Log for #openttd on 8th November 2006:
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00:06:58  <Sacro> g'night all
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00:17:14  <Eddi|zuHause2> hmm... we need a river generator
00:17:37  <Eddi|zuHause2> what is the point in having rheingold trains if you have no rhein ;)
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01:19:27  <Zevensoft> why is there a gdi renderer when sdl works under windows?
01:20:02  <glx> sdl is optional
01:20:19  <Zevensoft> yeah I know, but is gdi faster than sdl?
01:20:30  <glx> it should be
01:20:35  <Zevensoft> hrm
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01:31:37  <robobed> nick roboupset
01:31:39  <robobed> hello
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04:20:19  <Zevensoft> is it just me, or does anyone else get 'invalid map size'?
04:21:11  <glx> what sizes did you put in openttd.cfg ?
04:21:41  <Zevensoft> map_x = 7
04:21:41  <Zevensoft> map_y = 7
04:22:00  <glx> !calc 2^7
04:22:01  <_42_> glx: 128;
04:22:09  <glx> valid sizes
04:23:18  <Zevensoft> yeah I know
04:23:27  <Zevensoft> it worked before I updated my working copies
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04:35:56  <Zevensoft> hrm ok full rebuild fixed it
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05:05:42  <CIA-2> belugas * r7109 /trunk/industry_cmd.c: -Codechange: use map accessor IsClearWaterTile
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07:43:32  <peter1138> Zevensoft: the speed of gdi versus sdl is a point of some contention
07:43:42  <peter1138> in theory sdl shouldn't be any slower...
07:43:59  <Tron> i haven't observed any practical difference either
07:44:20  <peter1138> yeah, you don't get stupidly long DEP times too :)
07:44:29  <Tron> i mean on a windows box
07:44:34  * peter1138 denies just having an ancient crapped out box
07:44:48  <Tron> and yes, it didn't have any problems with DEP either
07:51:06  <peter1138> *sigh*
07:51:15  <peter1138> why does MSVC give more signed/unsigned warnings than gcc...
07:52:47  <Zevensoft> well is gdi even native on winxp anymore?
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07:55:40  <peter1138>
08:00:52  <Tron> hovercraft!
08:01:48  <peter1138> :)
08:02:06  <peter1138> hoveroiltanker, hehe
08:02:46  <Tron> well, the explanation is probably simple
08:02:57  <Tron> the assumption was: water under bridge -> full water tile
08:03:08  <peter1138> yup
08:03:37  <Tron> or rather water "track" perpendicular to bridge
08:06:42  <peter1138> just need to check for a flat tile, i guess
08:07:48  <peter1138> -,,,,,(IsWaterUnderBridge(tile)     && mode == TRANSPORT_WATER)) {
08:07:48  <peter1138> +,,,,,(IsWaterUnderBridge(tile)     && mode == TRANSPORT_WATER && GetTileSlope(tile, NULL) == SLOPE_FLAT)) {
08:08:53  <Tron> hm
08:09:21  <Tron> this means the behavior changes in the bridge branch
08:09:38  <peter1138> oh?
08:09:49  <Tron> there ships can drive in a non-perpendicular direction under a bridge
08:09:55  <peter1138> hmm
08:10:13  <Tron> s/changes/has been changed/
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08:14:16  <Tron> the ship in your pic is not able to leave the area at all
08:27:20  <peter1138> hmm
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08:34:21  <FR^2> Hiho
08:34:31  <roboboy> hello
08:35:06  <FR^2> Hi roboboy
08:42:04  <CIA-2> peter1138 * r7110 /trunk/tunnelbridge_cmd.c: -Fix: Do not let ships enter partial water tiles under bridges; they will travel up land...
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09:02:48  <peter1138> KUDr: elrails optional == moving cheat to patch option, i guess
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09:16:48  <peter1138> brrr, cold feet
09:18:42  <CIA-2> tron * r7111 /trunk/rail_cmd.c: After checking p1 in CmdBuildSingleRail() assign it to a variable railtype instead of using p1 in the function. Also assign p2 to track only after it has been checked for validity
09:21:25  <KUDr_wrk> peter1138: can't tell yet, still studying possibilities
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09:21:38  <peter1138> hmm
09:21:46  <peter1138> yes, there are some more things to be done too
09:22:06  <peter1138> hiding the elrailtype from the list...
09:22:22  <Tron> no, plain no
09:22:25  <Tron> that's stupid
09:23:00  <Tron> it's grayed out, that out to be enough
09:23:28  <peter1138> well i meant just making sure it doesn't become available
09:23:34  <peter1138> so if it stays greyed out, that's fine
09:24:00  <KUDr_wrk> yes
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09:25:10  <peter1138> i guess *not* allowing it to change mid-game would be useful
09:25:30  <peter1138> dunno if we have that sort of patch option
09:25:42  <peter1138> hmm, we have that with difficulty settings though
09:25:53  <peter1138> meh, slow svn
09:26:03  <Tron> as long there is no electric engine it's grayed out
09:26:05  <peter1138> transferring at 4KB/s across a 100mbit LAN...
09:26:12  <peter1138> yeah
09:26:16  <KUDr_wrk> still dunno if let existing elrails as they are or convert them to normal
09:26:37  <KUDr_wrk> both would have issues
09:26:37  <Tron> i still thinkg it's much ado about nothing
09:26:45  <peter1138> me too, heh
09:26:53  <Tron> it just needs a tons of kludges for a handful of whiners
09:27:17  <peter1138> KUDr_wrk: it's a lot easier to make it only apply to new games
09:27:20  <KUDr_wrk> so let it available only before the game starts?
09:27:23  <Tron> if they really have a problem that 4 (yes, 4!) trains are electric, they should use a frigging grf which sets their railtype to normal
09:27:27  <KUDr_wrk> yes
09:27:35  <KUDr_wrk> sounds really much easier
09:27:48  * peter1138 grins at tron
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09:31:04  <Celestar> hi mates
09:33:15  <KUDr_wrk> Celestar: hi!
09:33:52  <Celestar> hey KUDr_wrk
09:33:54  <Celestar> whats new?
09:34:22  <KUDr_wrk> Celestar: learning how elrails work
09:35:25  <Celestar> KUDr_wrk: there is stuff in doc/
09:35:35  <Celestar> and the doxygen :)
09:35:52  <KUDr_wrk> i know, but from code it is much more interesting
09:36:10  <Tron> i think the crucial parts are:
09:36:17  <Tron> /* MAGIC BEGINS HERE */
09:36:18  <Tron> and
09:36:21  <Tron> /* MAGIC ENDS HERE */
09:36:39  <KUDr_wrk> heh
09:36:49  <peter1138> most of it isn't magic :)
09:37:13  <peter1138> most of the elrails stuff is the drawing code
09:37:19  <Tron> yep
09:41:45  <Darkvater> morning
09:42:00  <KUDr_wrk> gm master
09:42:26  <Darkvater> hihi
09:42:42  <Celestar> Darkvater: ping
09:43:55  <Celestar> Darkvater: gimme a short synopsis on r7028
09:44:21  <Celestar> or better yet: sync branches/bridge with 7028 :)
09:44:38  <Tron> you couldn't delete bridges ingame which were owned by nobody
09:44:51  <Tron> they were owned by "nobody" if you manually placed them in the scenario editor
09:44:59  <Darkvater> Celestar: pong
09:45:09  <Darkvater> !openttd commit 7028
09:45:16  <_42_> Commit by Darkvater :: r7028 /trunk/ (road_cmd.c tunnelbridge_cmd.c) (2006-10-31 23:04:47 UTC)
09:45:18  <_42_> -Fix [FS#200]: Scenario bridges/tunnels cannot be demolished; now it's possible to
09:45:20  <_42_>  delete tunnels/bridges owned by nobody.
09:45:34  <Darkvater> @see Tron
09:45:41  * Celestar gives _42_ a cookie
09:46:24  <Tron> no, _42_ is on diet
09:46:35  * Celestar gives _42_ a fat-free cookie
09:46:41  <Darkvater>
09:46:46  <Darkvater> good job o_O
09:46:47  <Celestar> .oO(I have been to the US too much)
09:47:39  <Darkvater> Celestar: << take your pick :)
09:49:00  <Celestar> Darkvater: if you sync branches/bridge :)
09:49:06  * Darkvater is at work
09:49:18  * Celestar too
09:49:25  <Celestar> Darkvater: not now, later today ....
09:49:27  <Darkvater> my task for today: work on changelog
09:49:30  <Celestar> k?
09:49:36  <Darkvater> that outta keep me busy at work ^^
09:49:55  <Darkvater> I was of the impression that branches/bridge is not to be in 0.5
09:50:11  <Celestar> yeah
09:50:18  <Celestar> but we should keep things synced
09:50:24  <Darkvater> so I would put it down the priority list
09:50:49  <Celestar> peter1138: you there?
09:50:59  <peter1138> yes
09:51:10  <Darkvater> we also need to start thinking (post-0.5) if we want to support Win9x/Win NT3/WinME
09:51:21  <Celestar> peter1138: do you have any background about the newstations desyncs?
09:51:28  <Celestar> Darkvater: no/no/no. why?
09:51:41  <Darkvater> UTF is crap on win95/NT3.5 and if you compile on VS2005 it'll not even runn on win95
09:52:09  <Darkvater> Celestar: cause some (minor) workarounds are needed. I've already done them so 0.5 will work on these OS's
09:52:10  <peter1138> no... the only obvious thing is different newgrfs (or loaded in a different order)
09:52:26  <peter1138> (or different versions of the same grf)
09:52:30  <Darkvater> but it's good to have an official position
09:53:25  <Tron> maybe UTF support should be postponed after 0.5
09:53:35  <Darkvater> it's already finished
09:54:19  <Tron> you just said it doesn't work on certain windows versions
09:54:21  <Celestar> peter1138: no desyncs if the grfs are da same?
09:54:33  <Darkvater> Tron: no, it works now, cause I made sure
09:54:40  <Tron> k
09:54:47  <peter1138> Celestar: well, no obviously-caused-by-newstations desyncs...
09:54:47  <Tron> libunicows?
09:54:59  <peter1138> Celestar: there is no randomisation apart from on build.
09:55:05  <Darkvater> actually...without unicows :)
09:55:17  <peter1138> so... could be a buffer overflow...
09:55:19  <Tron> peter1138: on-build could be the critical part
09:55:19  <Darkvater> win98SE worked out of the box, win95 is crap anyways
09:55:25  <peter1138> could be
09:55:32  <Tron> server and clients run it a different number of times
09:55:34  <Darkvater> but everything runs just fine, only win95 doesn't have unicode input
09:55:46  <Tron> the originating client probably runs it 3 times
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09:56:20  <peter1138> the only Random()s are in DC_EXEC
09:56:25  <Tron> local test (1), send to server, command from server, test command from server (2), execute command from server (3)
09:56:38  <Tron> ok, then the random should be only executed once
09:56:40  <Tron> well, afk
09:57:22  <Darkvater> isn't DC_EXEC only executed a single time every time?
09:57:36  <Celestar> hm ... this smallmap zoom might need a rewrite
09:57:42  <Darkvater> I mean if it were done multiple times it could mean that client buys 1 bus and server 2
09:57:50  <peter1138> hmm
09:57:56  <Darkvater> Celestar: you could start by putting back scrolling with LMB
09:58:00  <peter1138> ,...,...// Now really clear the land below the station
09:58:00  <peter1138> ,...,...// It should never return CMD_ERROR.. but you never know ;)
09:58:01  <peter1138> ,...,...//  (a bit strange function name for it, but it really does clear the land, when DC_EXEC is in flags)
09:58:09  <peter1138> possibly that could fail...?
09:58:27  <Darkvater> who wrote that?
09:58:30  <peter1138> if that fails, then the client will execute more randoms...
09:58:32  <Darkvater> that smells like a truelight
09:58:40  <peter1138> that's in DC_EXEC only
09:59:28  <peter1138> actually
09:59:37  <Celestar> Darkvater: LOL
09:59:39  <peter1138> if that was the case, then reconnecting would fix it, no?
09:59:53  <Celestar> peter1138: reconnecting DOESN'T fix it?
09:59:56  <peter1138> no
10:00:05  <Darkvater> not necessarily, cause we have play-long-time-desync-often bug
10:00:07  <peter1138> but i don't know if that's caused by newstations
10:00:15  <peter1138> yeah, that
10:00:23  <Celestar> Darkvater: but doesn't a reconnect fix THAT?
10:00:29  <Darkvater> eh no
10:00:36  <peter1138> Celestar: no, a save and a load on the server fixes it
10:00:38  <peter1138> hmm
10:00:39  <Darkvater> only save, restart server, load fixes it
10:00:49  <peter1138> that smells of dodgy save (unlikely) or buffer overflow
10:00:57  * Darkvater smells the second
10:00:58  <Celestar> so we have a situation where a multiplayer game becomes unplayable after a time?
10:01:11  <Darkvater> for players that join in later; yes
10:01:17  <Celestar> only for those?
10:01:29  <peter1138> valgrind a server :D
10:01:34  <Darkvater> in almost all cases, yes
10:01:36  <Celestar> ok
10:01:44  <Celestar> what did a valgrind reveal?
10:01:50  <peter1138> not tried
10:01:59  <peter1138> my server's not fast enough
10:02:07  <Celestar> ok
10:02:11  <Celestar> shall I try?
10:02:11  <Darkvater> that TGP threading is a mess and NPF leaks like a geriatric in a diaper
10:02:30  <Celestar> so why are we about to do a release?
10:02:53  <Celestar> didn't we want to remove NPF?
10:03:22  <KUDr_wrk> huh, why?
10:03:31  <Darkvater> I exaggarted, NPF doesn't leak that much :)
10:03:41  <Darkvater> but yes, planning was to remove NPF at some point
10:03:50  <Celestar> KUDr_wrk: why do we need NPF if we have yapf?
10:03:54  <KUDr_wrk> ;-)
10:03:57  <Naksu> pbs needs npf
10:04:00  <Darkvater> KUDr_wrk: because it's slow and we like you much better ^_^
10:04:05  <Darkvater> Naksu: what PBS?
10:04:05  <Naksu> altho arent you rewriting that too
10:04:10  <KUDr_wrk> it is good reference if any bug is found
10:04:15  <Naksu> uhh
10:04:21  <Celestar> Naksu: no. Signalling will be rewritten
10:04:42  <peter1138> actually
10:04:47  <peter1138> that yapf cache clearing thing
10:04:52  <peter1138> can that be solved?
10:05:09  <Celestar> ==11332== Your program just tried to execute an instruction that Valgrind
10:05:10  <Celestar> ==11332== did not recognise.
10:05:10  <Darkvater> good point /* hotfix */
10:05:26  <peter1138> is it saveable? i had a look but couldn't see if there was any structure to it
10:05:58  <KUDr_wrk> peter1138: it is only optimization that was switched off partially. CHR dropped from 94% to 80% on large maps
10:06:34  <KUDr_wrk> it will need deeper changes on entering segment code
10:06:38  <Celestar> ok guys, I cannot valgrind openttd ....
10:06:42  <Celestar> why is that?
10:06:47  <KUDr_wrk> i did a mistake during design
10:07:31  <peter1138> neither can i, but installing it might help
10:07:34  <Darkvater> Celestar: valgrind doesn't work for me either (something about new version)
10:07:38  <Celestar> lol
10:07:48  <peter1138> 14MB? wtf?
10:07:56  <Naksu>
10:07:57  <Celestar> fischer@galadriel:[/nfs/home/fischer/openttd/trunk]> valgrind --version
10:07:58  <Celestar> valgrind-3.1.1
10:08:03  <Celestar> peter1138: what is 14MB?
10:08:30  <Darkvater> valgrind-3.2.1
10:10:03  <CIA-2> peter1138 * r7112 /trunk/rail_cmd.c: -Codechange (r7106): Improve the test for determining if the rail type should be converted
10:11:26  <peter1138> yeah
10:11:32  <peter1138> The following NEW packages will be installed valgrind
10:11:38  <peter1138> Need to get 14.3MB of archives.
10:11:45  <Darkvater> oh wait
10:11:46  <Darkvater>  If you want to use Helgrind, you'll have to use Valgrind 2.2.0, which is
10:11:46  <Darkvater>  the most recent Valgrind release that contains a working Helgrind.
10:11:51  <Darkvater> that doesn't work for me
10:12:02  <Darkvater> Sorry for the inconvenience.  Let us know if this is a problem for you.
10:12:07  <peter1138> why do they make releases with unworking things?
10:12:11  <Darkvater> oh no, I like it, I don't want helgrind, ever!
10:12:18  <Darkvater> what kind of a stupid line is that?
10:12:56  <Celestar> what is helgrind anyway?
10:13:20  <Darkvater> thread-checker, race conditions, etc.
10:13:45  <Celestar> ok valgrind seems to work now
10:13:50  <peter1138> btw, i don't think we've had a desync since i limited my server to 1 company
10:14:00  <Darkvater> lol
10:14:07  <peter1138> cooperative play
10:14:14  <peter1138> but that might just be luck
10:15:17  <Celestar> generating map
10:16:13  <Celestar> can anyone connect to my server (
10:16:42  <Celestar> I cannot use helgrind because valgrind 2.2.0 doesn't work on 64 bit binaries
10:18:34  <Darkvater> :)
10:18:43  <Celestar> so anyone?
10:19:10  <Darkvater> I think the animo is pretty small
10:21:41  <Celestar> I need someone to test-play my server >:)
10:25:17  <peter1138> ==17466== LEAK SUMMARY:
10:25:17  <peter1138> ==17466==    definitely lost: 139,664 bytes in 3 blocks.
10:25:17  <peter1138> ==17466==    indirectly lost: 8,192 bytes in 1 blocks.
10:25:18  <peter1138> hmm
10:25:24  <peter1138> that's for -g -v null
10:25:32  <peter1138> so probably "lost in loading" stuff
10:25:39  <peter1138> meh
10:25:41  * peter1138 gets back to work
10:25:42  <Darkvater> ==26836== 139,264 bytes in 2 blocks are definitely lost in loss record 26 of 27
10:25:42  <Darkvater> ==26836==    at 0x40213D0: malloc (vg_replace_malloc.c:149)
10:25:42  <Darkvater> ==26836==    by 0x80EE39B: init_Hash (queue.c:467)
10:25:54  <Darkvater> ==26836== 8,592 (400 direct, 8,192 indirect) bytes in 1 blocks are definitely lost in loss record 17 of 27
10:25:57  <Darkvater> ==26836==    at 0x402070F: calloc (vg_replace_malloc.c:279)
10:25:59  <Darkvater> NPF ^
10:26:01  <Darkvater> ==26836==    by 0x80EE2D8: init_BinaryHeap (queue.c:430)
10:26:39  * peter1138 decides that a debug build would be more useful ;p
10:26:41  <Celestar> we shouldn't lose anything :P
10:28:31  <Celestar> hmm
10:28:41  <Celestar> average network traffic on the server is 3MB/sec
10:28:47  <Celestar> peaks up to 140MB/sec
10:28:50  <Celestar> nice stuff
10:28:53  <Darkvater> anyone logged in can access the forums?
10:29:07  <Darkvater> << can you remove the download link?
10:30:36  <Prof_Frink> Darkvater: Better would be to change it to a link to 4307
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10:30:53  <Darkvater> what's a 4307?
10:31:02  <peter1138> TTDPatch 1.8.2 progress?
10:31:03  <Prof_Frink> 3407 even
10:32:28  <Darkvater> ?
10:32:30  <roboboy> gnight
10:32:40  <peter1138> Darkvater: 4, makefile rewrite, postpone til after 0.5?
10:32:42  *** roboboy is now known as robobed
10:32:55  <peter1138> (just to get the list smaller... ;))
10:32:59  <Darkvater> :)
10:33:21  <Darkvater> I would be more happy with a 'make install' if I had to choose
10:33:31  <Prof_Frink> Darkvater: topic #3407 is the download locations topic
10:35:25  <peter1138> Darkvater: 07 and 08... isn't that just one? :p
10:35:56  <Darkvater> eh...yes on a newline ;p
10:36:15  <Darkvater> there
10:36:17  <Darkvater> one less \o/
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10:41:38  <peter1138> hmm
10:41:52  <peter1138> i see initializenpf is called even if npf isn't being used...
10:42:12  <peter1138> but that's not a major memory leak anyway
10:42:34  <Darkvater> probably in case you turn it on in-game
10:43:20  <Celestar> will some of you SOBs finally connect to my server? *runs*
10:44:53  <Darkvater> just run another copy?
10:45:40  <Darkvater>
10:46:37  <peter1138> hmm
10:46:57  <Darkvater> << so simple, yet so powerful...awesome (if it only weren't for the pretty ugly shores)
10:48:30  <Naksu> sactest?
10:49:14  <Naksu> hmm
10:49:17  <Naksu> that's pretty cool
10:49:53  <Darkvater> that's more than pretty cool :)
10:51:21  <Eddi|zuHause3> the trees kinda look awesome
10:51:53  <peter1138> who needs 32bpp ;)
10:51:59  <peter1138> (as darkvater once said)
10:52:04  <Darkvater> hehe
10:52:20  <Darkvater> we do need a tree-line, as well as about 2-3 transition levels
10:52:52  <Darkvater> eg no-grass, little-grass, slightly-more-grass, more-grass, even-more-grass, full-grass
10:53:01  <Eddi|zuHause3> we need trees that change during seasons
10:53:09  <Darkvater> newtrees!
10:53:39  <peter1138> can if you want
10:53:41  <Naksu> how about forests that grow!
10:53:50  <Darkvater> Naksu: that's a sawmill
10:54:02  <Naksu> yes
10:54:11  <Naksu> that too
10:55:50  <PandaMojo> aww geeze, someone remind me... how to refit a vehicle?
10:56:12  <Eddi|zuHause3> i'd try the refit button
10:56:19  <PandaMojo> where is it :D
10:56:27  <peter1138> the "two boxes" icon in the vehicle window
10:56:44  <Darkvater> send vehicle to depot, stop it, then the 'goto depot-that got changed into-two boxes'
10:57:17  <PandaMojo> AHA!
10:57:19  <PandaMojo> thank you.
10:57:30  <PandaMojo> Was looking in like the orders >_<
10:58:59  <Eddi|zuHause3> well, i think there was a "goto depot (and refit there)
10:59:12  <Eddi|zuHause3> " order
10:59:39  <peter1138> it's well hidden though
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11:06:13  *** Belugas_Gone [~Jfranc@] has quit [Ping timeout: 480 seconds]
11:07:29  <PandaMojo> yay my coal line has stopped up for it's entire length
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11:08:35  *** mode/#openttd [+o Belugas_Gone] by ChanServ
11:08:50  <PandaMojo> aaand I appear to have a stuck train.
11:09:26  <PandaMojo> how many months should unloading a 12-tile train at a 6-tile station take?
11:09:38  <PandaMojo> ahh, there we go, finally
11:09:41  <SpComb> too long to wait
11:09:42  <SpComb> blow it up
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11:11:04  <YogSothoth> hi
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11:18:45  <Celestar> back from da lunch
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11:20:22  *** PandaMojo_ is now known as PandaMojo
11:25:41  <peter1138> hmm, yes, gradual loading
11:28:23  <Eddi|zuHause3> hm... something is odd with town authorities... as soon as i put up a service, they absolutely loathe and despise me
11:28:53  <Eddi|zuHause3> (in miniin, that is)
11:32:29  <Celestar> the 15-minute load average is a nice indication of when the troop is getting to lunch, and neglect to collect me from the server room :P
11:32:57  <peter1138> well bug the miniin devs then
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11:42:06  <kbrooks> *resets his server*
11:43:21  <kbrooks> whoo
11:43:29  <kbrooks> ok, i reset my server
11:44:27  <Celestar> hm?
11:44:45  <Celestar> <=
11:44:47  <Celestar> ROFL
11:44:54  <Celestar> (last post)
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11:49:12  <Prof_Frink> Celestar: GENIUS.
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11:51:11  <Celestar> Prof_Frink: I dunno, those fucktards coming up with security means need a lesson or two :/
11:52:10  <Celestar> I mean .. PAX ... alright, but all these means are to prevent people taking control of an aircraft. I only seem to recall that it is somewhere in a pilot's job description to be in control of the aircraft
11:53:34  <Prof_Frink> No, the pilot's job is to pretend to fly the plane.
11:53:49  <Prof_Frink> The actual flying is entrusted to highly trained monkeys
11:54:06  <Prof_Frink> The pilot just sits there and makes appropriate sound effects
11:57:56  <kbrooks> LOL
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12:17:39  <CIA-2> peter1138 * r7113 /trunk/ (newgrf.c newgrf_station.h): -Codechange: [NewStations] Add support for copying custom station layouts
12:18:09  <Eddi|zuHause> what does that do?
12:19:32  <peter1138> grf internal
12:19:43  <peter1138> not user copying, heh
12:23:55  <peter1138> Assertion failed! chan->is_active == sg_active(chan->iobase),sound/oss/via82cxxx_audio.c,via_chan_maybe_start,line=1387
12:23:58  <peter1138> nice
12:27:41  <Darkvater> $chan == #openttd?
12:27:42  <Darkvater> '[
12:27:44  <Darkvater> ;p
12:27:48  <Darkvater> slip
12:28:14  <peter1138> sound card driver ;p
12:28:27  <peter1138> kernel assert
12:29:11  <CIA-2> peter1138 * r7114 /trunk/newgrf.c: -Codechange: [NewStations] Free up custom station layouts
12:29:53  <peter1138> last of the newgrf memory leaks, afair
12:30:49  <Darkvater> \o/
12:32:31  <Tron_> there's always one more memory leak
12:33:10  <Darkvater> Went through LGW today after returning from a trip whilst commuting back to MAN. I noticed that the line for the scanner next to me were being allowed through with their shoes on whilst everyone in our line had to take theirs off. I aksed the bod ordering shoes off why the other line didn't have to take theirs off. "It's so there's no consistency" he said.
12:33:16  <Darkvater> lol, nice thrad Celestar
12:33:38  <Celestar> yeah
12:33:52  <Tron_> ?
12:34:08  <Darkvater> thread even
12:34:16  <Celestar> nice forum methinks
12:35:04  <Celestar> "security by obscurity"
12:35:07  <peter1138> Tron_: i'm sure we can introduce more :)
12:35:51  <peter1138> it was a lot worse
12:35:56  <Eddi|zuHause> how can they say "no consistency" if you clearly spotted a consistent pattern?
12:37:45  <Celestar> Eddi|zuHause: it is also impossible to FIRST look at the line and THEN decide where to queue up
12:38:27  <Eddi|zuHause> the last time i was at an airport was in may 2000
12:38:37  <Eddi|zuHause> things were a lot less difficult back then
12:38:46  <Celestar> yes
12:38:52  <Tron_> s/diffcult/nonsensical/
12:38:53  <Eddi|zuHause> or it was even april, not sure
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12:38:59  <Celestar> well
12:39:08  <Celestar> 1990 it was EVEN better
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12:39:24  <Celestar> in the early 90s you were being treated like a customer
12:39:30  <Celestar> today, you are nothing but SLF
12:39:37  * Eddi|zuHause can't imagine an east german airport in '90
12:40:29  <Eddi|zuHause> i do remember trains in '90, i can only imagine airports were a lot worse
12:40:35  <Celestar> hehe yeah
12:41:32  <Eddi|zuHause> thinking back, i should be surprised that people didn't go on the roof of the train ;)
12:42:07  <Celestar> I dunno what's wrong with these airport security people
12:42:17  <Celestar> build a seperate access to flight decks already and you're set
12:43:20  <Celestar> separate even
12:44:02  <Celestar> with no option of going from cabin to flight deck (apart from going outside)
12:47:54  <peter1138> better add a loo in the cabin
12:48:41  <Celestar> well yes
12:48:45  <Eddi|zuHause> what for? you can't bring liquids in anyway ;)
12:48:50  <Celestar> ROFL
12:49:02  <Celestar> YOU ARE 70% LIQUID. YOU MAY NOT PROCEED
12:49:13  <Celestar> "Dried humans only"
12:49:28  <peter1138> :)
12:50:49  <Celestar> Eddi|zuHause: but you might want to take a crap, which is, arguably, not liquid
12:51:11  <Eddi|zuHause> yeah, but you can learn to hold that for a few hours ;)
12:51:26  <Celestar> better bring a plumber then
12:51:36  <Celestar> because the loo at the hotel will back up
12:52:23  <Celestar> but then again, a wrench might probably be used to castrate the pilots or forcing them to fly into some barn in Northern Russia
12:54:03  <Celestar> "they" also told my sister that she may take a violin, but not the bow, because that one can be used as a weapon ...
12:56:23  <Eddi|zuHause> reminds me of a story my orchestra leader told
12:56:35  <Eddi|zuHause> he was going through customs with his saxophone
12:56:54  <Eddi|zuHause> the guy asked him to open it, to show if it was really a saxophone
12:57:06  <Eddi|zuHause> then he asked him to play it, because he was not convinced
12:57:34  <Darkvater> 'he was not convinced' lol
12:57:35  <Eddi|zuHause> and then he said, ok, that was not actually necessary, but i am musician myself, and i just wanted to listen to you
13:13:15  <peter1138>
13:13:16  <peter1138> o_O
13:18:23  <XeryusTC> photoshop \o/
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13:27:39  <Celestar> Eddi|zuHause: don't tell me about orchestras
13:28:02  <Celestar> because this morning, an orchestra tried to fly from Amsterdam to Zurich
13:28:11  <Celestar> 80 people so they ended up in 2 queues
13:28:28  <Celestar> one queue was allowed to proceed, the other one was not allowed to bring their instrument.
13:28:51  <Celestar> long story short: one group is just in Zurich, the other one in the bus from Stuttgart to Zurich
13:29:03  <Eddi|zuHause> omg
13:32:01  <peter1138> useful
13:32:08  *** Sacro [~ben@adsl-213-249-245-101.karoo.KCOM.COM] has joined #openttd
13:32:35  <peter1138> hello sacro
13:32:51  <Celestar> peter1138: sorry, but the Brits fucked it all up this time
13:33:03  <Celestar> it was THEIR idea with "no more than 100ml" ...
13:33:26  <Sacro> hello peter1138
13:33:48  <Prof_Frink> Celestar: No, the govt fucked up
13:34:04  <Prof_Frink> We really should get around to deporting them to America
13:34:09  <peter1138> Sacro: experienced any desyncs recently?
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13:35:09  <Celestar> Prof_Frink: :S
13:35:31  <Prof_Frink> They come over here, steal our freedom...
13:35:35  <Prof_Frink> </dailymail>
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13:38:56  <Celestar> we don't need terrorists, the politicians are doing a great job on their own.
13:40:31  <Darkvater> I wish there were terrorists so this whole bullshit would make even a tiny bit of sense
13:42:09  <Celestar> yeah
13:42:19  <Celestar> and we could at least kick their butts
13:42:31  <Celestar> but I know why the 100ml rule is in place.
13:42:58  <Celestar> they've watched too much Deep Space Nine and fear that some Changeling might end up on board.
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13:45:20  <Sacro> peter1138: ive only just come online... why?
13:46:41  <peter1138> just wondering
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13:52:47  * Darkvater is up to r4000 in the changelog ;p
13:53:15  <peter1138> :D
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13:54:11  <LSky`> <-- :o
13:54:56  <peter1138> i didn't manage to replicate that
13:55:16  <LSky`> it happens to me every single game
13:55:27  <Darkvater> it's miniin
13:55:30  <peter1138> after a particular time?
13:55:37  <LSky`> nope
13:55:43  <peter1138> so it is
13:55:45  <LSky`> at least not as far as ive seen
13:55:48  <LSky`> yes its miniIn
13:55:54  <Darkvater> then it's not our problem
13:56:02  <Darkvater> unless you can reproduce in trunk/ nightly
13:56:18  <LSky`> well, im not so sure if its a miniIN only problem
13:56:24  <Darkvater> you're lucky I cannot login cause I'll flame you myself in the thread
13:56:38  <LSky`> you can't login?
13:56:46  <LSky`> i adore flamewars :)
13:57:17  <Darkvater> LSky`: read my lips: "U n l e s s  y o u  c a n n o t r e p r o d u c e  i n  t r u n k; WE DON'T CARE"
13:57:45  <LSky`> i thought you were flaming me in the forums
13:57:56  <LSky`> now i have to bring out my irc flamethrower :(
13:58:07  <Darkvater> i can't login; don't know my password ;p
13:58:32  <Darkvater> at least..I forgot it again
13:58:52  <LSky`> either way, im 70% sure it happens in the nightlies as well
13:58:58  <LSky`> but ill check later on for sure
13:59:07  <peter1138> i tried doing it
13:59:09  <peter1138> but couldn't
13:59:30  <peter1138> but there was no information in the bug report about what version it was, so i didn't look further
13:59:47  <Darkvater> peter1138: nightlies 6700-7000 ^_^
13:59:48  <LSky`> well its not very important or anything
14:00:00  <LSky`> it just looks a bit weird
14:00:03  <peter1138> yeah...
14:00:08  <peter1138> very vague
14:00:15  <peter1138> and that might be miniin nightlies ;(
14:00:16  <Darkvater> did you see my reply?
14:00:32  <Darkvater> he has a screwed up depot in there somewhere...I really wonder how that happened
14:00:40  <peter1138> hmm?
14:01:36  <peter1138> oh, the files in the sfx 7-zip
14:01:50  <Darkvater> lolol
14:01:58  <Darkvater> !openttd commit 3932
14:02:00  <Darkvater> peter1138: ye
14:02:00  <_42_> Commit by Darkvater :: r3932 /trunk/lang/german.txt (2006-03-17 23:35:26 UTC)
14:02:01  <Darkvater> s
14:02:02  <_42_> - In lack of the webtranslator, introducing the mantranslator. [ 1439921 ] German translation (wikipedian)
14:02:12  <peter1138> ...
14:02:28  <Darkvater> now that was a funny commitmessage *D
14:02:30  <peter1138> oh, ok P
14:02:32  <peter1138> :P
14:04:17  <Celestar> !openttd commit 2
14:04:19  <Darkvater> LSky`: really, MiniIN is so full of changes and different codepaths that even if the bug would seem trivial you can never be sure. That is why it needs to be reproducable in trunk/
14:04:19  <_42_> Commit by darkvater :: r2 /trunk/ (9 files) (2004-08-10 14:14:00 UTC)
14:04:21  <_42_> -Fix [993829] UDP Fixes (lucaspiller)
14:04:23  <_42_> -Fix change 255/0xFF to OWNER_SPECTATOR for
14:04:25  <_42_> spectator stuff (TrueLight)
14:04:52  <LSky`> Darkvater , i got that after peter1138 told me that 9 minutes ago
14:05:30  <LSky`> but thanks for the explanation either way
14:05:59  <Darkvater> geen prob
14:07:00  <LSky`> =)
14:07:36  *** Smoky555 [] has quit [Read error: Connection reset by peer]
14:09:14  <Darkvater> why does bjarni always write essays as a commit log?
14:09:24  <Darkvater> thank god he doesn't tell us what he head for breakfast
14:09:53  <Prof_Frink> Darkvater: It's not a commit blog
14:10:37  <Prof_Frink> r1946: Fixed trains. Currently listening to:...
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14:10:48  <Darkvater> hehe
14:11:07  <LSky`> Another thing, I played openttd multiplayer games quite some time now. A lot of people see the use of aircrafts as a problem, why is this?
14:11:20  <LSky`> I mean, you can make money with ships and road vehicles just as easy.
14:12:06  <LSky`> All three easier then trains if you ask me.
14:13:01  <Celestar> ok
14:13:20  <Celestar> Darkvater: still @ work?
14:15:38  <Darkvater> Celestar: physically :)
14:15:59  <Darkvater> LSky`: donnu..planes can make TONS of money really easily
14:16:18  <LSky`> well if you have the right map, so do ships :)
14:16:26  <Sacro>  bbs, work
14:17:20  <Celestar> Darkvater: ok. for how long? :(
14:17:23  <Celestar> :)
14:17:41  <Darkvater> hmm..donnu, probably until 4:30PM
14:18:02  <Darkvater> LSky`: ships are crappy imho....and slow
14:18:06  <Naksu> tbh the implementation of aircrafts is broken in ttd
14:18:50  <Naksu> international airports are bigger than entire cities, and you're supposed to plop one down for every city
14:19:04  <Zevensoft> thats an issue of scale
14:19:10  <Triffid_Hunter> planes don't go fast enough either
14:19:17  <Zevensoft> another scale issue
14:19:25  <LSky`> theyre slow Darkvater , but they're cheap to buy, their running costs are extremely low and they can make a LOT of money if you carry coal/oil/iron ore over long distances
14:20:15  <Zevensoft> you need a massive town, like at least 16 squares in diameter to have an airport not look outofplace
14:20:33  <LSky`> if you plan it right, you have precisely the correct number of ships on one "line" and they'll bring in €100.000 easily.
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14:20:49  <LSky`> well imo the airports need a bit more coverage area
14:20:54  <LSky`> and a little less passengers
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14:21:20  <LSky`> like, the passenger number devided by 3
14:21:28  <LSky`> as what it is now
14:21:56  * PandaMojo just uses bus routes to extend his coverage areas
14:22:02  <LSky`> true
14:22:08  <LSky`> but that has its limitations too
14:22:37  <PandaMojo> Other than hitting the vehicle limit?
14:22:39  <PandaMojo> :3
14:23:09  <LSky`> oh i thouhgt you meant bus stops
14:23:14  <LSky`> yes you have a point there
14:23:28  <PandaMojo> well, bus feeders :)
14:23:48  <LSky`> i always raise the vehicle limit to like 2000 or 3000
14:23:59  <LSky`> but my comp starts lagging before i reach the limit
14:24:04  <LSky`> i keep hoping every game tho :)
14:24:39  <PandaMojo> I'm too much of a micromanager, I never build up large scale games.
14:24:44  <PandaMojo> Well, almost never.
14:26:28  <LSky`> I always start with a large map, and quit halfway because I think I'll plan everything even better in the new game
14:26:52  <LSky`> I can't remember when I last played a game that reached 1985
14:27:08  <LSky`> Except for the few ones that I started later then 1950
14:27:23  <PandaMojo> I'm starting a new game :P
14:27:38  <PandaMojo> (I have an excuse this time:  I'm still getting used to these newgrfs
14:27:40  <PandaMojo> )
14:27:41  <PandaMojo> .
14:28:03  <LSky`> Which ones are you using?
14:28:03  <PandaMojo> (trying to build 12-tile stations that reach across the entire map before 1950 was a bad idea :3)
14:28:09  <LSky`> hehe
14:28:12  <PandaMojo> #openttdcoop's set
14:28:30  <LSky`> hmmm
14:28:39  <Zevensoft> I'd like to build a "realistic" network one day
14:28:43  <Darkvater> Belugas_Gone: ping
14:28:48  <PandaMojo> I never really wanted to hunt around grfcrawler since I wasn't sure which ones would play well with OpenTTD
14:28:57  <Zevensoft> none of this 2 lane cloverleaf deals
14:29:12  <PandaMojo> Zevensoft: I never use cloverleafs :)
14:29:25  <Zevensoft> and stuff like straight lines through the side of towns
14:29:45  <Zevensoft> use road vehicles more
14:30:14  <PandaMojo> I even end up using a lot of flat junctions, at least earlyish in game.
14:30:26  <peter1138> hmm
14:30:40  <Zevensoft> it was kind of needed in TT, what with no 1 way signals
14:31:05  <LSky`> Yeah a realistic network would be nice, but the towns aren't very helpful :(
14:31:22  <LSky`> PBS helps a great deal tho.
14:31:29  * PandaMojo misses PBS
14:32:31  <Zevensoft> hrm I just thought of something
14:33:03  <Darkvater> r4550 | peter1138 | 2006-04-23 20:27:53 +0200 (Sun, 23 Apr 2006) | 2 lines
14:33:06  <Zevensoft> its kinda complex, but have a single line of track
14:33:07  <PandaMojo> I wish you could get the map gen to plop down some bigger starting cities though.
14:33:10  <Darkvater> whhohoo, making progress :D
14:33:15  <Darkvater> a1
14:33:17  <Darkvater> eh
14:33:26  <Zevensoft> with multiple signals
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14:33:44  <Zevensoft> but have the direction of the signals, determined by what train is using it
14:33:51  <LSky`> hmm
14:33:58  <Zevensoft> so you could have 3 trains in it, going north
14:34:05  <Zevensoft> and 1 train waiting to enter it, going south
14:34:20  <LSky`> well a solution is using those waypoints
14:34:24  <LSky`> but i don really like them
14:34:27  <LSky`> dont*
14:34:40  <Zevensoft> not really a solution
14:35:10  <Zevensoft> because if a train is at the south end heading up, the train at the north end with south heading will move into it
14:35:19  <Darkvater> Celestar: you could do something though...if you are not in a place to do any coding
14:35:22  <Zevensoft> and they will stop at a signal, looking at each other
14:35:22  <LSky`> hmmm
14:35:30  <Darkvater> Celestar: the openttd-rules...remember? :)
14:35:49  <LSky`> well if you have them use the same route back yes Zevensoft
14:36:07  <Zevensoft> yeah most trains do
14:36:19  <Zevensoft> like between this town and melbourne
14:36:27  <Zevensoft> parts are single track
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14:39:30  <Zevensoft> theres also stuff that would be hell to code
14:40:22  <Zevensoft> like having a train leave it carriages to go forward, reverse down a siding back onto the mainline, and reconnect with the carriages
14:40:38  <peter1138> shunters :D
14:40:42  <Zevensoft> I dont think any game ever actually does that
14:40:48  <PandaMojo> A generalized solution would be insane :-)
14:40:54  <Zevensoft> even the new sid meiers one just flips the train
14:40:58  <smithj> hi guys
14:41:40  <Zevensoft> or even stuff like leaving carraiges at the station to be filled
14:41:56  <Zevensoft> *carriage
14:42:08  <Darkvater> hehe
14:42:16  <Darkvater> !openttd commit 4975
14:42:18  <_42_> Commit by peter1138 :: r4975 /trunk/ (fileio.c sound.c) (2006-05-25 09:57:27 UTC)
14:42:20  <_42_> - Codechange: increase the number of file handles from 32 to 64 (arbitrary powers of 2!) to allow more GRF files to be loaded.
14:44:41  <smithj> Hi.  I'm using the latest nightly, when I build a canal, and lower some land, shouldn't the lock also flood the valley...?
14:44:57  *** Turski [] has quit [Quit: Lost terminal]
14:45:07  <Zevensoft> are you building the canal on the lowered land?
14:45:23  <Zevensoft> o wait
14:45:42  <smithj> no, I have a canal on land which is one square up from sea level.  I also have a man-made valley inside the land
14:46:19  <smithj> I presume that placing a lock should then flood the valley
14:46:48  <Zevensoft> hrm
14:47:39  <peter1138> hmm, no, water tiles with an owner don't flood
14:47:43  <peter1138> (any more)
14:48:22  <peter1138> placing a canal with ctrl at sea-level will let it flood
14:48:41  <Zevensoft> or opening it up to the sea
14:48:59  <peter1138> or that
14:49:15  <Zevensoft> man this text filter looks nice
14:50:04  <Zevensoft> pity its gonna take a while to get SDL a doublesize mode
14:50:53  <peter1138> screenshot?
14:51:20  <smithj> Just setting up a server,
14:52:33  <Zevensoft>
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14:53:03  <smithj> my problem is this:
14:53:04  <smithj>
14:53:19  <Zevensoft> I call it a text filter, but really it works on all 45 degree gradients
14:53:54  <Zevensoft> heh that new canal behavior is nice
14:54:04  <Zevensoft> stops anti-competitive flooding
14:54:12  <Zevensoft> unless they get to the ocean D:
14:54:15  *** Nigel [] has quit [Ping timeout: 480 seconds]
14:54:33  <smithj> can't an option be set to allow flooding in some instances...?
14:54:58  <Zevensoft> just put a tile down of canal
14:55:04  <Zevensoft> and it will flood
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14:55:24  <Zevensoft> oh right sorry, ctrl+ place a canal
14:55:45  <smithj> oh now it's working.  Thanks guys
14:56:01  <Zevensoft> thank peter for this information
14:56:09  <smithj> thanks peter
14:56:36  <peter1138> hmm
14:56:41  <peter1138> maybe that could be improved
14:56:47  <Zevensoft> ?
14:56:55  <peter1138> i changed it to allow canal building to be more useful in multiplayer games
14:57:02  <Zevensoft> ah
14:57:05  <peter1138> previously just anyone could destroy your canals
14:57:24  *** Osai^2 [] has quit [Ping timeout: 480 seconds]
14:57:30  <Zevensoft> ah ok
14:59:38  <smithj> canals are a big help
15:00:30  <smithj> just need some aqueducts and canal tunnels :)
15:02:19  <peter1138> :)
15:02:31  <peter1138> post-0.5 maybe
15:02:34  <peter1138> i have some ideas for bridges
15:02:46  <Darkvater> OMG I'm up to 0.4.8 release \o/
15:02:57  <Darkvater> r3506-r5863
15:03:06  <Prof_Frink> ?
15:03:10  <Darkvater> changlog
15:03:29  <Darkvater> +e
15:03:32  <smithj> Are the newcargos switches supported in openttd...?
15:03:44  <smithj> some forums say yes, others no
15:03:54  <peter1138> "switches" ?
15:04:05  <smithj> for TTDPatch compatability
15:04:21  <smithj> newindustries = true
15:04:28  <peter1138> no
15:04:39  <peter1138> newcargos/newindustries are being worked on
15:04:47  <peter1138> but not ready yet
15:04:58  <smithj> ok, thanks again peter
15:05:12  <smithj> I will impatiently wait on them :)
15:05:18  <peter1138> heh
15:06:50  *** Vikthor [] has quit [Ping timeout: 480 seconds]
15:07:00  <smithj> I've put the newdocks patch in and also new airport patch from owen rudge's site.  They make the airports more modern
15:07:40  *** Dribbel [] has joined #openttd
15:07:48  <peter1138> well
15:07:51  <peter1138> they're just graphics
15:07:54  <peter1138> (i'm assuming)(
15:08:32  <peter1138> 15:10
15:08:34  <peter1138> time for lunch, maybe...
15:08:38  <smithj> yes, patches the original GRF file.
15:08:49  <smithj> well, i must get back to work.  Thanks again peter
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15:16:11  <Lauren> @find the marine
15:16:48  <Lauren> anyone know where i can get the marine
15:18:22  <DaleStan> Lauren: What type of channel do you think this is?
15:18:27  *** Lauren [] has quit []
15:18:51  <Darkvater> what kind of marine?
15:19:18  <Prof_Frink> Royal, presumably.
15:19:42  <DaleStan> I suspect that Lauren wanted to download
15:20:30  <DaleStan> Why it asked here is beyond me, though.
15:20:35  <Prof_Frink> hehe: "User Comments: A waste of  and 2 hours at 11:25 on a Sunday morning"
15:24:31  <peter1138> you know what would be nice?
15:24:35  <peter1138> mb's docks
15:24:41  <peter1138> the mockup he did about 5 million years ago
15:24:58  <Darkvater> !openttd commit
15:25:02  <_42_> Commit by peter1138 :: r7114 /trunk/newgrf.c (2006-11-08 12:28:57 UTC)
15:25:03  <_42_> -Codechange: [NewStations] Free up custom station layouts
15:25:16  <Darkvater> peter1138: ooooh that would be awesome...if he would only release a newstation set from that
15:25:42  <peter1138> well, the problem is it's not possible, heh
15:27:13  <peter1138> +currently
15:27:21  <Zevensoft> can someone point me towards info on editing grf?
15:27:32  <Celestar> Darkvater: go home :P
15:27:40  <peter1138> Zevensoft:
15:27:59  <Zevensoft> thx
15:30:14  <Darkvater> going home
15:30:19  <Celestar> hrhr :)
15:30:27  <Zevensoft> cya
15:30:31  *** YogSothoth [] has quit [Quit: Ex-Chat]
15:31:19  <Celestar> so
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15:32:42  *** mode/#openttd [+v glx] by ChanServ
15:58:51  *** Belugas_Gone is now known as Belugas
15:58:57  <Belugas> fucking meeting :(
15:59:01  <Belugas> hello all!
16:00:06  <Belugas> Darkvater : pong
16:01:34  <Tron_> a fucking meeting? where do i have to sign to participate?
16:01:40  <hylje> :o
16:01:44  <hylje> orgy
16:01:58  <hylje> Tron_: how do i add lusers to groups in fbsd
16:02:17  <Tron_> $EDITOR /etc/groups ?
16:02:42  <peter1138> seems logical to me
16:02:50  <hylje> s/groups/group
16:03:16  *** YogSothoth [] has joined #openttd
16:03:25  <hylje> ty
16:03:36  <Tron_> uh, yeah, don't ask me how that "s" got there
16:03:49  <Prof_Frink> Why say '$EDITOR'? 'vim' is shorter ;)
16:04:29  <Tron_> the altered group information will not affect the current login session of a user
16:04:48  <peter1138> it never does
16:05:25  *** Sacro_ [~chatzilla@] has joined #openttd
16:05:46  <Sacro_> grr, lost my pc
16:06:11  <hylje> aaa, vi is much different from vim
16:06:19  <hylje> (how do i exit it)
16:06:23  <Tron_> :q
16:06:31  <Tron_> nothing new there
16:06:36  <Tron_> btw: you have nvi, not vi
16:06:46  *** Sacro_ [~chatzilla@] has quit []
16:06:47  <hylje> oh?
16:06:55  <hylje> it doesnt listen for : commands :<
16:07:13  <Tron_> you probably enter ex input mode by accident
16:07:23  <Tron_> try a single .<RETURN>
16:07:29  <Tron_> mind the "."
16:07:41  <Tron_> s/enter/entered/
16:08:18  <Celestar> hylje: I strongly suggest to install vim
16:08:24  <Celestar> *runs*
16:08:31  <peter1138> vim is bloated
16:08:32  <hylje> ya. i was coming to it
16:08:33  <Tron_> there is nothing wrong with nvi
16:08:55  <Celestar> no, but I like vim somehow better than nvi
16:08:58  <Tron_> most controls are the same
16:09:10  * peter1138 wonders if it is permitted to kill colleagues who can't use apostrophes properly
16:09:16  <Prof_Frink> Except for bits that aren't
16:09:34  <Celestar> peter1138: "its" "it's" ?
16:09:56  <peter1138> FAQ's
16:09:57  <Prof_Frink> peter1138: Yes, unless they are greengrocer's
16:10:50  <Belugas> [11:04] <Tron_> a fucking meeting? where do i have to sign to participate? <----  i should choose a better word, next time :)
16:11:20  <Prof_Frink> hylje already did
16:11:52  <Tron_> Belugas: "consensual sexual intercourse meeting"?
16:12:27  *** Vikthor [] has joined #openttd
16:12:32  <Tron_> Prof_Frink: of course, evereything is the same, except for the parts, which aren't
16:13:14  <Prof_Frink> And those bits come along and bite you
16:16:19  <Belugas> [11:14] <Tron_> Belugas: "consensual sexual intercourse meeting"?  <-- Agressive and reactionnarry contestation of work done accroding to previous accepted specs but that were so badly done that a garbage has a better look and smell
16:16:28  <Belugas> kind of meeting :(
16:17:20  <Celestar> that sounds like someone got fired?
16:17:20  <peter1138> the usual then
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16:17:28  <peter1138> ok
16:17:36  <peter1138> is there a quick way to delete mailman pending requests?
16:17:45  <Celestar> yeah the usual "the work was ok, but the specs were crap" meeting :P
16:18:04  <hylje> "please kill the architects and consultants for us" meeting
16:20:10  <peter1138> Posting Held for Approval (1 of 232)
16:20:37  <peter1138> ah ha
16:23:40  <Prof_Frink> peter1138: sudo aptitude purge mailman
16:24:47  <Belugas> [11:19] <Celestar> that sounds like someone got fired? <- nope, the usual "scrap whatever you're doing and start talking to the customer to get everything he needs, since the asshole who did the specs did not understand a thing.  Ho, and don't fuck the other parts that are working properly"
16:25:11  <Belugas> "can you do that by tomorrow?  A Week????? Inacceptable"
16:25:49  <Prof_Frink> "Actually, yesterday would be best"
16:26:53  <Belugas> yeah... always the same answer :)
16:27:00  <Belugas> looks like yuo know the game too ;)
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16:35:53  <Darkvater> back
16:36:00  <peter1138> hello
16:36:04  <Prof_Frink> front
16:37:09  <Belugas> hello Darkvater
16:37:32  <Belugas> you pinged me?
16:37:34  <Darkvater> hiya
16:37:45  <Darkvater> yes I have a very nice job for ya, do you think you are up to it?
16:38:14  <Belugas> easy to say when you don't know what it is :)
16:38:18  <Darkvater> hehe
16:38:18  <Prof_Frink> Darkvater: Does it involve making the tea?
16:38:25  <Belugas> but yeah, why not :)
16:38:40  <Darkvater> ok, what I would you to do Belugas: list all newgrf actions and properties we have added support for since 0.4.5
16:38:58  <peter1138> how detailed?
16:39:32  <peter1138> action 0 feature 4 property 8 doesn't mean much to most people ;)
16:39:32  <Darkvater> I was thinking Action 0x10 Property 0xD, 0x9, 0xF-0xZ
16:39:42  <Darkvater> and of course a summary
16:39:54  <Darkvater> or
16:40:09  <Darkvater> make a full LIST of all newgrf supported so it can be put somewhere
16:40:10  <peter1138> action 0 feature 4 property 8+ == ... newstations
16:40:12  <Eddi|zuHause> 0xZ ought to be interesting ;)
16:41:43  <Belugas> since 0.4.5... ok... looks like boring, but ok
16:41:56  <peter1138> full list of newgrf supported stuff is easier
16:42:06  <peter1138> copy the ttdp wiki and mark the bits we do ;)
16:42:08  <Belugas> yeah
16:42:19  <peter1138> a user-feature list would be more useful
16:42:32  <Belugas> i think i've already started that, anyway
16:42:38  <Belugas> somewhere...
16:42:44  <peter1138> i.e. support for newstations, multiple language stuff, etc
16:42:53  <Darkvater> peter1138: yes, eg newstations, new-whatever, etc. will go into the changelog
16:43:08  <Darkvater> but I think we really need clarity on *exactly* what is and what isn't supported
16:43:21  <Darkvater> cause so far the only people that know it are...nobody
16:43:27  <Darkvater> I think even you have to look in the source
16:44:02  <peter1138> only because i don't remember anything
16:44:23  <Darkvater> that's why we need the list, or perhaps even just a tracking table
16:45:17  <hylje> tables! use divs!
16:45:40  <Prof_Frink> hylje: Not if it's tabular data
16:45:52  <peter1138> tracking div!
16:45:59  <hylje> Prof_Frink: css!
16:46:32  <Prof_Frink> Or rather, tables are excusable for tabular data
16:46:48  <Belugas> tables!
16:47:14  <Prof_Frink> But to quote my lecturer last year "The easiest way to do layout is by tables."
16:47:14  <Belugas> that's a good point though : Darkvater, in what format?
16:47:26  <Prof_Frink> I almost upped and left at that point.
16:47:38  <peter1138> excel :)
16:47:40  <Darkvater> Belugas: any format as long as it has the full list
16:47:47  <hylje> binary?
16:47:51  <Darkvater> we can discuss afterwards what format to put it in
16:48:30  <Prof_Frink> peter1138: MS Works Spreadsheep
16:48:46  <hylje> spread.. sheep? AAAA
16:49:13  <Prof_Frink> hylje: Yes, but don't tell Born_Acorn
16:49:28  <Belugas> Darkvater : ok
16:49:29  <Prof_Frink> He'll get all excited
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16:53:12  <Darkvater> wb tron
16:53:21  <Darkvater> you probably missed everything I typed, right?
16:53:24  <Tron_> i hacen't left
16:53:33  <Tron_> this was just my other me at home
16:53:39  <Tron_> i was just afk
16:54:08  <Darkvater> :)
16:55:53  <Eddi|zuHause> that's the problem with alter egos
16:56:01  <Eddi|zuHause> you never know, who you are actually talking to
16:56:08  <Darkvater> whom
16:56:22  *** Tron [] has quit [Ping timeout: 480 seconds]
16:56:41  <Eddi|zuHause> whom? really?
16:56:45  *** Tron_ is now known as Tron
16:56:58  <Darkvater> yep
16:57:02  <Darkvater> (right?)
16:57:12  <Eddi|zuHause> i don't believe that ;)
16:57:45  <Darkvater>
16:59:19  <peter1138> gah
16:59:32  <peter1138> fucking outlook has opened up a frame with nothing in it and no way of closing it :/
16:59:56  <Darkvater> Eddi|zuHause: see :)
17:00:04  <Eddi|zuHause> ok, if that's wrong, i'm probably gonna keep making that mistake ;)
17:01:39  <Darkvater> god, svn is slow again
17:07:21  <Eddi|zuHause> hm... can i teach linux to give certain programs priority for disk accesses?
17:07:43  <Eddi|zuHause> every time i copy a large file, my computer gets unresponsive
17:07:49  <Eddi|zuHause> mouse gets jumpy
17:09:16  <Eddi|zuHause> it was never like this under windows
17:09:20  *** ChrisM87 [] has joined #openttd
17:09:49  <Maedhros> Eddi|zuHause: ionice
17:10:05  *** Rens2Sea [~Rens2Sea@] has joined #openttd
17:10:41  <Maedhros> also, are you sure dma is enabled for your drives?
17:13:28  *** Tron [] has quit [Quit: Leaving]
17:13:37  <Darkvater> hmm foodtime
17:14:55  <Eddi|zuHause> yes, but my HD has some issue, sometimes it times out, and then disables DMA...
17:15:07  <Eddi|zuHause> but that has even bigger impact ;)
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17:44:25  <CIA-2> peter1138 * r7115 /trunk/vehicle.c: -Fix: Cloning a vehicle that has been refitted would incur the expense as running costs, not new vehicles.
17:45:53  <peter1138>
17:45:56  <peter1138> o_O
17:48:35  *** BobingAbout [~BobingAbo@adsl-83-100-181-89.karoo.KCOM.COM] has joined #openttd
17:48:45  <Sacro> BobingAbout!
17:50:20  <BobingAbout> hi
17:53:33  <Darkvater> yamm
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17:57:36  <Ailure> [18:45] <peter1138>
17:57:36  <Ailure> [18:45] <peter1138> o_O
17:57:38  <Ailure> Wow
17:57:43  <Ailure> is that part of a real uhm
17:57:46  <Ailure> what is it called
17:58:30  <Sacro> Ailure: female?
17:58:36  <Eddi|zuHause> it's in teh internets, it must be true
17:58:43  <peter1138> ballot
17:58:54  <peter1138> apparently it is, but no citation
18:00:18  <Ailure> Becuse well
18:00:34  <Ailure> the questions are stated in a confusing way
18:00:50  <Ailure> I understand them while reading through
18:00:57  <Ailure> but I can see people who take answers blindly
18:01:24  <glx> that's how they vote :)
18:01:38  <Ailure> If  you vote yes for the firs question
18:01:41  <Ailure> you are against gay marriage
18:01:50  <Ailure> but some people think yes means that they are for marriage in general or something
18:01:52  <Ailure> probably
18:01:53  <Ailure> heh
18:02:34  *** |Jeroen| [] has joined #openttd
18:02:56  <Eddi|zuHause> with election-attendancy around 30%, that does not make it less representative anyway ;)
18:05:54  *** Mucht_ [] has joined #openttd
18:11:35  *** Mucht [] has quit [Ping timeout: 480 seconds]
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18:12:06  <Wolf01> ello
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18:31:49  <CIA-2> miham * r7116 /trunk/lang/unfinished/ukrainian.txt:
18:31:49  <CIA-2> WebTranslator2 update to 2006-11-08 19:31:08
18:31:49  <CIA-2> ukrainian - 7 fixed, 18 changed by znikoz (25)
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18:34:31  <dasy2k1> hi all
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18:35:46  <Wolf01> when? :D
18:36:25  <BobingAbout> i saw that on the forums
18:36:31  <BobingAbout> its a PS job
18:36:39  <Wolf01> i liked that from the forums
18:36:47  <Wolf01> *linked
18:36:49  <BobingAbout> i would like to see it though
18:37:04  <Sacro> it shouldnt be that hard to do
18:37:36  <BobingAbout> i'm just sorry that the face costomisation patch isn't going to get merged
18:37:57  <BobingAbout> although, if it breaks savegame format...
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18:38:24  <Wolf01> :(
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18:38:40  <BobingAbout> the GUI argument isn't valid though
18:38:49  <hylje> what i hate about console apps is
18:39:00  <BobingAbout> how can they complain about the face GUI is too complex, yet stick that complex CC menu in there?
18:39:14  <hylje> hideous hotkeys to stop (not kill, just freeze the damn thing) the process with no way to recover
18:40:35  *** Mucht_ [] has quit [Ping timeout: 480 seconds]
18:40:51  <BobingAbout> TBH, makes me question if all my work on newsignals is worth it
18:40:59  <Tron> hylje: you probably hit CTRL+S, this stops the terminal output
18:41:07  <Tron> press CTRL+Q to continue
18:41:12  <hylje> oh, right
18:41:28  <BobingAbout> if there is no chance of it being merged, then, why bother writing it in the first place?
18:41:44  <Tron> it's a standard terminal key combination, nothing program specific
18:41:51  <BobingAbout> i've got too many other projects that i could work on
18:41:54  <hylje> nah, it doesnt recover it
18:42:02  <Darkvater> yaa
18:42:06  <Darkvater> y
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18:42:46  <Wolf01> uhmmmm i'm really stuck with the eyecandy patch
18:42:57  <BobingAbout> is that an official patch?
18:43:13  <BobingAbout> or something that you just want to do?
18:43:14  <Wolf01> yes, is the secret of the life
18:43:21  *** hylje [hylje@] has joined #openttd
18:43:35  <BobingAbout> so... what you need help with? where you stuck?
18:44:20  <Wolf01> i've problems with te gui to select the right sprite ID and pass it at the purchase land tool
18:44:36  <BobingAbout> :S no idea, i'm not upto there yet
18:44:51  <Sacro> :( no food
18:48:27  <peter1138> Wolf01: do you want it variable or static?
18:48:32  <peter1138> (the graphics)
18:48:40  <Wolf01> variable, like newstations
18:48:53  <peter1138> ok
18:49:07  <peter1138> you'll need a specification for supplying and determining the graphics then
18:49:41  <peter1138> doesn't have to be newgrf, though that's currently the easiest way of doing variational addons
18:50:09  <BobingAbout> if its actions 0..4, you'll need to reserve a code
18:50:24  <dasy2k1> are there any servers that use the miniIN?
18:50:51  <peter1138> i don't know, look?
18:50:53  <BobingAbout> don't forget i reserved 0e for newsignals, and patchman told me to reserve it on the TTDP wiki, however, somone edited it off
18:50:57  <peter1138> i see two
18:51:05  <dasy2k1> they dont show on the find servers list but im not sure how they advertise
18:51:16  <dasy2k1> none are my version :(
18:51:28  <dasy2k1> im running r7045
18:51:30  <BobingAbout> then change version
18:51:35  <BobingAbout> what they running?
18:51:53  <dasy2k1> tehone i saw was way older
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18:52:25  <dasy2k1> 4971
18:52:41  <BobingAbout> hmmm
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18:52:47  *** mode/#openttd [+v tokai] by ChanServ
18:52:47  <BobingAbout> thats kinda ancient
18:52:59  <peter1138> how strange
18:52:59  <dasy2k1> hmm teh otehr is 7045 so it should work but it says version mismach...
18:53:09  <dasy2k1> coudl taht be a newGRF problem?
18:53:22  <BobingAbout> dunno
18:53:40  <Darkvater> !openttd commit
18:53:47  <_42_> Commit by miham :: r7116 /trunk/lang/unfinished/ukrainian.txt (2006-11-08 18:31:35 UTC)
18:53:49  <_42_> WebTranslator2 update to 2006-11-08 19:31:08
18:53:51  <_42_> ukrainian  - 7 fixed, 18 changed by znikoz (25)
18:53:53  <Darkvater> almost there :D
18:53:57  <Darkvater> r 7046 now
18:54:02  <dasy2k1> ok
18:54:07  <dasy2k1> nobody is running taht
18:54:16  <dasy2k1> visable servers anyway
18:54:30  * dasy2k1 has #ed out newgrf in openttd.cfg...
18:54:59  <Darkvater> bbl
18:55:01  <dasy2k1> nope still no
18:55:18  <dasy2k1> :-@
18:55:45  *** Rens2Sea [~Rens2Sea@] has joined #openttd
18:56:46  * dasy2k1 opens current openttd
18:57:34  <BobingAbout> why not start your own server?
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18:58:25  <dasy2k1> i tried but i couldent see it on my oter version so i presume nobody elce caould
18:58:41  <BobingAbout> possable
18:58:55  <dasy2k1> hang on a minute
18:59:09  <BobingAbout> don't ask me to do it, i don't have miniin
19:00:08  <dasy2k1> but you shoudl be able to see it
19:00:21  <dasy2k1> it shoud  just show as version mismach i thyink
19:01:03  <dasy2k1> can anyoen see MiniIn r7045 have fun!! in the server list?
19:01:33  <peter1138> no
19:01:46  *** Nigel [] has joined #openttd
19:01:54  <dasy2k1> could it be a port forwarding issue?
19:02:01  <dasy2k1> what port do i need open?
19:02:03  <peter1138> who knows
19:02:07  <peter1138> !openttd port
19:02:08  <_42_> peter1138: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advsertise) communication (outbound)
19:02:16  <dasy2k1> ok
19:03:15  <dasy2k1> i will open both of those
19:03:34  *** tokai [] has quit [Ping timeout: 480 seconds]
19:05:32  <BobingAbout> i've never opened 3978 before
19:06:32  <LSky`> 3979 should be enough for a server :(
19:06:48  <dasy2k1> ok
19:08:52  <dasy2k1> am i visable now?
19:08:55  *** Rens2Sea is now known as Rens2RoboBlitz
19:09:32  <Wolf01> has the year limit been removed?
19:09:43  <peter1138> yes
19:09:46  <peter1138> well
19:09:49  <peter1138> mostly
19:10:14  <LSky`> whats the server called dasy2k1
19:10:14  <Wolf01> no more 2090 but 3000?
19:10:19  <hylje> 5M
19:10:34  <Wolf01> 5000000? :O
19:10:49  <LSky`> lol.
19:11:07  <dasy2k1> miniIN r7045 have fun
19:11:50  <peter1138> bc
19:11:53  <peter1138> er
19:12:11  <LSky`> nope dasy2k1
19:12:16  <dasy2k1> dart
19:12:18  <peter1138> Wolf01: something like 10M i think
19:12:20  <LSky`> board
19:12:28  <peter1138> unless it's signed, in which case 5M
19:12:34  <Wolf01> ok, with daylength set to 32 i can play forever... which engines will be designed in 3453256?
19:12:34  <peter1138> oh, as hylje said
19:14:05  <LSky`> talk about expanding the game play length
19:14:31  <BobingAbout> i don't think there is newGRF support for after 2050 yet though
19:14:35  <LSky`> how about start in 1500 :)
19:15:13  <LSky`> sail boats, horse carts
19:15:14  <dasy2k1> hmm
19:15:15  <LSky`> and err
19:15:26  <LSky`> horses :|?
19:15:27  <BobingAbout> steamboat
19:15:28  <dasy2k1> ukrs runs out in like 2015
19:15:31  <LSky`> in 1500??
19:15:33  <LSky`> :|
19:15:39  <dasy2k1> sailing ship more like
19:15:41  <hylje> LSky`: id rather start in the roman times
19:15:45  <LSky`> yea well
19:15:53  <BobingAbout> i thought that UKRS's last engine was introduced in 2050
19:15:57  <Wolf01> the first engine of the story was invented about in 1830
19:16:03  <LSky`> not that much difference between -100 then in 1500 transport wise
19:16:07  <LSky`> it all looks a bit different
19:16:14  <hylje> yay for grf sets
19:16:28  <Wolf01> but the wheel was invented in 3000BC
19:16:36  <hylje> but really early stuff would be more city-building oriented
19:16:38  <BobingAbout> only that late?
19:16:43  <LSky`> =\
19:16:57  <hylje> then the fun comes when industrialization starts
19:17:09  <BobingAbout> the wheel was only invented 5000 years ago, thats not long at all
19:17:26  <dasy2k1> have i got a server up now with either the name MiniIN r7045 have fun or
19:17:31  <LSky`> wikipedia claims 7000 years ago
19:17:33  <LSky`> well
19:17:44  <BobingAbout> thats 5000BC
19:17:44  <LSky`> seeing as a game in openttd takes about
19:17:57  <LSky`> 120 years
19:18:14  <LSky`> hmmm
19:18:14  <dasy2k1> a 7000 year game woudl take ages
19:18:25  <LSky`> i forsee a lot of newgrf sets
19:18:28  <BobingAbout> a year takes about 12 mins, meaning 5 years takes 1 hour
19:18:30  <LSky`> in a 7000 year game
19:18:43  <LSky`> yea well if youre bored BobingAbout
19:18:46  <LSky`> as in really bored
19:18:47  <LSky`> :)
19:18:53  <BobingAbout> 24 hours would be 120 years
19:19:01  <LSky`> ->
19:20:06  <Wolf01> uhm i have a great idea: to avoid inventing a large ammount of grf sets, we can draw one or two for each period and then generate some random vehicles with random stats
19:20:16  <dasy2k1> lol
19:20:22  <dasy2k1> anyone see my server yet?
19:20:40  <BobingAbout> i think we need more than 255 vehicles in the game
19:20:47  <dasy2k1> i agree
19:21:00  <DaleStan> "vehicles"? or "vehicle types"?
19:21:13  <dasy2k1> cause ukrs uses so many locos that there is no space for monorails
19:21:38  <BobingAbout> erm...
19:22:15  <DaleStan> UKRS uses (AIUI) 96 of the 116 rail-vehicle slots.
19:23:02  <dasy2k1> what are the others used for?
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19:23:21  <BobingAbout> nothing, yet
19:23:33  <dasy2k1> ok
19:23:41  <dasy2k1> mabie they coudl add soem monorails
19:23:51  <dasy2k1> or more maglevs taht are cheaper to run
19:25:36  <BobingAbout> i don't think PB will add monorail vehicles, because in TTDP you can't use electric railway and monorail at the same time
19:25:53  <dasy2k1> can somone ing me on port 3979
19:25:54  <DaleStan> Yes, you can.
19:25:59  <BobingAbout> can you?
19:26:04  <BobingAbout> since when?
19:26:05  <dasy2k1> can somone ping me on port 3979
19:26:07  <dasy2k1> oh
19:26:18  <Wolf01> yes, you use monorail instead of maglev
19:26:21  <DaleStan> You can use one of monorail or maglev, just not both.
19:26:26  <dasy2k1> ah
19:26:29  <BobingAbout> you know what i mean
19:26:39  <BobingAbout> electric rails, monorail and maglev
19:26:40  *** Ammler [] has joined #openttd
19:26:51  <BobingAbout> and normal rails
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19:27:27  *** Wolf01 is now known as Wolf01|AWAY
19:27:31  <jez> Has LowerWindowWidget() been replaced by anything more appropriate to the new widgets code?
19:28:39  <peter1138> LowerWindowWidget() is there...
19:31:09  <Belugas> as well as SetWindowWidgetsLoweredState()
19:31:19  <Belugas> doing multiple widgets at once
19:31:26  <Belugas> thus the "s"
19:31:39  <BobingAbout> hmm
19:31:56  <Sacro> 3.1415926535897932384626433832795028841971693993751058209749445923078164062862089986280348253421170679
19:31:58  <Sacro> what a number
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19:32:22  <BobingAbout> i've got pi to 4billion decimal places
19:32:41  <peter1138> useful
19:32:42  <dasy2k1> stop throwing PIs at me
19:32:50  * dasy2k1 wipes pi form face
19:33:15  <Sacro> there once was a cd iso, that contained nothing but an ascii text file with pi on it
19:33:25  <BobingAbout> lol
19:33:45  <dasy2k1> LOL
19:34:15  <hylje> 3.1415... ... help! i'm trapped in a number factory ...
19:34:19  * Sacro considers upsetting the bot
19:34:29  <DaleStan> !upset the bot
19:35:04  <DaleStan> Hm... Didn't seem to do anything.
19:35:07  <Born_Acorn> It dinnae work!
19:35:09  <Sacro> hmm
19:35:12  <Sacro> !calc 4*a(1)
19:35:13  <_42_> Sacro: 3.1415926532;
19:35:33  <BobingAbout> eh?
19:35:39  <Born_Acorn> Divide by zero!
19:35:58  <BobingAbout> !calc 4/1
19:35:59  <_42_> BobingAbout: 4.0000000000;
19:36:05  <BobingAbout> !calc 4/0.5
19:36:05  <hylje> !calc 1/0
19:36:07  <DaleStan> !calc 4/0
19:36:07  <_42_> BobingAbout: 8.0000000000;
19:36:09  <_42_> hylje: Runtime error (func=(main), adr=3): Divide by zero;
19:36:11  <_42_> DaleStan: Runtime error (func=(main), adr=5): Divide by zero;
19:36:18  <BobingAbout> !calc 0/0
19:36:19  <_42_> BobingAbout: Runtime error (func=(main), adr=3): Divide by zero;
19:36:26  <Born_Acorn> boo
19:36:29  <Sacro> :|
19:36:34  <Born_Acorn> !calc 1+1
19:36:36  <_42_> Born_Acorn: 2;
19:36:37  <BobingAbout> thats not what windows calculator says
19:36:41  <Born_Acorn> No. way.
19:36:44  <Sacro> i just told my computer to calculate pi to 2000 places and the terminal closed
19:36:47  <hylje> 2+2=3
19:36:59  <BobingAbout> 0/0 is a special case nonsensical calculation
19:37:06  <dasy2k1> anyone here able to ping me on port 3979, my ip is
19:37:08  <Sacro> 0/0 =1
19:37:33  <BobingAbout> then your computer is crap sacro, mine calculated pi to 4 billion decimal places
19:39:55  *** Nigel [] has quit [Ping timeout: 480 seconds]
19:40:33  <dasy2k1> ah i think i found the problem... i had added a service on my firewall then not allowed it ;)
19:40:54  * Sacro slaps dasy2k1
19:40:58  <Sacro> silly :p
19:41:21  * dasy2k1 has a new router
19:41:41  <dasy2k1> tahst teh firts time i have forwareded a port on it
19:42:15  <BobingAbout> the only thing i don't like about my router is that it only has a limited number of slots that you can forward
19:42:22  <dasy2k1> now am i vissable
19:42:28  <dasy2k1> ?
19:42:33  <peter1138> BobingAbout: that's what the DMZ setting's for :)
19:42:42  <BobingAbout> DMZ?
19:42:56  <BobingAbout> theres only a limited number of those too
19:43:00  * Sacro has everything DMZ'd to his pc
19:43:11  <Sacro> i just hope noone else is trying to run a server :/
19:43:16  <BobingAbout> lol
19:43:54  *** Wolf01|AWAY is now known as Wolf01
19:44:01  <peter1138> damn it
19:44:07  <peter1138> who can edit commit log entries?
19:44:16  <peter1138> r7115 should reference FS#371
19:47:25  <Wolf01> Codechange: [NewStations] Add support for copying custom station layouts
19:47:26  <Wolf01> what does it mean?
19:47:52  <dasy2k1> Demeliteriused zone
19:48:01  <dasy2k1> used for web servers and teh likes
19:48:37  <peter1138> Wolf01: grf internal stuff
19:48:57  <Wolf01> aaaaah
19:51:20  <peter1138> i realised afterwards i should probably have noted so ;p
19:51:52  <peter1138> Darkvater: *poke*
19:51:59  <peter1138> cross off 29, eh?
19:55:43  <dasy2k1> ..........
19:58:17  <dasy2k1> what doi you guys do when you start a server?
19:58:36  <peter1138> i play on it
19:58:55  *** lws|Away is now known as lws1984
19:59:06  <dasy2k1> just hit new server, start new game and thats it?
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20:19:22  <lukas> hello. i have just installed openttd via gentoos "portage" and also copied the needed files. when i start the program, i hear a very short sound (about a half second) and then the console promt returns.
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20:30:57  <Maedhros> lukas: do you get any console output at all?
20:34:10  <lukas> Maedhros, no the promt just returns
20:34:40  <glx> try "openttd -d driver9"
20:35:25  <lukas> everything but this successes: dbg: Probing video driver "sdl" failed with error: No available video device
20:35:47  <glx> do you have sdl?
20:36:41  <lukas> i did not install it seperatly. i'll doublecheck it now
20:36:57  <Maedhros> i think you must do, as openttd would have to compile against it
20:37:44  <lukas> but compiling it worked on my gentoo installation
20:38:08  <glx> sdl-dev is not sdl :)
20:38:39  <lukas> ok
20:39:01  <lukas> i now emerge "media-libs/sdl"
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20:41:47  *** lws1984 is now known as lws
20:41:52  *** lws is now known as lws|Away
20:42:58  <lukas> juhuu... it runs. many thx to you
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21:17:45  *** dasy2k1 is now known as dasy2k1|playing
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21:25:30  <lukas> one of my trains has broken down. how can i repair it?
21:26:18  <peter1138> it'll repair itself
21:27:44  <lukas> ok
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21:44:04  <Darkvater> peter1138: piko?
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21:49:49  <Darkvater> !openttd commit 7115
21:49:51  <_42_> Commit by peter1138 :: r7115 /trunk/vehicle.c (2006-11-08 17:44:17 UTC)
21:49:53  <_42_> -Fix: Cloning a vehicle that has been refitted would incur the expense as running costs, not new vehicles.
21:50:50  <Darkvater> !openttd commit 7115
21:50:53  <_42_> Commit by peter1138 :: r7115 /trunk/vehicle.c (2006-11-08 17:44:17 UTC)
21:50:55  <_42_> -Fix [FS#371]: Cloning a vehicle that has been refitted would incur the expense as running costs, not new vehicles.
21:51:52  <peter1138> magic :D
21:53:06  <Darkvater> ;)
21:53:22  <KUDr> how did you do it?
21:53:35  <Darkvater> magic
21:53:46  <KUDr> hmm, looks like
21:53:56  * Darkvater has administrative access to the subversion database
21:54:03  <KUDr> wow
21:54:24  <KUDr> so if i do a mistake in the commit message you can reair it?
21:54:25  *** Ammler [] has quit [Ping timeout: 480 seconds]
21:54:33  <KUDr> +p
21:54:49  *** Rens2RoboBlitz is now known as Rens2Sea
21:54:51  <Darkvater> I'd rather not cause then everyone will come and request it, but yes I can :)
21:55:06  <KUDr> good to know
21:55:07  <Darkvater> I'll do it for you though KUDr
21:55:18  <KUDr> thank you my master
21:55:25  <Darkvater> rolf
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21:59:45  *** Belugas is now known as Belugas_Gone
21:59:50  <Belugas_Gone> night
22:01:36  <Darkvater> gn Belugas_Gone
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22:02:09  *** |Jeroen| [] has quit [Remote host closed the connection]
22:02:15  *** UserError [] has quit [Ping timeout: 480 seconds]
22:04:18  <peter1138> hmm
22:04:19  <KUDr> Darkvater: can you checkout please and try to start it?:
22:04:35  <peter1138> i was going to ponder having an early night
22:04:43  *** Vikthor [] has quit [Remote host closed the connection]
22:04:58  <peter1138> KUDr: is there some problem with diffs? heh
22:05:20  <KUDr> no, only we have it in the differen repository
22:05:27  *** Vikthor [] has joined #openttd
22:05:31  <KUDr> so it takes a while
22:05:40  <KUDr> more than just checkout
22:05:40  *** YogSothoth [] has quit [Ping timeout: 480 seconds]
22:05:56  <peter1138> checkout, copy data files, full compile...
22:06:40  *** YogSothoth [] has joined #openttd
22:06:42  <KUDr> and syncing
22:08:00  <Darkvater> he..
22:08:10  <Darkvater> is the pc going down soon or not?
22:08:19  <peter1138> hmm?
22:08:55  <Darkvater> @KUDr
22:09:05  <KUDr> no
22:09:25  <KUDr> hmm diff doesnt work across repos
22:09:46  <Darkvater> what I always do: copy all, paste over and diff
22:10:49  <KUDr> including .svn subdirs?
22:10:58  <Darkvater> svn export
22:10:59  <Darkvater> then copy
22:11:05  <KUDr> aha
22:11:10  <KUDr> i'll try
22:12:28  <jez> has openttd.grf changed recently?
22:12:33  <Darkvater> well, where was I?
22:12:39  <Darkvater> jez: svn log, svn blame
22:13:11  *** Zahl [] has joined #openttd
22:17:57  <Darkvater> !openttd commit 7115
22:18:02  <_42_> Commit by peter1138 :: r7115 /trunk/vehicle.c (2006-11-08 17:44:17 UTC)
22:18:05  <_42_> -Fix [FS#371]: Cloning a vehicle that has been refitted would incur the expense as running costs, not new vehicles.
22:18:39  <Darkvater> and /me has done the changelog :D
22:18:47  <Darkvater> 136 lines so far \o/
22:18:58  <Darkvater> +todo list and newgrf
22:20:43  *** dasy2k1|playing is now known as dasy2k1
22:20:43  <KUDr>
22:21:23  <KUDr> only start and look into new face dialog
22:24:47  <Darkvater> is that to trunk/?
22:24:54  <KUDr> yes
22:25:01  <KUDr> 7116
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22:25:30  <helb> Good night.
22:25:46  <Darkvater> ^_^
22:26:14  <KUDr> too short i would tell :)
22:27:09  <Darkvater> well, for 1500 revisions I didn't have to list any fixes, cause that went into 0.4.8 :)
22:27:19  <KUDr> ohh thak for nice comment: "Feature: Add new pathfinder, YAPF. Has greatly improved performance and better, fully configurable, pathfinding (yapf) (r4987)"
22:27:27  <KUDr> +n
22:27:46  <Darkvater> then for the next 2000 I hardly needed to list fixes because most of them were for commits 0.4.5 - HEAD which is development fixes
22:27:52  <Darkvater> just took a long time to look through
22:28:28  <Darkvater> KUDr: I need to beautify the changelog a bit :)
22:28:32  <peter1138> i guess the feature commits need splitting out
22:28:42  <peter1138> and reorganising
22:28:46  <Darkvater> 23:28 <@Darkvater> KUDr: I need to beautify the changelog a bit :)
22:28:49  <peter1138> yehs
22:28:54  <KUDr> yes
22:29:04  <Darkvater> it took me all day just to get this list
22:29:09  <Darkvater> well, ok 4-5 hours only
22:29:33  <KUDr> hard work
22:29:45  <KUDr> they must pay you relly well :)
22:30:16  <Darkvater> I did it at work :)
22:30:20  <peter1138> :D
22:30:20  <Darkvater> so I was paid
22:30:24  <KUDr> good
22:30:27  <peter1138> KUDr: did you progress with the win32 font rendering?
22:30:38  <peter1138> or are we sticking with freetype?
22:30:49  <peter1138> well, sprites/freetype, heh
22:31:05  <KUDr> peter1138: we discussed it last time - it is finished but for the small font i have no solution
22:32:11  <Darkvater> freetype, freetype!! :)
22:32:29  <Darkvater> well ok, if windows font works it's okay as well I guess
22:32:37  <Darkvater> at least if the BIG fonts look good
22:32:42  <KUDr> Darkvater: freetype will have the same problem i guess
22:33:45  <Darkvater> KUDr: peter already did a font for it :)
22:33:56  <Darkvater> but small font can always revert to sprites
22:34:10  <jez> peter1138: retain the option for the current font........
22:34:17  <jez> i like the traditional one
22:34:20  <Darkvater> I think advanced languages like eastern, russian, etc. will have to make their own custom grf
22:34:32  <KUDr> Darkvater: do we have sprites for bulgarian or japaneese?
22:34:35  <Darkvater> jez: don't specify a font-file and you get the sprites
22:34:45  <Darkvater> KUDr: eh no..they'll have to make it if they want it
22:35:15  <peter1138> there's already a russian grf
22:35:23  <peter1138> it uses the same format as ttdpatch
22:35:25  <KUDr> Darkvater: if small font renders fine on linux, we can render it to the sprites
22:35:30  <peter1138> for obvious reasons
22:35:38  <Darkvater> KUDr: it doesn't :)
22:35:46  <Darkvater> that's why peter had to make his own small font
22:35:54  <KUDr> ohh
22:35:59  <KUDr> shit
22:36:01  <Darkvater> right?
22:36:21  <peter1138> well
22:36:27  <peter1138> any small bitmap font works fine
22:36:29  <peter1138> problem is
22:36:40  <peter1138> most "small" fonts are actually the same size as our normal font
22:37:39  <Darkvater> I don't see it as a problem. if no fonts are specified the sprites are used, so that's ok. It'll work. And someone, sometime, in the (near) future, will need to enlarge the window ssytem anyways
22:38:07  <KUDr> yeah
22:38:12  <KUDr> did you guys try to run that diff? (
22:38:31  <Darkvater> KUDr: yes
22:39:00  <KUDr> is it approximatelly what you wanted?
22:42:30  *** Turski [] has quit [Quit: Lost terminal]
22:43:38  <CaptObvious> bwahahaha
22:43:39  <CaptObvious>
22:44:55  <Darkvater> KUDr: not exactly; it doesn't pop out, in simple mode you're just wasting GUI space
22:44:58  <Darkvater> lemme make a mockup
22:45:06  * Darkvater gets in bed first
22:45:22  <KUDr> ok, gn
22:45:33  <Darkvater> no just in bed
22:45:36  <Darkvater> not to sleep
22:45:50  <KUDr> aha
22:46:01  <KUDr> notebook?
22:46:15  *** Ailure [~Coming@] has quit [Ping timeout: 480 seconds]
22:46:18  <Darkvater> :)
22:46:43  <peter1138> hmm
22:46:49  <peter1138> i need to fix the power cable for mine
22:47:01  <Darkvater> ah wanna join me I see ^^
22:47:15  <KUDr> heh
22:48:11  <Darkvater> hmm isn't 'randomize' wrongly spelled in the face window?
22:48:17  <Darkvater> UK english 'randomise'
22:48:25  <KUDr> not uk
22:48:30  <CaptObvious> maybe he's using real english
22:48:31  <Darkvater> yes
22:48:32  <KUDr> just Brianetta's
22:48:38  <CaptObvious> well, it is the UK spelling
22:48:55  <CaptObvious> I'd like to see a UK localisation of OpenTTD
22:48:57  <CaptObvious> is there one?
22:49:13  <jez> it's randomiZe!!!!!!!!!!!!!
22:49:16  <jez> grr
22:49:19  <peter1138> yes, that's called "English"
22:49:23  <CaptObvious> if not, maybe one day I'll get around to going through and removing all bastardisations
22:49:31  *** Progman [] has joined #openttd
22:49:33  <CaptObvious> :P
22:49:40  <peter1138> there's "American" for the bastardised version
22:49:47  <CaptObvious> ah, cool
22:49:49  <jez> you pronounce ise the same as "ice"
22:49:54  * peter1138 randomises the keys on jez's keyboard
22:49:55  <Darkvater> eh no jez it's randomise
22:49:57  <jez> ize is pronounced as in "prize"
22:50:10  * Darkvater wonders if jez isn't really named jes?
22:50:12  <jez> random-ice is the pronounciation for that
22:50:13  <CaptObvious> "ise" is pronounced like "ize"
22:50:21  <jez> not IMHO
22:50:21  <jez> :-)
22:50:24  <CaptObvious> well
22:50:31  <CaptObvious> it differs on context
22:50:44  <jez> z is used to emphasize the correct pronunciation
22:50:46  <jez> ^ haha
22:50:49  <Darkvater> anyways, you have to change the string
22:50:55  <KUDr> hehe
22:50:55  <CaptObvious> but at least "do" and "due" aren't pronounced the same by brits
22:51:05  <Naksu> if it's english, anything can affect the pronounciation
22:51:24  <CaptObvious> "duty" should be pronounced "d-you-tee" not "doo-tee"
22:51:26  <CaptObvious> etc
22:51:27  <Naksu> hence the reason why US has "spelling olympics" when the whole concept is laughable in any other language
22:51:28  <jez> Darkvater: how would you know what British spelling is like
22:51:45  <CaptObvious> well
22:51:48  <jez> im British
22:51:51  <Darkvater> cause I usually try to pay attention to these things
22:51:55  <CaptObvious> to americans, "duty" becomes "doo-dee"
22:51:58  <Darkvater> and there's always the internet
22:52:17  <Darkvater> jez: so? and that's supposed to mean? I'm Dutch and a ton of dutch don't know shit about spelling
22:52:32  <jez> well, i do
22:52:33  <Darkvater> Dutch spelling that is
22:52:33  <jez> :-)
22:52:52  <CaptObvious> how come there are so many dutch people into OpenTTD?
22:52:57  <CaptObvious> everyone I bump into ingame is dutch
22:53:01  <Naksu> you should all learn finnish
22:53:01  <peter1138> technically it is -ize, with a few exceptions
22:53:09  <jez> thank you
22:53:11  <dasy2k1> English = the language spoken in ENGLAND hence the name
22:53:12  <peter1138> common usage is -ise, though
22:53:16  <jez> heh
22:53:19  <dasy2k1> so it should be randomise!
22:53:23  <jez> 'common' usage?
22:53:33  <peter1138> yeah "what people use"
22:53:37  <jez> and mate is commonly spelt m8
22:53:41  <dasy2k1> lol
22:53:43  <KUDr> Verb	1.	randomize - arrange in random order; "Randomize the order of the numbers"
22:53:43  <KUDr> randomise
22:53:43  <KUDr> disarrange - disturb the arrangement of; "disarrange the papers"
22:53:44  <jez> you is commonly spely u
22:53:51  <peter1138> comprise, chastise, exercise, enterprise
22:53:55  <peter1138> are all exceptions
22:54:08  <dasy2k1> they are all correct
22:54:10  <jez> peter1138: ah, but they're not specifying actions
22:54:23  <peter1138> compromise
22:54:24  <jez> 'ize' is added to the end of a word to actionize it ;-P
22:54:26  <peter1138> incise
22:54:28  <peter1138> devise
22:54:33  <dasy2k1> but verbs all shoudl end in ise when that is the sound
22:54:34  <peter1138> revise
22:54:34  <jez> burglarize
22:54:41  <peter1138> revize
22:54:41  <peter1138> lol
22:54:46  <jez> i pronounce ise "ice"
22:54:50  <jez> usually
22:54:50  <peter1138> revice?
22:54:56  <jez> usually
22:54:57  <jez> :-)
22:55:00  <KUDr> randomize - arrange in random order; "Randomize the order of the numbers"
22:55:00  <KUDr> randomise - disarrange - disturb the arrangement of; "disarrange the papers"
22:55:14  <peter1138> rubbish
22:55:17  * dasy2k1 gets out dictonary
22:55:31  <KUDr>
22:55:35  <dasy2k1> randomise is there, randomize = (see randomise)
22:55:46  <Darkvater> randomise v. Alternate (chiefly British) spelling of "randomize."
22:55:48  <dasy2k1> Randomize (US) see randomise
22:55:54  <jez> ostracize
22:56:13  <dasy2k1> gah you yanks even spell laser lazer when it is an acronym
22:56:16  <jez> ize is more common, even in britain
22:56:18  <peter1138> The original form, taken from Greek via Latin, is -ize. That's the justification for continuing to spell words that way (it helps that we say the ending with a z sound). American English standardised on the -ize ending when it was universal. However, French verbs from the same Latin and Greek sources all settled on the s form and this has been a powerful influence on British English.
22:56:24  <peter1138> tum te tum
22:56:27  <peter1138> anyway
22:56:28  <peter1138> i still prefer randomise
22:56:36  <Darkvater> it's -ise and final
22:56:38  <peter1138> and as the sole active british developer...
22:56:38  <jez> Bah, i dont like franch
22:56:41  <Darkvater> unless peter1138 says otherwise
22:56:47  <peter1138> i say randomise
22:56:49  <dasy2k1> Light Amplification by Stimulated Emmission of Radiation
22:56:51  <Darkvater> and since he does not and I have veto power
22:56:53  <dasy2k1> mee to
22:56:54  <Darkvater> it's -ise
22:56:57  *** CaptObvious [] has quit [Quit: Quitting!]
22:56:58  <peter1138> heh
22:57:06  <jez> dv: i'm gonna pulverise you
22:57:07  <dasy2k1> definatly ise
22:57:09  <peter1138> ok, in that case, as i makes no difference
22:57:24  * Darkvater is open to bribes
22:57:32  <peter1138> i fink it shud be "jumble it"
22:57:37  <dasy2k1> LOL
22:57:40  <jez> the devs ar going to unionise
22:57:54  <jez> unionisation
22:58:04  <jez> gah
22:58:08  <dasy2k1> other american missspellings , AX shoudl be Axe, gray shoudl be grey
22:58:10  <jez> such ugly spelling
22:58:12  <Darkvater> 'jiggle'
22:58:43  <jez> _we say the ending with a z sound_
22:58:46  <dasy2k1> why not just "random seed"
22:58:47  <peter1138> connexion
22:58:51  <jez> come on, why the hell spell it without a z
22:59:12  <peter1138> i shall remove the sprite
22:59:19  <peter1138> so if any z is used, the game crashes
22:59:23  <dasy2k1> randomize does not exist in the ENGLISH language
22:59:24  <jez> yay
22:59:29  <Darkvater> peter1138: \o/
22:59:32  <jez> dasy2k1: oh yes it does
22:59:34  <dasy2k1> our english teacher woudl mark it as wrong
22:59:37  <jez> hahaha
22:59:39  <peter1138> (connexion is valid in american, apparently)
22:59:44  <jez> your english teacher must be French
22:59:49  <Darkvater> what's connexion?
22:59:49  <dasy2k1> it exists in the AMERERICAN language
22:59:54  <peter1138> connection
22:59:54  <jez> not true
22:59:57  <dasy2k1> no English
22:59:58  <jez> it exists in English too
22:59:59  <Darkvater> we have a bus company here called connexion
23:00:00  <glx> connexion is French :)
23:00:06  <jez> English dictionaries list randomize
23:00:08  <peter1138> yes, but french is french
23:00:09  <Darkvater> that's just gay (with an 'x')
23:00:17  <dasy2k1> connexion is a student help body
23:00:28  <peter1138> ros beuf
23:00:30  <dasy2k1> (*well connexions)
23:00:31  <peter1138> or whatever
23:00:37  <jez> rosbif
23:00:39  <jez> is roast beef
23:00:40  <jez> heh
23:00:43  <jez> great wrod
23:00:44  <jez> word
23:00:45  <peter1138> mmm, rosbif
23:01:02  <jez> we need an English institute for spelling, like the french
23:01:09  <dasy2k1> lol
23:01:10  <jez> then you wouldnt be able to get away with your 'ise' nonsense
23:01:18  <dasy2k1> and where are you form jez?
23:01:25  <dasy2k1> *from
23:01:26  <jez> Home counties, UK
23:01:28  <jez> England
23:01:45  <jez> near chris sawyer
23:01:49  <dasy2k1> too much amreican influence then
23:01:57  <jez> yeah i like mcdonalds
23:02:07  <dasy2k1> Euch
23:02:11  <Darkvater> with you guys doing this pointless discussion about s/z I can't make a mockup
23:02:14  <peter1138>
23:02:18  <peter1138> Did you mean: randomize randomize
23:02:18  <peter1138> heh
23:02:41  <dasy2k1> google is american what elce do you expect
23:03:33  <jez>
23:03:36  <jez> easier :-P
23:03:51  <jez> sorry, but ize is just correct
23:03:56  <jez> ise is a colloquialism that is wrong
23:04:04  *** MUcht [] has joined #openttd
23:04:11  <peter1138> rite
23:04:18  <peter1138> time 2 cloze my ize
23:04:24  <jez> sorry
23:04:28  <jez> i mean colloquializm
23:04:29  <jez> ahem
23:04:41  <peter1138> gudnite
23:05:07  <jez> night
23:05:15  <jez>
23:05:18  <jez> invalid word
23:05:20  <jez> but
23:05:21  <jez>
23:05:22  <jez> valid
23:05:22  <jez> :-)
23:05:42  <Darkvater> gn peter1138
23:06:00  <KUDr> gn
23:06:05  <KUDr> Jez:
23:06:15  <KUDr> Alternative spellings
23:06:15  <KUDr>     * randomize (US)
23:06:27  <jez> KUDr:
23:06:30  <jez> Alternative spellings
23:06:33  <jez> * randomize (UK)
23:06:40  <jez> however, they're wrong :-)
23:06:49  <jez> that's an invalid spelling
23:07:00  <jez> well ok not invalid
23:07:03  <KUDr> Alternative spellings
23:07:03  <KUDr>     * randomise (UK)
23:07:03  <jez> that's going too far
23:07:10  <jez> but to assert that it's "the UK way" is wrong
23:07:11  <jez> it's not
23:07:47  <jez> ise is basically falling out of common usage
23:08:02  <jez> like some other UK colloquialisms
23:08:05  <jez> 'wotcha'
23:08:05  <jez> etc
23:08:32  <KUDr> i am czech and for me Randomise is not so big problem as "coloUr"
23:08:47  <jez> well colour with the U _is_ in common usage
23:08:54  <jez> it's only the US that takes out the U
23:09:11  <KUDr> 'only'?
23:09:20  *** Mucht_ [] has quit [Ping timeout: 480 seconds]
23:09:23  <jez> the US tend to pronounce it cul-or because of that
23:09:27  <jez> we pronounce it cul-ur
23:09:33  <KUDr> or 'only' UK resists the evolution?
23:09:40  <jez> no, 'only' the US changes it
23:09:44  <jez> Australia, Canada, etc dont
23:09:58  <KUDr> they have the majority
23:10:01  <KUDr> in number
23:10:03  <jez> hah
23:10:09  <jez> well let's all bow down,.
23:10:11  <KUDr> in sw industry, etc
23:10:19  <jez> we are not worthy, Americans!
23:10:26  <KUDr> true
23:10:51  <KUDr> but still they are more (in numbers)
23:11:03  <jez> it is funny to see
23:11:04  <jez> STR_7005_COLOR_SCHEME                                           :{BLACK}Colour Scheme
23:11:09  <KUDr> yes
23:11:18  <KUDr> both is used
23:11:25  *** XeryusTC [] has quit [Quit: So Long, and Thanks for All the Fish]
23:11:30  <KUDr> but all system APIs use 'color'
23:11:31  <jez> unauthorized
23:11:36  <jez> unauthorised
23:11:40  <jez> see i just far prefer the z
23:11:43  <jez> it seems more natural
23:11:50  <KUDr> me too
23:11:59  <KUDr> Randomize looks better
23:12:00  <jez> memorize
23:12:01  <jez> memorise
23:12:03  <KUDr> to me
23:12:11  <jez> definitely memorize
23:12:12  <KUDr> yes
23:12:24  <KUDr> but you see
23:12:33  <KUDr> you are alone
23:12:36  <KUDr> in UK
23:12:47  <jez> really?  all those people in my uni must be ghosts
23:12:52  <jez> yipe
23:13:06  <KUDr> they all use Z?
23:13:11  *** Zahl [] has quit [Quit: YOU! It was you wasn't it!?]
23:13:18  <jez> my dad is a solicitor (lawyer)
23:13:19  <jez> he uses z
23:13:42  <peter1138> everyone knows solicitors don't write in intelligible english
23:13:44  <Darkvater> he'z a zolicitor?
23:14:10  <Darkvater> I thought you went zleeping?
23:14:20  <KUDr> heh
23:14:25  <peter1138> i woz
23:14:42  <jez> lol
23:15:01  <Darkvater> you zhould haze slept zhrouzh zhe zighz
23:15:04  <jez> size
23:15:13  <jez> please try spelling that with 2 s's
23:15:38  <KUDr> it should be solicitoUr anyway
23:15:40  <Darkvater> it's not a verb
23:15:44  <jez> the mad thing is, ise comes from French basically
23:15:56  <jez> it's usually the Americans who take more from french
23:15:58  <jez> resume
23:16:03  <jez> (instead of CV)
23:16:19  <glx> french says CV
23:16:33  <glx> that is latin btw
23:16:40  <jez> resumé
23:16:47  <jez> where did that come from/  looks french to me
23:17:16  <jez> English is more Germanic, Germans would love ize
23:17:36  <glx> resumé is french but it means summary
23:17:46  <jez> and the US use iot
23:17:47  <jez> it
23:18:46  *** Tobin [] has joined #openttd
23:19:26  <KUDr> ohh Tobin is here! It must be really too late
23:19:45  <jez> tobin
23:19:50  *** Bear [] has joined #openttd
23:19:53  <jez> randomize or randomise?
23:19:54  *** Bear [] has left #openttd []
23:20:12  <Tobin> Randomise.
23:20:18  <KUDr> :)
23:20:19  * jez kicks self hard
23:20:19  <Darkvater> ha, served!
23:20:31  <jez> ah, you see that proves my point
23:20:36  <jez> the Aussies do things backwards
23:20:39  <jez> so i must be right
23:20:41  <KUDr> so the problem is solved. Thanks Tobin!
23:20:49  <Tobin> No worries.
23:20:58  *** mode/#openttd [+v Tobin] by Darkvater
23:21:01  <KUDr> hehe
23:21:31  <jez> i must go and watch some Ossie Osbourne
23:21:53  <KUDr> and i must go sleep
23:23:36  <jez> Homework
23:24:07  <jez> look up 'colloquialise' in the dictionary
23:24:24  <jez> when you find it, change Randomize to Randomise
23:28:02  * Darkvater comes out of hiding
23:28:04  <Darkvater> is he gone?
23:30:23  <jez> BOO
23:30:46  <Darkvater> dammit
23:31:01  * Darkvater quickly hinds behind a rock again
23:31:05  <Darkvater> eh
23:31:07  <Darkvater> hides
23:31:09  <Darkvater> ;p
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23:32:30  <helb> You all should learn and speak czech. :P
23:32:43  <KUDr> yeah
23:32:48  <KUDr> jak se mas?
23:32:59  <helb> Dobre, ale mel bych jit spat asi...
23:33:08  <KUDr> ja taky
23:33:11  <KUDr> gn all!
23:33:15  <Darkvater> gn
23:33:18  <helb> gn
23:33:38  <helb> KUDr: Protoze v pul sesty musim vstavat. :(
23:33:45  <helb> bye
23:38:07  *** Progman [] has quit [Remote host closed the connection]
23:40:13  *** dasy2k1 [] has left #openttd [Konversation terminated!]
23:41:35  <Darkvater> aah
23:43:27  <Darkvater> when is someone going to write an openttd shell extension?
23:43:46  <Frostregen> for what?
23:44:03  <Darkvater> opening savegames of course
23:44:11  <Darkvater> or loading them in the scenario editor
23:44:17  <Darkvater> or starting a network game with them
23:44:32  <Frostregen> should take you 5 minutes on windows
23:44:48  <Darkvater> or a magic URL key that recognizes openttd:// as server url :)
23:44:52  <Darkvater> I don't have 5 minutes
23:44:55  <Frostregen> lol
23:45:41  <Darkvater> and it's a lot more if you don't know exactly how to do it
23:45:56  <Frostregen> ok, right
23:48:17  <Frostregen> hmm .sav is registered by "Valve.Source" already
23:49:46  <Darkvater> just override
23:49:50  <Frostregen> sure
23:50:04  <Darkvater> who cares about hl2 when we have openttd? :)
23:50:09  <Frostregen> ^^ :)
23:50:53  <Frostregen> actually, i don't know how to make a "OpenTTD->submenu" structure :/
23:53:27  <Sacro> what are you trying to do, sounds interesting
23:55:07  <Sacro> [22:54] <jez> burglarize <- burgle
23:56:55  <jez> that was tongue-in-cheek
23:56:56  <jez> but
23:57:00  <jez> colloquialize
23:57:00  <jez> :-)
23:57:01  <Eddi|zuHause> <jez> English is more Germanic, Germans would love ize <- actually, i think ise looks more natural
23:57:20  <Frostregen> i voted for ize ;)
23:57:26  <Eddi|zuHause> z is used very differently in german
23:59:07  <Frostregen> @sacro: something like this:
23:59:31  <Darkvater> that WAS fast
23:59:58  <peter1138> notepad++

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