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00:06:54 <Digitalfox> It's possible to run simultaneosly two OS in the same machine?? I'm not talking about virtualization ( vmware or virtual pc ), i'm talking using two keyboards, two mouses and two monitors with an OS running with two diferent users, is there any hardware that makes this possible? 00:07:16 <Triffid_Hunter> two systems in one case :P 00:07:40 <Digitalfox> I have a costumer who asked this to me this today .. :| 00:08:55 <Digitalfox> He wants to go with a machine to a expo and wants two users using it, like having two pc's but with just one box 00:09:00 <Digitalfox> an expo 00:09:25 <Triffid_Hunter> I put my two servers in one case, it's quite doable 00:09:55 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Quit: Lost terminal] 00:10:07 <Digitalfox> Triffid_Hunter: Like having 2 motherboards in one box? 00:10:12 <Triffid_Hunter> yep 00:10:38 <Triffid_Hunter> bit of perspex between them, drives mounted vertically, 2nd psu jammed into the cdrom bay 00:10:40 <SpComb> Digitalfox: take two computers, a liberal amount of tape, ... 00:10:47 <Digitalfox> hum, but no, he has already a lot of pc's at his company, what he wants is just to have to take 1 pc 00:11:36 <Triffid_Hunter> Digitalfox: well, tell him as soon as he finds a system with two separate everythings, it'll be possible. closest I've seen to that is two motherboards etc in one case connected via a network switch 00:12:03 <Triffid_Hunter> otherwise both OSes will mash each other's data up something shocking as it roams throughout the system 00:13:17 <Triffid_Hunter> unless you use a hypervisor or virtualisation which provides the necessary isolation 00:20:31 <Sacro> Digitalfox: thin client 00:25:12 <Digitalfox> thin client? 00:25:22 <Sacro> yep 00:25:42 <Sacro> it runs a lightweight system, usually just X11 and its dependancies 00:25:52 <Sacro> and then gets its things from a centralised server 00:29:37 *** green-devil [~rendmig@0x5735f073.vgnxx6.adsl-dhcp.tele.dk] has quit [] 00:30:02 *** Digitalfox_ [~chatzilla@bl8-41-24.dsl.telepac.pt] has joined #openttd 00:32:50 *** Digitalfox [~chatzilla@bl8-41-193.dsl.telepac.pt] has quit [Read error: Connection reset by peer] 00:33:00 *** Digitalfox_ is now known as Digitalfox 00:47:24 *** balli_ [~balli@dsl-149-96-155.hive.is] has quit [Quit: Konversation terminated!] 00:50:47 <CIA-1> OpenTTD: rubidium * r8721 /trunk/src/roadveh_cmd.cpp: -Fix (8715): road vehicles could not turn around properly 00:51:13 *** Bjarni [~Bjarni@0x53589005.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 00:57:34 <CIA-1> OpenTTD: glx * r8722 /branches/cpp_gui/src/ (station_gui.cpp vehicle_gui.cpp window.cpp): [cpp_gui] -Fix: g++ warnings 'variable might be used uninitialised' 01:01:38 <CIA-1> OpenTTD: rubidium * r8723 /trunk/src/ (roadveh_cmd.cpp table/roadveh.h): -Codechange: replace yet another couple of magic numbers with enums. 01:05:22 *** Digitalfox [~chatzilla@bl8-41-24.dsl.telepac.pt] has quit [Quit: Leaving] 01:11:15 *** Digitalfox [~chatzilla@bl8-41-24.dsl.telepac.pt] has joined #openttd 01:15:18 *** roboboy [~Leo@c211-30-195-152.carlnfd4.nsw.optusnet.com.au] has joined #openttd 01:25:45 *** Vikthor [~Vikthor@snat2.arachne.cz] has quit [Quit: Leaving.] 01:38:40 *** Sacro [Ben@87.102.80.3] has quit [Ping timeout: 480 seconds] 01:39:14 *** Sacro [~Ben@87.102.80.3] has joined #openttd 01:43:20 *** KritiK_ [Maxim@ppp83-237-103-26.pppoe.mtu-net.ru] has joined #openttd 01:50:05 *** KritiK [Maxim@ppp83-237-103-26.pppoe.mtu-net.ru] has quit [Ping timeout: 480 seconds] 01:59:36 *** KritiK_ [Maxim@ppp83-237-103-26.pppoe.mtu-net.ru] has quit [Quit: Leaving] 02:11:41 <CIA-1> OpenTTD: egladil * r8724 /branches/32bpp/ (67 files in 11 dirs): [32bpp] -Sync r8668:8723 from trunk. 02:18:40 *** Sacro [~Ben@87.102.80.3] has quit [Ping timeout: 480 seconds] 02:30:35 *** TPK [~jeff@c211-28-160-244.eburwd2.vic.optusnet.com.au] has joined #openttd 02:31:14 *** Eddi|zuHause2 [~johekr@p54B75E04.dip.t-dialin.net] has joined #openttd 02:33:06 *** ThePizzaKing 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[~Leo@c211-30-195-152.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 07:30:24 *** scrooge [~balli@dsl-149-96-155.hive.is] has joined #openttd 07:37:04 *** Tefad [~tefad@c-75-75-0-121.hsd1.va.comcast.net] has quit [Ping timeout: 480 seconds] 07:38:20 *** scrooge [~balli@dsl-149-96-155.hive.is] has quit [Quit: Konversation terminated!] 07:41:35 *** Tefad [~tefad@c-75-75-0-121.hsd1.va.comcast.net] has joined #openttd 07:50:40 *** mikl [~mikl@tbv.faderhuset.org] has joined #openttd 07:52:36 *** Burgundavia [~corey@S010600502c03205f.gv.shawcable.net] has quit [Quit: Ex-Chat] 07:57:04 *** Alltaken [~chatzilla@121-72-235-8.cable.telstraclear.net] has joined #openttd 08:25:40 *** roboboy [~Leo@c211-30-195-152.carlnfd4.nsw.optusnet.com.au] has joined #openttd 08:37:27 *** Desolator [~admin@86.126.43.192] has joined #openttd 08:37:51 <Desolator> Hello? 08:41:00 *** Desolator [~admin@86.126.43.192] has quit [] 08:51:59 *** Desolator [~admin@86.126.43.192] has joined #openttd 09:06:14 *** Bjarni [~Bjarni@0x53589005.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 09:06:18 *** mode/#openttd [+o Bjarni] by ChanServ 09:12:43 *** Desolator [~admin@86.126.43.192] has quit [] 09:12:43 *** roboboy [~Leo@c211-30-195-152.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 09:12:54 <Darkvater> morning @all 09:13:08 *** Dextro [~dextro@84.90.228.100] has joined #openttd 09:13:15 *** Dextro [~dextro@84.90.228.100] has quit [Remote host closed the connection] 09:16:13 <Bjarni> hi Darkvater 09:16:17 <Darkvater> 'ola 09:17:05 <Maedhros> morning 09:20:12 <Darkvater> 'ola 09:23:57 <CIA-1> OpenTTD: rubidium * r8725 /trunk/src/roadveh_cmd.cpp: -Fix (r8712): test the first bit of the bitmask, not the nth, as we are shifting the bitmask. 09:25:11 <Darkvater> I watched eragon yesterday.....god what a bunch of utter crap that is 09:25:22 <Darkvater> Rubidium: is that fixing the crash in the title screen? 09:26:35 <Bjarni> <Darkvater> I watched eragon yesterday.....god what a bunch of utter crap that is <-- nice to know. The only thing I heard was from the guy who likes all movies if they contains special effects and that the Eragon game is crap. 09:27:24 <Darkvater> it's trying to be some lotr but much much much worse 09:27:56 <Darkvater> I only sat through it cause I had nothing better to do ;p 09:29:15 <Rubidium> Darkvater: if you had npf and yapf for roadvehicles disabled, then mostly yes 09:34:15 <CIA-1> OpenTTD: rubidium * r8726 /trunk/src/ (roadveh_cmd.cpp station.cpp): -Codechange: bools are 1 or 0 according to the C++ standard and refactor RoadStop::AllocateBay to remove a loop condition. Suggestions by Tron. 09:39:07 <CIA-1> OpenTTD: maedhros * r8727 /trunk/src/macros.h: -Cleanup (r8366): Remove BIGMULSS64 since it isn't used any more. 09:41:28 <CIA-1> OpenTTD: miham * r8728 /trunk/src/lang/ (6 files in 2 dirs): (log message trimmed) 09:41:28 <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2007-02-14 10:40:39 09:41:28 <CIA-1> OpenTTD: afrikaans - 112 fixed, 3 changed by TrueTenacity (115) 09:41:28 <CIA-1> OpenTTD: catalan - 1 fixed by arnaullv (1) 09:41:28 <CIA-1> OpenTTD: czech - 3 deleted by Hadez (3) 09:41:28 <CIA-1> OpenTTD: slovak - 64 changed by lengyel (64) 09:41:28 <CIA-1> OpenTTD: traditional_chinese - 8 changed by thomasau (8) 09:42:56 <MiHaMiX> Total percentage: 95% - 4444 bad strings out of 107958 strings (2841 strings / language) 09:45:19 *** GoneWacko [~gonewacko@c19015.upc-c.chello.nl] has quit [Ping timeout: 480 seconds] 09:52:48 *** GoneWacko [~gonewacko@c19015.upc-c.chello.nl] has joined #openttd 09:57:50 *** tokai [~tokai@p54B80383.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 09:59:46 *** Alltaken [~chatzilla@121-72-235-8.cable.telstraclear.net] has quit [Quit: Chatzilla 0.9.77 [Firefox 2.0.0.1/2006120418]] 10:00:11 *** tokai [~tokai@p54B8086F.dip0.t-ipconnect.de] has joined #openttd 10:00:15 *** mode/#openttd [+v tokai] by ChanServ 10:03:59 *** green-devil [~rendmig@0x5735f073.vgnxx6.adsl-dhcp.tele.dk] has joined #openttd 10:04:31 *** roboboy [~Leo@c211-30-195-152.carlnfd4.nsw.optusnet.com.au] has joined #openttd 10:07:56 <Darkvater> DaleStan: ping 10:10:37 <Smoovious> I saw The Pursuit of Happyness last weekend... excellent movie... worth seeing 10:11:49 <Darkvater> is that the one with jack black? 10:12:30 <Smoovious> no, I don't think so... Will Smith plays the lead, along with his RL son... 10:13:44 <Smoovious> took my mom to go see it... she said some parts of it made her wanna cry 10:17:18 <Darkvater> ah the one where he's a poor smug and gets rich? 10:17:44 <Smoovious> well... he ends up getting the broker's position he took a chance and went after... 10:17:45 *** Progman [~progman@p57A1EC64.dip.t-dialin.net] has joined #openttd 10:17:49 <Smoovious> but otherwise, yeah 10:18:09 <Smoovious> most of us would have given up before he got what he went after 10:18:26 <Smoovious> good story 10:18:58 <Smoovious> and something more people should take to heart, actually... got a dream? go out and you get it and don't let anyone tell you you can't have it 10:21:50 <Smoovious> http://danbooru.donmai.us/post/view/108725 10:22:04 <CIA-1> OpenTTD: miham * r8729 /trunk/src/lang/czech.txt: [Translations] -Fix: removed dead cases from czech language 10:23:16 <roboboy> gnight 10:23:54 <Smoovious> wave 10:25:31 <Bjarni> Smoovious: nice pic. I have seen it before though 10:25:41 <Bjarni> I wonder if they faked it though 10:26:17 <Smoovious> dunno... one of my fellow ops else-chan just posted it to me... to post to someone I just banned who was whining... 10:26:40 <Smoovious> thought I'd share... I can just picture a southern county setting up a speed trap and hiding behind the trees in an apache waiting for a speeder to blow up 10:27:03 *** Vikthor [~Vikthor@snat2.arachne.cz] has joined #openttd 10:33:42 <CIA-1> OpenTTD: rubidium * r8730 /trunk/src/ (road.h roadveh_cmd.cpp vehicle.cpp): -Codechange: more replacements of magic numbers by enums and removal of some (by now) redundant comments. 10:33:45 <Smoovious> well, if it is a fake job, it is a damned good one 10:33:49 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 10:46:46 <CIA-1> OpenTTD: bjarni * r8731 /branches/cpp_gui/src/ (59 files in 8 dirs): [cpp_gui] -Sync: r8730 from trunk 10:47:16 *** Neonox [~Neonox@p57B2988E.dip0.t-ipconnect.de] has joined #openttd 10:55:09 *** roboboy [~Leo@c211-30-195-152.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 11:02:37 *** Turulo [~weed@84.77.155.224] has joined #openttd 11:26:24 *** HMage [~HMage@85.21.179.41] has joined #openttd 11:39:58 *** setrodox [~setrodox@85-124-173-78.dynamic.xdsl-line.inode.at] has joined #openttd 11:53:43 <CIA-1> OpenTTD: celestar * r8732 /trunk/src/ (ai/trolly/pathfinder.cpp macros.h tunnelbridge_cmd.cpp): -Codechange/Fix(r8705): Turned the bit-handling macros into template functions. Fixes a problem with MSVC and 64-bit shifts. 12:00:48 <CIA-1> OpenTTD: celestar * r8733 /trunk/src/ (aircraft_cmd.cpp airport.h): -Fix(r8705): Forgot to change some more places where airport blocks are stored 12:02:56 *** ThePizzaKing [~jeff@c211-28-160-244.eburwd2.vic.optusnet.com.au] has quit [Quit: ThePizzaKing] 12:06:21 <boekabart_> hm 12:06:48 <boekabart_> 0.5.0.RC5 doesn't compile in vs2005 with latest (=vista) Platform SDK 12:06:59 <boekabart_> redefinition of SORT_ORDER_DESCENDING 12:07:39 <Bjarni> as MS didn't manage to fool any of the developers into buying that GUI change addon for an OS, then we wouldn't know 12:07:50 <Bjarni> redefinition where? 12:07:57 <boekabart_> which is being redefined in the sdk; but only for NTDDI target version 'longhorn' and/or IE IE7 target ver 12:08:10 <Bjarni> hmm 12:08:19 <boekabart_> these winvers are 'defaulted' by the sdk to vista/ie7 12:08:36 <boekabart_> if we define target platform to win2000+sp4 (or lower, even) it's no problem 12:08:49 <Bjarni> goto the line where SORT_ORDER_DESCENDING is defined and add just before it: 12:08:52 <Bjarni> #ifdef SORT_ORDER_DESCENDING 12:08:56 <Bjarni> #undef SORT_ORDER_DESCENDING 12:08:58 <Bjarni> #endif 12:09:08 <Bjarni> that should do it 12:09:12 <boekabart_> bjarni: doesn't work, openttd.h if first 12:09:35 <Ailure> (13:11:00) Ailure: openTTD = arctic climate in intro 12:09:35 <Ailure> (13:11:09) Ailure: transport tycoon deluxe = tropical 12:09:35 <Ailure> (13:11:12) Ailure: orgianl = temperate 12:09:35 <Ailure> (13:11:25) Ailure: so if there's a openTTD fork, maybe they use toyland xD 12:09:42 <boekabart_> # define _WIN32_WINNT 0x0500 // Win 2000 12:10:00 <boekabart_> and # define WINVER 0x0500 // Win 2000 and # define NTDDI_VERSION NTDDI_WIN2KSP4 //2000 sp4 12:10:09 <boekabart_> put in stdafx.h, will solve the problem 12:10:57 <Bjarni> wait a minute 12:11:04 <Bjarni> where is SORT_ORDER_DESCENDING in our code? 12:11:13 <boekabart_> my code? openttd.h 12:11:40 <Bjarni> doesn't look like it's in trunk 12:11:54 <boekabart_> see ^^^ 0.5.0.RC5 12:11:58 <boekabart_> i was checking out trunk now to see 12:12:28 <Bjarni> can't find it in RC5 either 12:12:32 <boekabart_> anyway; there is still the issue. If you don't explicitly set the 'target platform' before including windows.h, it will assume you target the latest platform known to the SDK 12:12:53 <boekabart_> bjarni: my bad; SORT_ASCENDING 12:12:57 <boekabart_> and descending 12:13:03 <boekabart_> without order 12:14:02 <boekabart_> My suggestion is to decide on a target platform and define these winvers in the stdafx.h ; this will make sure that openttd.exe runs on that platform and later. So i guess it'd have to be 98se, right? 12:14:50 <boekabart_> because the bad thing is, that currently it's decided by the installed SDK... 12:16:25 <boekabart_> c:\program files\microsoft sdks\windows\v6.0\include\shobjidl.h(5185) : error C2365: 'SORT_DESCENDING' : redefinition; previous definition was 'enumerator' 12:16:25 <boekabart_> e:\bart\mydevs\mysvn\openttd0_32plus\openttd.h(544) : see declaration of 'SORT_DESCENDING' 12:20:35 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Ping timeout: 480 seconds] 12:21:18 *** michi_cc [74cb4ee4ee@dude.icosahedron.de] has quit [Ping timeout: 480 seconds] 12:23:21 *** Digitalfox [~chatzilla@bl8-41-24.dsl.telepac.pt] has quit [Quit: Bye Bye...] 12:29:22 *** michi_cc [686d0b42c5@dude.icosahedron.de] has joined #openttd 12:29:25 *** mode/#openttd [+v michi_cc] by ChanServ 12:29:36 <boekabart_> so.. what IS the win32 target platform? 12:29:52 <boekabart_> are 98 pre-se and NT4 supported? 12:30:09 <Bjarni> I think it's win95, but I'm not sure 12:30:20 <boekabart_> sdk doesn't support 95 officially 12:30:31 <Ailure> still 12:30:38 <Ailure> I really want to see the titlescreen replaced with toyland 12:30:40 <Ailure> :)))) 12:31:03 <boekabart_> ailure: so, save toyland game, rename it to ottdtitle.dat and put in in data\ 12:31:06 <Darkvater> Ailure: just rename your favourit 12:31:10 <Darkvater> eh, too slow 12:31:11 <Ailure> I know how to do it 12:31:12 <Ailure> xD 12:31:15 <Ailure> but I meant like 12:31:18 <Ailure> as a offical trunk update 12:31:19 <Ailure> :D 12:31:28 <Ailure> imagine the flocks of people screaming hurray 12:31:40 <Ailure> well, there would be screams at least 12:32:00 <Bjarni> we should make a lot of titlescreen savegames and make it pick a random one each time main menu is opened 12:32:34 <Darkvater> perhaps 12:32:40 <Darkvater> but most likely we should not 12:32:42 <Bjarni> then people can open the game, start a game and return to main menu and it will be a different background compared to what they first saw 12:33:03 <Bjarni> why not? 12:33:18 <Bjarni> I didn't say we should make them toyland backgrounds :P 12:35:56 <Darkvater> it's lomo like....brr 12:37:14 <Bjarni> we could also make a real map (not just one screen) and make the screen follow a random vehicle and once in a while switch to follow a different vehicle 12:37:20 <Bjarni> then it would move around 12:37:38 <Smoovious> maybe look for ottdtitle#.dat, and pick one of the matching files at random for the title screen 12:37:49 <Darkvater> mhm, we could...but probably not 12:38:09 <Bjarni> so we should just stick to the one that people complain about? 12:38:35 <Darkvater> they complain about? 12:38:35 * Bjarni receives complains about the current background once in a while 12:38:42 <Smoovious> no need for the official trunk to distribute more than one opening screen, but would allow people to add their own for themselves 12:38:45 <Bjarni> it's boring and the same every time 12:38:52 <Darkvater> so? 12:39:04 <Bjarni> it's boring and the same every time 12:39:07 <Darkvater> so? 12:39:12 <Bjarni> ... 12:39:40 <Smoovious> can the opening screen contain newgrf buildings? 12:39:47 <Bjarni> if the game should be truly great, then we should also care about the menu itself 12:40:13 <Bjarni> see. Now Smoovious started talking about the boring titlescreen 12:40:36 <Smoovious> I just like variety and customization... 12:40:41 <Bjarni> but using newgrf would need the people to download the grf file themselves or we should include it in the distributions 12:41:01 <Smoovious> no, not in the distributions... for one I make for myself for my own personal install 12:41:17 <Bjarni> you can use newgrf... I think 12:41:18 <Darkvater> Smoovious: the opntitle.dat is no different from any other game 12:41:21 <Bjarni> try it 12:41:40 <Darkvater> if people think the title screen is boring, then they can change it 12:41:46 <Smoovious> will try it later... gonna crash soon 12:41:47 <Darkvater> all this stupid whining makes me sick 12:42:00 <Maedhros> talking of newgrf buildings, i'd like to merge newhouses at some point soon 12:42:04 <Smoovious> but... but... Daaaarrrkvaaater!!!!! >snuffle< 12:42:11 <Maedhros> so we need to sort out m7 :) 12:42:24 <Bjarni> bbl 12:44:03 <Darkvater> well my idea for m7 is on the maillist 12:44:32 <Maedhros> yeah, i tried it (both splitting off type_height, and m7) as well as increasing the size to 16 bits 12:44:43 <Maedhros> i haven't actually noticed any performance differences from any of them 12:50:13 <boekabart_> Posted about the v6.0/vista platform sdk: http://www.tt-forums.net/viewtopic.php?p=553787#553787 12:51:08 <Darkvater> vista isn't even supported ;) 12:51:45 <Darkvater> Maedhros: increase 16bit would only be senseless size-increase I think 12:51:50 <Darkvater> but don't you mean 16 bytes? 12:52:03 <Maedhros> oops, yeah 12:52:21 <Maedhros> i'm not really a fan of it either 12:52:41 <Ailure> heh 12:52:44 <Ailure> the title screen 12:52:46 <Ailure> I know outright 12:52:48 <Ailure> in my head 12:52:50 <Ailure> what sounds plays 12:52:53 <Ailure> when I start openTTD 12:52:54 <Ailure> it's always that 12:52:58 <Ailure> "ding ding ding ding" 12:53:08 <Ailure> and then a boat horn 12:53:14 <Ailure> and ka-ching 12:53:22 <Darkvater> yep :) 12:53:32 <Darkvater> it's classic 12:58:29 <Maedhros> so of the remaining two options, the patches are here: http://devs.openttd.org/~maedhros/split_off_type_height.diff and http://devs.openttd.org/~maedhros/split_off_m7.diff 12:58:54 <Brianetta> ding-ding-ding-ding-honk-honk-kaching means "Network sync error" 12:59:27 <Maedhros> if we're planning to increase the map size again (without rewriting it completely) splitting off m7 is probably better 12:59:51 <boekabart_> NT4/98 aren't supported with fontcache: NTDDI_WIN2K is minimum... 12:59:57 <Maedhros> if not, type_height i think 13:00:33 <Darkvater> boekabart_: NT4/W98 doesn't use fontcache 13:00:44 <boekabart_> apparently, but how? 13:00:53 <Darkvater> what do you mean apparently? 13:01:03 <Darkvater> and what the heck is fontcache? 13:01:17 <boekabart_> well. if I set target platform (WINVER) to Win98 0x0400, it doesn't compile 13:01:35 <Darkvater> what is fontcache? 13:01:47 <boekabart_> i have no idea, but fontcache.c doesn't compile :) 13:02:08 <Darkvater> and why would you change target platform? VS2003 compiles for all platforms, VS6 for nothing and VS2005 not for >Win9x 13:02:23 <boekabart_> If I set winver to nothing (=vista, ie7 default with platform sdk 6.0), there's a conflict somewhere 13:02:30 <boekabart_> http://www.tt-forums.net/viewtopic.php?p=553787#553787 13:03:31 <boekabart_> (just updated the proposed patch) 13:04:27 <boekabart_> fact is; as it is, RC5 (and i _think_ trunk also) doesn't compile after the latest ms platform sdk is installed. 13:04:48 <Darkvater> well far more easier could be to #ifdef bla #define bla bla_custom #endif 13:04:49 <Darkvater> and done 13:05:03 <Darkvater> as was done for OSX and some other clashing names 13:06:19 <boekabart_> # define _WIN32_WINNT 0x0500 //Win2000 13:06:19 <boekabart_> # define _WIN32_IE_ 0x0401 // 4.01 (win98 and NT4SP5+) 13:06:19 <boekabart_> # define WINVER 0x0400 // NT4 == 98 13:06:19 <boekabart_> # define NTDDI_VERSION 0x05000400 //Win2000 SP4 13:06:58 <boekabart_> that fixes it, and makes sure that our build doesn't accidently need XP, XPSP2 or IE7 (or vista, even worse) 13:08:58 <boekabart_> Tron: (code police?) can you comment on the issue? 13:09:34 <Darkvater> either way this needs double checking whether the binary works on w95/w98/winME and mingw compiles don't break 13:09:40 *** Frostregen_ [~sucks@dslb-084-058-148-147.pools.arcor-ip.net] has joined #openttd 13:11:50 <Smoovious> what would the 95 version memory requirements be? 13:12:46 <Triffid_Hunter> same as any other version I expect 13:13:16 <Smoovious> well, dunno what they are for the other versions either. :D 13:13:30 <Smoovious> probably needs more than I have on this computer tho... 13:13:49 <Triffid_Hunter> I suspect map size would affect that 13:13:56 <Smoovious> naturally 13:13:57 <hylje> openttd mem usage is generally a little more than 1) loaded grfs 2) current map size 13:15:35 *** Frostregen [SADDAM@dslb-084-058-143-026.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 13:15:50 *** Frostregen_ is now known as Frostregen 13:27:04 *** gass [~any@81.84.150.85] has joined #openttd 13:28:35 <boekabart_> Darkvater: How is the win98 built currently done? 13:29:36 *** TinoM| [~Tino@i5387C5A2.versanet.de] has joined #openttd 13:33:01 <Darkvater> boekabart_: vs2003 and unicode 13:35:59 *** TinoM [~Tino@i5387C5A2.versanet.de] has quit [Ping timeout: 480 seconds] 13:36:45 <CIA-1> OpenTTD: egladil * r8734 /branches/32bpp/src/ (4 files): [32bpp] -Fix: Make the branch compile on 64bit systems. (Thanks to Celestar for pointing this out.) 13:44:35 *** dfox [~dfox@r4az242.net.upc.cz] has quit [Read error: Connection reset by peer] 13:45:07 *** dfox [~dfox@r4az242.net.upc.cz] has joined #openttd 13:47:44 *** setrodox_ [~setrodox@85-124-45-26.dynamic.xdsl-line.inode.at] has joined #openttd 13:52:06 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 13:52:06 *** mode/#openttd [+v glx] by ChanServ 13:54:44 *** setrodox [~setrodox@85-124-173-78.dynamic.xdsl-line.inode.at] has quit [Ping timeout: 480 seconds] 14:00:55 *** Osai [~Osai@pD9EB7E2F.dip.t-dialin.net] has joined #openttd 14:09:33 *** blindwaves [~woogleman@cm136.sigma117.maxonline.com.sg] has joined #openttd 14:15:35 <Belugas> good day to you all 14:16:03 <Belugas> Maedhros, i'm definitvely prefer the type_height split then the m7 one 14:16:08 <Belugas> but you already know that :) 14:31:29 *** HMage [~HMage@85.21.179.41] has quit [Ping timeout: 480 seconds] 14:38:20 *** bubersson [~bubersson@mnisek.casablanca.cz] has joined #openttd 14:43:49 <bubersson> hi, I have just a little question: why is opntitle.dat so big?? Its map 512x512, and it could be like 128x128 so the loading of ottd would be faster. 14:44:25 <Darkvater> it's a 256 map afaik 14:45:41 <bubersson> ah, I see... but also its bigger, than it could be 14:46:05 <Darkvater> if you are that concerned, just delete/rename opntitle.dat 14:47:10 <bubersson> I did this. I'm not angry or whatever, I was just pointing out, that it could me smaller map. 14:55:16 *** bubersson [~bubersson@mnisek.casablanca.cz] has quit [Ping timeout: 480 seconds] 14:57:06 *** Osai [~Osai@pD9EB7E2F.dip.t-dialin.net] has quit [Quit: Osai] 14:58:58 <Eddi|zuHause2> i'd assume it's from a time before different map sizes were available 14:59:20 <Eddi|zuHause2> 256 maps seem so tiny nowadays 15:02:39 *** waxman [cfluegel@dedi.luli.de] has quit [Ping timeout: 480 seconds] 15:03:15 <Zavior> he hyes 15:03:19 <Zavior> Heh yes 15:03:22 <Zavior> hehy es 15:04:12 *** ChrisM87 [~ChrisM@p54AC7E6D.dip.t-dialin.net] has joined #openttd 15:14:07 *** Digitalfox [~chatzilla@bl8-41-24.dsl.telepac.pt] has joined #openttd 15:17:35 *** Digitalfox [~chatzilla@bl8-41-24.dsl.telepac.pt] has quit [] 15:22:14 *** Rens2Sea [~Rens2Sea@213.211.185.168] has joined #openttd 15:25:05 <Darkvater> < home 15:27:20 * boekabart_ is following Darkvater home. Well... digitally... as in.... also going home. my own one. bye 15:33:16 <DaleStan> Darkvater: pong 15:35:09 *** bubersson [~bubersson@mnisek.casablanca.cz] has joined #openttd 15:36:26 *** gass [~any@81.84.150.85] has quit [Quit: Leaving] 15:37:39 <bubersson> Hi again (still losing net conection), I have another question. Whats the height, which gets refreshed after demolishing building? Because some of tall buildings dont get whole refreshed. 15:49:01 <Sionide> till you move the map away and back again? 15:57:17 <bubersson> zooming helps, but there should be better solution... ;) 15:58:45 *** scrooge [~balli@dsl-149-96-155.hive.is] has joined #openttd 16:11:12 *** Sacro [Ben@87.102.80.3] has joined #openttd 16:12:21 <Eddi|zuHause2> bubersson: a few months ago, there was a commit saying something like "draw whole station if you build a new piece", it might be a related problem 16:14:59 *** mikl [~mikl@tbv.faderhuset.org] has quit [Quit: In the end, all that matters is your relation with God...] 16:18:57 *** Sacro [Ben@87.102.80.3] has quit [Read error: Connection reset by peer] 16:24:51 *** Sacro [Ben@87.102.80.3] has joined #openttd 16:28:56 *** Digitalfox [~chatzilla@bl7-176-233.dsl.telepac.pt] has joined #openttd 16:32:47 *** Osai [~Osai@pD9EB7E2F.dip.t-dialin.net] has joined #openttd 16:37:45 <CIA-1> OpenTTD: rubidium * r8735 /trunk/ (26 files in 5 dirs): -Feature: drive-through road stops made possible by the hard work of mart3p. 16:38:18 <Maedhros> \o/ 16:38:58 <Sacro> :o IN TRUNK? 16:38:59 <hylje> drive-through in trunk? :-) 16:39:46 <Sacro> WOOYAY 16:40:02 <Digitalfox> Nice :) 16:41:15 *** Tron_ [~tron@p54A3ED30.dip.t-dialin.net] has joined #openttd 16:43:25 *** Tron [~tron@p54A3DFF9.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 16:44:06 <Bjarni> Sacro: it's a faked commit message. He just cleaned up some comments and decided to look for the reaction :P 16:44:16 <Bjarni> and it ended up just as we had hoped :D 16:44:56 <Sacro> :( 16:45:04 * Sacro sits in the corner and sulks 16:45:12 <Bjarni> hmm 16:45:20 <Bjarni> looks like Sacro is emo 16:45:41 * Sacro fiddles with OSX 16:45:52 <Bjarni> he sits in a corner and fails to read the channel 16:46:20 <Bjarni> 26 files in 5 dirs.... do you really think that is a comment cleanup??? 16:46:22 <Sacro> hmm, according to this, my wifi should work in OSX 16:46:39 <Bjarni> however your keyboard will not :P 16:46:49 <Sacro> well... it kinda does 16:46:54 <hylje> :o 16:46:57 <Sacro> i know where # is 16:47:00 <Sacro> and i found @ 16:47:10 <Bjarni> ahh, it moved around all the keys 16:47:14 <Sacro> yes 16:47:20 <Sacro> its actually quite american 16:47:24 <Sacro> with # on win+3 16:47:34 <hylje> :o 16:47:36 <Sacro> and i think @ is win+2 16:48:07 * Bjarni is not going to tell Sacro that there is a keyboard selection option or where it is 16:48:19 <Sacro> Bjarni: i can change it to UK 16:48:29 <Sacro> but i never found an option to change it to UK with a windows keyboard 16:49:45 <Bjarni> you better stop messing with those settings or you can end up with a Turkish OS language and a Russian keyboard :P 16:49:51 <Sacro> and oh shit 16:50:03 <Sacro> my recovery dvd appears to have snapped in half... 16:50:29 <scrooge> Bjarni: that's no excuse, just the hard way to learn ;-) 16:51:58 <Bjarni> I read that during recording of a movie, some prank went wrong because the took the instructor's/producer's phone and switched it to Turkish and nobody knew Turkish so they could not switch it back. It ended up being a serious issue 16:54:06 <scrooge> hehe, do you know what movie this was? 16:54:15 <Bjarni> hmm 16:54:19 <Bjarni> one of the big ones 16:54:30 <Bjarni> Harry Potter or Lord of the Rings or something 17:05:49 *** BJH2 [~chatzilla@e176120039.adsl.alicedsl.de] has joined #openttd 17:05:51 <nairan> Lord of the potters =P 17:18:50 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 17:21:01 <Sacro> oh noes 17:21:20 <lolman> Indeed 17:22:36 <lolman> I was considering shoving Arch on this box I'm on now...decided it would be too much effort and put Ubuntu on instead 17:23:04 <Sacro> :o 17:23:08 <Sacro> Ubuntu is le slow 17:23:20 <lolman> Yeah, but it's far too easy to install 17:26:06 <lolman> I'm lazy, and want to get stuff running with the minimum of fuss :) 17:29:03 <Sacro> heh... 17:29:54 <lolman> .:. it had to be a major distro :P 17:30:41 *** Desolator [~admin@86.126.43.192] has joined #openttd 17:35:06 *** Desolator [~admin@86.126.43.192] has quit [] 17:36:02 *** BobingAbout [~BobingAbo@adsl-83-100-228-141.karoo.KCOM.COM] has joined #openttd 17:36:05 *** BobingAbout [~BobingAbo@adsl-83-100-228-141.karoo.KCOM.COM] has quit [] 17:37:21 *** scia [~scia@AveloN.xs4all.nl] has joined #openttd 17:41:02 <Brianetta> Fastest installing Linux distribution is Censornet 17:41:13 <Brianetta> It basically unzips everything to your HD in one go 17:41:22 <Brianetta> then asks you a couple of questions about networking 17:41:36 <Brianetta> of course, it's only good if you want a web proxy 17:41:44 <Brianetta> bye 17:42:48 <Sacro> Brianetta: thats what Arch does 17:43:01 <Sacro> it just tar -xzf s the files 17:43:16 <Sacro> and you just setup the rc.conf and any other config files you need 17:51:47 *** Sacro [Ben@87.102.80.3] has quit [Read error: Connection reset by peer] 17:55:21 *** Wolf01 [~wolf01@host175-238-dynamic.0-87-r.retail.telecomitalia.it] has joined #openttd 18:02:38 *** Sacro [~ben@87.102.80.3] has joined #openttd 18:03:39 <lolman> oh noes 18:03:40 *** dihedral [~dihedral@dslb-084-057-252-160.pools.arcor-ip.net] has joined #openttd 18:03:58 <dihedral> hi 18:04:05 <Wolf01> hello 18:04:08 <Wolf01> hellolman 18:04:19 <lolman> Ello Wolf01 18:04:43 <dihedral> could somebody help me with some coding? 18:05:30 <Eddi|zuHause2> Sacro: yeah, ten minutes of unzipping, and 2 weeks of configuring 18:05:48 <Sacro> Eddi|zuHause2: i can have it configured nicely in about 5-10 mins 18:06:04 <Eddi|zuHause2> yeah, after you know exactly what you are doing 18:06:14 <dihedral> i just need to propagate some changed company info to all connected clients 18:06:26 <Eddi|zuHause2> dihedral: yes, we use our telepathinc powers to know what you are doing 18:06:28 <dihedral> if the clients disconnect and reconnect it works 18:06:30 * lolman doesn't know what he is doing, so it'll be about 2 weeks :P 18:06:34 <Eddi|zuHause2> -n 18:06:43 <Darkvater> DaleStan: hi :) 18:06:44 <dihedral> ney 18:06:46 <dihedral> ok 18:06:53 <Darkvater> DaleStan: I had a question for you but patchman already helped me out 18:07:01 <Sacro> Digitalfox: put it in the save file, it should go on its own 18:07:05 <dihedral> one can kick or ban misbehaving players 18:07:09 <Sacro> s/DigitalFox/dihedral/ 18:07:22 <Eddi|zuHause2> dihedral: look at other settings that are synchronized over the network 18:07:23 <Digitalfox> Sacro: LOL 18:07:33 <dihedral> have tried 18:07:45 <Eddi|zuHause2> there should be plenty of examples 18:07:49 <Sacro> ooh xchat 2.8.0 18:07:55 <dihedral> SEND_COMMAND(PACKET_SERVER_COMPANY_INFO)(cs); 18:07:58 * lolman uses irssi :P 18:08:06 <dihedral> thats what i am currently trying to use 18:08:59 <dihedral> i aint stupid - if that is what you are trying to tell me with 18:09:01 <dihedral> there should be plenty of examples 18:09:50 <dihedral> i have looked at other syncs - i have tried a few 18:10:07 <Eddi|zuHause2> well yeah, my telepathic attemt did not really succeed in telling if you were "stupid" or ... something else 18:10:18 <dihedral> :-) 18:10:20 <Eddi|zuHause2> +p 18:10:23 <dihedral> at least you tried, ey? 18:10:55 <Eddi|zuHause2> well, i really can't help you any further than that 18:11:01 <dihedral> i want to fine companies with a certain percentage of p->money64 for misbehaving rather than kicking them 18:11:12 <dihedral> i have a function i have a command 18:11:13 <Wolf01> yeah roadstops in trunk 18:11:29 <dihedral> when clients reconnect everything works 18:11:34 <Eddi|zuHause2> oh... you might look at how the send-money-feature works 18:11:38 <dihedral> fine is charged to EXPENCES_OTHER 18:12:08 <dihedral> i have :-( 18:12:13 <Eddi|zuHause2> and? 18:12:16 <dihedral> not really getting anywhere 18:12:20 <Born_Acorn> Ooh, Drive through stops in trunk? Amazingabilities! 18:12:21 <dihedral> same prob 18:12:41 <Eddi|zuHause2> well, then you are forgetting to sync something 18:12:54 <dihedral> can i send you the patch - it aint big 18:13:06 <Eddi|zuHause2> that probably won't help 18:13:21 <Born_Acorn> woo drive through. 18:13:31 <dihedral> why not? 18:13:42 <Eddi|zuHause2> well, you can try 18:13:53 <Eddi|zuHause2> but generally i'm a person of theory 18:14:04 <Rubidium> dihedral: use a 'command' (see command.h) 18:14:22 <dihedral> i had a look in there 18:15:09 <Rubidium> it is what you need, otherwise network games might desync 18:15:55 <Darkvater> dihedral: http://www.tt-forums.net/viewtopic.php?p=553871#553871 18:15:59 <dihedral> check http://pub.dihedral.de/fine_company.patch 18:16:53 <dihedral> your a star 18:16:59 <Darkvater> no 18:17:03 <Darkvater> you're 18:17:12 <dihedral> now why would that be 18:17:34 <dihedral> i dont even know c/c++ 18:17:47 <Darkvater> cause you misspelled "you are" 18:17:59 <dihedral> true true 18:18:17 <dihedral> where in england are you from if i may ask? 18:18:59 <Darkvater> hmm, let's see 18:19:02 <Darkvater> nowhere :) 18:19:12 <Born_Acorn> Darkvater is from Preston 18:19:18 <Darkvater> sweet 18:19:20 <Born_Acorn> Because Preston is most like the Netherlands. 18:19:29 <Eddi|zuHause2> in 90% of all cases, native english speakers are the ones who write the worst 18:19:45 <Born_Acorn> Because I haven't been to any of those places, therefore they have something in common 18:19:57 <dihedral> thanks - at least that is a reason for my typos 18:20:04 <Bjarni> Eddi|zuHause2: you call whatever Sacro speaks for English? 18:20:23 <Eddi|zuHause2> Bjarni is an exception to the rule ;) 18:20:40 <Bjarni> ??? 18:20:44 <Sacro> Eddi|zuHause2: indeed he is 18:20:54 <dihedral> another question 18:21:07 <Sacro> Bjarni: at least my english is better that yours 18:21:18 <dihedral> what you guys think of fining other companies from the console? 18:21:22 <Bjarni> I'm not replacing e with a 18:21:47 <Eddi|zuHause2> Bjarni gets 98% of all have/has and are/is wrong, even though he is not native english speaker 18:22:07 <dihedral> that is impressive :-) 18:22:13 *** Digitalfox [~chatzilla@bl7-176-233.dsl.telepac.pt] has quit [Quit: Bye Bye...] 18:22:19 <Bjarni> <dihedral> what you guys think of fining other companies from the console? <-- it opens op for an admin to fine all his opponents a little once in a while so he will have more money than the others without the others noticing it 18:22:39 <Eddi|zuHause2> and to answer the question... whatever you call what Sacro speaks, it is native ;) 18:22:49 <Bjarni> Hullian? 18:22:56 <Bjarni> Hullish? 18:23:12 <Bjarni> because it's not English 18:23:29 <lolman> Humberish 18:23:38 <Bjarni> Garbage 18:23:59 <dihedral> good point bjarni 18:24:13 <Bjarni> bbl 18:24:18 <Eddi|zuHause2> do hummers even talk? 18:24:37 <Eddi|zuHause2> i never heard hummers talking 18:25:29 <Sacro> lolman: humberish? 18:25:42 * Sacro talks north 'ull 18:25:42 <lolman> Sacro: indeed 18:25:53 <Belugas> [13:24] <Eddi|zuHause2> do hummers even talk? <--- they hum. and smell bad :) 18:26:31 <Eddi|zuHause2> and Belugas smell differently? 18:26:47 <Darkvater> Bjarni: I'd imagine the fine would be broadcast as a chat message 18:27:38 <Belugas> [13:27] <Eddi|zuHause2> and Belugas smell differently? <--- yeah. Fish or sweat, depending of the days :D 18:28:27 <Eddi|zuHause2> hm... sorry, i don't understand that one 18:28:30 <Darkvater> lol 18:29:52 <Belugas> a beluga is a whale eating fish. And it's my nickname too, so sometimes, i may smell sweat if i do exercises 18:29:53 <Wolf01> good, i don't need to change anything in the transparency gui patch :D 18:31:02 <hylje> a whale eating fish+ 18:31:27 <Born_Acorn> (18:22:50) <Bjarni> Hullian? <-- They spell it "Julian", and speak in a Brazilian accent 18:32:01 <Sacro> :o who invited boekabart_ 18:32:14 <Sacro> s/boekabart_/Born_Acorn/ 18:32:18 <Sacro> damn this nick completion 18:32:53 <Born_Acorn> You fail, boi 18:36:10 <glx> Darkvater: what do you think of http://glx.dnsalias.net:8080/openttd/WM_KEYDOWN.diff (dead-key handling worked for win9x, but didn't for winXP) 18:36:38 <glx> (I tried this fix on both) 18:37:29 *** Smoovious [~smoovious@c-71-205-140-67.hsd1.mi.comcast.net] has quit [Ping timeout: 480 seconds] 18:42:34 *** Smoovious [~smoovious@c-71-205-140-67.hsd1.mi.comcast.net] has joined #openttd 18:44:19 *** Purno [~Purno@5351C5CE.cable.casema.nl] has joined #openttd 18:50:15 *** |Jeroen| [~jeroen@dD5772982.access.telenet.be] has joined #openttd 18:54:53 <CIA-1> OpenTTD: miham * r8736 /trunk/src/lang/ (6 files in 2 dirs): (log message trimmed) 18:54:53 <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2007-02-14 19:54:03 18:54:53 <CIA-1> OpenTTD: afrikaans - 114 fixed by TrueTenacity (114) 18:54:53 <CIA-1> OpenTTD: bulgarian - 5 fixed by kokobongo (5) 18:54:53 <CIA-1> OpenTTD: catalan - 3 fixed by arnaullv (3) 18:54:55 <CIA-1> OpenTTD: dutch - 3 fixed by habell (3) 18:54:55 <CIA-1> OpenTTD: russian - 3 fixed by DarkFenX (3) 18:55:49 <Born_Acorn> Woo translations 18:55:57 <Born_Acorn> I can play OpenTTD in Russian! 18:56:13 <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd 18:56:13 <Born_Acorn> !logs 18:57:26 *** Tron_ is now known as Tron 18:57:38 <Belugas> wb Tron 18:58:38 *** Desolator [~admin@86.126.43.192] has joined #openttd 18:59:01 <Born_Acorn> http://zapotek.paivola.fi/~terom/logs/openttd/view/2007-02-14~460#goto 18:59:01 <Born_Acorn> woo 18:59:47 <Desolator> yeah, what? 18:59:58 <Born_Acorn> woo 19:00:01 <Desolator> about drive-through? 19:00:20 <Desolator> i spoke to mart3p and i was first to know =D 19:00:41 <Born_Acorn> Whoop-de-doo. 19:00:50 <Desolator> damn M$ installer, it's so sloooooooooooooow! 19:01:59 <Darkvater> glx: deadkey? 19:02:09 <glx> for accents 19:02:22 <Desolator> ? 19:02:54 <glx> I can enter ê in RC5 under win9x but I can't under winXP 19:03:14 *** izhirahider [~izhirahid@squareroot.divisionbyzero.net] has joined #openttd 19:03:14 <Tron> Belugas: hi 19:03:16 <Darkvater> glx: winxp would never execute ToAScii since it would successfully execute tounicode 19:03:52 <glx> but ^ is a deadkey and ToUnicode returns -1 19:04:23 <Darkvater> glx: also I don't think windows version changes during the exeuction of openttd 19:04:39 *** KritiK [Maxim@ppp85-141-226-190.pppoe.mtu-net.ru] has joined #openttd 19:04:50 <glx> yes I could set a global on start 19:04:51 <Darkvater> glx: then the '-1' case should be handled 19:05:02 <Darkvater> and '0' checked for failure 19:05:23 <Darkvater> and '>2' probably as well 19:05:32 <Born_Acorn> I wonder if an "insert symbol" window would be feasible. :p 19:05:46 <Rubidium> Desolator: you where the first to know what? 19:06:01 <Desolator> Rubidium: yes 19:06:03 <Darkvater> god why is this system so damn slow 19:06:12 <Desolator> Rubidium: what to know? 19:06:26 <glx> time to eat bbl 19:06:31 <Desolator> Rubidium: about drive-through stations integrated in trunk 19:06:36 <Rubidium> 19:59 < Desolator> i spoke to mart3p and i was first to know =D <- that 19:06:47 <Desolator> ^ 19:06:55 <Desolator> -----^ 19:06:57 <Born_Acorn> mart3p was the first to know then. 19:07:13 <Desolator> excepting mart3p 19:07:20 <Born_Acorn> That's cheating! 19:07:34 <Born_Acorn> I won the race, excepting the winner! 19:07:41 <Rubidium> I knew it before mart3p knew it :) 19:07:45 <Desolator> he is the developer, of coure he knows first, so it's not cheating 19:07:56 <Born_Acorn> Rubidium knew before mart3p! 19:08:01 <Born_Acorn> So you are third! 19:08:04 <Desolator> hey, that is real cheting! 19:08:09 <Desolator> *cheating 19:09:20 <Desolator> then except everyone who contributed to the development....but that would exclude me since i found a bug! darn, i annoyed myself 19:09:42 * Darkvater doesn't see the problem 19:10:03 <Desolator> ask M$ 19:10:31 <Desolator> and they'll say "Because we wanted to do that!" 19:10:44 <Darkvater> glx: although it's interesting how to solve tounicode returning 2 or more characters because atm we only support a single char 19:11:26 <Born_Acorn> When is tonights nightly built? 19:11:45 <Darkvater> it's busy 19:11:53 <Desolator> 19 G 19:11:57 <Desolator> GMT 19:12:08 <Born_Acorn> Ah. 19:13:53 * Desolator goes mad because the install process of M$ VC++ is slooooooooooow 19:14:15 <|Jeroen|> kick the pc 19:14:44 <Desolator> it's not the pc's fault 19:15:04 *** scia [~scia@AveloN.xs4all.nl] has quit [Quit: Lost terminal] 19:15:04 <|Jeroen|> no but it would make u feel better 19:15:15 <Desolator> it won't 19:15:23 <Desolator> i wanna kick bill's ass! 19:15:38 <Desolator> actually "Henry William" 's 19:15:59 <|Jeroen|> dunno him 19:16:14 <Desolator> hmmm...A$$ isn't a too nice word *changes to butt* 19:17:32 <Desolator> btw, why aren't most developers on win? this game was made for windows first! 19:17:36 <Maedhros> heh, what's wrong with a word for "donkey"? :p 19:17:42 <Darkvater> hmm 19:17:42 <Maedhros> so what? 19:17:44 *** scia [~scia@AveloN.xs4all.nl] has joined #openttd 19:17:56 <Darkvater> Rubidium: this road-through stops...how the hell do you remove them? 19:18:07 <Desolator> blow 'em up 19:18:10 <Darkvater> dynamite doesn't work and tile-query tool says cost to remove: N/A 19:18:14 <Born_Acorn> D: 19:18:17 <Desolator> whoa?! 19:18:19 <Desolator> bug! 19:18:21 <|Jeroen|> i guess because most windows gamers want crappy 3d games 19:18:22 <Born_Acorn> Sounds like an evil bug of doomery 19:18:51 * Desolator reports to mart3p 19:18:53 <Born_Acorn> Nonsense. The Majority of Windows users can't play 3d games because they have poo computers 19:19:12 <Bjarni> * Desolator reports to mart3p <-- actually it's part of the trunk now 19:19:14 <Born_Acorn> Therefore say such new 3d games are crappy, at least until they get new mega computers. 19:19:28 <Rubidium> Darkvater: with the remove tool 19:20:01 <Darkvater> so I have to select the station then the remove tool and then remove? 19:20:10 <Darkvater> ugh...that pretty much sucks 19:20:27 <Desolator> yeah 19:20:33 <Darkvater> what's wrong with dynamite like you do on bridges? 19:20:37 <Desolator> blowing up is so much easier 19:20:49 <Bjarni> it will remove the road as well? 19:20:59 <Bjarni> then remove the road as well 19:21:02 <Desolator> who cares so much? 19:21:13 <Darkvater> Bjarni: not with bridges 19:21:20 <Bjarni> and use the remove tool for removing the station and keep the road 19:21:21 <Darkvater> get your facts before spreading fud :) 19:21:25 <Desolator> most of the time i don't build them on city roads 19:21:31 <Bjarni> I'm not talking about bridges 19:21:58 <Bjarni> it's drive though roadstops we are talking about, right? 19:22:05 <Desolator> u can build the station on bridges or what? 19:22:11 * Desolator is ocnfused 19:22:17 <Bjarni> I don't think so 19:22:42 <Darkvater> the dynamite has to work: it should remove roadstop only if the road is unremovable or roadstop only and then road 19:22:45 <Bjarni> we talked about stations and all of a sudden Darkvater starts to talk about bridges 19:22:57 <Desolator> lol 19:23:08 <Darkvater> this current behaviour is 1. cumbersome 2. hard to use 3. user-unfriendly 19:23:16 <Darkvater> plus the query-tool is 'broken' 19:23:30 <Desolator> yeah 19:24:08 <Darkvater> sorry if I sound bitching or moaning but I just tested it and it was the first thing that happened 19:24:29 <Desolator> everyone is so used to blowing stuff up instead of gently removing it 19:25:56 <Darkvater> Desolator: you know how much removing sucks? One has to go the road-build bar, select station select the remove tool and click 19:26:02 <Darkvater> all this instead of a single click? 19:26:12 <Desolator> i know 19:27:45 <Darkvater> 6415 tfarago 5 -10 638m 541m 531m S 1.9 53.4 3:21.39 beagle_helper 19:27:46 <Darkvater> grr 19:27:49 <Maedhros> has anyone else noticed glitches with pikka's viaduct and Born_Acorn's roads? 19:27:50 <Maedhros> http://devs.openttd.org/~maedhros/viaduct_glitch.png 19:28:00 <KeeperOfTheSoul> what's wrong with using 5 R instead of the mouse? 19:28:19 <Born_Acorn> argh, erroors! 19:29:14 <Desolator> that doesn't seem to work for me (the glitch) 19:29:37 <Maedhros> hmm, maybe i have an old version of pb_viaduct.grf 19:29:50 <Desolator> Yes as Rubidium says use the remove tool. If the patch 'allow removal of more town-owned roads..' is on , then you can use the dynamite and it destroys the road as well. If 'allow removal of more town-owned roads..' is off you are not allowed to remove the road, so you can only remove the stop with the remove tool. 19:30:08 <Tron> Darkvater: you have to redefine what the dynamite tool does, then. Atm it means "Make the tile barren" and it is directly linked to the ClearTile functions (and their behaviour mustn't change!) 19:30:53 *** Sacro [~ben@87.102.80.3] has quit [Quit: Leaving] 19:31:05 <Desolator> Maedhros: or maybe I have an old working version =D 19:31:18 <dihedral> what does "implicit declaration of function" mean 19:31:21 <Darkvater> Tron: hmm got a point there 19:31:27 <Desolator> what was the speed limit? 100 mph? it's 128 km here! 19:31:38 <Born_Acorn> Maedhros : (19:31:17) <Lakie> Works fine here in TTDpatch r1397 19:31:49 * Born_Acorn tests it himself 19:32:15 <Maedhros> Born_Acorn: looks like i had an old version of pb_viaduct... sorry :-/ 19:32:21 <Desolator> oh 19:32:24 <Born_Acorn> ah, no worries 19:32:38 * Desolator cries 19:33:25 *** peter1138 [~peter@217.151.109.201] has joined #openttd 19:33:25 *** UnderBuilder [~chatzilla@168.226.107.202] has joined #openttd 19:33:30 <Darkvater> ola peter1138 19:33:38 <peter1138> Mr Vater 19:34:17 <Born_Acorn> Mr Nelson 19:34:21 <Born_Acorn> Lord Nelson 19:34:32 <UnderBuilder> Darkvater - who is your son? :) 19:34:38 <Born_Acorn> Preston. 19:34:58 <Born_Acorn> Preston is the answer to all Darkvater related questions. 19:34:58 <Bjarni> Born_Acorn: peter1138 is not a lord and never will be 19:35:08 * Darkvater slaps Bjarni 19:35:11 <Darkvater> shut up slave! 19:35:12 <Born_Acorn> Lies 19:35:13 <Born_Acorn> http://en.wikipedia.org/wiki/Lord_Nelson 19:35:16 <Desolator> lol 19:35:20 <Bjarni> lordshipment is an objective thing. It's inheritaged 19:35:31 <XeryusTC> <Born_Acorn> Preston. <- Preston Lacy (or whatever the guys last name is)? 19:35:41 <Born_Acorn> No, just Preston. 19:35:56 <UnderBuilder> then: Darkvater says to Preston: "I am your father" :] 19:36:00 <Born_Acorn> Preston is the answer to all Darkvater related questions, remember? It's company policy 19:36:39 <XeryusTC> right 19:36:40 <Bjarni> also Lord Nelson is a war criminal. He fired on and killed surrendering Danish civilians 19:36:43 <XeryusTC> not 42 anymore? 19:36:43 <UnderBuilder> yes I watch too many Star Wars :P 19:36:56 <Darkvater> they probably deserved it 19:36:58 <Belugas> hey peter1138 19:37:04 <Darkvater> those thieving scoundrels ^^ 19:37:32 <UnderBuilder> somebody wants to play in a r8736 server? 19:37:46 <Bjarni> <Darkvater> those thieving scoundrels ^^ <-- wtf are you talking about 19:37:48 <peter1138> Evening, Belugas 19:37:53 <Darkvater> hehe 19:37:56 <Born_Acorn> Bjarni, shh, if you insult Lord Nelson, he won't code any newcargos! 19:38:28 <Bjarni> then we will do with the old ones like rom, slaves and tobacco 19:38:34 <Wolf01> hi peter1138 19:39:35 <UnderBuilder> I mean, someone want to test drive-through bus stations 19:40:10 <Desolator> me ants but doesn't have the trunk 19:40:13 <Desolator> *wants 19:40:42 * Desolator doesn't have the build because VC++ 8 is still installing 19:40:55 <Maedhros> it'll be in the nightly 19:41:13 <Desolator> i guess it is already 19:41:17 <UnderBuilder> why not use the nightly build from nightly.openttd.org? 19:41:24 * Desolator goes 19:41:43 * Desolator waits 19:41:51 <Darkvater> :O 19:41:57 <Darkvater> MD5 of TRG1R.GRF is ****INCORRECT**** - File Corrupt. 19:41:57 <Darkvater> openttd: /home/tfarago/openttd/src/train_cmd.cpp:3780: void ConvertOldMultiheadToNew(): Assertion `0' failed. 19:42:01 <Darkvater> hmm 19:43:05 <Rubidium> Darkvater: did I interpret the backlog correctly if I think you changed your mind about removing drive through road stops from town owned roads using dynamite? 19:43:10 *** Sacro [Ben@87.102.80.3] has joined #openttd 19:43:41 <Bjarni> <Desolator> i guess it is already <-- nightly builds were done at 20:19 today 19:44:01 <Bjarni> so yes, they are available already 19:44:06 <Darkvater> Rubidium: well I did not really but indeed the functionality should change for dynamite then. It should remove as much as possible and not panick if it cannot do the whole thing 19:44:06 <peter1138> But it's only 19:44 19:44:18 <Darkvater> that's still the most user-friendly 19:44:28 <Bjarni> peter1138: yeah, you will get them an hour later than the rest of us :P 19:44:46 <Bjarni> now that's lag 19:45:06 <Darkvater> eg it should remove roadstop and leave road alone, or should remove railroad crossing and leave road alone (if it's not yours or town refuses it) 19:45:11 <Desolator> gimme ip 19:45:14 <Darkvater> or perhaps remove road if the rail is not yours 19:45:44 <Darkvater> Rubidium: so it's not as easy as I first thought. Therefore I stand corrected and apologize for the too quick flame 19:46:02 <Darkvater> however 19:46:06 * Darkvater hisses at bjarni 19:46:22 <Bjarni> ??? 19:46:23 <Rubidium> 'just' changing the behaviour that is removes as much as possible of the roadstop is easy, but I fear about problems else where in the code 19:46:28 <Darkvater> he didn't update oldloader to be compatible with the new veh-types 19:46:34 <Bjarni> I didn't commit to the trunk today 19:46:42 <Bjarni> so I didn't break anything in the trunk today 19:47:07 <Darkvater> so /me has to fix it himself 19:48:10 <Bjarni> hey wait a minute. What's with that assert? 19:48:33 <Darkvater> that's you 19:49:38 <Darkvater> anyways got it fixored now 19:49:43 <Darkvater> peter1138: how're you doing? :) 19:50:01 <Darkvater> been hearing some little birds saying you got pretty busy at work? 19:50:36 <dihedral> what can i do about this 19:50:38 <dihedral> warning: implicit declaration of function NetworkPacketSend_PACKET_SERVER_COMPANY_INFO_command 19:50:56 <Darkvater> you have not declared the function before using it 19:51:09 <Bjarni> wtf... that assert makes no sense to get now. It's from way back when I changed the train subtypes 19:51:26 *** e1ko [~L@a02-0432b.kn.vutbr.cz] has joined #openttd 19:51:36 *** Vikthor [~Vikthor@snat2.arachne.cz] has quit [Remote host closed the connection] 19:51:38 <Rubidium> dihedral: still why would you want to use that function? Use a command as that is much easier and much safer 19:51:52 <dihedral> including another header file could fix it, as it is available in other files? 19:52:01 <Darkvater> Bjarni: you changed v->type, type 0 is now train 19:52:02 <dihedral> i have now clue :-D 19:52:10 *** Vikthor [~Vikthor@snat2.arachne.cz] has joined #openttd 19:52:26 <Darkvater> snice you failed to update these values for the oldloader INVALID_VEH is assumed as train 19:53:25 <Bjarni> ahh 19:53:25 <Rubidium> dihedral: doing stuff that changes the game state outside of the command system causes desyncs 19:53:37 <lolman> /join #grub 19:53:40 <lolman> wtf 19:53:52 <dihedral> how can i get it into the command system? 19:53:53 <lolman> wrong network too 19:53:54 <lolman> LOL 19:54:19 <Rubidium> as said before, look how for example pausing is implemented 19:54:41 <dihedral> quite honestly - it did not understand what was going on :-( 19:54:43 <Rubidium> just search for CMD_PAUSE and CmdPause 19:55:06 <dihedral> + i wanted code that will not require a change of the clients version 19:55:15 <Darkvater> that's impossible 19:55:29 <peter1138> wtf 19:55:36 <dihedral> thought company data is stored in the map? 19:55:37 <ln-_> who the hell has authorized this new "make run" stuff? 19:56:06 *** Bulb [~Bulb@145-119-207-85.strcechy.adsl-llu.static.bluetone.cz] has joined #openttd 19:56:08 <Bjarni> <Darkvater> Bjarni: you changed v->type, type 0 is now train <--- FOR_ALL_VEHICLES() should skip VEH_Invalid (now 0xFF), so the function should not be changed at all 19:56:08 <peter1138> I've a load average of 8 just doing a system update 19:56:20 <Darkvater> Bjarni: you don't get it do you 19:56:26 <dihedral> hence i wanted to force the server to send the company details back to the clients 19:56:36 <Darkvater> loading TTD(P) games has veh_train as 16, veh_invalid as 0, etc. 19:56:37 <dihedral> desync - yes 19:56:41 <Darkvater> it's not 0 and 0xff 19:57:09 <Rubidium> dihedral: you can send that information to the client, but that information is discarded as that 'packet' is not used in-game, only pre-game 19:57:47 <dihedral> ha 19:58:18 <dihedral> can i use docommand to make the client deduct money by himself and send updates to the server? 19:58:58 <Bjarni> ohh.. that type conversion isn't taking place in the old loader 19:59:05 <Bjarni> Darkvater: can I get that savegame? 19:59:12 <Bjarni> to test on 19:59:28 <Born_Acorn> These drive through bus stops are great stuff. 19:59:29 <Rubidium> dihedral: clients should only act on commands send by the server; a client sends his commands to the server and when it get a reply they will actually be executed. 19:59:34 <UnderBuilder> I think the feature more necesary in openttd is newcargos because the current ones are getting boring 19:59:46 <Rubidium> this ensures that all commands are performed in the same order, so the game state stays the same 19:59:48 <dihedral> right 19:59:51 <Tron> Rubidium: DO NOT TRUST THE CLIENT 20:00:18 <Darkvater> Bjarni: any savegame will work 20:00:21 <Born_Acorn> You'd make a lovely bank manager 20:00:23 <Born_Acorn> :p 20:00:24 <dihedral> so i cannot force a client to have some EXPENCE_OTHER charge? 20:00:30 <Darkvater> but anyways, got it fixed locally just doing some cosmetic changes 20:00:31 <Tron> - (IsTileOwner(tile, _current_player) || (_patches.road_stop_on_town_road && IsTileOwner(tile, OWNER_TOWN))) && 20:00:32 <Tron> - if (IsTileOwner(tile, OWNER_TOWN)) SETBIT(p2, 3); // It's a town owned road 20:00:50 <Tron> with this trivial client side change you can always build road stop on town owned tiles 20:01:05 <Tron> and thefore let me say it again 20:01:09 <Tron> DO NOT TRUST THE CLIENT 20:01:11 <Tron> EVER 20:01:39 <dihedral> say i wanted to fine somebody 20% of p->money64 20:01:41 <dihedral> how would i then go about doing that 20:02:11 <dihedral> but i do not want that value to be assigned somewhere else 20:02:23 <UnderBuilder> sergey is strange :S 20:02:37 <Born_Acorn> It is a shame I can't place the bus stops on roads without first getting rid of the road. 20:02:40 <UnderBuilder> but all know that :P 20:03:21 <Maedhros> Born_Acorn: 'tis a patch option 20:03:50 <Born_Acorn> Ooh 20:03:54 <Born_Acorn> Ooh some more 20:04:17 *** peter1138 [~peter@217.151.109.201] has left #openttd [Ex-Chat] 20:07:44 <Bjarni> dammit 20:07:59 <Bjarni> where did I put *any* TTD(P) savegame... 20:08:10 *** MUcht [~Mucht@p57A0EE3D.dip.t-dialin.net] has joined #openttd 20:09:30 <Darkvater> Bjarni: which rev did you change the veh-types? 20:10:35 *** Desolator [~admin@86.126.43.192] has quit [Read error: Connection reset by peer] 20:10:49 <Darkvater> nvm 20:11:05 <CIA-1> OpenTTD: Darkvater * r8737 /trunk/src/oldloader.cpp: -Regression (r8621): VEH_Type renumbering wasn't performed for TTD(P) games, failing to load them 20:11:54 *** Mucht_ [~Mucht@p57A0D6F3.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 20:12:35 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Quit: Lost terminal] 20:13:24 <Bjarni> !openttd commit 8621 20:13:27 <_42_> Commit by bjarni :: r8621 /trunk/src/ (13 files) (2007-02-07 19:10:19 UTC) 20:13:29 <_42_> -Codechange: assigned new numbers to the VEH_(type) enum so that VEH_Train is 0, VEH_Road is 1 and so on 20:13:31 <_42_> This means that "v->type" can be used as array indexes instead of VehTypeToIndex() (or "v->type - VEH_Train/0x10 as the code still used in some places) 20:13:33 <_42_> Surprisingly this can be done without changing the savegame format 20:14:10 <Born_Acorn> E-nums are bad, the campaign for healthy food said so 20:14:34 <Bjarni> well, the old loader needed to be changed, but nobody thought of that at the time, just really old OTTD savegames 20:14:46 <Bjarni> Born_Acorn: that's both true and false 20:15:08 <Darkvater> ttd(p) games are sometimes easy to miss 20:15:27 <Bjarni> Born_Acorn: some really normal ingredients have E numbers. I think there is one for common salt 20:15:32 <Bjarni> baking powder 20:15:43 <Born_Acorn> No! 20:15:48 <Born_Acorn> My daily staple diet! 20:15:52 <Born_Acorn> A mix of both! 20:16:16 <Bjarni> well, not baking powder itself, but the active stuff from baking powder 20:17:01 <Bjarni> if I recall correctly, E300 is harmless 20:17:09 <Bjarni> E310 should be ok as well 20:17:15 <CIA-1> OpenTTD: Darkvater * r8738 /trunk/src/oldloader.cpp: -Fix: TTDP games have all tiles touching the water marked as MP_WATER, we do not (tiles with one corner, or steep tiles), so check and fix these tiles. 20:18:07 *** dihedral [~dihedral@dslb-084-057-252-160.pools.arcor-ip.net] has quit [Quit: Chatzilla 0.9.77 [Firefox 2.0.0.1/2006120418]] 20:19:10 <CIA-1> OpenTTD: Darkvater * r8739 /trunk/src/oldloader.cpp: -Codechange: Update the oldloader debug levels to be more in spec with the guidelines in debug.h. 20:20:50 <Bjarni> <Born_Acorn> E-nums are bad, the campaign for healthy food said so <-- you know, E numbers are invented to hide all the bad stuff they add. In order not to make E numbers bad, they also added a lot of normal stuff to the E number list in order to avoid a statement like that 20:21:30 <Bjarni> rule #1: consider what you buy. Some stuff (like candy) is known to be really bad 20:21:31 <Born_Acorn> I was only making a pun, no need to torture me with facts! 20:21:37 * Born_Acorn cries 20:23:29 <Bjarni> specially avoid "hardened (fat/oil)" as it goes to your bloodstream and continues to harden the stuff it comes in contact with (risking blocking the blood flow) 20:24:13 <KeeperOfTheSoul> i thought E numbers were just used to designate specific chemicals ond, regardless 20:24:19 <KeeperOfTheSoul> *and 20:24:36 <KeeperOfTheSoul> food additives regardless of whether they were good or not 20:25:08 <KeeperOfTheSoul> yeah, salt will have one, so does each of the vitamins 20:26:08 <Bjarni> some of them covers stuff that's "known to cause serious allergic reactions" 20:33:03 <UnderBuilder> I find a bug: when a company goes bankrupt his drive-through bus stations doesn't get cleared 20:36:34 <Born_Acorn> bah 20:37:05 <Born_Acorn> I had a perfect scenario, and then changed the road side to left, but the road graphics didn't change 20:37:24 <Born_Acorn> ooh, save and load. 20:38:39 <scrooge> I got an email about the translation and version 0.5.0, is there a long time untill it's released? 20:38:51 *** peter1138 [~peter@217.151.109.201] has joined #openttd 20:39:02 <scrooge> I'm just thinking if I have time to translate all the missing strings 20:39:42 <Darkvater> wb peter1138 20:39:50 <Darkvater> scrooge: what lang? 20:40:04 <UnderBuilder> someone more wanna join my server? 20:41:02 <Darkvater> hmm...great double code :s 20:41:05 <glx> Darkvater: in r8738, you don't handle all MP_* values 20:41:22 <scrooge> icelandic 20:42:12 <Darkvater> glx: why should I? Only MP_RAIL and MP_WATER are used 20:42:16 *** Bulb [~Bulb@145-119-207-85.strcechy.adsl-llu.static.bluetone.cz] has quit [Quit: Leaving.] 20:42:25 *** Purno [~Purno@5351C5CE.cable.casema.nl] has quit [Quit: Life is a game of pick-up-sticks, played by fucking lunatics.] 20:42:26 <glx> that give warnings 20:43:49 *** Osai [~Osai@pD9EB7E2F.dip.t-dialin.net] has quit [Quit: Osai] 20:44:56 <Darkvater> he 20:44:58 <Darkvater> stupid gcc 20:45:29 *** _Ben_ [~Ben@81.168.42.191] has left #openttd [Leaving] 20:47:47 *** UnderBuilder [~chatzilla@168.226.107.202] has quit [Quit: Chatzilla 0.9.77 [Firefox 2.0.0.1/2006120418]] 20:48:06 <CIA-1> OpenTTD: Darkvater * r8740 /trunk/src/oldloader.cpp: -Fix (r8783): GCC warnings about not-handled MP_ values in switch case (glx) 20:54:58 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has quit [Quit: www.sexybiggetje.nl] 20:58:26 <CIA-1> OpenTTD: rubidium * r8741 /trunk/src/ (road_gui.cpp station_cmd.cpp table/files.h): -Fix (r8735): make the saveguards of CmdBuildRoadStop more robust and add roadstops.grf to the list of required grfs. 20:59:01 *** Neonox [~Neonox@p57B2988E.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20:59:07 <Darkvater> hmm 20:59:16 <Darkvater> how do I initialize a struct to 0? 20:59:28 <Rubidium> { 0 } ? 20:59:39 <Darkvater> doesn't work 20:59:56 <Darkvater> error C2552: 'c' : non-aggregates cannot be initialized with initializer list 21:00:28 <Rubidium> then I've got no idea 21:00:50 <Darkvater> or I have to name each element individually :/ 21:00:50 <Belugas> memset? 21:00:57 *** peter1138 [~peter@217.151.109.201] has quit [Quit: Ex-Chat] 21:01:23 <Darkvater> Belugas: why would I want to use memset if this can be done compile-time? 21:01:50 <Belugas> because tright now, it seems you cannot ;) 21:02:01 <Tron> Darkvater: context 21:02:07 <Darkvater> GRFConfig c; 21:02:16 <Darkvater> I want c to be all 0 or NULL 21:02:54 <Tron> and you did? 21:03:08 <Darkvater> I tried GRFConfig c = {0}; 21:04:26 <Rubidium> scrooge: there isn't much time left for 0.5.0 (think in days rather than weeks) 21:06:13 <Tron> Darkvater: it's a derived type. you cannot do that 21:06:43 <Darkvater> http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/C2552.asp << according to this I should be able to 21:06:54 <Darkvater> oh wait 21:06:57 <Darkvater> it's derived 21:07:16 <Darkvater> I missed that part ;s 21:07:48 <Darkvater> hmm so memset or back to calloc... 21:09:03 <Tron> how about a constructor? 21:10:00 <Darkvater> that would set all GRFConfig's to zero which is probably not what you'd want 21:10:04 <scrooge> Rubidium: I see 21:10:35 <scrooge> well, I got to keep going then, I really want icelandic to be fully implemented in 0.5.0 21:11:42 <scrooge> although I have my doubts about how many actually use it =P 21:12:08 <Darkvater> Tron: heh, constructor will execute memset(0) anyways cause of the params-array 21:12:21 <Tron> ? 21:13:46 <Darkvater> which needs setting to 0 21:14:21 *** BFM [~chatzilla@CPE-138-130-149-27.nsw.bigpond.net.au] has joined #openttd 21:15:12 <Darkvater> bleh, this CPP thing is not my thing 21:16:41 <hylje> in cpp(p) not your thing is this thing!! 21:17:12 <Darkvater> Tron: how would you do such a constructor? 21:20:42 <Born_Acorn> Con Struct Tor, the evil alien robot king from Mars 21:26:12 <scrooge> what is "Max. T.E." in some vehicle info window, I'm not sure which one it is 21:26:43 <hylje> tractive effort 21:27:24 <scrooge> thanks 21:31:21 *** bubersson [~bubersson@mnisek.casablanca.cz] has left #openttd [] 21:47:23 *** Osai [~Osai@pD9EB7E2F.dip.t-dialin.net] has joined #openttd 21:47:39 *** |Jeroen| [~jeroen@dD5772982.access.telenet.be] has quit [Ping timeout: 480 seconds] 21:51:37 *** gass [~any@81.84.150.85] has joined #openttd 21:52:30 <Belugas> good night 21:53:21 <Born_Acorn> Night night night Mr Belugas 21:55:12 <Wolf01> 'night 21:55:27 *** Wolf01 [~wolf01@host175-238-dynamic.0-87-r.retail.telecomitalia.it] has quit [] 22:02:50 <Born_Acorn> Woo drive through bus stations. Best feature of the month award! 22:12:54 *** Desolator [~admin@86.126.43.192] has joined #openttd 22:13:37 <Desolator> Anyone using VC++ 2005? 22:13:42 <KeeperOfTheSoul> i am 22:15:46 <Desolator> i need some help 22:16:38 <Desolator> when I compile ottd (got source through svn), the exe appears under debug, and when i run it, it opens a dos window, which makes the frame rate very low 22:16:51 <Desolator> how can i get rid of that dos window? 22:17:12 <Darkvater> do you get lots of text in the dos window? 22:19:03 <Darkvater> if you don't there is no problem with the dos window 22:19:21 <Darkvater> otherwise you can only get rid of it by doing a release build, but you won't be able to debug your changes 22:19:24 <Darkvater> < sleep 22:19:36 *** re06011988 [~r.erwan@vol21-2-82-226-46-162.fbx.proxad.net] has joined #openttd 22:19:49 <re06011988> Hello all 22:21:26 <Desolator> I dont get nything, but I don't want to debug anything either, and I have no idea how to change it to release 22:21:28 <Desolator> Hi 22:21:45 <glx> Desolator: there's a dropdown 22:22:53 <Desolator> found it! thanks 22:23:02 * Desolator compiles again 22:23:08 <scrooge> {WHITE}Shared orders of {COMMA} Vehicle{P "" s} 22:23:18 <scrooge> can anyone explain to me how the plural works 22:23:41 <glx> did you check the wiki? 22:23:57 <scrooge> hmm, actually not 22:24:01 <scrooge> i check that, thanks 22:24:32 <Bjarni> http://wiki.openttd.org/index.php/Format_of_langfiles#Plural_form 22:24:53 <glx> I was about to paste the same :) 22:25:28 *** ThePizzaKing [~jeff@c211-28-162-213.eburwd2.vic.optusnet.com.au] has joined #openttd 22:25:37 * Bjarni decides to read it as well 22:25:56 *** scia [~scia@AveloN.xs4all.nl] has quit [Read error: Connection reset by peer] 22:27:21 *** Progman [~progman@p57A1EC64.dip.t-dialin.net] has quit [Remote host closed the connection] 22:27:40 <scrooge> thank you for the link 22:28:48 *** Desolator [~admin@86.126.43.192] has quit [Quit: G'night] 22:31:54 *** TinoDidri [~projectjj@nat.kollegienet.dk] has joined #openttd 22:38:33 *** Jezral [~projectjj@nat.kollegienet.dk] has quit [Ping timeout: 480 seconds] 22:47:40 *** caladan [~caladan@161-be2-18.acn.waw.pl] has joined #openttd 22:54:57 *** BJH2 [~chatzilla@e176120039.adsl.alicedsl.de] has quit [Quit: ChatZilla 0.9.61 [Mozilla rv:1.7.12/20050915]] 23:02:12 *** re06011988 [~r.erwan@vol21-2-82-226-46-162.fbx.proxad.net] has quit [] 23:15:55 <izhirahider> when does STR_CAN_T_REMOVE_TRUCK_STATION appear in the game? (In what situation can't I remove a truck station?) 23:16:14 <scrooge> when there are trucks inside? 23:16:39 <scrooge> that's the first I can think of at least 23:17:12 <izhirahider> no, that shows "truck in the way" message 23:18:03 <Rubidium> when trying to remove a truck stop with the remove tool (build truck stop and the bulldozer button selected) 23:19:00 *** Digitalfox [~chatzilla@bl8-41-24.dsl.telepac.pt] has joined #openttd 23:19:13 *** e1ko [~L@a02-0432b.kn.vutbr.cz] has quit [Quit: bye, Im going off] 23:21:07 <Born_Acorn> Rubidium, can you use the bulldozer tool to remove the drive through stations? 23:21:21 <Rubidium> yes 23:21:34 <Born_Acorn> Does it leave the road behind too? 23:21:39 <Rubidium> yes 23:21:44 <Born_Acorn> ooh, nice work 23:22:41 *** TinoM| [~Tino@i5387C5A2.versanet.de] has quit [Ping timeout: 480 seconds] 23:26:05 <Eddi|zuHause2> izhirahider: what about grep STR_CAN_T_REMOVE_TRUCK_STATION src/*.[ch]? 23:26:34 *** Wolfy [~wolf@a61145.upc-a.chello.nl] has quit [Ping timeout: 480 seconds] 23:27:10 <Rubidium> Eddi|zuHause2: that won't give a hit :) 23:28:20 <izhirahider> I was just trying to see where the new translation items would appear in the game, since just looking at the english version doesn't cut it 23:28:20 <Bjarni> what about "grep -R STR_CAN_T_REMOVE_TRUCK_STATION src/*" 23:28:22 <Eddi|zuHause2> right, cpp 23:28:42 <Bjarni> then you will also include the subdirs 23:28:47 <Bjarni> all of them 23:29:04 *** nairan [~Maui_key@p5498EA45.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 23:29:48 *** ChrisM87 [~ChrisM@p54AC7E6D.dip.t-dialin.net] has quit [Remote host closed the connection] 23:31:37 *** Rens2Sea [~Rens2Sea@213.211.185.168] has quit [] 23:33:00 *** nairan [~Maui_key@p5498E877.dip.t-dialin.net] has joined #openttd 23:33:25 *** XeryusTC [~irc@217.123.58.238] has quit [Ping timeout: 480 seconds] 23:34:17 <izhirahider> these drive-through stations are a new feature? 23:35:02 <Born_Acorn> In trunk, yes. 23:35:14 <Born_Acorn> But as an independant patch, no. 23:38:13 <izhirahider> I see 23:43:12 <izhirahider> these drive-through station are ideal to be able to build two "regular" truck stops on different sides of a road 23:43:33 *** Digitalfox [~chatzilla@bl8-41-24.dsl.telepac.pt] has quit [Quit: Leaving] 23:51:21 *** nairan [~Maui_key@p5498E877.dip.t-dialin.net] has quit [] 23:52:13 *** Digitalfox [~chatzilla@bl8-41-24.dsl.telepac.pt] has joined #openttd 23:55:35 *** caladan [~caladan@161-be2-18.acn.waw.pl] has quit [Ping timeout: 480 seconds]