Log for #openttd on 14th May 2007:
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00:03:36  <Sacro> free taxi?
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08:07:43  <CIA-1> OpenTTD: rubidium * r9833 /trunk/src/ (aircraft_cmd.cpp roadveh_cmd.cpp ship_cmd.cpp): -Fix: also 'leave' the station when leaving for automatic servicing.
08:20:24  <TrueBrain> @op
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08:20:30  <TrueBrain> good
08:20:31  <TrueBrain> @deop
08:20:34  *** mode/#openttd [-o TrueBrain] by DorpsGek
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08:57:47  <boekabart> peter1138: smartass :)
08:58:11  <peter1138> yes
08:58:18  <boekabart> (re forum)
08:59:14  <Rubidium> ofcourse he wants 4 tracks on one tile... and then he's going to complain that 4 trains on one tile doesn't fit or something like that
08:59:19  <peter1138> but other than that, two tiles is a silly idea
08:59:25  <peter1138> err, two tracks on a t ile
08:59:27  <peter1138> -
08:59:51  <boekabart> it's like asking: can we change the scaling of the entire game a bit?
09:00:05  <boekabart> everything twice as large except railroads
09:00:07  <peter1138> the point of the tile is it's the base unit ;)
09:00:35  <boekabart> sounds funny, 'the point of the tile'
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09:38:05  <Eddi|zuHause2> i'd like to have tiles half the current size, but the conversion is definitely not trivial
09:38:38  <Rubidium> Eddi|zuHause2: just zoom out one step ;)
09:38:55  <Eddi|zuHause2> haha :p
09:39:06  <Eddi|zuHause2> of course, that is not what i meant :)
09:39:13  <geoffk> move further away formt he screen is easier to implement
09:39:30  <boekabart> and better scaling!!
09:39:31  <boekabart> :)
09:40:00  <Eddi|zuHause2> i have tried moving away from the screen... the result is, you cannot read anything anymore
09:40:05  <geoffk> lol
09:40:24  <boekabart> try CTRL-D first
09:41:11  <Eddi|zuHause2> that is not implemented in trunk for linux
09:41:53  <Rubidium> ofcourse nobody seems to care about the fact that splitting all tiles in 4 increases the needed processing power by (at least) 4 too
09:42:00  <peter1138> Eddi|zuHause2: you mean you don't want the 256/512 pixel tiles that the 32bpp artists want? ;)
09:43:07  <Eddi|zuHause2> 512 pixel? are they insane?... you'd only have 6 tiles on the screen...
09:43:08  <geoffk> Rubidium, good point, thats will make 486's obsolete
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09:43:39  <TrueBrain> I think the only correct answer for Eddi|zuHause2 is: yes
09:43:47  <boekabart> I actually used CTRL-D yesterday... to show my father the DBSetXL ... he's a german train fan but couldn't see well enough on native resolution...
09:44:07  <Rubidium> the real problem I have not seen a substantial increase in core speed of processors (in instructions) for the last few years
09:44:21  * geoffk throws away his 486
09:44:23  <Rubidium> +is
09:44:42  <boekabart> no, they go parallel and openttd doesn't really seem to go that way anytime soon.
09:44:49  <peter1138> tiles will not be split :)
09:45:02  <boekabart> will building become larger then? :)
09:45:07  <boekabart> +s
09:45:12  <peter1138> that is more likely, yes
09:46:04  <boekabart> --- so people will want 4k x 4k maps?
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09:46:18  <Rubidium> boekabart: isn't that exactly what I said? The speed of processors per core in instructions hasn't increased substantial over the last few years
09:46:22  <kaan> morning all
09:46:32  <Eddi|zuHause2> geoffk: 486 are obsolete for 10 years already...
09:46:43  <TrueBrain> argh, it seems impossible to install a good upnp (that supports xbox360) on linux...
09:46:43  <peter1138> boekabart: people already want 8k x 8k maps... heh
09:46:49  <boekabart> Rubidium: yes, i was agreeing with you there
09:46:51  <geoffk> Eddi|zuHause2, i sill got one, unued ofcourse
09:46:54  <geoffk> unused*
09:46:59  <Eddi|zuHause2> see :)
09:47:05  <boekabart> hm, that way the 32bpp artist get what they want... the tile-splitters get what they want.... devs keep what they have... win-win!
09:47:21  <TrueBrain> peter1138: just 8kx8k? :) You do know I have a draft somewhere that allows much much bigger maps? (although spawned over multiple servers)
09:47:28  <boekabart> i also want 8k x 8k to make on-scale scenarios
09:47:28  <peter1138> haha
09:48:10  <Eddi|zuHause2> world map... 32k x 32k
09:48:17  <Eddi|zuHause2> with real town names
09:48:23  <TrueBrain> for a world map you need a non-square size ;)
09:48:50  <Rubidium> for a real world map you need non-square tiles...
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09:48:57  <Eddi|zuHause2> you can always make it non-square by leaing stuff empty/water
09:49:04  <geoffk> i'd like to see more companies in a game if anything for the huge maps, and higher max players
09:49:07  <boekabart> a 2k x 2k Netherlands scenario has 150 meters per tile.... /4 = 37 meters which comes pretty close
09:49:43  <TrueBrain> :) :)
09:49:46  <geoffk> me interesting to see a game of upto 30 players with team play
09:49:54  <geoffk> be*
09:50:01  <boekabart> I don't get the idea of the head-2-head
09:50:07  <hylje> ottdcoop could use a max player increase
09:50:13  <boekabart> just play single-player games and compare in the end :)
09:50:15  <hylje> we tend to get full house once in a while
09:50:31  <TrueBrain> Still waiting for someone to make a patch that makes the client-array dynamic
09:50:34  <TrueBrain> shouldn't be too hard
09:50:59  <geoffk> cool i was looking at the openttdcoop page but its too limited he game itself to be interesting i like the idea though
09:51:32  <boekabart> Brianetta: how did you do the live-view on your page?
09:52:24  <Eddi|zuHause2> boekabart: it's just a call to the screenshot function (via the game console)
09:52:25  <hylje> geoffk: limited in what ways?
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09:52:43  <boekabart> screenshot fn of the server?
09:52:46  <geoffk> hylje, just can't have enough players and companies
09:52:50  <Eddi|zuHause2> boekabart: yes
09:53:12  <boekabart> how does the server know how big the shot should be?
09:53:14  <hylje> we need also subsidiaries for several company coop
09:53:21  <geoffk> hylje, i like the huge maps, but hard to fill them
09:53:32  <hylje> because its lame to have separate networks arbitrarily
09:53:34  <Eddi|zuHause2> boekabart: the server has a screen size
09:53:39  <geoffk> i also think the game needs to be slowed down, but thats complicatted in many ways
09:53:48  <hylje> the speed is fine as it is
09:53:55  <hylje> and we dont really want to build the map off
09:54:02  <hylje> we did that in one map, it was kinda fun tho
09:54:04  <geoffk> hylje, it is for the smaller maps, but hte huge maps are hard to mke use of
09:54:09  <boekabart> How easy would it be to add  'arrow' buttons on the page to 'control' the viewport location?
09:54:10  <hylje> hence coop
09:54:15  <Eddi|zuHause2> boekabart: the server paints everything to a buffer, just it does not draw that stuff in a window
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09:56:03  <geoffk> hylje, even with coop i thik its stil hard, games passed many years before you covered most the map
09:56:13  <Rubidium> boekabart: wouldn't be very difficult, but... it's not real time, it's a snapshot made every X minutes
09:56:27  <hylje> doing stuff takes time
09:56:46  <boekabart> Rubidium: of course a new shot should be made immediately after the move command :)
09:56:50  <geoffk> hylje, i personaly like long games, i'd liek a setting that makes it last a week per game
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09:57:23  <boekabart> well, how mature is that daylength patch that re-appeared on the forum these days?
09:57:30  <Eddi|zuHause2> boekabart: that probably causes server load issues
09:57:55  <boekabart> If it becomes too popular, probably :)
09:57:59  <geoffk> boekabart, last time i looked at it there are all kids of issues with it, becuase it messes up the ecconomy completely and other things
09:58:07  <geoffk> kinds*
09:58:17  <Eddi|zuHause2> day length is far from perfect
09:58:27  <Rubidium> boekabart: embryonic?
09:58:40  <boekabart> hm??
09:58:47  <boekabart> ah. embryonic, right
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10:08:54  <boekabart> hm, when does electric rail become active/available? fixed year, or with first el. train?
10:09:56  <peter1138> yes, when the first electric train arrive
10:09:57  <peter1138> +s
10:11:47  <Eddi|zuHause2> some train sets have electric trains right from the start
10:13:13  <boekabart> like dbsetxml
10:13:18  <boekabart> xml, heh!
10:15:49  <peter1138> heh
10:16:08  <Sionide> is it possible to new the UK renewal set with openttd?
10:16:13  <Sionide> s/new/use*
10:16:25  <geoffk> Sionide, yes
10:16:36  <Sionide> ah, are there instructions somewhere?
10:17:05  <Sionide> i'm noobish with newgrfs, where do i drop the files?
10:17:23  <Sionide> /data/
10:17:26  <geoffk> should be fairly straight forward, same as anyother grf files, just need to add it to the data dir IIRC and load it in the openttd.cfg
10:17:53  <Sionide> ah
10:17:59  <Sionide> just used the dialog box for it
10:18:03  <geoffk> been a while since i messed with grfs, people seem to be shy at using them
10:18:29  <geoffk> i got bored of playing games on my own
10:20:04  <Sionide> i need to my proper original grfs back from ttd.. cos the ones i use for openttd are wrong
10:20:12  <Sionide> one of them doesn't hash properly
10:21:23  <hylje> mp grfs are rare because of licencing silliness
10:22:03  <geoffk> hylje, yeah its a shame
10:22:51  <hylje> if ottd and ttdp were commercial games all fan content would automatically be freely available with the terms of the publisher
10:23:11  <hylje> here drama and politics come into play
10:23:15  <hylje> which is not quite as fun
10:23:36  <geoffk> indeed, there should be some way of getting people to make a compromise but i don't disrepect anyone for wanting to licence their creations
10:24:17  <hylje> even a simple solution -- a grf metadata flag disallowing automatic propagation -- is apparently not in question
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10:32:01  <geoffk> i think if was any good at drawing i'd try to get a freeware grf package going but im not, so i ca't really knock anyoe else for not giving away their grfs freely
10:35:19  <geoffk> perhaps if some of the more will people got their heads together they could contribute to one project instead of sitting in a corner of he web with it and open up the development to anyone who wants to contribute
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10:43:31  <geoffk> another thing would be useful is if people could rewrite the parts of the original game so the game has not need for the original, suprises me sometimes it not already been done
10:43:51  <hylje> we already have remade trese
10:43:53  <hylje> trees
10:43:58  <hylje> and buildings
10:44:05  <geoffk> cool so its in progress then?
10:44:21  <hylje> soon enough we should have enough newgrf to replace the old
10:44:24  <geoffk> i wish i was a better coder, i'd be happy to give time to it
10:44:32  <hylje> maybe terrain tiles
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11:42:24  <Eddi|zuHause2> geoffk: it's totally easy, just get grfcodec, run 'grfcodec -d' with the original grf files, open the .pcx file, replace every picture with a custom one that is freely distributable, and run 'grfcodec -e'
11:42:52  <geoffk> Eddi|zuHause2, im looking at it :) but atm ... (1 sec)
11:43:57  <geoffk> Eddi|zuHause2, i need to work around this
11:44:11  <TrueBrain> I would rather see someone doing exactly that for all images to 32bpp pngs :p
11:44:27  <geoffk> TrueBrain, good idea
11:44:50  <TrueBrain> in fact, I think someone needs to make a website for just that :) (one with easy browse stuff, not the wiki :p)
11:45:32  <geoffk> yeah well im thinking i might just do that
11:45:38  <geoffk> i can make a simple page
11:45:47  <geoffk> i just been talking wiht a good old friend of mine about it
11:45:56  <geoffk> hes not bad with graphics
11:46:09  <TrueBrain> what I would like to see, is one where you see the old grf, and besides all submitted pngs 32bpp versions
11:46:14  <geoffk> i got severs runing already
11:46:29  <TrueBrain> where everyone can submit them, underlining that the 32bpp versions will from that on belong to the OpenTTD Developers team
11:46:37  <TrueBrain> +point
11:47:11  <geoffk> if anyone wants to look at it with me just yell i need all advice can get, im not looking to control this idea i got no idea how it works, i just want to see it happen so im giving it my best shot i think
11:48:15  <TrueBrain> just show us when you got anything
11:48:31  <geoffk> sure will do
11:48:38  <geoffk> at the moment time is something i have
11:48:58  <geoffk> and i been getting pretty bored
11:49:22  <TrueBrain> <- see bottom
11:49:30  <geoffk> taking a look
11:51:59  <geoffk> interesting, sounds liek png support is a bit of a problem at the moment
11:52:14  <TrueBrain> why?
11:52:44  <geoffk> "Getting GRFCodec to do the right thing (or, in fact, anything at all) with PNG files is the only major issue I see."
11:52:52  <TrueBrain> Yes, ignore that
11:52:55  <geoffk> i was going off that
11:52:55  <TrueBrain> totally nonsense
11:53:00  <geoffk> ah ok cool
11:53:09  <TrueBrain> not something to worry about at all at this stage
11:53:14  <geoffk> png is always way i work when possible, so if i ca thats what i'll use
11:53:51  <TrueBrain> some people tend to make problems more complex then strictly seen needed
11:54:36  <geoffk> i got no idea how the game works and what goes on behind the sceens, give it a bit of time and i'll work it out
11:54:48  <Eddi|zuHause2> getting the .png in the .grf is not the issue, gathering the .png files is
11:54:57  <TrueBrain> exactly Eddi|zuHause2
11:55:13  <TrueBrain> and replacing the current grfs with an open-source variant is more important than adding support in newgrf to allow 32bpp or what ever
11:55:16  <geoffk> Eddi|zuHause2, i would of thought if you can get it one format its not hard to convert
11:55:27  <Eddi|zuHause2> exactly
11:55:44  <TrueBrain> so if we only have pngs, in 32bpp, that replace the current grf-stuff, the rest will follow automaticly
11:56:07  <geoffk> sounds sensible
11:56:37  <boekabart> and I guess convert-grf-2-png doesn't count
11:56:38  <TrueBrain> in the worst case we have to convert the 32bpp to 8bpp for the time being :p
11:57:05  <TrueBrain> boekabart: it doesn't really make the graphics more legal, do they? :)
11:57:27  <boekabart> what if we add some noise?
11:57:31  <geoffk> well i guess once i know how to do it, its jsut time and nothing hard, sometimes i need something easy to do that requires little thinking i got plenty of time for that
11:57:43  <geoffk> can ogg be used for sound?
11:57:57  <TrueBrain> boekabart: if I copy a book, and change some random letters, does it avoid me doing jail-time? :)
11:58:09  <TrueBrain> geoffk: if someone would make it, most likely yes :p
11:58:15  <TrueBrain> I believe there is a patch for it on the forums
11:58:27  <TrueBrain> (either for ogg or mp3, can't remember)
11:58:33  <geoffk> TrueBrain, cool, gives food for thought
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12:00:25  <TrueBrain> talking about food, let's do some shopping now first :)
12:00:41  <geoffk> my hardest issues i think personaly is i cant draw to save my life
12:01:34  <geoffk> i dont mind though if thngs dont look specialy its the functionality it adds to the game more than anything
12:02:07  <TrueBrain> is it me, or does geoffk started talk gibberish? :)
12:02:15  <TrueBrain> s/does/did
12:02:18  <TrueBrain> bah @ English
12:02:32  <geoffk> always :)
12:03:02  <TrueBrain> bbl
12:03:06  <geoffk> ok laters
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12:47:59  <boekabart> what counts: distance station-station or distance industry-industry?
12:48:16  <Rubidium> station-flag - station-flag
12:48:30  <boekabart> hm
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12:53:33  <RobertGrammig> is there a patch which changes that?
12:55:31  <Rubidium> no
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13:04:25  <Belugas> hello
13:04:33  <TrueBrain> hi Belugas!!! :)
13:04:59  <Belugas> Mister TrueBrain, I salute ya :D
13:05:19  <TrueBrain> :)
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13:16:39  <Ammler> Hi Belugas, nice blogpost, please remove my unimportant comment to your post.
13:22:44  <Belugas> k
13:22:50  <Belugas> hi :)
13:23:43  <Belugas> done
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13:30:04  <UndernotBuilder> ottd wouldn't run never on a pI 166mhz with 32mb RAM right?
13:30:13  <TrueBrain> UndernotBuilder: you would be suprised
13:30:38  <peter1138> it ran on my p100 laptop
13:30:43  <peter1138> actually i lie
13:30:50  <peter1138> because that only had 16MB ram
13:30:58  <peter1138> it ran on my p200 laptop, but that had 64MB ram
13:31:19  <UndernotBuilder> but with 32mb RAM never will run right?
13:31:38  <peter1138> i don't know, have you tried it?
13:31:41  <UndernotBuilder> or will run at turtle speed?
13:31:56  <TrueBrain> UndernotBuilder: don't try 2kx2k maps
13:31:58  <TrueBrain> and you will be fine
13:32:12  <peter1138> when i start up it only requires 5MB, so...
13:32:28  <UndernotBuilder> Now the real task is getting OTTD to run on a 286 1mb RAM XD
13:32:34  <peter1138> i'd say compile without freetype though, heh
13:32:40  <peter1138> yes
13:32:45  <peter1138> it will never work on that
13:32:45  <glx> I remember a 0.4.5 server on a 468
13:32:49  <glx> *486
13:32:54  <UndernotBuilder> wtf
13:33:11  <TrueBrain> OpenTTD isn't that demanding
13:33:23  <UndernotBuilder> NO! the ultimate port of OTTD: Nintendo NES!
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13:33:57  <UndernotBuilder> (yes, I am bored)
13:34:20  <glx> 8bit is not enough ;)
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13:35:53  <UndernotBuilder> maximum map size: 32x32, works only with SAPF(Stone Age PathFinder), now with 2 player mode!
13:37:09  <TrueBrain> split screen ;)
13:37:14  <UndernotBuilder> well, even megadrive games has been converted to nes, what's stoping us? :)
13:43:17  <peter1138> UndernotBuilder: feel free to start the work
13:44:53  <peter1138> system ram runs from 0000 to 0800
13:45:18  <peter1138> have fun with 2KB ram ;p
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14:04:49  <UndernotBuilder> I will not create it because a reason: always will be a jasper that will complain me that it needs highways
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14:05:58  <Eddi|zuHause2> TTO ran fine on my 486 SX 25
14:06:13  <Eddi|zuHause2> TTD might be more demanding
14:06:36  <Eddi|zuHause2> but if you only play 64x64 map or something...
14:07:10  <CIA-1> OpenTTD: glx * r9834 /trunk/src/win32.cpp: -Add: win9x check in win32 builds
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14:37:16  <Sacro> hmmm
14:37:30  <Sacro> is squirrel intelligent enough to be used for train orders?
14:37:46  <hylje> squirrels driving trains? SWEET
14:39:27  <Sacro> hylje: indeedy
14:39:28  <TrueBrain> Sacro: I don't think you can give squirrel any intelligence at all
14:39:36  <TrueBrain> it is all about the programmer :)
14:40:34  <Sacro> TrueBrain: but could squirrel be used for more advanced orders
14:40:38  <TrueBrain> yes
14:40:40  <TrueBrain> it can be used for anything
14:40:45  <TrueBrain> it is just like C++, only runtime
14:40:53  <Sacro> mmm, can it be used with signalling too?
14:40:57  <TrueBrain> yes
14:40:58  <hylje> omg
14:41:01  <Sacro> oooh
14:41:02  <TrueBrain> I already suggested that a long time ago
14:41:07  <TrueBrain> but it can even be used to make OpenTTD in
14:41:12  <TrueBrain> so it can be used for ANYTHING
14:41:15  <Sacro> pffft :p, i thought i had a new idea
14:41:16  <TrueBrain> it just needs a framework
14:41:45  <Sacro> ahh, so how would one go about implementing that?
14:41:54  <TrueBrain> take a look at NoAI :)
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15:06:42  <UndernotBuilder> was banned sergey?
15:07:24  <Eddi|zuHause2> was sentence that?
15:07:55  <hylje> is yes it
15:08:39  <Rubidium> talking about Sergej_S?
15:09:20  <Eddi|zuHause2> i questioning oh already was skills english my good
15:09:46  <Eddi|zuHause2> damn, this is really difficult :p
15:09:53  <geoffk> goot mine as is
15:09:58  <geoffk> good* lol
15:10:00  <boekabar1> I salute you
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15:11:10  <boekabar1> I welcome you, ????????
15:11:31  <TrueBrain> I think boekabar1 has lost it
15:11:32  <hylje> boekabar1: AAAAAAAAA!
15:11:47  <Sacro> did he ever have it?
15:11:57  * boekabar1 never had it in the first place
15:12:21  <geoffk> eye knot no
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15:13:13  <hylje> wut
15:13:15  <dihedral> hello ladies
15:13:22  <TrueBrain> hi dihedral
15:13:24  <hylje> hi man
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15:14:04  <dihedral> anything interesting up here?
15:14:18  <hylje> no
15:14:29  * boekabart has found his nick back.
15:14:38  <dihedral> appart from boekabart having lost it
15:14:54  <Eddi|zuHause2> and english grammar being weird
15:14:57  <dihedral> which i dont consider 'anything interesting'
15:15:09  <dihedral> Eddi|zuHause2: when is it not?
15:15:14  * boekabart is going to COOK!
15:15:18  <Eddi|zuHause2> exactly :)
15:15:26  <boekabart> totally lost it... bye bye ????????!
15:15:30  * geoffk stolen someone's nick easier to spell
15:15:32  *** boekabart [] has quit []
15:16:11  * dihedral is thinking to be so blunt and ask if geoffk might have lost it too
15:16:38  * geoffk has nothing to loose
15:16:53  <Eddi|zuHause2> i have lost, does that count?
15:16:53  * dihedral is being polite and will not ask
15:17:06  <dihedral> Eddi|zuHause2: no
15:17:14  <Eddi|zuHause2> :(
15:17:31  * dihedral offers Eddi|zuHause2 a hug
15:17:47  <dihedral> :-P
15:18:01  <Eddi|zuHause2> ugh... *igottogo*
15:18:16  <dihedral> :-D
15:18:35  <dihedral> at least that cheered you up
15:19:28  <dihedral> afk
15:21:17  <CIA-1> OpenTTD: truelight * r9835 /trunk/src/ (6 files in 2 dirs): -Codechange: use Pixel typedef instead of byte where ever possible
15:27:27  <UndernotBuilder> but go to the point: was banned sergey?
15:27:40  <UndernotBuilder> (I call him so, don't fix it :P)
15:28:33  <TrueBrain> and we still can't parse what you are saying
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15:38:31  <UndernotBuilder> I am asking if sergej_s was banned from the forums
15:39:57  <TrueBrain> ah, see, now you talk normal english
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16:07:18  <CIA-1> OpenTTD: rubidium * r9836 /trunk/src/ (economy.cpp economy.h vehicle.cpp vehicle.h): -Codechange: make non-improved loading happen FIFO-ish; generally loading/unloading will happen fifo, but there are no guarantees on the FIFO-ness. For (better) FIFO guarantees you still need to use improved loading.
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17:08:17  <Wolf01> hello
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17:20:03  <dihedral> hi
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17:45:42  <RamboRonny> hello!
17:46:09  <RamboRonny> I accidently banned a friend of mine from a multiplayer game and now he cant rejoin the game, guess thats the whole point of banning someone. but anyways :), how do I unban him?!
17:47:15  <peter1138> Unban...
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18:06:38  <RamboRonny> peter1138 where do i do that
18:06:51  <RamboRonny> I banned him from the client menu ingame
18:07:25  <peter1138> from the console window, i guess
18:07:40  <RamboRonny> how do I access that ? :)
18:07:50  <boekabart> `
18:07:51  <boekabart> ~
18:07:52  <boekabart> `
18:07:53  <RamboRonny> k
18:07:59  <RamboRonny> §
18:08:09  <boekabart> that key
18:08:13  <RamboRonny> did I ban his IP or his name
18:08:46  *** peterbrett [] has joined #openttd
18:08:49  <peterbrett> Hi there
18:08:57  <boekabart> RamboRonny: google 'openttd console commands'
18:09:05  <peterbrett> Was /branch ever used for branches in SVN rather than /branches ?
18:09:29  <peter1138> yes
18:09:34  <RamboRonny> boekabart ty
18:09:43  <peterbrett> peter1138: Hmm
18:09:58  <peterbrett> Where all branches moved to /branch at some point?
18:10:05  <peterbrett> I mean to /branches
18:10:18  <peterbrett> s/Where/Were/
18:10:21  * peterbrett headesks
18:10:50  <Belugas> it was the other way around : all "
18:10:53  <Belugas> branch"
18:11:06  <Belugas> were changed to "branches" at some point
18:11:24  <peter1138> yeah, the whole lot was renmaed
18:11:52  <peterbrett> Got any idea when that happened?  (I'm doing some archeology)
18:12:52  <peterbrett> The web interface is down, and I can't work out the magic SVN incantations to find out manually
18:13:29  <Belugas> r3910, i guess
18:13:38  <Belugas> 03/16/06, i think
18:13:42  <Belugas> no
18:15:40  <Belugas> haaa...
18:15:46  <Belugas> r5361
18:15:51  <Belugas> Darkvater
18:15:54  <Belugas> 06/25/06
18:16:03  <Belugas> "Conform more closely to SVN specs. Rename 'branch' to 'branches'"
18:17:01  <peterbrett> Nice one, thanks
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18:21:15  <peterbrett> Is it just me, or does openttd have separate "american" and "english" locales?
18:21:17  <Sacro> !openttd commit 5361
18:21:39  <TrueBrain> @openttd commit 5361
18:21:40  <DorpsGek> TrueBrain: Commit by Darkvater :: r5361 / (branch/ branches/) (2006-06-25 12:47:06 UTC)
18:21:42  <DorpsGek> TrueBrain: - Conform more closely to SVN specs. Rename 'branch' to 'branches'
18:21:44  <TrueBrain> ha, DorpsGek is faster :p
18:21:45  <Sacro> its changed :\
18:21:52  <TrueBrain> no, _42_ is still handling your request
18:21:58  <TrueBrain> he only asks the diff and works with that
18:22:00  <TrueBrain> DorpsGek is a bit more clever
18:22:07  <TrueBrain> and the diff is .... big :p
18:22:08  <TrueBrain> REALLY big
18:22:15  <peterbrett> really really really really big?
18:22:15  <Sacro> so he is still thinking?
18:22:16  <TrueBrain> so expect a reply in like 10 minutes :p
18:22:18  <TrueBrain> !openttd bark
18:22:25  <TrueBrain> Yeah, he is still thinking :p
18:23:48  <TrueBrain> [20:21] <peterbrett> Is it just me, or does openttd have separate "american" and "english" locales? <- yes :p
18:23:58  <peterbrett> lawl
18:24:09  <peterbrett> That is most excellent
18:25:25  <peterbrett> @openttd commit 732
18:25:30  * Belugas wonders creating a french-canadian lang file...
18:25:32  <DorpsGek> peterbrett: Commit by celestar :: r732 branch/map/viewport.c (2004-11-21 13:22:31 UTC)
18:25:33  <DorpsGek> peterbrett: Fixed a problem where selection rectangle where displayed with a Z offset.
18:27:50  <_42_> Commit by Darkvater :: r5361 /branches/ (9150 files in 277 dirs) (2006-06-25 12:47:06 UTC)
18:27:52  <_42_> - Conform more closely to SVN specs. Rename 'branch' to 'branches'
18:27:54  <TrueBrain> see ;)
18:27:54  <_42_> TrueBrain: bark bark bark woef woef grrrrr
18:35:54  <Ammler> TrueBrain: and which locale is default?
18:36:15  <TrueBrain> Ammler: english
18:36:38  <peterbrett> :D
18:37:57  <TrueBrain> but it depends on your env, it does try to read system language
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18:49:06  *** mode/#openttd [+v DorpsGek] by ChanServ
18:49:06  *** mode/#openttd [+v michi_cc] by ChanServ
18:49:06  *** mode/#openttd [+v Belugas] by ChanServ
18:49:06  *** mode/#openttd [+o orudge] by ChanServ
18:49:06  *** mode/#openttd [+v peter1138] by ChanServ
18:49:06  *** mode/#openttd [+o blathijs] by ChanServ
18:49:09  *** mode/#openttd [+o Rubidium] by ChanServ
18:49:30  <Sacro> i think ChanServ just returned
18:50:15  <TrueBrain> at least it this time didn't take things from users :p
18:50:32  <SpComb> nor did it give me ops
18:50:56  <TrueBrain> but that is a global ChanServ setting, not something we can control on channel level.. you are disallowed to have any +o, ever
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18:52:50  <peterbrett> @opentd commit 942
18:53:09  <valhallasw> try @openttd :p
18:53:11  <TrueBrain> you forgot a t :p
18:53:17  <valhallasw> @openttd commit 942
18:53:18  <peterbrett> TrueBrain, valhallasw: d'oh
18:53:19  <DorpsGek> valhallasw: Commit by truelight :: r942 /trunk (76 files in 5 dirs) (2004-12-04 17:54:56 UTC)
18:53:20  <DorpsGek> valhallasw: -Merged branch/network back into the trunk
18:53:29  <valhallasw> @openttd commit 1
18:53:29  <DorpsGek> valhallasw: Commit by truelight :: r1 / (202 files in 13 dirs) (2004-08-09 17:04:08 UTC)
18:53:30  <DorpsGek> valhallasw: Import of revision 975 of old (crashed) SVN
18:53:57  <SpComb> hmm - in what way did it crash?
18:54:11  <TrueBrain> the server crashed and we needed to pay if we wanted the data on it returned to us
18:54:15  <TrueBrain> which was kindly refused
18:54:18  <SpComb> hmm, sucks
18:54:23  <SpComb> backups :P
18:54:25  <TrueBrain> free hosting can have its downsides
18:54:28  <TrueBrain> back then nobody cared about it
18:54:55  <TrueBrain> but it is the reason why nowedays there is send 1 GiB of information every night to a server in an other C class and country, all OpenTTD related information
18:57:07  <hylje> backup
18:57:22  <TrueBrain> no, porn
18:57:30  <peterbrett> @openttd commit 1045
18:57:31  <DorpsGek> peterbrett: Commit by truelight :: r1045 /trunk (5 files) (2004-12-13 11:17:59 UTC)
18:57:31  <SpComb> OpenTTD porn?
18:57:32  <DorpsGek> peterbrett: -Fix: OpenTTD compiles again under VC6 (sign_de)
18:57:48  <SpComb> I do kind of take backups, and I *think* they still work
18:57:52  <TrueBrain> peterbrett: you might want to continue in a private conversation with DorpsGek
18:57:53  <hylje> SpComb: rule 34
18:57:57  <peterbrett> TrueBrain:  Good idea
18:58:03  <SpComb> remains to be seen once a hard drive crashes and I need to actually restore them
18:58:23  <hylje> im considering putting up all my stuff on svn
18:58:28  <TrueBrain> hehe, we run a backup test at least twice a year
18:58:31  <TrueBrain> but that is company policy
18:58:55  <TrueBrain> bbl
18:58:58  <SpComb> also, just a filesystem backup might not be the best choice for mysql/postgres/svn, which are binary dbs...
18:59:27  <SpComb> and then the fact that the actual systems and the systems that things get backed up to all have to same password...
18:59:44  <hylje> dbs generally have a backup utility
18:59:45  <TrueBrain> the latter is really bad
18:59:46  <SpComb> so all it takes is one person to keylog my password from somewhere and rm -rf / all of my data into bitspace...
18:59:50  <TrueBrain> and hot fs backups are bad too
19:00:06  <TrueBrain> oh, I was going :p
19:00:17  <hylje> yes
19:00:21  <hylje> you addict
19:00:33  <SpComb> I'll mean to set myself up better systems once I go to uni (three or four weeks left here)
19:00:39  <SpComb> a fresh start, so to say
19:01:08  <hylje> intend
19:01:15  <SpComb> intend
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19:14:11  <peterbrett> So what're the main blockers for 0.6.0, then?
19:14:25  <peter1138> it's too soon since 0.5.1 ;)
19:14:42  <peterbrett> "Release early, release often" ...?
19:14:54  <Rubidium> that's what nightlies are for
19:15:08  <peterbrett> What happened to shipping when it's done? :P
19:15:21  <hylje> because it isnt done
19:16:09  <Belugas> nope, not done at all...
19:16:17  <Belugas> but it's been worked on
19:16:19  * peterbrett is confusticated
19:16:49  <Belugas> look at the wiki, under something called road maps for 0.6.0 :)
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19:17:01  <Belugas> there, you might find some answers
19:17:15  <peterbrett> Ah, I see: newindustries is the main thing not yet done
19:17:16  <peterbrett> :)
19:17:31  <peter1138> there are tons of minor things not in the list
19:18:20  <peterbrett> peter1138: Is there a more comprehensive list?
19:18:32  <peter1138> no
19:20:20  <Belugas> only psychics will know the answer :D
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19:28:26  <Wolf01> patches galore! tonight i will work on autoroad
19:29:10  <hylje> :o
19:29:11  <hylje> OMG
19:29:13  <hylje> !
19:29:29  <Wolf01> i have it half done
19:29:40  <peterbrett> Wolf01: Autoroad?
19:29:57  <Wolf01> like autorail
19:30:06  <peterbrett> Wolf01: Yayness!
19:30:35  *** lolman [] has joined #openttd
19:30:37  <Wolf01> but i want to add L shaped roads, to avoid the miss of the diagonal roads
19:30:58  <hylje> :o
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20:00:57  <CIA-1> OpenTTD: peter1138 * r9837 /trunk/src/newgrf_spritegroup.cpp: -Fix: [NewGRF] Catch occurance of division-by-zero in varaction handling.
20:01:37  <Wolf01> i need some math lessons
20:01:52  <peter1138> wtf
20:02:21  <peter1138> that was 1.5 hours ago...
20:02:36  <Rubidium> peter1138: more like 2.5 hours
20:02:42  <peter1138> er, yes
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20:12:46  <CIA-1> OpenTTD: rubidium * r9838 /trunk/src/economy.cpp:
20:12:46  <CIA-1> OpenTTD: -Fix: make "improved loading" a proper improved loading instead of loading one (semi-)random vehicle at a time:
20:12:46  <CIA-1> OpenTTD:  - Now it is really FIFO.
20:12:46  <CIA-1> OpenTTD:  - When there is enough cargo to fill the first vehicle in the queue, the next vehicle in the queue start loading (and the next when ....).
20:13:39  <hylje> omg
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20:17:38  <CIA-1> OpenTTD: rubidium * r9839 /trunk/src/openttd.cpp: -Fix: vehicles in old savegames could leave the station because the changed loading algorithm thought it was already finished.
20:17:39  <peter1138> good job my tram engine starts off by going down hill
20:17:58  <peter1138> 400hp pulling 583t...
20:18:22  <hylje> tram engine
20:18:27  <hylje> 583 tons
20:18:30  <hylje> you are nuts
20:22:41  <peter1138> it's a very short run
20:22:58  <hylje> okay
20:22:59  <peterbrett> I think that OpenTTD needs vernicular railways
20:23:15  <hylje> vernicular?
20:23:17  <peterbrett> Very slow train engines that are stupidly powerful would do the trick
20:23:38  <hylje> then someone disables speed limits altogether
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20:24:24  <peter1138> heh
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20:26:38  <hylje>
20:26:42  * Rubidium cannot determine what vernicular is; the dictionary only has vernaculuar, versicular and vermicular and none of them seems to be in context
20:27:41  <peterbrett> I mean funicular, obviously
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20:32:38  <Sleepie> ahh, something like this: (german page, but picture-rich ;)
20:33:14  <peterbrett> Indeed.
20:33:30  <peterbrett> Actually, maybe rack railways would be more suitable for OTTD
20:37:39  <Sleepie> hmm, I think it is a very special kind of transport so I'm not sure if their is really a need for it in OTTD
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20:50:24  <Wolf01> improvement on autoroad jet...
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20:54:23  <Eddi|zuHause2> i want an autoroad jet!!
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20:54:38  <Wolf01> *yet
20:54:50  <Wolf01> the keys are near ;)
20:55:21  <Rubidium> about as near as user and loser are
20:55:24  <Wolf01> specially without light and watching the TV
20:55:39  <Rubidium> you can't type blind yet?
20:55:53  <Wolf01> not when watching the TV
20:56:29  <Rubidium> not being able to type blind when not watching the keyboard... how peculiar
20:56:40  <peterbrett> How can you hack OTTD and watch TV at the same time anyway?
20:56:54  <Belugas> maybe he just can't find the keyboard?  that would explain :D
20:56:54  <Rubidium> s-video out on your computer
20:57:04  <peterbrett> Rubidium: Good point
20:57:10  <Rubidium> or a capture card in his PC
20:57:11  <Wolf01> i can't pay attention to one thing, i'll get severe headaches
20:57:23  <Belugas> close the TV!
20:57:34  *** Tron_ is now known as Tron
20:57:44  <Belugas> good evening Tron
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20:59:21  <Belugas> wb KUDr_wrk
20:59:53  <Wolf01> i'm stuck at making NE and NW roads drag&drop simultaneously :(
21:00:26  <Wolf01> aka "i can't set the _place_road_flag"
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21:10:08  <dihedral> ladies - i shall move towards my bed
21:10:11  <Touqen> I have a monitor with built in picture in picture :D
21:10:30  <dihedral> Belugas: did you manage to have a little peek at the files?
21:10:39  <Belugas> indeed :)
21:10:47  <Belugas> it was quite a reading
21:10:51  <dihedral> :-)
21:10:57  <Belugas> i still have some headaches ;)
21:10:59  <dihedral> was it worth the time you spent on it
21:11:04  <Belugas> i think so
21:11:10  <Belugas> thanks
21:11:21  <Belugas> it is under scrutiny
21:11:31  <dihedral> scrutiny?
21:12:52  <Belugas> well..
21:12:57  <Belugas> first a good reading,
21:13:11  <Belugas> then a more in depth look at
21:13:15  <Belugas> then some code testing
21:13:17  <Belugas> blablabla
21:13:29  <Belugas> but...
21:13:44  <Belugas> newindustry is taking all my dev time currently
21:13:55  <Belugas> so don't expect anything anytime soon
21:14:06  <dihedral> :-)
21:14:14  <peterbrett> Belugas: Which patch was this?
21:14:16  <dihedral> i appreciate you looking at it
21:14:30  <dihedral> it is very kind of you
21:14:33  <Belugas> smooth economy
21:14:39  <Belugas> no prob, dihedral
21:16:07  <dihedral> well - i really need to get to bed now
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21:16:28  <dihedral> have a nice day/evening everyone
21:16:35  <Belugas> i really need to get to home now...
21:16:37  <Belugas> you too
21:16:42  <dihedral> :-)
21:16:47  <Belugas> and bye guys, me is going too
21:16:49  <dihedral> dont let wife and kid wait too long
21:16:55  <Wolf01> bye
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21:17:07  * Wolf01 need to see the bed too
21:28:01  <Eddi|zuHause2> hm... the TV application crashed, but apparently, the backend is still recording...
21:32:39  <Wolf01> 'night
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23:57:53  <Bjarni|uni> hi people
23:58:08  <glx> hi Bjarni|uni
23:58:15  <Bjarni|uni> can anybody help me with a weird svn issue?
23:58:31  <glx> I can try
23:58:40  <Bjarni|uni> for some odd reason SVN rejects committing a file
23:58:44  <Bjarni|uni> and I have no idea why
23:58:53  <glx> trailing whitespaces
23:59:05  <Bjarni|uni> it's not the OTTD one
23:59:27  <glx> does it give a message?

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