Log for #openttd on 8th October 2006:
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00:00:37  <Bjarni> and also disable NPF (the line before YAPF in the patch menu)
00:00:38  <lws1984> hmmm, ok then
00:00:47  <lws1984> thanks
00:00:47  <Bjarni> but wait
00:00:51  <lws1984> wait? k then
00:01:04  <Bjarni> you should test to see if the new binary changes anything before changing settings
00:01:23  <lws1984> alright
00:01:28  <lws1984> ooh, it finished
00:01:32  <lws1984> wasn't paying attention
00:02:30  <Bjarni> if it turns out to be YAPF, then we may have a problem
00:02:59  <Bjarni> the pathfinder works rather well, but if it is slowing you down to a level where you can't play...
00:03:23  <lws1984> well, I'm not getting any freezing
00:03:32  <lws1984> just some crashing when I try to make a 64x64 map
00:03:34  <Bjarni> same config file?
00:03:44  <Bjarni> what crash?
00:03:51  <lws1984> aye, same config file, same .grf's
00:04:00  <lws1984> what do you mean what crash?
00:04:13  <Bjarni> 	<lws1984>	just some crashing when I try to make a 64x64 map
00:04:20  <Bjarni> it's an assert, right?
00:04:36  <lws1984> assert...?
00:04:47  <Bjarni> the game crashed, right?
00:04:50  <lws1984> ah, yes
00:04:52  <lws1984> it crashed
00:05:02  <Bjarni> it showed a window telling that it crashed, right?
00:05:06  <lws1984> aye
00:05:13  <Bjarni> what did that window say?
00:05:18  <lws1984> the one where it asked if you wanted to report bug or reopen or close
00:05:23  <Bjarni> oh
00:05:28  <Bjarni> crap
00:05:32  <lws1984> heh
00:05:34  <Bjarni> I can't use that for anything at all
00:05:35  <lws1984> just tried it again
00:05:36  <lws1984> no crash
00:06:03  <Bjarni> what is the CPU usage now?
00:06:08  <lws1984> eh.. hold on
00:06:22  <lws1984> closed activity monitor before dinner
00:06:42  <lws1984> it's about 50-60% capacity
00:07:01  <Bjarni> and in main menu?
00:07:05  <Bjarni> any change there?
00:07:10  <lws1984> main menu, no freezing
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00:07:18  <lws1984> everything works properly so far as I can tell
00:07:20  <Bjarni> I meant in CPU usage ;)
00:07:24  <lws1984> oh, hold on then
00:07:52  <lws1984> it's about 90%, but no freeznig
00:07:54  <lws1984> *freezing
00:08:07  <Bjarni> hmm
00:08:32  <Bjarni> so it looks like it's a faster binary
00:08:38  <lws1984> oh, and multiplayer works now
00:08:40  <Bjarni> even though it should be the same
00:08:57  <Bjarni> keep the dmg file
00:09:04  <lws1984> k then
00:09:06  <lws1984> thanks a lot
00:09:07  <Bjarni> it's always good to have a version that you know works
00:09:17  <Bjarni> and then we will see if the future nightly builds still have this issue
00:09:30  <Bjarni> if they do, then.... we will think of something
00:09:31  <lws1984> aye, will be interesting
00:09:39  <Bjarni> goodnight
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00:09:48  <lws1984> gnight
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00:21:41  <Serriaromeo> question,  what's the process for getting a patch added to the trunk?
00:27:23  <Gonozal_VIII> post & wait
00:32:58  <ln-> Serriaromeo: it's nearly impossible.
00:33:09  <ln-> Serriaromeo: how many lines is it?
00:33:35  <Serriaromeo> i was just curious if there is a formal process for it,
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00:35:36  <ln-> if it's a very trivial few-line bug fix, the chances are good. if it's a non-trivial bugfix, it'll take maybe half a year. if it's a non-trivial new feature, ..., dunno, probably near to impossible.
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00:36:44  <Serriaromeo> so things like the copy/paste patch,  chances are slim to none.
00:38:13  <Gonozal_VIII> miniin is better :-)
00:39:01  <Serriaromeo> i like playing the minin,  but i figured the chances of all the patches getting accepted was nil,  so i figured i'd ask about the single most useful patch in minin.
00:40:28  <ln-> Serriaromeo: sometimes it may happen that the devs like your idea, and the chances get better.
00:40:45  <Serriaromeo> oh, ok,  i see what your saying.
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00:49:57  <PandaMojo> !seen Celestar
00:50:01  <_42_> PandaMojo, Celestar ( was last seen quitting #openttd 4 weeks 4 days 13 hours 41 minutes ago (05.09. 11:08) stating "Quit: leaving" after spending 37 minutes there.
00:50:48  <PandaMojo> Serriaromeo: Even a simple bug fix has taken over ^^^^ that long ^^^^^ in the not-accepted-yet stage
00:50:53  <PandaMojo> :D
00:51:50  <Serriaromeo> i guess you can't rush the devs :-)
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01:03:45  <PandaMojo> Hmmph.  I don't get it.  The cheat menu combo won't trigger at all.
01:04:59  <PandaMojo> Each individual key brings up the right codes, they've worked in the non-nightlies, the other two-combos work fine...
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01:05:02  <Serriaromeo> ctrl-alt-c is not triggering it?
01:05:12  <PandaMojo> Nope.
01:05:29  <Serriaromeo> which verison are you running?
01:05:35  <PandaMojo> This has been happening awhile too, I just havn't gotten around to actually poking my nose into things until now
01:05:53  <PandaMojo> Currently....
01:06:01  <PandaMojo> R6635
01:06:04  <PandaMojo> (trunk)
01:07:08  <Serriaromeo> just to get the basic stuff out of the way,  have you tried to delete your cfg file,  and then restart openttd and try it?
01:07:27  <Serriaromeo> not that i know it would have any effect.
01:07:36  <PandaMojo> I don't think it would, but I'll try renaming it
01:08:43  <Serriaromeo> well, it can't hurt anyway
01:09:15  <PandaMojo> Yeah, no effect
01:10:12  <Serriaromeo> just for giggles, have you tried to swap out the keyboard?
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01:11:10  <Serriaromeo> and do you have any software running that uses ctrl-alt-c for a shortcut key,  i.e. word,  or possible a graffics program,  like nvida's or ati's screen programs?
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01:14:37  <PandaMojo> Hmmm...
01:15:54  <PandaMojo> Havn't tried swapping out the keyboard, closed down most of the things running in the background... going to double check that cheating works in 0.4.8
01:16:29  <Serriaromeo> i'm just tossing out ideas,  hopefully at least one of them will help.
01:16:32  <PandaMojo> Nope... last I'm certian it was working was 0.4.7, going to try that version again
01:16:56  <PandaMojo> Ctrl+C and Alt+C work fine of course :P
01:17:06  <PandaMojo> (I can see them hitting the breakpoint in the debugger...)
01:17:24  <Serriaromeo> it sounds almost like something is capturing the ctrl-alt combo before it hits the game.
01:17:30  <Gonozal_VIII> alt + ctrl + windows key + c
01:18:05  <PandaMojo> Serriaromeo: Maybe
01:18:14  <PandaMojo> Pried off the windows key
01:18:19  <PandaMojo> ... not sure where it is either >_<
01:18:30  * PandaMojo grabs a pen
01:19:03  <Gonozal_VIII> between alt and strg on my keyboard
01:19:06  <PandaMojo> Ctrl + Alt + Win + C works
01:19:28  <Gonozal_VIII> strg --> ctrl
01:19:30  <PandaMojo> Gonozal_VIII: No, I mean, the physical cover to the key has been pried off - I have to poke it with this pen :D
01:19:30  <Gonozal_VIII> sry^^
01:19:56  <PandaMojo> I guess that means it is something in the system that's blocking the durn thing >_>
01:19:57  <Serriaromeo> well, in that case, i would suggest a  dollar keyboard replacement.
01:20:24  <PandaMojo> Serriaromeo: I pried them off because they have an annoying tendancy to tab me out of full screen games, resulting in untimely demises
01:20:25  <Gonozal_VIII> i think that's a feature, not a bug
01:20:48  <PandaMojo> Feature maybe, one I want to disable though :P
01:21:03  <PandaMojo> Well, rather, whatever is hooking into CTRL+ALT+C I want to disable
01:21:08  <Gonozal_VIII> cheating is evil anyways :P
01:21:31  <PandaMojo> I just hate coaxing little towns into accepting me
01:21:41  <Serriaromeo> true, but that option to allow jets to land at small airports is nice,
01:22:03  <PandaMojo> I like building in paused mode too
01:22:08  <Gonozal_VIII> planting some trees works fine
01:22:22  <PandaMojo> Gonozal_VIII: Not when it's in the middle of a freakin' forest
01:22:39  <Serriaromeo> dynamite first, then trees
01:22:47  <Gonozal_VIII> yep
01:23:00  <PandaMojo> That seems to worsen their rating overall for me :(
01:23:43  <Gonozal_VIII> you reach a point where you can't get worse
01:24:01  <PandaMojo> Mmm, I see what you're saying.
01:24:22  <PandaMojo> Well, I still wanna build while paused XD
01:25:42  <Gonozal_VIII> i think it's fun to bypass a busy line while changing something
01:27:34  <Serriaromeo> i try to build bypasses in as i'm building the ml
01:27:56  <Serriaromeo> so i just have to switch a signal and i can work
01:28:00  <PandaMojo> I like complicated designs which are often hard or impossible to bypass easily :D
01:28:29  <Gonozal_VIII> where is the fun when everything works easy?
01:28:42  <Serriaromeo>
01:28:49  <PandaMojo> They can be complicated to build too ;)
01:28:50  <Serriaromeo> that's my current game's ml
01:29:12  <PandaMojo> See, that's way too spread out for my tastes
01:29:27  <PandaMojo> I see all that wasted space and I'm like NOOOO
01:30:00  <Serriaromeo> yeah, it's spread out, but i like to have room to work with minal disruptions
01:30:10  <PandaMojo> And that's boring :P
01:30:38  <Serriaromeo> well it's my first attempt at a LPL RPR line.
01:31:12  <PandaMojo> I like to try to build into the terrian a lot too
01:31:16  <Gonozal_VIII> i try to build lines with a maximum signal distance of 2, full of trains that never stop or slow down from the beginning to the end
01:31:17  <PandaMojo> Instead of leveling
01:33:11  <Serriaromeo> i normaly do as well, but as i said i'm trying a new ml style
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01:37:20  <PandaMojo> There we go.
01:37:24  <PandaMojo> Bloody ATI thing.
01:37:44  <PandaMojo> Even after killing the process it had CTRL+ALT+C disabled :(
01:37:51  <PandaMojo> All better now :)
01:39:19  <Serriaromeo> lol
01:39:39  <Serriaromeo> hey i guessed right,  that's a grand total of 1 right and 1000 wrong for the month
01:39:45  <PandaMojo> :D
01:40:14  <PandaMojo> Time to go check the mail
01:44:30  <PandaMojo> bah
01:44:32  <PandaMojo> junk
01:45:23  <Irokenics> lotsa cheap medicine emails
01:45:50  <Gonozal_VIII> blue pills?
01:46:00  <scrooge> i prefere the red one..
01:52:33  <Irokenics> which one did neo take
01:52:50  <scrooge> wasn't it the red?
01:53:16  <scrooge>
01:54:16  <scrooge> what does the "Show company liveries" option do?
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01:54:27  <scrooge> i don't have a clue and i have to translate it..
01:54:30  <Gonozal_VIII> ancient greeks had pills?
01:54:49  <scrooge> apparently..
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01:55:09  <Irokenics> red pill it is
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01:55:37  <scrooge> no one knows?
02:00:19  <Irokenics> liveries?
02:00:29  <Irokenics> i think where they live? like hq? lol
02:00:29  <scrooge> yes
02:00:35  <scrooge> hehe
02:00:36  <Irokenics> does the HQ do anything? lol
02:01:23  <Serriaromeo> liveries are the company colors
02:01:28  <Irokenics> best thing to do with competiters HQ is to build a train that runs constant around it, so they cant concentrate while ur train mocks them
02:02:01  <Serriaromeo> hq's generate passengers for the town they are placed in,  i don't know of any other effect of them.
02:02:30  <scrooge> but what does this option do?
02:02:46  <scrooge> it doesn't affect the colors of things
02:02:55  <Irokenics> generate passengers? wow
02:03:01  <Irokenics> i never knew that
02:03:07  <scrooge> and mail!
02:03:07  <Irokenics> coz the computer always builds in open land
02:03:27  <Irokenics> i just put my hq in some big town, make it look cool
02:03:50  <scrooge> my friend used to build it on an island
02:03:53  <scrooge> 2x2
02:04:00  <scrooge> or a mountain...
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02:04:18  <Irokenics> lol
02:04:34  <Serriaromeo> the option to show company liveries, will let you select if you want to see the new color system,  to where you can have your trains one color and road vechicles a differnt color,  instead of the basic single color that we had.
02:04:58  <Serriaromeo> you can select your company only, all companys or off if i remember correctly.
02:05:05  <scrooge> ooh, there's a new color system?
02:05:09  <scrooge> didn't know that...
02:05:13  <Gonozal_VIII> 2cc
02:05:19  <scrooge> i see
02:05:26  <Irokenics> i like all blue
02:05:40  <Gonozal_VIII> dark blue
02:06:00  <scrooge> wow, i don't play this game enaugh..
02:06:09  <Serriaromeo> i like having my freight trains one color,  and passenger a differnt color,  it makes it easy to tell them apart.  same for trucks and busses
02:06:31  <Gonozal_VIII> i don't use trucks and busses
02:06:34  <Irokenics> i just use the truck/plane/train/ship icons
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02:06:57  <Irokenics> thank god in openttd u can build mutliple bus stops
02:07:01  <Irokenics> or truck stops
02:07:20  <Irokenics> no more bloody road vehicles clogging up into an asterix shape at a stop
02:08:18  <Gonozal_VIII> yes, and they even work now... but trucks are way too slow for long distances and i don't build short lines, so no busses/trucks for me
02:08:39  <Serriaromeo> well, they are great for feeding stuff into the train station.
02:09:19  <Irokenics> yerh thats wha ti use em for, feeding lol
02:09:37  <Irokenics> or to take excess passengers away
02:09:44  <Irokenics> or cargo in general lol
02:09:46  <Irokenics> like a rail bus
02:10:21  <Serriaromeo> i've tried a couple of games on small maps just using road vechicles,  it takes for ever to get that loan paid off
02:10:40  <Irokenics> lol yerh
02:11:20  <Irokenics> its coz road vehicles carry less cargo then one train car and slower
02:11:31  <Gonozal_VIII> it's even harder when you use newgrf ford t and start in 1920
02:12:02  <Irokenics> i find ships profitable, but ass expensive in the begining
02:12:32  <Serriaromeo> i havent ever been able to show a profit with ships
02:12:48  <Irokenics> they're cash cows lol
02:13:01  <Irokenics> but u need like 3 or more running between ports to show a profit
02:13:05  <Irokenics> and to keep ratings
02:13:09  <Serriaromeo> and compared to a 3 tile train,  they just can't produce the income
02:13:15  <Gonozal_VIII> everything can be profitable but i prefer to use the cargo in the most profitable possible way and that's fast transport over a long distance
02:13:35  <Irokenics> super britania map, ships is the bingo
02:13:36  <Irokenics> lol
02:13:49  <Serriaromeo> well, fastest transport is aircraft, but the cargo capicty is to small to really make money.
02:14:10  <Gonozal_VIII> trains are faster than planes in openttd
02:14:23  <Irokenics> and they dont crash as well
02:14:44  <scrooge> the seccond company color, is that just something in newgrf?
02:15:07  <Gonozal_VIII> a plane with 400 km/h ingame is about as fast as a train with 100 km/h
02:15:47  <Irokenics> u build planes coz you can lol, u get a point in the game where ur ridicously rich and want to expand your empire
02:16:02  <Gonozal_VIII> and airports are very ineffective
02:16:19  <Irokenics> mine have hordes of mail and no passengers
02:16:33  <Irokenics> and heliports have more passengers then town population -_-
02:24:09  <scrooge> another patch option i'm not getting is "Progress update interval"
02:24:48  <Gonozal_VIII> :S where is that?
02:24:57  <scrooge> under the patch option
02:25:18  <scrooge> Configure patches: Interface
02:25:39  <scrooge> it's in the nightlies
02:26:37  <Gonozal_VIII> ah... that's how long a tick lasts
02:27:06  <scrooge> hmm, so you can make the days longer that way?
02:27:49  <Gonozal_VIII> that or just use less cpu time
02:28:36  <Serriaromeo> the daylength patch in minin, will make the days a lot longer,  can take up to 2+hrs for a year rt.
02:29:49  <scrooge> nice, got to try that..
02:30:44  <Gonozal_VIII> ooook... no idea what that progress thing does... changed it from 200ms to 5s and don't see any difference
02:31:05  <scrooge> excacly, i'm lost..
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03:29:50  <Serriaromeo> night all
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04:38:18  <lws1984> Sacro!
04:38:32  <Sacro> lws1984!
04:41:29  <PandaMojo> ... was the station-reversing patch option configuration removed from trunk?
04:42:06  <PandaMojo> or am I being blind.
04:42:18  <Sacro> which patch?
04:43:10  <PandaMojo> The one where you could select between reversing at end of lines only, or stations too
04:43:20  <PandaMojo> (and I think there was a 3rd option)
04:43:38  <PandaMojo> Oh right, that's under difficulty
04:43:40  <PandaMojo> nevermind :P
04:43:47  <Sacro> lol
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06:11:29  <lolman> Oh Yes!! =D
06:12:12  <Sacro> oh noes
06:12:53  * lolman was on about the F1 :P
06:13:55  <lolman> Oh and Vista RC2 is available for download too ;-)
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07:57:49  <Zaviori> PandaMojo, its in difficulty sietting
07:57:58  <Zaviori> Was hard to find :D
07:58:06  <Zaviori> settings
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08:04:43  <CIA-1> peter1138 * r6685 /trunk/depot_gui.c: -Fix (r6672): Hide the 'sell chain' panel instead of the horizontal scroll bar twice...
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08:47:09  <CIA-1> bjarni * r6686 /trunk/lang/english.txt: -Fix r6684: Intro Date is now called Introduction Date
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08:48:45  <B-Minus> hey all
08:48:57  <B-Minus> is it possible to install new grafix ?
08:49:03  <B-Minus> i mean like new layouts
08:49:19  <Bjarni> you mean like new grf files?
08:49:40  <B-Minus> dunno im new to openttd but i played ttd a lot
08:49:54  <Bjarni>
08:50:09  <B-Minus> tnx
08:50:16  <Bjarni> download the windows ones
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08:50:40  <Bjarni> put the grf files in the data dir and add them to openttd.grf under [newgrf]
08:50:49  <Bjarni> you may have to add [newgrf] yourself
08:51:27  <B-Minus> i have to add them in openttd.grf ?
08:51:32  <B-Minus> oh ingame you mean
08:52:55  <Bjarni> no in the file called openttd.cfg
08:53:06  <Bjarni> it's a text file with game settings
08:53:28  <B-Minus> ic
08:53:28  <Bjarni> the ingame grf menu is not ready  to be used yet
08:53:34  <B-Minus> ok
08:53:48  <B-Minus> but
08:53:55  <B-Minus> lets say i replace all vehicles
08:54:05  <B-Minus> what happens if i use 2 grf files
08:54:06  <B-Minus> ?
08:54:39  <Bjarni> then the order matters. If both files replace say EngineID 27, then it will be the last one, that adds an engine to the game
08:54:51  <B-Minus> ic
08:54:53  <Bjarni> it's common to use more than one set
08:55:08  <Bjarni> like new ships and new trains and new planes
08:55:13  <Bjarni> or something
08:56:10  <B-Minus> i see openttd.grf
08:56:12  <B-Minus> ah ok
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08:56:39  <B-Minus> but i cant read it lol
09:01:11  <peter1138> openttd.cfg
09:01:17  <peter1138> bjarni had a braino :)
09:01:28  <peter1138> if you've got no openttd.cfg, then you've not run it yet
09:03:12  <B-Minus> i dont have openttd.cfg :s
09:03:18  <B-Minus> but i played the game already
09:03:26  <peter1138> ok
09:03:29  <B-Minus> oh
09:03:32  <B-Minus> its in another dir
09:03:34  <B-Minus> ok i have it
09:03:35  <peter1138> if you've got no openttd.cfg, then you've not run it yet, or it crashed
09:04:44  <B-Minus> i added this
09:04:44  <B-Minus> [newgrf]
09:04:44  <B-Minus> 4LVw.grf
09:04:47  <B-Minus> is that ok
09:04:50  <peter1138> yup
09:04:54  <B-Minus> great
09:04:59  <B-Minus> do i need to enable it somewhere
09:05:06  <peter1138> btw, i don't think that one works well in 0.4.8
09:05:11  <peter1138> no, just having it there will enable it
09:05:12  <B-Minus> oh
09:05:21  <peter1138> it works in the nightly versions
09:05:26  <peter1138> but they're not releases, heh
09:06:19  <B-Minus> hmmz
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10:07:08  <hylje> ha
10:07:19  <hylje> we managed to get two trains of same number
10:07:24  <hylje> in ottdcoop
10:07:26  <Bjarni> how?
10:07:39  <hylje> xeryus says that he put autoreplace on
10:07:54  <hylje> and it yielded this
10:07:56  * Bjarni did that once, but fixed that bug in autoreplace
10:08:07  <peter1138> o_O
10:08:16  <peter1138> what version? ;)
10:08:20  <Bjarni> it should copy the number from the old vehicle
10:08:20  <hylje> r6668
10:08:28  * peter1138 wonders if the ottdcoop people use the min_players setting
10:08:35  <Bjarni> and since the old vehicle is sold, it should not happen
10:08:42  *** Belugas_Gone [~Jfranc@] has quit [Ping timeout: 480 seconds]
10:08:42  <hylje> the old vehicle was not sold either
10:08:56  <hylje> and the new vehicle didnt get the old vehicle cars
10:09:07  <hylje> so we have a lone loco running about
10:09:36  <Bjarni> then the issue is not the number, but the fact that it appears that the old one was not stopped or something and autoreplace went on anyway
10:09:48  *** Rens2Sea is now known as Rens2EveOnline
10:10:09  <hylje> oh, the fact that the old vehicle was four locos itself
10:10:14  <hylje> might have caused this
10:11:07  <hylje> old vehicle was four 2-piece locos, after autoreplace we got three 2-piece locos and a detached loco
10:11:15  <hylje> both with same no
10:11:44  <Bjarni> hmm
10:11:56  <Bjarni> write a bug report so I will not forget this
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10:12:18  <eleusis> lol
10:12:23  <Bjarni> I think it's a clash of several conditions to trigger this
10:12:36  <Bjarni> and it's likely you found the only way to trigger this
10:12:43  <hylje> we
10:12:46  <eleusis> min_players setting? ottdcoop does pause the game if there are less than 2 players connected
10:12:57  <hylje> eleusis: autopilot tends to do that
10:13:51  *** Wolf01 [] has joined #openttd
10:14:13  <Wolf01> hi
10:14:26  <eleusis> hi
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10:17:47  *** mode/#openttd [+o Belugas_Gone] by ChanServ
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10:28:00  <Zaviori> eleusis, thats a feature of brianetta's autopilot :)
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10:40:57  <CIA-1> miham * r6687 /trunk/lang/ (7 files): (log message trimmed)
10:40:57  <CIA-1> WebTranslator2 update to 2006-10-08 12:40:12
10:40:57  <CIA-1> brazilian_portuguese - 6 fixed by tucalipe (6)
10:40:57  <CIA-1> german - 6 fixed by chu (6)
10:40:57  <CIA-1> hungarian - 6 fixed by miham (6)
10:40:57  <CIA-1> icelandic - 2 changed by scrooge (2)
10:40:57  <CIA-1> italian - 12 fixed by sidew (12)
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11:09:49  <Darkvater> hmm, a bit laggy response, but peter1138 what was/is the problem with calcstringlen?
11:10:45  <peter1138> hmm?
11:11:40  <Darkvater> you said something about calcstringlen not returning proper length of something
11:11:52  *** lolman [] has joined #openttd
11:11:54  * Darkvater seems to have lost that quote and is lazy to dig through the archives ;p
11:11:59  <lolman> Nooooo!!!
11:12:05  <lolman> RC2 broke Defcon!!
11:12:22  <peter1138> i did?
11:12:25  *** Jhs [] has joined #openttd
11:12:47  <Darkvater> fine
11:12:50  * Darkvater grumbles
11:12:51  * lolman reinstalls
11:13:18  *** Rens2Sea is now known as Rens2Doom
11:13:44  <Darkvater> 307277:19:50 < peter1138> Darkvater: what's the point of SlCalcNetStringLen() ?
11:14:26  <Darkvater> 19:50 < peter1138> clearly it doesn't work in saveload descs
11:14:28  <SpComb> lolman: RC2?
11:15:59  <XeryusTC> hmm
11:16:06  * XeryusTC found a wrong window caption
11:16:11  *** JohnUK89 [] has joined #openttd
11:16:16  <JohnUK89> That figures...
11:16:18  * XeryusTC prods a dev
11:16:43  * JohnUK89 kicks MS's drivers
11:16:54  * SpComb watches them collapse and JohnUK89 ping timeout
11:17:04  <JohnUK89> :P
11:17:13  <JohnUK89> lolman will be soon
11:17:24  <JohnUK89> (Well, will unless I ghost it)
11:17:32  <XeryusTC> Darkvater! you're here aren't you?
11:17:35  <MiHaMiX> afternoon
11:17:46  <Darkvater> no
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11:17:49  <MiHaMiX> Darkvater: hi
11:17:52  *** JohnUK89 is now known as lolman
11:18:04  <XeryusTC> Darkvater: there is a wrong window caption
11:18:12  <MiHaMiX> could anyone provide me a link to the GRF files?
11:18:34  <Darkvater> MiHaMiX: which one(s)?
11:18:47  <MiHaMiX> Darkvater: the and trg1?.grf
11:18:53  <MiHaMiX> Darkvater: windows version
11:19:15  <Darkvater> MiHaMiX: you know we can't do that ;)
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11:19:49  <MiHaMiX> Darkvater: ... not even in pm? :)
11:20:04  <Darkvater> nop
11:20:19  <Darkvater> but a little bunny told me to have a look around on the tt-forums
11:20:55  <Darkvater> general transport tycoon section
11:21:10  <MiHaMiX> Darkvater: ok, found, thanks
11:21:57  <Darkvater> XeryusTC: which window?
11:22:13  <XeryusTC> Darkvater: the "Enter server password" window
11:22:20  <XeryusTC> it says "Enter company password"
11:23:53  <Darkvater> which window is that?
11:24:27  <XeryusTC> the one you get when you try to play on a passworded server
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11:33:56  <mikk36>
11:33:57  <mikk36> ;)
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11:35:05  <eleusis> hahahaha
11:37:01  <Jhs> lol!
11:37:23  <peter1138> Darkvater: ahhh
11:37:29  <peter1138> Darkvater: no matter, i don't need to now :)
11:37:55  <Darkvater> know or now? :)
11:38:06  <Darkvater> was just curious what the problem is/was
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11:45:45  <Darkvater> gaaah
11:45:52  <Darkvater> I cannot debug anymore with gdb :s
11:46:06  <Darkvater> (gdb) run
11:46:06  <Darkvater> Starting program: /home/tfarago/openttd/openttd
11:46:06  <Darkvater> [Thread debugging using libthread_db enabled]
11:46:06  <Darkvater> [New Thread -1214646608 (LWP 8655)]
11:46:06  <Darkvater> MD5 of TRG1R.GRF is ****INCORRECT**** - File Corrupt.
11:46:08  <Darkvater> [New Thread -1216590944 (LWP 8658)]
11:46:11  <Darkvater> [New Thread -1226826848 (LWP 8659)]
11:46:14  <Darkvater> [Thread -1226826848 (LWP 8659) exited]
11:46:16  <Darkvater> thread_db_get_info: cannot get thread info: generic error
11:46:19  <Darkvater> and it just hangs
11:46:21  <Darkvater> goddammit
11:46:51  <eleusis> SIGINT or SIGSTOP it?
11:47:26  <Darkvater> duh, but I can't debug
11:47:39  <eleusis> :(
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11:51:57  <Darkvater> GOD
11:52:03  * Darkvater slaps truelight pretty hard
11:54:00  * Darkvater unslaps truelight and slaps tron doubly
11:54:24  <MiHaMiX> lol
11:54:25  <MiHaMiX> :DDD
11:54:50  <CIA-1> Darkvater * r6688 /trunk/network_gui.c: -Fix (r6297): Wrong caption for server password query window (eg put 'break' after switch statements)
11:54:52  <Darkvater> thanks XeryusTC
11:55:02  <XeryusTC> np :)
11:55:47  <Darkvater> I've found this really cool vista font: Consolas....looks oh so damn sexy :D
11:56:13  <XeryusTC> it sounds like some hacker font :P
11:57:20  *** Eddi|zuHause [] has joined #openttd
11:57:22  <eleusis> screenshot or it's not true
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12:01:09  <roboman> id trust the devs
12:01:29  <eleusis> which devs?
12:02:10  <Darkvater> Please choose a password different from your UNIX password.
12:02:12  <Darkvater> eh
12:02:19  <Darkvater>
12:02:23  <roboman> DV
12:06:34  *** KiNnaZ [kinnaz@] has joined #openttd
12:06:42  <KiNnaZ> hi, how can i destroy company
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12:06:49  <eleusis> can't see a screenshot of consolas :(
12:07:21  <KiNnaZ> anyone ?
12:07:23  <Darkvater> wikipedia?
12:07:31  <KiNnaZ> how can i destroy firm ?
12:07:53  <roboman> i saw it
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12:12:46  <SpComb> Logs:
12:12:46  <Eddi|zuHause> !logs
12:15:53  <peter1138> consolas sucks when not in window
12:15:54  <peter1138> +s
12:16:22  <Darkvater> peter1138: looks great in KDevelop
12:16:27  <peter1138> hmm
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12:18:20  <peter1138> i use it with visual studio
12:19:05  <Darkvater>
12:19:34  <peter1138> ah, you have hinting disabled
12:19:52  <Darkvater> I do?
12:19:59  <peter1138> looks like it
12:20:08  <Darkvater> where can I see?
12:20:38  <Darkvater> I have hinting style 'medium' in kde control centre if that's what it is
12:21:55  <peter1138> ah, i guess that's it
12:22:05  <peter1138> the slight/medium/full options never used to vary for me
12:22:07  <peter1138> they do now
12:22:28  <hylje> oo, kdevelop supports python
12:22:34  <hylje> i got to try it out
12:23:01  <peter1138> yeah, it looks a lot better with medium hinting than full
12:24:09  <Darkvater> yeah
12:24:13  * Darkvater is pretty satisfied
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12:26:26  <mikk36> Darkvater, 1280x1024+720x400 ? :P
12:26:58  <Darkvater> 720x576
12:27:18  <Darkvater> can't be bothered to unhook the s-video cable and restart X ;p
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12:27:36  <peter1138> hmm, now, kdevelop...
12:27:45  <peter1138> last time i tried that all the lookups made it slow :(
12:27:54  <Darkvater> kdevelop is still crap
12:27:59  <peter1138> :(
12:28:03  <peter1138> so why are you using it? heh
12:28:11  <Darkvater> it crashes/hangs on me every time I try to do code completion
12:28:24  <hylje> :o
12:28:32  <Darkvater> eh...I'm not..just wanted to debug this bug above I solved, but failed with that as well
12:28:33  <hylje> at least theres still gvim
12:28:35  *** Sacro [~ben@adsl-83-100-141-177.karoo.KCOM.COM] has joined #openttd
12:28:49  <peter1138> Well, anjuta can't even import...
12:28:53  <peter1138> maybe i'm missing stuff
12:29:00  <Darkvater> KDevelop is pretty stupid though. it has this option of 'autocomplete brackets'
12:29:19  <peter1138> lol
12:29:20  <Darkvater> eg if you type 'if (' it automatically closes it with ')'
12:29:29  <Darkvater> ok that's all good and well, but they managed to fuck it up
12:29:30  <peter1138> /usr/bin/ 3: function: not found
12:29:32  <peter1138> line 3:
12:29:34  <peter1138> function anjuta_tags {
12:29:44  <Sacro> Darkvater: autocomplete brackets are nice when done properley, eclipse can handle it
12:30:11  <Darkvater> in Eclipse, where it works normally, pressing an enter goes after ) and when you type ) it recognizes you want to CLOSE the opening bracket and not add another one
12:30:14  <Darkvater> Sacro: yes
12:30:22  <ln-> anjuta is not really suitable for anything serious, unfortunately.
12:30:24  <Darkvater> kdev is gay
12:30:53  * Darkvater is waiting for WINE to support .NET to be able to run vs2005 on linux ;p
12:31:03  <lolman> lmao
12:31:07  <peter1138> or mono :D
12:31:20  <Darkvater> well anything that lets me run it :)
12:31:29  <Darkvater> I think VS6 works but...brr
12:31:55  <hylje> i think wine is working on implementing the windows libraries for mono
12:32:02  <Darkvater> and eclipse is just horribly slow :(
12:32:10  <hylje> mm.. java
12:32:34  <peter1138> ouch
12:32:37  <peter1138> root@ubuntu:~ # apt-get install eclipse-cdt
12:32:41  <peter1138> After unpacking 124MB of additional disk space will be used.
12:32:45  <peter1138> i think not
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12:32:49  <Darkvater> why!!! why!!
12:32:54  <Sacro> peter1138: ouch
12:32:56  <ln-> i particularly like the feature of anjuta that it leaks memory which cannot be freed without restarting the whole X.
12:32:58  <Darkvater> I hate eclipse so much
12:33:07  * eleusis uses scite
12:33:15  <Sacro> i love PHPEclipse
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12:33:21  <hylje> vim!!
12:33:32  <Darkvater> VS2005!!
12:33:44  <Darkvater> ok, 2003 is good as well
12:33:45  <lolman> SciTE!!
12:33:46  <peter1138> yes, vs2005
12:33:48  <lolman> :P
12:34:40  <Darkvater> I just love the feature of 2k5 that you can 'browse' up and down the calling hierarchy in editing mode, just click on function and you see all functions that call it and can quickly browse there
12:35:11  <Darkvater> only thing I've found so far to be better than 2003
12:35:17  <Darkvater> for C/C++
12:36:06  <Sacro> Darkvater: oooh, i can see that being very useful
12:38:15  <Darkvater> plus VS2005 has a <project>.user.project file which can hold local settings in XML format. Works just great with a versioning system
12:38:17  *** Zr40_ [] has quit [Ping timeout: 480 seconds]
12:38:27  <Darkvater> VS2003 had this same info in an unreadable binary file :s
12:40:15  <hylje> they want you to use the MS versioning system
12:40:16  <hylje> !
12:41:14  * lolman got his Hackintosh working :-D
12:48:11  <Born_Acorn> I hate Macintoshes.
12:48:34  <Born_Acorn> They aren't very thick and get me cold in the winter. :(
12:49:52  <lolman> lol
12:50:09  <lolman> I failed to mention my Hackintosh is an AMD ;-)
12:56:27  <roboman> whats the quiktime extension
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13:04:15  <Darkvater> .qt
13:04:17  <Darkvater> .mov
13:05:22  <Torm> any vmware experts here? the peeps in the vmware channel suck
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13:05:44  <Darkvater> what's the prob?
13:05:52  <Darkvater> (no expert by any means, but has it running)
13:06:09  <Torm>  why, when browsing files on my linux host from my windows virtual machine, is the connection PAINFULLY slow? took 2 minutes to copy 4mb...
13:06:27  <hylje> Torm: what did you use to copy
13:06:29  <Torm> browsing other computers from within the VM is no prob... full speed... just the host
13:06:46  <Darkvater> let's see
13:06:47  <Torm> windows networking from the VM, browsing a samba share
13:07:00  <hylje> samba is slow with default settings
13:07:21  <Darkvater> so local win-vm <> linux?
13:08:00  <Torm> Darkvater: yup... linux is the host (ubuntu) and the share is samba... windows xp pro is running inside vm-player...
13:08:31  <Darkvater> and the samba share is running on another linux host?
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13:08:51  <Darkvater> oh, wait get it
13:09:11  <Darkvater> nop, is pretty fast for me
13:09:18  <Torm> hmm...
13:09:20  <Darkvater> 30MB in 4-5 seconds
13:09:27  <Torm> u got a similar setup?
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13:09:31  <Torm> browsing a share on the host os?
13:09:39  <Darkvater> you can of course use vmware tools to map a directory to your VM
13:10:02  *** Trenskow [~outlet@] has quit []
13:10:09  <Darkvater> I started XP vmware client, then connected to \arrakis\public which is a samba share on my suse 10.1
13:10:36  <Torm> hylje: when you say samba is slow with default settings, what do you mean?
13:11:14  <Darkvater> samba isn't slow for me, never was and I haven't changed any settings
13:11:21  <Darkvater> getting 8-9MB/s between clients
13:11:44  <Darkvater> aaah sweeet...logitech support is nice
13:12:04  <Darkvater> they're sending me a new receiver for my MX1000 mouse free of charge and I don't even have to send back the old one :)
13:12:22  <Torm> nice :) what was wrong with the old one?
13:12:54  <Torm> ergh... 93 minutes remaining on a 175mb video file
13:13:39  <Darkvater> the cursor jumps around like on crack occasionally when connected through USB
13:14:22  <Darkvater>
13:14:28  <Darkvater> eek
13:14:35  <Torm> heh, that'd be a bitch when ingame... hell.. be a bitch out of game too :S
13:14:49  <Darkvater> they first wanted to get rid of me by saying to just install Setpoint
13:15:06  <Darkvater> but I retorted? by saying I have Linux and you don't have SetPoint for Linux :D
13:15:09  <Darkvater> suits them right
13:15:45  <hylje> its cheaper to provide new hardware than to develop and maintain linux software
13:15:51  <hylje> and logitech software generally sux
13:16:00  <Torm> that it does
13:18:45  <Torm> Darkvater: you using bridged, NAT or host only networking between host and vm?
13:19:19  <Darkvater> bridged
13:19:21  <Darkvater> easiest
13:20:23  <Torm> mm
13:20:39  <Torm> and u using the intel or the amd "card"
13:20:41  <Torm> ?
13:21:14  <Darkvater> where do I see that?
13:21:14  <Torm> network card that is
13:21:33  <Torm> in the VM under device manager, look at the network card
13:21:44  <Darkvater> ah so I have to boot it:)
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13:22:07  <Nebukadneza> heyho
13:22:13  <Darkvater> he
13:22:28  <Torm> haha yes... do it now! :P
13:22:31  <Nebukadneza> i got some problems with openttd and music on gentoo ... i followed the instructions printed by the ebuild (set some useflags, copied the *.gm files over, etc.)
13:22:34  <Darkvater> boot window says: AMD Am797c970a
13:22:43  <Darkvater> so it's amd I think
13:22:59  <Torm> aight, thanks for the info so far... got a theory... bbs :)
13:22:59  <Nebukadneza> a few weeks ago when a friend of mine showed me openttd the first time i got it to work with a few hours of solution-searching ... but it seems as i've forgot how i did it
13:23:12  <Nebukadneza> so - i started the timidity server and tried openttd -m extmidi
13:23:15  <Nebukadneza> which doesnt work :(
13:25:12  <Darkvater> I gave up on timidity a long tim too much :s
13:25:24  <Nebukadneza> i had it working though :P
13:26:21  <peter1138> i think most people just use a standalone player
13:27:02  <Darkvater> Nebukadneza: does timidity <gm-file> work?
13:27:04  <Gonozal_VIII> midi music is crap
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13:27:29  <Nebukadneza> Darkvater: workls
13:27:31  <Nebukadneza> s/l//g
13:27:45  <Nebukadneza> Gonozal_VIII: its fun :P
13:27:53  <Gonozal_VIII> fun?
13:28:00  <Nebukadneza> midi is fun
13:28:05  <Sacro> should use mod instead
13:28:06  <Nebukadneza> its so nice oldscool
13:28:18  <Darkvater> I never had to start a 'timidity server' though
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13:30:01  <Sacro> i <3 ttd music
13:31:14  <Sacro> oh wow, it faded out as futurama faded in
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13:41:58  <Torm> Darkvater: solved it by pulling out my intel gigabit card from the back of my machine, and reverting back to the on board broadcom network card...
13:42:06  <Torm> strange problem
13:43:06  <Darkvater> :O
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14:23:15  <Sacro> oh noes
14:24:33  <peter1138> no?
14:24:33  <Nebukadneza> hm?
14:24:40  <lolman> Oh Yes
14:24:42  <lolman> :P
14:24:59  <Sacro> lolman: are you the churchill dog?
14:25:24  <lolman> Wish I was
14:29:15  <lolman> Sacro, I got my Hackintosh fired up this morning :)
14:29:20  <lolman> Just before the F1
14:29:20  <lolman> lol
14:30:35  <lolman> Even though it's using VESA drivers it's performing rather well
14:42:58  <Sacro> lolman: nice, that early?
14:43:04  <lolman> Yeah
14:44:14  * lolman was especially proud he remembered to install the AMD patches
14:48:25  <Sacro> lolman: all that before 5am
14:48:31  <lolman> yup :)
14:48:49  <Sacro> heh, ferrari go BOOM :D
14:48:53  <lolman> =D
14:49:08  <lolman> Bout time :P
14:49:16  <Sacro> yeah, been about 5 years
14:49:28  <Sacro> and even then it was a good few years till the one before
14:49:33  <lolman> Yep
14:49:53  <Sacro> heh, flavio is ace
14:50:00  <lolman> Oh yes :-D
14:50:09  <lolman> Always manages to pull something out the bag
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14:53:11  <lolman> No net access on me Hackintosh tho :-\
14:53:26  <Sacro> oh dear
14:53:32  <Sacro> mmm, japanese pit babes
14:53:38  <lolman> lol
14:56:17  * lolman has just downloaded MacVidia drivers lol
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15:35:09  <Nebukadneza> re
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17:34:18  <MeusH> hi
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17:38:27  <MeusH> seems I can't refit wagons
17:38:45  <MeusH> but I'll update OpenTTD to the newest revision and see if it's fixed
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17:42:35  <smartman_> anybody with experience in online education and online degrees ?
17:44:23  <GoneWacko> D:
17:44:31  * GoneWacko is prodded 2 hours ago
17:45:17  <smartman_> nobody ?
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17:56:11  <CIA-1> bjarni * r6689 /trunk/ (lang/english.txt vehicle_gui.c):
17:56:11  <CIA-1> -Fix: corrected vehicle type in tooltip for the list in the refit window
17:56:11  <CIA-1>  This was actually not a bug from unifying this window as it was incorrect even before they were merged
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18:14:40  <Nigel> errr, sorry about that guys ;)
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18:27:03  <MeusH> "sell whole train" button has wrong catchement area
18:27:22  <MeusH> If I drag a wagon to a lower part of the button, it doesn't get "clicked"
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18:27:33  <MeusH> however, If I drag it right over image, wagons get sold
18:28:52  <MeusH> next problem: wagon refit and Tropic Refurbishment Set
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18:29:38  <MeusH> I can't get Oil Tanker/Box Car to refit to e.g. rubber
18:29:49  <MeusH> the list of refitable cargoes is ok
18:30:24  <MeusH> but when highlighting certain items, no strings are displayed under the list (new capacity+cost)
18:30:58  <MeusH> also, when highlighting "food" when refitting a box car, there are strange things with the string
18:31:32  <MeusH> and no strings are being displayed in next cargoes of the wago and all next wagons
18:31:39  <Eddi|zuHause> hm... try a revision before the livery refit stuff?
18:31:59  <MeusH> I remember it was working before...
18:32:14  <MeusH> can you estimate what revision was livery refit, please?
18:32:29  <Eddi|zuHause> ugh... i don't think so
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18:36:12  <Eddi|zuHause> !openttd log 6602
18:36:14  <_42_> Eddi|zuHause: r6602 log: - Feature: we now support NewGRF livery refits, as used by DBsetXL, amongst others. This requires a savegame bump to save the cargo subtype.
18:36:23  <Eddi|zuHause> try that one
18:37:13  <Eddi|zuHause> back to watching NCIS
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18:42:38  <MeusH> thanks Eddi|zuHause
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18:44:31  <MeusH> r5866 is allright
18:45:39  <MeusH> peter1138, a bug!
18:45:50  <MeusH> awaken, beast! there is a bug
18:47:38  <Bjarni> looking at the bug statistics lately, it's most likely a user error
18:51:48  <peter1138> never
18:51:51  <peter1138> there are no bugs
18:53:10  <MeusH> so is this a bug in Tropic Refurbishment Set?
18:53:24  <MeusH> well, it's okay in TTDPatch...
18:59:12  <hylje> openttd: bridge_map.h:114: GetRoadBitsUnderBridge: Assertion `GetTransportTypeUnderBridge(t) == TRANSPORT_ROAD' failed.
19:00:21  <hylje> when removing a certain part of road
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19:06:16  <hylje> more accurately a road part which is next to a bridge which has rail piece on it
19:06:39  <hylje> -|=
19:06:47  <hylje> where | is bridge over =rail
19:07:35  <hylje> removing the = from under the bridge lets me remove the road piece fine
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19:10:12  <Born_Acorn> -|=-/£4!334$(38402")(*$)"&$ = HQ next to a farm next to a small town next to a Power Station adjoining a station next to a factory next to the bridge over rail next to the bridge.
19:10:13  <Born_Acorn> Yes.
19:10:26  <hylje> :D
19:10:34  <hylje> im too lazy to take screenies
19:10:37  <Born_Acorn> :p
19:10:48  <hylje> when a simple ascii diagram will do
19:13:20  <glx> hylje: I can't reproduce
19:13:57  <hylje> linux
19:14:21  <hylje> ill try reproducing it in a clean room
19:15:34  <hylje> the road has to be town-owned
19:18:03  <glx> ok I got the assert
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19:20:20  <glx> hylje: it's a nice bug in accessors :)
19:21:47  <Wolf01|AWAY> 'night all
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19:21:52  <hylje> and we *still* have the queue crash
19:28:58  <CIA-1> peter1138 * r6690 /trunk/vehicle_gui.c: - Fix (r6602): Translate global to per-climate cargo ids before... doing anything with them. (Thanks to MeusH for pointing this out...)
19:29:57  <peter1138> MeusH: works now ;p
19:31:04  <CIA-1> glx * r6691 /trunk/road_map.c: -Fix r3907: check the transport type under the bridge when you want to get the road bits under a bridge (thanx hylje)
19:31:54  <Born_Acorn> Wow.
19:32:00  <Born_Acorn> Aren't we efficient today! :p
19:32:06  <hylje> bug hunting!
19:32:26  <Eddi|zuHause> unpleasant antifeatures hunting
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19:43:40  <CIA-1> miham * r6692 /trunk/lang/ (9 files): (log message trimmed)
19:43:40  <CIA-1> WebTranslator2 update to 2006-10-08 21:42:47
19:43:40  <CIA-1> american - 12 fixed by WhiteRabbit (12)
19:43:40  <CIA-1> danish - 7 fixed by ThomasA (7)
19:43:40  <CIA-1> dutch - 12 fixed by webfreakz (8), habell (4)
19:43:41  <CIA-1> estonian - 13 fixed, 2 changed by vermon (15)
19:43:41  <CIA-1> french - 6 fixed by belugas (6)
19:50:15  <CIA-1> bjarni * r6693 /trunk/ship_gui.c: -Fix: [ship view window] disable the refit button when the ship is not refitable or not stopped in a depot
19:50:21  <PandaMojo> !seen Celestar
19:50:22  <_42_> PandaMojo, Celestar ( was last seen quitting #openttd 4 weeks 5 days 8 hours 42 minutes ago (05.09. 11:08) stating "Quit: leaving" after spending 37 minutes there.
19:50:28  <PandaMojo> !seen KUDr
19:50:28  <_42_> PandaMojo, if you can't see KUDr here right now, you probably need new glasses. ^_^
19:50:38  <PandaMojo> !seen glasses
19:50:40  <_42_> PandaMojo, I don't remember seeing glasses.
19:51:43  <KUDr> hmm
19:54:27  <hylje> the glasses
19:54:30  <hylje> they do nothing
19:54:34  <PandaMojo> D:
19:54:36  <hylje> s/glasses/goggles/
19:55:02  <PandaMojo> Just gaging activity.  Based on this, my bugfix will never be accepted, PBS will probably happen eventually, and I'm blind as a bat :D
19:55:23  <Bjarni> hmm
19:55:25  <Bjarni> bugfix?
19:55:51  <PandaMojo> Bjarni: The transfering @ station issue from a month or two back that has the task assigned to Celestar
19:56:03  <Bjarni> oh yeah
19:56:09  <Bjarni> !seen celestar
19:56:10  <_42_> Bjarni, Celestar ( was last seen quitting #openttd 4 weeks 5 days 8 hours 47 minutes ago (05.09. 11:08) stating "Quit: leaving" after spending 37 minutes there.
19:56:16  <Bjarni> not good
19:56:20  <PandaMojo> Nope.
19:56:22  <PandaMojo> Not at all.
19:56:43  <Sacro> he was on yesterday for about 30 seconds
19:56:53  <PandaMojo> So _42_ is lying to me?
19:56:55  <PandaMojo> :(
19:57:10  <Bjarni> we all do
19:57:13  <Bjarni> oops
19:57:18  <PandaMojo> :D
19:57:30  <Sacro> no, sorry, that was truelight
19:58:05  <PandaMojo> Ahh.
20:01:15  <peter1138> truelight lies to us all?
20:01:22  <Darkvater> it's his bot ;)
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20:27:30  <MeusH> thanks peter1138, now I can conquer tropics
20:27:39  <MeusH> Darkvater, let's measure!
20:28:05  <Eddi|zuHause> mine's longer...
20:28:14  <Eddi|zuHause> (the nick, you sickos)
20:29:50  <hylje> did you mean: konquer
20:30:04  <MeusH> no, I meant conquer :o
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20:54:36  <CIA-1> bjarni * r6694 /trunk/ (order.h order_cmd.c):
20:54:36  <CIA-1> -Fix: FS#361 Refit-to Order bug (only one of the two bugs mentioned there)
20:54:36  <CIA-1>  -Now refit orders are copied when copying orders
20:54:36  <CIA-1>  -Fixed an initilation issue where CT_INVALID was used instead of CT_NO_REFIT (resulted in crashes in the order window)
20:54:36  <CIA-1>  -Fixed a compiler warning in the function to load TTD savegames
20:55:17  <Eddi|zuHause> what exactly is an "initilation"? ;)
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20:55:55  <hylje> initialisation mayb
20:57:20  <Bjarni> somebody who will remain nameless (but appears to be born in the year 1138) decided to use CT_INVALID as default value while the code uses CT_NO_REFIT everywhere else
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20:58:19  <Bjarni> since those two values aren't the same, it read CT_INVALID as a valid cargo type and crashes when trying to print the string belonging to it
20:58:22  <Bjarni> go figure :)
20:58:26  <Bjarni> cargo number 255
20:58:40  <Bjarni> that was the issue ;)
20:59:26  <peter1138> me?
20:59:45  <peter1138> wasn't my commit
21:00:04  <peter1138> besides, it's CT_INVALID everywhere else, except where you decided we needed CT_SOMETHING_ELSE
21:00:40  <CIA-1> glx * r6695 /trunk/main_gui.c: -Fix FS#356: disable main toolbar buttons showing company list drop downs when there are no companies
21:00:51  <Bjarni> hmm
21:01:10  <Bjarni> ok, then *somebody* decided to start using CT_INVALID
21:01:54  <Darkvater> 23:00 < peter1138> besides, it's CT_INVALID everywhere else
21:01:56  *** Zr40_ [] has quit [Ping timeout: 480 seconds]
21:02:02  <Darkvater> I think you decided to use CT_NO_REFIT
21:02:05  <Darkvater> Bjarni: ^
21:02:18  <Bjarni> not that it matters much because now I decided to change the check to see if the cargoID is lower than NUM_CARGO instead. Should protect against any future mistakes
21:02:47  <Bjarni> Darkvater: yeah, but after I added that new variable, somebody else decided to start to assign CT_INVALID to it
21:03:05  <Bjarni> but it's not important
21:03:15  <Darkvater> well that happens if you start changing stuff all by yourself without telling anyone else now doesn't it?
21:03:33  <Bjarni> I didn't invent CT_NO_REFIT for this task
21:03:46  <Bjarni> it have been in openttd.h for a while
21:03:47  <peter1138> Darkvater:
21:03:58  <peter1138> (although the button position sucks)
21:04:14  <Darkvater> hmm
21:04:23  <peter1138> (it now shows the grf name instead of the filename in the list)
21:04:23  <Darkvater> that gui needs some work ;)
21:04:38  <Darkvater> you really think it needs a matrix-list?
21:04:49  <peter1138> it needs a list of some sort ;p
21:05:08  <Darkvater> eh wait, it's the list of loaded files, isn't it?
21:05:10  <peter1138> yes
21:05:24  <peter1138> you're thinking of:
21:05:37  <peter1138> i think
21:05:51  <Darkvater> yes
21:06:02  <Darkvater> does that do file-browsing?
21:06:05  <peter1138> no
21:06:20  <peter1138> it does, file scanning
21:06:25  <Darkvater> :)
21:06:28  <peter1138> Remove is actually Rescan
21:06:35  <peter1138> but i was too lazy to add the text
21:07:03  <peter1138> not sure if this is totally workable
21:07:09  <peter1138> well, actually, it works fine
21:07:24  <Darkvater> hmm I think the parameters thingie is too much, eg too dummylike
21:07:52  <peter1138> but it scans the data folder on start up which could take a while
21:08:02  <Darkvater> I would prefer just a single line more with all the parameters seperated by ',' or ' '
21:08:19  <peter1138> hmm
21:08:22  <peter1138> doable
21:08:22  <Darkvater> eg instead of the whole list at the bottom which doesn't really look appealing
21:08:26  <peter1138> no, it doesn't
21:08:29  <Darkvater> yes, it is less dummy-friendly
21:09:08  <Eddi|zuHause> maybe a string "Parameters: <string>" and a [Change] button
21:09:24  <Eddi|zuHause> opening another window
21:09:30  <Darkvater> I think the old newgrf window was not that bad. Add the control buttons on the top there (move up/down, etc.), show the parameters list at the bottom and have the button there
21:09:31  <peter1138> well it could just be a query box
21:09:52  <Darkvater> or just a simple edittext box, not even a popup
21:09:58  <Darkvater> like the 'username' is for MP
21:10:05  <peter1138> that's more work ;)
21:10:20  <Darkvater> then string + query
21:10:26  <CIA-1> bjarni * r6696 /trunk/ (order_gui.c vehicle.c):
21:10:26  <CIA-1> -Codechange: changed all comparision for refit cargo in orders against CT_NO_REFIT to checks for valid cargo IDs
21:10:26  <CIA-1>  This should prevent any bugs made by mixing up CT_NO_REFIT and CT_INVALID
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21:11:02  <peter1138> Darkvater: i never really knew how those buttons were intended to work :)
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21:11:38  <peter1138> Darkvater: anyway, the main this is: this information is saved in the savegame, it selects the correct grfs when loading the savegame, and it passes the list around via the server browser
21:11:50  <peter1138> so we can tell before hand if you can play
21:12:07  <Darkvater> hmm never would've guessed :P
21:12:19  <peter1138> good job i said then
21:12:20  <peter1138> ;p
21:12:27  <Darkvater> definitely
21:12:38  <peter1138> you can never tell whats going on around here
21:12:44  <peter1138> or more usually, *not* going on
21:12:47  <Bjarni> so basically you are saying that we should just put every single grf file in there and we can join any server nomatter what grf sets they use?
21:12:56  <Darkvater> you know bjarni
21:12:58  <Darkvater> if (!(o->refit_cargo < NUM_CARGO)) continue;  <<
21:13:05  <peter1138> lol
21:13:06  <Darkvater> if o->refit_cargo >= NUM_CARGO
21:13:26  <Bjarni> yeah :)
21:13:30  <Darkvater> donnu what kind of twisted boolean operator you have up there but you sure do some weird comparisons
21:14:00  <Bjarni> actually I wondered about writing a static inline function to do that check
21:14:15  <Bjarni> since it would make it easier to add more cargo types in the future
21:14:29  <Bjarni> and make the check dependant on climate or whatever
21:15:01  <peter1138> if there are more cargo types, NUM_CARGO will be higher...
21:15:13  <Bjarni> I know
21:15:26  <Bjarni> but say we decide to make the check dependant on active climate
21:15:46  <Bjarni> since all climates should not be forced to have the same number of cargos
21:16:18  * Bjarni would hate making up twisted cargo types for toyland to add cargo types to the other climates
21:16:31  <peter1138> who plays toyland anyway
21:17:03  <Bjarni> not long ago, I got a bug report with a toyland savegame
21:17:48  <Darkvater> peter1138: perhaps put the parameter list below 'filename'
21:17:51  <Darkvater> if you're going that way
21:18:55  <hylje> toyland ::>
21:19:02  <Darkvater> peter1138: also, in the filelist I don't think it needs a leading '/'.
21:19:24  <Darkvater> 1. confusing (for windows) 2. makes you think the path is non-relative
21:19:38  <Darkvater> gui5.png
21:19:45  <peter1138> yup
21:20:08  <Darkvater> also not entirely sure about the file-list. should it show filename or grf-name...
21:20:22  <Darkvater> eg you got in the example screen twice 'Japan Set'
21:20:30  <peter1138> possibly
21:20:33  <Darkvater> you don't know which one is which
21:20:42  <peter1138> but jpsetw_121.grf and jpsetw_235.grf  ...
21:20:44  <peter1138> not much better
21:20:45  <Darkvater> on the other hand: they're much more verbal than just the filenames
21:21:06  <Darkvater> yeah
21:21:07  <hylje> maybe a toggle
21:21:13  <Darkvater> gui7.png: what is the 'add' button?
21:21:19  <hylje> for the ambiguous
21:21:21  <Darkvater> 'remove' is 'refresh'
21:21:23  <peter1138> adds the grf to your selection
21:21:37  <peter1138> as i said, too lazy to add better text ;)
21:21:51  <peter1138> plus that damn english.txt full recompile...
21:22:38  <hylje> ha
21:22:46  *** XeryusTC [] has quit [Ping timeout: 480 seconds]
21:23:06  <Darkvater> peter1138: it only works with subdirs of data/ right?
21:23:10  <peter1138> yes
21:23:16  <Darkvater> [newgrf]
21:23:17  <Darkvater> ../../ussetw.grf
21:23:18  <Darkvater> ;p
21:23:20  <Darkvater> won't work
21:23:30  <peter1138> well... it will
21:23:31  <hylje> why not
21:23:44  <peter1138> but ..h mm.
21:23:46  <Darkvater> it won't cause it's outside of the openttd dir
21:23:47  <peter1138> who does that?
21:24:04  * Darkvater just did to annoy you :P
21:24:25  <hylje> well
21:24:36  <hylje> you cant estimate the stupidity of users
21:24:56  <Darkvater> we'll just call it a feature :)
21:24:57  <Sacro> teehee
21:25:18  <Darkvater> now where was I?
21:25:21  <Darkvater> ah yes, reboot
21:25:22  <Darkvater> brb
21:26:07  *** Neonox [] has quit [Quit: bin wech....]
21:28:50  *** Trenskow [~outlet@] has joined #openttd
21:30:01  *** lws1984 [] has joined #openttd
21:30:25  <Sacro> lws1984!
21:31:18  <lws1984> Sacro!
21:31:27  <peter1138> jinx
21:32:55  <Darkvater> back
21:33:29  <MeusH> Darkvater, so how about the measurement patch? Do you think it's ready to be merged?
21:33:36  <Darkvater> when it's done, yes
21:33:40  <Darkvater> but it's not done
21:33:56  <MeusH> what yet has to be done?
21:34:20  <Darkvater> the point-tool
21:34:29  <Darkvater> eg level-land crashes on extremes
21:34:36  <Darkvater> some of the edges of the map
21:34:47  <Darkvater> it needs some special casing
21:35:11  <MeusH> so this is the only tool that crashed at some edges of the map?
21:35:33  <Darkvater> I think so, yes
21:35:45  *** blackis [] has quit [Quit: blackis]
21:36:03  <peter1138> hmm
21:36:12  <peter1138> how long does XP go for without being activated?
21:36:17  <Darkvater> 30
21:36:27  <peter1138> years?
21:36:34  <peter1138> after the period is up
21:36:37  <Darkvater> yes, peter1138 for you it is years
21:36:44  <peter1138> must be, cos it's still going
21:37:54  <Bjarni> so you set the computer clock to year 2155 before installing :p
21:38:58  <MeusH> Bjarni, think of you grandchildren
21:39:10  <peter1138> in 2155?
21:39:12  <Darkvater> he won't have any ^_^
21:39:13  <peter1138> unlikely
21:40:35  <Darkvater> w00w, I just found out about ALT+right-click-drag
21:40:49  <Darkvater> to resize windows, direction depending on where in the window you are
21:40:50  <Darkvater> awesome
21:41:00  <peter1138> kde thing, i guess
21:41:06  <Sacro> Darkvater: gnome doesnt have that
21:41:07  <Darkvater> I already miss ALT+left-click-drag in windows to move windows
21:41:12  <Darkvater> ya KDE
21:41:14  <Sacro> gnome has that though :p
21:41:15  <Darkvater> soooooooooooo great
21:41:31  <Darkvater> I coded the ALT+move for openttd
21:41:49  <Darkvater> worked great :D, only KDE superseded my ALT so I had to use CTRL
21:41:53  <peter1138> hehe
21:42:42  <peter1138> what's xrdb?
21:42:57  <peter1138> oh, x-gubbins
21:43:06  <peter1138> well, 10:44pm
21:43:08  <peter1138> time to sleep
21:43:08  <peter1138> nini
21:43:27  <Darkvater> gn peter1138 :)
21:44:24  <MeusH> goodnight peter1138
21:46:07  <CIA-1> bjarni * r6697 /trunk/ (lang/english.txt vehicle.c):
21:46:07  <CIA-1> -Fix: [order refit] if an order refit fails, the vehicle is now stopped and the player gets a message (like vehicle stopped in depot)
21:46:07  <CIA-1>  This should prevent a vehicle from failing to be refitted and then show up and block a station with full load.
21:46:07  <CIA-1>  In such a case, it's better to stop in a depot (that will not stop any other vehicles) and notify the owner
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21:55:19  <lws1984> Bjarni?
21:55:21  <Sacro> Bjarni: lws1984 is still t3h borked
21:56:15  <Darkvater> hmm
21:56:19  * Darkvater looks at clock
21:56:20  <Darkvater> gn all
21:56:24  <lws1984> gnight Darkvater
21:56:25  <Sacro> Darkvater: night
21:58:39  <Bjarni> ...
21:58:45  <Bjarni> lws1984: what did you break this time?
21:58:51  <lws1984> nothing!
21:59:00  <Bjarni> really?
21:59:10  <lws1984> but it's bouncing me off the server again, and the start window is freezing up again
21:59:13  <Bjarni> then what is the problem?
21:59:19  <lws1984> so is a singleplayer 64x64 game
21:59:28  <Bjarni> with the same binary?
21:59:33  <lws1984> no, the new nightly
21:59:38  <MeusH> goodnight
21:59:44  <Bjarni> hmm
21:59:52  *** MeusH [] has quit [Quit: bye - quit]
22:00:04  <lws1984> hmm.. havne't tried it with YAPF off yet
22:00:11  <lws1984> worth a shot?
22:00:26  <Bjarni> I think the nightly builds are borked somehow if they are that much slower than the one I sent you
22:00:34  <Bjarni> yeah, go ahead and try it
22:00:41  <lws1984> k then
22:00:50  <Bjarni> it's a quick test
22:01:40  <Bjarni> but it looks like you need to install Xcode yourself and compile the nightly builds yourself to make them faster (wtf?)
22:02:12  <lws1984> quick test :p
22:02:16  <Bjarni> basically you get Xcode 2.4 from Apple (free signup needed), install it and install fink and then use fink to install libpng and svn
22:02:19  <lws1984> i'm just now getting into the patches screen
22:02:48  <lws1984> eh, got Xcode 2.4 on a disk, and fink's easy enough to install
22:02:52  <Bjarni> basically that is all what's needed to get everything to compile
22:02:54  <ln-> how are the nightlies built for mac?
22:03:07  <ln-> are they compiled with Apple's gcc?
22:03:27  <Bjarni> ln-: the issue is that for some strange reason the nightly builds are much slower for lws1984 than the one I compiled for him yesterday
22:03:39  <lws1984> aye, 'tis weird
22:03:57  <Bjarni> ln-: yeah, with the source that they have to offer due to GPL
22:04:06  <Bjarni> and I can't  detect such a slowdown
22:04:07  <lws1984> aargh.. quick test? I just finished unchecking the YAPF and NPF
22:04:09  <Bjarni> I tested it
22:04:28  <Bjarni> lws1984: that's REALLY WRONG
22:04:39  <lws1984> Bjarni: I know
22:04:40  <Bjarni> it's way too slow
22:04:45  * lws1984 goes to get his Xcode disk
22:05:03  <lws1984> probably will have responded to me clicking the X by now :p
22:05:13  <ln-> Xcode on the disk is old
22:05:38  <Bjarni> newest one is 2.4 (I think)
22:05:59  <Bjarni> they might give that version out on discs today
22:06:15  <Bjarni> if not, then make use of your 5 mbit connection
22:06:41  <Bjarni> hmm
22:08:28  <lws1984> nope, I've got a burned copy of 2.4
22:08:43  <lws1984> downloaded the installer once, put it on a disk
22:08:45  <lws1984> saves time
22:11:03  <lws1984> hm... will I need the SDK's? kinda low on space
22:11:34  <Sacro> i wanna go to america :(
22:11:41  <Bjarni> no
22:11:45  <lws1984> ah, good
22:11:50  <Bjarni> you need nearly nothing from it
22:11:58  <lws1984> now it only takes 253 MB :D
22:11:58  <Bjarni> just basics with gcc and stuff
22:12:32  <Bjarni> <lws1984<(...)kinda low on space <-- you had 9 GB yesterday
22:12:45  <lws1984> aye, well, I don't like to have more than half the drive taken up
22:13:16  <lws1984> that, and I'm going to have a rather large project on here soon
22:13:27  <Sacro> pr0n!
22:13:30  <lws1984> I find that keeping it about half empty makes it faster
22:13:36  <lws1984> no Sacro, some of us have jobs and such
22:13:39  <lws1984> :p
22:13:56  <Sacro> and pr0n isnt a job?
22:13:59  <Sacro> it pays well...
22:14:22  <lws1984> if you're a pr0nstar
22:15:38  <Eddi|zuHause> hm... where would i find the stored data of outlook express
22:15:59  <glx> somewhere in "Documents and settings"
22:16:17  *** Trenskow [~outlet@] has quit [Quit: Read error: Connection reset by sortepeer]
22:16:21  <Sacro> Local settings, microsoft, identities, *,
22:16:29  <Sacro> or search for *.pst
22:16:33  <CIA-1> bjarni * r6698 /trunk/vehicle.c: -Code cleanup r6697: simplified getting the string of the vehicle type
22:17:27  <Bjarni> lws1984: for that matter, you can skip documentation as well, but I guess you already figured that out yourself ;)
22:17:55  <lws1984> aye, I had everything unchecked except the basic package and the two gcc packages, just wasn't sure on the SDK's
22:18:08  <lws1984> aargh... fink's page isn't working
22:18:20  <Bjarni> ...
22:18:27  <Bjarni> now that's bad
22:18:35  <lws1984> aye, server keeps stopping responding
22:18:54  <lws1984> oh, it's working now
22:18:56  <lws1984> never mind
22:19:14  <Bjarni>
22:20:19  <Eddi|zuHause> hm... i must be blind... i don't find any such directory...
22:20:25  <Eddi|zuHause> i know i have seen it before
22:22:57  <Bjarni> lws1984:
22:23:08  *** BJH2_ [] has quit [Quit: ChatZilla 0.9.61 [Mozilla rv:1.7.12/20050915]]
22:23:16  <Bjarni> if you find something out of date or similar, then feel free to edit it
22:23:18  <lws1984> Bjarni: thanks
22:23:24  <lws1984> and it turns out I already had fink :p
22:23:33  <Bjarni> lol
22:23:51  <Bjarni> it would have been great if the page was down and you waited until tomorrow to get it :P
22:23:51  <lws1984> should have known, since that's how i installed irssi :p
22:24:00  <lws1984> yes, it would have been
22:24:13  <Bjarni> well
22:24:15  <Bjarni> fink install svn
22:24:22  <Bjarni> fink install libpng3
22:24:29  <Bjarni> or rahter
22:24:32  <Bjarni> fink install libpng3 svn
22:24:36  <lws1984> ah, thanks
22:24:50  <Bjarni> and then you wait
22:24:53  <Bjarni> and wait
22:24:59  <lws1984> aye, I know, i've done this before :p
22:25:03  <Bjarni> and after that, you wait a little more
22:25:15  *** Osai is now known as Osai^zZz
22:25:15  *** Rens2Sea [~Rens2Sea@] has quit []
22:25:34  <Bjarni> once it's done, you go to the location where you want to place the checkout and write:
22:25:37  <lws1984> wait, isn't it svn-client?
22:25:49  <Bjarni> svn co svn://
22:25:56  <Bjarni> svn-client will do
22:26:02  <lws1984> aye, that's what the wiki says :p
22:26:05  <lws1984> thanks
22:26:27  <Bjarni> svn co svn:// x, where x is the name of the dir you want your checkout to be in
22:26:41  <Bjarni> then cd $x and make
22:26:49  <Bjarni> that's it
22:26:57  <lws1984> thanks
22:27:03  * lws1984 writes all this down in a sticky
22:27:31  <Bjarni> one more thing: "svn up -r x" updates to revision x, so pick the one the nightly builds are based on
22:27:41  <lws1984> ooh, thanks
22:28:15  <Bjarni> it can also "upgrade" to older revisions, but then we tend to call it "revert" ;)
22:28:59  *** Trenskow [~outlet@] has joined #openttd
22:29:10  <Bjarni> ok, now that I got you started, maybe you can do something for me. Do you have any access to a mac running OSX 10.3 at all?
22:29:26  <Bjarni> or is able to install it on an external HD or something?
22:29:34  <lws1984> 10.3... nope, not at all
22:29:37  <lws1984> I lost my 10.3 disk
22:29:38  <lws1984> :(
22:29:48  <lws1984> i'd love to help
22:30:14  <Bjarni> I still got my 10.3 discs, but I lost the computer, that was able to use it
22:30:16  <Bjarni> lighting :(
22:30:25  <Bjarni> killed the PSU
22:30:32  <lws1984> what, nothing else can run 10.3?
22:30:39  <lws1984> ouch, that's next to impossible to fix
22:31:28  <Bjarni> a new PSU cost a fortune (like 1/3 of a new mac mini) because it got 28V as well as the other voltages
22:32:00  <Bjarni> I'm not paying that kind of money for a computer with a CPU in the pre GHz days and how do I know that it's a PSU only problem
22:32:15  <Bjarni> so I lack a computer that's able to boot 10.3
22:32:27  <lws1984> ouch
22:33:10  <Bjarni> actually I don't need 10.3, I need freetype.a compiled on 10.3 since it have proven next to impossible to crosscompile for 10.3 :(
22:33:43  <lws1984> what's the issue with 10.3?
22:35:30  <Bjarni> the issue is that someday we will release 0.5.0 (don't listen to the rumour that says it will never happen) and then it will have UTF-8 suppport
22:35:36  <Bjarni> -p
22:36:14  <Bjarni> and because we don't want to draw every single character that UTF-8 can display, we decided to add freetype to draw for us
22:36:15  <lws1984> why not build it in before? :p
22:36:21  <lws1984> aah
22:36:39  <Bjarni> but I lack a static freetype lib to link against when building the release binary
22:36:42  <lws1984> uhoh... this doesn't loook good:  endian_check.c:3:19: error: stdio.h: No such file or directory
22:36:45  <lws1984> endian_check.c: In function 'main':
22:36:48  <lws1984> endian_check.c:24: warning: incompatible implicit declaration of built-in function 'printf'
22:36:51  <lws1984> make: *** [endian_check] Error 1
22:37:21  <Sacro> no stdio?
22:37:36  <lws1984> ..what?
22:37:51  <Bjarni> it should be in /usr/include/
22:38:20  *** ChrisM87 [] has quit [Remote host closed the connection]
22:38:23  <Bjarni> see if you got it
22:38:39  <lws1984> nothing called stdio
22:38:42  <lws1984> in /usr/include
22:38:52  <Bjarni> hmm
22:39:08  <Bjarni> how is it possible to skip when installing xcode???
22:39:21  <Bjarni> it's like the most basic function
22:39:31  <lws1984> hmm.. should I try installing again?
22:39:35  <lws1984> xcode, i mean
22:39:55  <Bjarni> do you have pacifist?
22:40:07  <lws1984>, but I can get it easily enough, across the network
22:40:14  <lws1984> but all of this shall wait until after dinner
22:40:18  <lws1984> bbl
22:40:27  <lws1984> or can you cram in the directions now?
22:40:49  <Bjarni> then check where that file is and see if it gives a hint on what checkbox to check when installing next time
22:40:56  <lws1984> ok then
22:40:57  <lws1984> thanks
22:41:01  *** lws1984 [] has quit [Quit: BBL]
22:41:02  <Bjarni> when you are back, I will be asleep
22:41:14  <Bjarni> and he didn't get that message....
22:47:54  *** Brianetta [] has quit [Quit: Tschüß]
22:53:08  <ln-> what was the status of the OS/2 port?
22:54:26  <glx> !seen orudge
22:54:27  <_42_> glx, orudge ( was last seen quitting #openttd 3 weeks 6 days 2 hours 27 minutes ago (11.09. 20:26) stating "" after spending 9 hours 51 minutes there.
22:54:30  <Sacro> ask orudge
22:54:55  <ln-> he's obviously not here.
22:55:48  <mikk36> coop server gone ?
22:57:34  <mikk36> erm, coopetition ? :P
22:57:49  <Sacro> isnt that Brianettas?
23:00:04  <mikk36> "brianetta's deathmatch" ?
23:01:38  <Bjarni> sounds like a wartime scenario
23:01:42  <Sacro> he ran co-op servers too
23:01:51  <mikk36> i know he did
23:01:52  <Sacro> Bjarni: its no rules server :p
23:01:55  <Bjarni> who gets to transport the most tanks each year
23:01:58  <mikk36> but i don't see any now :P
23:02:02  <mikk36> lol
23:02:53  <Bjarni> you will get paid extra for transporting ammo
23:03:01  <Bjarni> with the usual risk of detonation
23:03:44  <Bjarni> did you know that Hitler asked to move troops and guns though Sweden so he could maintain control of Norway?
23:04:15  <Bjarni> Sweden didn't like it but had to accept in order not to be attacked, so they demanded that no train was allowed to carry both troops and guns
23:04:36  <Bjarni> and one of the gun transport blew up
23:05:04  <Bjarni> officially they just said "ammo is somewhat unstable and this is to be expected"
23:05:25  <Sacro> night all
23:05:31  <Bjarni> unofficially it's likely that somebody helped it to become unstable
23:05:31  *** Sacro [~ben@adsl-83-100-141-177.karoo.KCOM.COM] has quit [Remote host closed the connection]
23:05:39  <Bjarni> hmm
23:05:54  <Bjarni> Sacro left the moment I said somebody appears to have committed a crime
23:05:55  *** Frostregen_ [] has joined #openttd
23:06:05  <ln-> i thought he's not old enough
23:06:31  <ln-> yeah, those damn swedes.
23:07:26  *** Zahl [] has quit [Quit: YOU! It was you wasn't it!?]
23:07:49  <Bjarni> it's funny. We called them resistance and after the war, the government paid money to them
23:07:56  <Bjarni> today we would have called them terrorists
23:08:42  <Bjarni> first resistance railroad action in Denmark was then unknown people spent a whole lot of time screwing tracks from each other in a curve
23:09:08  <Bjarni> most likely the longest sabotage ever in Denmark
23:10:15  <Bjarni> The next morning, a Danish train acting as a supply train for Germany showed up and the 100 tons tank engine tipped over
23:10:27  *** Osai^zZz [] has quit [Quit: Osai^zZz]
23:10:46  <Bjarni> that engine is operational today as the only one of that engine design
23:11:12  <ln-> this is why OpenTTD should introduce military transport and stuff.
23:11:51  *** Frostregen [] has quit [Ping timeout: 480 seconds]
23:12:05  *** Frostregen_ is now known as Frostregen
23:13:55  <Bjarni> the majority of the developers decided against it the last time we talked about it
23:13:55  <ln-> btw, is it guaranteed that the "factories" of openttd are real factories and not concentration camps?
23:14:31  <Bjarni> I think everybody from that majority except DV left
23:14:44  <mikk36> ?
23:15:03  <Bjarni> look in the readme for retired developers
23:15:39  <ln-> Bjarni: well, OpenTTD hasn't so far introduced any other new cargo type either.
23:16:06  <Bjarni> if we go 2 years back and look at who were active back then and who are active now, the list is rather short
23:16:29  <Bjarni> I mean the list of people showing up on both lists ;)
23:16:42  *** Trenskow [~outlet@] has quit [Quit: Read error: Connection reset by sortepeer]
23:17:24  <mikk36> :P
23:19:06  <ln-> adding a new cargo type would require rewriting half of the game, right?
23:19:21  <Bjarni> no
23:19:31  <Bjarni> it would actually be really easy
23:19:40  <Bjarni> I think
23:20:07  *** Zr40 [] has quit [Read error: Connection reset by peer]
23:20:31  <Bjarni> hmm
23:20:39  <Bjarni> what would be needed to do so...
23:20:58  <Bjarni> adding the name in the enum in openttd.h
23:21:05  <ln-> new kinds of wagons, graphics...
23:21:06  <Bjarni> increase CARGO_NUM by one
23:21:24  <Bjarni> add strings with the cargo name
23:21:42  <Bjarni> and then it's possible to add vehicles actually using that cargo
23:22:07  <Bjarni> I see no reason why the code itself would fail if we got 15 cargo types instead of the current 12
23:22:23  <Bjarni> I mean, everywhere it uses CargoID, which is actually just a byte
23:22:30  *** Progman [] has quit [Remote host closed the connection]
23:22:51  <ln-> but CargoIDs are terrain-specific.. (well, that wouldn't break anything as such, no)
23:22:56  <Bjarni> 2 values are reserved for other stuff, so it would be 254 different cargo types, that's possible without recoding the actual code
23:22:59  <ln-> climate
23:23:49  <Bjarni> actually it's like this: there are 12 cargo IDs in use
23:24:03  <Bjarni> depending on what climate we use, they can get assigned different strings
23:24:17  <Bjarni> but internally they are the same
23:24:39  <ln-> so what kind of things could these military trains transport? people? trucks?
23:25:07  <ln-> btw, am i the only one here who has travelled on a military train?
23:25:23  <Bjarni> grain, wheat, maize and toffee are actually the same CargoID, but they get assigned different strings due to climate
23:26:22  <Bjarni> the closest I have been to a military transport was when I was driving in a WW2 troop transport lorry
23:27:02  <Bjarni> why?
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23:27:28  <ln-> just wondering.
23:29:08  <Bjarni> I did travel in a train with 4 locomotives once though
23:31:03  <Bjarni> "// no longer in use" <-- I like finding comments like that in the source :)
23:31:37  <ln-> Bjarni: do you think the CargoIDs should be made unique across climate types?
23:31:44  <Bjarni> yeah
23:31:52  <ln-> so that in the future maybe several climate types could co-exist on the same map.
23:32:33  <Bjarni> ID 1 is coal, except in tropical, where it's rubber, so assigning rubber to something else will in theory allow coal in tropical as well
23:33:06  <ln-> how about candyfloss in tropical...
23:33:36  <Bjarni> CT_HILLY_UNUSED =  8, <-- I think we can skip assigning this one it's own ID
23:34:12  <Bjarni> and why HILLY? It's ARCTIC if it should tell what it really is
23:35:08  <Bjarni> changing cargo types would be somewhat trivial except for newgrf
23:37:34  *** KritiK [] has quit [Quit: Leaving]
23:41:23  <Bjarni> hehe, because of the non-unique IDs, I just managed to build a coal mine producing rubber
23:45:04  <ln-> what other cargo types besides military could one think of?
23:49:21  <DaleStan> ln-: You mean besides the ECS and UKRSI cargos?
23:49:51  <ln-> ECS? UKRSI?
23:50:50  <Bjarni> ln-: well, how about aluminium, waste, refined oil products, gravel and so on
23:51:01  <ln-> sounds good.
23:51:09  <Bjarni> look in railroad tycoon, simutrans and other games for ideas
23:51:18  <Bjarni> not to mention just out of your window
23:51:18  <ln-> nuclear waste...
23:51:37  <DaleStan> and
23:51:39  <Bjarni> I'm against that
23:51:40  * lws1984 looks out his window and sees garbage trucks and autombiles and colege students
23:51:50  <Bjarni> yeah
23:51:55  <Bjarni> college students
23:52:03  <Bjarni> we need to transport a whole lot of those
23:52:07  <ln-> how about trucks on trains?
23:53:28  <lws1984> Bjarni: apparently stdio.h was in the SDK's, that's why it wasn't installed :p
23:54:15  <glx> that sounds logical indeed
23:54:57  <Bjarni> lws1984: well, pick ONE of them and make sure it's the right one then ;)
23:55:16  <lws1984> I did!
23:55:20  <lws1984> the Mac OS X one had it in there
23:55:29  <lws1984> thanks for all your help
23:56:10  <Bjarni> now that you got the compiler set up, it's time for you to start coding
23:56:58  <Bjarni> it would be nice if we got more cargo types from those grf files when I wake up tomorrow
23:57:00  <Bjarni> :p
23:57:06  <ln-> Bjarni: how many thousand lines of patches would be required to have wagons that carry lorries, and ferries that carry railway wagons?
23:57:23  <Bjarni> hmm
23:57:25  <Bjarni> 27?
23:57:29  <lws1984> :p
23:57:31  <lws1984> me? code?
23:57:32  <lws1984> in C?
23:57:34  <lws1984> HAHAHAHA
23:57:48  <ln-> lws1984: you may use Objective C as well for the mac-related parts.
23:57:48  * Bjarni logs that
23:58:05  <lws1984> I can't do that either!
23:58:13  <Bjarni> since you are the only American telling me about your coding skills, that's 100% of my US feedback
23:58:31  <lws1984> well, I'm one of many Americans
23:58:42  <Bjarni> and this ends my survey. Americans can't figure out how to make software
23:58:43  <lws1984> the only coding that I can do fluently is AppleScript and HTML
23:58:53  <lws1984> hey, now that's quite unfair!
23:58:59  <lws1984> look at TTDPatch!
23:58:59  <Bjarni> you code AppleScript?
23:59:10  <lws1984> a bi
23:59:13  <lws1984> *bit
23:59:21  <Bjarni> you mean record, do action, stop
23:59:25  <lws1984> :p
23:59:26  <Bjarni> or a bit more than that ;)
23:59:38  <lws1984> no I mean as in I can make relatively simple programs and such
23:59:43  <lws1984> but nothing wicked advanced

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