Log for #openttd on 23rd October 2006:
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05:29:35  <CIA-1> rubidium * r6899 /branches/MiniIN/ (65 files in 3 dirs): [MiniIN]: Sync with trunk, 6596:6630
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06:28:24  <CIA-1> rubidium * r6900 /branches/MiniIN/ (56 files in 3 dirs): [MiniIN]: Sync with trunk 6630:6660
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07:47:10  <Darkvater> morning
07:49:27  <peter1138> hello
07:49:41  <peter1138> i really need to get on with...
07:49:43  <peter1138> going to work :(
07:49:58  <Darkvater> ah always
07:50:24  <Darkvater> I've added some sprites to openttd.grf yesterday with cloning, etc. and named some more sprites
07:50:49  <Darkvater> currently WWT_PANEL and WWT_IMGBTN are one and the same and they're used pretty much mixed up
07:51:09  <Darkvater> I propose to use WWT_IMGBTN with any SPRITE and WWT_PANEL just as a panel (sprite 0)
07:51:16  <Darkvater> at least when I get home  ;)
07:51:32  <peter1138> righto
07:51:40  <peter1138> btw
07:51:47  <peter1138> i have a patch that removes the second scrollbar
07:52:01  <peter1138> and makes the data parameter a scrollbar index
07:52:25  <Darkvater> so no more scrollbar?
07:52:45  <Darkvater> I hae a patch that handles matrixes internally returning index, or -1 if out of bounds.
07:52:48  <Darkvater> now you ^_^
07:52:57  <peter1138> there is still a horizontal & vertical scrollbar widget
07:53:06  <peter1138> but no special 'second scrollbar' widget
07:53:36  <peter1138> of course, having 5 horizontal scrollbars and 6 vertical scrollbars isn't that useful
07:53:41  <peter1138> but it's possible...
07:53:58  <peter1138> matrixes internally, eh? :)
07:54:08  <peter1138> that's useful
07:54:28  <peter1138> all that division and removing the widget's top and then... yeah
07:54:35  <Darkvater> yeah
07:54:53  <peter1138> where did mattc go :o
07:55:29  <Darkvater> "the data parameter a scrollbar index" << ok but you still have to add it visually somehow
07:55:43  <peter1138> hmm?
07:56:07  <peter1138> yes, the data parameter of a scrollbar widget
07:56:30  <peter1138> WWT_SCROLL2BAR = 13,         /* 2nd vertical scrollbar*/
07:56:33  <peter1138> ^ ugly
07:56:45  <Darkvater> yes
07:57:18  <Darkvater> aaah, you put it there, instead of in the window
07:57:21  <Tron> ask svn who wrote it
07:57:39  <peter1138> bjarni wrote that
07:57:48  <peter1138> Darkvater: you've missed the point :)
07:58:33  <Darkvater> gimme a slack, it's still early ;p
07:58:40  <peter1138> < bit huge though...
07:58:49  <peter1138> right
07:58:51  <peter1138> 9:00am
07:58:54  <Darkvater> I can only applaude this :D
07:59:05  <peter1138> i should be at work :o
07:59:09  <Darkvater> 10:00am here but still, only relative
07:59:19  <peter1138> ta ra
08:00:29  <Darkvater> w->vscroll[] is an array of vertical scrollbars now I suppose
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08:00:55  <Darkvater> do you still have w->hscroll? w->hscroll[]? Or is it all just one big w->scroll[] ?
08:01:36  <Darkvater> ah, seperate hscroll/vscroll
08:12:36  <Darkvater> hmm what is currently in the .data of the scrollbars
08:13:34  <Darkvater> scroll.cap? seems it's doubly stored cause it's in w->scroll.cap as well
08:15:52  <peter1138> nothing is currently in the data
08:16:21  <peter1138> but you're right, it could just be a single array for both directions
08:16:51  <Darkvater> yes there is. look + w->widget[2].data = (w->vscroll[0].cap << 8) + 1;
08:17:00  <Darkvater> unless that's a matrix widget of course
08:17:11  <peter1138> that's a matrix setup, i think
08:18:09  <peter1138> (oh, look, i'm at work)
08:18:40  <Darkvater> :)
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08:20:37  <Darkvater> is it me who is stupid or just confused? What are you storing in w->widget[i].data? Cause from a glance at the diff it's all a w->scroll[i]. setup; unless you are storing the scrollbar identifier the one that goes into w->scroll['i']
08:20:53  <Darkvater> (&w->vscroll[wi->data]
08:20:58  <Darkvater> I guess that's a yes
08:21:33  <peter1138> confused, i guess
08:22:57  <Darkvater> less now
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08:29:19  <Darkvater> perhaps my only suggestion would be to pass &w->scroll[bar] directly instead of w and bar
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08:31:17  <peter1138> to SetVScrollCount()? probably...
08:31:23  <Darkvater> yes
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08:31:39  <Darkvater> unless you want an assert there to check for bounds
08:32:28  <peter1138> what about unifying the two arrays so it's just w->scroll instead of vscroll & hscroll?
08:32:55  <Darkvater> well already said that before :)
08:33:11  <Darkvater> but I think that's also a good idea
08:33:28  <peter1138> kk
08:37:37  <Darkvater> you could even do without the calloc() for w->scroll[3], if you really must but this is okay :)
08:37:48  <Darkvater> we'll have bjarni cock up a 6-scrollbar autoreplace window
08:37:52  <Darkvater> cook
08:38:39  <CIA-1> miham * r6901 /trunk/lang/ (estonian.txt unfinished/bulgarian.txt):
08:38:39  <CIA-1> WebTranslator2 update to 2006-10-23 10:28:46
08:38:39  <CIA-1> bulgarian - 6 fixed by kokobongo (6)
08:38:39  <CIA-1> estonian - 46 deleted, 3 changed by kristjans (49)
08:40:20  <peter1138> no, i think cock up is appropriate ;p
08:40:39  <Darkvater> hmmm
08:40:41  <Darkvater> u
08:40:43  <Darkvater> t
08:40:54  <Darkvater> f
08:41:01  <Darkvater> 8
08:41:09  <peter1138> feh
08:41:19  <peter1138> i have to sync it with all the strecpy changes :o
08:42:50  <Darkvater> horrible ;)
08:43:52  <MiHaMiX> Darkvater: ?
08:43:57  <Darkvater> o_O germany adds tv-license costs to pc's
08:44:03  <Hapo> that sucks.
08:44:19  <Hapo> but at least the tv license is cheaper than in finland anyway
08:44:25  <Hapo> ours costs some 200 euros a year
08:44:48  <Darkvater> We don't have a license in Holland \o/
08:45:03  <Darkvater> at least seperately....they just raised some other tax
08:45:06  <Darkvater> MiHaMiX: yes?
08:45:32  <MiHaMiX> Darkvater: mi a gond az utf8-cal? :)
08:45:41  <Darkvater> non-comprende
08:46:22  <MiHaMiX> Darkvater: 10:43-kor 4 kulon sorba leirtal 1-1 betut, abbol az utf8 jott ki :D mi a gond? :D
08:46:34  <Darkvater> non-comprende
08:46:54  <MiHaMiX> Darkvater: ok, sorry for disturbing you
08:46:57  <Darkvater> hehe
08:47:11  <Darkvater> MiHaMiX: there's nothing wrong with utf8 I was just teasing ol'pte
08:47:14  <Darkvater> ol'pete
08:47:20  <Darkvater> damn crappy keyboard
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08:48:30  <MiHaMiX> Darkvater: ok then
08:50:42  <peter1138> < tease'd :o
08:51:55  <Darkvater> if kudr fixes the kerning for large fonts for winfonts it's good for me as well. Although I like freetype + I did some work on it to get as a library so win32 can have it supported
08:52:37  <peter1138> ah, well, we don't do kerning
08:52:46  <peter1138> we take each character individually
08:52:51  <peter1138> kerning requires a pair
08:53:22  <peter1138> we'd need a new function to get the required distance
08:54:27  <Darkvater> well something cause with freetype the large fonts look good
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08:56:56  <Celestar> morning
08:57:33  <Darkvater> morning
08:58:22  <Celestar> I can't op myself :o
08:58:36  *** mode/#openttd [+o Celestar] by Darkvater
08:58:44  <Darkvater> whine!
08:58:53  <Celestar> thanks :P
08:59:21  <Celestar> people, are there any objections to moving around some bits in the map array at the present time?
08:59:59  <Darkvater> hmm peter1138 can you OP?
09:00:35  <peter1138> no
09:00:39  <peter1138> i'm not registered here
09:00:48  <Darkvater> aaah
09:00:55  <Darkvater> you're not even on the chanserv list
09:01:03  <Celestar> nor am I _
09:01:46  <Darkvater> but you weren't here :)
09:01:55  <peter1138> hmm?
09:02:11  <Darkvater> Celestar wasn't around when we made the move
09:02:19  <peter1138> $ ssh root@tron
09:02:19  <peter1138> ssh: tron: Name or service not known
09:02:20  <peter1138> o_O
09:02:28  <peter1138> i meant troy...
09:02:35  <peter1138> stupid server names
09:02:52  <Darkvater> hehe
09:03:39  <Darkvater> peter1138: just tell when you've registered your nick
09:04:26  <Celestar> so there are no objections_
09:04:36  <Darkvater> he
09:04:36  <Celestar> ?
09:04:42  <Darkvater> what do you want to shuffle around?
09:05:39  <Celestar> 1) swapping road and rail owner in crossings
09:05:56  <Celestar> 2) unify ground types for rails and rail depots
09:06:08  <Celestar> 3) remove rail type rail with signals
09:06:35  <Darkvater> 1) what is it now?
09:07:29  <Tron> well, i have a diff somewhere ...
09:07:42  <Tron> afk
09:08:37  <blathijs> Celestar: Don't we need 3) for something somewhere?
09:08:57  <blathijs> or actually, don't we need the signal bits for something else in rail-without-signals?
09:09:00  <peter1138> somethign somewhere?
09:09:11  <Darkvater> lol@tron
09:09:21  <Darkvater> Celestar: what is 1) now? too lazy to look up
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09:11:42  <Celestar> Darkvater: currenlty the crossing has the rail owner in m1
09:12:10  <Darkvater> and why do you want to switch?
09:12:27  <Darkvater> ah because the tile type is road not rail
09:12:32  <Celestar> pingo
09:12:36  <Celestar> :P
09:12:43  <Darkvater> ok
09:12:48  <Darkvater> so 2) why?
09:12:56  <Darkvater> I mean 2) unify ground types for rails and rail depots <
09:13:01  <Celestar> 4) move rail type of level crossing to the same place as all other rail types
09:13:13  <Celestar> 2) because it makes no sense to have to different schema?
09:14:27  <Celestar> afaik 4 is done already?
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09:15:33  <Darkvater> so why all these changes? About 95% (or is it 100% already) of access are in accessors now so why would we care?
09:15:57  <Celestar> to clean the accessors? :)
09:16:21  <Darkvater> hmm, that argument doesn't convince me
09:16:47  <Celestar> ok not all of these changes are required.
09:16:56  <Celestar> but they're still in a "TODO" file I just found ÖP
09:16:57  <Celestar> :P
09:17:00  <Darkvater> :)
09:17:26  <Darkvater> *warning* todo's might be slightly outdated :)
09:17:38  <Celestar> possibly
09:17:46  <Darkvater> Celestar: remember in the very dim and foggy past you were going to look at airport approach?
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09:17:56  <Darkvater> eg that cobra-patch on SF?
09:17:58  <Celestar> 5) change N/S X/Y encoding of bridge ramps to DiagDirection
09:18:06  <Celestar> Darkvater: yes I can remember
09:18:21  <Celestar> Darkvater: 5) does make sense right?
09:18:29  * Darkvater has a preference for that to be put on your todo list somewhere at the top :)
09:18:38  <Darkvater> hmm, isn't that already?
09:18:59  <peter1138> tron might've already done that
09:19:03  <peter1138> or just marked it as todo
09:19:07  <peter1138> i can'tr rmeemeber
09:19:08  <peter1138> or type
09:19:15  <Darkvater> tatic inline DiagDirection GetBridgeRampDirection(TileIndex t)
09:19:15  <Darkvater> { assert(IsBridgeRamp(t)); return ReverseDiagDir(XYNSToDiagDir((Axis)GB(_m[t].m5, 0, 1), GB(_m[t].m5, 5, 1)));
09:19:21  <Celestar> well
09:19:26  <Celestar> it is done in the bridge branch
09:19:30  <Celestar> so no worries
09:19:33  <peter1138> hmm
09:19:36  <peter1138> guess not ;p
09:19:56  <Celestar> no need to port it
09:20:45  <Celestar> return (DiagDirection)GB(_m[t].m5, 0, 2);
09:20:47  <Celestar> :)
09:23:12  <Darkvater> I might be beating a dead horse and still believe in maprewrite but I think with all _m[] hidden into accessors it is not really neccessary to juggle them around
09:24:02  <blathijs> Darkvater: When I think about it, your point seems logical. But my SE gut seems to disagree... ;-)
09:25:39  <Darkvater> my SE gut says it's pointless effort not visible in any way and offering no advantages in any way, except that landscape[_grid].html will look slightly better
09:25:53  * peter1138 notes: svn revert != svn resolved
09:26:10  <blathijs> ouch...
09:35:36  <Celestar> SE????
09:35:45  <Celestar> Darkvater: ok point taken
09:37:02  <Celestar> what is SE??
09:37:45  <Darkvater> Software Engineer I suppose
09:37:55  <Celestar> ok
09:38:06  <Celestar> I will refrain from messing around with da map
09:38:21  <Celestar> (apart from implementing new features)
09:40:55  <Celestar> deal?
09:41:06  <Darkvater> sounds fair enough
09:41:41  <Darkvater> now if somebody could find the the foreign direct investment for australia I would be grateful ;p
09:42:03  <Celestar> wtf?
09:42:11  <Darkvater> god my job sucks
09:43:30  * peter1138 hmms
09:44:32  <Celestar> Darkvater: why?
09:44:44  <Darkvater> boring
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09:45:06  * Darkvater really needs to graduate and find a real job
09:45:18  * peter1138 hmms at this 32bpp lark
09:46:08  <peter1138> messes with newgrf.c only such that you can list .tar files in [newgrf] and it'll load them (but not as newgrf files)
09:46:33  <peter1138> i guess it saves having an extra section in the config
09:46:48  <Darkvater> what do you want with .tar in newgrf?
09:47:12  <Darkvater> egladil: ^
09:48:22  <peter1138> well, i don't
09:50:25  <Darkvater> well egladil I mean
09:59:17  <peter1138> a tarball of png files i guess
09:59:47  <Darkvater> yes but whatfor? newgrf files are .grf only :)
09:59:56  <peter1138> well, it's not newgrf
09:59:56  <Darkvater> all others would be mandatory to load
10:00:06  <peter1138> so i don't really know how it's supposed to work
10:00:08  <Darkvater> eg just like airports.grf, openttd.grf
10:00:30  <peter1138> well, replacing sprites is easy
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10:11:48  <Darkvater> ey Purno
10:13:57  <Purno> hey Darkvater
10:14:39  <Darkvater> what brigs you hee?
10:14:42  <Darkvater> +n +r
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10:15:45  <Purno> well, I recently heard about this channel, so I thought lets just join. I do play OpenTTD at times.
10:16:17  <Darkvater> ah I see :)
10:16:32  <Purno> I play OpenTTD more than TTDpatch nowadays
10:16:42  <Darkvater> has the whatsitcalled..super-bridge been fixed for combroadw?
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10:17:54  <Tron_> <Darkvater> lol@tron <--- i'm dead serious
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10:19:00  <Tron_> <Darkvater> I mean 2) unify ground types for rails and rail depots <--- once they were the same, till /somebody/ moved one, but not the other
10:19:44  <Darkvater> it was just so funny. 2 days ago we were talking about getstring, then you come: "Oh, I have a diff for this", now we're talking about railtype "I have a diff"...I wonder what you all have in there :D
10:20:20  <peter1138> tron is a blackhole of diffs
10:20:44  <Purno> Darkvater , whatcha mean about that super-bridge?
10:20:46  <Tron_> %ls projekte/ottd/|wc -l
10:20:46  <Tron_>       38
10:21:19  <Darkvater> Purno: the yellow tubular bridge. in the y-direction it looked all funny :)
10:21:28  <Darkvater> Tron_: :O
10:21:39  <peter1138> there's probably different versions of it floating around
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10:22:00  <Purno> Darkvater , hmm... and that's due an error in the GRF?
10:22:02  <peter1138> $ ls ottd | wc -l
10:22:02  <peter1138> 946
10:22:03  <peter1138> o_O
10:22:08  <Darkvater> yea
10:22:20  <peter1138> is that in combroadw?
10:22:23  <Tron_> i doubt you have 946 checkouts
10:22:25  * Darkvater loves purno's bridges
10:22:26  <Tron_> but i have 38
10:22:33  <peter1138> no, i don't
10:22:33  <peter1138> hmm
10:22:59  <peter1138> i did have a lot
10:23:06  <peter1138> but i deleted loads because i ran out of space
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10:23:50  <Purno> Hmm....
10:24:05  <Purno> Well, I've been thinking about a new version of my bridgeset anyways.
10:24:08  <Darkvater> it was a long time ago
10:24:21  <Purno> I don't like the fact there are still some of TTD's original bridges in my set...
10:25:35  <Darkvater> > lunch
10:26:54  <peter1138> one day i'll finish off action 1, 2 & 3 bridges
10:30:25  <Eddi|zuHause2> new newbridges... sounds awesome ;)
10:31:04  <peter1138> oh, it is
10:31:07  <peter1138> it sort of worked
10:31:13  <peter1138> but then i rewrote the newgrf stuff
10:32:13  <roboboy> where those screenies from #tycoon earlier of some sort of new industry/cargoes
10:34:40  <CIA-1> peter1138 * r6902 /branches/utf8/ (70 files in 4 dirs): [utf8] - Sync with r6850:r6901 from trunk
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10:42:27  <Brianetta> The problems forum is fill of miniin stuff )-:
10:46:44  <Tron_> how unexpected </sarcsam>
10:48:21  <peter1138> heh
10:48:49  <peter1138> hmm, hunger
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10:49:52  <roboboy>
10:50:19  <roboboy> its an ascii art version of the icon
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10:59:48  <Brianetta> lotp posted o-:
11:00:12  <peter1138> he's alive? :D
11:00:40  <Brianetta> As of 10:45am
11:00:59  <Brianetta> UTC, I believe
11:01:06  <Brianetta> so he was alive 15 minutes ago
11:01:22  <peter1138> forums are slow today
11:01:46  <Prof_Frink> slap orudge
11:01:59  <Prof_Frink> Won't help, but will make you feel better
11:02:04  * peter1138 ponders writing what oskar proposed anyway
11:15:11  <Celestar> back
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11:17:11  <Celestar> DAMNIT
11:17:22  <blathijs> hmm?
11:18:00  <Celestar> people are currently writing data at a rate of 7GB/hour on the file server
11:18:11  <Celestar>  3,2T  3,2T   80G  98% /nfs/home
11:18:28  <Celestar> considering that rate, the partition will be full in 10.5 hours
11:18:53  <Tron_> pr0n?
11:18:58  <Celestar> I hope not
11:19:13  <Tron_> why not?
11:19:17  <Brianetta> lol
11:19:24  <Eddi|zuHause2> you should probably have introduced quota ;)
11:19:57  <Celestar> Eddi|zuHause2: I have 4.2TB of unpartitioned space :)
11:20:04  <Celestar> Eddi|zuHause2: of which no one knows
11:20:12  <Tron_> is it a single account, which writes that much?
11:20:19  <Celestar> not a single one
11:20:30  <Celestar> I know of one colleuage that has 1.5TB but that makes sense to me
11:21:23  <Tron_> well, if he's constantly at 1,5TB
11:21:30  <Tron_> but who adds 7GB/h?
11:22:51  <Celestar> thats what I am trying to find out at the present time
11:23:34  <Tron_> mount -r /nfs/home
11:23:39  <Tron_> and wait for somebody to complain ^^
11:23:51  <Neonox> :)
11:24:03  <Celestar> Tron_: it takes about 2.2 seconds
11:24:10  <Celestar> Tron_: but the cluster will complain first :P
11:27:40  <Tron_> so, who's the bad guy?
11:28:08  * Neonox is not the bad guy
11:28:16  <Celestar> dunno, I'm trying to compute the difference between 2 "du" outputs
11:28:50  <Celestar> but "du"ing a 3TB partition takes time
11:29:10  <Tron_> it smells a bit like a runaway script
11:29:21  <Celestar> nah, I guess it is cluster computations
11:32:02  <peter1138> cat /dev/zero > ...
11:32:09  <Tron_> storing stuff on NFS?
11:32:15  <Tron_> performance? anyone?
11:32:24  <Celestar> the compute nodes are diskless
11:32:34  <Celestar> and I get up to 100
11:32:36  <Tron_> but NFS?
11:32:39  <Celestar> MB/sec
11:32:44  <Celestar> which is kind of plenty
11:32:56  <peter1138> maybe you need to limit it for this guy :)
11:32:56  <Celestar> it is NFS4 :)
11:33:15  <Tron_> yeah, a bit QoS
11:33:21  <Tron_> set i to 10k/s f
11:33:25  <Tron_> or this guy
11:33:45  <Tron_> then the remaining 80GB will be enough for a long time
11:34:29  <Celestar> hehe
11:35:04  <Tron_> also he'll use less computing power on the cluster
11:36:48  <Tron_> that's two benefits with one little change!
11:46:04  <peter1138> hmm, 12:47
11:46:09  <peter1138> lunchishtime, i think
11:46:52  <Prof_Frink> Yep.
11:47:01  <Prof_Frink> Sandwich van arrived a moment ago
11:47:08  <Eddi|zuHause2> your clock is 1 minute early...
11:48:51  <roboboy> gnight
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12:00:50  <Brianetta> Eddi|zuHause2: peter1138's clock is accurate
12:05:32  <Eddi|zuHause2> not according to my clock ;)
12:06:46  <Eddi|zuHause2> [CTCP] CTCP-TIME Antwort von Brianetta empfangen: Mon Oct 23 12:05:51
12:06:46  <Eddi|zuHause2> [CTCP] CTCP-TIME Antwort von peter1138 empfangen: Mon Oct 23 13:07:47 2006
12:06:54  <Eddi|zuHause2> spot the difference? ;)
12:07:31  <Brianetta> peter1138 clearly wasn't reading that clock when deciding that it was lunch time.
12:08:14  <Eddi|zuHause2> err... right...
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12:33:02  * peter1138 ponders some debugging info
12:37:25  <Darkvater> yes GoneWacko could use that
12:38:24  <peter1138> heh
12:38:26  <peter1138> nah, for desyncs
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12:49:11  <GoneWacko> I could use something?
12:51:14  <Alltaken> you could probably yes
13:03:39  *** Belugas_Gone is now known as Belugas
13:03:48  <Belugas> hello all
13:05:28  <jez> lo
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13:16:00  <Darkvater> hiya
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13:32:08  <Aluado_BK> hi... were i report bugs?
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13:40:52  <jez>
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13:40:53  <jez> perhaps
13:41:07  <peter1138>
13:41:17  <Darkvater> 15:37 -!- Aluado_BK [~aluado_bk@] has quit [Quit: CeBoLiNhA: Welcome to the real world. [ ]]
13:41:24  <peter1138> PERHAPS
13:41:36  <peter1138> i was correcting jez for future information ;p
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13:42:41  <peter1138> hehe
13:42:48  <peter1138> p2p grf sharing network :o
13:46:40  <Born_Acorn> No more needing to go out and get all the grfs yourself! :p
13:46:50  <peter1138> "go out"?
13:46:58  <peter1138> is that like going out to town to get the groceries?
13:48:23  <Belugas> better yet, sit at your desk, click "deliver" and have it teleported in the kitchen
13:49:21  <peter1138> :D
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13:49:44  <LSky`> anyone home?
13:51:05  <Belugas> at home?  hardly :(  at the office, sadly, yes
13:51:06  <Belugas> hehehe
13:51:12  <Belugas> hello LSky`
13:51:15  <LSky`> hiya :)
13:51:49  <LSky`> it just popped into my mind that OpenTTD might have an irc channel
13:51:52  <LSky`> and it does !
13:53:15  <Belugas> yes it does :)
13:53:39  <LSky`> and it's full of people too!
13:53:50  <guru3> weird isn't it
13:53:57  <LSky`> very
13:53:59  <Born_Acorn> No it doesn't. This is  a channel about O Pent TD
13:54:07  <LSky`> oh
13:54:10  <LSky`> bugger
13:54:14  <Born_Acorn> :p
13:54:28  <guru3> it's got a very misleading topic then
13:54:39  <Born_Acorn> We like to confuse.
13:54:41  <Progman> like #php as parents-help-parents? ;)
13:54:46  <LSky`> lol.
13:55:04  <guru3> what is O Pent TD all about then?
13:55:13  <LSky`> yea, id like to know that
13:55:29  <guru3> why i have i been in the O Pent TD channel all these years?
13:56:04  <LSky`> to randomly support just causes?
13:57:23  <LSky`> anyway, ive been having some problems with MiniIN
13:57:50  <Born_Acorn> It's short for "OmniPotent Trained Dentists.
13:58:01  <Born_Acorn> yes.
13:58:12  <peter1138> that took a while to come up with ;p
13:58:31  <LSky`> when I run it (r6500), the server says that a client is slow, and that i might want to consider setting net_frame_somethingicantremember higher
13:58:45  <LSky`> i used a laptop in my house as a server
13:58:52  <LSky`> and my own comp as client
13:59:09  <Darkvater> *twitch*
13:59:12  <LSky`> i was using YAPF and about 150-200 road vehicles
13:59:25  <LSky`> then it started slowing down and losing connection once every while
13:59:37  <Darkvater> *twitch* *twitch* *snap*
13:59:41  <peter1138> heh
13:59:49  <LSky`> yea i tried that too Darkvater , it didnt work
14:00:01  <Darkvater> oh noes, my miniin nerve's been touched
14:00:28  <LSky`> could it be caused by YAPF?
14:00:52  <LSky`> it  thought it was weird that it made the client slow down, instead of the server
14:00:54  <Darkvater> *crash*
14:00:57  <KUDr> YAPF takes about 3% CPU
14:01:13  <LSky`> serverside?
14:01:14  <peter1138> -rw-r--r-- 1 peter peter 912219 2006-10-23 15:02 vehicledata.txt
14:01:17  <CIA-1> egladil * r6903 /branches/32bpp/vehicle.c: [32bpp] -Make sure the vehicle size is correct for 32bpp sprites.
14:01:18  <KUDr> should not be the reason
14:01:19  <peter1138> hmm... bit verbose :)
14:01:25  <LSky`> 8|
14:01:53  <peter1138> LSky`: well, both the client and server do exactly (in theory) the same processing
14:01:54  <Darkvater> peter1138: and you want to find the desync from in there?
14:02:12  <peter1138> Darkvater: no, it's just a hunch ;p
14:02:13  <LSky`> well, the server is 800Mhz and the client 2200Mhz
14:02:22  <peter1138> Darkvater: idea is it'll start to desync at some point
14:02:29  <peter1138> then i'll pause the server
14:02:31  <peter1138> dump its state
14:02:39  <peter1138> then dump the state of a client
14:02:42  <Darkvater> openttd desyncs suck :(
14:02:49  <peter1138> if it's different... find out why
14:02:56  <peter1138> might not even be vehicles though
14:03:07  <Darkvater> I had a server/client running for 20 hours not a single desync
14:03:18  <peter1138> yeah, sometimes it's fine
14:03:19  <LSky`> what build :o
14:03:22  <Darkvater> then the next test, bam within a minute
14:03:35  <peter1138> i'm getting the old "save and reload fixes it" variety quite a bit
14:03:49  <Darkvater> although I have found that ithappens a lot more if you join a running game
14:03:56  <Darkvater> one that has been running for quite some while
14:04:03  <Darkvater> peter1138: exactly
14:04:15  <peter1138> so now i have to wait for it to happen again ;(
14:04:45  <LSky`> earlier on i found out the hard way that having different GRFs kinda messes up multiplayer games :p
14:04:53  * SpComb cats some /dev/urandom to a OpenTTD server
14:05:18  *** Brianetta [] has joined #openttd
14:05:22  <Prof_Frink> Spoco: you'd still build a better network than he ai
14:05:43  <LSky`> really weird things happen if you join a random server with a few newgrfs installed
14:05:44  <Prof_Frink> s/Spoco/SpComb/
14:05:50  *** Celestar [] has joined #openttd
14:05:55  <Darkvater> LSky`: yes, not advisable
14:05:57  <Darkvater> wb Celestar
14:06:00  <Celestar> Darkvater: you got a sec?
14:06:16  <Darkvater> hmm you haven't id'd for your nick either...
14:06:17  <Darkvater> ya
14:06:17  <peter1138> LSky`: only works if all grfs match on both sides
14:06:26  <LSky`> yes i found out :p
14:07:00  <KUDr> Darkvater: can you please check the kerning for large fonts now? ( )
14:07:15  <peter1138> screenshot? :P
14:07:17  <peter1138> err
14:07:19  <peter1138> screenshot? :)
14:07:24  <KUDr> will try
14:07:28  <Celestar> KUDr: ? we get kerning? :)
14:07:31  <LSky`> has anyone else experienced this "client is slow" thingy then?
14:07:50  <KUDr> Celestar: yes, but different way
14:07:55  <Darkvater> lol
14:08:01  <KUDr> Celestar: using spacing (A, B, C)
14:08:12  <Darkvater> KUDr: repaste again in a few hours when I am at home if it's still needed for testing
14:08:25  <KUDr> ok
14:08:54  <Darkvater> LSky`: have you checked the cpu usage on the client?
14:09:12  <LSky`> yes its high
14:09:21  <KUDr> what is hotkey for screenshot?
14:09:39  <peter1138> ^S
14:09:43  <LSky`> the game needs to catch up to the server every time
14:09:45  <KUDr> thx
14:09:58  <peter1138> what size game? heh
14:10:17  <LSky`> 1024x1024
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14:15:14  <peter1138> hmm, next_hash doesn't match
14:15:27  <Darkvater> :O
14:15:38  * Darkvater points a finger randomly
14:15:52  <peter1138> question is... should it
14:16:58  <Brianetta> Red signals (:
14:17:00  <Brianetta> yey eyye
14:17:05  * Brianetta bounces a bit
14:17:42  <peter1138> hmm?
14:18:24  <KUDr> peter1138:
14:19:15  <Darkvater> muc better...isn't it a different font though than yesterday?
14:19:29  <KUDr> bit smaller
14:19:34  <peter1138> hmm
14:19:40  <KUDr> but spacing should be correct now
14:20:00  <KUDr> using 3 different widths
14:20:22  <peter1138> how do you decide which?
14:20:47  <KUDr> A - move before drawing, B - actual char width, C - move after
14:21:03  <KUDr> it is described in msdn
14:21:04  <peter1138> hmm
14:21:11  <KUDr> the way how M$ does it
14:21:30  <KUDr> only was bit difficult to do it properly
14:21:32  <peter1138>
14:21:34  <peter1138> err
14:21:48  <KUDr> doesn't work?
14:21:53  <peter1138> does
14:21:54  <peter1138> wrong paste
14:22:57  <peter1138> -leave_depot_instantly = 0x1
14:22:58  <peter1138> +leave_depot_instantly = 0x0
14:22:59  <peter1138> hmm
14:23:05  <Darkvater> Iknew it!
14:23:08  <Darkvater> bjarni :)
14:23:37  <peter1138> that's not saved
14:23:38  <peter1138> but...
14:25:07  <peter1138> last_speed is fine, that's always 0
14:36:48  *** Osai^2 is now known as Osai
14:36:53  <Darkvater> nothing is decided upon leave_depot_instantly?
14:36:58  <Darkvater> why is it there then?
14:38:09  <peter1138> hmm?
14:40:04  <Darkvater> you said that variable differs
14:40:07  <Darkvater> but it's not a problem
14:40:26  <Darkvater> but that variable clearly is not a gui-only thing, but internal
14:40:40  <Darkvater> so if it doesn't matter that they differ, then we don't need it
14:40:56  <jez> peter1138: what in the name of god is that ugly font? :-)
14:41:11  <jez> tell me we're not moving to that
14:41:36  <peter1138> no idea
14:41:46  <Darkvater> jez: dude, chill out
14:41:48  <jez> no way, it loses the character of the original
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14:42:04  <Darkvater> you don't even know what we are talking about
14:42:21  <jez> no not really :-)
14:42:41  <jez> I suspect it's something to do with internationalization
14:42:44  <Darkvater> now then zzzzzzzzzzzzzzzzzzzzzzzzzz-ip it
14:42:50  <jez> and you're using a Unicode font that obviously looks different
14:44:10  <Darkvater> I am not even going to reply to that
14:44:33  <peter1138>
14:44:40  <peter1138> ^ whoops, different typeface ;p
14:45:46  <jez> how'd you get it to display r4814
14:45:48  <jez> instead of norev?
14:46:03  <peter1138> because it's r4814...
14:46:10  <Brianetta> use a proper build environment
14:46:34  <Brianetta> peter1138: Actually, it's r4184M (:
14:46:43  <Brianetta> er, 4814M
14:46:46  <peter1138> :)
14:46:49  * Brianetta transposes things
14:47:46  <peter1138>
14:47:57  <peter1138> ^ but look, (close to) original typeface!
14:48:15  <peter1138> not exact, because, uh, the original didn't have those characters
14:48:31  <peter1138> (never mind the ?s)
14:48:40  <glx> missing chars in the font :)
14:48:54  <peter1138> grf file :D
14:48:58  <glx> oh
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15:39:15  <LSky`> is listening to: [Oasis - Wonderwall] ::: Length: [4:18] ::: BitRate: [1047Kbps]
15:39:19  <LSky`> ^  :)
15:42:53  <Brianetta> Wonderwail
15:43:43  <KUDr> small font repaired (bit smaller, always uppercase):
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15:44:10  <peter1138> readable :D
15:44:26  <KUDr> yes
15:44:27  <peter1138> fatfingburg
15:44:28  <peter1138> heh
15:44:34  <ln-> you could do some antialiasing with the newspaper headline.
15:44:54  <peter1138> not really
15:44:58  <KUDr> ln-: hehe
15:45:12  <ln-> besides, aren't serif fonts more common in newspapers?
15:45:18  <KUDr> it is not so easy with 2 colors
15:45:30  <KUDr> maybe
15:45:34  <KUDr> i can try it
15:46:14  <peter1138> maybe with a set of "translucent" colours
15:46:30  <peter1138> hmm
15:51:06  <KUDr> In-:
15:58:28  <ln-> I l 1
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16:10:57  <KUDr> <ln-> I l 1 << ?
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16:32:22  <LSky`> when i try to run a r6857 dedicated server, the server hangs after the map is generated :|
16:32:45  <LSky`> dbg: Map generated, starting game
16:32:50  <LSky`> thats the last message that shows up
16:35:33  <CIA-1> belugas * r6904 /trunk/ (industry.h industry_cmd.c table/build_industry.h):
16:35:33  <CIA-1> -CodeChange : Cleanup of industry_cmd (Step-5).
16:35:33  <CIA-1> Add member life_type to IndustrySpec and remove the now useless _industry_close_mode array
16:36:27  <peter1138> heh, multiple desktops...
16:36:57  <hylje> :p
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16:44:21  <Wolf01> hi
16:45:04  <Sacro> hey
16:47:25  <CIA-1> peter1138 * r6905 /trunk/vehicle.c: - Codechange: Copy cargo subtype when cloning vehicles.
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16:59:15  <amix> wondering. is trams planned for openttd in the future?
16:59:23  <amix> or highways?
17:01:05  <CIA-1> peter1138 * r6906 /trunk/newgrf.c: - Fix [FS#370]: Clear 'large plane' flag if 'helicopter' flag is set. (mart3p)
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17:03:38  <jez> hopefully not.
17:05:00  <peter1138> heh
17:05:09  <peter1138> as Brianetta pointed out the scale of ttdp trams is a little off
17:06:03  <Belugas> there are rumors that someone is indeed working on trams.  But it is a rumor... don't take it as cash...
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17:13:39  <amix> oki
17:14:01  <amix> trams would be nice
17:14:08  <amix> for sure
17:14:39  <amix> thats some of Locomotions great areas
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17:18:37  <jez> erm, why?
17:18:48  <jez> aren't trans just less useful versions of busses?
17:18:49  <amix> ?
17:19:04  <amix> they are much more useful
17:19:10  <jez> How?
17:19:20  <amix> they can run on their own tracks
17:19:27  <amix> longer trains than busses
17:19:28  <jez> so?
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17:19:39  <amix> faster
17:19:42  <amix> etc
17:19:48  <jez> i disagree, they're usually slower
17:19:51  <jez> slow buggers, trams are
17:19:56  <amix> nah
17:20:08  <jez> as for running on their own tracks, that means they *need* their own tracks
17:20:13  <jez> which is a nightmare for traffic
17:20:28  <amix> trams are nice
17:20:34  <jez> no, not really.
17:20:41  <amix> yes they are
17:21:07  <jez> that's a purely sentimental statement
17:21:21  <amix> i dont agree with you
17:21:25  <amix> dont you see that
17:21:32  <jez> yes, obviously
17:22:00  <amix> with their own tracks, trams arent stuck in traffic rush
17:22:11  <amix> they have longer trains
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17:22:14  <jez> no, they're probably causing the jams
17:22:16  <amix> they are faster
17:22:23  <amix> no
17:22:26  <jez> with their own tracks, why dont you just use trains?
17:22:37  <amix> trains in a city?
17:22:38  <amix> ;P
17:22:39  <jez> yes
17:22:42  <amix> lol
17:22:45  <jez> that's basically what a tram is
17:22:55  <amix> its a people moover
17:23:04  <jez> and a passenger train is?
17:23:06  <amix> subway is more or less train inside a city
17:23:35  <amix> is basically all upto how you build a tram network
17:24:01  <amix> in east Europe communists built trams
17:24:07  <jez> i don't think i've ever heard anybody distinguish between 'passenger train' and 'people mover' before
17:24:15  <amix> because of their efficency
17:24:25  <jez> and look where that got them :-P
17:24:35  <amix> well
17:24:47  <amix> if you build the trams in streets with other traffic
17:24:54  <amix> thats just stupid
17:25:17  <amix> but let them run on their own track etc... trams are very nice to use then
17:25:23  <jez> that's a goddamn train
17:25:27  <jez> if it has its own exclusive track
17:25:29  <jez> it IS a train
17:25:33  <amix> no
17:25:48  <amix> you have all kinds of systems
17:26:11  <amix> Trains, Light rail, Subway, Metro, Trams
17:26:42  <jez> "a wheeled vehicle that runs on rails and is propelled by electricity; "`tram' and `tramcar' are British terms""
17:26:50  <jez> sounds a lot like an electric train to me
17:27:11  <amix>
17:27:31  <amix>
17:27:41  <amix> trams can even go underground in some cities
17:28:18  <peter1138> wow
17:28:21  <peter1138> tunnels
17:28:24  <peter1138> i'm impressed ;p
17:29:06  <amix>
17:29:12  <amix> in Katowice in Poland
17:29:30  <amix> runs on its own track
17:29:38  <jez> "Tram infrastructure occupies urban space above ground and requires modifications to traffic flow."
17:30:55  <amix> center shouldnt have cars
17:31:04  <amix> in cities
17:31:08  <hylje> tunnels
17:31:23  <jez> "The greatest advantage of modern trams is social rather than technical. In most countries, trams don't suffer from the image problem that plagues buses. On the contrary — most people associate trams with a positive image. Unlike buses, trams tend to be popular with a wider spectrum of the public, including better-off people who often shun buses. This high level of customer acceptance means higher ridership and bigger public support f
17:31:26  <amix> large parkings should take lots of cars
17:31:29  <jez> translation
17:31:53  <jez> trams are worth spending shitloads of money on and mucking around with the road infrastructure, because some morons think they 'look' better than buses
17:32:09  <amix> theyre much better
17:32:12  <amix> i hate busses
17:32:17  <amix> compared to trams
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17:33:46  <jez> i just hate buses
17:33:47  *** Hagbarddenstore [] has quit [Remote host closed the connection]
17:33:47  <ln-> the buses that i have seen generate fumes and are noisy.
17:33:54  <jez> but that doesnt mean trams are automaticallya good ie
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17:34:00  <jez> *automatically a good idea
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17:34:21  <jez> ln-: creating a tram infrastructure generates a lot of fumes and is very noisy
17:34:25  <jez> as well as maintaining it
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17:35:54  <ln-> how's that?
17:36:03  <ln-> or rather, why's that?
17:36:08  <jez> why not?
17:36:25  <jez> ever heard a pneumatic drill?
17:36:48  <hylje> that thing you used in worms to poke people out
17:36:54  <amix> ln-: thanks
17:37:16  <amix> i have metro to my house though
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17:37:30  <amix> like it
17:37:41  <hylje> i recall Helsinki's most effective public transport are 1. metro 2. tram
17:38:16  <ln-> jez: is a drill constantly needed for trams?
17:39:01  <amix> trams also costs less to drive
17:39:28  <amix> there are trams which are 20-30 years old which still runs
17:39:46  <peter1138> i've seen buses that old ;p
17:39:50  <amix> busses have to be changed often
17:40:14  <amix> peter1138: yea, at museums or city cellebration days maybe
17:40:19  <amix> but not in traffic ;)
17:40:24  <jez> try and persuade Detroit to build a tram system
17:40:25  <jez> ;-)
17:40:54  <amix> well, usa isnt the most tram friendly nation. most of people drives cars
17:41:16  <ln-> and most people are fat
17:41:56  * Hapo is ext3
17:42:35  <amix>
17:42:39  <amix> these roads
17:42:41  <amix> are too big
17:43:29  <amix> put some sort of tram or metro in the middle.. some of it for people which biking and it could be way better
17:43:49  <Belugas> Thecity of Montreal thinks about reimplementaing trams in here
17:44:06  <amix> nice
17:44:14  <amix> Bergen is getting it back now
17:44:16  <Belugas> partly for tourism, partly for easing trafic in downtown
17:44:22  <amix> also Stavanger is talking about it
17:44:43  <jez> why doesn't Montreal just implement a proper language?  then it'd be great
17:44:58  <Belugas> Montreal is bilingual
17:45:34  <hylje> bergen got some nice highways
17:45:40  <Belugas> me, i'm just a typo machine
17:45:48  <amix>
17:45:53  <amix> this is our metro
17:47:48  <jez> T-bane?
17:48:15  <amix> yes.. underground in norwegian
17:48:24  <amix> though its more of an metro than a subway
17:49:07  <hylje> Tunnelbanen!
17:50:00  <amix> in the center its going underground, while outside pretty mixed
17:50:19  <hylje> well
17:50:27  <hylje> you cant make a train go above the ground in norway
17:50:33  <hylje> without any tunnels
17:51:14  <amix> hehe
17:51:27  <amix> line 1 goes up to 600m above the sea
17:51:33  <amix> from center
17:51:39  <amix> :)
17:51:50  <amix> thats unusual for metro
17:51:58  <peter1138> ok
17:52:03  <peter1138> there are 5 lines
17:52:11  <peter1138> out of all the possible colours
17:52:13  <peter1138> why are two blue?
17:52:26  <amix> there is a circle line
17:52:33  <amix> opened August this year
17:52:43  <peter1138> hmm, no, 3
17:52:48  <peter1138> lines 1, 4 & 6
17:53:31  <amix> 1, 2, 3, 4, 5 and 6
17:53:36  <amix> 6 lines :)
17:53:51  <peter1138> they're not all blue
17:54:11  <amix>
17:54:14  <amix> there
17:54:20  <amix> better :)
17:55:34  <LSky`> anyone know the status of implenting the ability to see what GRFs are installed on internet/LAN servers?
17:56:11  <amix> jez:
17:56:19  <amix> there is a people mover in Detroit ;)
17:56:25  <LSky`> right now, everyone who joins my server gets booted after a while because they dont have the correct GRFs installed =
17:56:34  <peter1138>
17:56:36  <peter1138> what, like that?
17:56:43  * peter1138 knows nothing about that
17:56:45  <CIA-1> miham * r6907 /trunk/lang/ (danish.txt hungarian.txt):
17:56:45  <CIA-1> WebTranslator2 update to 2006-10-23 19:56:02
17:56:45  <CIA-1> danish - 19 changed by ThomasA (19)
17:56:45  <CIA-1> hungarian - 5 changed by miham (5)
17:57:02  <LSky`> what build is that peter1138
17:57:03  <LSky`> ?
17:57:10  <peter1138> none
17:57:15  <LSky`> =|
17:57:21  <amix> peter1138: thats own stations etc
17:57:24  <amix> i think
17:57:37  <amix> its possible to create different station layouts
17:57:39  <amix> later on
17:57:45  <peter1138> ...
17:59:14  <LSky`> then what is peter1138 :o
17:59:18  <LSky`> *is it
17:59:30  <peter1138> it's a patch
18:00:01  <LSky`> hmmm
18:00:18  <LSky`> would be a nice addition for the next version then
18:00:24  <amix> does it work with 0.4.8
18:00:43  <amix> ?
18:01:00  <peter1138> no
18:01:15  <amix> when?
18:01:18  <amix> and how?
18:01:24  <peter1138> well it will be in the next release
18:01:33  <LSky`> sounds great
18:01:34  <amix> ahh
18:01:50  <LSky`> untill then Ill just play in the server by myself >:D
18:02:12  <amix> LSky`: ?
18:02:18  <amix> you have that?
18:02:28  <LSky`> unless there happens to be anyone who has newshipsw / planeset_459 / ussrplanes / pb_hovs_bus installed :(
18:02:31  <LSky`> but i dont think so
18:03:38  <LSky`> have what amix ?
18:03:52  <amix> 0.4.9?
18:04:18  <LSky`> no?
18:04:22  <amix> oki
18:04:24  <amix> :)
18:04:32  <LSky`> just a r6500 server with NewGRFs
18:04:50  <amix> aha
18:04:53  <LSky`> but everyone gets disconnected after a while because they dont have the correct ones installed
18:05:02  <amix> so if i logged onto your server, would it work?
18:05:47  <LSky`> you could play for a while
18:06:00  <LSky`> but you would get an out of sync error at some point
18:06:06  <glx> amix: you need miniin-6500 to join LSky` server
18:06:08  <LSky`> unless you have those 4 GRFs installed
18:06:13  <LSky`> yea that too
18:06:19  <LSky`> but thats in the servers name
18:06:31  <LSky`> so you wouldnt be able to join the server if you werent running the same version
18:06:37  <amix> glx: aha.. what is miniin-6500?
18:06:41  <LSky`> =o
18:06:51  <amix> a grf set?
18:07:00  <LSky`> No.
18:07:16  <LSky`> a way in which you can easily run the latest nightly builds of OpenTTD
18:07:25  <LSky`> at least thats what i have come to understand
18:07:53  <glx> r6500-miniin is no longer available :)
18:08:15  <LSky`> r6857 is extremely buggy compared to r6500 tho :\
18:08:31  <glx> 6857 is not finished :)
18:08:48  <glx> it's in a middle of a sync
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18:10:02  <LSky`> i havent found the drive through stations in r6857b yet
18:10:06  <LSky`> -b
18:10:24  <LSky`> are they removed or do they need to be activated in the cfg file?
18:12:45  *** Kalpa^ [] has quit [Ping timeout: 481 seconds]
18:13:29  <CIA-1> peter1138 * r6908 /trunk/ (gfx.c gfx.h vehicle_gui.c vehicle_gui.h): - Codechange: Modify DrawStringMultiLine() to return the number of pixel lines used, and use it for drawing NewGRF additional text (mart3p)
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18:17:26  <Darkvater> foei, long day
18:17:42  <KUDr> Darkvater: time?
18:17:50  <KUDr>
18:20:33  <Darkvater> 20:20
18:20:38  <Darkvater> CET
18:20:50  <Darkvater> shit
18:20:55  <Darkvater> brb, gotta watch the news
18:21:05  * Darkvater rolls eyes at the farce in Hungary
18:25:03  *** amix [] has quit [Ping timeout: 480 seconds]
18:26:44  <peter1138> hmm
18:27:03  <peter1138> so are we putting in consts for ints etc?
18:27:17  <peter1138> in function parameters
18:28:59  <CIA-1> peter1138 * r6909 /trunk/vehicle_gui.c: - Codechange: Base the decision to draw rail engine or wagon purchase information on the rail vehicle type, not an arbitrary value.
18:29:44  <Darkvater> ok back
18:29:48  <Darkvater> peter1138: that's a bjarni thing
18:30:14  <Darkvater> KUDr: gime a sec
18:32:44  <peter1138> i mean, gcc does complain if you alter them, but...
18:33:03  <Darkvater> it has no use at all
18:35:06  <Darkvater> OMG multiple desktops :O
18:35:29  <Darkvater> I've been saying for ages openttd needs a webbrowser
18:35:33  <Darkvater> just like JA2 had
18:36:03  <peter1138> hmm
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18:36:08  <peter1138> it did?
18:36:23  <Darkvater> yep
18:36:41  <Darkvater> don't you remember? You have this laptop where you can go onto the "internet" and hire mercs, equipment
18:36:44  <Darkvater> read your mail
18:37:01  <Brianetta> Darkvater: Ever played Port of Call?
18:37:11  <Darkvater> no
18:37:20  <Brianetta> Heard of it?
18:37:23  <Darkvater> no
18:37:35  <Brianetta> It's a shipping game.  You run a shipping company.
18:38:04  <Brianetta> Interestingly, as well as piloting ships into ports, and deciding what contracts to take, and buying new shuips, outfitting and upgrading, etc
18:38:07  <Brianetta> you also have an office
18:38:13  <Brianetta> where you look after the details.
18:38:25  <Brianetta> Thing is, if you're not in your office for ages, it can be burgled (:
18:38:33  <Darkvater> lool
18:38:37  <Brianetta> I was thinking, perhaps headquarters of TT companies?
18:39:09  <Brianetta>
18:39:28  <Brianetta> The DOS game was the only one I knew about until literally 15 seconds ago
18:39:40  <Brianetta> I own a license for it (:
18:39:49  <Brianetta> Now there's a Windows version and a 3D thing
18:39:57  <peter1138> hmm
18:40:25  <peter1138> difficult ports to solve
18:40:25  <peter1138> heh
18:40:53  <Darkvater> KUDr: big font looks a lot better.
18:41:04  *** Kalpa [] has joined #openttd
18:41:08  <Darkvater> still dropdown arrow, etc. the special strings are just blocks
18:41:46  <KUDr> what you suggest?
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18:42:07  <peter1138> do what the freetype version does
18:42:14  <Darkvater>
18:42:16  <Darkvater> hehe
18:42:20  <peter1138> there are certain ranges that fallback to the sprites
18:42:38  <peter1138> in the E000 range or something
18:42:38  <KUDr> aha
18:42:39  <KUDr> ok
18:42:54  <peter1138> bah, can't get to forums atm :(
18:43:08  <Darkvater> 32bpp branch showoff
18:43:20  <Darkvater> donnu if some are fake or not, but seems someone got creative with it
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18:45:49  <peter1138> oh, that
18:45:51  <peter1138> it looks shit
18:45:53  <CIA-1> peter1138 * r6910 /trunk/ (6 files): - Codechange: Supply width of area when drawing purchase info instead of using hardcoded values. (mart3p)
18:47:04  <Bjarni> Brianetta: interesting link.... and I found an error in it :p
18:47:42  *** Nigel [] has joined #openttd
18:47:46  <Bjarni> the Danish manual talks about modem technical features instead of modern technical features
18:48:05  <Bjarni> like online players today uses modems :p
18:50:18  <Darkvater> bb in 2 hours
18:50:21  <Darkvater> perhaps 3
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18:51:54  <Brianetta> Bjarni: Error?
18:52:03  <Brianetta> oh, in POC
18:52:15  <Brianetta> I have a registration code, if anybody is interested
18:52:23  <Brianetta> and the DOS version works perfectly in dosbox
18:52:33  <Brianetta> the code is ine that they used to give away for free
19:00:20  <Bjarni> nice
19:00:29  <Bjarni> actually it could be interesting to try this one
19:00:57  <Bjarni> it appears that only one issue from the original remains: risk of losing money if  you are not in the office all the time
19:01:06  <Brianetta> yes
19:01:52  <peter1138> not in the office being what?
19:02:03  <Brianetta> being being in any other screen
19:02:08  <Brianetta> withthe clock running
19:02:18  <Brianetta> if you go weeks out of the office, you're guaranteed a burglary
19:03:48  *** Wolf01|AWAY is now known as Wolf01
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19:15:26  <BobingAbout> hi
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19:58:19  <Born_Acorn> <-- Remind me to shoot myself if OTTD becomes like that ever.
19:58:21  *** Purno [] has quit [Quit: Purno has spoken]
19:59:28  <hylje> so
19:59:36  <hylje> if i mod ottd into that
19:59:40  <hylje> we got a plan
20:00:52  *** lws1984 is now known as lws|Away
20:01:11  <Born_Acorn> I'll be taking everyone with me too.
20:01:31  * Born_Acorn pats his 534 hyperton hydrogen bomb
20:02:14  <Brianetta> What's a hyperton?
20:02:20  <Brianetta> Slightly more than a ton?
20:02:57  <hylje> somewhat less than a fuckton
20:03:22  <Belugas> and less comfy then a futon
20:03:35  <Brianetta> Born_Acorn: Picture number 2, if it's a mock-up at all, is mocked up with real 32 bit graphics from the wiki
20:03:57  <smeding> but the pasted in cars
20:03:59  <smeding> they're horrible
20:04:01  * smeding cries
20:04:03  <Brianetta> Personally, I'd love to have OpenTTD look like picture 3
20:04:04  <smeding> also, hi.
20:04:08  *** Turski [] has quit [Quit: Lost terminal]
20:04:13  <Born_Acorn> I'm aware, but the rest is pasted in pictures, and graphics from Red Alert 2
20:04:48  <Brianetta> The buses are rather huge
20:04:59  <Brianetta> I huess that's why they doubled up the roads
20:05:15  <Brianetta> I like the monster airliners (:
20:08:01  *** WolfAngel [] has quit [Quit: Hax for IRC click here *Click*]
20:09:16  <LSky`> that oil rig looks sweet
20:09:28  <Brianetta> LSky`: You OK with autopilot?
20:09:54  <LSky`> i found it, but im still a bit confused on how to make it work :\
20:10:06  <Brianetta> You need Tcl
20:10:09  <Brianetta> Do you have it?
20:10:35  <LSky`> no
20:10:47  <Brianetta>
20:10:50  <Brianetta> It's free
20:11:31  <LSky`> okay thanks
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20:14:10  <amix>
20:14:28  <amix> will those highways come with the next release?
20:14:35  <peter1138> no
20:14:42  <LSky`> lol.
20:14:59  <LSky`> those arent highways
20:15:04  <LSky`> just road replacements
20:15:50  <LSky`> those weird screenshots result in one good point tho
20:16:08  <LSky`> the planes are currently way too small
20:16:15  <hylje> peter1138! NewRoads! NewPlanes!
20:16:46  <Wolf01> peter1138! custom bridgeheads! magic bridges!
20:16:58  <amix> so new roads will come with next release?
20:17:05  <Wolf01> no
20:17:10  <LSky`> you can already download new road graphics
20:17:21  <LSky`> US roads or something
20:17:23  <LSky`> theyre ugly tbh
20:17:37  <peter1138> i like the combroad set
20:18:05  <amix> oki
20:18:28  <LSky`> is that set on GRFCrawler peter1138 ?
20:18:32  <amix> i wish for highways ;)
20:18:46  <LSky`> yeah, i'd like some mroe development of road vehicle usage too
20:18:48  <amix> or atleast easier way of building roads
20:19:03  <peter1138> i think it might be
20:19:10  <peter1138> easier?
20:19:16  <amix> yes
20:19:19  <LSky`> its pretty easy right now amix
20:19:19  <peter1138> how hard is it to drag & drop?
20:19:37  <amix> have a cross like the one when building rails
20:19:53  <LSky`> hmmm
20:19:55  <amix> its difficult when making corners
20:20:01  <LSky`> that would prove pretty hard id say
20:20:02  <amix> not difficult
20:20:14  <amix> but the way simcity2000 does it is nice
20:20:17  <LSky`> you mean diagonal (or whatever its spelled) just like railway track?
20:20:24  <amix> yes
20:20:28  <LSky`> hmmm
20:20:45  <LSky`> thats quite a change
20:21:13  <LSky`> towns would be structured completely different
20:21:28  <amix> ahh yes
20:21:58  <LSky`> id like a little more content for road vehicles tho
20:22:13  <Wolf01> i asked tmesisbob for the ooooold version of diagonal roads patch, but seem that he can't find it
20:22:59  <LSky`> CPU road traffic, random cars that spawn in towns. together with gas stations (linked to refineries etc) , that would be a great addition
20:23:22  <hylje> yes. eats cpu too
20:23:30  <LSky`> i still doubt that
20:23:44  <hylje> loads of pathfinders
20:23:47  <LSky`> would it eat cpu if you would have them drive around brainless?
20:23:52  <amix> highways would be nice as it would prevent busses stuck
20:23:53  <amix> ;)
20:24:06  <LSky`> well why would you need pathfinders hylje
20:24:07  <amix> or atleast traffic lights for cross
20:24:18  <LSky`> you cant control them anyway
20:25:32  <LSky`> it certainly adds to the realism and provides for some nice eye candy
20:25:45  <LSky`> while they nicely congest your roads
20:27:15  <hylje> yay, congestion
20:27:23  <hylje> we could shoehorn simcity into this as well
20:27:51  <LSky`> well, simcity certainly isnt the only game with traffic
20:28:00  <LSky`> its just weird looking at empty roads all the time
20:28:02  <LSky`> it doesnt feel right
20:28:07  <hylje> no, seriously
20:28:14  <hylje> with more realistic city simulation
20:28:22  <hylje> you could have players doing cities
20:28:28  <LSky`> hmm
20:28:43  <LSky`> like how?
20:28:56  <LSky`> cities are extremely small compared to those in simcity
20:29:04  <hylje> that i do not know. id believe it would be quite alike to simcity
20:29:21  <hylje> you think? scope can be changed
20:29:31  <LSky`> of course
20:29:46  <LSky`> seeing as maps become 2048x2048 nowadays
20:30:05  <LSky`> might as well start off with cities with a minimum of 1000 - 2500 citizens
20:30:38  *** PandaMojo_ [] has joined #openttd
20:30:44  <Wolf01> in sim city you have 1 city, big as you want and puzzled as you want, but is always one big city
20:30:50  <LSky`> true
20:31:11  <LSky`> you could still have a player function as, lets say, "the government
20:31:18  <LSky`> who manages the towns
20:31:31  <LSky`> and perhaps the industries in some way
20:31:34  <LSky`> offer subsidies
20:32:11  <LSky`> try to draw transport companies to their cities :p
20:32:27  <amix> well
20:32:34  <amix> Locomotion have highways
20:32:38  <amix> nice done
20:32:45  <LSky`> simcity has highways
20:32:50  <amix> but the building control in Locomotion suxx
20:32:53  <amix> ;)
20:32:53  <LSky`> awfully done in simcity3000 :D
20:33:02  <amix> SimCity 4
20:33:10  <LSky`> i never got the hang of simvity 4
20:33:10  <amix> with Rush Hour pack is nice!
20:33:18  <LSky`> i played simcity 3000 for hours
20:33:24  <amix> :)
20:33:24  <LSky`> but simcity4, :\
20:33:32  <LSky`> i dont know, it didnt feel right
20:33:41  <LSky`> same as i adored Railroad Tycoon 2
20:33:52  <LSky`> but Railroad Tycoon 3
20:33:53  <LSky`> =\
20:34:05  *** BobingAbout [~BobingAbo@adsl-83-100-172-178.karoo.KCOM.COM] has joined #openttd
20:34:11  <amix> i like TrainZ Railroad Tycoon
20:34:41  <LSky`> i never really played Railz
20:34:41  <BobingAbout> hi all
20:34:44  <LSky`> hiya
20:35:32  *** PandaMojo [] has quit [Ping timeout: 480 seconds]
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20:38:23  <LSky`> i got that installation file
20:38:33  <Brianetta> it's a zip
20:38:45  <Brianetta> just extract the contents to your openttd folder
20:38:52  <Brianetta> which OS are you using?
20:38:56  <LSky`> XP Pro
20:38:59  <Brianetta> cool
20:39:07  <amix> so its allready possible to install new grf?
20:39:09  <LSky`> over VNC tho, so it might be a little slow
20:39:13  <amix> i dont understand this
20:39:14  <amix> ;D
20:39:15  <LSky`> yes amix
20:39:29  <LSky`>
20:39:29  <BobingAbout> anyone tried windows XP 64?
20:39:32  <amix> oki
20:39:49  <amix> grf is stations etc, tracks?
20:40:00  <BobingAbout> engines mainly
20:40:03  <LSky`> and vehicles
20:40:15  <LSky`> Brianetta , its extracted
20:40:17  <BobingAbout> ooh, and you might want to look at my first GRF, osignals :P
20:40:18  <amix> oki
20:40:22  <LSky`> autopilot that it*
20:40:28  <amix> and it works with 0.4.8?
20:40:34  <BobingAbout>
20:40:47  <Brianetta> LSky`: Good.  Copy the contents of openttd_additional.cfg onto the end of openttd.cfg
20:41:10  <Brianetta> then edit openttd.cfg and change the values to what's appropriate for you
20:41:22  <Brianetta> If you're using a recent nightly, set pause_level to -1
20:41:27  <amix> so with grf its possible to create highways in the future?
20:41:30  <Brianetta> and set min_players to 1 instead
20:41:31  <LSky`> r6500, is that recent?
20:41:48  *** Belugas is now known as Belugas_Gone
20:41:51  <BobingAbout> r6500 is fairly recent, its more recent than 0.4.8
20:41:55  <Brianetta> peter1138: Is 6500 recent enough for autopause?
20:41:59  <LSky`> amix, that would require some coding too
20:42:03  <peter1138> uh
20:42:13  <Brianetta> min_players
20:42:17  <peter1138> yeah, i'm looking :)
20:42:21  <Brianetta> ta (:
20:42:33  <amix> openttd team should put up a vote
20:42:34  <peter1138> no
20:42:34  <peter1138> 6628
20:42:35  <BobingAbout> d:
20:42:41  <amix> about what people wants next
20:42:43  *** TinoM [] has quit [Quit: Verlassend]
20:42:46  <Belugas_Gone> bye boyzz
20:42:48  <amix> or how is the policy there?
20:42:49  <LSky`> cya
20:42:52  <Brianetta> LSky`: So anyway, yeah.  Edit that file.  You need to set pause_level to 0 if you want to pause when nobody is ocnnected
20:42:54  <amix> take care
20:43:00  <peter1138> damn it
20:43:11  <peter1138> why is aircraft building stuff in build_vehicle_gui.c
20:43:28  <BobingAbout> aircraft is a vehicle
20:43:39  <peter1138> yes, but none of the other vehicle types are in there
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20:43:51  <BobingAbout> i wouldn't have a clue
20:43:57  <LSky`> whats an irc bridge Brianetta ?
20:44:13  <Brianetta> LSky`: Bridges game chat to IRC and vice versa
20:44:21  <Brianetta> like sandbox
20:44:28  <Brianetta> brb, oven
20:44:32  <LSky`> what should i put there if i want to use that?
20:44:36  <LSky`> okay, i have time :)
20:44:50  <amix> so a server
20:44:56  <amix> which uses new grf
20:44:58  <Brianetta> ok, that stands for 5 minutes
20:45:13  <Brianetta> LSky`: Start at the top
20:45:14  <amix> should be able to upload the missing parts to the one not having it
20:45:23  <amix> or would that be difficult?
20:45:24  <Brianetta> command must be set to openttd.exe for Windows XP
20:45:39  <Brianetta> email and url should be made correct
20:45:48  <BobingAbout> we've been through that on the forums, i wouldn't want to download 10Mb of GRF files, and i'd want to upload them even less...
20:45:56  <Brianetta> use_irc will need to be set to yes for IRC functions to be loaded
20:46:09  <Brianetta> you need to have tcllib installed for that, though
20:46:13  * Brianetta checks
20:46:54  <Brianetta> ActiveTcl comes with Tcllib, you're good
20:47:04  <LSky`> okay, i just install ActiveTcl?
20:47:11  <Brianetta> Yes.
20:47:26  <Brianetta> Sorry, thought you'd done that
20:47:35  <Brianetta> There's no real config there, just install and it's done
20:47:41  <amix> i am not a coder, but i know how to draw graphics
20:47:52  <BobingAbout> same here
20:47:57  <amix> how difficult would it be to code a highway.. just example?
20:48:08  <BobingAbout> i made my first GRF without really understanding what i was coding :P
20:48:11  <amix> just wondering about it
20:48:19  <LSky`> amix , that would really depend on how advanced you would want it to be
20:48:32  *** PandaMojo [] has quit [Ping timeout: 480 seconds]
20:48:36  <Brianetta> amix: That's a difficult wuestion.  FIrst you need to define very, very clearly what a highway is.
20:48:41  <amix> lets say it used 2 squares
20:48:43  <BobingAbout> highway would require coding in C first, then the GRF telling OTTD that it wants to be used as graphics for the highways
20:48:43  *** PandaMojo_ is now known as PandaMojo
20:50:03  <amix> because the vehicles allready bypasses each others
20:50:07  <amix> on the roads
20:50:21  <amix> the highways would be one direction only
20:50:27  <amix> like in Locomotion
20:50:33  <LSky`> theres a topic about 1 way roads somewhere
20:50:44  <BobingAbout> 1 way roads is not he same as highways
20:50:56  <LSky`> well it certainly is a step in the right direction
20:51:05  <amix> mhm
20:52:02  <amix> highways is certainly something which would easy the traffic on roads so they dont get stuck that much in towns etc
20:52:28  <BobingAbout> you'd need a smarter path finder first though...
20:52:40  <LSky`> naturally
20:52:53  <BobingAbout> yapf still needs a few tweaks
20:53:08  <amix>
20:53:10  <LSky`> lots of things need tweaking :p
20:53:12  <amix> like that
20:53:19  <amix> ignore the vehicles
20:53:23  <LSky`> hmm
20:53:33  <LSky`> well those are just 2 roads next to eachother
20:53:37  <peter1138> yapf's great
20:53:46  <LSky`> i created entire highway networks with that
20:53:48  <peter1138> although it could do with not having to reset the cache all the time
20:53:50  <BobingAbout> i say otherwise
20:53:53  <LSky`> but they were always 2 way :\
20:53:59  <peter1138> yes, but only because you don't understand
20:54:14  <amix> LSky`: mhm
20:54:16  <BobingAbout> i understand why it sucks, thats all i care about :P
20:54:37  <amix> thats what is a bit dumb, but i understand the time and effort of this project
20:54:43  <peter1138> because you like building broken networks. excellent choice.
20:54:45  *** |Jeroen| [] has quit [Ping timeout: 480 seconds]
20:54:55  <BobingAbout> not just the railway
20:54:57  <peter1138> i wonder how that philosophy would work with IP networks
20:55:12  <BobingAbout> i have a network :P
20:55:20  <LSky`> Brianetta , what do I do once I have ActiveTcl installed?
20:55:30  <BobingAbout> just got to make sure all the ping pong
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20:57:05  <Brianetta> What I was telling you to do before
20:57:26  <Brianetta> unzip autopilot into your openttd folder, then copy openttd_additional.cfg onto the end of openttd.cfg, then customise
20:57:37  <BobingAbout> nah, yapf doesn't suck, just needs some tweaks :P
20:57:37  <LSky`> ah eys of course
20:57:51  <Brianetta> npf doesn't suck
20:57:53  <Brianetta> it blows
20:58:04  <BobingAbout> like making road vehicles avoid crossings
20:58:10  <LSky`> recount_frequency?
20:58:12  <Brianetta> yapf can do that
20:58:20  <LSky`> is that the frequency in which the MOTDs are displayed?
20:58:20  <BobingAbout> it can, but didn't
20:58:21  <LSky`> or whatever?
20:58:26  <BobingAbout> its 1 of many tweaks
20:58:42  <Brianetta> LSky`: Defaults to every 5 minutes.  It's not terribly important to change that
20:58:49  <LSky`> =)
20:59:35  <Brianetta> motd1, motd2 and motd3 take variable substitution
20:59:38  <LSky`> but what do I have to fill in at irc_bridge
20:59:54  <LSky`> just "yes" , if i want to use it?
20:59:58  <Brianetta>
21:00:00  <Brianetta> yeah
21:00:17  <Brianetta> yes or on or 1
21:00:27  <peter1138> ow fukc fuck fuck
21:00:45  <BobingAbout> wazap now?
21:00:48  * Brianetta hands peter1138 a tube of Nurofen
21:00:59  <peter1138> mental note: don't shut fingres indorr
21:01:14  <LSky`> lol.....
21:01:20  <BobingAbout> i did that years ago, hurts like hell don't it?
21:02:10  <amix> so if i want to play on someone elses grf i need to have it installed
21:02:13  <amix> ?
21:02:23  <BobingAbout> aye
21:02:28  <amix> oki
21:02:29  <LSky`> okay Brianetta , i put the stuff in the openttd.cfg
21:02:33  <Brianetta> good.
21:02:38  <Brianetta> run autopilot.tcl
21:02:57  <Brianetta> start autopilot.tcl
21:02:59  <Brianetta> should do it
21:03:06  <Brianetta> or
21:03:12  <Brianetta> tclsh autopilot.tcl
21:03:48  <peter1138> bleeding ;(
21:03:58  <LSky`> okay, i got a msdos screen for a few seconds
21:04:05  <LSky`> i could read what it said tho
21:04:10  <LSky`> couldnt*
21:04:19  <BobingAbout> you should be spending more time bandaging and less time typing then shouldn't you?
21:04:29  <peter1138> lies!
21:04:33  <peter1138> i've got features to write!
21:04:42  <LSky`> !
21:04:56  <LSky`> it recognises the files as tcl scripts now tho
21:04:56  <BobingAbout> i can wait another day, I've waited months already :P
21:04:56  <peter1138> crap, widget changing :(
21:05:13  <peter1138> i hate widget changing
21:05:20  <BobingAbout> eh?
21:05:21  <peter1138> especially when bjarni buts widgets in random orders
21:05:31  <BobingAbout> eh?
21:05:49  <peter1138> *puts
21:05:55  <glx> LSky`: did you use "convert.exe" ?
21:05:57  <BobingAbout> eh?
21:06:10  <LSky`> yes
21:06:18  <BobingAbout> whatever...
21:07:10  *** Zr40 [] has quit [Read error: Connection reset by peer]
21:07:55  <Brianetta> LSky`: Try running autopilot in a command prompt window
21:08:08  <Brianetta> don't doubl-click, because if it dies you'll never know why.
21:08:26  <amix> i have openttd on osx
21:09:08  <amix> downloaded the latest 0.4.8 now
21:10:33  <LSky`> it still opens a new window :\
21:10:36  <LSky`> and die simmediatly
21:10:38  <LSky`> dies*
21:10:55  <LSky`> oh wait
21:11:12  *** BobingAbout [~BobingAbo@adsl-83-100-172-178.karoo.KCOM.COM] has left #openttd []
21:11:18  <LSky`> it gives a small window filled with just white :\
21:11:51  <amix> oki
21:11:55  <amix> installed
21:15:13  <LSky`> i assume that just a little white window isnt sufficient Brianetta
21:16:06  <amix> where is the grf settings in 0.4.8?
21:16:33  <peter1138> openttd.cfg
21:16:58  <peter1138>
21:17:42  <amix> thanks
21:18:44  <Brianetta> white window?
21:19:00  <Brianetta> LSky`: What are you running?
21:19:08  <Brianetta> and from which foldeR?
21:19:10  <LSky`> still XP Pro
21:19:16  * Brianetta sighs
21:19:19  <LSky`> oh, autopilot.tcl
21:19:24  <Brianetta> from
21:19:27  <LSky`> using cmd
21:19:35  <glx> LSky`: run cmd
21:19:39  <LSky`> yea i did that
21:19:43  <glx> go in openttd dir
21:19:45  <Brianetta> you're just typingin autopilot.tcl
21:19:54  <glx> type "tclsh autopilot.tcl"
21:19:57  <LSky`> oh yea
21:20:03  <LSky`> :D
21:20:04  <LSky`> sorry
21:20:09  <Brianetta> .tcl isn't a program type in Windows
21:20:11  <amix> ahh
21:20:25  <amix> where is it possible to download new grfs?
21:20:46  <glx> Brianetta: it is but it doesn't run with tclsh
21:21:16  <LSky`> =o
21:21:41  <LSky`> ah
21:21:48  <LSky`> i still need to set the irc nickserv info
21:21:49  *** BJH2 [] has quit [Quit: ChatZilla 0.9.61 [Mozilla rv:1.7.12/20050915]]
21:22:26  <glx> Brianetta: .tcl are run using wish with double-click
21:24:13  <Brianetta> glx: wish?
21:24:16  <Brianetta> yuck
21:24:34  <Brianetta> that's not a program type, then
21:24:40  <Brianetta> it's an associated extension
21:25:33  <CIA-1> peter1138 * r6911 /trunk/ (5 files): - Codechange: Add extra space to all purchase windows (and the replace window) to allow room for more text. (mart3p)
21:27:27  <LSky`> NICKSERV needs to be replaced by the IRC server's command ?
21:27:40  <LSky`> followed bu the name and password?
21:27:52  <LSky`> or does NICKSERV needs to be unchanged?
21:28:02  <Brianetta> That's not a command
21:28:08  <Brianetta> it's quoted directly to yhe IRC server
21:28:09  <LSky`> the console is spamming me with "connected to irc server" commands
21:28:23  <Brianetta> Which network are you connecting to?
21:28:27  <LSky`> GameSurge
21:28:46  <Brianetta> try just commenting out the nickserv comand
21:28:47  <LSky`>  -> /authserv auth OpenTTD 1nqsJgCk
21:28:53  <Brianetta> that won't work
21:28:56  <LSky`> =\
21:29:12  <Brianetta> / is something that IRC clients add for users
21:29:15  <LSky`> just NICKSERV name pwf?
21:29:19  <LSky`> pwd
21:29:23  <Brianetta> try AUTHSERV
21:29:26  <LSky`> ah ok
21:29:40  <Brianetta> or PRIVMSG AUTHSERV :auth OpenTTD 1nqsJgCk
21:29:52  <Brianetta> One of those might work
21:30:01  <Brianetta> try AUTHSERV first
21:30:18  <Brianetta> AUTHSERV auth blah blah
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21:32:40  <LSky`> how many times is it supposed to spam that message to me?
21:33:04  <Brianetta> until it stops being kicked off
21:33:17  <Brianetta> kill it, and adjust the nickserv setting
21:33:20  <Brianetta> then try again
21:33:21  <LSky`> it also said, game is already paused
21:33:40  <Brianetta> yes, the game pauses, then the first auto-recount kicks in within a few milliseconds
21:33:43  <Brianetta> Nothing to worry about
21:35:18  <LSky`> dammit
21:35:56  <LSky`> could it be case sensetive
21:36:37  <LSky`> probably not
21:36:46  <Brianetta> it might be
21:36:59  <Brianetta> try a regular authserv command without the /
21:37:04  <Brianetta> the / is NEVER going to work
21:37:31  *** ThePizzaKing [] has quit [Ping timeout: 480 seconds]
21:37:51  <Brianetta> authserv AUTH <account name> <password>
21:37:55  <Brianetta> according to their website
21:38:08  *** ChrisM87 [] has quit [Remote host closed the connection]
21:38:09  <LSky`> i use authserv cookie
21:38:10  <LSky`> myself
21:38:13  <Brianetta> but their screenshot shows it in lowercase, too
21:38:23  <Brianetta> cookie?
21:38:28  <Brianetta> IRC doesn't do cookies
21:38:33  <LSky`> ill try lowercase first
21:38:43  <LSky`> well it works for my account
21:39:26  <CIA-1> peter1138 * r6912 /trunk/ (7 files in 2 dirs): - Feature: Show a list of cargo types that a vehicle is refittable to in the purchase information window. (mart3p)
21:41:29  <LSky`> doh
21:41:32  <LSky`> still doesnt work
21:43:36  <Sacro> evening ladies
21:43:45  <LSky`> hi
21:43:52  <Brianetta> LSky`: Commentit out for now
21:44:00  <LSky`> yea
21:44:06  <LSky`> irc bot isnt that important
21:44:24  <glx> just set use_irc to no then
21:44:28  <LSky`> and i should stop trying to auth or my IP might get G-lined :p
21:44:34  <Brianetta> no
21:44:39  <Brianetta> just comment out the nivckserv command
21:44:49  <LSky`> as in?
21:44:52  <Brianetta> stick a # in front
21:44:55  <LSky`> ok
21:45:01  <Brianetta> or set it to a blank value
21:45:11  <LSky`> i can Op the bot anyway
21:47:37  <LSky`> still spams the "connected to irc" message :\
21:48:22  <Brianetta> hmm
21:48:37  <Brianetta> I had this problem once
21:52:21  <Brianetta> hmm
21:52:34  <Brianetta> is the nick already in use?
21:52:41  <Brianetta> try changin gthe player_name setting
21:52:49  <LSky`> no
21:52:57  <LSky`> i just changed my own name
21:52:59  <LSky`> it worked
21:53:02  <Brianetta> What nick is it using?
21:53:11  <LSky`> hold on
21:53:30  <LSky`> where do i set the nickname
21:53:41  <Brianetta> try changing the player_name setting
21:53:45  <LSky`> ah yes
21:53:49  <LSky`> does that work for irc?
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21:53:56  <Brianetta> yes
21:54:03  <Brianetta> that's where it gets its name from
21:54:08  <Brianetta> both in game and on IRC
21:56:13  <LSky`> same error :\
21:56:48  <LSky`> the player_name nickname isnt used on the IRC server
21:57:43  <LSky`> isnt irc_user the IRC nickname variable?
21:57:48  <Brianetta> no
21:57:50  <Brianetta> it's the user
21:58:04  <Brianetta> [22:57] --- [Brianetta] ( : Brian Ronald
21:58:08  <Brianetta> In my case, it's brian
21:58:33  <LSky`> i see
21:58:35  *** BobingAbout [~BobingAbo@adsl-83-100-172-178.karoo.KCOM.COM] has joined #openttd
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21:59:34  <Sacro> BobingAbout!
21:59:41  <BobingAbout> what?
22:00:03  <Sacro> hello!
22:00:13  <BobingAbout> hi
22:00:13  <LSky`> would it help to open the IRC port on my router?
22:00:23  <LSky`> 6667?
22:00:24  <BobingAbout> i'd say yes
22:00:42  <LSky`> no you wouldnt say that BobingAbout !
22:00:50  <LSky`> you would say, "No you!"
22:01:13  <KUDr> LSky`: only if you want to run your own IRC server
22:01:14  <Sacro> LSky`: it shouldnt matter... its an outgoing port
22:01:18  <LSky`> lol.
22:01:22  <LSky`> okay
22:02:14  <LSky`> irc_server =
22:02:15  <LSky`> irc_port = 6667
22:02:15  <LSky`> irc_user = OpenTTD
22:02:15  <LSky`> irc_channel = #fsclan
22:02:15  <LSky`> irc_bridge = 1
22:02:15  <LSky`> irc_explicit_say = no
22:02:17  <LSky`> irc_rcon = yes
22:02:17  <LSky`> irc_nickserv = authserv AUTH
22:02:29  <LSky`> that last line being followed by the name and password
22:02:36  <Brianetta> looks good
22:02:44  <Brianetta> wait
22:02:52  <Brianetta> make the username all lower case
22:04:21  <LSky`> dammit =(
22:04:32  <LSky`> no difference
22:06:25  *** BobingAbout [~BobingAbo@adsl-83-100-172-178.karoo.KCOM.COM] has quit [Quit:  HydraIRC -> <- IRC with a difference]
22:07:29  <LSky`> Brianetta , is the number of MOTD's fixed?
22:07:33  <Brianetta> yes
22:07:36  <LSky`> ok
22:07:55  <Brianetta> LSky`: What's your player name
22:08:02  <Brianetta> your server's player name
22:08:08  <LSky`> OpenTTD
22:08:12  <Brianetta> change that
22:08:14  <Brianetta> lower case only
22:09:53  <peter1138> nii
22:09:58  <LSky`> hmm
22:09:58  <peter1138> +n, somewhere
22:10:03  <LSky`> no weird messaged yet
22:10:30  <Brianetta> long delay for identd scan, by the look of it
22:10:41  <LSky`> doneclientcount
22:10:42  <Brianetta> I wish IRC administrators would learn that there's no value in that
22:10:52  <Brianetta> and that the RFCs actually discourage it
22:11:24  <LSky`> that explains why the bot isnt in the channel yet right?
22:11:28  <Brianetta> hmm
22:11:30  *** Frostregen [] has quit [Quit: und weg]
22:11:32  <Brianetta> /whois it
22:12:03  <LSky`> no such nick :\
22:12:06  <Sacro> mmm, peanuts
22:14:12  <LSky`> the server seems to be running
22:14:18  <Brianetta> it will be
22:14:18  <LSky`> but no sign of the irc bot
22:14:25  <nitrofx> LSky`: maybe you could try using a packet sniffer to determine where it gets stuck
22:14:31  <LSky`> [NL]MiniIN r6500/NewGRFs
22:14:31  <LSky`> 	0 / 10 	0 / 8 	r6500-MiniIN
22:15:33  <Sacro> MiniIN?
22:15:48  * Sacro thinks about finally having a MiniIN server
22:15:51  <LSky`> nitrofx , come over and do that yourself =)
22:16:24  <nitrofx> hehe
22:16:34  <nitrofx> it's raining outside :P
22:16:35  <LSky`> last bus leaves in 14 minutes if im not mistaken
22:17:11  <LSky`> 00:33
22:17:19  <LSky`> 16 minutes :D
22:17:42  <LSky`> you can still catch that one
22:17:57  <Darkvater> 'ello
22:18:20  <Sacro> D to the V :D
22:18:44  <LSky`> platform P nitrofx
22:19:09  <nitrofx> i think there is an easier solution to your problem
22:19:14  <LSky`> :D
22:19:17  <Sacro> beer...
22:19:34  <nitrofx> maybe brianetta can mod the script to it dumps the communication with the irc server
22:20:20  <Brianetta> try running it in debug mode
22:20:35  <Brianetta> I can't dump communication
22:20:47  <Brianetta> it's event based and abstracted to a library that I didn't write
22:21:24  <LSky`> hmm
22:21:33  <LSky`> i only got the message twice now
22:21:41  <LSky`> and those were not the last ones
22:22:15  <nitrofx> a library written in tcl?
22:22:18  <LSky`> yus!
22:22:27  <LSky`> now it only needs to join the channel
22:23:29  <LSky`> should i Op the bot in advance?
22:23:35  <LSky`> give it channel access?
22:23:47  <LSky`> it should be able to join the channel without that
22:24:03  <Bjarni> <peter1138>	especially when bjarni buts widgets in random orders <-- I do?
22:24:33  <Bjarni> I don't think so
22:24:45  <LSky`> Brianetta , are there any command so that i can contrl that irc bot?
22:24:54  <LSky`> like, have it join the another channel?
22:25:05  <LSky`> its on the IRC server, but thats about all it does
22:26:01  <Brianetta> you can only make it join its own channel
22:26:05  <Brianetta> invite it
22:26:12  <Bjarni> well, there was a little in the autoreplace window, but it was not random. It was placing train specific widgets in the end, so buttons like "start replacing" would have the same ID
22:26:33  <Bjarni> I got plans to fix that, but I will finish the build window first
22:26:43  <Bjarni> and before I do that, I need to get more coding time
22:27:12  <Darkvater> and fix up the depot window and think about 'autoreplace now in depot'
22:27:58  <LSky`> yes thta worked, thanks Brianetta
22:40:11  <LSky`> great, it all works now!
22:43:48  <Bjarni> <Darkvater>	and fix up the depot window and think about 'autoreplace now in depot' <-- I have been thinking about it and since the current behaviour was a request, I will stick to it for now. I got some long term ideas for improvements, but it will need time and I'm busy with non-OpenTTD stuff at the moment
22:43:49  *** lws|Away is now known as lws|1984
22:44:10  <Bjarni> oh, is it 1984 already?
22:44:45  <Bjarni> damn, I spent too much time trying to figure out this computer and that damn tape drive
22:44:59  <LSky`> Brianetta , can i have irc bot say what people say in the server?
22:45:11  <lws|1984> Bjarni: no, it's 1845 :p
22:48:06  <Wolf01> gn
22:48:12  *** Wolf01 [] has quit []
22:52:04  *** jez [] has quit []
22:57:07  <LSky`> im guessing r6864 isnt ready yet?
22:59:32  <LSky`> ah well, ima call it quits for today
22:59:36  <LSky`> goodnight all
23:00:09  *** Rens2Sea [~Rens2Sea@] has quit []
23:02:35  *** LSky` [] has quit [Quit: [ HIX-Script v2.2 ]:::[ Download from ]:::[ ]:::[]
23:13:42  <Darkvater> gn all
23:13:45  *** Brianetta [] has quit [Quit: Tschüß]
23:22:56  <Bjarni> btw about yesterday, somebody was talking about if I died and then I joined the channel
23:23:37  <Bjarni> later I realised how great it would have been if I had done as I thought about earlier that day because that was to join the channel, say "I'm not dead" and then leave again
23:23:51  <Born_Acorn> So. Anyway, if Bjarni died, we'd need to blow up a TTDPatch developer to compensate.
23:24:07  <Born_Acorn> :p
23:24:12  <smeding> hi.
23:24:25  <Bjarni> the timing would have been perfect
23:24:35  * smeding notes he says hi a lot but does not contribute to the conversation in any way
23:24:50  <Sacro> smeding: heh, same goes for a lot of people in here
23:25:09  <smeding> 's fun though :>
23:25:13  <Bjarni> I mean, I had been gone for 4 days and some hours and I was close to do that at a totally random time, which happened to be just after somebody talked about my absent and if I died
23:25:25  <smeding> anyway, i'm quite inactive when it comes to openttd
23:25:49  <smeding> my friend finally returned the CD but the computer sucks so i get lag with any map larger than 256x256
23:26:52  <Sacro> hmm
23:27:33  <smeding> as for people thinking you're dead, i had a doctor's appointment once, and i told noone at school about it, and people thought i was dead for some reason
23:28:39  <Bjarni> well, you did go to a guy in white cloth, who works with life and death
23:29:04  <smeding> i don't see the relation with death
23:29:16  <Bjarni> maybe your doctor is good then
23:29:19  <smeding> (well, i do, but it does not follow my beliefs - or lack thereof)
23:29:52  <Bjarni> you are following a false doctor?
23:29:58  <Bjarni> :p
23:30:23  <Bjarni> ok, it was a joke, and not the best one, but still a joke
23:30:48  <Bjarni> and it appeared to be the best reply at the moment ;)
23:33:58  *** ThePizzaKing_ is now known as ThePizzaKing
23:39:55  <smeding> hah
23:40:09  *** nitrofx [] has quit [Quit: ( :: NoNameScript 3.81 :: )]
23:46:21  <Bjarni> <--- hehehe, that reminds me
23:47:18  <Bjarni> at one time I saw a sign on the toilet door in a train that the door was locked and somebody had written "can't open from the inside" on it
23:47:58  *** XeryusTC [] has quit [Quit: So Long, and Thanks for All the Fish]
23:48:07  <Sacro> lol
23:48:15  <Bjarni> and the wall panel over the door was missing, so it was clear that at one time somebody had been stuck out there and they had taken the train apart to take off the door to get that person out
23:48:31  <amix> first night that Habbo Hotel closes during the night
23:48:33  <amix> ;)
23:49:23  <Bjarni> amix: ?
23:50:04  <Sacro> heh, not been in there for a long time
23:50:17  <Bjarni> imagine being on a train toilet and you can't open the door and the train crew arrives and they can't unlock the door either, so they have to call some technicians to take the train apart
23:50:37  <Neonox> Bjarni: could be funny :))
23:50:43  <amix> Bjarni: i work for habbo hotel
23:50:55  <amix> its an online game for young kids
23:50:55  <Bjarni> amix: ahh
23:51:02  <Bjarni> never heard of it
23:51:07  <amix> oldskool gfx
23:51:29  <amix> we earn money on people buying furniture etc
23:51:34  <amix> for their rooms etc
23:51:49  <amix> its in over 40 countries now
23:52:10  <Neonox> and that is all?  buy furniture?
23:52:46  <Sacro> :D
23:53:01  <Bjarni> kids online game. How many of them are grown men looking for contact with the other users?
23:53:01  <amix> well, you can walk arround also
23:53:05  <amix> which is free
23:54:45  <Bjarni> the other day two 13 year olds had a chat and they exchanged phonenumbers and one of them send an SMS to the other one calling him a pervert. He then showed it to his parents, who reported the incident to the police
23:54:56  <Bjarni> they both thought the other one was a pedophile
23:55:24  <Bjarni> you have to be aware of issues like that when you make online stuff for kids
23:55:52  <Bjarni> amix: so you did a whole lot to keep your users safe, right?
23:56:10  <amix> thats a really great show Sacro
23:56:23  <amix> Bjarni: i am a moderator
23:56:37  <amix> censoring the kids from writing sexual stuff etc
23:56:39  <Sacro> amix: i know :o
23:56:40  <Sacro> :p
23:56:54  <amix> nice model
23:57:01  <Sacro> i used to go in habbo, but i got fed up with idiots on shout all the time
23:57:02  <amix> but how do they change the faces
23:57:07  <amix> thats a mystery to me
23:57:23  <Bjarni> Sacro: hehe, nice one
23:57:29  <Bjarni> but I have seen it before
23:57:38  <Sacro> "Thomas Futurama"
23:58:20  <Sacro> :o dirty objects... thats a classic episode
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