Config
Log for #openttd on 2nd December 2006:
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00:11:22  <CaptObvious> http://images.captobvio.us/main.php?g2_itemId=4174 :D
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01:48:59  * Ailure amuses himself by making trains explode indirectly through flooding,..
01:50:17  <Ailure> haw
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01:50:19  <Ailure> airports are immune!
01:50:23  <Ailure> agaist flooding
01:50:24  <Ailure> :o
01:51:10  <Ailure> well at least when it have aircraft in it
01:51:11  <Ailure> rofl
01:51:19  <Belugas_Gone> not totally true ...
01:51:25  <Belugas_Gone> ueah... you found it :)
01:57:07  <Ailure> still
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01:57:17  <Ailure> now i'm going to make 100 helicopters crash at once
01:57:18  <Ailure> D:
01:57:23  <Ailure> I'm a such maniac
01:57:41  * PandaMojo wonders if you can flood your competitors railways in multiplayer
01:57:43  <Ailure> and of course I will make a savegame out of it too
01:57:48  <Ailure> and yes you can
01:57:51  <Ailure> I learned that the bad way
01:57:52  <Ailure> D:
01:57:54  <PandaMojo> lol
01:58:36  <PandaMojo> useful if someone builds a level-0, dist-1 signal line I guess :P
01:59:30  <Ailure> 100 helicopters
01:59:35  <Ailure> circling around a small airport
01:59:39  <Ailure> is actually quite amusing to watch
01:59:42  <Ailure> well
01:59:44  <Ailure> another amusing thing
01:59:54  <Ailure> would be global warming scenario D:
02:00:04  <Eddi|zuHause3> solution: build sea level canals around your sea level tracks
02:00:05  <Ailure> shame that ocean can't rise
02:01:06  <Eddi|zuHause3> or purchase the slopes around it
02:02:03  <Ailure> for some reason
02:02:11  <Ailure> four helicopters didn't crash immediatly
02:02:15  <Ailure> and they slowly crash one by one
02:02:21  <Ailure> It's amusing
02:02:24  <Ailure> how the rotors keeps rotating
02:02:28  <Ailure> when helicopters "crash"
02:02:31  <Ailure> since they don't usually crash
02:02:41  <Ailure> and they actually float above water
02:05:01  <Ailure> http://194.47.44.243/St.%20Chindean%20Transport,%2016th%20May%201961.png
02:05:16  <Ailure> the sound of 100 helicopters crashing at once
02:05:18  <Ailure> isn't pleasant xD
02:06:44  <Ailure> http://194.47.44.243/St.%20Chindean%20Transport,%2020th%20Jun%201961.png
02:06:55  <Ailure> and for some reason
02:06:58  <Ailure> four helicopters survives
02:07:28  <Ailure> ah I see how it works
02:07:33  <Ailure> thoose four aren't having a "breakdown"
02:07:40  <Eddi|zuHause3> you have some twisted mind...
02:07:44  <PandaMojo> lol
02:07:51  <Ailure> so a aircraft needs both to be in a breakdown status and invalid orders
02:08:08  <Ailure> It's amusing seeing them on the ground
02:08:12  <Ailure> with their rotors still spinning
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02:09:33  <Ailure> I assume that disaster was implented
02:09:40  <Ailure> so aircraft wouldn't get stuck at position 0,0
02:09:41  <lolman> Ello :)
02:09:51  <Ailure> but ironically, if you try to pull of this disasters with other companies around
02:09:52  * lolman is mining on EVE with a friend :P
02:10:11  <Ailure> the aircraft might actually freeze above a competitors station
02:10:14  <Ailure> instead of crashing
02:10:27  <Ailure> which actually looks funny
02:11:17  <Ailure> http://194.47.44.243/Felinian%20Transports,%2012th%20Dec%202061.png
02:11:26  <Ailure> gotta be the funniest bug
02:11:31  <Ailure> it says 154 km/h
02:11:35  <Ailure> but it should be 0 km/h
02:11:38  <Ailure> it's not moving at all
02:12:27  <Eddi|zuHause3> there was something about aircraft cannot go slower than 80mph
02:12:46  <Ailure> ah well
02:12:51  <Ailure> it's not moving at all here
02:12:59  <Ailure> maybe it thinks it's moving 154 km/h though
02:13:26  <Ailure> I have no idea how station works internally
02:13:36  <Ailure> but I guess it confused the airport that was removed
02:13:39  <Ailure> with that station somehow
02:13:43  <Ailure> and therfore is stuck there
02:13:50  <Ailure> it moves if you give it some other order I belive
02:14:25  <Ailure> heh
02:14:29  <Ailure> it starts moving if I add a heliport
02:20:45  <lolman> !seen sacro
02:20:46  <_42_> lolman, if you can't see sacro here right now, you probably need new glasses. ^_^
02:20:51  <lolman> :o
02:21:36  <Sacro> lolman: your up late
02:21:42  <lolman> Sacro: EVE-Online
02:21:43  <lolman> lol
02:21:47  <Sacro> ahh
02:21:56  <Sacro> i downloaded LFS, rFactor and NetKar Pro
02:21:56  <lolman> I'm mining with a RL frien
02:21:57  <lolman> d
02:22:08  <lolman> Sacro: LFS is teh bestest out of them
02:22:13  <Sacro> hmm...
02:22:17  <Sacro> i still love GTR2
02:22:21  <Sacro> and i got GTL going too
02:22:23  <lolman> lol
02:22:31  <Sacro> mini racing ftw
02:22:45  <lolman> UF1 FTW
02:22:59  <Sacro> i need an lfs unlock code
02:23:28  <lolman> You need to pay "24 if you wanna play online
02:23:41  <lolman> And if you cracked it to play offline I'd personally kill you ;-)
02:23:55  <Sacro> "24?
02:23:57  <lolman> £24*
02:24:01  <Sacro> there is no crack
02:24:45  <lolman> Exactly, that's why I said if YOU cracked it :P
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02:42:48  <bulio|> whats the max speed a mineral car can go?
02:42:53  <bulio|> cause my train can go 180km/h, but the mineral vans only go 71KM/h, making the train slow
02:43:11  <CaptObvious> I should probably play some OpenTTD again soon
02:43:15  <CaptObvious> I go through phases
02:43:34  <CaptObvious> I'll play it non-stop for a few days or a week and think about nothing else - I'll draw layouts on paper while I'm on the phone at work and everything
02:43:46  <CaptObvious> but then I get sick of it and don't play for months
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08:06:42  <peter1138> DaleStan: http://fuzzle.org/o/utf8text.diff look right to you?
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08:52:58  <Wolf01> morning
08:54:03  <hylje> evening
08:54:32  <peter1138> hello
08:54:38  <peter1138> hmm
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09:22:27  <DaleStan> peter1138: Looks fine to me. Being me, I might say "str += 2;", since the only valid UTF-8 encoding of U+00DE is 2 bytes, but that might violate the coding conventions.
09:23:31  <DaleStan> (That is, "str += 2;" instead of "str += len;", in case that wasn't clear.)
09:23:53  <peter1138> it was
09:24:01  <peter1138> however
09:24:17  <peter1138> it is against conventions
09:24:47  <peter1138> that code just needs to know it is utf8, not how utf8 is implemented
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09:56:50  <peter1138> Born_Acorn: newcoastsprites!
09:57:05  * peter1138 kicks CIA-1
09:57:23  <CIA-1> ow
10:00:59  <hylje> this particular cia bot serves also the wine project
10:05:37  <peter1138> is wine busy?
10:13:35  <hylje> kinda
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10:59:29  <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd
10:59:29  <Born_Acorn> !logs
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11:43:19  <peter1138> hmm
11:43:22  <peter1138> transparent ottd
11:43:25  <peter1138> how useful
11:45:17  <roboboy> gnight
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11:48:34  <Nigel> peter1138, heh
11:49:09  <Eddi|zuHause2> if you want to watch TV in the background? :p
11:49:30  <Nigel> lol
11:50:37  <Eddi|zuHause2> if you mute it, and alt+tab out of it, you need some kind of indication when the commercial break is over...
12:00:28  <peter1138> heh
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13:46:45  <Maedhros> hmm. my gradual loading patch seems to fix bug #251
13:47:02  <Maedhros> i'll see if i can shrink it so it just fixes the bug...
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13:58:01  <Sacro> hi NewSense
13:58:24  <Bjarni> hey Sacro is in luck
13:58:28  <Bjarni> he found NewSense
13:58:36  <Bjarni> which totally beats no sense
13:58:38  <NewSense> hi
13:58:40  <Bjarni> :P
13:58:47  <Sacro> Bjarni: whats that supposed to mean?
13:58:59  <Bjarni> that's my point
13:59:06  <NewSense> oh, this channel is about a game?
13:59:08  <Sacro> i hope the sea levels rise...
13:59:24  <Sacro> NewSense: its more than a game...
13:59:26  <Bjarni> NewSense: that's the idea
13:59:35  <Bjarni> but it's not just any game
13:59:38  <NewSense> ok, have a good day you all!
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13:59:43  <Sacro> theres quite a bit of netherlandian bashing :p
14:00:15  <peter1138> Bjarni, do you always give women that reaction?
14:00:20  <Rubidium> Sacro: huh?
14:00:38  <Bjarni> peter1138: ?
14:00:58  <Bjarni> are you claiming that Sacro is a woman???
14:01:21  <Bjarni> Sacro is that... thing from Hull claiming to chase women
14:01:24  <Bjarni> hmm
14:01:30  <peter1138> no, newsense
14:01:44  <Bjarni> that would actually not rule out the option of Sacro being a woman based on that description :P
14:01:52  <Maedhros> http://dev.gentoo.org/~maedhros/openttd/fix-FS%23251-r7325.diff
14:01:52  <Bjarni> NewSense was a woman?
14:01:59  <Sacro> Bjarni: yeah...
14:02:06  <Sacro> well, the username was "lisa"
14:02:06  <Bjarni> >_<
14:02:19  <Bjarni> oh yeah
14:02:26  <Bjarni> skipped reading that
14:02:42  <Bjarni> anyway lisa on IRC means 40 year old fat male
14:03:05  <peter1138> Maedhros: does that fit in with gradual loading?
14:03:26  <Sacro> where did my msn go :s
14:06:00  <Maedhros> peter1138: yeah - it's the part that stops cargo getting unloaded again after being loaded the first time
14:06:14  <peter1138> i want gradual loading :D
14:06:30  <peter1138> (as long as it's disableableableable i guess)
14:07:07  <Maedhros> http://dev.gentoo.org/~maedhros/openttd/gradual_loading-r7325.diff - fully disableable :)
14:07:36  <Born_Acorn> What we need now is Maedhros made diagonal road crossings! Yes! :p
14:08:10  <peter1138> Maedhros: in newgrf.c there are some comments to remove :)
14:08:15  <peter1138> like "TODO"
14:08:50  <Maedhros> hehe, oops
14:10:30  <Rubidium> Maedhros: about your last diff, you have to update the starting version of gradual_loading in settings.c
14:10:58  <peter1138> heh, yeah
14:12:32  <peter1138> and then commit :
14:12:53  <peter1138> actually
14:12:55  <peter1138> the LoadStatus enum
14:12:59  <peter1138> does it need values?
14:13:10  <Rubidium> and there is one whitespace issue in newgrf_callbacks
14:13:32  <peter1138> if the value is irrelevent, leave it off
14:14:00  <Maedhros> ok, fixing :)
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14:18:12  <Maedhros> updated (reload)
14:20:59  <peter1138> very obedient :)
14:21:16  <peter1138> i wonder where jez went
14:21:17  <Born_Acorn> Unlike jez. :p
14:21:18  <peter1138> he was fun
14:21:19  <Born_Acorn> :o
14:21:21  <Rubidium> Maedhros: where does the 30 of line 1471 of economy.c come from? Currently it looks like a magic value.
14:22:20  <Maedhros> Rubidium: it is a magic value - it's the time spent before loading the next chunk of cargo/passengers
14:22:41  <peter1138> it's the number of ticks
14:22:43  <peter1138> 30 being 1 second
14:22:51  <peter1138> (is that how gradual loading works on ttdp?)
14:23:10  <peter1138> hmm, i suppose it must be
14:23:40  <Maedhros> i don't know the actual value ttd uses (and i chose 30 arbitrarily really, just because it seemed to be reasonable)
14:23:46  <Maedhros> *ttdpatch
14:23:57  <peter1138> hmm
14:24:40  <Naksu> you might want to make a #define for that
14:24:54  <peter1138> no
14:25:08  <peter1138> magic defines don't solve anything
14:25:23  <Naksu> sure they do
14:25:24  <Naksu> :)
14:26:04  <peter1138> Maedhros: ttdpatch uses 20
14:26:15  <peter1138> except
14:26:31  <peter1138> and extra 20 tick delay before leaving
14:26:57  <peter1138> oh
14:27:00  <peter1138> actually i lied
14:27:08  <peter1138> i think it uses 5
14:27:13  <peter1138> but i'm not sue
14:27:18  <peter1138> *sure
14:27:24  <peter1138> DaleStan? :)
14:27:54  <Born_Acorn> DaleStan is the man for all TTDPatch enquiries.
14:29:33  <peter1138> movzx ebx, byte [esi+veh.class]
14:29:38  <peter1138> mov al, 5
14:29:46  <peter1138> mul byte [loadwaittime+ebx-0x10]
14:29:58  <peter1138> loadwaittime... hmm.
14:30:06  <peter1138> ebx-0x10...
14:30:32  <Maedhros> var loadwaittime, db 8,4,2,4
14:30:44  <Maedhros> unfortunately, that means nothing to me at all ;)
14:30:53  <peter1138> ahh
14:30:58  <peter1138> per vehicle type
14:31:03  <peter1138> ebx is vehicle train
14:31:05  <peter1138> train is 0x10
14:31:09  <peter1138> so ebx-0x10
14:31:29  <glx> 8 * 5 for train then
14:31:41  <peter1138> which is 40? hmm
14:31:54  <peter1138> i guess i preferred 30 ;)
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14:32:30  <glx> so 40,20,10,20 depending on vehicule type
14:32:38  <peter1138> yeah
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14:33:11  <peter1138> so then you get 4 magic values ;)
14:34:02  <Maedhros> hmm. do you want to emulate that, or is 30 ok?
14:34:30  <glx> it's not emulation, it's full support :)
14:34:33  <peter1138> it would be better to
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14:35:02  <peter1138> if we don't then sets may become unbalanced
14:35:18  <peter1138> mind you, no set replaces all types of vehicle, heh
14:35:24  <peter1138> pikka's getting close though
14:36:56  <Born_Acorn> heehee
14:37:10  <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd
14:37:10  <Sacro> !logs
14:38:23  * peter1138 plays alone on his ukrs server
14:38:25  <peter1138> ;(
14:38:53  <Bjarni> take a shower if you want people to join you
14:38:59  <Bjarni> and stop farting all the time
14:39:10  <Born_Acorn> peter1138, UK Roadset?
14:42:06  <peter1138> good point
14:42:32  <peter1138> ou est le set
14:43:17  <glx> peter1138: missing grfs on fuzzle.org :)
14:43:25  <peter1138> yeah, i'll fi
14:43:28  <peter1138> x
14:44:02  <peter1138> Born_Acorn: just add it client side, it doesn't matter on the server ;)
14:49:01  <Bjarni> hehe, looks like nobody joined due to missing grf files :P
14:50:31  <Maedhros> ok, how about this then: http://dev.gentoo.org/~maedhros/openttd/gradual_loading-r7325.diff
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14:52:10  <Sacro> peter1138: which revison?
14:52:32  <glx> 7321
14:54:07  <Rubidium> Maedhros: I would suggest to add one lines of comment to the gradual_loading_wait_time table stating where the values origin is from and I would do the multiplication already in the table, i.e. { 40, 20, 10, 20 }
14:54:54  <Rubidium> the rest looks OK
14:56:01  <peter1138> yeah
14:56:09  <peter1138> also
14:56:26  <peter1138> s/0x10/VEH_Train/
14:57:42  <Maedhros> ok, done, done and done, and uploaded again
14:57:59  <peter1138> there is where we tell you we don't want it ;)
14:58:04  <peter1138> (except we do)
14:58:53  <Maedhros> hehe, well i want it at least, so i'd keep it just for me :-P
14:59:00  <Maedhros> hmm. actually uploaded, this time
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15:06:46  <peter1138> ool
15:06:47  <peter1138> +c
15:06:51  <peter1138> so, commit? ;p
15:07:36  <Maedhros> sounds good to me :D
15:07:45  <glx> staticize gradual_loading_wait_time
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15:12:47  <Maedhros> glx: static, or const (or both)? and if static, why?
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15:51:03  <DarkSSHClone> 'ello
15:52:12  <DarkSSHClone> o_O
15:52:16  *** DarkSSHClone is now known as Darkvater
15:52:19  <Darkvater> 'ello :)
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15:53:29  <Darkvater> the silent treatment, ey you guys are a nasty bunch
15:53:33  <Darkvater> very well then
15:53:37  <Darkvater> you asked for it
15:53:41  *** mode/#openttd [+m] by Darkvater
15:53:44  <Darkvater> ha!
15:54:25  *** mode/#openttd [-m] by Darkvater
15:56:57  * valhallasw slaps Darkvater
15:57:27  <valhallasw> tin.liacs.nl? tin.. tin... sounds like the shell server
15:58:20  <peter1138> hello mr vater
15:58:32  <Darkvater> !
15:58:38  <Darkvater> I'm very upset and won't talk to any of you
16:00:41  <valhallasw> hey Darkvater
16:00:51  <valhallasw> you last checked your liacs mail Fri Dec  1 23:18 2006 (CET)
16:00:52  <valhallasw> >:)
16:01:05  <valhallasw> finger is nice.
16:01:16  *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds]
16:01:50  <valhallasw> Darkvater: that dragonball list is scary.
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16:35:01  <Brianetta> Wow
16:35:17  <Brianetta> You can run interactive processes in an irssi window
16:35:22  <hylje> :D
16:35:32  <Brianetta> I think it's time autopilot was made as an irssi script (:
16:37:25  <hylje> perl or python?
16:43:11  <smeding> irssi \o/
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16:47:00  <Cyorxamp> Lo folks, is there a FAQ for why people may get slow download rates when loading maps (even when eventually getting in, immediately getting disconnected)
16:49:00  <hylje> lack of bandwidth
16:49:13  <Cyorxamp> bandwidth isn't the issue
16:55:06  <DaleStan> Something else consuming the bandwidth?
16:55:58  <Cyorxamp> I am not accustomed to repeating myself
16:56:42  <DaleStan> Well, I'm almost positive that Open doesn't throttle the outgoing connections.
16:56:47  <CIA-1> peter1138 * r7326 /trunk/ (16 files in 3 dirs): -Feature: Add support for gradual (un)loading of vehicles (Maedhros)
16:57:06  <Cyorxamp> Well something is going on
16:57:26  <Cyorxamp> Some days it works fine, I can host and they can connect normally
16:57:57  <Cyorxamp> Other days its utter shit and it takes forever for them to connect and when they do (usually taking like 10mins to do so) they get disconnected
16:58:41  <DaleStan> Does it depend on time of day? weekday vs weekend?
16:58:52  <Cyorxamp> Not really noticed any pattern
16:59:33  <Cyorxamp> uploading/downloading speeds are fine with other things - checked for any limitations with my ISP and there are none - and ran a speed check... all fine
16:59:49  <Cyorxamp> You could try and connect yourself if you like
17:01:29  <Maedhros> woohoo! thanks peter1138, and Rubidium too for you help with it :)
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17:16:48  * Cyorxamp taps on DaleStans forehead
17:18:02  <Eddi|zuHause3> how do you people judge the chances of an RC1 tomorrow?
17:18:11  <DaleStan> I believe you that there's a problem, but my network troubleshooting skills are basically limited to ping and traceroute.
17:18:38  <Bjarni> Eddi|zuHause3: well, could be better
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17:20:46  <Sacro> oh noes
17:20:50  <lolman> Oh yes
17:21:35  * lolman declares Windows is good for 2 things
17:21:38  <lolman> EVE and LFS
17:22:09  <Sacro> ahh ive been playing GT Legends and GTR2
17:22:15  <lolman> lol
17:22:18  <lolman> Enjoying them?
17:22:24  <Bjarni> what is EVE and LFS?
17:22:29  <Bjarni> is it any fun?
17:22:42  <Bjarni> it has to be. It's a lolman activity :D
17:22:44  <lolman> EVE is EVE-Online, an MMORPG
17:22:51  <Bjarni> ahhh
17:22:57  <lolman> LFS is Live For Speed, an online racing sim
17:22:58  <Bjarni> something to avoid then
17:23:00  * Sacro points a nuke at netherland
17:23:00  <Bjarni> noted
17:23:30  * Bjarni notes that LFS should be avoided as well
17:23:37  <glx> Sacro: so you missed Bjarni :)
17:23:48  <Sacro> glx: oh yes :)
17:24:08  * lolman points one at Denmark
17:24:40  <Bjarni> well, with Sacro's sense of how the world looks like, he might as well hit Argentina
17:25:04  <lolman> lol
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17:26:16  <Bjarni> I would say that was the expected reply
17:27:00  <lolman> Definitely
17:27:04  <Bjarni> also you never asked me why it's something to avoid
17:27:18  <Bjarni> so I leave no questions unanswered :D
17:27:21  <lolman> I don't need to ;-)
17:27:35  <Bjarni> lolman: why is it something to avoid?
17:27:47  <lolman> For me it isn't
17:28:23  <Bjarni> to me they sound like the WoW thing
17:28:45  <lolman> I have no idea how WoW works so I can't compare
17:29:12  <Bjarni> and you get fed up with WoW when you are supposed to work in groups at uni and 2 people from your 3 person group fails to show up because they spent all night playing WoW
17:29:33  <lolman> lol
17:29:38  <lolman> That must suck
17:29:56  <Bjarni> so I have decided only to play games where I can save at all time and return to that state when I get time, so I'm not pressed to continue even when I lack time
17:29:57  <Eddi|zuHause3> you had better worked together during the night, in WoW instead ;)
17:30:15  <Bjarni> well, I passed that class
17:31:40  <Eddi|zuHause3> well, if they play WoW, they may as well work there
17:32:03  <Eddi|zuHause3> and if that's the only place, where you can get 3 people together, why not?
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17:36:16  <Bjarni> bbl
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18:21:38  <mikk36> lol
18:21:50  <mikk36> u guys know what they say about drinking and driving ?
18:22:16  <tokai> it keeps you young
18:22:27  <mikk36> http://growabrain.typepad.com/photos/uncategorized/dont_drink_and_drive.jpg
18:24:21  <Eddi|zuHause3> lecker ;)
18:24:43  <Eddi|zuHause3> (roughly translates as: 'tasty' ;p)
18:25:46  <Sacro> mikk36: dont drink and drive, your more likely to spill?
18:26:11  <mikk36> ?
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18:36:18  <Eddi|zuHause3> hey, can we do something to the graphic errors on (newgrf) level crossings? (objects like houses that are behind the bars are drawn on top of them, making the bar disappear)
18:38:24  <DaleStan> Eddi|zuHause3: Not without a lot of work. Level-crossing tiles are flat
18:38:52  <Eddi|zuHause3> well, they are flat allright, but a tile BEHIND the flat tile should not be drawn on top of it
18:39:38  <DaleStan> The tile isn't being drawn on top. What's *on* the tile is drawn on top.
18:40:19  <Eddi|zuHause3> that still makes no sense
18:40:51  <DaleStan> As far as TTD is concerned, the gates are painted on the ground, not sticking up into the air.
18:42:13  <DaleStan> In order to fix this, the level crossings would have to be split into three sprites: the tile proper, the front gates, and the rear gates, and the gate sprites would both have to have bounding boxes and all that fun stuff.
18:43:36  <Eddi|zuHause3> i still fail to see the reason, why something, that is clearly in front of something else (the crossing tile before the house tile) is drawn under it
18:43:57  <DaleStan> In front it may be, but it's also below.
18:44:36  <Eddi|zuHause3> imho, in front should be more important than above
18:44:47  <Eddi|zuHause3> otherwise houses can stick out into tiles in front of them
18:45:07  <DaleStan> And I believe they sometimes do.
18:47:04  <DaleStan> Changing the drawing order could easily wreak havok. I know that TTDPatch's new sprite sorter, as minimal as those changes were, can make or break some station sets.
18:57:23  <Rexxie> theres bound to be some linux peeps in here... how do I make a file with the current date as the filename? I tried "date +%F | touch" but that obviously didn't work :p
18:58:56  <Eddi|zuHause3> touch `date bla`
18:59:26  <Rexxie> merci
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20:12:31  <peter1138> hello
20:16:11  <hylje> helo
20:21:36  <peter1138> KUDr: ping?
20:21:43  <KUDr> pong
20:22:21  <peter1138> do you know anything about our zooming bug?
20:22:30  <peter1138> i think your input queue (or something) changes introduced it
20:22:49  <peter1138> or more likely just revealed a problem elsewhere
20:23:16  <KUDr> hmm, does it have record in FS?
20:23:20  <peter1138> i think so
20:23:38  <peter1138> but i'm exempt from reporting on there ;p
20:23:53  <KUDr> so describe it please
20:24:02  <KUDr> i know nothing about it
20:24:05  <peter1138> ok
20:24:24  <peter1138> using the mouse wheel to zoom, if you zoom *really quickly* the centre of the zoom is wrong
20:24:39  <peter1138> it uses the top left corner of the viewport instead of the mouse pointer position
20:24:55  <KUDr> aha, it can be related to input queue. true
20:25:05  <peter1138> so if you successively zoom in and out quickly you'll end up at the top left edge of the map
20:25:17  <hylje> :o
20:25:22  <KUDr> i'll try it
20:26:31  <peter1138> i'm guessing before it would've just dropped the second mouse wheel event
20:26:56  <Zavior> When is newpbs coming :o
20:27:09  <hylje> magic pbs!
20:27:13  <KUDr> maybe, but now they should be processed in the same order as they arrive
20:27:16  <peter1138> when someone writes it
20:27:18  <Eddi|zuHause3> not anytime soon, i'm afraid
20:27:30  <peter1138> KUDr: hence suspecting it just highlights a problem elsewhere
20:27:45  <KUDr> maybe
20:27:52  <KUDr> i really dunno now
20:28:52  * peter1138 now gets 30+ channels instead of 5
20:28:57  <peter1138> tv channels
20:29:00  <peter1138> only problem is
20:29:04  <hylje> :o
20:29:13  <hylje> there's nothing worth watching?
20:29:18  <peter1138> a third of them are shopping channels
20:29:38  <peter1138> and the mpeg compression... urgh
20:30:11  <hylje> guess why they could offer that many channels!
20:30:37  <peter1138> and that's on a 21" tv
20:31:18  <Eddi|zuHause3> i have around 300 channels...
20:32:11  <Gonozal_VIII> 300?
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20:32:48  <Eddi|zuHause3> the result of the last channel scan has 241 FTA TV channels
20:32:59  <Eddi|zuHause3> and around the same number of FTA radio channels
20:33:18  <Eddi|zuHause3> and then the same amount of encrypted channels
20:33:47  <Gonozal_VIII> und wie viele davon sin auch in deutsch oder englisch, so dass mans versteht?
20:33:49  <Eddi|zuHause3> resulting in 857 entries in my channel list
20:35:06  <Eddi|zuHause3> well, there are a lot of localized duplicates, like "WDR Aachen", "WDR Bielefeld", "WDR Dortmund" etc.
20:35:33  <Gonozal_VIII> ah..
20:35:56  <Eddi|zuHause3> all in all, probably around half of the channels are german
20:36:07  <Gonozal_VIII> wow
20:36:29  <Eddi|zuHause3> if you can count "JAMBA TV" or "USCHI TV" :p
20:36:55  <Gonozal_VIII> der klingeltonscheiß hat eigenen sender? O_o
20:37:43  <Eddi|zuHause3> yeah, 24/7 ringtone advertisements ;)
20:38:05  <Gonozal_VIII> genau das hat der welt immer gefehlt...
20:38:49  <Eddi|zuHause3> i watch about 5 channels regularly
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21:03:09  <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd
21:03:09  <glx> !logs
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21:11:04  <Eddi|zuHause2> my net is acting totally weird today
21:13:40  <SpComb> static electricty from plastic rulers, no doubt. Did you happen to have one on your desktop day?
21:13:42  <SpComb> *today
21:14:16  *** Eddi|zuHause3 [~johekr@p54B76B57.dip.t-dialin.net] has quit [Ping timeout: 480 seconds]
21:14:17  <Eddi|zuHause2> hehe :p
21:14:31  <Bjarni> either that or my virus works
21:14:49  <Bjarni> err, the test subject should not read previous line :/
21:15:12  <SpComb> erm, if your virus was worth it's name it should automatically filter lines like that out ^^
21:15:41  *** Spoco [Spoco@dsl-087-94-050-217.lohjanpuhelin.fi] has quit []
21:16:21  * Bjarni adds that to the todo list
21:16:59  <Bjarni> but at least I got it hardcoded not to spread to me :D
21:17:20  <Bjarni> and I manage to infect Eddi|zuHause2 though IRC
21:17:28  <hylje> :o
21:17:31  <hylje> btw
21:17:43  <Bjarni> actually it was Eddi|zuHause3
21:18:02  <SpComb> when's openttd 2.1.4 coming out?
21:18:03  <Bjarni> but he is not here anymore :D
21:18:13  <Bjarni> SpComb: not this year
21:18:14  <hylje> feature request: simple way to manage shared orders
21:18:24  <Eddi|zuHause2> SpComb: right after DNF 1.0
21:18:26  <hylje> maybe a list which allows you to merge and modify them
21:18:37  <Eddi|zuHause2> or hell freezes over
21:18:41  <Eddi|zuHause2> depending what comes first
21:18:42  <SpComb> no, let the user enter them in as XML
21:18:56  <Bjarni> ok, let's be serious
21:19:02  <Bjarni> hylje is actually serious
21:19:07  <Bjarni> I think
21:19:10  <hylje> rather
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21:19:24  <hylje> we had a train management-centric game over at coop
21:19:27  <SpComb> I seriously think my idea is horrible
21:19:36  <hylje> the blind spot which is order management hurted
21:19:43  <Bjarni> SpComb: then we agree on one thing
21:19:50  <SpComb> very seriously
21:19:54  <hylje> srsly
21:20:03  <Eddi|zuHause2> the problem about such a feature is, making it powerful vs. making it usable and newbie-friendly
21:20:04  <SpComb> can I express more ideas that I seriously think are seriously stupid?
21:20:12  <hylje> Eddi|zuHause2: its primarily an advanced feature
21:20:21  <hylje> Eddi|zuHause2: so devs can get away with complex usage
21:20:38  <SpComb> xml should be complex enough
21:21:12  <Eddi|zuHause2> well, "advanced" really cries for console ;)
21:21:53  <Eddi|zuHause2> either that, or you have to put huge effort in drag-and-drop
21:22:17  <Eddi|zuHause2> to make it even remotely capable of inputing complex data by mouse
21:22:21  <Bjarni> hylje: let's try something new for a change. Try to write down a few lines on how you imagine it should work... in details, but from a user point of view. Forget about the code. Write down how you would prefer it should be controlled and then we got something to talk about
21:22:34  <hylje> sure
21:22:44  <Bjarni> other than "more advanced shared orders handling". It could mean lots of stuff ;)
21:23:03  <Bjarni> brb
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21:24:36  <Eddi|zuHause2> well, i am imagining kind of a "timetable" view, where you have a list of orderlists, then a detailed view of the selected orderlist, and a list of trains, where you can assign a orderlist to a train
21:24:46  <Eddi|zuHause2> or a train to an orderlist
21:26:13  <Eddi|zuHause2> so you split up trains from orders, first you have to create an orderlist (independent from trains)
21:26:27  <Eddi|zuHause2> and when you build a train, you need to assign it to an orderlist
21:26:49  <hylje> a new orderlist is created automagically if you make a train
21:27:06  <Eddi|zuHause2> no, that would be bad
21:27:23  <hylje> would be a hassle if you needed to assign one each time you created a train
21:27:43  <Eddi|zuHause2> the train might have an implicit empty orderlist
21:28:08  <Eddi|zuHause2> and a button "assign to existing orderlist" and a button "create new orderlist [and assign this train to the list]"
21:28:13  <hylje> yes, and creating order lists the traditional way create a new orderlist"
21:28:58  * SpComb wonders if he wants to start poking around in OpenTTD's source code
21:29:03  <Eddi|zuHause2> if you just automatically create a new list on buying the train, you end up with a hundred unused empty orderlists, if you then assign the new train to an old list
21:29:18  <hylje> of course orderlists with no trains get pruned
21:29:28  <Eddi|zuHause2> no, that is also a bad thing
21:29:55  <Eddi|zuHause2> you might e.g. temporarily clear an orderlist of trains
21:29:58  <hylje> not in the way of deleting them all
21:30:02  <Eddi|zuHause2> then convert your network to monorail
21:30:02  <hylje> but merging identical
21:30:12  <Eddi|zuHause2> and then assign new monorail trains to the old lists
21:30:34  <Bjarni> back
21:30:37  <Eddi|zuHause2> merging identical would also be bad in this case
21:30:47  <Eddi|zuHause2> because same list != shared list
21:32:30  <Eddi|zuHause2> orderlists need to be able to be renamed, so you don't end up with "List 459", but with "ICE München-Augsburg"
21:32:37  <Bjarni> right now orders are created when something is added to the orders (like the order window is not empty) and only deleted if the user request it or all vehicles sharing those orders are removed (crashed or sold)
21:33:08  <Bjarni> are you talking about the vehicle group thing? because now they start to overlap
21:33:35  <Eddi|zuHause2> hm, yeah, orderlists might be a way to group vehicles
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21:34:10  <Eddi|zuHause2> or you might be able to add a vehicle group to an orderlist, and then assign vehicles to the vehicle group
21:34:47  <Eddi|zuHause2> then you might end up with 5 vehiclegroups sharing the same orders etc.
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21:37:56  <Eddi|zuHause2> like i said, probably the best way to do this kind of lists would be to drag&drop trains from one window to another
21:39:23  <Eddi|zuHause2> [where "trains" actually represents all vehicletypes]
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21:40:15  <Gorre> Everyone, everything hates me.
21:40:17  <Gorre> erm, hello!
21:40:25  <Eddi|zuHause2> common typo
21:40:40  <Gorre> sure
21:40:53  <hylje> yeah, the keys are like next to each other
21:41:15  <Gorre> oh crap, sure, "the keys are like right next to each other."
21:43:24  <Gorre> Ehm, enough of bash patterns, I finally managed to try some of the new nightlys and figured, that tons of my beloved towns have many "??s" in their names ... :/
21:45:41  <glx> set fonts in openttd.cfg
21:45:42  <Eddi|zuHause2> language using uncode symbols?
21:46:39  <Eddi|zuHause2> someone should maybe add those characters to openttd.grf
21:46:54  <Gorre> Gorre.cfg "use search = false" :/
21:47:09  <Eddi|zuHause2> like the russian glyphs, or some of the turk and czech ones
21:47:53  <Eddi|zuHause2> either that, or we will get a lot of these bug reports
21:58:57  <Bjarni> goodnight
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22:20:20  <Wolf01> 'night
22:20:22  *** Wolf01 [~wolf01@host44-239-dynamic.8-87-r.retail.telecomitalia.it] has quit []
22:20:59  <Gorre> amen
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22:46:43  <bulio|> how can I replace mineral wagon with polybulk?
22:46:50  <bulio|> and have it auto-convert it so it carries coal
22:47:20  <glx> use autoreplace (and I think it refit if it can)
22:47:36  <Eddi|zuHause2> the autoreplace automatically refits to the same cargo as the original
22:48:09  <Eddi|zuHause2> and does not replace if the refit is not possible
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22:51:45  <bulio|> ok
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23:12:28  <bulio|> is there a way to cnovert all train tracks into electric automatically?
23:13:25  <bulio|> *convert
23:13:31  <Eddi|zuHause2> no.
23:14:10  <bulio|> is there anyhting faster than a polybulk wagon?
23:14:12  <bulio|> for coal
23:16:45  <peter1138> nope
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23:20:40  <bulio|> so I can't utilise fast trains then?
23:21:08  <Eddi|zuHause2> no, fast trains are only for passengers
23:21:53  <bulio|> ok
23:22:16  <Eddi|zuHause2> or maybe goods and valuables, but i don't know the set very well
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23:25:55  *** robobed is now known as roboboy
23:25:58  <roboboy> hello
23:33:05  <Sacro> bulio|: maglve
23:33:08  <Sacro> *maglev
23:33:23  <Sacro> passengers, mail, goods and valuables can be unlimited
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23:55:15  <bulio|> Sacro: I have to manually replace everything on maglev, right?
23:55:23  <Sacro> bulio|: yeah
23:55:58  <bulio|> ugh
23:56:00  <bulio|> hehe
23:59:15  * Eddi|zuHause2 waits for the moment he realizes that he cannot transport coal by maglev :p

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