Log for #openttd on 26th September 2006:
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00:00:27  *** Zahl [] has quit [Quit: YOU! It was you wasn't it!?]
00:01:45  <Bjarni> <ln->	Bjarni: btw, sterling is quite an old airline, isn't it? what is its reputation in general? <-- it looks like WW2 recordings to me
00:02:11  <ln-> for me too, the question was not related to your link. :)
00:02:48  <Bjarni> oh, you mean the passenger airline
00:02:50  <Bjarni> hmm
00:03:04  <Bjarni> good question
00:04:06  <Bjarni> I never actually tried them
00:04:59  <Bjarni> I tried Maersk Air once and they made a somewhat hard landing (not sure if it was just bad luck). SAS, which is ok and Icelandair, who tend to have good pilots
00:05:17  <Bjarni> as for the service in the plane, it have gone downhill for all airlines lately :(
00:05:56  <Eddi|zuHause3> i only flew twice in my life...
00:06:21  <ln-> 2 > 0
00:06:31  <Eddi|zuHause3> once to portugal, and once to eastern USA (pre 9/11)
00:06:55  <Bjarni> btw if you go flying try to take a plastic bottle full of air and open it in 10 km height. Close it as airtight as you can and you will really see what air pressure means as the plane goes downwards
00:07:02  <jez>
00:07:04  <Bjarni> in the end, there will not be much bottle left
00:07:05  <jez> what is the HELL
00:07:06  <jez> is that
00:07:07  <ln-> i flew on sterling this summer, helsinki-bologna, and i was surprised that the whole crew, including the pilots, were finns.
00:08:06  <Bjarni> that would be ok, right?
00:08:16  <Bjarni> I mean, they know how to speak to each other ;)
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00:08:56  <ln-> that was one of the last sterling flights from finland.
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00:09:32  <Eddi|zuHause3> is that like "the last flight from stalingrad"? :p
00:09:55  <Bjarni> I just remembered an incident. A plane from India had a security issue. The captain and the other guy got in a physical fight in the cockpit so the other crew had to take them apart and while that happened, the plane was flown on autopilot only and nobody watched if it did the right stuff
00:10:07  <Eddi|zuHause3> (my grandfather was in one of those)
00:10:39  <Eddi|zuHause3> because he hurt his leg
00:14:12  <jez>
00:14:13  <jez> omfg
00:14:16  <jez> a baby crawling...
00:14:17  *** Gonozal_VIII [] has quit [Ping timeout: 480 seconds]
00:14:29  <ln-> "you wouldn't have had much fun in stalingrad?" (monty python)
00:16:55  *** Guest56 is now known as Gonozal_VIII
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00:17:51  <Eddi|zuHause3> ln-: i can't remember that line...
00:18:01  <CIA-2> belugas * r6506 /branches/newgrf_lab/: -Delete branch: NewCurrencies is already in trunk, newcargos will be reworked lather.
00:18:27  <Bjarni> <-- what, he have to roll 20 to break out of his cage?
00:19:33  <ln-> quiz question: to which country does the top-level domain .dd belong to?
00:21:06  <Bjarni> DDR?
00:21:17  <Eddi|zuHause3> that is not a country.
00:21:22  <Bjarni> if it really is a country
00:21:29  <Bjarni> actually I don't think so
00:21:37  <Eddi|zuHause3> not since 3. october 1990
00:21:41  <Bjarni> I don't think .dd is a country code
00:21:48  <Jonazz> hmm
00:21:52  <Bjarni> it's a trick question
00:21:57  <Jonazz> do you need to DL more than Openttd to host a server?
00:22:12  <ln-> DDR is correct.
00:22:24  <Jonazz> like a server client ?
00:22:25  <Bjarni> told you
00:22:31  <Eddi|zuHause3> you need the data files from the original game
00:22:33  <ln-> well yes, it doesn't quite exist anymore, but if i had asked in the past tense, it would have been too easy to guess.
00:22:51  <Jonazz> I have them. game is working and all. Just my m8 cudnt find my server nor I his
00:22:55  <Eddi|zuHause3> even for dedicated server
00:23:09  <Bjarni> 	<Eddi|zuHause3>	that is not a country. <-- next you will tell me that BRD is not a country either
00:23:09  <Eddi|zuHause3> you need to open the ports in the firewall
00:23:22  <ln-> but at least one source claims .dd was never used.
00:23:27  <Jonazz> ok
00:23:38  <Eddi|zuHause3> !openttd ports
00:23:45  <Jonazz> !openttd ports
00:23:47  <Jonazz> mhm
00:23:48  <Jonazz> hmm
00:23:48  <Jonazz> :P
00:23:52  <Jonazz> wasnt a command
00:23:54  <Eddi|zuHause3> hm, that once used to work
00:24:00  <Eddi|zuHause3> !openttd port
00:24:02  <_42_> Eddi|zuHause3: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advsertise) communication (outbound)
00:24:37  <Eddi|zuHause3> ln-: was there internet back then?
00:24:42  <Bjarni> !ports
00:24:43  <Jonazz> ok thanks
00:25:00  <Bjarni> openttd port
00:25:09  <ln-> Eddi|zuHause3: surely internet existed, but i doubt it existed in DDR..
00:25:29  <Bjarni> why do I always forget that one... I mean I can remember that it's possible to get the bot to tell, but how....
00:25:55  <Eddi|zuHause3> i just did it... you can't look back 2 lines? :)
00:26:31  *** jez [] has quit []
00:26:35  <Bjarni> no
00:26:41  <Bjarni> I can only read the last line
00:26:48  <Bjarni> it's IRC
00:26:54  <Bjarni> you all got it right that, right?
00:27:11  <Bjarni> stay online or miss a whole lot of stuff
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00:27:50  <Bjarni> Eddi|zuHause3: actually I commented on you finding it and I forgot how to write it...
00:27:52  <ln-> what's your (anyone's) opinion about the train driving mode of Locomotion?
00:28:07  <Bjarni> well
00:28:19  <Bjarni> I will use my great power not to answer that one
00:28:42  <Bjarni> I will not state my opinion on something I learned existed from the question :)
00:30:16  <ln-> ok, so in locomotion there's a hidden feature which enables one to drive the train. adjusting speed and breaks.
00:30:47  <ln-> it also becomes the player's responsibility to look at the signals or the end of the track.
00:30:53  <Bjarni> <Eddi|zuHause3>	ln-: was there internet back then? <-- Actually Germany was very much ahead in computer development. In the 30s, officially nobody had any computers, yet we got historical recordings from Germany where large groups walks around saying "seg fault. seg fault"
00:30:56  * Bjarni hides
00:31:18  <Eddi|zuHause3> ;p
00:31:19  <Bjarni> ln-: cool
00:32:21  <Bjarni> actually you can see that they had an early version since it seg faulted that often :P
00:32:59  <Eddi|zuHause3> Es gab nie eine .dd-Domain, denn "Mikröelektrönik ist kopitolistsches Spielzoisch!"
00:32:59  <Eddi|zuHause3> Sie war nur damals der DDR zugewiesen, falls diese sich entschließen sollte, ein NIC einzurichten. Ähnlich wie heute bei der Antarktis mit .aq. ;-)
00:33:29  <Eddi|zuHause3> (read that with an ironic touch ;))
00:33:37  <Bjarni> :)
00:34:12  <Eddi|zuHause3> (especially the pseudo-saxon dialect :p)
00:34:41  <Bjarni> aq really is Antarctica.... the penguins got their own domain
00:35:01  <ln-> i've understood the procedures for entering DDR were somewhat... more complex than simply showing your passport and entering the country.
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00:39:12  <ln-> something like in today's USA.
00:39:15  <CIA-2> belugas * r6507 /branches/newhouses/:
00:39:15  <CIA-2> -Create Branch: This is a collective effort to bring in the newhouses feature of newgrf.
00:39:15  <CIA-2> It is based on Maedhros's code.
00:39:15  <CIA-2> Among noticeable features, the map array will be expanded, and not only for houses.
00:39:15  <CIA-2> The branch is open for all devs to fix, update, synch etc...
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00:42:24  <Eddi|zuHause3> "Einen Tiefpunkt in der Entwicklung der DDR-eigenen Forschung markierte 1974 die Absetzung des fähigen Professors Werner Hartmann als Leiter der Arbeitsstelle für Molekularelektronik Dresden (AMD)" :p
00:43:34  <Eddi|zuHause3> (30 years later "AMD" got back to Dresden :p)
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00:46:44  <Eddi|zuHause3> <ln-> i've understood the procedures for entering DDR were somewhat... more complex than simply showing your passport and entering the country. <- entering was not really the problem... exiting was
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00:47:41  <ln-> but for foreigners..
00:48:13  <Eddi|zuHause3> well, i cannot speak for foreigners...
00:48:45  <Eddi|zuHause3> i was citizen of the DDR until 3. oct 1990
00:50:07  <ln-> my mother spent some time in DDR in the end of 70's, and she said getting in involved standing in a row beside a wall and many questions being asked.
00:50:11  <Eddi|zuHause3> that was not even a week after my 9th birthday
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00:52:08  <ln-> should OpenTTD support suddenly splitting the map into a federal republic and a democratic republic, and then merging these two back together later in the game?
00:53:15  <Eddi|zuHause3> that story is a little more complicated than that
00:53:50  <ln-> Eddi|zuHause3: how did the end of DDR change the life of a 9-year-old?
00:54:02  <Eddi|zuHause3> because first you have to dress as poles and ambush a radio station
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00:55:04  <Eddi|zuHause3> ln-: that is funny, because on that day, i asked my brother: "do you feel any different now?" ...
00:55:17  <Eddi|zuHause3> because i didn't
00:56:11  <ln-> do you feel any different *now*?
00:56:30  <Eddi|zuHause3> and what actually changed was, that all those strict youth organisation disappeared
00:56:50  <Eddi|zuHause3> ("FDJ" and all things attached)
00:57:56  <Eddi|zuHause3> let's say it like this: i cannot imagine a life in the old system...
01:04:21  <ln-> was there any resistance against merging with the west?
01:04:27  <Eddi|zuHause3> the system was too strict and organized, so i could never have the life i am having right now
01:05:22  <Eddi|zuHause3> hm... there were certainly different opinions about how it should be done, but i don't know of any actual resistance
01:07:47  <Eddi|zuHause3> and the way it was done was definitely not the best possible way...
01:08:05  <Eddi|zuHause3> but i was 9, i don't know much about the politics involved
01:08:45  <ln-> do you recognize this man:
01:14:51  <Eddi|zuHause3> sure
01:14:57  <Eddi|zuHause3> everybody knows the Sandmännchen
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01:15:20  <Gonozal_VIII> ^^
01:15:21  <Eddi|zuHause3> i watched that each evening at 18:50
01:17:12  <Gonozal_VIII> kinder, liebe kinder, es hat mir spaß gemacht
01:17:43  <Eddi|zuHause3> nun geht ins bett und schlaft recht schön
01:18:00  <Gonozal_VIII> dann will auch ich zur ruhe gehn
01:18:15  <Eddi|zuHause3> eh auch ich zur ruhe geh (glaube ich)
01:18:25  <Eddi|zuHause3> (ist ne weile her)
01:18:37  <Gonozal_VIII> ka.. aber so ähnlich jedenfalls
01:18:38  <ln-> in finland he didn't say anything, he just arrived with some vehicle in the begin of a children's programme, and left at the end.
01:18:56  <Eddi|zuHause3> yeah, that's the text of the song that is playing
01:20:24  <Eddi|zuHause3> and it was always an attraction, with what vehicle he was coming this time... helicopter, plane, rocket (on some other planet), or more daily things, like a trabbi, or bike ;)
01:20:56  <ln-> was he a plotless person originally? at least here there was no plot besides the altering method of transportation.
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01:22:02  <Eddi|zuHause3> hm... there was not really a plot...
01:22:17  <Gonozal_VIII> i think there was only the song.. but i don't remember exactly
01:22:33  <Eddi|zuHause3> he arrived somewhere, where kids were (a house, or often some fairy tale scene)
01:22:48  <Eddi|zuHause3> then they switched on the TV
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01:23:06  <Eddi|zuHause3> and watched the "Abendgruß" (an actual story)
01:23:21  <Eddi|zuHause3> and then he threw the "sleeping sand"
01:23:24  <Eddi|zuHause3> and went away
01:24:01  <Eddi|zuHause3> so it was basically a "framework" around that real story
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01:25:24  <ln-> ok, similar to the finnish way of using him then..
01:25:44  <ln-> was the real story related to the context where he arrived in?
01:25:52  <Eddi|zuHause3> no
01:25:58  <ln-> here neither
01:28:54  <Eddi|zuHause3> there were some standard stories, that were rotating based on the day of week (Fuchs & Elster, Pittiplatsch, Frau Puppendoktor Pille mit der großen runden Brille...)
01:29:13  <SpComb> Logs:
01:29:13  <DaleStan> !logs
01:29:22  <Gonozal_VIII> *lol*
01:31:41  <Eddi|zuHause3> and it was a thousand times better and more educating than those imperialistic "teletubbies" are :p
01:32:19  <Gonozal_VIII> igiiitt
01:32:35  <ln-> or communistic smurfs
01:33:05  <Gonozal_VIII> smurfs are better than teletubbies
01:33:22  <ln-> the turtles are better than pokémon.
01:33:30  <Eddi|zuHause3> btw. "imperialistic" was a word to describe basically everything that came from the west ;)
01:33:53  <Eddi|zuHause3> and i do not remember seeing smurfs on east german TV ever...
01:34:27  <ln-> was there anything special about two o'clock? ... something that would explain why a wall clock manufactured in DDR had a red heart instead of then number '2'?
01:34:55  <Eddi|zuHause3> hm... i have no idea
01:35:27  <ln-> dunno how common that was, we just happen to have such a clock at home, still operational.
01:39:44  <ln-> is/was there a russian minority in the east?
01:41:26  <ln-> i remember seeing some cyrillic graffitis somewhere near wittenberg.
01:42:02  <cantares> Und beten sie das ihr sohn nicht den Weg der Angst wählt... o.o
01:42:19  <Gonozal_VIII> ?
01:45:13  <cantares> filmzitat
01:45:29  <Gonozal_VIII> aus welchem?
01:45:50  <Eddi|zuHause3> cantares: "daß"/"dass"
01:46:12  <cantares> das/daß/dass is mir doch egal o.o
01:46:22  <Gonozal_VIII> hehe
01:46:24  <Eddi|zuHause3> aber mir nicht ;)
01:46:26  <ln-> es kann nicht egal sein
01:46:41  <Eddi|zuHause3> egal ist der käse... er stinkt von allen seiten
01:46:53  <cantares> solange das geschriebene verstanden wird
01:46:53  <glx> cantares: use an utf8 client please :)
01:47:53  <Eddi|zuHause3> always those guys with ancient mirc versions...
01:48:19  <Eddi|zuHause3> how can you even survive in the net with mirc < 6.17?
01:48:21  <Gonozal_VIII> <--6.17
01:48:22  <cantares> why should i update something that works ? o.o
01:48:31  <glx> I don't understand german but I can detect when wrong chars are displayed
01:48:42  <Eddi|zuHause3> because it DOES NOT work (with utf-8)
01:48:59  <ln-> old mIRCs have security problems, too.
01:49:39  <Eddi|zuHause3> within 2 days after release of 6.17, the standard encoding in all channels i am in changed to utf-8
01:49:41  <cantares> it doesn't interrest me that it doesn't work with utf-8 mostly i don't use any special characters..
01:50:18  <glx> you do when you type some german chars
01:50:20  <Eddi|zuHause3> because "mirc does not support it" was basically the only reason to reject it
01:50:21  <ln-> i saw cantares's characters correctly, and i don't even know what charset he's using.
01:50:50  <Eddi|zuHause3> well, most "sane" clients detect, if the encoding is utf-8 or not
01:51:00  <cantares> glx: that was only in case of pedantic writing correction...
01:51:52  <Eddi|zuHause3> (where "or not" is usually windows-1252 or iso-something, which are pretty similar anyway)
01:52:23  <cantares> i think it is iso-????-15
01:53:50  <cantares> i usually don't use anything that goes over the ASCII... so i am UTF-8 compatible..
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01:54:31  <Eddi|zuHause3> ä/ö/ü do go over ASCII
01:54:33  <Eddi|zuHause3> so you are not
01:55:02  <cantares> I DONT USE ä/ö/ü USUALLY ... do i speak SPAIN ?
01:55:19  <Eddi|zuHause3> but you did use ß above
01:55:25  <glx> it's "spanich" not "spain" :)
01:55:45  <Eddi|zuHause3> it's "spanish" even ;)
01:55:55  <glx> :P
01:56:02  <Eddi|zuHause3> what you meant is "spinach" ;)
01:56:10  <ln-> what's wrong with the city of Annecy, France?
01:56:11  <cantares> In cause of YOUR pedantic correction of "dass"/"da(ss)" ...
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01:56:22  <glx> ln-: dunno
01:56:51  <ln-> how can such a small city be so full of cars that getting out of there took two hours?
01:57:01  <Eddi|zuHause3> * ist ja nu kein grund, gleich ausfallend zu werden... *
01:57:39  <cantares> ist auch kein grund deswegen eine grundlegende utf-8 oder nicht utf-8 diskussion anzufangen...
01:58:02  <Eddi|zuHause3> das war ja auch nicht ich...
01:58:06  <cantares> ich nutz doch nicht utf-8 nur weil alle utf8 nutzen.. ich kann mit fue rmich nicht lesbaren utf-8 schnipseln leben
01:58:43  <cantares> nicht angefangen aber mitgewirkt o.o
01:59:11  <glx> good night
01:59:22  <Eddi|zuHause3> ja, weil ich die "deine umlaute sind kaputt" diskussion schon viel zu oft mitgemacht habe
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02:00:04  <cantares> meine umlaute sind nicht kaputt ich nutze sie normalerweise garnicht...
02:00:14  <Eddi|zuHause3> und die antwort ist in 98% aller fälle: update dein total veraltetes mirc
02:01:50  <Gonozal_VIII> thou shalt have no other chars before utf-8
02:02:57  <Belugas_Gone> goodnight glx... sorry you've gone so fast :(
02:03:34  <cantares> ich bin dagegen alles so zu erweitern das es fuer alles passt.. ich find man sollte schauen mit ascii klarzukommen...
02:04:12  <Eddi|zuHause3> dann benutz keinen computer, man sollte schauen, ohne elektrizität auszukommen
02:04:26  <Gonozal_VIII> ^^ erinnert mich an meine oma, als es hieß, sich ne waschmaschine zuzulegen.. handwäsche geht doch genauso gut
02:04:35  <Eddi|zuHause3> (so ein hirnverbranntes argument... also ehrlich)
02:05:19  <Eddi|zuHause3> Gonozal_VIII: so ähnliche stories kenne ich auch... allerdings über meine (mir unbekannte) uroma
02:06:01  <cantares> eddi: was hat computer oder nicht computer mit kommunikationsformaten fuer computer zu tun ?
02:06:35  <Eddi|zuHause3> es ist das selbe argument... "ging früher auch so... wieso was neues und besseres benutzen?"
02:07:27  <Eddi|zuHause3> (zumal ich häufig nicht nur umlaute, sondern auch griechische und mathematische symbole benutze)
02:09:45  <Eddi|zuHause3> außerdem war ich es leid, wenn die bulgaren losplapperten, immer nur "iaaaaeeiiooiouo" (mit diversen akzenten) zu sehen
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02:10:01  <Eddi|zuHause3> anstatt kyrillische symbole
02:10:18  <cantares> das ist so wie grosse bunte knoeppe in allen programmen die man so findet... man braucht sie nicht es nimmt nur bildschirmplatz und speicherplatz weg...
02:10:31  <Eddi|zuHause3> das ist eben einfach nur falsch
02:11:47  <Eddi|zuHause3> ln-: the first printer i know could only do numbers, or if you programmed really good, + and *
02:13:19  <Eddi|zuHause3> cantares: ein gut platzierter "tu es" knopf ist um meilen besser als ein, erst nach 2 wochen verständliches, kommandozeilen-tool mit 24 millionen parametern
02:14:10  <Gonozal_VIII> bitte im metrischen system bleiben, danke ;-)
02:14:54  <Eddi|zuHause3> äh... wie du meinst ;)
02:14:56  <cantares> eddi: ein gut programmiertes kommandozeilen-tool mit guten parametern ist um _kilometer_ besser als ein programm mit 24 millionen symbolen, knoeppen und dropdown menues...
02:15:40  <CIA-2> belugas * r6508 /branches/XTDwidget/ (24 files):
02:15:40  <CIA-2> [XTDwidget] -CodeChange : Scheme name of the widget accessors is changed.
02:15:40  <CIA-2> New format specifies "Window" keyword when Window *w parameter is involved.
02:15:40  <CIA-2> This makes it easier to know what are the parameters of the function
02:15:44  <Gonozal_VIII> ich mag knöpfchen :-)
02:16:08  <Eddi|zuHause3> naja, man kann natürlich alles ad absurdum treiben... aber für manche sachen braucht man einfach bilder...
02:16:16  <cantares> eddi: Das argument kannst also knicken.. man kann alles scheisse programmieren.. oder vernuenftig... aber ein gut platzierter knopf.. muss keine 24 bit farben haben.. und auch nicht 50 x 50 pixel gross sein...
02:19:00  <cantares> mich kotzt dieser trend an das alles bunt mit bilder und huebsch huebsch vielen farben sein muss... alles nur noch software fuer vollidioten...
02:19:32  <cantares> uii wir haben mehr rechenleistung.. wir verbraten sie mit nutzloser sch.... ..
02:19:54  <cantares> uiii 500GB festplatten.. uii packen wir voll mit unnoetig aufgeblaehter sch... software...
02:21:26  <Eddi|zuHause3> das ist aber alles kein argument gegen utf-8
02:21:48  <cantares> kein besonders gutes... :p
02:22:22  <cantares> ich hab auch nicht viel gegen utf-8 mehr gegen die leute die rumterzen updaten zu muessen...
02:22:22  <Eddi|zuHause3> und meine 500GB sind wohl zu 90% mit filmen voll ;)
02:23:19  <cantares> ich hol mirn bier..
02:23:25  <Eddi|zuHause3> allerdings ein großteil MPEG-2 fernsehmitschnitte, die man mal umkodieren sollte...
02:24:15  <ln-> meine damen und herren, in wenigen minuten treffen wir in schlafe ein.
02:24:39  <Eddi|zuHause3> "die bahnsteige befinden sich auf der rechten seite" ?!? :)
02:24:51  <Gonozal_VIII> die türen schließen selbstständig
02:25:03  <ln-> vorsicht bei der abfahrt.
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02:25:58  <ln-> die bahnsteige -dinge ist etwas neues.. ich erinnere mich nicht daß ich es in 1998 gehören hätte.
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02:26:28  <Gonozal_VIII> hab ich auch noch nie gehört
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02:26:58  <Eddi|zuHause3> das ham sie mitunter in IC und ICE zügen angesagt
02:27:21  <cantares> die tueren schließen selbsttätig hoert man haeufig
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02:28:00  <Gonozal_VIII> weils immer welche gibt, die dran rumzerrn oder blöd rauswinken bei der abfahrt *gg*
02:28:45  <Eddi|zuHause3> hach das waren noch zeiten, als wir (vor der wende) noch auf abfahrende züge aufspringen konnten
02:28:58  <Eddi|zuHause3> weil wir mal wieder zu spät losgekommen sind
02:29:22  <Gonozal_VIII> wir ham noch mechanische türen teilweise
02:29:25  <cantares> gibbt inzwischen bestimmt gesetze gegen die das verbieten
02:29:56  <Eddi|zuHause3> damals wurden die selbstschließenden türen gerade eingeführt, aber noch nicht in allen wagen
02:30:20  <CIA-2> belugas * r6509 /branches/XTDwidget/ (19 files): [XTDwidget] -CodeChange: Finishing convertion of all click_states to widget wrappers (Rubidium)
02:31:36  <Gonozal_VIII> haben teilweise seltsam zusammengestellte züge, uraltwaggons mit brandneuen loks und sowas
02:33:40  <cantares> ich will in die klapse o.o
02:33:49  <cantares> da muessen lustige leute rumrennen
02:34:01  <Gonozal_VIII> kann doch nicht so schwer sein, da reinzukommen
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02:34:45  <cantares> was meinst wieviele echte wiedergeborene jesusse da schon drinhaengen...
02:35:20  <Eddi|zuHause3> du schaust zu viel fern...
02:35:24  <Gonozal_VIII> da ich weder an jesus noch an wiedergeburt glaube... 0?^^
02:35:52  <cantares> genau :)
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02:38:42  <CIA-2> belugas * r6510 /branches/XTDwidget/window.h: [XTDwidget] -CodeChange: Removing click_state from accessors and replacing them by according widget status bit (Rubidium)
02:38:46  <Gonozal_VIII> wobei jesus.. warum nicht... rennt einer rum, macht paar tricks, die für die damaligen leute nur durch gotteswerk erklärt werden können, die geschichte wird rumerzählt und aufgebauscht und schon hamma nen fertigen jesus da
02:39:37  <cantares> christentum ist eh die reinste verarsche
02:41:32  <Eddi|zuHause3> die frage ist ja nicht, ist christentum verarsche, sondern was ist denn _nicht_ verarsche?
02:42:20  <Eddi|zuHause3> und zu der frage nach gott sage ich immer: ich kann mir sehr gut vorstellen, daß jemand root-rechte am "universe simulator" hat
02:42:21  <cantares> Das filmzitat von vorhin war uebrigens aus Donnie Darko...
02:42:43  <cantares> Let's hack the universe-simulator! o.o
02:44:02  <cantares> da muss ich an das ulkige "hackers" (film) equipment denken...
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02:44:55  <Gonozal_VIII> religion ist ne gute sache, wenn sies schafft, die menschen besser miteinander auskommen zu lassen und so das leben für alle besser zu machen...
02:47:00  <Eddi|zuHause3> wie man leicht sieht ... [rhetorische pause, um die sehr ironische einleitung setzen zu lassen] ... schafft sie das allerhöhstens lokal mit kleineren gruppen, global wird das immer ne katastrophe
02:47:29  <Gonozal_VIII> das is ja das problem
02:47:42  <cantares> Globalisierung ist das problem
02:47:56  <cantares> du kannst keine loesungen finden die auch 6 milliarden menschen passen
02:48:10  <Eddi|zuHause3> globalisierung ist kein problem, sondern ein fakt
02:48:33  <cantares> keine die ein 6 millionen passen... keine die auf 600.000 passen.. keine die auf 6000 passen.. vllt welche bei 600.. aber eher bei 60 leuten.. da kannte sachen finden die passen
02:48:34  <Gonozal_VIII> muss nicht für alle passen, müsst nur jeder den andren so akzeptiern wie er is
02:49:04  <cantares> Gonozal_VIII: tut doch niemand.. oder akzeptierst du auch leute die dich beleidigen und angreifen und beklauen?
02:50:14  <Gonozal_VIII> sag ja jeder müssts
02:50:26  <cantares> funktioniert nicht..
02:50:34  <Gonozal_VIII> leider
02:50:37  <cantares> ist nicht umsetzbar..
02:51:18  <Eddi|zuHause3> alle gesellschaftlichen ansätze scheitern immer am selben problem
02:51:21  <Eddi|zuHause3> dem menschen an sich
02:51:25  <cantares> Globalisierung funktioniert nicht.. eine loesung die in sagen wir sibirien klappt funktioniert nicht in californien... man muss es anpassen..
02:51:32  <cantares> leute muessen ungleich leben.. ungleich handeln..
02:51:42  <cantares> gleichmacherei fuehrt schlussendlich zum niedergang...
02:52:29  <Eddi|zuHause3> den zusammenhang zwischen globalisierung und gleichmacherei seh ich gerade nicht
02:53:09  <Gonozal_VIII> seh auch in der globalisierung kein so großes problem in dem zusammenhang, solche probleme gabs schon immer, auch lokal
02:53:20  <cantares> naja als beispiel.. europäische waehrungsunion..
02:53:56  <Eddi|zuHause3> das ust was gutes... und egal, was die ganzen polulisten immer verzapfen, ein erfolg
02:54:31  <Eddi|zuHause3> und es geht noch lange nicht weit genug
02:54:33  <cantares> Das was niedergeht ist die kultur der einzelnen laender/landstriche
02:54:50  <cantares> naja ansich schon eine illusion das die weltreligionen davon etwas uebrig gelassen haetten...
02:55:42  <Eddi|zuHause3> der zusammenhang zwischen dem, was auf den papierfetzen steht, und der lokalen kultur ist jetzt auch irgendwie untergegangen
02:56:40  <cantares> hm wenn du wirklich intresse daran hast ließ nach.. ich geh jetzt gleich spazieren...
02:56:50  <cantares> also
02:56:51  <cantares> jain
02:56:54  <cantares> nicht nachlesen
02:57:01  <cantares> was ist denn deine kultur?
02:57:06  <cantares> das ist die intressante frage
02:58:12  <Eddi|zuHause3> na jedenfalls nicht, ob auf den total unwichtigen und unpersönlichen fetzen jetzt "Mark", "Deutsche Mark" oder "Euro" draufsteht
02:58:41  <cantares> die frage war nicht was deine kultur _nicht_ ist
02:58:44  <CIA-2> belugas * r6511 /branches/XTDwidget/ (11 files in 2 dirs): [XTDwidget] -Synch with trunk r6501:r6510
02:58:48  <cantares> sondern was sie ist...
02:59:33  <Eddi|zuHause3> meine kultur ist zum beispiel korrekte rechtschreibung und grammmatik (minus großschreibung)
02:59:51  <cantares> das waere deine ausdrucksart..
02:59:53  <Eddi|zuHause3> -m
03:00:10  <cantares> falls dich das thema wirklich irgendwie intressiert... finde herraus was deine kultur ist...
03:00:18  <cantares> ansonsten..-.
03:00:20  <Eddi|zuHause3> oder das sandmännchen
03:00:31  <cantares> isses mir eh egal..
03:00:34  <cantares> bin mal bissl weg
03:01:24  <Gonozal_VIII> bin mal wieder webcomics lesen.. kultur pur :-)
03:02:23  <Belugas_Gone> bed time for me
03:02:36  * Belugas_Gone have a heachache :(
03:02:38  <Eddi|zuHause3> yeah, it is 5AM ;)
03:02:48  <Belugas_Gone> 23:05pm ;)
03:03:23  <Belugas_Gone> night guys, however you say in german :D
03:03:24  <Gonozal_VIII> 23 is always pm^^ where are you?
03:03:41  <Belugas_Gone> canada, quebec, and... in my bed
03:03:47  <Gonozal_VIII> ah
03:03:54  <Gonozal_VIII> good night
03:03:57  <Belugas_Gone> *click* rzzzzzzzzzzzzzzzzzzzzzzzzzz
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04:14:34  <cantares> es riecht nach gleitmittel hier...
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04:54:33  <mario> holy sheeet
04:54:44  <mario> i was expecting for there to be about 3 people in this channel
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07:11:06  <Spitfireleet> does openttd support puppyos?
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07:13:19  <mikk36> heh
07:13:28  <mikk36> thanks for advertising us :)
07:13:31  <mikk36> (estonia)
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07:58:35  <Brianetta> Having my windows replaced
07:58:42  <Brianetta> All my boxen are shut down
07:58:53  <Brianetta> The flat is full of guys in flourescent yellow
07:59:05  <Brianetta> There's hammering, smashing, banging
07:59:19  <Brianetta> It's just me, my laptop and my wifi AP
08:02:23  <peter1138> fun
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08:13:30  <mikk36> heh
08:13:37  <mikk36> hf, Brianetta :)
08:15:10  <Brianetta> (:
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10:08:05  <bad_flash> it is COOL !!! =)
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10:09:57  <bad_flash>
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11:48:50  <Maedhros> hmm. i should probably write an alias for that...
11:51:35  <peter1138> hmm
11:51:50  <peter1138> new houses :D
11:51:56  <peter1138> and industries!
11:52:18  <kbrooks> peter1138, what industries? :P
11:52:35  <peter1138> new industries!
11:52:44  <peter1138> ukrsi :D
11:52:52  <kbrooks> peter1138, cool
11:53:13  <Sacro> peter1138: news hounds!
11:53:30  <peter1138> i need another week off work
11:54:24  <peter1138> just to fiddle with ttd stuff :D
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12:56:26  <Born_Acorn> Newest article!
12:57:41  <peter1138> what horrible colours
12:57:57  <peter1138> and missing toyland
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13:03:02  <Born_Acorn> peter1138, nobody wants to document Toyland. :p
13:03:21  <peter1138> therefore, you must
13:03:43  <Born_Acorn> nevar!
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13:19:01  <Belugas> good work, Born_Acorn.  But... I have to agree with peter1138... Toyland has some (very few, agreed) fans...
13:19:11  <Belugas> come on... a little good will ;)
13:19:29  <SpComb> kill toyland! Burn it down!
13:23:07  <Belugas> heheh
13:23:41  <tokai> whats wrong with toyland? :)
13:23:43  <Belugas> this might indicate that Toyland has less a fan
13:25:16  <Belugas> personnaly, i find it too bright.  Same reason i don't play sub arctic
13:25:50  <Born_Acorn> Toyland is the least liked climate of OpenTTD due to its bright and jarring colours, as well as it's overall cheesyness and cliches. All factories and goods are replaced with surreal ones, such as "Toffe Mines" or a "Battery Farm". Toys replace valuables.
13:26:06  <Born_Acorn> (From t'wiki)
13:27:34  <Prof_Frink> Born_Acorn: Document toyland as "Mine eyes! They burn! They buuuuuuuuuuuuuuuuuuuuuuuuuuuuuun!"
13:28:11  <Born_Acorn> I'd document Toyland, but mine eyes doth blindeth me.
13:28:46  <Kjetil> hhHAHA
13:29:14  <Belugas> I remember a grf (really nice one) that turns temperate to night-temperate.  It has a smoothung effect on toyland, IIRC
13:29:23  <Belugas> i loved that grf :)
13:30:49  <tokai> Toyland: If you ever wanted to experience an epileptic attack... ;)
13:39:22  <peter1138> the toyland -> mars conversion grf should be made compulsory
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14:29:02  <Torm> question: in a network game of openttd, can the game be saved and come back to later?
14:29:47  <Torm> ie: can all players come back and continue where they left off later on down the track?
14:30:07  <peter1138> yes
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14:30:15  <Born_Acorn> peter1138, news hounds!
14:30:23  <Born_Acorn> Belugas, yay newhouses branch!
14:30:24  <peter1138> but with one caveat, company passwords are lost.
14:31:47  <Torm> kk thanks :)
14:33:39  <Belugas> Born_Acorn : you know what is fun with a branch?  Everyone can see what happens in it, how far it's going, when it's ready ;)
14:34:01  <Born_Acorn> I know, thats the best part!
14:34:32  <Torm> peter1138: how you mean passwords are lost? (soz, never played a network game)
14:34:40  <Torm> actually, i might go read the wiki :)
14:34:47  <peter1138> well, they aren't saved
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16:02:50  <Naksu> anyone here familiar with using sockets in php?
16:03:18  <Naksu> or sockets in general
16:05:19  <peter1138> i know someone who wrote an ircd in php
16:05:48  <Naksu> maybe it'd help if i'd explain my problem so you can all point and laugh :)
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16:07:52  <CIA-2> maedhros * r6512 /branches/newhouses/ (newgrf.c table/town_land.h town.h town_cmd.c): [NewHouses] -Codechange: Replace the house property arrays with a HouseSpec struct.
16:08:01  <Naksu> in my script i open a socket to a http server, request a file and read headerlength times to get rid of the header(cant be arsed to write something that parses it) and then read the rest in 8192 byte chunks into a variable
16:08:09  <peter1138> newhouses :D
16:08:16  <Maedhros> :)
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16:08:38  <Belugas> Let the fun begins!
16:08:53  <Naksu> the problem is that there are these shits in the stream, "\n<somenumber>\n" that break the parser
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16:09:11  <Naksu> and i'm wondering where the hell they come from because it's not my code making them
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16:18:42  <bananafly> hello
16:19:12  * Bjarni goes to get his flyspray
16:19:24  <Bjarni> now the bugs are entering this channel as well :(
16:19:30  <bananafly> When I try to run OpenTTD it says "No langpacks available"
16:19:31  <bananafly> lol
16:20:30  <Bjarni> then you need the lng files to be in the right location (usually the lang dir)
16:20:57  <bananafly> well, that folder is full of files
16:21:21  <Bjarni> the question is if it got the lng files or just the txt ones
16:21:33  <bananafly> they're .lngs
16:21:36  <Bjarni> the txt files should be considered source files and aren't used at runtime
16:21:54  <Bjarni> then ensure that you got read permission
16:22:01  <glx> first question is "which OS?"
16:22:08  <bananafly> win32
16:22:23  <Bjarni> hmm
16:22:40  <eleusis> is it possible to disable the startup scene thing in openttd?
16:23:05  <eleusis> it's annoying how it starts up and you just hear the *clang clang clang* of a railway crossing
16:23:09  <eleusis> :(
16:23:30  <Bjarni> rename data/opntitle.dat to something else
16:23:37  <bananafly> Although i think i need to upgrade :)
16:23:40  <Bjarni> then you will get the same screen, but the map will be all water
16:23:44  <bananafly> I'll try that and see if it works
16:23:44  <eleusis> aha
16:24:32  <eleusis> Bjarni: works :)
16:24:44  <eleusis> hm
16:24:47  <Bjarni> I know ;)
16:24:55  <eleusis> is there a way to kick someone off your company?
16:25:27  <eleusis> i was in a multiplayer game about an hour ago, and some loser joined the most profitable company (wasn't password protected) and started lowering all the land to sea level
16:25:36  <eleusis> the other player in the company couldn't get rid of him
16:25:40  <Bjarni> you removed the savegame to show, so it generates an empty map to to at least have something to show
16:27:14  <bananafly> by the way is there a precompiled development version out there?
16:27:33  <eleusis> development version?
16:27:41  <Bjarni> there is the nightly build
16:27:46  <Bjarni> it's compiled once a day
16:27:59  <Bjarni>
16:28:01  <bananafly> eleusis:
16:28:08  <eleusis> once a night ;)
16:28:09  <bananafly> top of the page, nice screenies :)
16:28:10  <Bjarni> it is as is, so it might be buggy
16:28:14  <bananafly> i know
16:28:20  <Bjarni> and sometimes it even fails to show up (fails to compile)
16:28:25  <bananafly> im running a lot of nightlies
16:28:33  <Bjarni> also it may break your savegames
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16:28:55  <eleusis> just build from svn
16:29:00  <bananafly> backups solve that
16:29:07  <TrueLight> Attention: 3 oktober 2006 most network services will be down for 2 or 3 ours, excluding translator, nightly, wiki, bugs and docs
16:29:26  <bananafly> eleusis: nah, takes time
16:29:31  <TrueLight> MasterServer, www and SVN explicit will be down at that moment
16:29:34  <bananafly> plus i dont have a good compiler
16:29:38  <TrueLight> DNS should continue to work
16:29:47  <TrueLight> End of attention ;)
16:29:59  <eleusis> heh, good compiler? tried gcc? :P
16:30:02  <TrueLight> (this message will self repeat at 2 okt 2006 ;))
16:30:02  * bananafly stops paying attention
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16:30:30  <bananafly> eleusis: yea, but i have to add libs and stuff, and gcc is buggy in winodws
16:30:44  <eleusis> o_O
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16:31:06  <eleusis> mingw should do it, i think..
16:31:12  <eleusis> or you can try cross-compiling..
16:31:14  <bananafly> mingw is buggy
16:31:18  <bananafly> never got it to work
16:31:25  <bananafly> I have Dev-C++ though
16:31:27  <eleusis> all of which is less fun than playing openttd :P
16:31:30  <bananafly> and it works :)
16:31:57  <eleusis> whoa
16:32:07  <eleusis> what's that big railway station?
16:32:34  <bananafly> cool :O
16:33:13  *** Bjarni changed the topic of #openttd to: 0.4.8 | 08:30 UTC 3 oktober 2006, all servers will be down for 2-3 hours, excluding wiki, translator, docs and nightly | Website: * (Translator: translator2, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Bug-reports: bugs)
16:33:22  <eleusis> haha
16:33:27  <eleusis> this one's awesome:
16:33:39  <eleusis> industrial area :D
16:34:11  <peter1138> i spy some more goodies coming
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16:48:00  <CIA-2> bjarni * r6513 /trunk/ (15 files):
16:48:00  <CIA-2> -Codechange: unified the code to draw depot windows
16:48:00  <CIA-2>  This change is intended to make it easier to make depot behaviour consistent
16:48:00  <CIA-2>  and faster to code when adding more features in the future
16:48:00  <CIA-2>  The user interface should hopefully not be affected by this
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17:05:41  <peter1138> whew
17:05:44  <peter1138> sweaty feet :/
17:07:01  <hylje> interesting
17:07:03  <hylje> eww
17:07:12  <peter1138> $ xgamma -gamma 1
17:07:13  <peter1138> Xlib:  extension "XFree86-VidModeExtension" missing on display ":0.0".
17:07:14  <peter1138> o_O
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17:10:28  <eleusis> :|
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17:36:20  <Wolf01> hi
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17:39:44  <Born_Acorn> Maedhros, two questions, when did you get commit access, and why didn't you secretly commit diagonal crossings when nobody was looking? :p
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17:41:28  <Belugas> Maedhros is only allowed to commit in newhouses branch.
17:42:03  <Belugas> but...who knows what the futur has in reserve for him ;)
17:42:30  <Belugas> after all, tfc_newmap got the same kind of access (kinda..) before becoming devs ;)
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18:36:40  <Bjarni> <Born_Acorn>	Maedhros, (...), and why didn't you secretly commit diagonal crossings when nobody was looking? :p <-- do you think nobody would notice and that nobody would read the commit log for new people?
18:36:50  <Bjarni> Born_Acorn: that was a really good one :D
18:37:09  <hylje> commit log? that's just a smokescreen
18:38:41  <Born_Acorn> Bjarni, it's possible everyone who would care could become blinded for a week.
18:38:55  <Born_Acorn> Extremely unlikely, but possible.
18:40:15  <ln-> Bjarni: one doesn't need to tell the truth in the commit log if the goal is to do something secretly.
18:43:47  <Bjarni> good point
18:43:58  <Bjarni> I never wrote "added easteregg"
18:44:01  <Bjarni> err
18:44:12  <Sacro> :o he admits it
18:44:22  * Bjarni wonders if he should have written that now
18:44:39  <Bjarni> forget that I said anything ;)
18:44:56  <Bjarni> actually what I meant is that we also look at the diff files
18:45:14  <Bjarni> specially if the commit is somewhat interesting, like from a new guy
18:45:57  <hylje> somewhat interesting commit -- wtfy?
18:48:41  <Sacro> whoo im moving out soon :D
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18:57:57  <Eddi|zuHause2> join the navy, see the world? :)
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19:07:34  <CIA-2> miham * r6514 /trunk/lang/ (estonian.txt swedish.txt):
19:07:34  <CIA-2> WebTranslator2 update to 2006-09-26 21:05:50
19:07:34  <CIA-2> estonian - 40 fixed by t2t2 (40)
19:07:34  <CIA-2> swedish - 34 fixed, 3 deleted, 49 changed by cjw (86)
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19:20:41  <CIA-2> bjarni * r6515 /trunk/ (6 files in 2 dirs): -Feature: added "start all" and "stop all" buttons to the depot windows
19:21:13  <Bjarni> one click to rule them all
19:23:29  <hylje> so you're merging miniin features to trunk
19:26:15  <Bjarni> actually I just wrote this one
19:26:40  <Bjarni> it was fairly easy after I made a function to get a list of all vehicles in a depot and merged the depot GUI stuff
19:27:24  <Bjarni> also notice: I didn't have anybody else to credit for this one ;)
19:28:01  <hylje> :x
19:28:13  <hylje> also
19:28:26  <hylje> could you do start/stop all for vehicle lists
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19:30:42  <Bjarni> you mean somebody wrote a start all patch for MiniIN?
19:30:51  <Bjarni> I looked, but didn't see it in the list
19:30:59  <Bjarni> maybe I looked at an out of date list
19:32:01  <hylje> you could take a look at miniin for new features
19:32:12  <hylje> theres plenty of stuff which is fairly priceless
19:32:18  <Belugas> [15:30] <@Bjarni> also notice: I didn't have anybody else to credit for this one ;)<----  nor did you've shown it before commit ;)
19:32:22  <hylje> like auto-complete for signal
19:32:36  <hylje> (although that is buggy still)
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19:38:58  <Bjarni> Belugas: yeah... well, it was fairly simple compared to the other stuff I made lately ;)
19:39:29  <Bjarni> <hylje>	like auto-complete for signal <-- I looked at that one recently. It even failed to apply to the trunk
19:39:33  <Bjarni> :(
19:39:53  <hylje> then check what it does and reimplement
19:40:44  <hylje> and make sure it doesnt crap out when you have track like this: --x- where x is a bend without connection to --, each character is a tile
19:40:45  <Bjarni> that would take a while
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19:41:21  <ln-> what would you say if the map was divided into countries?
19:41:26  <Belugas> joking, Bjarni :)
19:41:38  <Bjarni> heh
19:42:04  <Bjarni> ln-: the last time I looked in my atlas, it was divided into countries
19:42:20  <ln-> Bjarni: it's been obsoleted by the schengen agreement.
19:43:08  <ln-> well seriously, we entered germany from austria by car at night, and i really couldn't tell where the border was.
19:43:32  <ln-> but that's a little beside the point.
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19:44:38  <hylje> at least sweden-denmark border is two signs to each direction
19:44:56  * peter1138 has no problems with finding the border
19:45:50  <Bjarni> ln-: at the Danish/German border, there is a house on the border (built before the border was moved in 1920) so the border goes though the bedroom. Imagine living there and your wife is all the way in another country.... just 1 or 2 meters away
19:46:32  <Bjarni> moving a bottle of wine from one end of the house to the other one would technically be smuggling
19:47:45  <ln-> nice
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19:50:34  <ln-> ok, everyone successfully avoided commenting my real suggestion. \o/
19:51:20  <hylje> :D
19:51:31  <hylje> mission accomplished
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20:18:21  <Spitfireleet> is openttd compatiable with puppyos?
20:18:28  <Born_Acorn> Puppies!
20:18:33  * Born_Acorn loves puppies!
20:18:51  <hylje> Spitfireleet: dunno lol, should be portable enough
20:19:03  <Spitfireleet> :)
20:19:37  <Gonozal_VIII> i don't... they grow up and dogs are loud and they byte end smell
20:19:41  <peter1138> Born_Acorn: news hounds!
20:20:03  <Gonozal_VIII> e<>a
20:20:04  <Born_Acorn> peter1138! Ploppable Buildings"
20:20:05  <Born_Acorn> "
20:20:13  <peter1138> yes!
20:20:15  <Gonozal_VIII> ploppable?
20:20:15  <peter1138> PLOPPABLE
20:20:20  <Born_Acorn> With a P
20:20:50  <UnderBuilder> erm.... I was thinking on playstation2 port of OpenTTD but that is silly
20:20:50  <Gonozal_VIII> wtf are ploppable buildings?
20:21:25  <Born_Acorn> Basically a feature which allows you to plop any building onto the landscape.
20:21:38  <peter1138> in the scenario editor
20:21:40  <peter1138> of course
20:21:43  <UnderBuilder> (idea based on PSX port of TT
20:21:52  <Born_Acorn> Or a Sandbox mode, peter1138!
20:21:59  <peter1138> well, the psx version'll work on a ps2, won't it? ;p
20:22:06  <peter1138> sandbox mode!
20:22:33  <Born_Acorn> Yes!
20:22:35  <UnderBuilder> trouble will be non-original disks, those aren't read by normal ps2's
20:22:47  <peter1138> yikes, my last newgrf save/load code stuff was r4442
20:23:01  <peter1138> maybe i should start it again ;p
20:34:43  <ln->
20:35:40  <Born_Acorn> The J Gonzalez law firm!
20:35:42  <Born_Acorn> Wow!
20:36:53  <peter1138> mad
20:37:50  <peter1138> i saw "outs" and wondered why her being gay mattered...
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20:47:15  <spkka> hi all
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20:48:49  <spkka> i got a question: is it possible to create new models for ttd and if yes with what
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20:50:43  <Belugas> i have a question for you too spkka : models of what?
20:50:49  <spkka> yer
20:50:58  <spkka> busses
20:50:59  <spkka> trains etc
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20:51:07  <spkka> i was jus wondering
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20:52:38  <peter1138> spkka: yes
20:52:52  <spkka> sry to lazy for the forum haha its being real slow thats why
20:53:10  <spkka> ah what do yu guys use for it?
20:53:15  <peter1138> spkka: 1) you need an image editor 2)
20:53:35  <peter1138> ms paint is actually pretty popular, apparently
20:53:40  <Belugas> damed... peter1138 beat me to it :(
20:53:43  <spkka> haha <3
20:53:46  <spkka> hah belugas
20:53:50  <spkka> ez nice to meet yu guys
20:53:54  <peter1138> paint shop pro or gimp or whatever would do fine
20:54:14  <spkka> its awesome, i got it a few days ago and i saw theres still lot of development going on
20:56:10  <Belugas> and so many more to do :(
20:56:21  <spkka> yer
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20:56:33  <spkka> unlimited right
20:56:34  <spkka> hah
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21:15:38  <spkka> so what are the latest additions to ttd?
21:16:29  <Eddi|zuHause2> there are no changes to ttd... there are to openttd, though
21:17:37  <spkka> ye
21:17:41  <spkka> but what?
21:18:05  <Eddi|zuHause2> has the changelog
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21:19:21  <spkka> thnx
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21:25:52  <UnderBuilder> now you dont are voice :)
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21:26:45  <UnderBuilder> :(
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21:27:42  <Eddi|zuHause2> all your voice are belong to us?
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21:31:45  <spkka> hmm
21:31:55  <spkka> how do i get the pcx files encoded back into ttd?
21:32:15  *** Progman [] has quit [Remote host closed the connection]
21:32:25  <spkka> or am i geting this all wrong: decode to pcx, draw blabla, encode back
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21:49:48  <spkka> like i did so
21:49:58  <spkka> but if i open ttd its not showing the new ones
21:50:46  <spkka> i edited the grf1r file btw
21:51:02  <spkka> trg1r*
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22:02:22  <spkka> lol back
22:02:25  <spkka> fuk it
22:02:38  <spkka> yu guys still need someone for new music?
22:06:16  *** lws1984 [] has joined #openttd
22:06:26  <Born_Acorn> Not yet, we need support for new music first.
22:06:35  <spkka> already thought that
22:06:40  <spkka> becus its still midi huh?
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22:07:26  <spkka> anyone already workin on the support?
22:07:50  <Born_Acorn> nope.
22:08:03  <spkka> k then im out again and wait for a new update :P
22:08:16  <spkka> good luck!
22:08:54  *** spkka [] has quit []
22:10:48  <ln-> what's wrong with midi?
22:15:23  <Born_Acorn> Remember those annoying monophonic mobile phone ringtones of the ninetees?
22:15:29  <Born_Acorn> I need not explains further.
22:16:00  <ln-> they were not midi.
22:16:25  <pv2b> if anything midi was the basic technology used for _poly_phonic ring tones
22:16:35  <pv2b> these days, everything's just sampled though
22:16:47  <Born_Acorn> Yes, but it's an exaggerated comparation.
22:16:50  <Born_Acorn> Leave me alone!
22:17:03  * Born_Acorn pushes people down the stairs.
22:17:30  <pv2b> midi is good. but mod is better ;-)
22:18:17  <Wolf01> 'night
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22:39:07  <Bjarni> any newgrf with refitable road vehicles?
22:39:26  <Bjarni> Born_Acorn: you know stuff like that ;)
22:39:44  <glx> long_vehicle
22:39:58  <Bjarni> and so did glx :)
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22:46:40  <Bjarni> something is not right
22:46:48  <Bjarni> I don't see any long vehicles :(
22:47:40  <Bjarni> I even disabled the uk train set to be sure that they didn't conflict so I only got that grf loaded
22:47:47  <Bjarni> it appears to be unaffected :(
22:48:07  <glx> hmm you tried the latest version ?
22:48:17  <Bjarni> I just downloaded it
22:48:22  <Bjarni> head revision
22:48:32  <Bjarni> of OTTD and version 4 of the long vehicles
22:48:43  <glx> LV4 is not supported AFAIK
22:48:56  <Bjarni> ok, that might explain it
22:49:17  <Bjarni> then what road vehicle set is supported and contains refitable road vehicles ;)
22:50:08  <glx> there's a thread on forums
22:50:15  <glx> I'm trying to find it
22:58:45  <Bjarni> hmm
22:59:05  * Bjarni wonders why the aircraft refit window is one line higher than the other ones
23:01:28  <glx> Eddi|zuHause2: ping
23:01:37  <Bjarni> glx: nevermind. I hacked the source to show the window instead
23:01:46  <Eddi|zuHause2> ?
23:01:52  <Bjarni> so now I can see it even though I can't actually refit the vehicle
23:01:57  *** Sacro [~ben@adsl-83-100-187-224.karoo.KCOM.COM] has joined #openttd
23:01:59  <glx> Eddi|zuHause2: you're using a LV set right?
23:02:11  <Eddi|zuHause2> hm... not in a long time
23:02:22  <glx> what version did you use?
23:02:37  *** lws1984 [] has joined #openttd
23:02:40  <Eddi|zuHause2> ugh... no clue... old :p
23:03:05  <lws1984> Sacro_!
23:03:12  <Sacro> lws1984!
23:03:39  <Bjarni> Eddi|zuHause2: btw something completely different
23:03:51  <Bjarni> I investigated the relation between eisen and jern
23:05:36  <Bjarni> it turned out that eisen originally started with a long e, which turned into ei. It then turned into je north of Germany, but not in German and English kept the I, but not the e
23:06:20  <Bjarni> and (don't ask why) at some time it was common for words to replace an "s" with an "r", which happened in Iron and jern
23:06:33  <Bjarni> Eddi|zuHause2: so Eisen, Jern and Iron are actually the same word
23:06:51  <Bjarni> Eddi|zuHause2: it was you, who wondered about the relationship between those words, right?
23:07:11  <Eddi|zuHause2> yeah
23:07:35  <Eddi|zuHause2> thanks for the info ;)
23:07:36  <Bjarni> well, here you got the explanation
23:07:39  <Eddi|zuHause2> sounds interesting ;)
23:07:42  <Sacro> evening all
23:08:13  <Bjarni> and it's a really old word as some of those changes are more than 1000 years old
23:08:36  <Bjarni> and it's not impossible that it's the original word from when people started using iron in the iron age
23:09:21  *** Trenskow [~outlet@] has quit [Ping timeout: 480 seconds]
23:13:19  <Sacro> Bjarni: im getting away from my mum :D
23:13:39  *** blackis [] has quit [Quit: blackis]
23:15:47  *** Progman [] has quit [Remote host closed the connection]
23:16:17  <Bjarni> Sacro: good for you
23:16:20  <Bjarni> I really mean it
23:16:38  <Bjarni> now the question is: where is your new hellhole?
23:16:47  <Sacro> its in Hull
23:16:55  <Sacro> but a pretty area of it
23:17:07  <Bjarni> Hull got a pretty area?
23:17:32  <Sacro> yeah, its not far from the Uni, and the college im at, andd where i work
23:18:36  <Born_Acorn> (00:16:37) <Bjarni> now the question is: where is your new hellhole? <-- You mean hullhole
23:18:44  <Bjarni> yeah
23:18:50  <Sacro> could be worse... could be wales...
23:18:57  <Bjarni> yeah
23:19:00  <Born_Acorn> But it isn't!
23:19:09  <Born_Acorn> Keep the non-alcies out!
23:19:22  <Sacro> :o
23:19:37  <Bjarni> <Sacro>	could be worse... could be wales... <-- then if you get lost, you would not even be able to ask for directions because you would not be able to say the name of your new hometown
23:19:50  <Sacro> Bjarni: i'd just sneeze and hope they got it
23:20:21  * Born_Acorn lives in Wrexham.
23:20:31  <Bjarni> how do you say that?
23:20:33  <Born_Acorn> It's all very pronounicble.
23:20:55  <Sacro> pronouncable?
23:21:04  <Born_Acorn> No, pronouncible.
23:21:09  <Born_Acorn> It's better.
23:22:24  <Sacro> in what way?
23:24:21  <Born_Acorn> It has an i.
23:24:38  <Born_Acorn> There is no I in ponouncable
23:24:41  <Born_Acorn> *pro
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23:35:43  <Eddi|zuHause2> could that be pronounceable?
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23:53:19  <Bjarni> Born_Acorn: btw did you notice that I added a "start all" button to the depot windows?
23:53:41  <Bjarni> and to honour you, I added an "oops" button aka "stop all" ;)
23:53:45  <Born_Acorn> Heehee
23:53:49  <Born_Acorn> Thanks. :p
23:54:02  * Born_Acorn can undo any mistakes now. :p
23:54:30  <Bjarni> no
23:54:33  <Bjarni> not ships
23:54:39  <Bjarni> they are all released right away
23:54:52  <Bjarni> not like the other vehicles, that queue up at the exit
23:55:32  <Bjarni> I had more than 20 ships leaving at once and it looked like one ship because they were travelling at the same speed with the same destination and they all left the depot at the same tick
23:55:58  <Eddi|zuHause2> now we need dragging to select several vehicles on the map, and right clicking to give orders ;)
23:56:18  <Bjarni> ...
23:56:21  <Bjarni> shared orders
23:56:22  <Bjarni> ...
23:56:26  <Bjarni> that's the solution ;)
23:57:39  <Eddi|zuHause2> it was meant ironically...
23:58:18  <Eddi|zuHause2> (and i played too many real time strategy games :p)
23:58:25  <Bjarni> actually I wondered about that "sell all" button somebody requested. It's fairly easy to do, but I think I will need to add a popup with "are you sure" to help Born_Acorn
23:58:55  <Eddi|zuHause2> you need a general "undo last 10 seconds" button ;)
23:58:56  <Born_Acorn> :p
23:59:31  <Eddi|zuHause2> especially in scenario editor
23:59:53  <Eddi|zuHause2> does the scenario editor have an autosave meanwhile?

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