Times are UTC Toggle Colours
00:00:06 <TrueBrain> the softest line possible 00:00:24 <Nickman> you know what 00:00:35 <Nickman> on the slopes it goes wrong, because it doesn't follow the steps... 00:00:46 <Nickman> I think that's what's making it ugly... 00:00:52 <TrueBrain> look only to the flat tiles 00:01:02 <TrueBrain> the rest ... needs a bit of work to make pretty :p 00:01:14 <Nickman> ;) 00:05:01 <Nickman> heroes FINAL EPISODE!!!! 00:06:17 *** CIA-3 [~CIA@208.69.182.149] has joined #openttd 00:06:59 <TrueBrain> enjoy :) 00:07:06 <Nickman> :D 00:09:08 <Nickman> I will 00:09:39 <Eddi|zuHause2> so, you're now too lazy to post links :p 00:10:51 <Eddi|zuHause2> the lines look better now :) 00:15:13 <TrueBrain> grrr, light is very tricky... 00:16:15 *** BobingAbout [~BobingAbo@adsl-213-249-225-177.karoo.KCOM.COM] has joined #openttd 00:16:18 *** BobingAbout [~BobingAbo@adsl-213-249-225-177.karoo.KCOM.COM] has quit [] 00:17:30 <TrueBrain> http://devs.openttd.org/~truelight/lego050.png 00:17:50 <Nickman> seems to bright? 00:18:03 <TrueBrain> yeah, it is, but besides that? 00:18:41 <Nickman> looks good, the line is more realistic and not so hard on the eye 00:19:02 <TrueBrain> depth is good visible 00:19:33 <TrueBrain> it sucks that light comes from the east :p 00:19:43 <Nickman> yeah, only the slopes..., the tiles don't seem to be horizontal :s 00:20:26 <TrueBrain> on the west side they do 00:20:29 <TrueBrain> on the east side a bit less 00:21:47 <Sacro> TrueBrain: done a truck cab :D 00:22:06 <TrueBrain> :) :) 00:22:58 <Sacro> now to do the trailer 00:41:12 <CIA-3> OpenTTD: richk * r10987 /branches/NewGRF_ports/docs/NewGRFAirports.doc: [NewGRF_ports] -Change: Updated spec to describe use of keydepot_pos in multi-tile depot definitions. 00:42:42 <CIA-3> OpenTTD: richk * r10988 /branches/NewGRF_ports/src/newgrf.cpp: [NewGRF_ports] -Feature: 0xFF in a block list indicates SetAll. This is best used in the release block, where it effectively releases all currently held blocks. 00:43:35 <CIA-3> OpenTTD: richk * r10989 /branches/NewGRF_ports/bin/data/realworldairports.grf: [NewGRF_ports] -Feature: San Francisco airport now available in realworldairports.grf. 00:45:02 <Nickman> omg, what a stupid ending of Heroes? 00:45:54 <Bjarni> so what? 00:46:02 <Bjarni> do I look like I care? :p 00:46:22 <Bjarni> but you just made sure that I will not start to watch it X) 00:46:41 <Bjarni> well, I wouldn't anyway. Somebody compared it to Lost 00:46:42 <TrueBrain> why is it stupid? :) 00:47:23 <Nickman> It's nothing the ending :p 00:47:28 <Nickman> it just isn't an ending 00:47:33 <TrueBrain> http://devs.openttd.org/~truelight/lego051.png 00:47:33 <Nickman> it's just another episode :p 00:47:42 <Bjarni> I think basically because there are no more episodes. It's the same with all series... you get sad that it's all over 00:48:13 <TrueBrain> it look like crap! 00:48:17 <Nickman> There will be new ones in september ;) 00:48:20 <TrueBrain> but maybe it is just getting used to... 00:48:31 <Nickman> It looks pretty good, but a bit boring with only green on screen... :p 00:48:40 <TrueBrain> that might be the problem indeed :) 00:48:41 <Nickman> show us in a pretty landscape ;) 00:48:49 <Nickman> with some trees, maybe a house 00:49:01 <Bjarni> some vehicles 00:49:07 <Bjarni> some roads 00:49:10 <Bjarni> all in lego 00:49:20 <Bjarni> and have it done by tomorrow morning :p 00:49:36 <Nickman> gogo 00:49:37 <Bjarni> I think we will go for all green for a while 00:49:45 <TrueBrain> Bjarni: you would be supprised how easy it becomes from here 00:50:01 <Bjarni> maybe 00:50:09 <TrueBrain> http://devs.openttd.org/~truelight/lego052.png 00:50:11 <Eddi|zuHause2> hm, the steps from the front left could be a tiny bit lighter 00:50:12 <Bjarni> and since it's lego, it can't be boring 00:50:15 <TrueBrain> I still think the nops don't have enough accent 00:50:39 <Nickman> nope, need to be a bit darker 00:50:56 <TrueBrain> the east and south-east slopes need a fixup 00:50:57 <Eddi|zuHause2> yeah, i think they stuck out a little more in your first attempts 00:51:06 <TrueBrain> as light-fall goes wrong because it misses tiles :p 00:51:36 <TrueBrain> but okay, light work I can leave to _Ben_ :p Mwhahahhaa :) 00:51:45 <_Ben_> erm 00:51:47 <TrueBrain> I have a few more tiles to model 00:52:04 <SmatZ> good night 00:52:09 <TrueBrain> night SmatZ :) 00:52:28 <TrueBrain> _Ben_: I was joking ;) But I am pretty stuck with lights 00:52:31 <_Ben_> the light setup is aracrions..where the hell is he? 00:52:35 <TrueBrain> I can't find a nice way to highlight ALL things I want... 00:53:06 <TrueBrain> but okay, I will now first finish the missing tiles :) 00:53:07 <_Ben_> The last render you just showed looks nice by the way 00:53:27 <_Ben_> I'm just making some more bricks!...I'm getting addicted to this 00:54:12 <TrueBrain> :) How nice! 00:54:19 <TrueBrain> your bricks look much better btw :) 00:54:27 <TrueBrain> and the dimensions are slightly more right :p 00:54:31 <TrueBrain> but that is dumb luck I guess 00:54:34 <_Ben_> thanks! 00:54:46 <TrueBrain> the lastest pics I showed here are with your bricks :p Hehe :) 00:55:03 <TrueBrain> I am going to try to change the import from ldr to use your bricks, instead of the ones from ldraw :) 00:55:11 <_Ben_> its scary, I've began to release how ever bit of every lego bit has been thourght about so much. There is such consistence in the measurements, so I worked out a few, and I've just referenced the rest from them 00:55:35 <TrueBrain> the design is pretty simple, still it is so creative :) 00:55:37 <TrueBrain> I love lego 00:56:10 <TrueBrain> I am starting to understand Blender :) 00:56:11 <TrueBrain> hehe 00:56:23 <_Ben_> I notice that for every slot that another brick can go in there is a little additional small hole above. I wonder if that is to allow a slight space to compress air as the bits fit so tightly 00:56:29 <Nickman> you're doing great ;) 00:57:21 <TrueBrain> _Ben_: possible; what Inoticed is that the hollowing is exactly a smaller version of the rest 00:57:33 <TrueBrain> maybe it just has to do with production process 00:58:22 <Nickman> yeah, to use less plastic? 00:58:27 <_Ben_> I've spotted some new ways of sticking some bricks together tonight, which I only released when I released the mearurments were exactly the same so tried it out 00:59:34 <TrueBrain> like? 00:59:38 <TrueBrain> at the bottom of a plate? :) 00:59:45 <TrueBrain> in every hole of technic lego? :) 00:59:48 <_Ben_> half tick, I released you would say that so I'm uploading an image 00:59:49 <TrueBrain> they are _all_ the same dimensions 01:00:07 <TrueBrain> realised _Ben_, not released ;) 01:00:18 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Ping timeout: 480 seconds] 01:00:53 <_Ben_> oops, one of many 01:01:49 * Sacro is almost done with his lorry 01:01:52 <_Ben_> heres the few bits I've done tonight > http://i57.photobucket.com/albums/g226/ben_robbins_/legobits5.png 01:02:24 <_Ben_> the red veichical bumper can attach the shorter fatter poles to each end, wich I've never done before 01:02:27 <Nickman> are you going to model every signle brick there is? :D 01:02:34 <_Ben_> maybe..! 01:02:40 <Sacro> Nickman: there are an AWFUL lot of bricks 01:02:51 <Nickman> I know :D 01:03:17 <Nickman> The ccombinations in lego are endless ;) 01:03:21 <Sacro> i have about 4600 files in my parts draw 01:03:21 <Nickman> but now, I'm going to bed 01:03:29 <TrueBrain> night Nickman :) 01:03:32 <_Ben_> I hope that about 10% are used 99% of the time, so I can make those, and start putting together some models 01:03:33 <TrueBrain> _Ben_: very impressive :) 01:03:35 <Nickman> after spending my intire night on Heroes... 01:03:38 <Nickman> I need some sleep :D 01:03:57 <TrueBrain> you truely do amazing job :) 01:04:00 <Nickman> goodnight all ;) 01:04:08 <Nickman> yeah Ben, the parts rock! 01:04:13 <_Ben_> thankyou! 01:05:12 <Bjarni> <Nickman> The ccombinations in lego are endless ;) <--- not true. Endless is a pretty big amount. We have a finitive number of combos, but it's a damn high number 01:05:25 <TrueBrain> @kick Bjarni mierenneuker 01:05:28 <Nickman> indeed... 01:05:31 <Nickman> haha :D 01:05:32 <Sacro> Bjarni: actually, a turing machine could have an infinate amount 01:05:34 <Bjarni> more than I care to count ;) 01:05:37 <Nickman> good one TrueBrain ;) 01:05:41 *** Netsplit charon.oftc.net <-> kinetic.oftc.net quits: Born_Acorn, @DorpsGek 01:05:46 <_Ben_> I wonder if you can pay to get custom parts made... 01:05:46 <TrueBrain> doh! 01:06:05 *** Netsplit over, joins: Born_Acorn 01:06:05 <Bjarni> _Ben_: you can.... but you don't like the price 01:06:07 <TrueBrain> _Ben_: sure you can :) For money you can buy anything :) 01:06:21 <Nickman> who knows what it would cost ;) 01:06:34 <Bjarni> making a new form is pretty pricy 01:06:34 <Nickman> well, now I'm really off ;) 01:06:34 <Nickman> cya 01:06:41 <_Ben_> Then there is really infinate combos 01:06:57 <Bjarni> <Nickman> who knows what it would cost ;) <-- buying a brand new Mercedes would likely be cheaper 01:07:08 <Nickman> hehe :D 01:07:29 <Nickman> well, why don't you just make yourself a mold amd make the bricks yourself ;) 01:07:31 *** DorpsGek [truelight@81.171.98.110] has joined #openttd 01:07:33 *** mode/#openttd [+o DorpsGek] by ChanServ 01:07:42 <Bjarni> in your dreams 01:07:52 <Bjarni> speaking of dreams, I'm heading for mine now 01:07:53 <Bjarni> goodnight 01:07:59 <TrueBrain> night 01:08:04 *** Tobin- [~tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has joined #openttd 01:08:06 *** Bjarni [~Bjarni@0x535ca25f.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 01:08:11 <TrueBrain> doh, I made my tiles wrong :) haha :) 01:08:13 <Nickman> night 01:08:15 <TrueBrain> foutje bedankt baas 01:08:29 *** Nickman [~nn@d54C1C327.access.telenet.be] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] 01:08:50 <TrueBrain> first time I fucked up my first attempt :) Hehe 01:10:16 <_Ben_> Are the trains/vans/planes/ships going to be scaled differnetly for the lego set do you think? At only 4 tiles per square it would be hard to get detail due to a low amount of lego bits 01:11:05 <TrueBrain> forgot that Z=0 isn't ground-level :) 01:11:23 <TrueBrain> _Ben_: the idea was to use 8 tiles per square for buildings 01:11:26 <TrueBrain> 16 for trains 01:11:28 <TrueBrain> and 24 for aircrafts 01:11:41 <TrueBrain> but I guess it will be: anything that looks good enough :p 01:13:09 <_Ben_> cool...interesting. So single ground tiles will be a set of rendered tiles? or will they be single tiles, and everything else just large? 01:13:28 <TrueBrain> how do you mean, sorry? 01:14:01 <Sacro> so 01:14:09 <Sacro> does anyone want an articulated lego rv? 01:14:17 <TrueBrain> show us Sacro :) 01:14:44 <Sacro> i need a users.tt-forums page 01:15:19 <TrueBrain> why you tell us? 01:15:37 <_Ben_> TrueBrain: Will Ottd handle each grass tile as 1 tile, or would many be stiched together to make some tiles? I'm just wondering, becuase if a grass tile is 1 OTTD tile, then a train which is 16 would have problems as any long train currently has 01:15:40 <TrueBrain> most of the time it is more useful to ask the person in charge :) 01:16:06 <TrueBrain> _Ben_: 4x4 lego-blocks are 1 OTTD tile 01:16:17 <TrueBrain> see my latest image, the darker lines indicate the OTTD tiles 01:17:10 <TrueBrain> I wonder if we can make Blender understand our color remapping stuff :) 01:17:39 <_Ben_> confusing termonology. Are the bumps on lego bricks called bumps?! 01:18:15 <TrueBrain> dunno 01:18:19 <TrueBrain> let's call them bumps 01:18:23 <TrueBrain> then we all understand eachother :) 01:18:27 <Sacro> right 01:18:49 <Sacro> http://www.benwoodward.me.uk/tt/ftcab.blend 01:18:53 <Sacro> http://www.benwoodward.me.uk/tt/ftrear.blend 01:18:59 <TrueBrain> Sacro: can you render a resulting image? :) 01:19:00 <_Ben_> "studs" wikipedia has it as 01:19:07 <TrueBrain> studs, also fine :) 01:19:09 <Sacro> TrueBrain: errr 01:19:15 <Sacro> probably not :P 01:22:21 <TrueBrain> _Ben_: anyway, dunno if you ment this, but: ground-tiles use 'duplo', where 4 studs make 1 tile. Buildings will use normal lego, where 8 studs make 1 tile 01:22:34 <TrueBrain> I just really hope it is enough detail 01:22:50 <Sacro> my studs don't show :( 01:23:19 <TrueBrain> Sacro: they didn't here either 01:24:11 <_Ben_> ah right, it's duplo. Ok that makes sence 01:24:27 <Sacro> TrueBrain: my importer has the ability to save rendertime by smoothing them out 01:24:36 <Sacro> unfortunatly, the switch for telling it not to, doesn't work 01:25:16 <_Ben_> Sacro: cool little jeep 01:25:16 <TrueBrain> haha :) Nice!! 01:25:30 <TrueBrain> I will look into the importer tomorrow Sacro 01:25:45 <TrueBrain> k, I believe I have just 2 tiles left to create the model for 01:26:04 <Sacro> _Ben_: zomg, what jeep? 01:26:13 <Sacro> :\ 01:26:21 <Sacro> its a truck cab and trailer 01:26:50 <_Ben_> ah right, I'm just rendering, I'll check when it comes around again, I didn't realise they wen't together 01:27:48 <Sacro> yep 01:29:54 <TrueBrain> hmm, how to do those 2 tiles... 01:29:56 <TrueBrain> good question... 01:29:59 <Sacro> http://www.youtube.com/watch?v=BMR4TAhxsk0 01:30:50 *** Eddi|zuHause3 [~johekr@p54B74B71.dip.t-dialin.net] has joined #openttd 01:32:06 <TrueBrain> hmm, you have hills and .... 01:32:11 <TrueBrain> what is the name for that? 01:32:17 <TrueBrain> hills going downwards ;) 01:32:24 <_Ben_> downhills! 01:34:39 <Sacro> TrueBrain: slopes? 01:34:39 <TrueBrain> there are 2 tiles in OTTD where it goes up on both sides, left and right 01:34:39 <TrueBrain> I need a clear name for them :p 01:34:39 <TrueBrain> too late for me to think :) 01:34:39 <Sacro> http://www.ldraw.org/gallery/SOTMSub/SOTM_Evening_in_the_City.jpg <- nice 01:34:39 <TrueBrain> haha, someone with too much time :) 01:34:39 <TrueBrain> very nice idea for street-road 01:34:39 <TrueBrain> flatten them 01:34:39 <_Ben_> That video is pretty sweet. If I modelled all the bricks and assembled them I could get them to collaps like that in the havok reactor max has 01:35:47 <TrueBrain> very sweet :) 01:36:05 <Smoovious> ridge-tile 01:36:14 <TrueBrain> tnx Smoovious 01:36:20 <Smoovious> yw 01:37:19 *** Eddi|zuHause2 [~johekr@p54B7621C.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:37:23 <_Ben_> I call them the valley tiles sometimes 01:37:48 <Smoovious> valley tile would have a valley in them 01:37:52 <_Ben_> a ridge would be convex, the TT tiles are concave 01:38:31 <Sacro> hmm 01:38:48 <Sacro> i wonder if ldraw -> povray -> blender would give better models 01:38:57 <TrueBrain> valley! YEAH! That was the word :) 01:39:15 <Smoovious> he is right tho... I thought those tiles were center-raised, not center-loweredd 01:39:23 <TrueBrain> Sacro: I couldn't find a povray -> blender , only blender -> povray 01:40:44 <Sacro> mmm, yeah 01:40:49 <Sacro> povanim is the wrong way 01:42:26 <TrueBrain> and that is sprite 18 and 19... 01:43:17 <TrueBrain> let's see.... 01:43:35 <Sacro> ooh 01:43:38 <Sacro> another importer 01:44:05 <Sacro> and it comes with a .tex readme 01:44:12 <Sacro> i wonder if TrueBrain himself did it 01:44:24 <TrueBrain> wow, perfect job, amazing :) 01:44:37 <TrueBrain> did what? 01:46:07 <Sacro> TrueBrain: an ldraw blender plugin with instructions in .tex format :) 01:46:11 <Sacro> i know your fondness for it 01:46:21 <TrueBrain> haha, I am fast, but not that fast :p 01:46:53 <TrueBrain> (didn't know about Blender until, what, 3 days ago? :p) 01:47:34 <Sacro> hehe 01:47:36 <Sacro> impressive learning 01:48:06 <TrueBrain> http://devs.openttd.org/~truelight/brickland_grass_tileset.tar.bz2 <- extract in your bin/ (where openttd is) 01:48:17 <TrueBrain> and run openttd with '-b 32bpp-simple' 01:48:25 <TrueBrain> start toyland ;) 01:52:33 <TrueBrain> http://devs.openttd.org/~truelight/lego053.png 01:52:57 <TrueBrain> lol, tt-forums doens't allow .blend files :p 01:56:22 <Sacro> oooh 01:56:25 <Sacro> now this is better 01:56:37 <TrueBrain> http://www.tt-forums.net/viewtopic.php?f=36&t=32581&p=621517#p621517 01:56:47 <TrueBrain> including the .blend file 01:57:14 <Sacro> except its huge 01:57:49 <TrueBrain> what is? 01:58:11 <TrueBrain> the .blend is, as almost all .blends seem to be, 364 kiB :p 01:58:23 <TrueBrain> I am happy with the result :) 01:58:35 <TrueBrain> creating the other images is now relative easy, as it is just changing material ;) 01:59:17 <TrueBrain> k, bed time 01:59:24 <TrueBrain> tnx all for the feedback :) 01:59:25 <Sacro> TrueBrain: i found some other importers 01:59:29 <Sacro> getting better renders 01:59:38 <TrueBrain> Sacro: let me know when you have a nice result :) 01:59:54 <TrueBrain> night!! 02:00:30 *** De_Ghost [De_Ghost@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has quit [Ping timeout: 480 seconds] 02:00:41 *** De_Ghost [De_Ghost@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has joined #openttd 02:04:12 <Sacro> TrueBrain: how many lego units per blender unit? 02:36:19 *** Ammller [~Ammler@adsl-84-227-47-56.adslplus.ch] has quit [Quit: Konversation terminated!] 02:37:37 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 03:00:51 *** TinoM| [~Tino@i5387CC9E.versanet.de] has joined #openttd 03:03:01 *** TinoM [~Tino@i5387CBD6.versanet.de] has quit [Read error: Connection reset by peer] 03:50:43 <_Ben_> Sacro: just rendered off your truck, looks nice > http://i57.photobucket.com/albums/g226/ben_robbins_/trunkfront.png 03:50:58 <_Ben_> havn't got time for the back, gotta head off, night 03:51:19 *** _Ben_ [~Ben@82.153.12.202] has quit [Quit: Leaving] 03:53:07 *** nairan_zzZZ [~Maui_key@p5498D499.dip.t-dialin.net] has joined #openttd 03:53:09 *** nairan [~Maui_key@p5498E046.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 04:09:59 *** nairan_zzZZ is now known as nairan 04:18:39 *** Red [Red@71-10-84-229.dhcp.roch.mn.charter.com] has quit [Quit: Leaving] 04:27:41 *** TinoDidriksen [~projectjj@wolf.projectjj.com] has quit [Ping timeout: 480 seconds] 04:34:53 *** TinoDidriksen [~projectjj@wolf.projectjj.com] has joined #openttd 05:39:13 *** Deathmaker [~Miranda@dslb-082-083-221-154.pools.arcor-ip.net] has joined #openttd 05:53:42 *** prakti [~prakti@port-213-148-152-8.static.qsc.de] has joined #openttd 06:06:09 *** Greyscale__ [~Greyscale@host86-131-25-194.range86-131.btcentralplus.com] has quit [Ping timeout: 480 seconds] 06:08:40 *** Rexxie [~rexxars@ti0140a340-0134.bb.online.no] has joined #openttd 06:10:55 *** Greyscale [~Greyscale@host86-137-110-28.range86-137.btcentralplus.com] has joined #openttd 06:41:15 *** Rexxie [~rexxars@ti0140a340-0134.bb.online.no] has quit [Ping timeout: 480 seconds] 06:42:34 *** elmex [~elmex@e180064188.adsl.alicedsl.de] has joined #openttd 06:46:21 *** Rexxie [~rexxars@ti0140a340-0134.bb.online.no] has joined #openttd 06:57:37 *** Progman [~progman@p57A1FB54.dip.t-dialin.net] has joined #openttd 07:00:40 *** Osai [~Osai@pD9EB6088.dip.t-dialin.net] has joined #openttd 07:07:51 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 07:09:45 *** CobraA1 [~Jeremiah@75-163-146-182.clsp.qwest.net] has joined #openttd 07:14:12 *** raaq [raaq@bot.kapsi.fi] has left #openttd [] 07:31:12 *** Deathmaker [~Miranda@dslb-082-083-221-154.pools.arcor-ip.net] has quit [Read error: Connection reset by peer] 07:34:56 *** Dark_Link^sleep is now known as Dark_Link^ 07:39:36 *** Darkebie [~dkb@d5153D5CD.access.telenet.be] has joined #openttd 07:48:57 *** scia [~scia@85.149.96.102] has joined #openttd 07:57:51 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 08:04:45 *** marc-andre [~marc-andr@84.4.120.126] has joined #openttd 08:24:23 *** Progman [~progman@p57A1FB54.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 08:30:08 *** Progman [~progman@p57A1E842.dip.t-dialin.net] has joined #openttd 08:30:39 *** Diabolic-Angel [~dia@ip208.77.1311A-CUD12K-02.ish.de] has joined #openttd 08:44:11 *** scia [~scia@85.149.96.102] has quit [Quit: Lost terminal] 08:52:33 *** skidd13 [~skidd13@Yefef.y.pppool.de] has joined #openttd 08:52:58 *** skidd13 [~skidd13@Yefef.y.pppool.de] has left #openttd [] 09:04:28 *** Sacro [~Sacro@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Remote host closed the connection] 09:05:46 *** Sacro [~Sacro@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 09:06:29 *** Eddi|zuHause3 [~johekr@p54B74B71.dip.t-dialin.net] has quit [Remote host closed the connection] 09:07:03 *** Eddi|zuHause [~johekr@p54B74B71.dip.t-dialin.net] has joined #openttd 09:10:37 *** Nickman [~nn@d54C1C327.access.telenet.be] has joined #openttd 09:13:44 *** skidd13 [~skidd13@Yefef.y.pppool.de] has joined #openttd 09:13:58 *** skidd13 is now known as skidd13|uni 09:16:55 *** Ammler [~Ammler@adsl-84-227-47-56.adslplus.ch] has joined #openttd 09:18:12 *** skidd13|uni [~skidd13@Yefef.y.pppool.de] has quit [] 09:19:51 *** thgergo [~th_gergo@dsl51B7A1EB.pool.t-online.hu] has joined #openttd 09:39:47 *** Ammller [~Ammler@adsl-84-227-47-56.adslplus.ch] has joined #openttd 09:39:58 *** Ammler [~Ammler@adsl-84-227-47-56.adslplus.ch] has quit [Read error: Connection reset by peer] 09:55:43 *** thgergo [~th_gergo@dsl51B7A1EB.pool.t-online.hu] has quit [Ping timeout: 480 seconds] 09:58:39 <Nickman> hi all 09:59:16 *** Farden [jk3farden@lns-bzn-48f-81-56-247-196.adsl.proxad.net] has joined #openttd 10:04:43 <TrueBrain> Nickman: you noticed? You can load my bricks yourself! :p 10:04:55 <Nickman> what? OMG ROFL LOL W000T 10:04:56 <Nickman> :D 10:04:59 *** tokai [~tokai@p54B844A9.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 10:05:10 <Eddi|zuHause> WTF BBQ? 10:05:14 <Nickman> Did you just make that post? :p 10:05:34 <TrueBrain> Nickman: 8 hours ago 10:06:04 <Nickman> why didn't I see it then earlier... 10:06:04 <Nickman> :) 10:06:06 *** TinoDidriksen [~projectjj@wolf.projectjj.com] has quit [Ping timeout: 480 seconds] 10:06:11 <Nickman> looks cool! :D 10:06:20 *** TinoDidriksen [~projectjj@wolf.projectjj.com] has joined #openttd 10:06:32 *** tokai [~tokai@p54B81CD7.dip0.t-ipconnect.de] has joined #openttd 10:06:34 *** mode/#openttd [+v tokai] by ChanServ 10:09:13 <Nickman> Gonna try it in a sec ;) 10:10:04 <Nickman> with the 32-bpp blitter, my game gets choppy even when no png files for 32bpp are loaded... 10:10:36 <Nickman> there is a bug ;) 10:11:44 <TrueBrain> Nickman: 32bpp-anim or 32bpp-simple 10:11:48 <Nickman> simple 10:12:00 <TrueBrain> what kind of hardware? 10:12:14 <TrueBrain> Windows? 10:12:24 <TrueBrain> how does it preform against 8bpp-simple? 10:12:40 <Nickman> when there are no vehicles an stuff, everything goos as smooth as possible, but on the startscreen for example with the in game animations on the background, it get choppy 10:12:55 <Nickman> core 2 duo E6600 10:12:57 <Nickman> windows 10:13:07 <TrueBrain> What is the screen depth? Dual monitor? 10:13:12 <TrueBrain> What kind of video-card? 10:13:15 <Nickman> havn't tried 8bbp-simple 10:13:24 <Nickman> geforce 8800 GTS 320 MB 10:13:33 <Nickman> 1920x1200 (I think :D) 10:13:40 <TrueBrain> fullscreen? 10:13:58 <Nickman> nope 10:14:15 <TrueBrain> can you compile with sdl support and try -v sdl 10:14:15 <TrueBrain> ? 10:14:25 <TrueBrain> as I really don't see how it can be slow on such a machine 10:14:29 <TrueBrain> here it runs normally 10:14:34 <TrueBrain> (linux) 10:14:40 <Nickman> well, the smaller the screen the more fluent it goes :) 10:14:50 <TrueBrain> which resolution is non-fluent? 10:14:58 <Nickman> I can only compile in Visual studio 10:15:08 <Nickman> can you set a certain resolution? 10:15:12 <Nickman> I just drag it so... :p 10:15:20 <TrueBrain> yeah, about which resolution is slow? 10:15:57 <TrueBrain> dual monitor, 2048xsomething, still as fast as 8bpp.... 10:16:08 <Nickman> screen is nog at 959 width and 837 height and it get choppy when alot of things are moving on the startscreen 10:16:17 <Nickman> :s 10:16:48 <TrueBrain> weird... 10:17:00 <Nickman> indeed... 10:17:02 <TrueBrain> it has to be noted that 32bpp-simple is absolutely not optimized in any way 10:17:04 <TrueBrain> so it is slow 10:17:08 <Nickman> :) 10:17:09 <TrueBrain> but it should be as slow as 8bpp-simple 10:17:22 <Nickman> I'll try the 8 bpp 10:17:23 <TrueBrain> with the only differense that it is just a bit more slow, because of the 32bpp alpha stuff :p 10:17:37 <TrueBrain> but I have a simple AMD 3000+ here 10:17:39 <TrueBrain> and I don't notice it :p 10:17:45 <Nickman> :s 10:17:45 <Nickman> :p 10:18:03 <TrueBrain> in FastForward it is slower, I blieve 30% or something 10:18:04 <Nickman> with the 8bpp, no problem what so ever 10:18:18 <TrueBrain> hmmm, we need to trace this :) 10:18:19 <TrueBrain> some day ;) 10:18:41 <Nickman> ;) 10:18:49 <TrueBrain> try 32bpp-anum 10:18:51 <TrueBrain> try 32bpp-anim 10:18:57 <TrueBrain> but disable Full Animation in-game 10:19:28 <TrueBrain> should be much slower :p 10:19:29 <TrueBrain> hehe 10:19:49 <Nickman> 32bpp-simple is very slow where 8bpp-simple runs very smooth so... :s 10:20:02 <Nickman> this is weard... 10:22:15 <Nickman> here is a little bug in your bricks : http://www.nickman.be/tmp/bug.png 10:22:23 <Nickman> there is a hight difference I believe 10:22:48 <Nickman> and the slopes differ to little from the level tiles :s 10:23:26 <TrueBrain> you do know ctrl+s makes a screenshot, right? 10:23:37 <TrueBrain> and that is no bug 10:23:39 <Nickman> so? :D 10:23:43 <Nickman> no? 10:23:47 <TrueBrain> the tiles go downwards a bit later 10:23:59 <Nickman> oh... 10:24:01 <TrueBrain> but I understand it looks confusing 10:24:08 <TrueBrain> I will see if I can move the tile downwards sooner 10:24:16 <Nickman> :) 10:24:21 <TrueBrain> but that looks ugly at the bottom 10:24:24 <TrueBrain> so I doubt that 10:24:32 <Nickman> :D 10:24:47 <TrueBrain> but I can always try :) 10:24:48 <TrueBrain> hehe 10:24:49 <TrueBrain> but for now, bbl 10:24:52 <Nickman> ;) 10:24:57 <Nickman> cya ;) 10:27:38 *** Ammller [~Ammler@adsl-84-227-47-56.adslplus.ch] has quit [Ping timeout: 480 seconds] 10:29:56 *** Vikthor [~Vikthor@212.24.150.226] has joined #openttd 10:44:54 *** Ammller [~Ammler@adsl-84-227-45-142.adslplus.ch] has joined #openttd 11:11:19 *** frosch123 [~mtce@pascal.math.tu-clausthal.de] has joined #openttd 11:11:42 <Greyscale> How can I improve the performance of a server on a less-than-hot connection? 11:12:16 <Eddi|zuHause> increase net_frame_freq? 11:12:31 <Eddi|zuHause> limit the number of clients? 11:13:25 *** ThePizzaKing [~jeff@c211-28-164-69.eburwd2.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 11:13:36 <Eddi|zuHause> it is said that one client takes up 3kb/s, if you set net_frame_freq = 3 then this would lower to 1kb/s 11:13:45 *** TinoDidriksen [~projectjj@wolf.projectjj.com] has quit [Ping timeout: 480 seconds] 11:13:53 <Greyscale> hmm 11:13:56 <Greyscale> OK 11:14:13 * frosch123 is happy 11:14:18 <Greyscale> well, it SHOULD have 240KB/s bandwidth 11:14:24 <Greyscale> and its not overloading the CPU 11:14:33 <Greyscale> (22%) 11:14:43 * frosch123 can reproduce the "65533 kirby paul tanks" bug 11:15:09 *** ThePizzaKing [~jeff@c211-28-164-69.eburwd2.vic.optusnet.com.au] has joined #openttd 11:16:15 <Greyscale> frame-lag: 33 D: 11:18:01 <Greyscale> 102! 11:18:01 <Greyscale> D: 11:19:24 <Eddi|zuHause> disable the filesharing tool :p 11:22:36 *** Wezz6400 [~Wezz6400@ndb.demon.nl] has joined #openttd 11:31:37 <Greyscale> Eddi|zuHause, huh? 12:09:12 *** KritiK [~Maxim@ppp85-140-207-0.pppoe.mtu-net.ru] has joined #openttd 12:10:23 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 12:10:24 *** mode/#openttd [+v glx] by ChanServ 12:14:34 *** marc-andre [~marc-andr@84.4.120.126] has quit [Remote host closed the connection] 12:15:23 *** marc-andre [~marc-andr@84.4.120.126] has joined #openttd 12:19:10 *** Vikthor [~Vikthor@212.24.150.226] has quit [Quit: Leaving.] 12:25:20 *** Bjarni [~Bjarni@0x535ca25f.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 12:25:22 *** mode/#openttd [+o Bjarni] by ChanServ 12:40:06 *** ThePizzaKing [~jeff@c211-28-164-69.eburwd2.vic.optusnet.com.au] has quit [Quit: ThePizzaKing] 12:47:49 *** marc-andre [~marc-andr@84.4.120.126] has quit [Remote host closed the connection] 13:07:49 *** alex____ [~email@78.86.117.217] has joined #openttd 13:15:21 *** maistk0 [~andrea@host149-124-dynamic.16-87-r.retail.telecomitalia.it] has joined #openttd 13:17:15 *** orudge [~orudge@91.84.56.243] has quit [Ping timeout: 480 seconds] 13:19:03 *** orudge [~orudge@91.84.56.243] has joined #openttd 13:19:03 *** mode/#openttd [+o orudge] by ChanServ 13:28:39 *** maistk0 [~andrea@host149-124-dynamic.16-87-r.retail.telecomitalia.it] has quit [Remote host closed the connection] 13:56:46 *** frosch123 is now known as frosch 13:56:54 *** frosch is now known as frosch123 14:00:42 <Belugas> [07:15] * frosch123 can reproduce the "65533 kirby paul tanks" bug <-- that is really nice :) 14:01:09 *** eQualizer [~lauri@dyn15-194.dsl.spy.dnainternet.fi] has quit [Ping timeout: 480 seconds] 14:01:31 <frosch123> There was a bit luck involved. 14:07:34 *** thgergo [~th_gergo@dsl51B7A1EB.pool.t-online.hu] has joined #openttd 14:12:48 <Belugas> just saw your addition to bug report 14:12:56 <Belugas> looks like ...hurg 14:13:20 <frosch123> Well, I don't think I am myself able to fix it. 14:13:52 <Bjarni> based on that description, I have an idea on where the bug is 14:13:59 <Bjarni> but not how to fix it 14:14:02 <Bjarni> (yet?) 14:14:09 *** Diabolic-Angel [~dia@ip208.77.1311A-CUD12K-02.ish.de] has quit [Quit: leaving] 14:14:14 <Bjarni> but the description is good 14:14:56 <frosch123> What me bothers most is, that the engine counts are changed, before the vehicles get removed. 14:15:12 <Bjarni> I didn't like that part either 14:15:24 *** CobraA1 [~Jeremiah@75-163-146-182.clsp.qwest.net] has quit [Ping timeout: 480 seconds] 14:15:52 <Bjarni> but to be honest, when I coded this, I tested it, but I didn't crash test it well 14:16:25 <Bjarni> if people would just behave, then nobody would have notice any bugs in collisions :p 14:16:44 * Bjarni notes that he will not drive with frosch123 14:18:06 <frosch123> Bjarni: http://bugs.openttd.org/task/1160 <- then you should not drive with smatz either. 14:19:16 <Bjarni> I know a lot of people I wouldn't drive with 14:19:48 <Bjarni> and I know a lot of people I would drive with (luckily I'm in the last group) 14:20:16 <Bjarni> it would be bad to drive so reckless that you wouldn't want to get in a car with yourself 14:20:32 <frosch123> Yust get drunken 14:20:44 <Bjarni> I never do that 14:22:21 <Bjarni> well, I have declared myself temporally unable to drive, but that was due to being ill, not drunk 14:24:33 <Bjarni> bbl 14:28:28 <TrueBrain> Blue Dragon is addicting :) 14:29:03 *** eQualizer [~lauri@dyn15-194.dsl.spy.dnainternet.fi] has joined #openttd 14:33:57 <TrueBrain> Nickman: the tile you said looked wrong, can't be done more correctly... I see that in some cases it looks a bit weird, but there is no real way to fix it, so it seems 14:34:20 <TrueBrain> hmm, in fact, one other way might help 14:34:20 <Nickman> :) 14:34:24 <Nickman> hehe :d 14:38:17 <TrueBrain> ah, yes, that looks better :) 14:48:52 *** lolman [~lolman@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 15:01:22 <Greyscale> 32bpp is done how 15:01:23 <Greyscale> ? 15:02:53 <TrueBrain> as it is coded in the source, that is how it is done 15:03:00 *** Peakki [antti@cs181000195.pp.htv.fi] has joined #openttd 15:04:14 <TrueBrain> like asking how a bird flies 15:04:22 <Eddi|zuHause> hm... when did we make the transition from "it is done when it is done" to "it is done how it is done"? 15:05:13 <glx> well the first one is for unfinished stuff 15:06:11 <TrueBrain> the second is for very unclear questions 15:08:06 *** Frostregen_ [~sucks@dslb-084-058-174-037.pools.arcor-ip.net] has joined #openttd 15:14:04 *** Frostregen [~sucks@dslb-084-058-151-096.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 15:14:16 *** Frostregen_ is now known as Frostregen 15:15:45 <Nickman> can you show your solution TrueBrain? 15:16:23 <TrueBrain> Nickman: yeah, in a moment 15:16:31 <TrueBrain> currently I am trying to find a fast way to make tiles for other colors 15:22:58 <TrueBrain> cool, I can crash blender 15:26:07 <TrueBrain> the color-node system of Blender is amazing :) 15:32:39 *** Diabolic-Angel [~dia@ip208.77.1311A-CUD12K-02.ish.de] has joined #openttd 15:33:24 <Nickman> yeah? 15:34:59 <TrueBrain> you can put all kind of systems between the inputs and outputs 15:35:03 <TrueBrain> to modify the color of an object 15:35:08 <TrueBrain> based on.. pretty much everything 15:35:12 <TrueBrain> from coordinates, to color 15:35:14 <TrueBrain> mixing, everything 15:36:35 <Sacro> hmm 15:39:33 *** Diabolic-Angel [~dia@ip208.77.1311A-CUD12K-02.ish.de] has quit [Quit: leaving] 15:40:25 *** Grey [~Greyscale@host86-137-110-28.range86-137.btcentralplus.com] has joined #openttd 15:41:01 *** frosch123 [~mtce@pascal.math.tu-clausthal.de] has quit [Remote host closed the connection] 15:47:06 *** Greyscale [~Greyscale@host86-137-110-28.range86-137.btcentralplus.com] has quit [Ping timeout: 480 seconds] 15:52:38 *** skidd13 [~skidd13@p548A581D.dip.t-dialin.net] has joined #openttd 15:54:22 <Grey> Eddi|zuHause, I ment "how do I try it" 15:54:36 <TrueBrain> http://devs.openttd.org/~truelight/lego054.png 15:54:40 <TrueBrain> when the sun goes down 15:58:53 *** Grey_ [~Greyscale@host86-137-110-28.range86-137.btcentralplus.com] has joined #openttd 16:00:51 *** Grey_ [~Greyscale@host86-137-110-28.range86-137.btcentralplus.com] has quit [] 16:00:56 *** Greyscale [~Greyscale@host86-137-110-28.range86-137.btcentralplus.com] has joined #openttd 16:03:56 *** Diabolic-Angel [~dia@ip208.77.1311A-CUD12K-02.ish.de] has joined #openttd 16:04:59 *** Grey [~Greyscale@host86-137-110-28.range86-137.btcentralplus.com] has quit [Ping timeout: 480 seconds] 16:05:17 *** |Jeroen| [~jeroen@d51A43614.access.telenet.be] has joined #openttd 16:05:41 *** mikl [~mikl@0x57372ee2.mrbnqu1.broadband.tele.dk] has joined #openttd 16:12:40 <SmatZ> [16:18:10] <frosch123> Bjarni: http://bugs.openttd.org/task/1160 <- then you should not drive with smatz either. 16:13:33 <SmatZ> errr if you are talking about the last comment, I was just asking Rubidium if it is worth continuing to work on that , because Rubidium said there will be some changes in the code 16:13:49 <SmatZ> and if the concept is OK :) 16:28:59 <CIA-3> OpenTTD: richk * r10990 /branches/NewGRF_ports/ (bin/data/realworldairports.grf src/station_cmd.cpp): 16:28:59 <CIA-3> OpenTTD: [NewGRF_ports] -Feature: If ground tile 0x0F8D is used in an airport tileseq, the correct snow/desert tile is displayed. 16:28:59 <CIA-3> OpenTTD: realworldairports.grf uses feature in all three airports, for under antennas, radars, etc. 16:33:49 *** Wezz6400 [~Wezz6400@ndb.demon.nl] has quit [Quit: bbl] 16:36:58 <Nickman> now lego land looks all sad TrueBrain... :( 16:39:17 <TrueBrain> yeah, I am in a sad mood :p 16:39:27 <TrueBrain> stupid Blender :p 16:39:28 <Nickman> hehe 16:41:31 <TrueBrain> I just want to change the color of material after a few frames 16:41:40 <TrueBrain> sounds like a basic thing, I mean... you want things to change color of time, not? 16:43:37 <Nickman> heh? 16:44:29 <TrueBrain> ah, think I found it 16:47:39 <Greyscale> how can I stop it autosaving every month? 16:47:49 <Greyscale> autosave = yearly is already done but its ignoring it 16:50:20 <Nickman> :p 17:01:05 *** Wolf01 [~wolf01@host200-232-dynamic.9-87-r.retail.telecomitalia.it] has joined #openttd 17:01:26 <TrueBrain> hi Wolf01! :) 17:01:48 <Wolf01> hello 17:19:51 <svip> :| 17:19:55 <svip> How do you stop a python script? 17:20:00 <svip> I mean. 17:20:04 <svip> Jump out of the script. 17:20:29 <svip> Well... stop the entire execution. 17:22:06 <Wolf01> press the x 17:22:13 <svip> :| 17:22:18 <svip> What the hell? 17:22:27 <svip> I am writing the script. 17:22:33 <svip> And I have a case where I want execution to stop. 17:22:37 <Wolf01> maybe there is an "exit" or "break" 17:22:48 <svip> break is out of a loop. 17:22:55 <svip> Everyone knows that. 17:22:59 <svip> It's not exit, quit or stop. 17:24:00 <Wolf01> Python has no statement to exit execution of a program or module before "running off the end". You could use sys.exit(), but this requires an initial import sys. 17:24:49 <svip> Good thing I need sys for something else. 17:24:53 <svip> ! So it's already imported. :D 17:26:07 <Wolf01> return x-y, x+y <- wtf? 17:26:44 <SpComb> sys.exit raises a SystemExit exception 17:27:10 <SpComb> ideally, you'd just return from your main function and then drop off the end of the module 17:27:13 *** |Jeroen| [~jeroen@d51A43614.access.telenet.be] has quit [Remote host closed the connection] 17:27:34 <SpComb> the usual def main (...) : .... if __name__ == '__main__' : main() pattern 17:28:13 <SpComb> with command-line argument parsing in the if, and then calling main with the processed arguments 17:30:27 *** |Jeroen| [~jeroen@d51A43614.access.telenet.be] has joined #openttd 17:33:45 <svip> Hm, SpComb. 17:33:59 <svip> I don't see the exception though. 17:34:04 <svip> Or is it caught somewhere? 17:35:19 <SpComb> it's an internal python thing 17:35:26 <svip> Hm. 17:36:14 <svip> Will Python run main() by itself? 17:36:25 <SpComb> no, see the if stuff above 17:36:50 <svip> if __name__ == '__main__' : main() << Sorry I'm not quite sure I follow. 17:37:05 <svip> Where is this? 17:37:12 <svip> Inside main() or after it? 17:37:34 <SpComb> after 17:38:09 <SpComb> http://www.artima.com/weblogs/viewpost.jsp?thread=4829 17:38:29 <SpComb> although I think the getopt stuff goes outside the main function 17:39:00 <svip> Well... 17:39:10 <svip> sys.exit() in mine does happen upon an IOError. 17:39:21 <svip> I just wanted to write my own personal insult to the user. 17:46:09 *** Wezz6400 [~Wezz6400@ndb.demon.nl] has joined #openttd 17:48:35 *** Smoovious [~imp486@c-71-205-140-67.hsd1.mi.comcast.net] has quit [Ping timeout: 480 seconds] 17:49:42 *** Smoovious [~imp486@c-71-205-140-67.hsd1.mi.comcast.net] has joined #openttd 18:05:49 *** CobraA1 [~Jeremiah@75-163-146-182.clsp.qwest.net] has joined #openttd 18:08:14 *** Rexxie [~rexxars@ti0140a340-0134.bb.online.no] has quit [Quit: edgepro: There are two kinds of people, those who finish what they start and so on.] 18:14:48 *** Tlustoch [~last_evol@vetrnik.koleje.cuni.cz] has joined #openttd 18:16:34 *** mikl_ [~mikl@0x57372ee2.mrbnqu1.broadband.tele.dk] has joined #openttd 18:17:53 *** mikl [~mikl@0x57372ee2.mrbnqu1.broadband.tele.dk] has quit [Ping timeout: 480 seconds] 18:33:01 *** Rexxie [~rexxars@ti0140a340-0134.bb.online.no] has joined #openttd 18:38:55 *** Grey [~Greyscale@host86-137-110-28.range86-137.btcentralplus.com] has joined #openttd 18:43:43 *** mikl__ [~mikl@0x57372ee2.mrbnqu1.broadband.tele.dk] has joined #openttd 18:44:15 *** Greyscale [~Greyscale@host86-137-110-28.range86-137.btcentralplus.com] has quit [Ping timeout: 480 seconds] 18:46:07 <skidd13> I'm thinking over converting the int dir in town_cmd to DiagDirection dir, but I miss something. Can someone enlight me? http://paste.openttd.org/206 18:46:35 *** Peakki [antti@cs181000195.pp.htv.fi] has quit [Quit: LÀhdössÀ] 18:46:55 <skidd13> enlighten 18:47:03 *** mikl_ [~mikl@0x57372ee2.mrbnqu1.broadband.tele.dk] has quit [Ping timeout: 480 seconds] 18:47:29 *** Grey_ [~Greyscale@host86-137-110-28.range86-137.btcentralplus.com] has joined #openttd 18:48:36 <Bjarni> you want enlightenment? 18:48:41 <Bjarni> go to a church 18:48:42 <Bjarni> :p 18:49:10 <Bjarni> if you want info about the game or source, then this is the channel to go to 18:49:17 <Bjarni> except... I can't answer you :p 18:50:30 <skidd13> Bjarni: What'S the right therm then? 18:50:41 *** Maedhros [~jc@i-195-137-43-74.freedom2surf.net] has joined #openttd 18:51:04 <skidd13> :%s /therm/term/g 18:51:07 <Maedhros> good evening 18:51:12 <skidd13> hi 18:51:24 <Bjarni> hi Maedhros 18:51:31 <Maedhros> hi skidd13, hi Bjarni 18:51:36 <Bjarni> Maedhros: <skidd13> I'm thinking over converting the int dir in town_cmd to DiagDirection dir, but I miss something. Can someone enlight me? http://paste.openttd.org/206 18:51:42 <Bjarni> maybe you can answer this one 18:52:56 <Maedhros> hmm. i haven't really looked at the town road layouts 18:53:22 <skidd13> I looked at it too much ;) 18:53:30 <Maedhros> hehe 18:54:03 <Maedhros> for what it's worth the switch (dir % 4) { } could be turned into dir & 3 with a table lookup 18:54:20 <Maedhros> although the compiler might do that for you anyway 18:54:51 *** Grey [~Greyscale@host86-137-110-28.range86-137.btcentralplus.com] has quit [Ping timeout: 480 seconds] 18:54:56 <skidd13> Maedhros: Sure, but that shouldn't be the point. 18:55:21 <Maedhros> no, i know 18:55:45 <Maedhros> i'm not entirely sure what that code should be doing though (and the cider isn't helping ;) 18:56:42 <skidd13> I hope to make it more readable... 18:58:13 *** mikl__ is now known as mikl 19:08:01 *** |Jeroen| [~jeroen@d51A43614.access.telenet.be] has quit [Quit: oO] 19:14:59 <skidd13> Can I have som dev comments for FS1161 19:16:02 * Belugas reads 19:21:54 <svip> :O 19:22:07 <svip> :| skidd13. I must admit, I am not pleased with your nick. 19:22:26 <skidd13> svip: why? 19:22:27 <svip> Dunno if Bjarni has already told you, but it reminds me too much of the Danish word for "shit". 19:22:42 <Bjarni> lol 19:22:46 <Bjarni> didn't think of that 19:22:51 <Bjarni> damn you svip 19:22:59 <Belugas> reminds me of Skiddley Diddley :) So i'm cool with it :D 19:23:02 <Bjarni> now you made me think of skidd13 as a shitty person :( 19:23:10 <svip> :( 19:23:20 <skidd13> *GRRR* 19:23:30 <svip> I don't apologies for my native language! 19:23:31 <svip> EVER! 19:24:15 <Bjarni> that's the spirit 19:24:16 <skidd13> No problem there are lot of names that sounds strange 19:24:50 <Bjarni> sounds like the jettekuk quote X) 19:25:38 <Bjarni> some UK guy named Jettek had this nick and somebody mentioned that jette kuk means giant cock in Swedish 19:26:28 <skidd13> lol 19:27:15 * Belugas hates reading those bit manipulation patches... nightmares... 19:30:07 <Zavior> :D 19:33:46 *** svip_ [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has joined #openttd 19:33:46 *** svip [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has quit [Read error: Connection reset by peer] 19:37:12 *** Osai [~Osai@pD9EB6088.dip.t-dialin.net] has quit [Quit: Osai] 19:41:53 *** Wezz6400 [~Wezz6400@ndb.demon.nl] has quit [Quit: bbl] 19:44:24 *** svip_ is now known as svip 20:01:27 <skidd13> Are there spreadshirts availible for openttd? 20:01:39 *** Grey [~Greyscale@host217-42-82-80.range217-42.btcentralplus.com] has joined #openttd 20:01:54 <Sionide> what's a spreadshirt? 20:03:14 <Belugas> spreadsheet maybe? 20:05:06 <skidd13> Those T-Shirts with logos on it. 20:05:24 *** KouDy [user@85.207.64.178] has joined #openttd 20:05:54 *** KouDy [user@85.207.64.178] has left #openttd [] 20:06:10 <skidd13> Like mozilla does with the FF logo. 20:06:21 <Belugas> ho... 20:06:22 <Belugas> that 20:06:25 <Belugas> no 20:06:28 <Belugas> that is a shame 20:06:31 *** Grey_ [~Greyscale@host86-137-110-28.range86-137.btcentralplus.com] has quit [Ping timeout: 480 seconds] 20:06:36 <Belugas> that we do not 20:06:52 *** KouDy [user@85.207.64.178] has joined #openttd 20:07:34 <skidd13> Why shame? It would be cool to spread openttd all over the world. These spreadshirts are more or less public relations. 20:07:58 <Sionide> i hate wearing t-shirts that everyone asks what it is on it... 20:08:14 <Bjarni> solution: don't wear a t-shirt 20:08:42 <skidd13> Sionide: That's what they are for :D 20:09:19 <Sionide> http://uk.youtube.com/watch?v=K2cYWfq--Nw daft punk, with hands...! 20:09:54 <Belugas> thus spread shirt :) 20:10:03 <Belugas> never heard the name before 20:10:39 <Belugas> we've made "spreadshirts" for our diving club.even my kid has one :) 20:11:07 <skidd13> I read it on a german website and thought it's an anglicism. 20:11:49 <Sionide> makes sense i guess 20:11:57 <Sionide> i hadn't heard it before either 20:12:03 <Bjarni> I have a spread shirt I once got for free with an order in an online shop (since the order was big enough). When it arrived, it turned out to be a walking billboard commercial for that shop 20:12:05 <Wolf01> 'night 20:12:09 <Bjarni> go figure 20:12:10 *** Wolf01 [~wolf01@host200-232-dynamic.9-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 20:12:52 <Bjarni> <skidd13> Are there spreadshirts availible for openttd? <--- not that I know of 20:13:11 <skidd13> That's why I'm asking here 20:13:41 <Bjarni> http://www.openttd.org/images/screens/r10000/r10000.png <-- this is the closest you get to a real life thing from the OpenTTD world (I think) 20:14:18 <svip> "spreadshirts"? 20:14:18 <svip> O_o 20:15:27 <XeryusTC> Bjarni: incorrect 20:15:36 <XeryusTC> i have a TTRS building on my desk 20:15:38 <XeryusTC> made out of paper :P 20:16:02 <Sionide> XeryusTC, eh? got a pic? 20:16:17 <XeryusTC> Sionide: they're still on the camera 20:16:20 <XeryusTC> after almost a month 20:16:28 * XeryusTC never bothered to ask dad to get them off it :P 20:16:38 <XeryusTC> i need to make a new one though 20:16:41 <XeryusTC> i made the small version 20:16:46 <XeryusTC> which was too small for my big hands :s 20:17:34 *** Zavior [~zavior@d195-237-7-209.elisa-laajakaista.fi] has quit [Read error: Connection reset by peer] 20:18:55 <skidd13> I don't know if it's only for germany: http://www.spreadshirt.net/ 20:19:22 <Bjarni> cool 20:19:35 <Bjarni> now I can get t-shirts with pictures of myself on them 20:20:02 <Bjarni> now it will be easier to tell if somebody steals them in the gym and later use them X) 20:20:28 <Bjarni> well, that was never a problem for me though 20:20:46 <Bjarni> but it was "fun" to tear my gym bag :( 20:20:58 <XeryusTC> Bjarni: they have a shop in a town that's about 3 km away from here that prints those kind of shirts 20:21:07 *** Strid_ [gg@85.8.6.64.se.wasadata.net] has joined #openttd 20:21:14 <XeryusTC> well, i heard it, i think i might haved walked pass the shop a few times 20:21:15 *** Strid [~Strid@85.8.6.64.se.wasadata.net] has quit [Read error: Connection reset by peer] 20:22:22 <skidd13> A webshop has the advantage that the whole community can buy the same stuff there. That's why I posted the link 20:22:27 <Bjarni> http://www.spreadshirt.net/en/GB/T-Shirt/Overview-2107/categoryId/8/productTypeId/115/type/detail/ <--- LOL, print your face on those and give them to your girlfriend for Christmas 20:23:01 <Bjarni> or we could make a complete set of OpenTTD cloth from the inside out 20:24:32 <XeryusTC> i thought about making some TT t-shirts for the dutch tt-f meet ;) 20:24:52 <Bjarni> hmm, I wouldn't mind an OpenTTD mug though 20:25:16 <XeryusTC> would be funny if you walk around with the OTTD startup screen on your chest :D 20:25:27 <Bjarni> yeah 20:25:30 <XeryusTC> maybe you get people recognising it 20:26:31 *** Grey [~Greyscale@host217-42-82-80.range217-42.btcentralplus.com] has quit [Ping timeout: 480 seconds] 20:26:33 <Bjarni> I have seen people playing it at uni and talking about it elsewhere 20:26:39 <Bjarni> hmm 20:26:56 <XeryusTC> hmm 20:27:04 <Bjarni> maybe it wouldn't be so great to wear it in public and people show up from everywhere with verbal bug reports and such 20:27:18 <Bjarni> or asking for tips on how to get started 20:27:27 <XeryusTC> would be funny when you see people play a game you're dev of, and you tell them :D 20:27:38 <Bjarni> that would almost be like wearing a railroad uniform at a station 20:27:48 <XeryusTC> rofl 20:28:00 <XeryusTC> you might just be a fan though ;) 20:28:00 <Bjarni> people ask the weirdest questions if you wear a uniform 20:28:35 <XeryusTC> i dont think people start randomly asking linux questions when you wear a "may the force be with you" shirt with tux' head on it 20:28:43 <XeryusTC> force = source :S 20:29:46 <Bjarni> I was once asked "what should the train to X say?".... not "which track will it depart from?" or "when will it depart?", but what should the text say 20:29:57 <skidd13> XeryusTC: Once I carryed a mainboard with me. And a guy asked me what gfx card I can suggest to him. 20:30:13 <Bjarni> surprisingly it would say X, which would be the end of the line and the station that person wanted to go to 20:30:40 <XeryusTC> hmm 20:30:51 <XeryusTC> you wear an uniform when you're at the railroad station? :o 20:31:13 <Bjarni> I replied with what it should say, which track it should depart from and that the train in question is the two red dots in the distance 20:31:55 *** Grey [~Greyscale@host217-42-82-80.range217-42.btcentralplus.com] has joined #openttd 20:31:58 <Bjarni> <XeryusTC> you wear an uniform when you're at the railroad station? :o <--- yeah... would look a bit silly if I climb into the engine with my every day cloth on ;) 20:32:25 <Bjarni> well, either I have a uniform on, or those orange outfits... the uniform is more pretty 20:32:40 <Bjarni> but less visible in the dark or on a foggy day 20:32:45 <XeryusTC> hmm 20:33:01 <XeryusTC> engineers here wear one of those yellow high visibilty jackets 20:33:11 <XeryusTC> or some uniform i think 20:34:14 <Bjarni> 100 years ago, it was mandatory to wear the black uniform at all times. Imagine walking around on the tracks in black cloth during the night 20:34:37 <Bjarni> moving trains had no chance to see them in time >_< 20:34:38 <nairan> quite dangerous. 20:34:56 <Sionide> can't you wear uniform and hi-vis jacket? 20:35:25 <XeryusTC> Bjarni: moving trains usually dont have enough time to stop 20:35:28 <Sionide> Bjarni, you drive trains for a living? 20:35:33 <XeryusTC> although, stations do have speed limits 20:35:36 <Bjarni> <Sionide> can't you wear uniform and hi-vis jacket? <-- sure. I do that here: http://www.veterantoget.dk/gallery/gallery1/images/image001.jpg 20:35:41 <nairan> that would lok stupid. neon orange vest and uniform. 20:35:51 <Sionide> nairan, it doesn't 20:35:58 <Bjarni> nairan: look at the picture 20:36:25 <Bjarni> <Sionide> Bjarni, you drive trains for a living? <-- no, it's a hobby :D 20:36:43 <nairan> those are workers. at least the one in front (lightblue pants) 20:36:44 <Sionide> Bjarni, oh cool 20:36:45 <XeryusTC> our (as in, the dutch) engineers have a high vis jacket thats more like a normal jacket 20:37:30 <nairan> same here techs and railworkers wear those orange vest and pants with stripes at legs, 20:37:45 <nairan> and sill it happens that ppls die. 20:38:25 <skidd13> Haven't been a svg file of the openttd-logo in the media folder of the source? 20:38:32 <Bjarni> nairan: actually everybody in orange on that picture are engine crew. I never figured out why this guy didn't wear his uniform though 20:39:01 <nairan> heh 20:39:03 <Bjarni> <nairan> and sill it happens that ppls die. <-- #1 stay off the track when you have nothing to do there 20:39:47 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Quit: Life is a game of pick-up-sticks, played by fucking lunatics.] 20:40:03 <nairan> well im not at rail company bt daily i have a quite long way to travel by rail. 20:40:11 <nairan> bt = but 20:40:12 <Bjarni> I remember when this picture was taken. We borrowed those 4 engines. It was great fun :) 20:41:23 <Bjarni> 50 year anniversary for that design 20:41:57 <Bjarni> 9 out of 9 survived the first 50 years... so don't talk bad about durability and reliability of Danish design :) 20:43:38 <Bjarni> hmm 20:43:40 <Bjarni> channel dired 20:43:41 <nairan> im in germany we dont talk about the rail. bad image of DB =D 20:43:44 <Bjarni> *died 20:44:21 <Bjarni> maybe nobody can figure out what to reply to this one 20:44:31 <Bjarni> is DB that bad? 20:45:07 *** Greyscale [~Greyscale@host86-145-25-109.range86-145.btcentralplus.com] has joined #openttd 20:45:09 <nairan> high costs. lot bureaucracy. hi prices . bad service. 20:45:19 <Bjarni> ahh 20:45:20 <skidd13> Not that bad IMO. It has more or less political reasons. 20:45:47 <Bjarni> the railroad net in Europe has a whole lot of problems due to political reasons 20:46:04 <Bjarni> at least they finally figured out to have a standard gauge 20:46:38 <Bjarni> and cab design 20:46:39 <Bjarni> next will be the signal system and ATC (those two are closely related) 20:46:39 <skidd13> but the french network has a very good rep. 20:47:06 <Bjarni> eventually catenary systems will be standardised as well and trains will be able to move around freely 20:47:47 <Bjarni> it looks like 25 kV 50 Hz will be the new standard, but I have a feeling that Germany is against that decision :p 20:48:43 <Bjarni> avg speed of freight cars in Europe is 16 km/h because they are moved from one yard to another, then they wait 20 hours before they are moved to the next and so on 20:48:45 *** Grey [~Greyscale@host217-42-82-80.range217-42.btcentralplus.com] has quit [Ping timeout: 480 seconds] 20:49:23 <Bjarni> but when they are moving, they have to be moved at relatively high speed (like 100 km/h or more), which is damn high for freight compared to the rest of the world 20:49:52 *** jonty-comp [jonty@marttila.de] has quit [Quit: I've run out of terminals!] 20:50:07 <Bjarni> there are sideeffects of moving freight that fast, like needed engine power, power bill, wear, demand of rolling stock, demanded gearing of engines and so on 20:51:20 <Bjarni> we need to make our train system more efficient or we will drown in lorries and cars (almost too late) 20:52:55 <Bjarni> now it is your time to say something 20:53:05 <Bjarni> I don't want this to be a monologue 20:53:26 <Bjarni> and if you don't say anything, it looks like you know shit :P 20:53:28 <skidd13> I want a spreadhirt! :D 20:53:49 <Bjarni> wtf is a spreadhirt??? 20:53:54 <Bjarni> or can't you spell? :p 20:54:04 <skidd13> I cant spell :( 20:54:05 <Rubidium> a word "joke" 20:54:08 <Bjarni> and how is that related to what I just said? 20:54:19 <Bjarni> joke 20:54:24 <Bjarni> point 20:54:24 <CobraA1> Is it OK to add a new page to the wiki? 20:54:27 <Bjarni> laughter 20:54:36 <Rubidium> a shirt with logo to spread <thing behind logo> 20:54:39 <skidd13> Bjarni: It stops your monologue 20:54:40 <Bjarni> CobraA1: if it's relevant, then yes 20:54:41 <Progman> CobraA1: sure, do so 20:54:53 <CobraA1> It's a checklist for patch developers 20:55:22 <nairan> well until all rail stuff is united it will takes a looong time. every company want an advantage. 20:55:32 <Greyscale> I just had two towns next to eachother 20:55:55 <Greyscale> Pontfingly and Pintfingly 20:56:05 <Bjarni> nice 20:56:08 <skidd13> good night 20:56:46 *** skidd13 [~skidd13@p548A581D.dip.t-dialin.net] has left #openttd [] 20:56:51 <Bjarni> nairan: that's why EU is working on figuring out what should be the standard and not the companies themselves because the companies can't agree on this 20:57:52 <nairan> the thought is great but the influence of industy is greater, 20:58:22 <Bjarni> our signal system is really old (safe, but old and causes delays due to wear), so it needs to be replaced. Whenever EU finishes working out how the standard should be (they will finish in 1-3 years or so), we will go for a complete replacement 20:58:52 <Bjarni> and kill off the WW1 and WW2 era technology in our signal systems (yes, we got pre WW2 stuff still in service) 20:59:05 <nairan> heh nice 21:00:50 <nairan> the tech here is quite frail(sp?) 21:01:02 <Bjarni> funny thing is that when I went to a railroad museum, they had a signal post control unit on display, saying that it's really old (it didn't have buttons, but turning knobs and stuff) and I was like "that's just like back home" 21:01:32 <Bjarni> it works great, but it can't be remote controlled, so it has to be locally staffed 24 hours/day 21:01:35 * nairan grins. 21:01:55 <glx> [22:46:49] <skidd13> but the french network has a very good rep. <-- maybe for TGV 21:02:26 <glx> oh he's gone 21:02:43 <Bjarni> he might have known that you would reply that :p 21:03:30 <svip> glx uses any change to insult the French. 21:03:51 <glx> I'm French 21:03:52 <svip> chance* 21:03:55 <Greyscale> really? 21:03:55 <svip> Exactly. 21:04:01 <svip> Bonjour to you then. 21:04:07 <Greyscale> hahaha, fucking frogs, etc. 21:04:15 <svip> Greyscale fail at insulting. 21:04:23 <svip> Be more stereotypical, man. 21:04:26 <Greyscale> :P 21:04:32 <svip> At least you wrote grey right. 21:05:40 <Greyscale> Facking americans. 21:05:48 <Greyscale> </oxfordshire lout> 21:05:57 <Greyscale> Actually, I think thats an oxymoron right there 21:06:03 <Greyscale> everyone here is stupid-loaded. 21:06:11 <Greyscale> I hate suburbia :| 21:06:39 <svip> :| 21:08:05 <Greyscale> still, better than being in manchester :T 21:08:35 <Bjarni> hmm, I can't find the picture of that control unit. I think the museum removed it from their homepage :s 21:09:17 <svip> :S 21:10:54 *** prakti [~prakti@port-213-148-152-8.static.qsc.de] has quit [Quit: Quitting .... Hackedi...hackedi...weg.] 21:13:35 <Bjarni> http://www.l-eriksen.dk/toge/fast/div/1/46270.jpg <--- heh, the track is NOT supposed to look like that X) 21:14:22 <svip> x) 21:14:28 <svip> It's a Danish link. :P 21:16:18 <Bjarni> yeah 21:16:25 <Bjarni> I don't know where the picture is from though 21:16:36 <Bjarni> it says "time and location doesn't matter" 21:17:00 <Progman> CobraA1: "Documentation" as last point, good one ;) 21:17:49 <Bjarni> http://www.student.dtu.dk/~s991088/signal.JPEG <-- here is another Danish link 21:18:01 <svip> Fut fut. 21:18:02 <Bjarni> it's a signal in a tunnel... something people want for OpenTTD 21:18:11 <Bjarni> so I put this picture online 21:18:15 <Rubidium> lets them code it ;) 21:18:18 <svip> :| 21:18:25 <svip> You know what would be easier? 21:18:29 <CIA-3> OpenTTD: rubidium * r10991 /trunk/src/ (clear_cmd.cpp industry_cmd.cpp main_gui.cpp town_cmd.cpp): -Codechange: add documentation, enumification and some code simplifications to the terraforming code. Patch by frosch. 21:18:36 <svip> Allow an underground level. 21:18:43 <Bjarni> yeah 21:18:45 <Bjarni> that's the plan 21:18:57 <Bjarni> and not only one 21:19:00 <Bjarni> but 21:19:04 <Bjarni> that's far into the future 21:19:44 <Bjarni> anyway that picture from before... I think I took it somewhere around late 2001 21:19:53 <Greyscale> The council AI is shit 21:19:54 <Bjarni> svip: now the big question: where is it? :) 21:20:14 <svip> :O 21:20:14 <Bjarni> and what rolling stock? :) 21:20:23 <svip> Ãresund? Store BÊlt? 21:20:59 <Bjarni> wrong and wrong 21:21:20 <Bjarni> didn't answer the rolling stock part either 21:22:04 <svip> Uuuh. 21:22:13 <svip> It looks under KÞbenhavn! 21:22:16 <svip> +like 21:22:55 <mikl> it is - right before NÞrreport 21:23:02 <Bjarni> it is 21:23:11 <Bjarni> but the rolling stock... 21:23:37 <svip> mikl is Danish too? 21:23:42 <mikl> indeed 21:23:47 <svip> :| First time for me in an English speaking channel with other Danes. 21:24:17 <Bjarni> do you give up on what the rolling stock is? 21:25:05 <svip> I don't even know what "rolling stock" means. 21:25:11 *** Diabolic-Angel [~dia@ip208.77.1311A-CUD12K-02.ish.de] has quit [Quit: leaving] 21:25:11 <svip> I am thinking of something with stock market. 21:25:31 <Bjarni> it's a fine word for "what type of train?" X) 21:25:51 <svip> :O Oh. 21:25:59 <svip> Dunno. 21:26:06 <Bjarni> http://veterantoget.dk/materiel/damp/s1307.html <-- this one 21:26:12 <svip> It was steam? 21:26:14 <mikl> svip: It's not that uncommon - the Danish are very well represented on the net :) 21:26:18 <svip> I was thinking. 21:26:28 <svip> Not where I go, mikl. 21:26:28 <Bjarni> it sure looks like steam to me 21:26:38 <Bjarni> and feels like steam 21:26:42 <Bjarni> and smells like steam 21:26:44 <svip> It looked like a steam train to me. 21:26:46 <Bjarni> and shakes like steam 21:26:48 <svip> What does it taste like? 21:27:00 <Bjarni> taste? 21:27:07 <svip> Indeed. 21:27:10 <Bjarni> you are not supposed to eat it :P 21:27:12 <svip> You can't do it without tasting it. 21:27:22 <svip> Like the Futurama quote. 21:27:23 <mikl> heh, I have steam trains running right past the grounds all the time :) 21:27:41 <mikl> I live right next to Museumsbanen Maribo-Bandholm 21:27:53 <Bjarni> I was there.... yesterday 21:28:01 <svip> "It looks like toxic waste, it smells like toxic waste." "What does it taste like?" *tastes* "Uhm! Strawberries! Ah, but with a distinct aftertaste of toxic waste." 21:28:03 <Bjarni> well, almost 21:28:29 <mikl> Bjarni: Indeed - were you with the Togtosse-group we had for dinner last night? 21:28:30 <Bjarni> it smells like burning coal and steam 21:28:59 <Bjarni> mikl: err.. no. I was there on family business 21:29:07 <Bjarni> not train related 21:29:26 <Bjarni> did take a picture of NykÞbing FC though 21:29:28 <mikl> ah, well - it would have been a fantastic coincidence :) 21:29:33 <Bjarni> because I could :p 21:30:18 <Bjarni> mikl: so you had a visit by a whole lot of railroad freaks? 21:30:56 <svip> :| 21:31:05 <svip> Only Danes around, and yet they speak English. 21:31:09 <Bjarni> looks like svip feels left out :P 21:31:13 <Bjarni> oh 21:31:15 <Bjarni> good point 21:31:28 <svip> Nah... 21:31:30 <Bjarni> join #openttd.dk 21:31:32 <svip> I'm a vowel hunt. 21:31:32 <mikl> Bjarni: yes or no - I work at a hotel where we had a group of them for dinner - didn't talk to them, though - I'm not a waiter :) 21:33:40 <CIA-3> OpenTTD: rubidium * r10992 /trunk/src/ (autoreplace_gui.cpp build_vehicle_gui.cpp group.h): -Fix [FS#1132]: huge amount of vehicles in the "ungrouped" group. Patch by frosch. 21:44:15 <Eddi|zuHause> <Bjarni> I replied with what it should say, which track it should depart from and that the train in question is the two red dots in the distance <-- meaning the train was already gone? 21:44:32 <Bjarni> yeah 21:44:39 <Bjarni> yet it was still visible 21:45:14 <Eddi|zuHause> i assume you have rather flat land, so it is visible a pretty long time :) 21:45:44 <Bjarni> not in areas with trees and buildings and a curved track 21:46:10 <Bjarni> so it would be like say 3-400 meters 21:47:38 <Eddi|zuHause> and how often does the train go? 2h? 21:48:11 <Bjarni> she had to wait for THE SAME TRAINSET to return X) 21:48:43 *** thgergo [~th_gergo@dsl51B7A1EB.pool.t-online.hu] has quit [Ping timeout: 480 seconds] 21:48:43 <Eddi|zuHause> i have seen trains that go once a week :p 21:49:02 <Bjarni> that wouldn't even be allowed here 21:49:03 *** Tlustoch [~last_evol@vetrnik.koleje.cuni.cz] has quit [Quit: Leaving] 21:49:17 <Eddi|zuHause> although that was an ICE on a station that usually not feature ICE trains 21:49:24 *** NukeBuster [~opera@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 21:49:32 <Bjarni> there is a min 4 trains/week or the tracks will be declared abandoned 21:50:12 <Eddi|zuHause> no, the tracks are used... just that particular train route lead only through that city once a week 21:50:19 <SpComb> Logs: http://spbot.marttila.de:8120/logs/oftc-ottd (old: http://zapotek.paivola.fi/~terom/logs/openttd ) 21:50:19 <NukeBuster> !logs 21:51:34 <Eddi|zuHause> and afaik, tracks have to be unused for 5 years before they can be declared abandoned here 21:52:37 <Eddi|zuHause> which is sometimes a problem... i remember a report of a brand new bridge being built over tracks to replace a level crossing, where there was no train for over 2 years 21:52:51 <Bjarni> actually I think it's some sort of in between state they enter. You will have to inspect the tracks before you can use them again and you will need to get a written permission to start using them again 21:53:10 <Eddi|zuHause> because of some rule that new major roads may not have level crossings 21:53:30 *** KouDy [user@85.207.64.178] has quit [Quit: Trillian (http://www.ceruleanstudios.com] 21:53:43 <Eddi|zuHause> but they could not remove the tracks, because of the 5 year waiting time 21:54:01 *** _Ben_ [~Ben@82.153.12.202] has joined #openttd 21:56:20 <Bjarni> we had the opposite situation here 21:57:01 <Bjarni> a new road was planned and nobody though about the railroad they had to cross 21:57:13 <Bjarni> so the road people decided to just close the rails 21:57:30 <Bjarni> damn that didn't go silent when the railroad people learned that 21:57:33 *** Grey [~Greyscale@host86-145-25-109.range86-145.btcentralplus.com] has joined #openttd 21:58:02 <mikl> Bjarni: where was that? 21:58:36 <Bjarni> Mariager 21:59:21 <mikl> oh, never heard of it... 21:59:47 <Bjarni> the railroad is only used by vintage trains, yet it's not owned by the vintage railroad company, but the local government (who bought it when it went bankrupt so they could reopen it if possible) 21:59:53 <mikl> the mainstream media usually doesn't concern itself with old railroads :/ 22:00:20 <Bjarni> I don't know this from the media. I think they completely bypassed this one 22:00:24 <ln-> it would be easiest just to close all railroads. 22:00:39 <mikl> ln-: yeah, bicycles for everyone :D 22:00:52 <Eddi|zuHause> i don't think such a situation coult occur here... 22:01:12 <Eddi|zuHause> there are so many institutions involved when planning even the shortest routes 22:01:16 <Bjarni> the road people had no right to plan like that, yet they did anyway 22:01:20 <NukeBuster> anyone know if BEGIN_TILE_LOOP is also used other than in clear_cmd.cpp? 22:01:20 <ln-> I bet e.g. in Copenhagen or any capital there is a lot of expensive land area right in the center covered by useless rail yards. 22:01:32 <Bjarni> NukeBuster: try grep 22:01:37 <Eddi|zuHause> i mean they stopped building an autobahn bridge because it would affect a hamster family... 22:01:37 <NukeBuster> thnx 22:01:43 <mikl> ln-: indeed there is 22:01:54 <Eddi|zuHause> a rail should not go by unnoticed :p 22:01:59 <NukeBuster> didn't think about that one :) 22:02:03 <Bjarni> ln-: it's not useless in Copenhagen. It's in use 22:02:07 <mikl> ln-: but they are actually scrapping some of it - I suppose they are going to use it for something else 22:02:20 <ln-> Bjarni: could be replaced by buses and trucks. roads already exist. 22:02:41 <mikl> Bjarni: there is a large area between NÞrrebro and Bispebjerg that's not in use 22:03:00 <Bjarni> it is 22:03:23 <Eddi|zuHause> a lot of old rail territory is from the 19th and early 20th century 22:03:28 <Bjarni> it's used to turn trains and stuff 22:03:49 <Bjarni> but people just use the EMUs and never notice this 22:04:19 <Eddi|zuHause> especially freight traffic reduced since then, so a lot of tracks are unused now 22:04:59 *** Greyscale [~Greyscale@host86-145-25-109.range86-145.btcentralplus.com] has quit [Ping timeout: 480 seconds] 22:07:21 *** Farden [jk3farden@lns-bzn-48f-81-56-247-196.adsl.proxad.net] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] 22:07:32 <Bjarni> <mikl> Bjarni: there is a large area between NÞrrebro and Bispebjerg that's not in use <--- if you close that one, you will have nowhere to place track maintenance trains when they are on duty on that line. In that case, even simple tasks would close the line. Now they have somewhere to go when a train needs to pass 22:08:26 <Bjarni> they also need a place to turn around and it's the only location on the line where they are able to do so 22:08:31 *** Gebruiker [~chatzilla@84-245-3-240.dsl.cambrium.nl] has joined #openttd 22:11:12 <Bjarni> <ln-> Bjarni: could be replaced by buses and trucks. roads already exist. <-- I don't think would be be popular by adding more traffic on the roads in Copenhagen. They can't handle the extra load the missing trains would create 22:11:40 *** TinoDidriksen [~projectjj@wolf.projectjj.com] has joined #openttd 22:15:58 *** KritiK [~Maxim@ppp85-140-207-0.pppoe.mtu-net.ru] has quit [Quit: Leaving] 22:18:08 <Bjarni> did everybody go to bed? 22:18:24 <Eddi|zuHause> yes. 22:19:38 <Eddi|zuHause> bad... i can't name my files "Die nackte Kanone 2 1/2" and "Die nackte Kanone 33 1/3"... 22:20:06 <Bjarni> :P 22:20:41 <Bjarni> 56°34'10.89"N, 9°51'14.62"E <-- this is the location of the road/rail incident. I think they ended up with a good solution 22:21:36 <Bjarni> notice that the road is not higher than planned. They just built a "pipe" on top of the tracks before they added dirt 22:21:54 <Smoovious> saddens me whenever I see an unused line being razed and built over it... obtaining land inside the city for a future lilne is so hard to come by 22:23:15 <Smoovious> we recently consolodated the commuter bus and inter-city bus stations i nto the same place... right on a piece of property that used to be u sed by one of the rail companies... and moving the amtrak station to the same location would have been perfect... 22:23:50 <Smoovious> but a year before they did that, the rail company, solld off its abandoned line, and there was a corner of a building blocking the right-of-way... 22:23:58 <Bjarni> I know of a location where some people wants to rebuild a railroad and use it for steam trains. So far nothing happened because of a bike trail 22:24:53 *** sPooT [~spoot@e156067.upc-e.chello.nl] has joined #openttd 22:25:00 *** Grey [~Greyscale@host86-145-25-109.range86-145.btcentralplus.com] has quit [Ping timeout: 480 seconds] 22:25:18 *** Mucht [~Mucht@p57A0D5DB.dip.t-dialin.net] has joined #openttd 22:25:49 <Bjarni> we have a law about buildings like that.... the government can declare that it will have to go to give room for something that is needed by the country (like a railroad) 22:26:13 <Smoovious> but the company who owned t he line, sold it to them 22:26:17 <Bjarni> the owner will then be compensated, but it's not a showstopper 22:26:28 <Bjarni> yeah, that's stupid 22:27:23 <Smoovious> I have t he same problem... I keep allmost everything, even if I don't have a current use for it... and too often, right after I get rid of it, I find a use for it 22:27:54 <Smoovious> it was the only line we had left touching downtown 22:28:08 * Smoovious shrugs. 22:29:31 <Smoovious> could have e expanded our passenger rail service with thhat line... as it is now, not much we can do, with the current station sitting right on a major through-line... single-tracked in that section too 22:29:53 <Smoovious> so we only have 1 service which leaves at 6:30a, and returns after 11p 22:30:36 <Eddi|zuHause> i never heard much good about passenger rail in the USA 22:30:43 <Bjarni> here there are some politicians, who wants to spent a fortune (tax money) in order to turn a closed shipyard into some cultural... something. One of the politicians noticed the railroad in front of it and declared in public that he wanted it closed because it spoiled his dream of this cultural place 22:31:28 <Smoovious> there was this large station c omplex t hat was built next to the freeway at the northern end of the Norfolk Southhern yard here in town... they even brought i n ana old steamer and caboose, restoreed, for display... 22:31:28 <Smoovious> it looked real promising as it wa g oing up 22:31:41 <Bjarni> I think sanity went down the drain. The line is in use and have 20 minute intervals 22:32:22 <Smoovious> but it isn't serviced b y a single train... there are 2 tracks behind it so the yard can still get in and out... but the complex, whihch looks like a train station... is being used as a trucking terminal 22:32:23 <Bjarni> for passenger service 22:33:32 <Smoovious> <Eddi|zuHause> i never heard much good about passenger rail in the USA <--- passenger rail here doesn't have the lobbyists that air and trucking have... they gov't put together Amtrak, and year after year, choke the life out of it... if they properlly supported it, we would have had a good widespread service now 22:34:04 <Smoovious> as it stands tho... Amtrak service is spotty at best... and all you reallly have are t he deplorable travellilng condition at the airports 22:35:03 <Smoovious> <Bjarni> I think sanity went down the drain. The line is in use and have 20 minute intervals <--- maybe the rail company should establish a new lilne... one that goes through t he politico's house, and take it via eminent domain, so he can h ave his cultural pllace 22:35:10 <Bjarni> I read about the teamster union vs Maersk case.... looked to me like the teamsters wanted to completely control the transport marked and used modern mafia methods :s 22:35:25 * Smoovious snorts. 22:36:05 <Smoovious> the teamsters were always more involved in their own interests than their memberrship... mafia-like is aabout right... very accurate... 22:36:14 <Bjarni> they went like "if you want to transport anything here, you can only do that with our people, so you will have to pay us to be allowed to transport goods" 22:37:00 <Bjarni> however Maersk didn't just apply to their demands. I don't know what the end result is though 22:37:26 <Bjarni> but if the teamsters wants to play it tough, then Maersk can play it tough too 22:37:38 <Bjarni> it's the worlds biggest container shipping company 22:38:11 <Smoovious> unions have their place, and lots of unions are doing a good job for their membershihp... but groups like the teamsters... do more to hurt the economy and the companies they deal with, than anything else, IMHO 22:38:29 <Bjarni> and it's surprisingly not a company, that moves cash around to avoid taxes or tread their staff so they have union issues 22:39:05 <Smoovious> I don't join a union unless I have no other choice... I've always been able to do better negotiating my own contract than any union ever did for me 22:39:34 <Smoovious> the unnion reallly only helps those people who aren't worth what they're being paid 22:39:58 <Bjarni> both yes and no 22:40:03 <Bjarni> (mainly yes though) 22:40:31 <Smoovious> its funny how all my highest-paying jobs were non-union, and the lowest-ppaying jobs, were union... the non-union companies have a lot more flexibility 22:40:47 <Bjarni> sometimes companies start to treat people like dirt and then the union helps getting the unpaid salary and stuff 22:41:27 <Smoovious> bah... the company would have died eventuallly anyways 22:41:59 <Smoovious> there's more keeping their membership in line than there is fighting for their membership going on 22:42:55 <Bjarni> unions kills flexibility. Here they have declared that train drivers shouldn't work overtime, so if a train is late (and it's the end of the drivers shift), it can end up with him not being allowed to finish even if he wants to. The union can tell him to stop where he is and wait for another driver to turn up and finish the run 22:43:26 <Bjarni> so it could take ages for him to go the last say 15 km so he can get home. That was not a problem until the union butted in :s 22:43:33 <Smoovious> yeah, that too... they get in my way more than help 22:44:28 <Smoovious> there have been several times where raises came around, and i got told they tried to bump me up to more pay cuz of the work I did for them, but the union contract wouldn't allow it 22:45:19 <Bjarni> well, they should have said something in Canada... the railroad allowed 2 hours for sleep for a train crew. Afterwards they jumped on a moving train they should take over (took too long to stop) and fell asleep, ran a red light and made a headon collision 22:45:23 <Smoovious> and then there was a max ceiling I could be paid for the work... ... ... what kind of union is going to get in t he way of a company wanting to pay me more money?!!! 22:45:33 <Bjarni> it appears like all 5 people on board fell asleep 22:45:58 <Bjarni> because the railroad refused to let them sleep 22:46:05 <Bjarni> not good 22:46:52 <Smoovious> well, things like that are handled by the federal DOT rules for # of hours you can drive... and if you violate t hem, first offense is a suspension... 2nd, a year suspension... and you couldl havve your licene to drive, revoked 22:47:25 <Bjarni> Smoovious: it's a communistic way of thinking. Everybody should be treated equally and they will perform equally and everybody will be equally happy 22:48:19 <Bjarni> Smoovious: err... the railroad said that the crew should work or get fired for refusing work, so the crew had no choice. The railroad company ended up getting some of the blame as well 22:49:04 <Smoovious> like, for trucking... I can only drive withhin the first 14 hours since I came on duty, unless I put in 8 hours in the sleeper... after the 14 hours, I need 10 qualified hours of rest to reset t h e clock... then the 11/10 rule... for every 11 hours of driving, I have to have 10 hours off-duty... and then no driving if I put in nmore than 70 on-duty hours within 8 days 22:50:26 <Smoovious> the 14-hour rule counts on-duty and driving time together, as well as the 70/8 rule... the 11/10-hour rule, only counts driving time 22:50:43 <Bjarni> yeah, the railroad has rules like that as well, but if you get the message to violate them or get fired, then you have an issue 22:51:01 <TrueBrain> Bjarni: not really; you always have your own responsibility 22:51:14 <Smoovious> if we get told to continue driving, we have whistleblower protection, and thhe company will get fineed o r charged 22:51:16 <Bjarni> yeah, but it's still an issue 22:51:32 <Bjarni> but you will still lose your job 22:51:40 <Smoovious> no, we won't 22:51:51 <Smoovious> if we do, we have a cause o f action against the company 22:52:08 <Smoovious> and thhe DOT will go after them on our behalf 22:52:09 <Bjarni> and you trust the company not to find some other reason to get rid of you ASAP? 22:52:17 <Smoovious> the DOT represents the drivers... not the companies 22:52:17 <TrueBrain> if you get fired because you refused to work because you aren't allowed by law, the company will suffer terrible :p 22:52:32 <TrueBrain> even if they put up an other excuse, doesn't matter 22:52:41 <Sacro> uÊop Çpısdn ÆuıÊÄ±É¹Ê sÉ unÉ sÉ ÊlɹÉÇu Êou s,ÊÉÉ¥Ê 22:52:50 <TrueBrain> Sacro: nice gibberish, tnx :) 22:52:50 <Bjarni> you will be sure to go next time the company downsizes or something like that 22:52:52 <Smoovious> the DOT takes road safety very seriously here 22:52:58 <Sacro> TrueBrain: rotate your head 22:53:12 <TrueBrain> Sacro: still all I can see are squares 22:53:26 <svip> à h yeah, Bjarni. Fantastisk Toyota by TV-2. 22:53:41 <Bjarni> ??? 22:53:47 <svip> :O You know not that song? 22:53:58 <Bjarni> oh music 22:54:02 <svip> ;o Oh yeah. 22:54:10 <Sacro> TrueBrain: ahh, no utf-8 support 22:54:12 <Smoovious> besides... if I loe my job, I won't b e unemployed longer than a week... there is huge demand for drivers, and tons of companies wanting to hire... 22:54:16 * Bjarni just turned on the TV to see what it was about a Toyota 22:54:17 <TrueBrain> Sacro: I do, you don't 22:54:29 <Sacro> :\ 22:54:30 <Sacro> i do 22:54:53 *** CobraA1 [~Jeremiah@75-163-146-182.clsp.qwest.net] has quit [Read error: Connection reset by peer] 22:55:02 <svip> Sacro uses a script I assume. 22:55:04 <Smoovious> helll, I got a drug posession aarrest on my record in 2002, and I got 3 companies fighting for me to go with them. :D 22:55:13 <Sacro> svip: no scrpit 22:55:25 <svip> :/ 22:55:28 <Bjarni> Sacro uses copy paste 22:56:06 <Bjarni> Smoovious: I would have 2nd thoughts about hiring you with that record :s 22:56:19 <svip> Meh. 22:56:23 <svip> OpenTTD still crashes. 22:56:26 <svip> And gdb won't help me. 22:56:30 <svip> openttd: /home/svip/openttd-dev/trunk/src/spritecache.cpp:471: const void* GetRawSprite(SpriteID, bool): Assertion `sprite < _spritecache_items' failed. 22:56:35 <Smoovious> nah... I have nothinig against me on my driving record, except a couplle speeding ticket when I drove taxi 22:56:50 <Smoovious> now, if I had a felony, thatt'd be a different story 22:57:06 *** Maedhros [~jc@i-195-137-43-74.freedom2surf.net] has quit [Quit: leaving] 22:57:23 <TrueBrain> Smoovious: of course, they hope you can get them some too ;) (joking) 22:57:50 <Smoovious> <Bjarni> Smoovious: I would have 2nd thoughts about hiring you with that record :s <--- actually, one of the 3 companies does hazmat... and if I was one of their poeople, looking at my record, I wouldn't hire me either... I doubt I'll go with them... don't wanna do hazmat... but its nice they think I'm worth giving a chance to 22:58:06 <Smoovious> we go through regular random testing, so it won't be a big isssue 22:58:07 <Bjarni> actually speeding is a serious offence. It kills a lot of people every year 22:58:27 <TrueBrain> so does breathing 22:58:38 <Smoovious> and crossing the street 22:58:53 <TrueBrain> let's say no to all of that! 22:59:04 <Bjarni> yeah 22:59:06 <Smoovious> sppeeding is only serious relative to the actual speeed involved 22:59:13 <Smoovious> and the road configuration 22:59:20 <glx> svip: as I already said I need a diff to try it in gdb 22:59:24 <Bjarni> if we all stop breathing right now, none of us will die next year and it's for sure 22:59:27 <svip> :( 22:59:59 <TrueBrain> Bjarni: not true; you will always see that when we do that, some moron has a spontanious mutation and survives 23:00:03 *** Tobin- [~tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has quit [Quit: Tobin-] 23:00:10 <Smoovious> why, just being alive, has a 100% mortality rate... doesn't get more dangerous than that 23:00:30 <TrueBrain> nice Smoovious :) 23:00:40 <Bjarni> good point 23:01:07 <TrueBrain> I wish you all a very nice night 23:01:12 <Smoovious> o/ 23:01:14 <TrueBrain> and hope to see you all tomorrow, alive and well 23:01:28 <Bjarni> it's like this smoking campaign... if 3 people start smoking, one of them will die.... so the other two will live forever? 23:01:37 <svip> I hope it's the right one. 23:02:25 <glx> svip: compiling 23:02:50 <Smoovious> people t hink nothing of standing on the street corner waiting to cross the street, breathing in the exhaust of 5 lanes of intersecting traffic... yet, one whiff of a cigarette, and they're freaking out... get some perspective, people 23:03:14 <Bjarni> I have 23:03:22 * Smoovious goes outside for a smoke. 23:03:24 * Sacro perspectivicates 23:03:29 <Bjarni> I will not stand on the street corner either 23:03:53 <svip> glx: Go to the options menu and pick Zoning. 23:04:01 <svip> Then just select something in the top drop down. 23:04:05 *** Gebruiker [~chatzilla@84-245-3-240.dsl.cambrium.nl] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 2.0.0.6/2007072518]] 23:07:41 <svip> glx? 23:07:56 <svip> Taking long to compile or you are not saying any crash? 23:08:12 <glx> d:/developpement/ottd/trunk3/src/zoning.h:19: warning: '_zoning' defined but not used 23:08:44 <svip> Oh. 23:08:49 <svip> Then you did get an old diff. 23:08:52 <svip> I'll make a new one. 23:09:10 <Smoovious> ib 23:09:11 <svip> Sorry about that. 23:15:37 <glx> svip: missing grf :) 23:15:53 <glx> is it on the forum? 23:16:11 <svip> Yes. 23:16:45 <svip> http://www.tt-forums.net/download.php?id=77207 23:18:09 <glx> ok I need to recompile again (was a release build) 23:18:31 *** DaleStan [~Dale@pool-71-98-103-180.ipslin.dsl-w.verizon.net] has quit [Ping timeout: 480 seconds] 23:18:31 <svip> Did you forget to patch. O_O 23:18:37 <glx> no 23:19:03 <glx> it crashed but I can't debug a release build 23:19:15 <svip> :o Oh, right. 23:21:21 *** alex____ [~email@78.86.117.217] has quit [Quit: ircN 8.00 for mIRC (20070730)] 23:23:33 *** Mucht [~Mucht@p57A0D5DB.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 23:25:39 <Bjarni> goodnight 23:25:41 *** Bjarni [~Bjarni@0x535ca25f.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 23:25:55 <glx> ok sprite=16777215 23:26:06 <glx> of course it crashes :) 23:26:24 <svip> :O 23:26:35 <svip> So what needs fixing, oh great glx? 23:27:02 <glx> seems to be an incorrect palette 23:27:31 <Sacro> why don't you alter trams so they don't enter a tile unless they have a valid exit? 23:27:55 <svip> A lot of queue. 23:27:58 <glx> going up in the stack I'm in DrawSprite() and pal=4294967295 23:28:33 <svip> :| 23:28:34 <svip> Hm. 23:28:36 <Eddi|zuHause> Sacro: that would only move the problem one tile back, or not? 23:28:41 <svip> I didn't change that much of the code. 23:28:51 <svip> And not a lot involving the sprites. 23:29:03 <Sacro> Eddi|zuHause: nope, shouldn't do 23:29:22 <Sacro> hmm 23:29:28 <Sacro> unless you route into a 1 tile wide dead end 23:30:52 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Quit: Konversation terminated!] 23:30:56 <svip> Could it be INVALID_SPRITE_ID, glx? 23:31:08 <svip> :| 23:31:16 <svip> But no PAL has that high a value, glx. 23:31:34 <Eddi|zuHause> if you send a tram backwards (from stopped state only?) it should just jump to the other track (if free) 23:32:03 *** Ammller [~Ammler@adsl-84-227-45-142.adslplus.ch] has quit [Quit: Konversation terminated!] 23:32:53 <Eddi|zuHause> pal=4294967295 <- this looks like invalid_id 23:33:07 <svip> Yeah. 23:33:12 <svip> But why would it stop in this case? 23:33:18 <svip> I mean, it didn't before when I used it. 23:33:24 <svip> Oh right. 23:33:25 <svip> :[ 23:33:28 <svip> I know why. 23:33:30 * svip slaps self! 23:33:34 <glx> it tries to get this palette :) 23:33:38 <svip> I removed an if statement! 23:33:43 <svip> That checks if it is not INVALID! 23:33:48 <glx> lol 23:35:06 <svip> :D And now it doesn't crash! 23:35:46 <glx> gdb is your friend :) 23:35:59 *** NukeBuster [~opera@a62-251-21-79.adsl.xs4all.nl] has left #openttd [] 23:36:17 <glx> but windows doesn't let me copy from the gdb console :( 23:37:04 <svip> :( 23:37:50 *** eggburt [~mr-bob@cpc2-staf2-0-0-cust186.sol2.cable.ntl.com] has quit [Remote host closed the connection] 23:38:52 *** Progman [~progman@p57A1E842.dip.t-dialin.net] has quit [Remote host closed the connection] 23:40:25 <svip> Hm. 23:40:32 <svip> It appears when doing dropdowns. 23:40:44 <svip> You have to DrawString() to draw some message on the dropdown first. 23:40:50 <svip> But what do I do if I want it to update? 23:40:54 <svip> Can I edit the string? 23:41:04 <svip> Or do I need to remove it and draw a new one? 23:41:09 <svip> Cause right now I am trying drawing a new one. 23:41:14 <svip> And that doesn't help at all. 23:42:41 <glx> look how it's done for other dropdowns 23:43:05 <svip> I am trying. 23:43:12 <svip> But I don't see any update. 23:44:23 <svip> Like how it is done for the map size in the generator world window. 23:44:23 <svip> case GLAND_MAPSIZE_X_PULLDOWN: _patches_newgame.map_x = e->we.dropdown.index + 6; break; 23:44:32 <svip> Where does it update the text? 23:44:54 <svip> And I can plainly see it has drawn the string here. 23:44:55 <svip> DrawString(119, 91 + y, mapsizes[_patches_newgame.map_x - 6], 0x10); 23:46:06 <svip> Oh. 23:46:07 <svip> :| 23:46:14 <svip> It some how draws them outside of the window now. 23:46:31 <glx> remove {BLACK} in STR_ZONING_NO_ZONING 23:47:49 <glx> and following 23:49:00 *** helb [~helb@84.244.90.159] has quit [Remote host closed the connection] 23:49:04 <svip> :( Now I have to recompile all. 23:49:05 <svip> Meh. 23:49:20 <glx> yes but it is the right way 23:49:30 <glx> no color command in dropdown texts 23:49:48 <glx> dropdown code does it by itself 23:51:04 <svip> Awesome. 23:51:10 <CIA-3> OpenTTD: belugas * r10993 /trunk/src/town_cmd.cpp: -Codechange: A few less magical numbers (skidd13) 23:51:14 *** helb [~helb@84.244.90.159] has joined #openttd 23:51:46 <svip> What did you change, Belugas? :O 23:52:50 *** DaleStan [~Dale@pool-71-98-103-180.ipslin.dsl-w.verizon.net] has joined #openttd 23:53:42 *** Phazorx [PACO@CPE0011d8690c25-CM001225db7ae8.cpe.net.cable.rogers.com] has quit [Read error: Connection reset by peer]