Log for #openttd on 8th July 2007:
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00:09:31  <alex_> hmmmmmmmmmmmmmmmm
00:09:38  <alex_> i need to name a bunch of my servers something
00:09:44  <alex_> what should i name them adter?
00:09:48  <alex_> after*
00:09:56  <alex_> starwars characters are old
00:10:14  <alex_> i was thinking battlestar galacticia or like
00:10:24  <alex_> um
00:10:40  <Eddi|zuHause> heroes characters :)
00:10:41  <alex_> yeah
00:10:49  <Sionide> ottd trains
00:10:59  <alex_> lol ottd trains
00:11:10  <alex_> i was thinking gangsters too
00:11:11  <alex_> like gambino
00:11:14  <alex_> and al capone
00:11:14  <Sionide> D12 members
00:11:19  <alex_> d12 sucks nuts
00:11:35  <alex_> and what if i have more than 12 servers
00:11:37  <alex_> :D
00:11:49  <Eddi|zuHause> then take D12 for the worst server :p
00:12:00  <Sionide> you said, "a bunch"
00:12:47  <alex_> ill be expanding
00:12:48  <Eddi|zuHause> is "bunch" and official measurement unit?
00:12:52  <alex_> LOL
00:12:57  <alex_> 5 servers to be exact
00:13:14  <alex_> although i will be purchasing a quad core machine soon to run virtual servers
00:13:20  <alex_> but im waiting fot AMD to hurry up
00:13:25  <alex_> with thier quad core
00:14:14  <benc_> beatles?
00:14:20  <sartsj> i hope you're not buying the quad core for 5 openttd servers ;p
00:15:33  <alex_> hell no
00:15:54  <benc_> hell no to naming them after the beatles, or about usage?:P
00:16:00  <alex_> both
00:16:02  <alex_> lol
00:16:10  <benc_> tsk, no respect for good music ;)
00:16:13  <alex_> the quad core is going to run virtual linux machines - debian
00:16:18  <sartsj> woohoo
00:16:34  <sartsj> model name : Pentium III (Coppermine)
00:16:34  <sartsj> stepping : 6
00:16:34  <sartsj> cpu MHz : 933.356
00:16:38  <sartsj> now that's a processor
00:16:56  <benc_> old standbys for me are the greek, roman, and norse pantheons
00:16:56  <sartsj> who needs quadcore when you have a coppermine
00:17:04  <benc_> and types of fruits and veggies
00:17:08  <benc_> very expandable set of names
00:17:11  <alex_> lol
00:17:12  <sartsj> irish names
00:17:14  <alex_> carrot, lemon
00:17:14  <sartsj> are my thing
00:17:26  <alex_> cucumber
00:17:28  <benc_> think more exotic
00:17:29  <sartsj> my main pc is finnegan, laptop is called murphy
00:17:31  <sartsj> ;p
00:17:34  <benc_> kiwi, mango
00:17:44  <Rubidium> alex_: the different brand names for the AMD processors leading up to the quad core
00:17:44  <alex_> hmmmmm
00:18:04  <alex_> i need something fresh
00:18:08  <benc_> so when your laptop dies, you'll hold finnegan's wake?
00:18:13  <benc_> sorry, that was terrible
00:18:14  <alex_> amd names of cpus' as shite
00:18:16  <sartsj> yea Rubidium, who wouldnt like a server called Thoroughbred :/
00:18:40  <sartsj> benc_, no, when my laptop dies, ill hold murphy's wake p
00:18:43  <sartsj> :)
00:19:03  <benc_> doh, my reading comprehension must be turned off today
00:19:13  <sartsj> server is called tessie though
00:19:21  <sartsj> not really irish i guess
00:19:46  <alex_> hmmmmm
00:19:49  <alex_> plants?
00:20:02  <sartsj> latin names of plants then
00:20:02  <alex_> hmm actually plants suck too
00:20:06  <benc_> just don't go by scientific names
00:20:13  <alex_> yeah i wont remember them
00:20:16  <alex_> i need something like
00:20:31  <alex_> if i name a computer, just by the name i would know what it does like
00:20:31  <sartsj> if you want to remember them easily, go with the fruits
00:20:34  <alex_> for example
00:20:38  <benc_> ping toxicodendron-radicans
00:20:45  <alex_> firewall-box
00:20:48  <alex_> www1-bos
00:20:50  <alex_> box*
00:20:53  <alex_> www2-box
00:20:54  <alex_> etc etc
00:20:56  <sartsj> boring
00:20:57  <alex_> but something more
00:20:59  <alex_> yeh
00:21:00  <alex_> less boring
00:21:01  <benc_> very enterprisey
00:21:06  <alex_> yes
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00:21:09  <benc_> except for "box" instead of "serv"
00:21:09  <alex_> very gay.
00:21:20  <alex_> so ........
00:21:27  <alex_> >_<
00:21:34  <sartsj> srv_httpd_01
00:21:41  <alex_> o what call my lovely machines
00:21:46  <sartsj> srv_ottd_3103
00:21:49  <alex_> lol
00:22:06  <benc_> who puts punctation in their server names, gosh
00:22:20  <alex_> <benc_> ping toxicodendron-radicans
00:22:22  <alex_> lol!
00:22:32  <benc_> wasn't serious though :D
00:22:36  <alex_> ya :D
00:22:42  <alex_> hrmpf
00:22:47  <sartsj> punctation?
00:22:49  * alex_ taps head
00:22:51  <sartsj> you mean the underscores?
00:22:52  <benc_> punctuation
00:23:07  <alex_> body parts?
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00:23:12  <benc_> ha
00:23:14  <alex_> anus, brain, ears
00:23:20  <Sacro>
00:23:28  <benc_> name them by function
00:23:36  <sartsj> lol Sacro
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00:24:39  <sartsj> or cool band names
00:24:59  <alex_> famous leaders?
00:25:03  <benc_> yeah
00:25:13  <alex_> my firewall can be called hitler
00:25:18  <CIA-1> OpenTTD: rubidium * r10473 /trunk/src/ (4 files in 2 dirs): -Codechange: make the industry "window", the one that shows when you click on an industry, more flexible to allow easier integration with newindustries.
00:25:25  <benc_> napoleon, frederick, lincoln
00:25:42  <benc_> better name for a firewall box might be stalin
00:25:47  <alex_> yeah
00:25:49  <alex_> stalin :)
00:25:58  <alex_> hmmmm excellent
00:26:04  <alex_> famous leaders is a good one
00:26:07  <alex_> what else is there
00:26:16  <benc_> philosophers
00:26:27  <alex_> there is gotta be a geek list on this stuff out there on the intarwebs
00:26:36  <sartsj> stalin for a firewall box
00:26:44  <alex_> stalin++
00:26:49  <sartsj> einstein for ehhh
00:26:55  <alex_> dev box
00:26:56  <sartsj> your new quadcore
00:26:57  <alex_> :)
00:27:21  <sartsj> georgewbush for your slow testing box
00:27:24  <alex_> quadcore could be telsa
00:27:27  <benc_> then once you replace it with a next gen box, hawking
00:27:27  <alex_> lmaop
00:27:45  <alex_> awesome
00:28:25  <sartsj> i'm wondering
00:28:41  <sartsj> are there any patches that enable an openttd server to post stats on an irc channel?
00:28:50  <sartsj> maybe in combination with an eggdrop
00:29:23  <benc_> patches to openttd?
00:29:37  <alex_> im going to be creating a website that enables users to edit config files, and then launch a server they specify :)
00:29:40  <alex_> and ill host it
00:29:44  <sartsj> well it would need a patch
00:29:46  <benc_> would be better as an external script i'd think
00:30:02  <sartsj> can anyone query a server for stats?
00:30:14  <benc_> yes.
00:30:15  <benc_> see
00:30:27  <sartsj> ahh
00:30:29  <sartsj> thanks
00:30:30  <benc_> you just need to be able to send a udp query
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00:30:33  <benc_> np
00:30:37  <sartsj> might be able to fix up a tcl then
00:30:46  <sartsj> if there isnt one already
00:31:02  <benc_> alex_: sounds cool!
00:31:13  <benc_> lotsa config work i'm sure
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00:32:35  <alex_> benc_: perl
00:32:38  <alex_> for the win
00:32:47  <alex_> <--- is a perl hacker
00:32:48  * benc_ more of a python guy himself, but yes.
00:33:00  <alex_> it wouldnt be too much work
00:33:07  <alex_> ill just do it in .cgi and be lazy
00:33:18  <alex_> would require some safe gaurds tho
00:33:28  <alex_> as you can imangine
00:33:29  <benc_> yeah, that's what i was referring to
00:33:42  <benc_> the interweb is full of griefers
00:33:52  <alex_> yeah...... i would max it to say 5 servers..... max map size 512x512
00:34:06  <alex_> and max 50 years
00:34:11  <alex_> that should keep them at bay
00:34:17  <alex_> 50 years or 12 hours
00:34:19  <alex_> :)
00:34:24  <sartsj> thats why we also need to have company passwords saved for multiplayer games
00:35:04  <benc_> alex_ will encounter a different type of griefer though
00:35:08  <alex_> i read some python code the other day
00:35:12  <alex_> freaked me ouit
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00:35:24  <alex_> benc_: such as?
00:35:31  <benc_> yeah, significant whitespace takes a bit of getting used to
00:35:47  <sartsj> only thing i know is php
00:35:50  <benc_> alex_: people maxing out system resources
00:36:10  <benc_> making path finding algos go crazy for example
00:36:10  <alex_>
00:36:19  <benc_> maybe i'm overestimating, shrug
00:36:22  <alex_> hmmmmm
00:36:33  <sartsj> ahahahaha
00:36:39  <sartsj> nice one alex_
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00:36:41  <alex_> i would limit some of the cfg options
00:36:43  <benc_> hah, nice
00:36:50  <alex_> so they couldnt touch that shit
00:36:52  <benc_> same guy with the moran sign
00:37:13  <sartsj> i saw some video a while ago, with british tv people asking a bunch of americans questions about the world
00:37:26  <benc_> there's still ways.  but you're probably not opening yourself up to more than if you were running a typical openttd server.
00:37:49  <sartsj> they'd show them a map of the world, where australia would have the words 'north korea' printed inside, and they'd point to australia when asked where north korea was
00:38:13  <sartsj> and they asked some guy who he thought america should attack next
00:38:18  <sartsj> his answer was france
00:38:24  <sartsj> because they were against the war in iraq
00:38:34  <sartsj> he actually sounded serious
00:38:57  <glx> they watch too much tv :)
00:39:06  <alex_> or they dont have a clue
00:39:40  <sartsj> oh
00:39:52  <sartsj> and they asked one guy where KFC came from
00:40:11  <sartsj> and when they asked him what KFC meant, he did know it is kentucky fried chicken
00:40:51  <benc_> sounds like leno's jaywalking
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00:44:14  <alex_> the main things they would be able to edit would be: towns, industry, map size > 512, max loan, um, yeah
00:44:27  <alex_> thats all one would really need
00:44:32  <alex_> wouldnt it?
00:45:07  <benc_> that's the ticket.. whitelist individual settings instead of blacklist
00:45:08  <alex_> i would also do ps aux scans of the system and any run away openttd processes takeing up more than 50% of cpu i would nuke
00:45:36  <benc_> can always add requested settings later
00:45:42  <alex_> yeah
00:45:53  <alex_> i would need to create a user management thingy too
00:45:59  <alex_> so they could shutdown their server too
00:46:02  <alex_> hmmmm lots of work :)
00:46:16  <alex_> im looking foward to ti
00:46:17  <alex_> it*
00:47:12  * Sacro goes back to reading yapf...
00:47:51  <benc_> a bit of light bedtime reading
00:49:27  <alex_> i wonder what type of server would you name churchill after
00:49:59  <sartsj> a fat database server
00:50:26  <alex_> or che guevara?
00:50:37  <alex_> :)
00:50:42  <alex_> bob marley?
00:50:43  <alex_> lol
00:50:53  <sartsj> ooh the last 2 are difficult
00:51:15  <sartsj> the che quevara one has to have a completely different setup
00:51:29  <alex_> che guevara could be a ldirector box
00:51:46  <alex_> (high dependancy, redundancy)
00:52:00  <sartsj> naww
00:52:04  <sartsj> it has to be a bit unstable
00:52:12  <alex_> windows machine?
00:52:16  <sartsj> and it has to use completely different hardware/software
00:52:24  <alex_> windows machine on cyrix
00:52:33  <alex_> infact, windows on a mac....
00:52:38  <alex_> heaven forbid
00:52:58  <sartsj> and if you want it to be politically correct, it shouldnt really use commercial products
00:53:04  <sartsj> ;p
00:53:20  <sartsj> anyway
00:53:22  <sartsj> i'm off to bed
00:54:43  <alex_> cya
00:54:46  <alex_> im off to sleep too
00:55:04  <alex_> i might aswell idle :)
00:59:06  <alex_>
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00:59:12  <alex_> just before i leave :)
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01:04:31  <alex_>
01:04:34  <alex_> ok one more :P
01:15:12  <Eddi|zuHause> <sartsj> i saw some video a while ago, with british tv people asking a bunch of americans questions about the world <- i think that was an australian guy
01:18:16  <Jerub> sounds like the chaser.
01:18:46  <Jerub> tv show produced by our the abc.
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01:30:27  <Caemyr> [01:27:24] <alex_> quadcore could be telsa
01:30:29  <Caemyr> Tesla:)
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01:49:48  <Jerub> The Chaser specialises in being politically incorrecr.
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02:45:54  <DeGhosty> I LOVE THE NEW AUTO SIGNAL!!!
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02:47:38  <Eddi|zuHause> of course you do...
02:49:42  <Digitalfox> Theres some crazy people in this world!!! :\
02:52:30  <benc_> though it's refreshing when they're ranting about good openttd features as opposed to viagra ads
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03:58:20  <Smoovious> didn't know ottd came with viagra ads... easter egg? :P
04:33:36  <Gekko> what?
04:33:46  <Gekko> I was thinking "type where?"
04:33:49  <Gekko> but i ended up writing what
04:33:52  <Gekko> how fucking weird
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08:40:13  <Wolf01> hello
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08:40:45  <Noldo> hello
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08:41:46  <Chris82> hi :)
08:41:56  <Chris82> is MP_UNMOVABLE the variable for a piece of land that you bought?
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08:48:15  <peter1138> Chris82: er, that is not a variable
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08:57:55  <Chris82> yeah I mean name of the tile or however it is called
08:57:59  <Chris82> whatever*
08:58:03  <Smoovious> o/
08:58:13  <peter1138> type
08:58:19  <Smoovious> wave
08:58:24  <Smoovious> :P
08:58:27  <Chris82> like MP_HOUSE is a house, but what is an owned tile?
08:58:41  <peter1138> unmovable, yes
08:58:45  <Chris82> ah good :)
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09:02:04  <Smoovious> Chris82... did you have any issues adding my subsidies patch?
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09:11:44  <Rubidium> but not all unmovable tiles are "owned" tiles
09:15:52  <Chris82> Smoovious: Nope was all fine
09:16:26  <Chris82> Rubidium: Well these antennas are probably unmovable as well? but you can't demolish them anyway
09:17:40  <Smoovious> :)
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09:25:59  <Chris82> hmmm when building on cleared landscape CmdLandscapeClear is obviously not called?
09:26:03  <Chris82> that's a problem :D
09:26:26  <Chris82> when I build on cleared landscape the close to city increased construction prices are not calculated
09:26:34  <Chris82> but when selling the tile it is
09:26:51  <Chris82> so buy quickly building, selling, building... you can make a lot of money as long as no grass grows on the tile :D
09:27:14  <Smoovious> btw, Chris... I tried to use your server, briefly, before starting my own... tthe  increase production costs near towns... think it goes way too high... couldn't even complete a single rail line with my startup money... game was in mid 1950's at the time
09:27:55  <Chris82> I am tweaking that patch right now
09:28:12  <Chris82> also with the current inflation of 3-5% prices will go up very quickly yeah
09:28:26  <Chris82> meaning a coal line is the best start
09:28:57  <Smoovious> is the  increased contruction costs, relative to the population of the town?
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09:29:17  <Smoovious> yeah, tried... couldn't finish laying track
09:29:41  <Smoovious> just going 5 squares through farmland cost me 0,000
09:29:53  <CIA-1> OpenTTD: rubidium * r10474 /trunk/src/train_cmd.cpp: -Fix [FS#995]: wrong group count after train crash.
09:30:07  <Chris82> hmmm but in building on farmland is really expensive with inflation on even without the patch
09:30:15  <Chris82> -in
09:30:49  <Chris82> I just tweak the patch so distance plays a lower role
09:30:55  <Smoovious> yeah, but  it shouldn't be  _that_ expensive
09:31:07  <Chris82> i.e. 25 tiles away from a city you won't notice it anymore
09:31:40  <Smoovious> does it also take town population into account? a small town of 200 shouldn't have as much impact on costs, as a city of 10,000, for instance
09:32:44  <Chris82> a town smaller than 400 has no impact
09:33:05  <Chris82> and a town <1000 has very little impact
09:34:01  <Chris82> I just try to fix this clear land problem also
09:35:01  <Chris82> either I make building on clear land expensive (easy to do) or when selling something that's been built on clear land it doesn't give you as much money (difficult to do I could imagine)
09:35:52  <CIA-1> OpenTTD: rubidium * r10475 /trunk/src/group_cmd.cpp: -Fix [FS#996]: some wrong comments for a few of the (vehicle) group related actions.
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09:37:43  <Smoovious> why worry about it at all... part of building on  uncleared land, is  the cost for bulldozing and preparinig the land... if you've b ulldozed in a seperate step, and build before it starts growing back in, you've already paid it
09:38:13  <Chris82> yeah but the problem is, when building in the city center on green land you pay e.g. 20k
09:38:18  <Chris82> then you sell it for 5k
09:38:27  <Chris82> quickly build it again for only 1k since the land is clear
09:38:35  <Chris82> and when you sell it again you get 5k = 4k profit
09:38:50  <Chris82> and you can do that a dozen times in 10 seconds making you 48k profit
09:38:55  <Chris82> that's a bug
09:39:02  <Smoovious> ok, well, different issue then
09:39:34  <Chris82> after 100 years due to inflation and bigger cities you'll definitely make profit when selling land, but that's fine
09:40:03  <Smoovious> that's the real estate market
09:41:51  <Chris82> or maybe demolishing bought land and railway should return green land instead of brown (cleared land)
09:42:15  <Chris82> that'd be the easiest solution but it would look stupid
09:45:50  <Chris82> btw... after watching Inconvinient Truth yesterday for the 3rd or 4th time :D I had the idea to add desert to temperate climate as an effect of global warming when you have too many "dirty" vehicles (diesel engines, planes) on the map :D
09:46:26  <Chris82> and the bad thing about desert would be that trains can only drive through it at very low speeds and track maintenance cost is higher etc.
09:47:20  <Gekko> lol
09:47:23  <Gekko> how would you implement that
09:47:29  <Gekko> and why would you bother
09:48:49  <Chris82> well making desert possible in temperate climate surely isn't that big of an issue, there's a snow patch already
09:48:50  <Smoovious> and why would trains go slower? here in the US, they go full-bore, more  than anywhere  else...  less population
09:49:25  <Chris82> well it's not really desert in the US where trains have tracks or are there tracks in death valley?
09:50:07  <Smoovious> yes, it is really desert...  we got a  whole handfull of states full of desert
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09:50:38  <Gekko> desert sands wouldnt hold the tracks
09:50:41  <Gekko> it's not real desert.
09:51:09  <Smoovious> that doesn't mean it isn't real desert... it is just a different kind of desert
09:51:33  <Smoovious> just cuz our desert's base is dried clay instead of sand, doesn't make it  any less 'real'
09:51:40  <Chris82> hmmm ok but I still I would think track maintenance is more expensive there
09:51:43  <Rubidium> like the north and southpole are also deserts (it rains/snows less than x mm per year)
09:52:00  <Chris82> I know ice deserts
09:52:03  <Rubidium> Chris82: it's probably less
09:52:22  <Chris82> hmmm but doesn't sand hurt the metal?
09:52:23  <Rubidium> it's hard as concrete and you wouldn't have weeds
09:52:28  <Smoovious> only insofar as the work crews generally would have further to go to get there... other than that, no more expensive than anywhere else
09:52:41  <Rubidium> and when it's a rock desert there's no that much sand
09:52:53  <Rubidium> I guess water erodes tracks quicker than a rock desert
09:53:12  <Chris82> hmmm ok then I was thinking of the wrong negative effect maybe
09:53:17  <Smoovious> and rocks don't rust either
09:53:26  <Chris82> eventually city shrinking would be a better effect of desert
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09:54:08  <Rubidium> Chris82: why would those cities shrink?
09:54:12  <Smoovious> personally, I'd just stay away from that kind of thing... if we wanted to play in desert, we got a  desert scenario
09:54:30  <Smoovious> yeah... Las Vegas is in a desert, and just won't stop growing
09:54:45  <Smoovious> El Paso is in desert too
09:54:49  <Smoovious> pretty big
09:55:39  <Chris82> hmmm ok
09:56:03  <Smoovious> maybe have the cities becoming desert areas, have a much higher ratio of casinos
09:56:06  <Smoovious> and whore houses
09:56:33  <Chris82> whore houses?
09:56:38  <Smoovious> brothelss
09:56:40  <Smoovious> -s
09:56:40  <Chris82> I know what you mean but is it really called that way
09:56:51  <Smoovious> depends on who you talk to
09:57:16  <Smoovious> we're a mellting pot over here you see... no matter what you're referring to, there are at least a dozen ways to refer to them
09:57:53  <Chris82> Rubidium: Autoreplace already knows that and can keep the train length (almost) equal when you replace short wagons with long wagons.  < how?
09:57:57  <Chris82> that doesn't work for me
09:58:39  <Rubidium> right corner -> wagon removal
09:59:15  <Chris82> ohhh I thought that would just remove all waggons from the train
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10:09:55  <Chris82> can I make grass grow quicker after a tile has been demolished somehow?
10:10:05  <Chris82> like make it grow after 2 seconds already
10:10:31  <elmz> plant a tree ;)
10:11:20  <Chris82> :p without player action I meant
10:11:32  <elmz> hehe
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10:54:33  <Eddi|zuHause> <Chris82> like make it grow after 2 seconds already <- grass growing is somewhere in the tileloop, you can try to skip the intermediate states
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11:00:51  <Smoovious> that'd just be a dirty hack tho...  the real problem would still need to be fixed
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11:06:35  <Eddi|zuHause> what "real" problem?
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11:11:26  <Smoovious> 2007-07-08 05:37:42 UAC-5 | <Chris82> yeah but the problem is, when building in the city center on green land you pay e.g. 20k
11:11:26  <Smoovious> 2007-07-08 05:37:48 UAC-5 | <Chris82> then you sell it for 5k
11:11:26  <Smoovious> 2007-07-08 05:37:57 UAC-5 | <Chris82> quickly build it again for only 1k since the land is clear
11:11:26  <Smoovious> 2007-07-08 05:38:05 UAC-5 | <Chris82> and when you sell it again you get 5k = 4k profit
11:12:57  <Smoovious> it is a patch he's using to make land more expensive closer to cities (as well as population size)... and building on bulldozed land, isn't reflecting it
11:14:58  <Eddi|zuHause> yes, because the cost i for bulldozing the land...
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11:15:12  <EQYNoX> hi
11:15:18  <Eddi|zuHause> if the land is already bulldozed, costs are not changed
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11:15:56  <Eddi|zuHause> the "problem" is just the increased "cost" for bulldozing own stuff
11:16:18  <Smoovious> yeah, I allready mentioned that
11:16:54  <Smoovious> still tho... shouldn't be able to sell for more than you built for
11:17:20  <Eddi|zuHause> yes, because he should not modify that cost at all
11:18:20  <Eddi|zuHause> "case MP_UNMOVABLE: case MP_RAIL: break;"
11:19:11  <Eddi|zuHause> otherwise he will always get that kind of side effect
11:19:12  <Smoovious> um... is that an agree,  or disagree...
11:19:15  <EQYNoX> dint kown what i`m doing wrong but i tried with r7082 0.5.3-rc2  r9885 and r10466 but i can not use the extra dynamite , when its enabled in the patch menu , always when i try to bulldoze and industrie it says "it cant , because coalmine or what ever is in the way" what the hell am i doing wrong ?
11:20:00  <Smoovious> extra dynamite?
11:20:09  <Smoovious> like, in the cheat menu?
11:20:09  <Rubidium> that patch option only makes you remove a little more roads and town buildings
11:20:13  <Eddi|zuHause> EQYNoX: "extra dynamite" only allows to remove roads in cities afaik
11:20:22  <EQYNoX> oh
11:20:49  <Rubidium> in the "cheat" menu there's a magic bulldozer that makes everyone bulldoze everything (as long as there are no vehicles)
11:20:57  <EQYNoX> hm , there is no way other then the cheat menu to bulldoze industry ?
11:22:44  <EQYNoX> but i cant use the cheat menu for multiplayer so i cant use use the magic bulldozer
11:23:08  <EQYNoX> -use
11:23:10  <EQYNoX> :)
11:23:44  <Eddi|zuHause> in that case, you have to wait for the industry to close
11:24:14  <sartsjie> why do you want to bulldoze an industry
11:24:54  <EQYNoX> because i need space :)
11:26:44  <EQYNoX> i have a big train station and dont want to build arround the industie all the time
11:27:21  <sartsjie> is there documentation somewhere on how to query a openttd server for stats?
11:29:33  <Rubidium> depends on the type of stats
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11:31:35  <sartsjie> stats about the running game
11:31:56  <sartsjie> connected clients, companie stats
11:32:00  <sartsjie> *company
11:37:54  <Rubidium> that isn't documented that good
11:38:13  <Rubidium> but you could take a look at OpenTTDlib or something named similarly on the forum
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11:43:37  <sartsjie> ok thanks
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12:27:14  <SmatZ> I do not understand one thing about profiling - when I run game with profiling enabled for 40 seconds, the gprof utility gives me only 7.5 seconds spent in ttd_main() and its children
12:27:44  <SmatZ> where are spent other 32 seconds, while not under ttd_main() ?
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12:27:58  <Smoovious> try it with  fast-forward enabledd
12:28:08  <SmatZ> in the system renderer and libraries, that are not compiled with profiling enabled?
12:28:16  <SmatZ> I run with fast forward -
12:28:29  <SmatZ> real    0m39.425s
12:28:29  <SmatZ> user    0m37.200s
12:28:37  <Smoovious> dunno  then
12:28:42  <SmatZ> 7.46                 ttd_main(int, char**) [1]
12:28:44  <SmatZ> :-(
12:29:03  <SmatZ> thanks anyway :)
12:29:06  <peter1138> do it with -v null
12:30:47  <peter1138> and -s null -m null
12:31:00  <peter1138> unless you're profiling output stuff, heh
12:32:22  <SmatZ> peter1138: with -v null ,
12:33:01  <SmatZ> with -s null -m null this is the same :)
12:33:23  <SmatZ> some time is spent while loading binary...
12:33:37  <SmatZ> how can I test the game without video output?
12:35:19  <Rubidium> SmatZ: the profiling itself takes time too
12:36:03  <alex_> im trying to compile a list of good sysadmin commands on *nix - ive come up with so far: free, ps aux, uptime, and df - what else would there be?
12:36:11  <alex_> anything else im missing thats good?
12:36:17  <Rubidium> du
12:36:22  <alex_> ahh du
12:36:25  <alex_> anything else
12:36:29  <Rubidium> ls :)
12:36:32  <Rubidium> rm
12:36:34  <Rubidium> mv
12:36:35  <alex_> nono
12:36:41  <alex_> for sysadmin monitoring
12:36:56  <Rubidium> tail
12:37:05  <alex_> like, ill explain
12:37:17  <alex_> ill be creating scripts in perl to monitor these lifesigns
12:37:19  <alex_> of the server
12:37:28  <sartsjie> uname ?
12:37:28  <alex_> and itll warn me if something is wrong wtc
12:37:30  <alex_> etc*
12:37:36  <alex_> yes, thing like uname
12:37:45  <alex_> uname is good, at least it wouldnt change much
12:37:56  <alex_> would give me the time :)
12:37:58  <alex_> anything else
12:38:02  <sartsjie> gotta list kernel version!
12:38:10  <alex_> like free, ps aux, uptime, df, uname -a?\
12:38:21  <alex_> anything that would help monitor a machine
12:38:29  <sartsjie> who ?
12:38:34  <SmatZ> Rubidium: it sure does - but the time spent in ttd_main() and its children is only 1/5 of the total time spent ... seems strange for me, that is all :)
12:39:12  <alex_> sartsjie: yeap who is good
12:39:21  <alex_> like free, ps aux, uptime, df, uname -a, who ....
12:39:22  <Rubidium> tail /var/log/auth.log | grep 'fail'
12:39:24  <alex_> what else
12:39:28  <alex_> excellent
12:39:32  <alex_> now we are thinking
12:39:49  <alex_> i would grep all the logs
12:39:56  <alex_> for signs of trouble... thats good
12:40:00  <alex_> lots of work, but good
12:40:10  <Rubidium> could use logcheck too
12:40:41  <Rubidium> iostat
12:40:55  <alex_> anyone sue bigbrother?
12:40:57  <alex_> use*
12:41:28  <Rubidium> smartmontools
12:42:13  <alex_> yeah but can it use SOAP?
12:42:18  <alex_> or API's?
12:42:28  <Rubidium> just write a wrapper
12:42:29  <alex_> cause im having to do this on over 60 clients :)
12:42:34  <alex_> yeah....
12:44:11  <skidd13> Is the z-order bug with bridge over tunnel known?
12:45:56  <SmatZ> skidd13: actually, there are many z-order problems :-(
12:46:51  <skidd13> Ahh. Shall I post it to FS?
12:47:48  <Rubidium> skidd13: just make a comment in FS#119
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13:11:01  <alex_> how do you get like welcoming messages when peolpe join the server?
13:11:06  <alex_> is that a cfg option?
13:11:11  <alex_> or a mod?
13:11:18  <glx> it's a .scr
13:15:09  <alex_> any tips on implementing it?
13:17:51  <peter1138> top - 14:17:19 up  5:09,  5 users,  load average: 420.47, 145.27, 52.62
13:17:54  <peter1138> :o
13:17:59  <alex_> lol!
13:18:02  <glx> alex_: check scripts/readme.txt
13:18:23  <alex_> peter1138: might want to install those 400+ CPU's you were going to do
13:19:00  <Gekko[PDA]> how do those loads work
13:19:09  <Gekko[PDA]> what are they showing
13:21:06  <Rubidium> the amount of "slices" an application must wait till it gets another "slice" of CPU (or something like that)
13:21:44  <Gekko[PDA]> lol
13:21:51  <Gekko[PDA]> obese apps
13:22:03  <Gekko[PDA]> 400 pieces of cake
13:22:09  <Gekko[PDA]> choc mud
13:24:42  <alex_> load averages over tmie
13:24:52  <alex_> first one is like 5 mins, second 10 then 15mins
13:24:56  <alex_> from memory
13:25:06  <alex_> 1.00 is 100% cpu
13:25:10  <alex_> .50 is 50% cpu
13:25:16  <alex_> he has 420.47
13:25:28  <alex_> meaning that his processes need 420 of his cpu's
13:25:30  <Gekko[PDA]> he got owned
13:25:39  <Gekko[PDA]> lol
13:26:10  <Rubidium> alex_: a load average is basically the amount of time slices an application must wait till it's next time slice
13:26:27  <alex_> right
13:27:03  <alex_> i thought of it as cpu usage
13:27:07  <alex_> not time waiting
13:27:24  <alex_> i guess it measures both
13:27:29  <alex_> <glx> alex_: check scripts/readme.txt
13:27:36  <alex_> where can i find this direcotry?
13:28:07  <Rubidium> alongside the data directory
13:28:28  <glx> hm it's not in the installer it seems
13:29:15  <alex_> anyone got a messgae script they could copy+paste to me that i could work with?
13:29:36  <alex_> so that when users enter the server they would see a welcome message etc :)
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13:34:03  <alex_> or maybe point me in the right direction on where i can find how to do it?
13:34:10  <alex_> would it be in a dev release?
13:37:09  <alex_> hmm
13:39:26  <alex_> +
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13:40:23  <glx> it is in source package
13:40:40  <alex_> i should just be able to copy it right?
13:40:46  <glx> yes
13:40:46  <alex_> no need to recompile?
13:40:48  <alex_> thanks
13:41:11  <alex_> and i stick it into : /usr/share/games/openttd?
13:41:14  <alex_> or in the data dir?
13:41:25  <glx> same level as data
13:41:25  <Gekko[PDA]> lol debian
13:41:38  <alex_> Gekko[PDA]: debian?
13:41:58  <Gekko[PDA]> i already said lol
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13:42:03  <Gekko[PDA]> >.>
13:42:08  <alex_> .. whats wrong with debian?
13:42:24  <Gekko[PDA]> lol debian
13:42:31  <alex_> ban
13:42:32  <alex_> him
13:42:39  <Gekko[PDA]> lol.
13:42:47  <Rubidium> @kick Gekko[PDA] lol
13:42:47  <DorpsGek> Rubidium: Error: Gekko is not in #openttd.
13:42:53  <Rubidium> stupid bot
13:42:56  <Noldo> :)
13:43:02  <Noldo> alex_: just ignore him
13:43:11  <glx> Rubidium: try Gekko*
13:44:22  <alex_> @kick Gekko* .
13:44:23  <DorpsGek> alex_: Error: Gekko* is not in #openttd.
13:44:36  <Gekko[PDA]> lkl?
13:44:43  <alex_> @kick "Gekko[PDA] .
13:44:43  <DorpsGek> alex_: Error: No closing quotation
13:44:44  <Gekko[PDA]> lol.?
13:44:46  <alex_> @kick "Gekko[PDA]" .
13:44:53  <Gekko[PDA]> lol.
13:45:01  <glx> alex_: but the bot doesn't know you
13:45:08  <alex_> it should
13:45:11  <alex_> i give good secks
13:45:19  <Gekko[PDA]> ban him.
13:45:23  <Gekko[PDA]> lol!
13:45:49  <glx> at least with quotes it's ok (as it doesn't give error)
13:49:14  <Gekko[PDA]> hmm wheres chris82
13:49:46  <Sacro> yapf_costbase.hpp, line 1
13:52:57  <Sacro> *13 has a spelling mistake
13:52:57  <Sacro> line 14 even
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13:53:36  <hylje> Sacro: you could be subtle and fix that spelling mistake in a diff :>
13:54:05  <Sacro> hylje: that i could
13:54:16  <Sacro> can't i just submit a sed command?
13:54:16  <alex_> hmmmm
13:54:28  <hylje> run the sed and send the diff
13:54:29  <alex_> so for a welcoming message when you join the server
13:54:36  <alex_> you would put that in on_clients.scr?
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13:58:42  <alex_> hmm for some reason my server is ignoring on_clients.scr so no MOTD is being displayed when clients join my server
13:58:50  <alex_> peter1138: can you shed some light on how to enable this?
13:58:58  <alex_> or anyone?
13:59:51  <peter1138> yeah
13:59:56  <peter1138> use the right script :)
14:00:01  <alex_> ah... lol
14:00:04  <alex_> which one boss?
14:00:17  <peter1138> on_server_connect.scr
14:00:31  <alex_> i have to create it?
14:00:31  <alex_> ok
14:01:45  <alex_> debian:/usr/share/games/openttd/scripts# ls -l on_server_connect.scr
14:01:45  <alex_> -rw-r--r-- 1 root root 36 2007-07-08 16:01 on_server_connect.scr
14:01:57  <alex_> peter1138: this path and filename look good?
14:02:08  <alex_> inside im putting a simple: echo "hello, world"
14:02:13  <alex_> and nothing comes up when i join the server =/
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14:02:29  <peter1138> for 0.5.x,yeah
14:02:46  <alex_> oh?
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14:03:06  <alex_> so i need to do?
14:03:11  <alex_> upgrade to a RC?
14:03:11  <peter1138> try "say"
14:03:13  <peter1138> not echo
14:03:16  <alex_> ok
14:03:39  <alex_> say "hello, world!!!!!!!"
14:03:42  <alex_> ..... 5secs
14:04:12  <alex_> nope
14:04:15  <alex_> still nothing ... hmmm
14:05:12  <sartsjie> argh
14:05:22  <alex_> ive even tried: say hello
14:05:25  <sartsjie> i build a station 1 tile next to a refinery, but it wont accept oil
14:05:27  <alex_> stil nothing... is there logs? :D
14:05:42  <Rubidium> sartsjie: not all tiles of the refinery accept oil
14:06:02  <sartsjie> hmm
14:06:04  <sartsjie> i didnt know that
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14:07:11  <sartsjie> i built on the side where the tanks are
14:07:11  <Rubidium> alex_: on_connect.scr using say?
14:07:18  <sartsjie> i guess thats a bad side of the refinery then?
14:08:29  <alex_> hmmm
14:11:00  <alex_> peter1138: told me to use on_server_connect.scr
14:11:44  <Rubidium> the files are called on_connect.scr though (in the scripts directory)
14:11:44  <alex_> nope
14:11:51  <alex_> on_connect.scr doesnt work either
14:12:19  <Rubidium> where did you put it?
14:12:31  <alex_> ./usr/share/games/openttd/scripts
14:12:40  <peter1138> i'd use on_server_connect.scr if you want it to run when a client joins
14:12:56  <alex_> -rw-r--r-- 1 root root  54 2007-07-08 16:05 on_server_connect.scr
14:13:34  <alex_> debian:/usr/share/games/openttd/scripts# tail on_server_connect.scr
14:13:34  <alex_> say hello
14:13:34  <alex_> say ihefiwopefnpf
14:13:40  <alex_> doesnt work =.
14:13:41  <alex_> =/
14:13:45  <Rubidium> hmm, if you start openttd dedicated, and do a ls, where are you at that moment?
14:14:02  <alex_> screen -t openttd-mass /usr/games/openttd -D -c /root/.openttd/openttd4.cfg
14:14:06  <alex_> i use exact paths
14:15:18  <alex_> that a problem?
14:15:58  <glx> server started as root?
14:16:03  <alex_> yes
14:16:21  <glx> bad idea
14:16:25  <alex_> i know
14:16:33  <alex_> ill fix that up later
14:16:34  <Gekko[PDA]> cookies and ce
14:17:22  <alex_> everyone stumped on this?
14:17:35  <alex_> on_server_connect.scr is correct....
14:18:00  <alex_> its in /usr/share/games/openttd/scripts
14:18:05  <Rubidium> well, it gives me the feeling the scripts directory is in the wrong location
14:18:08  <alex_> do i need to change som cfg settings?
14:18:11  <Rubidium> but I don't know the right location either
14:18:20  <alex_> peter1138: do i have it in the right location?
14:18:56  <Rubidium> my "money" is on the directory where the binary is in
14:19:08  <alex_>
14:19:18  <alex_> someone else has the same problem in this thread
14:20:25  <alex_> should i just use "autopilot?"
14:22:20  <Rubidium> alex_: the problem is that the debian package is screwing with paths all over the place and nobody ever tested where the scripts should've been placed
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14:23:31  <Rubidium> as I said, the scripts directory should probably be in the directory where the binary is in
14:23:36  <CIA-1> OpenTTD: rubidium * r10476 /trunk/src/newgrf_callbacks.h: -Fix: some newgrf callbacks were already implemented even though the comment said they were not.
14:27:05  <alex_> ruight
14:27:08  <alex_> autopilot works :)
14:27:16  <alex_> excellente
14:30:10  <sartsjie> autopilot?
14:31:07  <alex_> sartsj:
14:31:16  <alex_> uses the expect program :)
14:31:21  <alex_> work well
14:31:26  <alex_> and i can develop ontop of it too
14:32:00  <sartsjie> ah
14:32:01  <sartsjie> nice
14:33:08  <alex_> ahh fuck
14:33:11  <alex_> its really buggy
14:33:14  <Gekko[PDA]> lol
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14:33:25  <alex_> it spams the wecloming message mutliple times
14:33:28  <alex_> when people join
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14:43:09  <Smoovious> that's to make sure they've seen it. :)
14:43:50  <SpComb> Logs: (old: )
14:43:50  <benc_> !logs
14:45:57  <benc_> 00:12:15 < NukeBuster> what's with doxygen?
14:46:03  <benc_> (jul 6)
14:46:19  <benc_> doxygen looks like its gone belly-up
14:46:27  <benc_>
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14:48:27  <alex_> hmmmmmmm
14:48:29  <alex_> nuts
14:48:33  <alex_> autopilot is bugged
14:52:47  <Rubidium> benc_: again...
14:53:46  <Rubidium> probably something not having enough free diskspace of so I guess
14:56:26  <alex_> woot
14:56:30  <alex_> i hacked a fix
14:56:31  <sartsjie> question
14:56:36  <alex_> 31337
14:56:41  <sartsjie> do depots act as a presignal or a normal signal?
14:56:47  <hylje> pre
14:56:51  <sartsjie> meh
14:57:27  <sartsjie> kinda beats the purpose of putting a depot at the entrance of a terminus station, even though it is a nasty solution anyway
14:57:41  <Maedhros> i think it depends on whether it's in a presignal block or not
14:58:01  <sartsjie> because full loaded trains cant leave the depot to exit the station because both tracks are full, even though the exit is free
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15:04:12  <skidd13> I'm reading in src/strings.cpp ATM. Is there a reason why in FormatCommaNumber divisor is querried three times. IMO either reuse the querried var or drop it.
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15:11:27  <Rubidium> skidd13: probably not
15:12:31  <skidd13> It looks a bit wired in my eyes... Just trying to get an impression how the  number handling works.
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15:12:49  <alex_> what is net_frame_freq 2
15:12:50  <alex_> ?
15:12:50  <ln-> wired?
15:13:39  <skidd13> weird! sorry fingers are fater than brain ;)
15:13:46  <skidd13> damn.... faster
15:15:42  <alex_> lol
15:15:45  <alex_> fat fingers? :D
15:16:11  <alex_> anyone have any clue what net_fram_freq does?
15:16:16  <alex_> frame*
15:16:17  <Smoovious> alex_: it is the amount of frames before a command will be (visibly) executed. Default value: 1
15:16:20  <Smoovious> in other words
15:16:30  <Smoovious> "help net_frame_freq" in the status window
15:24:51  <alex_> ta
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15:34:30  * Sacro ponders making an OpenTTD livecd
15:35:59  <Wolf01> but make it multiplatform
15:37:35  <Sacro> you mean x86, ppc, arm... all on one?
15:38:02  <Wolf01> yes
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15:50:04  <ln-> does someone have an arm-based computer that boots from cd?
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15:51:19  <alex_> can you have more than 10 clients?
15:51:23  <alex_> on one server ? :D
15:54:20  <Smoovious> no
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15:59:37  <alex_> nuts
15:59:44  <alex_> Brianetta: you make autopilot?
16:02:31  <Sacro> :D
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16:07:24  <benc_> Sacro: r10000 was a nice milestone, but why base your livecd off of it? :D
16:07:43  <Sacro> benc_: no, thats my PKGBUILD for building svn packages
16:08:14  <Sacro> so at 18:00, i can have it automatically build a nightly, and install it using my package manager
16:08:24  <Sacro> and not have loose files laying around
16:08:24  <benc_> so it's a placeholder?
16:08:33  <Sacro> err...
16:08:44  <Sacro> its the same as an rpm spec file
16:09:08  <benc_> ah, okay
16:09:34  <benc_> sorry, i spend most of my time on windows these days
16:09:40  <benc_> do like a good livecd though
16:09:48  <Sacro> however, its set so it doesn't overwite openttd
16:09:59  <Sacro> so i have /usr/share/openttd and /usr/share/openttd-svn
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16:32:00  <Tefad> i can't find discussion, but i have a four-track layout and i'm trying to keep my presignal blocks from getting clogged
16:32:31  <Tefad> if two presignals are red, when the block becomes free, both trains try to travel down and one ends up clogging the block
16:32:38  <Tefad> (mutliple layered block)
16:32:43  <Tefad> (yes i can't spell)
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16:39:37  <Smoovious> screenshot
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16:43:00  <Tefad> ro-ro station. incoming side has two main lines each starts with a regular pre signal (two of them). next i have large X with room for combo signals along the X, so each section of track in the X has a combo signal. at the end of the X i have exit signals.
16:43:25  <Tefad> if the station is full and two trains are waiting
16:43:58  <Tefad> when the first train leaves, both trains attempt to enter the X, then one gets stopped by a combo signal.
16:44:29  <Tefad> i remember seeing this kind of problem before, but i forgot what the solution is
16:46:01  <Smoovious> screenshot
16:46:07  <Tefad> too lazy, sorry.
16:46:19  <Smoovious> not motivated... sorry...
16:46:32  <sartsjie> a picture speaks a thousand words
16:46:32  <Tefad> then we agree this problem isn't important : )
16:46:43  <Tefad> it's been looked into before
16:46:53  <Tefad> i just forgot what i'm supposed to do
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16:49:41  <alex_> wootr
16:49:50  <alex_> 6 of 20 of my servers up:)
16:50:11  <sartsjie> stupid tcl
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16:50:59  <nairan_work> i noticed there are some servers with far lower r nightly
16:51:13  <nairan_work> and 4.7 server
16:51:16  <nairan_work> )
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17:13:41  <skidd13> since when is bridge over bridge allowed?
17:16:13  <Rubidium> it isn't
17:16:27  <Rubidium> bridge over bridgehead maybe, but bridge over bridge isn't allowed
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17:23:50  <ln->
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17:29:08  <Smoovious> wow... someone actually started a network game  on version
17:31:39  * Sacro trumps that
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17:31:43  <Sacro> i have 0.1 here
17:32:00  <Sacro> svn co -r 1 :p
17:32:19  <Rubidium> Sacro: that ain't 0.1 by a *long* shot
17:32:31  <Sacro> no, that's true
17:34:36  <Smoovious> alright... fire up a network game... lets see it in the list. :P
17:35:17  <Sacro> my internet is being sucky
17:35:21  * Sacro fires up bind
17:37:36  <skidd13> Rubidium: the old ai builds bridge over bridge :)
17:40:14  <Rubidium> it shouldn't be doing that
17:40:22  <peter1138> savegame?
17:40:26  <CIA-1> OpenTTD: rubidium * r10477 /trunk/src/ (5 files): -Codechange: add some callbacks to customise the acceptance of industries.
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17:43:59  <skidd13> sry, experienced that during patch testing... mybe I can reproduce it again.
17:44:56  <CIA-1> OpenTTD: rubidium * r10478 /trunk/src/vehicle.cpp: -Fix [FS#999]: remove the loading indicator when a vehicle is removed.
17:45:55  <CIA-1> OpenTTD: miham * r10479 /trunk/src/lang/ (15 files in 2 dirs): (log message trimmed)
17:45:55  <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2007-07-08 19:44:48
17:45:55  <CIA-1> OpenTTD: american - 4 fixed by WhiteRabbit (4)
17:45:55  <CIA-1> OpenTTD: catalan - 2 fixed by arnaullv (2)
17:45:55  <CIA-1> OpenTTD: czech - 67 fixed by joeprusa (67)
17:45:57  <CIA-1> OpenTTD: danish - 6 fixed by ThomasA (6)
17:45:57  <CIA-1> OpenTTD: dutch - 2 fixed by webfreakz (2)
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18:08:50  <Digitalfox_> Ányone here from UK ?
18:09:39  <Maedhros> yes
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18:16:52  <skidd13> lighthouses and transmitters under bridges cause invisible bridge parts lol ->scenario editor
18:17:09  <Maedhros> that shouldn't be allowed either
18:17:39  <Maedhros> (the game will crash if you remove the bridge...)
18:23:04  <Rubidium> Maedhros: are you going to fix that or should I do it?
18:24:05  <Maedhros> Rubidium: i'll have a go (unless you've already started :p)
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18:25:33  <Rubidium> have fun; probable a "if (MayHaveBridgeAbove(cur_tile) && IsBridgeAbove(cur_tile)) return CMD_ERROR;" somewhere
18:33:11  <Maedhros> hmm. since it's only allowed in the scenario editor it's not done with a command at all
18:33:15  <Maedhros> ah well
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18:35:35  <tga> howdy
18:35:39  *** tga is now known as txberiu
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18:40:28  <CIA-1> OpenTTD: maedhros * r10480 /trunk/src/ (main_gui.cpp unmovable_cmd.cpp): -Fix: Don't allow building lighthouses and transmitters under bridges in the scenario editor, or during world generation.
18:41:20  *** alex_ [] has quit [Ping timeout: 480 seconds]
18:41:54  <CIA-1> OpenTTD: maedhros * r10481 /trunk/src/industry_cmd.cpp: -Codechange: Show a news message with the new industry when primary industry prospecting succeeds.
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18:57:13  <CIA-1> OpenTTD: rubidium * r10482 /trunk/config.lib: -Fix [FS#990]: Do not override the CFLAGS environment variable when configuring a non-debug makefile. Based on a patch by saggson.
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19:52:48  <kaan> hi all
19:54:42  <Wolf01> hi
19:55:04  <CIA-1> OpenTTD: rubidium * r10483 /trunk/src/ (industry_cmd.cpp newgrf_callbacks.h): -Codechange: add support for callbacks to manipulate the building chance of farm fields and chopping chance for lumber mills.
19:55:26  <kaan> nice one Rubidium
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20:17:49  <Anb> Good morning/afternoon/evening/night everyone :)
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20:19:36  <Digitalfox_> Good morning/afternoon/evening/night Anb :)
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20:31:04  <Wolf01> 'night
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20:58:33  <Ammller> how is the url for checkout 0.5.2?
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20:58:52  <Rubidium> <base_url>/tags/<version>
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20:59:25  <Ammller> thx rubidum
20:59:36  <glx> and export is enough
20:59:45  <Ammller> export?
20:59:55  <glx> svn export
21:00:02  <Ammller> what the diff?
21:00:20  <glx> you don't get all .svn stuff
21:00:31  <glx> as it's not needed
21:00:53  <Ammller> svn is only needed, if I would develop?
21:01:28  <glx> checkout is needed if you plan to make a patch against 0.5.2, but it's not recommended
21:02:05  <Ammller> and for using svn up (trunk)?
21:02:21  <glx> for trunk and branches use checkout
21:02:30  <glx> and svn up
21:02:44  <Rubidium> you can't svn up from 0.5.2/whatever branch/tag to trunk
21:03:23  <glx> of course :)
21:03:39  <Ammller> Rubidium: clear, I meant what glx answerd
21:03:56  <Ammller> I miss the websvn
21:04:35  <Ammller> or how can I browse the svn without chekcout?
21:06:13  <Phazorx> hmm.. how many good units are should it be per one primary cargo delivered to factory?
21:06:59  <peter1138> and in english?
21:07:21  <hylje> no
21:07:22  <Phazorx> how many good units generated per one raw cargo at factory?
21:07:31  <hylje> Ammller: svn list
21:07:39  <hylje> 1:1
21:07:46  <Phazorx> hylje: are you sure?
21:07:51  <hylje> i think it has something to do with the rating
21:08:09  <hylje> but ive noted mostly 1:1 results
21:08:30  <Phazorx> i tihnk you are right about rating
21:09:06  <Phazorx> does station recieve only as much share as it's rating for taking that cargo?
21:09:34  <hylje> i think the highest rating station gets it all
21:10:08  <Phazorx> i have only one station and i get about 2:3 ratio for output
21:10:32  <Phazorx> as in if i bring 1000 primary - i get 600-700 output
21:11:08  <Phazorx> and rating is 73% now
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21:23:42  <Phazorx> before truck arrival:
21:24:04  <Phazorx> truck unloaded 20 primary, train laoded 39 secondary:
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21:24:29  <Phazorx> truck unloaded 58 primary, train loaded same 39:
21:26:21  <Ailure> jesus that truck looks so out of place
21:27:10  <Ailure> well
21:27:40  <Ailure> I think the amount of cargo you get is the same as your rating, though it complicates things a bit if theres severeal statinons sharing a industry
21:28:38  <Phazorx> how complicated?
21:28:52  <Phazorx> will i get more than one per if i have mroe than one station?
21:29:02  <Ailure> No idea
21:29:05  <Ailure> but if you/re lone station
21:29:27  <Ailure> but then
21:29:38  <Ailure> the industry reports how much it brings to station in its window
21:29:38  <Phazorx> thuis is the only station it is same for drop and pickup tho
21:29:55  <Ailure> I meant for pickup
21:30:01  <Ailure> for dropoff it wouldnt matter
21:30:18  <Phazorx> inustry reports how much is on the station ATM
21:31:40  <Phazorx> also industry has no local authority and this station does nto accept goods neithjer
21:31:55  <Phazorx> so it's hard to see where else could goods go aside of in that train
21:34:01  <Phazorx> peter1138, Rubidium  any ideas on how it SHOULD behave?
21:34:30  <Ailure> No it dosent
21:34:39  <Ailure> it reports how much it put into the stations in the last month
21:34:40  <Phazorx> huh?
21:34:43  <Ailure> not in total
21:35:06  <Phazorx> you mean industry status then i guess
21:35:38  <Phazorx> then it reports how much it produces
21:35:55  <Phazorx> not how much was dropped at all station and not how much any station got
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21:36:00  <Phazorx> so that number is kidna useless
21:36:27  <Ailure> [23:27] <Phazorx> inustry reports how much is on the station ATM
21:36:29  <Ailure> eh
21:36:31  <Ailure> wait
21:36:36  <Phazorx> station
21:36:41  <Phazorx> sorry i meant station
21:36:47  <Ailure>
21:36:54  <Ailure> and no its not
21:36:57  <Ailure> I found it useful \
21:37:08  <Ailure> <<
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21:39:01  <Phazorx> for given issue of figureung out primary/secondary ratio, or for figuring out where cargo goes - it bring no meaning i meant
21:39:09  <Phazorx> overall it is nice to see for big stations
21:39:45  <Phazorx> that page apparently does not touch facroty production?
21:40:23  <peter1138> if you think that number is useless, try finding profitable routes without it
21:40:40  <Ailure> indeed
21:40:41  <Ailure> heh
21:41:56  <Phazorx> okai for GIVEN subject it is not any usefull
21:42:13  <Phazorx> i'm not discussing general industry statistics
21:44:23  <kaan> night all
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21:44:42  <Phazorx> it's plain amazing how people get sidetracked with demagogics on IRC
21:49:43  <peter1138> goodnight
21:49:52  <Phazorx> night
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23:02:06  <elmz> playing a game vs a friend now, but he keeps pinging out
23:02:24  <elmz> console says to raise net_frame_freq
23:02:54  <elmz> currently it is set to 0 (default as you probably know)
23:03:09  <elmz> but I have no idea what value to set it to ^^
23:03:24  <elmz> 5? 10? 100?
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23:03:49  <Phazorx> i asked same question before - got soemthing like "try and see"
23:04:01  <elmz> and what did you try? :P
23:04:05  <Phazorx> most liekly wont help since it looks like one of computers is not apt
23:04:08  <Phazorx> i tried 2 and 4 :)
23:04:22  <elmz> did it help? ^^
23:04:44  <Phazorx> no, but it helped turning off other apps and giving more CPU ticks to the game
23:04:52  <Phazorx> as well as cutting down torrent activity
23:07:00  <elmz> none of us are dling/upping, but I found the error....relayed connection in Hamachi :)
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23:25:47  <elmz> hm,one thing that might make a gam harder to play would be if there was property maintenance on everything
23:26:02  <elmz> roads, rails etc
23:26:09  <elmz> not just stations :)
23:26:38  <elmz> would be more realistic too :)
23:28:25  <elmz> just came to my mind right now, had to say it
23:28:33  <elmz> has most likely been said before :)
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23:31:26  <SmatZ> yes it has :)
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