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00:01:01 <Sacro> Belugas: like comments are in american now? 00:10:01 *** geoffk [~geoffk@host81-152-90-185.range81-152.btcentralplus.com] has left #openttd [Leaving] 00:18:58 *** ThePizzaKing [~jeff@c211-28-166-77.eburwd2.vic.optusnet.com.au] has joined #openttd 00:35:59 *** KritiK [Maxim@ppp83-237-100-84.pppoe.mtu-net.ru] has quit [Quit: Leaving] 00:50:16 <bencvt> struct Player { 00:50:20 <bencvt> // ... 00:50:23 <bencvt> int32 player_money; 00:50:25 *** Progman [~progman@p57A1D50F.dip.t-dialin.net] has quit [Remote host closed the connection] 00:50:26 <bencvt> // ... 00:50:29 <bencvt> int64 money64; ///< internal 64-bit version of the money. the 32-bit field will be clamped to plus minus 2 billion 00:50:53 <bencvt> just wondering, is the small int an optimization for 32-bit machines? 00:51:00 <bencvt> or just a remnant of earlier code 00:51:19 <glx> it's one of the many "overflow" factors :) 00:51:39 <bencvt> but it's not an optimization? 00:52:13 <bencvt> i.e., you'd prefer all money be int64? 00:52:37 <glx> would be better, but lot of work needed for that 00:52:37 <Touqen> Well people who play from 1920 to 2200+ manage to amass a lot more than 2 billion dollars. 00:52:42 <bencvt> yeah, i know 00:52:59 <bencvt> tons of tedious work:) 00:53:19 <Belugas> somebody is aleadry working on that 00:53:22 <bencvt> just wanted to know if there was anything else involved, doesnt sound like it 00:53:43 <bencvt> okay, cool 00:54:07 <bencvt> belugas: yeah i saw your partial 32-64 patch in flyspray, didn't know anyone had committed to tackling it yet though 00:54:50 <Belugas> i delegated that to a guy craving to help ^_^ 00:55:03 <bencvt> poor guy 00:55:16 <Belugas> but it is only a possible direction, does not mean it would be THE way 00:55:19 <bencvt> i'll sign up for some other grunt work i guess 00:55:23 <Belugas> well.. he likes challenges 00:55:41 <bencvt> would be nice to typedef a Money type too 00:55:45 <bencvt> along with CommandResult 00:56:06 <bencvt> but that's up to the poor soul who implements it i guess 00:59:30 <Belugas> no, the idea is to have command results been a bit more... usefull 01:02:01 <bencvt> yes 01:02:30 <bencvt> i mean, typedef int64 Money; in addition to the CommandResult struct 01:06:14 <Belugas> could be an idea to consider, yes 01:06:18 <Belugas> but not tonight... 01:06:23 <Belugas> i'm tired, 01:06:30 <Belugas> i can't get any job done, 01:06:36 <Belugas> so bye bye, 01:06:48 <Belugas> sleeping beauty on duty 01:06:54 <Digitalfox> bye belugas :) 01:07:05 <Digitalfox> have a nice weekend :) 01:07:45 <Digitalfox> Good luck with the things you have to do in the house ;) 01:27:08 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Quit: Solong, and thanks for all the fish.] 01:31:13 *** Eddi|zuHause3 [~johekr@p54B77EF3.dip.t-dialin.net] has joined #openttd 01:37:37 *** Eddi|zuHause2 [~johekr@p54B765A0.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:48:34 *** |Gekkko| is now known as Gekko 01:59:38 *** SmatZ [~root@a40-prg1-5-107.static.adsl.vol.cz] has left #openttd [] 02:28:19 *** Nukebuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has left #openttd [] 02:40:41 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 02:55:59 *** Desolator [Desolator@82.77.166.159] has joined #openttd 03:00:44 *** TinoM| [~Tino@i5387C93A.versanet.de] has joined #openttd 03:07:34 *** TinoM [~Tino@i5387D954.versanet.de] has quit [Ping timeout: 480 seconds] 03:10:58 *** lolman [lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Read error: Connection reset by peer] 03:12:37 *** Desolator [Desolator@82.77.166.159] has quit [Quit: Leaving IRC] 03:54:26 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 03:54:40 *** Sacro|Laptop [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 04:25:53 *** tokai|ni [~tokai@p54B82FD1.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 04:27:35 *** tokai|ni [~tokai@p54B80325.dip0.t-ipconnect.de] has joined #openttd 04:36:06 *** Desolator [Desolator@86.126.35.148] has joined #openttd 04:50:21 *** Ammler [~Ammler@adsl-62-167-80-145.adslplus.ch] has quit [Ping timeout: 480 seconds] 04:51:32 *** setrodox [~setrodox@83-65-234-237.dynamic.xdsl-line.inode.at] has joined #openttd 04:56:19 *** Smoovious [~smoovious@c-71-205-140-67.hsd1.mi.comcast.net] has quit [Ping timeout: 480 seconds] 04:58:13 *** Smoovious [~smoovious@c-71-205-140-67.hsd1.mi.comcast.net] has joined #openttd 05:03:21 *** Desolator [Desolator@86.126.35.148] has quit [Quit: Leaving IRC] 05:04:31 *** Alanin is now known as alanin 05:04:57 *** Smoovious [~smoovious@c-71-205-140-67.hsd1.mi.comcast.net] has quit [Quit: Always code as if the guy who ends up maintaining your code is a psychopath who knows where you live.] 05:07:06 *** Sacro|Laptop [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Remote host closed the connection] 05:32:00 *** Smoovious [~smoovious@c-71-205-140-67.hsd1.mi.comcast.net] has joined #openttd 05:33:47 *** alanin is now known as Alanin 05:36:09 *** Alanin is now known as alanin 05:44:25 *** bencvt [~bencvt@va-71-53-204-176.dhcp.embarqhsd.net] has left #openttd [] 06:32:50 <Gekko> How dare the town have the right to now allow me to extend my train terminal 06:32:54 <Gekko> i'm screwed now >_> 06:46:30 <Phazorx> clear the are around and plant some trees 06:55:10 *** SpComb [terom@zapotek.paivola.fi] has joined #openttd 06:55:13 *** _42_ [truelight@openttd.org] has joined #openttd 06:56:12 <Phazorx> heh i could lend you some 06:56:22 <Phazorx> if you'd be in my game 06:56:45 <Phazorx> rhe company makes 650M/y pounds 06:57:46 *** KUDr_wrk [~KUDr@195.39.113.200] has joined #openttd 06:59:52 *** Noldo_ is now known as Noldo 07:10:00 <Gekko> :o 07:10:09 <Gekko> what year you at? 07:11:53 *** Desolator [Desolator@86.126.35.148] has joined #openttd 07:12:40 *** Tobin [~Tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 07:14:28 <Phazorx> it's w/o inflation :) 07:14:46 <Phazorx> year is 2300 something tho 07:14:59 <Phazorx> i started 2150 tho 07:18:59 <Gekko> lol 07:19:08 <Gekko> unlimited time? 07:23:15 <hylje> ottd time goes to about five million 07:25:37 <Phazorx> soubds like yuou tried 07:25:51 <Gekko> hylje: time as in years? 07:28:01 <hylje> years 07:35:12 *** Desolator [Desolator@86.126.35.148] has quit [Quit: Leaving IRC] 07:36:34 *** peter1139 is now known as peter1138 07:41:25 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 07:42:17 *** Desolator [Desolator@86.126.35.148] has joined #openttd 07:42:24 *** Desolator [Desolator@86.126.35.148] has quit [] 07:48:14 <Gekko> what commodities make a city grow? 07:48:18 <Gekko> on the arctic climate 07:49:25 <Sionide> passengers... 07:51:39 <Gekko> food doesnt? 07:51:43 <Zavior> They need food too 07:51:55 *** geoffk [~geoffk@host81-152-90-185.range81-152.btcentralplus.com] has joined #openttd 07:51:59 <Gekko> does mail? 07:52:33 <Gekko> lol I love the Zeppelin 07:57:39 *** Tobin [~Tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has joined #openttd 08:00:44 <Zavior> Not my fault :/ 08:01:03 *** Wolf01 [~wolf01@host74-62-dynamic.56-82-r.retail.telecomitalia.it] has joined #openttd 08:01:06 <Gekko> ? 08:01:10 <Gekko> >_< 08:01:12 <Wolf01> hello 08:01:18 <Gekko> what makes towns grow! :P 08:01:26 <Zavior> Food & passengers in arctic 08:01:43 <Zavior> No idea if mail is needed though 08:01:56 <Wolf01> no it isn't 08:02:17 <Wolf01> or at least in minimal part 08:02:19 <Gekko> I wish I could fit my Boeing 727's with Passengers and Mail 08:03:14 <Gekko> BAH 08:03:18 <Gekko> Passengers and food 08:03:27 <Gekko> >_> not passengers and mail is what i was getting at 08:04:54 <Gekko> There's a dude afk'd on my server and his company keeps getting bigger :o 08:05:00 <Gekko> why can't you buy people out on my server 08:05:03 <Gekko> bah, on servers 08:24:39 *** boekabar1 [~bdb@e215192.upc-e.chello.nl] has left #openttd [] 08:24:42 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has joined #openttd 08:36:43 <Wolf01> because there is a patch setting to disable the purchase of shares of other companies 08:36:51 <Wolf01> and is server-sided 08:45:16 *** lala [~Maui_key@p5498E48B.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 08:50:45 *** maddy [~maddy@88-136-244-96.adslgp.cegetel.net] has joined #openttd 08:52:21 *** Rubidium_ is now known as Rubidium 08:55:40 <Gekko> Wolf01: I have the patch enabled 08:55:43 <Gekko> I can buy up to 75% 08:55:47 <Gekko> but that's as much as I can 08:56:31 <Wolf01> maybe that's due to the protected period of time for the clients 08:57:06 <Gekko> >_>? 08:57:15 <Gekko> It's 1968 08:57:20 <Gekko> we started in 1950 08:57:26 <Gekko> still cant buy the last 75% 08:58:07 <Gekko> hmm can I open multiple instances of OpenTTD on Linux? 08:58:13 <hylje> yes 08:58:53 <Rubidium> as long as you don't connect to a server on both clients at the same time when they are both in the same directory 08:59:49 <Wolf01> or maybe is because buying out players on multiplayer is like kick them out of the game? 09:00:15 <hylje> yes 09:02:18 <Gekko> maybe that's what I want to do 09:02:26 <Gekko> it's like monopoly 09:02:26 <hylje> maybe it's lame 09:02:28 <hylje> :o 09:02:30 <Gekko> maybe it could be a patch? 09:02:59 <Gekko> simple patch that if purchased they become a spectator 09:03:04 <Gekko> and may rejoin as another company 09:04:17 <Wolf01> i killed for less... 09:04:33 <Gekko> it's a nice way to make cash :) purchasing shares when they're 09:04:39 <Gekko> then selling them when they're 0k 09:06:47 <Wolf01> but is not a nice way to play, think if you are a player who made a nice and big junction and another player with a lot of money buy you and kicks you out of your company 09:09:32 <Wolf01> maybe you can have a patch to let the purchased little player to decide if he wants to become a subsidiary of the big player, but he still have control of his network, like a coop game 09:10:58 <Gekko> yeah 09:11:00 <Gekko> a merger 09:11:04 <Gekko> like real life 09:11:07 <Gekko> nato votes :P 09:11:34 <Sionide> i think the subsidiaries patch is awesome.. 09:12:38 <Smoovious> maybe have more than just 4 'shares' of a company... 09:20:08 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 09:24:35 *** NW|Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has joined #openttd 09:25:18 <Sionide> http://tt-forums.net/viewtopic.php?p=520120#520120 09:25:30 <Sionide> r7213 though :( 09:29:42 *** SmatZ [~root@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 09:35:50 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 09:41:48 *** norg [~Maui_key@p5498DEAD.dip.t-dialin.net] has joined #openttd 09:45:52 *** norg is now known as moe 09:55:21 *** Tobin [~Tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has quit [Quit: Tobin] 09:57:54 <Eddi|zuHause3> the share system is completely broken... 09:58:17 <Eddi|zuHause3> it should not be allowed in multiplayer at all... 09:58:36 <Eddi|zuHause3> because it can generate money from nothing 09:59:34 <Smoovious> hate to say it, but I actually liked rrtycoon2's stock system... was impossible to snatch ownership in one shot... 09:59:47 <Smoovious> you could buy your own stock 10:00:19 <Smoovious> and if you owned enuf of a company, you were able to do extra things on their tracks etc 10:00:25 <Smoovious> if I'm remembering correctly 10:10:47 <CIA-1> OpenTTD: rubidium * r10168 /trunk/src/station_cmd.cpp: -Fix [FS#879]: cannot build airport when an aircraft is flying over it. 10:11:40 <Gekko> how do you open subsiduaries screen? 10:11:49 *** SmatZ [~root@a40-prg1-5-107.static.adsl.vol.cz] has quit [Quit: Leaving.] 10:12:12 <Wolf01> you need the MiniIN 10:20:49 <Gekko> no. 10:20:51 <Gekko> it's not in use any more 10:21:29 <Eddi|zuHause3> that is definitely wrong :p 10:21:44 <Eddi|zuHause3> it's not being developed anymore 10:22:01 <Rubidium> Gekko: then there's no way you can get the subsidiaries (at least in any recent version of OTTD that is) 10:22:18 <Gekko> that's nasty 10:22:30 <Gekko> I love the planes 10:22:31 <Eddi|zuHause3> nobody ported the patch to c++? 10:22:35 <Gekko> the A380 mmm 10:26:53 <stillunknown> What does a plane have to do with subsidiaries? 10:27:40 <Gekko> nothing 10:27:52 *** Gekko [~Gekko@CPE-58-168-119-134.nsw.bigpond.net.au] has quit [Quit: KVIrc 3.2.6 Anomalies http://www.kvirc.net/] 10:28:08 <geoffk> Smoovious, i think the shares part of rrt2 were one of best things about the game, would be nice to see something similar in openttd with mergers and takeovers, i guess its askign a lot at present though 10:32:18 <geoffk> i like the idea of having 2 roles in the game too, as an investor and owning a company 10:32:39 <geoffk> and also beig able to buy industry would be nice so you own it and gain profit from it 10:37:11 <geoffk> something similar to track tool would be good too, where you can iirc drag the track and it creates the line for you taking best possible route, would speed up building 10:37:20 <TrueBrain> morning all! 10:38:14 <Wolf01> morning wise man 10:38:16 <moe> morning truebrain 10:39:02 <Smoovious> geoffk... yeah, just needs someone motivated enuf, with a good overall idea how to implement it... something for the to-do list 10:39:27 <geoffk> yeah i wish i was more motivated and a better coder who knows one day i might get there 10:40:11 <moe> pitty i have 0 prog skill =/ 10:41:08 <geoffk> i have aproject i wat to work on already for openttd but i its a big learning curve right now on how it works and i lack motivation for a few weeks now 10:41:38 <geoffk> which is for newgrfs 10:42:32 <geoffk> wouldn't suprise me if someone gets somethign working long before i do, im trying to make a webgui that makes it easier for anyone to build them but i know little about most features 10:43:12 <peter1138> should be simple enough for changing vehicle properties and the like 10:43:29 <geoffk> yeah its pretty easy for that, for most things i have found 10:45:49 *** MarkSlap [~hestporr@host48-181.etanet.se] has joined #openttd 10:45:52 <geoffk> idea also being that any contributed to the project will be fully redistributable so people can access them easier 10:45:52 <Smoovious> wish I could still have vehicles roam around with No Orders 10:47:06 <Smoovious> like, if I have a newgrf set that has a work train on it... like those track-maintenance vehicles... just have it roam around randomly getting in everyone's way 10:50:34 *** Markkisen [~hestporr@h123n4c1o1114.bredband.skanova.com] has quit [Ping timeout: 480 seconds] 10:54:11 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Read error: Connection reset by peer] 11:03:23 <peter1138> Smoovious: you can't? 11:04:27 <geoffk> i can but unless i turn off vehicle messages i get constant complaints 11:04:41 <Eddi|zuHause3> you'd probably have more success circling them between waypoints 11:06:14 <peter1138> hmm, train is lost i guess? 11:06:47 <geoffk> i get has too few orders i think 11:07:13 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 11:08:47 <Eddi|zuHause3> there used to be a setting "check vehicle schedule" or something 11:08:52 *** HMage [hmage@89-178-32-112.broadband.corbina.ru] has joined #openttd 11:10:37 <geoffk> i find it handy to know if a vehicle has too few orders, onyl reason it was happening was because i had a few vehicles running round my hq with no orders which is isn't needed 11:11:33 <Eddi|zuHause3> like i said, just add waypoints 11:11:45 <geoffk> yeah i hink that works, i've done that in the past and not had a problem 11:13:52 <CIA-1> OpenTTD: rubidium * r10169 /trunk/src/ottdres.rc: 11:13:52 <CIA-1> OpenTTD: -Fix [FS#875]: trunk did still tell Windows that it was version 0.5.0(.0), so 11:13:52 <CIA-1> OpenTTD: now we use a "bogus" version number to tell it's not a real release. The version 11:13:52 <CIA-1> OpenTTD: number that will be shown in-game will not change, only the version number in 11:13:52 <CIA-1> OpenTTD: the file properties. 11:15:15 *** HMage [hmage@89-178-32-112.broadband.corbina.ru] has quit [Quit: HMage] 11:16:16 *** HMage [Queneex@89-178-32-112.broadband.corbina.ru] has joined #openttd 11:16:50 *** HMage [Queneex@89-178-32-112.broadband.corbina.ru] has quit [] 11:17:32 *** HMage [Queneex@89-178-32-112.broadband.corbina.ru] has joined #openttd 11:19:36 <Smoovious> <peter1138> Smoovious: you can't? <--- nope... you can't... next time it goes to depot for service, it stops with an error I can't remember right now 11:19:52 <Smoovious> <Eddi|zuHause3> you'd probably have more success circling them between waypoints <--- defeats the purpose of it being a random annoyance 11:20:31 <Smoovious> you can't make em roam randomly, with waypoints 11:21:02 <Eddi|zuHause3> you could abuse the AI scripting routines to randomly choose a target 11:21:30 <Eddi|zuHause3> but they're probably not implemented yet for rail vehicles 11:21:41 <Smoovious> that would still be point-to-point... don't want that either... 11:22:17 <Smoovious> with no orders, it would randomly choose a direction whenever it hit a branch 11:22:50 <Smoovious> like random road vehicles too sometimes... 11:22:54 * Smoovious shrugs. 11:22:59 <Eddi|zuHause3> last time i had vehicles without orders, they choose the same route at any branch 11:23:30 <Eddi|zuHause3> it was either always left or always right, don't remember 11:24:14 <Eddi|zuHause3> besides, maintenance trains usually do have a target when they are moving 11:24:18 <Smoovious> then that's a problem with the random route selection 11:24:44 <Smoovious> yes, but they're usually to the middle of nowhere... not at a station 11:25:32 <Smoovious> and where they go, is pretty random, based on where maintenance was needed... not any kind of traffic demand issue 11:26:22 <Eddi|zuHause3> you could have them go to a random station, and also stop them randomly inbetween 11:26:58 * Smoovious sighs. 11:27:16 <Smoovious> no 11:27:38 <Smoovious> I want the TTDX behavior back... not some cheap kludge 11:27:55 <Rubidium> then turn off the "lost" notification 11:27:57 <Smoovious> anyways, something I got on my to-do list to tinker with myself when I have time 11:28:10 <Smoovious> all that does is stops tellilng me it is lost... that isn't the problem 11:28:29 <Smoovious> the problem is stopping when they hit a depot with an error 11:28:36 <Eddi|zuHause3> there was no random path choosing in TTD 11:28:44 <Smoovious> yes there was 11:28:55 <Eddi|zuHause3> no there was not 11:29:18 <Smoovious> I've always had a vehicle or two running around aimlessly with no orders... there was indeed a randomness to where they roamed to... 11:29:27 <Eddi|zuHause3> and if there is an error, go write a bug report 11:30:15 <peter1138> well my train with no orders does roam all over the place 11:30:47 <Smoovious> peter1138... Eddi|zuHause3 just can't bring himself to say that I was right about anything... not a big deal 11:30:53 *** alanin is now known as Alanin 11:30:54 *** Giddorah [NiceBook@c-0d1d71d5.013-2011-68736410.cust.bredbandsbolaget.se] has joined #openttd 11:31:06 *** DorpsGek` is now known as DorpsGek 11:31:56 <Smoovious> anyways, testing with a road vehicle to get the exact error message 11:32:19 <Smoovious> and I don't need to write a bug report... I'll hunt it down and make a patch myself 11:32:21 <Eddi|zuHause3> maybe there was a difference in the pathfinding in TTO and TTD, but there was definitely no randomness involved when i tried 11:32:52 <Smoovious> maybe it was because you had a destination... so you had a path... with no orders, there is no destination... therefore, no path 11:32:53 <Eddi|zuHause3> it was a long time ago, though 11:33:45 <Eddi|zuHause3> yeah, sure, i test behaviour with no orders by giving my vehicles orders... 11:34:34 * Smoovious shrugs. 11:34:43 <Eddi|zuHause3> gnah... i need PBS... urgently... 11:34:59 <Rubidium> well, write a proper one 11:35:08 *** Tobin [~Tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has joined #openttd 11:35:21 <Smoovious> maybe rails are different... I mainly did it with road vehicles... not rails so much cuz I didn't have a rail vehicle it made sense to do it with... 'cept for maybe the doodlebug 11:37:40 *** Desolator [Desolator@86.126.35.148] has joined #openttd 11:38:51 *** Peakki [antti@cs181000195.pp.htv.fi] has joined #openttd 11:39:12 *** Desolator [Desolator@86.126.35.148] has quit [] 11:41:52 *** Progman [~progman@p57A1C4F5.dip.t-dialin.net] has joined #openttd 11:46:49 *** silent [~pwr@86.121.234.3] has joined #openttd 11:56:52 *** re06011988 [~RE0601198@ADijon-152-1-50-128.w83-194.abo.wanadoo.fr] has joined #openttd 11:58:48 *** silent [~pwr@86.121.234.3] has quit [Quit: Client exiting] 12:03:49 <CIA-1> OpenTTD: rubidium * r10170 /trunk/ (4 files in 3 dirs): -Codechange: remove some duplication of code. 12:05:15 *** glx [~glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 12:05:19 *** mode/#openttd [+v glx] by ChanServ 12:08:24 *** Tobin [~Tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has quit [Quit: Tobin] 12:10:32 *** Nickman is now known as Nickman^Away 12:11:30 *** Nickman^Away is now known as Nickman 12:19:56 <Hendikins> mmm coal mine doing 567 tonnes 12:24:19 *** SteamWilly [webmaster@dslb-084-062-128-094.pools.arcor-ip.net] has joined #openttd 12:27:03 *** Alanin is now known as alanin 12:29:25 <Eddi|zuHause3> i had coal mines doing 15000 tonnes :) 12:30:10 *** HMage [Queneex@89-178-32-112.broadband.corbina.ru] has quit [Ping timeout: 480 seconds] 12:30:38 *** Tobin [~Tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has joined #openttd 12:30:38 *** HMage [hmage@89-178-32-136.broadband.corbina.ru] has joined #openttd 12:30:59 <Rubidium> Eddi|zuHause3: maybe 1500 tonnes, but not 15000 12:31:14 <Eddi|zuHause3> it was with the daylength patch :) 12:31:15 <Rubidium> or you must've had a modified build 12:31:53 <Eddi|zuHause3> on a regular build i had one doing around 1200 13:13:21 *** Eddi|zuHause3 [~johekr@p54B77EF3.dip.t-dialin.net] has quit [Quit: Konversation terminated!] 13:35:12 *** Eddi|zuHause [~johekr@p54B76F10.dip.t-dialin.net] has joined #openttd 13:40:05 *** ThePizzaKing [~jeff@c211-28-166-77.eburwd2.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 13:49:15 *** sPooT [~spoot@e156067.upc-e.chello.nl] has joined #openttd 13:59:15 *** HMage [hmage@89-178-32-136.broadband.corbina.ru] has quit [Ping timeout: 480 seconds] 14:02:22 *** Vikthor [~Vikthor@212.24.150.226] has joined #openttd 14:04:52 *** HMage [hmage@89-178-33-50.broadband.corbina.ru] has joined #openttd 14:10:55 *** maddy [~maddy@88-136-244-96.adslgp.cegetel.net] has quit [Remote host closed the connection] 14:17:25 *** MarkSlap [~hestporr@host48-181.etanet.se] has quit [Remote host closed the connection] 14:22:57 *** dihedral [~dihedral@dslb-084-057-233-031.pools.arcor-ip.net] has joined #openttd 14:23:13 <dihedral> hey there 14:24:56 <dihedral> pretty quiet it seems 14:25:03 <hylje> ye 14:25:04 <hylje> s 14:26:30 <dihedral> shame :-P 14:27:13 *** Wolf01 is now known as Wolf01|AWAY 14:35:08 *** Desolator [~Desolator@86.126.35.148] has joined #openttd 14:35:42 *** Desolator [~Desolator@86.126.35.148] has quit [] 14:37:48 *** dihedral [~dihedral@dslb-084-057-233-031.pools.arcor-ip.net] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 2.0.0.4/2007051502]] 14:38:06 *** dihedral [~dihedral@dslb-084-057-233-031.pools.arcor-ip.net] has joined #openttd 14:46:26 *** Tino|Home [~Tino@i5387C93A.versanet.de] has quit [Quit: Verlassend] 14:53:23 <Sionide> if i add "NewStations" newGRF, do i need to add all the "generic buffer-stops" and "city stations" etc etc? 14:53:46 <Smoovious> need? no 14:53:53 <Smoovious> can you? yes 14:53:55 *** Tobin [~Tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has quit [Quit: Tobin] 14:53:55 <Eddi|zuHause> you can combine all station grfs completely freely 14:54:55 <Sionide> ah okay 14:55:40 <Sionide> so UKRS and UKRS addons, UK waypoints, NewStations and NewShips... should be enough for a cool game? 14:55:44 <Sionide> anyone recommend any others? 14:56:24 <Eddi|zuHause> there are lots of cool grfs 14:56:54 <Eddi|zuHause> i'd use the DBSetXL over UKRS though... 14:57:08 <Sionide> but it's for a UK game, using the real world UK scenario ;) 14:57:17 <Eddi|zuHause> and stolentrees is a must :) 14:58:05 <Eddi|zuHause> and there might be a UK tram set hidden somewhere :) 14:58:08 <Sionide> lol okay 14:58:10 <Sionide> ah yes 14:58:25 <Sionide> i'm using the openttdcoop newGRF pack as a base, so it's easy for others to get the same ones... 15:00:31 <Eddi|zuHause> if you're gonna publish a scenario with newgrf info, you should probably not use too many grfs 15:00:52 <Sionide> eh? 15:00:55 <Sionide> it's for a server i'm doing 15:11:57 *** SmatZ [~root@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 15:13:24 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 15:17:30 *** minime [~dan.masek@81.0.223.43] has joined #openttd 15:17:50 <minime> hi 15:18:22 <minime> I've got a question for someone from the dev team - I've just implemented support for Action5 defined sprites for roadside busstops 15:18:45 <minime> and I'd like to get a permission to add sprites from roadstops.grf to ttdpbase[w].grf 15:19:48 <TrueBrain> oh, you made Action5 suport for TTDP? 15:19:55 <peter1138> for roadside busstops :) 15:20:00 <peter1138> hmm, who drew those sprites, i wonder 15:20:01 <minime> and truckstops 15:22:44 <minime> hmm, the comparison of features page on the ottd wiki claims that "Drive-thru bus and truck stops (by mart3p)" -- but that may be just the code... 15:23:16 <Noldo> the sprites are there too 15:23:17 <peter1138> probably the sprites originate from bits of TTD anyway 15:23:32 <minime> they do seem to, yes 15:24:34 <peter1138> hehe, yeah, bits of bus & truck stops 15:26:34 <minime> i've got some custom graphics too, but I figured I may as well keep the standard graphics same between the games 15:26:37 <minime> http://hermes.dan-masek.eu/ttd/images/ttdp_custom_roadside_stops-cs.png 15:27:01 <peter1138> nice 15:27:40 <minime> those were drawn by people from Tycoonez, I've just coded them... 15:28:01 <peter1138> i say go for it. they're mostly from ttd anyway 15:28:01 <minime> but thanks, i'll let them know you like it :) 15:28:06 <minime> ok, cheers 15:28:24 *** Wolf01|AWAY is now known as Wolf01 15:28:44 <hylje> nicely elaborate roadset there 15:30:29 <minime> thanks, now that the roadstops are customizable in both games, there shouldn't be much holding it from getting finished 15:30:36 <Sacro> peter1138: i don't follow with needing 1 way/no entry signals re http://www.tt-forums.net/files/station_207.png 15:31:27 <minime> anyway, see ya later, I've gotta go get something to eat 15:33:59 <Wolf01> XeryusTC, i red about the improved edit sign box, i havae some other suggestions if you want ;) 15:34:29 *** Prof_Frink [~proffrink@82-43-58-81.cable.ubr04.croy.blueyonder.co.uk] has quit [Ping timeout: 480 seconds] 15:34:34 *** Frostregen_ [~sucks@dslb-084-058-181-164.pools.arcor-ip.net] has joined #openttd 15:34:55 <Eddi|zuHause> do we even have drivethrough truck stops? 15:35:36 <Wolf01> don't we have them already? 15:36:17 <Eddi|zuHause> i heard a discussion that drive through bus stops are realistic, but truck stops not 15:36:50 *** Frostregen39 [~sucks@dslb-084-058-113-088.pools.arcor-ip.net] has joined #openttd 15:37:20 *** Frostregen39 is now known as Frostregen__ 15:37:24 *** dihedral [~dihedral@dslb-084-057-233-031.pools.arcor-ip.net] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 2.0.0.4/2007051502]] 15:37:57 <Wolf01> in fact, trucks are better with stations, but also roadstops are used, here almost all the lorries stop in front of the shop to deliver goods 15:39:04 <peter1138> Sacro: according to the signals in that shot, 1 way signals only stop trains in one direction 15:39:30 <Sacro> peter1138: like a shunt signal? 15:39:34 <peter1138> no idea 15:40:04 *** Frostregen [~sucks@dslb-084-058-178-027.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 15:40:17 <peter1138> but basically, it trains can go through the red signals to reach the platforms, what stops trains going through the two red outer signals? 15:41:19 <Sacro> well i've never found ttd signals to be realistic 15:41:20 <Eddi|zuHause> probably that the red inner signals do not turn green if they would go through the occupied lane 15:42:17 <peter1138> Sacro: quite, and obviously *we* know where the train should go 15:42:37 <Eddi|zuHause> but yes, if signals do not stop trains from going through them backwards anymore, there need to be "no entry" signals for one way lanes 15:42:45 <peter1138> Eddi|zuHause: exactly :) 15:42:57 *** dihedral [~dihedral@dslb-084-057-233-031.pools.arcor-ip.net] has joined #openttd 15:43:10 <Smoovious> the screenshot looks like more prototypical signalling... where the signals cover the whole interlocking in between them... you don't need a signal to exit the interlocking, since your green would clear you through and past i t 15:43:15 <Eddi|zuHause> i suggested that a while ago already 15:43:24 *** Frostregen_ [~sucks@dslb-084-058-181-164.pools.arcor-ip.net] has quit [Read error: Operation timed out] 15:43:35 <dihedral> is there a way to set the language flag for dedicated servers? 15:43:45 <peter1138> yes 15:43:49 <dihedral> how? 15:44:04 <peter1138> server_lang = in the configuration 15:44:13 <peter1138> if it doesn't exist, the version is too old 15:44:24 <dihedral> 0.5.2 15:51:14 <glx> 0.5.2 has it 15:51:50 *** KritiK [Maxim@ppp85-140-207-25.pppoe.mtu-net.ru] has joined #openttd 15:52:24 <glx> but the choice is limited ;) 16:05:29 *** Desolator [Desolator@86.126.35.148] has joined #openttd 16:05:30 <Sacro> Belugas: http://www.livescience.com/imageoftheday/siod_070615.html 16:05:35 *** Desolator [Desolator@86.126.35.148] has quit [] 16:05:41 <dihedral> glx: how can i set it ingame in 0.5.2? 16:05:51 <dihedral> and what values does it take? 16:06:06 <glx> hmm you can't set it ingame 16:06:38 <glx> the values are ANY|ENGLISH|GERMAN|FRENCH 16:08:06 <dihedral> could setting it ingame be added? 16:09:27 <Wolf01> oh noes, poor belugas :( 16:11:57 <dihedral> drawing pin button for the client list window? 16:12:13 <ln-> why are there three possible languages? 16:13:09 <peter1138> why not? 16:13:15 <XeryusTC> <Wolf01> XeryusTC, i red about the improved edit sign box, i havae some other suggestions if you want ;) <- bring em :) 16:13:34 <glx> ln-: trunk has a lot more :) 16:13:36 <Wolf01> http://www.tt-forums.net/viewtopic.php?p=597566#597566 <- :) 16:15:37 <XeryusTC> yeah 16:15:54 <XeryusTC> but that would mean that i need to raise the 30 char limit first 16:16:32 <Wolf01> yes, 30 chars limit is ridiculous for signs... for station names i agree, but not for signs 16:16:58 <XeryusTC> indeed 16:17:02 <hylje> wysiwyg sign editor 16:17:22 <XeryusTC> but try the patch, it is quite usefull already :) 16:17:37 <XeryusTC> as you can delete signs with one click, and cycle through the list 16:17:39 <Noldo> XeryusTC: who is that in your avatar? 16:17:47 <XeryusTC> Noldo: Enma Ai 16:17:57 <XeryusTC> from jigoku shoujo (futakomori) 16:20:41 *** Prof_Frink [~proffrink@82-43-58-81.cable.ubr04.croy.blueyonder.co.uk] has joined #openttd 16:43:05 <Nickman> XeryusTC, gonne check out you're patch ;) 16:43:14 <XeryusTC> :) 16:43:31 <Nickman> compiling as we speak :D 16:43:35 <XeryusTC> :D 16:43:48 <XeryusTC> it's nothing fancy though, just some GUI improvements and shortcuts :P 16:47:58 <Nickman> works lik a charm ;) 16:52:22 <XeryusTC> :) 16:53:01 * Hendikins plays a practice game on a mountainous tropical map with max 100k loan 17:01:59 <ln-> http://www.airliners.net/open.file?id=0527166 17:03:28 *** dihedral [~dihedral@dslb-084-057-233-031.pools.arcor-ip.net] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 2.0.0.4/2007051502]] 17:06:29 <ln-> http://www.youtube.com/watch?v=zUlLawlfbng 17:06:30 *** Bynn [~asdf@225.80-202-251.nextgentel.com] has joined #openttd 17:07:24 <Bynn> can any1 help me? There's nothing in the "Buy New *" windows... There are no trains, buses, boats og trucks 17:10:04 *** Zr40 [~Zr40@zr40.xs4all.nl] has joined #openttd 17:11:07 <Bynn> *= train/wagon, truck, bus 17:11:26 <hylje> are you sure the vehicles are available 17:11:29 <Sacro> Bynn: what year is it? 17:11:30 <Eddi|zuHause> what is the year? 17:11:36 <hylje> at the year you are in 17:15:31 <Bynn> 1921 17:15:45 <glx> any newgrf? 17:16:19 <Eddi|zuHause> you should not start before 1930 with the default set 17:16:29 <Bynn> how can I change that? 17:16:53 <Eddi|zuHause> the start date? or the vehicle set? 17:17:24 <Bynn> the start date 17:17:36 <Eddi|zuHause> on the new game screen 17:18:25 <Bynn> can't find anywere to change it, I can just arrange the new games after date... 17:20:20 <Eddi|zuHause> on the main menu, you can click on "new game", there is the climate selection, below that the map size, and below that the start date, on the right 17:23:33 <Bynn> found it:D 17:23:36 <Bynn> thx man;) 17:25:39 <Smoovious> <Wolf01> yes, 30 chars limit is ridiculous for signs... for station names i agree, but not for signs <--- I disagree for station names... vehicle names too... I regularly run out of room 17:26:40 <Wolf01> i call stations with a prefix or directly without the city name 17:27:44 <Smoovious> well, I'm more concerned about vehicle names, since I always leave notes about what the vehicle is doing in the name for easy skimming in the vehicle list 17:28:14 <Smoovious> (run out of orders too :D ) 17:28:40 <Wolf01> yes, the vehicle group's name space is a little short 17:29:12 <Wolf01> sometimes i need to put "from<->to" where from and to are city names and i can't :) 17:29:45 <Smoovious> and do we really need to use "Road Vehicle" all the time? Nothing else is named a vehicle so why not just "Vehicle" 17:29:46 <Smoovious> :D 17:29:52 * Smoovious will stop now. 17:29:54 <Smoovious> :) 17:30:03 <Wolf01> :) 17:30:08 <Smoovious> 1 more 17:30:29 <Smoovious> maybe a way to customize how they're named default... 17:30:56 <Wolf01> i hope for the orders patch to come... that with order loop/inverse and maybe hub 17:32:43 <Smoovious> I just want more orders... I like having a route or two that will go everywhere... like, a helicopter route that makes a circuit around all of the oil rigs... 17:32:55 <Smoovious> sometimes got more rigs than orders 17:32:59 <Smoovious> not often tho 17:33:38 <Smoovious> well, not all of them rigs... when you include the trips back to an airport every few legs 17:34:14 <Smoovious> but it would really help a lot with liberal use of waypointss 17:42:41 <Sacro> http://www.tt-forums.net//files/trentonnet_18th_mar_2069_163.png 17:42:43 <Sacro> thats strange 17:46:50 <stillunknown> Sacro: if only it were longer, would be a cheap bridge 17:47:15 <Sacro> stillunknown: thats true 17:47:22 <Sacro> i wonder if it would allow a junction 17:48:10 <stillunknown> I doubt it. 17:56:53 <glx> Sacro: not that strange :) 17:57:21 <glx> could happen before r10140 18:00:02 <Sacro> lol 18:10:20 *** jacke^ [~mm@h177n4fls32o1104.telia.com] has joined #openttd 18:15:34 *** iPandaMojo [~panda@ip72-197-231-130.sd.sd.cox.net] has joined #openttd 18:25:56 *** Bynn [~asdf@225.80-202-251.nextgentel.com] has quit [] 18:37:56 *** iPandaMojo [~panda@ip72-197-231-130.sd.sd.cox.net] has quit [Quit: iPandaMojo] 19:01:02 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Quit: Leaving] 19:08:06 *** Zr40 [~Zr40@zr40.xs4all.nl] has quit [Read error: Connection reset by peer] 19:12:34 *** Zr40 [~Zr40@zr40.xs4all.nl] has joined #openttd 19:23:25 *** alanin is now known as Alanin 19:24:27 *** Wolf01 is now known as Wolf01|AWAY 19:26:50 *** lolman [lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 19:54:25 <peter1138> http://www.youtube.com/watch?v=T2pgiw1aTlQ&feature=dir :o 19:58:22 <Eddi|zuHause> i'd say Wall 1 : Truck 0 19:58:25 *** Hendikins [~wolfox@121.209.210.246] has quit [Ping timeout: 480 seconds] 20:00:28 *** Hendikins [~wolfox@CPE-121-209-210-246.nsw.bigpond.net.au] has joined #openttd 20:04:44 *** dihedral [~dihedral@dslb-084-057-233-031.pools.arcor-ip.net] has joined #openttd 20:07:21 <dihedral> hello 20:17:19 *** Tobin [~Tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has joined #openttd 20:19:39 <Caemyr> hiya 20:19:56 <Caemyr> is there any key for pause/unpause 20:20:03 <Rubidium> f1 20:20:08 <Caemyr> thx 20:23:49 *** Desolator [DaPolice@86.126.35.148] has joined #openttd 20:24:06 *** Desolator [DaPolice@86.126.35.148] has quit [] 20:29:34 <Smoovious> you can hit the Pause key too 20:31:16 <ln-> http://users.utu.fi/lanurm/ottd/national_security.diff 20:51:10 *** SpComb [terom@zapotek.paivola.fi] has joined #openttd 20:51:11 * Hendikins wonders why one would bother with distcc for something this small 20:51:31 <hylje> performance! 20:52:04 <ln-> Hendikins: because it should be possible. 20:52:15 <Hendikins> ln-: Ah, theory. 20:52:43 <hylje> and does ottd have that elusive --omg-optimize flag? 20:52:58 <peter1138> CFLAGS="-fusing-gentoo" ./configure 20:53:06 <ln-> requiring such a --with-distcc switch indicates the build system is broken, though. 20:53:21 *** jacke^ [~mm@h177n4fls32o1104.telia.com] has quit [Quit: hej] 20:53:21 <Hendikins> I have to wonder though, why not icecream + ccache if we're going for performance? :P 20:53:54 <Rubidium> ln-: well, it did work before the --with-distcc flag, but --with-distcc is much easier 20:55:50 <ln-> e.g. compiling endian_check fails because it tries to both compile and link it at the same time, using distcc as the command. 20:56:59 <Rubidium> then your make is broken 20:57:44 <Rubidium> make must not run any commands before all it's dependencies are completely processed. In this case that happened, so make is broken. 20:58:47 <ln-> no 20:59:14 <ln-> by "at the same time" i mean: it's compiling a .cpp file directly into an executable without an intermediate object file. 21:00:22 <ln-> and that fails: 21:00:23 <ln-> distcc -I /home/lauri/openttd/objs/lang /home/lauri/openttd/src/endian_check.cpp -o endian_check 21:00:26 <ln-> /tmp/cck0Yylc.o:(.eh_frame+0x11): undefined reference to `__gxx_personality_v0' 21:00:29 <ln-> collect2: ld returned 1 exit status 21:00:47 <Rubidium> strange, it works for me 21:02:18 <ln-> the same also happens if i do ./configure CXX=gcc 21:02:42 <ln-> compiling C++ with gcc does not link the necessary C++ libraries. 21:05:54 <Wolf01> 'night 21:05:57 *** Wolf01 [~wolf01@host74-62-dynamic.56-82-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 21:12:02 *** SteamWilly [webmaster@dslb-084-062-128-094.pools.arcor-ip.net] has quit [Quit: Ich bin so betrunken - ich sollte nicht mehr fahren... ... Ich bin aber besoffen und man soll nicht auf besoffene hören.] 21:14:25 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Read error: Connection reset by peer] 21:15:23 <Rubidium> ln-: does http://rubidium.student.utwente.nl/openttd/endian_check-distcc.diff fix that distcc issue? 21:18:34 *** setrodox [~setrodox@83-65-234-237.dynamic.xdsl-line.inode.at] has quit [Quit: Hapiness ;D] 21:19:46 *** UnderBuilder [~chatzilla@201.255.89.208] has joined #openttd 21:19:50 <ln-> Rubidium: actually no, the same error at linking time. 21:20:28 <Rubidium> that would mean it's linking with gcc and not g++ 21:20:51 <Sionide> how do i change towngrowth with rcon? 21:21:16 <ln-> it would probably work if it used g++ instead of distcc for linking. 21:21:41 <Rubidium> but then it would still use gcc when compiling templates etc. 21:22:24 <Rubidium> and I presume that'll fail 21:23:06 <ln-> how does distcc choose what compiler to execute? i guess it must be based on the file suffix, because indeed it does work with cpp files (in openttd and non-openttd). 21:23:32 <ln-> but on linking time there's no way to tell if the .o file is to be linked with gcc or g++. 21:24:00 <Rubidium> so it does something "randomly" 21:24:19 <Rubidium> ? 21:25:12 <ln-> not randomly, but it seems it picks gcc for linking if it doesn't know better. 21:25:22 <Rubidium> (because it does "the right thing" on my systems) 21:27:05 <ln-> statistics: compile time without distcc: 2m 39s; with distcc: 39s. 21:28:00 <ln-> the difference seems huge, did i do something wrong.. 21:29:10 *** Nukebuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 21:30:58 <ln-> now it takes about the same time without distcc. strange. 21:31:08 <UnderBuilder> can I make a presentation topic for spanish users? 21:35:08 <Rubidium> ln-: I'm still wondering why it fails for you 21:35:38 <Rubidium> what it actually does is calling "distcc g++ .....", so distcc is actually told to use g++ 21:35:50 <ln-> hmmmm, now i'm figuring out something... exactly that. 21:36:26 <ln-> if i just set CXX=distcc, linking is called by "distcc", not "distcc g++". 21:37:17 <Rubidium> as expected 21:37:38 <ln-> maybe 21:37:59 <Rubidium> well, you tell it to use distcc as "g++" replacement 21:38:17 <ln-> yes, i'm that evil. 21:38:23 <SmatZ> if you want faster compilation, maybe ccache will help 21:39:37 *** Digitalfox_ [~Digitalfo@bl7-178-180.dsl.telepac.pt] has joined #openttd 21:41:19 <dihedral> i think it's good 21:41:27 <dihedral> sorry 21:41:48 <dihedral> ment ln's patch 21:48:02 *** oxygene_ [~oxygene@p50804AA0.dip.t-dialin.net] has joined #openttd 21:53:15 *** moe [~Maui_key@p5498DEAD.dip.t-dialin.net] has quit [] 21:56:28 *** SpBot [terom@zapotekII.paivola.fi] has joined #openttd 21:58:03 <CIA-1> OpenTTD: rubidium * r10171 /trunk/ (Makefile.lang.in Makefile.src.in config.lib): -Add: simple support for ccache (--with-ccache). 22:05:10 <SmatZ> wow :) 22:06:31 <Rubidium> what, you cracked fs119? 22:22:14 <Digitalfox_> After reading fs119, i now realize i had always that bug, but i always thought it was some kind of limitation on the rendering sprites engine :\ 22:23:57 <XeryusTC> !openttd bugs 119 22:24:04 <XeryusTC> @openttd bugs 119 22:24:04 <DorpsGek> XeryusTC: [FS#119] Bug Report (sev: Low, prio: Normal, status: New): 'Clipping problems with vehicles on slopes', by Michael Lutz - http://bugs.openttd.org/task/119 22:29:07 *** skidd13 [~skidd13@p548A4866.dip.t-dialin.net] has joined #openttd 22:29:11 <skidd13> hi 22:30:18 *** Digitalfox_ [~Digitalfo@bl7-178-180.dsl.telepac.pt] has quit [Quit: Leaving this computer] 22:30:29 <skidd13> can anybody give me a short review of the changes of last week? 22:30:47 <Sacro> svn log :p 22:32:17 <skidd13> It's late here and I'm back from fair week, so I don't have the nerve to read that all. ;) 22:32:55 <Rubidium> "nothing big" ? 22:33:12 <skidd13> Ahh 22:33:16 <Rubidium> a nice assortment of bugfixes 22:33:29 <Rubidium> some code cleanups 22:33:49 *** Zr40 [~Zr40@zr40.xs4all.nl] has quit [Quit: Leaving] 22:34:54 <skidd13> Rubidium: Thanks 22:35:45 <Rubidium> hmm, I've probably forgotten to mention everything that some people would consider "big" 22:37:40 <skidd13> ?? 22:39:01 <Rubidium> things like r10111 and r10132 22:39:52 <skidd13> how is the syntax to ask the bot for the rev info? 22:40:31 <Eddi|zuHause> @openttd commit 10111 22:40:33 <DorpsGek> Eddi|zuHause: Commit by peter1138 :: r10111 /trunk/src (4 files) (2007-06-12 11:22:32 UTC) 22:40:34 <DorpsGek> Eddi|zuHause: -Codechange: Add new vehicle hash table for collision detection and finding vehicles on a tile. The hash area scanned is far smaller than the old hash table, which is now used for viewport updates only. This should give a significant performance improvement for games with many vehicles. (Based on work by 'B. N. SmatZ!' and 'madman2003') 22:40:53 <skidd13> @openttd commit 10132 22:40:54 <DorpsGek> skidd13: Commit by truelight :: r10132 /trunk (18 files in 6 dirs) (2007-06-13 10:31:40 UTC) 22:40:55 <DorpsGek> skidd13: -Codechange: split out the last direct video-buffer read access to the blitter-layer 22:40:56 <DorpsGek> skidd13: -Add: added a new renderer and blitter to make room for some optimized bpp 22:40:57 <DorpsGek> skidd13: -Fix: fill the alpha channel in the grf-spriteloader 22:42:26 <Rubidium> ah, such a nice commit message :) Nobody knowns what it's about when reading the message, unless you know what's actually in the diff itself 22:43:20 <Eddi|zuHause> better than "support for feature X variable Y" 22:43:26 <Eddi|zuHause> that could be anything :p 22:43:40 <Sacro> allow players to make vehicles not travel in a certain direction along a road... 22:43:44 <peter1138> @openttd commit 8154 22:43:44 <DorpsGek> peter1138: Commit by peter1138 :: r8154 trunk/src/water_cmd.cpp (2007-01-16 15:18:02 UTC) 22:43:46 <DorpsGek> peter1138: -Codechange: Water can no longer be under bridge tiles, so don't check for it. 22:43:54 <peter1138> perfect message ;) 22:44:41 <skidd13> @Rubidium: Something with RichK in mind? ;) 22:45:35 <Rubidium> not that I'm aware of 22:45:39 *** glx|away [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 22:45:42 *** mode/#openttd [+v glx|away] by ChanServ 22:47:40 <skidd13> Just a guess. I've been working at somehting for him during my free time on fair (although it was really less) 22:47:58 *** glx is now known as Guest2089 22:47:58 *** glx|away is now known as glx 22:48:19 <Eddi|zuHause> name juggeling? 22:48:44 <Rubidium> well Guest2089 will ping-timeout in about 2 to 3 minutes 22:48:50 *** HMage [hmage@89-178-33-50.broadband.corbina.ru] has joined #openttd 22:49:53 <glx> that's the result of GHOST :) 22:50:10 <Eddi|zuHause> hm... once upon a time people got just killed :) 22:51:04 <skidd13> I'm tired. GN 22:51:22 *** skidd13 [~skidd13@p548A4866.dip.t-dialin.net] has left #openttd [] 22:52:57 *** Vikthor [~Vikthor@212.24.150.226] has quit [Quit: Leaving.] 22:53:35 *** Guest2089 [~glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Ping timeout: 480 seconds] 23:42:23 *** kaan [~Klaus@82.192.152.195] has quit [Read error: Connection reset by peer] 23:42:57 *** ThePizzaKing [~jeff@211.28.166.77] has joined #openttd 23:42:59 *** Nickman [~nn@d54C1C327.access.telenet.be] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] 23:45:01 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has quit [Quit: www.sexybiggetje.nl] 23:53:49 *** re06011988 [~RE0601198@ADijon-152-1-50-128.w83-194.abo.wanadoo.fr] has quit [Quit: KVIrc 3.2.6 Anomalies http://www.kvirc.net/] 23:56:10 *** |Gekkko| [~Gekko@CPE-58-168-119-134.nsw.bigpond.net.au] has joined #openttd 23:56:16 *** tiCky [~GencFB@88.226.163.153] has joined #openttd 23:56:24 *** tiCky [~GencFB@88.226.163.153] has left #openttd [] 23:59:54 *** tiCky [~GencFB@88.226.163.153] has joined #openttd