Log for #openttd on 26th February 2007:
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00:19:37  <CIA-1> OpenTTD: Darkvater * r8905 /branches/0.5/ (9 files in 4 dirs):
00:19:37  <CIA-1> OpenTTD: [0.5] -Update readme's, bugs, installers, changelogs etc. to prepare for 0.5.0.
00:19:37  <CIA-1> OpenTTD: [0.5] -Remove the limitation that games are refused to be loaded if no newgrf is present (was already like this in trunk/).
00:24:56  <Darkvater> gn all
00:25:04  <Sionide> n
00:32:09  <Sacro> oooh
00:32:13  <Sacro> lolman: oh noes
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00:33:23  <lolman> oh noes
00:37:01  <CIA-1> OpenTTD: rubidium * r8906 /trunk/src/ (lang/english.txt strings.cpp): -Feature: translation dependant formatting of dates.
00:39:13  <Eddi|zuHause3> i thought the date format was already language dependent
00:39:47  <Rubidium> not really
00:40:52  <Rubidium> it was "26th December 2005" whereas for example Japanese uses "2005? 12? 26?"
00:41:31  <CIA-1> OpenTTD: rubidium * r8907 /trunk/src/video/ -Fix (r3281): reading from an unitialized variable.
00:41:51  <Eddi|zuHause3> so the order is now viariable?
00:42:41  <Rubidium> that and the stuff that you put around the strings for days, months and year
00:44:31  <XeryusTC> OTTD fails at property 0C & 0D for NewStations
00:44:35  <Rubidium> so when you rather have "December, 26th 2005" you'll do a STR_DATE_LONG :{STRING:2}, {STRING:1} {NUM} in your language
00:45:06  <XeryusTC> OTTD can have a maximum lenght/width of 7, where TTDP has 7+, which is actually 8
00:47:43  <Eddi|zuHause3> is this "reordering" of parameters also possible in other strings?
00:48:57  <Rubidium> think so; I haven't implemented it anyway ;)
00:52:02  <Rubidium> oh, sorry, it is {2:STRING}, {1:STRING} {NUM}
00:53:23  <Rubidium> Eddi|zuHause3: does this mean there will be a large number of changes in the German translations?
00:53:53  <Eddi|zuHause3> no, i'm not a translator
00:54:01  <Eddi|zuHause3> i was just curious
00:56:56  <Eddi|zuHause3> out of my head i also don't know any instances where this would be necessary
00:59:40  <Eddi|zuHause3> but what i know is necessary is using "." instead of "," as the 1000-separator
01:00:06  <Rubidium> isn't that a setting somewhere?
01:00:14  <Eddi|zuHause3> i have not seen it
01:05:29  <Eddi|zuHause3> it looks like it's a per-currency setting
01:05:35  <Eddi|zuHause3> not a per-language setting
01:05:54  <Eddi|zuHause3> it's "." for DM, but "," for EUR
01:06:46  <Tefad> euro
01:06:51  <Tefad> silly xterm.
01:10:59  <Eddi|zuHause3> i guess using a custom currency is a workaround...
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05:58:38  <Hinrik> Quick question. How do enable the "put traffic lights every X tiles" thing?
05:58:49  <Hinrik> while construction rails
06:01:25  <Tron> just build signals
06:01:34  <Tron> click-drag
06:01:36  <hylje> drag the signal builder
06:09:51  <Hinrik> ah, I see
06:15:24  <Hinrik> damn, it makes two-way signals
06:15:42  <Tron> build on one tile the signal you want
06:15:47  <Tron> then drag from this tile
06:18:48  <Hinrik> ok
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06:32:27  <Hinrik> Hm, it would be more useful it could follow your rails, instead of just going straight...
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09:42:38  <TinoM> !log
09:53:39  <Darkvater> morning
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09:55:15  <TinoM> mornin'
09:56:31  <TinoM> where do i find an explanation of the new cargo translation table? what does it change in the game?
09:57:27  <Darkvater> nothing
09:59:30  <TinoM> okay ;)
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10:04:33  <Darkvater> HMage: I updated the source to call primary->play but didn't make a binary yet
10:04:51  <HMage> alright, I'll wait
10:04:58  <Darkvater> although I can't really see how this would help as the clicks happen when multiple sounds are active, so it surely isn't stpping
10:05:38  <Darkvater>
10:05:40  <Darkvater> lool
10:06:13  <HMage> yep, I identified that as a resampler problem - directsound tries to resample on the fly, but the highpoint resamplers are making one-sample click at the target sampling rate. Found no reference to that anywhere on the internet.
10:06:50  <Darkvater> "but the highpoint resamplers are making one-sample click at the target sampling rate
10:06:53  <Darkvater> '
10:06:56  <Darkvater> ?
10:07:01  <Darkvater> could you explain that in english?
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10:19:02  <HMage> the high-quality Windows XP kernel sampling rate resampler is making a click for unknown reason, I'm trying to download debug directsound and see what debug output will have to say.
10:20:43  <Darkvater> ah for 'unknown reason'. I thought you had found a reasn ;)
10:22:41  <HMage> fmod says it's a longstanding bug that microsoft won't fix, so they change system configuration settings and force quality to medium (lowest possible value), medium quality kernel resampler doesn't click.
10:23:07  <Darkvater> ...
10:23:22  <Darkvater> and this doesn't happen in DirectSound3D?
10:24:20  <HMage> According to fmod, happens on anything that needs to be resampled from lower sampling rate to higher by kernel mixer. So any software directsound(3d) buffer that needs to be resampled is prone to this.
10:25:10  <HMage> though I doubt it's the real reason
10:25:55  <HMage> maybe buffer positioning gets skewed after resampling
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10:27:06  <Darkvater> as fmod says I doubt MS will fix this ever. All focus is on Vista and DX10 is not coming to XP
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10:39:30  <Hinrik> when calculating how much money you get for delivering cargo, is the duration measured from when the cargo is loaded onto the train or when the train leaves the station?
10:40:26  <ThePizzaKing> I think it's from when it appears at the station
10:40:30  <Darkvater> from when cargo arrives at station
10:40:39  <Hinrik> ah, I see
10:40:57  * ThePizzaKing knew something :O
10:41:03  * ThePizzaKing dances
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10:48:33  <peter1138> hi
10:49:51  <Darkvater> morning peter1138
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10:54:40  <peter1138> hi
10:54:43  <peter1138> damn, i'm starving
10:55:20  <Eddi|zuHause2> there's an easy solution to that ;)
10:55:56  <peter1138> kill myself?
10:56:31  <Darkvater> that'd prolly work but I think eddi thought of something less drastic
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11:02:41  <Desolator> hi
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11:27:50  <Darkvater> < lucnh
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12:09:45  <SpComb> Wii helb
12:09:51  <SpComb> hmmk
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13:51:54  <blove> Hey.
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14:06:34  <Belugas> hello
14:07:05  <Darkvater> ola
14:07:27  <Belugas> como esta senor Vater?
14:08:07  <Eddi|zuHause2> shouldn't it be "estas"?
14:08:29  <Eddi|zuHause2> "esta" would be 3rd person
14:08:42  <Darkvater> you need an inverted ? at the start of the question ;)
14:09:35  <Eddi|zuHause2> ¿ <- that one?
14:09:48  <hylje> upside up ? :o
14:09:48  <Belugas> yeah well... did not find it on my us keyboard :P
14:09:56  <Darkvater> hehe
14:10:27  <Eddi|zuHause2> ? is Shift+ß, and ¿ is AltGr+Shift+ß on my keyboard
14:10:30  <Belugas> and the "s"... because coffee is not flowing in my system yet!
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14:17:15  <Digitalfox> It should be: " Como estás senhor Vater" In portuguese
14:17:25  <Digitalfox> with a question mark"?"
14:18:27  <Digitalfox> Or in 3rd person "Como está senhor Vater?"
14:20:14  <Darkvater> can I be emperor Vater?
14:21:03  <Belugas> nope my Lord, your alter ego never achieved that rank
14:21:10  <Darkvater> says WHO?
14:21:20  <Belugas> George Lucas
14:21:39  * Darkvater summons George Luca
14:21:59  <Belugas> :D
14:22:19  <Digitalfox> LOL
14:22:34  <Darkvater> now listen here you piece of baht dung. You will crown me emperor or else!
14:23:19  <Digitalfox> I must say that you ( Openttd Team ) are one of the most fun people i encountered in software development..
14:25:42  <Darkvater> Belugas: did that work?
14:25:45  <Darkvater> Digitalfox: ;)
14:26:27  <Belugas> i'll take the else then!
14:26:37  <Belugas> I do not obey to pressures!
14:26:49  <Darkvater> *kuch*
14:26:55  <hylje> Digitalfox: i know some python people who are more silly
14:27:15  <Darkvater> hylje: prove it!
14:27:21  <hylje> no u
14:27:50  * Darkvater feeds Belugas some apples
14:28:04  <Darkvater> *muhahhaha* *muhmuhuhaha* wheee
14:28:12  <Belugas> But, if that makes you happy, my Lord, i will still call you as such
14:28:19  <Belugas> apples... beurk
14:28:26  <Belugas> gimme coffee
14:28:31  <Belugas> and fish!
14:29:34  <Sacro|Out> Digitalfox: i dunno about fun, but they definatly lack sanity
14:30:31  <Belugas> that is what happens when one works too hard on some new features for ottd :S
14:31:25  <Digitalfox> I'm seeing the i'm laughing so mutch..
14:31:37  <Digitalfox> <BoZmAn20> Goddamnit, my ex girlfriend has such horrible taste in men
14:31:39  <Digitalfox> <BoZmAn20> wait
14:31:40  <Digitalfox> <BoZmAn20> Shit.
14:33:35  <Digitalfox> I say you this, there are really crazy people in the net.. LOL :)
14:34:14  <Darkvater> they're usually on
14:34:57  <Digitalfox> Just one morequote  i found that is from another world ( don't want to flood the channel )
14:34:59  <Digitalfox> **You know you're in a Racist channel when you see this**
14:35:00  <Digitalfox> (19:22:54)<Jaayy> I like my coffee the way I like my niggers.
14:35:02  <Digitalfox> (19:22:59)<Naive-EOC> Dead?
14:35:03  <Digitalfox> (19:23:01)<Derid-EOC> In the Field?
14:35:05  <Digitalfox> (19:23:02)<Ball-licker> In jail?
14:35:07  <Digitalfox> (19:23:06)<Humur> Killing each other?
14:35:08  <Digitalfox> (19:23:08)<Naive-EOC> Stealing?
14:35:10  <Digitalfox> (19:23:09)<Sailym> Covered in blood?
14:35:11  <Digitalfox> (19:23:11)<Humur> 5$ a piece?
14:35:13  <Digitalfox> (19:23:13)<Derid-EOC> Stupid?
14:35:14  <Digitalfox> (19:23:20)<Jaayy> ...
14:35:16  <Digitalfox> (19:23:31)<Jaayy> BLACK YOU FUCKING RACIST BASTARDS!  I LIKE MY COFFEE BLACK!
14:38:42  <Tefad> uhmmm
14:39:05  <Eddi|zuHause2> Digitalfox: we all know these quotes
14:39:15  <Eddi|zuHause2> there is absolutely no point in spamming
14:39:32  <Tefad> righto.
14:39:34  <Roel> or spam only the link..
14:39:48  <Tefad> i keep thinking this channel is still on freenode : )
14:39:49  <Digitalfox> ok, sorry about ;)
14:40:04  <Tefad> (i'm on like.. 6 networks atm, hard to tell which is what)
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15:00:52  <Darkvater> Tron_: ola
15:03:25  <Eddi|zuHause2> "¡Hola!" :)
15:03:42  * Darkvater slaps Eddi|zuHause2
15:04:05  <peter1138> moo?
15:04:07  <peter1138> god
15:04:09  <peter1138> i'm really really hot
15:04:15  <peter1138> and everyone else is complaining it's cold
15:04:23  <peter1138> there's a heater on full blast
15:05:01  <Eddi|zuHause2> recently there was a study that women feel cold much faster than men
15:05:11  <Darkvater> lol
15:06:33  <Eddi|zuHause2> they explained that partly by the fact that men have more muscle tissue than women, and thus generate more heat themselves
15:10:43  <Roel> 16:04:09 < peter1138> i'm really really hot
15:10:48  <Roel> ^ That sounds soo wrong
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15:35:14  <peter1138> if you insist
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15:52:06  <ln->
15:53:39  <Eddi|zuHause2> hihi ;)
15:54:26  <Eddi|zuHause2> (althoug i have no idea "how much" 9in is)
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15:58:29  <Belugas> 9in is NIN
15:58:43  <Belugas> heheh
16:00:49  <Roel> Nine Inch Nails?
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16:01:22  <Belugas> :D YEAH!
16:07:44  <Tefad> Ni?
16:08:02  <Tefad> NI? rather .. oops
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16:42:53  <Belugas> hello TronBSD
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17:02:34  <Darkvater> whohooo
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17:09:05  <HMage> Darkvater: ?
17:10:48  <Darkvater> nothing
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17:48:16  <blove> Hey. I have an idea for a new feature (although quite small).
17:48:34  <blove> Indeed, I already created the patch and submitted it (FS#653).
17:49:02  <blove> This is my very first patch attempt, so I would like someone to take a look at it and give me some constructive feedback.
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17:50:13  <blove> It simply addes TileHeight to the coordinates in Land Area Information.
17:57:16  <Belugas> blove, one question : why do you think it is important to have tile height been visible?  Out of curiosity, really...
17:58:30  <blove> It was a feature that I found extremely useful in Simutrans.  When mapping out routes with lots of trees in the way, it can be difficult to notice height changes.
17:59:13  <Belugas> i see.  Did you know you can hide trees in ottd?
18:00:43  <blove> yes, though I usually don't bother.  I should probably just get used to doing that.
18:01:31  <Belugas> Well... the idea is not so bad, i have to agree with that :)  It might even be usefull latter on.
18:02:20  <blove> I actually don't know what it will do for water tiles.  It simply calls TileHeight().
18:03:24  <Belugas> one constructive critism i can give, is that you should not give a translation of the string to all lang available.  It is a nice move, which, i'm sure could have been quite time consuming.  But the usual way is to have the new string in english, and let the official translators do the actual translation thnmeselves
18:06:21  <blove> I thought about that, but I was concerned that inserting a NUM would break the string for all other languages.
18:07:15  <Belugas> nope, that is the job of strgen :)
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18:07:55  <Rubidium> it would actually break the strings in the other languages
18:08:44  <Rubidium> but it should still be done via the translators
18:10:25  <peter1138> hmm
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18:12:01  <Darkvater> blove: you have the tooltip for dragging tools that displays the delta height
18:12:43  <blove> How does that work in general?  A patch waits until all the translators get to it?  Or does it get applied, leaving the other languages broken until later?  (Assuming the patch is otherwise acceptable, of course.)
18:13:06  <Darkvater> a language is not broken
18:13:19  <Darkvater> you will simply see the english string until it is translated
18:13:26  <blove> Darkvater: hmm. I've never seen that tooltip; I'll have to look for it next time.
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18:14:24  <Darkvater> you have to enable it in the patches window
18:14:57  <Rubidium> patches get in without translations (except english.txt). After that it's up to the translators to regularly check whether there are strings to be translated.
18:16:21  <blove> And that holds for modified strings as well?
18:18:25  <Rubidium> yes
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18:18:41  <blove> ok thanks.
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18:25:22  <CIA-1> OpenTTD: rubidium * r8908 /trunk/src/ (7 files): -Codechange: declaration of DrawBridgeMiddle does not belong in a map accessors header.
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19:21:41  <lolman> eww
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19:39:36  <Wolf01> hello
19:44:39  <Sacro|Laptop> Wolf01: what on earth did you just do
19:44:57  <Wolf01> wtf?
19:45:17  <Wolf01> ehm... typo, what are you meaning?
19:45:21  <Sacro|Laptop> heh
19:45:24  <Sacro|Laptop> see above :p
19:45:38  <lolman> oh noes
19:45:43  <Sacro|Laptop>
19:45:46  <Sacro|Laptop> oh noes...
19:45:52  <Sacro|Laptop> :o
19:45:57  <Sacro|Laptop> it was lolman who caused the netsplit
19:46:04  *** lolman_ [~john@] has joined #openttd
19:46:12  <Sacro|Laptop> and theres another
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19:46:17  <Sacro|Laptop> they are cloning
19:46:20  <lolman_> Was it heck LOL
19:46:23  *** lolman_ is now known as lolman
19:46:50  <lolman> Sacro|Laptop: any idea where amarok is in the Arch repos?
19:47:05  <Sacro|Laptop> err...
19:47:08  <Sacro|Laptop> most likely extra
19:47:42  <lolman> I meant which package, but I've found it :)
19:51:33  <Digitalfox> I was reading some stuff about netsplit, and found some information i didn't know..
19:51:52  <Digitalfox> This is true "Occasionally some users will attempt to use netsplits to gain access to passworded channels. If none of the channel users were on server C, a user could join a private channel and later gain access when the servers relink. This is commonly known as riding the split."
19:51:53  <Digitalfox> ?
19:52:08  <hylje> net rider
19:53:05  <Roel> Digitalfox, but that's only possible on unregistered channels and network without chanserv
19:53:32  <Roel> Hmm, wait, that's taking a channel
19:53:56  <Roel> That's possible with broken chanservs, they normaly should kick you from the channel once the netsplit is over
19:54:32  <Digitalfox> i see, thanks
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21:19:57  <CIA-1> OpenTTD: matthijs * r8909 /branches/0.5/os/debian/ (12 files in 2 dirs):
21:19:57  <CIA-1> OpenTTD: [Debian] -Change: Update debian packaging files to those used for releases.
21:19:57  <CIA-1> OpenTTD:  - Compile with freetype / fontconfig support.
21:19:57  <CIA-1> OpenTTD:  - Make menu files translatable.
21:19:57  <CIA-1> OpenTTD:  - Other packaging cleanups.
21:19:57  *** Sacro [~Ben@] has quit [Read error: Connection reset by peer]
21:19:58  <CIA-1> OpenTTD:  - Bump version number to 0.5.0-1.
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21:24:00  * SpComb bumps it a bit too much and accidentially sends it up to 5.0.1
21:25:07  <ln-> blathijs: btw, about debian, do you think a server-only version of ottd could be accepted as a part of debian?
21:25:33  <glx> server still needs TTD files
21:26:14  <ln-> why?
21:26:34  <glx> it displays everything internally
21:26:54  <ln-> but that's ... silly.
21:27:03  <izhirahider> This should really be fixed before release
21:27:10  <Brianetta> Somebody made a patch that didn't, but it was untested.  I believe that it was somebody whose name began with B.
21:27:32  <Brianetta> Bjarni or Born_Acorn perhaps
21:27:39  <ln-> Batman?
21:27:42  <glx> izhirahider: it's only in trunk
21:27:46  <Sacro> Bugs Bunny?
21:28:29  <Brianetta> ln-, Sacro If they're dwevs, then it's a possibility
21:29:05  <Sacro> :o BANANAMAN
21:30:02  <Rubidium> ln-: nobody really cared about removing that limitation for the dedicated server and it is a little more difficult than 'just' removing the graphics, drawing and such
21:30:35  <blathijs> ln-: The problem is that the sprites themselves contain size information that's used
21:30:38  <Rubidium> as (IIRC) the sprites boundary boxes are used for determining the length of trains etc.
21:31:14  <blathijs> ln-: but, it's probable that the whole of ttd will be in Debian soon, if my sponsor finds time to upload it
21:31:52  <Rubidium> though a debian package with only dedicated (no sdl, libpng, libfreetype and libfontconfig dependencies) would be nice
21:35:53  <blathijs> yes, just didn't get around to implementing that yet
21:37:19  <CIA-1> OpenTTD: matthijs * r8910 /branches/0.5/os/debian/po/ca.po: [Debian] -Fix: Remove old reference to rc4.
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21:42:24  <lolman> Ello all :)
21:42:29  <Sacro> oh noes
21:42:34  <lolman> Indeed
21:42:43  * Sacro watches The Animals of Farthing Wood
21:42:50  <lolman> Bah, dad wants me, brb
21:42:54  <Sacro> lol
21:43:35  <Wolf01> bah... every day i read about grf wars "no, i don't want my grf used in ottd" "ottd doesn't support my grf" "ottd...", i think it is time to switch off from ttdpatch, is stupid that i and frostregen must wait them to complete our eyecandy feature :|
21:44:31  <Wolf01> xml+tar.gz/zip and we have resolved all
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21:46:06  <Rubidium> as if xml is such a good way to encode all the stuff
21:46:17  <DaleStan> Wolf01: Well, you might try working on the already specified features instead.
21:46:17  <DaleStan> <peter1138> there is a reason it's not in xml <peter1138> anyone who takes the time to fully understand the system so they can write an xml structure realises it's not worth it
21:46:40  <Wolf01> DaleStan, grf sucks .
21:46:50  <DaleStan> How so?
21:47:01  <Rubidium> Wolf01: write a replacement for grf that does everything grf does and more
21:47:48  <Rubidium> and write the support for that system for OpenTTD and come with a decently sized set of 'grfs' in your system
21:48:11  <Wolf01> however when ottd will become 32bpp, all the ttdpatch grf's won't fit in ottd
21:48:34  <Rubidium> Wolf01: where did you get that knowledge?
21:48:55  <Wolf01> *if will become
21:49:02  <DaleStan> And even if it is true, NFO can script 32bpp graphics just as well as it can script 8bpp graphics
21:49:19  <Rubidium> Wolf01: ottd will keep support for the old 8bpp graphics
21:49:49  <Rubidium> and even if the engine is 32bpp, there is nothing withholding somebody to write a 8bpp -> 32bpp conversion tool
21:50:09  <Wolf01> i didn't mean that, i mean that i DON'T want to see a rendered sprite near a 8bpp sprite
21:50:50  <DaleStan> So? Then only use grf files containing 32bpp sprites.
21:50:58  <Rubidium> ah, so you're not using av8?
21:51:03  <Wolf01> no
21:51:41  <Rubidium> after all, av8's sprites are rendered
21:54:17  <Rubidium> anyway, there are still more than 4000 sprites left to make 32bpp, so it'll take some time
21:54:52  <Wolf01> i can wait
21:55:32  <Rubidium> but you think it is stupid to wait
21:55:34  <Wolf01> but i don't want to be always after ttdpatch to develop grf features
21:56:27  <Wolf01> they want bigger eyecandy, we want more eyecandy
21:56:42  <Wolf01> and things like this
21:56:51  <Rubidium> there are features that were first in OTTD (with grfspecs) and later it became available in ttdpatch
21:57:08  <DaleStan> How will the current spec not allow more eyecandy?
21:59:00  <Wolf01> there is a limit on names, 512 different eyecandy 16^2 objects vs 2048 4^2 eyecandy
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22:02:53  <Rubidium> there might be a limit on the amount of textids you can specify in a single GRF, but creating _and_ defining 255 eyecandy objects in one GRF doesn't seem very limiting to me
22:04:23  <Rubidium> and then you can load about 50 or so grfs in one game, thus the GRF spec + OTTD amount of grfs you can load limit would come to 255*50 16*16 eyecandy objects
22:05:21  <DaleStan> TTDPatch will probably specify no more than 255/256 object types per game (so it only requires one byte of storage), but nothing requires Open to specify the same limit.
22:05:42  <DaleStan> *one byte of map storage
22:06:32  <Wolf01> if we won't respect the same limit, you will get angry because your grfs won't work
22:07:12  <Rubidium> what DaleStan says is that they will not load more than 255/256 eyecandy objects in a single game
22:07:16  <Belugas> reminds me.. Dalestan, newhouses  a-la-OpenTTD allows up to 512 units.  TTDPtch does not. DOes it means we'll have to specify it on the grf wiki?
22:07:58  <Belugas> to be part of the spe4c, i mean
22:08:37  <Rubidium> if OTTD wants to support 8000 eyecandy objects in a single game (via 30+ grfs) it does not need to bend the specs
22:08:59  <Rubidium> it will fail loading more eyecandy objects at a later time
22:08:59  <DaleStan> Belugas: It should probably be noted, but since the limit is above patch's limit, failing to note it is not a major issue.
22:10:06  <peter1138> really it just means the user can mix & match more sets
22:10:17  <peter1138> because no grf author will sacrifice ttdp compatibility
22:10:22  <DaleStan> And the same idea applies to new objects. If Open chooses to allow 65536 new object types in a single game, then Open players will be able to load more newobject GRF files than Patch players. This is not a violation of any part of the NFO spec.
22:10:44  <Belugas> wonderfull
22:10:49  <Belugas> thabsk and asee you
22:11:11  <peter1138> iir21:51 < Wolf01> but i don't want to be always after ttdpatch to develop grf  features
22:11:15  <peter1138> err
22:11:16  <peter1138> -iir
22:11:25  <peter1138> but speaking of which...
22:11:25  <peter1138> heh
22:11:46  <Maedhros> so, so cruel :p
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22:11:52  <peter1138> thanks to belugas for starting it all somewhere ;)
22:12:22  <peter1138> Maedhros: not really, cos you can't do anything with them
22:12:30  <peter1138> not until industries are implemented...
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22:14:34  <Maedhros> heh, true i suppose
22:14:43  <Rubidium> peter1138: not completely true, you can run the trains with gravel to the place where you are going to extend your rail lines ;)
22:15:28  <Rubidium> actually you'll run the gravel trains without gravel, but it's all about esthetics, right?
22:16:04  <peter1138> set GetVehicle(..)->cargo_count = ..
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22:16:08  <peter1138> yay for debuggers
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22:25:28  <CIA-1> OpenTTD: rubidium * r8911 /trunk/src/vehicle.h: -Cleanup: fixup comments about the RoadVehicleStates and remove two unused enums.
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22:29:15  <blove> It seemed that my idea about TileHeight was liked by at least one person, but others thought it was simply unnecessary.  Should I take the time to re-submit without the language modifications?
22:30:51  <Eddi|zuHause2> it's not like that takes more than 10 seconds ;)
22:31:57  <blove> I meant, was the idea liked well enough to be applied, or would I simply be annoying and pushy by resubmitting an unpopular idea?
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22:32:25  <CIA-1> OpenTTD: rubidium * r8912 /trunk/src/rail.h: -Codechange: coding style cleanup and moving of two global externs into the functions that use them.
22:32:30  <Eddi|zuHause2> you got positive feedback, i would not care about the rest
22:33:08  <peter1138> nini
22:33:34  <Sacro> night peter1138
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23:23:45  <Wolf01> night
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23:26:01  <Sacro> lolman: prod
23:26:16  <nowhere> Hi, I have installed openttd using the .dev for ubuntu via package manager. Have also moved the required files from original. But now, how do I run it?
23:27:47  <Darkvater> what kind of a question is that? doesn't "openttd" work?
23:28:13  <nowhere> I can't find a file to start it with.
23:28:30  <Darkvater> did you try 'openttd'?
23:28:41  <nowhere> I thought maybe I needed 0.4.8 too but that doesn't seemed to be the case
23:29:04  <nowhere> hmm ok just typing openttd worked, sorry :<
23:29:58  <Darkvater> no comment
23:30:26  <nowhere> Using ubuntu since yesterday. :)
23:31:05  <Rubidium> sounds like ubuntu doesn't set it's paths as Debian does
23:31:45  <Darkvater> to my understanding it's installed globally and you just need to type the name
23:31:55  <Rubidium> what does /usr/games/openttd do?
23:32:21  <nowhere> It already worked. I was looking for some file to start it with.
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23:36:49  <nowhere> Strange the planes from purple player are yellow :) Linux feature?
23:37:32  <Darkvater> DOS files?
23:38:07  <glx> or 0.5.0-RC? with customised company colors
23:38:21  <nowhere> RC 0.5.0 yes.
23:38:52  <nowhere> and it are only the purple planes being yellow
23:39:00  <glx> you can set a different color for each vehicle type
23:39:04  <nowhere> for all other companies things look normal, and purple trains are purple too
23:39:47  <ln-> purple is the gay color
23:45:28  <Sacro> ln-: ironically, your nick is purple...
23:47:50  <ln-> it's not.
23:48:07  <Sacro> tis where im sitting :)
23:49:05  <ln-> you shouldn't sit there then.
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23:49:42  <Darkvater> ola orudge
23:49:54  <Darkvater> orudge: can you test 0.5 on gcc os/2?
23:50:01  <orudge> Hello
23:50:16  <orudge> I can't personally, but I can ask a man who can
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23:51:07  <ln-> Good, we wouldn't trust the results if you asked a woman.
23:51:19  <jordi> hey!
23:52:08  <jordi> I wonder if Matthijs Kooijman is here.
23:52:21  <Darkvater> blathijs: ^
23:52:26  <orudge> Right, will let you know, Darkvater
23:52:31  <Darkvater> thanks Owen
23:52:59  <jordi> Darkvater: excellent
23:53:02  <jordi> thanks
23:53:16  <jordi> blathijs: ok, so, hi!
23:53:27  <Darkvater> I wasn't saying he was active ;)
23:53:38  <jordi> i know. Maybe I'm lucky tho
23:53:42  <jordi> I just got an email from him
23:54:18  <jordi> hrm, where "just" means 2.5h ago. oops
23:54:19  <Sacro> Darkvater: he is never active, he just...apppears
23:54:52  <jordi> so he mailed me to say that 0.5.0 final is probably out RSN
23:55:14  <jordi> I've been talking to him about adding openttd to Debian, and have reviewed his packaging and so
23:56:12  *** XeryusTC [] has quit []
23:56:16  <jordi> I think it's ready to upload, but wanted to talk to him first about what his maintenance plans are -- I can sponsor him, but I do hope he plans to join Debian at some point
23:56:18  <Darkvater> yes I saw he added you as maintainer to the debian files
23:56:50  <jordi> ah, probably that's because I added myself in a patch I sent him (it's convenient so the tools don't think I'm doing non-maintainer builds)
23:57:23  * jordi digs his out of control mailbox for more matthijs email
23:59:57  <jordi> hmm, I see there was one question pending my reply. sigh

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