Log for #openttd on 3rd August 2006:
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00:01:23  <RichK67> gn
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00:02:19  <Sacro> OMG, they killed RichK
00:02:21  <luckzeh> are vehics supposed to be capable of overtaking others that broke down?
00:02:24  <luckzeh> omg he suicided :/
00:03:09  <Eddi|zuHause> road vehicles can overtake on straight roads
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00:04:19  <luckzeh> yes, but they can't do that on roads uphill for an example, or so it seems in my game.
00:04:34  <luckzeh> kinda nasty when the first car of about fifteen breaks down at the end of a tunnel :p
00:04:47  <luckzeh> is there a table when which airport is available?
00:04:59  <Eddi|zuHause> yeah, "straight" seems to be a little strict
00:05:30  <Eddi|zuHause> i would look in table/*.h
00:06:35  <luckzeh> would adding availability years to the airport gui be information overload?
00:07:49  <Eddi|zuHause> probably yes...
00:08:06  <Eddi|zuHause> such "advanced" information is rather suited for the wiki
00:08:14  <luckzeh> mhm-.
00:08:42  <luckzeh> in 2014, for the 20th anniversary, the wiki will be accessible ingame ;)
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00:13:12  <Eddi|zuHause> feel free to implement a wiki interface ;)
00:14:47  <luckzeh> why do I want to build an airplane with 48% max reliability? :x
00:15:24  <Eddi|zuHause> because you don't bother and switch breakdowns off? ;)
00:15:55  <Eddi|zuHause> or: to increase its max. reliability
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00:16:21  <luckzeh> it will get more happy if I feed it cookies?
00:18:37  <Eddi|zuHause> definitely ;)
00:18:46  <luckzeh> btw, it's kinda sad that the realistic accel patch for cars turns them into snails
00:18:52  <luckzeh> not that they were unprofitable snails.
00:19:34  <luckzeh> I got a service subsidy, somehow. apparently people decided to promote a route I have already been doing for twenty years.
00:21:31  <luckzeh> I also dont know why I even bother to build non-electric tracks
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00:24:38  <luckzeh> dutch mtv at reasonably late times is strange.
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00:27:09  <luckzeh> first they have a lot of recent mainstream-compatible metal/hard rock videos in a row, with very few commercial breaks, and it's actually pretty much like they're trying to be a music channel.
00:28:37  <luckzeh> and now, a show called top25 offers me a mix of moderatly old bad rap and somewhat good pop.
00:29:10  <luckzeh> but now everything is full of screenspam again. and I'll surely get to endure ten ringtone commercials in a row in three minutes.
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00:39:23  <Eddi|zuHause> surely you mean ten times the same ringtone commercial in a row ;o
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00:40:50  <luckzeh> that one.
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00:41:43  <Eddi|zuHause> this is exactly why i did not watch MTV in years...
00:43:49  <luckzeh> heh
00:44:06  <luckzeh> Premiere has a fancy decent music chan. but that costs money, of course.
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01:00:27  <luckzeh> I wanted to sleep. night.
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01:24:48  <mikk36> has anyone read this page throughly ? (also most links) ?
01:24:48  <mikk36>
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04:47:03  <DesktopMan> hey everyone. Any developers avaible for a chat? I'm porting openttd and need some pointers
04:47:27  <DesktopMan> result so far:
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05:52:28  <MiHaMiX> DesktopMan: porting to which platform?
05:52:35  <MiHaMiX> DesktopMan: mobile phones?
05:52:43  <DesktopMan> Nintendo DS
05:52:47  <MiHaMiX> ahh
05:52:58  <DesktopMan> running into a bit of ram troubles
05:53:02  <DesktopMan> need to cut down here and there
05:53:07  <MiHaMiX> i don't have access to Nintendo :-(
05:53:14  <DesktopMan> why not?
05:54:12  <MiHaMiX> DesktopMan: because I don't have nintendo :-(
05:54:24  <DesktopMan> awww. not that expensive though, 120 usd :)
05:55:17  <MiHaMiX> DesktopMan: well, if you donate one me, I'll be able to test, otherwise I'm afraid not
05:55:50  <DesktopMan> :P
05:57:29  <MiHaMiX> bbl, going to work
05:57:37  <DesktopMan> later
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06:45:00  <CIA-5> tron * r5723 /trunk/ (5 files in 2 dirs):
06:45:00  <CIA-5> - Move the declaration of DrawRoadDepotSprite() out of functions.h (but I'm not too happy with the new header)
06:45:00  <CIA-5> - Use DiagDirection instead of plain int for the orientation of the depot graphics
06:45:00  <CIA-5> - Rename the associated data tables with sprites to something more meaningful
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08:10:14  <CIA-5> rubidium * r5724 /branches/TGP/ (15 files): [TGP] -Feature: add the CharSetFilter to ShowQueryString, so we can be stricter about the input values.
08:16:33  <CIA-5> truelight * r5725 /branches/TGP/ (genworld.h saveload.c thread.c thread.h):
08:16:33  <CIA-5> [TGP] -Codechange: renamed Thread to OTTDThread, as Windows (who ever) uses
08:16:33  <CIA-5>  Thread in winbase.h, and starts complaining if you define it otherwise
08:16:33  <CIA-5>  (with weird, undefined errors) (tnx Arnau and Rubidium)
08:16:33  <CIA-5> [TGP] -Codechange: undefine the temporary defined OTTDThread in genworld.h, so
08:16:34  <CIA-5>  you can include thread.h after genworld.h without any problems (Rubidium)
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08:30:15  <publunch> The local authority says I am appealing, but won't allow me to build.  :(
08:31:10  <scia> appealing :D
08:31:11  <Rubidium> it says your appaling
08:31:29  <DesktopMan> is there a way to remove all threading easily?
08:32:00  <Rubidium> disable saving
08:32:15  <DesktopMan> is there a define for that somewhere?
08:32:24  * DesktopMan is just getting to know the code
08:32:27  <Rubidium> no.. however..
08:33:13  <Rubidium> you might try not spawning a thread in thread.c and modify the other functions so it behaves properly
08:33:20  <Rubidium> though I'm not sure that will work
08:33:30  <Rubidium> and why would you want to disable threading?
08:34:01  <DesktopMan> because I doubt it works. I'm porting to DS
08:34:36  <Rubidium> check thread.c and especially line 7-10
08:34:58  <DesktopMan> I also need to cut down on ram usage. Any quick tips? :)
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08:36:11  <Rubidium> I've got no tips, but maybe you can look at the memory pools
08:36:32  <Rubidium> for town, vehicles, stations etc.
08:36:37  <DesktopMan> yeah will do
08:36:45  <DesktopMan>
08:36:55  <DesktopMan> it gets that far, but runs out of memory if I start a game.
08:37:13  <Rubidium> how much memory does it have?
08:37:24  <DesktopMan> 4 mbyte
08:37:41  <DesktopMan> but it uses about 800 kbyte for binary
08:38:36  <Rubidium> have you tried with a 64x64 map?
08:39:04  <DesktopMan> yeah same thing
08:39:10  <DesktopMan> so it's really close at boot
08:39:33  <Kjetil> There is some standard things you can reduse. Max number of vehicles and stuff like that
08:39:56  <Kjetil> But I doubt you will get it runing on 4mb
08:40:06  <Rubidium> that doesn't reduce the initial size of the memorypools AFAIK
08:40:17  <DesktopMan> are there any data that would do fine on a 16 bit bus?
08:40:32  <DesktopMan> I can use external memory, but it's 16/32 bit write only
08:42:18  <DesktopMan> oh, and since it goes to the menu, do the bg game always run? or does it only run if the menu covers less than all of the screen
08:42:23  <Kjetil> Are you going to try running openttd on a 486 ?
08:42:38  <DesktopMan> no a Nintendo DS
08:42:42  <DesktopMan> and it runs to menu
08:42:42  <Kjetil> ok
08:43:03  <Rubidium> yes, but it does not need to load the sprites of the game as you won't see them
08:43:16  <DesktopMan> how much does it cache?
08:43:21  <Rubidium> maybe you can look at the caching of those sprites
08:43:22  <DesktopMan> all of it?
08:43:26  <Rubidium> I've got no idea
08:43:45  <Rubidium> maybe 1MB or so
08:44:08  <DesktopMan> yeah that would kill it.
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08:46:00  <DesktopMan> oooh SPRITE_CACHE_SIZE
08:46:05  <DesktopMan> that takes up a fair chunk
08:48:10  <DesktopMan> this would have been easier if I actually had a debugger :)
08:51:39  <Rubidium> isn't there some emulator with debugging functionality?
08:51:47  <DesktopMan> no they are still very primitive
08:52:10  <DesktopMan> I have all data files on compact flash in gba slot which also makes them break
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09:01:05  <DesktopMan> hmm, no matter how much of the level I show it allocs too much
09:01:09  <DesktopMan> even if it's just a strip of 32 pixels
09:01:27  <DesktopMan> so there must be some kind of alocation that takes place when graphics first appear
09:05:06  <Rubidium> then I'm out of suggestions/ideas
09:05:19  <CIA-5> truelight * r5726 /branches/TGP/window.h:
09:05:19  <CIA-5> [TGP] -Fix: r5724 increased the size of querystr_d, which is included by network_ql_d, which now went over the 88 bytes on 64bit systems. Increased to next possible size: 96.
09:05:19  <CIA-5> [TGP] -Fix: querystr_d was never compile-time checked if it fits in the custom size.
09:11:45  <DesktopMan> hmm it dies at "Out of sprite memory" in spritecache.c
09:14:32  <DesktopMan> if I put all files on a memory mapped device instead, none would have to be cached or read
09:14:36  <DesktopMan> I might have to do that
09:15:05  <DesktopMan> fread etc just returning a pointer to it
09:16:49  <Bjarni> 	<DesktopMan>	is there a define for that somewhere? <-- windows95 or something do not support threaded saving, so I guess it got a define there to disable it... I just don't know where
09:17:14  <Bjarni> I never really bothered to look for it as I always considered threaded saving a good thing and it works
09:17:19  <DesktopMan> :)
09:18:30  <Bjarni> actually it's a runtime "define" since it's a common exe file for all versions of windows, so I guess it's an if or flag somewhere
09:18:53  <DesktopMan> righto
09:19:52  <Bjarni> well, that's my guess. To be sure, either read the code or ask Darkvater when he shows up. I can remember that he used to work on threaded saving
09:20:08  <Bjarni> but why would you want to unthread the game?
09:20:21  <DesktopMan> as I said, threads arn't too happy on Nintendo DS
09:20:22  <DesktopMan> :)
09:20:25  <Bjarni> ahh
09:20:34  <hylje> :p
09:20:45  <hylje> someone really ported ottd to ds?
09:20:54  <DesktopMan> it doesn't run ingame yet
09:20:59  <Bjarni> you likely said that before I got online today
09:21:03  <DesktopMan> ah
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09:21:17  <Bjarni> isn't that the device, that only got 4 mb memory or something?
09:21:39  <DesktopMan> yeah
09:21:43  <DesktopMan> going to be tight :)
09:21:55  <hylje> memory conserving magic
09:21:56  <hylje> ftw
09:22:07  <Bjarni> well, so far you are doing great progress compared to the former guy, who tried to port to DS
09:22:18  <peter1138> heh
09:22:40  <Bjarni> it took him like an hour to figure out that he needed to use the sdl headers to make his sdl lib work
09:22:51  <hylje> hah
09:25:01  <Bjarni> <-- this is the result of the first attempt :D
09:25:31  <DesktopMan> I might have to do something ugly, like decompress all files
09:25:42  <DesktopMan> and build a binary out of them, then return plain pointers
09:25:46  <peter1138> hmm
09:26:05  <hylje> Bjarni: paste that quote to priv since im on my 9300
09:26:12  <DesktopMan> it would atleast eliminate any sprite cache and file reads
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09:28:17  <DesktopMan> which file has sounds?
09:28:22  <DesktopMan> I might ditch those for the time beeing
09:28:36  <peter1138>
09:28:44  <peter1138> you can make it a zero byte file
09:28:47  <DesktopMan> so it was obvious.
09:28:48  <DesktopMan> P
09:28:56  <peter1138> then it'll still work, with no sounds
09:29:07  <DesktopMan> files without are about 3 mbyte
09:29:10  <DesktopMan> err, 4 mbyte
09:29:16  <peter1138> i don't think you'd need to decompress the graphics files
09:29:17  <DesktopMan> they can't be larger than 32 mbyte uncompressed can they?
09:29:35  <DesktopMan> then I'd have to decompress on draw
09:29:41  <DesktopMan> which wouldn't be very fast
09:29:52  <peter1138> that's what it does
09:30:03  <DesktopMan> the cache caches uncompressed doesn't it
09:30:07  <DesktopMan> it seems to be doing both
09:30:07  <peter1138> they're not "compressed" as such
09:30:25  <peter1138> no
09:30:31  <peter1138> the sprite cache literally just caches it
09:30:49  <DesktopMan> oh allright
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09:31:20  <DesktopMan> how can it run out of sprite cache if it just reads and decompresses if it's full :)
09:31:55  <peter1138> it always tries to use it, i guess
09:32:42  <peter1138> hmm
09:32:45  <peter1138> actually
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09:33:40  <CIA-5> rubidium * r5727 /branches/TGP/ (9 files in 2 dirs): [TGP] -Add: the ability to load BMP files for heightmaps if you're compiling with SDL
09:34:02  <peter1138> yeah
09:34:08  <peter1138> readsprite doesn't look like decompression to me :)
09:34:22  <peter1138> just copies it
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09:34:35  <peter1138> along with calculating array sizes
09:34:59  <DesktopMan> right. so just returning a pointer would be fine
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09:37:12  <peter1138> well
09:37:14  <peter1138> sort of
09:37:41  <peter1138> there're a couple of things to check... FioReadWord() ensure endian-safeness, for example
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09:38:36  <DesktopMan> it ends up in fread anyway
09:38:44  <DesktopMan> so if I just patch the stdio routines I should be fine and dandy
09:39:01  <DesktopMan> "just"
09:40:32  <DesktopMan> might be a romfs avaible so I can cheat a bit.
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09:50:37  <DesktopMan> hmm where/how do I set a higher debug level
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09:59:01  <tron_> peter1138: ReadSprite() decompresses the sprite on load (about line 130)
09:59:52  <peter1138> oh
10:00:34  <peter1138> crack-ass compression
10:02:01  <DesktopMan> it does a whole lot of calls to DeleteEntryFromSpriteCache until it hits best==-1
10:02:33  <DesktopMan> if it always ends up as uncompressed, I might save alot of memory and cpu by just returning a pointer to it
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10:18:15  <peter1138> Expansion Slots  o One x16 PCI Express slot with x16 signal o One x16 PCI Express slot with x4 signal
10:18:18  <peter1138> hmmm
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10:28:09  <Darkvater> peter1138: what are you talking about?
10:28:24  <peter1138> rubbish
10:28:26  <peter1138> generally
10:28:40  <peter1138> trying to spec a server and noticed that... don't need PCI-E anyway
10:29:28  <Darkvater> ah
10:30:12  <Bjarni> Darkvater: I think DesktopMan got a question about threaded saving
10:30:25  <DesktopMan> I'm pestering him :P
10:30:26  <Bjarni> aka we got another one, who tries to port to DS :D
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10:36:10  <Darkvater> tzhe tron clones attack!
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10:38:21  <Darkvater> -1
10:38:31  <Bjarni> one down
10:38:33  <Bjarni> 3 to go
10:38:50  <Neonox> :)
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10:48:20  <Neonox> -1
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10:55:39  <Neonox> hi Tron
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11:57:05  <CIA-5> truelight * r5728 /branches/TGP/ (22 files in 3 dirs): (log message trimmed)
11:57:05  <CIA-5> [TGP] -Add: redid the whole GUI for World Generation
11:57:05  <CIA-5> [TGP] -Add: gave Heightmap his own GUI
11:57:05  <CIA-5> [TGP] -Change: changed the intro_gui
11:57:05  <CIA-5> [TGP] -Change: changed the tg_seed to generation_seed, because it now works for
11:57:05  <CIA-5> all generators. Use the same seed with the same options, and you get _exactly_
11:57:09  <CIA-5> the same map, down to the little details as trees and population.
11:59:13  <peter1138> s/his/its/
11:59:25  <peter1138> silly languages with genders ;)
11:59:43  <Bjarni> it's more like English is no fun
11:59:43  <peter1138> bah
11:59:52  <Bjarni> you have to have at least two genders to have real fun :)
12:00:55  <CIA-5> truelight * r5729 /branches/TGP/settings_gui.c: [TGP] -Remove: removed the patch settings that are also in the generate world GUI
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12:14:33  <CIA-5> truelight * r5730 /branches/TGP/ (genworld_gui.c lang/english.txt): [TGP] -Add: give a simple warning if a user makes a change in GenerateWorld GUI that changes the difficulty level to custom
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12:16:29  <CIA-5> truelight * r5731 /branches/TGP/TODO.TGP: [TGP] -Fix: remove an item from the TODO when it is done
12:28:25  <roboman> gnight
12:30:27  <Mucht|work> night? where :-P
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13:32:45  <luckzi> what exactly makes cities grow, by the way? and is there some patch for them to.. do that in more civilized ways?
13:33:06  <hylje> passenger service
13:33:11  <Bjarni> goods
13:33:12  <hylje> and in some climates food and water
13:33:12  <Bjarni> mail
13:33:53  <Bjarni> you are in bad luck if it's a town in the desert without a water tower. You need to deliver food and water for it to grow
13:34:07  <Bjarni> if they don't accept it, then forget about that town
13:34:17  <Bjarni> in arctic towns in the snow needs food to grow
13:34:38  <Bjarni> and by needs, they will not grow if it lacks nomatter what else you do
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13:36:22  <toweri> BTW, that "no water tower in desert" reminds me - I'm using a semi-recent MiniIN (r5400something), generated an arctic 512*512 map with low towns and industries... and ended up with gazillion paper mills and printing works, but no forests at all... is this considered bad luck or a bug? :P
13:36:51  <hylje> kind of bug, forests show only up on high ground
13:37:00  <hylje> so if landscape is low, theres no high ground
13:38:53  <toweri> ...oh. right.
13:39:28  <toweri> Well, I guess I'll stick to hauling food (with its precursors), passengers, coal, oil, mail...
13:39:42  <toweri> Or generate a new map...
13:40:11  <Bjarni> <hylje>	so if landscape is low, theres no high ground <-- now that sounds like a bug :P
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13:48:09  <CIA-5> truelight * r5732 /branches/TGP/tgp.c: [TGP] -Remove: removed timer-code in TGP that tapped into YAPF core.. a bit nasty
13:50:40  <Bjarni> toweri: just checked. It's intended behaviour since you requested no hills ;)
13:51:16  <toweri> Well, the computer does exactly as asked...
13:52:02  <Bjarni> see
13:52:07  <Bjarni> then what is the problem?
13:52:18  <Bjarni> bug: the computer did as I asked it to do
13:53:24  <hylje> That is unintended behaviour and will be fixed in the next version.
13:54:20  <Bjarni> yeah
13:54:41  <Bjarni> max 10% of the tiles are allowed to be flat if you request a flat terrain
13:54:55  <Bjarni> otherwise it's too easy :p
13:55:39  <CIA-5> truelight * r5733 /branches/TGP/tgp.c: (log message trimmed)
13:55:39  <CIA-5> [TGP] -Remove: removed credits from source-files. If we start listing everyone
13:55:39  <CIA-5>  who wrote a piece of code, most likely that list will be longer then the
13:55:39  <CIA-5>  code itself (no offense). So, from this position I want to thank R. Kempton
13:55:39  <CIA-5>  and KUDr for their great work on the TGP code, and HJ. Malthaner for the
13:55:40  <CIA-5>  original code this TGP is based on, and all the others helped debugging and
13:55:44  <CIA-5>  commenting on it. Tnx!
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13:55:58  <Sacro> ahh, chatzilla
13:56:22  <glx> chatzilla is good for irc beginner :)
13:56:48  <glx> its main problem is when you crash firefox
13:57:02  <hylje> imho irssi is good for irc beginner
13:57:17  <Zavior> mirc
13:57:35  <Sacro> heh, i was going to install Hydra
13:58:16  <Sacro> *drools*
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14:06:18  <CIA-5> truelight * r5734 /branches/TGP/ (genworld_gui.c lang/english.txt): [TGP] -Fix: forgot to fix a TODO on the title of the World Generate GUIs
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14:42:45  <CIA-5> truelight * r5735 /branches/TGP/ (TODO.TGP tgp.c):
14:42:45  <CIA-5> [TGP] -Codechange: walked through tgp.c, correcting small things like:
14:42:45  <CIA-5>  - Comments via /* */
14:42:45  <CIA-5>  - Don't make useless temp variables
14:42:45  <CIA-5>  - Don't make silly fors
14:42:45  <CIA-5>  And more of such non-important stuff. Greatly written code tgp.c is!
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14:46:10  <CIA-5> truelight * r5736 /branches/TGP/ (debug.c debug.h): [TGP] -Cleanup: TGP doesn't need a debug level anymore
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15:01:03  <CIA-5> truelight * r5737 /branches/TGP/variables.h: [TGP] -Tinyfix: old comment on generation_seed (sorry, it is in variables.h :s)
15:05:05  <luckzi> shouldn't there be options to set the initial loan interest rate higher?
15:05:13  <Darkvater> difficulty option
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15:06:25  <luckzi> I mean higher than you can set it there, Darkvater :p
15:06:27  <luckzi> sorry.
15:06:32  <luckzi> only goes from 2 to 4 percent
15:06:37  <Darkvater> ah
15:06:54  <luckzi> and I guess 6 or so would be what I'd like to use
15:07:21  <luckzi> but maybe setting it to zero or similar should also be possible, for more flexibility.
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15:10:21  <CIA-5> truelight * r5738 /branches/TGP/genworld_gui.c: [TGP] -Fix: small GUI correction, height was off by 3 pixels
15:10:22  <luckzi> is there any plan to add the option to manually renew a single chosen vehicle, or to have it automatically be changed in some way upon the next depot visit?
15:10:44  <luckzi> maybe also with the option to do that to all vehicles it shares its orders with.
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15:25:19  <superbob>  hello
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15:26:51  <superbob>  i'm new to openttd, and i try hardly to install newstations grf with it ...
15:27:06  <glx> which version?
15:27:15  <superbob>  the last stable
15:27:25  <glx> no newstation in it
15:27:36  <superbob>  ok ... and now way to add it ?
15:27:55  <glx> newstations are in nightlies
15:28:23  <superbob>  newstations is included in the rc2 ?
15:28:34  <glx> no, will be in 0.5.0
15:29:04  <superbob>  the nightlies works fine ?
15:29:34  <glx> most of the time yes
15:29:50  <superbob>  ok, thx
15:29:57  <superbob>  bye !
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16:04:18  <phaethon2> hi all
16:04:33  <phaethon2> i have a question to one of the developers or experienced server admins over here
16:04:40  <phaethon2> i am hosting multiple servers right now
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16:05:11  <phaethon2> but when the map gets full my players get a lot of desyncs
16:05:12  *** Xeryus|slaap is now known as XeryusTC
16:05:37  <phaethon2> is there anything i can do about it i have tried many things like tweaking the net_frame_freq
16:05:42  <phaethon2> and other server vars
16:05:52  <phaethon2> it is very important to me that i have a reliable server
16:05:56  <phaethon2> can anybody help me?
16:06:50  <Zavior> Are you using any newgrfs?
16:07:29  <phaethon2> no net yet my server is very basic at the moment
16:07:52  <phaethon2> only have set settings like autoclean and changed a few patches
16:08:06  <Zavior> No idea then :c
16:08:14  <Zavior> Ask brianetta, he might have something
16:08:39  <phaethon2> i know it is not my connection because i have 1mbit upload and am using around 100kbit when the servers are really crowded
16:08:51  <phaethon2> okay thnx for trying to help me
16:09:13  <phaethon2> i will be away for one hour so anyone with advice please contact my via pm
16:12:44  <Eddi|zuHause2> desyncs are never network speed related
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16:12:55  <Eddi|zuHause2> desyncs are differences in the game state
16:13:08  <Eddi|zuHause2> i.e. one client calculated something differently than the server
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16:37:36  <phaethon2> so when my network connection is not the troublemaker howto minimize desyncs in any other way?
16:38:27  <gradator> keep a low cpu usage :)
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16:40:35  <phaethon2> well i guess an 5min load average of 0.05 should be high enough
16:40:45  <phaethon2> low i mean :)
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16:47:07  <Wolf01> yo
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16:51:03  <Eddi|zuHause2> phaethon2: 95% of all desyncs are newgrf related, the others are flaws in the game logic, or cosmic radiation ^^
16:51:25  <Eddi|zuHause2> if you get a reproducible case, report that to
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17:02:44  <CIA-5> truelight * r5739 /branches/TGP/ (5 files in 2 dirs): [TGP] -Fix: route newmap requests through a wrapper so we can control things like the seed
17:05:52  <CIA-5> truelight * r5740 /branches/TGP/console_cmds.c: [TGP] -Fix: a _very_ wrong comment for the 'newgame' command
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17:13:21  <CIA-5> truelight * r5741 /branches/TGP/ (5 files in 2 dirs):
17:13:21  <CIA-5> [TGP] -Add: 'newgame [seed]' for console, allows you to give a generation_seed at newgame
17:13:21  <CIA-5> [TGP] -Add: 'restart', restarts the map with the exact same conditions as the first run (if of course you use the same version ;))
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17:31:36  <edeca> Has anybody ever considered adding templates to the game, so that a preformed section of track can be built?
17:31:40  <edeca> Like junctions, up and over etc
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17:34:03  <Wolf01> if you have read the forum, you should have noticed that this is already possible
17:35:49  <edeca> Really?
17:35:56  <edeca> I stopped reading it a while back, I should get back on tehre
17:35:59  <edeca> And start patching again too ;)
17:36:06  <edeca> I miss yellow signals
17:37:37  <edeca> Are there any other cool patches Wolf01?
17:37:45  <Wolf01> just read the forum
17:37:51  <edeca> Fair enough :)
17:38:02  <edeca> I got bored a while back, now I'm playing again.
17:38:18  <edeca> I guess it's not possible to bridge over diagonals and things yet though :(
17:38:37  <Wolf01> yes is possible, but the patch is not yet released
17:39:41  <edeca> Thank you.
17:39:53  <edeca> Do you know what subject the templates thing is under?
17:40:01  <Wolf01> copypaste
17:40:24  <edeca> Thanks
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17:51:45  <muddypaws> miaow
17:52:14  <scia> no, no food for you ;p
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17:55:19  <Eddi|zuHause2> got milk? ;)
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18:09:46  <CIA-5> miham * r5742 /trunk/lang/slovak.txt:
18:09:46  <CIA-5> WebTranslator2 update to 2006-08-03 20:09:26
18:09:46  <CIA-5> slovak - 12 changed by lengyel (12)
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18:10:38  <Wolf01> how can i do "("+x+","+y+")"?
18:10:55  <Sacro> Wolf01: :|
18:10:56  <Sacro> you dont
18:11:10  <Wolf01> i'm used to java and i can't understand well c
18:11:44  <Sacro> Wolf01: what are you attempting to do?
18:12:12  <Wolf01> i have int x,y; and i want to write (x,y)
18:12:57  <edeca> printf("(%d,%d)", x, y);
18:13:39  <Wolf01> ok, thanks
18:14:27  <edeca> Use sprintf if you want to "print" it into another variable
18:14:42  <edeca> And be very careful, never do: printf(x);
18:14:50  <edeca> (Although ints wouldn't be that bad :)
18:16:46  <tokai|alternativ> edeca: eh? it probably gets converted to char * and then u print random stuff and probably crash :)
18:18:19  <edeca> tokai|alternativ: Exactly, but if it is a char and accepted (or can be manipulated) by a user, say goodbye to your stack and hello to vulnerabilities :)
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18:25:07  <edeca> I still can't find that copy&paste patch for templated track laying, anybody know where it is?
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18:30:22  <Eddi|zuHause2> you could use the MiniIN
18:30:28  <Eddi|zuHause2> it is included there
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18:32:19  <luckzi> huh? did I not see that?
18:33:29  <Eddi|zuHause2> nobody really can tell what you see or not ;)
18:35:08  <edeca> Hm, I've not looked at miniin
18:36:33  <edeca> Is there any info about it?
18:36:38  <luckzi> Eddi|zuHause2: well, where would I find that in miniin?
18:36:45  <luckzi> edeca: start with the wiki, has all necessary links
18:36:55  <edeca> luckzi: Nice, thanks
18:37:04  <luckzi> (thread, bug thread, downloads etc)
18:37:23  <luckzi> I'd just give you the link directly, but my firefox doesn't feel like responding atm
18:37:26  <Eddi|zuHause2> i have never used c&p, so i cannot tell ;)
18:38:32  <Wolf01> uhm, why is buyland function executed twice?
18:39:11  <luckzi> edeca:
18:39:18  <luckzi> links at botgtom
18:39:20  <luckzi> *bottom
18:39:59  <OwenS> You know, I find it kinda rediculous you can build Semaphores on Maglev tracks...
18:40:19  <OwenS> Of course, it's silly you can build any signals considering all real world maglevs use MB-PBS...
18:41:00  <Eddi|zuHause2> Wolf01: once to test and once to execute?
18:41:06  <edeca> OwenS: MB-PBS?
18:41:21  <Wolf01> uhm, yeah
18:41:26  <OwenS> Moving Block Path Based Signals
18:41:35  <Wolf01> i tought that tested and executed at the same time
18:41:41  <OwenS> No specific signal blocks as such, theyre all "virtual" and decided as a train passes
18:44:30  <luckzi> you still have to tell trains which way they have to drive :p
18:44:50  <Wolf01> this is on the map generation:
18:44:50  <Wolf01> Tile: (41,41) - (41,41) by 15 <- the first point is the start_tile, the second is the end_tile, the third number is the player who purchase land
18:44:57  <OwenS> No, you have to tell the track which way to drive the train :P
18:45:03  <Wolf01> Tile: (30,33) - (30,33) by 0, this is when i purchase land
18:46:00  <Wolf01> and i get an assert on res == res2 and an error message "out of map bounds" or something like it
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18:46:14  <kbrooks> hi all.
18:46:16  <kbrooks>  :-)
18:46:20  <Wolf01> hi kbrooks
18:47:16  <CIA-5> truelight * r5743 /branches/TGP/ (8 files):
18:47:16  <CIA-5> [TGP] -Add: save some essential things so 'restart' now gives always the as
18:47:16  <CIA-5>  it was at start. This needs a savegame-version-bump.
18:47:16  <CIA-5> [TGP] -Fix: I _think_ I know finally understand _patches and _patches_newgame.
18:47:16  <CIA-5>  Changed some code related to it.
18:47:17  <CIA-5> [TGP] -Cleanup: removed some now unneeded extern declerations
18:49:56  <edeca> Woah, that copy and paste is exactly what I wanted.
18:50:59  <edeca> Shame it doesn't build bridges too :)
18:51:00  <Wolf01> and you can save the selection into files
18:51:21  <edeca> Yes, I just found that
18:51:22  <edeca> So neat!
18:51:36  <Wolf01> it doesn't build bridges?
18:51:51  <Wolf01> are both bridge ends into the selection?
18:52:00  <edeca> I believe so, let me check again
18:52:13  <CIA-5> truelight * r5744 /branches/TGP/ (TODO.TGP intro_gui.c): [TGP] -Fix: disable Play Heightmap if there is no Heightmap support
18:52:28  <edeca> Odd, it worked that time.
18:52:36  <Wolf01> oO
18:52:39  <edeca> But the one I saved didn't
18:52:44  <edeca> Perhaps it doesn't save bridges, let me see
18:53:24  <edeca> It doesn't seem to save the bridges.
18:53:39  <edeca> Last nightly, I did: copy, save, load, paste.
18:53:41  <Wolf01> Frostregen, bug!
18:53:53  <edeca> Do I get a special badge for noticing it? ;)
18:54:03  <CIA-5> truelight * r5745 /branches/TGP/ (TODO.TGP command.c): [TGP] -Fix: you could press SHIFT in World Generation, causing funny effects ;)
18:54:05  <Wolf01> maybe yes :D
18:54:28  <edeca> Well I have to go for now anyway, but I will keep my eye on it :)
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18:58:16  <Wolf01> Darkvater, ping, pong, slap
19:00:36  <CIA-5> truelight * r5746 /branches/TGP/openttd.c: [TGP] -Fix: make sure _patches is filled with _patches_newgame if using -g from command-line (tnx for spotting Rubidium)
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19:12:14  <CIA-5> rubidium * r5747 /branches/TGP/ (6 files in 3 dirs): [TGP] -Sync: synced with trunk up to 5746
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19:16:31  <CIA-5> truelight * r5748 /branches/TGP/genworld_gui.c: [TGP] -Fix: dedicated % done code was unreadable and had a bug.. rewrote it, and now the bug is gone :)
19:16:40  <kbrooks> hmm,
19:16:59  <kbrooks> seems like ill have to redo the package :-)
19:19:00  <kbrooks> well, i NEED a ppackage. so i guess ill grab the src code nd use checkinstall. sighhhhhhhhhhhhhhhhhhhhh..........
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19:40:27  <sayno> I compiled r5431 nightly, in order to connect to a server running that version, but it says version mismatch
19:40:30  <sayno> can someone help me
19:40:55  <glx> which compiler?
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19:41:20  <Eddi|zuHause> you must have the revision string set correctly
19:41:26  <sayno> where is that
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19:41:37  <Eddi|zuHause> i.e. it must say "r5431" in the window title
19:41:50  <sayno> yea I noticed all it says is Open TTD
19:41:52  <sayno> nothing else
19:41:53  <Eddi|zuHause> i repeat glx, which compiler?
19:42:06  <sayno> gcc I believe
19:42:12  <sayno> i just used ./configure and make
19:42:18  <Eddi|zuHause> OS?
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19:42:31  <glx> how did you get the source?
19:42:34  <sayno> Debian/Ubuntu 6.06 kernel
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19:43:03  <Eddi|zuHause> sayno: in order to get the revision string set automatically, you need to have SVN installed
19:43:15  <Eddi|zuHause> and check out the source from SVN
19:43:59  <Eddi|zuHause> otherwise you can 'make RELEASE="r5431"' or something like that
19:44:03  <sayno> ok
19:44:08  <sayno> what is SVN
19:44:09  <Eddi|zuHause> but you need to be very careful with that
19:44:19  <sayno> sorry if thats a noob question
19:44:20  <Eddi|zuHause> google -> SVN ;)
19:44:52  <sayno> ok
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19:47:02  <sayno> ok ive installed svn im going to configure and make again
19:47:05  <sayno> see if this works
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19:47:55  <glx> you need to do "svn co svn:// -r5431" before
19:47:59  <edeca> Who administrates my company if I am not, does it continue to run without any changes?
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19:56:08  <sayno> Eddi ' make RELEASE="r5431" ' worked like a charm!
19:56:10  <sayno> thanks man
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20:08:38  <Eddi|zuHause> yes, it works, but be careful because if you set a revision number that is not your revision you can cause desyncs
20:08:54  <Eddi|zuHause> especially, if you modified the source yourself
20:10:37  <CIA-5> truelight * r5749 /branches/TGP/genworld_gui.c: [TGP] -Change: instead of updating the GenProgress GUI every N percent, update it every 250ms. Makes less updates on fast machines, less wasting in painting. Makes more updates on slow machines, showing more progress.
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20:16:08  <Bjarni> tokai|badnetwork: ok, I presume it's the same as saying "don't you the same ISP as I do" ;)
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20:20:16  <Bjarni> tokai: ok, you really do have a bad network :P
20:22:05  <edeca> Who administrates my company if I am not, does it continue to run without any changes?
20:22:15  <edeca> i.e. if I make a subsidiary
20:23:05  <Bjarni> does it continue to run without any changes? <-- yes
20:23:11  <edeca> Fantastic, thanks.
20:23:15  <Bjarni> well, subsidiary... I don't know
20:23:18  <edeca> In some other games it gives it to the AI :(
20:23:18  <Bjarni> I presume so
20:23:29  <Bjarni> it's like that if you leave a network game
20:23:50  <Bjarni> then the AI flag needs to be set and taken away when you return
20:24:02  <edeca> No no, I don't want the AI to have it.
20:24:09  <Bjarni> I don't think that happens, though I haven't actually checked it
20:24:37  <Bjarni> <edeca>	No no, I don't want the AI to have it. <-- nobody wants the AI to do stuff to your company ;)
20:25:13  <Bjarni> btw if you want to try something funny, play in single player and cheat to control an AI company and just do stuff
20:25:28  <edeca> Why's that?
20:25:35  <Bjarni> it's really easy to confuse the AI if you build stuff that's not in it's "plan"
20:25:49  <edeca> Aah :)
20:25:59  <Bjarni> that will produce interesting results once in a while
20:26:19  <Bjarni> I would not recommend actually playing a game like that though... just as a quick joke
20:26:49  <Eddi|zuHause> i would not recommend playing a game with AI enabled :ü
20:26:51  <Eddi|zuHause> :p
20:27:06  <edeca> I hate the AI, they go bankrupt and I buy for £1 then sell all the assets ;)
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20:28:27  <kbrooks> edeca: "assets"?
20:28:36  <Bjarni> vehicles
20:28:40  <Bjarni> I presume
20:28:59  <kbrooks> how could you sell the assets quickly? :-)
20:30:24  <Bjarni> I tried in an MP game, that a guy built an extremely long railroad (more than 300 tiles) and then was near bankruptcy. I waited for him to actually go bankrupt, buy his railroad cheap and then improve the signals and add more trains
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20:30:41  <Bjarni> didn't happen because he somehow manage to make some money in the last moment
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20:31:42  <Bjarni> it would have been a great railroad if he had removed all the 180° turns and some oddly placed signals (danger of deadlocks)
20:36:38  <kbrooks> Bjarni: heh
20:36:56  <kbrooks> Bjarni: i am bored :-)
20:38:27  <Bjarni> well
20:38:29  <Bjarni> I'm not
20:39:00  <kbrooks> Bjarni: id lik to pplay with you :P
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20:40:46  <Bjarni> why?
20:40:56  <Bjarni> to practice loosing?
20:41:04  <kbrooks> Bjarni: *i'm* bored and want some simulation
20:41:49  <Bjarni> yikes
20:42:23  <Bjarni> there is no way that I will stimulate you >_<
20:42:42  <kbrooks> Bjarni: i like challenges :-)
20:44:00  <Bjarni> <-- I like this one :D
20:44:07  <Rubidium> kbrooks: then try to find bugs in svn:// :)
20:44:27  <Bjarni> Rubidium: been there, done that
20:44:47  <Bjarni> TL is still working on my "random crash when generating maps"
20:44:54  <Rubidium> the question is whether kbrooks did
20:45:35  <Rubidium> he didn't tell me about
20:46:09  <Bjarni> well, it crashes in an assert in the GUI once in a while when generating a map
20:46:14  <kbrooks> Rubidium: i am not a C coder
20:46:15  <kbrooks> ffs
20:46:39  <Rubidium> you usually find bugs by testing it
20:46:43  <Bjarni> and it appears that it happens at complete random. It's not really related to any settings, not even the random seed
20:47:14  <Bjarni> <kbrooks>	Rubidium: i am not a C coder <-- you find bugs by using the software and look for places where it behaves different from what you expect
20:47:22  <Bjarni> like if it crashes
20:47:39  <Bjarni> or makes a map with nothing but water
20:48:03  <kbrooks> ah ok
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20:48:20  <glx> [22:47:51] <@Bjarni> or makes a map with nothing but water <-- it crashes in this case, because can't place town or industries
20:48:21  <kbrooks> ill do later
20:48:55  <Rubidium> Bjarni: ah... that one... "players.c:298: CheckTileOwnership: Assertion `owner <= OWNER_WATER' failed."
20:48:59  <Rubidium> ?
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20:50:52  <Wolf01> 'night
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21:01:47  <tokai> Bjarni: i have :Ž(
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21:32:17  <Bjarni> <Rubidium>	Bjarni: ah... that one... "players.c:298: CheckTileOwnership: Assertion `owner <= OWNER_WATER' failed." <-- not at all
21:33:17  <kbrooks> ?
21:33:29  <Rubidium> hmm, then I'm not aware of it
21:34:02  <Bjarni> Rubidium: genworld_gui.c:558: failed assertion `_tp.class == class_table[class]'
21:34:15  <Bjarni> it's a really odd one
21:34:22  <Rubidium> that one should be fixed too
21:34:38  <Bjarni> since when?
21:34:45  <Bjarni> I had this problem like 5-6 hours ago
21:34:57  <Rubidium> hmm...
21:35:04  <Rubidium> any idea which revision that was
21:35:34  <Bjarni> checking
21:36:11  <Bjarni> 5732 I presume
21:36:31  <Bjarni> I think I updated a few times and I still got it
21:37:19  <Bjarni> say 5736 or 5737 was the last one I tried with
21:37:38  <Rubidium> don't you have local modifications?
21:37:46  <Bjarni> no
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21:38:03  <Bjarni> that's always the first thing to check when you have problems
21:38:44  <Rubidium> in since r5707 that bug should not occur
21:39:11  <Bjarni> hmm
21:39:16  <kbrooks> maybe go back to r5708 an see if its fixed
21:39:24  <Bjarni> but I got it even with industries set to high
21:39:54  <Bjarni> kbrooks: that's part of the issue. I haven't figured out a a to reproduce the problem
21:40:20  <kbrooks> huh Bjarni
21:40:20  <Bjarni> same map same settings and same random seed gave the same map 3 times in a row and the 4th time, it made that assert
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21:41:08  <Bjarni> aka, the worst kind of bug
21:41:16  <kbrooks> id like to play with anyone in here.
21:41:49  <Sacro> :O
21:41:50  <Bjarni> YES
21:41:57  <Bjarni> for the first time, I actually managed to get it to crash in the debugger
21:42:02  <Sacro> :o it just gets worse
21:42:07  <edeca> What's the advantage of subsidaries?
21:42:07  <kbrooks> start a server and lets get going :-)
21:42:16  <Sacro> Bjarni: ill debugger you ;)
21:42:20  <kbrooks> edeca: search the forums.
21:42:24  * Bjarni compiles Sacro
21:42:25  <edeca> kbrooks: Thanks
21:42:31  <kbrooks> edeca: that has been hashed out once
21:42:35  <Rubidium> when looking at the code, the only possible way it could go wrong is when you call IncreaseGeneratingWorldProgress() with the wrong gwp_class, and that should always trigger
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21:43:37  <Bjarni> Rubidium: bt in PM (it's a bit long
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21:52:54  <Sacro> :o
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21:56:31  <Bjarni> Sacro: you haven't notice until now?
21:57:39  <Sacro> Bjarni: im slow
21:59:03  <Bjarni> maybe you should be the one on Retard medication :p
21:59:14  <Sacro> i am on medication
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22:03:27  <Sacro> heh, jon prescott is amusing
22:03:36  <Brianetta> In a fat tosser kind of way
22:03:50  <Bjarni> <Sacro>	i am on medication <-- are you sure that it's strong enough?
22:05:26  <Sacro> [23:05] <Bjarni> <Sacro> i am on medication <-- are you sure that it's strong enough? <-- are you saying its not?
22:05:41  <Bjarni> maybe
22:05:58  <Bjarni> or maybe it's too strong
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22:30:43  <Darkvater> tokai|badnetwork: around?
22:30:48  <Darkvater> Bjarni: wanna test something for me?
22:31:27  <Bjarni> Darkvater: that depends on what it is
22:31:49  <Darkvater> a diff
22:32:10  <Bjarni> wow
22:32:23  <Bjarni> I would never have quessed that
22:32:44  <Darkvater>
22:32:50  <Darkvater> ;)
22:41:12  <Darkvater> Bjarni: and?
22:45:12  <Bjarni> ok, now it's compiled and started
22:45:18  <Bjarni> what needs testing?
22:45:27  <Darkvater> load game dialog
22:45:29  <Bjarni> (sorry about the delay, I'm multitasking)
22:45:39  <Darkvater> do some browsing, goto root, go 2 deep, up 2 root
22:45:43  <Darkvater> but it should work if it compiles
22:46:24  <Bjarni> what did you do?
22:46:36  <Bjarni> unified disk access?
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22:46:58  <Darkvater> I ripped out all the fios crap for win32/unix/os2.c
22:47:12  <Darkvater> implemented opendir/readdir/closedir on windows
22:47:21  <Darkvater> yeah and unified
22:47:32  <Bjarni> nice
22:47:46  <Bjarni> now it's possible to break loading on all platforms at once :)
22:47:54  <Darkvater> :)
22:48:11  <hylje> fios? fiber optic system?
22:48:15  <Darkvater> it needs some polishing and chopping up into smaller parts, but basically it's done
22:48:18  <tokai|badnetwork> Darkvater: looks nice from looking at the diff, but i can't test now...
22:48:22  <Darkvater> FileInputOutpuSystem
22:48:24  <Darkvater> tokai|badnetwork: :(
22:48:37  <Darkvater> tokai|badnetwork: I really need your testing, especially with the root thingie
22:48:41  <Darkvater> hope I got it right
22:48:58  <Darkvater> which reminds me that I would also need orudge for os/2
22:49:57  <tokai|badnetwork> Darkvater: i guess i can implement some morphos compatible volume switching using get drive
22:50:48  <Darkvater> is it that hard to switch drives?
22:51:02  <Darkvater> doesn't it just need a list of drives and fopen does the rest...I hope ;)
22:51:17  <tokai|badnetwork> Darkvater: no. I just need to implement stuff using morphos api
22:51:24  <Darkvater> ah
22:51:31  <Darkvater> well if you can, please test
22:51:35  <tokai|badnetwork> for the list of drives that is
22:51:42  <tokai|badnetwork> fopen does the rest then, indeed
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22:57:55  <Bjarni> <-- how can it be that every time I meet linux people, they are long haired men and not at all like this picture? :/
22:59:23  <hylje> bad luck, wrong conventions
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22:59:41  <kbrooks> im not "long haired" :-)
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23:01:23  <Bjarni> kbrooks: well, you lack boobs
23:01:44  <OwenS> Bjarni: Because it says it "never looked this good" :P
23:01:56  <tokai|badnetwork> looks shopped ;)
23:02:08  <OwenS> Nah, Gimped :P
23:03:02  <tokai|badnetwork> nah ;)
23:03:12  <OwenS> Kvivioed? :P
23:03:15  <Bjarni> <-- well, looking at this makes me feel like I'm not in the worst place :)
23:03:26  <OwenS> lol
23:05:38  <Eddi|zuHause> you don't actually need that pic to know that america is the worse place :p
23:05:53  <Eddi|zuHause> (but it sure as hell helps ;))
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23:07:54  <Bjarni> I know
23:08:26  <ericg> i thought miniin had planeset integrated into it
23:08:31  <ericg> mine doesn't :(
23:08:37  <luckzi> no no, not integrated.
23:08:42  <Eddi|zuHause> no, it has planeset support implemented
23:08:46  <ericg> oh
23:08:48  <ericg> ;)
23:08:49  <luckzi> you don't get new vehics by default.
23:08:54  <luckzi> gotta download them yourself.
23:08:55  <Eddi|zuHause> you still need the actual planeset grf ;)
23:09:00  <ericg> yeah, i had that installed
23:09:07  <ericg> and read that it had planeset, and went, guh?
23:09:08  <Eddi|zuHause> actually, trunk also has planeset support by now
23:09:16  <Bjarni> <-- hahaha... I guess that's a US guy :D
23:09:17  <Eddi|zuHause> only miniin has some extra bits
23:09:35  <ericg> can anyone ever make a profit with helicopters?
23:09:40  <ericg> they seem to be hilarious moneylosers
23:09:52  * luckzi raises hand
23:09:59  <luckzi> zeps lose me money, most of the time.
23:10:05  <luckzi> but helis and planes and anything..
23:10:05  <ericg> what's your trick?
23:10:11  <ericg> i make bank with planes
23:10:12  <luckzi> I build them :x
23:10:32  <luckzi> 345 income, 124 running costs for planes in current game, in 1958
23:10:38  <DaleStan> I suspect you give them orders too.
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23:11:51  <luckzi> that too. though they don't cost much when not given anything to do ;)
23:12:10  <Bjarni> <-- typo :P
23:13:12  <hylje> heh
23:15:31  <luckzi> :)
23:15:51  <Bjarni> <-- what do you see?
23:16:08  <Bjarni> I don't think I see the right thing
23:16:56  <ericg> are you using helicopters for short or long range flights, then?
23:18:23  <Eddi|zuHause> Bjarni: funny, that works ;)
23:18:31  <Bjarni> what do you see?
23:18:45  <Eddi|zuHause> well. a face of a beardy man or something
23:19:01  <Bjarni> ok, I will not say what I saw :)
23:19:03  <Bjarni> XD
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23:19:07  <luckzi> I guess medium-range.
23:19:14  <Eddi|zuHause> which is probably nothing what jesus actually looked like, but well ;)
23:19:32  <Bjarni> ok, since you insist. I saw a glowing red square
23:19:36  <ericg> white jesus!
23:20:26  <luckzi> it.. works for me.
23:20:28  <luckzi> the jesus thing :p
23:20:41  <Bjarni> weird
23:21:16  <OwenS> I saw a red circle... Aah, that the light above my head
23:21:32  <Eddi|zuHause> whell, what you 'should' see is basically the inverse picture... with some eye trick magic
23:21:47  <Bjarni> it works for everybody but me o_O
23:21:47  *** Trenskow [n=outlet@] has quit ["Read error: Connection reset by sortepeer"]
23:21:58  <Bjarni> OwenS: will you inform us of your bright idea?
23:22:22  <Born_Acorn> Does it involve electromagnets?
23:22:22  <OwenS> Whatm a flourescent bulb? :P
23:23:40  <Eddi|zuHause> Bjarni: then it's either something with your screen, something with your eyes, or something with your brain
23:23:57  *** Ihmemies_ [] has quit [Read error: 104 (Connection reset by peer)]
23:23:59  *** Sacro [n=ben@adsl-83-100-172-108.karoo.KCOM.COM] has joined #openttd
23:24:20  <Bjarni> Eddi|zuHause: you say it like it's only one of those
23:24:41  <Eddi|zuHause> yeah, i noticed that after writing ;)
23:25:06  <luckzi> Bjarni: did you stare long enough?
23:25:13  <Bjarni> I think so
23:27:46  <Bjarni> ok, I just tried again... I got a circle, but it quickly ran to the right and disappeared
23:28:11  <ericg> your brain is crazy!
23:28:40  <Bjarni> before I really noticed anything in it
23:28:46  <Bjarni> who are you to make such statements?
23:29:04  <OwenS> It looks like a blurred, inverted, anti-aliassed version of that pictrue :p
23:29:14  <luckzi> it's maybe a better idea to look at the ceiling and blink.
23:29:20  <luckzi> or so my dutchgirl tells me.
23:29:41  <Bjarni> what's a dutchgirl?
23:29:44  <ericg> your screen probably doesn't have enough lumins ;p
23:29:45  <Bjarni> a girl from NL?
23:29:48  <ericg> *lumens
23:29:59  <Bjarni> that could be it
23:30:15  <luckzi> exactly that, Bjarni.
23:30:20  <Bjarni> I turned it down to a minimum because that's fitting for my eyes
23:30:25  <luckzi> it's basically like a dutchman, but then of the other gender there.
23:30:32  <Darkvater> < sleep
23:30:35  <luckzi> night.
23:30:40  <Darkvater> :)
23:31:17  <Bjarni> luckzi: why the nationality? Usually people just say my girlfriend or something
23:31:59  <Eddi|zuHause> what's a dutchman?
23:32:00  <luckzi> possibly because of my conversation with piratejerkk yesterday.
23:32:23  <luckzi> Eddi|zuHause:
23:32:57  <Bjarni> Eddi|zuHause: it's something you launch with a catapult. Try to google for "flying dutchman"
23:35:57  <Eddi|zuHause> i am really missing some connection there...
23:38:33  <Bjarni> Eddi|zuHause: are we using the same language
23:38:33  <Bjarni> ?
23:38:42  <Eddi|zuHause> probably not ;)
23:38:57  <luckzi> ;)
23:39:22  <luckzi> I don't see what your issue is, Eddi
23:40:04  <Eddi|zuHause> i'm just tired... ;)
23:40:33  <Bjarni> <-- hehe. Warning: adult content
23:40:46  <Bjarni> so Eddi|zuHause is not allowed to click on that link :P
23:41:29  <Eddi|zuHause> too late :p
23:42:17  <mikk36> old :)
23:43:30  <Bjarni> <-- LOL
23:45:27  <mikk36> :)
23:45:29  * luckzi yawns
23:45:49  <mikk36> damn it syncs so long :(
23:45:50  <Eddi|zuHause> ;)
23:45:51  <luckzi> on the topic of linkspam.
23:45:52  <mikk36> in gentoo
23:45:57  <luckzi> 22:18:28 <~luckz> <- watch this
23:45:57  <luckzi> 22:18:36 <~luckz> 30 minutes.
23:45:57  <luckzi> 22:38:34 <~luckz> it si teh good.
23:46:17  <luckzi> mikk36: what's wrong with the linux ports?
23:46:19  <luckzi> people keep complaining about those.
23:46:31  <mikk36> err.. i have sound chorus problem
23:46:34  <mikk36> nothing else
23:46:37  <luckzi> in win32, I just have the occasionally sync issue if I change too many things
23:46:38  *** coppercore [] has quit [Read error: 104 (Connection reset by peer)]
23:46:47  <luckzi> but connecting clients sync instantly and all, for an example
23:47:12  <mikk36> i'm not syncing ottd, but portage :)
23:47:34  <mikk36> to update to the latest firefox
23:48:06  <luckzi> ohh
23:48:08  <luckzi> okay
23:48:30  <mikk36> though.. i haven't tried going online in gentoo
23:48:37  <mikk36> no interest if the sound sucks
23:48:49  <mikk36> like 10 times chorus
23:49:01  <mikk36> not really enjoyable
23:49:32  <luckzi> I never really liked debian's auto-installing stuff. of course, it basically makes everything somewhat working, but you always get old versions of everything.
23:49:38  <luckzi> and manually changing little things breaks everything.
23:49:42  <mikk36> :P
23:49:47  <mikk36> no such problems here in gentoo
23:50:02  <mikk36> although it autoinstalls/compiles stuff
23:50:12  <Eddi|zuHause> nobody has yet to tell me how i manage the flash player to play sound :(
23:50:15  <luckzi> same for that google app package thing on windows. that's even more of a failure.
23:50:26  <mikk36> i have sound with flashplayer... somehow
23:50:30  <luckzi> Eddi|zuHause: which OS/browser?
23:50:33  <mikk36> but usually no video :P
23:50:46  <mikk36> because usually the videos are wmv
23:50:51  <Eddi|zuHause> SUSE Linux/KDE 3.5.1/Konqueror
23:51:31  <Eddi|zuHause> the videos play allright, only the sound is missing...
23:51:34  <mikk36> ok, fun
23:51:40  <mikk36> no yet in gentoo
23:51:46  <mikk36> :/
23:52:14  <mikk36> so our problems are exactly the opposites to each other :P
23:52:26  <Eddi|zuHause> we should join ;)
23:52:30  <mikk36> lol
23:52:35  <Eddi|zuHause> then we get no video with no sound ;)
23:52:38  <mikk36> so after that we have no sound and wide
23:52:41  <mikk36> video
23:52:49  <mikk36> :P
23:52:53  <mikk36> would be fun :D
23:53:07  <luckzi> [01:51:36] [mikk36] no yet in gentoo <- proves my point ;p
23:53:21  <mikk36> well, it's only days old anyway :)
23:53:34  <mikk36> it autoupdated to it on my win machine
23:53:36  <Eddi|zuHause> the strange thing is... everything else has sound... Kaffeine, Amarok... even simultaneously
23:53:39  <mikk36> today
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23:54:07  <mikk36> Eddi|zuHause, maybe reinstall flash player or smth like that with sound support ?
23:54:13  <mikk36> if possible
23:55:02  <mikk36> Eddi|zuHause, btw, do u have that chorus problem in ottd ?
23:55:14  <Eddi|zuHause> what?
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23:55:25  <mikk36> sound echoes itself fast about 10 times
23:55:47  <Eddi|zuHause> never noticed that...
23:55:53  <mikk36> ok :/
23:55:58  <mikk36> what sound chip ?
23:56:38  <Eddi|zuHause> standard nvidia stuff
23:56:43  <Eddi|zuHause> onboard
23:56:47  <mikk36> realtek then
23:56:47  <Eddi|zuHause> ac97
23:57:00  <luckzi> nvidia were the people with the workish linnix drivers, no? ;p
23:57:05  <luckzi> what do you use, mikk36?
23:57:11  <mikk36> intel here
23:57:16  <mikk36> purely
23:57:17  * Sacro opens firefox and then forgets where he was going...
23:57:18  <mikk36> laptop :)
23:57:18  <Eddi|zuHause> luckz: that's mainly for the graphic card stuff
23:57:36  <mikk36> nvidia doesn't produce sound chips
23:57:39  <kbrooks> mikk36: wanna play w/ me on your server :p
23:57:45  <mikk36> uses realtek
23:57:47  <mikk36> hehe
23:57:49  <luckzi> I'm aware that nvidia don't do sound chips.
23:57:51  <mikk36> @ kbrooks
23:58:00  <luckzi> we already established that he had an ac97
23:58:07  <kbrooks> mikk36: empty at the moment
23:58:12  <kbrooks> mikk36: join in!
23:58:13  <mikk36> AC97 isn't realtek only either ;)
23:58:26  <mikk36> AC97 is a codec
23:58:29  <mikk36> not a product
23:58:38  <OwenS> AC97 is a peice of HDL IP
23:58:55  <OwenS> And sometimes is refered to as the Intel8x0, normally in 5.1 varieties
23:59:00  *** Maedhros [n=jc@gentoo/developer/Maedhros] has quit ["leaving"]
23:59:10  <luckzi> well, the comp industry seems to have taken a liking to speaking of "ac97 chips"
23:59:35  <Eddi|zuHause> well... it's what everybody has... so nothing special...
23:59:36  <OwenS> Yeah, they license the IP, synthesize chips out of it and sell them...

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