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00:04:20 <Bjarni> goodnight 00:04:28 <Bjarni> rest in peace doc 00:04:37 *** Bjarni [~Bjarni@0x535ca25f.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 00:04:41 <doc> :) 00:10:15 *** glx|away is now known as glx 00:13:14 <Sacro|Laptop> any french/german speakers in here? 00:13:33 <glx> french why? 00:13:54 <Sacro|Laptop> mine is a bit rusty 00:13:58 <Sacro|Laptop> what is "Where is?" 00:14:02 <Belugas> two french for you serviec 00:14:08 <glx> où est? 00:14:21 <Sacro|Laptop> my housemate is going to switzerland tommorow, and she knows no french or german 00:14:28 <Belugas> "donde es" in spanish 00:14:46 <Sacro|Laptop> Belugas: yes, cos she might need to speak spanish 00:14:49 <glx> hmm they speak italian there IIRC 00:15:08 <Sacro|Laptop> glx: don't confuse us :p 00:15:46 <Eddi|zuHause2> swiss people are likely to know at least 4 languages :p 00:15:50 <Belugas> well... maybe yo could offer her an electronic translator :) 00:15:56 <Sacro|Laptop> Eddi|zuHause2: will one of them be english? 00:15:59 <Sacro|Laptop> or chinese 00:16:14 <Eddi|zuHause2> english probably, chinese less likely :p 00:16:26 <Belugas> anyway, english is understood about anywhere in the world... 00:16:37 <Sacro|Laptop> Eddi|zuHause2: "Where is" auf deautsch? 00:16:40 *** Digitalfox [~Digitalfo@bl7-178-45.dsl.telepac.pt] has joined #openttd 00:16:49 <Eddi|zuHause2> "Wo ist" 00:17:26 <Eddi|zuHause2> swiss people speak a totally weird dialect of german anyway :p 00:17:40 <Eddi|zuHause2> it 00:17:53 <Eddi|zuHause2> 's way worse than the austrian and bavarian dialects :p 00:18:33 <Sacro|Laptop> hehe 00:19:03 *** ThePizzaKing [~jeff@c210-49-162-211.eburwd2.vic.optusnet.com.au] has joined #openttd 00:19:15 *** lolman_ [lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 00:19:29 *** lolman [lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Read error: Connection reset by peer] 00:21:40 *** Tobin [~Tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has joined #openttd 00:22:33 <Eddi|zuHause2> the dialect is called "Hochalemannisch", or more commonly "Switzerdütsch" 00:22:59 <Sacro|Laptop> mmm 00:23:03 <Sacro|Laptop> i wanna travel 00:23:08 * Sacro|Laptop considers going to Europe 00:23:26 <glx> you live in Europe 00:23:30 <Sacro|Laptop> do i? 00:23:30 <Eddi|zuHause2> from a european's view, you are already in europe 00:23:54 <Sacro|Laptop> yes, but from an English person's point of view, we aren't 00:23:58 <Eddi|zuHause2> europe is everything from iceland to the kaukasus 00:26:07 <Eddi|zuHause2> hm, i should sleep... have to get up early 00:26:24 <Sacro|Laptop> it's hardly Europe stuck on this crappy island 00:27:05 <Eddi|zuHause2> even if you reduce europe to the european union, you're still in europe 00:27:33 <Belugas> yeah european continent 00:27:43 <Belugas> in the geographical way 00:27:50 <Sacro|Laptop> we usually class Europe as the mainland 00:27:56 <Sacro|Laptop> ie not England or Iceland 00:31:01 <glx> but your not in euro zone :) 00:32:52 <Sacro|Laptop> timezone? no 00:36:47 <glx> money ;) 00:37:08 <Sacro|Laptop> money? 00:37:15 <Sacro|Laptop> oh, we don't want the euro 00:37:28 *** Tobin [~Tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has quit [Quit: Tobin] 00:37:40 <Belugas> yeah, you'd better off with american dollars :D 00:37:51 <Sacro|Laptop> the dollar is sinking qite badly 00:38:14 <Belugas> ho...that is why the canadian $ is so high :D 00:38:33 <glx> isn't it the same? 00:38:39 * glx runs 00:38:44 <Sacro|Laptop> yeah 00:38:52 <Sacro|Laptop> its about £2 to the dollar 00:38:59 <Sacro|Laptop> its nice for importing stuff 00:39:02 *** KritiK [Maxim@ppp83-237-100-19.pppoe.mtu-net.ru] has quit [Quit: Leaving] 00:39:31 <Sacro|Laptop> jasper is back on irc 00:40:16 <Belugas> far from it, glx :) can$ is waaaaaaay more cute ;) 00:41:01 <Sacro|Laptop> its like monopoly money 00:42:33 *** mggrant [~mgg@norbu.plus.com] has quit [Ping timeout: 480 seconds] 00:43:29 *** mggrant [~mgg@norbu.plus.com] has joined #openttd 00:56:04 *** NukeBuster [~opera@a62-251-21-79.adsl.xs4all.nl] has left #openttd [] 00:57:08 *** Ailure [Gamefreak@194.47.44.201] has joined #openttd 00:58:17 <Belugas> right :S 01:00:28 <Jerub> I'm loving how the us dollar is going. 01:00:40 <Jerub> I just did a thinkgeek order, and I'm considering an amazon order. 01:01:07 <Sacro|Laptop> lol 01:03:14 <_Mist_> yeah, it's never been cheaper 01:03:25 <_Mist_> well, not for as long as I've been alive, that is :P 01:03:58 <Jerub> :p 01:14:00 *** lolman [lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 01:15:25 *** lolman__ [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 01:15:25 *** lolman [lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Read error: Connection reset by peer] 01:19:29 *** lolman_ [lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Ping timeout: 480 seconds] 01:29:02 *** lolman [lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 01:29:02 *** lolman__ [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Read error: Connection reset by peer] 01:30:56 *** Eddi|zuHause3 [~johekr@p54b752c3.dip.t-dialin.net] has joined #openttd 01:37:18 *** Eddi|zuHause2 [~johekr@p54B74E8D.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:42:41 *** Tobin [~Tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has joined #openttd 02:13:30 *** vofflan [Vofflan@c-da5ee255.1240-1-64736c12.cust.bredbandsbolaget.se] has joined #openttd 02:13:32 <vofflan> Hi 02:13:42 <Digitalfox> hi 02:13:46 <vofflan> Can someone send me a config with a server running without slope penalty? 02:13:49 <vofflan> i cant get it to work :| 02:14:06 <Digitalfox> oh, that i can't help.. :( 02:14:12 <glx> realistic_acceleration on 02:14:17 <vofflan> on? 02:14:34 <glx> realistic_acceleration = true in openttd.cfg 02:14:59 <vofflan> yeah 02:15:03 <vofflan> how the hell does that work? 02:15:05 <vofflan> doesnt make sense D: 02:15:14 <vofflan> Well thank you anyway :P 02:16:29 <Digitalfox> good night everyone 02:16:41 *** Digitalfox [~Digitalfo@bl7-178-45.dsl.telepac.pt] has quit [Quit: Bye] 02:40:08 *** staniel|desktop [~dan@d226-27-250.home.cgocable.net] has joined #openttd 02:43:45 *** staniel|desktop is now known as staniel 02:46:29 *** Mucht_ [~Mucht@p57A0D690.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 02:46:59 *** staniel|home [~dan@d226-27-250.home.cgocable.net] has quit [Ping timeout: 480 seconds] 02:49:55 *** Digitalfox [~chatzilla@bl7-178-45.dsl.telepac.pt] has joined #openttd 03:07:13 *** Sacro|Laptop [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Remote host closed the connection] 03:23:28 *** tokai [~tokai@p54B82A05.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 03:26:06 *** tokai [~tokai@p54B834B5.dip0.t-ipconnect.de] has joined #openttd 03:26:07 *** mode/#openttd [+v tokai] by ChanServ 03:30:52 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 03:35:46 <CIA-1> OpenTTD: belugas * r9994 /trunk/src/ (newgrf.cpp newgrf.h): -Codechange: Add pointers for Industry and Industry Tiles in the grf file. 03:37:53 *** Progman [~progman@p57a1ce08.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 03:50:17 *** Progman [~progman@p57A1CEC9.dip.t-dialin.net] has joined #openttd 03:59:58 *** tokai [~tokai@p54B834B5.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 04:02:16 *** tokai [~tokai@p54b8306f.dip0.t-ipconnect.de] has joined #openttd 04:02:19 *** mode/#openttd [+v tokai] by ChanServ 06:15:15 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 06:19:44 *** Tobin [~Tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has quit [Quit: Tobin] 06:29:34 *** Osai [~Osai@pD9EB5D24.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 06:29:38 *** Osai^2 [~Osai@pD9EB5D24.dip.t-dialin.net] has joined #openttd 06:31:10 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has joined #openttd 06:32:47 *** geoffk [~geoffk@host86-130-151-243.range86-130.btcentralplus.com] has joined #openttd 06:35:08 *** Frostregen_ [~sucks@84.58.173.253] has joined #openttd 06:37:09 *** Frostregen94 [SADDAM@84.58.179.115] has joined #openttd 06:37:39 *** Frostregen94 is now known as Frostregen__ 06:40:55 *** Frostregen [~sucks@dslb-084-058-121-029.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 06:43:08 *** Frostregen_ [~sucks@84.58.173.253] has quit [Read error: Operation timed out] 06:48:32 *** Zr40 [~Zr40@zr40.xs4all.nl] has joined #openttd 06:53:57 *** Maedhros [~jc@host86-137-33-171.range86-137.btcentralplus.com] has joined #openttd 06:55:35 *** wboekabart [~wboekabar@81.58.27.138] has left #openttd [] 06:55:39 *** wboekabart [~wboekabar@81.58.27.138] has joined #openttd 07:11:19 *** Zuu [~leif@c-0c3c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has joined #openttd 07:12:10 *** Vikthor [~opera@pc304-14.feld.cvut.cz] has joined #openttd 07:16:56 *** Mucht [~Mucht@p57A0D690.dip.t-dialin.net] has joined #openttd 07:18:50 *** maddy [~maddy@84.4.32.113] has joined #openttd 07:21:56 <CIA-1> OpenTTD: peter1138 * r9995 /trunk/src/genworld.cpp: -Fix (r9962): Don't scroll the map at the start of a new game 07:22:09 <wboekabart> morning peter1138 ;) 07:22:17 <wboekabart> good way to start the day 07:33:58 *** staniel|home [~dan@d226-27-250.home.cgocable.net] has joined #openttd 07:34:52 <CIA-1> OpenTTD: rubidium * r9996 /trunk/src/ (road_cmd.cpp station_cmd.cpp): -Fix: be more strict when building/upgrading roads and/or road stops. 07:35:53 *** wboekabart is now known as boekabart 07:36:07 <boekabart> gettin' reaaaally close 07:36:43 <Rubidium> 0.6 isn't really that close 07:36:52 <boekabart> LOL 07:37:28 <valhallasw> I wonder what kind of function you could fit between revision and full version *grin* 07:38:41 <Vikthor> Hi boekabart. I told Marek about your interest in aging tracks, did he contact you? 07:40:59 *** staniel [~dan@d226-27-250.home.cgocable.net] has quit [Ping timeout: 480 seconds] 07:42:36 <boekabart> Vikthor: Yes he did! 07:42:46 <boekabart> but also Ben_K is trying something out 07:43:01 <boekabart> I hope to find some time today or tomorrow to try some coding 07:44:29 <Vikthor> Wonderfull, I am looking forward to what will come out of this ;) 07:56:07 *** elmex [~elmex@e180064124.adsl.alicedsl.de] has joined #openttd 07:58:00 *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has joined #openttd 08:13:26 *** staniel|desktop [~dan@d226-27-250.home.cgocable.net] has joined #openttd 08:20:14 *** staniel|home [~dan@d226-27-250.home.cgocable.net] has quit [Ping timeout: 480 seconds] 08:28:09 *** Tobin [~Tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has joined #openttd 08:30:46 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 08:40:15 *** Peakki [antti@cs181000195.pp.htv.fi] has joined #openttd 08:44:01 *** remus_ [numers@c-3516e155.528-1-64736c10.cust.bredbandsbolaget.se] has joined #openttd 08:46:45 *** staniel|home [~dan@d226-27-250.home.cgocable.net] has joined #openttd 08:53:59 *** staniel|desktop [~dan@d226-27-250.home.cgocable.net] has quit [Ping timeout: 480 seconds] 09:01:21 *** TheJosh [~josh@d58-105-197-91.dsl.vic.optusnet.com.au] has joined #openttd 09:02:34 <TheJosh> hey 09:08:06 *** elmex [~elmex@e180064124.adsl.alicedsl.de] has quit [Remote host closed the connection] 09:16:46 *** TinoM [~Tino@i5387C1F3.versanet.de] has joined #openttd 09:48:55 *** Luukland [~Luukland@s559031d6.adsl.wanadoo.nl] has joined #openttd 09:54:11 <Luukland> Frostregen__ you are welcome :) 10:03:31 *** setrodox [~setrodox@83-65-237-104.dynamic.xdsl-line.inode.at] has joined #openttd 10:05:13 *** Luukland [~Luukland@s559031d6.adsl.wanadoo.nl] has quit [Quit: Ik wacht, en ik wacht, al sinds februari wacht ik. Ik vraag mijn zelf af: hoelang moet ik nog wachten, want er lijkt geen einde aan te komen...] 10:25:31 *** Bjarni [~Bjarni@0x535ca25f.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 10:25:32 *** mode/#openttd [+o Bjarni] by ChanServ 10:35:20 *** Vikthor [~opera@pc304-14.feld.cvut.cz] has left #openttd [] 10:35:20 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has quit [Remote host closed the connection] 10:39:35 *** Nigel [~nigel@202.154.148.243] has quit [Ping timeout: 480 seconds] 10:56:57 *** staniel|desktop [~dan@d226-27-250.home.cgocable.net] has joined #openttd 11:04:04 *** staniel|home [~dan@d226-27-250.home.cgocable.net] has quit [Ping timeout: 480 seconds] 11:17:26 *** Vikthor [~opera@pc304-11.feld.cvut.cz] has joined #openttd 11:20:12 *** staniel|home [~dan@d226-27-250.home.cgocable.net] has joined #openttd 11:27:19 *** staniel|desktop [~dan@d226-27-250.home.cgocable.net] has quit [Ping timeout: 480 seconds] 11:31:49 *** Osai [~Osai@pD9EB72C1.dip.t-dialin.net] has joined #openttd 11:34:26 <boekabart> http://lolcode.com/ 11:34:39 <Sionide> oooold 11:34:39 <lolman> boekabart, old ;) 11:34:46 <Sionide> sorry boekabart ;) 11:34:50 <boekabart> KTHXBYE 11:35:06 <Sionide> i said day before yest, that i was gonna translate ottd into lolcode :p 11:35:32 <boekabart> IZ TRAIN EMPTY NOWAI! 11:36:11 <Bjarni> maybe toyland could do with a lolcode addon 11:38:33 *** Osai^2 [~Osai@pD9EB5D24.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 11:47:02 *** kaan [~Klaus@82.192.152.195] has joined #openttd 11:47:07 <kaan> hello 11:50:48 *** staniel|desktop [~dan@d226-27-250.home.cgocable.net] has joined #openttd 11:50:48 *** Sionide is now known as Zionide 11:51:35 *** Zionide is now known as Sionide 11:57:00 *** lolman [lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Read error: Connection reset by peer] 11:57:29 *** staniel|home [~dan@d226-27-250.home.cgocable.net] has quit [Ping timeout: 480 seconds] 11:58:52 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 12:00:18 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 12:02:38 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 12:15:48 *** Progman [~progman@p57A1CEC9.dip.t-dialin.net] has quit [Quit: Progman] 12:16:06 *** Progman [~progman@p57A1CEC9.dip.t-dialin.net] has joined #openttd 12:16:41 <kaan> :D just read wtf today and i stumbled over this http://worsethanfailure.com/Articles/Playground-Fun.aspx 12:17:16 <hylje> silly netherlanders 12:17:49 *** TPK [~jeff@c210-49-162-211.eburwd2.vic.optusnet.com.au] has joined #openttd 12:21:20 *** ThePizzaKing [~jeff@c210-49-162-211.eburwd2.vic.optusnet.com.au] has quit [Read error: Operation timed out] 12:26:52 *** Bjarni [~Bjarni@0x535ca25f.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 12:30:19 *** Progman [~progman@p57A1CEC9.dip.t-dialin.net] has quit [Remote host closed the connection] 12:33:03 *** Vikthor [~opera@pc304-11.feld.cvut.cz] has left #openttd [] 12:33:33 *** orudge [~orudge@91.84.56.243] has joined #openttd 12:33:36 *** mode/#openttd [+o orudge] by ChanServ 12:35:31 <eekee> hehe 12:36:22 <eekee> script languages... What if ottd had embedded script interpreters, but a different language for each region? 12:36:25 <eekee> lolcode for toyland 12:36:42 <eekee> Java for tropical (more than one reason...) 12:37:26 <Kjetil> brainfuck for toyland 12:37:48 <eekee> I dunno whether Python should be for temperate because it was named after Mony Python - British; or Northern because it was (iirc) designed originally by a scandinavian 12:37:56 <eekee> Kjetil: yeah :D 12:38:29 *** kaan [~Klaus@82.192.152.195] has left #openttd [] 12:39:30 <Maedhros> ye gods 12:39:40 <Maedhros> i'd forgotten how slow the very early dbsetxl engines are... 12:39:58 <eekee> ouch? 12:40:57 *** Rubidium [~rubidium@rubidium.student.utwente.nl] has quit [Quit: Lost terminal] 12:40:59 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 12:41:42 *** Rubidium [~rubidium@rubidium.student.utwente.nl] has joined #openttd 12:41:57 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 12:41:58 *** mode/#openttd [+v glx] by ChanServ 12:42:00 * eekee googles dbsetxl -- "ooh, propper hoppers" 12:42:27 <Maedhros> yeah, it's nice :) 12:42:38 <Maedhros> just very very slow to begin with ;) 12:42:54 <eekee> heheh 12:43:26 <peter1138> 49km/h! 12:43:38 <peter1138> my poor BR92s 12:43:44 <eekee> mew 12:44:00 <peter1138> although, the BR75s are out nwo 12:44:43 <eekee> same speed as the... um... little 060 from the temperate region, right? I use them all through my game when I can, because they can turn a profit on lines so short that nothing else can, lol 12:45:26 *** Vikthor [~opera@pc304-29.feld.cvut.cz] has joined #openttd 12:45:37 <peter1138> similar speed 12:46:40 <eekee> right 12:47:19 *** staniel|desktop [~dan@d226-27-250.home.cgocable.net] has quit [Ping timeout: 480 seconds] 12:47:33 *** iPandaMojo [~panda@ip72-197-231-130.sd.sd.cox.net] has joined #openttd 12:47:55 <eekee> I usually play with "vehicles never expire" on, and just use whatever engine seems appropriate for each route, anyone else here play like that? 12:48:56 * boekabart still didn't find out how to easily replace an old engine by a more modern replacement 12:49:05 *** TPK [~jeff@c210-49-162-211.eburwd2.vic.optusnet.com.au] has quit [Read error: Operation timed out] 12:49:49 <eekee> boekabart: scrap the engine (just the engine) & build the new one. It will come up with the same number & orders 12:50:12 *** graeme [~graeme@88-104-102-105.dynamic.dsl.as9105.com] has joined #openttd 12:50:16 <eekee> (Goes all the way back to TTD or TTO, that ^^) 12:50:50 <boekabart> eekee: yeah that's not what I call easy... if you have 80 trains slowly expiring one by one 12:51:02 <eekee> ohhhh ah 12:51:14 <eekee> I think there's something in the global train list... 12:51:47 <eekee> I also think I saw an upgrade button somewhere in the debot window, but not sure 12:51:47 <boekabart> i hear there is something, never really searched. 12:58:04 *** staniel|desktop [~dan@d226-27-250.home.cgocable.net] has joined #openttd 12:58:49 <iPandaMojo> Yeah, there is a mass replace interface 12:59:16 <iPandaMojo> It'll send them to depot automatically for you and everything 13:00:22 <iPandaMojo> At the top UI bar, there's a train icon --- clicking it brings up a list of your traints 13:00:24 <iPandaMojo> *trains 13:01:01 <boekabart> iPandaMojo: and then? 13:01:04 <iPandaMojo> Select "replace vehicles" from the dropdown next to the "Manage list" button to bring up the replace UI. 13:01:20 <iPandaMojo> (e.g. the little down arrow) 13:01:29 *** Ailure [Gamefreak@194.47.44.201] has quit [Ping timeout: 480 seconds] 13:01:31 <boekabart> thanks, I'll try that when next opportunity. I've been too lazy to look for it I guess. 13:06:10 *** Osai [~Osai@pD9EB72C1.dip.t-dialin.net] has quit [Quit: Osai] 13:07:55 *** TheJosh [~josh@d58-105-197-91.dsl.vic.optusnet.com.au] has left #openttd [] 13:29:36 *** NukeBuster [~opera@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 13:36:31 <boekabart> Grass growing on unused tracks: http://www.tt-forums.net/viewtopic.php?p=591823#591823 13:36:57 <Kjetil> Cool :P 13:38:26 <hylje> quite 13:38:45 <hylje> now if we could have graceful borderpieces 13:38:52 <hylje> it would be most perfect 13:39:39 <boekabart> I guess if the sprites were a bit bigger 13:39:56 <boekabart> extending into the next/previous graciously... that would work, right? 13:40:18 <hylje> yep 13:40:41 <hylje> it could and should start right away but a bushy border would be nice looking 14:05:54 *** Osai [~Osai@pD9EB7DEE.dip.t-dialin.net] has joined #openttd 14:08:11 *** Progman [~progman@p57a1cec9.dip.t-dialin.net] has joined #openttd 14:10:19 *** Vikthor [~opera@pc304-29.feld.cvut.cz] has left #openttd [] 14:13:12 *** RamboRonny [magic.powe@81-233-244-56-no37.tbcn.telia.com] has quit [Quit: - nbs-irc 2.3 - www.nbs-irc.net -] 14:16:45 <CIA-1> OpenTTD: miham * r9997 /trunk/src/lang/ (american.txt french.txt): 14:16:45 <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2007-05-31 16:16:13 14:16:45 <CIA-1> OpenTTD: american - 30 fixed by WhiteRabbit (30) 14:16:45 <CIA-1> OpenTTD: french - 1 changed by glx (1) 14:17:36 <Kjetil> OoO r10000 soon 14:18:10 <hylje> 999 14:18:11 <hylje> 9 14:20:53 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 14:29:31 <CIA-1> OpenTTD: rubidium * r9998 /trunk/src/fios.cpp: -Fix (r9990): possible null pointer dereferences on MorphOS. 14:30:48 *** Zr40 [~Zr40@zr40.xs4all.nl] has quit [Quit: Leaving] 14:41:58 *** orudge` [~orudge@91.84.56.243] has joined #openttd 14:42:26 *** orudge [~orudge@91.84.56.243] has quit [] 14:42:39 *** orudge` is now known as orudge 14:42:53 *** mode/#openttd [+o orudge] by ChanServ 14:51:56 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Read error: Connection reset by peer] 14:53:18 *** clb [clb@shadow.fi] has joined #openttd 14:53:33 *** Ailure [Gamefreak@194.47.44.201] has joined #openttd 14:53:56 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 14:54:04 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [] 14:54:20 <clb> could someone give me a hand? I built openttd on winxp/vs80 successfully but I suppose I'm missing something since when I try to run the game using my .exe, it complains about not being able to load any .grf -files. any ideas? 14:54:41 <Touqen> Did you put the .grf files in the right location? 14:55:15 <clb> I tried copying the .exe from the Release folder to the same directory where the openttd.exe resides in the latest release, openttd-0.5.2-win32.zip 14:56:12 <clb> so the .grf's were in .\data\ relative to the exe, and I also tried putting the .grf's in the same directory as the exe, but no luck 14:56:30 <Touqen> And your configuration file is correct? 14:56:42 <clb> it just starts with 'Your 'openttd.grf' file is corrupted or missing!' 14:57:11 <Touqen> clb: How are you starting it? 14:57:21 <clb> I have openttd.cfg file in the same directory as the exe, and if I run the original openttd.exe from the 0.5.2 release, it starts fine 14:57:33 <clb> directly from explorer, i.e. not in VS80 14:58:30 <Touqen> When you downloaded the sources from SVN, it should have included all that stuff in the directories that it gets built into and should be using that version of the files, not the ones from the lastest stable. 14:59:19 <clb> ah ok, so it seeks differently relative to the .exe with the latest stable? 14:59:21 <peter1138> the grfs in trunk are different from those in 0.5.2 15:00:29 <clb> ah ok, I'll try the svn data files out and see how it goes 15:00:42 <Touqen> clb: That's why nightlies don't include "just" the binary, but they include other stuff too. 15:02:18 <clb> thanks! now it runs fine 15:09:46 *** Osai [~Osai@pD9EB7DEE.dip.t-dialin.net] has quit [Quit: Osai] 15:09:51 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 15:10:55 *** Iron [~Iron@159-125-16-213.pandsl.hu] has joined #openttd 15:11:12 <Iron> hello 15:11:16 <clb> ok now, then doing the same feat in linux.. I first run ./configure which goes through fine, then make, which also succeeds, and finally when I run the binary, it just returns to prompt immediately without any warning whatsoever. 15:11:24 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 15:11:54 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 15:13:54 <Iron> why is that that i have a coal mine which i transport coal from but i can only achieve that 69% of coal is transported, while i run 3 trains on the line, 1 train always waiting at the station to load up (they're set up to full load) 15:14:10 <Iron> and my rating on the station is high, 82% 15:14:43 <Iron> oh damn, wait, nevermind 15:15:02 * Iron slaps forehead 15:15:15 <CIA-1> OpenTTD: rubidium * r9999 /trunk/ (12 files in 5 dirs): -Feature: make it possible to disallow busses and lorries to go a specific way on straight pieces of road. 15:15:29 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 15:17:20 <izhirahider> oh 15:17:42 *** Digitalfox [~chatzilla@bl7-178-45.dsl.telepac.pt] has quit [Ping timeout: 480 seconds] 15:17:53 <izhirahider> Who's the milestoner? :) 15:18:10 <hylje> rubi most likely 15:20:27 *** Vikthor [~Vikthor@212.24.150.226] has joined #openttd 15:22:12 *** Wolf01 [~Wolf01@host58-235-dynamic.4-87-r.retail.telecomitalia.it] has joined #openttd 15:22:28 <Wolf01> hello 15:22:33 <clb> is there a way to build the binary in linux with some verbose/debug output so I could track why it would be failing? 15:23:55 *** skidd13 [~skidd13@p548A538E.dip.t-dialin.net] has joined #openttd 15:24:57 *** Sacro|Laptop [~Ben@adsl-87-102-15-154.karoo.KCOM.COM] has joined #openttd 15:27:16 *** TinoM [~Tino@i5387C1F3.versanet.de] has quit [Quit: Verlassend] 15:27:26 <skidd13> Is there a way to convert a SpriteID to Sprite? 15:28:05 <Rubidium> GetSprite(..) ? 15:28:19 <Rubidium> SpriteID is something completely different than a Sprite 15:28:57 <Wolf01> uhm, one way roads? 15:30:13 <Wolf01> about r10k, I bet on Belugas for newindustries :D 15:30:22 <skidd13> GetSprite is what I was looking for. Thanks. 15:30:40 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 15:31:04 <peter1138> $ svn up 15:31:04 <peter1138> At revision 10000. 15:31:11 <boekabart> :) 15:31:30 <lolman> Just another rev then? 15:31:30 <Sionide> woo! 15:32:04 <Touqen> 9999 one way roads? 15:32:07 <boekabart> yes 15:32:11 <Sionide> neat 15:32:12 <boekabart> well prep for it i think 15:32:17 <Touqen> interesting 15:32:18 <Wolf01> you might be so evil to make a void revision for 10k 15:32:31 <boekabart> Rubidium did :) 15:32:52 <Rubidium> what? lies! 15:32:59 <Wolf01> :D 15:33:35 <boekabart> hm 15:33:41 <Rubidium> svn log -r HEAD:10000 svn://svn.openttd.org 15:33:43 <boekabart> someone or something did 15:33:49 <boekabart> yeah, empty 15:33:53 <boekabart> not even a date 15:34:14 <clb> well I got the dedicated server running, but other than that, it won't do anything in client mode at all. 15:35:54 <Belugas> maybe this will please you for the "loss" of 10k : http://devs.openttd.org/~belugas/Industries/OilPowered.png 15:35:54 <Belugas> ;) 15:36:05 <Wolf01> i'm so sad i might be going home when r10k happens :( 15:36:15 <boekabart> Wolf01: IT HAS HAPPENED 15:36:30 <boekabart> it's an empty void commit by no-one 15:36:38 <boekabart> someone had that all planned 15:36:46 <boekabart> or it's an SVN feature 15:36:51 <lolman> I bet it was Rubidium 15:36:59 <Wolf01> i don't see it in cia 15:37:01 <boekabart> heh, the betting starts again 15:37:15 <boekabart> Wolf01: (5:33:11 PM) Rubidium: svn log -r HEAD:10000 svn://svn.openttd.org 15:37:35 <lolman> r10000 | (no author) | (no date) | 1 line 15:37:39 <Wolf01> that's a fake ;) 15:38:41 <peter1138> Belugas: COMMIT! 15:38:58 <peter1138> wait, i'm not Born_Acorn... 15:39:00 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit [Quit: Tschüß] 15:39:41 *** nairan [~maui_key@p5498cd25.dip.t-dialin.net] has joined #openttd 15:40:09 <Belugas> but close ;) 15:41:00 <CIA-1> OpenTTD: belugas * r10001 /trunk/src/ (industry.h newgrf.cpp table/build_industry.h): -Codechange: Add support for removing dynamically allocated newgrf data 15:41:08 <nairan> yay 15:41:16 <Wolf01> doh 15:41:25 <nairan> like someone worte they left it out 15:41:30 <nairan> *wrote 15:41:34 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has joined #openttd 15:41:42 <Wolf01> how evil :D 15:43:09 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 15:43:22 <Wolf01> i must keep silence next time :P 15:43:24 *** Touqen [~stephen@c-66-31-55-122.hsd1.ma.comcast.net] has quit [Ping timeout: 480 seconds] 15:43:53 *** clb [clb@shadow.fi] has left #openttd [] 15:45:43 *** Osai [~Osai@pd9eb7dee.dip.t-dialin.net] has joined #openttd 15:47:08 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 15:50:40 *** Touqen [~stephen@c-66-31-55-122.hsd1.ma.comcast.net] has joined #openttd 15:57:43 *** nairan [~maui_key@p5498cd25.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 15:57:53 *** UndernotBuilder [~chatzilla@168.226.106.172] has joined #openttd 15:58:00 <UndernotBuilder> !openttd commit 10000 15:58:01 <_42_> Commit by rubidium :: r10000 (none) (2007-05-31 15:16:44 UTC) 15:58:05 <UndernotBuilder> lolz 15:58:14 <UndernotBuilder> !openttd commit 10001 15:58:15 <_42_> Commit by belugas :: r10001 /trunk/src/ (industry.h newgrf.cpp table/build_industry.h) (2007-05-31 15:40:36 UTC) 15:58:17 <_42_> -Codechange: Add support for removing dynamically allocated newgrf data 15:58:38 *** Rexxars [~rexxars@ti131310a341-1611.bb.online.no] has joined #openttd 15:59:01 <UndernotBuilder> Rubidium fooled all :D 15:59:23 <UndernotBuilder> oh, and I didn't know that was possible to commit a empty revision 15:59:29 <skidd13> check 9999 ;) 15:59:34 <UndernotBuilder> I know 15:59:52 <boekabart> Rubidium: so it WAS you after all 16:00:01 * Wolf01 goes home 16:00:06 *** Wolf01 [~Wolf01@host58-235-dynamic.4-87-r.retail.telecomitalia.it] has left #openttd [] 16:00:16 <UndernotBuilder> so... mr. X wins 16:00:18 *** orudge [~orudge@91.84.56.243] has quit [Ping timeout: 480 seconds] 16:00:46 <Belugas> UndernotBuilder : it was not en ampty revision :) it has stuff, believe me. 16:01:09 <Ailure> ah 16:01:12 <Ailure> oh heh 16:01:17 <Ailure> most of the revisions in a school project i'm in 16:01:20 <Ailure> is like that 16:01:26 <Ailure> since we're too lazy commenting what we did 16:01:47 *** orudge [~orudge@91.84.56.243] has joined #openttd 16:01:49 *** mode/#openttd [+o orudge] by ChanServ 16:02:32 <UndernotBuilder> so the nearest guess was the mr.x one: 16:02:34 <UndernotBuilder> Or just skip 10k and go from r9999 just to r10001. 16:03:43 *** graeme [~graeme@88-104-102-105.dynamic.dsl.as9105.com] has quit [Ping timeout: 480 seconds] 16:04:00 *** vofflan [Vofflan@c-da5ee255.1240-1-64736c12.cust.bredbandsbolaget.se] has quit [Ping timeout: 480 seconds] 16:11:27 *** staniel|home [~dan@d226-27-250.home.cgocable.net] has joined #openttd 16:11:44 *** graeme [~graeme@88-104-114-212.dynamic.dsl.as9105.com] has joined #openttd 16:12:48 *** Sacro|Laptop [~Ben@adsl-87-102-15-154.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 16:13:21 *** UndernotBuilder [~chatzilla@168.226.106.172] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 2.0.0.3/2007030919]] 16:14:22 *** ledow [~opera@jaimejwalker.plus.com] has joined #openttd 16:15:10 <ledow> Just popped in to say... Thanks Rubidium for the one-way roads. :-) 16:16:34 <Maedhros> !openttd ports 16:16:41 <Maedhros> !openttd port 16:16:41 <_42_> Maedhros: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advsertise) communication (outbound) 16:18:34 *** staniel|desktop [~dan@d226-27-250.home.cgocable.net] has quit [Ping timeout: 480 seconds] 16:20:08 *** Tobin [~Tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has quit [Quit: Tobin] 16:22:13 *** ledow [~opera@jaimejwalker.plus.com] has left #openttd [] 16:24:49 *** Wolf01 [~wolf01@host58-235-dynamic.4-87-r.retail.telecomitalia.it] has joined #openttd 16:25:01 <Wolf01> hello 16:27:00 <Sacro> why can't one way roads have junctions? 16:27:11 <hylje> one-way roads?! 16:27:58 <Sacro> and why can't you convert a 1 way to 2 way automatically? 16:28:09 <Wolf01> because you must set the flag in the pieces after and before the junction 16:28:11 <Wolf01> as in ttdpatch 16:28:18 <Sacro> Wolf01: oh? 16:28:36 <boekabart> like rails, you set the sign somewhere on the road 16:28:51 <boekabart> around the crossings or in the middle 16:28:56 <Rubidium> ttdpatch pretends to support it on junctions, but it doesn't work on junctions 16:29:18 <Rubidium> *and* making it work properly on junctions would require 4 times as much bits 16:29:28 <Wolf01> and i like it as it is 16:29:33 <Sacro> true 16:29:56 <Sacro> though it'd be better if there was an "autoconvert to 2 way if needed" switch 16:30:06 <hylje> its not like road junctions use a load of bits? 16:30:28 <Wolf01> and now i must find a way to get the main title scroll bugfree 16:30:43 <Rubidium> hylje: are you really sure about that? 16:30:47 <hylje> no 16:31:18 <Sacro> hmm 16:31:33 <Sacro> when you drag over a one way street with one way the other way, bad things happen 16:32:21 <peter1138> "Can't build road here..." 16:32:27 <Sacro> holding ctrl shouldn't toggle the status 16:32:30 <peter1138> should be "Can't make road one-way here..." or something 16:32:36 <Sacro> ctrl should be always one way 16:32:47 <peter1138> nice 16:33:17 <Rubidium> Sacro: and how to make a unaccessible road and/or remove onewayness? 16:33:23 <Sacro> Rubidium: R 16:33:31 <Sacro> unaccessable? 16:33:34 <Sacro> shouldn't be allowed 16:33:51 <Sacro> i keep overlaying roads and losing the one-way-ness 16:33:52 <Sacro> its a pain 16:34:22 <boekabart> it should works the same as railway signals imho, interface wise 16:35:01 <Sacro> boekabart: yes 16:35:04 <Sacro> err... maybe 16:36:21 <Wolf01> found a bug 16:36:22 <Sacro> and depots should convert the road peice in front 16:36:27 <Sacro> and then join 16:36:33 <Wolf01> and this time in trunk 16:37:41 <Wolf01> to replicate it: build a road depot in the middle of nothing, purchase a vehicle, start the vehicle 16:37:59 <Wolf01> asserts something on road type 16:39:39 <Wolf01> GetRoadTileType(t) == ROAD_TILE_NORMAL 16:40:55 <Wolf01> can i get a medal? 16:41:14 *** HMage [HMage@89-179-1-240.broadband.corbina.ru] has joined #openttd 16:42:37 <Sacro> road_map.h:163: DisallowedRoadDirections GetDisallowedRoadDirections(TileIndex): Assertion `GetRoadTileType(t) == ROAD_TILE_NORMAL' failed. 16:46:27 *** glx|away [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 16:46:29 *** mode/#openttd [+v glx|away] by ChanServ 16:47:55 <CIA-1> OpenTTD: rubidium * r10002 /trunk/src/roadveh_cmd.cpp: -Fix (r9999): don't try to get the disallowed directions from a road depot... 16:47:56 <boekabart> !commit 10002 16:48:08 *** glx is now known as Guest758 16:48:08 *** glx|away is now known as glx 16:48:11 <Rubidium> boekabart: just be patient 16:50:43 <Wolf01> peter1138, somebody recalled to my mind that i have some improvements for the transparent options, do you want some of them in separate patches? 16:53:21 * boekabart had too much coffee today 16:54:29 *** Guest758 [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Ping timeout: 480 seconds] 16:55:48 *** HMage` [Queneex@89-179-71-129.broadband.corbina.ru] has joined #openttd 16:55:51 *** skidd13 [~skidd13@p548A538E.dip.t-dialin.net] has left #openttd [] 16:56:14 <Progman> placing a one-way road vertical to an existing road build a junction, this should be rejected imo 16:57:23 <Rubidium> huh? 17:00:18 <Progman> wait a moment, slicing the screenshots... 17:01:18 *** HMage [HMage@89-179-1-240.broadband.corbina.ru] has quit [Ping timeout: 480 seconds] 17:01:26 *** Bjarni [~Bjarni@0x535ca25f.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 17:01:29 *** mode/#openttd [+o Bjarni] by ChanServ 17:03:59 <Progman> http://img3.shareavenue.com/image.php?file=dfb3b03674c2b872d7ec548f0dd3aa614d03959f <- before the first ctrl-click 17:04:23 <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd 17:04:23 <Bjarni> !logs 17:04:32 <Progman> http://img4.shareavenue.com/image.php?file=243e202be50a0a07a523be96b07de47948b42794 <- after the first ctrl-click 17:04:53 *** maddy [~maddy@84.4.32.113] has quit [Remote host closed the connection] 17:05:01 <Progman> http://img3.shareavenue.com/image.php?file=fb74156fc5902c8b7500823b96c576581ff86a74 <- expected error message at second ctrl-click 17:05:35 <Progman> so, imo it shouldn't build a junction if you try to build a one-way road vertical to an existing road 17:05:55 <Noldo> oneway roads? 17:06:44 <Progman> Noldo: green arrows on the 3. image 17:07:10 <boekabart> Are fast vehicles supposed to overtake slow ones? 17:07:18 <boekabart> ah they do :) 17:07:22 <hylje> highways! 17:07:31 <hylje> now we need crazy road pathfinder caching 17:07:33 *** Unaimed [~Unaimed@ua-83-227-175-8.cust.bredbandsbolaget.se] has joined #openttd 17:07:39 <hylje> so we could have crazy amounts of rvs 17:07:40 <boekabart> but slow down a lot while passing 17:09:26 <Progman> ouu, overtake can be dangerous, if the miss a drive (if you have high-ways) ;) 17:09:53 <boekabart> i just built a highway 17:10:00 <hylje> omg 17:10:03 <boekabart> and the fast busses do overtake the 56 kmh lorries 17:10:10 <boekabart> but slow down to 50 first 17:10:13 <hylje> :( 17:10:15 <boekabart> like women passing on a highway 17:10:32 <hylje> how do you pass someone at -6km/h speed difference 17:10:40 <boekabart> FIRST slow down 17:10:45 <boekabart> then accelerate and overtake 17:10:46 <Noldo> boekabart: tell them they don't have to 17:10:56 <boekabart> Noldo: easier sais than done :) 17:11:00 <boekabart> said 17:11:00 <Progman> but it looks cool anyway 17:11:34 <boekabart> i think RVs accelerate slower than trains in ottd :( 17:11:44 <hylje> rvs have less HP 17:11:47 <hylje> in general 17:12:06 <boekabart> hylje: also less tonnes 17:12:17 <Sacro> tonnage 17:12:19 <boekabart> all RVs accelerate faster than trains 17:12:25 <boekabart> in real life 17:12:36 <hylje> irl trains are underpowered :-) 17:12:45 <boekabart> no, rv's are overpowered 17:12:52 <boekabart> who needs to hit 60mph in 5 secs? 17:12:57 *** skidd13 [~skidd13@p548A538E.dip.t-dialin.net] has joined #openttd 17:13:20 *** HMage [Queneex@89-178-148-214.broadband.corbina.ru] has joined #openttd 17:14:35 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Remote host closed the connection] 17:15:14 <Wolf01> peter1138, are you there? 17:15:25 *** HMage` [Queneex@89-179-71-129.broadband.corbina.ru] has quit [Ping timeout: 480 seconds] 17:17:04 <Progman> Rubidium: you get what I mean? 17:18:22 *** |Jeroen| [~jeroen@dD5E03DCF.access.telenet.be] has joined #openttd 17:18:53 <Rubidium> yes, now I do... but I wonder whether it is really wanted because adding this warning would mean you cannot make one big one way road through (other) crossing roads 17:21:39 <Progman> ou, you can hold and drag 17:21:39 *** Osai [~Osai@pd9eb7dee.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 17:21:44 *** Osai [~Osai@pd9eb7dee.dip.t-dialin.net] has joined #openttd 17:21:56 *** skidd13 [~skidd13@p548A538E.dip.t-dialin.net] has left #openttd [] 17:22:06 <hylje> when 1way roads are ready 17:22:21 <hylje> someone patch town AI to upgrade "mainline" streets to 2 tile 17:22:34 <boekabart> hold/drag: you can, but it cancels the first one if you do it like on rails 17:23:29 <Rubidium> boekabart: you do not make any sense 17:23:37 <boekabart> :) 17:24:06 *** Sacro [Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 17:24:12 <hylje> well 17:24:17 <hylje> welcome to the club it seems 17:24:39 <Progman> one-way doesn't work for trams, do it? 17:25:34 <boekabart> Rubidium: Here goes. I build a 'one way' arrow, ok. 17:25:38 <Sacro> yeah... just route them round in a circle 17:25:46 <Sacro> they can't turn around on their own can they? 17:25:51 *** Desolator [Desolator@82.79.212.198] has joined #openttd 17:25:51 *** nairan [~maui_key@p5498E4B7.dip.t-dialin.net] has joined #openttd 17:25:53 <boekabart> then with ctrl, I drag from there along the road 17:25:58 *** HMage [Queneex@89-178-148-214.broadband.corbina.ru] has quit [Ping timeout: 480 seconds] 17:26:06 <boekabart> the whole drag'area becomes oneway, but the initial tile loses its arrow 17:26:44 <Rubidium> oh... that 17:26:53 <Rubidium> that's because these work a little different 17:27:07 <boekabart> Rubidium: to be honest... I think I'd be easier for most users if the UI for oneway would work more like the signal ui 17:27:09 <Rubidium> you 'toggle' the one way status 17:27:28 <boekabart> the clicking on the right side of the road with the right direction just made the lack of autoroad worse imho 17:27:29 *** NukeBuster [~opera@a62-251-21-79.adsl.xs4all.nl] has left #openttd [] 17:27:53 <boekabart> a rotate, left, right, block, free would be user-friendlier I think? 17:28:13 <boekabart> with a separate button like the signal button 17:30:34 <boekabart> i like the feature though, just built a cloverleaf for cars 17:30:46 <hylje> :o 17:30:54 <boekabart> to bad cars don't seem to pass on bridges 17:32:11 <boekabart> Rubidium: the worst is the 'blocked road' sign, since it IS linked to a direction but you cannot see it 17:32:25 <Rubidium> boekabart: if you can get proper graphics for both autoroad and the signal stuff (maybe even some roadside stop boards?) 17:32:30 <Progman> http://wiki.openttd.org/index.php/Roadway_construction#Building_one-way_roads \o/ 17:32:42 <Rubidium> boekabart: why can't you see the blocked road sign? 17:32:58 <Rubidium> aren't those arrows clear enough? 17:33:01 <boekabart> i see it, but not the direction (NW or SE) it's linked to 17:33:18 <boekabart> i click SE, then middle, i have a block 17:33:19 *** HMage [Queneex@89-178-40-50.broadband.corbina.ru] has joined #openttd 17:33:32 *** glx|away [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 17:33:33 *** mode/#openttd [+v glx|away] by ChanServ 17:33:33 <boekabart> but cannot change it to NW from there, only back to SW 17:33:54 <Rubidium> you can; just ctrl click on the sw part 17:34:00 *** glx is now known as Guest760 17:34:00 *** glx|away is now known as glx 17:34:22 <boekabart> no, it changes back to SW 17:34:59 <Rubidium> then you (probably) fail in clicking properly, because it works for me 17:35:13 <Progman> works for me too 17:36:22 <Progman> but is a little bit confusing as you click on SW on a blocked tile and the NE arrow appears (as logical as you 'remove' the SW-one-way-info) 17:36:32 <boekabart> NOW i get it 17:36:40 <boekabart> click on the place where you DONT want it 17:36:42 <boekabart> .... 17:36:49 <Rubidium> boekabart: wrong 17:37:01 <Rubidium> you click on the place where you want to toggle the oneway-status of 17:37:14 <Sacro> its a toggle 17:37:14 <Rubidium> and the red thing means that both are "on" 17:37:17 <Sacro> which isn't very intuitive 17:37:27 <boekabart> NOW i get it!! 17:37:38 <Sacro> boekabart: yes... but it takes some headscratching 17:37:42 <boekabart> sure does! 17:38:04 <boekabart> basically you place a "don't enter here" sign 17:38:05 <Sacro> "both-one-way road" 17:38:07 <boekabart> riiight 17:38:10 <Sacro> err... thats 2 way then 17:38:18 *** Guest760 [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Ping timeout: 480 seconds] 17:38:19 <Sacro> should be a both-no-way 17:38:23 <Sacro> or a dead end 17:38:33 <boekabart> then the gfx should be smth red, not green :) 17:38:38 <Progman> it is 17:38:51 <boekabart> i mean the other one :) 17:39:19 <boekabart> Rubidium: I guess there is no place for 1-way signs on bridge heads, is there? 17:39:19 <Progman> http://wiki.openttd.org/index.php/Image:Oneways.png 17:40:16 <Rubidium> technically there is place 17:41:10 <Rubidium> but you say CTRL click cycling is "easier" to understand? 17:41:13 <Rubidium> but... 17:41:32 <boekabart> actually, placing them like rail signals 17:41:43 <Rubidium> when you do it like signals and you "place" these "one way signs" on the road, you won't see them as the normal signals are "allow both dirs" 17:41:50 <boekabart> i see the button icon already: the one way sign :) 17:42:01 <Rubidium> boekabart: that's not a button 17:42:13 <boekabart> we'll make it 17:42:16 <boekabart> (or have it made) 17:42:37 <boekabart> i mean: as in 'the universal one-way sign', the red O with the white - 17:43:07 <boekabart> Rubidium: yes, so the 4 'signal' states you cycle through are left, right, none, open 17:43:18 <boekabart> open beiing without gfx 17:43:35 <Rubidium> but what should the "default" (first) state be? 17:43:39 <boekabart> if you want me to, i can have a go at it 17:43:42 <boekabart> default = open 17:43:44 <boekabart> like now 17:43:46 *** scia [~scia@85.149.96.102] has joined #openttd 17:43:54 <boekabart> ah, the 'next'? 17:44:00 <boekabart> same as with rails 17:44:13 <boekabart> north 17:44:32 <boekabart> (open) -> north, south, closed -> open 17:44:47 <boekabart> svn up 17:44:52 <boekabart> sorry 17:44:53 *** staniel|desktop [~dan@d226-27-250.home.cgocable.net] has joined #openttd 17:44:54 <Rubidium> boekabart: you can try to do it, but do it properly 17:45:58 <Sacro> nooo, just disable the toggle mode 17:46:04 <Sacro> i like up dragging and down dragging 17:46:18 <Sacro> but make it OR 1 with ctrl 17:46:23 <Sacro> and AND 0 without 17:46:28 <Sacro> rather than XOR 17:46:45 *** staniel|home [~dan@d226-27-250.home.cgocable.net] has quit [Read error: Operation timed out] 17:46:47 <boekabart> Sacro: but why drag, you need the sign only once on the road 17:47:00 <Sacro> boekabart: you have to drag for the road anyway 17:47:59 <boekabart> Sacro: I don't see a good reason why to do it different than for rail 17:48:07 <boekabart> just out of symmetry 17:48:57 <Sacro> boekabart: alright... 17:49:01 <Sacro> just get rid of the damn toggle 17:49:02 <Sacro> its a pain 17:49:04 <TrueBrain> BOE! 17:49:15 <Rubidium> whaaah 17:49:27 <TrueBrain> :) Gna! 17:51:44 <Progman> the toggle is fine 17:52:09 <Progman> as you use half-tiles for road-builds 17:52:28 <Progman> so these fits the road-build style 17:52:34 <Progman> http://img4.shareavenue.com/image.php?file=d5f768fe14c747a7079960293c23cc4cf3af24eb btw. ;) 17:53:15 <boekabart> nice 17:53:26 <Sacro> ooh 17:53:32 <Sacro> we can do pretty road junctions now 17:54:42 <boekabart> sacro: well there is a small problem still: http://boekabart.googlepages.com/ProblemWithSmallRoadClover.png 17:55:12 <TrueBrain> boekabart: how is that a problem? 17:55:12 <boekabart> so you need to make em a bit bigger, at least 1 tile between the small and big loop with a sign, like Progman has. 17:55:27 <Sacro> yeah... 17:55:33 <Sacro> cos you can't have one way over a junction 17:55:41 <boekabart> TrueBrain: Try doing that on a real freeway. 17:55:49 <Sacro> or one way on bridges :o 17:55:54 <TrueBrain> good you never saw me drive :) 17:56:04 <Sacro> TrueBrain: at least you save petrol 17:56:09 <TrueBrain> my point ;) 17:56:10 <boekabart> a solution is to remove the inner loops, and make the outer ones 2 way 17:56:16 <TrueBrain> so one-way doesn't work on bridges? :) 17:56:20 <boekabart> you can't pass on those outer loops in real life anyway 17:56:27 <boekabart> TrueBrain: you can't place the signs 17:56:33 <Sacro> boekabart: you can :p 17:56:36 *** Desolator [Desolator@82.79.212.198] has quit [Quit: Leaving IRC] 17:56:48 <boekabart> Sacro: YOU can :) 17:56:49 <hylje> :o 17:56:59 <TrueBrain> "willen is kunnen" 17:57:00 <Sacro> hylje: you alright there? 17:57:07 <hylje> no 17:57:09 <hylje> why? 17:57:11 <Sacro> methinks he may have figured out r9999 17:57:23 <TrueBrain> I like how Rubidium describe things :) 17:57:25 <hylje> who 17:57:28 <hylje> what 17:57:33 <boekabart> 1 thing is sure: the one way roads is going to cause a whole lot of traffic on the forums I think 17:57:33 <Sacro> TrueBrain: it made me think for a second 17:57:48 <Sacro> boekabart: but at least the traffic is now controllable 17:57:59 <Sacro> can you have 2 vehicles side by side in a stop yet? 17:58:04 <boekabart> Sacro: I'm very much FOR one way roads, that's not the thing 17:58:05 <Sionide> if you start putting one way rounds into towns, you can muck up the AI's buses 17:58:15 <boekabart> Sionide: You need to own the roads 17:58:18 <Sionide> ahh 17:58:22 * Sionide hasn't played with it yet 17:58:27 * Sacro builds a level crossing and claims the road 17:58:32 <Sacro> actually, that got fixed D: 17:58:39 <Sacro> i liked that trick in tto 17:58:45 <boekabart> Sacro: who didn't 17:59:01 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Read error: Connection reset by peer] 17:59:03 <boekabart> there is the same thing with trams now :) 17:59:58 <Progman> trams follow the same mechanic? 18:00:14 <Progman> (don't have one atm.) 18:00:37 <Rubidium> boekabart: what are you talking about? 18:01:51 <scia> :O openttd: /home/scia/openttd/trunk/src/road_map.h:22: RoadTileType GetRoadTileType(TileIndex): Assertion `IsTileType(t, MP_STREET)' failed. 18:01:55 <scia> Aborted (core dumped) 18:02:43 <hylje> heh trams can collide with RVs without problems 18:03:02 <boekabart> doh: on a one way signed road, cannot make a tram cross/juntion/curve 18:03:18 <hylje> tramway is road 18:03:35 <Rubidium> boekabart: that sounds like an issue 18:03:42 <Rubidium> scia: and? 18:03:48 <boekabart> Rubidium: sorry: tramways can cross, but not junction 18:03:55 <scia> I build a bridge 18:04:02 <boekabart> Rubidium: and can't turn 18:04:06 <scia> and sent a vehicle over it 18:04:26 <scia> the bridge is not connected to a road on the other side so it should reverse 18:04:37 <scia> that is how it occurre 18:04:38 <scia> d 18:05:09 <boekabart> but 18:05:30 <boekabart> Rubidium: but: if I have a tram turning into a straight road, and want to add a one way sign to it, i can 18:06:09 <Rubidium> boekabart: as I said, that's a "problem"; tram tracks shouldn't care about onewayness 18:06:15 <boekabart> same for a tram junction on straight road 18:06:35 <boekabart> so, bug is in tramway building code, too many checks? 18:06:58 <Rubidium> well, rather not enough checks ;) 18:08:21 <boekabart> Anyway, trams on a one way street aren't a good idea since they will drive the wrong way :) 18:08:57 <hylje> ha 18:11:01 *** Zr40 [~Zr40@zr40.xs4all.nl] has joined #openttd 18:12:02 <CIA-1> OpenTTD: rubidium * r10003 /trunk/src/roadveh_cmd.cpp: -Fix (r9999): crash when vehicle had to turn on a bridge. 18:12:48 <CIA-1> OpenTTD: rubidium * r10004 /trunk/src/road_cmd.cpp: -Fix: trams can always intersect/have junctions on one way roads (because they only work for busses and lorries). 18:13:03 <boekabart> Rubidium: you fast one you 18:14:01 <scia> thanks Rubidium :) 18:18:53 *** Digitalfox [~Digitalfo@bl10-67-108.dsl.telepac.pt] has joined #openttd 18:22:02 *** lolman_ [lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 18:22:03 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Read error: Connection reset by peer] 18:24:03 <Zr40> Rubidium: could you get FS#104 committed? :) 18:26:38 <peter1138> only if it's rewritten 18:26:55 <Zr40> in what way? 18:28:52 <Noldo> oh my, autosaving 2k*2k map takes some time 18:29:46 <Thomas[NL]> I get the same error scia had : 18:29:47 <Thomas[NL]> openttd: /home/thomas/openttd/src/road_map.h:22: RoadTileType GetRoadTileType(TileIndex): Assertion `IsTileType(t, MP_STREET)' failed. 18:29:47 <Thomas[NL]> Aborted (core dumped) 18:29:53 <Thomas[NL]> r10004 18:31:25 <Thomas[NL]> I made a nice high-road clover-leaf and sended some vehicles over it 18:32:17 <Unaimed> Is there a simple way to display a window ingame? (from the code, something like alert("text");) 18:33:20 *** KritiK [Maxim@ppp83-237-101-81.pppoe.mtu-net.ru] has joined #openttd 18:34:09 <Noldo> Unaimed: there must be 18:35:30 <Unaimed> If that doesn't work, how do you print a line to the console? 18:37:04 <Zr40> printf? 18:37:44 <Maedhros> Noldo: the fact that it's possible doesn't mean it must be easy ;) 18:38:38 <Noldo> :) 18:41:15 <Unaimed> IConsolePrint prints to the console 18:43:05 <Noldo> I'm disapointed, None Industries doesn't stop them from being founded 18:43:17 <Zr40> that only applies to map generation 18:43:31 <Zr40> you could want an empty map, so that you can place industries yourself 18:44:16 *** Mucht_ [~Mucht@p57A0DCFA.dip.t-dialin.net] has joined #openttd 18:45:35 <Noldo> but you could also want none 18:45:42 <Zr40> then don't create them :) 18:46:23 <Noldo> yes, but random founding of new ones wasn't wat I wanted 18:46:33 <Noldo> grrr 'wat' 18:47:22 <boekabart> Noldo: You want the 'founding industries during game-time' function to take the # of industries settings into account? 18:47:33 <boekabart> .. sounds fair enough 18:47:37 <Belugas> Noldo, there is no patch settings to stop the industries to be funded while ingame 18:47:55 <hylje> Noldo: wat 18:48:09 *** Mucht [~Mucht@p57A0D690.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 18:48:11 <Belugas> the only way for yu to do it is wait until newindustries is done and create your own grf that disable them all 18:48:56 *** Zr40_ [~Zr40@zr40.xs4all.nl] has joined #openttd 18:50:01 <Noldo> But there are many nice new features added since I played last time 18:51:46 *** lolman_ [lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Quit: Leaving] 18:55:47 *** Zr40 [~Zr40@zr40.xs4all.nl] has quit [Ping timeout: 480 seconds] 18:57:08 *** Zr40_ is now known as Zr40 18:59:53 *** HMage [Queneex@89-178-40-50.broadband.corbina.ru] has quit [Ping timeout: 480 seconds] 19:00:50 <Noldo> What do the vehicle groups do? 19:01:21 *** Osai [~Osai@pd9eb7dee.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 19:01:24 *** Osai^2 [~Osai@pD9EB7DEE.dip.t-dialin.net] has joined #openttd 19:02:07 <Wolf01> groups the vehicles for easy handle them 19:03:19 <Noldo> what does that button near ceterline do? 19:03:33 <Maedhros> right click on it 19:05:31 <Zr40> peter1138: what needs to be rewritten? 19:05:31 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has quit [Read error: Connection reset by peer] 19:05:45 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has joined #openttd 19:10:09 *** helb [~helb@84.244.90.159] has quit [Quit: Logout] 19:14:04 <CIA-1> OpenTTD: belugas * r10005 /trunk/src/ (5 files): -Codechange: Merge two flags (2cc and newhouses) indicating some newgrf features have been loaded, and introduce the newindustry one. 19:18:45 *** HMage [Queneex@89-178-49-251.broadband.corbina.ru] has joined #openttd 19:20:48 <Wolf01> boekabart, i really like your patches :D 19:27:09 *** BobingAbout [~BobingAbo@adsl-87-102-46-182.karoo.KCOM.COM] has joined #openttd 19:27:46 *** BobingAbout [~BobingAbo@adsl-87-102-46-182.karoo.KCOM.COM] has quit [] 19:30:54 *** lolman [lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 19:33:26 *** dihedral [~dihedral@dslb-084-057-225-171.pools.arcor-ip.net] has joined #openttd 19:34:44 *** helb [~helb@84.244.90.159] has joined #openttd 19:39:51 *** Osai^2 [~Osai@pD9EB7DEE.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 19:40:10 *** Osai [~Osai@pD9EB7DEE.dip.t-dialin.net] has joined #openttd 19:44:16 *** kaan [~Klaus@82.192.152.195] has joined #openttd 19:46:25 *** Maedhros [~jc@host86-137-33-171.range86-137.btcentralplus.com] has quit [Quit: leaving] 19:46:38 *** UndernotBuilder [~chatzilla@168.226.106.41] has joined #openttd 19:49:13 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 19:49:14 <UndernotBuilder> a question: the .net framework installer is requesting me microsoft installer 3.0 do anyone know what is the name of the installer of the last one so I search it? 19:49:35 <Wolf01> windows update 19:50:04 <UndernotBuilder> no, that downloads with it WGA and that will catch me 19:50:15 <Wolf01> autopatcher xp 19:50:22 *** Osai [~Osai@pD9EB7DEE.dip.t-dialin.net] has left #openttd [] 19:50:25 *** Osai [~Osai@pD9EB7DEE.dip.t-dialin.net] has joined #openttd 19:50:26 *** Osai [~Osai@pD9EB7DEE.dip.t-dialin.net] has left #openttd [] 19:50:28 <Sionide> it's that rubbish program that lets you install from .msi files 19:50:29 <Sionide> eurgh 19:50:30 *** Osai [~Osai@pD9EB7DEE.dip.t-dialin.net] has joined #openttd 19:50:43 <UndernotBuilder> but I can install .msi files :S 19:50:58 <graeme> just go to microsoft website and search for installer, you can download it 19:51:03 <Sionide> i don't know anything about windows 19:51:10 <Wolf01> yes if you have the required framework version 19:51:10 <Sionide> (anymore) 19:52:31 <UndernotBuilder> because I remember some time ago being able to install .net fw but now don't 19:52:48 <UndernotBuilder> but in that moment I have upgraded to sp2 19:53:51 *** Osai [~Osai@pD9EB7DEE.dip.t-dialin.net] has quit [Quit: Osai] 19:53:56 <Wolf01> then that installer required the framework 1.0, maybe now it requires the 2.0 and is available the 3.0 to install 19:54:41 <Wolf01> just download autopatcher xp and you shouldn't have problems of wga 19:55:27 *** Osai [~Osai@pd9eb7dee.dip.t-dialin.net] has joined #openttd 19:55:33 <graeme> http://www.microsoft.com/downloads/details.aspx?FamilyID=889482fc-5f56-4a38-b838-de776fd4138c&DisplayLang=en thats what you want 19:56:03 <glx> needs wga ;) 19:56:07 <graeme> doesnt 19:56:17 <graeme> i did it a few weeks ago 19:56:19 <glx> Validation Required 19:56:42 <graeme> ahh, og yeah. where did i get it from then? 19:56:52 <graeme> its available somewhere 19:57:10 <Wolf01> http://www.autopatcher.com/ <- 19:58:36 <graeme> or a direct link to the file http://www.softwarepatch.com/windows/wininstallnt.html Knew it was about 19:59:08 <graeme> google is your freind 19:59:19 <kaan> you could use this too: http://windowsupdate.62nds.com/ 19:59:49 *** scia [~scia@85.149.96.102] has quit [Quit: Lost terminal] 20:02:31 *** Nukebuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 20:09:40 * dihedral appreciates the work all the devs do... 20:09:46 *** RamboRonny [~magic.pow@81-236-230-128-no37.tbcn.telia.com] has joined #openttd 20:12:39 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Read error: Connection reset by peer] 20:14:45 <Wolf01> 'night 20:14:48 *** Wolf01 [~wolf01@host58-235-dynamic.4-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 20:15:09 *** boekabart is now known as wboekabart 20:19:12 *** Nukebuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has left #openttd [] 20:19:15 <UndernotBuilder> whats the status of high water? 20:21:08 <kaan> i think the tide is about to turn :P 20:22:10 <Touqen> Ugh. 20:22:25 <UndernotBuilder> OH NOES 20:22:26 * Touqen throws kaan and his puns in the garbage. 20:22:27 <kaan> ok, il ladmit that was bad 20:23:15 <kaan> ok then, ill admit that it was really bad 20:23:16 <UndernotBuilder> If jasperthecat1 looks into the revision 10000 topic and looks into the new feature, he will go berserker! 20:23:17 <Bjarni> could be worse 20:23:36 <Bjarni> however right now I can't think of anything worse though :p 20:23:44 <kaan> hehe 20:23:57 <kaan> you are right, i cant think of anything worse 20:25:09 <kaan> so now we have established that i hold the record for the wors humor here :) 20:25:15 <kaan> *worst 20:26:17 <Sacro> UndernotBuilder: he's found IRC 20:26:31 <UndernotBuilder> OH NOES 20:26:41 <Sacro> yeah, he has been in #tycoon on quakenet 20:26:44 <peter1138> oh highways, lol 20:26:51 <UndernotBuilder> one time I did a joke and named myself jasperthecat1 20:27:09 <UndernotBuilder> but better not make it remember to Rubidium :) 20:31:58 *** |Jeroen| [~jeroen@dD5E03DCF.access.telenet.be] has quit [Remote host closed the connection] 20:35:22 <TrueBrain> http://www.tt-forums.net/viewtopic.php?p=591989 <- who has the guts? :) 20:35:53 <Sacro> TrueBrain: there's no way i can get a passport in 6 days :p 20:36:03 <TrueBrain> :) Poor you ;) 20:36:22 <Rubidium> Sacro: go to the airport and tell that you lost it and need it badly 20:36:36 <Sacro> need what? to go to the netherlands? 20:36:50 <Rubidium> that passport ofcourse 20:37:15 <Sionide> go to the passport office, queue up and get one done on the day... 20:37:23 <Sionide> course you can get one in 6 days... easy. 20:38:34 <Sacro> hmm 20:40:34 <Frostregen__> hmm, would be 461km 20:40:41 *** Frostregen__ is now known as Frostregen 20:41:31 <Frostregen> but...a reason to go to netherlands, besides dope ;) 20:42:16 <peter1138> why do you need a passport to travel within europe these days? 20:42:19 <peter1138> oh yes, terrorism... 20:42:28 *** NukeBuster [~opera@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 20:43:03 <Zr40> peter1138: what would you need to travel in the USA? 20:43:47 *** dihedral [~dihedral@dslb-084-057-225-171.pools.arcor-ip.net] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 2.0.0.3/2007030919]] 20:44:00 <peter1138> a gun 20:48:23 <Sacro> some pasties 20:49:02 <ln-> flights about 700 euros on this short notice, ... i think that's a bit much. 20:49:18 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 20:50:33 <ln-> or even below 400 on another company, but still a bit expensiveish. 20:51:34 <Sacro> i think i can get the ferry from Hull to somewhere 20:52:44 *** NukeBuster [~opera@a62-251-21-79.adsl.xs4all.nl] has quit [Remote host closed the connection] 20:52:52 *** NukeBuster [~opera@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 20:53:36 *** Unaimed [~Unaimed@ua-83-227-175-8.cust.bredbandsbolaget.se] has quit [] 21:08:56 *** skidd13 [~skidd13@p548A655C.dip.t-dialin.net] has joined #openttd 21:16:20 *** Peakki [antti@cs181000195.pp.htv.fi] has quit [Quit: Lähdössä] 21:17:04 *** doc [~doc@S01060018f3a31d91.vc.shawcable.net] has quit [Ping timeout: 480 seconds] 21:18:01 <Sacro> hmm £108 for a same day passport 21:20:18 <Touqen> Heh. Same day passports. It takes weeks to get a passport in the US. 21:20:22 <orudge> Hmm 21:20:28 <orudge> http://maps.google.com/maps?f=d&hl=da&sll=37.0625,-95.677068&sspn=49.624204,82.265625&ie=UTF8&cd=1&saddr=N%C3%B8rup,+Vejle,+Danmark&daddr=Leiden,+Sydholland,+Nederlandene&z=7&om=1 21:20:38 * orudge isn't sure he quite wants to go on a drive in foreignland just yet, though 21:21:27 <CIA-1> OpenTTD: glx * r10006 /trunk/ (9 files in 4 dirs): -Fix (FS#362): allow different signal types on one tile 21:21:32 <Sacro> orudge: you'd go via hull? 21:21:39 <Sacro> glx: orly? what types? 21:22:09 <orudge> Sacro: Google would send me via Dover 21:22:14 * Rubidium waits for glx' image 21:22:25 <Sacro> orudge: strange. i'd go down to Hull, then over to Rotterdam 21:22:30 <glx> http://glx.dnsalias.net:8080/openttd/signals.png 21:22:32 <Sacro> or maybe via newcaslte 21:22:40 <orudge> Google evidently doesn't know the Hull route 21:22:58 <orudge> but, hm 21:23:01 * orudge tries doing it manually 21:23:13 <orudge> nope 21:23:16 <orudge> it still sends me via England 21:24:35 <Sacro> mmm 21:24:40 <Sacro> that seems a longer route 21:25:02 *** Digitalfox_ [~chatzilla@bl10-67-108.dsl.telepac.pt] has joined #openttd 21:25:03 <orudge> Christ 21:25:06 <orudge> £271 return with a car 21:25:10 <Sacro> what? 21:25:13 <orudge> with this one web site 21:25:16 <orudge> from Hull to Rotterdam 21:25:38 <orudge> £246 without a car 21:25:43 * orudge thinks not, somehow 21:25:56 <orudge> driving would be hypothetically possible, but at such short notice, and without any experience driving on the right 21:25:57 <orudge> I think I might not 21:26:01 <orudge> The Dutchies should come to us ;0 21:26:02 <orudge> ;) 21:26:48 <Bjarni> <orudge> ... without any experience driving on the right <-- that's actually a minor issue if you are mentally prepared for it 21:26:53 <Sacro> orudge: £112 return 21:26:54 <orudge> I imagine it won't be too bad 21:26:58 <Bjarni> I mean I wouldn't mind driving in the left side 21:27:09 <orudge> I've been "driven" on the right, in the US and Canada 21:27:13 <orudge> and I'm sure it wouldn't be too bad 21:27:16 <orudge> just a bit unnerving at first I guess 21:27:45 <Bjarni> just remember that you have to go the other way around the roundabouts ;) 21:28:27 <Sacro> hehe 21:28:36 <Bjarni> that's actually an issue 21:29:08 *** Zr40 [~Zr40@zr40.xs4all.nl] has quit [Quit: Leaving] 21:29:24 <Bjarni> people are prepared to drive in the other side (compared to what they are used to), but they aren't prepared to go the other way around roundabouts for some reason 21:29:26 <Sacro> yes i know 21:29:31 <Bjarni> many accidents happens that way 21:29:31 <orudge> Mmh, yes, roundabouts and suchlike would be fun 21:29:34 <Sacro> my dad got crashed into by a danish firetruck 21:29:46 <Bjarni> where? 21:29:50 <Sacro> Hull 21:29:58 <orudge> why would a Danish fire truck be here? 21:29:59 <Sacro> on a roundabout 21:30:03 <Bjarni> wtf would a Danish firetruck do in Hull? 21:30:03 <Sacro> orudge: there was a convention 21:30:08 <Sacro> err 21:30:10 <Sacro> Bjarni even 21:30:51 <orudge> er, both of us 21:30:52 <orudge> ;) 21:31:00 <Bjarni> firetrucks are used to other cars moving out of the way 21:31:03 <Bjarni> :p 21:31:13 <Sacro> it didn't have its siren on 21:31:19 <Bjarni> still 21:31:24 <Sacro> it scuffed up on the roundabout and hit him 21:31:52 <Bjarni> I guess he just left the ferry 21:32:05 <Bjarni> could be his first British roundabout 21:32:18 <Sacro> no, he was going back to the ferry 21:32:26 <Bjarni> bonehead 21:33:38 * Bjarni remembers when he was driving a car with the wheel in the "wrong" side 21:33:56 <Bjarni> it took a bit to get used to switching gear with the other arm 21:33:57 <Sacro> the wheel should be on the right 21:34:08 <Sacro> and change gears with the left hand 21:34:13 <Bjarni> why? 21:34:18 <Bjarni> are you left handed? 21:34:25 <Sacro> nope 21:35:13 *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has quit [Quit: Leaving] 21:35:14 <Bjarni> actually driving in the right side makes more sense because then the hand brake and gear are controlled by the right arm 21:35:49 <orudge> er 21:35:58 <orudge> but the right hand is dominant 21:36:01 <orudge> so that would be preferrable, would it not? 21:36:20 <Bjarni> yeah, that's my point 21:36:27 <orudge> oh 21:36:33 <orudge> but 21:36:37 <orudge> [22:35:14] <Bjarni> actually driving in the right side makes more sense because then the hand brake and gear are controlled by the right arm 21:36:46 <orudge> when you're driving on the right side of the car, you control the gears, etc, with your left arm... 21:36:57 <Sacro> orudge: you don't have to 21:37:07 *** Osai^2 [~Osai@pd9eb7dee.dip.t-dialin.net] has joined #openttd 21:37:12 *** Osai [~Osai@pd9eb7dee.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 21:37:12 <orudge> Remind me not to be in the car if you're using your other arm :p 21:37:14 <orudge> hand 21:37:33 <Bjarni> I meant right side of the road 21:37:39 <Bjarni> so you are in the left side of the car 21:37:59 <ln-> the left hand is for holding the cell phone, the right one for tuning the radio. questions? 21:38:12 <Bjarni> Trains has the same issue, but it's more severe because when driving in the right, the driver is in the right (to see signals) and in order not to hit the fireman, the fireman would be on the left. Shoveling coal when standing in the left makes him hold the shovel right for righthanded people 21:38:42 <Bjarni> ln-: yeah... where is your 3rd arm to control the air condition? 21:39:02 <glx> the left hand to open the window :) 21:39:19 <Bjarni> when a train is driving in the left side, the driver is in the left, the fireman is in the right and has to hold the shovel like a left handed person 21:39:33 <Bjarni> so it really matters which side steam locomotives drive in 21:39:56 *** Osai^2 is now known as Osai 21:40:10 <glx> locomotives drive on left side here 21:40:16 * Bjarni tried left hand coal shoveling 21:40:20 <Bjarni> it's tricky :s 21:41:10 <Bjarni> yeah, I know several countries uses left side driving for their railroads... I don't know why though 21:41:41 <Bjarni> since the only reason to pick a side is the placement of the fireman and that would tell the railroads to use the right hand side 21:42:24 <Bjarni> so I guess it could be a random pick by engineers, who never planned on staying on a locomotive and didn't care for the engine crew 21:43:28 *** stillunknown [~stillunkn@212-182-130-7.dsl.ip.tiscali.nl] has joined #openttd 21:43:51 <Bjarni> well, today it doesn't matter if a train drives on the left or right side as the )%(%#EUR%(EUR railroads fired all the firemen 21:44:49 *** Digitalfox [~Digitalfo@bl10-67-108.dsl.telepac.pt] has quit [Quit: Bye] 21:45:21 *** skidd13 [~skidd13@p548A655C.dip.t-dialin.net] has left #openttd [] 21:45:50 <glx> firemen are not needed in electric loco 21:46:59 <Bjarni> they are on GG1 21:47:09 <Bjarni> heating steam boiler 21:47:32 <Bjarni> funny enough they are needed for electric engines, but not diesel o_O 21:48:08 <Bjarni> the heating steam boiler on diesel engines burns diesel fuel, but I don't know who adds water to it as needed 21:48:24 <Bjarni> http://bash.org/?768122 <--- hahahaha 21:49:53 <ln-> london underground drives on the right, and i think normal trains too. 21:50:33 <mikegrb> hmmm speaking of fire trucks we had an engine here that was on the way to a motor vehicle accident with extrication they rolled the truck 21:50:43 *** Osai is now known as Osai^zZz 21:50:47 <mikegrb> they ended up having to be extricated! 21:50:58 <mikegrb> their tools were on the drivers side which was in the air 21:51:08 <mikegrb> so their own tools were used to cut them out! 21:51:26 <Bjarni> sounds nasty 21:54:26 * stillunknown wonders why train collision checking is still done every tick 21:54:48 <Bjarni> reminds me of the story. Almost all the firemen were gathered to a party and one of the few, who wasn't there came running in and yelled "the fire station is on fire!!!". They laughed because they thought it was a joke, but it turned out that he was repairing a broken diesel pump and it leaked diesel on to the floor and his tools created a spark.... they had to send firetrucks from another town and when they arrived, it was too late 21:54:48 <Bjarni> to save anything 21:54:54 <Rubidium> maybe because they could collide every tick? 21:55:54 <stillunknown> At the expense of two bits per tile, it can be greatly reduced. 21:55:55 <Bjarni> imagine if it was a day event thing. Then theoretically two trains could pass each other if they are short and they were driving fast enough 21:56:08 *** lolman [lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Read error: Connection reset by peer] 21:56:15 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 21:56:35 <Jerub> stillunknown: 2 bits? 21:56:51 <mikegrb> yeah, there was an artile in one of the firefighter magazines about a station somewhere in .us about 8 months back 21:56:52 <Bjarni> stillunknown: explain 21:56:54 *** Moriarty [user@cpc2-cdif3-0-0-cust686.cdif.cable.ntl.com] has joined #openttd 21:57:05 <mikegrb> on the way back to their station they got dispatched to a smoke in the area call 21:57:07 <Bjarni> mikegrb: it was in Denmark and it was years ago 21:57:21 <Jerub> stillunknown: two trains can travel through a tile and not hit each other.. 21:57:41 <stillunknown> Bjarni: On tileentry activate a bit, disable when leaving. 21:57:42 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Read error: Connection reset by peer] 21:57:45 *** lolman [lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 21:57:47 <mikegrb> as they got closer they reported that the smoke seemed to becoming from very near their station 21:58:00 <mikegrb> then dispatch got the automatic fire alarm 21:58:00 <stillunknown> Once a second train enters, activate the second bit, the check each tick for collisions. 21:58:07 <mikegrb> Bjarni: different incident ;) 21:58:17 <stillunknown> s/the/then 21:58:38 <Rubidium> stillunknown: and when there are 3 trains on one tile? 21:58:45 <Rubidium> or even four 21:58:49 <Moriarty> The world generator seems very broken in nightly 10002 21:58:56 <Jerub> stillunknown: that way you have to iterate over everh tile to find the tiles with two bits set. 21:59:16 <Jerub> stillunknown: that's a much harder operation than iterating over each train you know.. 21:59:19 <Bjarni> two on bits could indicate "more than one" and turning off the 2nd one would need to verify that the tile only contains one train 21:59:23 <Moriarty> i.e. the OTTD hangs - Both terragenesis or Original break. 21:59:34 <Jerub> (with 2 bits you can count to 3) 22:00:24 <Bjarni> <Jerub> stillunknown: that way you have to iterate over everh tile to find the tiles with two bits set. <-- no. For the train, if v->tile(both set) {check for collision();} 22:00:36 <Rubidium> Jerub: but there can be up to 4 trains on a single tile 22:01:02 <stillunknown> I once did a less than perfect implementation, to see if it gave the desired performance improvement. 22:01:05 <staniel|desktop> how can there be 4? 22:01:28 <stillunknown> bridges maybe? 22:01:29 <Jerub> Bjarni: okay... but you'd still have to iterate over all the other trains to see which one it could be. 22:01:36 <stillunknown> ignore that 22:01:48 <glx> I can see 3 with bridges, but where is the fourth? 22:01:52 <Jerub> Rubidium: come to think of it, if yoi were really clever, I reckon you could get 5 or 6 :) 22:02:08 <staniel|desktop> ahh, maybe tunnels? 22:02:15 <Rubidium> rail tiles with 2 pieces of track in the upper/lower or left/right 22:02:17 <Bjarni> <Jerub> Bjarni: okay... but you'd still have to iterate over all the other trains to see which one it could be. <-- yeah, but it can skip all the trains that are on tiles with only one train (that's usually most of them) 22:02:24 <Jerub> well, you can quite easily arrange a 4 way head on. 22:02:30 <Rubidium> and two trains on each side 22:02:34 <Jerub> X some track, send 4 trains in to meet in the middle. 22:03:01 <stillunknown> But the penalty for 3 or more trains, will not occur often. 22:03:07 <Bjarni> <stillunknown> I once did a less than perfect implementation, to see if it gave the desired performance improvement. <-- and what did the profiling tell you? 22:03:23 <stillunknown> It went down the list a long way. 22:03:46 <stillunknown> Forgot the exact numbers. 22:04:04 <Jerub> 5 is easy, you park a MJS250 in the middle... 22:04:17 <Jerub> dunno how easy 6 would be... 22:04:57 <Bjarni> sure the collision detection is used more rarely, but did you include the checking and setting of the bits in your benchmark? We want this to be a overall speed improvement ;) 22:05:02 <Rubidium> first park 4 trains on the left, right, top and bottom track pieces, then let a 4 way head on occur ;) 22:05:12 <stillunknown> Bjarni: actually i had trouble finding it in the profiling 22:06:00 <Jerub> Rubidium: you can make it a 5 way by planting a MJS250 in the dead center first :) 22:06:17 <Rubidium> 9 on a tile... hmmm 22:06:28 <stillunknown> But in real life, how often would you have more than 2 trains on a tile? 22:06:39 <Bjarni> rarely 22:06:45 <Rubidium> only when you crash trains 22:06:50 <Jerub> stillunknown: usually in collisions... 22:07:56 <stillunknown> So the penalty for iterating over all trains is probably small, compared to checking collisions each tick. 22:08:13 <Bjarni> I like the idea of having a train counter. 2 bits would tell "0, 1, 2, more than 2". Special actions would take place in the last case 22:08:15 <stillunknown> (in the case of 3 or more trains) 22:08:59 <Bjarni> 3 trains or more is so rare that we don't have to optimise that case. 1 or 2 happens often enough to optimise those 22:09:35 <Bjarni> now the question is: can we find two bits that's always free on all rail tiles? 22:09:52 <stillunknown> m6 22:10:17 <stillunknown> bit 2 and 3 for example 22:10:46 <stillunknown> http://bugs.openttd.org/?getfile=574 <-- This was the crude implementation i did a "long" time ago 22:13:49 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Quit: Solong, and thanks for all the fish.] 22:13:58 <Moriarty> [23:01:01] Moriarty: The world generator seems very broken in nightly 10002 22:13:58 <Moriarty> i.e. OTTD hangs - Both terragenesis and Original break. 22:14:11 <glx> works for me 22:14:22 <Moriarty> Hmmm - Definately broken here - winxp 22:14:51 <Moriarty> It shows funny things too - the mouse cursor looks like a grass tile 22:14:55 * Bjarni compiles 10002 22:15:15 <Moriarty> A snow tile even - it changed at least once when I just tested it. 22:15:50 <Bjarni> stillunknown: well, this idea looks really interesting. I didn't benchmark the collision detection. How severe is the CPU usage for it right now? 22:15:56 <Moriarty> Hmm - turns out it was a grf (the snow in temporate grf) 22:16:14 <Moriarty> Worked fine with the previous copy of OTTD I used (can't recall rev - deleted now) 22:17:10 <stillunknown> Bjarni: I haven't run openttd in a while, but looking at the code (which seems the same), it's safe to say that for a train only network it's one of the top consumers. 22:18:17 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit [Quit: Tschüß] 22:18:41 <stillunknown> I just happened to get a flyspray mail about a patch i once submitted, and suddenly remembered this. 22:21:44 <stillunknown> http://bugs.openttd.org/task/541 22:21:45 <Bjarni> are you up to do some performance tests so we can get some real numbers to decide if it's worth 2 bits? 22:21:57 <stillunknown> I wrote this back then: 22:21:58 <stillunknown> Under normal curcomstances the CheckTrainCollision() function is not called, testing suggest quite an improvement (60% vs 50% cpu usage on a map with 900-1000 trains). 22:23:11 <stillunknown> But i have to go to bed now, i will set up up for some tests when i have the time. 22:23:22 <glx> we need a real performance comparison, using the same savegame for a long run 22:23:41 <stillunknown> I used the same savegame. 22:23:55 <Bjarni> for the same period of time? 22:24:37 <stillunknown> Yes, i watched the cpu beheaviour in top, because it would fluctuate initially iirc. 22:24:56 <stillunknown> But i really must sleep now ;-) 22:25:26 <glx> cpu usage in top is not a real comparison I think 22:25:59 <stillunknown> Profiling (and debugging) has one issue, it adds overhead, which has scale issues. 22:26:20 <stillunknown> I wanted to know the actual effect on a game as well. 22:26:29 <stillunknown> really gone now. 22:26:47 <Bjarni> bye stillunknown 22:26:54 *** Moriarty [user@cpc2-cdif3-0-0-cust686.cdif.cable.ntl.com] has quit [Quit: Trillian (http://www.ceruleanstudios.com] 22:26:56 <glx> gn stillunknown 22:33:22 *** graeme [~graeme@88-104-114-212.dynamic.dsl.as9105.com] has quit [Quit: Leaving] 22:33:40 *** ledow [~opera@jaimejwalker.plus.com] has joined #openttd 22:40:40 *** ledow [~opera@jaimejwalker.plus.com] has left #openttd [] 22:49:21 *** UndernotBuilder [~chatzilla@168.226.106.41] has quit [Remote host closed the connection] 22:53:43 *** Zuu [~leif@c-0c3c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has quit [Ping timeout: 480 seconds] 22:55:14 <kaan> goodnight all :) 22:55:31 *** kaan [~Klaus@82.192.152.195] has left #openttd [] 22:59:39 *** Digitalfox [~Digitalfo@bl10-67-108.dsl.telepac.pt] has joined #openttd 23:02:08 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has quit [Quit: Leaving] 23:03:43 *** Eddi|zuHause3 [~johekr@p54b752c3.dip.t-dialin.net] has quit [Remote host closed the connection] 23:06:20 *** Eddi|zuHause [~johekr@p54b752c3.dip.t-dialin.net] has joined #openttd 23:14:53 <Sacro> http://photos-332.ll.facebook.com/photos-ll-sf2p/v75/250/58/787740332/n787740332_399799_5108.jpg 23:14:59 <Sacro> thoguh Bjarni isn't actually dutch 23:20:35 *** RamboRonny [~magic.pow@81-236-230-128-no37.tbcn.telia.com] has quit [Ping timeout: 480 seconds] 23:23:13 *** RamboRonny [magic.powe@81-236-230-128-no37.tbcn.telia.com] has joined #openttd 23:31:49 *** Vikthor [~Vikthor@212.24.150.226] has quit [Quit: Leaving.] 23:32:23 <Bjarni> Sacro: that depends... if you don't block the road for anybody, then yes 23:32:35 *** TPK [~jeff@c210-49-162-211.eburwd2.vic.optusnet.com.au] has joined #openttd 23:32:43 <Bjarni> however 23:33:00 <Bjarni> it's not particular safe traffic to do so xD 23:33:19 <Bjarni> anyway 23:33:21 <Bjarni> goodnight 23:33:24 *** Bjarni [~Bjarni@0x535ca25f.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 23:33:34 <Sionide> so 23:33:41 <Sionide> the next big thing in ottd is gonna be road traffic 23:43:28 *** TPK [~jeff@c210-49-162-211.eburwd2.vic.optusnet.com.au] has quit [Quit: TPK] 23:52:48 *** ThePizzaKing [~jeff@c210-49-162-211.eburwd2.vic.optusnet.com.au] has joined #openttd