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Log for #openttd on 23rd June 2006:
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00:14:31  <Ihmemies> is 800,000,980 euros the most expensive tunnel game can estimate?
00:14:45  <Ihmemies> i tried a few spots and every one of them gave 800,000,980
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00:45:49  <CIA-3> richk * r5341 /branch/MiniIN/train_gui.c: [MiniIN]: Reverted changes to train_gui.c, except for include of rail_map.h. Trains werent getting drawn in depots.
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00:48:52  <Eddi|zuHause> hm... looks like this is actually working ;)
00:49:14  *** Ihmemies [i=ihmemies@a88-113-31-191.elisa-laajakaista.fi] has quit ["Signed off"]
00:50:35  <Sacro> Eddi|zuHause: quoi?
00:50:47  <Eddi|zuHause> SuSE 10.1
00:51:05  <Eddi|zuHause> and connecting to the net ;)
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00:59:57  <Sacro> yech, dont like suse
01:06:34  <Eddi|zuHause> that is your choice ;)
01:07:18  <Eddi|zuHause> let's see what the TV is saying... it did recognize the card on hardware scan
01:07:53  <Sacro> hehe, i got fed up of not being able to do anything without yast complaining
01:08:38  <Eddi|zuHause> hm... signal 24% ... that is frightenly low...
01:08:43  <Sacro> for what?
01:08:59  <Eddi|zuHause> says the channel scan
01:09:02  <Eddi|zuHause> DVB-S
01:09:33  <Eddi|zuHause> under windows, that was always around 65-75%, and that should only depend on the sattelite dish, not on the OS ;)
01:09:35  <Sacro> i wish i had DVB
01:09:53  <Eddi|zuHause> it does find the channels, though
01:12:48  <Sacro> thats ok then
01:13:37  <Eddi|zuHause> well... if the signal is too low, it might not display correctly
01:15:41  <Sacro> true
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01:19:38  *** Gabriel [n=sxcindfc@host-84-9-139-231.bulldogdsl.com] has joined #openttd
01:19:53  <Gabriel> Hey. Are you guys as crazy about TTD as me?
01:20:09  <Sacro> Gabriel: crazy about all kinds of things in here
01:20:22  <Gabriel> S'good then. As long as one of them is TTD.
01:20:36  <Sacro> hmm, TTO, TTD, TTDP, OTTD
01:20:55  <Gabriel> OTTD myself
01:21:04  <Gabriel> Is TTDP any good?
01:21:20  <Sacro> dont start the dreaded war :P
01:21:21  <Gabriel> Is there anything specifically that OTTD has that it doesn't?
01:21:30  <Gabriel> I'm just curious
01:21:42  <Sacro> big maps, stable multiplayer, cross platform
01:21:45  <Belugas_Gone> different approach, different solutions, different futur
01:21:52  <Gabriel> Ahh I see
01:21:55  <Gabriel> No big maps would suck
01:22:00  <Gabriel> OTTD it is
01:22:01  <Sacro> yeah
01:22:03  <Sacro> :)
01:22:13  <Gabriel> I'm busy building a rail network all the way around a 2048x2048 map
01:22:20  <Sacro> i never played TTD, and hence i dont much like TTDP
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01:22:29  <Sacro> hey The-Moon
01:22:30  <Sacro> :S
01:22:32  <Sacro> hey ThePizzaKing
01:22:50  <ThePizzaKing> hey Sacro
01:22:56  <Eddi|zuHause> hmzz... it says it cannot find a demuxer for the signal :(
01:23:12  <Gabriel> Oh, are there any good patches for getting more later level vehicles?
01:23:42  <Eddi|zuHause> what do you mean? there are lots of grf files with vehicle sets
01:23:51  <Eddi|zuHause> like UKRS or the DBSetXL
01:23:57  <Eddi|zuHause> use grfcrawler
01:24:10  <Sacro> Gabriel: where are you from in the world?
01:24:20  <Sacro> ThePizzaKing: if your here...then it means i should be in bed
01:24:25  <Gabriel> England.
01:24:34  <Gabriel> And I don't know any of them, or how to use grf sets.
01:24:40  <Gabriel> I'd appreciate it if someone could explain.
01:24:42  <ThePizzaKing> Sacro: Yeah, that's probably about right
01:24:45  <Sacro> well if you like british trains, then i'd recommend UKRS
01:25:00  <Gabriel> Does the UKRS extend the future capabilities of the rail system?
01:25:22  <Gabriel> Or just dot the existing level with more choice in terms of engines?
01:25:31  <Sacro> it replaces the standard TT vehicles with UK ones,
01:25:49  <Gabriel> But nothing faster?
01:25:53  <Eddi|zuHause> you just need to put the file into your [newgrf] section of openttd.cfg
01:26:19  <Sacro> Gabriel: errr, faster than what? maglevs?
01:26:24  <Eddi|zuHause> usually, freight trains go slower, due to wagonspeedlimits
01:26:35  <Eddi|zuHause> passenger trains can go faster
01:26:42  <Gabriel> Yeah, sure, faster than maglevs :)
01:26:47  <Gabriel> Oh, and also, what length train do you guys use?
01:27:09  <Sacro> Gabriel: well, errm, depends
01:27:11  <Gabriel> I use alot of 12 length (inc engine) on one way systems, it seems to work quite well.
01:27:20  <Sacro> in my last game (online!)
01:27:35  <Sacro> i had some 10's, some 12's, some 20's and a few 40's
01:27:48  <Sacro> think i had a couple of 5's knocking about too
01:27:53  <Gabriel> When are 40s a good idea?
01:28:32  <Sacro> when you have 700T of wood a month to shift
01:28:47  <Sacro> and a whoppingly powerful engine to shove at the front
01:29:15  <Sacro> and when 20's just wont do the job
01:29:45  <Gabriel> How would you have 700T of wood to shift? That's alot
01:30:18  <Sacro> big forest
01:31:21  <Gabriel> What ver are you playing online?
01:31:23  <Gabriel> 0.4.7?
01:31:27  <Sacro> i was playing nightlies
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01:31:47  <Gabriel> Are there any good improvements in nightlies atm?
01:32:08  <Sacro> errm, not sure whats in 0.4.7
01:32:19  <Sacro> electric rails i belive is one main thing
01:32:33  <Gabriel> Are they any good or just another set of rails you spend ages replacing and fiddling with?
01:32:41  <Sacro> i like the added realism
01:33:12  <Sacro> plus it supports a lot more newgrfs, like added stations etc
01:33:33  <Gabriel> Sweet.
01:33:39  <Gabriel> I can't wait for the new industry sets
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01:33:47  <Sacro> ahh, i think Belugas_Gone is doing newcargoes
01:34:07  <Gabriel> That's gonna make the game so much better
01:34:15  <Gabriel> 4th tier and maybe eventually fifth tier industries will be sweet
01:34:30  <Sacro> yeah
01:35:04  <Gabriel> I'd love to see larger TD maps becoming less of the same and more of a complex industrial network
01:35:23  <Sacro> hehe, you should join a nightly server, they get insane
01:35:34  <Gabriel> Can you teach me how?
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01:36:08  <Sacro> :( its 2:40 am
01:36:20  <Sacro> windows im hoping?
01:36:40  <Sacro> http://nightlies.openttd.org for the latest version
01:37:01  <Sacro> http://www.openttd.org/nightly.php even
01:37:36  <Sacro> http://ppcis.org/nightly/brianetta-grf.zip for the grfs that we use on Brianettas server
01:37:47  <Sacro> http://ppcis.org/nightly/ has the main info you need
01:38:09  <Gabriel> Yeah windows
01:39:08  <Gabriel> You in England too Sacro?
01:39:10  <Sacro> well download the win32 build, extract it, add your ttd grfs into the data folder, and your gm folder as needed
01:39:12  <Sacro> yeah
01:39:24  <Gabriel> I'll just go to nightlies permenantly
01:39:28  <Gabriel> Don't see any reason not to
01:40:10  <Gabriel> So what do I do with the unzipped win32 thing?
01:40:12  <Sacro> they're not guaranteed to be stable, and savegame compatible
01:40:18  <Gabriel> Copy it over my existing ttd install?
01:40:33  <Sacro> over your old ottd install? can do
01:40:46  <Gabriel> Kk
01:40:47  <Gabriel> Good
01:40:54  <Gabriel> I'll copy one and name it 'nightlies'
01:42:11  <Sacro> yeah, thats the best idea, how i have it
01:42:51  <Gabriel> What's the playerbase like?
01:42:59  <Sacro> what do you mean?
01:43:00  <Gabriel> There aren't any knobs, are there?
01:43:10  <Sacro> yeah course, worlds full of em
01:43:15  <Gabriel> Surely this game is too complex for the kind of people that play cs, though..
01:43:39  <Sacro> you'd be surprised...
01:43:58  <Gabriel> Okay where do I copy the grfs again?
01:44:07  <Eddi|zuHause> in the data directory
01:44:20  <Eddi|zuHause> or a subdirectory thereof
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01:45:19  <Gabriel> Ok now what do I do
01:45:22  <Gabriel> I've booted the game
01:45:52  <Sacro> alter your settings to suit, and then quit the game, edit your openttd.cfg and add the grfs
01:46:37  <Gabriel> Settings? Where do I find the settings?
01:46:48  <Gabriel> Like, the ones I need to suit to
01:46:51  <Gabriel> I know the in game ones
01:47:02  <Sacro> lol, game options, and patch settings
01:47:41  <Gabriel> Ok put new grfs in
01:47:46  <Gabriel> What should I edit in patch settings?
01:48:04  <Sacro> you pasted the list into your openttd.cfg?
01:48:22  <Gabriel> yEAH
01:48:22  <Sacro> its up to you, i always centre the top bar, make trees transparent
01:49:13  <Gabriel> By the way
01:49:16  <Sacro> yeah?
01:49:21  <Gabriel> What does editing 'x size of map' and 'y size of map' do?
01:49:40  <Sacro> its 2^x long/wide
01:49:48  <Sacro> goes up to 11 i think
01:50:02  <Sacro> but you can do it all ingame
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01:52:26  <Gabriel> Ok I spectated
01:52:30  <Gabriel> One guy is whipping everyone else
01:53:14  <Sacro> which server?
01:53:20  <Gabriel> Yours the brianna one
01:53:44  <Sacro> hehe, its the best server going, there will be a new game starting at 6pm tommorow i think
01:55:43  <Gabriel> Oh yeah confirm this for me
01:55:48  <Gabriel> What is the best transport type?
01:55:58  <Sacro> planes
01:56:01  <Gabriel> Passengers with planes yeah?
01:56:02  <Sacro> make most profit
01:56:12  <Gabriel> So whoever places airports first wins?
01:56:13  <Sacro> but coal trains can make a fair whack too
01:56:30  <Sacro> we dont play for who makes the most money
01:56:44  <Sacro> its generally who has the biggest/prettiest/silliest lines
01:57:07  <Sacro> sometimes later on, we fight to be 1st
01:57:30  <Sacro> but as long as you have over £10M, then your fine
01:58:16  <Sacro> but im going to bed now, so night mate
01:58:49  <Gabriel> nn
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02:00:09  <Gabriel> Is anyone still up?
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02:08:46  <Belugas_Gone> no, i'm sleeping, and i'm dreaming that i'm typing ;)
02:14:22  <Gabriel> Cunning.
02:14:41  <Gabriel> I'm reading the roadmap and dreaming about improvements.
02:15:21  <Gabriel> How's the new economy coming? :)
02:15:26  <Gabriel> Need a C programmer to help?
02:18:49  <Belugas_Gone> economy... that is a big BIG BIIIIIIIIIIIIG concept...
02:19:02  <Belugas_Gone> small steps are taken every day :)
02:19:04  <Gabriel> I know, but I want it :P
02:19:15  <Belugas_Gone> they all say that :D
02:19:22  <Gabriel> Is everything done in C?
02:19:58  <Belugas_Gone> there is a little part in C++, the YAPF (Yet another PathFinding)
02:20:04  <Belugas_Gone> the rest is in C, yes
02:20:15  <Gabriel> Cool. I'm in the middle of a comp sci degree.
02:20:55  <Gabriel> Any idea on an eta on stuff like advanced economy? Months? Years?
02:21:26  <Belugas_Gone> months, years :)
02:21:32  <Belugas_Gone> to be honest, it is hard to reply
02:21:50  <Belugas_Gone> my schedule at work is frantic
02:22:07  <Belugas_Gone> i have a wife and a young kid (2 years and a half today)
02:22:24  <Belugas_Gone> and i can only do some dev stuff at night
02:22:27  <Gabriel> The new map is going to increase complexity by a factor of 4?
02:22:30  <Gabriel> Sweet :O
02:22:55  <Belugas_Gone> new map? not much of a priority right now...
02:23:04  <Belugas_Gone> sorry to disapooint you
02:23:09  <Gabriel> Hehheh, it's okay
02:23:13  <Gabriel> What is a priority atm?
02:23:58  <Belugas_Gone> good question :)
02:24:03  <Belugas_Gone> it depends to whom you ask
02:24:16  <Gabriel> I'll settle for your answer.
02:24:17  <Belugas_Gone> some devs would say : fix bugs for next realease
02:24:32  <Gabriel> I'm far too busy being an irresponsible student right now and doing illegal things for it to really matter.
02:24:36  <Belugas_Gone> on my part, i would say..
02:24:44  <Belugas_Gone> new cargo,
02:24:48  <Belugas_Gone> tyhen new industries
02:24:54  <Gabriel> Sweet <3
02:24:55  <Belugas_Gone> then newhouses
02:25:22  <Belugas_Gone> newairports, too, but in a collaborative way
02:25:26  <Gabriel> Yeah, towns need to be made more complex :o
02:25:32  <Gabriel> What kind of new airports? :)
02:25:47  <Belugas_Gone> i have "newcurrencies" around the corner too, in the newgrf_lab branch
02:26:07  <Belugas_Gone> Richk67 has designed a few new airports
02:26:13  <Belugas_Gone> they are great.
02:26:19  <Gabriel> Where can I see? :)
02:26:21  <Belugas_Gone> but we want to extend the concept
02:26:46  <Belugas_Gone> where the users will be able to provide their own without having to recompile, by means of grf
02:26:58  <Belugas_Gone> look in the dev forum.
02:27:22  <Belugas_Gone> towns... only the grphical parts...
02:27:33  <Belugas_Gone> well.. maybe more, but it has to be seen
02:27:42  <Gabriel> Yeah, I know, but eventually they do need to be more complex for the sake of the game
02:27:44  <Belugas_Gone> i dream of adding a process of town merging :)
02:27:49  <Gabriel> Ooh, sweet
02:28:23  <Gabriel> Where's the dev forum by the way? Sorry, I'm a noob.
02:29:02  <Gabriel> Oh, and is anyone ever going to make it so the HQs can be bigger? That would be cool.
02:29:27  <Gabriel> You have a knowledge of the source, how difficult would it be to insert additional levels into the chain?
02:31:35  <Belugas_Gone> http://www.tt-forums.net/index.php?c=20
02:32:02  <Belugas_Gone> levels? chain?
02:32:12  <Gabriel> Yeah, for HQ status, in the high score chain.
02:32:22  <Belugas_Gone> ho...
02:32:24  <Gabriel> Scuze my use of buzz words, we get alot in the lectures.
02:32:24  <Belugas_Gone> well..
02:32:32  <Gabriel> How is it stored? And what are the datatypes?
02:32:41  <Belugas_Gone> need to draw the next level, for starter :)
02:33:30  <Belugas_Gone> and here are the sources : http://svn.openttd.org/cgi-bin/trac.cgi/browser/trunk?rev=5341&order=name
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02:34:32  <Belugas_Gone> unmovable_map.h holds the HQ definition and manipulation
02:34:34  <Gabriel> Is there anyway to see images of richk67's new airports without downloading?
02:34:49  <Gabriel> Drawing the next level is eeeasy
02:35:07  <Belugas_Gone> Function EnlargeCompanyHQ should be interesting
02:35:17  <glx> new airports are viewable on the forum
02:35:21  <Gabriel> I could draw a ttd 2x2 image in like 15 minutes :O
02:35:36  <Gabriel> What's the post title? I can't find it
02:36:33  <Belugas_Gone> http://www.tt-forums.net/viewtopic.php?p=423544#423544  <--- airports
02:36:43  <Gabriel> Thankyou :)
02:36:59  <Gabriel> Ohhh I like these
02:37:20  <Belugas_Gone> well... now, you know where you could post your HQ new chains !
02:37:35  <Belugas_Gone> there is a graphics topic.
02:38:11  <Gabriel> Aw, there's no image of the international one
02:38:16  <Gabriel> Do I have to compile it myself to see?
02:39:07  <Gabriel> Oh wait, yes there is
02:39:39  <Gabriel> Oh, here's a question
02:39:47  <Gabriel> Would it ever be possible to have a 3x3 hq? })
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02:42:19  <Belugas_Gone> I don't know, would it be? That is a good challenge for you :D
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02:48:17  <Belugas_Gone> good night, and have fun, Gabriel
02:48:31  <Belugas_Gone> and if you need the sources, we are using SVN
02:48:37  <Belugas_Gone> cool toy
02:56:35  <CIA-3> belugas * r5342 /branch/newgrf_lab/ (currency.c currency.h newgrf.c):
02:56:35  <CIA-3> [newgrf_lab] Adding more properties to "newcurrencies"
02:56:35  <CIA-3> Added a few entries to InitializeGRFSpecial, although they are not effective
02:56:35  <CIA-3> Corrected the reinitialization of the _currency_spec
02:56:35  <CIA-3> Added the NUM_CURRENCY define. Not fully exploited yet
02:56:35  <CIA-3> TODO :
02:56:37  <CIA-3> _currency_string_list would have to be integrated to the _currency_spec array
02:58:37  <Belugas_Gone> going ZZZzzzzz
03:02:15  <Gabriel> Hmm, funky
03:13:38  <Gabriel> What's the height limitation on grfs?
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03:15:31  <bulio> where can I find a really good rail tutorial?
03:15:39  <bulio> one that explains backbones, mainlines, etc.
03:15:54  <glx> bulio: wiki
03:16:44  <bulio> I've checked
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03:25:18  <bulio> does newgrf files affect the game in any way besides graphics?
03:27:30  <glx> yes, some grf change vehicle capacity/speed ...
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03:51:57  <arex> Any thoughts on the last few lines of http://wiki.openttd.org/index.php/FAO_Devs ?
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04:00:55  <Gabriel> Ok finished my hq designs
04:01:02  <Gabriel> Would anyone take a look for me and see what they think?
04:01:08  <arex> Absolutely
04:01:26  <lws1984> sure
04:01:38  <Gabriel> Okay.
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04:03:17  <Gabriel> Gimme a moment
04:07:40  <Gabriel> http://img217.imageshack.us/my.php?image=hqsongrass4bb.jpg
04:08:26  <arex> they're nice :D
04:08:27  <lws1984> looks good
04:08:39  <arex> need some more variance
04:08:45  <Gabriel> The existing system of only having four levels is too small I feel
04:08:50  <Gabriel> And agreed, I was only fiddling
04:08:55  <Gabriel> It's only 10 mins work
04:09:06  <arex> good 10 minutes work then:)
04:09:11  <Gabriel> I'll put helipads in and stuff like that later
04:09:23  <arex> a helipad would be nice
04:09:53  <Gabriel> I don't want too much variation because it has to be obvious it's an hq :) That's what makes it cool
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04:10:35  <arex> helipad on the 5th, and an "outside" elevator on the 4th :P
04:10:56  <arex> or from 3rd perhaps..
04:11:01  <arex> just throwing out ideas
04:12:32  <lws1984> lol
04:12:36  <lws1984> sounds good
04:15:53  <Gabriel> Yeah, good ideas.
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04:28:48  <Gabriel> I put a little lift on one
04:29:04  <lws1984> yay for lfits!
04:30:02  <Gabriel> No motion yet, but it could clearly be put in
04:36:06  <arex> When starting a new OpenTTD game, my strategy is to make a few Coal Mine - Power Station routes to get a good income before i start on a bigger network. I use one-track stations and a "circular" railway (one-way drive). What do you guys do?
04:36:40  <lws1984> i pray to the good lord that the coal mines stay productive
04:37:58  <arex> I just played with a beginner, and he made more money than me. And I have no idea why :p
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04:59:05  <Gabriel> Lol
04:59:09  <Gabriel> You got owned?
04:59:29  <Gabriel> First thing to do when getting owned is open the opposing player's financial report
04:59:42  <Gabriel> Analyse where they're making more money than you then open the appropriate vehicle report
04:59:51  <Gabriel> Find which of his or her trains/planes are making the most money per annum
05:00:05  <Gabriel> Then analyse what routes they're taking and mimic them
05:00:21  <Gabriel> By doing this you will improve until you're good enough to innovate on your own.
05:00:37  <Gabriel> Obviously don't use the same industries they are
05:00:57  <Gabriel> Just the same types
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05:03:02  <roboman> hello
05:04:02  <Gabriel> Hi.
05:11:28  <arex> I want to find the recipe for wealth in OTTD :(
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05:28:39  <arex> On medium difficulty, should one start with road traffic?
05:30:42  <Vornotron> A little road stuff is always helpful; however, your big moneymaker will always always always be trains.
05:30:59  <arex> How do you start out a game?
05:31:14  <Vornotron> Coal.
05:31:31  <arex> Long distances is more profitable, right?
05:31:35  * Vornotron returns from Utah, by the by.
05:31:36  <Vornotron> Yes.
05:31:51  <Gabriel> Yep, long distances, more trains.
05:32:28  <arex> One train with 10 trucks or two trains with 5 trucks?
05:32:35  <Vornotron> the latter
05:33:00  <Vornotron> /all/ lines should have multiple trains.
05:33:36  <arex> Do you even out land and build tunnels?
05:33:47  <Vornotron> Your target is to always have at least one train waiting at any pickup station.
05:34:05  <Vornotron> Yes, both, depending on the situation.
05:34:24  <arex> Is your routes usually 100% flat?
05:34:35  <arex> (in the beginning)
05:34:58  <Vornotron> Early routes especially get hurt by climbing.  Try to keep it flat, but don't /require/ it.
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05:38:20  <arex> What about something like this? http://lystad.org/stuff/pics/isthisok.png
05:39:01  <Vornotron> It's okay-ish.
05:39:14  <arex> What could be better?
05:39:15  <Vornotron> you /need/ signals.
05:39:20  <Vornotron> need need need need need.
05:39:27  <arex> Sure, but now I only had one train.
05:40:28  <Vornotron> You'll also want to have multiple platforms at all stations - two, in general, for each resource pickup.
05:40:55  <arex> This is my first line. I'm transporting coal.
05:41:49  <Vornotron> right, but you should still have two platforms at that pickup... and you should have ensured you had enough room to do so.
05:42:29  <arex> If I'm only going to pickup coal - why?
05:44:11  <Vornotron> Because to get the best profit you need to have the second train arrive as the first train is finishing the loading process.
05:44:24  <Vornotron> so that you are never not loading.
05:46:28  <arex> Those two seconds I miss doesn't mean anything
05:46:56  <Vornotron> yes it does
05:47:15  <arex> perhaps after 100 years when you have 100 stations :)
05:49:14  <arex> I want to learn more about the start phase. Because it seems I suck at it :(
05:50:31  <arex> Do you build multiple coal routes or just one long one?
05:50:50  <Vornotron> Start with coal, move it as far as you think you can afford, two trains, two platforms at the coal station.
05:51:00  <Vornotron> Use the most productive coal mine you can get your hands on.
05:51:58  <Vornotron> You'll want to increase your loan to the maximum possible so you can afford a rather long system; eventually you should probably pay it off, but not until you're making a lot of money.
05:53:11  <Gabriel> One long one definitely.
05:53:29  <arex> When my friends and I play, we usually start with 0k or 0k. That's not a very long one though :P
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05:53:44  <Vornotron> Gabriel: and pay more than the maintenance cost of a second train in burned profits.
05:54:29  <Gabriel> For instance, I have 50 12 length trains carrying 400 tonnes of coal apiece 1900 x 25m, for a cool 700,000 a trip. (65 million/yr grosse)
05:54:54  <arex> :P
05:55:29  <Gabriel> I make more than the world's richest ever billionaire had in a year :p
05:55:50  <Gabriel> But that map was just an excersize in redundancy.
05:55:53  <Vornotron> The problem with using only one train is that your rating is crap and then you spend an age waiting for your train to fill up, and all the while the asking price for the coal goes down.
05:56:15  <arex> I see.
05:56:21  <Gabriel> Vornotron:
05:56:23  <Gabriel> I am not a noob.
05:56:28  <arex> So when estimating the length of my route, I should include the cost of two trains.
05:56:29  <Gabriel> I meant, one long track, not one long train.
05:56:43  <Vornotron> Ah
05:56:48  <Gabriel> Or possibly two long tracks with a one way system.
05:56:52  <Gabriel> One way is the best.
05:57:10  <arex> Yes, like in the screenshot i pasted, right?
05:57:13  <Vornotron> well, yes, one track would do just fine, for early game stuff, but you need to make sure you can expand it to two-track stuff later
05:57:51  <arex> I like to build a food/oil/goods/passenger network separate from the primary stuff.
05:58:38  <arex> Cool. A flying saucer in my game.
05:59:09  <Gabriel> It'll delete your rail track.
05:59:12  <Gabriel> They're right annoying.
05:59:37  <arex> :(
06:03:13  <Gabriel> Indeed
06:03:23  <Gabriel> They do not come in peace
06:04:00  <Vornotron> SLEP
06:04:01  * Vornotron slep
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07:48:24  *** mode/#openttd [+o DarkSSH] by ChanServ
07:48:30  *** DarkSSH is now known as Darkvater
07:48:34  *** mode/#openttd [-o Darkvater] by Darkvater
07:48:34  <Darkvater> morning
07:48:49  <valhalla1zzw> 'lo Darkvater
07:49:07  <Gabriel> Mrah
07:49:11  <Gabriel> I've still not gone to bed
07:49:18  <valhalla1zzw> XD
07:49:32  <Gabriel> Busy covering a 2048 x 2048 in rail
07:49:44  <Gabriel> I have 87% of industries done
07:50:05  <valhalla1zzw> well
07:50:07  <valhalla1zzw> sure
07:50:13  <valhalla1zzw> you must be bored then? :P
07:50:20  <Darkvater> woow
07:50:23  <hylje> :O
07:50:25  <Gabriel> Yeah, dead inside.
07:50:26  <Darkvater>  22) Human Variant of Mad Cow Disease May Be Latent for 50 Years, Study Finds
07:50:35  <Gabriel> 6.7 billion a year :P
07:50:39  <Darkvater> *shock*
07:50:47  <Gabriel> I make more than the richest man in the world ever per year, lol.
07:50:48  * valhalla1zzw electrocutes Darkvater
07:50:52  * valhalla1zzw sees Darkvater sizzle
07:50:58  <valhalla1zzw> >:)
07:51:16  * Darkvater has magic immunity
07:51:21  <valhalla1zzw> oh.
07:51:21  <Darkvater> and +6 armour
07:51:25  <Gabriel> Omg
07:51:27  <hylje> omg
07:51:30  <hylje> imbalanced
07:51:34  <valhalla1zzw> hax imo
07:51:35  <Gabriel> Are you one of those speed roleplayer people, Valhalla1zzw?
07:51:45  <Darkvater> hrhr
07:51:45  <valhalla1zzw> erm?
07:51:48  <Darkvater> eh
07:51:49  <Darkvater> I mean
07:51:50  <valhalla1zzw> I don't do WoW
07:51:50  <Darkvater> hehe
07:51:54  <Gabriel> Typing an action then a response
07:51:54  <valhalla1zzw> WoW is bad mkay?
07:51:56  <Gabriel> As a confirm
07:51:59  <Gabriel> Like
07:52:04  <Darkvater> Warcraft III - TFT o/
07:52:06  * Gabriel kicks Valhalla firmly in the chin
07:52:11  * Gabriel watches him spin across the floor.
07:52:16  <valhalla1zzw> sometimes
07:52:21  <valhalla1zzw> when I feel like it
07:52:27  <valhalla1zzw> Darkvater: whoo! TOWER DEFENSE \o/
07:52:30  <hylje> Darkvater: what brings wc3 into this
07:52:33  <hylje> imba? :p
07:52:33  <Gabriel> Tower defense is awesome
07:52:35  <Gabriel> For the record
07:52:41  <Gabriel> I'm all about the TD
07:52:47  <hylje> Gabriel: depends on the td really :b
07:52:51  <valhalla1zzw> because I said WoW was bad ;)
07:52:56  <Gabriel> The good ones, mostly :p
07:52:59  <Gabriel> Anyway
07:53:04  <Gabriel> I'm gonna go try and sleep
07:53:06  <Gabriel> Ciao in a bit
07:53:07  * Darkvater kicks valhalla1zzw
07:53:11  <valhalla1zzw> auch.
07:53:22  <valhalla1zzw> stupid duft.
07:53:35  <Darkvater> footie rush!
07:53:40  <hylje> keke
07:53:41  <hylje> ke
07:54:06  <Darkvater> did you guys see president Ape yesterday?
07:54:13  <hylje> no
07:54:25  <Darkvater> he was on a visit in Budapest (Hungary)
07:54:34  <Darkvater> the whole city closed down, immense security measures
07:54:47  <Darkvater> they had a wall of trollies from end to end in the place he was giving a speech
07:54:53  <Darkvater> total madness I tell ya
07:54:55  <hylje> when Clinton and Jeltsin met in here
07:55:02  <hylje> i didnt note any extreme measures
07:55:23  <hylje> looks like they have become more paranoid
07:55:27  <Darkvater> yeah but this guy is totally paranoid. He took with him 600 security peeps :S
07:59:54  <Darkvater> haha
08:00:09  <Darkvater> guy informs Bush in august 2001 about impending terrorist attack
08:00:18  <Darkvater> intelligence traffic about an impending terrorist attack. After
08:00:18  <Darkvater> listening, Bush dismissed the staffer, saying, ``All right.
08:00:18  <Darkvater> You've covered your ass, now.''
08:00:30  <hylje> bushism
08:00:31  <Darkvater> that's *gold* ^^
08:05:36  <Darkvater> ay nice
08:05:42  <Darkvater>                    Total    Killed    Non-        Wounded in Action
08:05:42  <Darkvater>                   Deaths   in Action Hostile  Returned to Duty  Total
08:05:42  <Darkvater> =========================================================================
08:05:42  <Darkvater> Total               2,809     2,131      678        10,370      19,345
08:06:05  <Darkvater> is the channel dead(ish)?
08:06:44  <hylje> no
08:06:51  <hylje> we just log your actions
08:07:46  <Darkvater> ah then I should start chatting more ey
08:07:54  <Darkvater> it is boring to do it alone though
08:07:59  <Darkvater> somehow doesn't really feel right
08:08:01  <Darkvater> you know
08:08:09  <Darkvater> makes oneself feel kidna stuipd
08:08:10  <hylje> you arent just in the right mood
08:08:21  <Darkvater> perhaps a few beers might help
08:08:35  <valhalla1zzw> isnt it a tad early for that Darkvater?
08:08:40  <Darkvater> but I'm at work and I won't be looked at kindly
08:09:54  <Darkvater> muhahhaha
08:09:55  <Darkvater>    Three men died in Bellville, Cape Town, after being overwhelmed
08:09:55  <Darkvater> by gas fumes while watching a World Cup soccer match on television,
08:09:55  <Darkvater> Die Burger reported on Friday,
08:10:06  <Darkvater> doesn't that just makes you feel silly *D
08:10:28  <peter1138> do it anyway
08:10:44  <Darkvater>    They had used a petrol generator to power a television set with
08:10:44  <Darkvater> all doors and windows closed.
08:11:11  <Darkvater> peter1138: after you :)
08:14:18  <Darkvater> peter1138: I loved your post in mart3p's newgrf topic
08:14:25  <Darkvater> "/me whistles innocently..."
08:14:26  <Darkvater> ;p
08:15:25  <peter1138> is there some gamma control for windows?
08:16:36  <Darkvater> brightness dial on your monitor?
08:16:46  <peter1138> hmm, colour profiles, but no way of changing them...
08:16:54  <Darkvater> I know that the nvidia driver has such controls
08:16:57  <Darkvater> I think it had
08:17:24  <peter1138> not much use without an nvidia...
08:17:40  <peter1138> and the monitor is a TFT... changing the brightness or contrast doesn't make it look any better
08:17:48  <hylje> :x
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08:29:15  * peter1138 sees that Richk botched a merge
08:29:23  <peter1138> (and then reverted some of it)
08:29:33  <peter1138> no smooth depot scrolling!
08:32:28  <Darkvater> damn got me scared there
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08:32:35  <Darkvater> it's only minin ;)
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08:32:41  <peter1138> yeah
08:32:45  <peter1138> speak of the devil
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08:33:56  <peter1138> Richk67_wrk: are you gonna do that merge properly? ;p
08:33:59  <Darkvater> Richk67_wrk: r5339, what happened to the indentation?
08:34:07  <peter1138> sync, even
08:35:34  <Richk67_wrk> dunno peter... i do my best, but its awkward when a feature in MiniIN gets added to trunk
08:35:46  <Richk67_wrk> and then changed
08:36:05  <Richk67_wrk> DV: what?
08:37:04  <peter1138> Richk67_wrk: that particular part wasn't in the MiniIN :P
08:37:06  <Darkvater> Richk67_wrk: DEBUG() isn't indented according to svn.openttd.org timeline
08:37:13  <Richk67_wrk> peter: if you can tell me what i should have done, please do...
08:37:51  <Richk67_wrk> DV: its temporary code in my development branch for TGP... it conforms to my standard for temporary code ;)
08:38:37  <Darkvater> ...
08:38:45  <Darkvater> wasn't that the TGP-merge branch?
08:38:54  <Darkvater> I mean why do double work when you can do it right the first time?
08:39:04  <Darkvater> it's not like it takes a huge amount of effort
08:39:20  <Darkvater> if you use a proper editor it's even indented for you when you press <enter>
08:40:08  <Richk67_wrk> there aint no such thing as the "TGP-merge" branch...
08:40:09  <peter1138> Richk67_wrk: it's not temporary now
08:40:12  <peter1138> it's there for ever :)
08:41:20  <peter1138> Richk67_wrk: we should be able to just merge the TGP branch without fucking around with it
08:42:31  <Darkvater> I was under the impression that tgp was a development branch like any other (eg elrails, yapf)
08:42:36  <Darkvater> when it's done it's merged
08:42:38  <peter1138> Richk67_wrk: ...
08:42:42  <peter1138> [MiniIN]: Sync with trunk: r5209-5298
08:42:47  <peter1138> [MiniIN]: Sync with trunk, r5307-r5338.
08:42:53  <peter1138> you've missed revisions out?
08:43:24  <peter1138> no wonder it didn't work
08:43:41  <Darkvater> :)
08:45:05  <peter1138> (don't think it's affected anything, but always use the last sync revision)
08:45:21  <Richk67_wrk> peter.... try checking *what* those "missed" numbers are... i think you will find its all MiniIN commits
08:45:25  <peter1138> r5209:5298 then r5298:5338
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08:45:50  <peter1138> i'm still not sure why you left bits out of the merge though
08:45:55  <peter1138> conflicts?
08:46:22  <Richk67_wrk> 5307 is the next trunk commit after 5298
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08:47:48  <Richk67_wrk> yes, there were conflicts ... rail.h, rail_map.h - both because of MiniIN patches conflicting with the move, and aircraft something (_cmd.c i think - easy to resolve) and train_gui.c ... now that was a bugger
08:48:24  <Richk67_wrk> [09:42] Darkvater: when it's done it's merged  <-- and it aint done
08:48:35  <peter1138> so in the case of conflicts you just ignore them? heh
08:48:40  <Richk67_wrk> FO
08:49:25  <Richk67_wrk> no, i included the trunk version of train_gui.c changes... and all trains disappeared in the depot window... IMO the trunk part didnt work
08:49:40  <peter1138> strange that it works in trunk, then
08:50:15  <Richk67_wrk> yeah - strange that it didnt in MiniIN... but rather than leave MiniIN not working, i reverted train_gui.c
08:50:47  <arex> Any thoughts on the last few lines of http://wiki.openttd.org/index.php/FAO_Devs ?
08:51:07  <Richk67_wrk> of course, rather than berating me for it, you could helpfully take a look and let me know *what/how* it should be done right...
08:51:39  <peter1138> arex: yes, don't rely on a wiki page
08:51:58  <peter1138> (i've never seen that page before)
08:52:04  <arex> Ouch :)
08:52:05  <arex> hehe
08:52:21  <peter1138> there is a tracker with feature requests available...
08:52:40  <arex> Are there any reasons not to change the constants?
08:53:57  <Darkvater> Richk67_wrk: i am not saying it's done but if you want it done you need to indent those lines anyways. So you're just creating additional work
08:54:37  <peter1138> arex: memory use most likely, though i'm not sure what the effect'll actually be
08:54:49  <Richk67_wrk> DV: no, im saying its not done... shall i just revert everything and let everyone else do my development for me??
08:55:05  <arex> peter1138: probably nothing relevant, right
08:55:08  <Darkvater> no need to get so worked up about a few tabs
08:55:39  <Richk67_wrk> my thoughts exactly... those lines will *probably* (95%+) be deleted anyway
08:55:41  <arex> to allow higher resolution and more game windows makes the game much richer :)
08:56:22  <peter1138> Darkvater: clearly we need hardware donations, to run the game at higher resolutions ;)
08:58:12  <arex> It's a great experience I think should be available for everyone
08:58:22  <Richk67_wrk> so peter: given that with the conflicted trunk code, it drew no units in the depot window when i bought a train, but when i reverted back to the MiniIN code instead, it did draw them... what would your choice be?
09:00:16  <Darkvater> peter1138: great idea :D
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09:03:47  <peter1138> trunk code didn't conflict. your code did ;)
09:03:53  <Darkvater> Richk67_wrk: that minin is broken? :)
09:04:06  <peter1138> Richk67_wrk: but anyway, i can have a look at it when i've time
09:04:46  <Richk67_wrk> thanks for all your support and help (as usual)
09:06:16  <peter1138> fucking customers
09:06:27  <peter1138> why do they think their stuff should come before mine? ;(
09:06:30  *** BurtyB [n=chris@cpc3-nwrk1-0-0-cust410.nott.cable.ntl.com] has joined #openttd
09:06:55  <arex> http://sourceforge.net/tracker/index.php?func=detail&aid=1511174&group_id=103924&atid=636368 :D
09:07:15  <Richk67_wrk> DV: MiniIN wasnt "broken" until i tried to update it with some of peter's trunk changes... MiniIN is more bleeding edge than trunk, and sometimes when trunk catches up it causes problems....
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09:09:12  <Darkvater> Richk67_wrk: :)
09:09:30  <CIA-3> richk * r5343 /branch/TGP/misc.c: [TGP]: Indented some temporary debug code to satisfy a PLH.
09:09:55  <Richk67_wrk> oo... CIA3 is bakc
09:09:58  <Richk67_wrk> back even
09:10:15  <Richk67_wrk> didnt like CIA14  - not as friendly ;)
09:10:35  <peter1138> Richk67_wrk: remember, trunk is canon
09:11:45  <Richk67_wrk> fine - then please update train_gui.c for me in a way that fits with trunk, but doesnt fuck up MIniIN... last time i included the "canon" if fucked it up
09:13:01  <Hackykid> whats a PLH?
09:13:22  <Richk67_wrk> [09:32] peter1138: speak of the devil  <-- and good morning to you too.... i arrive here and get blasted for trying to keep my branches working... makes me wonder why i bother
09:14:17  <Darkvater> lag?
09:14:40  <Darkvater> Programmer Living in Hell
09:14:57  <Darkvater> or something along those lines I think... not too positive I'm sure ;p
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09:15:17  <Hackykid> hehe
09:15:31  <peter1138> Richk67_wrk: a common phrase when someone enters, whom you've just been talking about. you know that :P
09:17:00  <Darkvater> Richk67_wrk: so, when can we expect airports? :P
09:17:03  <Richk67_wrk> yeah - but the whole tone since has been thump the RichK67... blasting me for fucking tabs and im still not sure what your complaint was about... since i applied trunk... it didnt work, so i restored MiniIN...
09:17:26  *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 110 (Connection timed out)]
09:17:48  <Richk67_wrk> at this rate, who knows... i am very busy atm
09:19:40  <Richk67_wrk> the only reason for MiniIN's existence is because the devs dont allow reasonable patches into trunk in any sensible timeframe... so it pisses me off when i get criticised for making sure it works
09:20:00  <Richk67_wrk> bacon time... bbl
09:20:11  <Hackykid> maybe you should just start a fork :-p
09:22:06  <Prof_Frink> Goodbye #openttd
09:22:09  <Darkvater> Richk67_wrk: perhaps not such a good moment to bring up the fact that I've been sleeping with your wife is it?
09:22:11  *** Prof_Frink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has left #openttd ["Goin' home"]
09:22:12  <Darkvater> :P
09:22:52  * Darkvater blasts some tabs in a general direction
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09:24:16  * peter1138 compilifies
09:24:22  <peter1138> damn it, i'm supposed to be working ;)
09:25:46  <Trenskow> so she said yesterday :D
09:25:53  <Darkvater> he says so every day
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09:25:59  <Trenskow> hehehehe
09:27:21  *** TinoM| is now known as TinoM
09:27:28  <blathijs> For anyone who thinks they can properly code C: http://katherina.student.utwente.nl/~matthijs/cgi-bin/blosxom/software/HappyNumber.html
09:27:46  <Darkvater> is that the pyramid?
09:31:02  *** Eddi|zuHause [n=johekr@p54B75C2F.dip.t-dialin.net] has quit [Remote closed the connection]
09:34:29  <Hackykid> hmm, how long is running that prog supposed to take?
09:34:51  <blathijs> Hackykid: around 5 seconds, so Dynamic Programming is required
09:34:56  <blathijs> Darkvater: pyramid?
09:35:08  <Hackykid> i mean, it doesnt seem to work here
09:35:16  <blathijs> ah
09:35:16  <Darkvater> blathijs: something else, nvm
09:35:25  <blathijs> Hackykid: it requires input on cmdline, one number
09:35:33  <Hackykid> ah
09:35:53  <blathijs> Hackykid: which can be 1 <= n < = 10.000.000
09:36:35  <Hackykid> hmm, now it finishes, but it doesnt give any output
09:40:20  <blathijs> Hackykid: what compiler?
09:40:43  <Hackykid> gcc version 3.4.4 (cygming special)
09:40:49  <blathijs> Hackykid: it should at least output a newline I think?
09:41:05  <Hackykid> hmm, yes
09:41:37  <blathijs> Hackykid: There is a particularly nasty hack with the return value of h there, which will probably not work on all compilers :-)
09:41:45  <Hackykid> it doesnt seem to...
09:41:48  <Hackykid> yeah, i ready :-p
09:41:51  <Hackykid> *read
09:41:53  <Hackykid> hmm
09:42:00  <blathijs> Hackykid: if you put "return" before the last "line" in "h()", you should remove that hack
09:42:22  <peter1138> Richk67_wrk: http://fuzzle.org/o/depotgui.diff
09:43:21  <peter1138> (see, i'm working ;p)
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09:43:44  <Hackykid> when i input "x" it outputs -1
09:44:03  <Hackykid> any number doesnt give any output
09:44:37  <blathijs> weird...
09:44:57  <blathijs> inputting "10" should output "2"
09:45:43  <Hackykid> after adding "return" it outputs "1" on "x"
09:45:49  <Hackykid> still nothing with numbers
09:46:09  <blathijs> meuh
09:46:48  <blathijs> the difference might be because the return value of "scanf" is different (which should be 1)
09:46:59  <Eddi|zuHause> err... when the task bar in KDE disappeared, and refuses to reapper, what should i do?
09:47:57  <blathijs> Hackykid: weird, I don't think there are other non-C-compliant hacks in there...
09:48:22  <Darkvater> Eddi|zuHause: restart X?
09:48:26  <Darkvater> or restart kicker
09:49:22  <blathijs> Hackykid: try putting "int" in front of the two functions and the m[... line?
09:49:50  <blathijs> Hackykid: and perhaps in front of the function arguments too?
09:50:19  <Hackykid> well... all the warnings are gone now
09:50:24  <Hackykid> still no output though
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09:50:50  <Richk67_wrk> peter: thanks... looks like i very nearly had the DrawTrainImage right... i just retained the if (--skip.... line ...
09:51:34  <Richk67_wrk> as for the depot smooth scroll - thanks, i never knew it wasnt working
09:51:43  <blathijs> Hackykid: weird, run it through gdb perhaps?
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09:57:00  <Hackykid> hmm, dont have gdb here
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09:57:08  <Hackykid> too lazy to install it :-p
09:58:01  <blathijs> Hackykid: how can you develop anything without gdb? :-p
09:58:38  <Hackykid> i cant!
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09:58:56  <Darkvater> :O
09:59:41  <peter1138> damn .net
09:59:46  <peter1138> typeof(foo)
09:59:51  <peter1138> what would you think that does?
10:00:20  <Darkvater> creates pink elephants
10:00:35  <Richk67_wrk> types "of" foo times?
10:00:37  <Darkvater> I would say it returns the type of foo, eg integer/string/double/magic
10:00:56  <Hackykid> it seems execution just stops... after i becomes 9 (with input 10)
10:01:05  <Hackykid> h does get called once
10:01:09  <Hackykid> and set m[1] to 2
10:02:25  <blathijs> setting m[1] to 2 should be done by main? m[4] should be set to 1 too, these are the bases cases of the algorithm
10:02:53  <blathijs> Hackykid: and h should get called once for every value of i, ie 10 times
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10:04:06  <blathijs> Hackykid: ah, but i counts down, so h gets called once, for 10 only
10:04:25  <blathijs> which indeed sets m[1] to 2, which it already was
10:04:53  <Hackykid> hmm, seems h gets called loads of times with i=0
10:05:11  <blathijs> that's weird, since the for loop should not run when i = 0
10:05:19  <blathijs> the for condition is "i"
10:05:21  <Hackykid> indeed
10:05:55  <Hackykid> h gets called with 10, then with 9, and then lots and lots of times with 0
10:06:11  <Hackykid> (the call with 10 returns 2)
10:06:28  <Hackykid> the call with 9 seems not to return,
10:06:35  <Hackykid> so h[9] seems to call h[0]
10:07:44  <blathijs> ah, yes
10:07:47  <blathijs> h is recursive
10:07:52  <Hackykid> in h(9), after the for loop, x is 0
10:08:00  <Hackykid> and m[0] is 0 too
10:08:00  <blathijs> that should never happen
10:08:02  <peter1138> Darkvater: nope
10:08:12  <blathijs> it shuld be 81
10:08:14  <peter1138> Darkvater: typeof(integer) or typeof(string) etc works
10:08:15  <blathijs> it should be 81
10:08:25  <peter1138> but definitely not typeof(somevariable)
10:08:50  <blathijs> Hackykid: try adding an extra pair of brackets around i%10 >
10:08:52  <peter1138> (you need somevariable.GetType() for that)
10:09:06  <Darkvater> o_O
10:09:12  <Darkvater> stupid .net
10:09:27  <blathijs> well, a type is probably some kind of object I think?
10:09:42  <blathijs> and "integer" is probably just a type-denoter, not the type itself ;-p
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10:10:48  <Trenskow> Richk67_wrk, i'll get that miniin patch ready for you within this weekend
10:10:58  <Trenskow> the network filter match
10:11:01  <Trenskow> patch even
10:11:21  <Richk67_wrk> thanks... dont forget to indent properly .... (see Darkvater for details ;) )
10:11:56  <Trenskow> ok
10:12:36  <Trenskow> is there any reason to make gameplay improvement patches, as long as the new map array isn't done ?
10:12:55  <Trenskow> i wanna make a drive-through depot
10:13:25  <Richk67_wrk> if you make it with map-accessors, it shouldnt be a problem
10:13:31  * Darkvater isn't PLH'd about the MinIN branch
10:13:57  <Trenskow> brb
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10:14:15  <Hackykid> blathijs: something is weird with that for loop....
10:14:58  <Hackykid> the body of that loop is i/=10
10:15:08  <Hackykid> so with i=9, i becomes 0
10:15:19  <Hackykid> after that, the increment part of the loop is done
10:15:30  <Hackykid> x+=0%10*(0%10)
10:15:46  <blathijs> hmm, good point
10:15:55  <blathijs> why does it work here? :-)
10:16:02  <Hackykid> bug! :-p
10:16:05  <Hackykid> making it     for(x=0;i;x+=((i%10)*(i%10)),i/=10)
10:16:11  <blathijs> matthijs@katherina:~/public_html/happy$ ./a.out
10:16:11  <blathijs> 10
10:16:11  <blathijs> Segmentation fault
10:16:14  <blathijs> woops
10:16:14  <Hackykid> gives 3 as output with input 10
10:16:46  <blathijs> that's correct (I was mistaken earlier)
10:16:55  <blathijs> Hackykid: what does 10000000 give?
10:17:09  <blathijs> Should be 1418854
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10:17:19  <Hackykid> way too much debug output :O
10:17:30  * Hackykid removes some printf's
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10:17:50  <blathijs> Hackykid: sorry for that, I changed something without testing apparently
10:18:31  <Hackykid> tsssk tssk
10:18:49  <Hackykid> yeah, 1418854
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10:19:11  <Trenskow> back
10:19:13  <Trenskow> my bus came
10:19:29  <blathijs> Hackykid: and without all the extra fluff? (I've updated the version on my blog)
10:19:43  <Trenskow> i f.. hate ppl who are taking up two seats, while the whle bus is standing up
10:20:37  <Trenskow> dont tell me... i'm a great speller
10:20:57  <Hackykid> hmm, output 276 with input 10...
10:21:37  <Hackykid> oh, wait
10:22:43  <Hackykid> hmm, yeah, weird...
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10:24:15  <blathijs> Hackykid: still?
10:24:24  *** rubyruy [n=ruyasan@S0106000f66054cc0.vc.shawcable.net] has quit [Client Quit]
10:24:27  <blathijs> Hackykid: perhaps it assumes bytes as datatype or someting?
10:24:35  <blathijs> Hackykid: hmm, that wouldn't work...
10:24:56  *** Ihmemies [i=ihmemies@a88-113-31-191.elisa-laajakaista.fi] has joined #openttd
10:26:49  <Hackykid> ah
10:26:50  <Hackykid>     m[x]=m[x]?:h(x);
10:26:56  <Hackykid> that breaks it
10:27:00  <Hackykid>     m[x]=m[x]?m[x]:h(x);
10:27:02  <Hackykid> works
10:27:28  <Darkvater> is that code even valid?
10:28:23  <Hackykid> sure it is :-p
10:29:11  <Darkvater> bull
10:29:21  <Hackykid>     m[x]=m[x]?:h(x);
10:29:21  <Hackykid>     return m[x];
10:29:22  <Hackykid> also works
10:29:24  <Darkvater> I'll rip yourhead off for such doe
10:29:33  <Hackykid> so it is related to the return-hack
10:30:18  <Hackykid> aah, with -O2 the original version works, too
10:30:53  <Hackykid> -O3 give //    return m[x];
10:31:05  <Hackykid> -O3 give -895370994 on input 10
10:31:14  <Hackykid> -O0 give 276 on input 10
10:31:26  <Hackykid> -O1 -O2 give 3 on input 10
10:31:42  <Hackykid> blathijs: maybe you wanna mention that in your blog :-p
10:32:17  * Hackykid wonders why i was compiling with -O0 again...
10:35:12  <blathijs> Hackykid: weird :-)
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10:35:41  <Hackykid> :-)
10:35:50  <Darkvater> anyone want a nice TFT replay of me beating a nasty orc with ud? :)
10:35:56  <Hackykid> well, not really, considering the evilness of that return hack :-p
10:36:47  <Hackykid> i mean, its not that suprising that the value in EAX depends on how much optimizing you do, is it?
10:36:49  <Darkvater> < lunch
10:37:00  <blathijs> Hackykid: true
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11:36:49  <Darkvater> this is impossible
11:36:57  <Darkvater> I leave an hour ago and nobody said a single word :(
11:45:03  <guru3> buahahahaha
11:46:58  <XeryusTC> Darkvater: we were all waiting for your return
11:50:45  <arex> I know I was.
11:51:52  <Darkvater> well I'm back but cannot detect a sudden surge of activity
11:52:17  <[Shaman]> Darkvater: SHHH you were ruining the silence!
11:52:56  * Darkvater breaks your concentration
11:53:21  *** Ihmemies [i=ihmemies@a88-113-31-191.elisa-laajakaista.fi] has quit ["Signed off"]
11:54:20  <XeryusTC> Darkvater: not everyone noticed yet i guess
11:55:21  * Darkvater rings the bell
11:55:22  <Darkvater> there
11:56:40  <XeryusTC> mass highlight >:)
11:56:49  <Darkvater> he like on windows
11:56:55  <Darkvater> net msg "I am back!"
11:56:57  <Darkvater> eh
11:57:01  <Darkvater> net msg * "I am back!"
11:57:10  <XeryusTC> omg
11:57:26  <Darkvater> net send *
11:57:54  <Darkvater> I wonder if I should try this at work :P
11:57:59  <Darkvater> probably my last day here
11:59:29  <blathijs> IRC clients should highlight by default on "the channel bell"
11:59:35  <blathijs> so you can ring the channel bell :-)
12:00:13  <Darkvater> which one's that?
12:01:23  <[Shaman]> Darkvater: don't forget to change your computer's name before you do that :p
12:01:38  <Darkvater> sysadmins probably can trace it anyhow
12:01:52  <[Shaman]> yeh but sysadmins are lazy :P
12:01:52  <Darkvater> would be awesome though, spamming the whole of Shell ^_^
12:02:25  <[Shaman]> a poorly setup novell network (like at my college) can be crashed by mass-creating folders on a network share :P
12:03:12  <[Shaman]> we done it the first day of college, we'll do it the last day of college
12:03:34  <Darkvater> :)
12:03:57  *** mikl [n=mikl@pdpc/supporter/active/mikl] has joined #openttd
12:04:13  <[Shaman]> took them 2 full weeks last time to 'fix' it :P
12:04:22  *** www2 [n=www2@a213-84-7-87.adsl.xs4all.nl] has joined #openttd
12:05:15  <[Shaman]> they upgraded the server because it couldn't handle the 'load' they thought.. only they didn't realise the mass-folder-creating thing was part of the public login script
12:05:23  *** Trenskow [n=outlet@80.251.195.1] has joined #openttd
12:05:28  <[Shaman]> so everybody who logged in on the public account would be silently creating folders
12:05:36  *** Trenskow [n=outlet@80.251.195.1] has quit [Client Quit]
12:05:46  <[Shaman]> so the network was down again before they could figgure out what it was :P
12:06:49  *** Trenskow [n=kristian@80.251.195.1] has joined #openttd
12:08:19  <Darkvater> I guess one of you changed the public logon-script?
12:11:16  *** Trenskow^ [n=kristian@80.251.195.1] has joined #openttd
12:12:34  <Trenskow^> oups sorry....
12:15:52  <Zavior> :D
12:20:18  <XeryusTC> [Shaman]: nothing is as dump as temp fixes by sysadmins
12:20:18  <Hackykid> blathijs: hey, i think i shaved a character of that happy number thingy :-p
12:21:04  <XeryusTC> we once had a big security leak at school, you could view and edit each others account by creating a bypass to the file server with word (creating hyperlink)
12:21:44  <[Shaman]> lol
12:21:45  <XeryusTC> so the admins disabled the hyperlink function, but if you just entered //name_of_server/ it would create a hyperlink for you :)
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12:22:03  <[Shaman]> lol
12:22:41  <Sacro> afternoon al
12:24:02  <XeryusTC> hi Sacro
12:24:51  <Sacro> Hey XeryusTC, how are you?
12:25:03  <XeryusTC> im fine, how are you?
12:25:19  <Sacro> i could be better
12:25:35  <XeryusTC> ?
12:25:51  <Sacro> just done my legs in again
12:26:28  <[Shaman]> [Darkvater]: I guess one of you changed the public logon-script? << *whistles*
12:26:35  <Darkvater> :D
12:26:47  <Sacro> Darkvater: you broke something?
12:28:02  <Darkvater> your leg?
12:28:14  <Sacro> ahh, had trouble with it for 14 years
12:28:52  <XeryusTC> i guess someone needs to edit the login script at our school so it generates some network traffic, the server at school are too slow because of the high load :D
12:29:19  <[Shaman]> XeryusTC: batch script that creates random folders :o
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12:29:36  <XeryusTC> about 180 PCs hooked up to one server :')
12:29:57  <Sacro> ouch
12:30:09  <XeryusTC> [Shaman]: not needed, probably some pings will do it :P
12:31:01  <[Shaman]> "net send * Fags!
12:31:04  <[Shaman]> eh +"
12:31:15  <blathijs> Hackykid: oeh
12:31:17  <blathijs> Hackykid: nice :-)
12:31:36  <blathijs> Hackykid: I've added some extra indents to your comment to make it readable :-)
12:31:45  <XeryusTC> [Shaman]: doing that gets you banned, someone did it by accidence once, he was banned for a week :P
12:32:17  <Hackykid> blathijs: heh good
12:32:31  <[Shaman]> eh
12:32:33  <Hackykid> something went quite wrong when copy/pasting there
12:32:37  <[Shaman]> not if you put it in a login script
12:32:43  <[Shaman]> they can't ban everybody who logs in....
12:33:04  <XeryusTC> true
12:33:43  <[Shaman]> public login > START: \n net send * Fags \n GOTO START
12:33:56  <XeryusTC> lol
12:34:30  <Darkvater> they probably can see who edited the login script
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12:35:25  <XeryusTC> Darkvater: they probably can, but you can create a new account anyways
12:35:51  <Darkvater> what kind of a noob network you got there?
12:35:53  <Darkvater> sjeesh
12:36:00  <[Shaman]> create at least 40 new accounts, then modify the file letter by letter on each account :p
12:36:31  <XeryusTC> Darkvater: school admins are commonly known as dumb :P
12:37:10  <[Shaman]> lengthy procedure, but worth the effort later on xD
12:38:00  <XeryusTC> it's just enough to create a dummy account, make another account with that and delete the dummy
12:38:17  <XeryusTC> after that you'll probably need to flood the log by maken a big number of dummy accounts
12:38:39  <[Shaman]> ye
12:38:43  <XeryusTC> maken=making
12:38:55  <[Shaman]> lol
12:39:01  <[Shaman]> dutch/english mixup :p
12:39:06  <XeryusTC> yeah :P
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12:42:20  <blathijs> Hackykid: well, my blogs uses markdown formatting on comments, so code needs to be indented by a tab to make it appear ok
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12:43:24  <Hackykid> it also changed a *x into a x for some reason :O
12:43:34  <Hackykid> but now its fine
12:44:04  <blathijs> *something* makes something bold in markdown :-)
12:44:14  <blathijs> or italic I think
12:44:41  <Hackykid> aha
12:45:18  <blathijs> but you can't properly put real tabs in www text areas without nifty firefox extensions ;-)
12:45:36  <[Shaman]> copy it from notepad? :P
12:46:00  <blathijs> [Shaman]: hmm, that would work :-)
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12:46:12  <blathijs> [Shaman]: I use MozEx, to edit textarea's in vim :-)
12:46:41  <[Shaman]> I use Editplus to type the code and then paste it in a textbox.
12:46:51  <Hackykid> well, i did copy it from notepad :-p
12:47:05  <Hackykid> but, that was just the stuff copied from the blog
12:47:13  <blathijs> Hackykid: but you indented with spaces instead of tabs I guess :-)
12:47:27  <blathijs> browsers are not really good at showing real tabs :-)
12:47:28  <Hackykid> yeah
12:54:20  <[Shaman]> http://www.encyclopediadramatica.com/index.php/Image:Centipedes.jpg << ROFL
12:54:22  <[Shaman]> LSFW
12:54:32  <Sacro> LSFW?
12:54:41  <Sacro> :|
12:54:41  <[Shaman]> less suitable for work
12:54:52  <Sacro> <SFW :P
12:54:58  <[Shaman]> NSFW == not suitable for work, SFW == safe for work
12:55:11  <[Shaman]> NMS = not mental-safe :P
12:55:26  * Sacro = NMS
12:56:00  <XeryusTC> Sacro: known fact :P
12:57:09  <Sacro> hmm, how to terminate a screen session
12:58:11  <[Shaman]> kill it?
12:59:04  <Belugas_Gone> pull the plug :)
12:59:18  *** Belugas_Gone is now known as Belugas
12:59:51  <Sacro> ah ^A ^K
13:04:04  <Darkvater> ps aux | grep SCREEN
13:04:05  <Darkvater> :)
13:04:38  <Darkvater> [Shaman]: wtf? 'free pc check'?
13:04:55  <[Shaman]> Darkvater: that one also puzzled me
13:08:14  <peter1138> burp
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13:13:25  <Darkvater> bless you
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13:21:21  <[Shaman]> wtf :o coke + wow in 1 commercial!? O_O
13:21:22  <[Shaman]> http://video.google.com/videoplay?docid=-1175367493081978705
13:21:31  <[Shaman]> ghey >_<
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13:34:19  <roboman> gnight
13:35:16  <Sacro> night roboman
13:37:08  <Hagbard_Ub> nite?!
13:38:28  <peter1138> yes...
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14:46:20  <Darkvater> ey jbarni
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14:54:17  <Darkvater> hmm
14:54:25  <Darkvater> I greet thee and thou does not even answereth
14:54:59  <Noldo> Bjarni!
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14:57:50  <Richk67_wrk> forsooth.. tis twoo
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15:00:51  <arex> How can I play coop?
15:01:25  <Richk67_wrk> be nice ;)
15:01:30  *** Ammler [n=irc@5.97.202.62.cust.bluewin.ch] has quit [Remote closed the connection]
15:02:18  *** Ammler [n=irc@5.97.202.62.cust.bluewin.ch] has joined #openttd
15:03:34  <arex> No, how do I start a coop game? :)
15:04:33  <Ammler> arex, are you also in openttdcoop?
15:04:38  <arex> no
15:04:42  <valhalla1zzw> well, start a server and invite people
15:04:44  <arex> i want to play a coop game with some friends
15:04:48  <valhalla1zzw> they can join the same company
15:05:13  <arex> oh
15:05:56  <arex> thanks :P
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15:11:04  * Brianetta chuckles
15:20:32  <Bjarni> ahh, nice. Now it connected
15:20:49  <Bjarni> can somebody DCC something to me. I want to see if my new router setup works for DCC
15:21:17  * Bjarni wonders why it took 2 minutes to connect to freenode
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15:25:42  <Bjarni> either nobody bothered to read what I just wrote or my router is blocking incoming DCC transfers
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15:30:38  <Brianetta> wait up
15:30:43  * Brianetta DCCs something
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15:31:20  <Hackykid> that went well :-)
15:33:08  *** Brianetta [n=brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd
15:33:54  <Brianetta> OK, I'm not trying to DCC Bjarni anything else
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15:46:31  <Bjarni> Brianetta: it was mine, not your connection, that needed testing :P
15:47:11  <Brianetta> ):
15:59:38  <Zavior> :=
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16:23:11  <Bjarni> bye people
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16:29:29  <peter1138> outside there's a boxcar waiting
16:30:06  <peter1138> here comes your man
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16:37:10  <Sacro> stand by your man....
16:38:38  <Sacro> :( i seem to have both bobingabout and maley123 on msn now :(
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16:40:52  <Brianetta> poor Sacro
16:41:04  <Sacro> Brianetta: yes...
16:41:31  <Sacro> new game tonight i hope?
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16:41:46  <Wolf01> hi all
16:42:47  <Sacro> hi Wolf01
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17:12:51  <Wolf01> <bllllll> The instructions said to install Microsoft Windows(tm) XP or better, so I installled OpenBSD.
17:12:51  <Wolf01> lol
17:13:06  <Tron> <Hackykid>     m[x]=m[x]?m[x]:h(x); <--- gcc extension
17:13:28  <Tron> uh... wrong line
17:13:34  <Tron>  <Hackykid>     m[x]=m[x]?:h(x); <--- gcc extension
17:14:32  <peter1138> ugly
17:14:35  <peter1138> what does it do? heh
17:14:40  <narthollis> lol, :p - like that thinking Wolf01
17:14:56  <Tron> x?:y -> x?x:y
17:15:02  <peter1138> ah
17:15:11  <Tron> this is a relic from when gcc was Really Bad(tm) at optimising
17:15:52  <anboni> i was just about to ask if there's ANY situation where you'd want to use that style.. i guess optimization would be the only reason
17:16:39  <Tron> maybe if x has side effects, but then you could just put it in a variable
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17:55:08  <baske> question: why does the following give a corrupt stack??
17:55:09  <baske> void SaveOrLoadStatistics(const char *filename, int mode) {
17:55:09  <baske> 	char name[100];
17:55:09  <baske> 	strcpy(name, filename);
17:55:09  <baske> 	strcat(name, ".log");
17:55:45  <Sacro> you havent defined filename
17:56:08  <baske> filename is a given parameter.. should i still define it?
17:56:45  <Sacro> errm, i think you need to use *filename, or could be &filename
17:57:40  <baske> strange. i'll give it a try :)
17:57:52  <Tron> no
17:58:03  <Tron> Sacro, sorry, you have no clue about C
17:58:24  <Sacro> Tron: i have a few clues, but im more of a PHP guy
17:59:32  <Tron> no, that's basic pointer stuff and you told him totally wrong things
17:59:42  <baske> well, it wasn't this clue as it refuses to compile now :)
17:59:55  <Tron> baske: if strlen(filename) > 95 then the buffer will overflow
18:00:37  <baske> ow, right. forgot about that. will make it 1000 for safety
18:00:52  <Tron> then it will overflow at strlen() > 995
18:01:21  <Tron> snprintf(name, sizeof(name), "%s.log", filename);
18:01:41  *** scia [n=scia@AveloN.xs4all.nl] has joined #OpenTTD
18:01:51  <Tron> this at least will not overflow the buffer
18:01:58  <baske> ow. thank you very much. learning every day :)
18:02:11  *** Triffid_Hunter [n=Splat@funkmunch.net] has quit [Read error: 110 (Connection timed out)]
18:02:12  <baske> 'at least'? what can/will happen then?
18:02:20  <Tron> check the return value of snprintf() if you want to find out if the name was too long
18:02:42  <Tron> it will cut off the rest which is too long
18:03:49  <baske> so, i should set it to a high value, say 1000. and if it still doesn't fit it saved the program from crashing and i should execute some error code... right?
18:05:02  <Tron> yes, or malloc() enough memory, or use asprintf() if your libc has it
18:05:23  <Gabriel> Allo allo :o
18:05:25  <Gabriel> How is everyone?
18:06:18  <baske> tnx alot Tron.
18:06:39  <Sacro> hey Gabriel
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18:06:55  <Gabriel> I finished my new hqs :)
18:06:57  <Gabriel> Anyone wanna see?
18:07:05  <Sacro> yeah
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18:07:50  <Gabriel> http://img267.imageshack.us/my.php?image=hqsongrass6oz.jpg
18:08:15  <Sacro> very nice
18:08:31  <Sacro> would be nice if the helipads could be usable
18:08:42  <narthollis> mmmm... nice :)
18:08:49  <Gabriel> Lol
18:08:57  <Gabriel> You have any idea how much programming that would involve? :P
18:09:03  <Sacro> yes
18:09:11  <Gabriel> Lots.
18:09:30  <Gabriel> Plus the HQ would have to be registered as an airport
18:09:50  <narthollis> and then only after the 3rd upgrade...
18:09:54  <Sacro> yep
18:10:14  <Gabriel> Well technically the fifth
18:10:20  <Gabriel> I'm not suggesting we remove the original stages
18:10:25  <Gabriel> Just insert more. :P
18:10:29  <narthollis> lol, :p - ahh!
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18:10:40  <narthollis> makes sense :p
18:11:01  <Gabriel> I think having 4 seperate appearances for an HQ is silly with the other levels of complexities in the game.
18:11:22  <narthollis> mmm
18:11:57  <Belugas> Good start, Gabriel :)
18:12:16  <Belugas> But... I though you wanted a 3x3 HQ?
18:12:30  <Gabriel> Start small, work your way up :P
18:12:34  <narthollis> hehehe :p
18:12:38  <Gabriel> I figured you can start with a 2x2 hq
18:12:42  <Gabriel> But have it so when you place it
18:12:45  <Wolf01> has anybody tried this? http://www.gravitation3d.com/magiccube5d/
18:12:48  <Gabriel> It places 5 'landholders' around it
18:12:49  <narthollis> wouldnt u need to re-do all the hq's for 3x3?
18:12:55  <Gabriel> That aren't actually landholders
18:13:02  <Gabriel> No, you wouldn't.
18:13:09  <narthollis> lol, :p - ok
18:13:18  <Gabriel> Just have the graphics for the little signs that you use to reserve land
18:13:24  <Gabriel> In 5 squares around one side of it
18:13:43  <Gabriel> Then you don't have to worry about problems with space later
18:13:54  <Gabriel> Cause I don't know about you guys, but I like putting my hq in big cities
18:14:10  <narthollis> yeah, i see :) - lol, definataly agree there
18:14:22  <narthollis> put it in a city, then make that city massive :)
18:14:29  <Gabriel> Exactly
18:14:39  <Wolf01> you can place directly a 3*3 HQ looking as 2*2 and the other 5 tiles are grass
18:15:00  <Gabriel> Yeah, but it's cooler to have the reserved signs
18:15:07  <Gabriel> Otherwise you can forget and try and build there
18:15:24  <narthollis> lol :p - yeah 'Cant build here. HQ in the way'
18:15:26  <Wolf01> make the 5 tiles looking as reserved sign
18:15:27  <Gabriel> Plus seems more reasonable, companies do buy up surrounding land in prediction of expansion
18:15:37  <Gabriel> S'what I said, wolf :)
18:15:57  <narthollis> yeah - exactly :p -- also on the usable heli-pads...
18:16:15  <narthollis> what company lets random people use there towers heli-pads anyways?
18:16:31  <Gabriel> Zactly
18:16:36  <Wolf01> i want more HQ stages
18:16:40  <Gabriel> I was considering just having one helicopter ontop of the HQ
18:16:42  <Wolf01> like 8
18:16:45  <Gabriel> That never moves or anything
18:16:48  <Gabriel> That IS 8.
18:17:01  <Gabriel> 4 + 4 = 8. :P
18:17:07  <Gabriel> 4 original ones, 4 additional ones.
18:17:08  <Wolf01> your are 8, ottd has 4
18:17:16  <Gabriel> Oh well yeah
18:17:19  *** Mucht [n=Mucht@chello080109200215.3.sc-graz.chello.at] has quit [Client Quit]
18:17:20  <Gabriel> I'm working on it, gimme a chance
18:17:24  <Gabriel> I only made those last night
18:17:30  <Wolf01> ok, i wait :)
18:18:07  *** Belugas is now known as Belugas_Gone
18:19:01  <Wolf01> i'm looking for somebody that wants to collaborate to make catchement areas for placed stations, anybody interested?
18:19:26  <narthollis> ?
18:20:14  <Wolf01> i want to see catchement areas for placed station like when you are placing a new station
18:20:34  <narthollis> ah :p - that would be cool!
18:22:10  <Wolf01> maybe that is cooler than improved transparency that i've done
18:23:31  <Wolf01> i noticed that patch isn't so popular
18:24:01  <narthollis> how dose it improve transperency?
18:24:43  <Wolf01> http://www.tt-forums.net//files/transp3_193.png <- see here
18:25:03  <narthollis> :p
18:25:14  <tokai> looks a bit too much:)
18:25:27  <tokai> needs some quick "make all transparent" switch too:)
18:25:38  <narthollis> lol, :p - yeah
18:25:38  <Wolf01> the X key :P
18:25:47  <narthollis> good idea though
18:26:08  <tokai> anyway.. from UI design it sucks a little bit too ;) such stuff should be grouped in a submenu :)
18:26:10  <Wolf01> shift X cycle the activation and ctrl X toggle the transparency for players buildings
18:27:42  <narthollis> anyways - im gona goto bed... its like 4am here... :p
18:27:44  <narthollis> night all
18:28:02  <Wolf01> :O
18:28:07  <Wolf01> 'night
18:28:09  <Wolf01> XD
18:28:36  <Belugas_Gone> good work Wolf01 :)
18:28:49  <Wolf01> for the catchement areas?
18:29:08  <narthollis> (left that browser window open... look at the transpency more 2morow)
18:29:22  <Belugas_Gone> transparency
18:29:28  <Belugas_Gone> was it yours?
18:29:42  <Wolf01> yes
18:30:01  <Gabriel> I need someone to help me program my hqs in
18:31:46  <Wolf01> wait, i look for the code and i tell you if i can help you
18:32:08  <Wolf01> if i find the code...
18:33:32  <Wolf01> ok, i found something, seem not so hard
18:35:30  <Gabriel> yeah? How's it done?
18:35:52  <Gabriel> If you can help me program it in, you can take 50% of the credit :P
18:36:00  <Gabriel> Wolf01 and Gabriel's HQ level patch :P
18:36:07  <Wolf01> lol
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18:38:43  <Wolf01> mmm seem a bit more hard as i said before
18:39:07  <Gabriel> Thought so.
18:39:34  <Wolf01> _m[t + TileDiffXY(0, 0)].m5 = UNMOVABLE_HQ_NORTH + size;
18:39:34  <Wolf01> 	_m[t + TileDiffXY(0, 1)].m5 = UNMOVABLE_HQ_WEST  + size;
18:39:34  <Wolf01> 	_m[t + TileDiffXY(1, 0)].m5 = UNMOVABLE_HQ_EAST  + size;
18:39:34  <Wolf01> 	_m[t + TileDiffXY(1, 1)].m5 = UNMOVABLE_HQ_SOUTH + size;
18:39:34  <Wolf01> we need to add more combos
18:40:03  <Gabriel> That's just the placing hq algorithm
18:40:13  <Gabriel> If we're not using 3 square hqs yet
18:40:17  <Gabriel> We don't need to expand that
18:42:13  <Wolf01> ok, then is only to add 4 more intervals to the budget condition
18:42:15  <Wolf01> (val = 0, score < 170) ||
18:42:15  <Wolf01> 	(val++, score < 350) ||
18:42:15  <Wolf01> 	(val++, score < 520) ||
18:42:15  <Wolf01> 	(val++, score < 720) ||
18:42:15  <Wolf01> 	(val++, true);
18:42:21  <Wolf01> *score
18:42:35  <Gabriel> So we need to choose 8 new intervals
18:42:42  <Gabriel> Easy peasy I expect
18:43:03  <Gabriel> 100, 200, 300, 400, 500, 620, 740, 860, 980.
18:44:40  <Wolf01> yes i think that is not a problem
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18:58:23  <_bitwise> how
18:58:25  <_bitwise> dee
18:58:39  <Wolf01> hi bit
18:58:58  <Zavior> Wow Gabriel
18:59:03  <Zavior> Those hq's really rock
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19:00:26  *** glx [i=glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd
19:01:25  <_bitwise> It's friday night 10pm here and I _just_ now finished working.
19:01:32  <_bitwise> Why am I not out getting drunk?
19:02:36  <_bitwise> And what hq's?  I wanna see. :)
19:03:01  <Wolf01> [20:08:03] <Gabriel> http://img267.imageshack.us/my.php?image=hqsongrass6oz.jpg
19:05:40  *** RichK67 [n=RichK67@194.164.100.143] has joined #openttd
19:05:58  <RichK67> hi all
19:06:05  <_bitwise> hmm.  spiffy.  Can copters actually land there?
19:06:07  <Wolf01> hi RichK67
19:06:58  <CIA-3> richk * r5344 /branch/MiniIN/train_gui.c: [MiniIN]: Correction to train_gui.c by Peter1138. Many thanks for patch.
19:07:12  <Wolf01> i think that copters couldn't land on the 2 lowers landing points of the last HQ
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19:16:56  <anboni> oooooh! i just (finally) found out that those little vehicle-type icons on the station display are to show all vehicles that have that station in their orders :)
19:17:05  <Wolf01> lol
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19:23:48  <_bitwise> whee, being a new user is fun.  I'm currently reading this 89 page thread "New Graphics - Blender '.blend'" thread.  Only uhm, 50 more pages to go. o_O
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19:29:05  <anboni> hmm... my transfer station is kinda choking on the amount of cargo coming through.. 163 short trains (1 engine, 5 wagons) dropping off stuff from the mines etc.. 71 long trains (4 engines, 26 wagons) hauling it to their destinations.. and right now there's 4k tonnes of coal waiting for pickup..
19:29:16  <anboni> and 4k tonnes of iron ore
19:29:53  <_bitwise> geeze..
19:30:01  <_bitwise> how big is the map you are playingon?
19:30:10  <anboni> 2048x2048
19:30:14  <Sacro> brb
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19:30:16  <anboni> i haven't even covered 10% i think :)
19:30:33  <_bitwise> what sort of memory usage does openttd use at that size?
19:30:52  <anboni> 46MB if i'm interpreting top correctly
19:31:20  <Eddi|zuHause> make an uncompressed savegame ;)
19:31:41  <_bitwise> wow
19:31:44  <_bitwise> that's not bad at all
19:32:00  <Zavior> Not many trains yet
19:32:10  <anboni> total of 282 trains
19:32:18  <Eddi|zuHause> it's something about 7 or 8 bytes per tile
19:32:31  <Eddi|zuHause> plus some memory pools
19:32:38  <Eddi|zuHause> for towns, vehicles, etc.
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19:34:50  <_bitwise> uhm
19:35:00  <_bitwise> that's tiny
19:35:06  <_bitwise> echo "2048*2048*7.5/8/1024/1024" | bc -l
19:35:17  <_bitwise> 3.75MB? :)
19:35:25  <_bitwise> assuming 7.5bytes per tile
19:35:37  <anboni> why's the /8 inthere?
19:35:56  <_bitwise> oops
19:36:00  <anboni> :)
19:36:08  <_bitwise> ok, 30MB there we go
19:36:10  <_bitwise> :)
19:36:15  <anboni> that sounds better
19:36:17  <_bitwise> (weird habit I think :D )
19:36:30  <peter1138> heh
19:37:12  <anboni> is there a way ingame to see how many cargo a station has seen?
19:37:26  <Eddi|zuHause> i hate this... i cannot get my network bridge to forward anything
19:37:46  <_bitwise> sort of fails the definition of "bridge" then
19:38:13  <Zavior> When is brianetta's nightly going to be resetted?
19:38:14  <Zavior> Tomorrow?
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19:44:34  <Eddi|zuHause2> i should probably set up a real NAT on this computer
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19:58:32  <HackyKid> was the terraforming bug thingy fixed?
20:00:12  <Wolf01> i hope yes
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20:06:43  <_bitwise> Eddi|zuHause2: Do you know what the mem usage per tile is like in the 32bpp branch?
20:06:45  <RichK67> terraforming bug? hopefully not TGP?
20:07:26  <HackyKid> neh
20:08:14  <HackyKid> hmm, this new smooth economy stuff is killing me :O
20:08:15  <Rubidium> _bitwise: for everything other than branch/map it is 8 bytes per tile
20:08:49  <Eddi|zuHause2> _bitwise: the 32bpp branch did not change the map, only the sprite loading&displaying
20:09:44  *** dp [n=dp@p54B2D732.dip.t-dialin.net] has joined #openttd
20:09:48  <_bitwise> ok, so what kind of jump in mem usage happens in the 32bpp branch?
20:10:00  *** pwr [n=pwr@82.78.120.186] has joined #openttd
20:10:07  <Eddi|zuHause2> why bother?
20:11:11  <_bitwise> Eddi|zuHause2: You have confused me.  Why bother what? :)
20:12:08  *** KritiK [i=Maxim@ppp85-140-20-119.pppoe.mtu-net.ru] has joined #openttd
20:13:02  <peter1138> _bitwise: what do you think happens when going from 8 to 32bpp? ;)
20:13:35  <_bitwise> I'm missing something aren't I.
20:13:52  <_bitwise> You're gonna tell me that we get 32bpp for free mem wise? :P
20:14:22  <peter1138> no...
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20:14:32  <peter1138> the only difference is the size of the graphics...
20:14:39  <peter1138> (and presumably the display buffer)
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20:17:46  <Eddi|zuHause2> i meant: why bother how much memory is used, when you only use <50MB of the >512MB
20:18:14  <peter1138> Eddi|zuHause2: hmm, this pocketpc here has, uh, something like 48MB
20:18:19  <peter1138> (still, a lot, but...)
20:18:49  <Eddi|zuHause2> well... nobody forces to use 2048x2048 maps on minimal systems ;)
20:18:57  <Eddi|zuHause2> *minimalistic*
20:19:15  <bulio> is there any tutorials on building good mainlines?
20:19:19  <peter1138> i wish the OS was minimalistic
20:19:29  <Eddi|zuHause2> format c:
20:19:44  <peter1138> 's no c:
20:20:02  <Eddi|zuHause2> see... it IS minimalistic, it does not even have c: ;)
20:20:05  *** Sacro [n=ben@83.100.188.93] has joined #openttd
20:20:43  <Sacro> ladies
20:21:16  <Born_Acorn> peter1138, is newsounds in the _lab?
20:21:24  <peter1138> no
20:22:21  <Born_Acorn> boo. boo you.
20:22:39  <Sacro> peter1138! newsounds!
20:22:39  <peter1138> BOO!
20:22:45  <Sacro> ARRRGGGH :|
20:23:04  *** aderet [n=ad@81.168.91.97] has joined #openttd
20:23:49  <Born_Acorn> poor Sacro. His many children will never have newsounds.
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20:24:20  <Sacro> nope :(
20:24:46  <Born_Acorn> Everyone is Sacro's child. Don't be discriminatin'
20:25:08  <Sacro> lol
20:25:16  <Sacro> ah well, i got Ship Simulator 2006 :D
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20:26:21  <Born_Acorn> It uses the Train Simulator font to fool you into thinking Microsoft makes it!
20:26:26  <Sacro> hehe, yeah
20:26:27  <pwr> um, sorry to barge into the discussion, i've seen mentioned something about pocketpc's
20:26:32  <Born_Acorn> Sales have dropped!
20:26:33  <Sacro> quitea  few people on forums think it was
20:26:38  <pwr> is there a version in development for ppc's ?
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20:27:25  <Sacro> of?
20:27:52  <Wolf01> doh, tron dropped... i had to ask him something
20:27:53  <Sacro> oh, openttd :) yeah, i think peter1138 was looking into it
20:28:07  <Wolf01> oh, there is another tron on the chan
20:28:13  <Sacro> hehe
20:30:09  <Wolf01> tron, if you can read me: if you will change something on elrail.c, please tell me it, because you'll might break my transparent catenary patch :P
20:36:13  <_bitwise> ciao
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20:38:11  <bulio> how do I build a decent mainline?
20:38:23  <Born_Acorn> With railway tracks.
20:38:29  * Born_Acorn is so helpful.
20:38:30  <Wolf01> ... XD
20:38:39  <hylje> how do i mainline
20:38:53  <Born_Acorn> Yes. How do you?
20:39:31  <peter1138> you inject heroin into a vein
20:40:00  <hylje> heroin? can i transport it?
20:40:02  <Born_Acorn> and despite what Pulp Fiction tells you, injecting adrenaline into the heart may make you flatline.
20:40:10  <Wolf01> i place 2 long tracks much straight as possible and i link all stations with half cloverleafs (split-before-merge)
20:40:22  <Sacro> hmm
20:40:34  <peter1138> Born_Acorn: i know... i buried her in the end
20:40:42  <Born_Acorn> I do merge before split. I like a challenge.
20:40:42  <peter1138> under the patio
20:40:49  <peter1138> like something out of brookside
20:40:53  <anboni> bulio, you might be able to actually find some useful information on http://openttdcoop.ppcis.org/wiki/index.php/Guides as opposed to here in the channel :)
20:40:54  <Born_Acorn> peter1138, I thought it was not a flat patio.
20:41:08  <Born_Acorn> That person shaped raised area raised my suspicions.
20:41:15  <peter1138> damn
20:41:15  <bulio> ok
20:41:22  <hylje> :o
20:42:16  * Sacro digs a Born_Acorn sized hole
20:42:27  <Born_Acorn> I have no definate shape.
20:42:32  <Born_Acorn> I am the Abzorbaloff
20:42:43  <Sacro> the wha?
20:42:58  <Born_Acorn> I refuse to believe you live in the UK.
20:43:00  <Born_Acorn> Get out.
20:43:13  * Born_Acorn shakes his meaty fists
20:43:23  <Sacro> got to find me first
20:43:50  <Born_Acorn> I know where peter1138 lives. I can kill him, taking out all of your future features.
20:43:56  <Born_Acorn> so there.
20:44:00  <Born_Acorn> http://en.wikipedia.org/wiki/Abzorbaloff
20:45:43  <Sacro> you leave my features alone, they're my best bits
20:46:13  <hylje> thats a bug, not a feature
20:48:48  <Sacro> thats not a moon, its a spacestation
20:49:09  <hylje> its a trap
20:49:40  <Born_Acorn> These are'nt the quotations you are looking for.
20:49:53  <hylje> behold the power of this fully functional battlestation
20:50:01  <Sacro> aren't :P
20:50:09  <Born_Acorn> yes yes.
20:50:35  <anboni> is it possible with svn to revert an entire checkout dir to trunk, erasing any local modification?
20:50:36  <Sacro> hmm, whats the depth of the titanic
20:50:42  <Sacro> when its floating that is
20:50:49  <anboni> 8km?
20:50:52  <anboni> oh wait..
20:51:05  <Sacro> if its more than 31 somethings, we could be in a spot of trouble...
20:51:11  <peter1138> anboni: yes, it's called "revert" oddly enough
20:51:29  <Born_Acorn> Are you suggesting we form a crew to raise the Titanic?
20:51:41  * Sacro nearly drives the titanic into a speedboat
20:51:43  <Born_Acorn> Lets do it! Wait here while I win the lottery to get funding!
20:51:52  <Sacro> Born_Acorn: could do, but currently im playing ship sim
20:52:28  <Born_Acorn> You are all just jealous of my manly body.
20:52:48  <anboni> peter1138, thanks, i had looked into that, but guess i missed the obvious way of doing the entire checkout
20:53:00  <peter1138> svn revert -R .
20:53:06  <peter1138> (recursive, current dir)
20:53:25  <anboni> not going to forget that :)
20:53:35  <peter1138> Born_Acorn: like http://www.ftvideo.com/genex/FTVnews/images/9_16/216837_jpg.jpg ?
20:53:51  <Sacro> hmm, titanic 1 - speedboat nill, damage = 519670 euros
20:54:00  <anboni> omg
20:54:49  <Sacro> mm, not quite so sexy
20:54:49  <Born_Acorn> peter1138, never show yourself in reference to me!
20:55:43  <anboni> ok, before i reinvent another wheel :) are there any mechanisms in place that could be used to keep a count of the amount of cargo passed through a station?
20:56:25  <Born_Acorn> I can count to 1.
20:56:57  <Born_Acorn> 0.01, 0.02, 0.03, 0.04, 0.05, 0.06, 0.07 etc..
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21:01:02  <anboni> does the Station struct get included in the savegame in its entirety?
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21:02:11  <peter1138> only the bits listed the saveload desc for it
21:05:30  <anboni> so i could add some variables to that struct without breaking savegames?
21:06:15  <peter1138> precisely
21:06:43  <anboni> cool :) just what i think i need for some cargo statistics
21:07:14  <peter1138> you probably to add stuff to the cargoentry thingy
21:07:22  <peter1138> er
21:07:25  <peter1138> GoodsEntry
21:07:49  <anboni> ah yes
21:08:57  <Sacro> Armadillo Run is ace
21:09:15  <peter1138> SMOOTH on the inside
21:09:16  <CIA-3> richk * r5345 /branch/MiniIN/ (20 files in 3 dirs): [MiniIN]: [AdditionalOrders]: Updated to r5314 version of patch. Savegame bump to v33.
21:09:19  <peter1138> crunchy on the OUTSIDE
21:10:44  <Sacro> hehe, that blokes a nutter
21:11:26  <RichK67> calling all devs... last call before uploading New Airports to trunk
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21:14:29  <peter1138> if you insist
21:14:38  <peter1138> rather have tgp :P
21:15:00  <KUDr> YES! TGP!
21:15:01  <RichK67> true... but this is ready (and reviewed)... TGP isnt ;)
21:15:15  <RichK67> go for it?
21:15:19  <peter1138> i've not reviewed it
21:15:39  <KUDr> RichK67: TGP is complette - codestyle can be corrected later
21:15:56  <peter1138> hmm, i wonder if this scrobblerthingy's workin
21:15:57  <KUDr> so commit both
21:16:28  <KUDr> we have whole weekend to revert if needed
21:16:43  <Sacro> yay, commit both
21:16:46  <RichK67> lol - its not as though its not been made available... http://www.tt-forums.net/viewtopic.php?p=451540#451540   posted 6 June ;)
21:17:29  <peter1138> 78KB?
21:17:34  <peter1138> that's a bit big
21:17:43  <RichK67> KUDr... TGP needs more work on the gui
21:17:52  <KUDr> hmm
21:18:01  <RichK67> peter: its the state tables in airport_movement.h... massive
21:18:22  <RichK67> its all data though, not code as such (and > 50% comments as well)
21:19:01  <hylje> heh
21:19:19  <RichK67> only thing not in the candidate there, is ive done a savegame bump at many devs request... will bump to 29
21:21:13  <HackyKid>  hmm
21:21:14  <HackyKid> +			// If an airport doesn't have a hangar, skip it
21:21:14  <HackyKid> +			if (GetAirport(st->airport_type)->nof_depots != 0)
21:21:14  <HackyKid>  				return true;
21:21:40  <HackyKid> what does return true mean there?
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21:22:07  <RichK67> file?
21:22:18  <hylje> if depot num is not zero
21:22:24  <HackyKid> +++ aircraft_cmd.c
21:22:47  <HackyKid> does it mean skip or dont skip?
21:23:09  <hylje> damn lagspikes
21:23:24  <RichK67> skip it... (the return true line is already in trunk!!)
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21:24:37  <HackyKid> hmm should it then not be == 0
21:24:48  <HackyKid> if it has 0 depots, it has no hangars, so skip it?
21:24:53  <peter1138> don't think so
21:25:03  <HackyKid> i'm not so sure either :-p
21:25:13  <peter1138> either the comment is incorrect, or the existing code is wrong too
21:25:24  <HackyKid> prolly the comment that is confusing me
21:25:32  <peter1138> and me, heh
21:25:40  <RichK67> suggestion: read the code in situ, rather than read the patch
21:25:53  <peter1138> that doesn't tell you what's changed :P
21:26:13  *** angerman [n=angerman@e181104055.adsl.alicedsl.de] has quit []
21:26:32  <HackyKid> well, i could apply it and then use tortoise to do "show differences"
21:26:36  <Sacro> RichK67: goooo :P
21:26:51  <RichK67> try diff peter
21:27:02  <HackyKid> tortoise diff viewer does show the entire file, *and* the changes are highlighted
21:27:37  <RichK67> for those who want to understand it....
21:27:38  <anboni> are num_delivered and num_pickedup good enough names? (i'm not too sure about pickedup, but cant think of anything better)
21:27:40  *** Trippledence_ [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd
21:27:46  <HackyKid> but i'm lazy! hah!
21:28:17  <peter1138> RichK67: but i'm already reading your diff... why should i need to use diff again?
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21:29:06  <RichK67> so that you can read it in place in the trunk, with the differences highlighted
21:29:24  <RichK67> context
21:29:25  <peter1138> i can read a diff...
21:29:45  <HackyKid> maybe RichK67 means tortoise diff
21:29:49  <RichK67> ok  - so from the diff then, tell me *what* those lines are doing
21:30:04  <RichK67> why does it return true... (which is correct behaviour)
21:30:27  <RichK67> diff doesnt give you enough context... full Tortoise diff does
21:32:03  *** Jenkz [n=nobody@80-192-44-21.cable.ubr05.dund.blueyonder.co.uk] has quit []
21:32:22  <RichK67> the routine is looping through the orders list looking for an airport with a hangar... if it doesnt have a hangar, it skips it... if it does have a hangar (the if statement), then it has found a depot in the order list, and returns true
21:32:49  <RichK67> context
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21:34:01  <HackyKid> right!'
21:34:40  <peter1138> 9x11 airports o_O
21:34:52  <RichK67> yup - 4 runways!
21:37:12  <peter1138> what's the existing sprite you've replaced?
21:37:18  <peter1138> (SPR_AIRPORT_APRON)
21:37:47  <RichK67> the apron has dirty corners... the new has clean corners for a smoother tarmac...
21:38:23  <RichK67> however, im not sure on what happens if someone uses an alternative graphic set... probably not good news
21:38:30  <peter1138> exactly
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21:40:01  * peter1138 ponders beddybies
21:40:07  <peter1138> or beddibyes
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21:40:11  <peter1138> or some such spelling
21:40:12  <RichK67> yeah, i could quite happily pull line 276
21:40:58  <RichK67> restore the original apron - the new_airport_tarmac gets used directly so that shouldnt be a problem
21:41:17  <peter1138> tbh, i'm against putting in an 80KB (+ grffile) (possibly) temporary patch
21:42:22  <RichK67> fine - you'd be happy to have TGP, but its temporary until newmap is developed
21:42:37  <peter1138> yeah, whatever newmap is
21:42:46  <RichK67> it may be "temporary" for a year or more
21:43:09  <HackyKid> probably more :-p
21:43:50  * RichK67 thinks the devs here are the hardest bunch of programmers to satisfy I have ever met.... :(
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21:44:13  <RichK67> not that i dont try ;)
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21:44:43  <HackyKid> why would airports be temporary?
21:44:59  <peter1138> there is interest in a non-hardcoded newgrf solution
21:45:07  <HackyKid> ah, i see
21:45:17  <RichK67> because we are planning for newgrf airports... but its dreamware currently
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21:46:23  <peter1138> so anyway. that's my comment
21:46:46  <RichK67> personally i think the new airports are *fun*... and isnt that what its about... having a fun time with the OTTD *game* ... if thats only temporary, then hey, its been a blast!
21:46:50  <Wolf01> nobody is plannig for eyecandy features to place everywhere in the map?
21:47:50  <HackyKid> ah well, i think airplanes are boring, period :-p
21:48:03  <HackyKid> thats not really a reason not to commit, though
21:48:05  <HackyKid> hehe
21:48:19  <Wolf01> i mean to use grfs like newstations but placeable everywhere as non-station
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21:48:53  <anboni> what's 80kb on a total of 31MB that a full checkout is now?
21:49:26  <RichK67> MiniIN was a 530Kb patch before i went SVN ;)
21:50:19  <hylje> and after?
21:50:43  <RichK67> dunno - its all in the SVN... so its not really a patch any more
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21:56:24  <RichK67> hmm.... the tarmac on the intercon looks horrid back on normal... looks like a polka dot mess cause of those dark corners
21:59:16  <Wolf01> nobody has ever tried ASuite? is a cool program launcher
21:59:19  *** Sacro [n=ben@83.100.188.93] has joined #openttd
21:59:29  <Wolf01> hi sacro
21:59:56  <Sacro> Wolf01: hey
22:00:01  <Sacro> ahhhhhhhhh, GNOME again
22:00:07  <Sacro> GNOME sweet GNOME even
22:00:21  <peter1138> bowie did a song about them
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22:05:42  <CIA-3> richk * r5346 /trunk/ (15 files in 4 dirs):
22:05:42  <CIA-3> - Feature: Add 4 new airports. 2 for aircraft, 2 for helicopters.
22:05:42  <CIA-3> Commuter airport: Small. 5x4. 3 terminals, 2 helipads.
22:05:42  <CIA-3> Intercontinental: massive. 9x11. 8 terminals, 2 helipads, 4 runways.
22:05:42  <CIA-3> Helidepot: a small heliport with a depot for helis only.
22:05:43  <CIA-3> Helistation: a large heliport with 3 helipads and a depot.
22:06:03  <Sacro> RichK67: whoo :), now how about tgp?
22:07:11  <Sacro> mmmmmmmmm, jessica rabbit
22:07:26  <RichK67> not ready yet... and ive now got to decide how to handle the new airports in MiniIN... MiniIN has 6, and they use different Ids to the ones in the trunk... i think i will have to downgrade MiniIN to just the 4 in trunk
22:07:59  <Sacro> cant you do a patch just to add the extra 2?
22:08:33  <RichK67> sort of, but for any existing savegames will need the station Ids moving around
22:08:37  <peter1138> RichK67: btw, there's a bug with industry placement in the tgp branch
22:08:58  <KUDr> peter1138: no - it was something else
22:08:58  <RichK67> peter... another reason why it aint going near trunk ;)
22:09:14  <RichK67> peter - what was the bug?
22:09:14  <KUDr> coast distance from edge
22:09:17  <peter1138> it does automatic terraforming, without billing the player, and even if placing the industry fails
22:09:27  <KUDr> vs. max rafinery distance from edge
22:09:32  <KUDr> should be ok now
22:10:07  <RichK67> shouldnt terraform if its going to fail placement... terraform decision is the last one
22:10:49  <peter1138> nope
22:10:57  <peter1138> CheckIfCanLevelIndustryPlatform() does it
22:10:58  <RichK67> and IMO if you are paying premium rate to build the industry, levelling the land by max 1 tile is small beer
22:11:11  <peter1138> (iirc)
22:11:39  <peter1138> hmm, even without a DC_EXEC
22:11:44  <RichK67> it does it last though... there should be no more checks after, so it should be safe to build
22:12:07  <peter1138> nope
22:12:11  <RichK67> what was the condition you saw, and was it repeatable?
22:12:22  <peter1138> the check that you've actually got enough money isn't done there
22:12:29  <RichK67> ah - true
22:12:41  <peter1138> and also
22:12:55  <peter1138> it looks like it'll do the terraform even if you're only querying the cost
22:12:56  <RichK67> oo.. more ;)
22:13:15  *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd
22:13:44  <RichK67> possibly - the command system is an undocumented mess... i probably have got a flag wrong, but at least im trying ;)
22:13:48  <[Shaman]> lo all
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22:13:54  <peter1138> yup, it does
22:14:00  <peter1138> cool, free terraforming ;)
22:14:10  <[Shaman]> k, time to test this bug, did you change anything recently to the signals code, RichK67?
22:14:29  <peter1138> RichK67: you're not passing the flag to CheckIfCanLevelIndustryPlatform
22:14:30  <RichK67> in MiniIN????
22:14:33  <[Shaman]> yes
22:14:46  <RichK67> dunno - lots of code... be more specific
22:14:49  <peter1138> and it runs a CMD_TERRAFORM_LAND with DC_EXEC
22:14:52  <[Shaman]> eh, presignals :P
22:15:05  <[Shaman]> they seemed to work different in miniIN/Trunk
22:15:20  <[Shaman]> but that might be version changes, so i'm going to try with a new trunk build, and yesterday's miniIN build :p
22:15:28  <RichK67> probably a PBS thing
22:15:49  <[Shaman]> i'll do a complete update anyhow :o
22:15:58  <RichK67> peter - the command system is as clear as mud... so ive probably got it wrong
22:16:39  <[Shaman]> new branch? sweet :o
22:16:40  <peter1138> i've just told you what it's doing wrong
22:17:56  <RichK67> "the flag" ... which, from where, what value....           "it runs a CMD_TERRAFORM_LAND with DC_EXEC" .. so what should it run with?
22:18:17  <RichK67> you may be telling me what im doing wrong, but no clue as to what/how to do it right
22:18:57  <peter1138> pass the variable called 'flags' from the build command through that function, and onto the DoCommand
22:20:21  <RichK67> so flags, not DC_EXEC in the final DoCommand?
22:27:09  <anboni> http://ivory.xs4all.nl/anboni/cargomoved.png
22:27:48  <anboni> it's a very basic start :)
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22:29:12  <peter1138> yuck
22:29:14  <peter1138> maglevs ;P
22:29:26  <Sacro> anboni: very nice
22:29:34  <anboni> it's the fastest to get some numbers flowing :) besides, i've grown used to them
22:29:49  <anboni> it still needs a LOT of work though, but at least the concept is working:)
22:31:21  <anboni> is there any kind of monthly (or yearly) cleanup for stations?
22:35:22  <[Shaman]> RichK67: miniIN -can- still load trunk games, right?
22:35:50  <peter1138> unlikely
22:35:53  * peter1138 -> sleep
22:36:32  <[Shaman]> well a few revisions ago it could :P
22:40:20  <RichK67> last i checked, yes... because i protected all the new vars with CONDs
22:40:28  <RichK67> :P
22:40:45  <[Shaman]> nice
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22:47:13  <[Shaman]> ok this puzzles me, time to go read the wiki on pbs :/
22:50:56  <[Shaman]> wiki.. outdated >_<
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22:53:45  <Wolf01> [00:40:32] <RichK67> last i checked, yes... because i protected all the new vars with CONDs
22:53:45  <Wolf01> i understood "i protect new variables with condoms" but don't bother.. is late and i'm sleeping XD
22:55:39  <[Shaman]> well, basically :P
23:00:06  <Sacro> condoms? in openttd?
23:00:18  <Wolf01> no, on variables :)
23:01:53  <Wolf01> openttd teach safe sex to kids XD
23:02:36  <Sacro> hmm
23:06:43  <Sacro> wish a female would come round and teach me about sex :(
23:07:27  <Wolf01> i need learning something about sex too
23:08:55  <Sacro> wikipedia?
23:09:26  <Wolf01> no, not all... maybe practice only :P
23:12:07  <[Shaman]> hand-on experience? :P
23:12:32  <Wolf01> i'm over 20 and i never had a girlfriend :( and i'm not so ugly (you can see a photo of mine in the "post your photos" topic)
23:15:00  *** Sacro [n=ben@83.100.188.93] has quit ["Gone"]
23:15:48  <Zavior> How you look doesn't matter so much in the end
23:20:47  <Wolf01> no, in fact, i like to have girl as friend than girlfriends :| i don't know why
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23:25:04  <ln-> Red Arrows' show seen [x]
23:25:34  * Sacro is back
23:28:13  <Sacro> RichK67: ping
23:28:45  <RichK67> pong
23:28:55  <Sacro> i got a bug in miniin
23:29:09  <Sacro> playing with UKRS, i seem to have various trains on monorail :S
23:29:34  <RichK67> which MiniIN version?
23:29:46  <Sacro> and currently, the steam train i have, is squashed down to 1 tile long
23:29:52  <Sacro> 5323
23:30:22  <RichK67> yeah - i screwed that one up... download the latest
23:30:51  <Sacro> there a precompiled one anywhere?
23:31:18  <RichK67> only the 5323 is pre-compiled atm
23:31:54  <Sacro> ah well
23:31:59  <Sacro> ill wait
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23:41:52  <bulio> what kind of bandwidth is needed for an openttd server?
23:42:34  <Sacro> bulio: digital
23:43:18  <bulio> heh
23:43:26  <bulio> Like upstream and downstream
23:43:31  <bulio> and how many GB used per month
23:43:34  <Sacro> yeah, both them are handy :P
23:43:46  <Sacro> bulio: depends
23:44:19  <bulio> I have 570Kb download /sec
23:44:23  <bulio> and 85 Upload
23:44:28  <Sacro> hmm, that should be fine
23:44:58  *** tokai [n=tokai@p54B80FCC.dip0.t-ipconnect.de] has joined #openttd
23:53:34  <Sacro> wheres people gone?
23:54:15  <bulio> I'm here
23:54:20  <bulio> anyone wanna play online with me?
23:54:21  <RichK67> coding
23:54:26  <bulio> Teach me how to make some backbone hubs
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