Log for #openttd on 28th June 2006:
Times are UTC Toggle Colours
00:00:00  <trogdorx> PREFIX=./openttd
00:00:05  <trogdorx> hopefully that will help
00:00:13  <trogdorx> and maybe even work
00:00:43  <trogdorx> nope
00:01:15  <Sacro> :S
00:01:16  <glx> trogdorx: just move openttd lang/*.lng and data/*
00:01:32  <trogdorx> lang and data?
00:01:33  <trogdorx> ok
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00:04:12  <Sacro> i have a trunk folder for svn and make, and then a Nightly folder for actually running in
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00:09:02  * Sacro yawns
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00:24:06  <trogdorx> what the shit
00:24:11  <trogdorx> how do i give money to people in 0.4.7?
00:24:14  <trogdorx> is it moved?
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00:50:51  <trogdorx> where can i get a .cfg with the basic rules?
00:51:02  <glx> run openttd once
00:51:11  <trogdorx> yea, but those rules suck :\
00:51:28  <glx> what settings do you want?
00:51:34  <trogdorx> the popular ones
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03:22:57  <CIA-3> belugas * r5392 /branches/newgrf_lab/ (95 files in 12 dirs): [newgrf_lab] Synch with trunk up to 5391
03:29:17  <CIA-3> belugas * r5393 /trunk/win32.c: CodeChange : Little typo correction. Nothing spectacular. Only broke in MSVC
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05:48:01  <CIA-3> tron * r5394 /trunk/screenshot.c: Allocate a small, fixed-size array on the stack instead of malloc()ing it
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05:56:13  <CIA-3> tron * r5395 /trunk/terraform_gui.c:
05:56:13  <CIA-3> The railway station and depot building windows are not affiliated with the terraforming toolbar. So don't let the terraforming toolbar try to close them, they aren't open then anyway.
05:56:13  <CIA-3> Also remove an empty case
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06:05:04  <k-man> does the area of influence of a station have to cover all of the tiles of the supplier?
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06:10:29  <peter1138> no
06:10:31  <CIA-3> tron * r5396 /trunk/ (pathfind.c rail_cmd.c road_cmd.c):
06:10:31  <CIA-3> - Remove two fixed parameters
06:10:31  <CIA-3> - Simplify an expresssion: c ? f(x) : f(y) -> f(c ? x : y)
06:11:02  <peter1138> morning
06:12:29  <CIA-3> tron * r5397 /trunk/settings.c: -Fix: Redraw the screen, when switching the signal side
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06:17:44  <CIA-3> tron * r5398 /trunk/unmovable_cmd.c: Rename checkRadioTowerNearby() to IsRadioTowerNearby() and flip its return value to make it a bit less ambiguous
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06:21:06  <CIA-3> tron * r5399 /trunk/vehicle_gui.c: Simplify a conditional expression: (a && b) || (!a && !b) -> a == b
06:31:57  <peter1138> Tron: status = (cs->status <= lengthof(stat_str) ? stat_str[cs->status] : "unknown");
06:32:04  <peter1138> shouldn't that be just < ?
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06:46:19  <CIA-3> tron * r5400 /trunk/console_cmds.c: Typo in 5391, spotted by peter1138
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07:09:57  <k-man> is there any plans for an OpenLocomotion?
07:14:52  <roboman> nope
07:15:40  <roboman> we still know who owns the coppyright and they are likely to act on that sort of thing
07:16:54  <peter1138> plus it's crap
07:17:36  <k-man> oh
07:17:42  <k-man> two good reasons
07:17:58  <k-man> what about some improvements to the graphics of openttd?
07:18:04  <k-man> and multi depth tunnels?
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07:22:05  <ln-> roboman: we still know who owns the copyright of ttd.
07:22:55  <roboman> yeah, but not for sure and they wont admit it/look
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07:58:34  *** mode/#openttd [+o DarkSSH] by ChanServ
07:58:54  *** DarkSSH is now known as Darkvater
07:58:58  *** mode/#openttd [-o Darkvater] by Darkvater
07:58:58  <Darkvater> morning
07:59:16  <roboman> hello
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08:00:02  <peter1138> mr darkvater!
08:00:54  <Darkvater> ohoh, that can't be good
08:00:55  * Darkvater hides
08:01:34  * roboman is startin to like ottd
08:02:11  * roboman is spending just as much if not more time playing some random version of ottd than ttdp
08:02:32  <Darkvater> were you ttdp-man?
08:02:44  <Darkvater> gogo english skills ;p
08:02:44  <roboman>  by random i mean either the latest stable or the latest nightly
08:02:47  <roboman> yep
08:03:10  <Darkvater> what made you switch, even if temporarily, and what do you miss most?
08:03:34  <roboman> multiplayer is what made me switch
08:04:14  <peter1138> roboman misses the about box the most ;)
08:04:18  <roboman> the music as i have dos ttd installed on my 98 and have never been able to get the music to work in ottd
08:04:21  <roboman> nope
08:04:31  <roboman> that was something different
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08:04:44  <peter1138> Darkvater: sea-level canals... shall i add it?
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08:04:54  <Darkvater> hi Tron
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08:04:58  <Darkvater> peter1138: how buggy isit?
08:05:03  <Tron> hi
08:05:10  <roboman> ive got sound effects working just not the music
08:05:28  <peter1138> um, not very ;P
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08:06:33  <roboman> which of the files in dos ttd do i need to get the music and where do i need to put it
08:06:49  <peter1138> dos ttd's music isn't supported
08:06:54  <roboman> ah
08:07:00  <peter1138> i needs the .gm files from the windows version
08:07:02  <peter1138> +t
08:07:05  <roboman> thats why
08:13:50  <Darkvater> yep
08:14:00  <Darkvater> peter1138: well, I think it's doable
08:14:15  <Darkvater> peter1138: how's 0.5 progress? (UTF8 and newgrf-save)
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08:15:45  <White_Rabbit> hi
08:15:49  <White_Rabbit> has anyone read this? I think you should be able to edit the value, like wait_one/twoway_signal
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08:16:45  <White_Rabbit> btw, is wait_one/twoway_signal universal in a multiplayer game, or clientside?
08:19:29  <Darkvater> from the deep silence I assume progress is not going that well ;)
08:19:38  <Darkvater> White_Rabbit: I would say universal
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08:20:44  <ln-> where is Bjarni?
08:20:47  <White_Rabbit> ok
08:21:04  <Darkvater> not here
08:21:36  <ln-> i vote for swapping the functionality of Ctrl and Cmd on the Mac OS X version. at least an option to do so.
08:22:09  <peter1138> Darkvater: what's doable? dos music or ?
08:22:23  <Darkvater> canals
08:22:29  <peter1138> Darkvater: was on phone and talking to boss, heh
08:22:43  <peter1138> ah, sea-level canals is done. it's 5 KB patch, including a lang change, heh
08:22:48  <ln-> in EVERY piece of Mac software Ctrl+click is the same as right-click. but no, not in OpenTTD, where Cmd-click is the way to go.
08:22:54  <peter1138>
08:23:26  <peter1138> ln-: pester bjarni :P
08:23:48  <peter1138> or better, get a proper mouse
08:24:32  <Darkvater> stupid osx and their mouse
08:25:02  <ln-> i don't usually use a mouse with my ibook.
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08:29:31  <ln-> has the ear ring bug been fixed?
08:30:11  <Darkvater> ello Richk67_wrk, good morning to you :)
08:30:40  <Richk67_wrk> hi DV
08:31:13  <Darkvater> are you happy, all satisfied?
08:31:22  <Darkvater> can I assist you in any way :)
08:31:26  <Richk67_wrk> dunno - ask me when ive woken up
08:31:33  <Richk67_wrk> :)
08:31:38  <Darkvater> but you're ok, righ?
08:31:39  <Darkvater> t
08:31:58  <Richk67_wrk> err.... yeah... why??? bad news?
08:32:06  <Darkvater> good, so can I complain now?
08:32:12  <Darkvater> ^^
08:32:13  <Richk67_wrk> lol - ok
08:32:33  <Darkvater> about r5376 (building osprey, new error message)
08:32:47  <Darkvater> 2 points
08:33:15  <Darkvater> 1. the philosphy is wrong, airplanes should not even show up in the buy-list for a helidepot, or anywhere they cannot be built
08:33:32  <Darkvater> 2. remove new error message since the only time you would see that is if you hacked your client
08:34:10  <Richk67_wrk> 2 only applies if the work for 1 has been done
08:34:22  <Darkvater> yes
08:34:29  <Darkvater> that is why it is 2. :)
08:34:42  <Darkvater> that was all, we can continue being happy again ^^
08:34:49  * Darkvater feels just like a teletubby ;p
08:34:58  <Richk67_wrk> i am happy for someone else to work out how to exclude the aircraft from the helidepot list - i have no idea how to do it
08:37:14  <Darkvater> peter1138: perhaps change this to ?
08:37:15  <Darkvater> +                       if (IsTileOwner(tile, OWNER_WATER)) {
08:37:15  <Darkvater>                                 td->str = STR_3804_WATER;
08:37:15  <Darkvater>                         } else {
08:37:15  <Darkvater>                                 td->str = STR_LANDINFO_CANAL;
08:37:32  <Darkvater> Richk67_wrk: the same you you exclude building them?
08:37:34  <peter1138> hmm, perhaps
08:37:46  <peter1138> originally it was all like that, then i remembered old saves ;)
08:37:50  <peter1138> ok
08:37:57  <Darkvater> Richk67_wrk: you know the airport type, you know what type the plane in question is, so you know what to exclude
08:38:06  <Darkvater> hehe
08:38:17  <Darkvater> 'ocean tiles' < just funny ;p
08:38:21  <peter1138> (woo, r5400)
08:38:24  <peter1138> sea tiles?
08:38:26  <peter1138> water tiles?
08:38:27  <peter1138> heh
08:39:02  <Richk67_wrk> DV: err no.... i need to break in before the creation of the list. my original solution just involved trapping it when trying to build the aircraft itself - very different location
08:39:54  <Darkvater> err yes... you need to filter the buy-list, just as the depot-list is filtered for non-compatible engines, I hope you agree :)
08:40:08  <Richk67_wrk> peter: you know about building the "buildable" lists.... where do i look for it?
08:40:19  <peter1138> in the gui code ;)
08:40:36  <Darkvater> there are always 2 things: 1. make it ok in the gui, 2. disable in command in case someone is not playing nicely
08:41:35  <Darkvater> dammit, dollar is down to 1.2564
08:41:48  <peter1138> Richk67_wrk: aircraft_gui.c:140
08:41:52  <peter1138> add a check there
08:42:08  <Darkvater> it was almost 1.30 on the sixth
08:42:47  <Richk67_wrk> ty peter
08:43:45  <Darkvater> and 118
08:44:42  <peter1138> hmm, i wonder what my mp3 player will make of an access database
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08:45:14  <Darkvater> a mess? :P
08:45:55  <peter1138> hehe
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08:46:38  <Richk67_wrk> ok - so how do i get that routine to know what depot/station the aircraft is being built at, since the code is currently unaware?
08:47:24  <Darkvater> almost always w->window_number is abused as the stationid
08:48:38  <Darkvater> or as the tile the station is at
08:48:54  <Darkvater> in either case, it's trivial to get the station pointer :)
08:49:03  <Richk67_wrk> ahh... hence  "          if (w->window_number == 0) SETBIT(w->disabled_state, 5);"      <-- for the "depot" in the "your aircraft" list
08:49:14  <peter1138> yeha
08:49:15  <Darkvater> aircraft_gui.c:235
08:49:16  <Darkvater>         w->window_number = tile;
08:49:21  <peter1138> that'll be the tile
08:49:36  <Darkvater> aircraft_gui.c:230 even
08:50:07  <Richk67_wrk> 228
08:50:20  <Darkvater> so peter1138, utf8/newsave? ;p
08:50:52  <Richk67_wrk> hrm... ok i will have a go (late) tonite... im out the rest of the evening
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08:51:34  <peter1138> + 2cc + newsounds + ...
08:52:17  <Darkvater> peter1138: no, 0.5 :)
08:52:24  <peter1138> hmm
08:52:27  <Richk67_wrk> btw DV: that code you complained about was already in the patch you verified... :)    the only thing that has changed is the string name :)
08:52:32  <peter1138> but they're done, just need tidying up for committage
08:53:10  <peter1138> anyway, what about 0.4.8-RC1 ? :P
08:54:36  <Darkvater> tonite
08:54:48  <peter1138> k
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08:55:11  <Darkvater> Richk67_wrk: oh, so now I get the blame? :). The string was a bad idea though
08:55:22  <Darkvater> peter1138: utf8/newsave is done? utf8 input as well?
08:57:54  <Ihmemies> implement self-planting trees for subtropical lumber mills, please
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09:00:50  <Richk67_wrk> when i fit in the "list-only-helis" bit, do you still want to leave the current check in?
09:01:02  <peter1138> Darkvater: no...
09:01:20  <peter1138> Darkvater: well, you can input utf8 via random keypresses ;p
09:01:55  <Richk67_wrk> brb
09:04:01  <Darkvater> peter1138: that's halfway there :P
09:04:30  <Darkvater> Richk67_wrk: yes, because if someone changes the code then the gui would allow it to build airplanes. which will give MP troubles
09:04:48  <Darkvater> Richk67_wrk: just the new string isn't needed, because in practice nobody would see it ever
09:05:12  <Darkvater> Ihmemies: and give you an automatic money-press? lol
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09:06:20  <White_Rabbit> has there been any thought concerning wider waypoints (without new_nonstop) or allowing waypoints to be built as normal stations?
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09:08:09  <peter1138> no
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09:10:17  <White_Rabbit> but it would be nice if those were possible
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09:22:34  <Darkvater> yes
09:23:53  <Richk67_wrk> time to work :(   bbl
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09:38:02  <Ihmemies> Darkvater, it's just annoying to replant trees manually :P
09:38:13  <Ihmemies> better to replace the lumber mills with normal forests, like in temperate land
09:40:28  <Darkvater> no, don't think so. this is what makes lumber mills so unique and exciting
09:40:34  <Darkvater> they interact! with the environment
09:40:56  <Darkvater> like farms should: you kill off their fileds with junctions, rails, etc. production should drop
09:41:48  <White_Rabbit> maybe you should be able to deliver grain/wheat to a farm, to increase livestock production? ;)
09:42:37  <Zavior> Or like
09:42:44  <Zavior> Deliver livesteck and grain to coal min
09:42:45  <Zavior> e
09:42:46  <Darkvater> a farm produces grain/wheat :)
09:42:50  <Zavior> To increase coal production!
09:43:02  <Darkvater> deliver livestock to power plant is more likely
09:43:06  <Darkvater> animal fuel!! :D
09:43:09  <Zavior> :D
09:46:31  <Ihmemies> Darkvater, really?
09:46:45  <Ihmemies> does production drop when farm has less fields? :D
09:46:50  <Darkvater> it should imho
09:46:55  <Ihmemies> ;O
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09:47:31  <Ihmemies> should? :)
09:48:08  <White_Rabbit> if it did, you also should be able to deliver grain/wheat because the less land is available for farming/grazing, the less there is to feed your livestock
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09:48:54  <Ihmemies> farms produce already grain&livestock :F
09:49:39  <Darkvater> White_Rabbit: livestock eats the grass on the lands they're on. if there is less land there is less livestock
09:49:45  * Darkvater has never seen cows eat grain
09:49:51  <Darkvater> cattle even
09:54:49  <ln-> finns det någon här som talar svenska som modersmål eller annars bra?
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09:55:18  <White_Rabbit> but I've done some research, and cattle can and do eat grain, especially when fed in factory farming
09:56:31  <Darkvater> look at the farms, the animals are living on land
09:58:05  <White_Rabbit> I can't see any animals on the land..
09:58:24  <Darkvater> :)
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10:23:49  <peter1138> you can hear them :)
10:23:58  <Sacro> who?
10:24:02  <Sacro> newsounds?
10:24:05  <peter1138> THEM
10:24:12  <Darkvater> he
10:24:22  <peter1138> Darkvater: hmm, should i commit my "remove fields when a farm is closed" patch? heh
10:24:32  <Darkvater> Is sacro married to a cow? Find out on today's Jerry Springer!
10:25:25  <Darkvater> peter1138: makes the land look so desolate no?
10:25:37  <Sacro> no...i cant hear them
10:25:56  <peter1138> better than strange fields that make you think there's a farm there when there isn't...
10:26:42  <Darkvater> don't agree
10:27:28  <peter1138> i shall take taht as a no then...
10:27:28  <peter1138> oh well
10:31:45  <Darkvater> peter1138: anyways, you don't know which fields belong to which farms
10:32:55  <peter1138> erm
10:33:01  <peter1138> you do with the patch :P
10:33:45  <Darkvater> ah, but then you can implement farmland <> production
10:33:54  <peter1138> yeah
10:34:22  <peter1138> it puts the industry id in m2
10:34:27  <peter1138> of the field
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10:35:14  <Darkvater> what I would do though, is slowly remove the fields over the course of a year or something... with a counter. Much nicer
10:35:20  <peter1138> ...
10:35:24  <Darkvater> but ok I think this can wait
10:35:41  <peter1138> did you think i meant it would disappear instantly? :P
10:35:56  <peter1138> true
10:36:00  <Darkvater> I do not know what you mean :)
10:36:36  <peter1138> rarely does anyone
10:38:04  <Darkvater> :)
10:38:05  <CIA-3> peter1138 * r5401 /branches/utf8/ (110 files in 13 dirs): [utf8] - Sync with r5321:r5400 from trunk
10:38:07  <Darkvater> < food
10:38:16  * peter1138 eats Darkvater
10:38:34  <ln-> a completely off-topic question, which will not help free software in any way: what would "Digital video surveillance application" be in German/Dutch/other language?
10:39:19  <Eddi|zuHause2> "Digitale Videoüberwachungsanwendung"?
10:39:54  <ln-> sounds good.
10:40:03  <Eddi|zuHause2> there would probably be better translations if you gave context
10:40:50  <ln-> a brief description for an application that records video from surveillance cameras.
10:41:33  <hapo> ln-: you're _here_ as well :)
10:41:55  <ln-> i have always been here (except when banned). :)
10:41:58  <hapo> hehe
10:45:52  <Eddi|zuHause2> hm... 'Software' is probably better than 'Anwendung'
10:46:36  <ln-> ok
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10:47:35  <Sacro> ln-: its pretty much the same in english
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10:49:00  <Sacro> i love these e-mails i get for tablets, they allways have a random section of story at the bottom
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10:49:41  <ln-> Sacro: i thought "Digital video surveillance application" already is english.. :)
10:49:51  <Sacro> ln-: ahhh, that makes sense :P
10:52:55  *** scia_ [] has quit [Client Quit]
10:53:09  <ln-> but feel free to tell me translations to other languages. :)
10:55:43  <Sacro> igitalday ideovay urveillancesay applicationay
10:56:57  <Sacro> ln-: theres one for you :P
10:59:25  <Brianetta> plicationay, you meant
10:59:35  <Brianetta> Your vowel handling sucks (:
11:00:59  <Sacro> Brianetta: with a vowel, it stays the same and you just add ay
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11:08:55  <Brianetta> Hmm.  My grandmother taught me it wrongly, then
11:09:13  <Sacro> Brianetta: im sorry to say so, but it does look that way
11:09:19  <Brianetta> Either that, or things changed over the last 20 years
11:09:26  <Sacro> vowels and silent consonants stay
11:09:27  <Brianetta> I rather suspect the latter
11:09:34  <Sacro> thats quite possible too
11:10:12  <Brianetta> Lunchtime.
11:10:54  <Sacro> ooh, so it is
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11:33:43  <Darkvater> peter1138: you dare eat me? I am apalled
11:34:38  *** ammler [] has quit ["Chatzilla 0.9.74 [Firefox]"]
11:35:47  <peter1138> you can't talk
11:35:50  <peter1138> you're already digested
11:36:56  <Eddi|zuHause2> that word sounds really disgusting ;)
11:37:44  <Darkvater> are you a kodo?
11:38:22  <Darkvater>
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11:40:12  <Brianetta> This conversation crossed my reality threshold into surreal
11:40:38  <Darkvater> prepare to enter the twilight zone *scary music*
11:42:05  * Brianetta reads the topic
11:42:12  * Brianetta loads
11:42:15  <Brianetta> It's inevitable
11:42:25  * Darkvater starts time
11:42:25  <Darkvater> r
11:42:53  <Brianetta> I am not normally moved to post bash quotes back to IRC
11:43:00  <Brianetta> I think of that as a feedback loop, and best avoided
11:44:35  <Darkvater> :)
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11:56:07  <Sacro> damnit, why cant you insert and eject cdrws over vnc/ssh
11:56:36  <Darkvater> is 'eject' disabled in SSH?
11:57:01  <Sacro> well, i can eject, but i cant take the disc out, label it, but it in a wallet, and insert a fresh one from the spindle
11:57:19  <Darkvater> no shit
11:57:41  <Sacro> isnt fair, means i have to walk
11:57:56  <Darkvater> I have my mother do that, it's funny to hear her freak out seeing the pc do all kinds of weird stuff on its own
11:58:21  <Sacro> ive just realised, all 4 machines in this house have cd/dvd rw's, that'd make my live so much easier
11:58:36  <Sacro> errm *hides from the mpaa*
11:58:48  <Brianetta> I once had an IRC friend from the USA come over to stay.  While I was at work, I'd entertain her as she monged about my flat, by playing MP3s and stuff to her.
11:58:56  <Brianetta> She thought it rocked.  made her feel less lonely.
11:59:45  <Sacro> ssh scares my mum, she doesnt see how i can shut my pc down without coming upstairs
11:59:54  <Sacro> i can also ssh into my router and reboot it
12:00:21  * Sacro suddenly realises that without changing the default password, that maybe anyone can do that
12:00:30  <Frostregen> :D
12:00:34  * Brianetta slaps Sacro
12:00:43  <Brianetta> You know you deserved that.
12:00:51  <Sacro> ow *rubs face* what was that for
12:01:41  <Sacro> the scarier thing is is that i configure these routers for student houses to earn money
12:02:28  <peter1138> # i, will, find, out
12:02:48  <Sacro> peter1138: ?
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12:56:37  <C-Funky> hya
12:56:48  <Sacro> hey
12:56:52  <C-Funky> i was trying to compile ottd on windows xp with cygwin and had some problems..
12:57:01  <C-Funky> i have no idea what i'm doing :P
12:57:25  <Darkvater> that's probably it
12:57:37  <Sacro> hehe
12:57:51  <C-Funky> well, can anyone explain? i downloaded the progyy with all addons as written in the wiki...
12:58:10  <Darkvater> you're not telling us what the problem is
12:58:51  <peter1138> my car won't start... what's wrong?
12:58:52  <C-Funky> i start the program, i have some nice green @ and i have no idea what to do now...
12:59:13  <Darkvater> cygwin you mean :)
12:59:16  <C-Funky> what do i do with the .diff file or .patch files i downloaded? how do i add them to the game?
12:59:44  <Sacro> patch -p0 -i /path/to/file.diff && make
13:00:00  <Darkvater> C-Funky: a patch or diff file (isn't this on the wiki?) is source code changes which you need to apply.
13:00:10  <C-Funky> yeah i know what it is, just not how to do it
13:00:11  <Darkvater> C-Funky: for this you juse patch -p0 < myfile.diff
13:00:19  <Darkvater> C-Funky: then you tell the gme to compile with 'make'
13:00:45  <C-Funky> patch command not found...
13:01:24  <Sacro> C-Funky: it needs installing then
13:01:33  <C-Funky> ohh well....
13:01:52  <C-Funky> will minGW be a more simple proggy'?
13:02:23  <Darkvater> no :)
13:02:42  <Darkvater> a simple proggy in your terms would be 'visual studio 200 express' and 'tortoisesvn'
13:02:46  <Darkvater> 2005
13:03:07  <C-Funky> bahh, i'll stop by later when i have more time for this...
13:03:09  <C-Funky> gtg now
13:03:34  <C-Funky> bye
13:03:36  *** C-Funky [] has quit []
13:03:38  <Darkvater> bye
13:03:46  <Sacro> minGW == cygwin in many wya
13:03:48  <Sacro> *ways
13:04:03  <Darkvater> isn't mingw just the gcc crosscompiler for win32?
13:06:35  <Darkvater> sadfasdf
13:06:38  <Sacro> yeah it is
13:06:42  <Darkvater> hmm, I'm still here
13:06:47  <Sacro> :) fraid so
13:07:09  <Darkvater> i think I'm gonna break my excel record today
13:07:17  <Sacro> what are you doing?
13:07:26  <Darkvater> crashing :P
13:07:30  <Darkvater> got it up to 9 now
13:07:45  <Darkvater> latest was when closing a file (not saving it even)
13:08:27  <Sacro> ouch
13:08:49  <CIA-3> miham * r5402 /trunk/lang/ (czech.txt french.txt italian.txt unfinished/ukrainian.txt):
13:08:49  <CIA-3> WebTranslator2 update to 2006-06-28 15:08:19
13:08:49  <CIA-3> czech - 15 fixed by Hadez (15)
13:08:49  <CIA-3> french - 1 fixed, 3 changed by belugas (4)
13:08:49  <CIA-3> italian - 1 changed by sidew (1)
13:08:50  <CIA-3> ukrainian - 1 fixed by znikoz (1)
13:09:10  <Darkvater> well I do get paid for it ^_^
13:09:19  <Sacro> well thats a bit better then
13:09:45  <Darkvater> :)
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13:10:50  <Sacro> suppose i best do some jobs around the house
13:12:48  <Sacro> pmsl, bobingabout reckons he's going to write a patch
13:13:24  <RichK67_wrk|work> lol
13:13:34  <Sacro> thought that'd amuse you
13:13:44  *** RichK67_wrk|work is now known as RichK_wrk
13:13:52  <Sacro> he wants me to go over and install linux for him... now which distro shall i put on
13:13:58  <RichK_wrk> yeah, whats he got against you anyway
13:14:11  <Sacro> we went to college together
13:14:28  <Sacro> hes got it against a lot of us, because he's now working back there as a technician
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13:15:16  <Darkvater> Sacro: give him an install-floppy to gentoo and make him compile the whole thing
13:15:19  <Darkvater> starting with gcc
13:15:32  <RichK_wrk> ah... scum of the earth then ;)    hated by students, ignored by staff ;)
13:15:46  <Sacro> Darkvater: i was thinking LFS
13:16:22  <Sacro> hehe, i could give him BSD, or something
13:16:35  <Sacro> ooh, OpenSolaris
13:17:16  <Darkvater> give him OS/2 and say it's a cool version of linux
13:17:21  *** Belugas_Gone is now known as Belugas
13:17:46  <Sacro> Darkvater: that'd be fun
13:17:48  <Sacro> RiscOS
13:18:10  <Sacro> or ReactOS
13:19:10  <Sacro> something hardly supported...
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13:21:07  <Sacro> or i could just give him ubunto, and tell him its gentoo, and bother #gentoo for support...hehehehe
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14:05:01  <hapo> startkeylogger
14:05:18  <blathijs> hapo: that one's pretty old...
14:05:42  <Kjetil> older than the internets
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14:10:20  <Darkvater> I don't get it
14:10:44  <[Shaman]> an old norton version
14:10:52  <[Shaman]> would 'crash' mIRC if somebody would say that
14:11:22  <vondel> !google startkeylogger
14:12:02  <Sacro> [Shaman]: i thought it just made it go into lockdown and block ALL services
14:12:25  <SpComb> [Shaman]: not mIRC, but the firewall would reset the connection if that came in from a port in the irc range (6667 or thereabouts)
14:12:33  <[Shaman]> ah
14:12:34  <[Shaman]> even better :P
14:12:39  <SpComb> yeah
14:12:42  <hylje> :o
14:13:14  <hylje> another thing like taht was the dcc send
14:13:15  <SpComb> freenode set up a alternative port (something like 8080), because the startkeylogger didn't have any effect on that
14:13:20  <SpComb> dunno about that one
14:13:34  <SpComb> in any case, it was a really, really bad idea from norton :P
14:13:40  <SpComb> using 'user data' like that
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14:13:49  <Darkvater> ah I see
14:13:52  <Darkvater> kinda like typing
14:13:53  <hylje> a certain router firmware reset the connection if a certain "dcc send xxxx" string came from a irc connection
14:13:54  <Darkvater> .x.
14:14:03  <Darkvater> and getting a reply from all infected clients you could take over
14:14:04  <Sacro> 
14:14:07  <Sacro> hmm
14:14:08  <Darkvater> ~8-9 years ago
14:14:42  <hylje> people then said that on large channels *cough*#gentoo*cough* and dozens of people dropped :b
14:15:01  <Sacro> you'd think people on #gentoo wouldnt be using norton firewalls...
14:15:10  <hylje> that was the router bug
14:15:16  <Sacro> ahh yeah
14:15:23  <vondel> their windows machine while they were still in stage 1 ;)
14:15:33  <hylje> when freenode was compromised, one attacker said that "dcc send" thing in global notice
14:15:41  <Darkvater> :D
14:15:49  <Sacro> hehe, impressive
14:16:26  <Sacro> hmm, CTCP send startkeylogger over a whole channel
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14:18:22  <[Shaman]> for the dutchies:
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15:06:40  <Darkvater> < home
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15:10:57  <[Shaman]> now to see if there's a debian package for some svn server :o
15:14:29  <hylje> apt-get subversion ?
15:14:57  <[Shaman]> subversion comes with it's own server as well? :o
15:14:59  * [Shaman] checks
15:15:07  <[Shaman]> ah yar, svnserve
15:15:08  <[Shaman]> ta
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15:42:10  <Ihmemies> the copypaste tool would be a w e s o me
15:42:22  <Ihmemies> i could design a ready connection!
15:42:32  <Ihmemies> and just drop it here, without disturbing the traffic for years :D
15:44:26  <[Shaman]> yep, or create multiple lines by just making it once and copy/pasting it a fuckton of times :p
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15:47:11  <ammler> No, a noob like me has also the change to make a hub or station...
15:47:42  <ammler> when you copy everthing will be done to fast
15:48:08  <[Shaman]> true
15:48:19  <[Shaman]> you can just have pre-defined 1-2-3-4-lines hubs saved
15:48:24  <ammler> *chance
15:48:28  <[Shaman]> then it's just.. 'hmmm' <select> <paste>
15:49:23  <ammler> like chose a engine for the train...
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15:52:37  <[Shaman]> damnit
15:52:42  <[Shaman]> svnserve doesn't log anything >_<
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15:58:00  <[Shaman]> anybody aroud with some 'experience' with svnserve ?
15:58:17  <hylje> yes
15:58:28  <[Shaman]> ok, quick question, if you don't mind
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15:59:03  <[Shaman]> i added a svn line to inetd.conf , which 'seems' to work (since it repsonds, duh), i added the folders and all, added a svn user which has permissions to the rep folders
15:59:09  *** exe_ [] has left #openttd []
15:59:23  <[Shaman]> added a conf/svnserve.conf in the rep root folder, with settings
15:59:34  *** angerman [] has joined #openttd
15:59:51  <[Shaman]> only if i do svn co svn://localhost/
15:59:54  <[Shaman]> i get "svn: Malformed network datarver: inetd."
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16:02:03  <[Shaman]> eh s/rver: inetd//
16:02:10  <[Shaman]> console messup >_<
16:02:36  <_bitwise> [Shaman]: what happens if you telnet to port 3690?
16:03:16  *** jonty-comp [] has joined #openttd
16:04:07  <[Shaman]> _bitwise: it gave me an answer, or at least a hunch
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16:05:54  <[Shaman]> hm, something worked
16:05:58  <[Shaman]> now it gives "svn: Connection closed unexpectedly"
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16:18:23  <[Shaman]> hylje: Any ideas?
16:18:25  <Eddi|zuHause2> hm... how can i get grep to search files recursively?
16:18:27  <hylje> no
16:18:35  <[Shaman]> Eddi|zuHause2: grep -R iirc
16:18:42  * [Shaman] goes to food, pondering about the error
16:18:53  *** mode/#openttd [+o Darkvater] by ChanServ
16:20:58  <Belugas> Eddi|zuHause2 : on WinXP, if I do "grep ?", it says -d- Search subdirectories
16:21:06  <Belugas> maybe it is what you are looking for ;)
16:21:36  <hylje> grep -r
16:22:01  <hylje> as demonstrated in `grep -r fuck /usr/src/linux' if linux kernel source code is available
16:22:27  <Sacro> grep whatever `find .`
16:24:50  <Belugas> cool... winxp does NOT have -r
16:25:03  <Belugas> grep for winxp, i mean
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16:25:14  <Eddi|zuHause2> you mean mingw?
16:26:20  <Belugas> Heheh... no... But I just discovered that it is a grep 5.5, copyright Inprise Corporation
16:26:31  <Belugas> meaning Borland
16:26:48  <Eddi|zuHause2> aha
16:30:33  <peter1138> part of your silly delphi toolkit ;p
16:30:41  <peter1138> winxp doesn't have grep
16:30:54  <Belugas> so i figured :)
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16:31:57  <Belugas> I just never needed grep before knowing you twisted command-liners freaks and see how powerfull it can be, so, rather new heheh
16:32:07  <Wolf01> hi all
16:32:32  <hylje> command line is useful assuming you know how to use it
16:32:49  <Belugas> or whst to gain from it...
16:33:09  <RichK_wrk> problem with command lines, is there aint no such thing as "intuitive"
16:34:03  <Belugas> true.  That is why i have created a series of batch files, already configured for this or that.
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16:41:48  <Eddi|zuHause2> yeah, command line can be a bitch sometimes ;)
16:42:07  <Sacro> or a mistress
16:42:52  <hylje> :b
16:43:47  <Eddi|zuHause2>  YaST seems to be incapable of setting up a network bridge, so i am trying to figure it out manually, i meanwhile know all the console commands, but now i need it to do that at startup...
16:46:16  <Belugas> gui can be as crap... what's the use of having to read tons of docs to make it work...  and if it is as intuitive as it may seems, why is there (almost every time) a button for help?
16:46:49  <Belugas> point is, either gui or cli, if it is well written, well coded, it doe snot matter
16:46:50  <RichK_wrk> which is useless ;)
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16:47:26  <Sacro> Eddi|zuHause2: i think you'll find YaST will most likely changeit back
16:47:58  <Eddi|zuHause2> we will see that once i actually manage to change it ;)
16:48:26  *** Osai is now known as Osai^away
16:48:53  <gigajum> tron here or any other of the devs?
16:54:56  *** Trenskow [n=outlet@] has quit ["Read error: Connection reset by sortepeer"]
16:55:50  <Sacro> gigajum: there was  a RichK_wrk a while back
16:56:41  <gigajum> oh i only found two bugs in trunk caused trons commit yesterday evening
16:57:09  <gigajum> one was fixed from belugas
16:57:14  <RichK_wrk> i aint no dev ;)
16:57:20  <Belugas> yup
16:57:20  <gigajum> the other not
16:57:35  <Belugas> what is the other one?
16:57:38  <gigajum> if i click on Replace Train the replace window won't come up
16:57:52  <Belugas> RichK_wrk : new airport in trunk = you are dev...
16:57:53  <Eddi|zuHause2> it might be helpful if you actually stated your problem instead of spamming metaquestions ;)
16:58:06  <gigajum> Eddi|zuHause2 kk
16:58:22  <Belugas> RichK_wrk : like it or not  :)
16:58:36  <RichK_wrk> lol - ok ... maybe a bit... ive just not bought into some of the OTTD dev ethos ;)
16:59:16  <Belugas> yeah...  thus the distinction made by Celestar : devs and lead coders
16:59:43  <RichK_wrk> ah ok
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17:00:40  <Belugas> i'm looking at it now, gigajum
17:00:48  <gigajum> ok
17:01:20  <RichK_wrk> i think its a perspective thing... i see the OTTD dev work as primarily making a *game* with fun new features, and minimising bugs... i think some devs see it as a development project that happens to be a game, and want it all coded to some level of dev project perfection
17:01:24  *** Wolf01|AFK is now known as Wolf01
17:02:45  <[Shaman]> lo, RichK.
17:03:04  <RichK_wrk> lo shaman
17:03:45  <Belugas> so, basically, it is all about dev-ing :)
17:05:05  <RichK_wrk> i see a lot of passion from some devs - not for ace new features - but for coding style and adherence to "standards"... its a game folks :)
17:05:38  <Sacro> hence why i like MiniIN
17:05:47  *** DJ_Mirage [] has joined #openttd
17:06:13  <RichK_wrk> ok it needs some standards, hence keeping branches & trunk separate, but it should be a *lot* quicker to go from a patch to trunk if it is a fun feature
17:06:29  <RichK_wrk> as you say sacro; hence MiniIN
17:07:04  <Eddi|zuHause2> hm... let's see if that works... brb
17:07:48  *** Eddi|zuHause2 [] has quit ["Konversation terminated!"]
17:08:12  *** TinoDidri is now known as Jezral
17:08:20  <Sacro> RichK_wrk: yep
17:08:26  <Belugas> don't forget, RichK_wrk, taht each new feature has to be quite stable before going in trunk.  Imagine the fun it would be that, if not properly written, a bug pops up and no one wouldbe able to tell why it's there, becasue it has been stuffed under countless new features...
17:09:24  <Belugas> so, standards, coding style, testing, good coding... it's all pointed toward same goal : better, stronger game
17:09:28  <RichK_wrk> sure - but some small features are just fun trivia (eg. waypoint counters)
17:10:25  *** Eddi|zuHause [] has joined #openttd
17:11:05  <RichK_wrk> i get the impression that the "plan" is king... and all else is ignored, no matter how useful it is... eg. the new autoreplace feature - allows quicker conversion from one railtype to another... likelihood of being in trunk in 2006?? very low
17:11:17  *** Trenskow [n=outlet@] has joined #openttd
17:11:36  <Sacro> it could end up that theres a huge split in OpenTTD
17:11:41  <Sacro> between trunk and MiniIN
17:12:19  *** BobingAbout [n=BobingAb@adsl-83-100-150-177.karoo.KCOM.COM] has joined #openttd
17:12:30  <BobingAbout> evening all
17:12:44  <RichK_wrk> well, i wont let that happen - MiniIN will always be compatible with trunk... but if 90% of OTTD users migrate to MiniIN, then that should be saying something massive about what users want...
17:13:12  <valhallasw> the question is wether ottd should be what 'users want'
17:13:26  <valhallasw> and you don't know if that 10% doesnt just hate the MiniIN
17:13:30  <Sacro> RichK_wrk: thats what i mean
17:13:41  <Eddi|zuHause> wow... this REALLY worked on the first attempt ;)
17:13:44  <RichK_wrk> sure - thats choice
17:13:46  * valhallasw is back codding
17:14:03  <RichK_wrk> depleting fish stocks again ;)
17:14:19  <Eddi|zuHause> after 2 hours working through manpages and configuration files ;)
17:15:05  <RichK_wrk> as you can guess, im running a large background test batch, and so have idle computer time to use ;)
17:15:11  <BobingAbout> sacro: did you see my semephore graphics?
17:15:37  <RichK_wrk> bobingabout: last time i checked, the distant is always at the top
17:15:52  <Sacro> BobingAbout: very nice
17:15:53  <Belugas> strangely enough, i have always been under the impression that MiniIN was only a gatherer of user patches...
17:15:56  <Sacro> and RichK_wrk is right
17:16:01  <Belugas> well maintained,but till..
17:16:02  *** Mucht|zZz is now known as Mucht
17:16:10  <Eddi|zuHause> i'm a person of theory... i can make up how something works in a few minutes, and then spend about 20 times that time trying to tell the computer what i want
17:16:13  <Sacro> also, why are there 4 different positions? it can either be up, or down
17:16:16  <RichK_wrk> distant always rises first, then local signal rises
17:16:18  <BobingAbout> Richk: strange, i looked at several sites, and distant was allways at the bottom...
17:16:21  <Sacro> Eddi|zuHause: hehe, me too
17:17:00  <RichK_wrk> the ones i knew were yellow, and at the top, with a cut notch in the end
17:17:09  <Eddi|zuHause> what actually is a local/distant signal?
17:17:16  <Sacro> ooh yes, that was the other thing, distants have a cut notch
17:17:22  <Sacro> Eddi|zuHause: home shows red/yellow
17:17:29  <Sacro> red/greeen even
17:17:31  <RichK_wrk> a distant shows that the next sector is green or not
17:17:36  <BobingAbout> you try drawing a cut notch when its only 2 pixels wide...
17:17:43  <Sacro> and distant shows green if next is clean, and yellow if next is red
17:17:49  <BobingAbout> i tried to do it with the diagonals though
17:17:50  <RichK_wrk> lol - i could see them - a good job :)
17:18:12  <Sacro> why the 4 positions though?
17:18:35  <BobingAbout> the format of the yelsig2.grf goes red, green, yellow, doubleyellow
17:18:41  <BobingAbout> so the 4th is a repeat of the 3rd
17:18:45  <RichK_wrk> yay - 2798 tests down, 1403 to go
17:18:58  <BobingAbout> i don't think its actually used
17:19:04  <Eddi|zuHause> you sound really bored RichK_wrk ;)
17:19:18  <Sacro> hmmm, if i tilt the laptop, the light goes on and off...
17:19:18  <RichK_wrk> sequence is red/double yellow/yellow/green
17:19:37  <Sacro> this is surely not good
17:19:45  <BobingAbout> shouldn't it be red, yellow, doubleyellow, green?
17:20:15  <BobingAbout> number of yellows tells you how many free blocks before the red
17:20:25  <RichK_wrk> hrm... yeah, maybe... time to go home i think
17:20:31  <BobingAbout> ttyl
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17:21:19  <Sacro> hmm
17:21:22  <Sacro> this is not right
17:21:41  <Eddi|zuHause> what was the url of those signal graphics again?
17:22:07  <BobingAbout> mine? they on the forums somewhere, in a thread called "Priority signals" page 2
17:22:36  <Eddi|zuHause> that is nothing i can just click on ;)
17:22:56  <Sacro> hmm, my b-1 key doesnt seem to be v+1orking
17:23:16  <Sacro> aaawwaf
17:23:46  <Wolf01> RichK_wrk, please apply the bugfix for transparency options ->
17:24:06  <Sacro> hmm, brb
17:24:11  *** Sacro [n=ben@adsl-83-100-157-191.karoo.KCOM.COM] has quit ["Gone"]
17:24:38  <BobingAbout>
17:24:43  *** |Jeroen| [] has joined #openttd
17:24:45  <RichK_wrk>    <-- bobingabout.... you are right!! bah!!! first signs of senility ;)
17:25:03  *** tokai|noir [] has joined #openttd
17:25:25  <RichK_wrk> wolf01: i wont be in until late tonite... please link to it from the MiniIN thread, and ill get round to it
17:25:32  <RichK_wrk> time to go...
17:25:35  <RichK_wrk> cya
17:25:39  <BobingAbout> :P
17:25:40  *** RichK_wrk [] has quit []
17:25:53  <Wolf01> already on miniIN topic :P
17:27:08  <Eddi|zuHause> hm... those signals are FAR too loaded
17:27:17  <Eddi|zuHause> and too many options
17:27:45  <Eddi|zuHause> a new signal system must be much more simple than the current one
17:28:25  <Eddi|zuHause> you need to make some simplification from real signals
17:28:59  <BobingAbout> Its a work in progress...
17:29:14  <Wolf01> also i think so, but they are cool, and i like the possibility to see the state of the back front-ed signal
17:29:27  *** tokai|ni [] has joined #openttd
17:29:46  <Eddi|zuHause> sure, there are some nice ideas behind it ;)
17:31:45  <BobingAbout> i need to think of something for 1 of the semaphores too, notice how 1 of them the bars are both behind the pole? you can tell the difference with red, but yellow and green look the same
17:32:01  *** glx [] has joined #openttd
17:33:08  <CIA-3> peter1138 * r5403 /trunk/ (5 files in 2 dirs): - Feature: Allow building canals at sea-level, using ctrl to toggle canal or plain water tile. This allows building of non-raisable sea-level water ways (useful in multiplayer) and dikes for low-level areas.
17:33:21  <BobingAbout> probably just have the lights visable
17:33:55  <Wolf01> and what about showing some colored globes over the signal which reminds the signal lights?
17:34:31  <BobingAbout> eh what?
17:34:56  *** magnus_1986 [n=chatzill@] has joined #openttd
17:34:58  <BobingAbout> they do have a light... its just 1 pixel though
17:35:01  <Wolf01> like this: ooo (===)-------
17:35:08  <Wolf01> turn it with o to top
17:35:25  <BobingAbout> i don't get what you trying to say...
17:35:36  <Wolf01> i paint it for you
17:35:46  <magnus_1986> I just came after a long time.... was hoping 0.5.1 or something must have been out...
17:35:46  <BobingAbout> these for semephores or lights?
17:39:57  *** Sacro [n=ben@adsl-83-100-211-111.karoo.KCOM.COM] has joined #openttd
17:40:02  * Wolf01
17:40:15  *** black_Nightmare [] has joined #openttd
17:40:28  <black_Nightmare> anyone want take over an online co? :p
17:40:45  <peter1138> no
17:41:08  *** tokai|3 [] has quit [Read error: 110 (Connection timed out)]
17:41:13  <Eddi|zuHause> btw. i think 1-pixel lights are too small
17:41:17  <BobingAbout> wolf: this for the signal preview thing?
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17:43:17  <Wolf01> no, this is to show lights of back front-ed signals, instead of use coloured bands on the signal it self
17:43:20  * Sacro considers looking at YAPF
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17:45:10  <BobingAbout> don't get what you mean...
17:45:35  <BobingAbout> for signals where you can only see the back?
17:45:49  <Sacro> i think they should be left
17:45:49  <Wolf01> yes those
17:46:18  *** Brianetta [] has joined #openttd
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17:46:39  <black_Nightmare> hey brianetta :)
17:46:50  <Brianetta> hi
17:46:53  <Brianetta> that was an accidental quit
17:46:57  <CIA-3> belugas * r5404 /trunk/train_gui.c:
17:46:57  <CIA-3> Fix (r5391) : Yet another typo. Nothing specatular :)
17:46:57  <CIA-3> Spotted by gigajum
17:47:03  <Brianetta> I meant to quit my openttd game and autopilot
17:47:11  <black_Nightmare> lol :))
17:47:12  <Sacro> hey Brianetta
17:47:39  <black_Nightmare> well I'm looking to go off computer soon and so far not sighted anyone that wants to take the co I'm running now...figures, guess that adds one more co I've bankrupted myself
17:47:45  <black_Nightmare> staying here for a while just cause
17:50:33  <CIA-3> miham * r5405 /trunk/lang/ (dutch.txt hungarian.txt):
17:50:33  <CIA-3> WebTranslator2 update to 2006-06-28 19:50:13
17:50:33  <CIA-3> dutch - 1 fixed by webfreakz (1)
17:50:33  <CIA-3> hungarian - 1 changed by miham (1)
17:51:06  *** scia [] has quit [Client Quit]
17:51:24  * Sacro has lost BobingAbout's signals
17:51:39  <BobingAbout> sacro you frube...
17:51:55  <Sacro> BobingAbout: ahh who cares
17:52:19  <black_Nightmare> oh well....I'm going off bye (and lose 28
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17:52:48  *** black_Nightmare [] has left #openttd ["bye"]
17:52:56  <BobingAbout> this what you want ben?
17:53:12  <Sacro> who told you my name?
17:53:41  <BobingAbout> you did when we first met about 6 years ago
17:53:54  <Sacro> lies
17:54:02  <BobingAbout> maybe it was jon
17:54:24  <Sacro> hmm
17:54:26  <BobingAbout> remember, we gave you the name "Sacro"
17:54:34  <Sacro> lies
17:55:27  *** magnus_1986 [n=chatzill@] has quit ["Chatzilla 0.9.72 [Firefox]"]
17:58:16  *** tokai|noir [] has quit ["It's like, wah."]
17:59:08  <Eddi|zuHause> a /whois would tell you the name also ;)
18:01:17  <Sacro> damnit
18:01:29  <Sacro> also gives my address too :(
18:03:49  <MiHaMiX> lol
18:04:01  *** Tron [] has quit ["leaving"]
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18:06:35  *** Tron_ is now known as Tron
18:06:58  *** KritiK [] has joined #openttd
18:07:36  <BobingAbout> not very active...
18:08:13  <Noldo> who what where?
18:08:23  <Rens2Sea> i'm active
18:08:25  *** DJ_Mirage [] has quit ["Probably doing something else"]
18:08:26  <Rens2Sea> i'm very active
18:09:12  <Eddi|zuHause> says the person who says something for the very first time ;)
18:09:22  <Rens2Sea> indeed
18:09:46  <Rens2Sea> but not saying anything doesn't mean i can't be active :p
18:09:47  <Wolf01> somebody can tell me why if i change that code the X key is not more catched?
18:10:05  <Eddi|zuHause> hm... i can't decide what to watch on TV...
18:10:32  <hylje> watch irc
18:10:50  <Eddi|zuHause> there's the Final Fantasy movie, or the final of SGA Season 1 (rerun, season 2 starts in a few weeks then)
18:11:02  *** Wolf01 is now known as Wolf01|AFK
18:11:04  <Rens2Sea> old!
18:11:27  <Eddi|zuHause> i do know that ;)
18:11:37  <hylje> all shit on tv is generally fucking old
18:11:45  <hylje> you can pirate it all a year before
18:11:53  <hylje> it actually airs
18:11:54  <Eddi|zuHause> i do know that also ;)
18:13:08  *** prencher [] has left #openttd []
18:14:09  <BobingAbout> what you think i should do about the lack of space at the bottom of the 4 state signals? should i try and make the signal itself taller?
18:15:25  <BobingAbout> (i could do the same thing with the home+distant semaphores)
18:18:41  <BobingAbout> thoughts?
18:21:16  *** lws1984 [] has quit ["Lost terminal"]
18:23:11  *** Wolf01|AFK is now known as Wolf01
18:24:33  <_bitwise> hmm, industry density is much lower than default on sandbox, where is that adjusted?
18:25:45  <hylje> _bitwise: difficulty setting
18:26:31  <_bitwise> ah the original settings menu
18:26:32  <_bitwise> thx
18:32:30  <hylje> np
18:33:15  <Darkvater> > home
18:35:20  <Sacro> BobingAbout! newsignals!
18:35:47  <BobingAbout> what?
18:35:57  <Sacro> finish the semaphores
18:36:22  <BobingAbout> do what to them?
18:36:31  <Sacro> make a grf
18:36:51  <BobingAbout> answer my last question then i might
18:38:01  *** gigajum [] has quit []
18:38:02  <CIA-3> peter1138 * r5406 /trunk/water_cmd.c: Fix assertion in TileLoop_Water() caused by oil rigs also using it...
18:38:08  *** |Jeroen| [] has quit ["Whoopsy"]
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18:39:10  <Sacro> BobingAbout: put distant at top, make sure theres only 2 semaphore positions per angle
18:40:57  <BobingAbout> what?
18:41:06  <BobingAbout> distants are suposed to go under homes
18:41:58  <BobingAbout> the question i asked was: to get around the lack of space at the bottom of these new signals, to place pre-signal signs, should i make the signals taller?
18:42:07  <hylje> where in the roadmap are NewRoadTraffic? :b
18:42:33  <peter1138> what's NewRoadTraffic?
18:42:56  <Sacro> yes, make them taller
18:43:03  <Sacro> peter1138! newsounds!
18:43:08  <peter1138> taller?
18:43:17  <peter1138> oh, signals, not roads
18:43:21  <hylje> more manageable road traffic, ie. highways, more junction choices, traffic lights..
18:43:27  <Sacro> peter1138: heheh, more tarmac needed
18:47:44  <BobingAbout> slight problem here....
18:47:53  <BobingAbout> the graphics are not on my removable hard drive...
18:48:02  <BobingAbout> the semephore ones i mean
18:48:22  <Sacro> dovvnlod them from the forum
18:48:29  <BobingAbout> could do
18:48:29  <[Shaman]> can anybody "svn info svn://" and see if it actually works?
18:49:31  <Wolf01> how is called this drawing method in english?
18:49:43  <Darkvater> [Shaman]: it works
18:49:44  <Darkvater> rev 0
18:50:49  <[Shaman]> k, ta
18:51:16  *** mikl [n=mikl@pdpc/supporter/active/mikl] has quit ["In the end, all that matters is your relation with God..."]
18:52:43  <Darkvater> btw
18:52:51  <Darkvater> if I am lucky I might have internet during the holiday
18:53:05  <Darkvater> we have big plans of "stealing" cable and internet from the neighbours :D
18:53:41  *** ledow [] has left #openttd []
18:54:13  <Belugas> wifi?
18:54:37  *** d3x7r0 [i=meireles@] has quit ["Fui embora"]
18:54:38  <Darkvater> no, utp
18:54:52  <Darkvater> if in luck we're gonna install a switch and just split it
18:55:06  <Darkvater> same thing with cable. Dig a trench, put in and voila *D
18:56:01  <Sacro> Darkvater: what country are you in?
18:56:26  <[Shaman]> .nl o_O
18:56:26  <Belugas> I share my adsl with neighbour on wifi.  we split the charges, every one is happy
18:56:40  <BobingAbout> :P
18:56:53  <BobingAbout> till nsomeone decided to download loads of stuff
18:57:06  <Belugas> no download limit
18:57:08  <[Shaman]> wifi + download = crap speed :p
18:57:10  <Belugas> no upload limitr
18:57:24  <BobingAbout> still can affect speed though
18:57:48  <Belugas> downloading ottd code does not require a T1...
18:57:55  <[Shaman]> << wtf, madman :/
18:57:56  <BobingAbout> lol
18:59:07  <Darkvater> [Shaman]: I'm going to Hungary
18:59:08  <Sacro> impressive
18:59:15  <Sacro> Darkvater: im hungry too :(
18:59:22  * Darkvater slaps Sacro
18:59:41  * Wolf01 me too
18:59:55  <Sacro> !slap Darkvater
19:00:02  <Sacro> hmm, no bot
19:00:04  <hylje> :o
19:00:32  <Sacro> i wanna 19" SLI notebook :(
19:00:52  <Wolf01> sacro, help me plz, see query window
19:01:17  <Sacro> query window?
19:01:54  <hylje> thats not a notebook
19:01:56  <Wolf01> are you using a query-less client?
19:01:59  <hylje> its a desktop replacement
19:02:03  <Sacro> a what now?
19:02:19  <hylje> *cough*private message*cough*
19:02:21  <Sacro> hylje: yes, it would be
19:02:28  <Sacro> hylje: dont have any pms
19:02:45  <Darkvater> register your nick
19:02:49  <Darkvater> freenode is being a nazi
19:02:51  * Sacro has
19:02:54  <Sacro> i think
19:03:05  <glx> identify yourself then
19:03:11  <Sacro> glx: im me :D
19:03:30  <glx> :)
19:03:42  <hylje> Darkvater: although i believe network rules state that "no nazism"?
19:03:51  *** Sacro [n=ben@adsl-83-100-211-111.karoo.KCOM.COM] has left #openttd ["Ex-Chat"]
19:03:56  *** Sacro [n=ben@adsl-83-100-211-111.karoo.KCOM.COM] has joined #openttd
19:03:57  <Sacro> hmm
19:04:14  <glx> wrong button?
19:04:43  <Wolf01> sacro, pm me
19:04:48  <Sacro> yeah, im used to KSIRC opening up a NickServ window
19:04:52  <Sacro> X-Chat doesnt...
19:05:25  *** Mukke [] has quit []
19:05:27  <Sacro> :o if i order a notepad from alienware today, it gets sent on my birthday
19:05:35  <Wolf01> ...single way pms?
19:05:55  <Wolf01> i can read you... you can read me?
19:06:19  <glx> Wolf01: are you registered and identified ?
19:06:24  <Wolf01> yes
19:06:25  * Darkvater sends Sacro notepad.exe
19:06:43  <Sacro> hmm
19:07:21  <Sacro> £2,748.32 <-- all donations gratefully received
19:07:26  <hylje> :b
19:07:34  <hylje> notepad
19:07:41  <Wolf01> uhm, i'm not identified.... why this network doesn't put back +r on nick when i regain it?
19:07:52  <hylje> stupid network?
19:07:56  <Sacro> +e isnt it?
19:08:06  <hylje> should be
19:08:22  <Sacro> now, desktop, workstation, or server...
19:08:46  <hylje> get a workstation
19:08:47  <hylje> :b
19:08:51  <hylje> a high end one at that
19:09:07  <Sacro> whats the difference?
19:09:31  <Sacro> from 3.2k :|
19:09:37  <hylje> desktop is designed for tasks not needing performance, ie. text editing
19:09:50  * Sacro wants a 500k loan and a country with no trains :(
19:10:03  *** BJH [] has joined #openttd
19:10:03  <hylje> workstation is designed for tasks demanding performance, ie. graphical stuff
19:10:04  <BobingAbout> lol
19:10:15  <Sacro> hehe, 64bit emacs
19:10:16  <hylje> server is designed to run server processes
19:10:22  *** exe_ [] has joined #openttd
19:10:45  <hylje> notebook does what desktop does, although its smaller and can be used on the go
19:11:18  *** Mukke [] has joined #openttd
19:12:43  *** exe_ [] has left #openttd []
19:12:52  <Sacro> hmm, just spent 5k on a pc :(
19:13:13  <Sacro> i only have .005k available: (
19:13:59  *** Osai^away is now known as Osai
19:14:03  <hylje> what did you get
19:14:15  <Sacro> everything...
19:14:34  <hylje> id be interested in your specs
19:14:49  <Sacro> if i could actually afford to buy it
19:16:26  *** Zr40 [] has joined #openttd
19:17:16  <Sacro> 700W PSU, AMD64 FX-62, 2x1GB PC-6400 SDRAM, 4x512MB graphics, 1 Physx processing unit, 2.5TB HDD, 2x16xDVDRW, SB X-FI
19:17:41  <Sacro> hmm, all that and no screen
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19:18:22  <hylje> that looks rather high-end
19:18:28  <hylje> quad sli? :b
19:18:31  <Sacro> hylje: yes
19:18:37  <Sacro> will run OpenTTD like a drea
19:18:38  <Sacro> m
19:18:56  <hylje> definitely
19:19:01  <Sacro> hehe
19:19:10  <glx> ottd doesn't need quad sli
19:19:24  <Sacro> glx: doesnt NEED it, but it cant harm it
19:20:05  <glx> and can be used for other games
19:20:19  <Sacro>
19:20:24  <hylje> is there any?
19:20:28  <hylje> worth playing?
19:20:49  <Sacro> ah yes, 1.4K extra for a 30" 2560x1600 screen
19:21:06  <BobingAbout> i was looking at 1 of those once
19:21:06  <glx> nice screen:)
19:21:36  <BobingAbout> i got a 20.1" 1600x1200 screen instead
19:22:03  <hylje> 30" screens are nice
19:22:11  <hylje> a rather local apple store has one
19:22:14  <Sacro> but i havent the desk space
19:22:14  *** _bitwise [] has quit ["Chatzilla 0.9.73 [Firefox]"]
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19:22:35  <BobingAbout> you need a "Duellink DVI" graphics card to run 1 though...
19:23:04  <Sacro> BobingAbout: im sure my 4x512MB will cover that nicely
19:23:06  <hylje> most pro/highend cards have one
19:23:18  <BobingAbout> :P
19:23:31  <BobingAbout> now tell them what you really have :P
19:23:37  <BobingAbout> is it still that 2500 barton?
19:23:43  <Sacro> i wish
19:23:47  <Sacro> 2100 palamino
19:23:59  <BobingAbout> what happened to your barton?
19:24:00  <Sacro> on the desktop, here ive got a 2.4 P4
19:24:04  <Sacro> never had a barton
19:24:16  <BobingAbout> thought you di...
19:24:27  <BobingAbout> mines a 3200 barton
19:26:56  <BobingAbout> s'like the best 32-bit AMD processor you can get
19:27:46  *** Maedhros [n=jc@gentoo/developer/Maedhros] has joined #openttd
19:28:29  <Sacro> mines the 2nd best palamino
19:28:38  <BobingAbout> lol
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19:37:05  <BobingAbout> you find my hard drive yet sacro?
19:37:52  <Sacro> BobingAbout: no
19:51:50  *** Scia [] has joined #Openttd
19:54:33  <Ihmemies> now this rules
19:54:45  <Ihmemies> i got an invitation to one game's beta
19:55:00  <Ihmemies> but i can install it only to c:/program files/ ... :DDD
19:55:05  <Ihmemies> well, that was it i guess
19:55:21  <hylje> :b
19:55:33  <hylje> what game was it
19:55:59  <Ihmemies> readme states the following: "- Choose a location to install to" .. Dungeon RUnners,
19:56:09  <Ihmemies> i have no idea wtf that game is about. some kind of diablo clone maybe?
19:56:30  <hylje> yes
19:56:42  <Ihmemies> anyways :P
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19:57:27  <Sacro> a
19:57:42  *** The-Moon [] has joined #openttd
19:57:43  <Sacro> Anyone bothered about newsignals for OpenTTD can join me and KUDr in #newsignals
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20:00:36  <Darkvater> peter1138: ping
20:00:45  <peter1138> pong
20:01:07  <Darkvater> 5402 is that introduced by trunk or is always present?
20:01:15  <Darkvater> got a testcase for it?
20:01:19  <Darkvater> Fix assertion in TileLoop_Water() caused by oil rigs also using it...
20:01:21  <peter1138> no
20:01:25  <peter1138> it's my bug
20:01:38  <peter1138> (didn't know oil rigs call it o_O)
20:01:56  <Darkvater> ok, so bug caused by 5403?
20:02:09  <peter1138> and i'm now attempting to find out why the toolbar is munged
20:02:14  <Darkvater> please DO say so in the commit log
20:02:16  <Darkvater> eg
20:02:26  <Darkvater> - Fix [r5403]: ....
20:02:27  <Darkvater> or
20:02:32  <Darkvater> - Regression [r5403]
20:02:40  <peter1138> yes, sorry, slipped my mind
20:02:42  <Darkvater> makes it SO much easier to read :)
20:02:54  * Darkvater fires up svnadmin
20:03:05  <peter1138> i thought maybe "fix bug, nothing spectacular"
20:03:12  <peter1138> but that little joke's run its course
20:04:10  <Darkvater> :)
20:04:15  <peter1138> hmm
20:04:17  * Belugas is humming quietly
20:04:26  <peter1138> why do we have a function called 'IsBuoy_' ?
20:04:40  <Darkvater> it probably conflicts with OSX ;p
20:04:46  <peter1138> hehe
20:04:51  *** |Jeroen| [] has quit ["Leaving"]
20:04:55  <Bjarni> I don't think so
20:05:13  <CIA-3> Darkvater * r5407 /branches/0.4/settings_gui.c:
20:05:13  <CIA-3> - Backport from trunk (r5397):
20:05:13  <CIA-3>  Redraw the screen when switching the signal side
20:05:27  *** |Jeroen| [] has joined #openttd
20:05:27  <Bjarni> at least I never noticed that function, so I guess it's not an OSX fix
20:05:37  <Bjarni> also we make fixes like that in a different way
20:07:02  <Wolf01> anyone knows how works the zoom code?
20:07:54  <Darkvater> you zoom in and out?
20:08:10  <Wolf01> yes
20:08:22  <Darkvater> that's how it works
20:08:36  <Wolf01> i want to add other 2 levels
20:08:58  <glx> I think someone already tried that
20:09:34  <CIA-3> Darkvater * r5408 /branches/0.4/lang/ (9 files):
20:09:34  <CIA-3> - Backport from trunk (Webtranslator2):
20:09:34  <CIA-3>  Language changes. Galician, Icelandic seems to have lazy translators..
20:09:43  <Darkvater> -s
20:10:37  *** dp_ [] has joined #openttd
20:12:42  *** Scia [] has quit [Read error: 104 (Connection reset by peer)]
20:15:32  <Darkvater> blathijs: ping
20:16:14  *** BobingAbout [n=BobingAb@adsl-83-100-150-177.karoo.KCOM.COM] has left #openttd []
20:16:36  <Sacro> Darkvater: pong
20:18:18  <Ihmemies> hmh, I installed that dungeon runners to program files anyways.. the game is at version
20:18:29  * MiHaMiX thinks Sacro will be kicked since he sniffing the network and responding to other's ICMP echo requests
20:20:35  *** Bjarni [] has quit [Excess Flood]
20:21:18  *** Bjarni [] has joined #openttd
20:21:21  *** mode/#openttd [+o Bjarni] by ChanServ
20:21:47  *** jonty-comp [] has quit ["Au reviour!"]
20:24:16  <Bjarni> hey, it was Sacro, that needed to be kicked, not me >_<
20:24:27  *** exe_ [] has joined #openttd
20:25:00  <Sacro> MiHaMiX: wasnt ICMP
20:26:18  <MiHaMiX> [[22:21]] + Bjarni  has quit [Excess Flood]
20:26:35  *** dp-- [] has quit [Read error: 110 (Connection timed out)]
20:26:37  *** dp_ is now known as dp--
20:27:36  <CIA-3> peter1138 * r5409 /trunk/misc_gui.c: - Regression [r5391]: WE_CLICK event of SelectScenarioWndProc() cascaded to WE_RESIZE handler, causing the Save and Map toolbar widgets to be altered. Fix by putting the break; back.
20:28:01  <peter1138> oops
20:28:29  <peter1138> peter1138 * r5409 /trunk/misc_gui.c: - Fix: nothing spectacular
20:28:33  <hylje> :D
20:29:07  *** Sedated [] has joined #openttd
20:30:31  *** Ihmemies [] has quit ["Signed off"]
20:32:57  <Bjarni> <MiHaMiX>	[[22:21]] + Bjarni  has quit [Excess Flood] <-- this is actually pretty interesting as I was truly idling at the time
20:33:38  <Bjarni> I think freenode fucked up
20:33:43  * Bjarni sues freenode
20:33:49  <peter1138> that'll be a surprise
20:35:13  <Bjarni> I'm full of surprises
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20:36:44  <Bjarni> that was a short visit
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20:47:31  <Darkvater> Logins to are currently disabled.
20:47:33  <Darkvater> great :S
20:48:00  <hylje> :b
20:48:22  *** Mucht [] has quit ["I'll be back!"]
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20:52:29  *** Mucht [] has joined #openttd
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20:57:35  <Darkvater> bjarni
20:57:38  *** ledow [] has left #openttd []
20:57:50  <Darkvater> Bjarni: can you check 1394799 and 1395628 on sourceforge?
20:57:54  *** OwenS [] has joined #openttd
20:58:19  <XeryusTC> <Mucht> savegame could not been loaded from the server <= someone knows why?
20:58:31  <Mucht> err yes
20:58:35  <Mucht> thats what I wanted to ask *g*
20:58:55  <Mucht> its whenever I try to connect to our sandbox server
20:58:57  <Mucht> 0.4.7
20:59:34  <Mucht> ok its also on every other server :-P
20:59:38  <Bjarni> Darkvater: well.... if that is payment for fixing the issues, then yes :D
20:59:48  <Mucht> I compiled the version by myself and it worked just some minutes ago
21:00:09  <Darkvater> Bjarni: no 'that is payment', read it, both please
21:00:15  <Darkvater> Bjarni: one is autoreplace, other is osx
21:00:17  *** Trenskow [n=outlet@] has joined #openttd
21:00:24  <Bjarni> hi Trenskow
21:00:31  <Belugas> Bye all
21:00:31  <Bjarni> do you plan on staying this time?
21:00:46  <Bjarni> I guess Belugas didn't
21:00:49  <Bjarni> bye Belugas
21:01:03  <Belugas> did what?
21:01:11  <Bjarni> plan on staying
21:01:27  <Belugas> nope :) it is time to go back to family :)
21:01:39  <Belugas> Baby Bath Time, as lord Vader would say
21:01:45  <Bjarni> good idea
21:04:59  <Sacro> Darth Belugas ?
21:05:16  <Bjarni> Darkvater: 1394799... tricky to solve. I'm not sure it's worth the time
21:07:08  <Bjarni> hmm... is it just me or is it not possible to log into sf right now?
21:07:58  <Darkvater> it's not
21:08:44  <Bjarni> ahh, now it told me that logins are disabled
21:08:57  <Bjarni> yet it tells me to log in :P
21:09:04  <Sacro> Lower cost alternatives to a buffer stop include sleepers fixed to the rails, or a pile of dirt :|
21:09:38  <Sacro> a pile of dirt hardly seems useful
21:10:20  <[Shaman]> now to figgure out why the commit hook dun work O_O
21:10:38  <OwenS> Aah Mucht found his problem... He accidentally compiled as UID1
21:10:47  <OwenS> (Root :P)
21:10:47  <Mucht> lol :-P
21:10:49  <Mucht> hehehe
21:10:58  <Mucht> I had this console open you know...
21:11:00  <Mucht> for days or so...
21:11:03  <Mucht> :-P
21:11:22  *** Trenskow [n=outlet@] has quit ["Read error: Connection reset by sortepeer"]
21:11:25  <OwenS> I wanna install Yakuake
21:11:48  <Sacro> Yakuake?
21:11:57  <OwenS> It's a Quake-Style Konsole
21:12:14  <OwenS> IE press F11 and it drops down
21:12:17  <Sacro> oooh, nice
21:12:28  *** lws1984 [] has joined #openttd
21:12:29  <OwenS> It's a fork of the defunct Kuake
21:12:31  <Bjarni> Darkvater: I can't solve that scroll thing either since I don't have a powerbook and I haven't figured out how to code for that two finger system
21:12:49  <Darkvater> k
21:12:52  <Bjarni> I'm not sure motivation is that high since I can't even test what I write
21:13:26  *** Trenskow [n=outlet@] has joined #openttd
21:14:32  <[Shaman]> any of you know how that CIA svn hook works? :o
21:14:41  <OwenS> Nope
21:14:51  <OwenS> Ive never really got SVN hooks working :(
21:15:06  <[Shaman]> hmf
21:15:56  <[Shaman]> just wondering if a project needs a ruleset before it actually works >_<
21:16:00  <[Shaman]> as in, the bot :P
21:17:37  <Darkvater> Bjarni:
21:17:45  <Darkvater> do you even look at reports assigned to you? :)
21:20:52  <Bjarni> yeah
21:21:03  <Bjarni> I saw Moriarty and then I moved on :P
21:21:28  <ln-> Bjarni: i want to re-suggest swapping the functionality of Cmd and Ctrl.
21:21:33  <ln-> even optionally.
21:21:58  <OwenS> You really ought not to have 2 bug trackers...
21:22:35  <Darkvater> yeah... I know
21:22:43  <Bjarni> remember this is the guy, who made the whole channel chase the bug that was caused by his manually editing openttd.cfg to insane values
21:22:53  <OwenS> lol
21:22:54  * Sacro has thought of that
21:23:01  <Trenskow> Bjarni, hi
21:23:13  <Bjarni> now that's a lag
21:23:20  <Bjarni> 10 minutes
21:23:30  <Wolf01> loooool
21:23:42  <Bjarni> ln-: I still think it's a bad idea
21:23:45  <Trenskow> hehe :D
21:24:14  <ln-> Bjarni: it's not.
21:24:42  <Bjarni> Wolf01: I can't see it. I don't have the right plugin and I can't get it. I already tried. They are working on a solution
21:25:29  *** |Jeroen| [] has quit ["Whoopsy"]
21:25:36  <Bjarni> ln-: well you know the rules. I say it's a bad idea, then the channel saw says it's a bad idea
21:25:44  <hylje> :o
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21:26:04  *** hapo [] has left #openttd []
21:26:12  <Bjarni> ohhh, I got a task for ln-
21:26:24  <ln-> Bjarni: see, two people immediately left after you said that
21:26:37  <Bjarni> love it or leave it
21:26:45  <Bjarni> ln-:
21:27:04  <Bjarni> you got the hardware to test on, you know C, so give it a try to see what can be done about it
21:27:26  <Bjarni> that is, if you got time to do so ;)
21:27:43  <ln-> ah, that's the bug i've been telling you about many times. :)
21:28:31  <Sacro> hmm, we need a way to show flashing signals
21:28:41  * peter1138 considers his options
21:28:43  <Sacro> could that be done with the _tick_counter
21:28:48  <peter1138> 1) implement and commit everything
21:28:49  <peter1138> 2) go to bed
21:28:53  <ln-> i could look into it some day.
21:29:00  <Sacro> 1111111eleveltyone11111
21:29:01  <CIA-3> Darkvater * r5410 /branches/0.4/ (8 files in 4 dirs): - Prepare 0.4 branch for release. Update readme's, bugs, installers and makefile, changelog, etc. to 0.4.8
21:29:24  *** Trenskow [n=outlet@] has joined #openttd
21:29:30  <ln-> i'm quite skeptic any patch i possibly make would be committed, but at least it would be useful to myself.
21:29:39  <Sacro> ln-: MiniIN
21:29:56  <ln-> what's MiniIN?
21:30:11  <peter1138> Darkvater: who is readme, and which of its belongings are we updating?
21:30:28  <Sacro> anyone nowergian translate "appurtenan" into english for me?
21:30:34  <Darkvater> peter1138: what?
21:30:38  <peter1138> "readme's"
21:30:47  * peter1138 hides
21:30:50  <Darkvater> ugh
21:30:54  <Darkvater> copy&paste from 0.4.7
21:30:55  <Darkvater> ;p
21:31:00  <peter1138> AH
21:31:04  <peter1138> and who wrote that? ;)
21:31:18  * peter1138 > sleepage
21:31:30  <peter1138> (then i'll think about md5summing 'n stuff)
21:32:14  <Sacro> peter1138: noooooooooo commitage
21:32:25  <Sacro> then get RichK to sync before MiniIN in morning
21:32:35  <Bjarni> <Bjarni>	ln-: well you know the rules. I say it's a bad idea, then the channel saw says it's a bad idea <-- hey, I meant law, not saw.... I can't believe that nobody noticed o_O
21:32:56  <Trenskow> is rick in charge of the MiniIN ?
21:33:04  <Sacro> Trenskow: RichK
21:33:17  <Trenskow> were do i post patches
21:33:30  <Trenskow> can't figure where to post my network filter patch now that it's done
21:33:43  *** Mucht is now known as Mucht|zZz
21:33:48  <Sacro> errm, in the MiniIN topic, or in here when he's about
21:34:37  <Trenskow> MiniIN topic ?
21:34:59  <Sacro> yep, tt-forums
21:35:41  <Trenskow> ahh ok
21:36:55  <Brianetta> .
21:37:19  *** e1ko_AfK is now known as e1ko
21:37:44  <Bjarni> <-- birdstrike o_O
21:42:09  * Sacro wants simsig for linux :(
21:44:08  <Sacro> actually, that'd be a fun multiplayer evenin
21:44:10  <Sacro> g
21:44:34  <Rexxie> "appurtenan" is not a norwegian word
21:45:50  <Wolf01> 'night
21:45:57  *** Wolf01 [] has quit ["e ricordate, per la legge di avogadro non esiste cazzo quadro"]
21:46:38  <Bjarni> Rexxie: did anybody claim that?
21:46:39  <CIA-3> Darkvater * r5411 /tags/0.4.8-RC1/: Release 0.4.8-RC1
21:46:54  <Darkvater> ugh damn
21:46:56  <Sacro> Rexxie: its on the wikipedia, was reading about Norway Signalling
21:47:29  <Rexxie> ok.. well it's not in my dictionary, nor have I heard of it.. and I'm norwegian :p
21:47:43  <Sacro> hmm :S never mind
21:50:34  *** Osai is now known as Osai^zZz
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21:56:43  *** Sacro [n=ben@adsl-83-100-211-111.karoo.KCOM.COM] has quit [Read error: 104 (Connection reset by peer)]
21:56:57  *** Sacro [n=ben@adsl-83-100-211-111.karoo.KCOM.COM] has joined #openttd
21:57:02  <Bjarni> Sacro: URL?
21:57:19  <Sacro> Bjarni: Uniform Resource Locator
21:57:32  <Bjarni> no
21:57:33  <Bjarni> to "appurtenan"
21:57:37  *** Rexxie [n=rexxars@] has quit ["edgepro: Why are you staring at my shoes? They're perfectly normal."]
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21:58:02  <Bjarni> railroad language got a lot of strange words in it, but I don't think that "appurtenan" is one of them in Norwegian
21:58:44  <Sacro>
22:00:42  *** lws1984 [] has quit [Read error: 110 (Connection timed out)]
22:01:01  <ln-> there's no "appurtenan" on that page.
22:01:24  <CIA-3> Darkvater * r5412 /tags/0.4.8-RC1/: Sorry, bad tag...
22:01:26  *** Tino|Home [] has quit [Read error: 104 (Connection reset by peer)]
22:02:18  <Sacro> # Violet indicates that the appurtenant level crossing signal shows "Stop short of the level crossing".
22:03:33  <Sacro> ooh, it seems to be an english word
22:04:07  <Sacro> makes sense i suppose
22:04:50  *** angerman_ [] has left #openttd []
22:05:27  <ln-> and there's a 't' in the end.
22:05:32  *** Ihmemies [] has joined #openttd
22:05:46  *** angerman [] has quit [Read error: 110 (Connection timed out)]
22:05:49  <Sacro> my copy paste should have got that
22:06:32  <CIA-3> Darkvater * r5413 /tags/0.4.8-RC1/ (. Makefile network.c openttd.dsp openttd.vcproj): Release 0.4.8-RC1 (try #2)
22:06:48  *** Mukke [] has quit []
22:06:54  <Darkvater> ok there we go :)
22:07:01  <Bjarni> hopefully
22:07:36  <Bjarni> I wonder why they made a page telling about the Norwegian signals in English
22:08:04  <Sacro> i dunno, but it looks...interesting
22:08:13  *** Darkvater changed the topic of #openttd to: 0.4.8-RC1 | WebTranslator2 public beta test begun! | Website: * (Translator: translator2, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Bug-reports: bugs)
22:08:18  <Darkvater> \o/
22:09:11  <Sacro> whoo, the limit on has been lifted
22:09:23  <Darkvater> no, it's presumed known
22:09:23  <Sacro> Please stay tuned... QDB will return soon. :(
22:10:04  <Bjarni> yeah
22:10:14  <Bjarni> it's the end of the world as we know it
22:10:52  <Bjarni> now it's much better because now you have to actually spend time in this channel and write the funny stuff instead of just reading about it
22:11:44  <OwenS> Hey... what number type does the game store the current year in (char, short, int, unsigned short, unsinged int, long int, unsigned long int)?
22:12:23  <Frostregen> isn't this stored as "days"?
22:13:11  <OwenS> I'd have thought, in this case, years made more sense
22:13:24  <Bjarni> <-- I know of an incident where this happened.... the train ran half a meter too long, but it was far enough for the alarm to trigger and completely lock down the entire station (6 tracks)
22:13:26  <Bjarni> shit happens :P
22:14:08  *** Maedhros [n=jc@gentoo/developer/Maedhros] has left #openttd []
22:14:18  <Bjarni> I think it's stored as days since the 1st of January 1920
22:14:25  <OwenS> Hmm
22:14:33  <OwenS> Still, what number type?
22:14:49  <Darkvater> uint16
22:14:58  <OwenS> Aah
22:15:03  <Bjarni> and it overflows in 2093 or something like that
22:15:03  <Bjarni> you can figure out the number type from that ;)
22:15:10  <Bjarni> Darkvater: you made it too easy for him :P
22:15:14  <OwenS> 2091 according to Configure Patches
22:15:26  <OwenS> Yeah, thought I was right
22:15:38  <OwenS> Does the game detect it, or will we be thrown into the dark ages? :P
22:15:44  <OwenS> Like, does it loop at 2091 forever? :P
22:15:52  <glx> it loops
22:16:01  <glx> at 2090
22:16:04  <Bjarni> it's not 2091, but 2090 is a nice end year compared to 2092 or something like that
22:16:16  <OwenS> Hehe
22:16:34  <Vornicus> Does ottd know about leap years?
22:16:48  *** lws1984 [] has joined #openttd
22:17:26  <OwenS> Shame; Screws up finances :P
22:19:01  <[Shaman]> Maybe time to change the date variable to a day and year variable, so we can play from -2000 to 99999999 AD :p
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22:19:17  * Vornicus asks Python how many years are in 65536 days, gets 179.
22:19:19  <OwenS> Or just make it a uint32 :P
22:19:36  <[Shaman]> OwenS: Nah, that doesn't leave enough space for 'expansion' :P
22:19:41  <OwenS> lol
22:19:45  <glx> [Shaman]: try past-2090 patch on forum
22:19:46  <OwenS> uint64 :P
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22:20:00  <[Shaman]> soon people will realise that 2300 will be the absolute max and they go cry because they want 2301
22:20:09  <[Shaman]> glx: I'll wait till it's merged with MiniIN :P
22:20:17  <OwenS> uint64 :P
22:20:27  <OwenS> Or even silly... uint128
22:20:35  <[Shaman]> uint1024 O_O
22:20:46  <OwenS> OK an add would take a seccond :P
22:20:58  <[Shaman]> yar :P
22:21:03  <[Shaman]> hence 2 variables :P
22:21:03  <OwenS> And how long would the typedef be?
22:21:23  <OwenS> typedef unsigned long long long long long long long long <....> uint1024
22:21:46  <Sacro> s'ok, pcs will die in 2038 hehehe
22:22:25  <gradator> on 64 bits systems the time_t is a long long
22:22:28  <Vornicus> long long long long long long <--- should be enough.
22:22:41  <Bjarni> I don't think so
22:22:53  <gradator> in 2038 for sure no 32 bits system will still run ;)
22:22:54  <Vornicus> for a 1024-bit number, anyway
22:23:13  <Bjarni> I mean, our great grand children should be able to continue the games we start today even if we never stop or pause them
22:23:17  <Vornicus> no 32-bit system will run Unix with a one-register time value.
22:23:44  <OwenS> Embedded devices...
22:23:50  <OwenS> We still use 8-Bit UCs today
22:24:10  <Bjarni> OwenS: at school or in real life?
22:24:21  <Vornicus> 32 bit devices will probably still exist unless there's a complete revolution.
22:24:25  <Vornicus> in real life.
22:24:53  <OwenS> Real life
22:24:58  <OwenS> Why, look at your keyboard ;)
22:25:04  <OwenS> Or hifi
22:25:05  <Sacro> thats a junction
22:25:06  <OwenS> Or TV
22:25:07  <Darkvater> Bjarni: now you can compile 0.4.8RC1 :)
22:25:14  <Bjarni> then you don't expect them to perform like a pentium 4 anyway ;)
22:25:33  <OwenS> Pentium 4 sucks :P
22:25:38  <OwenS> Get an Athlon 64 :P
22:25:47  *** Dred_furst` [] has quit ["( :: NoNameScript 4.0 :: )"]
22:25:52  <Bjarni> Darkvater: hopefully. I will try tomorrow. I need to dig up my universal libpng lib again
22:26:04  <Bjarni> OwenS: whatever... you get the point
22:26:07  <OwenS> In 2038 your watch will probably have upgraded to a 16-Bit CPU :P
22:26:09  <Bjarni> (or you are stupid)
22:26:12  <Bjarni> your pick :P
22:26:18  <Darkvater> Bjarni: :), SF is down anyways :S
22:26:20  <OwenS> I prefer the first :P
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22:44:30  <HoNgOuRu> coulkd someone send me this file ? dev-frcy.r25 "far cry"
22:45:27  <Sacro> HoNgOuRu: probably, but i doubt anyone in here will
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22:46:38  <Darkvater> < gn all
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22:59:46  <UnderBuilder> Why the 0.4.8 RC1 isn't too disponible?
23:00:36  <UnderBuilder> now see why :)
23:01:56  <Sacro> If, for instance, a customer asks you to stop by to answer some security questions about a product, you can grab the most relevant information online--perhaps something like the number of critical patches issued by Microsoft and its closest competitors over the previous year.
23:02:16  <Sacro> surely people would want the one who'd released the LEAST patches though
23:02:59  *** Trenskow [n=outlet@] has quit [Read error: 110 (Connection timed out)]
23:04:05  <CIA-3> Darkvater * r5414 /branches/0.4/readme.txt: Also update the readme file to 0.4.8
23:04:58  <XeryusTC> <- double post in same section :o
23:05:07  <CIA-3> Darkvater * r5415 /trunk/ (7 files in 4 dirs): - Forward-port the release-changes from the 0.4 branch back to trunk. This ensures an updated changelog, known-bugs, etc.
23:07:24  *** Sacro [n=ben@adsl-83-100-211-111.karoo.KCOM.COM] has quit [Remote closed the connection]
23:08:46  *** RichK67 [n=RichK67@] has joined #openttd
23:09:27  <RichK67> hi all
23:10:27  <Bjarni> night people
23:10:28  *** Bjarni [] has quit ["Leaving"]
23:10:42  <XeryusTC> heya RichK67
23:12:07  <RichK67> coo - bit quiet in here... few of the normal faces
23:12:33  <RichK67> brb
23:13:44  <UnderBuilder> what is the more anoying thing that you see the AI do?
23:14:37  <UnderBuilder> I see normally that those ends a section and starts to removing the roads without reason
23:14:42  <UnderBuilder> I mean old ai
23:15:03  <RichK67> most annoying? mad loopy loopy zillion bridges tight turning railtracks when a simple straight line is easy to find
23:16:31  *** Osai^zZz [] has quit []
23:16:51  <UnderBuilder> but I don't understand why they destroy the lines when they have completed it =S
23:19:52  <Ihmemies> RC1 o/ \o/
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23:20:30  *** Belugas is now known as Belugas_Gone
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23:20:49  <Ihmemies> it's just a bugfix release
23:22:05  <Brianetta> I did it
23:22:20  <Brianetta> A fully working IRC <==> OpenTTD chat bridge
23:22:37  <SpComb> 'jej'
23:22:40  <SpComb> with channels?
23:22:45  <Brianetta> #openttdcoop
23:22:47  <pv2b> that's nothing. i made an extention to quake once so I could IRC in quake
23:22:49  <pv2b> :-)
23:22:56  <Brianetta> That's Quake
23:23:02  <Brianetta> This is OpenTTD (:(:(:(:(:
23:23:20  <RichK67> well done brianetta - great work
23:23:27  <Brianetta> (: ta
23:23:32  <Brianetta> autopilot gains power
23:23:32  *** Ammler [] has joined #openttd
23:23:39  <SpComb> is the OpenTTD chat rate-limited?
23:24:05  <Brianetta> No idea
23:24:11  <SpComb> can I find out?
23:24:18  <Brianetta> If you *must*
23:24:31  <SpComb> and attempt to flood you off IRC?
23:24:40  <Brianetta> I have no clever stuff in there
23:24:50  <Brianetta> Hell, I don't even handle PING code myself
23:25:18  *** fusey [] has joined #openttd
23:25:56  <pv2b> the openttd chatr is not rate limited
23:26:06  <pv2b> there was this guy on a server i put up once
23:26:17  <pv2b> he had a script which spammed the chat
23:26:19  <pv2b> i kicked him :-)
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23:26:36  <lws1984> ttt
23:26:39  <lws1984> meh
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23:30:04  <Ihmemies> hnmh
23:30:09  <Ihmemies> is the game speed always default?
23:30:17  <Ihmemies> i mean the years roll always as fast, no matter what?
23:31:46  <pv2b> it's always so fast that if you listen to kraftwerk's "trans europa express", there is one game-day for every bar of the music :-)
23:31:54  <pv2b> i always though that was kinda fitting
23:31:59  <pv2b> thought
23:32:07  <pv2b> that's what i've observed though :-)
23:32:16  <Vornicus> a game day lasts 2.5ish seconds
23:32:38  <Vornicus> 2.466 seconds, to be exact - 74 frames at 30fps
23:33:15  <pv2b> nice coincidence that it matches up with kraftwerk then :-)
23:33:30  <Ihmemies> another question is how I could tweak the generated map's settings..
23:34:18  <Ihmemies> i tried the newest miniIn build, it generates huge sea areas, hill steps are clearly visible and there's barely some random trees scattered..
23:34:41  <Vornicus> Which settings?  You can pick the inputs to TGPerlin, both seed and basis stuff.
23:34:48  <Ihmemies> hmmh
23:35:12  <Vornicus> If you want to play around with it, the scenario editor lets you rebuild the map with the same seed.
23:35:12  <Ihmemies> tgperlin?
23:35:40  <Vornicus> TGPerlin, being the map generation system in MiniIN, created by RichK67.
23:35:46  <RichK67> :)
23:36:55  <Vornicus> It is made of awesome, but iirc it still needs tuning.
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23:37:28  <RichK67> yeah - main generation routine is pretty much it now
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23:38:05  <RichK67> its the other parts of generation that need improving now - especially industries
23:38:33  <Ihmemies> uh, ok
23:38:34  <Vornicus> DId you manage to get the coastline map-edge coastlines to work?
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23:38:40  <RichK67> on a 2048x2048 map, with high industries, it can take 75%+ of the time to place industries
23:38:41  <Ihmemies> btw why the music player doesn't work in miniin
23:38:51  <Ihmemies> it just scrolls through all the tracks in like 2 secs :P
23:38:59  <Ihmemies> and that's it.
23:39:04  <RichK67> vorn: yes; KUDr improved the routine completely
23:39:24  <glx> Ihmemies: do you have gm folder?
23:39:33  <RichK67> lhm: have you included your .gm folder with all the music?
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23:39:56  <RichK67> lol.... echo... :)
23:40:13  <Ihmemies> uh
23:40:24  <Ihmemies> forgot to copy it :P
23:41:06  *** emuzesto [] has quit [Read error: 104 (Connection reset by peer)]
23:41:13  <RichK67> :)
23:41:38  <Vornicus>  KUDr is everywhere, isn't he.
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23:42:27  <CIA-3> richk * r5416 /branches/MiniIN/ (main_gui.c patches/ settings.c variables.h):
23:42:27  <CIA-3> [MiniIN]: [TransparencyOptions]: Update to transparency options.
23:42:27  <CIA-3> Many thanks to Wolf01 for MiniIN patch update.
23:42:29  <Ihmemies> so.. there isn't any "more trees" option yet? ;)
23:42:55  *** Brianetta [] has quit ["Tschüß"]
23:43:54  <RichK67> lhm: in the ScenGen, clicking More Trees is very efficient now... it clumps and builds more on hills, especially in arctic and tropic... but for general generation, it keeps trees at a moderate level
23:45:42  <Ihmemies> ahh, now I understand :P
23:45:51  <Ihmemies> i don't have to place every tree manually in scen editor ;P
23:45:56  <Ihmemies> nor piece of land
23:49:07  <Ihmemies> only problem is that it doesn't generate lighthouses&radio masts randomly :o
23:50:45  <RichK67> err... they are, but the land is less amenable to them, so more get rejected, and so they cluster around where they can fit
23:51:17  <RichK67> that bit needs a rewrite along with industries
23:52:12  <Ihmemies> ok :P
23:52:20  <RichK67> i actually managed to trigger an infinite loop on lighthouse placement... its always been there, but was just not going to happen with the old generator
23:53:40  *** lws1984 [] has quit [Read error: 104 (Connection reset by peer)]
23:53:44  <RichK67> the lighthouse chooses a random point 3 tiles in from the edge, and then "walks" up to 20 tiles (i think) in a random diagonal direction... if it doesnt hit coast, it tries again.... TGP coasts are often now more than the "walk" from the edge
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23:59:23  <Ihmemies> signal auto-completion is hax
23:59:44  <Ihmemies> pfffft

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