Log for #openttd on 6th November 2006:
Times are UTC Toggle Colours
00:00:11  <Ailure> though I feel more like playing with UKRS set xD
00:00:16  <Ailure> eh I do the africa map next game
00:00:26  *** lws|Away is now known as lws1984
00:00:43  <Born_Acorn> You can use GRF parameters to make UKRS work in any climate!
00:02:04  <Ailure> oh I forgot about that
00:02:28  <Ailure> though wouldn't it look odd with wrong liveries?
00:03:08  <Ailure> hmm
00:03:11  <Ailure> UKRS addon...
00:03:44  <Ailure> geez, soon I write a custom GRf manager or something x3
00:05:34  <Ailure> lol
00:05:44  <Ailure> starting with no industries would be a intresting experience but ehh
00:06:06  <Zevensoft> heh build up money through passengers alone
00:06:07  <Ailure> makes me realize how addicted I am at setting up a coal line xD
00:06:09  <DarkSSH> !openttd commit
00:06:10  <Zevensoft> oh the horror
00:06:12  <_42_> Commit by peter1138 :: r7074 /trunk/ai/trolly/build.c (2006-11-05 22:50:59 UTC)
00:06:14  <_42_> -Fix (r7073): stupid debugs
00:06:16  <Ailure> eh it's possible
00:06:20  <DarkSSH> hmm
00:06:31  <Ailure> Just make sure to not build things too close
00:07:06  <Ailure> Besides I been considering to make a game that goes after realism and not profit
00:08:06  * Ailure wishes there were a very low option for towns and industries
00:08:43  <Zevensoft> could be interesting
00:08:52  <Zevensoft> like, have large towns demand passengers
00:09:07  <Zevensoft> who wants to go to a small town anyway
00:09:10  <Ailure> well
00:09:13  <Ailure> knowing the game
00:09:20  <Ailure> it will build industries on it's own after awhile
00:09:28  <Ailure> though certain industries are rarely built for some reason
00:09:38  <Ailure> oil refineries and factories seems to die out quickly if you'
00:09:42  <Ailure> you're not using them
00:10:19  <Ailure> or maybe it only build raw material industries on it's own
00:10:20  <Ailure> I forgot
00:10:43  <Eddi|zuHause2> passenger networks urgently need proper passenger destinations
00:11:11  <Eddi|zuHause2> and a distinction between local passengers and express passengers
00:11:18  <Zevensoft> add a "theme park" industry
00:11:30  <Sacro> created in OpenRCT
00:11:37  <Zevensoft> o
00:11:52  <Ailure> tsk
00:11:58  <Ailure> players already create theme parks :P
00:12:02  <Born_Acorn> Ludde can do that next. :p
00:12:06  <Ailure> At least, that's what I see in some games. x3
00:12:13  *** lws1984 is now known as lws|Food
00:12:49  <Born_Acorn> Ailure, whenever I see a new post in the Screenshots thread, I like to guess how much of the screen will be rails or station
00:13:16  <Born_Acorn> usually it's above 60% of the screenshot. :p
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00:13:27  <Ailure> lol
00:13:29  <Ailure> well
00:13:33  <Ailure> sometimes I join a multiplayer game
00:13:48  <Ailure> and instantly get's the urge to fix each companies rail
00:13:58  <Ailure> becuse some player thinks having 90 degree turns is really leet
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00:14:25  <Born_Acorn> DarkSSH, seems you annoyed him. :p
00:15:09  <DarkSSH> idiot
00:15:51  <CIA-1> Darkvater * r7075 /trunk/genworld_gui.c: -Codechange: Remove stale code. Please clean up after yourself!! (r5549)
00:16:36  <Eddi|zuHause2> he's never gonna learn why his patch will not be included, so why even bother?
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00:17:05  <Born_Acorn> His attitude seems to be "I think it's okay, so it must be."
00:17:13  <DarkSSH> and he's even not up to the facts
00:17:34  <Born_Acorn> Today, his argument about language, he made that "everyone in England uses "ize"" thing up completely
00:17:45  <Born_Acorn> Never heard anyone use it in the UK ever.
00:18:01  <Born_Acorn> Even the BBC uses "ise"
00:18:14  <DarkSSH>
00:18:24  <DarkSSH> "You will end your love affair with the letter 'Z' (pronounced 'zed' not 'zee') and the suffix "ize" will be replaced by the suffix "ise.""
00:18:45  <Sacro> is that john cleese?
00:18:50  <DarkSSH> yep
00:18:53  <CIA-1> Darkvater * r7076 /trunk/ (network.h network_gamelist.c network_server.c network_udp.c):
00:18:53  <CIA-1> -Codechange: Prefer includes instead of using extern. Move UpdateNetworkGameWindow
00:18:53  <CIA-1>  declaration to network.h, and remove stale externs of NetworkPopulateCompanyInfo
00:18:58  <Ailure> damn
00:19:18  <Ailure> eh I rather prefer being able to use my own image than using the face system :p
00:19:42  <Ailure> Would be neat for Multiplayer games, but then we see people having rude  pictures for manager
00:19:47  <Ailure> I don't want to see goatse for manager
00:20:23  <Zevensoft> just have selectable face features
00:20:29  <Zevensoft> instead of the random button
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00:20:46  <Ailure> eh I don't really care
00:20:48  <Zevensoft> and maybe add some blonde and red hair types
00:20:52  <CIA-1> Darkvater * r7077 /trunk/network_gui.c:
00:20:52  <CIA-1> -Codechange: Send proper message to network window, and handle selection control in
00:20:52  <CIA-1>  there instead of calling function.
00:20:54  <Ailure> sometimes I go throuh a whole game without changing the face I started with
00:21:20  <Eddi|zuHause2> i would so laugh if someone else with a face patch shows up, and gets included, just to piss jez off :)
00:21:28  <Zevensoft> so you look like a woman for the whole game?
00:22:02  <Ailure> yeah why not? ;P
00:22:10  <Zevensoft> hehe
00:22:21  <Sacro> ooh, new sig "GOATSE FOR MANAGER"
00:22:34  <Zevensoft> they should have better attire for each tileset
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00:22:52  <Zevensoft> so the managers in snow have warm jackets on
00:23:22  <ln-> what does face customisation mean actually... do you get to upload your own picture?
00:23:44  <Born_Acorn> You get to change everything
00:23:56  <Born_Acorn> eyes, chin, nose, mouth, hair, etc.
00:24:02  <Eddi|zuHause2> no, in jez' case he just made it to compose the face yourself out of the existing sprites
00:25:16  <Born_Acorn> How many times has jez been semi-banned now?
00:25:24  <Born_Acorn> Maybe we should just permaban him. :p
00:26:03  <Sacro> :| who keeps sending sig 11 to mplayer
00:26:07  <DarkSSH> gn people :)
00:26:21  <Sacro> night DarkSSH
00:26:23  <ln-> who the hell even looks at those faces anyway.
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00:27:33  <Born_Acorn> ln-, exactly.
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00:29:53  <Brianetta> Sacro: That's me.
00:30:00  <Brianetta> killall -11 mplayer
00:30:33  <CIA-1> Darkvater * r7078 /trunk/smallmap_gui.c: -Codechange: Make the zoom in/out buttons of the extra viewport into proper push-buttons.
00:30:50  <Eddi|zuHause2> Sacro: easy workaround: use Kaffeine ;)
00:31:09  <Sacro> Eddi|zuHause2: i use gnoem
00:31:25  <Brianetta> /exec ssh ben@ killall -11 mplayer
00:31:34  <Eddi|zuHause2> easy workaround: well, you know what's next ;)
00:32:20  <Sacro> :o
00:32:26  <Brianetta> /exec ssh ben@ killall -11 openttd
00:32:28  <Sacro> Brianetta: surely you need my password for that
00:32:34  <Brianetta> Sacro: Just a key
00:32:41  <Sacro> errr.... but where do you find the key
00:33:17  <Brianetta> I just worked out some huge prime factors and went back from there
00:33:42  <Brianetta> Normally, it'd be computationally impossible, but I wrote this cool Tcl script
00:34:22  <Eddi|zuHause2> actually, nobody knows the real compexity of cracking RSA
00:34:54  <Sacro> Brianetta: sweet
00:34:57  <Eddi|zuHause2> it is neither known if there is no fast algorithm for factoring, nor is it known if factoring is actually needed
00:34:59  <Sacro> although im going to bed now, so night
00:35:46  <Brianetta> Eddi: Factoring, while not proven necessary or possible, does help.
00:35:56  <Brianetta> In that, if you can do that, you can crack RSA.
00:36:09  <Eddi|zuHause2> i know ;)
00:36:13  <Brianetta> It's just not known if it's possible (quickly) or if there isn't a faster method.
00:36:31  <Sacro> guten nacht all
00:36:38  <Brianetta> gute n8
00:36:51  <Eddi|zuHause2> but the real problem with that is, if you want to secure data for like, say, 50 years, you have to choose primes that computers can only factor out in 50 years
00:36:53  <Ailure> hmm
00:36:58  <Ailure> what is the brake van for in the UKRS?
00:37:04  <Ailure> gameplay wise
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00:37:17  <Brianetta> Ailure: Technically, it's a train lengthener and speed limiter.
00:37:40  <Brianetta> It's there for completeness.  Without a brake van (or caboose) your train just isn't a train.
00:37:46  <Ailure> ah
00:38:06  <Brianetta> You know what a real brake van is?
00:38:26  <Ailure> yes I saw a discussion for it
00:38:32  <Eddi|zuHause2> i have never seen a brake van in reality
00:38:41  <Brianetta> Cool.  Just slap one on the back end.
00:38:50  <Ailure> but didn't remember if it had any gameplay purpose
00:38:51  <Ailure> but I see now
00:39:26  <Eddi|zuHause2> must be some kind of british thing
00:40:05  *** lws|Food is now known as lws1984
00:40:25  <Ailure> I seen steam trains before, but I hadn't really checked if it had a brake van at the end :p
00:45:08  <Brianetta> It's only required on a train where the rolling stock isn't fitted with brakes
00:45:29  <Brianetta> Most steam trains running today have brakes int he passenger carriages
00:47:25  <Ailure> I see
00:48:30  <Ailure> heh makes me think on how hard it would be to implent realistic braking together with the signals
00:48:52  <Ailure> which is kinda funny, since there is realistic braking but only when you manually stop the train
00:50:03  <Ailure> hahaha
00:50:13  <Ailure> damn, the elevated bridges features tends to confuse computers
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00:52:34  <Eddi|zuHause2> the "realistic braking" is not realistic, because it does not use brakes, but instead just reverses the power of the engine
00:53:15  <Ailure> ah
00:53:17  <Ailure> well heh
00:53:21  <Ailure> it's rarely used anyway
00:53:32  <Ailure> the game just makes any train break immeditly at signals
00:53:50  <Eddi|zuHause2> there's also some pseudo-realistic braking when approaching a station
00:53:50  <Ailure> if a train went 642 km/h > 0 km/h within seconds
00:53:54  <Ailure> there wouldn't be any passengers left
00:54:50  <Ailure> and yeah
00:55:00  <Ailure> that forces me to create some tracks before the station
00:55:06  <Ailure> which only make it look more realistic
00:56:36  <Ailure>,%2014th%20Jun%201922.png
00:56:48  <Ailure> ...
00:57:42  <Eddi|zuHause2> don
00:57:56  <Eddi|zuHause2> 't tell me you're bringing wood with planes
00:58:15  <Eddi|zuHause2> who put that damn ' key next to the enter key?
00:58:36  <glx> not on my keyboard ;)
00:58:46  <Ailure> lol
00:58:50  <Ailure> the green player is the AI
00:59:36  <Eddi|zuHause2> it used to be 2 rows above, but they extended the backspace key and shrinked the enter key
00:59:52  <Eddi|zuHause2> i don't exactly know why
01:00:02  <Ailure> seems like the mini-in makes the AI keep building vehicles
01:00:15  <Ailure> which might be a good idea at times, but not when the airport is out of range :/
01:01:12  <Eddi|zuHause2> you worry about the AI too much ;)
01:01:54  <glx> Ailure: which version of miniin ?
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01:02:56  <Ailure> the latest one I found, which is... hold on
01:03:00  <Ailure> r7045
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01:03:17  <glx> it's not the most recent :)
01:03:18  <Ailure> ok, to be fair I downloaded it two days ago so there might been a update
01:03:21  <Ailure> ah
01:03:23  <Ailure> like I thought
01:03:24  <Ailure> :p
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01:04:32  <glx> but tonight's miniin has a bug with new ai and road vehicle building
01:06:02  <Ailure> hmm
01:06:09  <Ailure> but the bugs in the one I have
01:06:23  <Ailure> is making the AI kinda blind when it comes at catchment ranges or something
01:07:20  <glx> this one is old (I already seen an AI building a lorry bay near a refinery but not in the catchment area)
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01:08:29  * Ailure turns off aircrafts for the AI
01:08:43  <Ailure> since it keeps overusing them in the absolutly wrong way
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01:16:27  <Ailure> gdfffgdfg
01:16:42  <Ailure> Now if you only could build signals on bridges D:
01:16:52  <Ailure> I hate having to make severeal small islands for just signals
01:17:10  <coronel> And in tunnels.
01:17:10  <glx> make more bridges :)
01:17:21  <coronel> I want signals in tunnels!
01:17:26  * coronel cries.
01:18:05  <glx> coronel: the tunnels are black holes in openttd, you can't put signal in it as they don't exist
01:18:17  <glx> s/it/them
01:18:40  <Ailure> heh
01:18:45  <Ailure> and what happens if one end is missing?
01:18:47  <Ailure> D:
01:18:54  <Ailure> the train keeps driving into a endless void?
01:18:56  <glx> the game just crash
01:18:56  <Ailure> lol
01:18:59  <Ailure> ah damn
01:19:09  <glx> anyway it can't happen :)
01:19:18  <Ailure> would been fun if you could do it
01:19:32  <Ailure> well, if uncompress the gamefiles and use a hex editor <.<
01:20:07  <glx> possible but it would probably crash on load
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01:24:20  <Ailure> Would be funny if it was possible to make worm holes :P
01:24:32  <Ailure> even if you could kind of call the tunnels in openTTD wormholes heh
01:24:42  <Ailure> and it would only make the game cheap
01:24:45  <Ailure> so no reason for it
01:24:45  <ln-> it wouldn't be funny
01:24:53  <Ailure> lol I wasn't actually suggesting it :P
01:24:57  <Ailure> besides something such sci-fi
01:24:58  <ln-> although ludde was going to implement such :/
01:25:00  <Ailure> wouldn't fit in openTTD
01:25:04  <Ailure> lol
01:25:24  <Ailure> although I wouldn't mind sci-fi vehicles
01:25:35  <Ailure> and something beyond maglev, or a variation of the maglev technology
01:26:00  <ln-> there's already the teleporting device.
01:26:33  <Ailure> vaccum tubes would be intresting to see
01:26:39  <ln-> build a train depot in the middle of nowhere, buy an engine -- and look, there it materialises into your depot in the middle of nowhere.
01:26:52  <Ailure> especially if it have limits, such as requiring straight lines or something
01:26:56  <Ailure> heh
01:28:33  <Ailure>,%2011th%20Sep%201925.png
01:29:16  <Ailure> at least I didn't make a artifical land bridge
01:34:15  <Ailure> bleh
01:34:40  <Ailure> I wish the company information window at least viewed company value, even if it's negative D:
01:34:54  <Ailure> I prefer that over seeing companies being worth one whatever
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01:50:57  <Zevensoft> heh wormhole tunnels, you could use them to go up hills instantly
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02:01:32  <Ailure> ergh
02:01:40  <Ailure> Now I wish I could control some kind of multiplier
02:01:49  <Ailure> for aircraft D:
02:01:53  <Ailure> this zeppelin is painfully slow
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05:27:23  <Ailure>,%2020th%20Oct%201938.png
05:27:24  <Ailure> <3
05:28:42  <ln-> accepts: nothing?  ;)
05:30:26  <Ailure> It's connected to that airport
05:30:32  <Ailure> hopefully I left enough space for international
05:30:37  <Ailure> look ugly now though heh
05:30:47  <Ailure> but yeah, I wanted to make a big terminus station
05:30:50  <Ailure> that was compact too
05:31:15  <Ailure> though that extra exit line bothers me
05:32:51  <Ailure>,%2030th%20Jan%201939.png
05:32:54  <Ailure> fixed a small error
05:33:21  <Ailure> added a combo signal somewhere xD
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06:08:45  <MaulingMonkey_iBook> isn't there already a multiplier? lol
06:08:57  <MaulingMonkey_iBook> whoops
06:09:11  <MaulingMonkey_iBook> note to self: chat log may be hideously out of date after unsuspending the laptop
06:09:25  <MaulingMonkey_iBook> (4 hours in this case)
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08:32:40  <Celestar> morning
08:33:57  <MeusH> hello
08:35:24  <peter1138> hi
08:36:45  <Tron> *yawn* *grunt* *scratch*
08:36:57  <Celestar> ?
08:37:21  <Celestar> it wasn't me
08:40:42  <MeusH> hi
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08:47:55  <Darkvater> morning
08:48:07  <Darkvater> mondays suck
08:50:46  <ttj> This monday especially.
08:51:12  <ttj> "Yeah, FYI, there's a meeting at 9 AM." = I had to get up at 6 AM and catch a train.
08:51:34  <ttj> And then at 9.05 AM, "Yeah, the meeting is postponed to Wednesday since just about everyone else is stuck in traffic."
08:52:08  <Darkvater> now that does suck
08:52:56  <mikk36> no more ssh ? :(
08:53:12  <Darkvater> it's still SSH
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08:53:25  <mikk36> no more DarkSSH :P
08:53:40  <Darkvater> morning Alltaken
08:53:45  <Alltaken> Tron: you were looking for me?
08:53:49  <Celestar> mornign Alltaken
08:53:50  <Alltaken> evening
08:53:53  <Celestar> so,
08:53:55  <Celestar> great
08:54:05  <Celestar> my comp locks up when I touch the case :o
08:54:12  <mikk36> lol
08:54:14  <Darkvater> stop touching it you perv!
08:54:15  <mikk36> is it grounded ?
08:54:20  <Tron> a bit
08:54:49  <Alltaken> Celestar:  sounds like you have a problem
08:55:14  <Celestar> it is grounded
08:55:16  <Celestar> back in 10
08:55:28  <Darkvater> my comp used to reboot when I touched the power switch
08:55:37  <mikk36> lol
08:56:03  <Darkvater> so I would be vacuuming the room, hit the switch's box with the hose and bamm; reboot
08:56:36  <Darkvater> but then again, I woudl also see lots of blue sparks while I was vacuuming...
08:57:42  <mikk36> ??
08:58:05  <mikk36> i only see blue sparks when i take hair out of the nozzle of the vacuumer
08:58:17  <mikk36> sparks between my fingers and the metal parts of the nozzle :P
08:58:25  <mikk36> damn it feels so good :P
08:58:50  <mikk36> fingers twitching a bit after each spark etc :P
08:59:12  <mikk36> and the spark is about 1-2cm long :D
08:59:24  <mikk36> pretty powerful i'd say :P
09:00:44  <peter1138> cooolllllddd
09:01:03  <Darkvater> yeah, but it's not really pleasant. it hurts :(
09:01:14  <Darkvater> so I do not dare take my hands off the hose ;p
09:02:15  <mikk36> hurts ? nope :P
09:02:18  <mikk36> i'm used to it .P
09:02:48  * peter1138 has a brainwave
09:02:52  <peter1138> -- put the heater on
09:03:06  <Darkvater> *clap*
09:03:29  <peter1138> i'll warm my hands up before doing anything of the sort
09:07:26  <Darkvater> watch out they don't fall off ^^
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09:14:30  <Zevensoft> can someone tell me where the entrypoint is?
09:14:38  <Darkvater> main?
09:14:43  <Zevensoft> WinMain?
09:14:51  <Zevensoft> what file
09:14:54  <peter1138> win32.c / unix.c i guess
09:14:59  <Zevensoft> hrm
09:14:59  <Darkvater> find in files?
09:15:12  <Zevensoft> so it doesnt use main for win32?
09:15:21  <peter1138> ok, i'm starting to warm up
09:15:23  <Darkvater> it's a windows application
09:15:27  <Zevensoft> I want to make stuff cross compatible
09:15:29  <peter1138> possibly even get too warm
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09:15:44  <peter1138> so do i, a) turn heater down or b) remove upper clothing...
09:15:50  <Darkvater> do b ^^
09:16:29  <peter1138> correct answer
09:16:36  <peter1138> i shouldn't have to sit in my jacket in the office ;p
09:16:47  <Darkvater> take off the hat too :)
09:17:04  <peter1138> i would do, if i wore one
09:18:06  <SpComb> Logs:
09:18:06  <jez> !logs
09:20:21  <Prof_Frink> peter1138: and the scarf and gloves
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09:26:28  *** jez [] has quit []
09:27:21  *** mode/#openttd [-b *!*] by peter1138
09:27:38  *** mode/#openttd [+b *!*] by peter1138
09:28:05  <Darkvater> what'd you ban him for?
09:29:46  <peter1138> fine
09:29:48  *** mode/#openttd [-b *!*] by peter1138
09:29:48  <peter1138> er
09:29:50  *** mode/#openttd [-b *!*] by peter1138
09:29:56  <Celestar> back
09:30:01  <peter1138> mr 'star
09:30:11  <Darkvater> who's ginnypig? :)
09:30:22  <Celestar> er WHAT?
09:30:49  <peter1138> hmm?
09:31:43  <Prof_Frink> eh?
09:32:17  <Darkvater> ..
09:32:42  <Zevensoft> does anyone know if ottd processes every tile or just ones flagged as being interesting
09:32:58  <peter1138> depends what you mean by processes
09:33:11  <Zevensoft> well, does anything with
09:33:16  <Zevensoft> or gets data from
09:33:18  <Darkvater> every tile isinteresting
09:33:25  <Zevensoft> not really
09:33:25  <peter1138> well it has to draw them...
09:33:36  <Zevensoft> yeah but drawing is brute force and clipped
09:33:56  <Zevensoft> I'm just trying to think of someway of getting more tiles in a map :(
09:35:10  <peter1138> well, change the map size
09:35:16  <peter1138> is 2048x2048 not enough?
09:35:20  <Zevensoft> no
09:35:27  <Zevensoft> :D
09:35:29  <Zevensoft> lol
09:35:54  <Darkvater> we've said a fully developed 2kx2k map and we'll think about upping the limit
09:36:23  <Zevensoft> well, what about making 2kx2k maps run faster, could I attempt that?
09:36:50  <Darkvater> no, that's prohibited
09:36:58  <Zevensoft> damn
09:37:05  <Darkvater> bummer, eh?
09:37:06  <Celestar> what do you mean by "run faster"
09:37:11  <Zevensoft> I mean use less CPU
09:37:14  <Celestar> goddamn matlab
09:37:14  <Darkvater> turn on fast forward ^^
09:37:15  <Zevensoft> not as in cheating
09:37:26  <Celestar> mergesort in matlab is about as fast as randomsort in C :S
09:38:16  <Eddi|zuHause3> who uses mergesort anyway?
09:38:22  <Eddi|zuHause3> heapsort is way cooler ;)
09:38:29  <Celestar> who cares
09:38:33  <Celestar> matlab is sow
09:38:36  <Celestar> slow
09:39:11  <Eddi|zuHause3> yeah, i believe that unseen...
09:39:19  <Darkvater> Zevensoft: what was your idea about speeding up?
09:40:20  <Zevensoft> its probably already used, but I was to create a large array which stored bits, and each bit said whether a tile should be bothered about with processing
09:40:37  <Zevensoft> because every action will affect a tile, so you can set the bit to 1 in that case
09:40:52  <Zevensoft> and once a tile is processed and deemed useless again, its set to 0
09:40:59  <Darkvater> so basically you want an action-mapping
09:41:09  <Zevensoft> so most of the tiles which are grassland, dont need to be processed
09:41:14  <Darkvater> yes they do
09:41:21  <Zevensoft> why do they
09:41:23  <Celestar> Zevensoft: I'm not so sure, if you have a 2048x2048 map full of trains, the tile-processing is the least of your worries
09:41:31  <Zevensoft> lol
09:41:37  <Darkvater> because the grass grows, trees can pop up, etc.
09:41:58  <Zevensoft> grass reaches a certain height and stops growing, thus it does nothing
09:42:08  <Zevensoft> the tree thing intrigues me though
09:42:56  <peter1138> the processing is also periodic
09:42:56  <Zevensoft> the ocean just animates, which is client side afaik, so it is useless most of the time
09:43:08  <Zevensoft> well then ignore the bits periodically
09:43:08  <peter1138> so it doesn't loop the map and process every single tile
09:43:17  <peter1138> client side?
09:43:26  <peter1138> if client side means palette animation, then yes
09:43:29  <Zevensoft> yeah
09:43:33  <Eddi|zuHause3> i don't think that idea is any good, with the amount of random things happening all over the map, the overhead of keeping track of changes is probably much more than the speedup for not processing some tiles
09:43:57  <Celestar> I just think a day should be 4 seconds long and we have 50% of the problem solved :P
09:43:59  <Zevensoft> what overhead, setting bits in an array?
09:44:25  <peter1138> heh
09:44:35  <Darkvater> Celestar: I fail to see your logic :)
09:44:44  <peter1138> checking the bits, and the memory used by the array
09:44:48  <Eddi|zuHause3> not setting, but more like getting all set bits in the array
09:44:58  <Zevensoft> memory used in 2k x 2k array: 512kb
09:45:26  <Zevensoft> you can check like 32 tiles in a single command
09:45:35  <Celestar> Zevensoft: have you done profiling on a 2k by 2k map?
09:45:44  <Zevensoft> profiling?
09:45:54  <Celestar> !profiling
09:45:59  <Eddi|zuHause3> if you loop through that bit array, to get all interesting tiles, you may as well loop through the tile array and check if anything should be done
09:46:25  <Eddi|zuHause3> i fail to see any optimisation potential there...
09:46:49  <Zevensoft> dw about the concept, I'll implement in the local code I have and see if there is a speedup (or speeddown)
09:47:15  <Celestar> Zevensoft: I suggest you profile first :)
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09:47:32  <Zevensoft> !profiling
09:47:48  <Zevensoft> ?
09:48:01  <Darkvater> good stupid google, it is hard to convince to search on international sites
09:48:06  <Darkvater> Zevensoft: look it up
09:48:45  <Celestar> Zevensoft: no worries I'll do it fur ya
09:49:29  <Zevensoft> did it already
09:49:37  <Zevensoft> I just wasnt sure if it was what you meant
09:49:45  <Eddi|zuHause3> the openttdcoop savegames could make for a good base :)
09:50:11  <Zevensoft> well even a fresh 2k map makes my pc crawl
09:50:27  <Celestar> what PC?
09:51:02  <Zevensoft> 733mhz P3
09:51:05  <Darkvater> lol
09:51:18  <Zevensoft> when I said it crawls I lie, it goes to about 15fps
09:51:21  <Eddi|zuHause3> if 2k already gets to your limit, why do you think that would get better with even bigger maps?
09:51:36  <Zevensoft> I never said that
09:51:46  <Zevensoft> I said I wanted to try and make it run faster
09:51:47  <Zevensoft> D:
09:52:07  <peter1138> things which really slow down a fresh game: drawing a vehicle list
09:52:20  <Eddi|zuHause3> no, you said you wanted more tiles in the map
09:52:46  <Celestar> omfg
09:52:56  <peter1138> what?
09:52:59  <Zevensoft> whatever
09:53:02  <Eddi|zuHause3> what would be the point of that if you cannot even handle the ones you already got?
09:53:10  <Celestar> generating a 2k x 2k map is slow
09:53:25  <peter1138> especially with tgp, yes
09:54:00  <Celestar> the game options window needs an "Ok" or "Close" button
09:54:15  <Darkvater> peter1138: he? a fresh game doesn't have any vehicles :)
09:54:26  <peter1138> Darkvater: well, ok, sort of fresh :P
09:54:49  <Celestar> why is drawing a vehicle list slow?
09:55:35  <peter1138> i've not investigated it yet
09:56:11  <Celestar>  27.45     27.73    27.73 369512470     0.00     0.00  TileLoopClearHelper
09:56:11  <Celestar>  22.81     50.77    23.04    25840     0.00     0.00  RunTileLoop
09:56:11  <Celestar>  12.23     63.13    12.36 277726428     0.00     0.00  GetTileSlope
09:56:22  <Celestar> this is where the time goes on a 2k x 2k map
09:56:27  <Celestar> (no vehicles)
09:57:04  <Tron> generated map or loaded?
09:57:06  <peter1138> is that running the map, or creating?
09:57:09  <peter1138> heh
09:57:13  <Celestar> generated map
09:57:19  <Celestar> running for 1 year
09:57:28  <MeusH> bye
09:57:30  *** MeusH [] has quit [Quit: bye - quit]
09:57:31  <Tron> save it
09:57:49  <Tron> profile again with a loaded, not generated, map
09:58:05  <Celestar> just doing so anyway
09:59:38  <Celestar> (animation is off anyway)
10:00:00  *** tokai [] has quit [Ping timeout: 480 seconds]
10:01:24  <Zevensoft> creating time matters not
10:01:32  <Zevensoft> time to get a nice big savefile
10:01:41  <peter1138> it takes long enough to load them :)
10:01:53  <Celestar>  35.62     27.97    27.97 394743838     0.00     0.00  TileLoopClearHelper
10:01:54  <Celestar>  27.83     49.82    21.85    27605     0.00     0.00  RunTileLoop
10:01:55  *** tokai [] has joined #openttd
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10:02:07  <Celestar> no big change
10:02:26  <Celestar> we still have the 2 leaders
10:02:37  <Celestar> 400 million calls :o
10:06:42  <peter1138> oh this is fucking stupid
10:06:45  <peter1138> i'm at work
10:06:48  <peter1138> doing work stuff
10:07:02  <peter1138> i create a new window (in screen) to log into a server
10:07:05  <peter1138> and the first thing i do?
10:07:07  <peter1138> cd ottd
10:07:11  <peter1138> o_O
10:07:12  <Zevensoft> lolo
10:07:28  <Zevensoft> funnier if it actually took you to an ottd folder
10:07:37  <peter1138> Zevensoft: it does
10:07:40  <Zevensoft> haahah
10:07:41  <Tron> "<peter1138> the cd didn't fail"
10:07:50  <Tron> too late
10:07:56  <peter1138> heh
10:08:45  <Darkvater> a serious case of addiction I'd say
10:09:07  <Darkvater> can't say I'm muchbetter myself...since the two hours I'm here I've done about 5 minutes of actual work
10:09:37  <Tron> as long as you get paid...
10:10:18  <Darkvater> :)
10:11:13  <CIA-1> peter1138 * r7079 /trunk/ (engine.c engine.h newgrf.c newgrf_engine.h): -Codechange: Move an array to the only place it is used.
10:13:53  * peter1138 wonders about trying to get ottd on this PDA again
10:14:08  <peter1138> it would make it useful...
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10:14:51  <Darkvater> 0.5 :)
10:15:59  <peter1138> oh, yes
10:17:14  <Celestar> I am a hero, I am here for 2,5 hours now, and already did about 0,5 hours of work
10:18:25  <Darkvater> good boy :)
10:18:32  *** FR^2 [~frquadrat@] has joined #openttd
10:18:37  <FR^2> Hiho
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10:26:25  <peter1138> load average: 7.59, 5.60, 3.73
10:26:26  <peter1138> o_O
10:26:33  <peter1138> bloody amavis
10:27:49  <roboboy> gnight
10:28:05  *** roboboy is now known as robobed
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10:40:45  <peter1138> wb
10:42:10  <Tron_> thx
10:43:43  <Darkvater> did you leave?
10:44:24  <Tron_> Darkvater: mind the _
10:45:20  <Darkvater> beware, crossing _, reduce speed now!
10:45:45  <peter1138> does it flash red and make annoying ding ding ding noises?
10:46:24  <Tron_> you guys should either a) take your medication b) stop taking it
10:46:39  <Darkvater> I would cal the sound soothing
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11:04:23  <Darkvater> :(
11:04:30  <Darkvater> why is europe so expensive?
11:04:49  <Darkvater> The same LCD monitor isin the US227 euros, and here 300 minimum
11:04:52  <Darkvater> bah
11:05:07  * Celestar really hopes people will learn from the mid-air crash over Brazil
11:05:10  <Celestar> Darkvater: which monitor?
11:05:19  <peter1138> everyone knows the exchange rate is 1 USD = 1 UKP
11:05:30  <Darkvater> Samsung 205BW
11:05:38  <Darkvater>
11:05:57  <Celestar> size?
11:06:06  <Darkvater> 20" WS
11:06:17  <Celestar> 349EUR here
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11:07:27  <Darkvater> Celestar: is that the cheapest in germany?
11:07:28  <peter1138> i thought about getting one like that
11:07:30  <peter1138> 1680 x 1050
11:07:38  <peter1138> but ottd would suck for me :(
11:07:49  <Celestar> load average: 4.01, 4.06, 3.86
11:07:58  <peter1138> (either native res and slow, or scaled res and blurry)
11:07:59  <Celestar> Darkvater: maybe you can get it for a bit less
11:08:32  <Celestar> Darkvater: 314 ...
11:08:47  <Darkvater> he, still almost 100 euros..bitches
11:09:07  <Celestar> but the US price is plus tax
11:09:09  <Celestar> I guess
11:09:12  <Darkvater> the screens for my father though, he wants a new one. Too bad I can't give him my old LCD and take this as my own :D
11:09:41  *** Sacro [~ben@adsl-213-249-225-16.karoo.KCOM.COM] has joined #openttd
11:09:41  <Darkvater> no wait, smilie is bad
11:10:08  <Darkvater> peter1138: yeh, OTTD only looks great (fullscreen) on a CRT
11:10:19  <Darkvater> doing 800x600 on my screen is pretty crap
11:10:32  <Celestar> ottd looks nicely on my 1400x1050 screen
11:11:09  <Celestar> I just wish we had 32bpp
11:11:11  <Darkvater> too small
11:11:12  <Celestar> :)
11:11:49  <Tobin> Looks good on 1680 x 1050.
11:11:51  <peter1138> 1680 x 1050 full would be nice, but...
11:11:58  <peter1138> my pc would shit itselfs
11:11:59  <peter1138> -s
11:12:09  <Tobin> peter1138: Why?
11:12:27  <Darkvater> slow pc
11:12:37  <peter1138> cos it's almost as slow has Zevensoft's
11:12:39  <peter1138> -h
11:12:40  <peter1138> ffs
11:12:44  <peter1138> stupid keyboard
11:12:50  <Tobin> Celestar: I've still got a build of Mek's 32bpp stuff with some of Alltaken's sprites around...
11:12:55  *** lefti [] has joined #openttd
11:13:00  <Zevensoft> ottd looks nice with custom smooth filter ^^;
11:13:03  <peter1138> i wish X could be switched to 8bpp temporarily
11:13:31  <Sacro> peter1138: KDE R&R used to do something like that i think
11:13:48  <peter1138> it switches resolution and refresh rate
11:13:53  <peter1138> but not colour depth, as far as i know
11:14:20  <peter1138> hmm, there is always the option of starting up another X for it...
11:14:24  <peter1138> (yuck)
11:14:49  <peter1138> DGA used to be able to do it, but X.Org has deprecated that, and the nvidia drivers don't support it any more
11:15:19  <Darkvater> << hahah nice 5.1 setup
11:15:21  <Sacro> hmm... could you not tell SDL to render it in 8bpp?
11:15:45  <Sacro> Darkvater: err... it might be 7.1?
11:15:46  <peter1138> no, because X is still 32bpp
11:15:59  <peter1138> hmm, svgalib
11:15:59  <Zevensoft> its 3.1 atm
11:16:00  *** robobed [] has quit [Read error: Connection reset by peer]
11:16:01  <peter1138> how ghetto
11:16:08  <Darkvater> no 5.1
11:16:17  <Zevensoft> needs better placement to be 5.1
11:16:23  <Zevensoft> check the dolby guidelines
11:16:37  <peter1138> the rear speakers should be, uh, behind you...
11:16:49  <Eddi|zuHause3> well, it is probably good enough if you are 2cm from the screen ;)
11:16:53  <Zevensoft> only slightly, they should be about 15 degrees from the side behind you
11:17:01  <Darkvater> I donnu what the guy was thinking withthat setup
11:17:15  <Sacro> i need to find the recommended dolby positioning for 7.1
11:17:35  <Eddi|zuHause3> i need 5.1 speakers ;)
11:17:42  * peter1138 merely has 2.1
11:17:45  <Zevensoft>
11:17:48  <peter1138> and even that isn't in the recommended configuration
11:17:55  * Sacro only has 2 at the moment :(
11:17:57  <peter1138> well, not even .1
11:18:07  <peter1138> just a 'sub'
11:18:11  <Eddi|zuHause3> i have 2.0
11:18:26  <peter1138> mmm, sub... /me ponders lunch
11:18:39  <Darkvater> good idea :)
11:18:48  <Eddi|zuHause3> that is an interesting chain of thoughts :)
11:19:14  <peter1138> everything leads to food
11:20:14  * Celestar is getting hungry too
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11:21:39  <Zevensoft> when ottd does go 32bpp, will there be hw accelerated modes available?
11:22:06  <peter1138> will you write them? :)
11:22:17  <Celestar> OpenGL! *runs*
11:22:32  <peter1138> see
11:22:38  <Zevensoft> its not a question of will but a question of can I succeed
11:22:41  <Sacro> ive done a bit of opengl
11:22:46  <peter1138> opengl with paletted 8 bpp textures...
11:23:03  <Zevensoft> like I said, 32bpp mode
11:23:04  <Zevensoft> D:
11:23:08  <peter1138> who needs 32bpp ;p
11:23:14  <Celestar> I've done a bit of opengl as well, but for work :)
11:23:17  <peter1138> dunno how you'd implement colour mapping
11:23:18  <Zevensoft> new grf maybe?
11:23:29  <Celestar> peter1138: manually convert ...
11:23:37  <Sacro> peter1138: i'd use bobingabouts ideas
11:23:50  <peter1138> it needs to be fast ;p
11:24:14  <Eddi|zuHause3> err... 2d is already hardware accellerated
11:24:15  <peter1138> Tron_'s blitter is fast, but i dunno where colour mapping comes into it
11:24:27  <peter1138> accelerated by the cpu :D
11:24:28  *** kbrooks [] has joined #openttd
11:24:30  <kbrooks> Hi.
11:24:33  <Eddi|zuHause3> you notice that if you turn the hardware acceleration off
11:24:38  <kbrooks> I have a question -
11:24:45  <Sacro> well im getting a dual core 4600+ with 2GB DDR2 6400C4, and a 7950GT OC, its gonna take a lot to be slow
11:24:52  <kbrooks> '"debtmax" faster loan management with CTRL key'  < what is it?
11:25:05  <Sacro> kbrooks: gets you maximum loan
11:25:18  <kbrooks> Sacro, huh?
11:25:19  <Eddi|zuHause3> when i set up my linux, there were times where the graphic driver was incorrectly configured
11:25:19  <Zevensoft> trons done some amazing work with his blitter
11:25:29  <Eddi|zuHause3> and running OTTD was _really_ slow
11:25:57  <Eddi|zuHause3> resolution was 1600x1200 i think
11:25:58  <peter1138> *sigh*
11:26:01  <peter1138> fucking dga
11:26:12  <kbrooks> Sacro, why woul you want to?
11:26:41  <Eddi|zuHause3> to save 200 clicks?
11:26:57  <peter1138> borrow loads of money. build./
11:27:04  <Eddi|zuHause3> ctrl+loan, buy, ctrl+repay
11:27:06  <Zevensoft> good for that across map coal train
11:27:13  <Sacro> kbrooks: i use it when repaying loan
11:27:24  <kbrooks> Sacro, huh?
11:27:43  <kbrooks> Sacro, not sure i understand what you mean
11:27:54  <Zevensoft> itsu anata wa okane mo arimasu
11:28:13  <Eddi|zuHause3> gesundheit!
11:28:14  <Zevensoft> horrid grammar, but I tried D:
11:28:22  <Sacro> Zevensoft: konichiwa
11:28:36  <Zevensoft> konichiwa, ogenki desu ka
11:28:45  * Sacro ponders...
11:29:08  <Sacro> i think i might do japanese for my free elective next year... or polish
11:29:10  <Zevensoft> i made a train
11:29:15  <Zevensoft>
11:29:19  <Zevensoft> pretty crappy though
11:29:25  <Zevensoft> nothing holding the wheels on
11:29:40  <Zevensoft> damn union jobs
11:29:48  <Sacro> it looks to be missing a tender
11:30:01  <Sacro> or possibly a rear axle
11:30:03  <Zevensoft> oh its a magic train, running on love and soylent green
11:30:49  <Sacro> aww... how very err... 60s
11:31:27  <Tobin> Zevensoft: 5972? Hogwarts Express?
11:31:32  <Zevensoft> shhh
11:31:52  <Zevensoft> how did you know
11:32:14  <Tobin> I've got a Hornby OO model of it.
11:32:25  <peter1138> it's very shiny, though
11:32:31  <Zevensoft> oh
11:32:36  <Zevensoft> yeah materials in max suck
11:32:40  <Tobin> And just as soon as I stick a DCC decoder in it I'll actually be able to run it.
11:32:46  <Eddi|zuHause3> yeah, it needs some artificial aging :)
11:33:45  <Tobin> It's recognisable as a Castle class at least.
11:34:06  <Tobin> Erm, or Hall.
11:34:10  <Zevensoft> castle class? I thought it was hall
11:34:12  <Zevensoft> heh
11:34:19  <Tobin> The one in the film was Hall.
11:34:24  <Zevensoft> yeah
11:34:27  <Tobin> I think.
11:34:30  <Zevensoft> painted in non-standard livery
11:34:38  *** lws|Away is now known as lws1984
11:34:54  <Tobin> Heh, yeah, the livery really upset a lot of the boring old train farts.
11:35:00  <Zevensoft> lol
11:35:21  <Zevensoft> something which is slightly odd that I missed was that the boiler flares out towards the back
11:38:02  <Tobin> Handsome loco anyway.
11:38:08  <Zevensoft> thx
11:38:21  <Tobin> I like having a model of it so that people can actually recognise one of my trains.
11:38:49  <peter1138> heh
11:38:51  <Zevensoft> it is a good looking train
11:39:06  <Tobin> So when people see them they can go "there's the blue one, the red one, the long one and THE HOGWARTS EXPRESS!!!"
11:39:15  <peter1138> Celestar: how's the opengl driver then?
11:39:26  <Tobin> The a small child will try to grab hold of it...
11:39:30  <Tobin> *Then
11:40:01  <Zevensoft> kinda looks like the SH '8P'
11:40:12  <Tobin> Sodding children with their stubby little fingers. >:|
11:40:21  *** lws1984 is now known as lws|Away
11:41:32  * Tobin wonders when he turned into a grumpy old man
11:41:44  <Sacro> Tobin: 1972?
11:42:13  <Tobin> Sacro: I wasn't even a gleam in the Milkman's eye in 1972.
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11:42:41  <Sacro> Tobin: aww
11:46:46  <Tron_> peter1138: there's no support for recoulouring, yet
11:47:03  <Zevensoft> theres an opengl driver?
11:47:25  <Sacro> there is?
11:47:51  <Zevensoft> <peter1138> Celestar: how's the opengl driver then?
11:48:37  <peter1138> how's the vectrex driver!
11:48:42  <Zevensoft> lolol
11:49:11  <Sacro> oooh
11:49:18  <Sacro> hows the C64 version?
11:49:49  <Tobin> I want, nay, I _demand_ an SVG driver!
11:50:00  <Tobin> You can do the animation with JavaScript!
11:50:03  <Zevensoft> dont neglect the TI-82
11:51:11  <Prof_Frink> Dammit, I want an ncurses driver!
11:51:39  <Tobin> Doesn't the SDL driver let you do some funky aalib stuff?
11:51:58  <Prof_Frink> possibly
11:52:12  <Prof_Frink> Actually, what would be useful would be fbdev
11:52:45  <Zevensoft> which one is the really really fast one
11:52:50  <Zevensoft> vesa?
11:53:46  <kbrooks> uhh
11:54:02  <kbrooks> # can someone document miniin?
11:54:25  <Zevensoft> whats miniin got different?
11:54:30  <Prof_Frink> Not in the main openttd wiki
11:54:45  <kbrooks> why not?
11:54:53  <Zevensoft> smaller shares?
11:55:01  <Zevensoft> buying fees?
11:55:05  <Prof_Frink> Well, not unless it's on a separate page for miniiin
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11:55:15  <Zevensoft> counting shares as assets (fixes share exploit)
11:55:25  <kbrooks> no
11:55:35  <kbrooks> neeither of those
11:55:53  <kbrooks> i am referring to subsidiaries. read the bottom of that page
11:56:19  <peter1138> ..
11:56:34  <Zevensoft> ?
11:56:42  <peter1138> the page looks fine to me
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11:56:55  <Zevensoft> says nothing about subsidaries
11:57:10  <Zevensoft> or subsidies
11:57:18  <peter1138> well it won't
11:57:21  <kbrooks> they are in miniin.....
11:57:28  <peter1138> because they are not in openttd :)
11:57:33  <Zevensoft> heh
11:57:33  <kbrooks> dont you get it Zevensoft
11:57:56  <Zevensoft> hrm peter1138 should explain on that wikipage how to exploit shares to get oodles of cash in multiplayer?
11:58:01  <Zevensoft> jk
11:59:04  *** lws|Away is now known as lws1983
11:59:07  *** lws1983 is now known as lws1984
12:05:45  <kbrooks> whats transportation & logistics?
12:10:00  <Celestar> back
12:13:21  *** lws1984 is now known as lws
12:13:26  <lws> aagain?
12:13:31  *** lws is now known as lws|Away
12:21:53  <Celestar> an American Professor suggested this to deal with global warming>
12:22:06  <Celestar> place a sun shield of 2000km in diameter between earth and sun
12:22:14  <Celestar> cost: 3e12 Dollars
12:22:42  <Sacro> it'd be easier to use some rope to hold the moon in place
12:23:01  <Zevensoft> reminds me of futurama
12:23:14  <XeryusTC> reminds me of something else
12:23:38  <XeryusTC> there are people who think they can solve global warming by painting all roads white so it reflects more light
12:23:50  <XeryusTC> and doesn't absorb it and turn it into heat
12:24:01  <Sacro> XeryusTC: wow, what a cool idea
12:24:32  <Celestar> XeryusTC: yeah might do
12:24:50  <Zevensoft> what about the glare D:
12:24:52  <Celestar> "Let's work the problem people, let's not make things worse by guessin" -- Gene Krenz
12:25:01  <XeryusTC> or someone thought of 'air scrubbers', which basicly take CO2 and other greenhouse gasses out of the air and put them into blocks which you can use for building stuff
12:25:41  <XeryusTC> hmm
12:26:28  <XeryusTC> or even a better idea: put special windmills in the oceans which make it vaporate more quickly so more clouds are produced, which also reflect light before it can hit the earth's surface and be turned into heat
12:27:22  <Sacro> Celestar: nice quote
12:30:30  <XeryusTC> the last idea also has a downside: the clouds could actually reflect light that has reached earth and has been reflected there, so that the re-reflected light could also be turned into heat
12:32:12  <Zevensoft> why not eat more cows
12:34:03  <kbrooks> i have a question
12:34:29  <Sacro> Zevensoft: mmmm beefs
12:34:30  <Prof_Frink> kbrooks: questions are easy - do you have an answer?
12:34:46  <Sacro> Prof_Frink: but then its quite easy to come up with an answer... just no question
12:35:08  <Celestar> Sacro: well he WAS kind of right
12:35:21  <Sacro> Celestar: definatly
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12:44:43  <Darkvater> mhmmm lunch
12:45:06  <Sacro> Darkvater: what have you prepared us?
12:45:18  <Darkvater> I think this is a new record... 90 minutes of lunch
12:45:26  <Sacro> heh... impressive
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12:48:39  <Darkvater> actually, we should kill off all beetles
12:48:53  <Darkvater> I've read they produce about 20% of all methane output on the planet
12:49:49  <Eddi|zuHause3> i've heard something similar about domestic cows ;)
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12:50:11  * Darkvater reenacts the cow level in Diablo
12:50:19  <Stormcape> O.o
12:50:21  <Prof_Frink> Eddi|zuHause3: Yes, but cows make beefs.
12:50:25  <Prof_Frink> beetles don't.
12:50:34  <Stormcape> Would anyone here be honestly surprised if we discovered Microsoft has a department just for spreading FUD?
12:50:43  <Stormcape> I wouldn't be.
12:50:55  <Prof_Frink> Stormcape:
12:54:22  <mikk36> i don't get ur joke, Prof_Frink
12:55:03  <Prof_Frink> mikk36: eh?
12:55:06  <Zevensoft> goddamnit
12:55:57  <Zevensoft> why am I getting "error C2143: syntax error : missing ';' before 'type'" :(
12:56:49  <Prof_Frink> Zevensoft: Maybe there's a missing ';' before 'type'
12:56:56  <Eddi|zuHause3> possibly because you are missing a ';'?
12:57:02  <Zevensoft> nope
12:57:48  <Eddi|zuHause3> compilers can be stupid, the actually missing character can be way off that point
12:57:55  <Zevensoft> yeah I know
12:58:07  <Zevensoft> apparently its a common problem with vc7
12:58:54  <Prof_Frink> Zevensoft: use GCC then?
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13:04:26  <Zevensoft> do I need any special make command?
13:04:40  <Darkvater> make
13:04:59  <Zevensoft> oh right, it would help if I had the right source lol
13:05:06  * Zevensoft gets
13:05:39  <Darkvater> ?
13:05:42  *** smithj [] has joined #openttd
13:06:31  <smithj> hi
13:07:02  <Darkvater> everyone, quickly, hide!
13:07:40  * Prof_Frink hides behind Darkvater
13:08:00  <Darkvater> ew
13:08:04  * Eddi|zuHause3 hides behind Prof_Frink hiding behind Darkvater
13:08:47  <smithj> You guys forming a conga line...? :)
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13:16:13  <Eddi|zuHause3> "Wir ziehen los, mit ganz großen Schritten, und der Erwin faßt der Heidi, von hinten an die ... Schultern"
13:16:45  <Celestar> hr hr
13:18:26  <peter1138> hm?
13:19:10  <Eddi|zuHause3> sorry, you really have to be native speaker to get that one ;)
13:19:53  <FR^2> Eddi: Ein Schelm, wer unanständiges dabei denkt.
13:20:59  <Darkvater> "we're off with great steps and erwin is fukcing heid from behind the school"?
13:21:11  <Darkvater> my germin is terrible
13:22:21  <Eddi|zuHause3> not exactly ;)
13:23:26  <Eddi|zuHause3> more like "Erwin is touching Heidi from behind on the shoulders"
13:24:48  <Eddi|zuHause3> (it's from a song, about forming a "polonaise")
13:24:50  <Darkvater> pretty close ;p
13:25:00  <Darkvater> I got erwin and heidi right ^^
13:25:16  <egladil> oh, german speaking people
13:25:29  <Eddi|zuHause3> the thing is, that "Schultern" does not exactly rhyme with "Schritten"
13:25:50  <egladil> could somebody tell me how to end a letter in german?
13:26:02  <Darkvater> sign it
13:26:14  <egladil> ...
13:26:22  <Eddi|zuHause3> depends on how formal you want it to be
13:26:32  <FR^2> egladil: "Mit freundlichen Grüßen, <sender's name>" is a little bit out-dated, I think... Just "Gruß, <sender's name>" should suffice.
13:27:03  <FR^2> egladil: Why do you ask?
13:27:23  <Progman> I use "Mit freundlichen Grüßen" still in emails ;)
13:27:32  <egladil> a friend of mine was wondering
13:27:39  <Eddi|zuHause3> "Dies ist ein maschinell erzeugtes Schreiben, es ist ohne Unterschrift gültig." ;p
13:27:58  <Progman> "* und bedarft keiner Unterschrift" ;)
13:28:08  <egladil> and i couldn't remember since it's about six years since i had german in school and i haven't used it much since
13:28:30  <Progman> this would be an awesome ending of a letter ;)
13:28:35  <Eddi|zuHause3> it's about time we switch to a sensible language in this channel then ;)
13:28:49  <FR^2> egladil: Out of interest.. What country do you live in?
13:28:56  <egladil> sweden
13:29:24  <FR^2> Progman: I used it at scool for letters to the teacher when I was unable to attend a lesson ;)
13:29:35  <FR^2> egladil: Interesting.
13:31:19  <Eddi|zuHause3> PS: i leave it as an exercise for the reader to figure out, what kind of word would rhyme with "Schritten"
13:31:52  <Sacro> [13:25] <egladil> could somebody tell me how to end a letter in german? [13:25] <Darkvater> sign it <- ROFL
13:32:03  <FR^2> Eddi: *gg*
13:33:28  <Celestar> egladil: "Mit freundlichen Grüßen, $NAME"
13:34:09  <Prof_Frink> Eddi|zuHause3: kitten.
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13:36:39  <Eddi|zuHause3> Prof_Frink: that is not a german word
13:37:00  <Prof_Frink> you never specified lanuage
13:37:14  <Prof_Frink> +g
13:38:14  <egladil> [06 14:27 CET] Eddi|zuHause3 "Dies ist ein maschinell erzeugtes Schreiben, es ist ohne Unterschrift gltig." ;p  <== my friend says thanks :)
13:38:58  <Sacro> that is a machine... talking
13:39:06  <Sacro> it is a errmmm
13:39:14  <Sacro> that last word has not enough vowels
13:39:15  <peter1138> tum te tum
13:39:42  <Eddi|zuHause3> his copy-paste is missing the ü
13:40:48  <Darkvater> so much for today's work peter1138 ?
13:40:48  <Progman> ou man, copying non-utf8 messages of irc in a utf8-message, send it, another trys to copy it, and convertet it to iso-8859-15, and what happends? ü becomes "Ìß"
13:41:00  <Darkvater> man, I'd wish irssi would tab-complete all words, not just nicks
13:41:09  <Prof_Frink> Darkvater: It can.
13:41:30  <Darkvater> it can?
13:41:32  <Zevensoft> mirc has utf-8 support :D
13:41:36  <Prof_Frink>
13:41:42  <Darkvater> :( perl
13:41:50  <Darkvater> cannot run it
13:42:05  <Prof_Frink> Adds tabcomplete to anything in /usr/dict/words
13:42:14  <Prof_Frink> Darkvater: your irssi has no perl??
13:42:27  <Eddi|zuHause3> Progman: "ß" is a &nbsp;
13:42:40  <Zevensoft> ???
13:42:48  <Darkvater> Prof_Frink: nop :(
13:42:56  <peter1138> how strange
13:43:05  <Prof_Frink> How very extremely crazily useless.
13:43:19  <Darkvater> if I compile with perl support it will not run on this machine. If I statically add it, it complains about other libraries
13:43:26  <Darkvater> it does have perl at home :)
13:43:31  <Darkvater> just not at the university
13:43:52  <Prof_Frink> So just run irssi at home and ssh
13:44:23  <Darkvater> too lazy to turn on the pc
13:44:31  <Prof_Frink> That's why screen and ssh were invented
13:44:47  <Darkvater> too lazy to turn on the pc
13:45:05  <Zevensoft> is 0.4.8 the ver with broken goods?
13:47:07  <Eddi|zuHause3> nothing was ever broken... except maybe the OSX build of 0.1.4 ;)
13:47:57  <Eddi|zuHause3> what do you mean with broken goods?
13:48:18  <Zevensoft> I recall one of the released builds had a bug where factories wouldnt produce goods
13:48:34  <Zevensoft> and steel mills wouldnt produce steel
13:49:26  <Eddi|zuHause3> oh, they produced alright, but they were not transferred to the station
13:49:37  <Zevensoft> ah
13:49:44  <Eddi|zuHause3> and that was in one of the release candidates only
13:49:44  <Zevensoft> well its fixed now thankfully
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14:08:45  <peter1138> the catchment area was halved, or something
14:08:52  <peter1138> so the station had to be really close
14:09:16  <peter1138> ... or something
14:11:01  <Darkvater> no I changed something I think...and it kinda stuff
14:12:30  <Darkvater> damn i'm really bored
14:12:40  <Darkvater> I think I'll go home within the hour
14:12:50  <peter1138> do it!
14:13:26  <Darkvater> I will!
14:15:11  <Sacro> go on then!
14:15:30  <peter1138> hee, stupid fan heater
14:16:09  <peter1138> the cooling mode is controlled by the same thermostat as heating
14:16:17  <peter1138> so, er, it only cools if it's already cool
14:19:14  <Darkvater> :)
14:19:33  <Born_Acorn> Helloooo
14:19:41  <Prof_Frink> Nooooooooooooooo!
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14:19:57  <Born_Acorn> Elongated voweeeeeels
14:20:54  <hylje> VOWEEEEEEEEEEEEELS
14:21:00  <Eddi|zuHause3> Yyyyayyy! (er... ^^)
14:29:38  <Born_Acorn> Y isn't a vowel!
14:29:58  <Born_Acorn> It's a Constonant (sp?)
14:30:01  <scia> :o
14:30:06  <scia> It is a corn that is born
14:30:22  <Prof_Frink> It's the Corn_Baron!
14:30:48  <scia> :o good one ;D
14:30:59  <Born_Acorn> Blame MSN. I do.
14:31:34  <scia> Blame lilo
14:31:35  <peter1138> elongated newcargoEEEEs
14:32:24  <Prof_Frink> scia: No, blame grub
14:32:35  <Born_Acorn> peter1138. nooooo
14:32:39  <scia> blame stitch!
14:32:48  <Born_Acorn> lilo is teh non-living
14:32:51  <hylje> stitch is a viable scapegoat
14:32:53  <Prof_Frink> scia: but one in time saves nine!
14:33:11  <Born_Acorn> Mysteriously died when I passed my driving test.
14:33:17  <hylje> :o
14:33:23  <scia> :D
14:33:48  <Born_Acorn> "Private Message spam this!"
14:34:12  <scia> In the UK people drive very bad...
14:34:27  <Prof_Frink> scia: Only when there aren't speed cameras
14:34:31  <scia> must be because they drive on the wrong side :p
14:34:45  <Prof_Frink> scia: Hey! We drive on the right side, you're all wrong.
14:34:52  <scia> no
14:34:59  <scia> you drive on the left side :p
14:35:00  <Prof_Frink> scia: It's very simple.
14:35:08  <Prof_Frink> We're british, ergo we are right.
14:35:08  <scia> the right side is the right side
14:35:16  <scia> lies!
14:35:18  <Prof_Frink> QED.
14:35:20  <scia> :p
14:35:31  <scia> right is right and left is wrong
14:35:45  <Prof_Frink> You are not british, ergo you are wrong.
14:35:54  <Prof_Frink> It really is that simple.
14:35:59  <scia> it is not
14:36:03  <scia> blair was wrong
14:36:12  <scia> with the war on iraq
14:36:18  <Born_Acorn> Prof_Frink, do you spell words with "ize" or "ise"?
14:36:20  <Prof_Frink> Blair's a twat.
14:36:40  <scia> blair is brittish though :p
14:36:46  <Born_Acorn> *British
14:36:48  <Born_Acorn> :p
14:36:56  <scia> Bretonian
14:37:01  <scia> :o
14:37:07  <Prof_Frink> Yeah, but he's government, which cancels it out.
14:37:25  <scia> hmm
14:37:54  <scia> okay...
14:37:55  <scia> :D
14:38:30  <Darkvater> but it's the government that said that you must drive onthe left side
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14:38:40  <Darkvater> ergo, left is wrong
14:39:13  <scia> the word right already says it is right
14:39:14  <Born_Acorn> most of Europe used to be lefties.
14:39:18  <Born_Acorn> Blame Napoleon
14:39:20  <Born_Acorn> I do.
14:39:27  <scia> I blame the UK
14:40:37  <scia> I am happy that UK is an island. I would not want to go over the border with it in a normal way by car :p
14:40:39  <Zaviori> I blame andorra, no?
14:40:53  <Sacro> scia: heh, like the old spanish/gibralter junction/
14:41:05  <Darkvater> scia: actually, driving in the UK rules!
14:41:15  <Darkvater> especially compared to holland.
14:41:15  <scia> I don't know. do you have a pic?
14:41:20  <Born_Acorn> Japan drives on the left!
14:41:21  <XeryusTC> i blame the UK for being uninvasable!
14:41:23  <Born_Acorn> So there!
14:41:31  <Sacro> scia: i think gibralter is right hand drive now :(
14:41:34  <scia> I'm too scared to drive there
14:41:41  <scia> :D
14:41:41  <Zevensoft> Australia drives on the left
14:41:45  <Born_Acorn> Yes!
14:41:48  <Born_Acorn> and Singapore!
14:41:52  <scia> india too?
14:41:52  <XeryusTC> australie is a part of england
14:41:53  <Born_Acorn>
14:41:56  <Eddi|zuHause3> <Born_Acorn> It's a Constonant (sp?) <- i know, that was on purpose ;)
14:41:58  <scia> and indonesia :s
14:42:03  <XeryusTC> and japan is too influenced by the UK in the past to drive on the right :(
14:42:05  <scia> and it was a dutch colony :p
14:42:08  <Sacro> Darkvater: ive heard driving in holland can be fun
14:42:17  <Zevensoft> by that logic, canada is part of england as well
14:42:30  <Prof_Frink> Sacro: Yeah, but driving the M6Toll *is* fun.
14:42:57  <Darkvater> Sacro: :(. We have speedbumps everywhere, ridicillous (sp?) speed restrictions and traffic pax the whole way
14:42:58  <XeryusTC> Sacro: it is, if you arent driving around at 7-9 am and 17-20pm
14:43:23  <Prof_Frink> The M42 is not.
14:43:32  <Prof_Frink> The M42 is utter hell.
14:43:37  <XeryusTC> Darkvater: "wegwerkzaamheden" are fun, driving with 120 past some guys who are standing ~2 meters away from the road >:)
14:43:38  <scia> Surinam too? damn we have to reconquer it to force them to drive right :p
14:43:58  <Sacro> Darkvater: Hull (where i live) has the most 20mph zones of any city in the UK
14:44:07  <XeryusTC> scia: the english would have to conquer them, so we can trade surinam against some cheese again ;)
14:44:25  <scia> cheese?
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14:44:31  <Darkvater> XeryusTC: :(
14:44:33  <scia> it was New Amsterdam :p
14:44:33  <Darkvater> wb TronBSD
14:44:40  <scia> now New York :p
14:44:43  <XeryusTC> scia: they made cheese in new york i guess :P
14:44:55  <scia> lol
14:45:02  <XeryusTC> ah well
14:45:09  <scia> the US the big cheese
14:45:15  <scia> it slowly melts away :D
14:45:17  <XeryusTC> new amsterdam was under constant thread of the english all the time in those days
14:45:29  * XeryusTC fantasizes
14:45:31  <Prof_Frink> Mmm, sixty four slices of american cheese...
14:45:36  <hylje> cheese
14:45:41  <hylje> thread
14:45:48  * scia hands Prof_Frink some Limburger cheese :p
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14:46:14  <Sacro> looks like it is :(
14:46:17  * XeryusTC hands Prof_Frink goudse
14:46:32  <hylje> goudse? goatse?
14:46:40  <XeryusTC> sicko :r
14:46:43  <Sacro> it also looks liek the main road ina nd out goes accross a runway too
14:47:01  <hylje>
14:48:02  <XeryusTC> why does always remind me that i have to check
14:48:18  <hylje> dunno
14:48:38  <hylje> both have some matching property in them?
14:49:26  <Eddi|zuHause3> because you cannot just remember thedailywtf yourself?
14:50:21  <hylje> tdwtf doesnt have new content yet, though.
14:50:46  <scia> then it is not daily
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14:53:53  <XeryusTC> well, it has new content since i last checked
14:54:13  <XeryusTC> 5 or 6 articles actually
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14:56:24  <Darkvater> home \o/
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15:00:54  <peter1138> ok
15:03:55  <hylje> scia: its daily excluding weekends
15:04:57  <Celestar> hm
15:05:11  <Celestar>
15:05:31  <Celestar> I think these parts belong IN the engine :P
15:06:28  <peter1138> um, whoops?
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15:07:29  <Sacro> Celestar: bit of t-cut will patch that right up
15:07:36  <hylje> AIRCRAFT PARTS ON A PLANE
15:07:52  <Born_Acorn> Lets just commit Av8 to trunk already.
15:07:53  <Born_Acorn> :p
15:07:56  <Celestar> I think this engine is kind of dead
15:08:00  <Celestar> AV8?
15:08:09  <Prof_Frink> Pikka's aircraft set
15:08:15  <Celestar> ah
15:08:19  <Born_Acorn> Best evar
15:08:31  <Born_Acorn>
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15:10:12  <hylje> regarding magic sounds.. ottd could use some better ambient sound handling
15:10:25  <hylje> as it is the sounds either play or not play
15:11:59  <peter1138> let's make them half play
15:12:34  <hylje> indeed
15:12:35  <Prof_Frink> you mean 'pl'?
15:12:39  <hylje> perl!
15:12:50  <Prof_Frink> or 'ay'?
15:13:20  <hylje> but seriously id approve of fading the sounds out depending on where and how far they are
15:13:33  <peter1138> yeah
15:13:37  <peter1138> like it actually does
15:13:43  <hylje> really?
15:13:48  <peter1138> yes
15:13:52  <peter1138> it's clever
15:13:56  <peter1138> we call it 'stereo'
15:14:06  <hylje> :o
15:14:12  <peter1138> maybe you wanted 3d surround sound?
15:14:18  <hylje> thats somewhat it
15:14:28  <hylje> 3d emulation more like, but a full 7.1 support could do too :D
15:14:45  <Celestar> hylje: try coding it
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15:15:02  <chu_> re
15:15:09  <hylje> oh yes. too bad i have to start doing it from scratch. gives some incentive to study math harder, too :-)
15:15:28  <Celestar> hm?
15:15:47  <hylje> i dont know how sound stuffs are done :p
15:16:05  <hylje> but i believe it needs calculating and finetuning of it
15:16:21  <Sacro> work out where on the screenit is, and point it to the correct speaker
15:16:37  *** Zaviori [] has quit [Quit: ( :: NoNameScript 4.02 :: )]
15:16:42  <hylje> nah. not accurate enough
15:17:28  <hylje> maybe there are Free sound libraries providing 3d sounds, though..
15:19:55  <peter1138> sdl_mixer lets you provide a distance and an angel
15:19:57  <peter1138> er
15:19:57  <peter1138> angle
15:20:03  <peter1138> clearly that's designed for FPS type games
15:20:18  <hylje> we do have stuff going from the other side to the other
15:20:20  <peter1138> go the whole hog and implement OpenAL :)
15:20:38  <Celestar> hr hr
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15:20:58  <Celestar> peter1138: what is the problem about specifying a distance and an angle?
15:21:08  <hylje> getting said distance and angle *g*
15:21:20  <Sacro> thats fine... just use a bit of trig and it'll be easy
15:21:45  <Sacro> hylje: you can get mouse x and y pos
15:22:10  <Sacro> err... sound x and y pos even
15:22:14  <hylje> :o
15:22:34  <Sacro> then use pythagorus' theorm to get the distance
15:22:58  <Sacro> and tan (x/y) to get your angle
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15:23:58  <Eddi|zuHause3> most languages provide an "atan2(x,y)" function for that purpose
15:24:43  <Eddi|zuHause3> it spares you the sign comparison stuff
15:24:55  <hylje> :o
15:25:13  <Eddi|zuHause3> because arctan(x/y) is not 100% accurate
15:27:32  <Zevensoft> lmao
15:27:53  <Zevensoft> stereo is good enough I think
15:27:56  <CIA-1> peter1138 * r7080 /trunk/ (misc_gui.c station_gui.c): -Codechange: Remove negative array indexes, and only add ", " when needed, when building station acceptance lists.
15:28:06  <hylje> Zevensoft: nah
15:28:09  <Zevensoft> if you want better sound, maybe use higher samplerate
15:28:26  <hylje> its not the sound quality, its how its used
15:28:57  <hylje> the biggest thing in openal might be the 3d stuff
15:29:02  <Zevensoft> does ottd even do its own sound mixing?
15:29:04  <chu_> peter1138: there is an off by one error in the station_gui.c
15:29:13  <chu_> peter1138: only 2 equal-signs to add
15:29:31  <peter1138> ?
15:29:38  <chu_> peter1138: perhaps you can fix that soon (as you are already writing in station_gui.c)
15:29:47  <peter1138> what line?
15:29:51  <chu_>
15:30:30  <chu_> someone added the "none" button to the/my station-filter but forgot to change the bits
15:30:35  <Zevensoft> oh it does do its own mixing
15:30:48  <Tron_> SDL just provides one sound stream
15:30:56  <chu_> peter1138: and i made an improvement to the station-list too - counting vehicles at a station
15:31:04  <peter1138> chu_: ok, but that's the wrong fix
15:31:07  <Zevensoft> I have some DSP background
15:31:20  <chu_> peter1138: why wrong?
15:31:23  <Zevensoft> but from what I see the ottd sounds are quite good anyway
15:31:36  <hylje> i dont believe the "quite good" approach :p
15:31:37  <Zevensoft> making them more realistic would increase the cpu cost
15:31:43  <Zevensoft> maybe it could be a patch
15:31:48  <Zevensoft> hrm
15:32:10  <peter1138> Tron_: unless you use SDL_mixer, but that's another dependency, and we'd need to rewrite the mixing system
15:32:25  <peter1138> otoh, it lets the music work properly...
15:32:45  <peter1138> i have a semiworking driver, heh...
15:33:55  <Zevensoft> I'm still getting the platform sdk :/
15:34:21  <chu_> peter1138: patch 386 worked for me - why do you think it is wrong?
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15:34:40  <Tron_> peter1138: well, SDL_mixer != SDL
15:34:52  <peter1138> yes but working doesn't always mean right :)
15:34:54  <peter1138> Tron_: indeed...
15:35:02  <Tron_> i rest my case (:
15:36:35  <Tron_> peter1138: does r7070 get rid of some global AI vehicle rating variable or were these already gone?
15:37:23  <Sacro> hmm, sdl_mixer looks quite fun to implement
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15:39:31  <peter1138> Tron_: removed by r7057
15:39:49  <peter1138> well, sort of
15:40:09  <peter1138> there was no rating variable, it either picked the most expensive (okish), or the vehicle with the highest id (dumb)
15:41:11  <Tron_> uh...
15:41:52  <peter1138> (depending on old/new ai)
15:42:08  <Zevensoft> hrm interesting...
15:42:17  <Zevensoft> damnit hurry up platform sdk D:
15:42:32  <peter1138>
15:42:39  * peter1138 wonders what sort of vertical scale that's supposed to be...
15:43:12  <Zevensoft> logarithmic
15:43:32  <chu_> peter1138: if you look at line 245 of statio_gui.c, you can see that cargo_filter uses 13 bits (0x1FFF), the bit #13 is uses as the virtual none-cargo
15:44:11  <chu_> it's just omitted, when bits are toggled when pressing "All" or switching to the "one of all"-mode
15:44:46  <chu_> (in fact it's the Lowered state of the corresponding widget)
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15:44:57  <peter1138> yes, i know
15:45:11  <chu_> so - why do you still believe it's the wrong patch?
15:45:16  <peter1138> Zevensoft: doesn't look it to me
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15:46:35  <chu_> so - I have to go now. see you later
15:46:42  <peter1138> bye
15:47:41  <Zevensoft> its more like a x log x type thing
15:48:21  <Ailure> Who got the bright idea of seperating the aircrafts into
15:48:31  <Ailure> Propellers, jets and helicopters?
15:48:38  <Ailure> when it shoulkd be small, big and helicopters? xD
15:48:54  <peter1138> someone who shall remain anonymous
15:48:58  <peter1138> (unless you look at the commit log)
15:49:07  <Ailure> In some aircraft sets some of the msall jetplanes are in the propeller category
15:49:09  <Ailure> lol
15:49:24  <Ailure> eh, it probably get's fixed by a better solution when 0.5.0 is released I guess :p
15:49:35  <Ailure> I like that they're seperated
15:49:42  <Ailure> since there's a commuter airport now
15:49:49  <Ailure> at first I thought it could take any planes
15:49:53  <Ailure> but after ten crashes or so... XD
15:50:47  <Eddi|zuHause3> there's a reason why "commuter" is listed under "small" airports ;)
15:51:04  <peter1138> gah
15:51:17  <Ailure> yeah but I didn't figure that out
15:51:22  <Ailure> it beats the orginal small airport anyway
15:51:36  <Ailure> though I like it's old style
15:51:41  <Ailure> but it's way too crappy
15:52:03  <peter1138> !seen richk
15:52:04  <_42_> peter1138, I don't remember seeing richk.
15:52:12  <peter1138> !seen richk67
15:52:13  <_42_> peter1138, I found 2 matches to your query: RichK67_, RichK67. RichK67_ (~RichK67@ was last seen quitting #openttd.tgp 1 week 1 day 16 hours 49 minutes ago (28.10. 23:02) stating "Quit: RichK67_" after spending 1 hour 56 minutes there.
15:52:19  <peter1138> hmm
15:52:19  <Darkvater> whohoo, home
15:52:21  <Darkvater> beat that!
15:52:27  <peter1138> yeah
15:52:29  <peter1138> you took ages :P
15:52:41  <peter1138> like an hour
15:53:32  <Ailure>,%2020th%20Oct%201938.png
15:53:33  <Ailure> vs
15:53:44  <Ailure>,%2013th%20Jun%201954.png
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15:53:50  <Ailure> gotta love how much towns in this game grows
15:53:56  <peter1138> i hate that station
15:54:05  <peter1138> it just obstructs everything
15:54:12  <peter1138> and you don't get little people waiting everywhere
15:54:19  <Ailure> well
15:54:22  <peter1138> except in the carpark
15:54:27  <Ailure> I just thought it would fit for a terminus station
15:54:34  <Ailure> since I felt like making a huge one
15:54:38  <Ailure> instead of going lol-ro-ro
15:54:52  <Darkvater> peter1138: are you home?
15:56:04  <peter1138> no
15:56:10  <Darkvater> well then... any further comments? ^^
15:56:13  <peter1138> yes
15:56:33  <peter1138> do some of that utf8 win32 stuff
15:56:35  <peter1138> ;)
15:56:40  <Darkvater> already on it
15:57:04  <peter1138> :D
15:57:37  <Darkvater> hmm
15:57:39  <Zevensoft> I wonder if there is a grf out there with a roflcopter in it
15:58:58  <hylje> :o
16:00:24  <Ailure> heh
16:00:34  <Ailure> just saw the little warehouse I added
16:00:37  <Ailure> I love thoose filler tiles
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16:04:27  <Ailure>,%20Inc.,%2020th%20Sep%202036.png
16:04:30  <Ailure> I love UKRS
16:04:41  <Ailure> don't ask about the company title, it was changed when I was looking away
16:04:44  <Ailure> this is a multiplayer game
16:10:01  <helb> Ailure: Very nice. But I don't like maglev at all, I prefer classic railway.
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16:12:49  <Ailure> heh it's understandable
16:12:56  <Ailure> I would love seeing maglev more in action
16:13:03  <Ailure> but I can't see it replacing railways everywhere
16:13:10  <Ailure> sometimes I imagine they wind up doing hybrid solutions
16:13:12  <peter1138> i would love the maglev track to not look so hideous
16:13:23  <Ailure> well that's true
16:13:28  <Prof_Frink> ACF UnifiedMaglev
16:13:35  <Ailure> and sometimes you messup a little junction
16:13:38  <Zevensoft> what about making the maglev more realistic in cost :)
16:13:41  <Ailure> causing a huge deadlock
16:13:54  <Ailure> well it's quite expensive in UKRS
16:14:28  <Ailure> the tracks costs as much as railway
16:14:35  <Ailure> but each van costs alot of money
16:14:41  <Ailure> in UKRS that is
16:15:01  <Ailure> and you make maglev trains by putting together alot of maglev engines, or vans XD
16:15:04  <Zevensoft> they should make the track expensive
16:15:13  <Ailure> which is apparently easy in TTDpatch, but becomes annoying in openTTD
16:15:19  <Ailure> well there should be a multiplier
16:15:23  <Zevensoft> which would encourage hybrids
16:15:35  <Ailure> same for electrical rails
16:15:41  <Ailure> if I didn't go for the clean look
16:15:49  <Ailure> I probably would make electrical everywhere by now
16:16:01  <Ailure> though from ethics, I only put electrical where I use it :P
16:16:08  <Ailure> since that's most realistic too
16:16:25  <Ailure> maybe some upkeep cost for tiles would work too
16:17:30  *** Sacro [~ben@adsl-213-249-225-16.karoo.KCOM.COM] has joined #openttd
16:18:12  <peter1138> Ailure: you ought to update to the newest version of UKRS
16:18:15  <Eddi|zuHause3> there are plans for more realistic rail costs and upkeep
16:18:27  <hylje> mm.. upkeep..
16:18:27  <peter1138> the maglev builds as one piece now
16:18:46  <Ailure> oh
16:18:47  <Ailure> ah
16:18:53  <Ailure> it was updated a week ago
16:18:56  <Ailure> rather minor update too
16:18:58  <Ailure> but I get it
16:19:14  <peter1138> well, it was changed from v2 to v3
16:20:03  <peter1138> (the maglev thingy)
16:20:10  <Sacro> tis but a scratch
16:20:51  <Ailure> Now I wish I could keep the data files central for all my builds
16:21:07  <peter1138> symlinks :D
16:21:23  <peter1138> except not for ottd's own data files
16:21:24  <Sacro> symlinks ftw
16:21:32  <Sacro> peter1138: why not? i do
16:21:33  <Ailure> well
16:21:36  <Ailure> There is a NTFS equilant
16:21:41  <Sacro> so long as Nightly and MiniIN dont clash, im fine
16:21:46  <Ailure> However Windows itself handles it rather badly though
16:21:48  <Zevensoft> there is?
16:21:54  <peter1138> Sacro: that's why you get errors when we alter them...
16:21:58  <Sacro> Zevensoft: yeah, ntfs has symlinks
16:22:00  <Zevensoft> oh right, virtual folders
16:22:05  <Zevensoft> yeah they are baaad
16:22:13  <Sacro> peter1138: thats cos i dont always copy trunk/data/* to Nightly/data/*
16:22:21  <Ailure> thing is
16:22:25  <Ailure> NTFs itself is good
16:22:27  <Sacro> normally i just move openttd and lang/english.lng
16:22:30  <Ailure> it's just the OS above it that tend to fail with stuff
16:22:41  <Zevensoft> yeah
16:22:48  <Zevensoft> NTFS is one of the best FS around
16:22:50  <peter1138> feh, svn up ftw
16:22:58  <Sacro> right, of out, talk later
16:23:01  <hylje> ntfs is good, too bad MS doesnt know what to do with it
16:23:05  <Zevensoft> heh
16:23:19  <Zevensoft> MS has some really good stuff, and some really bad stuff
16:23:20  <Ailure> ok now openTTD randomly refuses to start
16:23:21  <Ailure> xD
16:23:26  <peter1138> god damn
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16:23:27  <Ailure> I should really reinstall the OS
16:23:30  <peter1138> it feels like 6pm already :/
16:23:31  <Ailure> it's not openTTD's fault
16:23:34  <Ailure> it's Windows
16:23:38  <Ailure> and heh, I'm sleep as hell here
16:23:50  <Ailure> hearing the trains braking outside xD
16:24:07  <hylje> why would you REinstall it?
16:24:25  <CIA-1> Darkvater * r7081 /branches/utf8/video/win32_v.c: [utf8] - Enable Unicode input for windows
16:24:27  <Prof_Frink> Ailure: Why reinstall the brokenness when there's the 'buntu
16:24:32  <peter1138> good ol' CIA-1
16:24:38  <peter1138> laggy thing
16:25:16  <Ailure> Someday when I can afford the time, I probably go ahead and do it
16:25:28  <Ailure> I been testing various free OS's
16:25:34  <Ailure> but I would need time to get used to them
16:25:37  <Prof_Frink> Ailure: 'buntu installs faster than winders
16:25:39  <Ailure> and actually migrating
16:25:52  <peter1138> not on my machine it doesn't
16:26:03  <peter1138> boot time is massive with ubuntu
16:26:30  <Ailure> It's not the installation that would tak time in my case
16:26:37  <Ailure> heh, boot times wouldn't matter too much in my case thogh
16:26:41  <Ailure> I always have the computer running
16:27:04  <CIA-1> Darkvater * r7082 /branches/utf8/ (7 files): [utf8] - Actually enable utf8 characters to be input, instead of only ASCII values.
16:27:27  <Ailure> gonna sleep a bit though
16:28:51  <peter1138> i used to
16:30:07  <Prof_Frink> peter1138: xubuntu then
16:30:23  <Rexxie> how come 0.4.8 always says the start date for a game is 1950 even though it starts in lets say 1970
16:31:04  <peter1138> Prof_Frink: it's fine in use...
16:31:12  <peter1138> i don't want to give up gnome...
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16:49:20  <Zevensoft> the japan set has easy to see maglev junctions
16:49:52  <peter1138> ...
16:50:08  <peter1138> the japan set replaces maglev with high speed rail... (i think)
16:50:14  <peter1138> for the shinkansen
16:50:16  <Zevensoft> yeah
16:50:17  <Zevensoft> lol
16:51:46  <Zevensoft> lolo japan faces grf
16:52:09  <Zevensoft> thats awesome
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16:56:57  <peter1138> heh
16:58:05  *** TronBSD is now known as Tron
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17:12:59  <Wolf01> hi
17:13:03  <hylje> aaaaa
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17:21:20  <Zevensoft> hrm
17:21:27  <Zevensoft> vs80 project doesnt compile
17:22:16  <KUDr> Zevensoft: here it does
17:22:29  <blathijs> Zevensoft: SVN version, or release?
17:22:57  <Zevensoft> SVN
17:23:12  <Zevensoft> .\ottdres.rc(57) : error RC2104 : undefined keyword or key name: IDC_STATIC
17:23:25  <blathijs> bugger
17:23:42  <blathijs> Can't help you there...
17:23:56  <Darkvater> you're probably missing afxres.h or winres.h
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17:24:13  <Zevensoft> whats that second one
17:24:20  <Darkvater> the same as the first one
17:24:33  <Zevensoft> nothing in the msvc8 guide said anything about winres.h :S
17:24:52  <Zevensoft> I followed
17:25:43  <Darkvater> well or something
17:25:54  <Zevensoft> I'll try the winres thing
17:26:07  <Zevensoft> lol
17:26:11  <Zevensoft> I find a copy
17:26:21  <Zevensoft> and staring me in the face is #define IDC_static
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17:26:40  <Zevensoft> :O how did you know
17:28:01  <xyz> can anyone check the default.c line 2658 is it "p->ai.state = AIS_DELETE_RAIL_BLOCKS;" or it needs to be "p->ai.state = AIS_DELETE_ROAD_BLOCKS;"
17:29:43  <glx> xyz: I think you're right
17:30:26  <Darkvater> well new ai only does road, so it might be right
17:30:51  <Tron> default.c is not exactly the new ai
17:30:56  <glx> default is the old ai
17:31:08  <Darkvater> is it?
17:31:14  <glx> the new is trolly
17:31:41  <Tron> this bug is old
17:31:50  <Tron>      1  truelight     p->ai.state = AIS_DELETE_RAIL_BLOCKS;
17:32:17  <xyz> :P
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17:35:19  <xyz> why this condition is allways false?
17:35:20  <xyz> if (v->age >= v->max_age || (
17:35:20  <xyz> 						v->age != 0 &&
17:35:20  <xyz> 						GetEngine(v->engine_type)->reliability < 35389))
17:35:41  <xyz> at line 161
17:36:05  <xyz> it will never go on the true brunch
17:36:41  <peter1138> brunch?
17:36:42  <peter1138> :)
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17:37:54  <xyz> ups
17:37:54  <xyz> branch
17:37:55  <xyz> :P
17:39:22  <peter1138> anyway
17:39:24  <peter1138> is it always false?
17:39:45  <peter1138> that's the engine's default reliability, not the vehicle's current reliability
17:40:42  <Zevensoft> what is max_age
17:41:07  <peter1138> presumably it's the max age
17:41:15  <Zevensoft> when it dies?
17:41:41  <hylje> wow
17:42:58  <xyz> well i put a break point on the true branch and it never reached it
17:43:34  <peter1138> when did you expect it to be reached?
17:43:55  <xyz> whe the AI has old vehicles in list
17:44:03  *** BobingAbout [~BobingAbo@adsl-83-100-181-89.karoo.KCOM.COM] has joined #openttd
17:44:12  <xyz> it gets to the condition testing
17:44:43  <xyz> but it looks like it is always false
17:44:55  <peter1138> so test the values
17:46:38  <xyz> hmm
17:46:43  <xyz> i changed the v->max_age
17:46:48  <xyz> with a constatnt
17:46:59  <xyz> 365 for example
17:47:41  <BobingAbout> eh
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18:06:07  <Coutal> hello, can anyone help me with multiplayer networking? i'm getting very poor performance, although i think i've opened up all the correct ports on my firewall...
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18:06:53  <Zevensoft> UDP?
18:07:47  <Coutal> it's set to port trigger
18:07:51  <Darkvater> !openttd ports
18:08:01  <Darkvater> hmm
18:08:03  <Darkvater> !help
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18:08:13  * Darkvater kicks _42_
18:08:15  <Coutal> i'm not sure whether port trigger or static mapping work better, but either should work
18:08:17  <Darkvater> !commands
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18:09:14  <Darkvater> < Coutal
18:09:21  <Coutal> i'm past the FAQ
18:09:28  <Coutal> wouldn't bother anyone otherwise
18:10:00  <Darkvater> well if you can connect then it works
18:10:04  <Coutal> i did enable the ports but i'm still getting poor performance. is there any way to get deeper insight?
18:10:16  <Coutal> for example, only a marginal amount of the server list refreshes at all
18:10:17  <Darkvater> explain 'poor performance'
18:10:26  <Coutal> and i get plenty of disconnects
18:10:39  <Darkvater> you could try static forwarding
18:10:58  <Coutal> right now i'm trying to connect to a server, and the company list is empty
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18:11:42  <Coutal> what would be considered good ping time to a server?
18:11:59  <peter1138> 0ms :)
18:12:15  <Coutal> heh. seriously, up to what is considered playable?
18:12:24  <peter1138> same as most games really
18:12:30  <peter1138> 200 is playable
18:13:04  <Coutal> and what would cause the server list not to refresh properly?
18:13:13  <peter1138> packet loss
18:13:28  <Coutal> maybe it's bursting too many packets at once for the router
18:13:34  <Coutal> and it triggers some kind of protection mechanism
18:13:35  <Coutal> hmm
18:13:45  <peter1138> could be... do other games work though?
18:13:49  <glx> !openttd port
18:13:50  <_42_> glx: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advsertise) communication (outbound)
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18:13:57  <glx> Darkvater: without 's' :)
18:14:14  *** Rens2Sea [~Rens2Sea@] has joined #openttd
18:14:17  <Coutal> peter1138: i don't play other networked games basically, but emule works just fine
18:18:47  <Tron> emule isn't running while you're playing, is it?
18:19:32  <xyz> the new AiChooseRoadVehToBuild is peaking me a vehicle that can not be refited to the needed cargo :(
18:20:08  <Coutal> Tron: naturally, no
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18:21:55  <Zevensoft> hey tron wheres a good place to put the release exe?
18:22:06  <Zevensoft> so that it doesnt interfere with svn
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18:33:58  <Darkvater> Zevensoft: ?
18:35:23  <Coutal> if i'm taking a packet dump with ethereal, are there any tell-tale signs of problem? what should i expect to see?
18:36:41  <Naksu> a stream of packets
18:36:47  <hylje> in a series of tubes
18:39:10  <Coutal> i'm not a senator jim
18:41:14  <SpComb> hylje: series? You only see the ends, so you mean parralel tubes
18:48:19  <Coutal> my local udp source port is randomly rolled, as ethereal shows. having a static port 3979 mapping is futile.
18:48:44  <peter1138> *sigh*
18:48:49  <peter1138> running X in 8bpp just to make ottd faster o_O
18:48:55  <hylje> ..
18:48:58  <hylje> wut
18:49:02  <peter1138> it's horrible ;p
18:49:09  <peter1138> whenever i switch back to xterm the palette changes ;p
18:49:11  <hylje> true dat
18:49:40  <Zevensoft> there is a magic linux graphics mode that lets my 733mhz cpu decode and play 1280x720p divx files at 30fps
18:49:41  <peter1138> also it changes when i go into fullscreen
18:49:45  <peter1138> which is a bit dumb
18:50:02  <Coutal> is there any way to force the selection of local port in openttd? maybe in a fashion similar to emule
18:50:07  <peter1138> that might be the wm though
18:50:33  <Zevensoft> coutal: cant you do a source port of 0-65535 dest port 3979
18:50:41  <xyz> bug: have the train list opened while the company goes bankrupt
18:50:46  <Coutal> Zevensoft: no, it's a hardware router
18:50:58  <Zevensoft> I have a hardware router with that option
18:51:13  <Coutal> Zevensoft: the problem is not firewalling, it's NAT tracking.
18:51:18  <Zevensoft> ?
18:51:24  <Zevensoft> you trying to host a server?
18:51:26  <Coutal> no
18:51:36  <Coutal> it seems to lose the backwards mapping after getting a dozen or so responses.
18:51:40  <Zevensoft> then all you need is the client connecting out
18:51:43  <Zevensoft> hrm
18:51:56  <Zevensoft> something doesnt sound right
18:52:20  <Coutal> the resultant openttd behaviour is that it shows the entire server list, manages to get info for these dozen, and IPs for the rest, unless manually pressing refresh for several.
18:52:37  <Coutal> ethereal confirms that something like 200 outbound packets are sent, and only a dozen or so received back.
18:53:21  <Coutal> also, in game uses TCP, is that normal or a fallback mode?
18:53:30  <peter1138> ah, fullscreen works with openbox
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18:53:58  <blathijs> Coutal: normal
18:54:08  <Zevensoft> err
18:54:28  <Zevensoft> why am I needing elrailsw.grf
18:54:42  <Zevensoft> on the SVN version
18:54:51  <glx> because elrails are in trunk
18:54:56  <Zevensoft> hrm
18:55:00  <Zevensoft> where can I get this grf
18:55:06  <Tron> from the SVN
18:55:11  <blathijs> :-)
18:55:26  <Tron> if you just use SVN normally you get all you need, except for the original graphics and sound files
18:56:14  *** Wolf01 is now known as Wolf01|AWAY
18:57:00  <Zevensoft> oh
18:57:03  <Zevensoft> whoops
18:57:10  <Zevensoft> I was running from /release/
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18:57:49  <Zevensoft> haha nice new terrain gen
18:57:58  <Zevensoft> needs stuff like "Reticulating Splines"
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19:06:40  <Naksu> :O
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19:16:48  <chu_> re
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19:25:52  <peter1138> hi
19:27:09  <Wolf01> ello peter1138
19:27:35  <Wolf01> have you read about the eyecandy patch in the forums?
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19:29:54  <peter1138> no
19:31:52  <Zevensoft> eyecandy patch?
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19:32:38  <Wolf01>
19:33:13  <Zevensoft> a sunken airport?
19:33:28  <Wolf01> it needs a dedicated grf like newstations
19:33:44  <hylje> :o
19:33:53  <Zevensoft> maybe I'm not seeing it
19:33:54  <hylje> do-it-yourself airport?
19:33:57  <Zevensoft> oh
19:34:04  <Zevensoft> :O
19:34:11  <hylje> would be sweet
19:34:15  <Wolf01> (and i already asked SAC which was happy to know about this patch)
19:34:20  <hylje> if the pathing stuff can work out
19:35:20  <peter1138> so this patch... hmmm
19:35:27  * peter1138 attempts to get X working again :P
19:35:36  <hylje> hehe
19:35:56  <hylje> im compiling a lite gnome on a 800mhz fbsd box :x
19:37:52  * peter1138 makes do with windowmaker for now
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19:39:13  <peter1138> Wolf01: do you want a decent eyecandy patch?
19:39:21  <Wolf01> maybe
19:40:58  <Wolf01> depends on who want to code it or help me coding it (i prefer this, so i can learn something)
19:41:15  <Born_Acorn> It looks like Ploppable buildings, but with non-buildings too!
19:41:32  <peter1138> Born_Acorn: s/too/only/
19:41:47  <Born_Acorn> with non-buildings only!
19:43:57  <peter1138> so it's ploppable eye-candy
19:44:16  <Zevensoft> Win32GdiMakeDirty isnt being called anymore?
19:45:30  <peter1138> isn't it?
19:47:01  <Zevensoft> I checked vc8's caller list, and apparently not
19:47:16  <peter1138> it's in video/win32_v.c
19:47:19  <Zevensoft> even did find in all files for it
19:47:22  <peter1138> something must be using it
19:47:23  <Zevensoft> nothing calls it
19:47:25  <Tron> and this is why grep works better
19:47:53  <Tron> %grep Win32GdiMakeDirty */*.[ch]
19:47:53  <Tron> video/win32_v.c:static void Win32GdiMakeDirty(int left, int top, int width, int height)
19:47:53  <Tron> video/win32_v.c:        Win32GdiMakeDirty,
19:48:00  <peter1138> hmm, nice
19:48:03  <Zevensoft> thats what vc8 returns
19:48:05  <Zevensoft> and guess what
19:48:10  <Zevensoft> the first is the function itself
19:48:18  <Tron> and guess what
19:48:23  <Tron> the second is its use
19:48:28  <Zevensoft> hrm
19:48:38  <peter1138> ah ha, my gnome config is screwed. yum.
19:48:45  <hylje> ha ha
19:48:48  <glx> Zevensoft: used throug video driver pointer
19:48:49  <Zevensoft> ah ha, I have no idea on this calling method
19:48:50  <hylje> your gnome config is screwed
19:48:57  <Zevensoft> lol my bad
19:49:07  <peter1138> hylje: hmm, actually it's a dodgy theme :/
19:50:17  <peter1138> where are the theme settings saved...
19:50:37  <glx> .something ?
19:51:09  <Zevensoft> no wonder I have no idea what I'm doing, .5 has a whole new abstraction layer
19:51:15  <Zevensoft> afaik
19:51:46  <Zevensoft> or maybe not
19:51:52  <peter1138> it's not
19:52:04  <Zevensoft> I just never noticed it before
19:52:11  <Zevensoft> makes sense to have it though
19:52:13  <Tron> hm?
19:53:28  * qb wonders how people constantly screw up there gnome config
19:53:51  <Zevensoft> wow
19:53:57  <qb> I use gnome daily, havent had alot of problems with it in the last 6  years
19:54:12  <Zevensoft> this hal thing is genius
19:55:36  *** lws|Away is now known as lws1984
19:56:43  <peter1138> that's one way of putting it
19:56:57  <Zevensoft> hrm has _patches changed since .4.8
19:57:16  <peter1138> just a bit
19:58:16  <Tron> svn ann is your friend
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20:00:59  <CIA-1> belugas * r7083 /trunk/misc_gui.c: -Fix 6631: Protect out of boundaries widget testing
20:01:43  <Stormcape> I've got everything I need to take on the day at school.... 2 mangas!
20:07:22  <DaleStan> Tron: How does one use svn ann to compare the trunk and branches/0.4.8 versions of variables.h?
20:07:41  <qb> A protocoll error was made and the connection was closed
20:07:41  <qb> grrr
20:09:07  <Tron> DaleStan: it shows you the version a line was modified last. But to achieve what you want use "svn diff svn:// svn://"
20:09:25  <Tron> probably also piped through a pager
20:10:28  <Tron> maybe even with -x -w for diffing (only since svn 1.4, use an external diff otherwise)
20:12:14  <DaleStan> Yeah, I know what svn ann and svn diff do. I'm trying to figure out how ann can be used to get the differences from 0.4.8. Logs show 0that variables.h has been changed since it was bran
20:12:41  <DaleStan> Strike that last sentence.
20:12:49  <blathijs> oeh, svn 1.4 is released?
20:12:55  * blathijs crawls out from unde his stone
20:12:59  <Tron> for quite some time
20:13:01  <DaleStan> Yep.
20:13:04  <Tron> at least a month
20:13:45  <Tron> almost two months
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20:49:13  <Maedhros> :)
20:49:22  * Maedhros is "testing" -newhouses
20:50:53  <guru3> looks funky
20:50:57  <XeryusTC> Maedhros: wasn't it decided yesterday that we would call everything magic, so it would become magic houses? :P
20:51:25  <XeryusTC> looks ttrs-ish though
20:51:32  <Maedhros> hehe, magic houses it is then ;)
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20:51:36  <Maedhros> yeah, ttrs2
20:54:44  <guru3> ttrs?
20:55:24  <Maedhros> Total Town Replacement Set
20:55:41  <guru3> ah
20:58:51  <Belugas> a gallery!!!
20:58:58  <Belugas> more screeenies!
21:01:38  <XeryusTC> whoow!
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21:05:00  <Maedhros> Belugas: if you insist ;)
21:05:33  <guru3> having the old graphics of houses randomly in there
21:05:38  <guru3> is imo graphically disturbing
21:06:28  <Maedhros> it's the design of the grf though
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21:10:06  <XeryusTC> what's with the building with the bright red fence around it?
21:11:32  <peter1138> it's a house
21:12:29  <XeryusTC> yes, but the fence is so britht :s
21:12:32  <XeryusTC> bright*
21:12:44  <peter1138> that's how it's drawn... ;p
21:13:26  <CIA-1> miham * r7084 /trunk/lang/ (danish.txt italian.txt turkish.txt):
21:13:26  <CIA-1> WebTranslator2 update to 2006-11-06 22:12:45
21:13:26  <CIA-1> danish - 5 fixed, 25 changed by ThomasA (30)
21:13:26  <CIA-1> italian - 5 changed by sidew (5)
21:13:26  <CIA-1> turkish - 13 fixed by jnmbk (13)
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21:24:35  *** Belugas is now known as Belugas_Gone
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21:29:43  <kbrooks> who is miham
21:32:54  <CIA-1> glx * r7085 /branches/MiniIN/ (main_gui.c station_cmd.c):
21:32:54  <CIA-1> [MiniIN][Electricity Production] -Fix: out of bound access in GetProductionAroundTiles() (mart3p)
21:32:54  <CIA-1> [MiniIN] -Fix r6945: STR_0009 has been changed, use STR_012D instead in DrawWaypointViewWindow() (mart3p)
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21:36:17  <peter1138> kbrooks: MiHaMiX
21:37:22  <peter1138> raar
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21:45:04  <Wolf01> 'night all
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22:08:50  <CIA-1> peter1138 * r7086 /trunk/widget.c:
22:08:50  <CIA-1> -Featurette: Add additional positioning for long dropdown lists: first, try to
22:08:50  <CIA-1> fit the dropdown below the calling widget, as before; second, try to fit it
22:08:51  <CIA-1> wholly above the calling widget; and lastly, fit the list below the widget and
22:08:53  <CIA-1> add a scrollbar.
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22:21:02  <kbrooks> What is a featurette, peter1138 ?
22:22:18  <kbrooks> whats a random seed? (openttd -G ,,,)
22:23:19  <glx> random seed is used for map generation
22:23:29  <helb> Good night 4 all. Zzzz...
22:23:36  <kbrooks> glx: I see.
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22:32:39  <kbrooks> OK. my server Free4All is listed. Please join :-)
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22:46:43  <CIA-1> peter1138 * r7087 /branches/utf8/ (openttd.h strings.c variables.h): [utf8] -Codechange: increase the number of languages from 32 to 64, now with an enum value involved.
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22:58:29  <CIA-1> peter1138 * r7088 /branches/utf8/ (60 files in 8 dirs): [utf8] -Sync with r7009:r7087 from trunk
23:00:06  *** Turski [] has quit [Quit: Lost terminal]
23:00:21  <CIA-1> peter1138 * r7089 /branches/utf8/openttd.h: [utf8] -Fix (r7087): Update a now incorrect comment
23:01:10  <Eddi|zuHause> so, how long until utf8 is ready for trunk?
23:01:48  <Eddi|zuHause> and does that fix the utf8 issues in filenames?
23:07:14  <Darkvater> there are no issues
23:07:37  <peter1138> right
23:07:38  <peter1138> sleepage
23:07:49  <peter1138> (after smirking at jez on the forums
23:07:50  <peter1138> )
23:08:22  <Darkvater> what'd he do now?
23:08:28  <Darkvater> sleep well :)
23:08:36  <peter1138> oh, just continuing...
23:08:38  <Brianetta> jez.  he's the face guy, right?
23:09:04  <peter1138> yea
23:09:16  * Darkvater reads thread
23:09:23  * Darkvater shakes head...
23:10:22  <peter1138> anyway
23:10:23  <peter1138> nini
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23:16:40  <Sacro>  grrrrrrr
23:18:10  *** Maedhros [] has quit [Quit: good night]
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23:42:16  <MaulingMonkey_iBook> Yay, my patch settings on Mac no longer save :-/
23:42:41  <MaulingMonkey_iBook> "dbg: [iconv] Conversion from codeset 'UTF-8-MAC' to 'ISO-8859-15' unsupported"
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23:50:12  <Eddi|zuHause> <Darkvater> there are no issues <- sure there are, saving files with äöü in them on a utf-8 filesystem
23:51:30  <SpComb> Logs:
23:51:30  <MaulingMonkey_iBook> !logs
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23:53:41  <UnderBuilder> I join the anti-darkvater team :)
23:53:41  <Eddi|zuHause> like i have some filename: "<company>, 2. Mär 1920", if i save it on my local reiserfs partition, the file gets saved, but the ä does not get converted, so the name has an invalid character in it, if listed somewhere else, like konqueror
23:54:27  <Eddi|zuHause> if i try to save it on a remote NTFS (via CIFS) partition, the filename gets rejected completely, and the save fails

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