Log for #openttd on 24th December 2006:
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00:02:10  <Bjarni> interesting. SDL links dynamically to this lib even when building statically
00:02:18  <Bjarni> but since I disabled SDL...
00:03:09  <Bjarni> LIBS += -lstdc++ <-- something tells me that this line is the offending one
00:03:27  <Bjarni> linking dynamically nomatter what the flags are set to
00:03:48  <Bjarni> it's not inside any if, so it's always added
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00:09:28  <XeryusTC> ! <- updatez0r!
00:14:37  <Bjarni> odd, it still needs to the dynamic lib even when I'm linking statically (with a modified makefile)
00:15:35  <blathijs> Bjarni: if linking statically, you should pass the library .so file directly instead of with -l, right?
00:15:43  <blathijs> of -l together with -static?
00:16:22  <Bjarni> yeah, I pass the .a file (.a is the same as .so on other systems)
00:16:59  <Bjarni> I did as I did with the other libs and it worked
00:18:06  <blathijs> then you don't need -lsdtdc++  I think?
00:18:18  <Bjarni> I removed that one
00:18:47  <blathijs> still doesn't work?
00:18:53  <blathijs> what does ldd say?
00:19:48  <Bjarni> LIBS    = -lz /sw/lib/libpng.a /usr/lib/libstdc++-static.a /usr/X11R6/lib/libfontconfig.a -liconv -framework QuickTime -F/System/Library/Frameworks -framework Cocoa -framework Carbon -framework AudioUnit <-- this is what I link against
00:20:05  <Bjarni> openttd:
00:20:06  <Bjarni>         /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa (compatibility version 1.0.0, current version 11.0.0)
00:20:06  <Bjarni>         /usr/lib/libz.1.dylib (compatibility version 1.0.0, current version 1.2.3)
00:20:06  <Bjarni>         /usr/lib/libiconv.2.dylib (compatibility version 5.0.0, current version 5.0.0)
00:20:06  <Bjarni>         /System/Library/Frameworks/QuickTime.framework/Versions/A/QuickTime (compatibility version 1.0.0, current version 6.0.0)
00:20:08  <Bjarni>         /System/Library/Frameworks/Carbon.framework/Versions/A/Carbon (compatibility version 2.0.0, current version 128.0.0)
00:20:11  <Bjarni>         /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit (compatibility version 1.0.0, current version 1.0.0)
00:20:14  <Bjarni>         /usr/lib/libstdc++.6.dylib (compatibility version 7.0.0, current version 7.4.0)
00:20:18  <Bjarni>         /usr/lib/libgcc_s.1.dylib (compatibility version 1.0.0, current version 1.0.0)
00:20:20  <Bjarni>         /usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current version 88.3.4)
00:20:25  <Bjarni> and that's the dynamically linked libs
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00:22:29  <Sacro|AFK> Bjarni: please use a pastebin
00:22:37  *** Sacro|AFK is now known as Sacro
00:23:17  <Bjarni> why should you care? You were away anyway :P
00:23:34  <Sacro> i was here... just forgot to switch nick
00:26:04  <Bjarni> just searched the new for a solution and guess what: somebody removed that file and then finder crashed and so did terminal
00:26:27  <Bjarni> the computer does not work without it... so why is it missing on this guy's computer?
00:27:59  <XeryusTC> Bjarni: because he stands above bill gates on the food chain
00:28:25  * XeryusTC puts on some more shameless advertising:
00:30:09  <Bjarni> Sacro: <-- did you miss this one?
00:30:23  <Sacro> Bjarni: nope
00:31:16  <Bjarni> goodnight
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00:38:10  <FlashFF> hello people
00:38:50  <FlashFF> i just went to compile ottd after playing about with the code for a bit, and a file called rev.c which appears to hold the revision info magically appeared, but its never done that before
00:39:02  <FlashFF> any idea why it suddenly did now?
00:39:51  <XeryusTC> it has always hold the rev info
00:40:04  <XeryusTC> it only got the branch info added a while ago
00:40:20  <FlashFF> but its never needed to recompile, and isn't in the original zip
00:40:37  <FlashFF> but now it recompiles evey time as if its been changed
00:49:08  <Rubidium> FlashFF: you used a SVN checkout?
00:52:20  <FlashFF> nope
00:52:29  <FlashFF> the 0.4.8 code from the dl section
00:56:35  <blathijs> FlashFF: You're probably better off using an svn checkout, or nightly source code (or at least 0.5.0-RC1)
00:56:54  <blathijs> FlashFF: But rev.c is supposed to be generated AFAIK
00:56:55  <Rubidium> it *should* have remade rev.c at least once a day; it should not do it more than that a day, unless... it cannot replace rev.c
00:57:07  <FlashFF> only if in interesting in the latest dev version lol
00:57:11  <FlashFF> ok cool
00:57:20  <FlashFF> as long as i know its not gonna explode all of a sudden lol
00:57:34  <FlashFF> it just freaked me out that it did it all of a sudden
00:58:04  <Rubidium> it should always have done that, or you have installed 'date' lately
00:58:20  <FlashFF> ?
00:58:38  <blathijs> We might have changed somewhere before 0.4.8, I can't really remember
00:58:45  <FlashFF> oh... once a day its supposed to do it?
00:58:59  <FlashFF> just realising its gone midnight now  it that why it would do it?
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00:59:32  <Rubidium> well, rev.c contains the date (for MorphOS builds)
00:59:33  <blathijs> dunno
01:00:05  <Rubidium> so if the date changes, rev.c needs to be changed
01:01:11  <FlashFF> i see
01:01:12  <FlashFF> cool
01:01:18  <FlashFF> i wont cry anymore
01:06:29  * blathijs is off to bed
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04:02:38  <Frostregen> anyone here?
04:03:31  <Frostregen> about eyecandy, any suggestions for graphics which would be nice to place on the map in default ottd?
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09:34:01  <SpComb> Logs:
09:34:01  <Bjarni> !logs
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09:47:09  <Nigel> hmmm, i love that geeky forum sig, "Bus Error, Passengers Dumped"
09:55:38  <Bjarni> well, at one time, I was in a bus and it stopped in a traffic jam. We could see the station and since the traffic didn't move for like 3 or 4 minutes, we had an argument with the driver about being allowed to leave the bus even though it was not at the busstop sign, so we could walk to the station and use the train (as we planned). It would have been lame to sit in the bus and watch the train drive away without us
09:57:05  <Bjarni> it turned out that due to some construction work, a hole was digged next to the road and a big lorry (18 meters or so) backed up to fill it, but drove the trailer down into the hole and got stuck while he blocked the road and they had no choice but to call for a crane strong enough to lift the entire trailer to get it up again
09:57:08  <Bjarni> oops :P
09:57:20  <Bjarni> but I was dropped from a bus
09:57:40  <hylje> and, let me guess, the crane dropped into the hole
09:57:45  <hylje> and they had to get yet another crane
09:58:03  <Bjarni> I don't know. I left and got on the train long before the crane arrived
09:59:50  <Bjarni> but... saying that, it reminds me of a locomotive, that derailed and then they called for a crane (that kind, that drives on the rails). It prepared to lift the locomotive, but before it was even moved, the crane broke the tracks underneath it (due to high axle pressure) and derailed
10:00:24  <Bjarni> took them the better part of a week to get the locomotive and the crane back on the tracks and then fix the tracks so they could reopen the railline
10:00:39  <hylje> heh
10:01:07  <Bjarni> but they did have to remove a lot of snow to find all the broken tracks.... it was not the best time of the year to do track works
10:12:04  <Nigel> hopefully post christmas trains will work again here
10:12:29  <Bjarni> you got train problems?
10:12:39  <Bjarni> did they close the tracks due to snow?
10:12:40  <Bjarni> :P
10:13:14  <Nigel> i get about 5-6 messages per 9-4 period saying that the trains are delayed 10/15/20/25/30 minutes and that trains are replaced by buses and all that jazz
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10:14:03  <Hadez_away> Hi all :-)
10:14:12  <Nigel> i remember one day, i hadn't checked my mobile for until evening, i had 6 messages, i said they'd all be from the train network, and i recited one of them, without even reading the message
10:14:29  <Nigel> the only detail i got wrong, was the train departed swanson instead of waitakere
10:14:30  <Nigel> :P
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10:14:56  <Nigel> but yes, we have serious train issues atm
10:15:42  <Eddi|zuHause> who exactly is "we"`
10:15:44  <Eddi|zuHause> ?
10:15:49  <Bjarni> I once signed up for an SMS service from the bus company informing me of delays and stuff... I never got anything but commercials about how great they are, but nothing when I waited more than half an hour for a bus, that drives every 20th minute
10:15:52  <Nigel> Auckland
10:16:13  <Nigel> Bjarni, haha, we need the buses to do that here
10:16:15  <Bjarni> in the end, I asked to be taken off of that service because it didn't work
10:16:39  <Nigel> oh yeah, great story regarding the buses here
10:16:49  <Eddi|zuHause> aren't you supposed to have summer right now?
10:16:56  <Nigel> Eddi|zuHause, yes
10:17:00  <Bjarni> I thought it was a good idea to get an SMS if the bus was seriously delayed to cancelled, so I could wait to leave uni until a bus actually showed up, but it didn't work like that
10:17:50  <Nigel> I sometimes catch the last bus home from town on random days (when i feel like it)
10:18:52  <Nigel> well anyway, the other tuesday i was on it, and we where going down the main road, and i noticed this woman signaling a bus, i persumed a bus behind, but she stopped signaling when the bus went bus
10:18:58  <Eddi|zuHause> here we have to call until 18:00, or the last bus at 22:15 wouldn't even come
10:19:19  <Nigel> so i said to the driver "I think that woman wanted this bus" and the driver was all like "what woman?"
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10:20:07  <Nigel> anyway, by chance i catch the early bus the next week, and one of the regulars tells me that some b**** made a complaint about the driver for not stopping
10:20:12  <Nigel> and get this...
10:20:49  <Nigel> she demanded the bus company pay a TAXI fare, because she called up her mum 30 odd km away (destination) to pick her up
10:21:02  <Bjarni> I once drove a friend of mine to the station and then it turned out that the train was cancelled... and the next one as well, so he would have to wait until the morning to go home if I didn't decide to drive him home (more than 40 km each way)
10:21:09  <Nigel> now last i heard she's demanding a months free travel
10:21:17  <Bjarni> nice task to get when you should be heading for bed :P
10:21:38  <Eddi|zuHause> the advantage of the system is, if you show up 5 minutes late, the bus [which then is actually more like a taxi] might still wait for you
10:22:27  <Nigel> the FUNNY thing is, there is a bus that travels not even 5 minutes behind, that is an express to a bus station that my bus gets to, after the express, so she could have caught that one, and grabbed a transfer
10:22:55  <Nigel> some women...
10:23:59  <Bjarni> Nigel: reminds me of a bus driver here. He drove a bus, that only went every 2nd hour and he was in a bad mood and passed passengers. The passengers in the bus started to talk to him about stopping because people wanted to get on and he replied "then they should stand properly" (they started waving with their arms and stuff when the bus didn't stop)
10:24:09  <Bjarni> shortly after the driver were fired
10:24:29  <Nigel> yeah, well this driver honestly didn't see her
10:24:54  <Nigel> and he was in he main lane (keeping the bus lane free for the stupid stagecoach drivers)
10:25:45  <Nigel> he's been driving for so long it's not funny
10:26:16  <peter1138> do you think, that everytime the word, that is used there needs to be a comma before, that?
10:26:18  <Bjarni> well, they can miss one passenger, but most of them??? :)
10:26:20  <Nigel> the only time they pass passengers on purpose is in a builtup area where LOTS of buses go pass, and people don't signal
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10:27:57  <Bjarni> reminds me of a train that got delayed and the driver thought so much about getting to his destination on time so he could go back on time that he forgot that he was taking passengers both ways. Imagine the look on the faces of the passengers when the train they were supposed to get in passed at 100 km/h
10:28:19  <Bjarni> after a few stations the train was not delayed anymore
10:28:21  <Nigel> haha
10:28:48  <peter1138> "oops"
10:29:01  <Bjarni> I think he passed two stations before he realised that something was wrong
10:29:21  <Nigel> i think if that happened here, the guards would tell him pretty quicky
10:29:35  <Nigel> actually, it depends what trains are running
10:29:52  <Bjarni> I wonder about that as well. None of the car crew reacted to this
10:29:57  <Nigel> if it's the ADKs it's no problem, the guards can walk right into the cab
10:30:13  <Nigel> if it's the SA/SD sets then it depends which way the train is going
10:30:46  <Bjarni> they tend to have radio to communicate to each other about important issues
10:30:58  <Nigel> the SA unit has a cab which the staff can access, but the other end is a DC loco
10:31:10  <Nigel> i guess they can go into the cab and yeah, use a radio
10:31:42  <Nigel> "Oi Driver! Your an idiot! STOP!"
10:32:23  <Nigel> but yeah, our metro trains are setup werid
10:32:39  <peter1138> "oops"
10:32:45  <peter1138> er, wrong window, heh
10:33:12  <Eddi|zuHause> i have never seen a DC locomotive
10:33:21  <Nigel> Eddi|zuHause, DC Class
10:34:10  <Eddi|zuHause> then i don't think i know what a DC Class is supposed to be
10:34:55  <Nigel> Eddi|zuHause,
10:35:46  <Nigel> neat little beasts i guess
10:35:58  <Eddi|zuHause> they look strange...
10:36:31  <peter1138> q
10:36:34  <peter1138> :q
10:36:39  <peter1138> hmm
10:36:43  <peter1138> stupid mouse
10:36:46  <Nigel> the speed limit is the worst
10:37:16  <Nigel> they are fairly typical of the NZ trains
10:37:32  <Nigel> the ones on the metro are painted blue and yellow
10:38:12  <Eddi|zuHause> that is what diesel locomotives are supposed to look like: ;)
10:38:49  <Nigel> with MAXX on the sides, and the freight are greenish with TR on the sides
10:39:23  <Nigel> disgusting
10:39:48  * peter1138 ponders a dbsetxl game
10:40:46  <Eddi|zuHause> note: do not mix up with ;)
10:41:03  <Nigel> is a good example of the structure, not a good example of the typical colours
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10:43:14  <Frostregen>
10:43:48  <Nigel> is a good photo of the typical metro colours
10:43:56  <Nigel> (Auckland anyway)
10:44:58  <Nigel> hmmm, that train looks like it just came out of the Hutt Shops
10:45:42  <Nigel> hmmm, it is, the paint job is too clean ;)
10:46:50  <Nigel> hmmm, it'd be funny to do a NZ loco set
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10:54:15  <Aloysha> hmm, I should get around to starting up my servers again using 0.5.0-rc1
10:54:30  * Aloysha complains about effort
10:56:08  <Eddi|zuHause> <- i did not know there existed a BR 199 (narrow gauge)
11:01:00  <Nigel> we are 1067mm guage
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11:05:32  <Nigel> btw, out of interest, is that considered narrow or wide?
11:06:35  <hylje> train freaks
11:07:18  <Nigel> hmmm, what the heck, some of the Toll trains, the colour scheme is called 'Bumble Bee"
11:07:29  <Nigel> not very bumble-bee-ish to me
11:07:37  <Nigel> btw, Merry Christmas all!
11:08:32  <Eddi|zuHause> "normal" gauge is 1435mm
11:08:48  <Eddi|zuHause> "wide" gauge is around 1600mm (russia, finland)
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11:10:14  <Nigel> ahhh right
11:10:22  <Nigel> is called 'fruit salad' :P
11:11:16  <Nigel> that train is a "Dixie" (DX class)
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11:11:28  <MeusH> hello
11:11:43  <Eddi|zuHause> err...
11:11:54  <Eddi|zuHause> that looks not only strange, but it looks ugly even...
11:12:23  <Nigel> 8007 is apparently called "The Pig"
11:12:35  <Nigel> btw, describing the colours or the design?
11:14:50  <Nigel> actually, the DX's look quite nice
11:16:25  <Nigel> (DSG) looks a bit different though
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11:18:10  <Eddi|zuHause> i mean both ;)
11:19:02  <Nigel> the NZ ADL's are quite ugly
11:19:22  <Nigel>
11:19:31  <Nigel> Super horrible to ride in
11:20:07  <Eddi|zuHause> good engines look like this:
11:20:40  <Nigel> how about a good electric?
11:21:15  <Eddi|zuHause> am i missing the "good" part there?
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11:23:29  <Nigel> i'm giving it to you for entertainment :P
11:23:41  <Nigel> is the SA/SD sets we have now
11:23:57  <Nigel> the doors are placed a bit differently though
11:27:34  <Eddi|zuHause> <- the newest electric engine, does not look as good as the BR 103 though
11:28:57  <Nigel> i'll reserve judgement on looks i think
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11:29:22  <Nigel> but yeah, i reckon the NZ electrics look ugly, but i like the Diesels :P
11:29:36  <Bjarni> happy new year XeryusTC
11:30:20  <XeryusTC> it's not gonna work this time ;)
11:30:23  <Bjarni> speaking about odd moments with public transportation: the railroad here was reported to the police for abduction earlier this year. All trains were delayed (one of those days) and the sign on the station didn't match the schedule of the train, so people went in and because the speaker system was broken (that's a rare event), nobody realised that they got the wrong train before it didn't stop at the rather big station a lot of peopl
11:30:23  <Bjarni> e were heading for. They contacted the train crew, who refused to do anything about it, like stopping so they could get another train back, so the train kept on driving for an hour before stopping
11:30:24  <XeryusTC> it's still the 24th :P
11:30:45  <Bjarni> XeryusTC: how should I know what time it is at your place. You keep moving though time
11:30:48  <Bjarni> more or less at random
11:31:02  <XeryusTC> true
11:31:57  <Bjarni> <-- for everybody missing the great moment yesterday
11:32:01  <Bjarni> or earlier today?
11:32:02  <Bjarni> :p
11:32:44  <hylje> :o
11:35:46  <hylje> I'll never look at the Periodic Table of Elements the same way ever again. Thanks /b/.
11:37:12  <Nigel> it's the 25th here, so i'll repeat, merry christmas
11:37:29  <hylje> its 13:37 here
11:38:02  <Bjarni> Nigel: do you have snow outside?
11:38:15  <Nigel> Bjarni, no
11:38:33  <Bjarni> then what's that nosense talk about being Christmas?
11:38:35  <Bjarni> :P
11:39:13  <Nigel> the 25th is Christmas, snow doesn't make it christmas
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11:39:40  <Aloysha> Nigel = NZ?
11:40:02  <Nigel> errr what gave you that idea? ;)
11:40:13  <Bjarni> XeryusTC did
11:40:14  <Nigel> bleh, Aussie ;)
11:40:14  <Aloysha> :D
11:40:42  <XeryusTC> huh?
11:40:52  <Aloysha> that I am
11:41:00  <Aloysha> an hour and twenty minutes to go here
11:41:07  <Bjarni> XeryusTC: welcome back from the future. I noticed that you informed Aloysha about stuff
11:41:18  <XeryusTC> hmm
11:41:24  <XeryusTC> im getting confuzled :s
11:41:32  <Bjarni> more than usual?
11:41:37  <XeryusTC> yes
11:41:59  <Aloysha> time travel tends to do that
11:42:05  <Bjarni> so you are going to shoot the guy in red cloth, that climbs down your chimney?
11:42:16  <Bjarni> bbl
11:43:13  <Eddi|zuHause> the hogfather?
11:43:29  <Aloysha> we're in AU, can't get guns ;)
11:43:42  <Aloysha> presume similar in NZ
11:43:56  <XeryusTC> Bjarni: that guys was here a few weeks ago
11:43:59  <Aloysha> i might threaten him with a spork
11:44:23  <Eddi|zuHause> btw. it rarely snows here around christmas
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12:14:31  <Celestar> morning
12:14:41  <Rubidium> morning
12:15:07  <Rubidium> well, we're already past that :)
12:15:33  <Celestar> part what?
12:15:59  <Rubidium> s/past/passed/ :)
12:16:39  <Rubidium> anyway, it's no morning anymore
12:16:53  <Celestar> true
12:16:57  <Celestar> where's Darkvater?
12:19:08  <Ailure> phew
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12:21:02  <MVV> hi all
12:21:59  <Celestar> hi
12:22:45  <MVV> is there anybody from Russia or some another russiaun-speaking country ?
12:24:20  <MVV> anyway..., I have a 'little' question...
12:24:22  <Rubidium> don't know, but does it really need to be a 'random' Russian, or have you someone more specific in mind?
12:25:41  <MVV> I played in 0.4.0 a year ago and I fond of this game, now I again have access to internet and  I see that there is 0.5.0 available
12:26:14  <MVV> can you say what are the updates from 0.4.0 to 0.5.0 ?
12:26:25  <Celestar> MVV: there is a file called "Changelog"
12:26:30  <Celestar> MVV: it's all in there
12:26:46  <Celestar> or changelog.txt
12:27:24  <MVV> ok, but I have very slow dial-up and its much easier to .... mayvbe download exactly this file instead of downloading all the game
12:27:43  <Celestar> the file is 100kB
12:28:25  <MVV> hmmm, anyway, have you link to this file?
12:28:31  <Celestar> wait a sec
12:28:58  <Celestar> no
12:29:01  <Celestar> but I can upload it
12:29:20  <Celestar> do you have Winzip? then I can compress the file
12:29:32  <MVV> i have
12:29:35  <Celestar> good
12:29:38  <MVV> hmmmm wait
12:29:51  <MVV> can you send it on my e-mail ?
12:30:09  * MVV uses WinRAR
12:30:10  <Celestar> nah I have a broken mail server at the moment
12:30:21  <MVV> ^)
12:31:03  <Celestar>
12:31:19  <MVV> oh thanks !!!!
12:31:29  <Celestar> np
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12:36:06  <Celestar> MVV: did it work?
12:38:19  *** scia [] has joined #openttd
12:38:23  <MVV> oh yes now I read it .... wow .... 42KB of updates from 0.4.0 :)
12:39:56  <Celestar> hehe :)
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12:46:23  <MeusH> Celestar, we've been talking a little about rebalancing
12:46:39  <MeusH> but you're busy with RL, so no rebalancing from you, aren't you?
12:48:18  <Celestar> correct
12:48:28  <Celestar> might change a bit in 2007
12:48:57  <MeusH> do you have any sketches, plans, or early WIPs concerning rebalancing?
12:48:59  <MeusH> and about the changelog: Polish may be added to "Languages with proper diacretics"
12:49:15  <Celestar> MeusH: I have but I can
12:49:23  <Celestar> MeusH: I have but I cannot give it to you before 27th
12:49:34  <MeusH> allright
12:49:36  <[gen2]niki> Merry Christmas to the staff and thanks for 0.5!
12:49:37  <[gen2]niki> :D
12:49:49  <Celestar> it is "only" a RC :)
12:50:27  <[gen2]niki> well but a good start ;p
12:50:34  <Celestar> hehe
12:50:42  <Celestar> I wish Darkvater would give the go-ahead :)
12:51:17  <MeusH> Celestar, could you tell me more about "Station statistics" you're assigned to?
12:51:35  <Celestar> nope I have all my stuff on the work computer which is offline
12:52:21  <MeusH> oh, but I meant a description :)
12:52:27  <MeusH> what's that, etc
12:52:33  *** Wolf01|AWAY is now known as Wolf01
12:53:00  <Celestar> things like how much stuff you transported per month and so on
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12:57:00  <MeusH> Where is the info stored?
12:57:14  <MeusH> and by the way, where are sign texts and custom names overall stored?
13:08:14  <MVV> "- Fix: [OSX] major speedup for PPC fullscreen (r4034) "                            what is PPC ?
13:08:34  <Hadez_away> Pocket PC.
13:08:42  <Hadez_away> I think.
13:08:48  <MeusH> Power PC, too
13:08:51  <MeusH> Particle projection cannon, too
13:09:11  <MeusH> 4-phenyl-4-(1-piperidinyl)cyclohexanol too :P
13:09:15  <Hadez_away> :-)
13:09:16  <MVV> ^)))
13:09:23  <Rubidium> in this context it is Power PC, as we do not support Pocket PC
13:09:58  <Rubidium> and I have never heard of OSX on Pocket PC.
13:10:10  <MVV> so let me add "plain-paper copier" :)
13:10:20  <MVV> and "preproduction costs" :)
13:11:55  <ThePizzaKing> :o, it's the 25th
13:12:01  <ThePizzaKing> Merry Christmas to all
13:12:18  *** [gen2]niki [] has quit [Quit: Verlassend]
13:12:23  <ThePizzaKing> (well those in at least +11 GMT timezone)
13:17:53  *** roboman [] has quit [Read error: Connection reset by peer]
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13:26:57  <MeusH> :p nice ThePizzaKing
13:29:55  <ThePizzaKing> Anyway, I'd better head off to bed, night all, and have a wonderful day tomorrow
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13:36:43  <Bjarni> <MVV>	"- Fix: [OSX] major speedup for PPC fullscreen (r4034) "                            what is PPC ? <-- PowerPC and I should know. I wrote that line
13:37:02  <Bjarni> actually I wrote revision 4034
13:37:31  <Bjarni> it's like 10 times as fast as before I solved this issue
13:37:35  <MVV> :) understood :)
13:37:48  <Bjarni> and all that CPU time was wasted in one single line of code o_O
13:38:12  <Bjarni> one line used like 75-80% of all CPU power when I tested it before I decided to do something about it
13:39:13  <MVV> heh
13:39:25  <MeusH> what was that line about?
13:39:43  <MeusH> oh, I better go to my svn instead of bugging you
13:41:33  <MeusH> !help
13:41:38  <MeusH> !commit 4034
13:41:48  <MeusH> how does the bot work?
13:41:58  <MVV> line -> printf("HELLO WORLD!");
13:42:08  <MeusH> :)
13:45:04  <Bjarni> it copied the game screen buffer to the OS screen buffer
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13:45:47  <Bjarni> but due to a poor decision of conditions to do it, it refreshed every single pixel for each frame, even if we knew that they didn't change
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13:48:10  <Bjarni> it's even faster now that it uses mem copy instead of our own copy code, because then (if the hardware supports it, like the G5s), it will move the buffer from the RAM to the RAM and bypass the CPU
13:48:48  <Bjarni> whatever code you write yourself will be for the CPU to handle unless you do something really tricky
13:51:35  <MeusH> Bjarni: yesterday you said about GPU. So now everything that matters graphics and display is done by CPU?
13:52:07  <Bjarni> right now the CPU handles everything
13:52:17  <MeusH> If moved to GPU, CPU will have more power to calculate things like pathfinding?
13:52:27  <Bjarni> makes it very portable, but it's not the fastest solution
13:52:33  <Bjarni> yeah
13:52:50  <MeusH> does 32bpp branch move display to GPU?
13:53:06  <Bjarni> if the game speed is limited by the available CPU power, then using a GPU could increase game speed
13:53:28  <Bjarni> no, 32bpp just change the number of colours on the screen, nothing else
13:54:20  <Bjarni> but in order to use the GPU, we will need 32 bit graphics anyway, so it could be considered a needed step
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13:54:37  <Bjarni> then again it might not matter because it would mean a rewrite of how graphics are handled
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13:55:33  <Celestar> hm
14:08:54  <MeusH> MiHaMiX what's up with you?
14:10:30  <Celestar> Darkvater: Daaaaaaaaaaaaaaaaaaaaaaaaaaarkvater
14:11:34  * Bjarni detect a developer in dispair
14:11:40  <Bjarni> anything I can help with?
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14:22:01  <Celestar> Bjarni: I need go or no-go for bridge merge
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14:23:37  <MVV> hmmm, "- Feature: Add 4 new airports. 2 for aircraft, 2 for helicopters (r5346) " - as I know, helicopters are 'not perspecive', and it seems that after some year it's impossible to renew them at all, also they are very profittable, so, people, why do you upgrade them? maybe I don't know some things about helicopters where they can be useful?
14:24:06  <Celestar> well, you might be able to load new choppers with newgrfs :)
14:24:41  <Ben_123> I have something that I'm not shore if its a bug or not.  Basically I have a hieght map that if I use the game vanishes, and im back in windows.  Would this be anything to do with the game, or is this a fault with windows or the image file?
14:25:17  <Celestar> good q, but I cannot test it.
14:25:28  <Celestar> will have to wait till tomorrow
14:26:21  <Rubidium> can you post the image file somewhere. Then I can see where the 'bug' occurs
14:26:47  <Ben_123> Rubidium, shore.  You no anyware I can stick a moderatly large .png?
14:27:34  <Ben_123> (1.5 meg)
14:27:47  <Celestar> Ben_123: email?
14:28:00  <Ben_123> ok, to where?
14:28:14  <Rubidium>
14:29:55  *** XeryusTC [] has quit []
14:31:13  <Ben_123> ok done.  Its the china map off a thread in the forum, but I've changed it slightly.  But only in the same way as the others, and they all work ok.
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14:32:10  <SpComb> Logs:
14:32:10  <Born_Acorn> !logs
14:33:24  <Rubidium> Ben_123: have to go now, but will look at it when I return
14:33:35  * Celestar needs to leave as well
14:33:36  <Ben_123> ok thanks, I'll float around
14:34:39  <Darkvater> backk
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14:35:11  <Darkvater> hiya Celestar
14:35:18  <Darkvater> my away-log says you've been looking forme
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14:38:07  <Darkvater> MVV: the changelog is also on sourceforge
14:41:52  <Prof_Frink> Nice, openttd's in the OZ package management
14:43:27  <Born_Acorn> Darkvater and Celestar are never here at the same time... They must be the same person! D:
14:43:36  <Darkvater> :)
14:43:58  <Darkvater> I donnu what you guys are doing here, but it's Christmas and I don't usually hang around in front of my pc this time
14:44:50  <Bjarni> you guys don't want to know what I'm doing
14:46:39  <Bjarni> Darkvater: Celestar wants to know if he should merge the bridge branch
14:47:03  <Darkvater> I know what he wants
14:47:39  <XeryusTC> Bjarni: what day is it today?
14:47:45  <MVV> oh americans ... I see you have so ... strong feeling of the holiday of Christmas ... our Christmas is not so ... it doesn't make people so happy :)
14:48:03  <Bjarni> XeryusTC: at my place or your place?
14:48:13  <XeryusTC> at yours
14:48:32  <Bjarni> the 24th of December
14:48:39  <XeryusTC> ok
14:48:43  <Bjarni> and I'm working :s
14:48:58  <XeryusTC> my pc date is correct then :)
14:49:14  <Bjarni> that remains to be seen
14:49:20  <Bjarni> what year do you think it is?
14:49:36  <XeryusTC> 2006?
14:49:41  <Bjarni> o_O
14:49:48  <Bjarni> you missed an entire year????
14:49:55  <Bjarni> how did you manage to do that?
14:49:58  <XeryusTC> omg O_o
14:59:31  <MeusH> oh, christmas dinner :)
14:59:52  <MeusH> I've got to equip myself with a nice suit, then fill stomach with 12 meals
15:00:09  <MeusH> cya ;p
15:00:14  <Bjarni> sounds fitting
15:00:22  <Bjarni> one meal for each of your stomachs
15:00:27  <MeusH> :D
15:01:06  <Darkvater> Celestar: if you want, go ahead with the merge. Sadly I didn't have time to do any testing..Hopefully tomorrow some; it is Christmas after all :)
15:02:30  <Naksu> !openttd commit 3523
15:02:35  <_42_> Commit by peter1138 :: r3523 /trunk/table/engines.h (2006-02-03 07:45:58 UTC)
15:02:37  <_42_> Undefine helper macros after using them
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15:03:52  <Eddi|zuHause> "christmas dinner"? the traditional meal on 24th december in germany is sausages with potato salad
15:04:15  <Bjarni> Germany... Sausages... go figure :P
15:07:03  *** ufoun [~opera@] has joined #openttd
15:08:28  <Aloysha> mm sausages
15:08:34  <Aloysha> mm kangaroo sausages
15:10:42  *** Gonozal_VIII [] has quit [Ping timeout: 480 seconds]
15:11:31  <Ben_123> what countries celebrate Christmas today?  germany, sweedon and poland I take it?
15:11:52  <Bjarni> sweedon?
15:12:07  <Ben_123> apparently so
15:12:15  <Bjarni> it's called Sweden
15:12:30  <Ben_123> erk
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15:13:06  <Biff> doesnt most countries?
15:13:35  <Bjarni> well, so many that I'm not going to list them here
15:14:16  <Biff>
15:14:17  <Ben_123> who doesnt then.  Uk doesnt, NZ doesn't I asume Most of north america doesn't
15:14:28  <LadyHawk> uk celebrates christmas..
15:14:36  <Bjarni> o_O
15:14:39  <Ben_123> tommorow
15:14:42  <Biff> Ben_123: you mean that they get their presents tomorrow?
15:14:43  <Biff> :P
15:15:18  <Ben_123> Do everything tommorw, today is nothign.  Some poeple do half days work today still.
15:15:23  <Bjarni> celebrating Christmas is not the same as it should be the 24th and not the 25th
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15:16:41  <Rubidium> Ben_123: still haven't received your email, can you DCC it?
15:16:52  <Ben_123> DCC?
15:17:13  <Biff> i've gotten 10 spam mails today :/
15:17:22  <Rubidium> it is some IRC command
15:17:22  <Bjarni> actually you mix this up with a different "rule". Some countries used to change date at 18:00 because that's when people stopped working and those countries tend to celebrate evenings because that's when the new date arrived, the date of the (something) to celebrate
15:17:24  <Biff> and they all said merry christmas
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15:17:46  <Bjarni> at least they are polite
15:17:59  <Biff> indeed
15:18:13  <Bjarni> nothing like you are fat, got a small penis or anything like that
15:18:18  *** Sacro [~Ben@adsl-83-100-209-205.karoo.KCOM.COM] has joined #openttd
15:18:34  <Biff> no, guess they didnt send out those today
15:19:14  <Rubidium> Ben_123: I can do a "/dcc send <nick> <filename>" and it sents the given file to the given person, though the receiver must accept it
15:19:25  <Rubidium> do not know how it works in your IRC client though
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15:20:24  <Ben_123> erm...merry christmas?...  I wasnt shore weather to say it, cause who knows when it is, guess Im fat with a small cock then
15:20:45  <Ben_123> Rubidium, Im using Xchat, I don't no anythign about it though, so havnt got a clue how to send
15:23:59  <Rubidium> doesn't /dcc Rubidium <absolute filename> (assuming there are no spaces in the filename and path to the filename)
15:24:53  *** Belugas_Gone [] has quit [Quit: How about sleeping? Yeaaa..]
15:26:32  <Rubidium> or maybe there is a 'send file' option if you right click on my nick?
15:27:09  <Ben_123> it has spaces in the name
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15:29:43  <Ben_123> Rubidium: Is that working?
15:30:05  <Rubidium> hmm, partly... it is stalling
15:30:39  <Rubidium> probably due to a DSL/Cable router
15:33:15  <Sacro> Ben_123: right click on a nick - send file
15:33:51  <Sacro> and then you have window - file transfers
15:34:03  <Ben_123> Sacro: done that.  Its failed.  I dunno what to do, Ive emailed it again
15:35:50  <Zavior> Anyone has the hovs universal set that brianetta's nightly requires?
15:36:24  <Sacro> Zavior: me :)
15:36:29  <Zavior> Giavf!
15:36:40  <Zavior> Can't find it anywhere :|
15:36:45  * Bjarni got a message for Sacro
15:36:48  <Sacro> ive collected a grf-pack, just attempting to find licences
15:36:57  * Sacro presses play on Bjarni
15:37:14  <Sacro> Zavior:
15:37:16  <Bjarni> an untraditional Christmas present, that some people get this year is new boobs
15:37:30  <Sacro> nope, thats ukrsi
15:37:40  <Sacro> Zavior:
15:37:49  <Sacro> mmmmmmmmm boobs
15:37:51  <Bjarni> Merry Christmas. You are going to get surgery
15:37:57  <Sacro> :o
15:38:03  <Zavior> Thankee
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15:38:23  <Bjarni> one thing is for sure: you should not expect that from me
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15:46:08  <Darkvater> Bjarni: I just remembered; if the new OSX binary works, please replace the one on SF
15:47:27  <Biff> hmm
15:47:43  <Biff> something is weird with the manage list thingy
15:51:02  *** Azio [] has joined #openttd
15:51:35  <Azio> hey chaps im having some problems with 0.4.8 , with transfers, (the money just isnt transfering) is this normal? will 0.5.0-rc1 fix this?
15:51:57  <Azio> i remember when cargo transfer/loading/unloading didnt work properly, its not broken again is it? :D
15:52:13  <hylje> transfers work a bit weird
15:52:16  <hylje> but they do work
15:53:14  <Biff> i dont know if the negative income on transfers are fixed
15:53:31  <Biff> i'm trying to figure out why mass send to depot does not work
15:53:42  <hylje> it works
15:54:11  <Biff> no, it does not send all vehicles to depot. i selected a lorry, and hit find vehicles with same order
15:54:19  <Biff> (they have shared orders)
15:54:34  <Biff> only some of the vehicles are actually sent to depot
15:55:24  <Biff> wild guess, only the vehicles that need servicing are sent to the depot
15:56:03  <Azio> :<
15:56:07  <hylje> :|
15:56:11  <Azio> transfers dont work at all :<
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15:56:43  <Azio> not on my openttd 0.4.8 latest stable
15:56:59  <Bjarni> 	<Darkvater>	Bjarni: I just remembered; if the new OSX binary works, please replace the one on SF <-- I will... once I get an additional feedback. No need to replace it right now and then do it again tomorrow due to a 10.3 problem. Hopefully it's an issue with the computer it was tested on and not the binary, but you never know
15:57:02  <Sacro> Azio!!!
15:57:21  <Biff> if they dont work at all you might be using them wrong
15:57:32  <Sacro> no... they dont work
15:57:34  <Biff> what are you trying to do, and what doesnt happen that you expect to happen?
15:57:37  <Bjarni> besides I don't think that many people plan to play OpenTTD tonight
15:57:44  <Sacro> Bjarni: and why not?
15:57:51  <turi> Christmas is the ideal time to play!
15:57:55  <Bjarni> ok, you might
15:57:59  <turi> Who needs family? :)
15:58:03  <Bjarni> me
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16:05:52  <eper> meh it's Azio
16:06:46  <eper> time to do xmas shopping before it's to late
16:07:48  <Bjarni> American?
16:07:56  <Bjarni> because it's too late here
16:08:10  <eper> nope
16:08:12  <eper> engrish
16:08:27  <eper> Amazon vouchers - the girl that say "i Cba"
16:08:30  <eper> *gift
16:08:30  <eper> :}
16:08:55  <Sacro> its too late now..
16:09:01  <Sacro> well jacksons is still open... hmmmmm
16:09:16  <Bjarni> it's 4 O'clock.... not the best time of the year to go shopping
16:09:34  <Sacro> nope, all large england shops are shut by law
16:10:51  <HMage> hello everyone
16:11:51  <Bjarni> eper: you are in luck. A mage showed up and he might be able to magically add the presents to you that you have yet to buy
16:12:17  <eper> excellent
16:12:45  <eper> I'll just use the good old excuse of "it got lost in the post, sorry"
16:13:42  <HMage> I won't unless you'll reward me with money equal to the sum of the present prices plus 11 percent extra.
16:14:20  <HMage> mages were always greedy.
16:15:35  <HMage> btw, do the company performance rating calculation goals (the ones that have money goals) increase with inflation?
16:21:42  <eper> question: my server seems not to restart when it reaches X year, any idea why?
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16:48:25  <Aloysha> are elrails worth playing with?
16:51:30  <Sacro> yes
16:51:40  <Sacro> well, not IRL of course
16:51:47  <Aloysha> har har
16:51:53  <Sacro> you'd have a shocking time *hides*
16:52:14  <Aloysha> *rolls eyes*
16:52:27  *** Aloysha [] has quit [Quit: restarting to see why my right mouse button isn't working]
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17:02:00  <Born_Acorn> "Quit (Quit: restarting to see why my right mouse button isn't working)"
17:02:14  <Born_Acorn> Maybe he wasn't pressing it?
17:02:47  * Sacro presses Born_Acorn
17:04:18  <Bjarni> back
17:04:26  <Bjarni> guys, you should really not be here right now
17:04:46  <Bjarni> you got families, who wants you to do something with them
17:04:55  <Bjarni> well, hopefully you do
17:05:10  <Born_Acorn> I've locked myself in the house.
17:05:31  <Bjarni> scared of burglars?
17:05:34  <Born_Acorn> Yes!
17:05:37  <Born_Acorn> They want my things!
17:05:51  <Bjarni> they want YOU
17:05:59  <Born_Acorn> Argh!
17:05:59  <Born_Acorn> DL
17:06:01  <Born_Acorn> *D:
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17:15:09  <Gorre> morning..
17:15:27  <Sacro> nope
17:15:40  <Gorre> well, obviously, merry whatever!
17:15:54  <Sacro> tis evening
17:16:29  <Azio> Sacro
17:16:31  <Azio> my oh my
17:16:33  <Azio> long time :)
17:16:41  <Sacro> Azio: indeed
17:16:43  <Azio> hey dude
17:16:46  <Azio> we got 2 racks now :)
17:16:50  <Azio> lol
17:17:13  <Azio> last time we met i was in 1U
17:17:13  <Azio> rofl
17:17:25  <Azio> sigh ive been having some problems with breakdowns
17:17:36  <Azio> custom varid10 is set to 0
17:17:41  <Azio> but breakdowns are still on
17:17:49  <Azio> does the savegame have an effect on it?
17:18:05  <Azio> also noticed transfers seem to be broke again in 0.4.8 :D
17:18:11  *** Gorre [] has quit []
17:18:16  <Sacro> hmmm
17:18:19  * Azio is sure 0.4.7 fixed that
17:18:22  <Sacro> nope
17:18:29  <Sacro> none yet have had decent transfers
17:18:33  <Azio> damn
17:18:41  <Azio> im sure it did ;<
17:18:45  <Azio> maybe it was a nightly or something
17:18:54  <Azio> but heh ive had it working
17:18:55  <Azio> im sure of it
17:18:56  <Sacro> nop
17:18:59  <XeryusTC> transfers have always been broken
17:19:04  <Azio> yeah thats what i thought
17:19:11  <Azio> hmm
17:19:23  *** XeryusTC [] has quit []
17:19:24  <Azio> what about unloading/loading
17:19:29  <Azio> that broke too?
17:19:47  <Azio> naa dude i couldve sworn i had it working ;/
17:20:01  <Azio> brianetta had it working i think too
17:20:12  * Azio sobs
17:22:35  <Bjarni> it never worked
17:23:06  <eper> crashing trains is losts of fun
17:23:10  <Bjarni> well, it works in some conditions, but it's too easy to trigger conditions where it fails
17:23:27  <Bjarni> eper: yeah, your humour lost me :P
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17:26:28  <Azio> Bjarni mm
17:26:31  <Azio> that sounds about right
17:26:36  <Azio> oh well
17:26:38  * Azio wimpers
17:26:54  <MeusH> I'm back :)
17:27:08  <Azio> haha eper
17:27:11  <Azio> you nutter
17:27:14  <Azio> always running into you dude
17:27:20  <Azio> haha guys
17:27:23  <Azio> ive known eper over 8 years
17:27:29  <Azio> complete coincidence he's here ;\
17:27:32  <Azio> internet == small :D
17:27:40  <Azio> brb :D
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17:57:45  <Eddi|zuHause> i love it when connections die for absolutely no apparent reason...
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18:04:58  <MeusH> your neighbour? :p
18:08:15  <Eddi|zuHause> that might actually be an idea... :p but i don't have a wifi device anywhere near me, i think
18:08:50  <Eddi|zuHause> and i'm probably the only person with a flatrate within the next 5km
18:14:18  <guru3> what about the last 5km?
18:20:05  <hylje> :o
18:20:23  <hylje> the rest of the world outside the 5km area?
18:23:30  <Sacro> theres no such thing...
18:23:33  <Sacro> you fall of the end
18:23:38  <Sacro> 8off
18:25:30  <Sacro>
18:26:25  <Born_Acorn> old
18:26:31  <Born_Acorn> :p
18:28:06  * peter1138 idly removes the sprite limit
18:28:20  * Sacro idly removes Born_Acorn
18:29:20  <peter1138> there is the small problem of the patch being > 1/2MB , so far
18:31:56  <hylje> :o
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18:33:23  <_minime_> oh, hello peter1138
18:33:35  <_minime_> got a moment, please?
18:34:14  <Eddi|zuHause> i hardly see a problem in a patch like:
18:34:18  <Eddi|zuHause> -#define SPRITE_LIMIT (1<<15)
18:34:19  <Eddi|zuHause> +#define SPRITE_LIMIT (1<<31)
18:34:54  <HMage> Eddi|zuHause: the key word there was "removes"
18:35:11  <Wolf01> maybe (re)moves
18:35:25  <Eddi|zuHause> 2147483648 ought to be enough for anyone ;)
18:35:57  <HMage> Eddi|zuHause: I'd like to quote Bill Gates' quote about "640Kb is out to be enough for anyone"
18:36:02  <HMage> of memory
18:36:13  <peter1138> Eddi|zuHause: well, apart from that it won't ever work...
18:37:53  <peter1138> _min	what's up?
18:38:00  <peter1138> o_O
18:38:24  <Born_Acorn> Lets commit av8 to trunk and avoid all the "theres no helicopters" complaints! :p
18:40:16  <_minime_> Peter, I guess i'll paste what I said yesterday, after you left...
18:40:23  <_minime_> [03:10] <_minime_> [02:41] <peter1138> font replacements have no need to use action E... tum te tum -- why is that? afaik, just having an action 12 in a grf that is not active will not load those glyphs into the game.
18:40:29  *** Eddi|zuHause [] has quit [Read error: Connection reset by peer]
18:40:37  <_minime_> if that's already dealt with, feel free to tell me off ;)
18:41:02  <_minime_> of course, I'm talking from a point of someone who mostly codes for TTDP
18:41:31  <peter1138> "Let's" :p
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18:43:30  <FlashFF> who heres is fairly fluent with C / C++ in linux?
18:44:06  <HMage> I am
18:44:13  <FlashFF> because im playing about with the time functions, from time.h
18:44:24  <HMage> gettimeofday() is a very good one
18:44:31  <FlashFF> but the compiler keeps telling me the struct  tm  doesnt exist
18:45:23  <HMage> struct tm?
18:45:41  <FlashFF> hmm, i can return the time in seconds like that using   seconds = time(NULL);
18:45:45  <FlashFF> yeah
18:45:59  <FlashFF> everythiing i can find regarding it seems to say get the seconds using time()
18:46:02  <HMage> you want time with one second precision?
18:46:24  <FlashFF> then pass that to gmtime() to return the broken down time in a struct tm
18:47:05  <HMage> what is your ultimate goal?
18:47:15  <FlashFF> to return the time in a readable format lol
18:48:41  <HMage>
18:49:18  <FlashFF> hmm
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18:49:27  <FlashFF> that struct tm is there again lol
18:49:39  <HMage> it should be in time.h, what distro are you using?
18:50:02  <FlashFF> slackware 10.2
18:50:06  <FlashFF> but thinking about it...
18:50:12  <HMage> strange, it's defined in ANSI-C
18:50:13  <FlashFF> i could declare that myself
18:50:26  <FlashFF> since the link you gave links to its full definition
18:50:39  <HMage> I strongly recommend you against that.
18:50:54  <FlashFF> lol
18:51:33  <FlashFF> so any idea why the compiler cant see to find that?
18:51:53  <Maedhros> are you writing C or C++? if it's C++ you might need to use the std namespace or something
18:52:08  <HMage> no need to, it's C library, not C++.
18:52:47  <HMage> FlashFF: the only problem I can see here is either you have a faulty installation or you're declaring the timeinfo variable the wong way
18:52:53  <HMage> wrong*
18:53:02  <Maedhros> ok. i was mislead by the __BEGIN_NAMESPACE_STD  around the struct in ubuntu's time.h :)
18:53:58  <peter1138> hmm, i guess dv didn't commit the action E fix
18:54:06  <FlashFF> weird.....
18:54:11  <FlashFF> i rebooted my server system
18:54:16  <FlashFF> and now it compiles fine
18:54:33  <HMage> something's strange with your system it seems
18:54:42  <FlashFF> thanks for your help
18:55:19  <HMage> don't thank me, I did nothing :)
18:56:07  <FlashFF> lol
18:56:31  <FlashFF> you helped eliminate all of the other possibilities lol
18:57:35  <peter1138> $ svn diff | wc 10801   95177  616598
18:57:43  <peter1138> :/
18:58:25  <Sacro> peter1138: whats that?
18:58:31  <HMage> that's a big patch, but at least it gets rid of spaghetti code I hope
18:58:44  <peter1138> no sprite limit
18:58:50  <peter1138> HMage: haha :)
18:59:01  <Sacro> or adds more :p
18:59:08  <HMage> :p
19:00:49  <peter1138> there are a lot of data tables that need modification
19:00:50  <MeusH> guys, Darkvater, new sheds are ready :)
19:02:30  <peter1138> hmm, problem with the default station :/
19:04:33  <MeusH> what's the problem peter1138?
19:04:52  <peter1138> ah, i converted something incorrectly
19:06:35  <peter1138> with this 'little' patch the sprite limit is just over 500 million
19:07:48  <peter1138> although the spritecache doesn't handle that many...
19:08:48  <Sacro> :o UKRS + NARS + CanSet + DBSetXL ?
19:08:55  <peter1138> no
19:09:11  <peter1138> that needs more engine slots
19:09:13  <Sacro> d'oh :(
19:09:51  <peter1138> heh, 57 files modified
19:12:10  <peter1138> "TTD can use Unicode, When TTD support non-latin Language?"
19:12:12  <peter1138> um?
19:12:33  <Eddi|zuHause> non-latin as in german?
19:13:28  <Eddi|zuHause> hm... iirc, all versions of TT i had, except of the first demo, were in german
19:13:50  <peter1138> well, TTD can't use unicode
19:13:56  <peter1138> TTDPatch and OpenTTD can, of course...
19:14:06  *** Sacro [~Ben@adsl-83-100-209-205.karoo.KCOM.COM] has quit [Read error: Connection reset by peer]
19:15:25  <Eddi|zuHause> "the real WTF is that he capitalized 'language'" ;)
19:16:15  <peter1138> hehe
19:16:44  <hylje> "The real WTF is that you found a the Real WTF from taht"
19:16:54  <peter1138> Darkvater: (how) should i mark a commit that needs backporting to 0.5?
19:20:39  <CIA-1> peter1138 * r7554 /trunk/newgrf.c: -Fix (r7496): In Action 0xE, don't deactivate the current GRF (to be ported to 0.5)
19:24:09  <peter1138> bye
19:28:06  <MeusH> bye
19:28:35  <_minime_> bye
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21:10:46  <MeusH> MiHaMiX: ping
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21:34:43  <mattt_> is there some strategy to prevent breakdowns?  I'm down to 50 day service intervals for all my steam engines, and they're still getting at least 1 breakdown between services
21:35:23  <MVV> disable breakdowns in options :)
21:35:24  <Wolf01> use engines with >75% of reliability
21:35:40  <mattt_> hehe
21:35:56  <MeusH> put depots in vehicles' orders
21:36:25  <MeusH> try to service depots after unloading and before loading, not to decrease income
21:36:49  <MVV> better before ?
21:37:06  <MVV> unloading and uploading, imho
21:37:34  <mattt_> hm, so if i put depots in the orders can i increase the service interval to some fairly large number?
21:38:15  <MVV> or diasable them at all ?
21:42:12  <mattt_> hm
21:42:14  <mattt_> these engines are garbage
21:42:47  <mattt_> i might just disable breakdowns, because this is making the game significantly less fun :/
21:43:05  <Born_Acorn> I always do. :op
21:44:03  <Wolf01> you have to see the max reliability of an engine before to buy it, if is below 70% the engine is garbage, also if is the best on HP and speed
21:45:48  <mattt_> is it better to distribute resources evenly (ie: will it generate more cash) - for example, distributing coal from one mine to two power plants?
21:47:03  *** Tuzlo [] has joined #openttd
21:47:29  <Wolf01> no, is better to distribute coal from 2 mines to one power plant
21:47:42  <Tuzlo> ok, Iupgraded to 0.5.0-RC1, went and started a random game.... Onky thing is I have no vehicles, am I doing smoething wrong, missingsomething or is this a bug?
21:49:03  <Triffid_Hunter> Tuzlo: try starting at a later year
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21:49:28  <Tuzlo> ah
21:49:44  <Tuzlo> when is the earliest I should statr?
21:50:16  <Wolf01> 1935 i think
21:51:56  <Tuzlo> oh that would be my problem then.....
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21:54:48  <MVV> I downloaded 0.5.0 then I simply overwrited by old 0.4.0 - I made all correclty ?
21:59:39  <Tuzlo> should have MVV
22:00:22  <Tuzlo> is there a manuakl for the newest version?
22:02:10  <MVV> I'm trying to connect to any intenet-server but all the servers show version mismatch
22:02:32  <hylje> MVV: not many have upgraded to 0.5.0 yet
22:02:48  <hylje> but you're right, the public server list needs to filter by version
22:05:03  <MVV> all the servers that i see are 0.4.8
22:05:26  <Tuzlo> I was jst wondering how the airpotrs work into this now
22:05:34  <MVV> allmost all but there is no 0.5.0 :(
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22:10:08  <MVV> bug :)
22:10:16  <CIA-1> rubidium * r7555 /trunk/heightmap.c: -Fix (r5479): off-by-one error due do truncation on division by 2. Thanks to Ben_Robbins_ for providing the test case.
22:10:36  <Wolf01> there are the custom bridgeheads on 0.5.0?
22:10:58  <Rubidium> no, they are not in 0.5.0
22:11:19  <MVV> while the window with status of current net game downloading is shown i clicked on below window i then it became impossible to see the download status window
22:11:26  <Wolf01> but they are planned for the 0.5.0, in the wiki
22:12:05  <MVV> awful lags i'll better disconnect from irc
22:12:09  *** MVV [~54321@] has quit [Quit: Leaving]
22:12:15  <Wolf01> you are always in time to add them, is only a RC1
22:13:22  <Rubidium> first, the roadmap is not written (or at least actively updated) by the developers and secondly "Some of its content may be outdated" (in the green field on the wiki)
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22:17:36  <Ben_123> Happy Christmas today or tommorw everyone. bye
22:18:27  *** glx|away is now known as glx
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22:27:28  <Wolf01> 'night all, oh, happy christmas
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22:31:21  <Darkvater> peter1138: just commit it and when I start backporting I will look at each commit in turn
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22:34:27  <Darkvater> hmm guys, I've been working Friday on child/modal windows(popups)
22:34:48  <Darkvater> what would you say were to be the best relationship between a parent and its child?
22:35:06  <Darkvater> It could either be a w->child pointer
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22:35:23  <Darkvater> or the child gets some special wnd_class and number of some sorts like it is now
22:35:37  <Darkvater> I like the pointer myself as it is not only much, much faster, but also more robust
22:36:12  <Darkvater> eg with modal windows you cannot do any action in the parent window until the child is closed
22:36:28  <MeusH> MiHaMiX, ping
22:36:43  <Darkvater> this can solve annoyances as 'hiding' the connect status window, or just clicking outside of the 'confirmation' window for apply newgrf/sell all in depot
22:37:00  <MeusH> goodbye, I'll be back in a hour-two
22:37:33  <Rubidium> the w->child pointer sounds like a good implementation
22:38:05  <Darkvater> the only "problem" with that is, that if a child is closed, the parent's child needs to be set to NULL as well
22:38:14  <Darkvater> and a window can only have 1 single child
22:38:20  <Darkvater> that needs to be closed when the parent is closed
22:38:27  <Darkvater> currently that's done with DeleteWindowClass()
22:38:56  <Rubidium> for that problem you can add a parent pointer
22:38:56  <Darkvater> not that atm a window has more than one child open at any time, but it could be a problmem
22:39:40  <Darkvater> yes, already did that :). The only issue with that is that I didn't add it to Window* but to w->custom, so it's child-window specific right now
22:39:51  <Darkvater> perhaps I should move that to the window struct
22:40:00  <Darkvater> but the multiple-child-per-parent is a bigger issue
22:40:35  <Rubidium> the question is: can it happen? If the parent cannot do anything till the child is done, it isn't a problem.
22:41:09  <Darkvater> a child doesn't have to be modal
22:41:21  <Darkvater> eg sell-all-depot-popup is modal, but the vheicle->orders window isn't
22:41:25  <Darkvater> both are a child
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22:52:06  <Rubidium> what if the child pointer is only used for modal windows?
22:52:49  <Darkvater> hmm possible...
22:53:19  <Darkvater> sounds a bit hackish at first to have this distinction
22:53:55  <Eddi|zuHause> "child windows" and "nephew windows" ;)
22:54:03  <Rubidium> otherwise you would have to cycle through all childs to see whether one of them is modal
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22:54:55  <Darkvater> Rubidium: yes I know... and that on every click on a window
22:55:17  <Darkvater> ok, not that it would slow down openttd even a tiny bit; but still
22:56:06  <Darkvater> MeusH: much better ddepots :D. But either the train looks too small or the depot too big. Compare your depot to that of the original. Yours takes the full width of a tile, the original doesn't
22:56:12  <Eddi|zuHause> btw: how do you want to handle this situation: the confirm-quit window should be modal to the main viewport, i.e. prevent input in any other open windows [that are not the modal window's parent window]
22:56:31  <Bjarni> back
22:56:44  <Bjarni> anything interesting happening?
22:57:10  <Darkvater> Eddi|zuHause: yes I have been thinking about that. I donnu yet. Perhaps not make it modal or create a special case from it
22:57:20  <Darkvater> I need to think some more about it
22:57:57  <Darkvater> because simply making it modal just for the main viewport will result in a ton of bugreports: I cannot build anything, mouse unresponsive, but I can manage already open windows, please help!
22:58:27  <Eddi|zuHause> the "correct" solution would be to create some kind of window hierarchy, and then checking any parent window if they have an open modal child
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23:00:22  <Darkvater> we already have a z-window hierarchy
23:00:42  <Darkvater> but what do you mean by 'any parent window if open modal child'?
23:01:20  <Eddi|zuHause> well, let's assume i have the train detail window open, which is a non-modal child of the train window, which is a non-modal child of the main viewport
23:01:34  <Eddi|zuHause> and i also have the quit-confirm open which is modal to the main viewport
23:02:14  <Eddi|zuHause> if i now make input into the train detail view, it checks it's parent, if it has a modal child [no], and then recursively that parent [yes]
23:02:51  <Eddi|zuHause> so i discard input into the train detail view
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23:05:05  <Bjarni> Darkvater: btw I realised that nobody solved the issue where autorenew can go out of sync
23:05:08  <Rubidium> isn't the z-window hierarchy useless in the 'parent' hierarchy stuff?, you need the parent, not the one below/above a given window
23:05:20  <Bjarni> that was a must for 0.5.0, right?
23:05:32  <Darkvater> Eddi|zuHause: the trian-detail window has no idea about its parent, or if it is a child window at all
23:05:55  <Eddi|zuHause> yeah, that might need to be solved to do this properly
23:05:56  <Darkvater> Bjarni: you said it was graphical only
23:06:28  <Darkvater> so I didn't markt it as a must
23:06:35  <Darkvater> mostly as I have no idea how to solve it
23:06:52  <Darkvater> Rubidium: it is useless for parentage, yes
23:07:12  <Darkvater> all the z-order does now is the order in which a window receives a click/keypress
23:07:21  <Darkvater> (and drawing of course0
23:10:10  <Darkvater> but; itneresting, I'm going to sleep :)
23:10:21  <Darkvater> hope to get some internet tomoroww, will be away
23:10:52  <Rubidium> so when you add a parent & (modal)-child pointer to each window, you can easily determine whether the window should allow clicking, right?
23:11:06  <Rubidium> night
23:13:46  <Rubidium> Bjarni: shouldn't the whole autorenew stuff be stored to the Player instead of Patches?
23:14:01  <Bjarni> that was the idea
23:14:08  <Bjarni> I never got around to move it though
23:15:04  <Bjarni> because we talked about it and it was the general opinion that we should have a window to contain all company specific settings, but I never had time to make such a window
23:15:28  *** Jango [] has quit [Ping timeout: 480 seconds]
23:15:35  * Rubidium ponders some in-between solution
23:15:42  <Bjarni> 	<Darkvater>	Bjarni: you said it was graphical only <-- I said that the graphical part could say that it's on while the core thinks it's off
23:16:20  <Bjarni> if anybody got any idea on how to solve this (hopefully before 0.5.0), you are welcome to say so
23:16:30  <Bjarni> and even better if you can code it as well
23:18:54  *** Belugas_Gone [] has joined #openttd
23:23:04  <mattt_> why is it some stations all of a sudden stop accepting goods?
23:23:29  <Eddi|zuHause> because the cities replace buildings?
23:23:56  <mattt_> is there a specific building that has to be nearby to accept goods?
23:24:00  *** Osai [] has joined #openttd
23:24:14  <Eddi|zuHause> use the query tool
23:25:15  *** Jango [] has joined #openttd
23:25:59  <mattt_> what am i looking for?  there's at least 2 buildings within the station coverage area that accept goods
23:26:26  <Eddi|zuHause> they have ratios like "2/8 goods" or "3/8 goods"
23:26:37  <Eddi|zuHause> they have to sum up to at least 8/8 goods
23:26:38  <mattt_> yeah
23:26:40  <mattt_> oic
23:26:44  <mattt_> >_<
23:28:32  <peter1138> $ svn diff | wc
23:28:36  <peter1138>   11432   97378  634978
23:28:40  <peter1138> i think that's... a bit too big
23:28:53  <Rubidium> depend on what it is
23:29:05  <Rubidium> if you add one language, it is quite OK :)
23:29:11  <peter1138> no sprite limit
23:29:32  <peter1138> there're a fuckload of tables that need changing...
23:31:00  <peter1138> and i had to poolise the spritecache
23:31:24  <Eddi|zuHause> so split it up for each table individually ;)
23:31:28  <peter1138> cos 10 bytes per entry is a bit much
23:31:38  <peter1138> 10 * MAX_SPRITES
23:31:52  <peter1138> fine for the current 16384 limit
23:32:33  <peter1138> not so good when the limit is 2^29
23:33:29  <peter1138> (also it uses less memory with the default graphics, heh)
23:33:59  <Rubidium> nice!
23:35:44  <peter1138> otoh
23:36:03  <peter1138> i'm having difficulty getting enough grfs together to get past 24k sprites
23:41:56  *** Eddi|zuHause [] has quit [Ping timeout: 480 seconds]
23:45:56  *** Eddi|zuHause [] has joined #openttd
23:46:40  *** Nigel_ [] has joined #openttd
23:47:26  <peter1138> poor old yapf
23:47:42  <peter1138> got a game here
23:48:05  <Rubidium> Bjarni: in which case does the GUI<->core inconsistency occur?
23:48:14  <Bjarni> unknown
23:48:18  <Bjarni> most likely when loading
23:49:00  <peter1138> cpu usage... old pf: 80%, yapf 30%, npf 25%
23:49:27  <KUDr> ??
23:51:15  <peter1138> hmm, 20-30% for npf
23:51:35  <peter1138> 30-40% for yapf
23:51:44  <peter1138> total usage, of course
23:52:06  <KUDr> in profiler?
23:52:13  <peter1138> no, in top
23:52:18  <KUDr> hmm
23:52:21  <peter1138> i.e. not a controlled test
23:53:23  *** Nigel [] has quit [Ping timeout: 480 seconds]
23:53:47  <Rubidium> Bjarni: if the inconsistency happens on load, the fix is easy :)
23:54:23  <Rubidium>
23:54:48  <Rubidium> but first, lets see whether that compiles :)
23:55:40  <Eddi|zuHause> !calc 1024^3
23:55:41  <_42_> Eddi|zuHause: 1073741824;
23:56:00  <Eddi|zuHause> why does dd claim this to be 1.1GB?
23:56:12  <Bjarni> Rubidium: it's only a theory that it happens on load
23:56:19  <Bjarni> I was never able to verify it :(
23:56:25  <Rubidium> it is a really good theory
23:56:40  <peter1138> heh, is sirkoz on another planet?
23:56:48  <Rubidium> as the _patches.autorenew*_never_ get set on load
23:58:16  <Rubidium> it gets set on network games though
23:58:21  <Bjarni> but the whole structure of how it works now is poor. The patch setting is the default for starting a new game while the ingame setting should only affect the current game, but they are controlled from the same window, which is a pretty bad thing

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