points of the last HQ 19:11:02 *** Eddi|zuHause [n=johekr@p54B76FF0.dip.t-dialin.net] has joined #openttd 19:16:56 <anboni> oooooh! i just (finally) found out that those little vehicle-type icons on the station display are to show all vehicles that have that station in their orders :) 19:17:05 <Wolf01> lol 19:18:42 *** Wolf01 is now known as Wolf01|AFK 19:18:43 *** rubyruy [n=ruyasan@S0106000f66054cc0.vc.shawcable.net] has joined #openttd 19:19:18 *** Eddi|zuHause2 [n=johekr@p54B76FF0.dip.t-dialin.net] has quit [Read error: 110 (Connection timed out)] 19:19:33 *** BJH [n=chatzill@e176120185.adsl.alicedsl.de] has joined #openttd 19:21:52 *** rubyruy [n=ruyasan@S0106000f66054cc0.vc.shawcable.net] has quit [Client Quit] 19:23:48 <_bitwise> whee, being a new user is fun. I'm currently reading this 89 page thread "New Graphics - Blender '.blend'" thread. Only uhm, 50 more pages to go. o_O 19:28:05 *** SchAmane [n=schamane@p5498DAA2.dip.t-dialin.net] has joined #openttd 19:29:05 <anboni> hmm... my transfer station is kinda choking on the amount of cargo coming through.. 163 short trains (1 engine, 5 wagons) dropping off stuff from the mines etc.. 71 long trains (4 engines, 26 wagons) hauling it to their destinations.. and right now there's 4k tonnes of coal waiting for pickup.. 19:29:16 <anboni> and 4k tonnes of iron ore 19:29:53 <_bitwise> geeze.. 19:30:01 <_bitwise> how big is the map you are playingon? 19:30:10 <anboni> 2048x2048 19:30:14 <Sacro> brb 19:30:16 *** Sacro [n=ben@adsl-83-100-195-67.karoo.KCOM.COM] has quit ["Gone"] 19:30:16 <anboni> i haven't even covered 10% i think :) 19:30:33 <_bitwise> what sort of memory usage does openttd use at that size? 19:30:52 <anboni> 46MB if i'm interpreting top correctly 19:31:20 <Eddi|zuHause> make an uncompressed savegame ;) 19:31:41 <_bitwise> wow 19:31:44 <_bitwise> that's not bad at all 19:32:00 <Zavior> Not many trains yet 19:32:10 <anboni> total of 282 trains 19:32:18 <Eddi|zuHause> it's something about 7 or 8 bytes per tile 19:32:31 <Eddi|zuHause> plus some memory pools 19:32:38 <Eddi|zuHause> for towns, vehicles, etc. 19:33:53 *** rubyruy [n=ruyasan@S0106000f66054cc0.vc.shawcable.net] has joined #openttd 19:34:50 <_bitwise> uhm 19:35:00 <_bitwise> that's tiny 19:35:06 <_bitwise> echo "2048*2048*7.5/8/1024/1024" | bc -l 19:35:17 <_bitwise> 3.75MB? :) 19:35:25 <_bitwise> assuming 7.5bytes per tile 19:35:37 <anboni> why's the /8 inthere? 19:35:56 <_bitwise> oops 19:36:00 <anboni> :) 19:36:08 <_bitwise> ok, 30MB there we go 19:36:10 <_bitwise> :) 19:36:15 <anboni> that sounds better 19:36:17 <_bitwise> (weird habit I think :D ) 19:36:30 <peter1138> heh 19:37:12 <anboni> is there a way ingame to see how many cargo a station has seen? 19:37:26 <Eddi|zuHause> i hate this... i cannot get my network bridge to forward anything 19:37:46 <_bitwise> sort of fails the definition of "bridge" then 19:38:13 <Zavior> When is brianetta's nightly going to be resetted? 19:38:14 <Zavior> Tomorrow? 19:41:05 *** Wolf01|AFK is now known as Wolf01 19:43:50 *** Eddi|zuHause2 [n=johekr@p54B76FF0.dip.t-dialin.net] has joined #openttd 19:44:34 <Eddi|zuHause2> i should probably set up a real NAT on this computer 19:44:35 *** sw4y [n=sw4y@snat2.arachne.czfree.net] has joined #openttd 19:57:57 *** Eddi|zuHause [n=johekr@p54B76FF0.dip.t-dialin.net] has quit [Read error: 110 (Connection timed out)] 19:58:32 <HackyKid> was the terraforming bug thingy fixed? 20:00:12 <Wolf01> i hope yes 20:05:58 *** SchAmane [n=schamane@p5498DAA2.dip.t-dialin.net] has quit [Read error: 113 (No route to host)] 20:06:43 <_bitwise> Eddi|zuHause2: Do you know what the mem usage per tile is like in the 32bpp branch? 20:06:45 <RichK67> terraforming bug? hopefully not TGP? 20:07:26 <HackyKid> neh 20:08:14 <HackyKid> hmm, this new smooth economy stuff is killing me :O 20:08:15 <Rubidium> _bitwise: for everything other than branch/map it is 8 bytes per tile 20:08:49 <Eddi|zuHause2> _bitwise: the 32bpp branch did not change the map, only the sprite loading&displaying 20:09:44 *** dp [n=dp@p54B2D732.dip.t-dialin.net] has joined #openttd 20:09:48 <_bitwise> ok, so what kind of jump in mem usage happens in the 32bpp branch? 20:10:00 *** pwr [n=pwr@82.78.120.186] has joined #openttd 20:10:07 <Eddi|zuHause2> why bother? 20:11:11 <_bitwise> Eddi|zuHause2: You have confused me. Why bother what? :) 20:12:08 *** KritiK [i=Maxim@ppp85-140-20-119.pppoe.mtu-net.ru] has joined #openttd 20:13:02 <peter1138> _bitwise: what do you think happens when going from 8 to 32bpp? ;) 20:13:35 <_bitwise> I'm missing something aren't I. 20:13:52 <_bitwise> You're gonna tell me that we get 32bpp for free mem wise? :P 20:14:22 <peter1138> no... 20:14:24 *** Belugas_Gone [n=Jfranc@216.191.111.226] has quit [Read error: 104 (Connection reset by peer)] 20:14:32 <peter1138> the only difference is the size of the graphics... 20:14:39 <peter1138> (and presumably the display buffer) 20:15:09 *** Tron_ [n=tron@p54A3D447.dip.t-dialin.net] has joined #openttd 20:17:46 <Eddi|zuHause2> i meant: why bother how much memory is used, when you only use <50MB of the >512MB 20:18:14 <peter1138> Eddi|zuHause2: hmm, this pocketpc here has, uh, something like 48MB 20:18:19 <peter1138> (still, a lot, but...) 20:18:49 <Eddi|zuHause2> well... nobody forces to use 2048x2048 maps on minimal systems ;) 20:18:57 <Eddi|zuHause2> *minimalistic* 20:19:15 <bulio> is there any tutorials on building good mainlines? 20:19:19 <peter1138> i wish the OS was minimalistic 20:19:29 <Eddi|zuHause2> format c: 20:19:44 <peter1138> 's no c: 20:20:02 <Eddi|zuHause2> see... it IS minimalistic, it does not even have c: ;) 20:20:05 *** Sacro [n=ben@83.100.188.93] has joined #openttd 20:20:43 <Sacro> ladies 20:21:16 <Born_Acorn> peter1138, is newsounds in the _lab? 20:21:24 <peter1138> no 20:22:21 <Born_Acorn> boo. boo you. 20:22:39 <Sacro> peter1138! newsounds! 20:22:39 <peter1138> BOO! 20:22:45 <Sacro> ARRRGGGH :| 20:23:04 *** aderet [n=ad@81.168.91.97] has joined #openttd 20:23:49 <Born_Acorn> poor Sacro. His many children will never have newsounds. 20:24:05 *** aderet [n=ad@81.168.91.97] has left #openttd [] 20:24:20 <Sacro> nope :( 20:24:46 <Born_Acorn> Everyone is Sacro's child. Don't be discriminatin' 20:25:08 <Sacro> lol 20:25:16 <Sacro> ah well, i got Ship Simulator 2006 :D 20:25:32 *** Belugas [n=Jfranc@216.191.111.226] has joined #openttd 20:26:00 *** Belugas is now known as Belugas_Gone 20:26:21 <Born_Acorn> It uses the Train Simulator font to fool you into thinking Microsoft makes it! 20:26:26 <Sacro> hehe, yeah 20:26:27 <pwr> um, sorry to barge into the discussion, i've seen mentioned something about pocketpc's 20:26:32 <Born_Acorn> Sales have dropped! 20:26:33 <Sacro> quitea few people on forums think it was 20:26:38 <pwr> is there a version in development for ppc's ? 20:26:54 *** dp-- [n=dp@p54B2DB1D.dip.t-dialin.net] has quit [Read error: 110 (Connection timed out)] 20:26:54 *** dp is now known as dp-- 20:27:24 *** Tron [n=tron@p54A3FF50.dip.t-dialin.net] has quit [Read error: 110 (Connection timed out)] 20:27:25 <Sacro> of? 20:27:52 <Wolf01> doh, tron dropped... i had to ask him something 20:27:53 <Sacro> oh, openttd :) yeah, i think peter1138 was looking into it 20:28:07 <Wolf01> oh, there is another tron on the chan 20:28:13 <Sacro> hehe 20:30:09 <Wolf01> tron, if you can read me: if you will change something on elrail.c, please tell me it, because you'll might break my transparent catenary patch :P 20:36:13 <_bitwise> ciao 20:36:19 *** _bitwise [n=_bitwise@ipa238.5.tellas.gr] has left #openttd [] 20:38:11 <bulio> how do I build a decent mainline? 20:38:23 <Born_Acorn> With railway tracks. 20:38:29 * Born_Acorn is so helpful. 20:38:30 <Wolf01> ... XD 20:38:39 <hylje> how do i mainline 20:38:53 <Born_Acorn> Yes. How do you? 20:39:31 <peter1138> you inject heroin into a vein 20:40:00 <hylje> heroin? can i transport it? 20:40:02 <Born_Acorn> and despite what Pulp Fiction tells you, injecting adrenaline into the heart may make you flatline. 20:40:10 <Wolf01> i place 2 long tracks much straight as possible and i link all stations with half cloverleafs (split-before-merge) 20:40:22 <Sacro> hmm 20:40:34 <peter1138> Born_Acorn: i know... i buried her in the end 20:40:42 <Born_Acorn> I do merge before split. I like a challenge. 20:40:42 <peter1138> under the patio 20:40:49 <peter1138> like something out of brookside 20:40:53 <anboni> bulio, you might be able to actually find some useful information on http://openttdcoop.ppcis.org/wiki/index.php/Guides as opposed to here in the channel :) 20:40:54 <Born_Acorn> peter1138, I thought it was not a flat patio. 20:41:08 <Born_Acorn> That person shaped raised area raised my suspicions. 20:41:15 <peter1138> damn 20:41:15 <bulio> ok 20:41:22 <hylje> :o 20:42:16 * Sacro digs a Born_Acorn sized hole 20:42:27 <Born_Acorn> I have no definate shape. 20:42:32 <Born_Acorn> I am the Abzorbaloff 20:42:43 <Sacro> the wha? 20:42:58 <Born_Acorn> I refuse to believe you live in the UK. 20:43:00 <Born_Acorn> Get out. 20:43:13 * Born_Acorn shakes his meaty fists 20:43:23 <Sacro> got to find me first 20:43:50 <Born_Acorn> I know where peter1138 lives. I can kill him, taking out all of your future features. 20:43:56 <Born_Acorn> so there. 20:44:00 <Born_Acorn> http://en.wikipedia.org/wiki/Abzorbaloff 20:45:43 <Sacro> you leave my features alone, they're my best bits 20:46:13 <hylje> thats a bug, not a feature 20:48:48 <Sacro> thats not a moon, its a spacestation 20:49:09 <hylje> its a trap 20:49:40 <Born_Acorn> These are'nt the quotations you are looking for. 20:49:53 <hylje> behold the power of this fully functional battlestation 20:50:01 <Sacro> aren't :P 20:50:09 <Born_Acorn> yes yes. 20:50:35 <anboni> is it possible with svn to revert an entire checkout dir to trunk, erasing any local modification? 20:50:36 <Sacro> hmm, whats the depth of the titanic 20:50:42 <Sacro> when its floating that is 20:50:49 <anboni> 8km? 20:50:52 <anboni> oh wait.. 20:51:05 <Sacro> if its more than 31 somethings, we could be in a spot of trouble... 20:51:11 <peter1138> anboni: yes, it's called "revert" oddly enough 20:51:29 <Born_Acorn> Are you suggesting we form a crew to raise the Titanic? 20:51:41 * Sacro nearly drives the titanic into a speedboat 20:51:43 <Born_Acorn> Lets do it! Wait here while I win the lottery to get funding! 20:51:52 <Sacro> Born_Acorn: could do, but currently im playing ship sim 20:52:28 <Born_Acorn> You are all just jealous of my manly body. 20:52:48 <anboni> peter1138, thanks, i had looked into that, but guess i missed the obvious way of doing the entire checkout 20:53:00 <peter1138> svn revert -R . 20:53:06 <peter1138> (recursive, current dir) 20:53:25 <anboni> not going to forget that :) 20:53:35 <peter1138> Born_Acorn: like http://www.ftvideo.com/genex/FTVnews/images/9_16/216837_jpg.jpg ? 20:53:51 <Sacro> hmm, titanic 1 - speedboat nill, damage = 519670 euros 20:54:00 <anboni> omg 20:54:49 <Sacro> mm, not quite so sexy 20:54:49 <Born_Acorn> peter1138, never show yourself in reference to me! 20:55:43 <anboni> ok, before i reinvent another wheel :) are there any mechanisms in place that could be used to keep a count of the amount of cargo passed through a station? 20:56:25 <Born_Acorn> I can count to 1. 20:56:57 <Born_Acorn> 0.01, 0.02, 0.03, 0.04, 0.05, 0.06, 0.07 etc.. 20:57:04 *** Trenskow^ [n=outlet@85.218.142.227] has joined #openttd 20:57:07 *** Trenskow^ [n=outlet@85.218.142.227] has quit [Client Quit] 21:00:46 *** zemei [n=zemei@dsl5400E8A7.pool.t-online.hu] has joined #openttd 21:01:02 <anboni> does the Station struct get included in the savegame in its entirety? 21:01:08 *** zemei [n=zemei@dsl5400E8A7.pool.t-online.hu] has left #openttd [] 21:02:11 <peter1138> only the bits listed the saveload desc for it 21:05:30 <anboni> so i could add some variables to that struct without breaking savegames? 21:06:15 <peter1138> precisely 21:06:43 <anboni> cool :) just what i think i need for some cargo statistics 21:07:14 <peter1138> you probably to add stuff to the cargoentry thingy 21:07:22 <peter1138> er 21:07:25 <peter1138> GoodsEntry 21:07:49 <anboni> ah yes 21:08:57 <Sacro> Armadillo Run is ace 21:09:15 <peter1138> SMOOTH on the inside 21:09:16 <CIA-3> richk * r5345 /branch/MiniIN/ (20 files in 3 dirs): [MiniIN]: [AdditionalOrders]: Updated to r5314 version of patch. Savegame bump to v33. 21:09:19 <peter1138> crunchy on the OUTSIDE 21:10:44 <Sacro> hehe, that blokes a nutter 21:11:26 <RichK67> calling all devs... last call before uploading New Airports to trunk 21:14:24 *** Rexxie [n=rexxars@ti131310a080-16226.bb.online.no] has joined #openttd 21:14:29 <peter1138> if you insist 21:14:38 <peter1138> rather have tgp :P 21:15:00 <KUDr> YES! TGP! 21:15:01 <RichK67> true... but this is ready (and reviewed)... TGP isnt ;) 21:15:15 <RichK67> go for it? 21:15:19 <peter1138> i've not reviewed it 21:15:39 <KUDr> RichK67: TGP is complette - codestyle can be corrected later 21:15:56 <peter1138> hmm, i wonder if this scrobblerthingy's workin 21:15:57 <KUDr> so commit both 21:16:28 <KUDr> we have whole weekend to revert if needed 21:16:43 <Sacro> yay, commit both 21:16:46 <RichK67> lol - its not as though its not been made available... http://www.tt-forums.net/viewtopic.php?p=451540#451540 posted 6 June ;) 21:17:29 <peter1138> 78KB? 21:17:34 <peter1138> that's a bit big 21:17:43 <RichK67> KUDr... TGP needs more work on the gui 21:17:52 <KUDr> hmm 21:18:01 <RichK67> peter: its the state tables in airport_movement.h... massive 21:18:22 <RichK67> its all data though, not code as such (and > 50% comments as well) 21:19:01 <hylje> heh 21:19:19 <RichK67> only thing not in the candidate there, is ive done a savegame bump at many devs request... will bump to 29 21:21:13 <HackyKid> hmm 21:21:14 <HackyKid> + // If an airport doesn't have a hangar, skip it 21:21:14 <HackyKid> + if (GetAirport(st->airport_type)->nof_depots != 0) 21:21:14 <HackyKid> return true; 21:21:40 <HackyKid> what does return true mean there? 21:21:52 *** tokai|mdlx [n=tokai@p54B80FCC.dip0.t-ipconnect.de] has joined #openttd 21:22:07 <RichK67> file? 21:22:18 <hylje> if depot num is not zero 21:22:24 <HackyKid> +++ aircraft_cmd.c 21:22:47 <HackyKid> does it mean skip or dont skip? 21:23:09 <hylje> damn lagspikes 21:23:24 <RichK67> skip it... (the return true line is already in trunk!!) 21:23:30 *** rubyruy [n=ruyasan@S0106000f66054cc0.vc.shawcable.net] has quit [Client Quit] 21:24:37 <HackyKid> hmm should it then not be == 0 21:24:48 <HackyKid> if it has 0 depots, it has no hangars, so skip it? 21:24:53 <peter1138> don't think so 21:25:03 <HackyKid> i'm not so sure either :-p 21:25:13 <peter1138> either the comment is incorrect, or the existing code is wrong too 21:25:24 <HackyKid> prolly the comment that is confusing me 21:25:32 <peter1138> and me, heh 21:25:40 <RichK67> suggestion: read the code in situ, rather than read the patch 21:25:53 <peter1138> that doesn't tell you what's changed :P 21:26:13 *** angerman [n=angerman@e181104055.adsl.alicedsl.de] has quit [] 21:26:32 <HackyKid> well, i could apply it and then use tortoise to do "show differences" 21:26:36 <Sacro> RichK67: goooo :P 21:26:51 <RichK67> try diff peter 21:27:02 <HackyKid> tortoise diff viewer does show the entire file, *and* the changes are highlighted 21:27:37 <RichK67> for those who want to understand it.... 21:27:38 <anboni> are num_delivered and num_pickedup good enough names? (i'm not too sure about pickedup, but cant think of anything better) 21:27:40 *** Trippledence_ [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 21:27:46 <HackyKid> but i'm lazy! hah! 21:28:17 <peter1138> RichK67: but i'm already reading your diff... why should i need to use diff again? 21:28:18 *** tokai|3 [n=tokai@p54B80FCC.dip0.t-ipconnect.de] has joined #openttd 21:28:55 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 104 (Connection reset by peer)] 21:29:06 <RichK67> so that you can read it in place in the trunk, with the differences highlighted 21:29:24 <RichK67> context 21:29:25 <peter1138> i can read a diff... 21:29:45 <HackyKid> maybe RichK67 means tortoise diff 21:29:49 <RichK67> ok - so from the diff then, tell me *what* those lines are doing 21:30:04 <RichK67> why does it return true... (which is correct behaviour) 21:30:27 <RichK67> diff doesnt give you enough context... full Tortoise diff does 21:32:03 *** Jenkz [n=nobody@80-192-44-21.cable.ubr05.dund.blueyonder.co.uk] has quit [] 21:32:22 <RichK67> the routine is looping through the orders list looking for an airport with a hangar... if it doesnt have a hangar, it skips it... if it does have a hangar (the if statement), then it has found a depot in the order list, and returns true 21:32:49 <RichK67> context 21:33:03 *** rubyruy [n=ruyasan@S0106000f66054cc0.vc.shawcable.net] has joined #openttd 21:34:01 <HackyKid> right!' 21:34:40 <peter1138> 9x11 airports o_O 21:34:52 <RichK67> yup - 4 runways! 21:37:12 <peter1138> what's the existing sprite you've replaced? 21:37:18 <peter1138> (SPR_AIRPORT_APRON) 21:37:47 <RichK67> the apron has dirty corners... the new has clean corners for a smoother tarmac... 21:38:23 <RichK67> however, im not sure on what happens if someone uses an alternative graphic set... probably not good news 21:38:30 <peter1138> exactly 21:39:23 *** tokai|noir [n=tokai@p54B81F79.dip0.t-ipconnect.de] has quit [Read error: 110 (Connection timed out)] 21:40:01 * peter1138 ponders beddybies 21:40:07 <peter1138> or beddibyes 21:40:10 *** tokai|ni [n=tokai@p54B81F79.dip0.t-ipconnect.de] has quit [Read error: 110 (Connection timed out)] 21:40:11 <peter1138> or some such spelling 21:40:12 <RichK67> yeah, i could quite happily pull line 276 21:40:58 <RichK67> restore the original apron - the new_airport_tarmac gets used directly so that shouldnt be a problem 21:41:17 <peter1138> tbh, i'm against putting in an 80KB (+ grffile) (possibly) temporary patch 21:42:22 <RichK67> fine - you'd be happy to have TGP, but its temporary until newmap is developed 21:42:37 <peter1138> yeah, whatever newmap is 21:42:46 <RichK67> it may be "temporary" for a year or more 21:43:09 <HackyKid> probably more :-p 21:43:50 * RichK67 thinks the devs here are the hardest bunch of programmers to satisfy I have ever met.... :( 21:44:00 *** rubyruy [n=ruyasan@S0106000f66054cc0.vc.shawcable.net] has quit [Client Quit] 21:44:13 <RichK67> not that i dont try ;) 21:44:14 *** SchAmane [n=schamane@p5498D672.dip.t-dialin.net] has joined #openttd 21:44:43 <HackyKid> why would airports be temporary? 21:44:59 <peter1138> there is interest in a non-hardcoded newgrf solution 21:45:07 <HackyKid> ah, i see 21:45:17 <RichK67> because we are planning for newgrf airports... but its dreamware currently 21:45:33 *** rubyruy [n=ruyasan@S0106000f66054cc0.vc.shawcable.net] has joined #openttd 21:46:23 <peter1138> so anyway. that's my comment 21:46:46 <RichK67> personally i think the new airports are *fun*... and isnt that what its about... having a fun time with the OTTD *game* ... if thats only temporary, then hey, its been a blast! 21:46:50 <Wolf01> nobody is plannig for eyecandy features to place everywhere in the map? 21:47:50 <HackyKid> ah well, i think airplanes are boring, period :-p 21:48:03 <HackyKid> thats not really a reason not to commit, though 21:48:05 <HackyKid> hehe 21:48:19 <Wolf01> i mean to use grfs like newstations but placeable everywhere as non-station 21:48:20 *** DJ_Mirage [n=martijn@biggetje.xs4all.nl] has quit ["Probably doing something else"] 21:48:53 <anboni> what's 80kb on a total of 31MB that a full checkout is now? 21:49:26 <RichK67> MiniIN was a 530Kb patch before i went SVN ;) 21:50:19 <hylje> and after? 21:50:43 <RichK67> dunno - its all in the SVN... so its not really a patch any more 21:51:55 *** Sacro [n=ben@83.100.188.93] has quit ["Gone"] 21:56:24 <RichK67> hmm.... the tarmac on the intercon looks horrid back on normal... looks like a polka dot mess cause of those dark corners 21:59:16 <Wolf01> nobody has ever tried ASuite? is a cool program launcher 21:59:19 *** Sacro [n=ben@83.100.188.93] has joined #openttd 21:59:29 <Wolf01> hi sacro 21:59:56 <Sacro> Wolf01: hey 22:00:01 <Sacro> ahhhhhhhhh, GNOME again 22:00:07 <Sacro> GNOME sweet GNOME even 22:00:21 <peter1138> bowie did a song about them 22:01:00 *** Zavior [n=asdadsq@d195-237-7-253.elisa-laajakaista.fi] has quit ["( www.nnscript.de :: NoNameScript 4.01 :: www.XLhost.de )"] 22:01:10 *** Darkvater [n=tfarago@tin.liacs.nl] has quit ["leaving"] 22:05:38 *** Zavior [n=asdadsq@d195-237-7-253.elisa-laajakaista.fi] has joined #openttd 22:05:42 <CIA-3> richk * r5346 /trunk/ (15 files in 4 dirs): 22:05:42 <CIA-3> - Feature: Add 4 new airports. 2 for aircraft, 2 for helicopters. 22:05:42 <CIA-3> Commuter airport: Small. 5x4. 3 terminals, 2 helipads. 22:05:42 <CIA-3> Intercontinental: massive. 9x11. 8 terminals, 2 helipads, 4 runways. 22:05:42 <CIA-3> Helidepot: a small heliport with a depot for helis only. 22:05:43 <CIA-3> Helistation: a large heliport with 3 helipads and a depot. 22:06:03 <Sacro> RichK67: whoo :), now how about tgp? 22:07:11 <Sacro> mmmmmmmmm, jessica rabbit 22:07:26 <RichK67> not ready yet... and ive now got to decide how to handle the new airports in MiniIN... MiniIN has 6, and they use different Ids to the ones in the trunk... i think i will have to downgrade MiniIN to just the 4 in trunk 22:07:59 <Sacro> cant you do a patch just to add the extra 2? 22:08:33 <RichK67> sort of, but for any existing savegames will need the station Ids moving around 22:08:37 <peter1138> RichK67: btw, there's a bug with industry placement in the tgp branch 22:08:58 <KUDr> peter1138: no - it was something else 22:08:58 <RichK67> peter... another reason why it aint going near trunk ;) 22:09:14 <RichK67> peter - what was the bug? 22:09:14 <KUDr> coast distance from edge 22:09:17 <peter1138> it does automatic terraforming, without billing the player, and even if placing the industry fails 22:09:27 <KUDr> vs. max rafinery distance from edge 22:09:32 <KUDr> should be ok now 22:10:07 <RichK67> shouldnt terraform if its going to fail placement... terraform decision is the last one 22:10:49 <peter1138> nope 22:10:57 <peter1138> CheckIfCanLevelIndustryPlatform() does it 22:10:58 <RichK67> and IMO if you are paying premium rate to build the industry, levelling the land by max 1 tile is small beer 22:11:11 <peter1138> (iirc) 22:11:39 <peter1138> hmm, even without a DC_EXEC 22:11:44 <RichK67> it does it last though... there should be no more checks after, so it should be safe to build 22:12:07 <peter1138> nope 22:12:11 <RichK67> what was the condition you saw, and was it repeatable? 22:12:22 <peter1138> the check that you've actually got enough money isn't done there 22:12:29 <RichK67> ah - true 22:12:41 <peter1138> and also 22:12:55 <peter1138> it looks like it'll do the terraform even if you're only querying the cost 22:12:56 <RichK67> oo.. more ;) 22:13:15 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 22:13:44 <RichK67> possibly - the command system is an undocumented mess... i probably have got a flag wrong, but at least im trying ;) 22:13:48 <[Shaman]> lo all 22:13:53 *** sw4y [n=sw4y@snat2.arachne.czfree.net] has quit ["Odletam do paralelniho vesmiru..."] 22:13:54 <peter1138> yup, it does 22:14:00 <peter1138> cool, free terraforming ;) 22:14:10 <[Shaman]> k, time to test this bug, did you change anything recently to the signals code, RichK67? 22:14:29 <peter1138> RichK67: you're not passing the flag to CheckIfCanLevelIndustryPlatform 22:14:30 <RichK67> in MiniIN???? 22:14:33 <[Shaman]> yes 22:14:46 <RichK67> dunno - lots of code... be more specific 22:14:49 <peter1138> and it runs a CMD_TERRAFORM_LAND with DC_EXEC 22:14:52 <[Shaman]> eh, presignals :P 22:15:05 <[Shaman]> they seemed to work different in miniIN/Trunk 22:15:20 <[Shaman]> but that might be version changes, so i'm going to try with a new trunk build, and yesterday's miniIN build :p 22:15:28 <RichK67> probably a PBS thing 22:15:49 <[Shaman]> i'll do a complete update anyhow :o 22:15:58 <RichK67> peter - the command system is as clear as mud... so ive probably got it wrong 22:16:39 <[Shaman]> new branch? sweet :o 22:16:40 <peter1138> i've just told you what it's doing wrong 22:17:56 <RichK67> "the flag" ... which, from where, what value.... "it runs a CMD_TERRAFORM_LAND with DC_EXEC" .. so what should it run with? 22:18:17 <RichK67> you may be telling me what im doing wrong, but no clue as to what/how to do it right 22:18:57 <peter1138> pass the variable called 'flags' from the build command through that function, and onto the DoCommand 22:20:21 <RichK67> so flags, not DC_EXEC in the final DoCommand? 22:27:09 <anboni> http://ivory.xs4all.nl/anboni/cargomoved.png 22:27:48 <anboni> it's a very basic start :) 22:28:25 *** Trippledence_ [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 110 (Connection timed out)] 22:29:12 <peter1138> yuck 22:29:14 <peter1138> maglevs ;P 22:29:26 <Sacro> anboni: very nice 22:29:34 <anboni> it's the fastest to get some numbers flowing :) besides, i've grown used to them 22:29:49 <anboni> it still needs a LOT of work though, but at least the concept is working:) 22:31:21 <anboni> is there any kind of monthly (or yearly) cleanup for stations? 22:35:22 <[Shaman]> RichK67: miniIN -can- still load trunk games, right? 22:35:50 <peter1138> unlikely 22:35:53 * peter1138 -> sleep 22:36:32 <[Shaman]> well a few revisions ago it could :P 22:40:20 <RichK67> last i checked, yes... because i protected all the new vars with CONDs 22:40:28 <RichK67> :P 22:40:45 <[Shaman]> nice 22:44:29 *** thgergo [n=th_gergo@81.183.136.31] has quit [Read error: 113 (No route to host)] 22:47:13 <[Shaman]> ok this puzzles me, time to go read the wiki on pbs :/ 22:50:56 <[Shaman]> wiki.. outdated >_< 22:52:38 *** tokai|mdlx [n=tokai@p54B80FCC.dip0.t-ipconnect.de] has quit [Read error: 104 (Connection reset by peer)] 22:53:45 <Wolf01> [00:40:32] <RichK67> last i checked, yes... because i protected all the new vars with CONDs 22:53:45 <Wolf01> i understood "i protect new variables with condoms" but don't bother.. is late and i'm sleeping XD 22:55:39 <[Shaman]> well, basically :P 23:00:06 <Sacro> condoms? in openttd? 23:00:18 <Wolf01> no, on variables :) 23:01:53 <Wolf01> openttd teach safe sex to kids XD 23:02:36 <Sacro> hmm 23:06:43 <Sacro> wish a female would come round and teach me about sex :( 23:07:27 <Wolf01> i need learning something about sex too 23:08:55 <Sacro> wikipedia? 23:09:26 <Wolf01> no, not all... maybe practice only :P 23:12:07 <[Shaman]> hand-on experience? :P 23:12:32 <Wolf01> i'm over 20 and i never had a girlfriend :( and i'm not so ugly (you can see a photo of mine in the "post your photos" topic) 23:15:00 *** Sacro [n=ben@83.100.188.93] has quit ["Gone"] 23:15:48 <Zavior> How you look doesn't matter so much in the end 23:20:47 <Wolf01> no, in fact, i like to have girl as friend than girlfriends :| i don't know why 23:22:17 *** Frostregen [i=SADDAM@dslb-084-058-128-133.pools.arcor-ip.net] has joined #openttd 23:22:31 *** Born_Acorn [n=bornacor@AC8F1DAF.ipt.aol.com] has quit [] 23:23:25 *** Sacro [n=ben@adsl-83-100-133-101.karoo.KCOM.COM] has joined #openttd 23:23:58 *** ThePizzaKing [n=thepizza@c211-28-165-190.eburwd2.vic.optusnet.com.au] has joined #openttd 23:24:00 *** KritiK [i=Maxim@ppp85-140-20-119.pppoe.mtu-net.ru] has quit ["Miranda IM! Smaller, Faster, Easier. http://miranda-im.org"] 23:25:04 <ln-> Red Arrows' show seen [x] 23:25:34 * Sacro is back 23:28:13 <Sacro> RichK67: ping 23:28:45 <RichK67> pong 23:28:55 <Sacro> i got a bug in miniin 23:29:09 <Sacro> playing with UKRS, i seem to have various trains on monorail :S 23:29:34 <RichK67> which MiniIN version? 23:29:46 <Sacro> and currently, the steam train i have, is squashed down to 1 tile long 23:29:52 <Sacro> 5323 23:30:22 <RichK67> yeah - i screwed that one up... download the latest 23:30:51 <Sacro> there a precompiled one anywhere? 23:31:18 <RichK67> only the 5323 is pre-compiled atm 23:31:54 <Sacro> ah well 23:31:59 <Sacro> ill wait 23:33:20 *** Hagbard_Ub [n=Hagbard_@81-235-253-135-no24.tbcn.telia.com] has quit [Read error: 104 (Connection reset by peer)] 23:35:11 *** Hagbard_Ub [n=Hagbard_@81-235-253-135-no24.tbcn.telia.com] has joined #openttd 23:41:52 <bulio> what kind of bandwidth is needed for an openttd server? 23:42:34 <Sacro> bulio: digital 23:43:18 <bulio> heh 23:43:26 <bulio> Like upstream and downstream 23:43:31 <bulio> and how many GB used per month 23:43:34 <Sacro> yeah, both them are handy :P 23:43:46 <Sacro> bulio: depends 23:44:19 <bulio> I have 570Kb download /sec 23:44:23 <bulio> and 85 Upload 23:44:28 <Sacro> hmm, that should be fine 23:44:58 *** tokai [n=tokai@p54B80FCC.dip0.t-ipconnect.de] has joined #openttd 23:53:34 <Sacro> wheres people gone? 23:54:15 <bulio> I'm here 23:54:20 <bulio> anyone wanna play online with me? 23:54:21 <RichK67> coding 23:54:26 <bulio> Teach me how to make some backbone hubs 23:57:25 *** Dred_furst [i=nn@user-550.wfd84a.dsl.pol.co.uk] has quit ["( www.nnscript.de :: NoNameScript 4.0 :: www.XLhost.de )"]