Log for #openttd on 12th October 2006:
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00:01:10  <Serriaromeo> ok, it's building now,  should be ready to test in about 12 mins.
00:09:09  <Darkvater> Serriaromeo: great :D. I'll tell you the same as I told MeusH.
00:09:40  <Darkvater> Serriaromeo: first check the general functionality. autorail/dynamite/levelland/tunnel/bridge see if length/height are ok in all directions
00:09:40  <Serriaromeo> ===> Compiling misc_gui.c
00:09:40  <Serriaromeo> misc_gui.c: In function `GuiShowTooltipsWithArgs':
00:09:40  <Serriaromeo> misc_gui.c:680: warning: comparison between signed and unsigned
00:10:13  <Serriaromeo> one warning while compiling,  otherwise it went well
00:10:20  <Darkvater> be very tricky with different tile-slope types. Then do a *very* rigorous test on the 4 map edges as that is the only place the game can crash
00:10:23  <Darkvater> hmm let's see
00:10:55  <Darkvater> Serriaromeo: he now why was that an int?
00:11:58  <Serriaromeo> i don't know, got the latest source, and applied the patch, i didnt touch the source otherwise before compiling
00:12:22  <Darkvater> I know, I mad that an int :)
00:12:35  <Darkvater> eg there's int i,x,y at the top of that func
00:12:37  <Darkvater> should be
00:12:42  <Darkvater> uint i; int x,y;
00:16:21  <Serriaromeo> i do agree with whomever's statement that it should be 1 less just showing the number of complete squares instead of edges,  would make it more intutive on how it works.
00:16:58  <Darkvater> didn't whomever get it from you? ;)
00:17:11  <Darkvater> the only thing is that that tool operates on edges not tiles
00:18:31  <Serriaromeo> i know i saw that statement when i was scrolling up, not sure who made it though.   and i'm to lazy to seach the log for it.
00:21:15  <Serriaromeo> hmm, when just highlighting an area of 8x8 squares, it shows 9x9 using the level land tool, but when using the station, it shows 8x8
00:21:38  <Darkvater> level land = edge-tool
00:22:39  <Darkvater> the reasoning was that 1-tile of dynamite only affects that single tile. but 1 tile of level-land, eg 2x2 effects well.. a lot more
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00:30:43  <Darkvater> gn all
00:30:45  <Serriaromeo> true,  but it's counter-intutive,  since all the rest of the tools, that i've tried so far, all only show the complete tiels.
00:31:01  <Serriaromeo> see ya later, havent found any problem so far,  i'll keep looking though.
00:32:28  <Belugas_Gone> night sirs
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01:26:35  <robobed> gmorning
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02:31:00  <ruyasan> Hey - I always wondered, but are long routes ALWAYS the most profitable no matter what?
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02:31:34  <lws1976> ruyasan: nope
02:31:52  <ruyasan> It seems the cargo-payment trade-off between distance and delivery times would create some sort of optimal delivery distance that depends on train speed
02:32:09  <lws1976> well, faster times will give you more income
02:32:26  <lws1976> but even on a shorter route, i've had wicked-profitable lines that were pretty short
02:32:36  <ruyasan> realllly
02:32:40  <lws1976> really.
02:32:49  <ruyasan> with highly sensitive cargoes like people?
02:32:53  <lws1976> aye
02:32:58  <ruyasan> hmm
02:33:07  <ruyasan> i'm kind of stuck in a rut with ottd
02:33:17  <ruyasan> i always just make a massive mega-station oriented network
02:33:35  <ruyasan> which of course rakes in a ton of dough - but it's really boring now
02:33:50  <ruyasan> maybe i should increase building prices as much as possible
02:34:00  <ruyasan> and try to play an 'optimize econ' game
02:34:58  <ruyasan> do you happen to know if there are any guides around regarding optimal route length?
02:35:46  <lws1976> eh.. it's for TTD(Patch) but over in the Transport Tycoon section of the Forums, Raichase has a good network construction guide
02:36:13  <ruyasan> well i'll have to adjust but UKRS anyway but just the basics will do
02:36:16  <lws1976> probably still applies
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02:40:46  <ruyasan> looks informative
02:40:58  <ruyasan> this ought to be on the wiki
02:43:15  <ruyasan> starting without an industry - woha - radical idea
02:43:27  <ruyasan> never occured to me to try that :p
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05:07:02  <ruyasan> what does the misc 'priority' order do? loading priority?
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06:32:13  <peter1138> bah
06:32:17  <peter1138> useless drink mat
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06:32:27  <roboboy> hello
06:32:37  <peter1138> it let all the heat through and marked the worktop
06:32:42  <peter1138> hello roboboy
06:32:56  <roboboy> your server froze thismorning
06:33:16  <peter1138> yeah, i just unfroze it
06:33:23  <peter1138> something tripped the debugger
06:33:25  <roboboy> ok
06:33:42  <roboboy> are we going to upgrade the nightly
06:33:52  <peter1138> yeah, i was just looking at it
06:33:59  <roboboy> ok
06:34:07  <roboboy> the plane bug is fixed
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06:35:55  <roboboy> do you want to wait till tonights nightly to update
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06:39:31  <peter1138> well i've done it now
06:39:44  <roboboy> ok
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08:12:44  <Cahata> hello
08:12:45  <Cahata> ;)
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09:18:56  <lolman> Mornink :)
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09:31:31  <PandaMojo> !seen Celestar that punk
09:31:31  <_42_> PandaMojo, Celestar ( was last seen quitting #openttd 5 weeks 1 day 22 hours 23 minutes ago (05.09. 11:08) stating "Quit: leaving" after spending 37 minutes there.
09:31:53  <PandaMojo> >_<
09:32:29  <peter1138> what do you need him for?
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09:32:56  <PandaMojo> I don't.
09:33:06  <peter1138> oh
09:33:09  <PandaMojo> :D
09:34:09  <roboboy> peter you can pay all you loan off on your server
09:34:16  <PandaMojo> I mean, he still hasn't commited my bugfix, but w/e :D
09:34:25  <roboboy> im payed off and now expanding
09:34:34  <peter1138> yes, i know, but i'm at work
09:34:42  <roboboy> ah
09:34:44  <roboboy> ok
09:34:50  <peter1138> PandaMojo: what's the fix? there are other people who can...
09:35:15  <PandaMojo> the bug is assigned to him
09:35:24  <PandaMojo> But, this one:
09:43:03  <peter1138> hmm
09:43:10  <peter1138> how does full load work at all...
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09:48:18  <peter1138> hmm
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10:15:10  * Darkvater slaps CIA-1
10:15:17  <Darkvater> shitty program
10:17:38  <peter1138> yeah
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10:19:43  <Darkvater> < oops :O
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10:28:42  <t-m00re^Skwl> Darkvater, Hi could I pm you with a specific question?
10:29:01  <Darkvater> just ask here
10:29:01  <t-m00re^Skwl> or maybe Belugas_Gone ?
10:29:09  <t-m00re^Skwl> k
10:30:17  <t-m00re^Skwl> I am looking for contact info so we can ask the makers of Transport Tycoon if we can use the graphics for a project here at school
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10:31:58  <Darkvater> t-m00re^Skwl: you would need to contact Atari about that as they have the rights
10:31:59  <t-m00re^Skwl> we are using OpenTTD but on the homepage there was some info about that the graphics hadn't been released for free use or something like that
10:32:04  <t-m00re^Skwl> ok thanks
10:32:16  <Darkvater> but I don't think they would even bother to answer you
10:32:40  <t-m00re^Skwl> hehe we are a game development educating school so I hope so
10:32:59  <t-m00re^Skwl> I'm studying Games Programming
10:33:07  <Darkvater> still doubt it, but you can always try :)
10:33:11  <t-m00re^Skwl> thanks for the info anyway :)
10:33:14  <Darkvater> let us know the result
10:33:22  <t-m00re^Skwl> np :)
10:33:25  <t-m00re^Skwl> I will
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10:57:06  <peter1138> /* Scenario editor button, *hack*hack* use different button to activate */
10:57:07  <peter1138> hmm
10:58:02  <Darkvater> that was already there..
10:58:57  <peter1138> the comment wasn't :)
11:00:44  <Darkvater> I had to go back to r1 to find out what it was added for before I debugged
11:00:45  <Darkvater> he
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11:02:32  <Darkvater> damn it sucks splitting up patches
11:04:28  <Sacro> whoo, RichK doing MiniIN syncage!
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11:16:39  * peter1138 applies planespeed bodge
11:16:50  <peter1138> (run the plane tick handler n times)
11:17:05  <Sacro> is that really how it works?
11:18:53  <peter1138> afaik, yes
11:19:31  <Sacro> woiw...
11:19:51  <Sacro> i suppose all the daylength patch really does is slow down the amount of day handling ticks
11:21:05  <peter1138> i don't know if this is the best approach for ottd
11:21:09  <peter1138> we can do more, more easily
11:21:24  <peter1138> (more easily than ttd, not than running the tick handler n time)
11:21:36  <Sacro> well i know full well that my coding quality isnt very good
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11:29:05  <Darkvater> shitt
11:29:24  <Sacro> Darkvater: its only 1 t :) whats up?
11:30:20  <Darkvater> too much commit ;o
11:31:18  <Sacro> too much?
11:32:41  <peter1138> still takes a while to go from one end to the other on a 2048 long map
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11:39:02  <peter1138> right, 100 passengers at 1400MPH
11:39:29  <Sacro> :p
11:39:42  <Sacro> thats a bit fast
11:39:51  <peter1138> hard to click on
11:40:06  <Sacro> peter1138: interesting point, is that indicated airspeed, or actual air speed?
11:40:26  <peter1138> both
11:40:32  <peter1138> there's no wind
11:40:35  <Sacro> first one, then t'other?
11:40:44  <Sacro> theres air resistance though, thats what does it
11:42:53  <peter1138> oh, true
11:42:55  <peter1138> well there isn't
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11:52:59  <Darkvater> << what do we think of this?
11:53:03  <Darkvater> worth it or not?
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11:53:24  <Darkvater> I'd rather have stub functions than preprocessor magic and externs
11:54:21  <peter1138> fair enough
11:55:35  <Tron> +void ShowClientList(void) {};
11:55:46  <Tron> either static or #define ShowClientList()
11:55:56  <Darkvater> :O
11:55:59  <Darkvater> much better
11:56:11  <Tron> otherwise you get an compile error when it is included in more than one file
11:56:17  <Tron> also the ; is stray
11:56:27  <Darkvater> true, true
11:56:38  <Darkvater> which one is preferred define or static?
11:56:45  <Darkvater> define wont' do anything so perhaps better
11:58:42  <Triffid_Hunter> yeah define will compile to nothing, static will be at least a jsr and return
11:59:25  <Eddi|zuHause3> a proper compiler can optimize that away
12:00:50  <Eddi|zuHause3> even less advanced compilers can choose to inline short static functions...
12:01:02  <Eddi|zuHause3> and inlining an empty function will result in nothing
12:01:45  <Triffid_Hunter> true
12:02:42  <Triffid_Hunter> I mix assembler with my c a lot, so optimising it to nothing could break things
12:10:02  <Darkvater> hmm I'll static it and let the compiler take care
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12:20:02  <lolman> =D
12:20:30  * hylje defcons lolman
12:20:38  <lolman> W00t :P
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12:25:27  <lolman> Have to admit Defcon rocks
12:26:45  <lolman> Wonder when the Linux client will arrive?
12:27:08  <lolman> Bah bbl
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12:33:30  <Darkvater> hmm
12:33:32  <Darkvater> 	// hotfix for desync problem:
12:33:32  <Darkvater> 	//  for MP games invalidate the YAPF cache every tick to keep it exactly the same on the server and all clients
12:33:39  <Darkvater> :(
12:33:49  <Darkvater> KUDr: is there a better solution yet for hotfix?
12:37:06  <peter1138> saving the cache o_O
12:42:09  <peter1138> gah
12:42:13  <peter1138> my boss touched my lcd screen
12:42:19  <peter1138> and a dead pixel appeared
12:43:16  <KUDr_wrk> Darkvater: not yet
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12:45:08  <Born_Acorn> peter1138, apply CPR!
12:50:22  <peter1138> no
12:51:25  <Born_Acorn> Run one of them flashy gif files for two hours to fix it!
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12:52:46  <Darkvater> hmm
12:52:53  <Darkvater> peter1138: hehe slap his hand
12:52:54  <Darkvater> KUDr_wrk: ok
12:53:03  <Darkvater> how would we react to
12:53:04  <Darkvater> -#ifdef ENABLE_NETWORK if (_network_server) NetworkServerMonthlyLoop();
12:53:05  <Darkvater> -#endif /* ENABLE_NETWORK */
12:53:25  <Darkvater> if _network_server was always false when network is disabled
12:53:47  <Darkvater> and networkserver..() is a stub?
12:57:30  <peter1138> c++ is magic
12:57:35  <peter1138> Cache*& pC
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13:13:59  <jez> Au contraire, mon capitan!  Heeeeee's back!
13:15:12  <jez> I'm immortal again!  Omnipotent again!
13:15:13  <jez> - Q
13:15:30  <Born_Acorn> peter1138, I think you should go and pohe his LCD until it bleeds red crystals!
13:15:33  <Born_Acorn> *poke
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13:18:35  <jez> cable modem finally working
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13:22:07  <MiHaMiX> Darkvater: ping?
13:23:11  <jez> -a *!*
13:23:15  <jez> *!*
13:23:19  <jez> ooh
13:23:32  <jez> an indication of my geographical location in my hostname, interesting
13:24:08  <jez> this should be a 2MB link... need to test it out
13:24:46  <Darkvater> pong?
13:26:02  <jez> ugh
13:26:09  <jez> well there's a 2Mb downstream
13:26:15  <jez> but a pathetic 180Kbps upstream
13:26:23  <jez> i hate ISPs who give you a puny upstream
13:26:34  <jez> think eeeveryone wants to download, and not contribute any bloody thing
13:26:45  <jez> i want a synchronous connection
13:26:48  *** WolfAngel [] has joined #openttd
13:28:56  <MiHaMiX> Darkvater: msg
13:29:55  <TheMask96> that would be nice....
13:30:34  <TheMask96> I only got a 8Mb down and a puny 1Mb up.. would be nice to have 4 down 4 up or something like that...
13:37:09  <Born_Acorn> My area does that, but It's only for businesses. :(
13:39:01  <TheMask96> and pretty expensive I presume...
13:42:52  *** Belugas_Gone is now known as Belugas
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13:46:16  <Darkvater> comments?
13:46:17  <Darkvater>
13:46:24  <Darkvater> ok diff has a bad name :P
13:47:07  <Darkvater> I tried moving out some stuff from functions.h, create stubs for some functions only used in network and hardcoding _networking to 0 if compiled without network
13:47:35  <Darkvater> and some header movement (mainly in header files, moving into the enable_network guards
13:47:57  <Darkvater> forget gfxinit.c
13:49:05  <jez> do you not have commit access?
13:49:33  <Eddi|zuHause3> some devs actually like to have feedback :p
13:49:51  <Eddi|zuHause3> because 4 eyes see more than 2
13:49:54  <Darkvater> what Eddi|zuHause3 said
13:50:04  <jez> wear glasses?
13:50:04  <glx> Darkvater: would be nice to set MIME type on your server :)
13:50:09  *** jez was kicked from #openttd by Darkvater [jez]
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13:50:14  <jez> uhm
13:50:17  <jez> joke...
13:50:22  <jez> geez
13:50:30  <Darkvater> glx: hang on :)
13:51:09  <Darkvater> hmm where to put this in the zillion apache config files that suse creates for me :s
13:51:24  <Darkvater> jez: if I look back you had not a single constructive thing to say
13:51:28  <Darkvater> so I say it was deserved
13:51:43  <jez> ok, better kick all the idlers too
13:52:39  <Darkvater> glx: now?
13:53:03  <glx> it works
13:53:32  <jez> not for me
13:53:36  <jez> still wants to download the .diff
13:53:39  <Darkvater> I'm more interested in the contents though :)
13:53:51  <glx> jez: close your browser and retry
13:53:55  <peter1138> this time it's loaded in opera instead of loading in a diff viewer :/
13:54:04  <Darkvater> firefox says text/plain
13:54:07  <Darkvater> peter1138: lol
13:54:14  <peter1138> someone's never happy ;)
13:54:14  <Darkvater> peter1138: I always have it in opera
13:54:27  <Darkvater> exactly
13:54:32  <peter1138> the diff viewer shows me everything
13:54:33  <jez> yeah i'm still getting it downloaded, however that may well be because i am behind ntl's utterly retarded mandatory http cache
13:54:34  <peter1138> in colour ;)
13:54:39  <jez> and i dont know how to force it to refresh
13:55:01  <peter1138> put a querystring on the end
13:55:17  <jez> ah yes
13:55:18  <jez> works
13:55:25  <jez> heh
13:55:27  <jez> god i hate ntl
13:55:37  <jez> not designed for non-luddites, methinks
13:56:07  <Darkvater> should I mime it to text/x-diff?
13:56:21  <peter1138> it was
13:56:24  <peter1138> i think
13:57:07  <Darkvater> now I put it to x-diff
13:57:08  <Eddi|zuHause3> konqueror automatically enables syntax highlighting
13:58:01  <Darkvater> brr firefox is crap
13:58:06  <Darkvater> I cannot even open it in there
13:58:07  <Darkvater> bleh
13:58:09  <Darkvater> oh well
13:58:12  <Darkvater> but the diff people!
13:58:21  <Darkvater> not my webserver is the topic of this discussion
13:59:06  <peter1138> now it opens in my diff viewer again :D
13:59:11  <Darkvater> changed it back :)
13:59:11  <jez> no, i can open the diff in ff
13:59:13  <jez> as a textfile
13:59:14  <peter1138> oh, it's notepad2
13:59:47  <jez> Darkvater: i'd leave the diff mime type to what you set it to before
13:59:52  <jez> i prefer it displaying in the browser
13:59:58  <peter1138> mind you, it says it's going to open in excel...
14:00:08  <Darkvater> x-diff?
14:00:50  <Darkvater> jez: it's better to set correct mime-type
14:01:07  <Darkvater> if you use a proper browser (eg opera for example) you can customize what you want it opened with
14:01:10  <Darkvater> anyways
14:01:13  <Darkvater> the diff?
14:04:06  <Darkvater> questions?
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14:12:34  <jez> opera is poo
14:12:39  <jez> i want OSS
14:12:48  <Darkvater> whatever
14:14:10  <Darkvater> he great those static functions in header files make gcc crazy :P
14:14:16  <Darkvater> warning: function defined but not used
14:14:17  <Darkvater> hehe
14:21:52  <valhallasw> :D
14:22:31  <Tron> declare it inline an gcc will shut up
14:25:04  <valhallasw> ./* */ :p
14:28:03  <Darkvater> Tron: sweet, thanks
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14:38:22  * Darkvater kicks CIA-1 repeatedly
14:40:03  <peter1138> Darkvater: why in between the cocoa options? :P
14:41:13  <Darkvater> to annoy bjarni :P
14:41:27  <Darkvater> no, I reasoned that cocoa is OS-specific, thus network should be above that
14:41:33  <Darkvater> below the additional libraries
14:43:39  <peter1138> argh
14:43:45  <peter1138> not another full recompile :P
14:44:12  <Darkvater> what about me? I have to do two, one with network and one without :(
14:44:26  <peter1138> hehe
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15:05:46  <Darkvater> I knew it
15:05:51  <peter1138> you did?
15:05:52  <Darkvater> I knew something was missing
15:06:08  <peter1138> yeah, functions.h is still there
15:06:14  <peter1138> hurry up :)
15:07:06  <Darkvater> and another full recompile :)
15:07:26  <peter1138> feh :P
15:07:33  *** Spoco [] has joined #openttd
15:18:53  <Darkvater> is it normal that the depot window only sorts train-ENGINES not wagons?
15:19:08  <Naksu> does it matter?
15:19:32  <Darkvater> well doesn't it?
15:19:36  <Darkvater> I can't sort my wagons or what?
15:19:42  <peter1138> Darkvater: yes
15:19:48  <peter1138> because it's not sorted...
15:20:15  <Darkvater> you're making no sense :)
15:21:18  <Naksu> if $OTTD_DEITY had intended for the wagons to be sortable, they would be self-sorting
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15:25:22  <peter1138> no, bjarni just didn't add it
15:25:45  <Darkvater> thought so
15:25:56  <peter1138> easy to fix
15:26:06  <peter1138> though watch out for division by zero ;)
15:27:53  <peter1138> bah, running a debugging server kills performance ;p
15:34:37  <Belugas> !seen Maedhros
15:34:39  <_42_> Belugas, Maedhros ( was last seen quitting #openttd 4 days 16 hours 54 minutes ago (07.10. 22:40) stating "Quit: leaving" after spending 11 hours 24 minutes there.
15:34:51  <Belugas> wow...
15:35:00  <peter1138> hmm?
15:41:27  *** Serriaromeo [] has quit [Ping timeout: 480 seconds]
15:42:58  <Belugas> 4 days is a long period of time
15:43:03  <Belugas> wow as :(
15:45:40  <Darkvater> ok I'm done for now
15:47:42  <Darkvater> hmm about the depot... why is the icon a recycle thingie?
15:48:00  <Darkvater> it's autoREPLACE (eg update) not autoRENEW
15:48:03  <Darkvater> anyone?
15:48:22  <Eddi|zuHause3> do you have a better suggestion?
15:48:38  <Darkvater> the first pic
15:48:42  <Darkvater>
15:48:43  <Belugas> i think it was Bjarni who asked users on the forums to draw an icon
15:49:08  <Darkvater> yes I know, but I wasn't here at the time to judge
15:49:23  <Darkvater> this is why I am asking about this counterinitiuative choice
15:50:18  <Darkvater> hmm I'll ask bjarni when he shows up again
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15:53:36  <peter1138> heh
15:54:08  <Darkvater> or nobody bothered?
15:55:08  <jez> eh
15:55:11  <jez> an autorenew icon...
15:55:17  <jez> replace rather
15:55:30  <jez> what's the purpose in that
15:55:31  <peter1138> not an autorecycle icon :)
15:55:37  <peter1138> well
15:55:53  <peter1138> someone thought it a good idea , i guess
15:56:02  <Darkvater> we know who that someone is
15:56:07  <jez> i dont understnad what it'd be used for; upgrading the selected train to the newset model?
15:56:11  <jez> newest
15:56:20  <Darkvater> autorecycle is good... but we have no user-interaction for that, it all happens automatically
15:56:24  <Darkvater> brb food
15:56:26  <jez> Darkvater: belugas or bjarni?
15:56:36  <peter1138> autoreplace is a nice feature for lazyness
15:56:42  <peter1138> but i dunno why it needs a button
15:56:52  <peter1138> as the "auto" implies it's automatic
15:57:17  <Belugas> lazyness, convenience, make the game easier...
15:57:42  <jez> who was it that implemented modular AI functionality in OTTD?
15:57:54  <peter1138> what modular AI? :P
15:58:08  <peter1138> well, we almost had GPMI
15:58:22  <jez> think that should be put into trunk
15:58:27  <jez> :-D
15:58:34  <peter1138> it was, then removed
15:58:38  <jez> :-(
15:59:00  <jez> why
15:59:05  <peter1138> don't ask
15:59:18  <jez> but, but... it's a good feature
15:59:31  <jez> is it going to be off-limits for evermore now????
15:59:35  <peter1138> yes
15:59:39  <jez> that's ridiculous
15:59:50  <Belugas> ask TrueLight, who made GPMI
15:59:51  <peter1138> so are you
16:00:28  <peter1138> but mainly it was split off, rewritten, evolved, and is now too far gone to put back
16:00:31  <jez> you're on my irc likelist, peter
16:00:34  <jez> dont make me demote you
16:00:34  <jez> :-P
16:01:02  <jez> wellll, it could be evolved back into trunk again
16:02:06  <peter1138> same with the map branch, heh
16:02:11  <peter1138> well, that just died
16:02:22  <peter1138> this site is ridiculous
16:02:24  <peter1138> it has ...
16:02:41  <peter1138> 11 different fields for price
16:04:20  <jez> heh
16:04:30  <jez> this new dedicated server host is WAY better than any i've used before
16:04:33  <jez> just makes such a difference
16:04:48  <jez> no stupid hard drive failures, incompetent tech support, nice management interface
16:04:53  <jez> at the same price too
16:04:57  <peter1138> who?
16:05:02  <jez>
16:05:15  <peter1138> i had a brainwave yesterday
16:05:28  <peter1138> i decided that i should probably pay for my adsl connection before it gets cut off
16:05:54  <jez> know that BT now charge 'just' £125 to get a new line installed?  bastards.
16:06:01  <jez> thanks OFCOM, now i have to go for ntl
16:06:06  <peter1138> really?
16:06:08  <jez> yes
16:06:10  <peter1138> you live in a remote area?
16:06:19  <jez> no, in an attic-converted-flat
16:06:25  <peter1138> hmm
16:06:56  <jez> but it;s ok
16:07:12  <jez> your line rental will probably go up but your call charges might be .5p/min cheaper to Pakistan
16:07:18  <jez> that's deregulation
16:07:26  <peter1138> yes, how useful
16:07:38  <jez> why the hell do they always make that mistake?  the US deregulated and their phone infrastructure rivals that of a 3rd world country
16:07:45  <jez> telecoms should always be heavily regulated, imho
16:07:46  <Darkvater> I think bjarni said that the button is there so you can get out, go into the replace window from somewhere totally  else, change global replace settings, press the button to replace the engines in the depot immediately and then go back to change the global replace back to what it was in the first place
16:08:19  <jez> i vote that the button code gets reverted
16:08:54  <Darkvater> which is pretty gay imho and much more like a quick-hack or miniin patch (no offence to miniin)
16:09:42  <peter1138> i guess we lost our c++ gui designer :(
16:09:51  <jez> huh?
16:10:03  <Darkvater> that is harsh peter1138
16:10:08  <Darkvater> oh wait C++
16:10:15  <peter1138> someone was going to redesign the gui system, using c++
16:10:27  <Darkvater> jez: why revert button code?
16:10:36  <jez> because it's 'pretty gay'
16:10:44  <Darkvater> gay is not a reason
16:10:53  <jez> lol no?
16:10:56  <Darkvater> no
16:10:58  <jez> i thought it was a great reason in openttd
16:11:07  <Darkvater> if you can't express yourself then don't say anything at all
16:11:15  <jez> i was quoting you
16:11:35  <Darkvater> are you joking again? Cause I fail to see the pun
16:11:37  <peter1138> quoting others isn't expressing oneself :)
16:11:43  <jez> Darkvater: joking??
16:11:57  <jez> <@Darkvater> which is pretty gay imho
16:12:00  <Darkvater> I was asking you why you think the button should change. change back or change to something else
16:12:15  <jez> revert, as in, remove
16:12:18  <Darkvater> I wasn't speaking of the button but functionality
16:12:43  <Darkvater> what button code? The button itself, autoreplace code, what?
16:12:47  <jez> that reminds me, does Richk67 ever talk in here?
16:13:42  <peter1138> yea
16:14:05  <jez> havent seen that nick ever
16:14:09  <Eddi|zuHause3> i do not recall seeing him after the move from freenode
16:14:13  <jez> !seen Richk67
16:14:14  <_42_> jez, RichK67 (~RichK67@ was last seen quitting #openttd 3 weeks 5 days 14 hours 41 minutes ago (16.09. 01:32) stating "Quit: RichK67" after spending 16 minutes there.
16:14:18  <jez> hmm :-\
16:14:20  <Darkvater> hmm gotta go
16:14:25  <jez> how am i meant to contact the miniIM team
16:14:28  <jez> IN
16:14:33  <Darkvater> if bjarni gets back can someone paste my quote so he can think about it?
16:14:37  <Eddi|zuHause3> "team" is good ;)
16:15:11  <peter1138> you could leave a pm
16:15:20  <Darkvater> and jez when you muster enough intelligence to clearly post your reasons for 'reverting button' please PM me. 'gay', 'stupid' and other immature reasons are not accepted
16:15:51  <jez> Darkvater: because the functionality seems pretty pointless
16:15:54  <jez> *shrug*
16:16:10  <Eddi|zuHause3> i like that button
16:16:29  <Eddi|zuHause3> in fact, it was probably my suggestion...
16:16:31  <Belugas> jez... elabore.. i think it is what Darkvater asked you to do
16:16:55  <jez> it's redundant?
16:17:05  <Belugas> why is it?
16:17:14  <jez> because you can already get to the replace window easily
16:17:28  <Eddi|zuHause3> it does not open the replace window
16:17:35  <jez> oh i see
16:17:36  <jez> hmm
16:17:37  <Eddi|zuHause3> it replaces all trains that are currently in the depot
16:17:52  <jez> well i guess it's not redundant
16:17:58  <jez> minor functionality
16:18:02  <Eddi|zuHause3> so, before you complain about functionality next time, make sure you actually know it
16:18:13  <jez> i just hope its coding style is up to scratch
16:18:56  <peter1138> we don't talk about bjarni's coding style
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16:19:11  <jez> quite right
16:19:13  <jez> good on ya.
16:19:20  <Belugas> and you should not talk about coding style either, jez
16:19:39  <jez> why not?  i'm an ardent supporter of good coding style
16:19:54  <Belugas> muwhahahaha... good joke!
16:20:04  <jez> otherwise i wouldn't be working on improving my patch
16:20:21  <Belugas> and you don't like redundant stuff, because you have a logical brain
16:20:28  <jez> yes, true :-)
16:20:51  <Belugas> tus, you have to work on improving you patch
16:20:55  <peter1138> newstations are pretty redundant
16:21:27  <jez> Belugas: well i don't think there's much true redundancy in my patch.  there's a bunch of code that looks similar, but has different strings, co-ords, etc in it
16:21:56  <PandaMojo> different data?
16:22:08  <PandaMojo> If that's it, that sounds like a job for refactoring.
16:22:12  <jez> and i have to treat different attributes differently too
16:23:09  *** TinoM| [] has quit [Quit: Verlassend]
16:23:32  <jez> 					if ((thisval % 16) >= 15) {thisval-=((thisval%16)-14);}
16:23:45  <jez> in the mouth & nose bounds check
16:23:51  <jez> that's not really a simple check
16:24:03  <peter1138> it's redundant though
16:24:13  <jez> how?
16:24:16  <peter1138> too many braces
16:24:21  <jez> heh
16:24:29  <jez> not so, that helps improve readability :-P
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16:24:31  <PandaMojo> Ewww magic constants :P
16:24:49  <peter1138> also, how can something % 16 be higher than 15 :)
16:25:11  <jez> PandaMojo: if i defined each attribute's chunk size for each gender/eth, it would look uglier than you
16:25:30  <jez> peter1138: readability; later the same formula is used on a different number
16:25:46  <PandaMojo> Jez: That's not saying much ;)
16:25:48  <peter1138> i think that's actually "if (GB(thisval, 0, 4) == 15) thisval--;"
16:26:20  <jez> and that's easier to understand?
16:26:23  <PandaMojo> if ( GB(thisval,0,40) ) you mean :D
16:26:27  <PandaMojo> *4
16:26:32  <PandaMojo> can't not even not typeo
16:26:55  <PandaMojo> (but wouldn't it be 1,4?)
16:27:04  <Eddi|zuHause3> no, 0,3
16:27:14  <jez> ehh?
16:27:16  <PandaMojo> err, whoops, yeah :D
16:27:25  <PandaMojo> No wait.
16:27:29  <jez> 3 would be the values 0-7
16:27:30  <Eddi|zuHause3> but it's start,number
16:27:44  <Eddi|zuHause3> so 0,4 is correct
16:27:52  <Eddi|zuHause3> starting from bit 0, get 4 bits
16:27:53  <PandaMojo> Oh right, my brain misparsed
16:28:01  <jez> why you think specifying a number of bits is more readable than the divider value, i dont know
16:28:30  <Eddi|zuHause3> because the divider value is pure magic
16:28:43  <jez> no more than GB...0...4
16:28:46  <peter1138> well, ok
16:28:53  <peter1138> if (thisval % 16 == 15) thisval--;
16:29:08  <peter1138> basically limits it to 0..14
16:29:10  <jez> 					if ((thisval % 16) >= 10) {thisval-=((thisval%16)-9);}
16:29:14  <Eddi|zuHause3> but GB is already used throughout the entire code, so it is readable
16:29:28  <jez> Eddi|zuHause3: yes, but not easier to understnad
16:29:31  <jez> *understand
16:29:32  <PandaMojo> thisval = std::max( thisval , 14 ); :D
16:29:45  <jez> c++?  heh
16:29:51  <PandaMojo> I wish >_<
16:29:54  <Eddi|zuHause3> if you have to understand GB anyway, it is easy to understand
16:29:57  <peter1138> so depending on context... foo = clamp(thisval % 16, 0, 14); might be appropriate
16:30:05  <peter1138> heh
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16:30:06  <Eddi|zuHause3> besides, it uses much less brackets
16:30:17  <jez> no it doesn't.
16:30:21  <jez> it uses more
16:30:27  <Eddi|zuHause3> and less brackets = more usable
16:30:33  <peter1138> heh
16:30:38  <Wolf01> hi
16:30:45  <Eddi|zuHause3> *readable
16:31:00  <PandaMojo> thisval = MAX( thisval , 14 ); then - or if (thisval & 0xF == 0xF) --thisval; - or similar
16:31:23  <jez> lol
16:31:34  <jez> that's great, except it does nothing like what my code does
16:31:47  <PandaMojo> well not your -9 version.
16:32:09  <jez> i use the same formula for consistency
16:32:25  <jez> the first just happens to only have 1 'duplicate' value per 16
16:32:27  <PandaMojo> analyzing the pattern...
16:33:44  <PandaMojo> You know, I shouldn't try to code when I havn't slept in over 24 hours :P
16:33:50  <jez> or can't code
16:33:54  <Eddi|zuHause3> you probably should be a thisvar%=16 independently from the rest, at the very beginning
16:34:06  <jez> not really
16:34:06  <Eddi|zuHause3> and then a if(thisvar=15)thisvar--;
16:34:16  <PandaMojo> jez:  Are you implying something? :D
16:34:36  <peter1138> this presumably to restrict a 32bit value to something valid
16:34:53  <peter1138> (the face code)
16:35:13  <PandaMojo> Yeah, it's a clamping function - so lemme see if I get all the GB/SB right >_<
16:35:18  <jez> peter: it's to prevent duplicates
16:35:24  <PandaMojo> oh hell *opens VS*
16:35:30  <jez> my new face code never 'fails' on any uint32
16:35:39  <peter1138> does the current one?
16:35:43  <jez> probably not.
16:35:57  <peter1138> well, that's random only, so you don't notice duplicates, i guess
16:36:05  <jez> right
16:37:23  <PandaMojo> SB(thisval,0,4, MAX( GB(thisval,0,4) , 9 ) );
16:37:29  <Eddi|zuHause3> you probably loose the even spread
16:38:09  <PandaMojo> s/9/14/ for the earlier one.
16:39:53  *** Sacro_ [~ben@adsl-83-100-181-13.karoo.KCOM.COM] has joined #openttd
16:39:56  <jez> i guess that would work.  of course mine's more versatile because yours relies on the interval being a power of 2
16:40:18  <peter1138> PandaMojo: except you want min()
16:40:30  <CIA-1> peter1138 * r6742 /trunk/newgrf.c: - Newsounds: Add support for importing sounds from previously loaded GRF files.
16:40:33  <peter1138> woah
16:40:34  <PandaMojo> Oh geeze.
16:40:37  <PandaMojo> Yeah, yeah I do.
16:40:39  <PandaMojo> >_<
16:40:58  <peter1138> we're on 6761...
16:41:17  <peter1138> that's 9 hours old :)
16:41:28  <CIA-1> Darkvater * r6743 /trunk/gfx.c:
16:41:32  <CIA-1> -Fix (r6462): When determining string length for GetStringBoundingBox SETX and
16:42:25  <Eddi|zuHause3> and...? :p
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16:42:28  *** mode/#openttd [+o Bjarni] by ChanServ
16:42:28  <CIA-1>  SETXY parameters were wrongly accounted for. The identifier itself was taken
16:42:30  <CIA-1>  not the amount.
16:42:54  <peter1138> hehe
16:43:28  <CIA-1> Darkvater * r6744 /trunk/main_gui.c:
16:43:30  <CIA-1> -Fix: Determine the length of the main toolbar dropdown list based
16:43:36  <CIA-1>  on the length of the strings in that list.
16:44:30  <CIA-1> Darkvater * r6745 /trunk/main_gui.c:
16:44:34  <CIA-1> -Codechange: Have the dropdown menus fall fully inside the top toolbar. So
16:45:28  <CIA-1>  normally they will start at the left side of the parent button except when
16:45:30  <CIA-1>  they would stick out, then align with the top toolbar's right side. This
16:45:34  <CIA-1>  also means the extra parameter 'x' is not needed, it is deducted from the
16:46:30  <CIA-1>  widget position.
16:46:32  <CIA-1> Darkvater * r6746 /trunk/ (24 files in 2 dirs):
16:46:36  <CIA-1> -Codechange: Remove the need for double strings in "checkmarked" items. While
16:47:25  <Sacro_> :|
16:47:28  <CIA-1>  here have a little go at the MenuWndProc() function for a little cleanup.
16:47:28  <CIA-1> Darkvater * r6747 /trunk/lang/english.txt: -Revert wrongly committed english strings.
16:47:29  * Sacro_ kicks CIA-1
16:47:32  <CIA-1> Darkvater * r6748 /trunk/ (main_gui.c player.h players.c): -Codechange: Use already existing function to count active players.
16:47:34  <CIA-1> ow
16:47:48  <Sacro_> im guessing theres 13 more to go
16:47:52  <Bjarni> commit frenzy
16:48:10  <Bjarni> or rather: lag
16:48:11  <Bjarni> :p
16:48:28  <CIA-1> miham * r6749 /trunk/lang/ (6 files in 2 dirs): (log message trimmed)
16:48:28  <CIA-1> (35 lines omitted)
16:48:54  <Bjarni> <-- somebody figure out what I should reply to this guy
16:49:20  <Bjarni> about the naming, I know that I'm right and about the coding/drawing/whatever, I never game him anything
16:52:16  <PandaMojo> Bjarni: I find myself simply unable to grok his sentances.
16:52:39  <PandaMojo> I can grok a sentance fragment here and there, but not the entire sentance.
16:52:56  <Eddi|zuHause3> Bjarni: Darkvater was bitching about the autoreplace button... and asked why you did not choose the picture with the arrow, but instead that "counterintuitive" recycle thing
16:55:01  *** BJH2 [] has joined #openttd
16:58:13  <Bjarni> well
16:58:21  <Bjarni> basically I didn't like the arrows
17:09:42  <ln-> Bjarni: is there a significant english-speaking minority in denmark, or english for some reason more important than in other countries?
17:10:01  <ln-> i'm asking because of what i saw in Debian installer.
17:10:16  <jez> wow
17:10:16  <jez>
17:10:23  <jez> check out the name of the founder
17:11:58  <peter1138> - , Founder
17:11:58  <peter1138> lol
17:12:07  <peter1138> spot the stock script
17:14:38  <Bjarni> <ln->	Bjarni: is there a significant english-speaking minority in denmark, or english for some reason more important than in other countries? <-- what do you mean?
17:15:46  <peter1138> "My patience is limited, while your ignorance seems not."
17:15:50  <peter1138> excellent remark :D
17:27:33  <ln-> Bjarni: start debian sarge installer, choose english as the language. in the next screen it says like "based on your languages selection i'm guessing your location is one of the following: Australia, Canada, ..., Denmark, New Zealand, United States, South Africa, ..., Zimbabwe"
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17:28:10  <ln-> Bjarni: a list of anglophone countries plus Denmark...
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17:40:54  <MeusH> hi
17:40:56  <MeusH> Darkvater!
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17:59:20  <Sacro_> ROFL
17:59:26  <Sacro_> Bjarni: ^^^
18:03:33  <jez> heh
18:04:04  *** Neonox [] has joined #openttd
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18:05:59  <wanze> Just created my own scenario, build a few airports and now it says: "Can't build aircraft... Too many vehicles in game", but there isn't any vehicles at all. I'm using OpenTTD v0.4.8 (
18:06:03  <wanze> Is this a known bug?
18:07:13  <Sacro_> wanze: heh, post it on the forums, or
18:07:25  <wanze> you again! ;)
18:07:35  <Eddi|zuHause3> wanze: check your config if you disabled aircraft
18:07:43  <wanze> I didn't
18:07:47  <Eddi|zuHause3> or your startdate
18:07:51  <wanze> Just aircrafts just a minute ago
18:07:55  <wanze> startdate?
18:08:02  <wanze> my startedate is year 2000
18:08:05  <wanze> Is that a problem?
18:08:10  <Eddi|zuHause3> usually not
18:16:21  <Eddi|zuHause3> i'd still say you somewhere set max number of air vehicles to 0
18:17:43  <Eddi|zuHause3> look in the [patches] section in the openttd.cfg, under max_aircraft
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18:22:35  <Bjarni> [19:59:20] 	<Sacro_> ROFL
18:22:36  <Bjarni> [19:59:25] 	<Sacro_>	Bjarni: ^^^ <-- I already saw that one... you made me look yesterday :/
18:22:38  <Eddi|zuHause3> oh, and next time, you should use the ingame screenshot function :)
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18:31:14  <Sacro> Bjarni: i never did
18:31:32  <Bjarni> you started talking about quotes and I went looking
18:33:28  <Sacro> ah
18:33:33  <Sacro> heh, Danish is funny
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18:52:10  <Eddi|zuHause3> i do not know any funny danish sentence
18:52:23  <Bjarni> I do
18:58:46  <wanze> Det gør jeg også.
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19:00:24  <Darkvater> bjarni back yet?
19:00:26  <Darkvater> oh he
19:00:28  <Darkvater> I should read
19:00:45  <Darkvater> Bjarni: pm
19:02:14  *** Rens2Sea [~Rens2Sea@] has joined #openttd
19:02:39  <jez> i pm'd him your comments
19:06:01  <Born_Acorn> How nasty, some random Wikipedia admin deleted the TTDPatch article because he thought it was an advery.
19:06:04  <Born_Acorn> *advert
19:09:33  <jez> lol
19:09:35  <jez> revert wikipedia
19:09:59  *** Rens2Sea is now known as Rens2EveOnline
19:10:29  <jez> if they deleted it, how do you know why?
19:10:30  <Darkvater> Born_Acorn: lool it IS deleted
19:10:52  *** Rens2EveOnline is now known as Rens2Sea
19:10:56  <Darkvater>
19:11:27  <jez> hmm
19:11:31  <jez> you can revert changes
19:11:35  <jez> cant you revert a deletion?
19:12:14  <Born_Acorn> Darkvater, we're all going to protest on his talk page. :p
19:12:31  <hylje> rocket propelled chainsaw!
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19:16:24  <Frostregen> great weapon =)
19:16:36  <hylje> indeed
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19:24:27  <MeusH> Darkvater!
19:24:40  <Darkvater> MeusH!
19:24:54  <MeusH> any bugs found?
19:25:01  <MeusH> what's peter1138's view on it?
19:25:23  <Born_Acorn> We've managed to get three people. :p
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19:26:21  <Darkvater> MeusH: too late ;)
19:27:02  <MeusH> before asking "too late for what?", I'll check something...
19:27:08  <MeusH> but I already feel excited
19:27:40  <MeusH> OH YEAH :)
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19:29:27  <MeusH> that's great, thanks for help :)
19:29:45  <Darkvater> hehe, 'thanks for help' he says ;p
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19:40:46  <jez> ttdpatch, man
19:41:00  <jez> that's so old and modified things too much anyway
19:41:04  <jez> good in its day
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19:44:20  <peter1138> MeusH...
19:46:07  *** Trenskow [~outlet@] has joined #openttd
19:47:12  <peter1138> not old, mature
19:48:22  *** PandaMojo [] has quit [Ping timeout: 480 seconds]
19:48:36  *** PandaMojo_ is now known as PandaMojo
19:50:02  <MeusH> You made me baffled, Peter
19:50:35  <peter1138> MeusH: when did you become a good artist?
19:51:19  <MeusH> I think I did yesterday. I just realised there is no tropic station set. And thanks, unless what you said was irony :)
19:51:34  <peter1138> you just started it?
19:51:38  <peter1138> because it looks excellent
19:51:52  <MeusH> wow :) thanks :D
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20:00:00  <Belugas> i second peter1138's opinion.  nice start :)
20:00:28  <Belugas> guys, what say you? :
20:00:54  <Darkvater> peter1138: how's newgrf saving?
20:01:41  <Darkvater> wow MeusH
20:01:46  <jez> Belugas: as long as it's only as a plug-in grf and not the default
20:02:03  <Darkvater> would it be a compliment if I would say that you're a better artist then coder or an insult?
20:02:11  <peter1138> heh
20:02:19  <jez> Belugas: thing is, they would look out-of-place in a big tropical city
20:02:47  <peter1138> yes, but not when it starts
20:02:56  <peter1138> in a city, you can use a different design
20:03:49  <Belugas> jez, why do you think it is in ttdpatch graphics section?  Yes... to make it default in Openttd... cool
20:06:01  <peter1138> Darkvater: slowly... well it works, i need to iron some stuff out though
20:06:51  <Darkvater> peter1138: got piccas? wanna help with desgin
20:07:45  <MeusH> Darkvater, a compliment
20:08:06  <MeusH> if I'm a better artist then coder, and I'm a good coder, then I'm a perfect artist :P
20:08:30  <Darkvater> MeusH: then I compliment you
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20:09:19  <MeusH> thanks
20:09:33  *** Serriaromeo [] has joined #openttd
20:09:54  <MeusH> oh noes, I should be at school in 9 hours from now. That means 6 hours to sleep
20:09:59  <MeusH> I just love fridays
20:12:06  <jez> Belugas: erm, so it would be default
20:12:06  <jez> ?
20:14:23  <Belugas> is your sarcasm detector offline jez ?
20:14:54  <hylje> what sarcasm detector
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20:16:23  *** Brianetta [] has joined #openttd
20:16:25  <jez> my sarcasm detector cannot determine what is and isn't in here
20:17:03  <Brianetta> I am not in here
20:17:19  * Darkvater hides Brianetta
20:18:01  <MeusH> Idea: rxxxx on may redirect to
20:20:26  <Belugas> *sight***
20:20:53  <MeusH> may be closed
20:22:08  <Belugas> MeusH presented his work on "TTDPATCH" graphics section.  Do you really think WE, in "OpenTTD", would take that work (no matter how good it is) and use is as default in OUR app???
20:22:10  <Belugas> come one
20:22:18  <peter1138> Darkvater: piccas?
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20:22:55  <Darkvater> peter1138: pictures :)
20:22:59  <MeusH> Belugas, dear, I picked TTDPatch graphics section because it's swarmed with artists and coders
20:23:06  <peter1138> no, not yet
20:23:13  <MeusH> but OpenTTD will be always my true, but hidden love of my live
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20:24:01  <peter1138> the only sort of graphics that could become default would be a total replacement set
20:24:02  <Belugas> That i do not doubt, MeusH :) Never will I.  Beeing in your shoes, i would havge done the same thing
20:24:16  <Born_Acorn> It seems to be the "norm" for Graphics Sets
20:24:29  <Born_Acorn> To be in there anyway. :p
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20:32:52  <Darkvater> ok people, input in
20:34:55  *** Osai [] has quit [Ping timeout: 480 seconds]
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20:36:58  <jez> oh. my god.
20:37:08  <jez> on BBC four there's a docu with video of live childbirth
20:37:10  <jez> ewwwwww
20:37:29  <jez> there was no blood in the birthing pool, strange
20:37:53  <jez> arghhhh
20:38:06  <Brianetta> There doesn't have to be blood
20:38:12  <jez> now they're performing a cesarean section
20:38:15  <jez> on a second twin
20:38:24  <Brianetta> Now that should have blood
20:38:30  <Darkvater> you're not here Brianetta
20:38:31  <Brianetta> buit shouldn't get blood in the birthing pool
20:38:35  <Brianetta> unless they're being really silly
20:38:51  <jez> doesnt the vagina usually tear?
20:38:52  <jez> i thought so
20:38:53  <Brianetta> Darkvater: Then why are you talking to me?  jez is mad, but you shouldn't be
20:39:09  <Brianetta> jez: It can tear.  it doen't have to tear.
20:39:11  <Darkvater> oh
20:39:42  <MeusH> goodnight
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20:40:45  <jez> gawd
20:40:49  <jez> this is really in depth
20:41:17  <jez> yopu dont usually see them cutting the umbilical cord
20:41:39  <jez> one of those 70s/80s docus when people weren't so scared of the human bodyu
20:45:51  <Darkvater> ey Belugas can you ask TrueLight if he can read my messages?
20:46:10  <Wolf01> yeah, i've some lag :(
20:46:32  <Darkvater> peter1138: you wanted a file-dialog, right?
20:46:36  <Wolf01> i see sentences in blocks of 10 lines per time
20:47:47  <jez> Wolf01 == truelight?
20:47:52  <hylje> no
20:48:18  <Belugas> done Darkvater
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20:48:20  <Wolf01> [22:29:02] Lag from server: 2mins 22secs
20:48:21  <Wolf01> [22:39:34] Lag from server: 9mins 54secs
20:48:21  <Wolf01> [22:39:35] Lag from server: 8mins 55secs
20:48:21  <Wolf01> [22:41:37] Lag from server: 7mins 57secs
20:48:23  <Wolf01> lol
20:48:23  <Darkvater> thx
20:48:48  <Belugas> hem... i think he does read them indeed
20:49:21  <Darkvater> he's just a lurking bastard
20:49:25  <Darkvater> but got hold of him now
20:49:39  <Sacro> :o
20:51:25  <peter1138> well, got a sort of file dialog
20:52:06  <Darkvater> I am wondering if I should write a general file dialog
20:52:43  <Darkvater> that does load/save has sorting and can accept filters and is on its own. On load/save it closes the window and returns the FiosItem to the calling parent
20:52:46  <Darkvater> to let that handle it
20:53:32  <Belugas> ?
20:54:08  <Belugas> i though it was already the case. Didn't TrueLight implemented  that fot tgp?
20:55:43  <peter1138> nope
20:56:01  <peter1138> heightmap loading was added, but that's really just a special case of map loading
20:56:14  <peter1138> i don't think i need it, with this scanning thing going on
20:57:06  <Darkvater> what do you mean?
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20:57:27  <Belugas> good point peter1138
20:57:29  *** Belugas is now known as Belugas_Gone
20:57:33  <Belugas_Gone> and bye bye
20:57:36  <Darkvater> bn
20:57:37  <Darkvater> gn
20:58:16  <glx> Darkvater: bn was ok ;)
20:58:25  <peter1138> bon nuit
20:58:30  <Darkvater> ah
20:58:38  <jez> sounds like you're married.
20:58:39  <glx> peter1138: bonne :)
20:58:39  <jez> in Paris.
20:58:45  <peter1138> er, yeah
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21:00:12  <Darkvater> I see, scanning filesystem and presenting files...
21:01:52  <Eddi|zuHause3> mäh... i need better overview about memory usage per program...
21:02:00  <Eddi|zuHause3> it is using 1GB of swap
21:02:00  <Darkvater> sounds a bit overkillish mainly because I wanted to do an OpenFile object :P
21:02:24  <Eddi|zuHause3> but the sizes in the process table can not possibly add up to that much
21:02:42  <Darkvater> hmm, what about modal windows?
21:02:48  *** Zr40 [] has quit [Read error: Operation timed out]
21:02:54  <Darkvater> eg while the window is active you cannot activate any other window
21:03:00  *** BJH2 [] has quit [Quit: ChatZilla 0.9.61 [Mozilla rv:1.7.12/20050915]]
21:03:29  <Darkvater> load/save window comes to mind, as well as 'ask exit', multiplayer, confirmation window, settings
21:03:51  <Eddi|zuHause3> aren't those already exclusive?
21:04:01  <Darkvater> no
21:05:41  <peter1138> Darkvater: thing about doing the scan means it can pick the right files on load without you having to do anything
21:06:11  * peter1138 ponders
21:06:19  <Darkvater> peter1138: you mean it doesn't matter where that newgrf file is?
21:06:31  <Darkvater> isn't that a bit dangerous?
21:06:54  <Darkvater> eg I have 2 files newgrf/crap/a.grf and a.grf. Which one will it load?
21:07:09  <Darkvater> if it's smart it saves md5sum/version and pick the right one
21:07:23  <peter1138> yes
21:07:27  <peter1138> it does md5sum
21:07:45  <peter1138> and grfid
21:07:56  <peter1138> version is irrelevent if the md5sum matches
21:08:14  <peter1138> and grfid is quicker to compare if there are lots (not that it would make a big difference)
21:08:30  <Darkvater> hmm
21:09:17  <Darkvater> that does help you not to have to have newgrf files in exactly the same dir as an other user if you get his save
21:09:31  <peter1138> means you can keep different versions etc
21:09:48  <peter1138> and solves the problem with unix having case-sensitive filesystems
21:10:09  <Darkvater> dammit I wanted an OpenFile dialog
21:10:15  * Darkvater condemns peter1138
21:10:21  <Darkvater> but
21:10:43  <Darkvater> the question is... should the GUI use this scanned interface? :)
21:11:05  <peter1138> well it does
21:11:11  <peter1138> thing is
21:11:19  <peter1138> you could point it to a file that wasn't scanned
21:11:34  <peter1138> but then it wouldn't be able to find it if you load the game later
21:12:25  <Darkvater> not if you restrict loading newgrf files to only subpaths
21:12:33  <peter1138> true, but then it's already scanned it
21:12:42  <Darkvater> cause we agreed ../../../crap.grf is braindead
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21:12:56  <Darkvater> peter1138: yeah, it would then be a waste not to use it
21:13:13  <Darkvater> peter1138: how does your patch, or better said how would it, handle multiple newgrf directories?
21:13:43  <peter1138> it ignores them when presenting the list
21:13:45  <Darkvater> I've been working on a patch for some time that seperates user and global directories. Therefore to load a newgrf you first need to look in the personal dir, and afterwards in the global dir
21:13:50  <peter1138> hmm
21:13:54  <peter1138> oh, i see
21:14:15  <Eddi|zuHause3> err... even if you use that scan, you can still save the path, and if you cannot find it in the scanned files, you try the path (or the other way round)
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21:14:29  <blathijs> Darkvater: is that patch generic, ie can it be used for loading normal data, scenarios or config files as well?
21:14:46  <peter1138> use it for saving the face code ;)
21:15:37  <Darkvater> blathijs: of course it would be for all paths. Eg scenario/music/language/data
21:15:43  <blathijs> Good.
21:15:45  <Darkvater> blathijs: only savegames are forced to be personal
21:15:48  <Darkvater> and autosaves
21:15:59  <blathijs> makes sense
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21:16:18  <Darkvater> it's just pretty ugly so far...donnu don't like it :(
21:16:37  <peter1138> ~/.openttd/data/
21:16:38  <peter1138> hmm
21:16:55  <Darkvater>
21:17:06  <Darkvater> peter1138: ?
21:17:21  <blathijs> 23:11 < peter1138> but then it wouldn't be able to find it if you load the game later <-- you could save the location of that file in the config?
21:19:32  <peter1138> Waiting: 4,095 passengers
21:19:33  <peter1138> :/
21:20:53  <CIA-1> Darkvater * r6762 /branches/makefile_rewrite/projects/openttd_vs80.vcproj.user:
21:20:53  <CIA-1> [MakefileRewrite] -Add a template VS2005 file that will correctly set the
21:20:53  <CIA-1>  workingdirectory for debugging. Sorry VS2003 users, this is not supported
21:20:53  <CIA-1>  in this version of Visual Studio. Some braindead engineer decided to put
21:20:54  <CIA-1>  this into an unintelligible binary file. So you have to set it yourself
21:20:54  <CIA-1>  to "..\bin"
21:21:47  <Darkvater> blathijs: what do you mean? the code would scan all available paths so if it's not there well then you couldn't load it either manually
21:22:07  <blathijs> you could add a "extra GRF files" config value
21:22:11  <blathijs> which will also get scanned
21:22:16  <Darkvater> peter1138: how do you decide the right grf file? check grfid, remember and if multiple checks do md5sum?
21:22:40  <Darkvater> blathijs: I think it should be kept simpler. Have a single directory and be done with it
21:22:43  <Darkvater> which reminds me
21:22:49  <Darkvater> blathijs: how about this mempool thingie?
21:23:07  <blathijs> uhm, wasn't the entire idea of your paths to support multiple directories?
21:23:08  <Darkvater> Truelight did parts of it, promising in every commit that it's only temp and we'll see the beauty when it's done
21:23:13  <Darkvater> and it's still not done
21:23:24  <Darkvater> blathijs: yes, personal and global
21:23:26  <blathijs> I'll poke him about it
21:23:26  <Darkvater> that's all
21:23:33  <Darkvater> he said it's yours now
21:23:40  <blathijs> Hmm, he didn't tell me that
21:24:00  <blathijs> Or I misinterpreted him, probably
21:24:00  <Darkvater> oh, I thought he said that
21:24:17  <peter1138> it always does an md5sum check, cos its' fairly important in network games
21:24:32  <peter1138> i guess it needs to be overridable for it a set gets updated or something
21:24:56  <Darkvater> so why check GRFID than at all?
21:25:17  <peter1138> *shrug*
21:26:37  <Darkvater> just curious
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21:27:03  <Darkvater> eg if md5sum doesn't match but GRFID does then you have a corrupt grf file
21:27:06  <Darkvater> or the other guy has
21:27:15  <Darkvater> or changed grf file
21:27:20  <Darkvater> and you can't assume anything then
21:27:28  <blathijs> well, md5 could match but not grfid
21:27:45  * Darkvater doubts that
21:28:12  <blathijs> there is no reason it couldn't, except for chance
21:28:26  <Darkvater> the expert's thoughts?
21:28:26  <blathijs> and, assuming that there is some kind of social mechanism to prevent duplicating of grfids, they should be unique?
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21:30:38  <Darkvater> I think they should be unique
21:30:59  <peter1138> if the grfid matches and the md5sum doesn't, then most likely is different versions
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21:31:12  <peter1138> they don't change the grfid, at least between minor changes
21:31:22  <CIA-1> Darkvater * r6763 /branches/makefile_rewrite/projects/ (12 files): [MakefileRewrite] -Cleanup: Set proper line endings and fix inconsistent newlines on some files
21:32:13  <Darkvater> peter1138: ah, good point
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21:32:38  <peter1138> in which case, the server is canon
21:32:44  <peter1138> (in the network scenario)
21:32:46  <Darkvater> wha?
21:33:15  <Darkvater> peter1138: do you have warning windows? Eg 'file not found, continue at own risk?' 'grfids don't match continue'?
21:33:25  <peter1138> no
21:33:51  <peter1138> problem is this all happens in the middle of loading
21:33:59  <peter1138> well, we can check for network games, but
21:34:33  <Darkvater> good point
21:34:42  <Darkvater> perhaps a config-setting ;)
21:34:55  <peter1138> yup
21:35:51  <Darkvater> ok so no OpenFileDialog :)
21:35:59  <Darkvater> what about modal windows, do we want them?
21:36:20  <Darkvater> or a general error/information window with 'ok' 'cancel' callback?
21:36:28  <peter1138> hmmmm
21:36:33  <Darkvater> or shall I just shut up now?
21:36:33  <peter1138> the quit window isn't modal...
21:36:49  <Darkvater> we have no modal windows
21:36:56  <peter1138> not an essential feature
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21:37:49  <Darkvater> is that a 'don't bother coding it'?
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21:39:55  <peter1138> no
21:40:03  <peter1138> there was a ", but..." there
21:40:06  <peter1138> but it fell off
21:40:49  <Darkvater> hehe
21:41:05  <peter1138> where does this measurement tool live?
21:41:26  <Sacro> peter1138: far down deep in the middle of the Congo...
21:41:31  <peter1138> cheers
21:41:39  <peter1138> next question, how do you use it?
21:41:51  <Darkvater> peter1138: patches > interface
21:42:05  <peter1138> ah
21:42:14  <peter1138> funky
21:42:20  <Darkvater> non-essential :)
21:42:27  <peter1138> indeed
21:44:04  <Darkvater> hmm so no modal windows eh...
21:44:11  * Darkvater doesn't want to get started on file paths
21:44:12  <Darkvater> ;p
21:47:25  <peter1138> bah, bug
21:47:36  <Darkvater> my code?
21:48:18  <peter1138>
21:48:52  <Darkvater> wtf
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21:49:32  <Bjarni> well, there is always something going on in this channel when Sacro is here
21:49:45  <Bjarni> now you guys decided to take measures
21:50:02  <Darkvater> peter1138: hmm must be the bridge code
21:50:03  <Bjarni> and compare against what you expected
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21:52:05  <Darkvater> peter1138: solution: drag the bridge the other way ;p
21:52:24  <peter1138> well, yes :P
21:53:04  <Darkvater> he got it
21:53:08  <Darkvater> wrong type call
21:53:16  * Darkvater curses at meush
21:57:52  <Bjarni> well, at least the bug have been found and killed
21:59:14  <Darkvater> haS
21:59:31  <Bjarni> Darkvater: wrong case in the last letter :p
21:59:34  * Bjarni hides
22:01:29  <Sacro> Bjarni: he was reffering to you using "have" instead of "has"
22:05:25  <Bjarni> as usual, Sacro missed half the context and the whole point
22:05:28  <Bjarni> :s
22:07:08  <Sacro> :(
22:09:19  <Brianetta> Sacro: Bjarni was being bloody funny and you failed to spot it.
22:11:18  *** e1ko [] has quit [Quit: Chatzilla 0.9.67+ [SeaMonkey 1.0.5/2006091003]]
22:11:21  <CIA-1> Darkvater * r6764 /trunk/viewport.c:
22:11:21  <CIA-1> -Fix (r6758): Wrong height difference calculated because invalid drag-type
22:11:21  <CIA-1>  was passed to the function. Thanks peter1138.
22:11:25  <Darkvater> ok there weg o
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22:17:05  <Bjarni> I got a stupid little question
22:17:19  <Bjarni> how do I get it to show the measure box? :)
22:17:40  <glx> shift-drag iirc
22:17:51  <Darkvater> patches > interface > measurement
22:18:27  <Bjarni> found it
22:18:34  <Bjarni> why is it so well hidden?
22:19:08  <Darkvater> hmm anyone know if there is some kind of visual studio command that can add a global preprocessor define to the compiler
22:19:17  <Darkvater> through a pragma command or something?
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22:19:59  <Darkvater> he
22:20:00  <Darkvater> idito
22:20:02  <Darkvater> nvm
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22:21:19  <Wolf01> 5 minutes to reconnect :(
22:21:19  <Wolf01> 'night all
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22:37:19  <Progman> Darkvater: if you add one single signal the tooltip is flashed for the short time the mouse is pressed. If you do it for a whole less-traffic line is a little bit annoying
22:38:38  <Progman> maybe the tooltip should be first time visible if the length was increased from length of one
22:38:48  <Darkvater> Progman: ok now in english
22:38:53  <Darkvater> cause I have no idea what you're saying
22:39:06  <Darkvater> ah like that
22:39:07  <Darkvater> hmm
22:39:22  <Darkvater> I thought 1x1 areas were not shown
22:39:25  <Darkvater> damn those testers
22:40:49  <Progman> in r6761 it is
22:40:54  <Serriaromeo> yeah,  i missed reporting that one
22:41:06  <Serriaromeo> actully i missed seeing that one :-)
22:41:37  <Darkvater> you guys are no good to me
22:41:40  <Progman> try to add signals to a station exit/entry. every click (if it isn't too short) you see the tooltip
22:42:56  <Darkvater> will look into it tomorrow
22:42:57  <Progman> same for change the signal/semaphores ;)
22:43:30  <glx> just keep button pressed with any drag tools
22:43:58  <Serriaromeo> i saw that you could see it while making tunnels, but i thought that was intentional, and useful
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22:52:40  <Sacro> hmm, how do you align text top/bottom in html
22:52:50  <Brianetta>
22:54:08  <Bjarni> Serriaromeo: you should have spotted this one. Now your beta testing payment is lowered by 30%
22:54:56  <Serriaromeo> well,  tell ya what,  just for this patch,  i will forgo any payment due to me missing that bug.  :-)
22:55:33  <Bjarni> 0*(1 - 0,3) = 0
22:56:37  <Serriaromeo> yepp, that matches my pay cacluations as well :-)
23:00:59  <Kalpa> Hoho. :)
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23:10:09  <eQualizer> Which dash is correct one to use in lists? Like this:
23:10:13  <eQualizer> - something
23:10:16  <eQualizer> - something else
23:10:26  <eQualizer> - something completly new
23:10:39  <eQualizer> completely*
23:11:06  <eQualizer> Or should I use some other symbol? Bullet?
23:15:09  <Sacro> ° is cool
23:15:22  <eQualizer> It's not correct usage? :(
23:18:14  <ln-> how about ?
23:18:22  <Kalpa> Show's as ? here :(
23:18:52  <ln-> fix your client and terminal then.
23:26:21  <eQualizer> ln-: <3
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23:27:04  <eQualizer> ?
23:27:08  <eQualizer> (Did it show?)
23:27:52  <ln-> empty
23:28:48  <eQualizer> Oh well, copypasting works.
23:29:15  <Sacro> eQualizer: thats not a UTF-8 char is it?
23:29:41  <eQualizer> Sacro: Should be.
23:31:04  <Sacro> oh well... bed night all
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