Log for #openttd on 28th January 2007:
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00:00:13  <voodoo070> patience young skywalker
00:00:14  <voodoo070> :)
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00:03:55  <Sacro> voodoo070: buh?
00:04:19  <Sacro> but i wanna pwn some stormtroopers :(
00:08:00  * tokai hates star wars
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00:18:18  <MeusH> goodnight
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00:28:16  <CIA-1> OpenTTD: Darkvater * r8435 /trunk/ (3 files in 2 dirs): -Regression (r7759?): Readd aircraft.h to the project files which were added in r6644 but miracuously disappeared sometime afterwards
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00:29:45  <caladan> Made a sample tutorial for railbuilding
00:30:12  <caladan> I used making screenshots with each tick and then compressed it into xvid
00:30:14  <caladan>
00:31:15  * Bjarni decides to learn how to build railroads
00:31:39  <caladan> it's really shor, just to show it can be done
00:31:53  <caladan> encoding and uploading takes some time, you see
00:32:34  <Bjarni> 2 minutes
00:32:49  <caladan> hmm?
00:33:05  <Bjarni> the problem is that the browser didn't like it, so now I need to download it and open it with a real movie player
00:33:13  <caladan> huh
00:33:24  <caladan> normal xvid :/
00:33:25  <Bjarni> browser fucked up
00:33:36  <caladan> and the server is apache i guess
00:34:03  <Bjarni> it started playing just fine, but when it was done, the playback stopped and I could not start it again o_O
00:34:10  <caladan> :/
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00:35:45  <Bjarni> not your fault
00:35:58  <Bjarni> anyway, I'm not sure zooming in and out is a good idea
00:36:09  <caladan> ok
00:36:18  <Bjarni> and the build and sell the wrong wagons could confuse people more than it benefits
00:36:32  <caladan> it's just for you, to check what to change and so on
00:36:37  <Bjarni> and generally, the major issue for people are signals, not the rails themselves
00:36:48  <caladan> now it's 31fps
00:37:03  <caladan> volume can be reduced if i make oit 16fps or something
00:37:20  <caladan> i mean size of file
00:37:28  <Bjarni> I know
00:37:41  <Bjarni> it's mute, so volume makes no sense to mess with ;)
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00:39:16  <caladan> i guess i'll make a patch to enable hmm, that screenshoting
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00:39:31  <Taz> hey all
00:39:36  <caladan> now i just added another switch to the command line
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00:49:03  <caladan> it seems that 16fps look quite good too
00:49:32  <caladan> gn
00:49:48  <Sacro> Bjarni: yes, the signals are fugly
00:52:14  <Sacro> :D A BUG
00:52:20  <Sacro> IN 0.5.0-RC4
00:52:21  <Sacro> :D
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01:59:56  <Bjarni> Sacro: you know, you can be banned for yelling "BUG" and then not tell what it's about
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02:00:04  <Sacro> Bjarni: i know :p
02:00:46  <Sacro> i want to see if you can fix it wihtout me saying what the bug is
02:00:54  * Bjarni pseudo bans Sacro
02:01:11  * Sacro pseudo hugs Bjarni
02:01:18  <Bjarni> err
02:01:57  <Bjarni> I can't fix a bug that I don't know about
02:02:32  <Sacro> well thats no good
02:05:13  <Bjarni> actually the bad person here is you because you just failed to post the mandatory bug report
02:05:27  <Sacro> i did report it
02:05:35  <Bjarni> where?
02:05:42  <Sacro> [00:52] <<Sacro>> :D A BUG
02:05:47  <Sacro> just then
02:05:51  * Bjarni slaps Sacro
02:06:04  <Bjarni> you are the worst bug report writer that I have ever seen
02:06:18  <glx> a kick would be good too :D
02:07:14  <Bjarni> Sacro: you got 15 sec to give a better bug report
02:07:34  *** Sacro was kicked from #openttd by Bjarni [times up]
02:08:00  <Bjarni> that should teach hiim
02:08:02  <Bjarni> -i
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02:08:16  <Sacro> Limitation disturbs me very sprites. Goes it throw out limitation?
02:08:30  <Bjarni> not in 0.5.0
02:09:47  <Sacro> there is a newgrf clash between Born_Acorn's buffers facing south and east, when maglev is selected, and the Zeppelin on Pikkas AV8
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02:10:29  <Bjarni> and what do you want me to do about that?
02:10:41  <Bjarni> it's clearly an issue with those two grf files
02:10:51  <Sacro> well im trying to get a ttdp person to see if it is
02:10:54  <Sacro> or if it isnt
02:22:06  <Eddi|zuHause> limitation disturbs me very bandwidth...
02:23:22  <Eddi|zuHause> but i
02:23:55  <Eddi|zuHause> i'm afraid if i ask t-offline if they can up the bandwidth, they're gonna tell me it should not have been working at all
02:24:48  <Eddi|zuHause> there have been precidence cases of that
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02:49:17  <Eddi|zuHause2> limitation disturbs me very online time...
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06:27:55  <Jor> startkeylogger
06:27:57  <Jor> DCC SEND "string" 0 0 0
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06:27:57  <Jor> keylogger
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06:41:28  <Eddi|zuHause2> wtf?
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07:27:09  <ln-> -17.5 °C
07:33:02  <Triffid_Hunter> Eddi|zuHause2: broken dcc nat helper in some routers, that line causes instant disconnect
07:33:28  <Sacro_> hehehehe
07:33:33  <Eddi|zuHause2> Triffid_Hunter: yeah, that i know
07:33:38  <Sacro_> makes for a fun quit message...
07:33:43  * Sacro_ gets g-lined on freenode
07:34:03  <Eddi|zuHause2> i just wondered why a kiddie would join exactly here and try that
07:34:30  <Triffid_Hunter> same reason they do it at all I suppose
07:35:21  <Eddi|zuHause2> let's just say that wasn't exactly what i was expecting to see when i checked for new messages :p
07:42:21  <ln-> i've dropped five screen+irssi users from a channel simply with one character: - (the unicode 'en dash')
07:43:31  <ln-> which was an attempt to find out why it happens to some but not all, and not even again for the same ones. the common factor was screen being running on Solaris.
07:44:20  <hylje> :o
07:46:52  <Triffid_Hunter> lol
07:51:21  <caladan_> huh, five users were using solaris, strange :D
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08:08:41  <MiHaMiX> gm
08:17:07  <ln-> caladan: what's strange about solaris?
08:20:39  *** mode/#openttd [+o MiHaMiX] by ChanServ
08:21:24  *** MiHaMiX changed the topic of #openttd to: 0.5.0-RC4 | Website: * (Translator: translator2, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Bug-reports: bugs)
08:21:33  <MiHaMiX> All services are up and running again
08:21:51  <MiHaMiX> wiki software has been upgraded
08:22:11  <MiHaMiX> </administrative-notices>
08:27:35  <caladan> ln-: it sometimes acts strange, has strange compiliers and so on
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08:44:26  <blathijs> Darkvater: I think I did something with freetype, though I might have forgotten to include it in my building changeroots
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08:58:55  <ln-> oh no, tron has quit.
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09:12:59  <Tron> svn: Can't close file '/home/openttd/svn/db/transactions/8435-1.txn/node.0.0': No space left on device
09:13:03  <Tron> NOT good
09:14:48  <blathijs> Tron: I've told TL
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09:22:22  <MeusH> ello
09:22:44  <aj_> blathijs, am i right in understanding the underlying implementation of the road/rail networks is 2D in openttd?
09:23:07  *** aj_ is now known as ajmiles
09:24:13  <MeusH> !stats
09:24:15  <_42_> MeusH:
09:24:16  <MeusH> !log
09:24:18  <SpComb> Logs:
09:24:18  <MeusH> !logs
09:24:39  <Ailure> 9th most active nick
09:24:40  <Ailure> wohoo
09:24:43  <Ailure> e-penis wave
09:25:21  <MeusH> D:
09:25:31  <Ailure> Bjarni is a very aggressive person. He/She attacked others 36 times.
09:25:32  <Ailure> For example, like this:
09:25:32  <Ailure>      * Bjarni slaps Ailure
09:25:32  <Ailure> Darkvater can't control his/her aggressions, either. He/She picked on others 21 times.
09:25:33  <Ailure> lol
09:26:12  <Ailure> lol
09:26:22  <Ailure> and the most referenced nick is "i"
09:26:31  <Ailure> I love how references can get skewed by someone changing nick as a joke
09:27:05  <MeusH> Bjarni!
09:27:17  <Ailure> Ailure talks to him/herself a lot. He/She wrote over 5 lines in a row 174 times!
09:27:17  <Ailure> Another lonely one was Darkvater, who managed to hit 133 times.
09:27:20  <Ailure> D:
09:27:24  <MeusH> Bjarni spoke a total of 166663 words!
09:27:26  <MeusH> evil devil!
09:27:29  <Ailure> yeah
09:27:44  *** MeusH is now known as there
09:27:47  <there> lol
09:27:51  <there> there
09:27:54  <there> ! stats
09:27:56  <there> !stats
09:27:57  <_42_> there:
09:28:00  *** there is now known as MeusH
09:28:20  <Ailure> it needs to get refreshed first
09:28:26  <Ailure> gonna be intresting when it does
09:30:57  <MeusH> brb
09:31:09  *** MeusH is now known as MeusH|afk
09:34:19  <Darkvater> morning
09:34:21  <Darkvater> peter1138: ping?
09:36:20  <Tron> ajmiles: the map is 2D with shortcuts (i.e. tunnels and bridges)
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09:41:55  <ajmiles> Tron, is the network essentially a graph, nodes and paths?
09:43:23  <Tron> well, conceptually it is a non-planar (due to the shortcuts) (di - if you use unidirectional signals -)graph
09:43:36  <Tron> but there is no explicit represantation as a graph
09:43:56  <Tron> you have the big map array _m, which holds the tiles
09:44:24  <Tron> and some tiles are interpreted as traversable for road and rail vehicles
09:45:31  <ajmiles> would the representation support multiple nodes on a single tile, ie, raised road/rail junctions or underground nodes?
09:45:55  <ajmiles> because as i see it in openttd you can't ever have a corner above/below any other corner/junction, which is what lets you make it 2D?
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09:46:41  <Tron> the map is 2D, period
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09:47:40  <ajmiles> right, and is that what led to issues with tunnels crossing over one another (iirc) ?
09:48:00  <Tron> pardon?
09:48:14  <ajmiles> was there not some bug with tunnels crossing over another?
09:48:18  <ajmiles> at one point...
09:49:16  <Tron> there were multiple bugs, but they are caused by another anomaly
09:49:28  <Tron> you can ask a tile which tracks it has
09:49:57  <Tron> and a tunnel answers "you can go from SW to NE" (of course the answer depends on the direction of the tunnel)
09:49:59  <Tron> which is BS
09:50:32  <Tron> if you enter a tunnel tile from SW you don't end up on the tile to the NE of it
09:51:02  <Tron> and you cannot enter the tunnel tile from the NE at all (the answer has no direction, it just states the existence of a connection)
09:51:36  <ln-> are there plans in foreseeable future to allow building tracks underground? (i.e. really tracks that can change direction and can have signals, not just teleports like now)
09:51:37  <Tron> this leads to problems if the information isn't handled with a special case
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09:52:30  <ajmiles> ln-, that's what i'm trying to take into account when writing my road/rail network code, and i think i'm going to write it as a 3D network to at least allow for that (and tunnels/bridges)
09:52:42  <Tron> imo the better approach would be to change the answer for tunnels tiles (as well as bridges, road/rail depots and bus/truck stops) to "there is no way to enter the tile from one side and leave at another"
09:53:18  <Tron> special casing is needed anyway, but this way the answer is conservative and it should reduce the number of special cases
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09:53:43  <nairan> =)
09:54:06  <Tron> well, if you design your map 3D - voxels - you have no problem for bridges and tunnels at all
09:54:21  <nairan> from mirc 6.12 -> 6.21
09:54:44  <ajmiles> allowing bridges to cross over each other would be fairly straightforward too
09:54:55  <ajmiles> assuming it was thought to be "realistic"
09:55:07  <Tron> this is no technical problem either now
09:55:19  <Tron> it just looks bad
09:55:28  <ajmiles> in a sprite based environment you mean?
09:55:28  <Tron> remember: one height level is 8 (!) pixels
09:55:40  <Tron> now check how high your average bridge graphics is
09:55:52  <Tron> tallest ones are 48 pixels
09:55:55  <ajmiles> heh
09:55:58  <Tron> i.e. 6 height levels
09:57:01  <Tron> you just need to change a few lines to allow (perpendicular) crossing bridges
09:57:28  <ajmiles> same goes for bridges that run in the same direction on the same tiles?
09:57:36  <Tron> which reminds me that somebody is still acting like a diva
09:57:44  <Tron> this is not possible
09:57:56  <Tron> there is one bit for "X bridge above" and one for "Y bridge above"
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09:58:42  <Tron> when it comes to drawing bridges the end of the bridge(s) above get searched to get the necessary information to draw them
09:58:52  <Tron> this means height and bridge type
09:59:59  <Tron> well, technically you could have multiple bridges above each other (just like tunnels, but the other way round, i.e. a higher bridge is longer instead of a higher tunnel ist shorter)
10:00:06  <Tron> but drawing them would get really messy
10:00:39  <Tron> because you don't know when to stop searching for bridge ends, which means in the extreme case you search till you hit the end of the map
10:00:58  <Tron> actually you have to search both bridge ends to be able to draw a bridge tile
10:01:01  <Tron> breakfast
10:01:09  <ajmiles> heh
10:01:19  <ajmiles> beat you to that one :)
10:03:27  *** MeusH|afk is now known as MeusH
10:06:07  <peter1138> wibble
10:08:57  <Tron> re
10:09:45  <CIA-1> OpenTTD: tron * r8436 /trunk/src/ (6 files):
10:09:45  <CIA-1> OpenTTD: -Fix
10:09:45  <CIA-1> OpenTTD: -Feature: When linking the terraform toolbar to the build toolbars place them side by side instead of on top of each other
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10:11:34  <imaginner> yaaaay
10:11:58  <imaginner> I finally managed to compile OTTD with MSVC 2005
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10:19:29  <guru3> anyone here ever heard of Armagetron?
10:19:49  <Ailure> hmm
10:20:14  <peter1138> yyeah
10:20:25  <guru3> how did you first hear about it?
10:20:48  <peter1138> no idea
10:21:00  <guru3> would you say it's fair to delete it off of wikipedia?
10:21:06  <guru3> cause someone has put it up for deletion :/
10:21:09  <Triffid_Hunter> guru3: I play armagetronad sometimes
10:21:35  <Triffid_Hunter> or is that something different?
10:21:45  <guru3> same thing
10:22:54  <SpComb> "You get points for core dumping an opponent (make him hit your trail)" <--- is this from some early version of such a game that segfaulted if you hit a trail?
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10:23:42  <guru3> not exactly
10:23:50  <guru3> core dumping is the tron term for killing someone
10:24:34  <caladan> it's all about that old Tron movie :D
10:24:48  <peter1138> no
10:24:48  <SpComb> it would have been more fun if there was some bug in the game that caused that
10:24:53  <caladan> you should watch it to know what it's all about
10:24:59  <peter1138> it's all about one tiny part of tron
10:25:58  <caladan> screenshots generated in png format have how many colours?
10:26:00  <caladan> 768??
10:26:18  <peter1138> depends what generated them
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10:26:25  <caladan> openttd :D
10:26:29  <peter1138> well, 256 then
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10:26:50  <caladan> hmm, ok, then my tools screw something up ;]
10:27:11  <peter1138> there are no 9.5 bit displays, as far as i know...
10:27:16  <guru3> lol
10:27:46  <caladan> it can all be packed so thet franctions arent impossible
10:27:49  <Maedhros> morning
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10:29:01  <SpComb> ufoun----
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10:48:39  <caladan> it seems that xvid is better for tutorials than flash...
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11:39:04  <peter1138> Tron: hmm, that linked terraform toolbar change gives strangeness when opening
11:39:55  <Tron> ?
11:41:21  <peter1138> ah, it changes the parent's position without marking the screen dirty
11:41:26  <peter1138> (or window)
11:41:44  <peter1138> then it gets redrawn when the white border is done
11:47:06  <izhirahider> In the "Detailed Performance Rating" window, what exactly "Min. Profit" means? I.e, what can I do specifically to increase it? Everything else is high except this entry...
11:50:39  <Ailure> It looks for the vehicle with the minium profit
11:50:44  <Ailure> and see how high it is
11:50:51  <Ailure> it needs to be above a certain amount
11:51:04  <Ailure> but yeah, that's probably the most flawed part of the perfomance rating calculation
11:52:59  <caladan> what fps for tutorial would be ok?
11:53:33  <izhirahider> ah, ok, so reduce the vehicles with less profit, thanks
11:55:55  <Ailure> caladan
11:55:58  <Ailure> 15 might work well
11:56:12  <Ailure> anything lower than that might be annoying to look at
11:57:23  <caladan> hmm, ok, ill make it 16
11:57:34  <caladan> now im fighting with the size of file...
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11:58:31  <caladan> now res is 640x494, and thats more than standard movie, should that be reduced too?
11:59:50  <Ailure> should be about the same as the standard resolution of openTTD
12:00:02  <Ailure> you might have recorded it with titlebar, which is kinda unecessary thing to have :p
12:00:05  <caladan> of, you see, then it gets really big
12:00:19  <Ailure> making it any smaller would make stuff hard to see
12:00:23  <caladan> it;s just with full toolbar
12:00:40  <caladan> at width, and aspect ratio is more-less kept
12:01:13  <Ailure> personally I think going any smaller than 640x480 would make it hard to make out stuff
12:02:32  <caladan> yep, i agree
12:02:47  <caladan> now im doing third encoding of almost 7min video
12:02:50  <caladan> at 16fps
12:02:55  <caladan> thou size is like 80MBs :/
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12:23:01  <Wolf01> ello
12:23:12  <peter1138> who's afraid
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12:32:00  <Eddi|zuHause2> <caladan> now res is 640x494, and thats more than standard movie, should that be reduced too? <- what do you mean more? PAL (standard TV resolution in most of europe) is 768x576
12:33:48  <peter1138> never mind that it doesn't have a resolution
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12:34:02  <ln-> interlaced
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12:35:10  <Eddi|zuHause2> peter1138: ?
12:35:20  <peter1138> pal is 576 visible lines
12:35:31  <peter1138> across is irrelevent
12:35:46  <peter1138> digital sources tend to be 720 pixels
12:36:11  <Eddi|zuHause2> well, yes, but if you assume square pixels, this would result in 768
12:38:51  <Eddi|zuHause2> i've also seen digital sources with 480 pixels
12:39:34  <Eddi|zuHause2> but it all gets streched to 4:3 ratio
12:40:06  <Eddi|zuHause2> in rarer cases to 16:9
12:41:48  <ln-> what's the preferred method for outputting _interlaced_ picture from PC to TV nowadays? that is, e.g. PAL-sized MPEG2 material.
12:41:51  <Eddi|zuHause2> (in that case it would be 1024x576)
12:42:37  <Eddi|zuHause2> ln-: i have never tried that
12:45:12  <ln-> e.g. the good old H+/DXR3 DVD decoder card has excellent s-video output, but those are only available through ebay and the like.
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12:47:33  <ln-> and i suppose tv-outs of regular display adapters are not capable of interlaced picture and/or picture with the correct resolution. (without any scaling)
12:47:35  <peter1138> just make an interlaced modeline for X :)
12:47:50  <ln-> well yeah, someone suggested that.. yet to be tested.
12:47:55  <peter1138> it works
12:49:00  <Born_Acorn> MiHaMiX: it looks like we lost the upload feature during the update! D:
12:49:16  <peter1138> during the WAR
12:50:00  <Born_Acorn> Of 3532?
12:50:10  <peter1138> yes, that one
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12:56:54  <MiHaMiX> Born_Acorn: err... yeah, really
12:57:19  <MiHaMiX> Born_Acorn: i'll fix it after lunch, or is it really that urgent?
12:57:43  <Born_Acorn> Not reallu
12:57:47  <Born_Acorn> Just letting you know
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12:59:21  <MiHaMiX> Born_Acorn: ok, enabled :)
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12:59:27  <MiHaMiX> Born_Acorn: it's enabled again
12:59:30  <MiHaMiX> bbl, lunch :)
13:06:13  <Born_Acorn> woo
13:07:30  <CIA-1> OpenTTD: rubidium * r8437 /trunk/src/network/ (core/udp.h network_udp.cpp): -Codechange: move often duplicated (in MSU) define to the udp header.
13:08:54  <CIA-1> OpenTTD: rubidium * r8438 /branches/masterserver_updater/src/ (masterserver/udp.cpp updater/udp.cpp): [MSU] -Codechange: remove duplication of define (see r8437)
13:09:21  <roboboy> gnight
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13:17:14  <CIA-1> OpenTTD: rubidium * r8439 /branches/masterserver_updater/src/ (masterserver/udp.cpp shared/mysql.cpp): [MSU] -Codechange: be more consequent with respect to where variables are declared.
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13:19:51  <CIA-1> OpenTTD: rubidium * r8440 /branches/masterserver_updater/src/masterserver/udp.cpp: [MSU] -Fix: memory leak when receiving an unregister request when a registration (for the same game server) is still pending.
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13:22:20  <peter1138> b b b bjarni
13:22:42  <Bjarni> p p p peter1138
13:22:59  <Bjarni> just the guy I was looking for
13:23:04  <Bjarni> sort of
13:24:00  <Bjarni> eventually autoreplace will need to consider certain "limitations" of newgrf, like not adding all kinds of wagons to ICE
13:24:00  <Magus_X> rofl
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13:24:23  <Bjarni> but... I have no idea how to do that :(
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13:26:08  <peter1138> pretty crap
13:26:49  <Bjarni> I hope you replied that to Magus_X and not me
13:26:54  <peter1138> yes
13:26:58  <Magus_X> lol
13:27:01  <Magus_X> ^^
13:27:19  <Bjarni> well
13:27:41  <Bjarni> how do you figure out if certain vehicles can be put together?
13:27:49  <peter1138> by trying, heh
13:27:53  <Bjarni> before you build them
13:27:57  <peter1138> we could check the grf's autoreplace set up
13:28:19  <Bjarni> I don't want to do that
13:28:24  <peter1138> but that would probably limit it too much
13:28:25  <SpComb> do it in a try { } catch block!
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13:29:57  <Bjarni> hmm
13:30:30  <Bjarni> can I build vehicles in try {} catch and then if it fails (like they are build, but can't be joined), it will undo the actions?
13:30:59  <SpComb> no, you leave the game in an inconsistent state and blame the user
13:31:23  <peter1138> you need BEGIN and COMMIT / ROLLBACK
13:31:37  <peter1138> let's store the game state in sql
13:31:42  <SpComb> re-implement OpenTTD using sqlite for state?
13:31:57  <SpComb> and then replace the network protocol with sql queries
13:31:59  <Bjarni> I think this is getting out of scope of my current patch
13:32:04  <Bjarni> it looks somewhat big
13:32:30  <peter1138> Bjarni: problem is the grf can reject adding a wagon depending on what else is attached to the train
13:32:46  <Bjarni> hmm
13:32:47  <SpComb> I think my blame-the-user one is relatively simple to implement
13:33:08  <peter1138> and a problem with dbsetxl is it doesn't use the rejection system, but relies on the user obeying the restrictions
13:33:14  <peter1138> (with the STOP and MORE wagons)
13:33:24  <peter1138> of course, autoreplace doesn't see them, heh
13:33:31  <peter1138> == boom crashed game
13:34:39  <Wolf01> is possible to add the transparency patch to trunk? i'm annoyed to keep it updated without any change
13:34:57  <Bjarni> I think I will just finish my GUI changes and then figure out some of that test, then commit thing
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13:45:39  <Magus_X> LMAO
13:45:55  <XeryusTC> does anyone know what the id of sprite 407 in trghr.grf is in (O)TTD(P)
13:47:50  <XeryusTC> ?
13:49:08  <Rubidium> is it really used in OTTD?
13:51:09  <peter1138> yes
13:51:21  <XeryusTC> it's a desert sprite
13:51:33  <Rubidium> though probably something like "number of sprites in trg1r.grf + number of sprites in trgir.grf + 407"
13:51:48  <peter1138> no, it's indexed
13:51:59  <peter1138> so... good luck :)
13:52:35  <XeryusTC> isn't there something like an x offset for every file?
13:58:17  <peter1138> heh, 0x40D
14:01:05  <CIA-1> OpenTTD: rubidium * r8441 /branches/masterserver_updater/src/ (9 files in 3 dirs): [MSU] -Add: some missing (doxygen) comments
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14:03:49  <XeryusTC> peter1138: is that the offset or the id?
14:03:57  <peter1138> id
14:04:04  <XeryusTC> ok
14:04:06  <XeryusTC> ty :)
14:04:21  <peter1138> might be wrong though ;p
14:05:41  <XeryusTC> it is wrong :P
14:05:50  <XeryusTC> it is some empty sprite :(
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14:11:08  <caladan>
14:11:15  <caladan>
14:11:28  <caladan> unfortunatelly it has awful quality
14:11:51  * XeryusTC will take Rubidiums approach
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14:14:08  <caladan> so is someone wants to check that in full res i made it it's here:
14:14:14  <caladan> and here:
14:14:18  <caladan> 600kB and 2MB
14:16:28  <MiHaMiX> <-- this simply rocks
14:23:54  <caladan> huh, nice :-) Most of job is mechanic side of all that
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14:30:02  <izhirahider> caladan, nice videos
14:30:20  <MeusH> caladan, you should consider adding visible text messages
14:30:25  <caladan> those in avi are far better
14:30:31  <MeusH> like big "there are no presignals. this is bad"
14:30:55  <caladan> No problem, just few minutes with imagemagick :LD
14:31:05  <MeusH> and some zoom at the junction
14:31:09  <caladan> did you check youtube or those avis?
14:31:15  <MeusH> youtube
14:31:18  <caladan> check avis
14:31:20  <MeusH> so that I can clearly see what signals are these
14:31:44  <izhirahider> caladan, what did you use to record? xvidcap?
14:31:47  <caladan> youtube suxx - they changed to lower res
14:31:57  <caladan> nope, changed openttd to dump screenshots
14:32:03  <caladan> and then used transcode
14:32:25  <caladan> no i just press ctrl+r to start and stop "recording" :D
14:32:35  <caladan> and then just choose frames and run one script
14:34:36  <caladan> izhirahider: xvidcap can do no more than 5fps with my machine, so i had to do it a little around
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14:39:34  <izhirahider> I see
14:41:45  <izhirahider> caladan, you made a patch?
14:42:36  <caladan> not yet
14:42:46  <caladan> gonna clean it up a little if anyone needs that
14:45:03  <caladan> izhirahider: did you check avi?
14:49:47  <izhirahider> yes
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15:03:28  <imaginner> what is the best way to deploy a tcl\tk app on Windows? How to pack it up so that wish interpreter and libs come with the download?
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15:15:11  <caladan> izhirahider: would you like to have that patch?
15:15:41  <McHawk>
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15:46:05  <Gorre> morning.
15:46:24  <Wolf01> evening
15:46:47  <bubersson> midday
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15:48:20  <XeryusTC> pecisk, Rubidium, eis_os made a solution for my problem: :)
15:48:54  <peter1138>
15:49:16  <peter1138> ...
15:49:21  <peter1138> it gives 1037
15:49:24  <peter1138> which is what i said
15:51:08  <caladan> hmm, is there any wrapper for time() in openttd?
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16:00:03  <caladan> Diff to enable serial screenshots for maing tutorial videos
16:00:11  <caladan> Against newest scn ver
16:00:12  <caladan>
16:01:17  <izhirahider> caladan, thanks
16:01:36  <MeusH> caladan, what's _tutorial_mode?
16:02:11  <caladan> variable showing in which state game is
16:02:32  <caladan> 2 means mode enabled, 3 means recording
16:02:44  <MeusH> what does enabled mean?
16:02:47  <MeusH> and what's 1?
16:02:53  <caladan> 1 is nothing :D
16:02:58  <caladan> it works on bits
16:03:08  <caladan> if you run openttd -T
16:03:24  <caladan> it enables taking that serial screenshots
16:03:38  <MeusH> aha :) clever
16:03:38  <caladan> then in game ctrl+r to start/stop recording
16:03:56  <caladan> you see, start stop code is just _tutorial_mode ^= 1 :D
16:05:00  <caladan> beware, it generates *many* files
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16:06:10  <MeusH> can one set the fps amount?
16:06:13  <caladan> 1 frame in 640x480 mode is 80kB, then 1s is 1.2MB (16fps)
16:06:17  <caladan> nope
16:06:22  <caladan> but that can be easily changed
16:06:25  <caladan> 16/33
16:06:57  <caladan> don't think it's really needed
16:08:09  <caladan> and now encoding script
16:08:21  <caladan>
16:08:28  <caladan> just setup proper paths
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16:10:13  <peter1138> if you were being really clever, you'd just save the dirty blocks
16:11:10  <caladan> hmm, i dont know how it really works inside
16:11:20  <caladan> and i guess that encoding takes care of that anyway
16:11:37  <caladan> i compress it with more than one pass
16:18:40  <XeryusTC> keyframes!
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16:19:43  <caladan> well, i guess that's how xvid works
16:19:57  <caladan> 350 frames are compressed to 600kB
16:21:56  <MeusH> do you know how can I add ranges in OpenOffice Calc?
16:21:58  <MeusH> =COUNTIF((K7:L20)(K22:K24);"n/a")
16:22:02  <MeusH> this doesn't work
16:22:14  <MeusH> there are two ranges, K7:L20 and K22:K24
16:22:17  <MeusH> how to add them?
16:22:33  <MeusH> I just totally forgot :/
16:23:11  <caladan> SUM
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16:25:07  <MeusH> thanks caladan
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16:50:28  <Wolf01> good work caladan, excellent to track bugs and to learn something, but i still prefer TTDX ingame tutorial, where you see how to build things and then you can play wit it
16:51:28  <caladan> hmm, i could do that, and really that was already made
16:51:36  <caladan> at forums there's a post about it
16:51:55  <caladan> so if needed that can be integrated into OTTD
16:52:44  <caladan> i wanted to do something like that, just event catching and writing and then "emulating" events from file
16:54:32  <Wolf01> this may be usefull for Brianetta's server, to make short scenes (10-30 seconds) from various localities :D
16:55:31  <caladan> you can set lower framerate, now it is 16fps
16:55:40  <caladan> if you make like 5fps it's quite small
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16:56:26  <caladan> and i can work to do that event-driven tutorials, but that's far more work than these few hours of experimenting
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17:29:13  <CIA-1> OpenTTD: egladil * r8442 /branches/32bpp/ (91 files in 6 dirs): [32bpp] -Sync r1000:7181 from trunk.
17:31:27  <egladil_ibook> note too self: when reusing an old commit message, make sure that you replace the right digit
17:36:28  <Sacro> egladil_ibook: thats a big sync
17:37:12  <egladil_ibook> actually, it was only r7100:7181
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17:40:13  <Digitalfox> egladil: Trying to sync 32bpp to trunk now or just a small sync
17:40:29  <Wolf01> mmmh i need some and signals
17:41:04  <glx> Digitalfox: r7182 is utf8 merge :)
17:42:05  <egladil> yeah
17:42:14  <egladil> and the plan was to at least get that done today :)
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17:43:30  <chu_> hi
17:43:40  <Tron> moin
17:44:05  <chu_> what do you think of this junction?
17:44:43  <hylje> merge before split
17:45:52  <chu_> hylje: -verbose please ;-)
17:46:51  <chu_> i posted an explanation to the junction in the forums:
17:48:43  <peter1138> hello tron
17:49:04  <Tron> i was here all the time (:
17:49:28  <peter1138> :)
17:49:31  <peter1138> i wasnt ;)
17:49:38  <Tron> learning HPS (Höhere Programmiersprachen, higher programming languages)
17:49:42  <peter1138> just bunged stuff in the oven for dinner
17:50:07  <hylje> chu_: trains join the ring before the ring splits. its a roundabout
17:50:36  <hylje> chu_: also the ring has loooong signalblocks
17:54:49  <chu_> hylje: yes. it's a roundabout
17:54:54  <chu_> is this bad?
17:55:07  <hylje> it chokes way easily
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17:55:44  <chu_> i try to avoid congestion with the pre-signal-placement on the ramps to the lower level
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18:22:36  <Sacro> hmm, the latest PPC TTD is at R3397
18:23:19  <Sacro> !openttd commit 3397
18:23:21  <_42_> Commit by peter1138 :: r3397 /trunk/newgrf.c (2006-01-13 18:40:39 UTC)
18:23:23  <_42_> - NewGRF fix: Show nfo sprite number instead of current sprite id for warning messages -- this makes this output more useful...
18:23:39  <Sacro> ooh that might be a year old version
18:23:43  <Sacro> and nobody has updated the readme
18:23:57  <peter1138> heh
18:24:28  <Sacro> :o snooker table on bullseye
18:25:40  <Sacro> according to the readme, its done from 0.4.7
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18:37:30  <CIA-1> OpenTTD: miham * r8443 /trunk/src/lang/ (czech.txt danish.txt korean.txt turkish.txt):
18:37:30  <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2007-01-28 19:36:45
18:37:30  <CIA-1> OpenTTD: czech - 4 fixed by Hadez (4)
18:37:30  <CIA-1> OpenTTD: danish - 1 changed by MiR (1)
18:37:30  <CIA-1> OpenTTD: korean - 3 changed by darkttd (3)
18:37:30  <CIA-1> OpenTTD: turkish - 4 fixed by jnmbk (4)
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18:44:13  <CIA-1> OpenTTD: miham * r8444 /trunk/src/lang/russian.txt: -Fix: [Translations] Fixes from russian translator Quark
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20:15:35  <_Ben_> hi, I gotta quick question if someone wants a bash at answering it.. Can png hieghtmaps use the alpha layer for anything?
20:17:25  <Rubidium> no, the alpha layer is not used at all
20:18:19  <_Ben_> Rubidium: Is that for a particuallar reason, or has it just not been done?
20:21:08  <Rubidium> it has not been done and I wouldn't know why the alpha layer would be used at all
20:22:36  <_Ben_> Rubidium:  I asumed it would be helpful for placing water, becuase a black area may just be low lieing, but not water.  Also there may be lakes (in the form of canals) above sea level
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20:47:31  <CIA-1> OpenTTD: rubidium * r8445 /trunk/src/network/core/ (8 files): -Cleanup: remove some @params from comments as the parameters did not exist anymore and add comments to several variables/functions.
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20:54:38  <CIA-1> OpenTTD: rubidium * r8446 /trunk/src/network/core/udp.h: -Fix (8445): accidentally made a function that should not be abstract abstract.
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20:59:02  <qball> probly a question asked many times, I get all ???? instead of text in the latest RC4
20:59:28  <roboboy> read the changelog
20:59:32  <Tron> delete russian.lng
21:00:04  <Eddi|zuHause2> edit openttd.cfg
21:01:02  <qball> thx
21:01:03  <qball> sorry
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21:22:06  <Darkvater> < back
21:22:16  <Darkvater> peter1138: ping
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21:25:18  <peter1138> pong
21:26:56  <Darkvater> peter1138: pm
21:32:02  * peter1138 mutters
21:32:15  <peter1138> so i bought that no-name wifi card for the laptop
21:32:21  <peter1138> and now the keyboard's totally given up
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21:40:16  <CIA-1> OpenTTD: rubidium * r8447 /branches/masterserver_updater/src/ (12 files in 3 dirs): [MSU] -Cleanup: add @file doxygen tags
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21:53:19  <CIA-1> OpenTTD: Darkvater * r8448 /trunk/src/ (vehicle.cpp vehicle.h): -Codechange/Fix (r2993): Also update the helicopter's rotor when loading the game. This can solve crashes when a game is loaded with missing GRF's
21:54:44  <CIA-1> OpenTTD: tron * r8449 /trunk/src/ (station.cpp station.h station_cmd.cpp):
21:54:44  <CIA-1> OpenTTD: -Fix
21:54:44  <CIA-1> OpenTTD: -Codechange: Remove the superfluous attribute RoadStop::prev
21:55:58  * peter1138 ponders taking the card back.
21:56:10  <peter1138> Technically it "shouldn't work" with my laptop anyway...
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22:11:32  <CIA-1> OpenTTD: rubidium * r8450 /branches/masterserver_updater/src/ (6 files in 3 dirs): [MSU] -Codechange: unify command line option parsing
22:13:30  <Tron> is anybody here compiling OTTD on Cygwin?
22:13:50  <Neonox> yes :)
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22:14:05  <Tron> nicht du, Held ^^
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22:14:17  <Neonox> :)
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22:35:02  <CIA-1> OpenTTD: rubidium * r8451 /branches/masterserver_updater/src/shared/mysql.cpp: [MSU] -Codechange: update 'last_online' when making a server online and set 'created' when making a server online for the first time.
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22:53:32  <CIA-1> OpenTTD: rubidium * r8452 /branches/masterserver_updater/ (6 files in 3 dirs): [MSU] -Add: Doxyfile (for doxygen) and some documentation about the (global) design and the used database structure.
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23:18:52  <CIA-1> OpenTTD: egladil * r8453 /branches/32bpp/ (43 files in 6 dirs): [32bpp] -Sync r7181:7182 from trunk. (utf8)
23:19:28  <Wolf01> yeah, good work egladil :)
23:20:16  <Digitalfox> Nice egladil :)
23:20:20  <egladil> :)
23:21:02  <egladil> it would have been commited hours ago if it wasn't for my working dir screwing itself up and causing colour corruptions
23:21:15  <egladil> which went away when moving to a new dir
23:21:27  <Digitalfox> egladil: Going to try any more sync today?
23:22:00  <egladil> maybe a little, if there are not to many conflicts coming up
23:22:05  <Digitalfox> ok
23:22:12  <Digitalfox> keep the godd work :)
23:22:16  <Digitalfox> good
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23:38:49  <CIA-1> OpenTTD: egladil * r8454 /branches/32bpp/ (68 files in 7 dirs): [32bpp] -Sync r7182:7200 from trunk.
23:39:16  <egladil> hehe, now he just missed it by five minutes :)
23:40:02  <Wolf01> you synced with the makefile rewrite?
23:40:18  <Wolf01> or was it before?
23:40:27  <Wolf01> (before utf-8)
23:40:27  <egladil> thats later
23:40:35  <egladil> haven't gotten there yet
23:40:50  <Wolf01> i'll wish you a easy sync :)
23:40:53  <egladil> but that is a task for another day as i'm off to bed
23:40:55  <egladil> thanks :)
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